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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1];if(ord)return"other";return n==1&&v0?"one":i>=2&&i<=4&&v0?"few":!v0?"many":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bude nov\xE1 verze t\xE9to hry publikov\xE1na na gd.games. Pokra\u010Dovat?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" Bude zru\u0161eno zve\u0159ejn\u011Bn\xED na gd.games. Pokra\u010Dovat?"]},"% of parent":"% z rodi\u010Dovsk\xE9ho prvku","% of total":"% z celku","(Events)":"(Ud\xE1losti)","(Object)":"(Objekt)","(deleted)":"(odstran\u011Bno)","(or paste actions)":"(nebo vlo\u017Eit akce)","(or paste conditions)":"(nebo vlo\u017Eit podm\xEDnky)","(yet!)":"(zat\xEDm!)","* (multiply by)":"* (vyn\xE1sobit \u010D\xEDslem)","**{0}**/{maxLength} characters. You'll receive your answer by email.":function(a){return["**",a("0"),"**/",a("maxLength")," znak\u016F. Odpov\u011B\u010F obdr\u017E\xEDte e-mailem."]},"+ (add)":"+ (p\u0159i\u010D\xEDst)","+ {0} tag(s)":function(a){return["+ ",a("0")," \u0161t\xEDtk\u016F"]},", objects /*{parameterObjects}*/":"parametrov\xE9 objekty","- (subtract)":"- (ode\u010D\xEDst)","/ (divide by)":"/ (vyd\u011Blit \u010D\xEDslem)","/* Click here to choose objects to pass to JavaScript */":"/* Klikn\u011Bte zde pro v\xFDb\u011Br objekt\u016F, kter\xE9 se p\u0159idaj\xED do JavaScriptu */","0,date":"0,datum","0,date,date0":"0,datum,datum0","0,number,number0":"0,\u010D\xEDslo, \u010D\xEDslo 0","1 child":"1 d\xEDt\u011B","1 day ago":"P\u0159ed 1 dnem","1 hour ago":"P\u0159ed 1 hodinou","1 minute":"1\xA0minuta","1 new feedback":"1 nov\xE1 zp\u011Btn\xE1 vazba","1 review":"1 recenze","1) Create a Certificate Signing Request and a Certificate":"1) Vytvo\u0159it \u017E\xE1dost o podpis certifik\xE1tu a certifik\xE1t","100% (Default)":"100% (v\xFDchoz\xED)","100+ exports created":"100 + vytvo\u0159en\xFDch export\u016F","10th":"10.","1st":"1.","1st secondary editor":"1. sekund\xE1rn\xED editor","2 previews in 2 windows":"2 n\xE1hledy ve 2 oknech","2) Upload the Certificate generated by Apple":"Nahrajte certifik\xE1t vygenerovan\xFD spole\u010Dnost\xED Apple","200%":"200%","2D effects":"2D efekty","2D object":"2D objekt","2nd":"2.","2nd secondary editor":"2. sekund\xE1rn\xED editor","3 previews in 3 windows":"3 n\xE1hledy ve 3 oknech","3) Upload one or more Mobile Provisioning Profiles":"Nahrajte jeden nebo v\xEDce profil\u016F z\u0159izov\xE1n\xED mobiln\xEDch za\u0159\xEDzen\xED","3-part tutorial to creating and publishing a game from scratch.":"3-d\xEDln\xFD v\xFDukov\xFD kurz pro vytvo\u0159en\xED a publikov\xE1n\xED hry od za\u010D\xE1tku.","300%":"300%","3D effects":"3D efekty","3D model":"3D model","3D models":"3D modely","3D object":"3D objekt","3D particle emitter":"3D vys\xEDla\u010D \u010D\xE1stic","3D platforms":"3D platformy","3D settings":"3D nastaven\xED","3D sprite":"3D sprite","3D text":"3D text","3rd":"3.","3rd secondary editor":"3. sekund\xE1rn\xED editor","4 previews in 4 windows":"4 n\xE1hledy ve 4 oknech","400%":"400%","4th":"4.","500%":"500%","5th":"5.","600%":"600%","6th":"6.","700%":"700%","7th":"7.","800%":"800%","8th":"8.","9th":"9.","< (less than)":"< (m\xE9n\u011B ne\u017E)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>Pro ka\u017Ed\xE9 d\xEDt\u011B v<1><2/>",a("0"),"</1>, ulo\u017Ete d\xEDt\u011B do prom\u011Bnn\xE9<3><4/>",a("1"),"</3>, jm\xE9no d\xEDt\u011Bte v<5><6/>",a("2"),"</5>a ud\u011Blejte:</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>Sd\xEDlejte svou hru</0> a za\u010Dn\u011Bte sb\xEDrat data od va\u0161ich hr\xE1\u010D\u016F, abyste jim l\xE9pe rozum\u011Bli.","<Create a New Extension>":"<Vytvo\u0159it nov\xE9 roz\u0161\xED\u0159en\xED>","<Enter comment>":"<Vlo\u017Ete koment\xE1\u0159>","<Enter group name>":"<Zadejte jm\xE9no skupiny>","<Enter the name of external events>":"< Vlo\u017E n\xE1zev vn\u011Bj\u0161\xEDch ud\xE1lost\xED >","<Select a variable>":"Vyber prom\u011Bnnou","<Select a variable> (optional)":"<Vyber prom\u011Bnnou> (nepovinn\xE9)","<Select an object>":"<Select an object>","= (equal to)":"= (rovn\xE1 se)","= (set to)":"= (nastavit na)","> (greater than)":"> (v\xEDce ne\u017E)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Bar, kter\xFD p\u0159edstavuje zdroj ve h\u0159e (zdrav\xED, mana, munice atd.).","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Podm\xEDnka, kterou lze pou\u017E\xEDt v dal\u0161\xEDch listech ud\xE1lost\xED. M\u016F\u017Eete definovat parametry podm\xEDnky: objekty, texty, \u010D\xEDsla, vrstvy atd...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Podm\xEDnka, kterou lze pou\u017E\xEDt pro objekty s dan\xFDm chov\xE1n\xEDm. M\u016F\u017Eete definovat parametry podm\xEDnky: objekty, texty, \u010D\xEDsla, vrstvy atd...","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Podm\xEDnka, kterou lze pou\u017E\xEDt na objektu. M\u016F\u017Eete definovat parametry podm\xEDnky: objekty, texty, \u010D\xEDsla, vrstvy, atd...","A critical error occurred in the {componentTitle}.":function(a){return["V ",a("componentTitle")," se vyskytla kritick\xE1 chyba."]},"A functioning save has been found!":"Byla nalezena funk\u010Dn\xED verze!","A game to publish":"Hra ke zve\u0159ejn\u011Bn\xED","A global object with this name already exists. Please change the group name before setting it as a global group":"Glob\xE1ln\xED objekt s t\xEDmto n\xE1zvem ji\u017E existuje. Pros\xEDm zm\u011B\u0148te n\xE1zev objektu p\u0159ed nastaven\xEDm jako glob\xE1ln\xED objekt","A global object with this name already exists. Please change the object name before setting it as a global object":"Glob\xE1ln\xED objekt s t\xEDmto n\xE1zvem ji\u017E existuje. Pros\xEDm zm\u011B\u0148te n\xE1zev objektu p\u0159ed nastaven\xEDm jako glob\xE1ln\xED objekt","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Byla vytvo\u0159ena osv\u011Btlovac\xED vrstva. Sv\u011Btla budou um\xEDst\u011Bna automaticky. M\u016F\u017Eete zm\u011Bnit barvu okoln\xEDho sv\u011Btla ve vlastnostech t\xE9to vrstvy","A link or file will be created but the game will not be registered.":"Odkaz nebo soubor bude vytvo\u0159en, ale hra nebude zaregistrov\xE1na.","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Nov\xFD fyzik\xE1ln\xED model (Physics Engine 2.0) je nyn\xED dostupn\xFD. M\u011Bl by jsi jej pou\u017E\xEDt v nov\xE9 h\u0159e. V p\u0159\xEDpad\u011B ji\u017E existuj\xEDc\xEDch her ber v \xFAvahu, \u017Ee tyto dva modely nejsou spolu kompatibiln\xED, ve h\u0159e bys m\u011Bl pou\u017E\xEDt pouze jeden z nich.","A new secure window will open to complete the purchase.":"Nov\xE9 zabezpe\u010Den\xE9 okno se otev\u0159e pro dokon\u010Den\xED n\xE1kupu.","A new update is available!":"Je k dispozici nov\xE1 aktualizace!","A new update is being downloaded...":"Prob\xEDh\xE1 stahov\xE1n\xED nov\xE9 aktualizace...","A new update will be installed after you quit and relaunch GDevelop":"Nov\xE1 aktualizace bude nainstalov\xE1na po ukon\u010Den\xED a restartov\xE1n\xED GDevelop","A new window":"Nov\xE9 okno","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"M\u011B\u0159\xEDtko men\u0161\xED ne\u017E 1 na Bitmapov\xE9m textu m\u016F\u017Ee sn\xED\u017Eit kvalitu textu, doporu\u010Dujeme, zmen\u0161it velikost fontu v extern\xEDm editoru bmFont.","A student account cannot be an admin of your team.":"Studentsk\xFD \xFA\u010Det nem\u016F\u017Ee b\xFDt spr\xE1vcem va\u0161eho t\xFDmu.","A temporary image to help you visualize the shape/polygon":"Do\u010Dasn\xFD obr\xE1zek, kter\xFD v\xE1m pom\u016F\u017Ee si p\u0159edstavit tvar/polygon","A toggle switch that users can click or touch.":"P\u0159ep\xEDna\u010D na kter\xFD u\u017Eivatel\xE9 mohou kliknout nebo se ho dotknout.","AI Chat History":"Historie chatu AI","API Issuer ID: {0}":function(a){return["ID vydavatele rozhran\xED API: ",a("0")]},"API Issuer given by Apple":function(a){return["ID vydavatele rozhran\xED API: ",a("0")]},"API key given by Apple":"API kl\xED\u010D poskytnut\xFD spole\u010Dnost\xED Apple","API key: {0}":function(a){return["Kl\xED\u010D API: ",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (pro testov\xE1n\xED na za\u0159\xEDzen\xED nebo sd\xEDlen\xED mimo Google Play)","Abandon":"Opustit","About GDevelop":"O GDevelop","About dialog":"O dialogu","About education plan":"O eduka\u010Dn\xEDm pl\xE1nu","Accept":"P\u0159ijmout","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"P\u0159\xEDstup ke zdroj\u016Fm GDevelopu pro v\xFDuku hry a podporu kari\xE9ry v technologi\xEDch.","Access project history, name saves, restore older versions.<0/>Upgrade to a Pro plan to get started!":"P\u0159\xEDstup k historii projektu, ukl\xE1d\xE1n\xED jmen, obnoven\xED star\u0161\xED verze.<0/>Upgradujte na Pro pl\xE1n a za\u010Dn\u011Bte!","Access public profile":"P\u0159\xEDstup k ve\u0159ejn\xE9mu profilu","Achievements":"\xDAsp\u011Bchy","Action":"Akce","Action with operator":"Akce s oper\xE1torem","Actions":"Akce","Activated":"Aktivov\xE1no","Active":"Aktivn\xED","Active until {0}":function(a){return["Aktivn\xED do ",a("0")]},"Active, we will get in touch to get the campaign up!":"Aktivn\xED, budeme v kontaktu, abychom pomohli s kampan\xED!","Ad revenue sharing off":"Vypnout sd\xEDlen\xED p\u0159\xEDjm\u016F z reklamy","Ad revenue sharing on":"Zapnout sd\xEDlen\xED p\u0159\xEDjm\u016F z reklamy","Adapt automatically":"Automaticky p\u0159izp\u016Fsobit","Adapt collision mask?":"P\u0159izp\u016Fsobit kolizn\xED masku?","Add":"P\u0159idat","Add a 2D effect":"P\u0159idat 2D efekt","Add a 3D effect":"P\u0159idat 3D efekt","Add a Long Description":"P\u0159idat dlouh\xFD popis","Add a New Extension":"P\u0159idat nov\xE9 roz\u0161\xED\u0159en\xED","Add a behavior":"P\u0159idat chov\xE1n\xED","Add a certificate/profile first":"Nejprve p\u0159idejte certifik\xE1t/profil","Add a collaborator":"P\u0159idat spolupracovn\xEDka","Add a comment":"P\u0159idat koment\xE1\u0159","Add a folder":"P\u0159idat slo\u017Eku","Add a function":"P\u0159idat funkci","Add a health bar for handle damage.":"P\u0159idejte li\u0161tu zdrav\xED pro zpracov\xE1n\xED po\u0161kozen\xED.","Add a health bar to this jumping character, losing health when hitting spikes.":"P\u0159idej do tohoto sk\xE1kac\xEDho znaku zdravotnickou li\u0161tu a ztrat\xED\u0161 zdrav\xED p\u0159i n\xE1razu.","Add a layer":"P\u0159idat vrstvu","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"P\u0159idejte odkaz na va\u0161i d\xE1rcovskou str\xE1nku va\u0161eho. Bude zobrazen na va\u0161em profilu od gd.games.","Add a local variable":"P\u0159idat m\xEDstn\xED prom\u011Bnnou","Add a local variable to the selected event":"P\u0159idat m\xEDstn\xED prom\u011Bnnou k vybran\xE9 ud\xE1losti","Add a new behavior to the object":"P\u0159idat nov\xE9 chov\xE1n\xED objektu","Add a new empty event":"P\u0159idat novou pr\xE1zdnou ud\xE1lost","Add a new event":"P\u0159idat novou ud\xE1lost","Add a new folder":"P\u0159idat novou slo\u017Eku","Add a new group":"P\u0159idat novou skupinu","Add a new group...":"P\u0159idat novou skupinu...","Add a new object":"P\u0159idat nov\xFD objekt","Add a new option":"P\u0159idat novou mo\u017Enost","Add a parameter":"P\u0159idat parametr","Add a parameter below":"P\u0159idat n\xED\u017Ee parametr","Add a point":"P\u0159idat bod","Add a property":"P\u0159idat vlastnost","Add a property below":"P\u0159idat vlastnost n\xED\u017Ee","Add a scene":"P\u0159idejte sc\xE9nu","Add a sprite":"P\u0159idat sprite","Add a sub-condition":"P\u0159idat pod\u0159\xEDzenou podm\xEDnku","Add a sub-event to the selected event":"P\u0159idat podud\xE1lost k vybran\xE9 ud\xE1losti","Add a teacher":"P\u0159idat u\u010Ditele","Add a time attack mode, where you have to reach the end as fast as possible.":"P\u0159idejte \u010Dasov\xFD \xFAtok, kde mus\xEDte dos\xE1hnout konce co nejrychleji.","Add a time attack mode.":"P\u0159idejte re\u017Eim \u010Dasov\xE9ho \xFAtoku.","Add a variable":"P\u0159idat prom\u011Bnnou","Add a vertex":"P\u0159idat vrchol","Add action":"P\u0159idat akci","Add again":"P\u0159idat znovu","Add an Auth Key first":"Nejprve P\u0159idejte ov\u011B\u0159ovac\xED kl\xED\u010D","Add an animation":"P\u0159idat animaci","Add an event":"P\u0159idat ud\xE1lost","Add an external layout":"P\u0159idejte extern\xED rozvr\u017Een\xED","Add an object":"P\u0159idat objekt","Add any object variable to the group":"P\u0159idat do skupiny jakoukoliv prom\u011Bnnou objekt\u016F","Add asset":"P\u0159idat aktivum","Add characters and objects to the scene.":"P\u0159idejte postavy a objekty do sc\xE9ny.","Add child":"P\u0159idat potomka","Add collaborator":"P\u0159idat spolupracovn\xEDka","Add collision mask":"P\u0159idat kolizn\xED masku","Add condition":"P\u0159idat podm\xEDnku","Add external events":"P\u0159idat extern\xED ud\xE1losti","Add instance to the scene":"P\u0159idat instanci na sc\xE9nu","Add leaderboards to your online Game":"P\u0159idat \u017Eeb\u0159\xED\u010Dky do sv\xE9 online hry","Add lighting layer":"P\u0159idat vrstvu osv\u011Btlen\xED","Add new":"P\u0159idat nov\xFD","Add or edit":"P\u0159idat nebo upravit","Add or edit variables...":"P\u0159idat nebo upravit prom\u011Bnnou...","Add personality and publish your game.":"P\u0159idejte osobnost a publikujte svou hru.","Add personality to your game and publish it online.":"P\u0159idejte do hry osobnost a publikujte ji online.","Add player logins and a leaderboard.":"P\u0159idejte p\u0159ihl\xE1\u0161en\xED hr\xE1\u010D\u016F a \u017Eeb\u0159\xED\u010Dek.","Add player logins to your game and add a leaderboard.":"P\u0159idejte do hry p\u0159ihl\xE1\u0161ov\xE1n\xED hr\xE1\u010De a p\u0159idejte \u017Eeb\u0159\xED\u010Dek.","Add student":"P\u0159idat studenta","Add teacher":"P\u0159idat u\u010Ditele","Add the assets":"P\u0159idat prost\u0159edky","Add these assets to my scene":"P\u0159idat tyto polo\u017Eky do m\xE9 sc\xE9ny","Add these assets to the project":"P\u0159idat tyto prost\u0159edky do projektu","Add this asset to my scene":"P\u0159idat tuto polo\u017Eku do m\xE9 sc\xE9ny","Add this asset to the project":"P\u0159idat tento prost\u0159edek do projektu","Add to project":"P\u0159idat do projektu","Add to the scene":"P\u0159idat na sc\xE9nu","Add variable":"P\u0159idat prom\u011Bnnou","Add your Discord username to get access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"P\u0159idejte sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no Discord a z\xEDskejte p\u0159\xEDstup k vyhrazen\xE9mu kan\xE1lu, pokud m\xE1te p\u0159edplatn\xE9 Gold nebo Pro! P\u0159ipojte se k [GDevelop Discord](https://discord.gg/gdevelop).","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Zadejte sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no na Discord a z\xEDskejte p\u0159\xEDstup k vyhrazen\xE9mu kan\xE1lu! P\u0159ipojte se k [GDevelop Discord](https://discord.gg/gdevelop).","Add your first animation":"P\u0159idat svou prvn\xED animaci","Add your first behavior":"P\u0159idat sv\xE9 prvn\xED chov\xE1n\xED","Add your first characters to the scene and throw your first objects.":"P\u0159idej sv\xE9 prvn\xED postavy do sc\xE9ny a p\u0159iho\u010F k tomu i sv\xE9 prvn\xED objekty.","Add your first effect":"P\u0159idejte sv\u016Fj prvn\xED efekt","Add your first event":"P\u0159idejte svou prvn\xED ud\xE1lost","Add your first global variable":"P\u0159idejte svou prvn\xED glob\xE1ln\xED prom\u011Bnnou","Add your first instance variable":"P\u0159idejte svou prvn\xED prom\u011Bnnou instanci","Add your first object group variable":"P\u0159idat prom\u011Bnnou skupiny prvn\xEDch objekt\u016F","Add your first object variable":"P\u0159idejte svou prvn\xED prom\u011Bnnou objektu","Add your first parameter":"P\u0159idat sv\u016Fj prvn\xED parametr","Add your first property":"P\u0159idej svou prvn\xED vlastnost","Add your first scene variable":"P\u0159idejte svou prvn\xED prom\u011Bnnou sc\xE9ny","Add...":"P\u0159idat...","Adding...":"P\u0159id\xE1v\xE1n\xED...","Additive rendering":"P\u0159idan\xE9 vykreslen\xED","Adjust height to fill screen (extend or crop)":"P\u0159izp\u016Fsobit v\xFD\u0161ku pro vypln\u011Bn\xED obrazovky (prodlou\u017Een\xED nebo o\u0159\xEDznut\xED)","Adjust width to fill screen (extend or crop)":"P\u0159izp\u016Fsobit \u0161\xED\u0159ku pro vypln\u011Bn\xED obrazovky (prodlou\u017Een\xED nebo o\u0159\xEDznut\xED)","Ads":"Reklamy","Advanced":"Pokro\u010Dil\xE9","Advanced course":"Pokro\u010Dil\xFD kurz","Advanced options":"Pokro\u010Dil\xE9 nastaven\xED","Advanced properties":"Pokro\u010Dil\xE9 vlastnosti","Adventure":"Dobrodru\u017Estv\xED","All":"V\u0161e","All asset packs":"V\u0161echny bal\xED\u010Dky prost\u0159edk\u016F","All behaviors being directly referenced in the events:":"Ve\u0161ker\xE9 chov\xE1n\xED bude p\u0159\xEDmo napojen\xE9 na ud\xE1losti:","All builds":"V\u0161echny zkompilovan\xE9 verze","All categories":"V\u0161echny kategorie","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"V\u0161echny aktu\xE1ln\xED polo\u017Eky budou smaz\xE1ny, jste si jisti, \u017Ee chcete tento \u017Eeb\u0159\xED\u010Dek resetovat? To nelze vr\xE1tit zp\u011Bt.","All entries":"V\u0161echny polo\u017Eky","All entries are displayed.":"V\u0161echny polo\u017Eky jsou zobrazeny.","All exports":"Ve\u0161ker\xE9 exporty","All feedbacks processed":"V\u0161echna zp\u011Btn\xE1 vazba zpracov\xE1na","All game templates":"V\u0161echny hern\xED \u0161ablony","All objects potentially used in events: {0}":function(a){return["V\u0161echny objekty potencion\xE1ln\u011B pou\u017Eity v ud\xE1lostech: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["Budou odstran\u011Bny tak\xE9 v\u0161echny polo\u017Eky ",a("0")," . Tuto akci nelze vr\xE1tit zp\u011Bt."]},"All your changes will be lost. Are you sure you want to cancel?":"V\u0161echny va\u0161e zm\u011Bny budou ztraceny. Jste si jisti, \u017Ee chcete zru\u0161it?","All your games were played more than {0} times in total!":function(a){return["V\u0161echny va\u0161e hry si zahr\xE1li ",a("0")," lid\xED tot\xE1ln\u011B!"]},"Allow players to join after the game has started":"Povolit hr\xE1\u010D\u016Fm p\u0159ipojit se po spu\u0161t\u011Bn\xED hry","Allow to display advertisements on the game page on gd.games.":"Povolit zobrazen\xED reklam na str\xE1nce hry na gd.games.","Almost done...":"T\xE9m\u011B\u0159 hotovo...","Alpha":"Alpha","Alphabet":"Abeceda","Already a member?":"Jste ji\u017E na\u0161\xEDm \u010Dlenem?","Already added":"Ji\u017E p\u0159id\xE1no","Already cancelled - will expire in the future":"Ji\u017E zru\u0161eno - vypr\u0161\xED v budoucnu","Already in project":"Ji\u017E v projektu","Already installed":"Ji\u017E instalov\xE1no","Alright let's see what we have for you...":"Pod\xEDvejme se, co pro tebe m\xE1me...","Always":"V\u017Edy","Always display the preview window on top of the editor":"V\u017Edy zobrazovat okno n\xE1hledu v horn\xED \u010D\xE1sti editoru","Always visible":"V\u017Edy viditeln\xE9","Ambient light color":"Barva ambientn\xEDho sv\u011Btla","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"Akce, kter\xE1 m\u016F\u017Ee b\xFDt pou\u017Eita v jin\xE9m listu ud\xE1lost\xED. M\u016F\u017Eete definovat parametry akce: objekty, texty, \u010D\xEDsla, vrstvy, atd...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"Akce, kterou lze pou\u017E\xEDt na objekty s dan\xFDm chov\xE1n\xEDm. M\u016F\u017Eete definovat parametry akce: objekty, texty, \u010D\xEDsla, vrstvy atd...","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"Akce, kterou lze pou\u017E\xEDt na objektu. M\u016F\u017Eete definovat parametry akce: objekty, texty, \u010D\xEDsla, vrstvy, atd...","An animated sprite in 3D.":"Animovan\xFD sprite ve 3D.","An error happened":"Do\u0161lo k chyb\u011B","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"P\u0159i na\u010D\xEDt\xE1n\xED konfigurace hry do\u0161lo k chyb\u011B. Zkontrolujte pros\xEDm sv\xE9 p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji.","An error happened when sending your request, please try again.":"P\u0159i odes\xEDl\xE1n\xED va\u0161eho po\u017Eadavku do\u0161lo k chyb\u011B, zkuste to pros\xEDm znovu.","An error happened while cashing out. Verify your internet connection or try again later.":"P\u0159i v\xFDb\u011Bru do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo zkuste znovu pozd\u011Bji.","An error happened while loading the certificates.":"P\u0159i na\u010D\xEDt\xE1n\xED certifik\xE1t\u016F do\u0161lo k chyb\u011B.","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"P\u0159i na\u010D\xEDt\xE1n\xED tohoto roz\u0161\xED\u0159en\xED do\u0161lo k chyb\u011B. Zkontrolujte, zda je to spr\xE1vn\xFD soubor roz\u0161\xED\u0159en\xED a je kompatibiln\xED s touto verz\xED GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"P\u0159i n\xE1kupu tohoto produktu do\u0161lo k chyb\u011B. Ov\u011B\u0159te p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji.","An error happened while registering the game. Verify your internet connection or retry later.":"Do\u0161lo k chyb\u011B p\u0159i registraci hry. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","An error happened while removing the collaborator. Verify your internet connection or retry later.":"P\u0159i odstra\u0148ov\xE1n\xED spolupracovn\xEDka do\u0161lo k chyb\u011B. Ov\u011B\u0159te va\u0161e p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","An error happened while sending your question. Please verify your internet connection or try again later.":"P\u0159i odes\xEDl\xE1n\xED va\u0161\xED ot\xE1zky do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu nebo zkuste znovu pozd\u011Bji.","An error happened while transferring your credits. Verify your internet connection or try again later.":"P\u0159i p\u0159evodu va\u0161ich kredit\u016F do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo zkuste znovu pozd\u011Bji.","An error happened while unregistering the game. Verify your internet connection or retry later.":"Do\u0161lo k chyb\u011B p\u0159i zru\u0161en\xED registrace hry. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo zkuste znovu pozd\u011Bji.","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"B\u011Bhem generov\xE1n\xED funkc\xED se vyskytla chyba. Pokud je GDevelop nainstalov\xE1n, ov\u011B\u0159te, \u017Ee GDevelopu nic nebr\xE1n\xED v z\xE1pisu na disk. Pokud pou\u017E\xEDv\xE1te GDevelop online, ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu a obnovte funkce od Spr\xE1vce projektu.","An error has occurred in functions. Click to reload them.":"Do\u0161lo k chyb\u011B ve funkc\xEDch. Klikn\u011Bte pro jejich obnoven\xED.","An error occured while generating the certificate.":"P\u0159i generov\xE1n\xED certifik\xE1tu do\u0161lo k chyb\u011B.","An error occured while storing the auth key.":"P\u0159i ukl\xE1d\xE1n\xED ov\u011B\u0159ovac\xEDho kl\xED\u010De do\u0161lo k chyb\u011B.","An error occured while storing the provisioning profile.":"P\u0159i ukl\xE1d\xE1n\xED profilu poskytov\xE1n\xED do\u0161lo k chyb\u011B.","An error occurred in the {componentTitle}.":function(a){return["Do\u0161lo k chyb\u011B v ",a("componentTitle"),"."]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i vytv\xE1\u0159en\xED nov\xE9ho \u017Eeb\u0159\xED\u010Dku, zav\u0159ete dialog, vra\u0165te se zp\u011Bt a zkuste to znovu.","An error occurred when deleting the entry, please try again.":"Do\u0161lo k chyb\u011B p\u0159i maz\xE1n\xED polo\u017Eky, zkuste to pros\xEDm znovu.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i maz\xE1n\xED \u017Eeb\u0159\xED\u010Dku, zav\u0159ete pros\xEDm dialog, vra\u0165te se a zkuste to znovu.","An error occurred when deleting the project. Please try again later.":"Do\u0161lo k chyb\u011B p\u0159i odstra\u0148ov\xE1n\xED projektu. Zkuste to pros\xEDm znovu pozd\u011Bji.","An error occurred when downloading the tutorials.":"Do\u0161lo k chyb\u011B p\u0159i stahov\xE1n\xED tutori\xE1l\u016F.","An error occurred when fetching the entries of the leaderboard, please try again.":"Do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED polo\u017Eek z \u017Eeb\u0159\xED\u010Dku, zkuste to pros\xEDm znovu.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"Do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED \u017Eeb\u0159\xED\u010Dk\u016F, zav\u0159ete pros\xEDm dialogov\xE9 okno a znovu jej otev\u0159ete.","An error occurred when fetching the store content. Please try again later.":"P\u0159i na\u010D\xEDt\xE1n\xED obsahu obchodu do\u0161lo k chyb\u011B. Opakujte akci pozd\u011Bji.","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"P\u0159i otev\xEDr\xE1n\xED nebo ukl\xE1d\xE1n\xED projektu do\u0161lo k chyb\u011B. Zkuste to znovu pozd\u011Bji nebo vyberte jin\xE9 um\xEDst\u011Bn\xED pro ulo\u017Een\xED projektu.","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"P\u0159i otev\xEDr\xE1n\xED projektu do\u0161lo k chyb\u011B. Zkontrolujte, zda va\u0161e p\u0159ipojen\xED k Internetu funguje a zda prohl\xED\u017Ee\u010D povoluje pou\u017E\xEDv\xE1n\xED cookies.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i resetov\xE1n\xED \u017Eeb\u0159\xED\u010Dku, zav\u0159ete pros\xEDm dialogov\xE9 okno, vra\u0165te se a zkuste to znovu.","An error occurred when retrieving leaderboards, please try again later.":"Do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED \u017Eeb\u0159\xED\u010Dk\u016F, zkuste to pros\xEDm pozd\u011Bji.","An error occurred when saving the project, please verify your internet connection or try again later.":"P\u0159i ukl\xE1d\xE1n\xED projektu do\u0161lo k chyb\u011B, pros\xEDm zkontrolujte p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","An error occurred when saving the project. Please try again by choosing another location.":"P\u0159i ukl\xE1d\xE1n\xED projektu do\u0161lo k chyb\u011B. Zkuste to pros\xEDm znovu v\xFDb\u011Brem jin\xE9ho um\xEDst\u011Bn\xED.","An error occurred when saving the project. Please try again later.":"P\u0159i ukl\xE1d\xE1n\xED projektu do\u0161lo k chyb\u011B. Opakujte akci pozd\u011Bji.","An error occurred when sending the form, please verify your internet connection and try again later.":"P\u0159i odes\xEDl\xE1n\xED formul\xE1\u0159e do\u0161lo k chyb\u011B, pros\xEDm zkontrolujte p\u0159ipojen\xED k internetu a zkuste to znovu pozd\u011Bji.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i nastavov\xE1n\xED \u017Eeb\u0159\xED\u010Dku jako v\xFDchoz\xEDho, zav\u0159ete pros\xEDm dialogov\xE9 okno, vra\u0165te se a zkuste to znovu.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i aktualizaci vzhledu \u017Eeb\u0159\xED\u010Dku, zav\u0159ete pros\xEDm dialogov\xE9 okno, vra\u0165te se a zkuste to znovu.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i aktualizaci volby zobrazen\xED \u017Eeb\u0159\xED\u010Dku, zav\u0159ete dialogov\xE9 okno, vra\u0165te se a zkuste to znovu.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i aktualizaci n\xE1zvu \u017Eeb\u0159\xED\u010Dku, zav\u0159ete pros\xEDm dialog, vra\u0165te se a zkuste to znovu.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i aktualizaci sm\u011Bru \u0159azen\xED \u017Eeb\u0159\xED\u010Dku, zav\u0159ete pros\xEDm dialogov\xE9 okno, vra\u0165te se a zkuste to znovu.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"Do\u0161lo k chyb\u011B p\u0159i aktualizaci viditelnosti \u017Eeb\u0159\xED\u010Dku, zav\u0159ete pros\xEDm dialogov\xE9 okno, vra\u0165te se a zkuste to znovu.","An error occurred while changing the password. Please try again later.":"P\u0159i zm\u011Bn\u011B hesla do\u0161lo k chyb\u011B. Zkuste to pros\xEDm pozd\u011Bji.","An error occurred while creating the accounts.":"P\u0159i vytv\xE1\u0159en\xED \xFA\u010Dt\u016F do\u0161lo k chyb\u011B.","An error occurred while creating the group. Please try again later.":"P\u0159i vytv\xE1\u0159en\xED skupiny do\u0161lo k chyb\u011B. Opakujte akci pozd\u011Bji.","An error occurred while exporting your game. Verify your internet connection and try again.":"P\u0159i exportu va\u0161\xED hry do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED a zkuste to znovu.","An error occurred while generating some icons. Verify that the image is valid and try again.":"P\u0159i generov\xE1n\xED n\u011Bkter\xFDch ikon do\u0161lo k chyb\u011B. Ov\u011B\u0159te, \u017Ee je obraz platn\xFD a zkuste to znovu.","An error occurred while loading audio resources.":"P\u0159i na\u010D\xEDt\xE1n\xED audio prost\u0159edk\u016F do\u0161lo k chyb\u011B.","An error occurred while loading fonts.":"P\u0159i na\u010D\xEDt\xE1n\xED p\xEDsem do\u0161lo k chyb\u011B.","An error occurred while loading your AI requests.":"P\u0159i na\u010D\xEDt\xE1n\xED va\u0161ich po\u017Eadavk\u016F AI do\u0161lo k chyb\u011B.","An error occurred while loading your builds. Verify your internet connection and try again.":"P\u0159i na\u010D\xEDt\xE1n\xED va\u0161ich sestaven\xED do\u0161lo k chyb\u011B. Ov\u011B\u0159te p\u0159ipojen\xED k internetu a zkuste to znovu.","An error occurred while renaming the group name. Please try again later.":"P\u0159i p\u0159ejmenov\xE1v\xE1ni skupiny do\u0161lo k chyb\u011B. Opakujte akci pozd\u011Bji.","An error occurred while retrieving feedbacks for this game.":"P\u0159i na\u010D\xEDt\xE1n\xED zp\u011Btn\xE9 vazby pro tuto hru do\u0161lo k chyb\u011B.","An error occurred while searching for a result. Please try again later.":"Do\u0161lo k chyb\u011B p\u0159i hled\xE1n\xED v\xFDsledku. Zkus to pros\xEDm znovu pozd\u011Bji.","An error occurred while trying to recover your project last versions. Please try again later.":"Nastala chyba p\u0159i pokusu o obnoven\xED posledn\xEDch verz\xED projektu. Opakujte akci pozd\u011Bji.","An error occurred, please try again later.":"Do\u0161lo k chyb\u011B, opakujte akci pozd\u011Bji.","An error occurred.":"Do\u0161lo k chyb\u011B.","An error occurred. Please try again.":"Do\u0161lo k chyb\u011B, zkuste to pros\xEDm znovu.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"V\xFDraz, kter\xFD lze pou\u017E\xEDt ve vzorc\xEDch. M\u016F\u017Ee bu\u010F vr\xE1tit \u010D\xEDslo, nebo \u0159et\u011Bzec a p\u0159evz\xEDt n\u011Bjak\xE9 parametry.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"V\xFDraz, kter\xFD lze pou\u017E\xEDt na objekty s dan\xFDm chov\xE1n\xEDm. M\u016F\u017Ee vracet \u010D\xEDslo nebo \u0159et\u011Bzec a p\u0159ij\xEDmat n\u011Bkter\xE9 parametry.","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"V\xFDraz, kter\xFD lze pou\u017E\xEDt na objektu. M\u016F\u017Ee bu\u010F vr\xE1tit \u010D\xEDslo nebo \u0159et\u011Bzec, a p\u0159ijmout n\u011Bkter\xE9 parametry.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Roz\u0161\xED\u0159en\xED s t\xEDmto n\xE1zvem ji\u017E v projektu existuje. Importov\xE1n\xED tohoto roz\u0161\xED\u0159en\xED jej nahrad\xED: Jste si jisti, \u017Ee chcete pokra\u010Dovat?","An external editor is opened.":"Je otev\u0159en extern\xED editor.","An internet connection is required to administrate your game's leaderboards.":"Pro spr\xE1vu \u017Eeb\u0159\xED\u010Dk\u016F va\u0161\xED hry je vy\u017Eadov\xE1no p\u0159ipojen\xED k internetu.","An object that can be moved, rotated and scaled in 2D.":"Objekt, kter\xFD lze pohybovat, ot\xE1\u010Det a m\u011Bnit jeho velikost ve 2D.","An object that can be moved, rotated and scaled in 3D.":"Objekt, kter\xFD lze pohybovat, ot\xE1\u010Det a m\u011Bnit jeho velikost ve 3D.","An unexpected error happened. Please contact us for more details.":"Do\u0161lo k neo\u010Dek\xE1van\xE9 chyb\u011B. Pros\xEDm, kontaktujte n\xE1s pro v\xEDce podrobnost\xED.","An unexpected error happened. Verify your internet connection or try again later.":"Do\u0161lo k neo\u010Dek\xE1van\xE9 chyb\u011B. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","An unknown error happened, ensure your password is entered correctly.":"Do\u0161lo k nezn\xE1m\xE9 chyb\u011B, ujist\u011Bte se, \u017Ee je heslo zad\xE1no spr\xE1vn\u011B.","An unknown error happened.":"Do\u0161lo k nezn\xE1m\xE9 chyb\u011B.","An update is installing.":"Instaluje se aktualizace.","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"Aktualizace je p\u0159ipravena k instalaci. Zav\u0159ete V\u0160ECHNY GDevelop aplikace nebo karty ve va\u0161em prohl\xED\u017Ee\u010Di, pot\xE9 ji znovu otev\u0159ete.","Analytics":"Analytiky","Analyze Objects Used in this Event":"Analyzovat objekty pou\u017Eit\xE9 v t\xE9to ud\xE1losti","And others...":"A ostatn\xED...","And {remainingResultsCount} more results.":function(a){return["A je\u0161t\u011B ",a("remainingResultsCount")," v\xFDsledk\u016F."]},"Android":"Android","Android App Bundle (for publishing on Google Play)":"Bal\xED\u010Dek aplikac\xED Android (pro publikov\xE1n\xED na Google Play)","Android Build":"Android sestaven\xED","Android builds":"Sestava Android","Android icons and Android 12+ splashscreen":"Android ikony a Android 12+ splashscreen","Android mobile devices (Google Play, Amazon)":"Android mobiln\xED za\u0159\xEDzen\xED (Google Play, Amazon)","Angle":"\xDAhel","Animation":"Animace","Animation #{animationIndex}":function(a){return["Animace #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["Animace #",a("i")," ",a("0")]},"Animations":"Animace","Animations are a sequence of images.":"Animace jsou sekvence obr\xE1zk\u016F.","Anonymous":"Anonymn\xED","Anonymous players":"Anonymn\xED hr\xE1\u010Di","Another personal website, newgrounds.com page, etc.":"Jin\xE1 osobn\xED webov\xE1 str\xE1nka, str\xE1nka newgrounds.com atd.","Answer":"Odpov\u011B\u010F","Answer a 1-minute survey to personalize your suggested content.":"Odpov\u011Bzte na 1 minutov\xFD pr\u016Fzkum a p\u0159izp\u016Fsobte si sv\u016Fj obsah \"Za\u010D\xEDn\xE1me\".","Answers may have mistakes: always verify them.":"Answers may have mistakes: always verify them.","Anti-aliasing":"Anti-aliasing","Antialising for 3D":"Anti-aliasing pro 3D","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Ve\u0161ker\xE9 dal\u0161\xED vlastnosti se objev\xED zde, pokud p\u0159id\xE1te chov\xE1n\xED objekt\u016Fm, nap\u0159\xEDklad fyzick\xE9 chov\xE1n\xED.","Any object":"Libovoln\xFD objekt","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"Jak\xE9koliv odeslan\xE9 sk\xF3re, kter\xE9 je vy\u0161\u0161\xED ne\u017E nastaven\xE1 hodnota, nebude ulo\u017Eeno v \u017Eeb\u0159\xED\u010Dku.","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"Jak\xE9koliv odeslan\xE9 sk\xF3re, kter\xE9 je ni\u017E\u0161\xED ne\u017E nastaven\xE1 hodnota, nebude ulo\u017Eeno v \u017Eeb\u0159\xED\u010Dku.","Any unsaved changes in the project will be lost.":"Ve\u0161ker\xE9 neulo\u017Een\xE9 zm\u011Bny v projektu budou ztraceny.","Anyone can access it.":"P\u0159\xEDstup k n\u011Bmu m\xE1 kdokoli.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Ka\u017Ed\xFD, kdo m\xE1 odkaz, jej m\u016F\u017Ee vid\u011Bt, ale nen\xED uveden v \u017Eeb\u0159\xED\u010Dku va\u0161\xED hry.","App or tool":"Aplikace nebo n\xE1stroj","Appearance":"Vzhled","Apple":"Apple","Apple App Store":"Apple App Store","Apple Certificates & Profiles":"Apple certifik\xE1ty a profily","Apple mobile devices (App Store)":"Apple mobiln\xED za\u0159\xEDzen\xED (App Store)","Apply":"Aplikovat","Apply changes":"Ulo\u017Eit zm\u011Bny","Apply changes to preview":"Pou\u017E\xEDt zm\u011Bny pro n\xE1hled","Apply changes to the running preview":"Pou\u017E\xEDt zm\u011Bny na prob\xEDhaj\xEDc\xED n\xE1hled","Archive accounts":"Archivovat \xFA\u010Dty","Archive {0} accounts":function(a){return["Archivovat ",a("0")," \xFA\u010Dt\u016F"]},"Archive {0} accounts?":function(a){return["Archivovat ",a("0")," \xFA\u010Dt\u016F?"]},"Archived accounts":"Archivovan\xE9 \xFA\u010Dty","Are you sure you want to change your plan? Your next payment will be pro-rated.":"Jste si jisti, \u017Ee chcete zm\u011Bnit sv\u016Fj pl\xE1n? Va\u0161e dal\u0161\xED platba bude pom\u011Brn\xE1.","Are you sure you want to delete this entry? This can't be undone.":"Opravdu chcete odstranit tuto polo\u017Eku? Tuto akci nelze vr\xE1tit zp\u011Bt.","Are you sure you want to quit GDevelop?":"Jste si jisti, \u017Ee chcete ukon\u010Dit GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Jsi si jist, \u017Ee chce\u0161 odebrat tyto vn\u011Bj\u0161\xED polo\u017Eky? Tento krok nelze vr\xE1tit zp\u011Bt!","Are you sure you want to remove this animation?":"Opravdu chcete odstranit tuto animaci?","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"Jste si jisti, \u017Ee chcete odstranit tuto animaci? Ztrat\xEDte vlastn\xED kolizn\xED masku nastavenou pro tento objekt.","Are you sure you want to remove this behavior? This can't be undone.":"Opravdu chcete odstranit toto chov\xE1n\xED? Tuto akci nelze vr\xE1tit zp\u011Bt.","Are you sure you want to remove this extension? This can't be undone.":"Jsi si jist, \u017Ee chce\u0161 odebrat toto roz\u0161\xED\u0159en\xED? Tento krok nelze vr\xE1tit zp\u011Bt!","Are you sure you want to remove this external layout? This can't be undone.":"Jsi si jist, \u017Ee chce\u0161 odstranit tento extern\xED \u0161ablonu? Tento krok nelze vr\xE1tit zp\u011Bt!","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["Jste si jisti, \u017Ee chcete odstranit tuto slo\u017Eku a jej\xED obsah (objekty ",a("0"),")? Tuto akci nelze vr\xE1tit zp\u011Bt."]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["Opravdu chcete odstranit tuto slo\u017Eku a s n\xED objekt ",a("0"),"? Tuto akci nelze vr\xE1tit zp\u011Bt."]},"Are you sure you want to remove this function? This can't be undone.":"Opravdu chcete odstranit tuto funkci? Tuto akci nelze vr\xE1tit zp\u011Bt.","Are you sure you want to remove this group? This can't be undone.":"Opravdu chcete odstranit tuto skupinu? Tuto akci nelze vr\xE1tit zp\u011Bt.","Are you sure you want to remove this object? This can't be undone.":"Opravdu chcete odstranit tento objekt? Tuto akci nelze vr\xE1tit zp\u011Bt.","Are you sure you want to remove this scene? This can't be undone.":"Jsi si jist, \u017Ee chce\u0161 odebrat tuto sc\xE9nu? Tento krok nelze vr\xE1tit zp\u011Bt!","Are you sure you want to reset all shortcuts to their default values?":"Opravdu chcete nastavit v\u0161echny zkratky na p\u016Fvodn\xED hodnoty?","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["Jste si jisti, \u017Ee chcete zru\u0161it registraci t\xE9to hry?",a("0"),"Pokud jste hru neulo\u017Eili, zmiz\xED z va\u0161\xED n\xE1st\u011Bnky her a nebudete m\xEDt p\u0159\xEDstup k hr\xE1\u010Dsk\xFDm slu\u017Eb\xE1m, pokud ji znovu nezaregistrujete."]},"Are you teaching or learning game development?":"Vyu\u010Dujete se v\xFDvoj her nebo se jej u\u010D\xEDte?","Around 1 or 2 months":"P\u0159ibli\u017En\u011B 1 nebo 2 m\u011Bs\xEDce","Around 3 to 5 months":"Asi 3 a\u017E 5 m\u011Bs\xEDc\u016F","Array":"Pole","As a percent of the game width.":"V procentech \u0161\xED\u0159ky hry.","As a teacher, you will use one seat in the plan so make sure to include yourself!":"Jako u\u010Ditel pou\u017Eijete v pl\xE1nu jedno sedadlo, tak\u017Ee se ujist\u011Bte, \u017Ee se zapo\u010D\xEDt\xE1te!","Ask AI":"Zeptejte se AI","Ask AI (GDevelop chatbot)":"Ask AI (GDevelop chatbot)","Ask a follow up question":"Polo\u017Ete n\xE1slednou ot\xE1zku","Ask a question":"Zeptejte se na ot\xE1zku","Ask any question":"Zeptejte se na jakoukoli ot\xE1zku","Ask any question, get an answer":"Zeptejte se na jakoukoli ot\xE1zku, z\xEDskejte odpov\u011B\u010F","Ask every time":"Poka\u017Ed\xE9 se zeptat","Ask your questions to the community":"Polo\u017Ete sv\xE9 ot\xE1zky komunit\u011B","Asset Store":"Obchod s aktivy","Asset pack not found":"Bal\xED\u010Dek prost\u0159edk\u016F nebyl nalezen","Asset pack not found - An error occurred, please try again later.":"Bal\xED\u010Dek podklad\u016F nebyl nalezen - Do\u0161lo k chyb\u011B, opakujte akci pozd\u011Bji.","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"Bal\xED\u010Dky majetku budou propojeny s va\u0161\xEDm u\u017Eivatelsk\xFDm \xFA\u010Dtem a dostupn\xE9 pro v\u0161echny va\u0161e projekty. P\u0159ihlaste se nebo se p\u0159ihlaste k n\xE1kupu tohoto bal\xED\u010Dku (nebo obnovte sv\u016Fj st\xE1vaj\xEDc\xED n\xE1kup).","Asset store dialog":"Dialog obchodu s prost\u0159edky","Assets":"Prost\u0159edky","Assets (coming soon!)":"Assety (ji\u017E brzy!)","Associated resource name":"P\u0159idru\u017Een\xFD n\xE1zev zdroje","Asynchronous":"Asynchronn\xED","Atlas":"Atlas","Atlas resource":"Zdroj atlasu","Attached object":"P\u0159ipojen\xFD objekt","Audio":"Zvuk","Audio resource":"Zdroj zvuku","Audio type":"Typ audia","Auth Key (App Store upload)":"Autoriza\u010Dn\xED kli\u010D (nahr\xE1n\xED do App Store)","Auth Key for upload to App Store Connect":"Autoriza\u010Dn\xED kl\xED\u010D pro nahr\xE1n\xED do App Store Connect","Authors":"Auto\u0159i","Auto download and install updates (recommended)":"Automaticky st\xE1hnout a instalovat aktualizace (doporu\u010Den\xE9)","Auto-save project on preview":"Automaticky ukl\xE1dat projekt p\u0159i n\xE1hledu","Automated":"Automaticky","Automatic collision mask activated. Click on the button to replace it with a custom one.":"Automatick\xE1 kolizn\xED maska aktivov\xE1na. Kliknut\xEDm na tla\u010D\xEDtko ji nahrad\xEDte vlastn\xED.","Automatic creation of lighting layer":"Automatick\xE1 tvorba sv\u011Bteln\xE9 vrstvy","Automatically follow the base layer.":"Automaticky n\xE1sledovat z\xE1kladn\xED vrstvu.","Automatically log in as a player in preview":"Automaticky se p\u0159ihl\xE1sit jako hr\xE1\u010D v n\xE1hledu","Automatically open the diagnostic report at preview":"Automaticky otev\u0159\xEDt diagnostick\xFD report v n\xE1hledu","Automatically re-open the project edited during last session":"Automaticky otev\u0159\xEDt naposledy editovan\xFD projekt","Automatically take a screenshot in game previews":"Automaticky po\u0159\xEDdit sn\xEDmek obrazovky v n\xE1hledech hry","Average user feedback":"Pr\u016Fm\u011Brn\xE1 u\u017Eivatelsk\xE1 zp\u011Btn\xE1 vazba","Back":"Zp\u011Bt","Back (Additional button, typically the Browser Back button)":"Zp\u011Bt (dal\u0161\xED tla\u010D\xEDtko, obvykle tla\u010D\xEDtko Zp\u011Bt v prohl\xED\u017Ee\u010Di)","Back face":"Zadn\xED strana","Back to discover":"Zp\u011Bt na objevit","Back to {0}":function(a){return["Zp\u011Bt do ",a("0")]},"Background":"Pozad\xED","Background and cameras":"Pozad\xED a kamery","Background color":"Barva pozad\xED","Background color:":"Barva pozad\xED:","Background fade in duration (in seconds)":"Doba prol\xEDn\xE1n\xED pozad\xED (v sekund\xE1ch)","Background image":"Obr\xE1zek na pozad\xED","Backgrounds":"Pozad\xED","Base layer":"Z\xE1kladn\xED vrstva","Base layer properties":"Vlastnosti z\xE1kladn\xED vrstvy","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"S touto akc\xED bu\u010Fte opatrn\xED, m\u016F\u017Eete m\xEDt probl\xE9my s opu\u0161t\u011Bn\xEDm n\xE1hledu, pokud nevlo\u017E\xEDte zp\u016Fsob na p\u0159epnut\xED zp\u011Bt.","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update it now ?":function(a){return["P\u0159ed instalac\xED tohoto prost\u0159edku je d\u016Frazn\u011B doporu\u010Deno aktualizovat tato roz\u0161\xED\u0159en\xED",a("0"),"Chcete je nyn\xED aktualizovat?"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"Ne\u017E odejdete, ujist\u011Bte se, \u017Ee v\u0161echny va\u0161e hry na gd.games nejsou ve\u0159ejn\xE9, jinak z\u016Fstanou viditeln\xE9 pro komunitu. Opravdu chcete trvale odstranit v\xE1\u0161 \xFA\u010Det? Tuto akci nelze vr\xE1tit zp\u011Bt.","Before you go...":"Je\u0161t\u011B ne\u017E odejdete...","Beginner course":"kurz pro za\u010D\xE1te\u010Dn\xEDky","Behavior":"Chov\xE1n\xED","Behavior (for the previous object)":"Chov\xE1n\xED (p\u0159edchoz\xEDho objektu)","Behavior Configuration":"Konfigurace chov\xE1n\xED","Behavior name":"N\xE1zev chov\xE1n\xED","Behavior properties":"Vlastnosti chov\xE1n\xED","Behavior type":"Typ chov\xE1n\xED","Behaviors":"Chov\xE1n\xED","Behaviors add features to objects in a matter of clicks.":"Chov\xE1n\xED p\u0159id\xE1vaj\xED objekt\u016Fm funkce pomoc\xED n\u011Bkolika kliknut\xED.","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"Chov\xE1n\xED je p\u0159ipojeno k objekt\u016Fm a dr\u017E\xED je \u017Eiv\xE9. Pravidla hry mohou b\xFDt vytvo\u0159ena pomoc\xED chov\xE1n\xED a ud\xE1lost\xED.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Vlastnosti ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bio":"O mn\u011B","Bitmap Font":"Bitmapov\xE9 p\xEDsmo","Bitmap font resource":"Zdroj bitmapov\xE9ho p\xEDsma","Blocked on GDevelop?":"Zablokov\xE1no na GDevelop?","Blur radius":"R\xE1dius rozost\u0159en\xED","Bold":"Tu\u010Dn\u011B","Boolean":"Boolean","Boolean (checkbox)":"Boolean (za\u0161krt\xE1vac\xED pol\xED\u010Dko)","Bottom":"Spodek","Bottom bound":"Doln\xED mez","Bottom bound should be greater than right bound":"Doln\xED mez by m\u011Bla b\xFDt v\u011Bt\u0161\xED ne\u017E prav\xE1 mez","Bottom center (on Y axis)":"Doln\xED st\u0159ed (na ose Y)","Bottom center (on Z axis)":"Doln\xED st\u0159ed (na ose Z)","Bottom face":"Spodn\xED strana","Bottom left corner":"Lev\xFD doln\xED roh","Bottom margin":"Doln\xED okraj","Bottom right corner":"Prav\xFD doln\xED roh","Bounce rate":"Bounce rate","Box":"Box","Branding":"Zna\u010Dka","Branding and Loading screen":"Zna\u010Dka a na\u010Dten\xED obrazovky","Bring to front":"P\u0159en\xE9st do pop\u0159ed\xED","Browse":"Proch\xE1zet","Browse all":"Proch\xE1zet v\u0161e","Browse all templates":"Proch\xE1zet v\u0161echny \u0161ablony","Browse assets":"Proch\xE1zet aktiva","Browser":"Prohl\xED\u017Ee\u010D","Build and download":"Sestavit a st\xE1hnout","Build could not start or errored. Please check your internet connection or try again later.":"Chyba sestaven\xED nebo internetov\xE9ho p\u0159ipojen\xED. Zkontrolujte pros\xEDm va\u0161e internetov\xE9 p\u0159ipojen\xED nebo akci opakujte pozd\u011Bji.","Build dynamic levels with tiles.":"Vytvo\u0159te dynamick\xE9 \xFArovn\u011B s dla\u017Edicemi.","Build game mechanics":"Postav hern\xED mechaniky","Build is starting...":"Buildov\xE1n\xED za\u010D\xEDn\xE1...","Build open for feedbacks":"Sestavit otev\u0159en\xE9 pro zp\u011Btnou vazbu","Build started!":"Sestaven\xED za\u010Dalo!","Building":"Budova","Bundles":"Bal\xED\u010Dky","Buy GDevelop goodies and swag":"Nakup GDevelop zbo\u017E\xED a vytvo\u0159 si sv\u016Fj styl","Buy for {0} credits":function(a){return["Koupit za ",a("0")," kredit\u016F"]},"Buy for {formattedProductPriceText}":function(a){return["Koupit za ",a("formattedProductPriceText")]},"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"Zru\u0161en\xEDm p\u0159edplatn\xE9ho ztrat\xEDte v\u0161echny pr\xE9miov\xE9 funkce na konci obdob\xED, za kter\xE9 jste ji\u017E zaplatili. Pokra\u010Dovat?","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"Vytvo\u0159en\xEDm \xFA\u010Dtu na GDevelop a jeho u\u017E\xEDv\xE1n\xEDm souhlas\xEDte s [Terms and Contitions](https://gdevelop.io/page/terms-and-conditions).","Calibrating sensors":"Kalibrace senzor\u016F","Camera":"Kamera","Camera positioning":"Um\xEDst\u011Bn\xED kamery","Camera type":"Typ kamery","Can't check if the game is registered online.":"Nemo\u017En\xE9 ov\u011B\u0159it, jestli je hra registrov\xE1na online.","Can't load the announcements. Verify your internet connection or try again later.":"Nelze na\u010D\xEDst ozn\xE1men\xED. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Can't load the credits packages. Verify your internet connection or retry later.":"Nelze na\u010D\xEDst bal\xED\u010Dky kredit\u016F. Ov\u011B\u0159te p\u0159ipojen\xED k internetu nebo to zkuste pozd\u011Bji.","Can't load the extension registry. Verify your internet connection or try again later.":"Nelze na\u010D\xEDst registr roz\u0161\xED\u0159en\xED. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Can't load the games. Verify your internet connection or retry later.":"Nebylo mo\u017En\xE9 na\u010D\xEDtat hry. Zkontrolujte sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo to zkuste za chv\xEDli.","Can't load the licenses. Verify your internet connection or try again later.":"Nelze na\u010D\xEDst licence. Ov\u011B\u0159te p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji.","Can't load the profile. Verify your internet connection or try again later.":"Nelze na\u010D\xEDst profil. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo zkuste znovu pozd\u011Bji.","Can't load the results. Verify your internet connection or retry later.":"Nebylo mo\u017En\xE9 na\u010D\xEDst v\xFDsledky. Zkontrolujte sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo to zkuste za chv\xEDli.","Can't load the tutorials. Verify your internet connection or retry later.":"Nelze na\u010D\xEDst n\xE1vody. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Can't load your game earnings. Verify your internet connection or try again later.":"Nelze na\u010D\xEDst va\u0161e hern\xED v\xFDd\u011Blky. Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu nebo zkuste znovu pozd\u011Bji.","Can't properly export the game.":"Nelze spr\xE1vn\u011B exportovat hru.","Can't upload your game to the build service.":"Hru nelze nahr\xE1t do slu\u017Eby stav\u011Bn\xED.","Cancel":"Zru\u0161it","Cancel and close":"Zru\u0161it a zav\u0159\xEDt","Cancel and upgrade my subscription":"Zru\u0161it a vylep\u0161it moje p\u0159edplatn\xE9","Cancel anytime":"Zru\u0161it kdykoli","Cancel changes":"Zru\u0161it zm\u011Bny","Cancel editing":"Zru\u0161it \xFApravy","Cancel edition":"Zru\u0161it vyd\xE1n\xED","Cancel subscription":"Zru\u0161it p\u0159edplatn\xE9","Cancel your changes?":"Zru\u0161it zm\u011Bny?","Cancel your subscription":"Ukon\u010Dit p\u0159edplatn\xE9","Cancel your subscription?":"Zru\u0161it P\u0159edplatn\xE9?","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"Nelze filtrovat bal\xED\u010Dky datov\xFDch zdroj\u016F i datov\xE9 zdroje sou\u010Dasn\u011B. Zkuste vymazat jeden z filtr\u016F!","Cannot see the exports":"Nelze vid\u011Bt exporty","Cannot update thumbnail":"Nemo\u017Eno aktualizovat miniaturu","Capsule":"Kapsle","Case insensitive":"Velk\xE1 a mal\xE1 p\xEDsmena se nerozli\u0161uj\xED","Cash out":"Vybrat pen\xEDze","Category (shown in the editor)":"Kategorie (zobrazen\xE1 v editoru)","Cell height (in pixels)":"V\xFD\u0161ka bu\u0148ky (v pixelech)","Cell width (in pixels)":"\u0160\xED\u0159ka bu\u0148ky (v pixelech)","Center":"St\u0159ed","Certificate and provisioning profile":"Certifik\xE1t a profil poskytov\xE1n\xED","Certificate type: {0}":function(a){return["Typ certifik\xE1tu: ",a("0")]},"Change editor zoom":"Zm\u011Bnit p\u0159ibl\xED\u017Een\xED editoru","Change my email":"Zm\u011Bnit m\u016Fj email","Change the name in the project properties.":"Zm\u011B\u0148te n\xE1zev v vlastnostech projektu.","Change the package name in the game properties.":"Zm\u011Bnit n\xE1zev bal\xED\u010Dku ve vlastnostech hry.","Change thumbnail":"Zm\u011Bnit miniaturu","Change your email":"Zm\u011B\u0148te sv\u016Fj e-mail","Changes saved":"Zm\u011Bny ulo\u017Eeny","Chapter":"Kapitola","Chapter materials":"Materi\xE1ly kapitoly","Chapters":"Kapitoly","Characters":"Postavy","Check again for new updates":"Zkontrolujte znovu nov\xE9 aktualizace","Check out":"Pod\xEDvejte se na","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"Zkontrolujte, zda soubor existuje, zda je tento soubor spr\xE1vn\xE1 hra vytvo\u0159en\xE1 s GDevelop a zda m\xE1te opr\xE1vn\u011Bn\xED k jeho otev\u0159en\xED.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorization for reading the file you're trying to access.":"Zkontrolujte, \u017Ee nem\xE1te \u017E\xE1dn\xE9 blokovan\xE9 vyskakovac\xED okno (pokud ano, povolte je a zkuste to znovu) a m\xE1te opr\xE1vn\u011Bn\xED ke \u010Dten\xED souboru, ke kter\xE9mu se sna\u017E\xEDte p\u0159istoupit.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Zkontrolujte logy a zjist\u011Bte, zda existuje vysv\u011Btlen\xED toho, co se pokazilo, nebo opakujte akci pozd\u011Bji.","Checking for update...":"Kontrola aktualizace...","Checking tools":"Kontrolov\xE1n\xED n\xE1stroj\u016F","Choose":"Vybrat","Choose GDevelop language":"Vybrat jazyk","Choose a Auth Key":"Vberte autoriza\u010Dn\xED kl\xED\u010D","Choose a file":"Vyberte soubor","Choose a folder for the new game":"Vyberte slo\u017Eku pro novou hru","Choose a font":"Vybrat font","Choose a function, or a function of a behavior, to edit its events.":"Vyberte funkci nebo funkci chov\xE1n\xED a upravte jej\xED ud\xE1losti.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Vyberte funkci nebo funkci chov\xE1n\xED a nastavte parametry, kter\xE9 p\u0159ij\xEDm\xE1.","Choose a key":"Zvolte kl\xED\u010D","Choose a layer":"Zvolte vrstvu","Choose a leaderboard":"Vyberte \u017Eeb\u0159\xED\u010Dek","Choose a leaderboard (optional)":"Vyberte \u017Eeb\u0159\xED\u010Dek (voliteln\xE9)","Choose a mouse button":"Zvolte tla\u010D\xEDtko my\u0161i","Choose a new behavior function (\"method\")":"Vyberte novou funkci chov\xE1n\xED (\"metoda\u201C)","Choose a new extension function":"Vyberte novou funkci roz\u0161\xED\u0159en\xED","Choose a new object function (\"method\")":"Vyberte novou funkci objektu (\"metoda\")","Choose a new object type":"Vyberte nov\xFD typ objektu","Choose a parameter":"Zvolte parametr","Choose a provisioning profile":"Vyberte z\u0159izovac\xED profil","Choose a scene":"Vybrat sc\xE9nu","Choose a subscription":"Vybrat p\u0159edplatn\xE9","Choose a subscription to enjoy the best of game creation.":"Vyberte p\u0159edplatn\xE9, abyste si u\u017Eili to nejlep\u0161\xED z tvorby her.","Choose a value":"Zvolte hodnotu","Choose a workspace folder":"Vyberte slo\u017Eku pracovn\xEDho prostoru","Choose an animation":"Vybrat animaci","Choose an animation and frame to edit the collision masks":"Vyberte animaci a jej\xED sn\xEDmek pro \xFApravu masek koliz\xED","Choose an animation and frame to edit the points":"Vyberte animaci a sn\xEDmek pro \xFApravu bod\u016F","Choose an effect":"Zvolit efekt","Choose an element to inspect in the list":"Vyberte prvek, kter\xFD chcete zkontrolovat v seznamu","Choose an export folder":"Vyberte slo\u017Eku pro export","Choose an external layout":"Vyberte extern\xED rozlo\u017Een\xED","Choose an icon for the extension":"Vyberte ikonu pro roz\u0161\xED\u0159en\xED","Choose an object":"Vybrat objekt","Choose an object to add to the group":"Vybrat objekt, kter\xFD bude p\u0159id\xE1n do skupiny","Choose an operator":"Zvolte oper\xE1tor","Choose an option":"Zvolte mo\u017Enost","Choose and add an event":"Vyberte a p\u0159idejte ud\xE1lost","Choose and add an event...":"Vyberte a p\u0159idejte ud\xE1lost...","Choose and enter a package name in the game properties.":"Vyberte a zadejte n\xE1zev bal\xED\u010Dku ve vlastnostech hry.","Choose another location":"Zvolte jin\xE9 um\xEDst\u011Bn\xED","Choose file":"Vyberte soubor","Choose folder":"Vybrat slo\u017Eku","Choose from asset store":"Vybrat z obchodu s aktivy","Choose one or more files":"Vyberte jeden nebo v\xEDce soubor\u016F","Choose the 3D model file (.glb) to use":"Vyberte soubor 3D modelu (.glb)","Choose the JSON/LDtk file to use":"Vyberte JSON/LDtk soubor k pou\u017Eit\xED","Choose the associated scene:":"Vyberte p\u0159idru\u017Eenou sc\xE9nu:","Choose the atlas file (.atlas) to use":"Vyberte soubor atlasu (.atlas) k pou\u017Eit\xED","Choose the audio file to use":"Vyberte videosoubor, kter\xFD chcete pou\u017E\xEDt","Choose the bitmap font file (.fnt, .xml) to use":"Vyberte soubor bitmapov\xE9ho p\xEDsma (.fnt, .xml), kter\xFD chcete pou\u017E\xEDt","Choose the effect to apply":"Vyberte efekt, kter\xFD chcete pou\u017E\xEDt","Choose the font file to use":"Vyberte soubor p\xEDsma, kter\xFD chcete pou\u017E\xEDt","Choose the image file to use":"Vyberte soubor obr\xE1zku, kter\xFD chcete pou\u017E\xEDt","Choose the json file to use":"Vyberte soubor JSON, kter\xFD chcete pou\u017E\xEDt","Choose the scene":"Vybrat sc\xE9nu","Choose the spine json file to use":"Vyberte p\xE1te\u0159n\xED json soubor k pou\u017Eit\xED","Choose the tileset to use":"Vyberte sadu dla\u017Edic k pou\u017Eit\xED","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Vyberte kl\xED\u010D pro nahr\xE1v\xE1n\xED, kter\xFD chcete pou\u017E\xEDt k identifikaci sv\xE9ho bal\xED\u010Dku aplikac\xED pro syst\xE9m Android. Ve v\u011Bt\u0161in\u011B p\u0159\xEDpad\u016F jej nemus\xEDte m\u011Bnit. Pokud jste d\u0159\xEDve publikovali hru jako APK a p\u0159ed p\u0159echodem na Android App Bundle jste aktivovali podepisov\xE1n\xED aplikac\xED Play, pou\u017Eijte \"Star\xFD kl\xED\u010D pro nahr\xE1v\xE1n\xED\".","Choose the video file to use":"Vyberte si videosoubor, kter\xFD chcete pou\u017E\xEDt","Choose this plan":"Vybrat tento pl\xE1n","Choose where to add the assets:":"Zvolte, kde chcete p\u0159idat prost\u0159edky:","Choose where to create the game":"Vyberte si, kde vytvo\u0159it hru","Choose where to create your projects":"Vyberte si, kde chcete vytv\xE1\u0159et projekty","Choose where to export the game":"Vyberte, kam chcete exportovat hru","Choose where to load the project from":"Vyberte, odkud se m\xE1 projekt na\u010D\xEDst","Choose where to save the project to":"Vyberte, kam chcete projekt ulo\u017Eit","Choose your game art":"Vyberte um\u011Bn\xED va\u0161\xED hry","Circle":"Kruh","Claim":"N\xE1rok","Claim this pack":"N\xE1rokujte si tento bal\xED\u010Dek","Classrooms":"T\u0159\xEDdy","Clear all filters":"Vymazat v\u0161echny filtry","Clear the rendered image between each frame":"Vymazat vykreslen\xFD obr\xE1zek mezi jednotliv\xFDmi sn\xEDmky","Click here to test the link.":"Klikni pro testov\xE1n\xED odkazu.","Click on an instance on the canvas or an object in the list to display their properties.":"Klikn\u011Bte na instanci na pl\xE1tn\u011B nebo na objekt v seznamu, abyste zobrazili jejich vlastnosti.","Click on the tilemap grid to activate or deactivate hit boxes.":"Klikn\u011Bte na m\u0159\xED\u017Eku mapy dla\u017Edic, abyste aktivovali nebo deaktivovali hitboxy.","Close":"Zav\u0159\xEDt","Close GDevelop":"Zav\u0159\xEDt GDevelop","Close Instances List Panel":"Zav\u0159\xEDt panel seznamu instanc\xED","Close Layers Panel":"Zav\u0159\xEDt panel vrstev","Close Object Groups Panel":"Zav\u0159\xEDt panel skupin objekt\u016F","Close Objects Panel":"Zav\u0159\xEDt panel objekt\u016F","Close Project":"Zav\u0159\xEDt projekt","Close Properties Panel":"Zav\u0159\xEDt panel vlastnost\xED","Close all":"Zav\u0159\xEDt v\u0161e","Close all tasks":"Zav\u0159\xEDt v\u0161echny \xFAkoly","Close and launch a new preview":"Zav\u0159\xEDt a otev\u0159\xEDt nov\xFD n\xE1hled","Close others":"Zav\u0159\xEDt ostatn\xED","Close project":"Zav\u0159\xEDt projekt","Close the project? Any changes that have not been saved will be lost.":"Zav\u0159\xEDt projekt? Jak\xE9koli zm\u011Bny, kter\xE9 nebyly ulo\u017Eeny, budou ztraceny.","Co-op Multiplayer":"Co-op v\xEDce hr\xE1\u010D\u016F","Code editor Theme":"T\xE9ma vzhledu editoru","Collaborators":"Spolupracuj\xEDc\xED","Collapse All":"Sbalit v\u0161e","Collect at least {0} USD to cash out your earnings":function(a){return["Shrom\xE1\u017Edit alespo\u0148 ",a("0")," USD pro v\xFDb\u011Br va\u0161ich zisk\u016F"]},"Collect feedback from players":"Sb\xEDrejte zp\u011Btnou vazbu od hr\xE1\u010D\u016F","Collect game feedback":"Sb\xEDrejte zp\u011Btnou vazbu o h\u0159e","Collisions handling with the Physics engine":"Zpracov\xE1n\xED koliz\xED fyzik\xE1ln\xEDm enginem","Color":"Barva","Color (text)":"Barva (text)","Color:":"Barva:","Column title":"N\xE1zev sloupce","Come back to latest version":"Vr\xE1tit se na nejnov\u011Bj\u0161\xED verzi","Coming in {0}":function(a){return["P\u0159ich\xE1z\xED v ",a("0")]},"Coming soon":"Brzy p\u0159ijde","Command palette keyboard shortcut":"Z\xE1stupce kl\xE1vesov\xE9 zkratky pro paletu p\u0159\xEDkaz\u016F","Comment":"Koment\xE1\u0159","Community Discord Chat":"Komunitn\xED discord chat","Community Forums":"Komunitn\xED f\xF3ra","Community extension":"Roz\u0161\xED\u0159en\xED komunity","Community helper":"Pomocn\xEDk komunity","Community-made":"Vytvo\u0159eno komunitou","Companies, studios and agencies":"Spole\u010Dnosti, studia a agentury","Company name or full name":"N\xE1zev spole\u010Dnosti nebo cel\xE9 jm\xE9no","Compare all the advantages of the different plans in this <0>big feature comparison table</0>.":"Porovnejte v\u0161echny v\xFDhody r\u016Fzn\xFDch pl\xE1n\u016F v t\xE9to <0>velk\xE9 srovn\xE1vac\xED tabulce funkc\xED</0>.","Complete your payment on the web browser":"Dokon\u010Dete platbu ve webov\xE9m prohl\xED\u017Ee\u010Di","Complete your purchase with the app store.":"Dokon\u010Dete n\xE1kup pomoc\xED obchodu s aplikacemi.","Completely alone":"Zcela samostatn\u011B","Compressing before upload...":"Komprimace p\u0159ed uploadem...","Condition":"Podm\xEDnka","Conditions":"Podm\xEDnky","Configuration":"Konfigurace","Configure the external events":"Konfigurace extern\xEDch ud\xE1lost\xED","Configure the external layout":"Konfigurace extern\xEDho rozlo\u017Een\xED","Configure tile\u2019s hit boxes":"Nakonfigurujte hitboxy dla\u017Edic","Confirm":"Potvrdit","Confirm the opening":"Potvrdit otev\u0159en\xED","Confirm your email":"Potvr\u010Fte sv\u016Fj e-mail","Confirming your subscription":"Potvrzen\xED va\u0161eho p\u0159edplatn\xE9ho","Congratulations on completing this selection of guided lessons! Find all lessons in the Learn section.":"Gratulujeme k dokon\u010Den\xED tohoto v\xFDb\u011Bru \u0159\xEDzen\xFDch lekc\xED! V\u0161echny lekce najdete v sekci V\xFDuka.","Congratulations! You've finished this tutorial!":"Blahop\u0159ejeme! Dokon\u010Dili jste tento tutori\xE1l!","Connected players":"P\u0159ipojen\xED hr\xE1\u010Di","Console":"Konzole","Consoles":"Konzole","Contact us for more information.":"Kontaktujte n\xE1s pro v\xEDce informac\xED.","Contact:":"Kontakt:","Contains text":"Obsahuje text","Content":"Obsah","Content for Teachers":"Obsah pro u\u010Ditele","Continue":"Pokra\u010Dovat","Continue anyway":"P\u0159esto pokra\u010Dovat","Continue editing":"Pokra\u010Dovat v \xFAprav\xE1ch","Continue with Apple":"Pokra\u010Dovat s Apple","Continue with Github":"Pokra\u010Dovat se Githubem","Continue with Google":"Pokra\u010Dovat s Googlem","Contribute to GDevelop":"P\u0159isp\u011Bt k v\xFDvoji","Contributions":"P\u0159\xEDsp\u011Bvky","Contributor options":"Mo\u017Enosti p\u0159isp\u011Bvatele","Contributors":"P\u0159isp\xEDvaj\xEDc\xED","Contributors, in no particular order:":"P\u0159\xEDsp\u011Bvky, v \u017E\xE1dn\xE9m konkr\xE9tn\xEDm po\u0159ad\xED:","Control a spaceship with a joystick.":"Ovl\xE1dejte vesm\xEDrnou lo\u010F pomoc\xED joysticku.","Control your spaceship with a joystick, while avoiding asteroids.":"Ovl\xE1dejte svou vesm\xEDrnou lo\u010F pomoc\xED joysticku, zat\xEDmco se vyh\xFDb\xE1te asteroid\u016Fm.","Convert":"P\u0159ev\xE9st","Copied to clipboard!":"Zkop\xEDrov\xE1no do schr\xE1nky!","Copy":"Zkop\xEDrovat","Copy active credentials":"Zkop\xEDrovat aktivn\xED \xFAdaje","Copy all":"Kop\xEDrovat v\u0161e","Copy all behaviors":"Kop\xEDrovat v\u0161echny chov\xE1n\xED","Copy all effects":"Kop\xEDrovat v\u0161echny efekty","Copy build link":"Zkop\xEDrovat odkaz na zkomplikovanou verzi","Copy email address":"Zkop\xEDrovat e-mailovou adresu","Copy file path":"Kop\xEDrovat cestu k souboru","Copy them into the project folder":"Zkop\xEDrujte je do slo\u017Eky projektu","Copy {0} credentials":function(a){return["Zkop\xEDrovat ",a("0")," \xFAdaje"]},"Cordova":"Cordova","Could not cancel your subscription":"P\u0159edplatn\xE9 nelze zru\u0161it","Could not cash out":"Neda\u0159\xED se vybrat pen\xEDze","Could not create the object":"Nelze vytvo\u0159it objekt","Could not delete the build. Verify your internet connection or try again later.":"Sestaven\xED nelze odstranit. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"Nemohu nainstalovat asset","Could not launch the preview":"N\xE1hled nelze spustit","Could not load the project versions. Verify your internet connection or try again later.":"Nelze na\u010D\xEDst verze projektu. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Could not purchase this product":"Tento produkt se nepoda\u0159ilo zakoupit","Could not swap asset":"Nelze vym\u011Bnit prost\u0159edek","Could not transfer your credits":"Neda\u0159\xED se p\u0159ev\xE9st va\u0161e kredity","Could not update the build name. Verify your internet connection or try again later.":"Nelze aktualizovat n\xE1zev sestaven\xED. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Couldn't find a subscription matching your account. Please get in touch with us to fix this issue.":"P\u0159edplatn\xE9 odpov\xEDdaj\xEDc\xED va\u0161emu \xFA\u010Dtu se nepoda\u0159ilo naj\xEDt. Kontaktujte n\xE1s pro vy\u0159e\u0161en\xED tohoto probl\xE9mu.","Couldn't find a subscription price matching your account. Please get in touch with us to fix this issue.":"Nepoda\u0159ilo se naj\xEDt p\u0159edplacenou cenu, kter\xE1 odpov\xEDd\xE1 va\u0161emu \xFA\u010Dtu. Kontaktujte n\xE1s pro vy\u0159e\u0161en\xED tohoto probl\xE9mu.","Country name":"N\xE1zev st\xE1tu","Courses":"Kurzy","Create":"Vytvo\u0159it","Create Extensions for GDevelop":"Vytvo\u0159it dopl\u0148ky pro GDevelop","Create a GDevelop account to continue":"Pro pokra\u010Dov\xE1n\xED si vytvo\u0159te GDevelop \xFA\u010Det","Create a GDevelop account to save your changes and keep personalizing your game":"Vytvo\u0159te \xFA\u010Det GDevelop, abyste ulo\u017Eili sv\xE9 zm\u011Bny a pokra\u010Dovali v personalizaci va\u0161\xED hry","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"Vytvo\u0159te \u017E\xE1dost o podpis certifik\xE1tu, kterou Apple po\u017E\xE1d\xE1 o vygenerov\xE1n\xED \xFApln\xE9ho certifik\xE1tu.","Create a game":"Vytvo\u0159it hru","Create a leaderboard":"Vytvo\u0159it \u017Eeb\u0159\xED\u010Dek","Create a new extension":"Vytvo\u0159it nov\xE9 roz\u0161\xED\u0159en\xED","Create a new game":"Vytvo\u0159it novou hru","Create a new group":"Vytvo\u0159te novou skupinu","Create a new instance on the scene (will be at position 0;0):":"Vytvo\u0159te nov\xFD p\u0159\xEDpad na sc\xE9n\u011B (bude v pozici 0;0):","Create a new project":"Vytvo\u0159it nov\xFD projekt","Create a new room":"Vytvo\u0159it novou m\xEDstnost","Create a project first to add assets from the asset store":"Vytvo\u0159te nejprve projekt pro p\u0159id\xE1n\xED prost\u0159edk\u016F z obchodu s prost\u0159edky","Create a project first to add this asset":"Nejprve vytvo\u0159te projekt, kter\xFD chcete p\u0159idat","Create a room and drag and drop members in it.":"Vytvo\u0159it m\xEDstnost a p\u0159idat do n\xED \u010Dleny.","Create a signing request":"Vytvo\u0159it \u017E\xE1dost o podpis","Create account":"Zalo\u017Eit \xFA\u010Det","Create accounts":"Vytvo\u0159it \xFA\u010Dty","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"Vytvo\u0159te API kl\xED\u010D na [App Store Connect API](https://appstoreconnect.apple.com/access/integrations/api). Dejte j\xED jm\xE9no a **administr\xE1torsk\xE1** pr\xE1va. St\xE1hn\u011Bte si soubor \"Auth Key\" a nahrajte ho zde spolu s po\u017Eadovan\xFDmi informacemi, kter\xE9 m\u016F\u017Eete naj\xEDt na str\xE1nce.","Create an Account":"Vytvo\u0159it \xFA\u010Det","Create an account":"Vytvo\u0159it \xFA\u010Det","Create an account first to send your question.":"Nejprve si vytvo\u0159te \xFA\u010Det, abyste mohli odeslat svou ot\xE1zku.","Create an account or login first to export your game using online services.":"Vytvo\u0159te si \xFA\u010Det nebo se nejprve p\u0159ihlaste k exportu va\u0161\xED hry pomoc\xED online slu\u017Eeb.","Create an account to get started with GDevelop and access to cloud projects, cloud builds, game analytics, leaderboards and more.":"Vytvo\u0159te si \xFA\u010Det, abyste za\u010Dali pou\u017E\xEDvat GDevelop a z\xEDskali p\u0159\xEDstup k cloudov\xFDm projekt\u016Fm, cloudov\xFDm sestaven\xEDm, hern\xED anal\xFDze, \u017Eeb\u0159\xED\u010Dk\u016Fm a dal\u0161\xEDm.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Vytvo\u0159te si \xFA\u010Det, abyste mohli zaregistrovat sv\xE9 hry a z\xEDskat p\u0159\xEDstup k anonymn\u011B shroma\u017E\u010Fovan\xFDm metrik\xE1m, jako je po\u010Det denn\xEDch hr\xE1\u010D\u016F a udr\u017Een\xED hr\xE1\u010D\u016F po n\u011Bkolika dnech.","Create an account to store your project online.":"Vytvo\u0159te si \xFA\u010Det pro ukl\xE1d\xE1n\xED va\u0161eho projektu online.","Create and Publish a Fling game":"Vytvo\u0159it a publikovat hru Fling","Create game":"Vytvo\u0159it hru","Create iOS certificate":"Vytvo\u0159it iOS certifik\xE1t","Create installation file":"Vytvo\u0159it instala\u010Dn\xED soubor","Create my account":"Vytvo\u0159it \xFA\u010Det","Create new folder...":"Vytvo\u0159it nov\xFD slo\u017Eku...","Create new game":"Vytvo\u0159it novou hru","Create new leaderboards now":"Vytvo\u0159it nov\xFD \u017Eeb\u0159\xED\u010Dek","Create or search for new extensions":"Vytvo\u0159it nebo vyhledat nov\xE1 roz\u0161\xED\u0159en\xED","Create package for Android":"Vytvo\u0159it bal\xED\u010Dek pro Android","Create package for iOS":"Vytvo\u0159it bal\xED\u010Dek pro iOS","Create section":"Vytvo\u0159it sekci","Create with Jfxr":"Vytvo\u0159it pomoc\xED Jfxr","Create with Piskel":"Vytvo\u0159te pomoc\xED Piskelu","Create with Yarn":"Vytvo\u0159te pomoc\xED Yarn","Create your Apple certificate for iOS":"Vytvo\u0159te si Apple certifik\xE1t pro iOS","Create your Auth Key to send your game to App Store Connect":"Vytvo\u0159te si ov\u011B\u0159ovac\xED kl\xED\u010D pro odesl\xE1n\xED hry do App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"Vytvo\u0159te si certifik\xE1t a \"profil nastaven\xED\" d\xEDky va\u0161emu \xFA\u010Dtu Apple Developer. Provedeme v\xE1s postupn\xFDm postupem.","Create your first project using one of our templates or start from scratch.":"Vytvo\u0159te sv\u016Fj prvn\xED projekt pomoc\xED jedn\xE9 z na\u0161ich \u0161ablon nebo za\u010Dn\u011Bte od za\u010D\xE1tku.","Create your game's first leaderboard":"Vytvo\u0159te prvn\xED \u017Eeb\u0159\xED\u010Dek hry","Created objects":"Vytvo\u0159en\xE9 objekty","Created on {0}":function(a){return["Vytvo\u0159eno dne ",a("0")]},"Creating new project":"Vytv\xE1\u0159en\xED nov\xE9ho projektu","Creator profile":"Profil tv\u016Frce","Credit out":"Kredit","Credits available: {0}":function(a){return["Dostupn\xE9 kredity: ",a("0")]},"Credits given":"P\u0159id\u011Blen\xE9 kredity","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"Kredity budou propojeny s va\u0161\xEDm u\u017Eivatelsk\xFDm \xFA\u010Dtem. P\u0159ihlaste se nebo se zaregistrujte pro jejich n\xE1kup!","Current build online":"Aktu\xE1ln\xED sestaven\xED online","Custom CSS":"Vlastn\xED CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["Hodnota vlastn\xEDho css nesm\xED p\u0159ekro\u010Dit ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," znak\u016F."]},"Custom display":"Vlastn\xED displej","Custom object name":"Vlastn\xED n\xE1zev objektu","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"Vlastn\xED objekty nemohou obsahovat jak 2D, tak 3D.<0/>Pros\xEDm vyberte bu\u010F 2D instance, nebo 3D instance.","Custom size":"Vlastn\xED velikost","Custom upload key (not available yet)":"Vlastn\xED kl\xED\u010D pro nahr\xE1v\xE1n\xED (zat\xEDm nen\xED k dispozici)","Cut":"Vyjmout","Cylinder":"V\xE1lec","Dark (colored)":"Tmav\xFD (barevn\xFD)","Dark (plain)":"Tmav\xFD (jednoduch\xFD)","Date":"Datum","Date from which entries are taken into account: {0}":function(a){return["Datum, od kter\xE9ho jsou z\xE1znamy br\xE1ny v \xFAvahu: ",a("0")]},"Dealing with data integration from external sources":"\u0158e\u0161en\xED integrace dat z extern\xEDch zdroj\u016F","Debugger":"Debugger (ladic\xED program)","Debugger is starting...":"Debugger se zap\xEDn\xE1...","Declare <0><1/>{variableName}</0> as <2><3/>{0}</2> with <4>{1}</4>":function(a){return["Deklarujte <0><1/>",a("variableName"),"</0> jako <2><3/>",a("0"),"</2> s <4>",a("1"),"</4>"]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"De\u0161ifrujte va\u0161i aplikaci na App Store Connect a pot\xE9 zaregistrujte kl\xED\u010D, aby va\u0161e hra mohla b\xFDt automaticky nahr\xE1na p\u0159i sestaven\xED. Je ide\xE1ln\xED vyzkou\u0161et va\u0161i hru s testery na Apple TestFlight.","Default":"V\xFDchoz\xED","Default (visible)":"V\xFDchoz\xED (viditeln\xFD)","Default camera behavior":"V\xFDchoz\xED chov\xE1n\xED kamery","Default height (in pixels)":"Z\xE1kladn\xED v\xFD\u0161ka (v pixelech)","Default name for created objects":"V\xFDchoz\xED n\xE1zev pro vytvo\u0159en\xE9 objekty","Default orientation":"V\xFDchoz\xED orientace","Default size":"V\xFDchoz\xED velikost","Default upload key (recommended)":"V\xFDchoz\xED kl\xED\u010D pro nahr\xE1v\xE1n\xED (doporu\u010Deno)","Default value":"V\xFDchoz\xED hodnota","Default visibility":"V\xFDchoz\xED viditelnost","Default width (in pixels)":"Z\xE1kladn\xED \u0161\xEDrka (v pixelech)","Define custom password":"Definovat vlastn\xED heslo","Delete":"Vymazat","Delete Entry":"Odstranit z\xE1znam","Delete Leaderboard":"Odstranit \u017Eeb\u0159\xED\u010Dek","Delete account":"Odstranit \xFA\u010Det","Delete build":"Odstranit sestaven\xED","Delete collision mask":"Odstranit kolizn\xED masku","Delete game":"Smazat hru","Delete my account":"Odstranit m\u016Fj \xFA\u010Det","Delete object":"Odstranit objekt","Delete option":"Odstranit mo\u017Enost","Delete project":"Odstranit projekt","Delete score {0} from {1}":function(a){return["Odstranit sk\xF3re ",a("0")," z ",a("1")]},"Delete selection":"Odstranit v\xFDb\u011Br","Delete the layer":"Odstranit vrstvu","Delete the selected event(s)":"Odstranit vybran\xE9 ud\xE1losti","Delete the selected instances from the scene":"Odstranit vybran\xE9 instance ze sc\xE9ny","Delete the selected resource":"Odstranit vybran\xFD dokument","Delete when out of particles":"Odstranit p\u0159i ukon\u010Den\xED \u010D\xE1stic","Delete {gameName}":function(a){return["Smazat ",a("gameName")]},"Dependencies":"Z\xE1vislosti","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Z\xE1vislosti umo\u017E\u0148uj\xED p\u0159idat do exportovan\xFDch her dal\u0161\xED knihovny. Z\xE1vislosti NPM budou zahrnuty pro sestaven\xED Electron (Windows, macOS, Linux) a z\xE1vislosti Cordova budou zahrnuty pro sestaven\xED Cordova (Android, iOS). V\u0161imn\u011Bte si, \u017Ee je to ur\u010Deno pouze pro pou\u017Eit\xED v ud\xE1lostech JavaScriptu. Pokud pou\u017E\xEDv\xE1te pouze standardn\xED ud\xE1losti, nem\u011Bli byste se t\xEDm zab\xFDvat.","Dependency type":"Typ z\xE1vislosti","Deprecated":"Zastaral\xE9","Deprecated action":"Zastaral\xE1 akce","Deprecated condition":"Zastaral\xE1 podm\xEDnka","Depth":"Hloubka","Description":"Popis","Description (markdown supported)":"Popis (podporov\xE1no markdown)","Description, displayed in editor":"Popis, zobrazen\xFD v editoru","Description, displayed in editor (automatically prefixed by \"Compare\" or \"Return\")":"Popis zobrazen\xFD v editoru (automaticky s p\u0159edponou \"Porovn\xE1v\xE1n\xED\" nebo \"Vr\xE1cen\xED\")","Desktop":"Stoln\xED po\u010D\xEDta\u010De","Desktop & Mobile landscape":"Stoln\xED po\u010D\xEDta\u010De a mobiln\xED za\u0159\xEDzen\xED","Desktop (Windows, macOS and Linux) icon":"Syst\xE9m (Windows, macOS a Linux)","Desktop Full HD":"Desktop Full HD","Desktop builds":"Zkompilovan\xE9 verze pro Pc","Details":"Podrobnosti","Developer options":"Mo\u017Enosti v\xFDvoj\xE1\u0159e","Development (debugging & testing on a registered iPhone/iPad)":"V\xFDvoj (lad\u011Bn\xED a testov\xE1n\xED na registrovan\xE9m iPhone/iPad)","Development tools required":"Vy\u017Eadov\xE1ny v\xFDvoj\xE1\u0159sk\xE9 n\xE1stroje","Device orientation (for mobile)":"Orientace za\u0159\xEDzen\xED (pro mobiln\xED za\u0159\xEDzen\xED)","Diagnostic report":"Diagnostick\xE1 zpr\xE1va","Dialog backdrop click behavior":"Chov\xE1n\xED kliknut\xED na pozad\xED v dialogu","Dialogs":"Dialogy","Did you forget your password?":"Zapomn\u011Bli jste heslo?","Different objects":"R\u016Fzn\xE9 objekty","Direction":"Sm\u011Br","Direction #{i}":function(a){return["Sm\u011Br #",a("i")]},"Disable GDevelop splash at startup":"Vypnout GDevelop \xFAvodn\xED obrazovku p\u0159i spu\u0161t\u011Bn\xED","Disable login buttons in leaderboard":"Zak\xE1zat p\u0159ihla\u0161ovac\xED tla\u010D\xEDtka v \u017Eeb\u0159\xED\u010Dku","Discard changes and open events":"Zru\u0161it zm\u011Bny a otev\u0159\xEDt ud\xE1losti","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord server, nap\u0159.: https://discord.gg/...","Discord user not found":"Discord u\u017Eivatel nenalezen","Discord username":"Discord u\u017Eivatelsk\xE9 jm\xE9no","Discord username sync failed":"Synchronizace u\u017Eivatelsk\xE9ho jm\xE9na Discordu se nezda\u0159ila","Discover the ecosystem":"Objevte ekosyst\xE9m","Display GDevelop logo at startup (in exported game)":"Zobrazit logo GDevelop p\u0159i spu\u0161t\u011Bn\xED (v exportovan\xE9 h\u0159e)","Display GDevelop watermark after the game is loaded (in exported game)":"Zobrazit vodoznak GDevelop po na\u010Dten\xED hry (v exportovan\xE9 h\u0159e)","Display What's New when a new version is launched (recommended)":"Zobrazit co je nov\xE9, kdy\u017E je spu\u0161t\u011Bna nov\xE1 verze (doporu\u010Deno)","Display a text in 3D.":"Zobrazit text ve 3D.","Display as time":"Zobrazit jako \u010Das","Display assignment operators in Events Sheets":"Zobrazit oper\xE1tory (<>!=) v listech ud\xE1lost\xED","Display both 2D and 3D objects (default)":"Zobrazit jak 2D, tak 3D objekty (v\xFDchoz\xED)","Display object thumbnails in Events Sheets":"Zobrazit n\xE1hledy objekt\u016F v listech ud\xE1lost\xED","Display profiling information in scene editor":"Zobrazit informace o profilov\xE1n\xED v editoru sc\xE9n","Display save reminder after significant changes in project":"Zobrazit p\u0159ipomenut\xED o ulo\u017Een\xED po v\xFDznamn\xFDch zm\u011Bn\xE1ch v projektu","Displayed score":"Zobrazen\xE9 sk\xF3re","Displays a large number of particles to create visual effects.":"Zobrazuje velk\xFD po\u010Det \u010D\xE1stic pro vytvo\u0159en\xED vizu\xE1ln\xEDch efekt\u016F.","Distance":"Vzd\xE1lenost","Do nothing":"Ned\u011Blat nic","Do you have a Patreon? Ko-fi? Paypal?":"M\xE1te Patreon? Ko-fi? Paypal?","Do you have game development experience?":"M\xE1te zku\u0161enosti s v\xFDvojem hry?","Do you need any help?":"Pot\u0159ebujete pomoc?","Do you really want to permanently delete your account?":"Opravdu chcete trvale odstranit sv\u016Fj \xFA\u010Det?","Do you want to continue?":"Chcete pokra\u010Dovat?","Do you want to quit the customization? All your changes will be lost.":"Chcete opustit p\u0159izp\u016Fsoben\xED? V\u0161echny va\u0161e zm\u011Bny budou ztraceny.","Do you want to refactor your project?":"Chcete refaktorizovat v\xE1\u0161 projekt?","Do you wish to continue?":"P\u0159ejete si pokra\u010Dovat?","Documentation":"Dokumentace","Don't have an account yet?":"Nem\xE1te \xFA\u010Det?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Nep\u0159ehr\xE1vat animaci, kdy\u017E je objekt daleko od kamery nebo skryt\xFD (doporu\u010Deno kv\u016Fli v\xFDkonu)","Don't save this project now":"Nyn\xED tento projekt neukl\xE1dejte","Don't show this screen on next startup":"Nezobrazovat tuto obrazovku p\u0159i p\u0159\xED\u0161t\xEDm spu\u0161t\u011Bn\xED","Donate link":"P\u0159isp\xEDvac\xED odkaz","Done":"Hotovo","Done!":"Hotovo!","Download":"St\xE1hnout","Download (APK)":"St\xE1hnout APK","Download (Android App Bundle)":"St\xE1hnout (bal\xED\u010Dek Android App Bundle)","Download GDevelop desktop version":"St\xE1hnout GDevelop desktop verzi","Download a copy":"St\xE1hnout kopii","Download log files":"St\xE1hnout log soubory","Download pack sounds":"St\xE1hnout zvuky bal\xED\u010Dku","Download the Instant Game archive":"St\xE1hnout FB Instant Game archiv","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"St\xE1hn\u011Bte si certifika\u010Dn\xED soubor (.cer) generovan\xFD spole\u010Dnost\xED Apple a nahrajte jej zde. GDevelop ho bezpe\u010Dn\u011B ulo\u017E\xED.","Download the compressed game and resources":"St\xE1hnout komprimovanou hru a zdroje","Download the exported game":"St\xE1hnout exportovanou hru","Download the latest version of GDevelop to check out this example!":"St\xE1hn\u011Bte si nejnov\u011Bj\u0161\xED verzi GDevelop, abyste si prohl\xE9dli tento p\u0159\xEDklad!","Download the request file":"St\xE1hnout po\u017Eadovan\xFD soubor","Downloading game resources...":"Stahuji data hry...","Draft created:":"N\xE1vrh vytvo\u0159en:","Draw":"Kreslit","Draw the shapes relative to the object position on the scene":"Nakresli tvary relativn\u011B vzhledem k pozici objektu na sc\xE9n\u011B","Duplicate":"Duplikovat","Duplicate selection":"Duplikovat v\xFDb\u011Br","Duration":"Doba trv\xE1n\xED","Dynamic":"Dynamick\xFD","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"Ka\u017Ed\xE1 postava, hr\xE1\u010D, p\u0159ek\xE1\u017Eka, pozad\xED, p\u0159edm\u011Bt atd. je objektem. Objekty jsou z\xE1kladn\xEDmi kameny va\u0161\xED hry.","Earn an exclusive badge":"Z\xEDskejte exkluzivn\xED odznak","Ease of use":"Snadn\xE9 pou\u017Eit\xED","Easiest":"Nejjednodu\u0161\u0161\xED","Edge":"Hrana","Edit":"Upravit","Edit Grid Options":"Upravit mo\u017Enosti m\u0159\xED\u017Eky","Edit Object Variables":"Upravit prom\u011Bnn\xE9 objektu","Edit behaviors":"Upravit chov\xE1n\xED","Edit build name":"Upravit n\xE1zev sestaven\xED","Edit children":"Upravit d\u011Bti","Edit collision masks":"Upravit kolizn\xED masky","Edit comment":"Upravit koment\xE1\u0159","Edit details":"Upravit podrobnosti","Edit effects":"Upravit efekty","Edit effects ({effectsCount})":function(a){return["Upravit efekty (",a("effectsCount"),")"]},"Edit global variables":"Upravit glob\xE1ln\xED prom\u011Bnn\xE9","Edit group":"Upravit skupinu","Edit layer effects...":"Upravit efekty vrstvy...","Edit layer...":"Upravit vrstvu...","Edit lighting properties":"Upravit vlastnosti osv\u011Btlen\xED","Edit loading screen":"Upravit obrazovku na\u010D\xEDt\xE1n\xED","Edit my profile":"Upravit m\u016Fj profil","Edit name":"Upravit n\xE1zev","Edit object":"Upravit objekt","Edit object behaviors...":"Upravit chov\xE1n\xED objektu...","Edit object effects...":"Upravit \xFA\u010Dinky objektu...","Edit object group...":"Upravit skupinu objekt\u016F...","Edit object variables":"Upravit prom\u011Bnn\xE9 objektu","Edit object variables...":"Upravit prom\u011Bnn\xE9 objektu...","Edit object {0}":function(a){return["Upravit objekt ",a("0")]},"Edit object...":"Upravit objekt...","Edit points":"Upravit body","Edit properties":"Upravit vlastnosti","Edit scene properties":"Upravit vlastnosti sc\xE9ny","Edit scene variables":"Upravit prom\u011Bnn\xE9 sc\xE9ny","Edit this action events":"Upravit tuto akci","Edit this behavior":"Upravit toto chov\xE1n\xED","Edit this condition events":"Upravit tuto podm\xEDnku ud\xE1losti","Edit with Jfxr":"Upravit s Jfxr","Edit with Piskel":"Upravit s Piskelem","Edit with Yarn":"Upravit s Yarn","Edit your GDevelop profile":"Upravit sv\u016Fj GDevelop profil","Edit your profile to pick a username!":"Upravte sv\u016Fj profil a vyberte si u\u017Eivatelsk\xE9 jm\xE9no!","Edit {0}":function(a){return["Upravit ",a("0")]},"Edit {objectName}":function(a){return["Upravit ",a("objectName")]},"Editor":"Editor","Editor without transitions":"Editor bez p\u0159echod\u016F","Education curriculum and resources":"Vzd\u011Bl\xE1vac\xED pl\xE1n a zdroje","Educational":"Vzd\u011Bl\xE1vac\xED","Effect name:":"N\xE1zev efektu:","Effects":"Efekty","Effects cannot have empty names":"Efekty nemohou m\xEDt pr\xE1zdn\xE9 n\xE1zvy","Effects create visual changes to the object.":"Efekt vytv\xE1\u0159\xED vizu\xE1ln\xED zm\u011Bny objektu.","Either this game is not registered or you are not its owner, so you cannot see its builds.":"Bu\u010F tato hra nen\xED registrovan\xE1, nebo nejste jej\xEDm vlastn\xEDkem, proto nevid\xEDte jej\xED sestaven\xED.","Email":"Email","Email sent to {0}, waiting for validation...":function(a){return["E-mail byl odesl\xE1n ",a("0"),", \u010Dek\xE1 se na ov\u011B\u0159en\xED..."]},"Email verified":"Email byl ov\u011B\u0159en","Embedded file name":"Vestav\u011Bn\xFD n\xE1zev souboru","Embedded help and tutorials":"Vlo\u017Een\xE1 n\xE1pov\u011Bda a tutori\xE1ly","Emit all ambient light":"Vyza\u0159ovat v\u0161e okoln\xED sv\u011Btlo","Empty free text":"Pr\xE1zdn\xFD voln\xFD text","Empty project":"Pr\xE1zdn\xFD projekt","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["Povolit zkratku \"Zav\u0159\xEDt projekt\" ( ",a("0")," ) pro zav\u0159en\xED okna n\xE1hledu"]},"Enable ads and revenue sharing on the game page":"Povolit reklamy a sd\xEDlen\xED p\u0159\xEDjm\u016F na hern\xED str\xE1nce","Enabled":"Zapnuto","End of Google Drive support":"Konec podpory Google Drive","End of jam":"Konec d\u017Eemu","End opacity (0-255)":"Koncov\xE1 pr\u016Fhlednost (0\u2013255)","Enforce only auto-generated player names":"Vynutit pouze automaticky generovan\xE1 jm\xE9na hr\xE1\u010D\u016F","Ensure that you are connected to internet and that the URL used is correct, then try again.":"Ujist\u011Bte se, \u017Ee jste p\u0159ipojeni k internetu a \u017Ee pou\u017Eit\xE1 URL je spr\xE1vn\xE1, a zkuste to znovu.","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"Ujist\u011Bte se, \u017Ee tato sc\xE9na obsahuje stejn\xE9 objekty, chov\xE1n\xED a prom\u011Bnn\xE9 jako ty, kter\xE9 se pou\u017E\xEDvaj\xED v t\u011Bchto ud\xE1lostech.","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"Ujist\u011Bte se, \u017Ee nem\xE1\u0161 ve tv\xE9m u\u017Eivatelsk\xE9m jm\xE9nu \u017E\xE1dn\xE9 p\u0159eklepy a \u017Ee jsi se p\u0159ipojil na GDevelop Discord server.","Enter a version in the game properties.":"Zadejte verzi ve vlastnostech hry.","Enter the effect name":"Zadejte n\xE1zev efektu","Enter the expression parameters":"Zadejte parametry v\xFDrazu","Enter the leaderboard id":"Zadejte id \u017Eeb\u0159\xED\u010Dku","Enter the leaderboard id as a text or an expression":"Zadejte ID \u017Eeb\u0159\xED\u010Dku jako text nebo v\xFDraz","Enter the name of an object.":"Napi\u0161te jm\xE9no objektu.","Enter the name of the object":"Zadejte n\xE1zev objektu","Enter the parameter name (mandatory)":"Zadejte n\xE1zev parametru (povinn\xE9)","Enter the property name":"Napi\u0161te jm\xE9no vlastnosti","Enter the sentence that will be displayed in the events sheet":"Napi\u0161te v\u011Btu, kter\xE1 bude zobrazena v tabulce ud\xE1losti","Enter the text to be displayed":"Zadejte text, kter\xFD m\xE1 b\xFDt zobrazen","Enter the text to be displayed by the object":"Napi\u0161te text, kter\xFD tento objekt zobraz\xED","Enter your Discord username":"Zadejte sv\xE9 Discord u\u017Eivatelsk\xE9 jm\xE9no","Enter your code here":"Zadejte sem sv\u016Fj k\xF3d","Entire games":"Cel\xE9 hry","Erase":"Smazat","Error":"Chyba fr","Error loading Auth Keys.":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED ov\u011B\u0159ovac\xEDch kl\xED\u010D\u016F.","Error loading certificates.":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED certifik\xE1t\u016F.","Error retrieving the examples":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED p\u0159\xEDklad\u016F","Error retrieving the extensions":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED roz\u0161\xED\u0159en\xED","Error when claiming asset pack":"Chyba p\u0159i p\u0159ihla\u0161ov\xE1n\xED bal\xED\u010Dku asset\u016F","Error when sending survey.":"Chyba p\u0159i odes\xEDl\xE1n\xED dotazn\xEDku.","Error while building of the game. Check the logs of the build for more details.":"Chyba p\u0159i vytv\xE1\u0159en\xED t\xE9to hry. Pod\xEDvejte se na protokoly sestaven\xED pro v\xEDce podrobnost\xED.","Error while building the game. Check the logs of the build for more details.":"Chyba p\u0159i vytv\xE1\u0159en\xED hry. Pod\xEDvejte se na protokoly sestaven\xED pro v\xEDce podrobnost\xED.","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"Chyba p\u0159i vytv\xE1\u0159en\xED hry. Zkuste to znovu pozd\u011Bji. Va\u0161e p\u0159ipojen\xED k Internetu m\u016F\u017Ee b\xFDt pomal\xE9, nebo m\u016F\u017Ee b\xFDt n\u011Bkter\xFD z va\u0161ich zdroj\u016F po\u0161kozen.","Error while checking update":"P\u0159i kontrole aktualizace do\u0161lo k chyb\u011B","Error while compressing the game.":"Chyba p\u0159i kompresi hry.","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"Chyba p\u0159i stahov\xE1n\xED zdroj\u016F hry. Zkontrolujte p\u0159ipojen\xED k Internetu a v\u0161echny zdroje hry jsou platn\xE9 v editoru dokument\u016F.","Error while exporting the game.":"Chyba p\u0159i exportu hry.","Error while loading builds":"Chyba p\u0159i nahr\xE1v\xE1n\xED souboru","Error while loading the Play section. Verify your internet connection or try again later.":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED sekce Hraj. Zkontrolujte sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo to zkuste pozd\u011Bji.","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["Chyba p\u0159i na\u010D\xEDt\xE1n\xED p\xE1te\u0159n\xEDho zdroje atlasu textur ( ",a("0"),")."]},"Error while loading the Spine resource ( {0} ).":function(a){return["Chyba p\u0159i na\u010D\xEDt\xE1n\xED p\xE1te\u0159n\xEDho zdroje (",a("0"),")."]},"Error while loading the asset. Verify your internet connection or try again later.":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED assetu. Zkontrolujte sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo to zkuste za chv\xEDli.","Error while loading the collaborators. Verify your internet connection or try again later.":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED spolupracovn\xEDk\u016F. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Error while loading the marketing plans. Verify your internet connection or try again later.":"Chyba p\u0159i na\u010D\xEDt\xE1n\xED marketingov\xFDch pl\xE1n\u016F. Ov\u011B\u0159te p\u0159ipojen\xED k Internetu nebo opakujte akci pozd\u011Bji.","Error while uploading the game. Check your internet connection or try again later.":"Chyba p\u0159i odes\xEDl\xE1n\xED assetu. Zkontrolujte sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo to zkuste za chv\xEDli.","Escape key behavior when editing an parameter inline":"Chov\xE1n\xED kl\xE1vesy Escape p\u0159i \xFAprav\u011B inline parametru","Events":"Ud\xE1losti","Events Sheet":"List ud\xE1lost\xED","Events analysis":"Anal\xFDza ud\xE1lost\xED","Events define the rules of a game.":"Ud\xE1losti definuj\xED pravidla hry.","Events functions extension":"Roz\u0161\xED\u0159en\xED funkc\xED ud\xE1lost\xED","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny v ka\u017Ed\xE9m sn\xEDmku (zhruba 60kr\xE1t za sekundu), po ud\xE1lostech z listu ud\xE1lost\xED na sc\xE9n\u011B.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny v ka\u017Ed\xE9m sn\xEDmku (zhruba 60kr\xE1t za sekundu), p\u0159ed ud\xE1lostmi z listu ud\xE1lost\xED na sc\xE9n\u011B.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Ud\xE1losti, kter\xE9 budou prob\xEDhat ve v\u0161ech sn\xEDmk\u016F (zhruba 60 kr\xE1t za sekundu), pro ka\u017Ed\xFD objekt, kter\xFD m\xE1 chov\xE1n\xED p\u0159ipojeno, po ud\xE1lostech z\xA0ak\u010Dn\xEDch list\u016F.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Ud\xE1losti, kter\xE9 budou prob\xEDhat ve v\u0161ech sn\xEDmc\xEDch (zhruba 60 kr\xE1t za sekundu), pro ka\u017Ed\xFD objekt, kter\xFD m\xE1 chov\xE1n\xED p\u0159ipojeno, ne\u017E budou zah\xE1jeny ud\xE1losti z\xA0ak\u010Dn\xEDch list\u016F.","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"Ud\xE1losti, kter\xE9 budou provedeny v ka\u017Ed\xE9m sn\xEDmku (p\u0159ibli\u017En\u011B 60kr\xE1t za sekundu), pro ka\u017Ed\xFD objekt, po ud\xE1lostech z listu ud\xE1lost\xED.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny, jakmile bude sc\xE9na uvoln\u011Bna z pam\u011Bti. P\u0159edchoz\xED sc\xE9na, kter\xE1 byla pozastavena, bude pot\xE9 obnovena.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny jednou, kdy\u017E je sc\xE9na pozastavena (jin\xE1 sc\xE9na je spu\u0161t\u011Bna v pop\u0159ed\xED).","Events that will be run once when a scene is resumed (after it was previously paused).":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny jednou p\u0159i obnoven\xED sc\xE9ny (pot\xE9, co byla p\u0159edt\xEDm pozastavena).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Ud\xE1losti, kter\xE9 se spust\xED jednou p\u0159i na\u010Dten\xED sc\xE9ny hry p\u0159ed ud\xE1lostmi sc\xE9ny.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Ud\xE1losti, kter\xE9 prob\u011Bhnou jednou, a\u017E bude chov\xE1n\xED objektu deaktivov\xE1no (akce nebudou prob\xEDhat, dokud se chov\xE1n\xED znovu neaktivuje).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny jednou p\u0159i op\u011Btovn\xE9m aktivaci chov\xE1n\xED objektu (pot\xE9, co byl d\u0159\xEDve deaktivov\xE1n).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny jednou po na\u010Dten\xED prvn\xED sc\xE9ny hry, p\u0159ed jakoukoliv jinou ud\xE1lost\xED.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Ud\xE1losti, kter\xE9 budou spu\u0161t\u011Bny jednou, pot\xE9, co je objekt odstran\u011Bn ze sc\xE9ny a ne\u017E bude zcela odstran\u011Bn z pam\u011Bti.","Events that will be run once, when an object is created with this behavior being attached to it.":"Ud\xE1losti, kter\xE9 budou prob\xEDhat jedenkr\xE1t, kdy\u017E se vytvo\u0159\xED objekt s t\u011Bmito vlastnostmi.","Events that will be run once, when an object is created.":"Ud\xE1losti, kter\xE9 budou provedeny jednou, kdy\u017E bude objekt vytvo\u0159en.","Events that will be run when the preview is being hot-reloaded.":"Ud\xE1losti, kter\xE9 se spust\xED p\u0159i na\u010D\xEDt\xE1n\xED n\xE1hledu za provozu.","Every animation from the GLB file is already in the list.":"Ka\u017Ed\xE1 animace z GLB souboru je ji\u017E na seznamu.","Every animation from the Spine file is already in the list.":"Ka\u017Ed\xE1 animace z p\xE1te\u0159n\xEDho souboru je ji\u017E v seznamu.","Every child of an array must be the same type.":"Ka\u017Ed\xE9 d\xEDt\u011B pole mus\xED b\xFDt stejn\xE9ho typu.","Ex: $":"Nap\u0159.: $","Ex: coins":"Nap\u0159.: mince","Example: Check if the object is flashing.":"P\u0159\xEDklad: Zkontrolovat, zda objekt blik\xE1.","Example: Equipped shield name":"P\u0159\xEDklad: N\xE1zev vybaven\xE9ho \u0161t\xEDtu","Example: Flash the object":"P\u0159\xEDklad: Bliknout objektem","Example: Is flashing":"P\u0159\xEDklad: Blik\xE1","Example: Make the object flash for 5 seconds.":"P\u0159\xEDklad: Rozblikat po dobu 5 sekund.","Example: Remaining life":"P\u0159\xEDklad: Zb\xFDvaj\xEDc\xED \u017Eivoty","Example: Return the name of the shield equipped by the player.":"P\u0159\xEDklad: Vr\xE1t\xED n\xE1zev \u0161t\xEDtu, kter\xFDm se hr\xE1\u010D vybavil.","Example: Return the number of remaining lives for the player.":"P\u0159\xEDklad: Vr\xE1t\xED po\u010Det zb\xFDvaj\xEDc\xEDch \u017Eivot\u016F hr\xE1\u010De.","Examples ({0})":function(a){return["P\u0159\xEDklady (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"Vym\u011B\u0148te sv\xE9 v\xFDd\u011Blky za kredity GDevelop a pou\u017Eijte je v obchod\u011B GDevelop","Exclude attribution requirements":"Vylou\u010Dit po\u017Eadavky na p\u0159i\u0159azen\xED","Existing behaviors":"St\xE1vaj\xEDc\xED chov\xE1n\xED","Existing effects":"Existuj\xEDc\xED effekty","Existing parameters":"Existuj\xEDc\xED parametry","Existing properties":"Existuj\xEDc\xED vlastnosti","Exit without saving":"Ukon\u010Dit bez ulo\u017Een\xED","Expand All to Level":"Rozbalit v\u0161e na \xFArove\u0148","Expand all sub folders":"Rozbalit v\u0161echny podslo\u017Eky","Expand inner area with parent":"Roz\u0161\xED\u0159it vnit\u0159n\xED oblast s rodi\u010Dem","Experiment with the leaderboard colors using the playground":"Experimentujte s barvami \u017Eeb\u0159\xED\u010Dku pomoc\xED h\u0159i\u0161t\u011B","Expert":"Expert","Explain and give some examples of what can be achieved with this extension.":"Vysv\u011Btlete a uve\u010Fte n\u011Bkolik p\u0159\xEDklad\u016F, \u010Deho lze s t\xEDmto roz\u0161\xED\u0159en\xEDm dos\xE1hnout.","Explain what the behavior is doing to the object. Start with a verb when possible.":"Vysv\u011Btlete, co chov\xE1n\xED d\u011Bl\xE1 s objektem. Za\u010Dn\u011Bte slovesem, pokud je to mo\u017En\xE9.","Explanation after an object is installed from the store":"Vysv\u011Btlen\xED pot\xE9, co je objekt nainstalov\xE1n z obchodu","Explore by category":"Prozkoumat podle kategori\xED","Export (web, iOS, Android)...":"Exportovat (web, iOS, Android)...","Export as a HTML5 game":"Exportovat jako HTML5 hru","Export as a pack":"Exportovat jako bal\xED\u010Dek","Export as assets":"Exportovat jako podklady","Export extension":"Roz\u0161\xED\u0159en\xED exportu","Export game":"Exportovat hru","Export in progress...":"Prob\xEDh\xE1 export...","Export name":"Exportovat n\xE1zev","Export the scene objects to a file and learn more about the submission process in the documentation.":"Exportovat objekty sc\xE9ny do souboru a dozv\u011Bd\u011Bt se v\xEDce o procesu odes\xEDl\xE1n\xED v dokumentaci.","Export to a file":"Exportovat do souboru","Export your game":"Exportovat hru","Export {0} assets":function(a){return["Exportovat ",a("0")," podklad\u016F"]},"Exporting...":"Exportov\xE1n\xED...","Exports":"Exportovat","Expression":"V\xFDraz","Expression and condition":"V\xFDraz a stav","Extend":"Roz\u0161\xED\u0159it","Extend Featuring":"Ro\u0161\xED\u0159it vlastnost","Extend width or height to fill screen (without cropping the game area)":"Roz\u0161\xED\u0159it \u0161\xED\u0159ku nebo v\xFD\u0161ku, aby vyplnila obrazovku (bez o\u0159\xEDznut\xED hern\xED oblasti)","Extension":"Roz\u0161\xED\u0159en\xED","Extension (storing the custom object)":"Roz\u0161\xED\u0159en\xED (ukl\xE1d\xE1n\xED vlastn\xEDho objektu)","Extension (storing the function)":"Roz\u0161\xED\u0159en\xED (skladov\xE1n\xED funkce)","Extension global variables":"Glob\xE1ln\xED prom\u011Bnn\xE9 roz\u0161\xED\u0159en\xED","Extension scene variables":"Sc\xE9nov\xE9 prom\u011Bnn\xE9 roz\u0161\xED\u0159en\xED","Extension update":"Aktualizace roz\u0161\xED\u0159en\xED","Extension variables":"Roz\u0161\xED\u0159en\xED prom\u011Bnn\xE9","Extensions":"Roz\u0161\xED\u0159en\xED","Extensions ({0})":function(a){return["Roz\u0161\xED\u0159en\xED (",a("0"),")"]},"Extensions search":"Vyhled\xE1v\xE1n\xED roz\u0161\xED\u0159en\xED","External events":"Extern\xED ud\xE1losti","External layout":"Extern\xED rozlo\u017Een\xED","External layout name":"N\xE1zev extern\xED \u0161ablony","External layouts":"Extern\xED \u0161ablony","Extra source files (experimental)":"Extra souborov\xE9 zdroje (experiment\xE1ln\xED)","Extract":"Vyt\xE1hnout","Extract Events to a Function":"Extrahovat ud\xE1losti do funkce","Extract as a custom object":"Extrahovat jako vlastn\xED objekt","Extract as an external layout":"Extrahovat jako extern\xED \u0161ablonu","Extract the events in a function":"Vlo\u017Ete ud\xE1losti do funkce","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["Extr\xE9mn\xED sk\xF3re mus\xED b\xFDt rovno nebo vy\u0161\u0161\xED ne\u017E ",a("extremeAllowedScoreMin"),"."]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["Extr\xE9mn\xED sk\xF3re mus\xED b\xFDt ni\u017E\u0161\xED ne\u017E ",a("extremeAllowedScoreMax"),"."]},"FPS:":"FPS:","Facebook":"Facebook","Facebook Games":"Facebook hry","Facebook Instant Games":"Facebook Instant Games","False":"Nepravda","False (not checked)":"Chyba (nen\xED ozna\u010Deno)","Far plane distance":"Vzd\xE1lenost roviny","Featuring already active":"Zobrazen\xED je ji\u017E aktivn\xED","Feedbacks":"Zp\u011Btn\xE1 vazba","Field of view (in degrees)":"Zorn\xE9 pole (ve stupn\xEDch)","File":"Soubor","File history":"Historie soubor\u016F","File name":"N\xE1zev souboru","File(s) from your device":"Soubor(y) z va\u0161eho za\u0159\xEDzen\xED","Fill automatically":"Automaticky vyplnit","Fill color":"Barva v\xFDpln\u011B","Fill opacity (0-255)":"Ur\u010Dete pr\u016Fhlednost (0-255)","Filter the logs by group":"Filtrovat z\xE1znamy podle skupiny","Filters":"Filtry","Find how to implement the most common game mechanics and more":"Najdi jak implementovat nejb\u011B\u017En\u011Bj\u0161\xED hern\xED mechaniky a v\xEDce","Find the complete documentation on everything":"Objevte kompletn\xED dokumentaci ke v\u0161emu","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"Najd\u011Bte svou hotovou hru v sekci \u201ESestavy\u201C. Nebo restartujte tutori\xE1l kliknut\xEDm na kartu.","Finish and close":"Dokon\u010Dit a zav\u0159\xEDt","Finished":"Dokon\u010Deno","Fire a Bullet":"Vyst\u0159elit kulku","Fire bullets in an Asteroids game.":"St\u0159\xEDlejte st\u0159ely ve h\u0159e Asteroids.","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"Vyst\u0159elte kulky v t\xE9to h\u0159e Asteroids. P\u0159ipravte se na show Star Wars.","First (before other files)":"Prvn\xED (p\u0159ed ostatn\xEDmi soubory)","First editor":"Prvn\xED editor","First name":"Jm\xE9no","Fit content to window":"P\u0159izp\u016Fsobit obsah do okna","Fit to content":"P\u0159izp\u016Fsobit obsahu","Fix those issues to get the campaign up!":"Opravte tyto probl\xE9my, abyste dostali kampa\u0148!","Flip along Z axis":"P\u0159eklopit pod\xE9l osy Z","Flip horizontally":"P\u0159eklopit vodorovn\u011B","Flip vertically":"P\u0159eklopit svisle","Flow of particles (particles/seconds)":"Tok \u010D\xE1stic (\u010D\xE1stice za sekundu)","Folders":"Slo\u017Eky","Follow":"Sledovat","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"Sledujte postavu se rolovac\xEDmi pozad\xEDmi.","Follow this Castlevania-type chraracter with the camera, while the background scrolls.":"Sledujte tuto postavu typu Castlevania kamerou, zat\xEDmco se pozad\xED posouv\xE1.","Font":"P\xEDsmo","Font resource":"Zdroj p\xEDsma","For Education":"Pro vzd\u011Bl\xE1v\xE1n\xED","For Individuals":"Pro jednotlivce","For Teams":"Pro t\xFDmy","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"Pro p\u0159id\u011Blen\xFD zdroj videa bude pouze jedno video hr\xE1no v pam\u011Bti a zobrazno. Pokud d\xE1te objekt na sc\xE9nu v\xEDcekr\xE1t, v\u0161echny inscenace budou zobrazovat p\u0159esn\u011B to sam\xE9 video (se stejn\xFDm \u010Dasov\xE1n\xEDm, pauzov\xE1n\xEDm hran\xEDm a \u010Dasem zastaven\xED).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"U p\xEDsma pixelov\xE9ho typu je nutn\xE9 vypnout za\u0161krt\xE1vac\xED pol\xED\u010Dko Vyhladit souvisej\xEDc\xED s texturou ve zdroj\xEDch hry, aby se vypnulo vyhlazov\xE1n\xED.","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"Pro v\u011Bt\u0161inu her bude v\xFDchoz\xED automatick\xE9 na\u010D\xEDt\xE1n\xED zdroj\u016F v po\u0159\xE1dku. Tato akce by m\u011Bla b\xFDt pou\u017Eita pouze p\u0159i pokusu zabr\xE1nit na\u010D\xEDt\xE1n\xED obrazovky mezi sc\xE9nami.","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"Pro u\u010Ditele a vzd\u011Blatele s p\u0159edplatn\xFDm GDevelop Education. Zdroje p\u0159ipraven\xE9 k pou\u017Eit\xED pro v\xFDuku.","For the 3D change to take effect, close and reopen all currently opened scenes.":"Aby se 3D zm\u011Bna projevila, zav\u0159ete a znovu otev\u0159ete v\u0161echny aktu\xE1ln\u011B otev\u0159en\xE9 sc\xE9ny.","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"Aby se mohly funkce \u017Eivotn\xEDho cyklu spustit, je t\u0159eba, aby bylo roz\u0161\xED\u0159en\xED ve h\u0159e pou\u017Eito, a to bu\u010F tak, \u017Ee bude pou\u017Eita alespo\u0148 jedna akce, podm\xEDnka nebo v\xFDraz, nebo bude chov\xE1n\xED roz\u0161\xED\u0159en\xED p\u0159id\xE1no k objektu. V opa\u010Dn\xE9m p\u0159\xEDpad\u011B nebude roz\u0161\xED\u0159en\xED do hry zahrnuto.","For universities, extra curricular classes and summer camps.":"Pro univerzity jsou nav\xEDc \u0161koly a letn\xED t\xE1bory.","Force display both 2D and 3D objects":"Vynutit zobrazen\xED 2D i 3D objekt\u016F","Force display only 2D objects":"Vynutit zobrazen\xED pouze 2D objekt\u016F","Force display only 3D objects":"Vynutit zobrazen\xED pouze 3D objekt\u016F","Form sent with success. You should receive an email in the next minutes.":"Formul\xE1\u0159 byl \xFAsp\u011B\u0161n\u011B odesl\xE1n. M\u011Bli byste obdr\u017Eet e-mail b\u011Bhem n\u011Bkolika minut.","Forums":"F\xF3ra","Forward (Additional button, typically the Browser Forward button)":"Vp\u0159ed (dal\u0161\xED tla\u010D\xEDtko, obvykle tla\u010D\xEDtko P\u0159eposl\xE1n\xED prohl\xED\u017Ee\u010De)","Frame":"Sn\xEDmek","Frame #{i}":function(a){return["Pol\xED\u010Dko #",a("i")]},"Free":"Zdarma","Free instance":"Bezplatn\xE1 instance","From the same author":"Od stejn\xE9ho autora","Front face":"\u010Celn\xED strana","Full Game Asset Packs":"Bal\xED\u010Dky kompletn\xEDch hern\xEDch asset\u016F","Full name displayed in editor":"Cel\xE9 jm\xE9no zobrazen\xE9 v editoru","Fun":"Z\xE1bava","Function Configuration":"Nastaven\xED funkc\xED","Function name":"N\xE1zev sekce","Function type":"Typ funkce","Functions":"Funkce","GDevelop 5":"GDevelop 5","GDevelop Cloud":"Cloudove\xE9 \xFAlo\u017Ei\u0161t\u011B GDevelop","GDevelop Website":"GDevelop str\xE1nka","GDevelop app":"GDevelop aplikace","GDevelop auto-save":"Automatick\xE9 ulo\u017Een\xED","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop automaticky ulo\u017Eil nov\u011Bj\u0161\xED verzi tohoto projektu ",a("0"),". Tato nov\xE1 verze se m\u016F\u017Ee li\u0161it od verze, kterou jste ulo\u017Eili ru\u010Dn\u011B. Kterou verzi chcete otev\u0159\xEDt?"]},"GDevelop credits":"GDevelop kredit","GDevelop games on gd.games":"GDevelop hry na gd.games","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop je plnohodnotn\xFD open-source hern\xED engine. Sestavujte a publikujte hry pro jak\xFDkoliv obchod s mobiln\xEDmi po\u010D\xEDta\u010Di nebo webovou hrou. Je to super rychl\xE9, snadn\xE9 u\u010Dit se a \u0159\xEDdit komunitou, kter\xE1 ji ka\u017Ed\xFD den zlep\u0161uje.","GDevelop logo style":"Styl loga GDevelop","GDevelop was created by Florian \"4ian\" Rival.":"Autor GDevelop je Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop byl aktualizov\xE1n na novou verzi! Zkontrolujte zm\u011Bny.","GDevelop watermark placement":"Um\xEDst\u011Bn\xED vodoznaku GDevelop","GDevelop website":"GDevelop str\xE1nka","GDevelop will save your progress, so you can take a break if you need.":"GDevelop ulo\u017E\xED va\u0161i pr\xE1ci, tak\u017Ee si m\u016F\u017Eete d\xE1t p\u0159est\xE1vku, kdy\u017E ji pot\u0159ebujete.","GDevelop's Business plan":"Obchodn\xED pl\xE1n GDevelopu","GDevelop's Education plan":"Vzd\u011Bl\xE1vac\xED pl\xE1n GDevelopu","GDevelop's Gold plan":"Zlat\xFD pl\xE1n GDevelopu","GDevelop's Silver plan":"St\u0159\xEDbrn\xFD pl\xE1n GDevelopu","GDevelop's Startup plan":"StartUpov\xFD pl\xE1n GDevelopu","GLB animation name":"N\xE1zev animace GLB","Game Dashboard":"Hern\xED n\xE1st\u011Bnka","Game Info":"Informace o h\u0159e","Game Scenes":"Hern\xED sc\xE9ny","Game already registered":"Hra je ji\u017E registrov\xE1na","Game background":"Pozad\xED hry","Game configuration has been saved":"Konfigurace hry byla ulo\u017Eena","Game description":"Popis hry","Game earnings":"Hern\xED v\xFDd\u011Blky","Game export":"Export hry","Game for teaching or learning":"Hra pro v\xFDuku nebo u\u010Den\xED","Game leaderboards":"Hern\xED \u017Eeb\u0159\xED\u010Dky","Game mechanic":"Hern\xED mechanika","Game name":"Jm\xE9no hry","Game name in the game URL":"N\xE1zev hry v adrese URL","Game not found":"Hra nebyla nalezena","Game personalisation":"Personalizace hry","Game preview #{id}":function(a){return["N\xE1hled hry #",a("id")]},"Game properties":"Vlastnosti hry","Game resolution height":"V\xFD\u0161ka rozli\u0161en\xED hry","Game resolution resize mode (fullscreen or window)":"Re\u017Eim zm\u011Bny velikosti rozli\u0161en\xED hry (p\u0159es celou obrazovku nebo p\u0159es okno)","Game resolution width":"\u0160\xED\u0159ka rozli\u0161en\xED hry","Game scene size":"Velikost hern\xED sc\xE9ny","Game settings":"Hern\xED nastaven\xED","Game template not found":"\u0160ablona hry nebyla nalezena","Game template not found - An error occurred, please try again later.":"\u0160ablona hry nenalezena \u2013 Do\u0161lo k chyb\u011B, zkuste to pros\xEDm znovu pozd\u011Bji.","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"\u0160ablony her budou propojeny s va\u0161\xEDm u\u017Eivatelsk\xFDm \xFA\u010Dtem a dostupn\xE9 pro v\u0161echny va\u0161e projekty. Chcete-li zakoupit tuto hern\xED \u0161ablonu, p\u0159ihlaste se nebo se zaregistrujte. (nebo obnovit st\xE1vaj\xEDc\xED n\xE1kup).","Gamepad":"Hern\xED ovlada\u010D","Games":"Hry","Games to learn or teach something":"Hry, na kter\xFDch se n\u011Bco nau\u010D\xED\u0161","Gaming portals (Itch.io, Poki, CrazyGames...)":"Hern\xED port\xE1ly (Itch.io, Poki, CrazyGames...)","General":"V\u0161eobecn\xE9","General:":"Obecn\xE9:","Generate a link":"Vygenerovat odkaz","Generate a new link":"Vygenerovat nov\xFD odkaz","Generate a shareable link to your game.":"Vygenerujte sd\xEDlen\xFD odkaz do va\u0161\xED hry.","Generate all your icons from 1 file":"Vygenerovat ikony z 1 souboru","Generate expression and action":"Generovat v\xFDraz a akci","Generate random name":"Generovat n\xE1hodn\xFD n\xE1zev","Generate random prompt":"Vygenerovat n\xE1hodnou v\xFDzvu","Generate report at each preview":"Vytvo\u0159it zpr\xE1vu p\u0159i ka\u017Ed\xE9m n\xE1hledu","Generating your student\u2019s accounts...":"Generuji \xFA\u010Dty va\u0161ich student\u016F...","Genres":"\u017D\xE1nry","Get Featuring":"Z\xEDskejte n\xE1pady","Get GDevelop Premium":"Z\xEDskejte GDevelop Premium","Get GDevelop premium":"Z\xEDskejte GDevelop Premium","Get Premium":"Z\xEDskejte Premium","Get a GDevelop subscription to increase the limits.":"Z\xEDskejte p\u0159edplatn\xE9 pro Gdevelop pro zv\xFD\u0161en\xED limit\u016F.","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Z\xEDskejte zlat\xE9 nebo profesion\xE1ln\xED p\u0159edplatn\xE9 a z\xEDskejte svou roli na [GDevelop Discord] (https://discord.gg/gdevelop).","Get a Sub":"Z\xEDskat sub","Get a pro subscription to get full leaderboard customization.":"Z\xEDskejte profesion\xE1ln\xED p\u0159edplatn\xE9 pro plnou personalizaci \u017Eeb\u0159\xED\u010Dku.","Get a pro subscription to unlock custom CSS.":"Z\xEDskejte profesion\xE1ln\xED p\u0159edplatn\xE9 pro odemknut\xED vlastn\xEDho CSS.","Get a sample in your email":"Z\xEDskejte vzorek do sv\xE9ho e-mailu","Get a silver or gold subscription to disable GDevelop branding.":"Z\xEDskejte st\u0159\xEDbrn\xE9 nebo zlat\xE9 p\u0159edplatn\xE9 pro deaktivaci zna\u010Dky GDevelop.","Get a silver or gold subscription to unlock color customization.":"Z\xEDskejte st\u0159\xEDbrn\xE9 nebo zlat\xE9 p\u0159edplatn\xE9 pro odemknut\xED barevn\xFDch \xFAprav.","Get a startup subscription to invite collaborators into your project.":"Z\xEDskejte p\u0159edplatn\xE9 pro spu\u0161t\u011Bn\xED a pozv\u011Bte spolupracovn\xEDky do va\u0161eho projektu.","Get a subscription":"Z\xEDskat p\u0159edplatn\xE9","Get a subscription to unlock this packaging.":"Z\xEDskejte p\u0159edplatn\xE9 pro odemknut\xED tohoto bal\xED\u010Dku.","Get a yearly subscription and enjoy discounts up to {0}%!":function(a){return["Z\xEDskejte ro\u010Dn\xED p\u0159edplatn\xE9 a u\u017Eijte si slevy a\u017E do ",a("0"),"%!"]},"Get access":"Dostat p\u0159\xEDstup","Get credit packs":"Z\xEDskat kreditn\xED bal\xED\u010Dky","Get lesson with Edu":"Z\xEDskejte lekci s Edu","Get more free AI requests with a GDevelop premium plan.":"Z\xEDskejte v\xEDce bezplatn\xFDch po\u017Eadavk\u016F na AI s pl\xE1nem GDevelop Premium.","Get more leaderboards":"Z\xEDskejte v\xEDce \u017Eeb\u0159\xED\u010Dk\u016F","Get more players":"Z\xEDskejte v\xEDce hr\xE1\u010D\u016F","Get more players on your game":"Z\xEDskejte v\xEDce hr\xE1\u010D\u016F ve sv\xE9 h\u0159e","Get our teaching resources":"Z\xEDskejte na\u0161e u\u010Debn\xED zdroje","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more</0>":"Z\xEDskejte v\xFDhody a v\xFDhody cloudu, kdy\u017E se bl\xED\u017E\xEDte ke spu\u0161t\u011Bn\xED hry. <0>Dal\u0161\xED informace</0>","Get premium":"Z\xEDskejte premium","Get started section":"Za\u010D\xEDt","Get started with game creation":"Za\u010Dn\u011Bte s vytv\xE1\u0159en\xEDm hry","Get the app":"Z\xEDskat aplikaci","Get the most out of GDevelop and get your games out in no time.":"Z\xEDskejte maximum z GDevelop a z\xEDskejte sv\xE9 hry okam\u017Eit\u011B.","Get {0}!":function(a){return["Z\xEDskejte ",a("0"),"!"]},"GitHub repository":"Repozit\xE1\u0159 GitHub","Github":"GitHub","Give feedback on a game!":"Dejte zp\u011Btnou vazbu o h\u0159e!","Global Groups":"Glob\xE1ln\xED skupiny","Global Objects":"Glob\xE1ln\xED objekty","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"Glob\xE1ln\xED skupiny","Global objects":"Glob\xE1ln\xED objekty","Global objects in the project":"Glob\xE1ln\xED objekty v projektu","Global variable":"Glob\xE1ln\xED prom\u011Bnn\xE1","Global variables":"Glob\xE1ln\xED prom\u011Bnn\xE9","Go back":"Zp\u011Bt","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["Vra\u0165te se zp\u011Bt na ",a("translatedExpectedEditor"),a("sceneMention"),", abyste mohli pokra\u010Dovat ve vytv\xE1\u0159en\xED va\u0161\xED hry."]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"P\u0159ejd\u011Bte na [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) a klikn\u011Bte na tla\u010D\xEDtko +. Vyberte **Apple Distribution** (pro obchod s aplikacemi) nebo **Apple Development** (pro testov\xE1n\xED na za\u0159\xEDzen\xED). Po vy\u017E\xE1d\xE1n\xED nahrajte sta\u017Een\xFD soubor \u017E\xE1dosti.","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"P\u0159ejd\u011Bte na [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) a klikn\u011Bte na tla\u010D\xEDtko +. Vyberte si **App Store Connect** nebo **iOS App Development**. Pot\xE9 zvolte *Xcode iOS Wildcard App ID*, pot\xE9 certifik\xE1t, kter\xFD jste vytvo\u0159ili d\u0159\xEDve. Pro v\xFDvoj si m\u016F\u017Eete vybrat [za\u0159\xEDzen\xED, kter\xE1 jste zaregistrovali](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Dokon\u010Dete sta\u017Een\xEDm vygenerovan\xE9ho souboru a nahr\xE1n\xEDm jej zde, aby jej mohl bezpe\u010Dn\u011B ukl\xE1dat GDevelop.","Go to first page":"P\u0159ej\xEDt na prvn\xED str\xE1nku","Google":"Google","Google Drive":"Disk Google","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Disk se nepoda\u0159ilo na\u010D\xEDst. Zkontrolujte, zda nejste offline a zda m\xE1te spr\xE1vn\xE9 p\u0159ipojen\xED k internetu, a pak to zkuste znovu.","Google Drive support will be dropped on January 31st.<0/>Save your project in the GDevelop Cloud to make sure you can access it past this date.":"Podpora Google Drive bude zru\u0161ena 31. ledna.<0/>Ulo\u017Ete sv\u016Fj projekt do cloudu GDevelop, abyste m\u011Bli k n\u011Bmu p\u0159\xEDstup i po tomto datu.","Google Play (or other stores)":"Google Play (nebo jin\xE9 obchody)","Got it":"Jasn\u011B","Gravity on particles on X axis":"Gravitace \u010D\xE1stic na ose X","Gravity on particles on Y axis":"Gravitace \u010D\xE1stic na ose Y","Group name":"N\xE1zev skupiny","Group name cannot be empty.":"N\xE1zev skupiny nem\u016F\u017Ee b\xFDt pr\xE1zdn\xFD.","Group: {0}":function(a){return["Skupina: ",a("0")]},"Groups":"Skupiny","Guided lessons":"Veden\xE9 lekce","Guides and tutorials":"N\xE1vody a pr\u016Fvodci","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (extern\xED webov\xE9 str\xE1nky)","Had no players in the last week":"Nem\u011Bl \u017E\xE1dn\xE9 hr\xE1\u010De v minul\xE9m t\xFDdnu","Had {countOfSessionsLastWeek} players in the last week":function(a){return["M\u011Bl ",a("countOfSessionsLastWeek")," hr\xE1\u010D\u016F v minul\xE9m t\xFDdnu"]},"Has animations":"M\xE1 animace","Have you changed your usage of GDevelop?":"Zm\u011Bnili jste sv\xE9 pou\u017E\xEDv\xE1n\xED GDevelop?","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"Stejn\xE9 kolizn\xED masky pro v\u0161echny animace vyma\u017Eou a resetuj\xED v\u0161echny ostatn\xED kolizn\xED masky animac\xED. Toto nelze vr\xE1tit zp\u011Bt. Opravdu chcete tyto kolizn\xED masky sd\xEDlet mezi v\u0161emi animacemi objektu?","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"Stejn\xE9 kolizn\xED masky pro v\u0161echny sn\xEDmky vyma\u017Eou a resetuj\xED v\u0161echny kolizn\xED masky ostatn\xEDch sn\xEDmk\u016F. Toto nelze vr\xE1tit zp\u011Bt. Opravdu chcete tyto kolizn\xED masky sd\xEDlet mezi v\u0161emi sn\xEDmky animace?","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"Stejn\xE9 body pro v\u0161echny animace vyma\u017Eou a resetuj\xED v\u0161echny ostatn\xED body animace. Toto nelze vr\xE1tit zp\u011Bt. Opravdu chcete sd\xEDlet tyto body mezi v\u0161emi animacemi objektu?","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"Stejn\xE9 body pro v\u0161echny sn\xEDmky vyma\u017Eou a resetuj\xED v\u0161echny ostatn\xED body sn\xEDmk\u016F. Toto nelze vr\xE1tit zp\u011Bt. Opravdu chcete sd\xEDlet tyto body mezi v\u0161emi sn\xEDmky animace?","Health bar":"Ukazatel Zdrav\xED","Height":"V\xFD\u0161ka","Help":"N\xE1pov\u011Bda","Help for this action":"N\xE1pov\u011Bda k t\xE9to akci","Help for this condition":"N\xE1pov\u011Bda k tomuto stavu","Help page URL":"URL str\xE1nky n\xE1pov\u011Bdy","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what was wrong with the answer:":"Help us improve by telling us what was wrong with the answer:","Hidden":"Skryt\xE9","Hidden on gd.games":"Skryto na gd.games","Hide community behaviors (not officially reviewed)":"Skr\xFDt chov\xE1n\xED komunity (ofici\xE1ln\u011B nep\u0159ezkoum\xE1no)","Hide deprecated behaviors (prefer not to use anymore)":"Skr\xFDt zastaral\xE9 chov\xE1n\xED (rad\u011Bji ji\u017E nepou\u017E\xEDvat)","Hide details":"Skr\xFDt podrobnosti","Hide layer":"Skr\xFDt vrstvu","Hide lifecycle functions (advanced)":"Skr\xFDt funkce \u017Eivotn\xEDho cyklu (pokro\u010Dil\xE9)","Hide other lifecycle functions (advanced)":"Skr\xFDt ostatn\xED funkce \u017Eivotn\xEDho cyklu (pokro\u010Dil\xE9)","Hide the layer":"Skr\xFDt vrstvu","Hide the leaderboard":"Skr\xFDt \u017Eeb\u0159\xED\u010Dek","Hide the menu bar in the preview window":"Skr\xFDt panel nab\xEDdek v n\xE1hledu","High quality":"Vysok\xE1 kvalita","Higher is better":"Vy\u0161\u0161\xED je lep\u0161\xED","Higher is better (max: {formattedScore})":function(a){return["Vy\u0161\u0161\xED je lep\u0161\xED (max: ",a("formattedScore"),")"]},"Highlight background color":"Zv\xFDraznit barvu pozad\xED","Highlight text color":"Zv\xFDraznit barvu textu","Hobbyists and indie devs":"Hobbist\xE9 a nez\xE1visl\xFD v\xFDvoj\xE1\u0159i","Home page":"Domovsk\xE1 str\xE1nka","Homepage":"Domovsk\xE1 str\xE1nka","Horizontal flip":"Vodorovn\u011B oto\u010Dit","Horror":"Horor","How are you learning game dev?":"Jak se u\u010D\xED\u0161 hern\xED v\xFDvoj?","How are you working on your projects?":"Jak pracujete na sv\xFDch projektech?","How to add a leaderboard?":"Jak p\u0159idat \u017Eeb\u0159\xED\u010Dek?","How to add an explosion when an enemy is destroyed?":"Jak p\u0159idat v\xFDbuch, kdy\u017E je nep\u0159\xEDtel zni\u010Den?","How to create a main menu for my game?":"Jak vytvo\u0159it hlavn\xED nab\xEDdku pro mou hru?","How to display the health of my player?":"Jak zobrazit zdrav\xED m\xE9ho hr\xE1\u010De?","How to make my game more fun?":"Jak ud\u011Blat moji hru z\xE1bavn\u011Bj\u0161\xED?","Huge":"Obrovsk\xE9","I am learning game development":"U\u010D\xEDm se v\xFDvoj her","I am teaching game development":"Vyu\u010Duji v\xFDvoj her","I don\u2019t have a specific deadline":"Nem\xE1m konkr\xE9tn\xED term\xEDn","I have encountered bugs or performance problems":"P\u0159i\u0161el jsem na chyby nebo probl\xE9my s v\xFDkonem","I want to receive the GDevelop Newsletter":"Chci dost\xE1vat GDevelop newsletter","I want to receive weekly stats about my games":"Chci dost\xE1vat t\xFDdenn\xED statistiky o m\xFDch hr\xE1ch","I'll do it later":"Pozd\u011Bji","I'm building a video game or app":"Vytv\xE1\u0159\xEDm videohru nebo aplikaci","I'm learning or teaching game development":"U\u010D\xEDm se nebo vyu\u010Duji v\xFDvoj her","I'm struggling to create what I want":"Sna\u017E\xEDm se vytvo\u0159it to, co chci","I've stopped using GDevelop":"P\u0159estal jsem pou\u017E\xEDvat GDevelop","IDE":"IDE","IPA for App Store":"IPA pro App Store","IPA for testing on registered devices":"IPA pro testov\xE1n\xED na registrovan\xFDch za\u0159\xEDzen\xEDch","Icon URL":"URL ikony","Icons":"Ikony","Identifier":"Identifik\xE1tor","Identifier (text)":"Identifik\xE1tor (text)","Identifier name":"N\xE1zev identifik\xE1toru","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"Pokud je aktivov\xE1no, hr\xE1\u010Di se nebudou moci p\u0159ihl\xE1sit a po\u017Eadovat pr\xE1v\u011B odeslan\xFD sk\xF3re, pokud ji\u017E nejsou p\u0159ihl\xE1\u0161eni do hry.","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"Pokud je za\u0161krtnut\xE9, jm\xE9na hr\xE1\u010D\u016F budou v\u017Edy automaticky generov\xE1na, i kdy\u017E hra poslala vlastn\xED jm\xE9no. U\u017Eite\u010Dn\xE9, pokud m\xE1te \u017Eeb\u0159\xED\u010Dek, kde chcete plnou anonymitu.","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"Pokud zadan\xE9 objekt(y) nebyly pou\u017Eity v \u017E\xE1dn\xE9 p\u0159edchoz\xED podm\xEDnce nebo akci, bude po\u010Det vybran\xFDch instanc\xED roven 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"Pokud je parametrem \u0159et\u011Bzec nebo \u010D\xEDslo, pravd\u011Bpodobn\u011B budete cht\xEDt pou\u017E\xEDt v\xFDrazy \"GetArgumentAsString\" nebo \"GetArgumentAsNumber\" spolu s podm\xEDnkami \"Porovnat dva \u0159et\u011Bzce\" nebo \"Porovnat dv\u011B \u010D\xEDsla\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"Pokud zav\u0159ete toto okno v zat\xEDmco se stav\xED, m\u016F\u017Eete vid\u011Bt progres a st\xE1hnout hru pozd\u011Bji kliknut\xEDm n\xED\u017Ee na Vid\u011Bt v\u0161echny m\xE9 budovy.","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"Pokud k tomu nem\xE1te p\u0159\xEDstup, restartujte GDevelop. Pokud na to st\xE1le nem\xE1te p\u0159\xEDstup, kontaktujte n\xE1s.","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"Pokud m\xE1te blokov\xE1n\xED vyskakovac\xEDch oken p\u0159eru\u0161uj\xEDc\xED otev\xEDr\xE1n\xED, povolte vyskakovac\xED okna a zkuste podruh\xE9 projekt otev\u0159\xEDt.","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"Pokud tento krok p\u0159esko\u010D\xEDte, st\xE1le to m\u016F\u017Eete ud\u011Blat ru\u010Dn\u011B pozd\u011Bji z panelu \u017Eeb\u0159\xED\u010Dk\u016F ve va\u0161\xED n\xE1st\u011Bnce her.","Ignore and continue":"Ignorovat a pokra\u010Dovat","Image":"Obr\xE1zek","Image resource":"Zdroj obr\xE1zku","Implementing in-project monetization":"Implementace monetizace projektu","Import":"Importovat","Import extension":"Roz\u0161\xED\u0159en\xED importu","Import images":"Importovat obr\xE1zky","Import one or more animations that are available in this Spine file.":"Importovat jednu nebo v\xEDce animac\xED, kter\xE9 jsou dostupn\xE9 v p\xE1te\u0159n\xEDm souboru.","Importing project resources":"Importuji zdroje projektu","Importing resources outside from the project folder":"Importov\xE1n\xED zdroj\u016F mimo slo\u017Eku projektu","Improve and publish your Game":"Zlep\u0161ete a publikujte svou hru","In around a year":"P\u0159ibli\u017En\u011B za rok","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"Abychom zakoupili zv\xFD\u0161en\xED marketingu, p\u0159ihlaste se a vyberte hru ve sv\xE9m panelu.","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"Abyste mohli vid\u011Bt sv\xE9 objekty na sc\xE9n\u011B, mus\xEDte do sv\xE9ho listu ud\xE1lost\xED p\u0159idat akci \"Vytvo\u0159it objekty z extern\xEDho rozlo\u017Een\xED\".","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"Pro pou\u017Eit\xED t\u011Bchto extern\xEDch ud\xE1lost\xED mus\xEDte p\u0159idat ud\xE1lost \"Link\" v listu ud\xE1lost\xED odpov\xEDdaj\xEDc\xED sc\xE9ny","In pixels.":"V pixelech.","In pixels. 0 to ignore.":"V pixelech. 0 pro ignorov\xE1n\xED.","In this tutorial you will learn:":"V tomto kurzu se nau\u010D\xEDte:","In-game obstacles":"P\u0159ek\xE1\u017Eky ve h\u0159e","Include events from":"Zahrnout ud\xE1losti od","Included in this bundle":"Zahrnuto do tohoto bal\xED\u010Dku","Incompatible with the object":"Nekompatibiln\xED s objektem","Increase version number to {0}":function(a){return["Zv\xFD\u0161it \u010D\xEDslo verze na ",a("0")]},"Indent Scale in Events Sheet":"M\u011B\u0159\xEDtko odsazen\xED na listu ud\xE1lost\xED","Initial text of the variable":"Po\u010D\xE1te\u010Dn\xED text prom\u011Bnn\xE9","Initial text to display":"V\xFDchoz\xED text k zobrazen\xED","Input":"Vstup","Insert new...":"Vlo\u017Eit nov\xFD...","Inspectors":"Inspektory","Instagram":"Instagram","Install again":"Znovu nainstalovat","Install all the assets":"Instalovat v\u0161echna aktiva","Install font":"Nainstalovat p\xEDsmo","Install in project":"Prob\xEDh\xE1 instalace","Install the missing assets":"Nainstalovat chyb\u011Bj\xEDc\xED aktiva","Installed as an app. No updates available.":"Nainstalov\xE1no jako aplikace. Nejsou k dispozici \u017E\xE1dn\xE9 aktualizace.","Installing assets...":"Instalace aktiv...","Instance":"Instance","Instance Variables":"Instance prom\u011Bnn\xE9","Instance properties":"Vlastnosti instance","Instance variables":"Instance prom\u011Bnn\xE9","Instance variables overwrite the default values of the variables of the object.":"Prom\u011Bnn\xE9 instance p\u0159episuj\xED v\xFDchoz\xED hodnoty prom\u011Bnn\xFDch objekt\u016F.","Instance variables:":"Instance prom\u011Bnn\xE9:","Instances":"Instance","Instances List":"Seznam instanc\xED","Instances editor":"Editor instanc\xED","Instances editor rendering":"Editor instanc\xED","Instances editor.":"Editor instanc\xED.","Instances list":"Seznam instanc\xED","Instant":"Instantn\xED","Instant Games":"Okam\u017Eit\xE9 hry","Instant or permanent force":"Okam\u017Eit\xE1 nebo trval\xE1 s\xEDla","Instead of <0>{0}</0>":function(a){return["M\xEDsto <0>",a("0"),"</0>"]},"Instruction editor":"Editor instrukc\xED","Interactive content":"Interaktivn\xED obsah","Intermediate course":"Pokro\u010Dil\xFD kurz","Internal Name":"Intern\xED jm\xE9no","Invalid email address":"Neplatn\xE1 e-mailov\xE1 adresa","Invalid email address.":"Neplatn\xE1 e-mailov\xE1 adresa.","Invalid file":"Neplatn\xFD soubor","Invert Condition":"P\u0159evr\xE1tit podm\xEDnku","Invert condition":"Obr\xE1tit podm\xEDnku","Invite":"Pozvat","Invite collaborators":"Pozvat spolupracovn\xEDky","Is not published on gd.games":"Nen\xED publikov\xE1no na gd.games","Is published on gd.games":"Je publikov\xE1no na gd.games","Is there anything that you struggle with while working on your projects?":"Existuje n\u011Bco, s \u010D\xEDm se p\u0159i pr\xE1ci na sv\xFDch projektech pot\xFDk\xE1te?","Isometric":"Isometrick\xFD","It is included in the bundle {0}.":function(a){return["Je sou\u010D\xE1st\xED bal\xED\u010Dku ",a("0"),"."]},"It is now choosing objects from the asset store...":"Nyn\xED vyb\xEDr\xE1 objekty z obchodu s majetkem...","It is now placing everything in the scene...":"Nyn\xED v\u0161e um\xEDs\u0165uje do sc\xE9ny...","It is part of behavior <0/> from extension <1/>.":"Je sou\u010D\xE1st\xED chov\xE1n\xED <0/> z roz\u0161\xED\u0159en\xED <1/>.","It is part of extension <0/>.":"Je sou\u010D\xE1st\xED roz\u0161\xED\u0159en\xED <0/>.","It is part of object <0/> from extension <1/>.":"Je sou\u010D\xE1st\xED objektu <0/> z roz\u0161\xED\u0159en\xED <1/>.","It looks like the build has timed out, please try again.":"Vypad\xE1 to, \u017Ee vypr\u0161el \u010Dasov\xFD limit na staven\xED, zkuste to pros\xEDm znovu.","It seems you entered a name with a quote. Variable names should not be quoted.":"Zd\xE1 se, \u017Ee jste zadali jm\xE9no s uvozovkou. Nem\u011Bli byste uv\xE1d\u011Bt jm\xE9na prom\u011Bnn\xFDch.","It's missing a feature (please specify)":"Chyb\xED to funkce (pros\xEDm up\u0159esn\u011Bte)","It's probably tired.":"Je to pravd\u011Bpodobn\u011B unaven\xE9.","Italic":"Kurz\xEDva","Itch.io, Poki, CrazyGames...":"Itch.io, Poki, CrazyGames...","JSON resource":"JSON zdroj","JavaScript file":"Soubor JavaScript","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"Soubory JavaScript jsou importov\xE1ny tak, jak jsou (bez kompilace a nejsou k dispozici v automatick\xE9m dokon\u010Dov\xE1n\xED blok\u016F k\xF3du JavaScript). Ujist\u011Bte se, \u017Ee je va\u0161e roz\u0161\xED\u0159en\xED pou\u017E\xEDv\xE1no hrou (alespo\u0148 jedna akce/podm\xEDnka pou\u017Eita ve sc\xE9n\u011B), jinak nebudou soubory importov\xE1ny.","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"Soubory JavaScript mus\xED b\xFDt importov\xE1ny roz\u0161\xED\u0159en\xEDm - v\xFDb\u011Brem vlastnost\xED roz\u0161\xED\u0159en\xED. Jinak nebude na\u010Dteno hrou.","Join the discussion":"P\u0159ipojte se k diskuzi","Joystick controls":"Ovl\xE1d\xE1n\xED joysticku","Joystick for touchscreens.":"Joystick pro dotykovou obrazovku.","Json":"Json","Jump forward in time on creation (in seconds)":"P\u0159i vytv\xE1\u0159en\xED sko\u010Dit vp\u0159ed (v sekund\xE1ch)","Just now":"Pr\xE1v\u011B te\u010F","Just one second please...":"Vte\u0159inku pros\xEDm...","Keep centered (best for game content)":"Udr\u017Eujte centrov\xE1no (nejlep\u0161\xED pro hern\xED obsah)","Keep learning":"Pokra\u010Dujte v u\u010Den\xED","Keep model material":"Ponechat materi\xE1l modelu","Keep ratio":"Udr\u017Eet pom\u011Br","Keep subscription":"Zanechat P\u0159edplatn\xE9","Keep the new project linked to this game":"Udr\u017Eet nov\xFD projekt spojen\xFD s touto hrou","Keep their original location":"Zachovat sv\xE9 p\u016Fvodn\xED um\xEDst\u011Bn\xED","Keep top-left corner fixed (best for content that can extend)":"Udr\u017Eujte pevn\xFD horn\xED lev\xFD roh (nejlep\u0161\xED pro obsah, kter\xFD m\u016F\u017Ee b\xFDt roz\u0161\xED\u0159en)","Keyboard":"Kl\xE1vesnice","Keyboard Key (deprecated)":"Kl\xE1vesa (degradov\xE1no)","Keyboard Key (text)":"Kl\xE1vesa (text)","Keyboard Shortcuts":"Kl\xE1vesov\xE9 zkratky","Keyboard key":"Kl\xE1vesa","Keyboard key (text)":"Kl\xE1vesa (text)","Kinematic":"Kinematick\xFD","Label":"\u0160t\xEDtek","Lack of Graphics & Animation":"Nedostatek grafiky a animace","Lack of Marketing & Publicity":"Nedostatek marketingu a propagace","Lack of Music & Sound":"Nedostatek hudby a zvuku","Landscape":"Na \u0161\xED\u0159ku","Language":"Jazyk","Last (after other files)":"Posledn\xED (po ostatn\xEDch souborech)","Last edited":"Naposledy upraveno","Last edited:":"Naposledy upraveno:","Last modified":"Naposledy upraveno","Last name":"P\u0159\xEDjmen\xED","Last run collected on {0} frames.":function(a){return["Posledn\xED b\u011Bh byl shrom\xE1\u017Ed\u011Bn na ",a("0")," sn\xEDmc\xEDch."]},"Latest save":"Posledn\xED ulo\u017Een\xED","Launch network preview over WiFi/LAN":"Spustit n\xE1hled s\xEDt\u011B p\u0159es WiFi/LAN","Launch new preview":"Spustit nov\xFD n\xE1hled","Launch preview in...":"Spustit n\xE1hled v...","Launch preview with debugger and profiler":"Spustit n\xE1hled s debuggerem a profilerem","Launch preview with diagnostic report":"Spustit n\xE1hled s diagnostickou zpr\xE1vou","Layer":"Vrstva","Layer (text)":"Vrstva (text)","Layer effect (text)":"Efekt vrstvy (text)","Layer effect name":"N\xE1zev efektu vrstvy","Layer effect property (text)":"Vlastnost efektu vrstvy (text)","Layer effect property name":"N\xE1zev vlastnosti efektu vrstvy","Layer where instances are added by default":"V\xFDchoz\xED vrstva, kam jsou instance p\u0159id\xE1v\xE1ny","Layers":"Vrstvy","Layers list":"Seznam vrstev","Layers:":"Vrstvy:","Layouts":"Rozvr\u017Een\xED","Leaderboard":"\u017Deb\u0159\xED\u010Dek","Leaderboard (text)":"\u017Deb\u0159\xED\u010Dek (text)","Leaderboard appearance":"Vzhled \u017Eeb\u0159\xED\u010Dk\u016F","Leaderboard name":"N\xE1zev \u017Eeb\u0159\xED\u010Dku","Leaderboard options":"Mo\u017Enosti \u017Eeb\u0159\xED\u010Dku","Leaderboards":"\u017Deb\u0159\xED\u010Dky","Leaderboards help retain your players":"\u017Deb\u0159\xED\u010Dky pom\xE1haj\xED udr\u017Eet va\u0161e hr\xE1\u010De","Learn":"U\u010Dit se","Learn More":"Zjistit v\xEDce","Learn about revenue on gd.games":"Zjist\u011Bte v\xEDce o p\u0159\xEDjmech na gd.games","Learn all the game-building mechanics of GDevelop":"Nau\u010Dte se v\u0161echny mechanismy pro tvorbu her v GDevelop","Learn by doing":"U\u010Dte se d\u011Bl\xE1n\xEDm","Learn everything about GDevelop from the ground up":"Nau\u010Dte se v\u0161e o GDevelop od z\xE1klad\u016F","Learn game making":"Nau\u010Dte se tvo\u0159it hru","Learn how to make <0>multiplayer games</0> with GDevelop.":"Nau\u010Dte se, jak vytv\xE1\u0159et <0>v\xEDce hr\xE1\u010Dsk\xFDch her</0> s GDevelop.","Learn how to use <0>leaderboards</0> on GDevelop.":"Nau\u010Dte se, jak pou\u017E\xEDvat <0>\u017Eeb\u0159\xED\u010Dky</0> v GDevelop.","Learn more":"Zjistit v\xEDce","Learn more about Instant Games publication":"Zjist\u011Bte v\xEDce o Okam\u017Eit\xE9 publikaci her","Learn more about manual builds":"Zjist\u011Bte v\xEDce o manu\xE1ln\xEDch stavb\xE1ch","Learn more about publishing to platforms":"Dal\u0161\xED informace o publikov\xE1n\xED na platform\xE1ch","Learn section":"Sekce u\u010Den\xED","Learn the fundamental principles of GDevelop":"Nau\u010Dte se z\xE1kladn\xED z\xE1sady GDevelop","Leave":"Odej\xEDt","Leave and lose all changes":"Odej\xEDt a ztratit v\u0161echny zm\u011Bny","Leave it empty to use the default group":"Ponechte pr\xE1zdn\xE9 pro pou\u017Eit\xED v\xFDchoz\xED skupiny","Leave it empty to use the default group for this extension.":"Ponechte pr\xE1zdn\xE9 pro pou\u017Eit\xED v\xFDchoz\xED skupiny pro toto roz\u0161\xED\u0159en\xED.","Leave the customization?":"Opustit p\u0159izp\u016Fsoben\xED?","Leave the tutorial":"Opustit tutori\xE1l","Left (primary)":"Vlevo (prim\xE1rn\xED)","Left bound":"Lev\xFD okraj","Left bound should be smaller than right bound":"Lev\xFD okraj by m\u011Bl b\xFDt men\u0161\xED ne\u017E prav\xFD okraj","Left face":"Lev\xE1 strana","Left margin":"Lev\xE9 odsazen\xED","Length":"D\xE9lka","Less than a month":"M\xE9n\u011B ne\u017E m\u011Bs\xEDc","Let the user select":"Nechat u\u017Eivatele vybrat","Let users select a numerical value by dragging a slider.":"Umo\u017En\xED u\u017Eivatel\u016Fm vybrat \u010D\xEDselnou hodnotu p\u0159eta\u017Een\xEDm posuvn\xEDku.","Let's finish your game, shall we?":"Dokon\u010Deme va\u0161i hru, co \u0159\xEDk\xE1te?","Let's go":"Jdeme na to","Level {0}":function(a){return["\xDArove\u0148 ",a("0")]},"License":"Licence","Licensing":"Licence","Lifecycle functions (advanced)":"Funkce \u017Eivotn\xEDho cyklu (pokro\u010Dil\xE9)","Lifecycle functions only included when extension used":"Funkce \u017Eivotn\xEDho cyklu jsou zahrnut\xE9 pouze p\u0159i pou\u017Eit\xED roz\u0161\xED\u0159en\xED","Lifecycle methods":"Metody \u017Eivotn\xEDho cyklu","Light (colored)":"Sv\u011Btlo (barevn\xE9)","Light (plain)":"Sv\u011Btl\xE9 (jednoduch\xE9)","Light object automatically put in lighting layer":"Sv\u011Bteln\xFD objekt automaticky vlo\u017Een\xFD do osv\u011Btlovac\xED vrstvy","Lighting settings":"Nastaven\xED osv\u011Btlen\xED","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["Limit nem\u016F\u017Ee b\xFDt pr\xE1zdn\xFD, zru\u0161te za\u0161krtnut\xED nebo vypl\u0148te hodnotu mezi ",a("extremeAllowedScoreMin")," a ",a("extremeAllowedScoreMax"),"."]},"Limit scores":"Limit sk\xF3re","Line":"\u010C\xE1ra","Line color":"Barva \u010D\xE1ry","Linear (antialiased rendering, good for most games)":"Line\xE1rn\xED (anti-aliasovan\xE9 vykreslov\xE1n\xED, vhodn\xE9 pro v\u011Bt\u0161inu her)","Lines length":"D\xE9lka \u010Dar","Lines thickness":"Tlou\u0161\u0165ka \u010D\xE1ry","Links can't be used outside of a scene.":"Odkazy nelze pou\u017E\xEDt mimo sc\xE9nu.","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"\u017Div\xFD n\xE1hled (aplikovat zm\u011Bny na b\u011B\u017E\xEDc\xED n\xE1hled)","Load autosave":"Na\u010D\xEDst autosave","Load local lesson":"Na\u010D\xEDst m\xEDstn\xED lekci","Load more...":"Na\u010D\xEDst v\xEDce...","Loading Position":"Pozice na\u010D\xEDt\xE1n\xED","Loading screen":"Na\u010D\xEDtac\xED obrazovka","Loading the game link...":"Na\u010D\xEDt\xE1n\xED odkazu na hru...","Loading the game...":"Na\u010D\xEDt\xE1n\xED hry...","Loading your profile...":"Na\u010D\xEDt\xE1n\xED va\u0161eho profilu...","Loading...":"Na\u010D\xEDt\xE1n\xED...","Lobby":"Loby","Lobby configuration":"Konfigurace lobby","Local Variable":"Lok\xE1ln\xED prom\u011Bnn\xE1","Local variables":"Lok\xE1ln\xED prom\u011Bnn\xE9","Locate file":"Naj\xEDt soubor","Location":"Poloha","Lock layer":"Uzamknout vrstvu","Lock position/angle in the editor":"Zamknout pozici/\xFAhel v editoru","Locked":"Zamknuto","Log in":"P\u0159ihl\xE1sit se","Log in to enter a prompt":"P\u0159ihlaste se pro zad\xE1n\xED v\xFDzvy","Log in to your account":"P\u0159ihlaste se ke sv\xE9mu \xFA\u010Dtu","Log-in to purchase these credits":"P\u0159ihlaste se k n\xE1kupu t\u011Bchto kredit\u016F","Log-in to purchase this item":"Pro zakoupen\xED t\xE9to polo\u017Eky se p\u0159ihlaste","Login":"P\u0159ihl\xE1sit se","Login now":"P\u0159ihl\xE1sit se nyn\xED","Login with GDevelop":"P\u0159ihl\xE1sit se do GDevelop","Logo and progress fade in delay (in seconds)":"Zpo\u017Ed\u011Bn\xED zobrazen\xED loga a pr\u016Fb\u011Bhu (v sekund\xE1ch)","Logo and progress fade in duration (in seconds)":"D\xE9lka trv\xE1n\xED loga a pr\u016Fb\u011Bhu (v sekund\xE1ch)","Logout":"Odhl\xE1sit se","Long":"Dlouh\xFD","Long description":"Podrobn\xFD popis","Long press for more events":"Dlouh\xFD stisk pro v\xEDce ud\xE1lost\xED","Long press for quick menu":"Dlouh\xE9 zm\xE1\u010Dknut\xED pro rychl\xE9 menu","Looks like the AI service is not available. Please try again later or create a project without a prompt.":"Vypad\xE1 to, \u017Ee slu\u017Eba AI nen\xED k dispozici. Zkuste to pros\xEDm pozd\u011Bji nebo vytvo\u0159te projekt bez v\xFDzvy.","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["Vypad\xE1 to, \u017Ee v\xE1\u0161 projekt tam nen\xED!",a("0"),"V\xE1\u0161 projekt mus\xED b\xFDt ulo\u017Een na va\u0161em po\u010D\xEDta\u010Di."]},"Loop":"Smy\u010Dka","Low quality":"N\xEDzk\xE1 kvalita","Lower is better":"Ni\u017E\u0161\xED je lep\u0161\xED","Lower is better (min: {formattedScore})":function(a){return["Ni\u017E\u0161\xED je lep\u0161\xED (min: ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"Nejprve ud\u011Blejte postavu pohybovat se jako v retro Pokemon h\u0159e.","Make a knight jump and run in this platformer game.":"Nechte ryt\xED\u0159e sk\xE1kat a b\u011Bhat v t\xE9to plo\u0161inov\xE9 h\u0159e.","Make a knight jump and run.":"Nechte ryt\xED\u0159e sk\xE1kat a b\u011B\u017Eet.","Make asynchronous":"Ud\u011Blat asynchronn\xED","Make complete games step by step":"Vytv\xE1\u0159ejte kompletn\xED hry krok za krokem","Make private":"Nastavit jako soukrom\xE9","Make public":"Zve\u0159ejnit","Make sure to set up a light in the effects of the layer or chose \"No lighting effect\" - otherwise the object will appear black.":"Ujist\u011Bte se, \u017Ee nastavit sv\u011Btlo ve vrstvov\xFDch efektech nebo vyberte \"\u017D\xE1dn\xFD sv\u011Bteln\xFD efekt\" - v opa\u010Dn\xE9m p\u0159\xEDpad\u011B se objekt zobraz\xED \u010Dern\u011B.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"Ujist\u011Bte se, \u017Ee ov\u011B\u0159ujete v\u0161echny sv\xE9 ud\xE1losti vytv\xE1\u0159ej\xEDc\xED objekty, a p\u0159\xEDpady p\u0159idejte akci pro nastaven\xED po\u0159ad\xED Z zp\u011Bt na 0, pokud je to d\u016Fle\u017Eit\xE9 pro va\u0161i hru. Chcete pokra\u010Dovat (doporu\u010Deno)?","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"Ujist\u011Bte se, \u017Ee jste si vytvo\u0159ili \xFA\u010Det na GitHub, dali hv\u011Bzdi\u010Dku repozit\xE1\u0159i s n\xE1zvem 4ian/GDevelop, zadali sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no zde a zkusili to znovu.","Make sure you follow the GDevelop account and try again.":"Ujist\u011Bte se, \u017Ee sledujete \xFA\u010Det GDevelop a zkuste to znovu.","Make sure you have a proper internet connection or try again later.":"Ujist\u011Bte se, \u017Ee m\xE1te spr\xE1vn\xE9 internetov\xE9 p\u0159ipojen\xED, nebo zkuste znovu pozd\u011Bji.","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"Ujist\u011Bte se, \u017Ee jste provedli hv\u011Bzdi\u010Dkov\xE1n\xED repozit\xE1\u0159e s n\xE1zvem 4ian/GDevelop sv\xFDm u\u017Eivatelsk\xFDm \xFA\u010Dtem GitHub a zkuste to znovu.","Make sure you subscribed to the GDevelop channel and try again.":"Ujist\u011Bte se, \u017Ee jste se p\u0159ihl\xE1sili k odb\u011Bru kan\xE1lu GDevelop a zkuste to znovu.","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Ujist\u011Bte se, \u017Ee jste online, m\xE1te spr\xE1vn\xE9 p\u0159ipojen\xED k internetu a zkuste to znovu. Pokud si st\xE1hnete a pou\u017Eijete GDevelop desktopovou aplikaci, m\u016F\u017Eete tak\xE9 spustit n\xE1hledy bez jak\xE9hokoli internetov\xE9ho p\u0159ipojen\xED.","Make sure your username is correct, follow the GDevelop account and try again.":"Ujist\u011Bte se, \u017Ee va\u0161e u\u017Eivatelsk\xE9 jm\xE9no je spr\xE1vn\xE9, sledujte \xFA\u010Det GDevelop a zkuste to znovu.","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"Ujist\u011Bte se, \u017Ee va\u0161e u\u017Eivatelsk\xE9 jm\xE9no je spr\xE1vn\xE9, p\u0159ihlaste se k odb\u011Bru kan\xE1lu GDevelop a zkuste to znovu.","Make synchronous":"Vytvo\u0159it synchronn\xED","Make the leaderboard public":"Zve\u0159ejnit \u017Eeb\u0159\xED\u010Dek","Make the purpose of the property easy to understand":"Ud\u011Blejte \xFA\u010Del vlastnosti snadno pochopiteln\xFD","Make your game title":"Vytvo\u0159te n\xE1zev va\u0161\xED hry","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts</0>.":"Zviditeln\u011Bte svou hru pro komunitu GDevelop a pro sv\u011Bt pomoc\xED <0>Marketing Boosts</0>.","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"Zviditeln\u011Bte svou hru pro komunitu GDevelop a pro sv\u011Bt pomoc\xED Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more</0> about how they increase your views.":"Zviditeln\u011Bte svou hru pro komunitu GDevelop a pro sv\u011Bt pomoc\xED Marketing Boosts. <0>Zjistit v\xEDce</0> o tom, jak zvy\u0161uj\xED va\u0161e zobrazen\xED.","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["Zp\u0159\xEDstupn\u011Bn\xED \"",a("objectOrGroupName"),"\" glob\xE1ln\u011B by konfliktovalo s n\xE1sleduj\xEDc\xEDmi sc\xE9nami, kter\xE9 maj\xED skupinu nebo objekt se stejn\xFDm n\xE1zvem:",a("0"),"Pokra\u010Dujte, pouze pokud v\xEDte, co d\u011Bl\xE1te."]},"Manage":"Spravovat","Manage game online":"Spravujte hru online","Manage leaderboards":"Spravovat \u017Eeb\u0159\xED\u010Dky","Manage payments":"Spravovat platby","Manage seats":"Spravovat m\xEDsta","Manage subscription":"Spravovat p\u0159edplatn\xE9","Manual build":"Manu\xE1ln\xED sestaven\xED","Mark all as read":"V\u0161e ozna\u010Dit za p\u0159e\u010Dten\xE9","Mark all as solved":"Ozna\u010Dit v\u0161e jako vy\u0159e\u0161eno","Mark as read":"Ozna\u010Dit jako p\u0159e\u010Dten\xE9","Mark as unread":"Ozna\u010Dit jako nep\u0159e\u010Dten\xE9","Marketing campaigns":"Marketingov\xE9 kampan\u011B","Maximum FPS (0 for unlimited)":"Maxim\xE1ln\xED FPS (0 pro neomezen\xE9)","Maximum Fps is too low":"Maxim\xE1ln\xED FPS je moc n\xEDzk\xE9","Maximum emitter force applied on particles":"Maxim\xE1ln\xED emisn\xED s\xEDla uplat\u0148ovan\xE1 na \u010D\xE1stice","Maximum number of particles displayed":"Maxim\xE1ln\xED po\u010Det pou\u017E\xEDvan\xFDch \u010D\xE1stic","Maximum number of players per lobby":"Maxim\xE1ln\xED po\u010Det hr\xE1\u010D\u016F na lobby","Maximum score":"Maxim\xE1ln\xED sk\xF3re","Maybe later":"Mo\u017En\xE1 pozd\u011Bji","Me":"J\xE1","Mean played time":"Pr\u016Fm\u011Brn\xFD hrac\xED \u010Das","Measurement unit":"M\u011Brn\xE1 jednotka","Medium":"St\u0159edn\xED","Medium quality":"St\u0159edn\xED kvalita","Menu":"Menu","Middle (Auxiliary button, usually the wheel button)":"Prost\u0159edn\xED (pomocn\xE9 tla\u010D\xEDtko, obvykle tla\u010D\xEDtko na kole\u010Dku)","Minimize":"Minimalizovat","Minimum FPS":"Minim\xE1ln\xED FPS","Minimum Fps is too low":"Minim\xE1ln\xED FPS je p\u0159\xEDli\u0161 n\xEDzk\xE9","Minimum duration of the screen (in seconds)":"Minim\xE1ln\xED doba trv\xE1n\xED obrazovky (v sekund\xE1ch)","Minimum emitter force applied on particles":"Minim\xE1ln\xED s\xEDla emitent\u016F p\u016Fsob\xEDc\xED na \u010D\xE1stice","Minimum number of players to start the lobby":"Minim\xE1ln\xED po\u010Det hr\xE1\u010D\u016F pro spu\u0161t\u011Bn\xED lobby","Minimum score":"Minim\xE1ln\xED sk\xF3re","Missing behaviors for object \"{objectName}\"":function(a){return["Chyb\u011Bj\xEDc\xED chov\xE1n\xED pro objekt \"",a("objectName"),"\""]},"Missing objects":"Chyb\u011Bj\xEDc\xED objekty","Missing scene variables":"Chyb\u011Bj\xEDc\xED prom\u011Bnn\xE9 sc\xE9ny","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Chyb\xED v\xE1m n\u011Bjak\xE9 p\u0159\xEDsp\u011Bvky? Pokud jste autorem, vytvo\u0159te \u017E\xE1dost o sta\u017Een\xED v p\u0159\xEDslu\u0161n\xE9m \xFAlo\u017Ei\u0161ti GitHub po p\u0159id\xE1n\xED sv\xE9ho u\u017Eivatelsk\xE9ho jm\xE9na mezi autory p\u0159\xEDkladu nebo roz\u0161\xED\u0159en\xED - nebo p\u0159\xEDmo po\u017E\xE1dejte p\u016Fvodn\xEDho autora, aby p\u0159idal va\u0161e u\u017Eivatelsk\xE9 jm\xE9no.","Missing texture atlas name in the Spine file.":"Chyb\xED n\xE1zev atlasu textur v p\xE1te\u0159n\xEDm souboru.","Missing texture for an atlas in the Spine file.":"Chyb\xED textura pro atlas v p\xE1te\u0159n\xEDm souboru.","Missing variables for object \"{objectName}\"":function(a){return["Chyb\u011Bj\xEDc\xED prom\u011Bnn\xE9 pro objekt \"",a("objectName"),"\""]},"Mixed":"Sm\xED\u0161en\xE9","Mixed values":"Sm\xED\u0161en\xE9 hodnoty","Mobile":"Mobil","Mobile portrait":"Mobiln\xED na v\xFD\u0161ku","Model origin":"P\u016Fvod modelu","Modifying":"\xDAprava","Month":"M\u011Bs\xEDc","Monthly":"M\u011Bs\xED\u010Dn\xED","Monthly, {0}":function(a){return["Ka\u017Ed\xFD m\u011Bs\xEDc, ",a("0")]},"Monthly, {0} per seat":function(a){return["Ka\u017Ed\xFD m\u011Bs\xEDc, ",a("0")," za m\xEDsto"]},"More than 6 months":"V\xEDce ne\u017E 6 m\u011Bs\xEDc\u016F","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"V\u011Bt\u0161ina prohl\xED\u017Ee\u010D\u016F vy\u017Eaduje, aby u\u017Eivatel p\u0159ed spu\u0161t\u011Bn\xEDm p\u0159ehr\xE1v\xE1n\xED videa s va\u0161\xED hrou interagoval. Ujist\u011Bte se, \u017Ee hr\xE1\u010D na za\u010D\xE1tku hry p\u0159ed spu\u0161t\u011Bn\xEDm jak\xE9hokoli videa klikne/dotkne se obrazovky.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"V\u011Bt\u0161ina monitor\u016F m\xE1 obnovovac\xED frekvenci 60 FPS. Nastaven\xED maxim\xE1ln\xEDho po\u010Dtu FPS pod 60 donut\xED hru p\u0159eskakovat sn\xEDmky, a skute\u010Dn\xFD po\u010Det FPS bude daleko pod 60, tak\u017Ee hra se bude zasek\xE1vat a dopad na hru bude negativn\xED. Zva\u017Ete pros\xEDm vlo\u017Een\xED 60 nebo v\xEDce pro maxim\xE1ln\xED po\u010Det FPS, nebo ji vypn\u011Bte nastaven\xEDm na 0.","Most sessions (all time)":"Nejv\xEDce seanc\xED (v\u0161ech dob)","Most sessions (past 7 days)":"Nejv\xEDce seanc\xED (posledn\xEDch 7 dn\xED)","Mouse button":"Tla\u010D\xEDtko my\u0161i","Mouse button (deprecated)":"Tla\u010D\xEDtko my\u0161i (degradov\xE1no)","Mouse button (text)":"Tla\u010D\xEDtko my\u0161i (text)","Move Events into a Group":"P\u0159esunout ud\xE1losti do skupiny","Move down":"Posunout dol\u016F","Move events into a new group":"P\u0159esunout ud\xE1losti do nov\xE9 skupiny","Move instances":"P\u0159esunout instance","Move like in retro Pokemon games.":"Pohybujte se jako v retro Pokemon hr\xE1ch.","Move objects":"P\u0159esunout objekty","Move objects from layer {0} to:":function(a){return["P\u0159esunout objekty z vrstvy ",a("0")," do:"]},"Move to bottom":"P\u0159esunout dol\u016F","Move to folder":"P\u0159esunout do slo\u017Eky","Move to position {index}":function(a){return["P\u0159esunout na pozici ",a("index")]},"Move to top":"P\u0159esunout nahoru","Move up":"Posunout nahoru","Movement":"Pohyb","Multiline text":"V\xEDce\u0159\xE1dkov\xFD text","Multiplayer":"Hra pro v\xEDce hr\xE1\u010D\u016F","Multiplayer lobbies":"V\xEDce hr\xE1\u010Dsk\xE9 lobby","Multiple files, saved in folder next to the main file":"V\xEDce soubor\u016F ulo\u017Een\xFDch ve slo\u017Ece vedle hlavn\xEDho souboru","Multiple frames":"V\xEDce sn\xEDmk\u016F","Multiple states":"V\xEDce stav\u016F","Multiply scores with collectibles.":"N\xE1sobte sk\xF3re pomoc\xED sb\xEDrateln\xFDch p\u0159edm\u011Bt\u016F.","Multitouch Joystick":"V\xEDcen\xE1sobn\xFD Joystick","Music":"Hudba","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Hudba se p\u0159ehraje pouze v p\u0159\xEDpad\u011B, \u017Ee u\u017Eivatel p\u0159edt\xEDm interagoval se hrou (kliknut\xEDm/dotekem nebo stisknut\xEDm kl\xE1vesy na kl\xE1vesnici). To je zp\u016Fsobeno omezen\xEDmi prohl\xED\u017Ee\u010De. P\u0159ed pou\u017Eit\xEDm t\xE9to akce se ujist\u011Bte, \u017Ee u\u017Eivatel se hrou interagoval.","My Profile":"M\u016Fj Profil","My manual save":"Moje manu\xE1ln\xED ulo\u017Een\xED","My profile":"M\u016Fj profil","MyObject":"M\u016FjObjekt","NPM":"NPM","Name":"N\xE1zev","Name (optional)":"Jm\xE9no (voliteln\xE9)","Name displayed in editor":"Jm\xE9no zobrazen\xE9 v editoru","Name of the external layout":"N\xE1zev extern\xEDho rozlo\u017Een\xED","Name version":"Verze jm\xE9na","Near plane distance":"Bl\xEDzk\xE1 vzd\xE1lenost roviny","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (\u017E\xE1dn\xFD antialiasing, dobr\xE9 pro pixel perfect hry)","Need latest GDevelop version":"Pot\u0159ebujete nejnov\u011Bj\u0161\xED verzi GDevelop","Network":"S\xED\u0165","Never":"Nikdy","New":"Nov\xFD","New Apple Certificate/Profile":"Nov\xFD certifik\xE1t/profil Apple","New Auth Key (App Store upload)":"Nov\xFD kl\xED\u010D pro autorizaci (nahr\xE1n\xED do App Store)","New Event Below":"Nov\xE1 ud\xE1lost n\xED\u017Ee","New Object dialog":"Nov\xE9 dialogov\xE9 okno objektu","New extension name":"Nov\xFD n\xE1zev roz\u0161\xED\u0159en\xED","New group name":"N\xE1zev nov\xE9 skupiny","New interactive services for clients":"Nov\xE9 interaktivn\xED slu\u017Eby pro klienty","New lesson every month with the Education subscription":"Nov\xE1 lekce ka\u017Ed\xFD m\u011Bs\xEDc s p\u0159edplatn\xFDm Education","New object":"Nov\xFD objekt","New object from scratch":"Nov\xFD objekt od za\u010D\xE1tku","New resource":"Nov\xFD zdroj","Next":"Dal\u0161\xED","Next actions (and sub-events) will wait for this action to be finished before running.":"Dal\u0161\xED akce (a d\xEDl\u010D\xED ud\xE1losti) budou \u010Dekat na dokon\u010Den\xED t\xE9to akce p\u0159ed spu\u0161t\u011Bn\xEDm.","Next page":"Dal\u0161\xED str\xE1nka","Next: Game logo":"Dal\u0161\xED: Logo hry","Next: Tweak Gameplay":"Dal\u0161\xED: Upravte hern\xED postup","No":"Ne","No GDevelop user with this email can be found.":"Nebyl nalezen \u017E\xE1dn\xFD u\u017Eivatel GDevelop s t\xEDmto e-mailem.","No atlas image configured.":"Nenastaven\xFD obraz atlasu.","No bio defined.":"Nen\xED definov\xE1no \u017E\xE1dn\xE9 bio.","No changes to the game size":"\u017D\xE1dn\xE1 zm\u011Bna velikosti hry","No children":"\u017D\xE1dn\xE9 d\u011Bti","No data to show yet. Share your game creator profile with more people to get more players!":"Zat\xEDm nejsou \u017E\xE1dn\xE1 data k zobrazen\xED. Sd\xEDlejte sv\u016Fj profil tv\u016Frce her s v\xEDce lidmi, abyste z\xEDskali v\xEDce hr\xE1\u010D\u016F!","No discord username defined. Add it and get a Gold, Pro or Education subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u017D\xE1dn\xE9 u\u017Eivatelsk\xE9 jm\xE9no Discord nen\xED definov\xE1no. P\u0159idejte ho a z\xEDskejte Gold, Pro nebo Education p\u0159edplatn\xE9, abyste z\xEDskali svou roli na [GDevelop Discord](https://discord.gg/gdevelop).","No discord username defined. Add it to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u017D\xE1dn\xE9 u\u017Eivatelsk\xE9 jm\xE9no Discord nen\xED definov\xE1no. P\u0159idejte ho, abyste z\xEDskali svou roli na [GDevelop Discord](https://discord.gg/gdevelop).","No entries":"\u017D\xE1dn\xE9 polo\u017Eky","No experience at all":"\u017D\xE1dn\xE1 zku\u0161enost","No game matching your search.":"\u017D\xE1dn\xE1 hra odpov\xEDdaj\xEDc\xED va\u0161emu vyhled\xE1v\xE1n\xED.","No information about available updates.":"\u017D\xE1dn\xE9 informace o dostupn\xFDch aktualizac\xEDch.","No inspector, choose another element in the list or toggle the raw data view.":"\u017D\xE1dn\xFD inspektor, vyberte jin\xFD prvek v seznamu nebo p\u0159epn\u011Bte zobrazen\xED nezpracovan\xFDch dat.","No leaderboard chosen":"Nebyl vybr\xE1n \u017E\xE1dn\xFD \u017Eeb\u0159\xED\u010Dek","No leaderboards":"\u017D\xE1dn\xE9 \u017Eeb\u0159\xED\u010Dky","No lighting effect":"\u017D\xE1dn\xFD sv\u011Bteln\xFD efekt","No link defined.":"Nebyl definov\xE1n odkaz.","No new animation":"\u017D\xE1dn\xE1 nov\xE1 animace","No options":"\u017D\xE1dn\xE9 mo\u017Enosti","No preview running. Run a preview and you will be able to inspect it with the debugger":"\u017D\xE1dn\xFD spu\u0161t\u011Bn\xFD n\xE1hled. Spus\u0165te n\xE1hled a budete jej moci zkontrolovat pomoc\xED ladic\xEDho programu","No project to open":"\u017D\xE1dn\xFD projekt k otev\u0159en\xED","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"Pro tuto hru nebyly nalezeny \u017E\xE1dn\xE9 projekty. Otev\u0159ete ru\u010Dn\u011B m\xEDstn\xED projekt, aby byl p\u0159id\xE1n do hern\xEDho panelu.","No projects yet.":"Zat\xEDm \u017E\xE1dn\xE9 projekty.","No recent project":"\u017D\xE1dn\xFD ned\xE1vn\xFD projekt","No result":"\u017D\xE1dn\xFD v\xFDsledek","No results":"\u017D\xE1dn\xE9 v\xFDsledky","No results found. The search is only available in English at the moment.":"Nebyly nalezeny \u017E\xE1dn\xE9 v\xFDsledky. Hled\xE1n\xED je moment\xE1ln\u011B dostupn\xE9 pouze v angli\u010Dtin\u011B.","No results returned for your search. Try something else or typing at least 2 characters.":"Pro va\u0161e vyhled\xE1v\xE1n\xED se nena\u0161ly \u017E\xE1dn\xE9 v\xFDsledky. Zkuste n\u011Bco jin\xE9ho nebo zadejte alespo\u0148 2 znaky.","No results returned for your search. Try something else!":"Nena\u0161ly se \u017E\xE1dn\xE9 v\xFDsledky pro va\u0161e hled\xE1n\xED. Zkuste n\u011Bco jin\xE9ho!","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"Pro va\u0161e vyhled\xE1v\xE1n\xED se nena\u0161ly \u017E\xE1dn\xE9 v\xFDsledky. Zkuste n\u011Bco jin\xE9ho, projd\u011Bte si kategorie nebo si vytvo\u0159te sv\u016Fj objekt od za\u010D\xE1tku!","No shortcut":"\u017D\xE1dn\xE1 zkratka","No similar asset was found.":"\u017D\xE1dn\xE9 podobn\xE9 aktivum nebylo nalezeno.","No thumbnail":"\u017D\xE1dn\xFD n\xE1hled","No thumbnail for your game, you can update it in your Game Dashboard!":"\u017D\xE1dn\xE1 miniatura pro va\u0161i hru, m\u016F\u017Eete ji aktualizovat ve sv\xE9 hern\xED n\xE1st\u011Bnce!","No update available. You're using the latest version!":"\u017D\xE1dn\xE9 aktualizace k dispozici. Pou\u017E\xEDv\xE1te nejnov\u011Bj\u0161\xED verzi!","No, close project":"Ne, zav\u0159\xEDt projekt","None":"Ani jedno","Not compatible":"Nen\xED kompatibiln\xED","Not installed as an app. No updates available.":"Nen\xED nainstalov\xE1no jako aplikace. Nejsou k dispozici \u017E\xE1dn\xE9 aktualizace.","Not now, thanks!":"Ne te\u010F, d\u011Bkuji!","Not on mobile":"Ne na mobilu","Not published":"Nen\xED publikov\xE1no","Not set":"Nen\xED nastaveno","Not stored":"Nenalezeno","Not sure how many credits you need? Check <0>this guide</0> to help you decide.":"Nejste si jisti, kolik kredit\u016F pot\u0159ebujete? Pod\xEDvejte se na <0>tuto p\u0159\xEDru\u010Dku</0>, aby v\xE1m pomohla rozhodnout se.","Not visible":"Neviditeln\xE9","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"V\u0161imn\u011Bte si, \u017Ee je rozd\xEDl mezi t\xEDm, co je mobiln\xED za\u0159\xEDzen\xED, a t\xEDm, co se nest\xE1v\xE1 rozmazan\xFDm (se za\u0159\xEDzen\xEDmi jako iPad pro a jin\xFDmi tablety \"desktop-t\u0159\xEDdy\"). Pokud pou\u017E\xEDv\xE1te toto pro mobiln\xED ovl\xE1d\xE1n\xED, rad\u011Bji zkontrolujte, zda m\xE1 za\u0159\xEDzen\xED podporu dotykov\xE9 obrazovky.","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"M\u011Bjte na pam\u011Bti, \u017Ee tato mo\u017Enost bude m\xEDt \xFA\u010Dinek pouze p\u0159i ukl\xE1d\xE1n\xED va\u0161eho projektu do souborov\xE9ho syst\xE9mu po\u010D\xEDta\u010De z desktopov\xE9 aplikace. P\u0159e\u010Dt\u011Bte si o [pou\u017Eit\xED Gitu nebo GitHubu s projekty v n\u011Bkolika souborech](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Pozn\xE1mka: napi\u0161te _PARAMx_ pro parametry, nap\u0159.: Blik\xE1n\xED _PARAM1_ na 5 sekund","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nic neodpov\xEDd\xE1 va\u0161emu hled\xE1n\xED. Nejprve vyberte objekt nebo si prohl\xE9dn\u011Bte seznam akc\xED/podm\xEDnek.","Nothing corresponding to your search. Try browsing the list instead.":"Nic neodpov\xEDd\xE1 va\u0161emu hled\xE1n\xED. Zkuste si m\xEDsto toho prohl\xE9dnout seznam.","Nothing to configure for this behavior.":"Nen\xED co konfigurovat pro toto chov\xE1n\xED.","Notifications":"Ozn\xE1men\xED","Number":"\u010C\xEDslo","Number between 0 and 1":"\u010C\xEDslo mezi 0 a 1","Number of entries to display":"Po\u010Det zobrazen\xFDch polo\u017Eek","Number of particles in tank (-1 for infinite)":"Po\u010Det \u010D\xE1stic v z\xE1sobn\xEDku (-1 pro nekone\u010Dno)","Number of seats":"Po\u010Det m\xEDst","Number of students":"Po\u010Det student\u016F","OK":"OK","OWNED":"VLASTN\u011ANO","Object":"Objekt","Object Configuration":"Konfigurace objektu","Object Groups":"Skupina objekt\u016F","Object Name":"N\xE1zev objektu","Object Variables":"Objektov\xE9 prom\u011Bnn\xE9","Object animation (text)":"Animace objektu (text)","Object animation name":"N\xE1zev animace objektu","Object center":"St\u0159ed objektu","Object editor":"Editor objekt\u016F","Object effect (text)":"Efekt objektu (text)","Object effect name":"N\xE1zev efektu objektu","Object effect property (text)":"Vlastnost efektu objektu (text)","Object effect property name":"N\xE1zev vlastnosti efektu objektu","Object filters":"Filtry objekt\u016F","Object groups":"Skupina objekt\u016F","Object groups list":"Seznam skupin objekt\u016F","Object name":"N\xE1zev objektu","Object on which this behavior can be used":"Objekt, na kter\xE9m m\u016F\u017Ee b\xFDt toto chov\xE1n\xED pou\u017Eito","Object point (text)":"Bod objektu (text)","Object point name":"N\xE1zev bodu objektu","Object properties":"Vlastnosti objektu","Object type":"Typ objektu","Object variable":"Prom\u011Bnn\xE1 objektu","Object's children":"D\u011Bti objektu","Object's children groups":"Skupiny d\u011Bt\xED objektu","Object's groups":"Skupiny objekt\u016F","Objects":"Objekty","Objects and characters":"Objekty a postavy","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["Objekty vytvo\u0159en\xE9 pomoc\xED ud\xE1lost\xED na t\xE9to vrstv\u011B dostanou \"Z po\u0159ad\xED\" ",a("0"),", aby se objevily p\u0159ed v\u0161emi objekty t\xE9to vrstvy. M\u016F\u017Eete to zm\u011Bnit pomoc\xED akce pro zm\u011Bnu po\u0159ad\xED Z objektu, po pou\u017Eit\xED akce na jeho vytvo\u0159en\xED."]},"Objects groups":"Skupiny objekt\u016F","Objects list":"Seznam objekt\u016F","Objects on {0}":function(a){return["Objekty na ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objekty nebo skupiny, na kter\xE9 se p\u0159\xEDmo odkazuje: ",a("0")]},"Objects used with wrong actions or conditions":"Objekty pou\u017Eit\xE9 s nespr\xE1vn\xFDmi akcemi nebo podm\xEDnkami","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"Ale ne! Va\u0161e p\u0159edplatn\xE9 z k\xF3du vypr\u0161elo. M\u016F\u017Eete jej obnovit pou\u017Eit\xEDm nov\xE9ho k\xF3du nebo z\xEDsk\xE1n\xEDm nov\xE9ho p\u0159edplatn\xE9ho.","Oh. We lost contact with the AI.":"Oh. Ztratili jsme kontakt s AI.","Ok":"Ok","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Star\u0161\xED kl\xED\u010D k nahr\xE1n\xED (pouze pokud jste pou\u017Eili publikovat hru jako APK a ji\u017E aktivovali Registraci Play aplikac\xED)","Omit":"Vynechat","On Itch and/or Newgrounds":"Na Itch a/nebo Newgrounds","On Poki and/or CrazyGames":"Na Poki a/nebo CrazyGames","On Steam and/or Epic Games":"Na Steam a/nebo Epic Games","On game page only":"Pouze na str\xE1nce hry","On my own":"Na vlastn\xED p\u011Bst","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"Jakmile bude odstran\u011Bn, budete muset vygenerovat nov\xFD certifik\xE1t. Profily poskytov\xE1n\xED budou tak\xE9 odstran\u011Bny.","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"Jakmile budete hotovi, vra\u0165te se do GDevelop a prost\u0159edky budou p\u0159id\xE1ny na v\xE1\u0161 \xFA\u010Det.","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"Jakmile budete hotovi, vra\u0165te se do GDevelop a kredity budou automaticky p\u0159id\xE1ny na v\xE1\u0161 \xFA\u010Det.","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"A\u017E budete hotovi, vra\u0165te se do GDevelop a \u0161ablona hry bude automaticky p\u0159id\xE1na do va\u0161eho \xFA\u010Dtu.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Jakmile budete hotovi, vra\u0165te se do GDevelop a v\xE1\u0161 \xFA\u010Det bude aktualizov\xE1n automaticky, odemknete extra export a online slu\u017Eby.","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Jakmile budete hotovi, za\u010Dn\u011Bte p\u0159id\xE1vat n\u011Bkter\xE9 funkce k chov\xE1n\xED. Pot\xE9 otestujte chov\xE1n\xED p\u0159id\xE1n\xEDm k objektu v sc\xE9n\u011B.","One project at a time \u2014 Upgrade for more":"Jeden projekt v jednom \u010Dase \u2014 Upgradujte pro v\xEDce","One-click packaging":"Balen\xED na jedno kliknut\xED","Only PNG, JPEG and WEBP files are supported.":"Podporov\xE1ny jsou pouze soubory PNG, JPEG a WEBP.","Only best entry":"Pouze nejlep\u0161\xED vstup","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"Zde lze zobrazit pouze cloudov\xE9 projekty. Pokud u\u017Eivatel vytvo\u0159il m\xEDstn\xED projekty, mus\xED b\xFDt ulo\u017Eeny jako cloudov\xE9 projekty, aby byly viditeln\xE9.","Only player's best entries are displayed.":"Zobrazuj\xED se pouze nejlep\u0161\xED vstupy hr\xE1\u010De.","Oops! Looks like this game has no logo set up, you can continue to the next step.":"J\xE9je! Vypad\xE1 to, \u017Ee pro tuto hru nen\xED nastaven\xE9 logo, m\u016F\u017Eete pokra\u010Dovat k dal\u0161\xEDmu kroku.","Opacity":"Pr\u016Fhlednost","Opacity (0 - 255)":"Pr\u016Fhlednost (0 - 255)","Open":"Otev\u0159\xEDt","Open Apple Developer":"Otev\u0159\xEDt Apple Developer","Open Debugger":"Otev\u0159\xEDt Debugger","Open Game dashboard":"Otev\u0159\xEDt n\xE1st\u011Bnku her","Open Instances List Panel":"Otev\u0159\xEDt Panel seznamu instanc\xED","Open Layers Panel":"Otev\u0159\xEDt Panel vrstev","Open My Profile":"Otev\u0159\xEDt profil","Open Object Groups Panel":"Otev\u0159\xEDt panel skupin objekt\u016F","Open Objects Panel":"Otev\u0159\xEDt panel objekt\u016F","Open Properties Panel":"Otev\u0159\xEDt panel vlastnost\xED","Open Recent":"Otev\u0159\xEDt posledn\xED polo\u017Eku","Open a new project? Any changes that have not been saved will be lost.":"Otev\u0159\xEDt nov\xFD projekt? Jak\xE9koli zm\u011Bny, kter\xE9 nebyly ulo\u017Eeny, budou ztraceny.","Open a project":"Otev\u0159\xEDt projekt","Open advanced settings":"Otev\u0159\xEDt roz\u0161\xED\u0159en\xE9 nastaven\xED","Open all tasks":"Otev\u0159\xEDt v\u0161echny \xFAkoly","Open build link":"Otev\u0159\xEDt odkaz na sestaven\xED","Open command palette":"Otev\u0159\xEDt paletu p\u0159\xEDkaz\u016F","Open events sheet":"Otev\u0159\xEDt list ud\xE1lost\xED","Open extension settings":"Otev\u0159\xEDt nastaven\xED roz\u0161\xED\u0159en\xED","Open extension...":"Otev\u0159\xEDt roz\u0161\xED\u0159en\xED...","Open external events...":"Otev\u0159\xEDt extern\xED ud\xE1losti...","Open external layout...":"Otev\u0159\xEDt extern\xED rozlo\u017Een\xED...","Open file":"Otev\u0159\xEDt soubor","Open folder":"Otev\u0159\xEDt slo\u017Eku","Open game for player feedback":"Otev\u0159\xEDt hru pro zp\u011Btnou vazbu hr\xE1\u010De","Open in Store":"Otev\u0159\xEDt v obchod\u011B","Open in a larger editor":"Otev\u0159\xEDt ve v\u011Bt\u0161\xEDm editoru","Open in editor":"Otev\u0159\xEDt v editoru","Open lesson":"Otev\u0159\xEDt lekci","Open project":"Otev\u0159\xEDt projekt","Open project icons":"Otev\u0159\xEDt ikony projektu","Open project manager":"Otev\u0159\xEDt spr\xE1vce projektu","Open project properties":"Otev\u0159\xEDt vlastnosti projektu","Open project resources":"Otev\u0159\xEDt zdroje projektu","Open quick customization":"Otev\u0159\xEDt rychl\xE9 p\u0159izp\u016Fsoben\xED","Open recent project...":"Otev\u0159\xEDt ned\xE1vn\xFD projekt...","Open resource in browser":"Otev\u0159\xEDt zdroje v prohl\xED\u017Ee\u010Di","Open scene editor":"Otev\u0159\xEDt editor sc\xE9n","Open scene events":"Otev\u0159\xEDt ud\xE1losti sc\xE9ny","Open scene properties":"Otev\u0159\xEDt vlastnosti sc\xE9ny","Open scene variables":"Otev\u0159\xEDt prom\u011Bnn\xE9 sc\xE9ny","Open scene...":"Otev\u0159\xEDt sc\xE9nu...","Open settings":"Otev\u0159\xEDt nastaven\xED","Open template":"Otev\u0159\xEDt \u0161ablonu","Open the console":"Otev\u0159\xEDt konzoli","Open the exported game folder":"Otev\u0159\xEDt exportovanou hern\xED slo\u017Eku","Open the performance profiler":"Otev\u0159\xEDt profil v\xFDkonu","Open the project":"Otev\u0159\xEDt projekt","Open the project folder":"Otev\u0159\xEDt slo\u017Eku projektu","Open the properties panel":"Otev\u0159\xEDt panel vlastnost\xED","Open version":"Otev\u0159\xEDt verzi","Open version history":"Zobrazit historii verz\xED","Open visual editor":"Otev\u0159\xEDt vizu\xE1ln\xED editor","Open visual editor for the object":"Otev\u0159\xEDt vizu\xE1ln\xED editor pro objekt","Open...":"Otev\u0159\xEDt...","Opening latest save...":"Otev\xEDr\xE1n\xED posledn\xEDho ulo\u017Een\xED...","Opening older version...":"Obnoven\xED star\u0161\xED verze...","Opening portal":"Otev\u0159en\xED port\xE1lu","Operation not allowed":"Operace nen\xED povolena","Operator":"Oper\xE1tor","Optimize for Pixel Art":"Optimalizovat pro Pixel Art","Optional animation name":"Voliteln\xE9 jm\xE9no animace","Optionally, explain the purpose of the property in more details":"Pokud chcete, vysv\u011Btlete \xFA\u010Del vlastnictv\xED ve v\xEDce podrobnostech","Options":"Nastaven\xED","Or flash this QR code:":"Nebo naskenujte tento QR k\xF3d:","Or start typing...":"Or start typing...","Origin":"Origin","Orthographic camera":"Ortografick\xE1 kamera","Other":"Jin\xFD","Other actions":"Dal\u0161\xED mo\u017Enosti","Other conditions":"Dal\u0161\xED podm\xEDnky","Other lifecycle methods":"Jin\xE9 metody \u017Eivotn\xEDho cyklu","Other reason":"Other reason","Other reason (please specify)":"Jin\xFD d\u016Fvod (pros\xEDm up\u0159esn\u011Bte)","Outdated extension":"Zastaral\xE9 roz\u0161\xED\u0159en\xED","Outline":"Obrys","Outline color":"Barva obrysu","Outline opacity (0-255)":"Okrajov\xE1 pr\u016Fhlednost (0-255)","Outline size (in pixels)":"Velikost obrysu (v pixelech)","Override children configuration":"P\u0159epsat konfiguraci d\u011Bt\xED","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"P\u0159eps\xE1n\xED ID m\u016F\u017Ee m\xEDt ne\u017E\xE1douc\xED d\u016Fsledky, jako je blokov\xE1n\xED mo\u017Enosti p\u0159ipojen\xED k jak\xE9mukoli partnerovi. Nepou\u017E\xEDvejte tuto funkci, pokud opravdu nev\xEDte, co d\u011Bl\xE1te.","Overwrite":"P\u0159epsat","Owned":"Vlastn\u011Bno","Owned by another scene":"Vlastn\u011Bno jinou sc\xE9nou","Owner":"Vlastn\xEDk","Owners":"Majitel\xE9","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P je \u0159e\u0161en\xED s\xEDt\u011B peer-to-peer. Zaji\u0161\u0165uje pouze p\u0159ipojen\xED k jin\xE9mu hr\xE1\u010Di a v\xFDm\u011Bnu zpr\xE1v. \xDAkoly vy\u0161\u0161\xED \xFArovn\u011B, jako je synchronizace hern\xEDho stavu, mus\xEDte implementovat vy. Pou\u017Eijte THNK Framework, pokud hled\xE1te snadn\xE9, v\xFDkonn\xE9 a flexibiln\xED \u0159e\u0161en\xED.","Pack sounds":"Bal\xED\u010Dek zvuk\u016F","Pack type":"Typ balen\xED","Package game files":"Soubory hry bal\xED\u010Dku","Package name (for iOS and Android)":"N\xE1zev bal\xED\u010Dku (pro iOS a Android)","Package the game for iOS, using your Apple Developer account.":"Zabalte hru pro iOS, pomoc\xED va\u0161eho \xFA\u010Dtu Apple Developer.","Packaging":"Balen\xED","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Zabalen\xEDm hry pro syst\xE9m Android vytvo\u0159\xEDte soubor APK, kter\xFD lze nainstalovat do telefon\u016F se syst\xE9mem Android, nebo bal\xED\u010Dek aplikac\xED pro syst\xE9m Android, kter\xFD lze publikovat v Google Play.","Packaging...":"Balen\xED...","Paint":"Malovat","Paint a Level with Tiles":"Malovat \xFArove\u0148 dla\u017Edicemi","Panel sprite":"Zdroj panelu","Panel sprite button":"Tla\u010D\xEDtko postavi\u010Dky panelu","Parameter #{0} :":function(a){return["Parametr #",a("0")," :"]},"Parameter name":"N\xE1zev parametru","Parameters":"Parametry","Parameters allow function users to give data.":"Parametry umo\u017E\u0148uj\xED u\u017Eivatel\u016Fm funkce p\u0159ed\xE1vat data.","Parameters can't have children.":"Parametry nemohou m\xEDt d\u011Bti.","Particle end size (in percents)":"Velikost kone\u010Dn\xE9 \u010D\xE1stice (v procentech)","Particle maximum lifetime (in seconds)":"Maxim\xE1ln\xED \u017Eivotnost \u010D\xE1stice (v sekund\xE1ch)","Particle maximum rotation speed (degrees/second)":"Maxim\xE1ln\xED rychlost ot\xE1\u010Den\xED \u010D\xE1stic (stupn\u011B za sekundu)","Particle minimum lifetime (in seconds)":"Minim\xE1ln\xED \u017Eivotnost \u010D\xE1stic (v sekund\xE1ch)","Particle minimum rotation speed (degrees/second)":"Minim\xE1ln\xED rychlost rotace \u010D\xE1stic (stupn\u011B za sekundu)","Particle start size (in percents)":"Po\u010D\xE1te\u010Dn\xED velikost \u010D\xE1stic (v procentech)","Particle type":"Typ \u010D\xE1stic","Particles end color":"Koncov\xE1 barva \u010D\xE1stic","Particles start color":"Po\u010D\xE1te\u010Dn\xED barva \u010D\xE1stic","Particles start height":"Po\u010D\xE1te\u010Dn\xED v\xFD\u0161ka \u010D\xE1stic","Particles start width":"Po\u010D\xE1te\u010Dn\xED \u0161\xED\u0159ka \u010D\xE1stic","Password":"Heslo","Password cannot be empty":"Heslo nem\u016F\u017Ee b\xFDt pr\xE1zdn\xE9","Paste":"Vlo\u017Eit","Paste action(s)":"Vlo\u017Eit akce","Paste and Match Style":"Vlo\u017Eit a aplikovat styl","Paste condition(s)":"Podm\xEDnky vlo\u017Een\xED","Paste {clipboardObjectName}":function(a){return["Vlo\u017Eit ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["Vlo\u017Eit ",a("clipboardObjectName")," jako Glob\xE1ln\xED Objekt"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["Vlo\u017Eit ",a("clipboardObjectName")," jako Glob\xE1ln\xED Objekt"]},"Paste {clipboardObjectName} inside folder":function(a){return["Vlo\u017Eit ",a("clipboardObjectName")," do slo\u017Eky"]},"Pause":"Pauza","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pozastavte hru (z panelu n\xE1stroj\u016F) nebo stiskn\u011Bte obnovit (na lev\xE9 stran\u011B) pro prohl\xED\u017Een\xED hry","Pay {0} credits":function(a){return["Zapla\u0165te ",a("0")," kredit\u016F"]},"Paypal secure":"Bezpe\u010Dnost PayPal","Peer to peer IP address leak warning/THNK recommendation":"Varov\xE1n\xED \xFAniku IP adresy klienta/THNK doporu\u010Den\xED","Peer to peer data-loss notice":"Upozorn\u011Bn\xED partnera na ztr\xE1tu dat","Permanent":"Trvale","Permanently delete the leaderboard?":"Opravdu chcete trvale odstranit \u017Eeb\u0159\xED\u010Dek?","Permanently delete the project?":"Opravdu chcete trvale odstranit projekt?","Personal license for claim with Gold or Pro subscription":"Osobn\xED licence k \u017E\xE1dosti o \u010Dlenstv\xED v Gold nebo Pro p\u0159edplatn\xE9m","Personal or company website":"Osobn\xED nebo firemn\xED webov\xE9 str\xE1nky","Personal website, itch.io page, etc.":"Osobn\xED webov\xE1 str\xE1nka, str\xE1nka itch.io atd.","Personalize your suggested content":"P\u0159izp\u016Fsobte sv\u016Fj navrhovan\xFD obsah","Perspective camera":"Perspektivn\xED kamera","Pixel size":"Velikost pixelu","Place 3D platforms in a 2D game.":"Um\xEDst\u011Bte 3D platformy ve 2D h\u0159e.","Place 3D platforms in this 2D platformer, creating a path to the end.":"Um\xEDst\u011Bte 3D platformy v tomto 2D plo\u0161inov\xE9m hr\xE1\u010Di a vytvo\u0159te cestu na konec.","Platform default":"V\xFDchoz\xED platforma","Platformer":"Sk\xE1ka\u010Dka","Play":"Spustit","Play a game":"Hr\xE1t hru","Play game":"Hr\xE1t hru","Play section":"Sekce p\u0159ehr\xE1v\xE1n\xED","Played > 10 minutes":"Hr\xE1no > 10 minut","Played > 15 minutes":"Hr\xE1no > 15 minut","Played > 3 minutes":"Hr\xE1no > 3 minuty","Played > 5 minutes":"Hr\xE1no > 5 minut","Played time":"Odehran\xFD \u010Das ","Player":"Hr\xE1\u010D ","Player best entry":"Nejlep\u0161\xED vstup hr\xE1\u010De","Player feedback off":"Hlasov\xE1n\xED hr\xE1\u010D\u016F vypnuto","Player feedback on":"Hlasov\xE1n\xED hr\xE1\u010D\u016F zapnuto","Player name prefix (for auto-generated player names)":"P\u0159edpona jm\xE9na hr\xE1\u010De (pro automaticky generovan\xE1 jm\xE9na hr\xE1\u010D\u016F)","Player services":"Slu\u017Eby pro hr\xE1\u010De","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["Hr\xE1\u010D ",a("0")," zanechal zp\u011Btnou vazbu na ",a("1"),": \"",a("2"),"...\""]},"Players":"Hr\xE1\u010Di","Playground":"H\u0159i\u0161t\u011B","Please <0>backup your game file</0> and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"<0>Z\xE1lohujte sv\u016Fj hern\xED soubor</0> a ulo\u017Ete hru, abyste se ujistili, \u017Ee nic neztrat\xEDte. M\u016F\u017Eete zkusit znovu na\u010D\xEDst tento panel nebo restartovat GDevelop.","Please check your internet connection or try again later.":"Zkontrolujte sv\xE9 p\u0159ipojen\xED k Internetu a zkuste to znovu pozd\u011Bji.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Zkontrolujte pros\xEDm zm\u011Bny online a ujist\u011Bte se, \u017Ee jste si v\u011Bdomi v\u0161ech novinek v t\xE9to verzi, kter\xE9 by vy\u017Eadovaly \xFApravu va\u0161eho projektu.","Please enter a name for your project.":"Zadejte n\xE1zev va\u0161eho projektu.","Please enter a name that is at least one character long and 50 at most.":"Zadejte n\xE1zev, kter\xFD je alespo\u0148 jeden znak dlouh\xFD a m\xE1 maxim\xE1ln\u011B 50 znak\u016F.","Please enter a valid URL, starting with https://":"Zadejte pros\xEDm platnou adresu URL, za\u010D\xEDnaj\xEDc\xED https://","Please enter a valid URL, starting with https://discord":"Zadejte pros\xEDm platnou adresu URL, za\u010D\xEDnaj\xEDc\xED https://discord","Please enter an email address.":"Zadejte e-mailovou adresu.","Please explain your use of GDevelop.":"Vysv\u011Btlete pros\xEDm sv\xE9 pou\u017Eit\xED GDevelop.","Please fill out every field.":"Pros\xEDm, vypl\u0148te v\u0161echna pole.","Please get in touch with us to find a solution.":"Kontaktujte n\xE1s a najd\u011Bte \u0159e\u0161en\xED.","Please log out and log in again to verify your identify, then change your email.":"Odhlaste se a znovu se p\u0159ihlaste, abyste ov\u011B\u0159ili svou toto\u017Enost, a pot\xE9 zm\u011B\u0148te sv\u016Fj e-mail.","Please login to access free samples of the Education plan resources.":"P\u0159ihlaste se pro p\u0159\xEDstup k bezplatn\xFDm vzork\u016Fm zdroj\u016F vzd\u011Bl\xE1vac\xEDho pl\xE1nu.","Please note that your device should be connected on the same network as this computer.":"Vezm\u011Bte pros\xEDm na v\u011Bdom\xED, \u017Ee va\u0161e za\u0159\xEDzen\xED by m\u011Blo b\xFDt p\u0159ipojeno na stejn\xE9 s\xEDti jako tento po\u010D\xEDta\u010D.","Please pick a short username with only alphanumeric characters as well as _ and -":"Zvolte pros\xEDm kr\xE1tk\xE9 u\u017Eivatelsk\xE9 jm\xE9no obsahuj\xEDc\xED pouze alfanumerick\xE9 znaky a znaky _ a -","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Pros\xEDm d\xE1vejte p\u0159ednost pou\u017Eit\xED nov\xE9 akce \"Vynutit hranice kamery\", kter\xE1 je flexibiln\u011Bj\u0161\xED.","Please tell us more":"\u0158ekn\u011Bte n\xE1m pros\xEDm v\xEDc","Please upgrade the editor to the latest version.":"Pros\xEDm, aktualizujte editor na nejnov\u011Bj\u0161\xED verzi.","Please wait":"\u010Cekejte pros\xEDm","Please wait while we scan your project to find a solution.":"Po\u010Dkejte pros\xEDm, ne\u017E naskenujeme v\xE1\u0161 projekt, abychom na\u0161li \u0159e\u0161en\xED.","Please wait...":"\u010Cekejte pros\xEDm...","Point name":"N\xE1zev bodu","Points":"Body","Polygon":"Polygon","Polygon is not convex!":"Mnoho\xFAheln\xEDk nen\xED konvexn\xED!","Polygon with {verticesCount} vertices":function(a){return["Polygon s ",a("verticesCount")," vrcholy"]},"Portrait":"Portr\xE9t","Prefabs (Ready-to-use Objects)":"Prefabs (p\u0159ipraven\xE9 k pou\u017Eit\xED)","Preferences":"Preference","Prefix":"P\u0159edpona","Premium":"Premium","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"P\u0159ipravte svou hru na Facebook okam\u017Eit\xE9 hry, aby mohla b\xFDt hr\xE1na na Facebook Messengeru. GDevelop vytvo\u0159\xED komprimovan\xFD soubor, kter\xFD m\u016F\u017Eete nahr\xE1t na v\xE1\u0161 v\xFDvoj\xE1\u0159sk\xFD \xFA\u010Det Facebooku.","Preparing the leaderboard for your game...":"P\u0159\xEDprava \u017Eeb\u0159\xED\u010Dku pro va\u0161i hru...","Press a shortcut combination...":"Stiskn\u011Bte kombinaci zkratky...","Prevent selection in the editor":"Zabr\xE1nit v\xFDb\u011Bru v editoru","Preview":"N\xE1hled","Preview over wifi":"N\xE1hled p\u0159es wifi","Preview {animationName}":function(a){return["N\xE1hled ",a("animationName")]},"Previews":"N\xE1hledy","Previous page":"P\u0159edchoz\xED str\xE1nka","Private":"Priv\xE1tn\xED","Profile":"Profil","Profiler":"Profiler","Progress bar":"Na\u010D\xEDtac\xED li\u0161ta ","Progress bar color":"Barva na\u010D\xEDtac\xED li\u0161ty ","Progress bar fade in delay and duration will be applied to GDevelop logo.":"Zpo\u017Ed\u011Bn\xED baru pokroku a doba trv\xE1n\xED bude aplikov\xE1na na logo GDevelop.","Progress bar height":"V\xFD\u0161ka baru pr\u016Fb\u011Bhu","Progress bar maximum width":"Maxim\xE1ln\xED \u0161\xED\u0159ka baru pr\u016Fb\u011Bhu","Progress bar minimum width":"Minim\xE1ln\xED \u0161\xED\u0159ka baru pr\u016Fb\u011Bhu","Progress bar width":"\u0160\xED\u0159ka baru pr\u016Fb\u011Bhu","Progress fade in delay (in seconds)":"Zpo\u017Ed\u011Bn\xED zpomalen\xED postupu (v sekund\xE1ch)","Progress fade in duration (in seconds)":"Doba trv\xE1n\xED zpomalen\xED pr\u016Fb\u011Bhu (v sekund\xE1ch)","Project":"Projekt","Project file list":"Seznam soubor\u016F projektu","Project file type":"Typ souboru projektu","Project files":"Soubory projektu","Project icons":"Ikona projektu","Project is opened":"Projekt je otev\u0159en","Project manager":"Spr\xE1vce projekt\u016F","Project name":"N\xE1zev projektu","Project name cannot be empty.":"N\xE1zev projektu nem\u016F\u017Ee b\xFDt pr\xE1zdn\xFD.","Project name changed":"N\xE1zev projektu zm\u011Bn\u011Bn","Project not found":"Projekt nebyl nalezen","Project not saved":"Projekt nebyl ulo\u017Een","Project package names should not begin with com.example":"N\xE1zvy bal\xED\u010Dk\u016F projektu by nem\u011Bly za\u010D\xEDnat com.p\u0159\xEDklad","Project properly saved":"Projekt \u0159\xE1dn\u011B ulo\u017Een","Project properties":"Vlastnosti projektu","Project resources":"Project resources","Project saved":"Projekt byl ulo\u017Een","Project was modified":"Projekt byl upraven","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["Projekt ",a("projectName")," bude smaz\xE1n. Nebudete moci k n\u011Bmu d\xE1le p\u0159istupovat."]},"Projects":"Projekty","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"Projekty ve zru\u0161en\xFDch \xFA\u010Dtech nebudou smaz\xE1ny. V\u0161echny zru\u0161en\xE9 \xFA\u010Dty mohou b\xFDt znovu aktivov\xE1ny po 15 dnech.","Promoting your game to the community":"Propagujte va\u0161i hru do komunity","Promotions + Earn credits":"Akce + Z\xEDskejte kredity","Properties":"Vlastnosti","Properties & Icons":"Vlastnosti a ikony","Properties can't have children.":"Vlastnosti nemohou m\xEDt d\u011Bti.","Properties store data inside behaviors.":"Vlastnosti ukl\xE1daj\xED data uvnit\u0159 chov\xE1n\xED.","Properties store data inside objects.":"Vlastnosti ukl\xE1daj\xED data uvnit\u0159 objekt\u016F.","Property name in events: `{parameterName}`":function(a){return["N\xE1zev vlastnosti v ud\xE1lostech: `",a("parameterName"),"`"]},"Props":"Objekty","Provisioning profiles":"Provisioning profiles","Public":"Ve\u0159ejn\xE9","Public on gd.games":"Ve\u0159ejn\xE9 na gd.games","Publish":"Publikovat","Publish game":"Publikovat hru","Publish game on gd.games":"Publikovat hru na gd.games","Publish new version":"Publikovat novou verzi","Publish on gd.games":"Publikovat na gd.games","Publish on gd.games to let players try your game":"Publikujte na gd.games, abyste umo\u017Enili hr\xE1\u010D\u016Fm vyzkou\u0161et va\u0161i hru","Publish this build on gd.games":"Publikovat tuto sestavu na gd.games","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more</0>":"Publikujte na Android, iOS, odemkn\u011Bte v\xEDce cloudov\xFDch projekt\u016F, \u017Eeb\u0159\xED\u010Dky, funkce spolupr\xE1ce a dal\u0161\xED online slu\u017Eby. <0>Zjistit v\xEDce</0>","Publisher name":"Jm\xE9no vydavatele","Publishing on gd.games":"Publikov\xE1n\xED na gd.games","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"Publikov\xE1n\xED na gd.games, hern\xED platform\u011B GDevelop. Hry mohou b\xFDt hr\xE1ny z jak\xE9hokoli za\u0159\xEDzen\xED.","Purchase":"Zakoupit","Purchase Spine":"Zakoupit Spine","Purchase credits":"Zakoupit kredity","Purchase seats":"Zakoupit m\xEDsta","Purchase the Education subscription":"Zakoupit p\u0159edplatn\xE9 pro vzd\u011Bl\xE1v\xE1n\xED","Purchase with {usageCreditPrice} credits":function(a){return["Zakoupit za ",a("usageCreditPrice")," kredit\u016F"]},"Purchase {0}":function(a){return["Zakoupit ",a("0")]},"Puzzle":"Puzzle","Quadrilateral":"\u010Cty\u0159\xFAheln\xEDk","Quick Customization settings":"Nastaven\xED rychl\xE9ho p\u0159izp\u016Fsoben\xED","Quick Customization: Behavior properties":"Rychl\xE9 p\u0159izp\u016Fsoben\xED: Vlastnosti chov\xE1n\xED","Quit tutorial":"Ukon\u010Dit tutori\xE1l","R;G;B, like 100;200;180":"R;G;B, jako 100;200;180","RPG":"RPG","Racing":"Z\xE1vodn\xED","Radius":"R\xE1dius","Radius of the emitter":"Polom\u011Br vyza\u0159ov\xE1n\xED","Rank this comment as bad":"Ohodno\u0165te tento koment\xE1\u0159 jako \u0161patn\xFD","Rank this comment as good":"Ohodno\u0165te tento koment\xE1\u0159 jako dobr\xFD","Rank this comment as great":"Ohodno\u0165te tento koment\xE1\u0159 jako skv\u011Bl\xFD","Re-install":"P\u0159einstalovat","React to lights":"Reakce na sv\u011Btla","Read":"\u010C\xEDst","Read & Write":"\u010C\xEDst a ps\xE1t","Read only":"Pouze pro \u010Dten\xED","Read the doc":"P\u0159e\u010D\xEDst dokumentaci","Read the wiki page for more info about the dataloss mode.":"P\u0159e\u010Dt\u011Bte si str\xE1nku wiki pro v\xEDce informac\xED o bezztr\xE1tov\xE9m re\u017Eimu.","Read tutorial":"\u010C\xEDst tutori\xE1l","Ready-made games":"Hotov\xE9 hry","Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum</0><1>Poster with GDevelop's core concepts to use in your classroom</1><2>\u201CGame Development as an Educational wonder\u201D PDF</2>":"Obdr\u017E\xEDte kopii v\xFDukov\xFDch materi\xE1l\u016F GDevelop:<0>\xDAryvek z na\u0161eho p\u0159edp\u0159ipraven\xE9ho u\u010Debn\xEDho pl\xE1nu</0><1>Pohlednice s hlavn\xEDmi koncepty GDevelop k pou\u017Eit\xED ve va\u0161\xED t\u0159\xEDd\u011B</1><2>\u201EV\xFDvoj her jako vzd\u011Bl\xE1vac\xED z\xE1zrak\u201C PDF</2>","Receive weekly stats about your game by email":"Dost\xE1vejte t\xFDdenn\xED statistiky o va\u0161\xED h\u0159e e-mailem","Recharge your account to purchase this item.":"Doplnit sv\u016Fj \xFA\u010Det pro zakoupen\xED t\xE9to polo\u017Eky.","Recommendations":"Doporu\u010Den\xED","Recommended":"Doporu\u010Deno","Recommended for you":"Doporu\u010Deno v\xE1m","Recovering older version...":"Obnovoven\xED star\u0161\xED verze...","Red and Green heroes running side by side carrying their diamonds":"\u010Cerven\xED a zelen\xED hrdinov\xE9 b\u011B\u017E\xEDc\xED bok po boku nesouc\xED sv\xE9 diamanty","Red hero sharing knowledge with pink cloud students":"\u010Cerven\xFD hrdina sd\xEDl\xED v\u011Bdomosti s \u017E\xE1ky r\u016F\u017Eov\xE9 cloud","Red hero taking care of their diamond":"\u010Cerven\xFD hrdina se star\xE1 o sv\u016Fj diamant","Reddit":"Reddit","Redeem":"Uplatnit","Redeem a code":"Uplatnit k\xF3d","Redemption code":"K\xF3d pro uplatn\u011Bn\xED","Redo":"Znovu","Redo the last changes":"Vr\xE1tit posledn\xED zm\u011Bny","Redo the survey":"Odpov\u011Bd\u011Bt na pr\u016Fzkum","Refine your search with more specific keywords.":"Upravte sv\u016Fj vyhled\xE1v\xE1n\xED pomoc\xED konkr\xE9tn\u011Bj\u0161\xEDch kl\xED\u010Dov\xFDch slov.","Refresh":"Obnovit","Refresh dashboard":"Obnovit informa\u010Dn\xED panel","Refresh games":"Obnovit hry","Register or publish your game first to see its exports.":"Nejprve zaregistrujte nebo publikujte svou hru, abyste vid\u011Bli jej\xED exporty.","Register the project":"Registrovat projekt","Related expression and condition":"Souvisej\xEDc\xED v\xFDraz a podm\xEDnka","Relational operator":"Porovn\xE1vac\xED znam\xE9nko","Remember that your access to this resource is exclusive to your account.":"Pamatujte, \u017Ee v\xE1\u0161 p\u0159\xEDstup k tomuto zdroji je exkluzivn\xED pro v\xE1\u0161 \xFA\u010Det.","Remix a game in 2 minutes":"Remixujte hru za 2 minuty","Remix an existing game":"P\u0159epracovat existuj\xEDc\xED hru","Remove":"Odstranit","Remove behavior":"Odstranit chov\xE1n\xED","Remove certificate":"Odstranit certifik\xE1t","Remove collaborator":"Odstranit spolupracovn\xEDka","Remove entry":"Odstranit polo\u017Eku","Remove folder and object":"Odstranit slo\u017Eku a objekt","Remove folder and objects":"Odstranit slo\u017Eku a objekty","Remove from list":"Odstranit ze seznamu","Remove function":"Odstranit funkci","Remove group":"Odebrat skupinu","Remove object":"Odebrat objekt","Remove objects":"Odstranit objekty","Remove objects from the scene list":"Odstranit objekty ze seznamu sc\xE9n","Remove project from list":"Odstranit projekt ze seznamu","Remove resources with invalid path":"Odstranit zdroje s neplatnou cestou","Remove shortcut":"Odstranit zkratku","Remove the Long Description":"Odstranit dlouh\xFD popis","Remove the animation":"Odstranit animaci","Remove the sprite":"Odstranit sprit","Remove this Auth Key":"Odstranit tento kl\xED\u010D pro autorizaci","Remove this certificate":"Odstranit tento certifik\xE1t","Remove this certificate?":"Odstranit tento certifik\xE1t?","Remove unlimited":"Odstranit neomezen\xE9","Remove unused...":"Odstranit nevyu\u017Eit\xE9...","Rename":"P\u0159ejmenovat","Rendering type":"Typ renderov\xE1n\xED","Repeat <0>{0}</0> times:":function(a){return["Opakovat <0>",a("0"),"</0> kr\xE1t:"]},"Repeat borders and center textures (instead of stretching them)":"Opakovat ohrani\u010Den\xED a st\u0159edov\xE9 textury (m\xEDsto jejich roztahov\xE1n\xED)","Repeat for each instance of<0>{0}</0>:":function(a){return["Opakovat pro ka\u017Edou instanci <0>",a("0"),"</0>:"]},"Repeat these:":"Opakovat:","Replace":"Nahradit","Replace existing extension":"Nahradit st\xE1vaj\xEDc\xED roz\u0161\xED\u0159en\xED","Replay":"P\u0159ehr\xE1t znovu","Report a wrong translation":"Nahl\xE1sit \u0161patn\xFD p\u0159eklad","Report an issue":"Nahl\xE1sit probl\xE9m","Report anyway":"Nahl\xE1sit stejnak","Report this comment as abusive, harmful or spam":"Nahl\xE1sit tento koment\xE1\u0159 jako ur\xE1\u017Eliv\xFD, \u0161kodliv\xFD nebo spam","Required behavior":"Po\u017Eadovan\xE9 chov\xE1n\xED","Reset":"Resetovat","Reset Debugger layout":"Obnovit rozvr\u017Een\xED Debuggeru","Reset Extension Editor layout":"Resetovat rozlo\u017Een\xED editoru roz\u0161\xED\u0159en\xED","Reset Resource Editor layout":"Resetovat rozlo\u017Een\xED editoru zdroj\u016F","Reset Scene Editor layout":"Resetovat rozlo\u017Een\xED editoru sc\xE9n","Reset all shortcuts to default":"Obnovit v\u0161echny zkratky na v\xFDchoz\xED","Reset and hide children configuration":"Resetovat a skr\xFDt konfiguraci d\u011Bt\xED","Reset hidden announcements":"Obnovit skryt\xE1 ozn\xE1men\xED","Reset hidden embedded explanations":"Obnovit skryt\xE1 vlo\u017Een\xE1 vysv\u011Btlen\xED","Reset hidden embedded tutorials":"Obnovit skryt\xE9 vlo\u017Een\xE9 n\xE1vody","Reset leaderboard":"Resetovat \u017Eeb\u0159\xED\u010Dek","Reset leaderboard {0}":function(a){return["Resetovat \u017Eeb\u0159\xED\u010Dek ",a("0")]},"Reset password":"Obnovit heslo","Reset requested the {0} . Please wait a few minutes...":function(a){return["Obnoven\xED po\u017Eadovan\xE9ho ",a("0")," . Po\u010Dkejte pros\xEDm n\u011Bkolik minut..."]},"Reset to automatic collision mask":"Resetovat na automatickou kolizn\xED masku","Reset to default":"Obnovit v\xFDchoz\xED","Reset your password":"Obnovit heslo","Resizable button with text customization.":"P\u0159izp\u016Fsobiteln\xFD tla\u010D\xEDtko s mo\u017Enost\xED zm\u011Bny velikosti.","Resolution and rendering":"Rozli\u0161en\xED a vykreslov\xE1n\xED","Resource (JavaScript only)":"Zdroje (pouze JavaScript)","Resource URL":"URL zdroje","Resource bar (continuous)":"Zdroje (nep\u0159etr\u017Eit\xE9)","Resource bar (separated units)":"Zdroje (odd\u011Blen\xE9 jednotky)","Resource file path copied to clipboard":"Cesta k souboru zdroje byla zkop\xEDrov\xE1na do schr\xE1nky","Resource name":"N\xE1zev prost\u0159edku","Resource type":"Typ zdroje","Resource(s) URL(s) (one per line)":"URL zdroj\u016F (jeden na \u0159\xE1dek)","Resources":"Zdroje","Resources (any kind)":"Zdroje (jak\xE9koliv)","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Zdroje jsou automaticky p\u0159id\xE1v\xE1ny do va\u0161eho projektu, kdykoli p\u0159id\xE1te obr\xE1zek, p\xEDsmo nebo video pro objekt nebo p\u0159i v\xFDb\u011Bru zvukov\xE9ho souboru v ud\xE1lostech. Vyberte zdroj pro zobrazen\xED jeho vlastnost\xED.","Restart":"Restartovat","Restart the Tutorial":"Restartovat tutori\xE1l","Restart tutorial":"Restartovat tutori\xE1l","Restarting the preview from scratch is required":"Je vy\u017Eadov\xE1no restartov\xE1n\xED n\xE1hledu","Restore a previous purchase":"Obnovit p\u0159edchoz\xED n\xE1kup","Restore accounts":"Obnovit \xFA\u010Dty","Restore this version":"Obnovit tuto verzi","Retry":"Znovu","Rework the game":"P\u0159ed\u011Blat hru","Right (secondary)":"Prav\xE9 (druh\xE9)","Right bound":"Prav\xFD okraj","Right bound should be greater than left bound":"Prav\xFD okraj by m\u011Bl b\xFDt v\u011Bt\u0161\xED ne\u017E lev\xFD okraj","Right face":"Prav\xE1 stran\u011B","Right margin":"Prav\xE9 odsazen\xED","Right-click for more events":"Klikn\u011Bte prav\xFDm tla\u010D\xEDtkem pro v\xEDce ud\xE1lost\xED","Right-click for quick menu":"Klikn\u011Bte prav\xFDm tla\u010D\xEDtkem pro rychlou nab\xEDdku","Room: {0}":function(a){return["M\xEDstnost: ",a("0")]},"Rooms":"M\xEDstnosti","Root folder":"Hlavn\xED slo\u017Eka","Rotation":"Rotace","Rotation (X)":"Rotace (X)","Rotation (Y)":"Rotace (Y)","Rotation (Z)":"Rotace (Z)","Round pixels when rendering, useful for pixel perfect games.":"Zaokrouhlit pixely p\u0159i vykreslen\xED, u\u017Eite\u010Dn\xE9 pro perfektn\xED pixelov\xE9 hry.","Round to X decimal point":"Zaokrouhlit na X desetinn\xFD bod","Run a preview":"Spustit n\xE1hled","Run a preview (with loading & branding)":"Spustit n\xE1hled (s na\u010D\xEDt\xE1n\xEDm a brandingem)","Run a preview and you will be able to inspect it with the debugger.":"Spus\u0165te n\xE1hled a budete jej moci prohl\xE9dnout pomoc\xED lad\u011Bn\xED.","Run on this computer":"Spustit na tomto po\u010D\xEDta\u010Di","Save":"Ulo\u017Eit","Save Project":"Ulo\u017Eit projekt","Save and continue":"Ulo\u017Eit a pokra\u010Dovat","Save as main version":"Ulo\u017Eit jako hlavn\xED verzi","Save as...":"Ulo\u017Eit jako...","Save in the \"Downloads\" folder":"Ulo\u017Eit do slo\u017Eky \"Stahov\xE1n\xED\"","Save project":"Ulo\u017Eit projekt","Save project as":"Ulo\u017Eit projekt jako","Save project as...":"Ulo\u017Eit projekt jako...","Save your changes or close the external editor to continue.":"Ulo\u017Ete sv\xE9 zm\u011Bny nebo zav\u0159ete extern\xED editor pro pokra\u010Dov\xE1n\xED.","Save your game":"Ulo\u017Eit hru","Save your project":"Ulo\u017Eit projekt","Save your project before using the version history.":"Ulo\u017Ete sv\u016Fj projekt p\u0159ed pou\u017Eit\xEDm historie verz\xED.","Saving project":"Ukl\xE1d\xE1 se projekt","Saving...":"Ukl\xE1d\xE1n\xED...","Scale mode (also called \"Sampling\")":"Re\u017Eim m\u011B\u0159\xEDtka (naz\xFDvan\xFD tak\xE9 \"vzorkov\xE1n\xED\")","Scaling factor":"M\u011B\u0159ic\xED faktor","Scaling factor to apply to the default dimensions":"Faktor m\u011B\u0159\xEDtka pro pou\u017Eit\xED s v\xFDchoz\xEDmi rozm\u011Bry","Scan in the project folder for...":"Skenovat ve slo\u017Ece projektu pro...","Scan missing animations":"Naskenujte chyb\u011Bj\xEDc\xED animace","Scene":"Sc\xE9na","Scene Groups":"Skupiny sc\xE9n","Scene Objects":"Objekty sc\xE9ny","Scene background color":"Barva poz\xE1d\xED sc\xE9ny","Scene editor":"Editor sc\xE9n","Scene events":"Ud\xE1losti sc\xE9ny","Scene groups":"Skupiny sc\xE9n","Scene name":"N\xE1zev sc\xE9ny","Scene name (text)":"N\xE1zev sc\xE9ny (text)","Scene objects":"Objekty sc\xE9ny","Scene properties":"Vlastnosti sc\xE9ny","Scene variable":"Prom\u011Bnn\xE1 sc\xE9ny","Scene variable (deprecated)":"Prom\u011Bnn\xE1 sc\xE9ny (deprecated)","Scene variables":"Prom\u011Bnn\xE9 sc\xE9ny","Scenes":"Sc\xE9ny","Scope":"Rozsah","Score":"Sk\xF3re","Score column settings":"Nastaven\xED sloupce pro sk\xF3re","Score display":"Zobrazen\xED sk\xF3re","Score multiplier":"N\xE1sobitel sk\xF3re","Scores sort order":"Po\u0159ad\xED sk\xF3re","Scroll":"Srolovat","Search":"Hledat","Search GDevelop wiki":"Hledat GDevelop wiki","Search and replace in parameters":"Vyhledat a nahradit v parametrech","Search assets":"Hledat podklady","Search behaviors":"Hledat chov\xE1n\xED","Search by name":"Hledat podle n\xE1zvu","Search examples":"Hledat p\u0159\xEDklady","Search extensions":"Hledat roz\u0161\xED\u0159en\xED","Search for New Extensions":"Hledat nov\xE1 roz\u0161\xED\u0159en\xED","Search for new actions in extensions":"Hledat nov\xE9 akce v roz\u0161\xED\u0159en\xEDch","Search for new conditions in extensions":"Hledat nov\xE9 podm\xEDnky v roz\u0161\xED\u0159en\xEDch","Search functions":"Vyhled\xE1vac\xED funkce","Search in event sentences":"Hledat ve v\u011Bt\xE1ch ud\xE1lost\xED","Search in events":"Vyhledat v ud\xE1lostech","Search in project":"Hledat v projektu","Search in:":"Hledat v:","Search instances":"Hledat instance","Search object groups":"Hledat skupiny objekt\u016F","Search objects":"Hledat objekty","Search objects or actions":"Hledat objekty nebo akce","Search objects or conditions":"Hledat objekty nebo podm\xEDnky","Search panel":"Panel pro vyhled\xE1v\xE1n\xED","Search properties":"Hledat vlastnosti","Search resources":"Hledat zdroje","Search results":"V\xFDsledky vyhled\xE1v\xE1n\xED","Search the shop":"Hledat v obchod\u011B","Search variables":"Hledat prom\u011Bnn\xE9","Search {searchPlaceholderObjectName} actions":function(a){return["Hledat akce ",a("searchPlaceholderObjectName")]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Hledat podm\xEDnky ",a("searchPlaceholderObjectName")]},"Search/import extensions":"Hledat/importovat roz\u0161\xED\u0159en\xED","Seats":"M\xEDsta","Seats available:":"Dostupn\xE1 m\xEDsta:","Section name":"N\xE1zev sekce","Secure Checkout:":"Bezpe\u010Dn\xE9 placen\xED:","See Marketing Boosts":"Zobrazit Marketing Boosts","See all":"Zobrazit v\u0161e","See all exports":"Zobrazit v\u0161echny exporty","See all in the game dashboard":"Zobrazit v\u0161e v hern\xEDm panelu","See all projects":"Zobrazit v\u0161echny projekty","See all release notes":"Zobrazit v\u0161echny pozn\xE1mky k vyd\xE1n\xED","See all the release notes":"Zobrazit v\u0161echny pozn\xE1mky k vyd\xE1n\xED","See more":"Zobrazit v\xEDce","See plans":"Zobrazit pl\xE1ny","See projects":"Zobrazit projekty","See resources":"Zobrazit zdroje","See the releases notes online":"Zobrazit pozn\xE1mky o vyd\xE1n\xED online","See this bundle":"Zobrazit tento bal\xED\u010Dek","See yearly subs":"Zobrazit ro\u010Dn\xED p\u0159edplatn\xE9","Select All":"Vybrat v\u0161e","Select a game":"Vyberte hru","Select a genre":"Vyberte \u017E\xE1nr","Select a key":"Vyberte kl\xE1vesu","Select a layer":"Vyberte vrstvu","Select a mouse button":"Vyberte tla\u010D\xEDtko my\u0161i","Select a scene":"Vyberte sc\xE9nu","Select a thumbnail":"Vyberte miniaturu","Select a value":"Vyberte hodnotu","Select all active":"Vybrat v\u0161e aktivn\xED","Select an animation":"Vyberte animaci","Select an author":"Vyberte autora","Select an effect":"Vyberte efekt","Select an effect property":"Vyberte vlastnost efektu","Select an external layout":"Vyberte extern\xED rozlo\u017Een\xED","Select an image":"Vybrat obr\xE1zek","Select an owner":"Vyberte vlastn\xEDka","Select instances on scene ({instanceCountOnScene})":function(a){return["Vyberte instance na sc\xE9n\u011B (",a("instanceCountOnScene"),")"]},"Select log groups to display":"Vyberte skupiny protokol\u016F k zobrazen\xED","Select resource":"Select resource","Select the controls that apply:":"Vyberte pou\u017Eiteln\xE9 ovl\xE1d\xE1n\xED:","Select the leaderboard from a list":"Vyberte \u017Eeb\u0159\xED\u010Dek ze seznamu","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Vyberte u\u017Eivatelsk\xE1 jm\xE9na autor\u016F tohoto projektu. Budou zobrazeny v zvolen\xE9m po\u0159ad\xED, pokud tuto hru publikujete jako p\u0159\xEDklad nebo v komunit\u011B.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Vyberte u\u017Eivatelsk\xE1 jm\xE9na p\u0159isp\u011Bvatel\u016F k t\xE9to \u0161ablon\u011B. Budou zobrazena v po\u0159ad\xED, ve kter\xE9m byla vybr\xE1na. Nevid\xEDte sv\xE9 jm\xE9no? P\u0159ejd\u011Bte do sekce Profil a vytvo\u0159te si \xFA\u010Det!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Vyberte u\u017Eivatelsk\xE1 jm\xE9na vlastn\xEDk\u016F tohoto projektu, abyste jim umo\u017Enili spravovat sestaven\xED t\xE9to hry. M\u011Bjte na pam\u011Bti, \u017Ee vlastn\xEDci mohou zru\u0161it va\u0161e vlastnictv\xED.","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"Vyberte a\u017E 3 \u017E\xE1nry, aby byla hra viditeln\xE1 na str\xE1nk\xE1ch kategori\xED gd.games!","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"Vybran\xE9 instance budou p\u0159esunuty do nov\xE9ho vlastn\xEDho objektu.","Selected instances will be moved to a new external layout.":"Vybran\xE9 instance budou p\u0159esunuty do nov\xE9 extern\xED \u0161ablony.","Send":"Odeslat","Send a new form":"Odeslat nov\xFD formul\xE1\u0159","Send crash reports during previews to GDevelop":"Odeslat zpr\xE1vy o p\xE1dech b\u011Bhem n\xE1hled\u016F do GDevelop","Send feedback":"Send feedback","Send it again":"Znovu odeslat","Send the Auth Key":"Poslat kl\xED\u010D pro autorizaci","Send the question":"Odeslat ot\xE1zku","Send to back":"Poslat dozadu","Sentence in Events Sheet":"V\u011Bta v listu ud\xE1lost\xED","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"V\u011Bta na seznamu ud\xE1lost\xED (automaticky se p\u0159id\xE1v\xE1 \"of _PARAM0_\")","Serial: {0}":function(a){return["S\xE9riov\xE9 \u010D\xEDslo: ",a("0")]},"Service seems to be unavailable, please try again later.":"Slu\u017Eba se zd\xE1 b\xFDt nedostupn\xE1, zkuste to pros\xEDm pozd\u011Bji.","Sessions":"Sezen\xED","Set as default":"Nastavit jako v\xFDchoz\xED","Set as global":"Nastavit jako glob\xE1ln\xED","Set as global group":"Nastavit jako glob\xE1ln\xED skupinu","Set as global object":"Nastavit jako glob\xE1ln\xED objekt","Set as start scene":"Nastavit jako po\u010D\xE1te\u010Dn\xED sc\xE9nu","Set shortcut":"Nastavit z\xE1stupce","Set to false":"Nastavit jako nepravda","Set to true":"Nastavit jako pravda","Set to unlimited":"Nastavit na neomezen\xE9","Set up new leaderboards for this game":"Nastavit nov\xE9 \u017Eeb\u0159\xED\u010Dky pro tuto hru","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Nastaven\xED minim\xE1ln\xEDho po\u010Dtu FPS pod 20 v\xFDrazn\u011B zv\xFD\u0161\xED \u010Das, kter\xFD je povolen mezi simulac\xED dvou sn\xEDmk\u016F hry. V p\u0159\xEDpad\u011B n\xE1hl\xE9ho zpomalen\xED nebo na pomal\xFDch po\u010D\xEDta\u010D\xEDch to m\u016F\u017Ee zp\u016Fsobit chybn\xE9 chov\xE1n\xED, nap\u0159\xEDklad objekty proch\xE1zej\xEDc\xED zd\xED. Zva\u017Ete nastaven\xED 20 jako minim\xE1ln\xEDho FPS.","Settings":"Nastaven\xED","Setup grid":"Nastavit m\u0159\xED\u017Eku","Shadow":"St\xEDn","Share":"Sd\xEDlet","Share dialog":"Dialog pro sd\xEDlen\xED","Share same collision masks for all animations":"Sd\xEDlet stejn\xE9 kolizn\xED masky pro v\u0161echny animace","Share same collision masks for all sprites of this animation":"Sd\xEDlet stejn\xE9 kolizn\xED masky pro v\u0161echny sprity z animac\xED","Share same points for all animations":"Sd\xEDlet stejn\xE9 body pro v\u0161echny animace","Share same points for all sprites of this animation":"Sd\xEDlet stejn\xE9 body pro v\u0161echny sprity t\xE9to animace","Share your game":"Sd\xEDlejte svoji hru","Share your game on gd.games and collect players feedback about your game.":"Sd\xEDlejte svou hru na gd.games a sb\xEDrejte zp\u011Btnou vazbu od hr\xE1\u010D\u016F o sv\xE9 h\u0159e.","Share your game with your friends or teammates.":"Sd\xEDlejte svou hru se sv\xFDmi p\u0159\xE1teli nebo spoluhr\xE1\u010Di.","Sharing online":"Sd\xEDlen\xED online","Sharing the final file with the client":"Sd\xEDlen\xED fin\xE1ln\xEDho souboru s klientem","Shooter":"St\u0159\xEDle\u010Dka","Shop":"Obchod","Shop section":"Sekce obchodu","Short":"Kr\xE1tk\xFD","Short description":"Kr\xE1tk\xFD popis","Short label":"Kr\xE1tk\xE1 etiketa","Should finish soon.":"M\u011Bl by brzy skon\u010Dit.","Show":"Zobrazit","Show \"Ask AI\" button in the title bar":"Zobrazit tla\u010D\xEDtko \"Zeptejte se AI\" v panelu s n\xE1zvem","Show Home":"Zobrazit domov","Show Mask":"Zobrazit masku","Show Project Manager":"Zobrazit spr\xE1vce projektu","Show Properties Names":"Zobrazit n\xE1zvy vlastnost\xED","Show a warning on deprecated actions and conditions":"Zobrazit varov\xE1n\xED u zastaral\xFDch akc\xED a podm\xEDnek","Show advanced import options":"Zobrazit pokro\u010Dil\xE9 mo\u017Enosti","Show all feedbacks":"Zobrazit v\u0161echny zp\u011Btn\xE9 vazby","Show button to load guided lesson from file and test it":"Zobrazit tla\u010D\xEDtko pro na\u010Dten\xED veden\xE9 lekce z souboru a jej\xED testov\xE1n\xED","Show community (non reviewed) extensions in the list of extensions":"Zobrazit roz\u0161\xED\u0159en\xED komunity (ne p\u0159ezkouman\xE9) v seznamu roz\u0161\xED\u0159en\xED","Show community behaviors (not officially reviewed)":"Zobrazit chov\xE1n\xED komunity (ofici\xE1ln\u011B nep\u0159ezkoum\xE1no)","Show community extensions (not officially reviewed)":"Zobrazit roz\u0161\xED\u0159en\xED komunity (nebylo ofici\xE1ln\u011B p\u0159ezkoum\xE1no)","Show deprecated behaviors (prefer not to use anymore)":"Zobrazit zastaral\xE9 chov\xE1n\xED (rad\u011Bji ji\u017E nepou\u017E\xEDvat)","Show deprecated options":"Zobrazit zastaral\xE9 mo\u017Enosti","Show details":"Zobrazit podrobnosti","Show grid":"Zobrazit m\u0159\xED\u017Eku","Show in local folder":"Zobrazit v m\xEDstn\xED slo\u017Ece","Show internal":"Zobrazit intern\xED","Show layer":"Zobrazit vrstvu","Show less":"Zobrazit m\xE9n\u011B","Show lifecycle functions (advanced)":"Zobrazit funkce \u017Eivotn\xEDho cyklu (pokro\u010Dil\xE9)","Show live assets":"Zobrazit \u017Eiv\xE9 prost\u0159edky","Show more":"Zobrazit v\xEDce","Show next assets":"Zobrazit dal\u0161\xED prost\u0159edky","Show objects in 3D in the scene editor":"Zobrazit objekty ve 3D v editoru sc\xE9ny","Show older":"Zobrazit star\u0161\xED","Show other lifecycle functions (advanced)":"Zobrazit ostatn\xED funkce \u017Eivotn\xEDho cyklu (pokro\u010Dil\xE9)","Show previous assets":"Zobrazit p\u0159edchoz\xED prost\u0159edky","Show progress bar":"Zobrazit ukazatel pr\u016Fb\u011Bhu","Show staging assets":"Zobrazit stagingov\xE9 prost\u0159edky","Show unread feedback only":"Zobrazit pouze nep\u0159e\u010Dtenou zp\u011Btnou vazbu","Show version history":"Zobrazit historii verz\xED","Show/Hide instance properties":"Zobrazit/Skr\xFDt vlastnosti instance","Showcase":"Uk\xE1zka","Showing {0} of {resultsCount}":function(a){return["Zobrazuji ",a("0")," z ",a("resultsCount")]},"Side view":"Bo\u010Dn\xED pohled","Sign up":"Zaregistrovat se","Signing Credentials":"Podeps\xE1n\xED certifik\xE1t\u016F","Signing options":"Mo\u017Enosti podpisu","Simple":"Jednoduch\xFD","Simulation":"Simulace","Single commercial use license for claim with Gold or Pro subscription":"Jednor\xE1zov\xE1 licence pro komer\u010Dn\xED pou\u017Eit\xED s Gold nebo Pro p\u0159edplatn\xFDm","Single file (default)":"Jeden soubor (v\xFDchoz\xED)","Size":"Velikost","Size:":"Velikost:","Skip and create from scratch":"P\u0159esko\u010Dit a vytvo\u0159it od za\u010D\xE1tku","Skip the update":"P\u0159esko\u010Dit aktualizaci","Slider":"Sn\xEDma\u010D","Socials":"Soci\xE1ln\xED s\xEDt\u011B","Some code experience":"N\u011Bjak\xE1 zku\u0161enost s k\xF3dem","Some icons could not be generated.":"N\u011Bkter\xE9 ikony nebyly vytvo\u0159eny.","Some no-code experience":"N\u011Bjak\xE1 bezk\xF3dov\xE1 zku\u0161enost","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Something went wrong":"N\u011Bco se pokazilo","Something went wrong while swapping the asset. Please try again.":"P\u0159i v\xFDm\u011Bn\u011B prost\u0159edku do\u0161lo k chyb\u011B. Zkuste to pros\xEDm znovu.","Something went wrong while syncing your Discord username. Please try again later.":"P\u0159i synchronizaci va\u0161eho u\u017Eivatelsk\xE9ho jm\xE9na Discord do\u0161lo k chyb\u011B. Zkuste to pros\xEDm znovu pozd\u011Bji.","Something wrong happened :(":"N\u011Bco se pokazilo :(","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"P\u0159i \u017E\xE1dosti o bal\xED\u010Dek prost\u0159edk\u016F do\u0161lo k chyb\u011B. Zkontrolujte p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji.","Sorry":"Omlouv\xE1me se","Sort by most recent":"Se\u0159adit podle nejnov\u011Bj\u0161\xEDch","Sort order":"\u0158azen\xED","Sound":"Zvuk","Sounds and musics":"Zvuky a hudby","Source file":"Zdrojov\xFD soubor","Specific game mechanics":"Specifick\xE9 hern\xED mechaniky","Speech":"Mluva","Sphere":"Koule","Spine Json":"Spine json","Spine animation name":"N\xE1zev animace Spine","Spine json resource":"Spine json zdroj","Sport":"Sport","Spray cone angle (in degrees)":"\xDAhel ku\u017Eele spreje (ve stupn\xEDch)","Sprite":"Sprite","Start":"Za\u010D\xEDt","Start Network Preview (Preview over WiFi/LAN)":"Spustit n\xE1hled s\xEDt\u011B (n\xE1hled p\u0159es WiFi/LAN)","Start Preview and Debugger":"Spustit n\xE1hled a debugger","Start a new chat":"Zah\xE1jit nov\xFD chat","Start a new game from this project":"Za\u010D\xEDt novou hru z tohoto projektu","Start a preview to generate a thumbnail!":"Spus\u0165te n\xE1hled, abyste vygenerovali miniaturu!","Start all previews from external layout {0}":function(a){return["Spustit v\u0161echny n\xE1hledy z extern\xEDho rozlo\u017Een\xED ",a("0")]},"Start all previews from scene {0}":function(a){return["Spustit v\u0161echny n\xE1hledy ze sc\xE9ny ",a("0")]},"Start build with credits":"Zah\xE1jit sestaven\xED s kredity","Start by adding a new behavior.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9ho chov\xE1n\xED.","Start by adding a new external layout.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9 extern\xED \u0161ablony.","Start by adding a new function.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9 funkce.","Start by adding a new group.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9 skupiny.","Start by adding a new object.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9ho objektu.","Start by adding a new scene.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9 sc\xE9ny.","Start by adding new external events.":"Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xFDch extern\xEDch ud\xE1lost\xED.","Start by creating their accounts":"Za\u010Dn\u011Bte vytvo\u0159en\xEDm jejich \xFA\u010Dt\u016F","Start from a template":"Za\u010Dn\u011Bte podle \u0161ablony","Start learning":"Za\u010Dn\u011Bte se u\u010Dit","Start next chapter":"Za\u010D\xEDt dal\u0161\xED kapitolu","Start opacity (0-255)":"Po\u010D\xE1te\u010Dn\xED pr\u016Fhlednost (0-255)","Start preview with diagnostic report":"Za\u010D\xEDt n\xE1hled s diagnostickou zpr\xE1vou","Start profiling":"Zah\xE1jit profilov\xE1n\xED","Start profiling and then stop it after a few seconds to see the results.":"Zahajte profilov\xE1n\xED a pot\xE9 ho po n\u011Bkolika sekund\xE1ch zastavte, abyste vid\u011Bli v\xFDsledky.","Start the survey!":"Spustit pr\u016Fzkum!","Start typing a command or searching something...":"Za\u010Dn\u011Bte ps\xE1t p\u0159\xEDkaz nebo n\u011Bco hledat...","Start typing a username":"Za\u010Dn\u011Bte ps\xE1t u\u017Eivatelsk\xE9 jm\xE9no","Start your game":"Za\u010Dn\u011Bte svou hru","Starting engine":"Spou\u0161t\xED se motor","Static":"Statick\xE9","Stay there":"Z\u016Fsta\u0148te tam","Stop music and sounds at the beginning of this scene":"Zastavit hudbu a zvuky na za\u010D\xE1tku t\xE9to sc\xE9ny","Stop profiling":"Zastavit profilov\xE1n\xED","Store password":"Ulo\u017Eit heslo","Story-Rich":"Bohat\xFD na p\u0159\xEDb\u011Bhy","Strategy":"Strategie","String":"\u0158et\u011Bzec","String (text)":"\u0158\u011Bt\u011Bzec (text)","String from a list of options (text)":"\u0158et\u011Bzec ze seznamu mo\u017Enost\xED (text)","Stripe secure":"Bezpe\u010Dnost Stripe","Structure":"Struktura","Student":"Student","Student accounts":"Studentsk\xE9 \xFA\u010Dty","Sub Event":"Podud\xE1lost","Submit a free pack":"Odeslat bezplatn\xFD bal\xED\u010Dek","Submit a paid pack":"Odeslat placen\xFD bal\xED\u010Dek","Submit a tutorial":"Odeslat tutori\xE1l","Submit a tutorial translated in your language":"Odeslat tutori\xE1l p\u0159elo\u017Een\xFD do va\u0161eho jazyka","Submit an example":"Odeslat p\u0159\xEDklad","Submit and cancel":"Odeslat a zru\u0161it","Submit to the community":"Odeslat do komunity","Submit your project as an example":"Ode\u0161lete sv\u016Fj projekt jako p\u0159\xEDklad","Subscribe":"P\u0159ihl\xE1sit se","Subscribe to Edu":"P\u0159ihl\xE1sit se k Edu","Subscription outside the app store":"P\u0159edplatn\xE9 mimo obchod s aplikacemi","Subscription with the Apple App store or Google Play store":"P\u0159edplatn\xE9 s obchodem s aplikacemi Apple App nebo Google Play store","Subscriptions":"P\u0159edplatn\xE9","Suffix":"P\u0159\xEDpona","Support What You Love":"Podporujte to, co m\xE1te r\xE1di","Supported files":"Podporovan\xE9 soubory","Survival":"P\u0159e\u017Eit\xED","Swap":"Vym\u011Bnit","Swap assets":"Vym\u011Bnit prost\u0159edky","Swap {0} with another asset":function(a){return["Vym\u011Bnit ",a("0")," za jin\xFD prost\u0159edek"]},"Switch to create objects with the highest Z order of the layer":"P\u0159epn\u011Bte pro vytvo\u0159en\xED objekt\u016F s nejvy\u0161\u0161\xEDm po\u0159ad\xEDm Z vrstvy","Switch to monthly pricing":"P\u0159ej\xEDt na m\u011Bs\xED\u010Dn\xED ceny","Switch to yearly pricing":"P\u0159ej\xEDt na ro\u010Dn\xED ceny","Sync your role on GDevelop's Discord server":"Synchronizujte svou roli na Discord serveru GDevelop","Table settings":"Nastaven\xED tabulky","Tags (comma separated)":"\u0160t\xEDtky (odd\u011Blen\xE9 \u010D\xE1rkami)","Taking your game further":"Posu\u0148te svou hru d\xE1le","Talking to the AI... beep boop beep boop...":"Komunikuji s AI... bip boup bip boup...","Tasks":"\xDAkoly","Teach":"U\u010Dit","Teacher accounts":"U\u010Ditelovy \xFA\u010Dty","Teachers, courses and universities":"U\u010Ditel\xE9, kurzy a univerzity","Team section":"Sekce t\xFDmu","Tell us more!...":"\u0158ekn\u011Bte n\xE1m v\xEDce!...","Template":"\u0160ablona","Test it out!":"Otestujte to!","Test value":"Zku\u0161ebn\xED hodnota","Test value (in second)":"Zku\u0161ebn\xED hodnota (v sekund\xE1ch)","Text":"Text","Text color":"Barva textu","Text color:":"Barva textu:","Text to replace in parameters":"Text k nahrazen\xED v parametrech","Text to search in event sentences":"Text, kter\xFD se m\xE1 vyhledat ve v\u011Bt\xE1ch ud\xE1lost\xED","Text to search in parameters":"Text k vyhled\xE1v\xE1n\xED v parametrech","Text-based content directly from GDevelop\u2019s site and Wiki.":"Obsah zalo\u017Een\xFD na textu p\u0159\xEDmo ze str\xE1nek a Wiki GDevelop.","Texts":"Texty","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"D\u011Bkujeme, \u017Ee podporujete GDevelop. Kredity byly p\u0159id\xE1ny na v\xE1\u0161 \xFA\u010Det jako pod\u011Bkov\xE1n\xED.","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"D\u011Bkujeme, \u017Ee podporujete open-source komunitu GDevelop. Kredity byly p\u0159id\xE1ny na v\xE1\u0161 \xFA\u010Det jako pod\u011Bkov\xE1n\xED.","Thank you for your feedback":"D\u011Bkujeme za v\xE1\u0161 n\xE1zor","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"D\u011Bkujeme za sledov\xE1n\xED GDevelop. P\u0159idali jsme kredity na v\xE1\u0161 \xFA\u010Det jako d\xE1rek za pod\u011Bkov\xE1n\xED.","Thanks for getting a subscription and supporting GDevelop!":"D\u011Bkujeme, \u017Ee jste si koupili p\u0159edplatn\xE9 a podpo\u0159ili GDevelop!","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"D\u011Bkujeme za hv\u011Bzdi\u010Dku repozit\xE1\u0159i GDevelop. P\u0159idali jsme kredity na v\xE1\u0161 \xFA\u010Det jako d\xE1rek pod\u011Bkov\xE1n\xED.","Thanks for trying GDevelop! Unlock more projects, publishing, multiplayer, courses and much more by upgrading.":"D\u011Bkujeme, \u017Ee jste zkou\u0161eli GDevelop! Uvoln\u011Bte v\xEDce projekt\u016F, publikaci, multiplayer, kurzy a mnohem v\xEDce t\xEDm, \u017Ee upgradujete.","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"D\u011Bkujeme v\u0161em u\u017Eivatel\u016Fm GDevelop! Mus\xED tu chyb\u011Bt spousta lid\xED, pros\xEDm, po\u0161lete sv\xE9 jm\xE9no, pokud jste p\u0159isp\u011Bli a nejste uvedeni.","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["D\xEDky pou\u017Eit\xE9mu k\xF3du pro uplatn\u011Bn\xED m\xE1te toto p\u0159edplatn\xE9 aktivn\xED do ",a("0"),"."]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"To jsou spousta ne\xFAsp\u011B\u0161n\xFDch pokus\u016F o p\u0159ihl\xE1\u0161en\xED! Po\u010Dkejte chv\xEDli a zkuste to znovu, nebo resetujte sv\xE9 heslo.","The \"{0}\" effect can only be applied once.":function(a){return["Efekt \"",a("0"),"\" m\u016F\u017Ee b\xFDt aplikov\xE1n pouze jednou."]},"The AI encountered an error while handling your request - this was request was not counted in your AI usage. Try again later.":"The AI encountered an error while handling your request - this was request was not counted in your AI usage. Try again later.","The AI has accepted your request. It is now thinking about the best way to create your game...":"AI p\u0159ijalo va\u0161i \u017E\xE1dost. Nyn\xED p\u0159em\xFD\u0161l\xED o nejlep\u0161\xEDm zp\u016Fsobu, jak vytvo\u0159it va\u0161i hru...","The AI is experimental and still being improved. <0>It has access to your game objects but not events.</0>":"The AI is experimental and still being improved. <0>It has access to your game objects but not events.</0>","The Atlas embedded in the Spine fine can't be located.":"Atlas vlo\u017Een\xFD v souboru Spine nelze naj\xEDt.","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"P\u0159edplatn\xE9 pro vzd\u011Bl\xE1v\xE1n\xED poskytuje p\u0159\xEDstup k u\u010Debn\xEDmu pl\xE1nu GDevelop pro v\xFDvoj her. Spolu vytvo\u0159en\xFD s u\u010Diteli a institucemi, je to p\u0159ipraven\xFD a osv\u011Bd\u010Den\xFD zp\u016Fsob, jak implementovat STEM ve va\u0161\xED t\u0159\xEDd\u011B.","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"Projekt GDevelop je otev\u0159en\xFD zdroj, poh\xE1n\u011Bn\xFD v\xE1\u0161n\xED a komunitou. Va\u0161e \u010Dlenstv\xED pom\xE1h\xE1 spole\u010Dnosti GDevelop udr\u017Eovat servery, vytv\xE1\u0159et nov\xE9 funkce, vyv\xEDjet komer\u010Dn\xED nab\xEDdky a udr\u017Eovat projekt s otev\u0159en\xFDm k\xF3dem v chodu. N\xE1\u0161 c\xEDl: u\u010Dinit v\xFDvoj her rychl\xFDm, z\xE1bavn\xFDm a dostupn\xFDm pro v\u0161echny.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL mus\xED b\xFDt ve\u0159ejn\xE9 a z\u016Fstat p\u0159\xEDstupn\xE9, dokud pracujete na tomto projektu - nebudou ulo\u017Eeny uvnit\u0159 souboru projektu. P\u0159i exportu hry budou prost\u0159edky, na kter\xE9 tyto URL sm\u011B\u0159uj\xED, sta\u017Eeny a ulo\u017Eeny uvnit\u0159 hry.","The animation name {newName} is already taken":function(a){return["N\xE1zev animace ",a("newName")," je ji\u017E obsazen"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["Bal\xED\u010Dek prost\u0159edk\u016F ",a("0")," je nyn\xED k dispozici, jd\u011Bte si ho vyzvednout v obchod\u011B!"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["Bal\xED\u010Dek dopl\u0148k\u016F ",a("0")," bude propojen s va\u0161\xEDm \xFA\u010Dtem ",a("1"),"."]},"The atlas image is smaller than the tile size.":"Obraz atlasu je men\u0161\xED ne\u017E velikost dla\u017Edice.","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["Kl\xED\u010D autorizace ",a("lastUploadedApiKey")," byl \xFAsp\u011B\u0161n\u011B ulo\u017Een. Nyn\xED m\u016F\u017Ee b\xFDt pou\u017Eit k automatick\xE9mu nahr\xE1n\xED va\u0161\xED aplikace do obchodu s aplikacemi - ov\u011B\u0159te, \u017Ee jste ji deklarovali."]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["Chov\xE1n\xED nen\xED p\u0159ipojeno k tomuto objektu. Vyberte pros\xEDm jin\xFD objekt nebo p\u0159idejte toto chov\xE1n\xED: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"Ohrani\u010Duj\xEDc\xED box je imagin\xE1rn\xED obd\xE9ln\xEDk obklopuj\xEDc\xED masku kolize objektu. I kdy\u017E pozice objektu X a Y se nezm\u011Bn\xED, tento obd\xE9ln\xEDk se m\u016F\u017Ee zm\u011Bnit, pokud se objekt oto\u010D\xED nebo pokud se p\u0159ehr\xE1v\xE1 animace. Obvykle byste m\u011Bli pou\u017E\xEDvat akce a podm\xEDnky souvisej\xEDc\xED s pozic\xED nebo st\u0159edem objektu, ale ohrani\u010Duj\xEDc\xED box m\u016F\u017Ee b\xFDt u\u017Eite\u010Dn\xFD pro manipulaci s oblast\xED objektu.","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"Certifik\xE1t byl spr\xE1vn\u011B vygenerov\xE1n. Nezapome\u0148te vytvo\u0159it a nahr\xE1t profil poskytov\xE1n\xED s n\xEDm spojen\xFD.","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"Chat se st\xE1v\xE1 dlouh\xFDm - zva\u017Ete vytvo\u0159en\xED nov\xE9ho chatu pro polo\u017Een\xED dal\u0161\xEDch ot\xE1zek. AI l\xE9pe analyzuje va\u0161i hru a po\u017Eadavek v nov\xE9m chatu.","The description of the object should explain what the object is doing, and, briefly, how to use it.":"Popis objektu by m\u011Bl vysv\u011Btlovat, co objekt d\u011Bl\xE1, a stru\u010Dn\u011B jak ho pou\u017E\xEDt.","The effect name {newName} is already taken":function(a){return["N\xE1zev efektu ",a("newName")," je ji\u017E obsazen"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"E-mail, kter\xFD jste poskytli, ji\u017E m\xE1 p\u0159edplatn\xE9 u GDevelop. Po\u017E\xE1dejte je, aby to zru\u0161ili, ne\u017E je definujete jako u\u010Ditele ve va\u0161em t\xFDmu.","The email you provided could not be found.":"E-mail, kter\xFD jste poskytli, nebyl nalezen.","The email you provided is already an admin in your team.":"E-mail, kter\xFD jste poskytli, je ji\u017E administr\xE1torem ve va\u0161em t\xFDmu.","The email you provided is not an admin in your team.":"E-mail, kter\xFD jste poskytli, nen\xED administr\xE1torem ve va\u0161em t\xFDmu.","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"Roz\u0161\xED\u0159en\xED nainstalovan\xE9 v tomto projektu nen\xED aktu\xE1ln\xED. Zva\u017Ete jeho aktualizaci p\u0159ed nahl\xE1\u0161en\xEDm jak\xE9hokoliv probl\xE9mu.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"Roz\u0161\xED\u0159en\xED bylo p\u0159id\xE1no do projektu. Nyn\xED ho m\u016F\u017Eete pou\u017E\xEDt v seznamu akc\xED/podm\xEDnek a pokud je to chov\xE1n\xED, v seznamu chov\xE1n\xED pro objekt.","The far plane distance must be greater than the near plan distance.":"Vzd\xE1lenost dalek\xE9 roviny mus\xED b\xFDt v\u011Bt\u0161\xED ne\u017E vzd\xE1lenost bl\xEDzk\xE9 roviny.","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"Zorn\xE9 pole nem\u016F\u017Ee b\xFDt men\u0161\xED ne\u017E 0\xB0 nebo v\u011Bt\u0161\xED ne\u017E 180\xB0.","The file {0} is invalid.":function(a){return["Soubor ",a("0")," je neplatn\xFD."]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["Soubor ",a("0")," je p\u0159\xEDli\u0161 velk\xFD. Pou\u017Eijte men\u0161\xED soubory pro va\u0161i hru: ka\u017Ed\xFD mus\xED b\xFDt men\u0161\xED ne\u017E ",a("1")," MB."]},"The following file(s) cannot be used for this kind of object: {0}":function(a){return["N\xE1sleduj\xEDc\xED soubor(y) nemohou b\xFDt pou\u017Eity pro tento typ objektu: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"Velikost p\xEDsma je ulo\u017Eena p\u0159\xEDmo uvnit\u0159 p\xEDsma. Pokud chcete zm\u011Bnit velikost, exportujte sv\xE9 p\xEDsmo znovu pomoc\xED extern\xEDho editoru, jako je bmFont. Klikn\u011Bte na tla\u010D\xEDtko n\xE1pov\u011Bdy pro v\xEDce informac\xED.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"S\xEDla bude tla\u010Dit objekt pouze po dobu jedn\xE9 sn\xEDmku. Obvykle se pou\u017E\xEDv\xE1 v ud\xE1losti bez podm\xEDnek nebo s podm\xEDnkami, kter\xE9 z\u016Fst\xE1vaj\xED platn\xE9 po ur\u010Ditou dobu.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"S\xEDla bude objekt tla\u010Dit nav\u017Edy, pokud nepou\u017Eijete akci \"Zastavit objekt\". Obvykle se pou\u017E\xEDv\xE1 v ud\xE1losti, kde jsou podm\xEDnky pravdiv\xE9 jen jednou, nebo s podm\xEDnkou \"Trigger Once\".","The free version is enough for me":"Bezplatn\xE1 verze mi sta\u010D\xED","The game template {0} will be linked to your account {1}.":function(a){return["\u0160ablona hry ",a("0")," bude propojena s va\u0161\xEDm \xFA\u010Dtem ",a("1"),"."]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"Hra byla \xFAsp\u011B\u0161n\u011B exportov\xE1na. Nyn\xED m\u016F\u017Eete pou\u017E\xEDt Electron Builder (mus\xEDte m\xEDt nainstalovan\xFD Node.js a pou\u017E\xEDt p\u0159\xEDkazov\xFD \u0159\xE1dek na sv\xE9m po\u010D\xEDta\u010Di) k vytvo\u0159en\xED spustiteln\xE9ho souboru.","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"Hru, kterou se pokou\u0161\xEDte otev\u0159\xEDt, nen\xED registrov\xE1na online. Otev\u0159ete soubor projektu a pot\xE9 jej zaregistrujte p\u0159ed pokra\u010Dov\xE1n\xEDm.","The icing on the cake":"T\u0159e\u0161ni\u010Dka na dortu","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"Obr\xE1zek by m\u011Bl b\xFDt alespo\u0148 864x864px a logo se mus\xED vej\xEDt do [kruhu o pr\u016Fm\u011Bru 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Pr\u016Fhledn\xE9 okraje jsou automaticky p\u0159id\xE1ny, aby to pomohlo.","The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return["Posledn\xED ulo\u017Een\xED \"",a("cloudProjectName"),"\" je po\u0161kozen\xE9 a nelze je otev\u0159\xEDt."]},"The latest save of this project is corrupt and cannot be opened.":"Posledn\xED ulo\u017Een\xED tohoto projektu je po\u0161kozen\xE9 a nelze je otev\u0159\xEDt.","The layer {0} does not contain any object instances. Continue?":function(a){return["Vrstva ",a("0")," neobsahuje \u017E\xE1dn\xE9 instance objekt\u016F. Pokra\u010Dovat?"]},"The light object was automatically placed on the Lighting layer.":"Sv\u011Bteln\xFD objekt byl automaticky um\xEDst\u011Bn na vrstvu osv\u011Btlen\xED.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"Vrstva osv\u011Btlen\xED zobrazuje ambientn\xED sv\u011Btlo ve sc\xE9n\u011B. V\u0161echna sv\u011Btla by m\u011Bla b\xFDt um\xEDst\u011Bna na t\xE9to vrstv\u011B, aby byly st\xEDny spr\xE1vn\u011B vykresleny. V\xFDchoz\xED nastaven\xED vrstva sleduje kameru z\xE1kladn\xED vrstvy. Zru\u0161te za\u0161krtnut\xED, pokud chcete kameru ru\u010Dn\u011B posouvat pomoc\xED ud\xE1lost\xED.","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"Odkaz na bal\xED\u010Dek prost\u0159edk\u016F, kter\xFD jste n\xE1sledovali, se zd\xE1 b\xFDt zastaral\xFD. Pro\u010D se nepod\xEDvat na dal\u0161\xED bal\xED\u010Dky v obchod\u011B s prost\u0159edky?","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"Odkaz na \u0161ablonu hry, kter\xFD jste sledovali, se zd\xE1 b\xFDt zastaral\xFD. Pro\u010D se nepod\xEDvat na dal\u0161\xED \u0161ablony v obchod\u011B?","The main account of the Education plan cannot be modified.":"Hlavn\xED \xFA\u010Det vzd\u011Bl\xE1vac\xEDho pl\xE1nu nelze modifikovat.","The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"M\u011Bs\xED\u010Dn\xED v\xFDhoda bezplatn\xE9ho bal\xED\u010Dku prost\u0159edk\u016F nebyla sou\u010D\xE1st\xED va\u0161eho pl\xE1nu v dob\u011B, kdy jste z\xEDskali p\u0159edplatn\xE9 GDevelop. Pro vyu\u017Eit\xED t\xE9to v\xFDhody si pros\xEDm zakupte nov\xE9 p\u0159edplatn\xE9.","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"\u010C\xEDm podrobn\u011Bj\u0161\xED budete, t\xEDm l\xE9pe m\u016F\u017Eeme obsah, kter\xFD doporu\u010D\xEDme, sladit.","The name of your game is empty":"N\xE1zev va\u0161\xED hry je pr\xE1zdn\xFD","The name {newName} is already taken":function(a){return["N\xE1zev ",a("newName")," je ji\u017E pou\u017Eit"]},"The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"Vzd\xE1lenost bl\xEDzk\xE9 roviny mus\xED b\xFDt striktn\u011B v\u011Bt\u0161\xED ne\u017E 0 a men\u0161\xED ne\u017E vzd\xE1lenost dalek\xE9 roviny.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["Po\u010Det desetinn\xFDch m\xEDst mus\xED b\xFDt cel\xE9 \u010D\xEDslo mezi ",a("precisionMinValue")," a ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["Po\u010Det zobrazen\xFDch polo\u017Eek mus\xED b\xFDt cel\xE9 \u010D\xEDslo mezi ",a("displayedEntriesMinNumber")," a ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"Objekt neexistuje nebo jej nelze pou\u017E\xEDt zde.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"N\xE1zev bal\xED\u010Dku za\u010D\xEDn\xE1 na com.example, ujist\u011Bte se, \u017Ee jej nahrad\xEDte jedine\u010Dn\xFDm n\xE1zvem, abyste mohli svou hru publikovat v obchodech s aplikacemi.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"N\xE1zev bal\xED\u010Dku za\u010D\xEDn\xE1 na com.example, ujist\u011Bte se, \u017Ee jej nahrad\xEDte jedine\u010Dn\xFDm n\xE1zvem, jinak instalace va\u0161\xED hry m\u016F\u017Ee p\u0159epsat jin\xE9 hry.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"N\xE1zev bal\xED\u010Dku obsahuje neplatn\xE9 znaky nebo neodpov\xEDd\xE1 konvenci \"xxx.yyy.zzz\" (\u010D\xEDsla jsou povolena a\u017E po p\xEDsmenu).","The package name is empty.":"N\xE1zev bal\xED\u010Dku je pr\xE1zdn\xFD.","The package name is too long.":"N\xE1zev bal\xED\u010Dku je p\u0159\xEDli\u0161 dlouh\xFD.","The password is invalid.":"Heslo je neplatn\xE9.","The password you entered is incorrect. Please try again.":"Zadan\xE9 heslo je nespr\xE1vn\xE9. Pros\xEDm zkuste to znovu.","The polygon is not convex":"Mnoho\xFAheln\xEDk nen\xED konvexn\xED","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"Mnoho\xFAheln\xEDk nen\xED konvexn\xED. Ujist\u011Bte se, \u017Ee je, jinak nebude maska koliz\xED fungovat.","The preview could not be launched because an error happened: {0}.":function(a){return["N\xE1hled se nepoda\u0159ilo spustit, proto\u017Ee do\u0161lo k chyb\u011B: ",a("0"),"."]},"The preview could not be launched because you're offline.":"N\xE1hled nebylo mo\u017En\xE9 spustit, proto\u017Ee jste offline.","The project could not be saved. Please try again later.":"Projekt se nepoda\u0159ilo ulo\u017Eit. Zkuste to pros\xEDm znovu pozd\u011Bji.","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"Projekt, kter\xFD je aktu\xE1ln\u011B otev\u0159en\xFD, nen\xED registrov\xE1n online. Zaregistrujte ho nyn\xED, abyste z\xEDskali p\u0159\xEDstup k \u017Eeb\u0159\xED\u010Dk\u016Fm, hr\xE1\u010Dsk\xFDm \xFA\u010Dt\u016Fm, analytice a dal\u0161\xEDm!","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"Projekt, kter\xFD je pr\xE1v\u011B otev\u0159en, je registrov\xE1n online, ale nem\xE1te k n\u011Bmu p\u0159\xEDstup. Bude vytvo\u0159en odkaz nebo soubor, ale hra nebude zaregistrov\xE1na.","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["Soubor projektu se zd\xE1 b\xFDt po\u0161kozen\xFD, ale existuje soubor automatick\xE9ho ulo\u017Een\xED (z\xE1loha vytvo\u0159en\xE1 automaticky GDevelop dne ",a("0"),"). Chcete se pokusit na\u010D\xEDst ho m\xEDsto toho?"]},"The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["Profil poskytov\xE1n\xED byl spr\xE1vn\u011B ulo\u017Een ( ",a("lastUploadedProvisioningProfileName"),"). Pokud jste p\u0159edt\xEDm spr\xE1vn\u011B nahr\xE1li certifik\xE1t, m\u016F\u017Ee nyn\xED b\xFDt pou\u017Eit."]},"The purchase will be linked to your account once done.":"Zakoupen\xED bude propojeno s va\u0161\xEDm \xFA\u010Dtem jakmile to bude hotovo.","The request could not reach the servers, ensure you are connected to internet.":"\u017D\xE1dost se nedala doru\u010Dit na servery, ujist\u011Bte se, \u017Ee jste p\u0159ipojeni k internetu.","The resource has been downloaded":"Zdroje byly sta\u017Eeny","The selected resource is not a proper Spine resource.":"Vybran\xFD zdroj nen\xED spr\xE1vn\xFDm zdrojem Spine.","The sentence displays one or more wrongs parameters:":"V\u011Bta zobrazuje jedno nebo v\xEDce chybn\xFDch parametr\u016F:","The sentence is probably missing this/these parameter(s):":"Tato v\u011Bta pravd\u011Bpodobn\u011B postr\xE1d\xE1 tento/tyto parametr(y):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"Tvar pou\u017Eit\xFD v chov\xE1n\xED fyziky je nez\xE1visl\xFD na masce kolize objektu. Ujist\u011Bte se, \u017Ee pou\u017E\xEDv\xE1te podm\xEDnku \"Kolize\" poskytnutou chov\xE1n\xEDm fyziky v ud\xE1lostech. Obvykl\xE1 podm\xEDnka \"Kolize\" nezohledn\xED tvar, kter\xFD jste zde nastavili.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"Ur\u010Den\xE9 extern\xED ud\xE1losti neexistuj\xED ve h\u0159e. Ujist\u011Bte se, \u017Ee je n\xE1zev spr\xE1vn\u011B naps\xE1n, nebo je vytvo\u0159te pomoc\xED spr\xE1vce projektu.","The subscription of this account comes from outside the app store. Connect with your account on gdevelop.io from your web-browser to manage it.":"P\u0159edplatn\xE9 tohoto \xFA\u010Dtu poch\xE1z\xED zvenku obchodu s aplikacemi. P\u0159ipojte se k va\u0161emu \xFA\u010Dtu na gdevelop.io z va\u0161eho webov\xE9ho prohl\xED\u017Ee\u010De, abyste jej spravovali.","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"P\u0159edplatn\xE9 tohoto \xFA\u010Dtu bylo provedeno pomoc\xED Apple nebo Google Play. P\u0159ipojte se k va\u0161emu \xFA\u010Dtu na va\u0161em za\u0159\xEDzen\xED Apple nebo Google, abyste jej spravovali.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"Vstupn\xED text bude v\u017Edy zobrazen na vrcholu v\u0161ech ostatn\xEDch objekt\u016F ve h\u0159e \u2013 to je omezen\xED, kter\xE9 nelze zm\u011Bnit. Vzhled se m\u016F\u017Ee m\xEDrn\u011B m\u011Bnit v z\xE1vislosti na platform\u011B/za\u0159\xEDzen\xED nebo prohl\xED\u017Ee\u010Di, na kter\xE9m se hra spou\u0161t\xED.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"Mapov\xE1 dla\u017Edice mus\xED b\xFDt navr\u017Eena v samostatn\xE9m programu Tiled, kter\xFD lze st\xE1hnout na mapeditor.org. Ulo\u017Ete svou mapu jako soubor JSON, pot\xE9 zde vyberte obr\xE1zek Atlas, kter\xFD jste pou\u017Eili, a soubor JSON mapy dla\u017Edic.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"Pou\u017E\xEDv\xE1n\xED \u010D\xEDsla nebo v\xFDrazu je deprecated. Nyn\xED pros\xEDm pou\u017E\xEDvejte pouze \"Trval\xE9\" nebo \"Okam\u017Eit\xE9\" pro konfiguraci sil.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"N\xE1zev prom\u011Bnn\xE9 obsahuje mezeru - to se nedoporu\u010Duje. Doporu\u010Duje se pou\u017E\xEDvat podtr\u017E\xEDtka nebo velk\xE1 p\xEDsmena pro odd\u011Blen\xED slov.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"N\xE1zev prom\u011Bnn\xE9 vypad\xE1, jako byste tvo\u0159ili v\xFDraz nebo vzorec. M\u016F\u017Eete to pou\u017E\xEDt pouze pro struktury nebo pole. Nap\u0159\xEDklad: Score[3].","The version history is available for cloud projects only.":"Historie verz\xED je dostupn\xE1 pouze pro cloudov\xE9 projekty.","The version that you've set for the game is invalid.":"Verze, kterou jste nastavili pro hru, je neplatn\xE1.","There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"V sou\u010Dasnosti nebyly pro tuto hru vytvo\u0159eny \u017E\xE1dn\xE9 \u017Eeb\u0159\xED\u010Dky. Otev\u0159ete spr\xE1vce \u017Eeb\u0159\xED\u010Dk\u016F a vytvo\u0159te jeden.","There are no <0>behaviors</0> on this object.":"Na tomto objektu nejsou \u017E\xE1dn\xE1 <0>chov\xE1n\xED</0>.","There are no <0>effects</0> on this object.":"Na tomto objektu nejsou \u017E\xE1dn\xE9 <0>efekty</0>.","There are no <0>variables</0> on this object.":"Na tomto objektu nejsou \u017E\xE1dn\xE9 <0>prom\u011Bnn\xE9</0>.","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"\u017D\xE1dn\xE9 objekty. Objekty se objev\xED, pokud p\u0159id\xE1te n\u011Bjak\xE9 jako parametry nebo p\u0159id\xE1te d\u011Bti k objektu.","There are no objects. Objects will appear if you add some as parameters.":"\u017D\xE1dn\xE9 objekty. Objekty se zobraz\xED, pokud p\u0159id\xE1te n\u011Bkter\xE9 jako parametry.","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"Pro tento certifik\xE1t nebyl vytvo\u0159en \u017E\xE1dn\xFD profil poskytov\xE1n\xED. Vytvo\u0159te jej v rozhran\xED Apple Developer a p\u0159idejte jej sem.","There are no variables on this instance.":"Na t\xE9to instanci nejsou \u017E\xE1dn\xE9 prom\u011Bnn\xE9.","There are unsaved changes":"Existuj\xED neulo\u017Een\xE9 zm\u011Bny","There are variables used in events but not declared in this list: {0}.":function(a){return["Existuj\xED prom\u011Bnn\xE9 pou\u017Eit\xE9 v ud\xE1lostech, kter\xE9 nejsou v tomto seznamu deklarov\xE1ny: ",a("0"),"."]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["Na t\xE9to \u0161ablon\u011B je ",a("instancesCountInLayout")," instanc\xED objekt\u016F. M\u011Bly by b\xFDt p\u0159esunuty na jinou \u0161ablonu?"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["Na t\xE9to vrstv\u011B se nach\xE1z\xED ",a("instancesCount")," instanc\xED objekt\u016F."]},"There is no <0>global object</0> yet.":"Zat\xEDm neexistuj\xED \u017E\xE1dn\xE9 <0>glob\xE1ln\xED objekty</0>.","There is no global group yet.":"Zat\xEDm neexistuje \u017E\xE1dn\xE1 glob\xE1ln\xED skupina.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"Ve va\u0161\xED h\u0159e nebo v t\xE9to sc\xE9n\u011B nen\xED \u017E\xE1dn\xFD objekt. Za\u010Dn\u011Bte p\u0159id\xE1n\xEDm nov\xE9ho objektu v editoru sc\xE9ny, pomoc\xED seznamu objekt\u016F.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"Pro toto chov\xE1n\xED nen\xED co konfigurovat. M\u016F\u017Eete st\xE1le pou\u017E\xEDvat ud\xE1losti k interakci s objektem a t\xEDmto chov\xE1n\xEDm.","There is nothing to configure for this object. You can still use events to interact with the object.":"Pro tento objekt nen\xED co konfigurovat. M\u016F\u017Eete st\xE1le pou\u017E\xEDvat ud\xE1losti k interakci s objektem.","There is nothing to configure.":"Nen\xED co nakonfigurovat.","There was an error verifying the URL(s). Please check they are correct.":"P\u0159i ov\u011B\u0159ov\xE1n\xED URL do\u0161lo k chyb\u011B. Zkontrolujte, zda jsou spr\xE1vn\xE9.","There was an error while canceling your subscription. Verify your internet connection or try again later.":"P\u0159i zru\u0161en\xED va\u0161eho p\u0159edplatn\xE9ho do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo zkuste znovu pozd\u011Bji.","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["P\u0159i vytv\xE1\u0159en\xED objektu \"",a("0"),"\" do\u0161lo k chyb\u011B. Zkontrolujte sv\xE9 p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji."]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["P\u0159i instalaci prost\u0159edku \"",a("0"),"\" do\u0161lo k chyb\u011B. Zkontrolujte sv\xE9 p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji."]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"Do\u0161lo k chyb\u011B p\u0159i automatick\xE9m ukl\xE1d\xE1n\xED projektu. Zkontrolujte, zda m\xE1te opr\xE1vn\u011Bn\xED zapisovat do slo\u017Eky projektu.","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"P\u0159i aktualizaci n\xE1hledu hry na gd.games do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu nebo zkuste znovu pozd\u011Bji.","There was an error while uploading some resources. Verify your internet connection or try again later.":"B\u011Bhem nahr\xE1v\xE1n\xED n\u011Bkter\xFDch prost\u0159edk\u016F do\u0161lo k chyb\u011B. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo zkuste to znovu pozd\u011Bji.","There was an issue getting the game analytics.":"P\u0159i z\xEDsk\xE1v\xE1n\xED hern\xED analytiky do\u0161lo k probl\xE9mu.","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"P\u0159i pokusu o uplatn\u011Bn\xED k\xF3du do\u0161lo k nezn\xE1m\xE9 chyb\u011B. Zkontrolujte k\xF3d, zkuste to pozd\u011Bji, nebo n\xE1s kontaktujte, pokud probl\xE9m p\u0159etrv\xE1v\xE1.","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"P\u0159i importu zdroj\u016F pro projekt do\u0161lo k chyb\xE1m. M\u016F\u017Eete zkusit znovu (doporu\u010Deno) nebo pokra\u010Dovat i p\u0159es chyby. V takov\xE9m p\u0159\xEDpad\u011B m\u016F\u017Ee projekt postr\xE1dat n\u011Bkter\xE9 zdroje.","There were errors when preparing new leaderboards for the project.":"P\u0159i p\u0159\xEDprav\u011B nov\xFDch tabulek pro projekt do\u0161lo k chyb\xE1m.","These are behaviors":"Toto jsou chov\xE1n\xED","These are objects":"Toto jsou objekty","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["Tyto chov\xE1n\xED jsou ji\u017E p\u0159ipojeny k objektu:",a("0")," chcete nahradit hodnoty jejich vlastnost\xED?"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["Tyto efekty ji\u017E existuj\xED:",a("0")," chcete je nahradit?"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["Tyto parametry ji\u017E existuj\xED:",a("0"),"Chcete je nahradit?"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["Tyto vlastnosti ji\u017E existuj\xED:",a("0")," chcete je nahradit?"]},"These variables hold additional information and are available on all objects of the group.":"Tyto prom\u011Bnn\xE9 obsahuj\xED dal\u0161\xED informace a jsou dostupn\xE9 na v\u0161ech objektech skupiny.","These variables hold additional information on a project.":"Tyto prom\u011Bnn\xE9 obsahuj\xED dodate\u010Dn\xE9 informace o projektu.","These variables hold additional information on a scene.":"Tyto prom\u011Bnn\xE9 obsahuj\xED dodate\u010Dn\xE9 informace o sc\xE9n\u011B.","These variables hold additional information on an object.":"Tyto prom\u011Bnn\xE9 obsahuj\xED dodate\u010Dn\xE9 informace o objektu.","Thickness":"Tlou\u0161\u0165ka","Thinking about your request...":"P\u0159em\xFD\u0161l\xEDm o va\u0161em po\u017Eadavku...","Third editor":"T\u0159et\xED editor","Third-party":"T\u0159et\xED strana","This Auth Key was not sent or is not ready to be used.":"Tento kl\xED\u010D autorizace nebyl odesl\xE1n nebo nen\xED p\u0159ipraven k pou\u017Eit\xED.","This account has been deactivated or deleted.":"Tento \xFA\u010Det byl deaktivov\xE1n nebo smaz\xE1n.","This action cannot be undone.":"Tuto akci nelze vr\xE1tit zp\u011Bt.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"Tato akce je zastaral\xE1 a ji\u017E by nem\u011Bla b\xFDt pou\u017E\xEDv\xE1na. M\xEDsto toho pou\u017Eijte pro v\u0161echny sv\xE9 objekty chov\xE1n\xED nazvan\xE9 \"Physics2\" a souvisej\xEDc\xED akce (v tomto p\u0159\xEDpad\u011B mus\xED b\xFDt v\u0161echny objekty nastaveny k pou\u017Eit\xED Physics2, nem\u016F\u017Eete mixovat chov\xE1n\xED).","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"Tato akce je zastaral\xE1 a ji\u017E by nem\u011Bla b\xFDt pou\u017E\xEDv\xE1na. M\xEDsto toho pou\u017Eijte objekt \u201ETextov\xFD vstup\u201C.","This action is not automatic yet, we will get in touch to gather your bank details.":"Tato akce zat\xEDm nen\xED automatick\xE1, spoj\xEDme se s v\xE1mi, abychom z\xEDskali va\u0161e bankovn\xED \xFAdaje.","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"Tato akce vytvo\u0159\xED novou texturu a znovu vykresl\xED text poka\u017Ed\xE9, kdy\u017E je vol\xE1na, co\u017E je n\xE1kladn\xE9 a m\u016F\u017Ee sn\xED\u017Eit v\xFDkon. Je lep\u0161\xED se vyhnout \u010Dast\xFDm zm\u011Bn\xE1m velikosti textu.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["Toto chov\xE1n\xED je pou\u017E\xEDv\xE1no v\xEDce typy objekt\u016F. Proto nem\u016F\u017Eete omezit jeho pou\u017Eit\xED na \u017E\xE1dn\xFD konkr\xE9tn\xED typ objektu. V\u0161echny typy objekt\u016F, kter\xE9 toto chov\xE1n\xED pou\u017E\xEDvaj\xED, jsou zde uvedeny: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"Toto chov\xE1n\xED je nezn\xE1m\xE9. M\u016F\u017Ee to b\xFDt chov\xE1n\xED, kter\xE9 bylo definov\xE1no v roz\u0161\xED\u0159en\xED a pozd\u011Bji bylo odstran\u011Bno. M\u011Bli byste jej odstranit.","This behavior needs an extension update. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["Toto chov\xE1n\xED vy\u017Eaduje aktualizaci roz\u0161\xED\u0159en\xED. Mo\u017En\xE1 budete muset prov\xE9st n\u011Bkolik \xFAprav, abyste zajistili, \u017Ee va\u0161e hra st\xE1le funguje.",a("0"),"Chcete ji nyn\xED aktualizovat?"]},"This behavior will be visible in the scene and events editors.":"Toto chov\xE1n\xED bude viditeln\xE9 v editorech sc\xE9ny a ud\xE1lost\xED.","This behavior won't be visible in the scene and events editors.":"Toto chov\xE1n\xED nebude viditeln\xE9 v editorech sc\xE9ny a ud\xE1lost\xED.","This build is old and the generated games can't be downloaded anymore.":"Toto sestaven\xED je star\xE9 a generovan\xE9 hry ji\u017E nelze stahovat.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"To m\u016F\u017Ee b\xFDt URL na webovou str\xE1nku nebo cesta za\u010D\xEDnaj\xEDc\xED lom\xEDtkem, kter\xE1 bude otev\u0159ena v GDevelop wiki. Nechte pr\xE1zdn\xE9, pokud neexistuje pomocn\xE1 str\xE1nka, i kdy\u017E je doporu\u010Deno, abyste nakonec n\u011Bjakou napsali, pokud distribujete roz\u0161\xED\u0159en\xED.","This certificate has an unknown type and is probably unable to be used by GDevelop.":"Tento certifik\xE1t m\xE1 nezn\xE1m\xFD typ a pravd\u011Bpodobn\u011B nen\xED mo\u017En\xE9 jej pou\u017E\xEDt v GDevelop.","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"Tento typ certifik\xE1tu je nezn\xE1m\xFD a nemus\xED fungovat p\u0159i sestavov\xE1n\xED aplikace. Jste si jisti, \u017Ee chcete pokra\u010Dovat?","This certificate was not sent or is not ready to be used.":"Tento certifik\xE1t nebyl odesl\xE1n nebo nen\xED p\u0159ipraven k pou\u017Eit\xED.","This code is not valid - verify you've entered it properly.":"Tento k\xF3d nen\xED platn\xFD - zkontrolujte, zda je zadan\xFD spr\xE1vn\u011B.","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"Tento k\xF3d byl platn\xFD, ale ji\u017E nelze uplatnit. Pokud je to neo\u010Dek\xE1van\xE9, kontaktujte n\xE1s nebo poskytovatele k\xF3du.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"Tato podm\xEDnka m\u016F\u017Ee m\xEDt neo\u010Dek\xE1van\xE9 v\xFDsledky, kdy\u017E je objekt sou\u010Dasn\u011B na r\u016Fzn\xFDch podla\u017E\xEDch, proto\u017Ee motor bere v \xFAvahu pouze prvn\xED podla\u017E\xED, se kter\xFDm objekt p\u0159ijde do kontaktu.","This course has subtitles in multiple languages. Find yours in the setting of each video.":"Tento kurz m\xE1 titulky v n\u011Bkolika jazyc\xEDch. Najd\u011Bte sv\u016Fj v nastaven\xED ka\u017Ed\xE9ho videa.","This email is invalid.":"Tento e-mail je neplatn\xFD.","This email was already used for another account.":"Tento e-mail ji\u017E byl pou\u017Eit pro jin\xFD \xFA\u010Det.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"Tento soubor je soubor roz\u0161\xED\u0159en\xED pro GDevelop 5. M\u011Bli byste ho m\xEDsto toho importovat, pomoc\xED okna pro p\u0159id\xE1n\xED nov\xE9ho roz\u0161\xED\u0159en\xED do va\u0161eho projektu.","This file is corrupt":"Tento soubor je po\u0161kozen","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"Tento soubor nen\xED pova\u017Eov\xE1n za projekt GDevelop 5. Ujist\u011Bte se, \u017Ee otev\xEDr\xE1te soubor, kter\xFD byl ulo\u017Een pomoc\xED GDevelop.","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"Tato funkce se vol\xE1 sama (je \"rekurzivn\xED\"). Ujist\u011Bte se, \u017Ee je to o\u010Dek\xE1v\xE1no a \u017Ee existuj\xED spr\xE1vn\xE9 podm\xEDnky pro zastaven\xED.","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"Tato funkce je asynchronn\xED - umo\u017En\xED spou\u0161t\u011Bn\xED n\xE1sleduj\xEDc\xEDch ud\xE1lost\xED pouze po vyvol\xE1n\xED akce \"Ukon\u010Dit asynchronn\xED \xFAkol\" v r\xE1mci funkce.","This function will be visible in the events editor.":"Tato funkce bude viditeln\xE1 v editoru ud\xE1lost\xED.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Tato funkce bude m\xEDt spoustu parametr\u016F. Zva\u017Ete vytvo\u0159en\xED skupin nebo funkc\xED pro men\u0161\xED sadu objekt\u016F, aby bylo pou\u017Eit\xED funkce snaz\u0161\xED.","This function won't be visible in the events editor.":"Tato funkce nebude viditeln\xE1 v editoru ud\xE1lost\xED.","This game is not registered online. Do you want to register it to access the online features?":"Tato hra nen\xED registrov\xE1na online. Chcete ji zaregistrovat pro p\u0159\xEDstup k online funkc\xEDm?","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"Tato hra je registrov\xE1na online, ale nem\xE1te k n\xED p\u0159\xEDstup. Po\u017E\xE1dejte vlastn\xEDka hry, aby p\u0159idal v\xE1\u0161 \xFA\u010Det na seznam vlastn\xEDk\u016F, abyste mohli spravovat.","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"Tato hra pou\u017E\xEDv\xE1 tabulky v\xFDsledk\u016F. GDevelop vytvo\u0159\xED nov\xE9 tabulky pro tuto hru ve va\u0161em \xFA\u010Dtu, aby byla hra p\u0159ipravena ke hran\xED a hr\xE1\u010Di mohli pos\xEDlat sv\xE9 sk\xF3re.","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"Tato skupina obsahuje objekty r\u016Fzn\xFDch typ\u016F. M\u016F\u017Eete pou\u017E\xEDvat pouze akce a podm\xEDnky, kter\xE9 jsou spole\u010Dn\xE9 pro v\u0161echny objekty v t\xE9to skupin\u011B.","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["Tato skupina obsahuje objekty stejn\xE9ho typu (",a("type"),"). M\u016F\u017Eete pou\u017E\xEDvat akce a podm\xEDnky souvisej\xEDc\xED s t\xEDmto typem objekt\u016F ud\xE1lostech v t\xE9to skupin\u011B."]},"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"Toto je \u201Efunkce \u017Eivotn\xEDho cyklu\u201C. Bude automaticky zavol\xE1na hern\xEDm enginem. Nem\xE1 \u017E\xE1dn\xE9 parametry.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"Toto je \u201Emetoda \u017Eivotn\xEDho cyklu\u201C. Bude automaticky vol\xE1na hern\xEDm enginem pro ka\u017Edou instanci \u017Eij\xEDc\xED na sc\xE9n\u011B a maj\xEDc\xED toto chov\xE1n\xED.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"Toto je \u201Emetoda \u017Eivotn\xEDho cyklu\u201C. Bude automaticky vol\xE1na hern\xEDm enginem pro ka\u017Edou instanci \u017Eij\xEDc\xED na sc\xE9n\u011B.","This is a behavior.":"To je chov\xE1n\xED.","This is a condition.":"To je podm\xEDnka.","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"Toto je tutori\xE1l s v\xEDce kapitolami. GDevelop ulo\u017E\xED v\xE1\u0161 pokrok, abyste si mohli odpo\u010Dinout, kdy\u017E budete pot\u0159ebovat.","This is a relative path that will open in the GDevelop wiki.":"Toto je relativn\xED cesta, kter\xE1 se otev\u0159e v GDevelop wiki.","This is all the feedback received on {0} coming from gd.games.":function(a){return["Toto je ve\u0161ker\xE1 zp\u011Btn\xE1 vazba obdr\u017Een\xE1 k ",a("0")," z gd.games."]},"This is an action.":"To je akce.","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. Don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"Toto je asynchronn\xED akce, co\u017E znamen\xE1, \u017Ee akce a vedlej\u0161\xED ud\xE1losti ji n\xE1sleduj\xEDc\xED budou \u010Dekat, a\u017E skon\u010D\xED. Nezapome\u0148te pou\u017E\xEDt akci \"Ukon\u010Dit asynchronn\xED funkci\" k ozna\u010Den\xED konce akce.","This is an event.":"To je ud\xE1lost.","This is an expression.":"To je v\xFDraz.","This is an extension made by a community member \u2014 but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. It could also not be compatible with older GDevelop versions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.":"Toto je roz\u0161\xED\u0159en\xED vytvo\u0159en\xE9 \u010Dlenem komunity \u2014 ale nebylo revidov\xE1no t\xFDmem pro roz\u0161\xED\u0159en\xED GDevelop. Tak\u017Ee nem\u016F\u017Eeme zaru\u010Dit, \u017Ee spl\u0148uje v\u0161echny standardy kvality ofici\xE1ln\xEDch roz\u0161\xED\u0159en\xED. M\u016F\u017Ee b\xFDt tak\xE9 nekompatibiln\xED se star\u0161\xEDmi verzemi GDevelop. V p\u0159\xEDpad\u011B pochybnost\xED kontaktujte autora, abyste se dozv\u011Bd\u011Bli v\xEDce o tom, co roz\u0161\xED\u0159en\xED d\u011Bl\xE1, nebo prozkoumejte jeho obsah p\u0159ed jeho pou\u017Eit\xEDm.","This is an extension.":"To je roz\u0161\xED\u0159en\xED.","This is an object.":"To je objekt.","This is link to a webpage.":"Toto je odkaz na webovou str\xE1nku.","This is not a URL starting with \"http://\" or \"https://\".":"Toto nen\xED URL za\u010D\xEDnaj\xEDc\xED na \"http://\" nebo \"https://\".","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"To se doporu\u010Duje, proto\u017Ee v\xE1m to umo\u017En\xED vyd\u011Bl\xE1vat pen\xEDze ze sv\xFDch her. Pokud to zak\xE1\u017Eete, va\u0161e hra nebude zobrazovat \u017E\xE1dnou reklamu.","This is taking longer than expected... We might have lost contact with the AI.":"To trv\xE1 d\xE9le, ne\u017E se o\u010Dek\xE1valo... Mohli jsme ztratit kontakt s AI.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"Toto je konfigurace va\u0161eho chov\xE1n\xED. Ujist\u011Bte se, \u017Ee zvol\xEDte spr\xE1vn\xFD intern\xED n\xE1zev, proto\u017Ee ho pozd\u011Bji bude obt\xED\u017En\xE9 zm\u011Bnit. Zadejte popis, kter\xFD vysv\u011Btluje, co va\u0161e chov\xE1n\xED d\u011Bl\xE1 s objektem.","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"Toto je konfigurace va\u0161eho objektu. Ujist\u011Bte se, \u017Ee vyberete spr\xE1vn\xE9 intern\xED jm\xE9no, proto\u017Ee jeho zm\u011Bna pozd\u011Bji je obt\xED\u017En\xE1.","This is the end of the version history.":"To je konec historie verz\xED.","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"Toto je seznam sestaven\xED, kter\xE9 jste provedli pro tuto hru. <0/>V\u0161imn\u011Bte si, \u017Ee sestaven\xED pro mobil a stoln\xED po\u010D\xEDta\u010D jsou k dispozici po dobu 7 dn\u016F, pot\xE9 jsou odstran\u011Bny.","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"Tato leaderboard ji\u017E prob\xEDh\xE1 resetov\xE1n\xED, pros\xEDm, po\u010Dkejte chv\xEDli, zav\u0159ete dialog, vra\u0165te se a zkuste to znovu.","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"Tento odkaz je soukrom\xFD. M\u016F\u017Eete jej sd\xEDlet s kolegy, p\u0159\xE1teli nebo testery.<0/>A\u017E budete p\u0159ipraveni, p\u0159ejd\u011Bte na panel pro spr\xE1vu her a publikujte ho na gd.games.","This month":"Tento m\u011Bs\xEDc","This name is already taken by another extension.":"Toto jm\xE9no u\u017E pou\u017E\xEDv\xE1 jin\xE9 roz\u0161\xED\u0159en\xED.","This name is already taken by another function. Choose another name.":"Toto jm\xE9no ji\u017E pou\u017E\xEDv\xE1 jin\xE1 funkce. Zvolte jin\xE9 jm\xE9no.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"Toto jm\xE9no nen\xED platn\xE9. Pou\u017E\xEDvejte pouze alfanumerick\xE9 znaky (0-9, a-z) a podtr\u017E\xEDtka.","This needs improvement":"Toto pot\u0159ebuje zlep\u0161en\xED","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"Tento objekt nem\xE1 \u017E\xE1dnou konkr\xE9tn\xED konfiguraci. P\u0159idejte ho na sc\xE9nu a pou\u017Eijte ud\xE1losti k interakci s n\xEDm.","This object exists, but can't be used here.":"Tento objekt existuje, ale nelze jej zde pou\u017E\xEDt.","This object has no behaviors: please add this behavior to the object first.":"Tento objekt nem\xE1 \u017E\xE1dn\xE1 chov\xE1n\xED: nejprve pros\xEDm p\u0159idejte toto chov\xE1n\xED k objektu.","This object has no properties.":"Tento objekt nem\xE1 \u017E\xE1dn\xE9 vlastnosti.","This object misses some behaviors: {0}":function(a){return["Tomuto objektu chyb\xED n\u011Bkter\xE1 chov\xE1n\xED: ",a("0")]},"This object will be visible in the scene and events editors.":"Tento objekt bude viditeln\xFD v editorech sc\xE9ny a ud\xE1lost\xED.","This object won't be visible in the scene and events editors.":"Tento objekt nebude viditeln\xFD v editorech sc\xE9ny a ud\xE1lost\xED.","This pack is included in this bundle for {0} !":function(a){return["Tento bal\xED\u010Dek je zahrnut v tomto bal\xED\u010Dku za ",a("0"),"!"]},"This password is too weak: please use more letters and digits.":"Toto heslo je p\u0159\xEDli\u0161 slab\xE9: pou\u017Eijte pros\xEDm v\xEDce p\xEDsmen a \u010D\xEDslic.","This project cannot be opened":"Tento projekt nelze otev\u0159\xEDt","This project has an auto-saved version":"Tento projekt m\xE1 verzi automaticky ulo\u017Eenou","This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["Tento projekt byl zm\u011Bn\u011Bn n\u011Bk\xFDm jin\xFDm dne ",a("formattedDate")," v ",a("formattedTime"),". Chcete p\u0159epsat jeho zm\u011Bny?"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["Tento projekt byl zm\u011Bn\u011Bn ",a("lastUsernameWhoModifiedProject")," dne ",a("formattedDate")," v ",a("formattedTime"),". Chcete p\u0159epsat jeho zm\u011Bny?"]},"This resource does not exist in the game":"Tento zdroj v h\u0159e neexistuje","This scene will be used as the start scene.":"Tato sc\xE9na bude pou\u017Eita jako \xFAvodn\xED sc\xE9na.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"Toto nastaven\xED m\u011Bn\xED viditelnost cel\xE9 vrstvy. Objekt na vrstv\u011B nebude pova\u017Eov\xE1n za \"skryt\xFD\" pro podm\xEDnky nebo akce ud\xE1losti.","This shortcut clashes with another action.":"Tento z\xE1stupce koliduje s jinou akc\xED.","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"Tento sprite pou\u017E\xEDv\xE1 obd\xE9ln\xEDk, kter\xFD je tak velk\xFD jako sprite pro svou kolizn\xED masku.","This template is included in this bundle for {0} !":function(a){return["Tento \u0161ablona je sou\u010D\xE1st\xED tohoto bal\xED\u010Dku pro ",a("0")," !"]},"This tutorial must be unlocked to be accessed.":"Tento tutori\xE1l mus\xED b\xFDt odem\u010Den, aby byl p\u0159\xEDstupn\xFD.","This user does not have projects yet.":"Tento u\u017Eivatel zat\xEDm nem\xE1 projekty.","This user is already a collaborator.":"Tento u\u017Eivatel je ji\u017E spolupracovn\xEDk.","This user was not found: have you created your account?":"Tento u\u017Eivatel nebyl nalezen: vytvo\u0159ili jste sv\u016Fj \xFA\u010Det?","This username is already used, please pick another one.":"Toto u\u017Eivatelsk\xE9 jm\xE9no je ji\u017E pou\u017Eito, zvolte jin\xE9.","This variable does not exist. <0>Click to add it.</0>":"Tato prom\u011Bnn\xE1 neexistuje. <0>Klikn\u011Bte pro p\u0159id\xE1n\xED.</0>","This variable has the same name as an object. Consider renaming one or the other.":"Tato prom\u011Bnn\xE1 m\xE1 stejn\xE9 jm\xE9no jako objekt. Zva\u017Ete p\u0159ejmenov\xE1n\xED jednoho z nich.","This variable is not declared. It's recommended to use the *variables editor* to add it.":"Tento prom\u011Bnn\xFD nen\xED deklarov\xE1n. Doporu\u010Duje se pou\u017E\xEDt *editor prom\u011Bnn\xFDch*, aby ho p\u0159idali.","This version of GDevelop is:":"Tato verze GDevelop je:","This was helpful":"To bylo u\u017Eite\u010Dn\xE9","This week":"Tento t\xFDden","This will be used when packaging and submitting your application to the stores.":"Toto bude pou\u017Eito p\u0159i balen\xED a odes\xEDl\xE1n\xED va\u0161\xED \u017E\xE1dosti do obchod\u016F.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"Toto exportuje va\u0161i hru jako projekt Cordova. Cordova je technologie, kter\xE1 umo\u017E\u0148uje balen\xED HTML5 her pro iOS a Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"Toto exportuje va\u0161i hru, abyste ji mohli zabalit pro Windows, macOS nebo Linux. Budete muset nainstalovat n\xE1stroje t\u0159et\xEDch stran (Node.js, Electron Builder) pro zabalen\xED va\u0161\xED hry.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"To bude exportovat va\u0161i hru do slo\u017Eky. Pot\xE9 ji m\u016F\u017Eete nahr\xE1t na webovou str\xE1nku/slu\u017Ebu hostov\xE1n\xED her a sd\xEDlet ji na tr\u017Ei\u0161t\xEDch a hern\xEDch port\xE1lech jako CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This year":"Tento rok","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"Tento/soubor(y) jsou mimo slo\u017Eku projektu. Cht\u011Bli byste nejprve vytvo\u0159it jejich kopii ve va\u0161\xED projektov\xE9 slo\u017Ece (doporu\u010Deno)?","Through a teacher":"P\u0159es u\u010Ditele","Throwing physics":"Fyzika h\xE1zen\xED","TikTok":"TikTok","Tile Map":"Mapa dla\u017Edic","Tile Set":"Sada dla\u017Edic","Tile map resource":"Zdroje dla\u017Edicov\xE9 mapy","Tile size":"Velikost dla\u017Edice","Tiled sprite":"Dla\u017Edicov\xFD sprajt","Tilemap":"Plo\u0161n\xE1 mapa","Tilemap painter":"Mal\xED\u0159 mapy dla\u017Edic","Time (ms)":"\u010Cas (ms)","Time between frames":"\u010Cas mezi sn\xEDmky","Time format":"Form\xE1t \u010Dasu","Time score":"\u010Casov\xE9 sk\xF3re","Timers":"\u010Casova\u010De","Timers:":"\u010Casova\u010De:","Timestamp: {0}":function(a){return["\u010Casov\xE1 zna\u010Dka: ",a("0")]},"Tiny":"Mal\xFD","Title cannot be empty.":"N\xE1zev nem\u016F\u017Ee b\xFDt pr\xE1zdn\xFD.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"Abyste se vyhnuli blik\xE1n\xED objekt\u016F, kter\xE9 sleduje kamera, pou\u017E\xEDvejte sprite s rovn\xFDmi rozm\u011Bry.","To begin, open or create a new project.":"Chcete-li za\u010D\xEDt, otev\u0159ete nebo vytvo\u0159te nov\xFD projekt.","To confirm, type \"{translatedConfirmText}\"":function(a){return["Pro potvrzen\xED zadejte \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"Pro \xFApravu extern\xEDch ud\xE1lost\xED vyberte sc\xE9nu, do kter\xE9 budou zahrnuty","To edit the external layout, choose the scene in which it will be included":"Pro \xFApravu extern\xED \u0161ablony vyberte sc\xE9nu, do kter\xE9 bude zahrnuta","To get this new subscription, we need to stop your existing one before you can pay for the new one. The change will be immediate. You will also lose your redeemed code.":"Abychom z\xEDskali toto nov\xE9 p\u0159edplatn\xE9, pot\u0159ebujeme nejprve zastavit va\u0161e st\xE1vaj\xEDc\xED, ne\u017E budete moci zaplatit za nov\xE9. Zm\u011Bna bude okam\u017Eit\xE1. Tak\xE9 ztrat\xEDte v\xE1\u0161 za redeemovan\xFD k\xF3d.","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"Abychom z\xEDskali toto nov\xE9 p\u0159edplatn\xE9, pot\u0159ebujeme zastavit va\u0161e st\xE1vaj\xEDc\xED, ne\u017E m\u016F\u017Eete zaplatit za nov\xE9. To je okam\u017Eit\xE9, ale va\u0161e platba NEN\xCD prozat\xEDm hodnocena (zaplat\xEDte plnou cenu nov\xE9ho p\u0159edplatn\xE9ho). Neztrat\xEDte \u017E\xE1dn\xFD projekt, hru nebo jin\xE1 data.","To keep using GDevelop cloud, consider deleting old, unused projects.":"Abychom mohli pokra\u010Dovat v pou\u017E\xEDv\xE1n\xED cloudu GDevelop, zva\u017Ete odstran\u011Bn\xED star\xFDch nepou\u017E\xEDvan\xFDch projekt\u016F.","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"Abyste mohli nad\xE1le pou\u017E\xEDvat \u017Eeb\u0159\xED\u010Dky GDevelop, zva\u017Ete odstran\u011Bn\xED star\xFDch, nepou\u017E\xEDvan\xFDch \u017Eeb\u0159\xED\u010Dk\u016F.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"Aby bylo dosa\u017Eeno co nejlep\u0161\xEDho efektu dokonal\xE9ho pixelu, p\u0159ejd\u011Bte do editoru zdroj\u016F a deaktivujte vyhlazen\xED pro v\u0161echny obr\xE1zky va\u0161\xED hry. To bude automaticky provedeno pro nov\xE9 obr\xE1zky p\u0159idan\xE9 od nyn\u011Bj\u0161ka.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"Pro n\xE1hled tvaru, kter\xFD fyzik\xE1ln\xED engine pou\u017Eije pro tento objekt, nejprve vyberte do\u010Dasn\xFD obr\xE1zek pro n\xE1hled.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"Pro spu\u0161t\u011Bn\xED \u010Dasova\u010De nezapome\u0148te pou\u017E\xEDt akci \"Spustit (nebo resetovat) \u010Dasova\u010D sc\xE9ny\" v jin\xE9 ud\xE1losti.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"Pro spu\u0161t\u011Bn\xED \u010Dasova\u010De nezapome\u0148te pou\u017E\xEDt akci \"Spustit (nebo resetovat) \u010Dasova\u010D objektu\" v jin\xE9 ud\xE1losti.","To use this formatting, you must send a score expressed in seconds":"Chcete-li pou\u017E\xEDt toto form\xE1tov\xE1n\xED, mus\xEDte poslat sk\xF3re vyj\xE1d\u0159en\xE9 v sekund\xE1ch","Today":"Dnes","Toggle Developer Tools":"P\u0159epnout na n\xE1stroje v\xFDvoj\xE1\u0159e","Toggle Disabled":"P\u0159epnout na zak\xE1z\xE1no","Toggle Fullscreen":"P\u0159epnout na celou obrazovku","Toggle Instances List Panel":"P\u0159epnout panel seznamu instanc\xED","Toggle Layers Panel":"P\u0159epnout panel vrstev","Toggle Object Groups Panel":"P\u0159epnout panel skupin objekt\u016F","Toggle Objects Panel":"P\u0159epnout panel objekt\u016F","Toggle Properties Panel":"P\u0159epnout panel vlastnost\xED","Toggle Wait the Action to End":"P\u0159epnout \u010Dek\xE1n\xED na dokon\u010Den\xED akce","Toggle disabled event":"P\u0159epnout deaktivovanou ud\xE1lost","Toggle grid":"P\u0159epnout m\u0159\xED\u017Eku","Toggle inverted condition":"P\u0159epnout inverzn\xED podm\xEDnku","Toggle mask":"P\u0159epnout masku","Toggle switch":"P\u0159ep\xEDna\u010D","Toggle/edit grid":"P\u0159epnout/ upravit m\u0159\xED\u017Eku","Top":"Vr\u0161ek","Top bound":"Horn\xED okraj","Top bound should be smaller than bottom bound":"Horn\xED okraj by m\u011Bl b\xFDt men\u0161\xED ne\u017E doln\xED okraj","Top face":"Horn\xED stran\u011B","Top left corner":"Lev\xFD horn\xED roh","Top margin":"Horn\xED okraj","Top right corner":"Prav\xFD horn\xED roh","Top-Down RPG Pixel Perfect":"Top-Down RPG Pixel Perfect","Top-Left":"Horn\xED-lev\xFD","Top-down":"Z pohledu shora","Top-left corner":"Lev\xE1 horn\xED rohov\xE1 \u010D\xE1st","Touch (mobile)":"Dotyk (mobiln\xED)","Transform a game into a multiplayer experience.":"P\u0159eve\u010Fte hru na multiplayerovou zku\u0161enost.","Transform this Plinko game with collectibles that multiply your score.":"Transformujte tuto hru Plinko s p\u0159edm\u011Bty, kter\xE9 n\xE1sob\xED va\u0161e sk\xF3re.","Transform this platformer into a co-op game, where two players can play together.":"Transformujte tuto plo\u0161inovou hru na hru kooperativn\xED, kde mohou hr\xE1t dva hr\xE1\u010Di spole\u010Dn\u011B.","Triangle":"Troj\xFAheln\xEDk","True":"Pravda","True (checked)":"Pravda (za\u0161krtnuto)","True or False":"Pravda nebo Nepravda","True or False (boolean)":"Pravda nebo Nepravda (boolean)","Try again":"Zkuste to znovu","Try installing it from the extension store.":"Zkuste to nainstalovat z obchodu s roz\u0161\xED\u0159en\xEDmi.","Try it online":"Zkus to online","Try making your prompt more specific.":"Zkuste ud\u011Blat v\xE1\u0161 prompt konkr\xE9tn\u011Bj\u0161\xEDm.","Try something else, browse the packs or create your object from scratch!":"Zkuste n\u011Bco jin\xE9ho, prozkoumejte bal\xED\u010Dky nebo vytvo\u0159te sv\u016Fj objekt od nuly!","Try your game":"Vyzkou\u0161ejte svou hru","Tutorial":"Tutori\xE1l","Tweak gameplay":"Upravit hru","Twitter":"Twitter","Type":"Typ","Type a prompt":"Zadejte v\xFDzvu","Type a prompt or generate one":"Zadejte v\xFDzvu nebo ji vygenerujte","Type of License: <0>{0}</0>":function(a){return["Typ licence: <0>",a("0"),"</0>"]},"Type of License: {0}":function(a){return["Typ licence: ",a("0")]},"Type of objects":"Typ objekt\u016F","Type your email address to delete your account:":"Zadejte svou e-mailovou adresu pro smaz\xE1n\xED sv\xE9ho \xFA\u010Dtu:","Type your email to confirm":"Zadejte sv\u016Fj e-mail pro potvrzen\xED","Type:":"Typ:","UI Theme":"Vzhled UI","UI/Interface":"UI/Rozhran\xED","URL":"URL","Unable to change feedback for this game":"Nelze zm\u011Bnit zp\u011Btnou vazbu pro tuto hru","Unable to change quality rating of feedback.":"Nelze zm\u011Bnit hodnocen\xED kvality zp\u011Btn\xE9 vazby.","Unable to change read status of feedback.":"Nelze zm\u011Bnit stav \u010Dten\xED zp\u011Btn\xE9 vazby.","Unable to change your email preferences":"Nelze zm\u011Bnit va\u0161e e-mailov\xE9 preference","Unable to create a new project for the course chapter. Try again later.":"Nelze vytvo\u0159it nov\xFD projekt pro kapitolu kurzu. Zkuste to pros\xEDm znovu pozd\u011Bji.","Unable to create a new project for the tutorial. Try again later.":"Pro tutori\xE1l se n\xE1m nepoda\u0159ilo vytvo\u0159it nov\xFD projekt. Zkuste to znovu pozd\u011Bji.","Unable to create the project":"Nelze vytvo\u0159it projekt","Unable to delete the project":"Nepoda\u0159ilo se smazat projekt","Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Nen\xED mo\u017En\xE9 st\xE1hnout a nainstalovat roz\u0161\xED\u0159en\xED. Ov\u011B\u0159te, zda va\u0161e p\u0159ipojen\xED k internetu funguje, nebo zkuste pozd\u011Bji.","Unable to download the icon. Verify your internet connection or try again later.":"Nepoda\u0159ilo se st\xE1hnout ikonu. Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu nebo zkuste pozd\u011Bji.","Unable to fetch leaderboards as you are offline.":"Nemo\u017Eno na\u010D\xEDst \u017Eeb\u0159\xED\u010Dky, proto\u017Ee jste offline.","Unable to fetch the example.":"Nepoda\u0159ilo se na\u010D\xEDst uk\xE1zku.","Unable to find the price for this asset pack. Please try again later.":"Nelze naj\xEDt cenu pro tento bal\xED\u010Dek prost\u0159edk\u016F. Zkuste pros\xEDm znovu pozd\u011Bji.","Unable to find the price for this game template. Please try again later.":"Nelze naj\xEDt cenu pro tuto \u0161ablonu hry. Zkuste pros\xEDm znovu pozd\u011Bji.","Unable to generate project":"Nelze vygenerovat projekt","Unable to get the checkout URL. Please try again later.":"Nepoda\u0159ilo se z\xEDskat adresu URL pro dokon\u010Den\xED n\xE1kupu. Zkuste to pros\xEDm znovu pozd\u011Bji.","Unable to load the code editor":"Nelze na\u010D\xEDst editor k\xF3du","Unable to load the image":"Nelze na\u010D\xEDst obr\xE1zek","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Nen\xED mo\u017En\xE9 na\u010D\xEDst informace o nejnov\u011Bj\u0161\xEDch verz\xEDch GDevelop. Ov\u011B\u0159te sv\xE9 internetov\xE9 p\u0159ipojen\xED nebo to zkuste pozd\u011Bji.","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"Nepoda\u0159ilo se na\u010D\xEDst tutori\xE1l. Zkuste to znovu pozd\u011Bji nebo n\xE1s kontaktujte, pokud probl\xE9m p\u0159etrv\xE1v\xE1.","Unable to mark one of the feedback as read.":"Nepoda\u0159ilo se ozna\u010Dit jednu z reakc\xED jako p\u0159e\u010Dtenou.","Unable to open the project":"Neda\u0159\xED se otev\u0159\xEDt projekt","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Nen\xED mo\u017En\xE9 otev\u0159\xEDt projekt, proto\u017Ee tento poskytovatel je nezn\xE1m\xFD: ",a("storageProviderName"),". Zkuste projekt znovu otev\u0159\xEDt z jin\xE9ho m\xEDsta."]},"Unable to open the project.":"Nepoda\u0159ilo se otev\u0159\xEDt projekt.","Unable to open this file.":"Nepoda\u0159ilo se otev\u0159\xEDt tento soubor.","Unable to register the game":"Neda\u0159\xED se registrovat hru","Unable to remove collaborator":"Nepoda\u0159ilo se odstranit spolupracovn\xEDka","Unable to save the project":"Nepoda\u0159ilo se ulo\u017Eit projekt","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Nen\xED mo\u017En\xE9 spustit server pro lad\u011Bn\xED! Ujist\u011Bte se, \u017Ee m\xE1te opr\xE1vn\u011Bn\xED spou\u0161t\u011Bt servery na tomto po\u010D\xEDta\u010Di.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Nelze spustit server pro n\xE1hled! Ujist\u011Bte se, \u017Ee m\xE1te opr\xE1vn\u011Bn\xED spou\u0161t\u011Bt servery na tomto po\u010D\xEDta\u010Di. Jinak pou\u017Eijte klasick\xFD n\xE1hled pro testov\xE1n\xED va\u0161\xED hry.","Unable to unregister the game":"Nelze zru\u0161it registraci hry","Unable to update game.":"Nepoda\u0159ilo se aktualizovat hru.","Unable to update the game details.":"Nelze aktualizovat podrobnosti hry.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Nelze aktualizovat vlastn\xEDky nebo autory hry. Odstranili jste se z vlastn\xEDk\u016F?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Nepoda\u0159ilo se aktualizovat slug hry. Slug mus\xED m\xEDt 6 a\u017E 30 znak\u016F a m\u016F\u017Ee obsahovat pouze p\xEDsmena, \u010D\xEDslice nebo poml\u010Dky.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Nelze ov\u011B\u0159it URL ",a("0"),". Zkontrolujte, zda jsou spr\xE1vn\xE9."]},"Understood, I'll check my Apple or Google account":"Rozum\xEDm, zkontroluji sv\u016Fj \xFA\u010Det Apple nebo Google","Undo":"Vr\xE1tit zp\u011Bt","Undo the last changes":"Vr\xE1tit posledn\xED zm\u011Bny","Unexpected error":"Neo\u010Dek\xE1van\xE1 chyba","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Bohu\u017Eel, tato roz\u0161\xED\u0159en\xED vy\u017Eaduje nov\u011Bj\u0161\xED verzi GDevelop pro fungov\xE1n\xED. Aktualizujte GDevelop, abyste mohli toto roz\u0161\xED\u0159en\xED vyu\u017E\xEDt ve sv\xE9m projektu.","Unknown behavior":"Nezn\xE1m\xE9 chov\xE1n\xED","Unknown certificate type":"Nezn\xE1m\xFD typ certifik\xE1tu","Unknown game":"Nezn\xE1m\xE1 hra","Unknown status":"Nezn\xE1m\xFD status","Unknown status.":"Nezn\xE1m\xFD status.","Unlimited":"Neomezen\xE9","Unlimited commercial use license for claim with Gold or Pro subscription":"Neomezen\xE1 licence pro komer\u010Dn\xED pou\u017Eit\xED s Gold nebo Pro p\u0159edplatn\xFDm","Unlock GDevelop's features to build more and faster.":"Odemkn\u011Bte funkce GDevelop pro rychlej\u0161\xED a efektivn\u011Bj\u0161\xED tvorbu.","Unlock full access to GDevelop to create without limits!":"Odemkn\u011Bte pln\xFD p\u0159\xEDstup k GDevelopu, abyste mohli tvo\u0159it bez omezen\xED!","Unlock layer":"Odemknout vrstvu","Unlock this lesson to finish the course":"Odblokujte tuto lekci, abyste dokon\u010Dili kurz","Unlock with {0} credits":function(a){return["Odblokujte pomoc\xED ",a("0")," kredit\u016F"]},"Unnamed":"Bez n\xE1zvu","Unregister game":"Zru\u0161it registraci hry","Unsaved changes":"Neulo\u017Een\xE9 zm\u011Bny","Untitled external events":"Nepojmenovan\xE9 extern\xED ud\xE1losti","Untitled external layout":"Nepojmenovan\xE1 extern\xED \u0161ablona","Untitled scene":"Nepojmenovan\xE1 sc\xE9na ","UntitledExtension":"Bez n\xE1zvu roz\u0161\xED\u0159en\xED","Up to {0}% discount":function(a){return["A\u017E ",a("0"),"% sleva"]},"Update":"Update","Update (could break the project)":"Aktualizace (m\u016F\u017Ee rozb\xEDt projekt)","Update GDevelop to latest version":"Aktualizujte GDevelop na nejnov\u011Bj\u0161\xED verzi","Update game page":"Aktualizovat str\xE1nku hry","Update my subscription":"Aktualizovat m\xE9 p\u0159edplatn\xE9","Update resolution during the game to fit the screen or window size":"Aktualizujte rozli\u0161en\xED b\u011Bhem hry, aby vyhovovalo velikosti obrazovky nebo okna","Update the extension":"Aktualizovat roz\u0161\xED\u0159en\xED","Update your subscription":"Aktualizujte sv\xE9 p\u0159edplatn\xE9","Updates":"Aktualizace","Updating...":"Aktualizuje se...","Upgrade":"Aktualizace","Upgrade to GDevelop Premium":"Upgradujte na GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"P\u0159upgradejte na GDevelop Premium, abyste z\xEDskali v\xEDce \u017Eeb\u0159\xED\u010Dk\u016F, \xFAlo\u017Ei\u0161\u0165 a bal\xED\u010Dk\u016F jedn\xEDm kliknut\xEDm!","Upgrade to another premium plan to get more free AI requests.":"P\u0159epn\u011Bte na jin\xFD pr\xE9miov\xFD pl\xE1n, abyste z\xEDskali v\xEDce bezplatn\xFDch po\u017Eadavk\u016F na AI.","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Upgradujte pro z\xEDsk\xE1n\xED v\xEDce cloudov\xFDch projekt\u016F, publikac\xED, multiplayeru, kurz\u016F a kredit\u016F ka\u017Ed\xFD m\u011Bs\xEDc s GDevelop Premium.","Upgrade your GDevelop subscription to unlock this packaging.":"Upgradujte sv\xE9 p\u0159edplatn\xE9 GDevelop pro odemknut\xED tohoto bal\xED\u010Dku.","Upgrade your Premium Plan":"Zlep\u0161ete sv\u016Fj pr\xE9miov\xFD pl\xE1n","Upgrade your subscription":"Upgradujte sv\xE9 p\u0159edplatn\xE9","Upload to build service":"Nahr\xE1t do slu\u017Eby pro sestaven\xED","Uploading your game...":"Na\u010D\xEDt\xE1n\xED va\u0161\xED hry...","Use 3D rendering":"Pou\u017E\xEDt 3D rendering","Use GDevelop credits or get a subscription to increase the limits.":"Pou\u017Eijte kredity GDevelop nebo si po\u0159i\u010Fte p\u0159edplatn\xE9 pro zv\xFD\u0161en\xED limit\u016F.","Use GDevelop credits or upgrade your subscription to increase the limits.":"Pou\u017Eijte kredity GDevelop nebo vylep\u0161ete sv\xE9 p\u0159edplatn\xE9 pro zv\xFD\u0161en\xED limit\u016F.","Use GDevelop credits to start an export.":"Pou\u017Eijte kredity GDevelop pro zah\xE1jen\xED exportu.","Use a Tilemap to build a level and change it dynamically during the game.":"Pou\u017Eijte dla\u017Edicovou mapu k vytvo\u0159en\xED \xFArovn\u011B a dynamicky ji m\u011B\u0148te b\u011Bhem hry.","Use a custom collision mask":"Pou\u017E\xEDt vlastn\xED kolizn\xED masku","Use a public URL":"Pou\u017Eijte ve\u0159ejnou URL","Use an AI request for <0>{aiRequestPriceInCredits} credits.</0>":function(a){return["Pou\u017Eijte po\u017Eadavek na AI za <0>",a("aiRequestPriceInCredits")," kredit\u016F.</0>"]},"Use an AI request for <0>{aiRequestPriceInCredits} credits</0> \u2013 you have {availableCredits} credits.":function(a){return["Pou\u017Eijte po\u017Eadavek na AI za <0>",a("aiRequestPriceInCredits")," kredit\u016F</0> - m\xE1te ",a("availableCredits")," kredit\u016F."]},"Use an expression":"Pou\u017Eijte v\xFDraz","Use as...":"Pou\u017E\xEDt jako...","Use custom CSS for the leaderboard":"Pou\u017Eijte vlastn\xED CSS pro leaderboard","Use full image as collision mask":"Pou\u017E\xEDt celou obraz jako kolizn\xED masku","Use icon":"Pou\u017E\xEDt ikonu","Use legacy renderer":"Pou\u017E\xEDt star\xE9ho renderer","Use same collision mask":"Pou\u017E\xEDt stejnou kolizn\xED masku","Use same collision mask for all animations?":"Pou\u017E\xEDt stejnou kolizn\xED masku pro v\u0161echny animace?","Use same collision mask for all frames?":"Pou\u017E\xEDt stejnou kolizn\xED masku pro v\u0161echny sn\xEDmky?","Use same points":"Pou\u017Eijte stejn\xE9 body","Use same points for all animations?":"Pou\u017Eijte stejn\xE9 body pro v\u0161echny animace?","Use same points for all frames?":"Pou\u017Eijte stejn\xE9 body pro v\u0161echny sn\xEDmky?","Use this external layout inside this scene to start all previews":"Pou\u017Eijte tuto extern\xED \u0161ablonu uvnit\u0159 t\xE9to sc\xE9ny k zah\xE1jen\xED v\u0161ech n\xE1hled\u016F","Use this scene to start all previews":"Pou\u017Eijte tuto sc\xE9nu k zah\xE1jen\xED v\u0161ech n\xE1hled\u016F","Use your GDevelop credits to purchase lessons in this course; or get a subscription to get them for free.":"Pou\u017Eijte sv\xE9 GDevelop kredity k n\xE1kupu lekc\xED v tomto kurzu; nebo z\xEDskejte p\u0159edplatn\xE9, abyste je z\xEDskali zdarma.","Use your email":"Pou\u017Eijte sv\u016Fj email","User interface":"U\u017Eivatelsk\xE9 rozhran\xED","User name in the game URL":"U\u017Eivatelsk\xE9 jm\xE9no v adrese URL hry","Username":"U\u017Eivatelsk\xE9 jm\xE9no","Usernames are required to choose a custom game URL.":"U\u017Eivatelsk\xE1 jm\xE9na jsou povinn\xE1 pro v\xFDb\u011Br vlastn\xED adresy URL hry.","Users can chose to see only players' best entries or not.":"U\u017Eivatel\xE9 si mohou zvolit, zda cht\u011Bj\xED zobrazit pouze nejlep\u0161\xED z\xE1znamy hr\xE1\u010D\u016F.","Using Nearest Scale Mode":"Pou\u017E\xEDv\xE1n\xED m\xF3du nejbli\u017E\u0161\xED \u0161k\xE1lov\xE1n\xED","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Pou\u017Eit\xED velk\xE9ho mno\u017Estv\xED efekt\u016F m\u016F\u017Ee m\xEDt v\xE1\u017En\xFD negativn\xED dopad na v\xFDkon renderov\xE1n\xED, zejm\xE9na na za\u0159\xEDzen\xEDch ni\u017E\u0161\xED t\u0159\xEDdy nebo mobiln\xEDch za\u0159\xEDzen\xEDch. Zva\u017Ete pou\u017Eit\xED m\xE9n\u011B efekt\u016F, pokud je to mo\u017En\xE9. Efekty m\u016F\u017Eete tak\xE9 podle pot\u0159eby vypnout a znovu zapnout pomoc\xED ud\xE1lost\xED.","Using effects":"Pou\u017Eit\xED efekt\u016F","Using empty events based behavior":"Pou\u017Eit\xED pr\xE1zdn\xFDch ud\xE1lost\xED zalo\u017Een\xFDch na chov\xE1n\xED","Using empty events based object":"Pou\u017E\xEDv\xE1n\xED pr\xE1zdn\xE9ho objektu zalo\u017Een\xE9ho na ud\xE1lostech","Using events based behavior":"Pou\u017Eit\xED ud\xE1lost\xED zalo\u017Een\xFDch na chov\xE1n\xED","Using events based object":"Pou\u017E\xEDv\xE1n\xED objektu zalo\u017Een\xE9ho na ud\xE1lostech","Using function extractor":"Pou\u017Eit\xED extraktoru funkc\xED","Using lighting layer":"Pou\u017Eit\xED vrstvy osv\u011Btlen\xED","Using non smoothed textures":"Pou\u017Eit\xED nevyhlazen\xFDch textur","Using pixel rounding":"Pou\u017Eit\xED zaokrouhlov\xE1n\xED pixel\u016F","Using the resource properties panel":"Pou\u017Eit\xED panelu vlastnost\xED zdroj\u016F","Using too much effects":"Pou\u017Eit\xED p\u0159\xEDli\u0161 mnoha efekt\u016F","Validate these parameters":"Ov\u011B\u0159it tyto parametry","Variable":"Prom\u011Bnn\xE1","Variables":"Prom\u011Bnn\xE9","Variables declared in all objects of the group will be visible in event expressions.":"Prom\u011Bnn\xE9 deklarovan\xE9 ve v\u0161ech objektech skupiny budou viditeln\xE9 v ud\xE1lostn\xEDch v\xFDrazech.","Variables list":"Seznam prom\u011Bnn\xFDch","Verify that you have the authorization for reading the file you're trying to access.":"Ov\u011B\u0159te, zda m\xE1te opr\xE1vn\u011Bn\xED ke \u010Dten\xED souboru, k n\u011Bmu\u017E se pokou\u0161\xEDte p\u0159istoupit.","Verify your internet connection and try again later.":"Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu a zkuste to znovu pozd\u011Bji.","Verify your internet connection or try again later.":"Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu nebo zkuste znovu pozd\u011Bji.","Verify your internet connection to access your personalized content.":"Ov\u011B\u0159te sv\xE9 p\u0159ipojen\xED k internetu pro p\u0159\xEDstup k va\u0161emu personalizovan\xE9mu obsahu.","Version":"Verze","Version number (X.Y.Z)":"Verze (X,Y,Z)","Version {0}":function(a){return["Verze ",a("0")]},"Version {0} ({1} available)":function(a){return["Verze ",a("0")," (",a("1")," k dispozici)"]},"Vertical flip":"Svisle oto\u010Dit","Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Podporovan\xFD form\xE1t videa se m\u016F\u017Ee li\u0161it podle za\u0159\xEDzen\xED a prohl\xED\u017Ee\u010D\u016F. Pro maxim\xE1ln\xED kompatibilitu pou\u017E\xEDvejte form\xE1t souboru H.264/mp4 (a AAC pro audio).","Video game":"Videohra","Video resource":"Zdroj videa","View":"Zobrazit","View history":"Zobrazit historii","Viewers":"Div\xE1ci","Viewpoint":"Pohled","Visibility":"Viditelnost","Visibility and instances ordering":"Viditelnost a po\u0159ad\xED instanc\xED","Visibility in quick customization dialog":"Viditelnost v dialogov\xE9m okn\u011B rychl\xE9ho p\u0159izp\u016Fsoben\xED","Visible":"Viditeln\xE9","Visible in editor":"Viditeln\xE9 v editoru","Visible in the search and your profile":"Viditeln\xE9 v hled\xE1n\xED a na va\u0161em profilu","Visual Effects":"Vizualn\xED efekty","Visual appearance":"Vizu\xE1ln\xED vzhled","Visual appearance (advanced)":"Vizu\xE1ln\xED vzhled (pokro\u010Dil\xE9)","Visual effect":"Vizu\xE1ln\xED efekt","Visuals":"Vizu\xE1ly","Wait for the action to end before executing the actions (and subevents) following it":"\u010Cekejte na dokon\u010Den\xED akce p\u0159ed proveden\xEDm n\xE1sleduj\xEDc\xEDch akc\xED (a podud\xE1lost\xED)","Waiting for the purchase confirmation...":"\u010Cek\xE1m na potvrzen\xED n\xE1kupu...","Waiting for the subscription confirmation...":"\u010Cek\xE1n\xED na potvrzen\xED p\u0159edplatn\xE9ho...","Wallet":"Pen\u011B\u017Eenka","Warning":"Varov\xE1n\xED","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Sledujte zm\u011Bny v zdroj\xEDch hern\xEDho enginu (GDJS) a automaticky je importujte (pouze v\xFDvoj\xE1\u0159i)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"Sledujte slo\u017Eku projektu na zm\u011Bny soubor\u016F, abyste aktualizovali prost\u0159edky pou\u017E\xEDvan\xE9 v editoru (obr\xE1zky, 3D modely, p\xEDsma atd.)","Watch tutorial":"Sledovat tutori\xE1l","We could not check your follow":"Nemohli jsme zkontrolovat va\u0161e sledov\xE1n\xED","We could not check your subscription":"Nebyl schopen zkontrolovat va\u0161e p\u0159edplatn\xE9","We could not find your GitHub star":"Nemohli jsme naj\xEDt va\u0161i hv\u011Bzdi\u010Dku na GitHubu","We could not find your GitHub user and star":"Nemohli jsme naj\xEDt va\u0161e u\u017Eivatelsk\xE9 jm\xE9no a hv\u011Bzdi\u010Dku GitHub","We could not find your user":"Nemohli jsme naj\xEDt va\u0161eho u\u017Eivatele","We couldn't find a version to go back to.":"Nena\u0161li jsme \u017E\xE1dnou verzi, na kterou bychom se mohli vr\xE1tit.","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["Nemohli jsme naj\xEDt v\xE1\u0161 projekt.",a("0"),"Pokud je v\xE1\u0161 projekt ulo\u017Een na jin\xE9m po\u010D\xEDta\u010Di, spus\u0165te GDevelop na tomto po\u010D\xEDta\u010Di.",a("1"),"V opa\u010Dn\xE9m p\u0159\xEDpad\u011B pou\u017Eijte tla\u010D\xEDtko \"Otev\u0159\xEDt projekt\" a najd\u011Bte ho ve sv\xE9m souborov\xE9m syst\xE9mu."]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"Nebylo mo\u017En\xE9 na\u010D\xEDst va\u0161e cloudov\xE9 projekty. Zkontrolujte p\u0159ipojen\xED k internetu nebo to zkuste znovu pozd\u011Bji.","We have found a non-corrupt save from {0} available for modification.":function(a){return["Na\u0161li jsme nepo\u0161kozen\xE9 ulo\u017Een\xED z ",a("0"),", kter\xE9 je mo\u017En\xE9 upravit."]},"Web":"Web","Web Build":"Webov\xE1 zkompilovan\xE1 verze","Web builds":"Webov\xE9 sestaven\xED","Welcome back!":"V\xEDtejte zp\u011Bt!","Welcome to GDevelop!":"V\xEDtejte v GDevelop!","What are you using GDevelop for?":"Na co pou\u017E\xEDv\xE1te GDevelop?","What could be improved?":"What could be improved?","What do you want to make?":"Co chcete vytvo\u0159it?","What is a good GDevelop feature I could use in my game?":"Jakou dobrou funkci GDevelop bych mohl pou\u017E\xEDt ve sv\xE9 h\u0159e?","What is your goal with GDevelop?":"Jak\xFD je v\xE1\u0161 c\xEDl s GDevelop?","What kind of projects are you building?":"Jak\xE9 projekty vytv\xE1\u0159\xEDte?","What kind of projects do you want to build with GDevelop?":"Jak\xE9 projekty chcete stav\u011Bt s GDevelop?","What would you add to my game?":"Co byste do m\xE9 hry p\u0159idali?","What would you like to do with this uncorrupted version of your project?":"Co byste cht\u011Bli ud\u011Blat s touto nepo\u0161kozenou verz\xED va\u0161eho projektu?","What's new in GDevelop?":"Co je nov\xE9ho v GDevelop?","What's new?":"Co je nov\xE9ho?","When checked, will only display the best score of each player (only for the display below).":"Pokud bude za\u0161krtnuto, zobraz\xED se pouze nejlep\u0161\xED sk\xF3re ka\u017Ed\xE9ho hr\xE1\u010De (pouze pro zobrazov\xE1n\xED n\xED\u017Ee).","When do you plan to finish or release your projects?":"Kdy pl\xE1nujete dokon\u010Dit nebo vydat sv\xE9 projekty?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"P\u0159i n\xE1hledu hry v editoru je tato doba ignorov\xE1na (n\xE1hled hry za\u010D\xEDn\xE1 co nejd\u0159\xEDve).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"Kdy\u017E vytv\xE1\u0159\xEDte objekt pomoc\xED akce, GDevelop nyn\xED nastavuje Z po\u0159ad\xED objektu na maxim\xE1ln\xED hodnotu, kter\xE1 byla nalezena p\u0159i spu\u0161t\u011Bn\xED sc\xE9ny pro ka\u017Edou vrstvu. To zaji\u0161\u0165uje, \u017Ee objekty, kter\xE9 vytv\xE1\u0159\xEDte, jsou p\u0159ed ostatn\xEDmi. Tato hra byla vytvo\u0159ena p\u0159ed touto zm\u011Bnou, tak\u017Ee GDevelop zachov\xE1v\xE1 star\xE9 chov\xE1n\xED: Z po\u0159ad\xED nov\u011B vytvo\u0159en\xFDch objekt\u016F je nastavena na 0. Doporu\u010Dujeme p\u0159epnout na nov\xE9 chov\xE1n\xED kliknut\xEDm na n\xE1sleduj\xEDc\xED tla\u010D\xEDtko.","Where are you planing to publish your project(s)?":"Kde pl\xE1nujete publikovat sv\u016Fj projekt(y)?","Where to store this project":"Kde ulo\u017Eit tento projekt","While these conditions are true:":"Pokud jsou tyto podm\xEDnky pravdiv\xE9:","Width":"\u0160\xED\u0159ka","Window":"Okno","Window title":"Titulek okna","Windows (auto-installer file)":"Windows (automatick\xFD-instaler)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (soubor zip)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows, MacOS a Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store\u2026)","Windows, macOS & Linux":"Windows, macOS a Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manu\xE1ln\xED)","Windows/macOS/Linux Build":"Windows/macOS/Linux sestaven\xED","With an established team of people during the whole project":"S ustaven\xFDm t\xFDmem lid\xED b\u011Bhem cel\xE9ho projektu","With at least one other person":"S alespo\u0148 jednou jinou osobou","With placeholder":"S m\xEDstn\xEDm z\xE1stupcem","Working...":"Pracuji...","Would you like to describe your projects?":"Cht\u011Bli byste popsat sv\xE9 projekty?","Would you like to open the non-corrupt version instead?":"Cht\u011Bli byste m\xEDsto toho otev\u0159\xEDt nepo\u0161kozenou verzi?","Write your question as precisely as possible. Tell where you're blocked or what you want to do.":"Napi\u0161te svou ot\xE1zku co nejp\u0159esn\u011Bji. \u0158ekn\u011Bte, kde jste uv\xEDzli nebo co chcete ud\u011Blat.","X":"X","X offset (in pixels)":"X offset (v pixelech)","Y":"Y","Y offset (in pixels)":"Y offset (v pixelech)","Year":"Rok","Yearly":"Ro\u010Dn\u011B","Yearly, {0}":function(a){return["Ro\u010Dn\u011B, ",a("0")]},"Yearly, {0} per seat":function(a){return["Ro\u010Dn\u011B, ",a("0")," na osobu"]},"Yes":"Ano","Yes or No":"Ano nebo Ne","Yes or No (boolean)":"Ano nebo Ne (boolean)","Yes, discard my changes":"Ano, zru\u0161 moje zm\u011Bny","Yesterday":"V\u010Dera","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"U\u017E m\xE1te \xFA\u010Det pro tuto e-mailovou adresu u jin\xE9ho poskytovatele (Google, Apple nebo GitHub). Zkuste to pros\xEDm s jedn\xEDm z nich.","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["U\u017E m\xE1te aktivn\xED ",a("translatedName")," pro va\u0161i hru ",a("0"),". Zkontrolujte sv\xE9 e-maily nebo discord, spoj\xEDme se s v\xE1mi, abychom kampa\u0148 rozjeli!"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["Tyto ",a("0")," prost\u0159edky m\xE1te ji\u017E nainstalovan\xE9, chcete je p\u0159idat znovu?"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["V ji\u017E m\xE1te ",a("0")," prost\u0159edk\u016F ve sc\xE9n\u011B. Chcete p\u0159idat zb\xFDvaj\xEDc\xED ",a("1"),"?"]},"You already own this pack!":"Tento bal\xED\u010Dek ji\u017E vlastn\xEDte!","You already own this product":"Tento produkt ji\u017E vlastn\xEDte","You already own this template!":"Tento \u0161ablona u\u017E vlastn\xEDte!","You already used this code - you can't reuse a code multiple times.":"Tento k\xF3d jste ji\u017E pou\u017Eili - nelze pou\u017E\xEDt k\xF3d v\xEDcekr\xE1t.","You are about to delete an object":"Chyst\xE1te se smazat objekt","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["Chyst\xE1te se smazat projekt ",a("projectName"),", kter\xFD je aktu\xE1ln\u011B otev\u0159en\xFD. Pokud budete pokra\u010Dovat, projekt bude uzav\u0159en a vy ztrat\xEDte v\u0161echny neulo\u017Een\xE9 zm\u011Bny. Chcete pokra\u010Dovat?"]},"You are about to quit the tutorial.":"Chyst\xE1te se opustit tutori\xE1l.","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["Chyst\xE1te se odstranit \u201E",a("0"),"\u201C ze seznamu va\u0161ich projekt\u016F.",a("1"),"Nebude smaz\xE1n z va\u0161eho disku a m\u016F\u017Eete ho kdykoli znovu otev\u0159\xEDt. Chcete pokra\u010Dovat?"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"Chyst\xE1te se odstranit posledn\xED sprite tohoto objektu, kter\xFD m\xE1 vlastn\xED masku kolize. Vlastn\xED maska kolize bude ztracena. Jste si jisti, \u017Ee chcete pokra\u010Dovat?","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["Chyst\xE1te se odstranit ",a("0"),a("1")," ze seznamu spolupracovn\xEDk\u016F. Opravdu si p\u0159ejete pokra\u010Dovat?"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["Chyst\xE1te se pou\u017E\xEDt ",a("assetPackCreditsAmount")," kredity na zakoupen\xED bal\xED\u010Dku prost\u0159edk\u016F ",a("0"),". Pokra\u010Dovat?"]},"You are about to use {creditsAmount} credits to purchase the chapter \"{0}\". Continue?":function(a){return["Chyst\xE1te se pou\u017E\xEDt ",a("creditsAmount")," kredit\u016F k n\xE1kupu kapitoly \"",a("0"),"\". Pokra\u010Dovat?"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["Chyst\xE1te se pou\u017E\xEDt ",a("gameTemplateCreditsAmount")," kredity na zakoupen\xED \u0161ablony hry ",a("0"),". Pokra\u010Dovat?"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["Chyst\xE1te se pou\u017E\xEDt ",a("planCreditsAmount")," kredit\u016F k prodlou\u017Een\xED hry s ",a("translatedName")," pro va\u0161i hru ",a("0")," a posunout ji nahoru na gd.games. Pokra\u010Dovat?"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["Chyst\xE1te se pou\u017E\xEDt ",a("planCreditsAmount")," kredit\u016F k zakoupen\xED hry s ",a("translatedName")," pro va\u0161i hru ",a("0"),". Pokra\u010Dovat?"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["Chyst\xE1te se pou\u017E\xEDt ",a("usageCreditPrice")," kredit\u016F k zah\xE1jen\xED tohoto sestaven\xED. Pokra\u010Dovat?"]},"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"Jste v surov\xE9m re\u017Eimu. M\u016F\u017Eete upravit pole, ale bu\u010Fte si v\u011Bdomi, \u017Ee to m\u016F\u017Ee v\xE9st k neo\u010Dek\xE1van\xFDm v\xFDsledk\u016Fm nebo dokonce k p\xE1du lad\u011Bn\xE9 hry!","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"P\u0159ich\xE1z\xEDte o slevy v obchod\u011B s prost\u0159edky a dal\u0161\xED v\xFDhody! Ov\u011B\u0159te svou e-mailovou adresu. Nedostali jste ji?","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"Nejste p\u0159ipojeni. Vytvo\u0159te \xFA\u010Det pro sestaven\xED hry pro Android, Windows, macOS a Linux jedn\xEDm kliknut\xEDm a z\xEDskejte p\u0159\xEDstup k metrik\xE1m va\u0161\xED hry.","You are not owner of this project, so you cannot invite collaborators.":"Nejste vlastn\xEDkem tohoto projektu, tak\u017Ee nem\u016F\u017Eete zv\xE1t spolupracovn\xEDky.","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"Nejste vlastn\xEDkem t\xE9to hry, po\u017E\xE1dejte vlastn\xEDka, aby v\xE1s p\u0159idal jako vlastn\xEDka, abyste mohli vid\u011Bt jej\xED exporty.","You can <0>help translate GDevelop into your language</0>.":"You can <0>help translate GDevelop into your language</0>.","You can also ask your question on <0>the forum</0>, on <1>the GDevelop Discord server</1> or <2>book fast professional support</2>.":"M\u016F\u017Eete tak\xE9 polo\u017Eit ot\xE1zku na <0>f\xF3ru</0>, v <1>GDevelop Discord serveru</1> nebo <2>zarezervovat rychlou profesn\xED podporu</2>.","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"Z t\xE9to extern\xED \u0161ablony m\u016F\u017Eete tak\xE9 spustit n\xE1hled, ale pamatujte, \u017Ee st\xE1le vytvo\u0159\xED objekty ze sc\xE9ny a tak\xE9 spust\xED jej\xED ud\xE1losti. P\u0159edt\xEDm, ne\u017E to ud\u011Bl\xE1te, se ujist\u011Bte, \u017Ee vypnete jakoukoliv akci, kter\xE1 na\u010D\xEDt\xE1 extern\xED \u0161ablonu, abyste se vyhnuli duplicitn\xEDm objekt\u016Fm!","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"M\u016F\u017Eete nakonfigurovat n\xE1sleduj\xEDc\xED vlastnosti a ty se aplikuj\xED, jakmile svou hru sd\xEDl\xEDte pomoc\xED exportu na gd.games.","You can contribute and <0>create your own themes</0>.":"M\u016F\u017Eete p\u0159isp\u011Bt a <0>vytvo\u0159it vlastn\xED t\xE9mata</0>.","You can download the file of your game to continue working on it using the full GDevelop version:":"M\u016F\u017Eete st\xE1hnout soubor va\u0161\xED hry, abyste na n\u011Bm mohli pokra\u010Dovat v pr\xE1ci pomoc\xED pln\xE9 verze GDevelop:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"M\u016F\u017Eete exportovat roz\u0161\xED\u0159en\xED do souboru, abyste je mohli snadno importovat do jin\xE9ho projektu. Pokud va\u0161e roz\u0161\xED\u0159en\xED poskytuje u\u017Eite\u010Dn\xE9 a opakovan\u011B pou\u017Eiteln\xE9 funkce nebo chov\xE1n\xED, zva\u017Ete mo\u017Enost sd\xEDlen\xED s komunitou GDevelop!","You can find your cloud projects in the Build section of the homepage.":"Sv\xE1 cloudov\xE1 projekty najdete v sekci Zkompilovan\xE1 verze na domovsk\xE9 str\xE1nce.","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"Nyn\xED m\u016F\u017Eete sami zkompilovat hru pomoc\xED n\xE1stroje p\u0159\xEDkazov\xE9ho \u0159\xE1dku Cordova pro iOS (vy\u017Eaduje se XCode) nebo Android (vy\u017Eaduje se Android SDK).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"Nyn\xED m\u016F\u017Eete vytvo\u0159it hru na Facebook Instant Games, pokud to je\u0161t\u011B nebylo ud\u011Bl\xE1no, a nahr\xE1t vygenerovan\xFD archiv.","You can now go back to the asset store to use the assets in your games.":"Nyn\xED se m\u016F\u017Eete vr\xE1tit do obchodu a pou\u017E\xEDt prost\u0159edky ve sv\xFDch hr\xE1ch.","You can now go back to the store to use your new game template.":"Nyn\xED se m\u016F\u017Eete vr\xE1tit do obchodu, abyste pou\u017Eili svou novou \u0161ablonu hry.","You can now upload the game to a web hosting service to play it.":"Nyn\xED m\u016F\u017Eete hru nahr\xE1t na hostingovou slu\u017Ebu, abyste ji mohli hr\xE1t.","You can now use them across the app!":"Nyn\xED je m\u016F\u017Eete pou\u017E\xEDvat v aplikaci!","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["M\u016F\u017Eete nainstalovat maxim\xE1ln\u011B ",a("MAX_ASSETS_TO_INSTALL")," prost\u0159edk\u016F najednou. Zkuste filtrovat prost\u0159edky, kter\xE9 chcete nainstalovat, nebo je nainstalujte jednotliv\u011B."]},"You can open the command palette by pressing {commandPaletteShortcut}.":function(a){return["Paletu p\u0159\xEDkaz\u016F m\u016F\u017Eete otev\u0159\xEDt stisknut\xEDm ",a("commandPaletteShortcut"),"."]},"You can save your project to come back to it later. What do you want to do?":"M\u016F\u017Eete si ulo\u017Eit sv\u016Fj projekt, abyste se k n\u011Bmu pozd\u011Bji vr\xE1tili. Co chcete d\u011Blat?","You can select more than one.":"M\u016F\u017Eete vybrat v\xEDce ne\u017E jednu.","You can use credits to feature a game or purchase asset packs and game templates in the store!":"M\u016F\u017Eete pou\u017E\xEDt kredity na zv\xFDrazn\u011Bn\xED hry nebo na zakoupen\xED bal\xED\u010Dku prost\u0159edk\u016F a \u0161ablon her v obchod\u011B!","You can wait a bit more, or try refining your prompt.":"M\u016F\u017Eete si je\u0161t\u011B chv\xEDli po\u010Dkat nebo se pokusit vylep\u0161it sv\u016Fj prompt.","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"Sv\xE9 \xFA\u010Det nem\u016F\u017Eete smazat, pokud m\xE1te aktivn\xED p\u0159edplatn\xE9. Nejprve pros\xEDm zru\u0161te sv\xE9 p\u0159edplatn\xE9.","You cannot add yourself as a collaborator.":"Nem\u016F\u017Eete p\u0159idat sami sebe jako spolupracovn\xEDka.","You cannot do this.":"Toto nem\u016F\u017Eete ud\u011Blat.","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"Nem\u016F\u017Eete zru\u0161it registraci hry, kter\xE1 m\xE1 aktivn\xED tabule nejlep\u0161\xEDch hr\xE1\u010D\u016F. Abychom je odstranili, p\u0159ejd\u011Bte na slu\u017Eby hr\xE1\u010D\u016F a odstra\u0148te je jeden po druh\xE9m.","You currently have a subscription, applied thanks to a redemption code, valid until {0}. If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["Moment\xE1ln\u011B m\xE1te p\u0159edplatn\xE9, kter\xE9 bylo aplikov\xE1no d\xEDky k\xF3du pro uplatn\u011Bn\xED, platn\xE9 do ",a("0"),". Pokud uplatn\xEDte jin\xFD k\xF3d, va\u0161e st\xE1vaj\xEDc\xED p\u0159edplatn\xE9 bude zru\u0161eno a nebude moci b\xFDt ji\u017E uplatn\u011Bno!"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"V sou\u010Dasn\xE9 dob\u011B m\xE1te p\u0159edplatn\xE9. Pokud uplatn\xEDte k\xF3d, st\xE1vaj\xEDc\xED p\u0159edplatn\xE9 bude zru\u0161eno a nahrazeno t\xEDm, kter\xE9 je uvedeno v k\xF3du.","You don't have a thumbnail":"Nem\xE1te miniaturu","You don't have any Android builds for this game.":"Nem\xE1te \u017E\xE1dn\xE9 Android verze pro tuto hru.","You don't have any builds for this game.":"Nem\xE1te \u017E\xE1dn\xE9 sestaven\xED pro tuto hru.","You don't have any desktop builds for this game.":"Nem\xE1te \u017E\xE1dn\xE1 desktop sestaven\xED pro tuto hru.","You don't have any feedback for this export.":"Nem\xE1te \u017E\xE1dnou zp\u011Btnou vazbu k tomuto exportu.","You don't have any feedback for this game.":"Nem\xE1te \u017E\xE1dnou zp\u011Btnou vazbu pro tuto hru.","You don't have any iOS builds for this game.":"Nem\xE1te \u017E\xE1dn\xE9 iOS verze pro tuto hru.","You don't have any previous chat. Ask the AI your first question!":"Nem\xE1te \u017E\xE1dnou p\u0159edchoz\xED konverzaci. Zeptejte se AI na svou prvn\xED ot\xE1zku!","You don't have any students yet.":"Zat\xEDm nem\xE1te \u017E\xE1dn\xE9 studenty.","You don't have any unread feedback for this export.":"Nem\xE1te \u017E\xE1dnou nep\u0159e\u010Dtenou zp\u011Btnou vazbu k tomuto exportu.","You don't have any unread feedback for this game.":"Pro tuto hru nem\xE1te \u017E\xE1dnou nep\u0159e\u010Dtenou zp\u011Btnou vazbu.","You don't have any web builds for this game.":"Nem\xE1te \u017E\xE1dn\xE1 webov\xE9 sestaven\xED pro tuto hru.","You don't have enough available seats to restore those accounts.":"Nem\xE1te dostatek dostupn\xFDch m\xEDst k obnoven\xED t\u011Bchto \xFA\u010Dt\u016F.","You don't have enough rights to add a new admin.":"Nem\xE1te dostatek pr\xE1v k p\u0159id\xE1n\xED nov\xE9ho administr\xE1tora.","You don't have enough rights to manage those accounts.":"Nem\xE1te dostatek pr\xE1v k spr\xE1v\u011B t\u011Bchto \xFA\u010Dt\u016F.","You don't have permissions to add collaborators.":"Nem\xE1te opr\xE1vn\u011Bn\xED p\u0159id\xE1vat spolupracovn\xEDky.","You don't have permissions to delete this project.":"Nem\xE1te opr\xE1vn\u011Bn\xED k odstran\u011Bn\xED tohoto projektu.","You don't have permissions to save this project. Please choose another location.":"Nem\xE1te opr\xE1vn\u011Bn\xED tento projekt ulo\u017Eit. Vyberte pros\xEDm jinou lokaci.","You don't need to add the @ in your username":"Nen\xED t\u0159eba p\u0159id\xE1vat @ do va\u0161eho u\u017Eivatelsk\xE9ho jm\xE9na","You don't own any pack yet!":"Je\u0161t\u011B nevlastn\xEDte \u017E\xE1dn\xFD bal\xED\u010Dek!","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"Nem\xE1te \u017E\xE1dnou zp\u011Btnou vazbu o sv\xE9 h\u0159e. Sd\xEDlejte svou hru a za\u010Dn\u011Bte sb\xEDrat zp\u011Btnou vazbu od hr\xE1\u010D\u016F.","You have 0 notifications.":"M\xE1te 0 ozn\xE1men\xED.","You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["M\xE1te <0>",a("remainingBuilds"),"</0> zb\xFDvaj\xEDc\xEDch sestaven\xED \u2014 za posledn\xEDch 24 hodin jste pou\u017Eili ",a("usageRatio")]},"You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["M\xE1te <0>",a("remainingBuilds"),"</0> zb\xFDvaj\xEDc\xED sestaven\xED \u2014 za posledn\xEDch 30 dn\xED jste pou\u017Eili ",a("usageRatio"),"."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["M\xE1te <0>",a("remainingBuilds"),"</0> zb\xFDvaj\xEDc\xEDch sestaven\xED \u2014 za posledn\xEDch 24 hodin jste pou\u017Eili ",a("usageRatio")]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["M\xE1te <0>",a("remainingBuilds"),"</0> zb\xFDvaj\xEDc\xED sestaven\xED \u2014 za posledn\xEDch 30 dn\xED jste pou\u017Eili ",a("usageRatio"),"."]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"M\xE1te moment\xE1ln\u011B b\u011B\u017E\xEDc\xED sestaven\xED, jeho\u017E postup m\u016F\u017Eete vid\u011Bt pomoc\xED tla\u010D\xEDtka exportu v doln\xED \u010D\xE1sti tohoto dialogu.","You have an active subscription":"M\xE1te aktivn\xED p\u0159edplatn\xE9","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"Dos\xE1hli jste maxim\xE1ln\xEDho po\u010Dtu her, kter\xE9 m\u016F\u017Eete zaregistrovat! M\u016F\u017Eete odregistrovat hry ve sv\xE9m hr\xE1\u010Dsk\xE9m panelu.","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Startup subscription!":"Dos\xE1hli jste maxim\xE1ln\xEDho po\u010Dtu hostuj\xEDc\xEDch spolupracovn\xEDk\u016F pro va\u0161e p\u0159edplatn\xE9. Po\u017E\xE1dejte tento u\u017Eivatel, aby z\xEDskal Startup p\u0159edplatn\xE9!","You have to wait {0} days before you can reactivate an archived account.":function(a){return["Mus\xEDte po\u010Dkat ",a("0")," dn\xED, ne\u017E budete moci znovu aktivovat archivovan\xFD \xFA\u010Det."]},"You have unlocked full access to GDevelop to create without limits!":"Odblokovali jste pln\xFD p\u0159\xEDstup k GDevelop, abyste mohli tvo\u0159it bez omezen\xED!","You have unsaved changes in your project.":"M\xE1te nesavedem\u011Bn\xE9 zm\u011Bny ve sv\xE9m projektu.","You haven't contributed any examples":"Zat\xEDm jste nep\u0159isp\u011Bli \u017E\xE1dn\xFDmi p\u0159\xEDklady","You haven't contributed any extensions":"Zat\xEDm jste nep\u0159isp\u011Bli \u017E\xE1dn\xFDmi roz\u0161\xED\u0159en\xEDmi","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["Pr\xE1v\u011B jste p\u0159idali instanci do skryt\xE9 vrstvy (\"",a("0"),"\"). Otev\u0159ete panel vrstev, aby byla viditeln\xE1."]},"You might like":"Mo\u017En\xE1 se v\xE1m bude l\xEDbit","You must be connected to use online export services.":"Mus\xEDte b\xFDt p\u0159ipojeni k internetu, abyste mohli pou\u017E\xEDvat online exportn\xED slu\u017Eby.","You must be logged in to invite collaborators.":"Mus\xEDte b\xFDt p\u0159ihl\xE1\u0161eni, abyste mohli zv\xE1t spolupracovn\xEDky.","You must own a Spine license to publish a game with a Spine object.":"Mus\xEDte vlastnit licenci Spine, abyste mohli publikovat hru s objektem Spine.","You must select a key.":"Mus\xEDte vybrat kl\xED\u010D.","You must select a valid key. \"{0}\" is not valid.":function(a){return["Mus\xEDte vybrat platn\xFD kl\xED\u010D. \"",a("0"),"\" nen\xED platn\xE9."]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["Mus\xEDte vybrat platn\xFD kl\xED\u010D. \"",a("value"),"\" nen\xED platn\xFD."]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["Mus\xEDte vybrat platnou hodnotu. \"",a("value"),"\" nen\xED platn\xE9."]},"You must select a value.":"Mus\xEDte vybrat hodnotu.","You must select at least one user to be the author of the game.":"Mus\xEDte vybrat alespo\u0148 jednoho u\u017Eivatele jako autora hry.","You must select at least one user to be the owner of the game.":"Mus\xEDte vybrat alespo\u0148 jednoho u\u017Eivatele, aby byl vlastn\xEDkem hry.","You need a Apple Developer account to create a certificate.":"Pot\u0159ebujete \xFA\u010Det Apple Developer k vytvo\u0159en\xED certifik\xE1tu.","You need a Apple Developer account to create an API key that will automatically publish your app.":"Pot\u0159ebujete \xFA\u010Det Apple Developer k vytvo\u0159en\xED API kl\xED\u010De, kter\xFD automaticky publikujte va\u0161i aplikaci.","You need to first save your project to the cloud to invite collaborators.":"Nejprve mus\xEDte ulo\u017Eit sv\u016Fj projekt do cloudu, abyste mohli zv\xE1t spolupracovn\xEDky.","You need to login first to see your builds.":"Nejprve se mus\xEDte p\u0159ihl\xE1sit, abyste vid\u011Bli sv\xE1 sestaven\xED.","You need to login first to see your game feedbacks.":"Nejprve se mus\xEDte p\u0159ihl\xE1sit, abyste vid\u011Bli sv\xE9 zp\u011Btn\xE9 vazby k hr\xE1m.","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"Mus\xEDte tento projekt ulo\u017Eit jako projekt v cloudu, abyste nainstalovali pr\xE9miov\xE9 prost\u0159edky. Ulo\u017Ete sv\u016Fj projekt a zkuste to znovu.","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"Mus\xEDte tento projekt ulo\u017Eit jako projekt v cloudu, abyste nainstalovali tento prost\u0159edek. Ulo\u017Ete sv\u016Fj projekt a zkuste to znovu.","You received {0} credits thanks to your subscription":function(a){return["D\xEDky sv\xE9mu p\u0159edplatn\xE9mu jste obdr\u017Eeli ",a("0")," kredit\u016F"]},"You seem to be offline":"Zd\xE1 se, \u017Ee jste offline","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"M\u011Bl by v\xE1m b\xFDt doru\u010Den email obsahuj\xEDc\xED instrukce pro resetov\xE1n\xED a nastaven\xED nov\xE9ho hesla. Jakmile to bude hotov\xE9, m\u016F\u017Eete pou\u017E\xEDt nov\xE9 heslo v GDevelop.","You still have {0} free answers from the AI.":function(a){return["You still have ",a("0")," free answers from the AI."]},"You still have {0} free answers with your membership (refreshed every month).":function(a){return["You still have ",a("0")," free answers with your membership (refreshed every month)."]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"Z\xEDsk\xE1te p\u0159\xEDstup k speci\xE1ln\xEDm slev\xE1m v obchod\u011B s prost\u0159edky GDevelop, stejn\u011B jako t\xFDdenn\xEDm statistik\xE1m o va\u0161ich hr\xE1ch.","You will lose all custom collision masks. Do you want to continue?":"Ztrat\xEDte v\u0161echny vlastn\xED masky koliz\xED. Chcete pokra\u010Dovat?","You will lose any progress made with the external editor. Do you wish to cancel?":"Ztrat\xEDte jak\xFDkoli pokrok, kter\xFD jste provedli s extern\xEDm editorem. Chcete zru\u0161it?","You'll convert {0} USD to {1} credits.":function(a){return["P\u0159evedete ",a("0")," USD na ",a("1")," kredity."]},"You're about to add 1 asset.":"Chyst\xE1te se p\u0159idat 1 prost\u0159edek.","You're about to add {0} assets.":function(a){return["Chyst\xE1te se p\u0159idat ",a("0")," prost\u0159edk\u016F."]},"You're about to cash out {0} USD.":function(a){return["Chyst\xE1te se vybrat ",a("0")," USD."]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"Chyst\xE1te se otev\u0159\xEDt (nebo znovu otev\u0159\xEDt) projekt. Klikn\u011Bte na \"Otev\u0159\xEDt projekt\", abyste pokra\u010Dovali.","You're about to restart this multichapter guided lesson.":"Chyst\xE1te se znovu spustit tuto v\xEDce\u010Dl\xE1nkovou vedenou lekci.","You're awesome!":"Jste \xFA\u017Easn\xED!","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["Maz\xE1te hru, kter\xE1:",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4"),", pokud budete pokra\u010Dovat, hra i tento projekt budou smaz\xE1ny.",a("5")," Tato akce je nevratn\xE1. Chcete pokra\u010Dovat?"]},"You're leaving the game tutorial":"Odstupujete od v\xFDukov\xE9ho programu hry","You're now logged out":"Nyn\xED jste odhl\xE1\u0161eni","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"Pokou\u0161\xEDte se ulo\u017Eit zm\u011Bny proveden\xE9 v p\u0159edchoz\xED verzi va\u0161eho projektu. Pokud budete pokra\u010Dovat, bude pou\u017Eita jako nov\xE1 posledn\xED verze.","You're {missingCredits} credits short.":function(a){return["Chyb\xED v\xE1m ",a("missingCredits")," kredity."]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"U\u010Dinili jste zde n\u011Bjak\xE9 zm\u011Bny. Jste si jisti, \u017Ee je chcete zru\u0161it a otev\u0159\xEDt ud\xE1losti chov\xE1n\xED?","You've made some changes here. Are you sure you want to discard them and open the function?":"Provedli jste zde n\u011Bjak\xE9 zm\u011Bny. Jste si jisti, \u017Ee chcete je zru\u0161it a otev\u0159\xEDt funkci?","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"Dos\xE1hli jste limitu cloudov\xFDch projekt\u016F, kter\xE9 m\u016F\u017Eete m\xEDt. P\u0159ed dal\u0161\xEDm pokusem odstra\u0148te n\u011Bkter\xE9 st\xE1vaj\xEDc\xED cloudov\xE9 projekty.","You've reached your limit":"Dostali jste se na sv\u016Fj limit","You've reached your limit of questions. Wait a bit and try again tomorrow, or get a subscription to unlock more questions!":"Dostali jste se na sv\u016Fj limit ot\xE1zek. Po\u010Dkejte chv\xEDli a zkuste to znovu z\xEDtra, nebo z\xEDskejte p\u0159edplatn\xE9, abyste odblokovali v\xEDce ot\xE1zek!","You've reached your maximum of {0} leaderboards for your game":function(a){return["Dos\xE1hli jste maxima ",a("0")," \u017Eeb\u0159\xED\u010Dk\u016F pro va\u0161i hru"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["Dos\xE1hli jste sv\xE9ho maxim\xE1ln\xEDho \xFAlo\u017Ei\u0161t\u011B ",a("maximumCount")," cloudov\xFDch projekt\u016F"]},"You've used all your daily pre-made AI scenes! Generate as many as you want with a subscription.":"Vyu\u017Eili jste v\u0161echny sv\xE9 denn\xED p\u0159edem p\u0159ipraven\xE9 AI sc\xE9ny! Generujte kolik chcete s p\u0159edplatn\xFDm.","YouTube channel (tutorials and more)":"Youtube kan\xE1l (tutori\xE1ly a dal\u0161\xED)","Your Discord username":"Va\u0161e u\u017Eivatelsk\xE9 jm\xE9no Discord","Your account has been deleted!":"V\xE1\u0161 \xFA\u010Det byl smaz\xE1n!","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"V\xE1\u0161 \xFA\u010Det byl vylep\u0161en, s extra exporty a online slu\u017Ebami. Pokud si p\u0159ejete zm\u011Bnit pozd\u011Bji, vra\u0165te se na sv\u016Fj profil a vyberte jin\xFD pl\xE1n.","Your browser will now open to enter your payment details.":"V\xE1\u0161 prohl\xED\u017Ee\u010D se nyn\xED otev\u0159e pro zad\xE1n\xED \xFAdaj\u016F o platb\u011B.","Your computer":"V\xE1\u0161 po\u010D\xEDta\u010D","Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?":"Va\u0161e zp\u011Btn\xE1 vazba je pro n\xE1s cenn\xE1 a pom\xE1h\xE1 n\xE1m zlep\u0161ovat na\u0161e pr\xE9miov\xE9 slu\u017Eby. Pro\u010D zru\u0161ujete sv\xE9 p\u0159edplatn\xE9?","Your free trial will expire in {0} hours.":function(a){return["Va\u0161e bezplatn\xE1 zku\u0161ebn\xED doba vypr\u0161\xED za ",a("0")," hodin."]},"Your game has some invalid elements, please fix these before continuing:":"Va\u0161e hra m\xE1 n\u011Bkter\xE9 neplatn\xE9 prvky, pros\xEDm, opravte tyto p\u0159ed pokra\u010Dov\xE1n\xEDm:","Your game is hidden on gd.games":"Va\u0161e hra je skryt\xE1 na gd.games","Your game is in the \u201CBuild\u201D section or you can restart the tutorial.":"Va\u0161e hra je v sekci \u201ESestaven\xED\u201C, nebo m\u016F\u017Eete restartovat tutori\xE1l.","Your game is not published on gd.games":"Va\u0161e hra nen\xED publikov\xE1na na gd.games","Your game may not be registered, create one in the leaderboard manager.":"Va\u0161e hra nemus\xED b\xFDt registrov\xE1na, vytvo\u0159te ji v spr\xE1vci \u017Eeb\u0159\xED\u010Dku.","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Va\u0161e hra bude online exportov\xE1na a zabalen\xE1 jako samostatn\xE1 hra pro Windows, Linux a/nebo macOS.","Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.":"Va\u0161e hra nebude fungovat, pokud otev\u0159ete soubor index.html na sv\xE9m po\u010D\xEDta\u010Di. Mus\xEDte ji nahr\xE1t na platformu webov\xE9ho hostov\xE1n\xED (Itch.io, Poki, CrazyGames atd.) nebo na webov\xFD server, abyste ji spustili.","Your game {0} received a feedback message: \"{1}...\"":function(a){return["Va\u0161e hra ",a("0")," obdr\u017Eela zpr\xE1vu zp\u011Btn\xE9 vazby: \"",a("1"),"...\""]},"Your game {0} received {1} feedback messages":function(a){return["Va\u0161e hra ",a("0")," obdr\u017Eela ",a("1")," zpr\xE1v zp\u011Btn\xE9 vazby"]},"Your game {0} was played more than {1} times!":function(a){return["Va\u0161e hra ",a("0")," byla hr\xE1na v\xEDce ne\u017E ",a("1")," kr\xE1t!"]},"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Va\u0161e posledn\xED zm\u011Bny nemohly b\xFDt aplikov\xE1ny na b\u011B\u017E\xEDc\xED n\xE1hled(y). M\u011Bli byste m\xEDsto toho spustit nov\xFD n\xE1hled, abyste se ujistili, \u017Ee se v\u0161echny va\u0161e zm\u011Bny projev\xED ve h\u0159e.","Your membership helps the GDevelop company maintain servers, build new features and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"Va\u0161e \u010Dlenstv\xED pom\xE1h\xE1 spole\u010Dnosti GDevelop udr\u017Eovat servery, vytv\xE1\u0159et nov\xE9 funkce a udr\u017Eovat projekt s otev\u0159en\xFDm k\xF3dem v chodu. N\xE1\u0161 c\xEDl: u\u010Dinit v\xFDvoj her rychl\xFDm, z\xE1bavn\xFDm a dostupn\xFDm pro v\u0161echny.","Your name":"Va\u0161e jm\xE9no","Your need to first create your account, or login, to upload your own resources.":"Nejprve si mus\xEDte vytvo\u0159it \xFA\u010Det nebo se p\u0159ihl\xE1sit, abyste mohli nahr\xE1t sv\xE9 vlastn\xED zdroje.","Your need to first save your game on GDevelop Cloud to upload your own resources.":"Nejprve si mus\xEDte ulo\u017Eit svou hru na GDevelop Cloud, abyste mohli nahr\xE1t sv\xE9 vlastn\xED zdroje.","Your new plan is now activated.":"V\xE1\u0161 nov\xFD pl\xE1n je nyn\xED aktivov\xE1n.","Your password must be between 8 and 30 characters long.":"Va\u0161e heslo mus\xED m\xEDt mezi 8 a 30 znaky.","Your plan:":"V\xE1\u0161 pl\xE1n:","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"V\xE1\u0161 n\xE1hled je p\u0159ipraven! Na va\u0161em mobilu nebo tabletu, otev\u0159ete prohl\xED\u017Ee\u010D a zadejte tuto adresu:","Your project is saved in the same folder as the application. This folder will be deleted when the application is updated. Please choose another location if you don't want to lose your project.":"V\xE1\u0161 projekt je ulo\u017Een ve stejn\xE9 slo\u017Ece jako aplikace. Tato slo\u017Eka bude smaz\xE1na p\u0159i aktualizaci aplikace. Pros\xEDm zvolte jinou lokaci, pokud si nep\u0159ejete ztratit v\xE1\u0161 projekt.","Your project name has changed, this will also save the whole project, continue?":"Va\u0161e jm\xE9no projektu se zm\u011Bnilo, to tak\xE9 ulo\u017E\xED cel\xFD projekt, pokra\u010Dovat?","Your purchase has been processed!":"Va\u0161e objedn\xE1vka byla zpracov\xE1na!","Your question":"Va\u0161e ot\xE1zka","Your question has been sent! You'll receive your answer by email.":"Va\u0161e ot\xE1zka byla odesl\xE1na! Odpov\u011B\u010F obdr\u017E\xEDte e-mailem.","Your question is too short":"Va\u0161e ot\xE1zka je p\u0159\xEDli\u0161 kr\xE1tk\xE1","Your question must be at least {minLength} characters long.":function(a){return["Va\u0161e ot\xE1zka mus\xED m\xEDt alespo\u0148 ",a("minLength")," znak\u016F."]},"Your search and filters did not return any result.":"Va\u0161e vyhled\xE1v\xE1n\xED a filtry nevr\xE1tily \u017E\xE1dn\xFD v\xFDsledek.","Your search and filters did not return any result.<0/>If you need support for a specific language, please contact us.":"Va\u0161e vyhled\xE1v\xE1n\xED a filtry nevr\xE1tily \u017E\xE1dn\xFD v\xFDsledek.<0/>Pokud pot\u0159ebujete podporu pro konkr\xE9tn\xED jazyk, kontaktujte n\xE1s.","Your subscription could not be cancelled. Please try again later!":"Va\u0161e p\u0159edplatn\xE9 nelze zru\u0161it. Zkuste to pros\xEDm znovu pozd\u011Bji!","Your subscription has been canceled":"Va\u0161e p\u0159edplatn\xE9 bylo zru\u0161eno","Your subscription is being cancelled: you will lose the benefits at the end of the period you already paid for.":"Va\u0161e p\u0159edplatn\xE9 se ru\u0161\xED: p\u0159ijdete o v\xFDhody na konci obdob\xED, kter\xE9 jste ji\u017E zaplatili.","Your team does not have enough seats for a new admin.":"V\xE1\u0161 t\xFDm nem\xE1 dostatek m\xEDst pro nov\xE9ho administr\xE1tora.","You\u2019re about to permanently delete your GDevelop account [email protected]. You will no longer be able to log into the app with this email address.":"Chyst\xE1te se trvale odstranit sv\u016Fj \xFA\u010Det GDevelop [email protected]. U\u017E se nebudete moci p\u0159ihl\xE1sit do aplikace pomoc\xED t\xE9to e-mailov\xE9 adresy.","You\u2019ve reached the maximum amount of available seats. <0>Increase the number of seats</0> on your subscription to invite more students and collaborators.":"Dos\xE1hli jste maxim\xE1ln\xEDho po\u010Dtu dostupn\xFDch m\xEDst. <0>Zvy\u0161te po\u010Det m\xEDst</0> na sv\xE9m p\u0159edplatn\xE9m, abyste mohli pozvat v\xEDce student\u016F a spolupracovn\xEDk\u016F.","Z":"Z","Z Order":"\u0158\xE1d Z (Po\u0159ad\xED vykreslov\xE1n\xED)","Z Order of objects created from events":"Z po\u0159ad\xED objekt\u016F vytvo\u0159en\xFDch z ud\xE1lost\xED","Z max bound":"Z max okraj","Z max bound should be greater than Z min bound":"Z max okraj by m\u011Bl b\xFDt v\u011Bt\u0161\xED ne\u017E Z min okraj","Z min bound":"Z min okraj","Z min bound should be smaller than Z max bound":"Z min okraj by m\u011Bl b\xFDt men\u0161\xED ne\u017E Z max okraj","Zoom In":"P\u0159ibl\xED\u017Eit","Zoom Out":"Odd\xE1lit","Zoom in":"P\u0159ibl\xED\u017Eit","Zoom in (you can also use Ctrl + Mouse wheel)":"P\u0159ibl\xED\u017Eit (m\u016F\u017Eete tak\xE9 pou\u017E\xEDt Ctrl + kole\u010Dko my\u0161i)","Zoom out":"Odd\xE1lit","Zoom out (you can also use Ctrl + Mouse wheel)":"Odd\xE1lit (m\u016F\u017Eete tak\xE9 pou\u017E\xEDt Ctrl + kole\u010Dko my\u0161i)","Zoom to fit content":"Zv\u011Bt\u0161it tak, aby se obsah ve\u0161el","Zoom to fit selection":"Zv\u011Bt\u0161it tak, aby se v\xFDb\u011Br ve\u0161el","Zoom to initial position":"Zv\u011Bt\u0161it na v\xFDchoz\xED pozici","[Follow GDevelop](https://tiktok.com/@gdevelop) and enter your TikTok username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Sledujte GDevelop](https://tiktok.com/@gdevelop) a zadejte zde sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no TikTok, abyste z\xEDskali ",a("rewardValueInCredits")," bezplatn\xFDch kredit\u016F jako pod\u011Bkov\xE1n\xED!"]},"[Follow GDevelop](https://twitter.com/GDevelopApp) and enter your Twitter username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Sledujte GDevelop](https://twitter.com/GDevelopApp) a zadejte zde sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no na Twitteru, abyste z\xEDskali ",a("rewardValueInCredits")," bezplatn\xFDch kredit\u016F jako pod\u011Bkov\xE1n\xED!"]},"[Star the GDevelop repository](https://github.com/4ian/GDevelop) and add your GitHub username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Dejte hv\u011Bzdi\u010Dku \xFAlo\u017Ei\u0161ti GDevelop](https://github.com/4ian/GDevelop) a p\u0159idejte sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no GitHub zde, abyste z\xEDskali ",a("rewardValueInCredits")," voln\xFDch kredit\u016F jako pod\u011Bkov\xE1n\xED!"]},"[Subscribe to GDevelop](https://youtube.com/@gdevelopapp) and enter your YouTube username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[P\u0159ihlaste se k odb\u011Bru GDevelop](https://youtube.com/@gdevelopapp) a zadejte sv\xE9 u\u017Eivatelsk\xE9 jm\xE9no na YouTube zde, abyste z\xEDskali ",a("rewardValueInCredits")," bezplatn\xFDch kredit\u016F jako pod\u011Bkov\xE1n\xED!"]},"a permanent":"trval\xE9","add":"p\u0159idat","an instant":"okam\u017Eit\xE9","audios":"Zvuky","bitmap fonts":"Bitmapov\xE1 p\xEDsma","by":"od","contains":"obsahuje","date,date":"Datum,datum","date,date,date0":"datum,datum,datum0","day,date,date0":"day,date,date0","delete":"smazat","divide by":"d\u011Blit \u010D\xEDslem","ends with":"kon\u010D\xED na","false":"nepravda","fonts":"P\xEDsma","gd.games":"gd.games","iOS":"iOS","iOS & Android (manual)":"iOS a Android (manu\xE1ln\xED)","iOS (iPhone and iPad) icons":"iOS (iPhone a iPad) ikony","iOS Build":"iOS Zkompilovan\xE1 verze","iOS builds":"iOS zkompilovan\xE9 verze","in {elementsWithWords}":function(a){return["v ",a("elementsWithWords")]},"leaderboard.":"\u017Eeb\u0159\xED\u010Dek.","leaderboards.":"\u017Eeb\u0159\xED\u010Dky.","macOS (zip file)":"macOS (soubor zip)","macOS (zip)":"macOS (zip)","minutes":"minut","multiply by":"vyn\xE1sobit \u010D\xEDslem","no":"ne","or":"nebo","panel sprites":"Panel sprit\u016F","particle emitters":"Vys\xEDla\u010De \u010D\xE1stic","set to":"nastavit na","set to false":"nastavit na false","set to true":"nastavit na true","sprites":"Sprity","starts with":"za\u010D\xEDn\xE1 na","subtract":"ode\u010D\xEDst","the events sheet":"seznam ud\xE1lost\xED","the home page":"domovsk\xE1 str\xE1nka","the scene editor":"editor sc\xE9ny","tile maps":"Mapy dla\u017Edic","tiled sprites":"Dla\u017Edicov\xE9 sprity","toggle":"p\u0159epnout","true":"pravda","username":"U\u017Eivatelsk\xE9 jm\xE9no","yes":"ano","{0}":function(a){return[a("0")]},"{0} % of players with more than {1} minutes":function(a){return[a("0")," % hr\xE1\u010D\u016F s v\xEDce ne\u017E ",a("1")," minutami"]},"{0} (default)":function(a){return[a("0")," (v\xFDchoz\xED)"]},"{0} Assets":function(a){return[a("0")," Prost\u0159edky"]},"{0} builds":function(a){return[a("0")," zkompilovan\xFDch verz\xED"]},"{0} chapters":function(a){return[a("0")," kapitoly"]},"{0} children":function(a){return[a("0")," d\u011Bti"]},"{0} credits":function(a){return[a("0")," kredity"]},"{0} exports created":function(a){return["Vytvo\u0159eno ",a("0")," export\u016F"]},"{0} exports ongoing...":function(a){return["Prob\xEDh\xE1 ",a("0")," export\u016F..."]},"{0} minutes per player":function(a){return[a("0")," minut na hr\xE1\u010De"]},"{0} new feedbacks":function(a){return[a("0")," nov\xFDch zp\u011Btn\xFDch vazeb"]},"{0} of {1} completed":function(a){return[a("0")," z ",a("1")," dokon\u010Deno"]},"{0} options":function(a){return[a("0")," mo\u017Enosti"]},"{0} part":function(a){return[a("0")," \u010D\xE1st"]},"{0} players with more than {1} minutes":function(a){return[a("0")," hr\xE1\u010D\u016F s v\xEDce ne\u017E ",a("1")," minutami"]},"{0} projects":function(a){return[a("0")," projekty"]},"{0} properties":function(a){return[a("0")," vlastnosti"]},"{0} reviews":function(a){return[a("0")," recenz\xED"]},"{0} sessions":function(a){return[a("0")," sezen\xED"]},"{0} variables":function(a){return[a("0")," prom\u011Bnn\xE9"]},"{0} weeks":function(a){return[a("0")," t\xFDdny"]},"{0} will be added to your account {1}.":function(a){return[a("0")," bude p\u0159id\xE1no na v\xE1\u0161 \xFA\u010Det ",a("1"),"."]},"{0}% bounce rate":function(a){return[a("0"),"% m\xEDra opu\u0161t\u011Bn\xED"]},"{0}'s projects":function(a){return["Projekty ",a("0")]},"{0}+ (Available with a subscription)":function(a){return[a("0"),"+ (Dostupn\xE9 s p\u0159edplatn\xFDm)"]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," \xFAsp\u011Bch\u016F"]},"{daysAgo} days ago":function(a){return["P\u0159ed ",a("daysAgo")," dny"]},"{durationInMinutes} minutes":function(a){return[a("durationInMinutes")," minut"]},"{functionNode} action from {extensionNode} extension is missing.":function(a){return["Akce ",a("functionNode")," z roz\u0161\xED\u0159en\xED ",a("extensionNode")," chyb\xED."]},"{functionNode} action on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return["Akce ",a("functionNode")," na chov\xE1n\xED ",a("behaviorNode")," z roz\u0161\xED\u0159en\xED ",a("extensionNode")," chyb\xED."]},"{functionNode} condition from {extensionNode} extension is missing.":function(a){return["Podm\xEDnka ",a("functionNode")," z roz\u0161\xED\u0159en\xED ",a("extensionNode")," chyb\xED."]},"{functionNode} condition on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return["Podm\xEDnka ",a("functionNode")," na chov\xE1n\xED ",a("behaviorNode")," z roz\u0161\xED\u0159en\xED ",a("extensionNode")," chyb\xED."]},"{gameCount} of your games were played more than {0} times in total!":function(a){return[a("gameCount")," va\u0161ich her bylo odehr\xE1no v\xEDce ne\u017E ",a("0")," kr\xE1t celkem!"]},"{hoursAgo} hours ago":function(a){return["P\u0159ed ",a("hoursAgo")," hodinami"]},"{minutesAgo} minutes ago":function(a){return["P\u0159ed ",a("minutesAgo")," minutami"]},"{objectName} variables":function(a){return[a("objectName")," prom\u011Bnn\xE9"]},"{planCreditsAmount} credits":function(a){return[a("planCreditsAmount")," kredit\u016F"]},"{price} every {0} months":function(a){return[a("price")," ka\u017Ed\xE9 ",a("0")," m\u011Bs\xEDce"]},"{price} every {0} weeks":function(a){return[a("price")," ka\u017Ed\xFDch ",a("0")," t\xFDdn\u016F"]},"{price} every {0} years":function(a){return[a("price")," ka\u017Ed\xE9ho ",a("0")," roku"]},"{price} per month":function(a){return[a("price")," za m\u011Bs\xEDc"]},"{price} per seat, each month":function(a){return[a("price")," za m\xEDsto, ka\u017Ed\xFD m\u011Bs\xEDc"]},"{price} per seat, each week":function(a){return[a("price")," za m\xEDsto, ka\u017Ed\xFD t\xFDden"]},"{price} per seat, each year":function(a){return[a("price")," za m\xEDsto, ka\u017Ed\xFD rok"]},"{price} per seat, every {0} months":function(a){return[a("price")," za m\xEDsto, ka\u017Ed\xE9 ",a("0")," m\u011Bs\xEDce"]},"{price} per seat, every {0} weeks":function(a){return[a("price")," za m\xEDsto, ka\u017Ed\xE9 ",a("0")," t\xFDdny"]},"{price} per seat, every {0} years":function(a){return[a("price")," za m\xEDsto, ka\u017Ed\xE9 ",a("0")," roky"]},"{price} per week":function(a){return[a("price")," za t\xFDden"]},"{price} per year":function(a){return[a("price")," za rok"]},"{resultsCount} results":function(a){return[a("resultsCount")," v\xFDsledk\u016F"]},"{smartObjectsCount} smart objects":function(a){return[a("smartObjectsCount")," inteligentn\xED objekty"]},"~{0} minutes.":function(a){return["~",a("0")," minut."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\u201EZp\u011Btn\xE1 vazba od hr\xE1\u010D\u016F\u201C je vypnuta, zapn\u011Bte ji, abyste za\u010Dali sb\xEDrat zp\u011Btnou vazbu o sv\xE9 h\u0159e.","\u201CStart\u201D screen":"Obrazovka \"Start\"","\u201CYou win\u201D message":"Zpr\xE1va \"Vyhr\xE1li jste\"","\u2260 (not equal to)":"\u2260 (nerovn\xE1 se)","\u2264 (less or equal to)":"\u2264 (men\u0161\xED nebo rovno)","\u2265 (greater or equal to)":"\u2265 (v\u011Bt\u0161\xED nebo rovno)","\u274C Game configuration could not be saved, please try again later.":"\u274C Konfiguraci hry se nepoda\u0159ilo ulo\u017Eit, zkuste to znovu pozd\u011Bji.","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 Gratulujeme k tomu, \u017Ee va\u0161e hra ",a("0")," obdr\u017Eela featuring od ",a("translatedName"),"!"]},"\uD83C\uDF89 You can now follow your new chapter!":"\uD83C\uDF89 Nyn\xED m\u016F\u017Eete sledovat svou novou kapitolu!","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 Nyn\xED m\u016F\u017Eete pou\u017E\xEDvat sv\u016Fj majetek!","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 Nyn\xED m\u016F\u017Eete pou\u017E\xEDvat sv\xE9 kredity!","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 Nyn\xED m\u016F\u017Eete pou\u017E\xEDt svou \u0161ablonu!","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 V\xE1\u0161 po\u017Eadavek byl ulo\u017Een. Uvoln\u011Bte se, brzy se s v\xE1mi spoj\xEDme.","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B R\xE1d t\u011B vid\xEDm ",a("username"),"!"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B R\xE1d t\u011B vid\xEDm!","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B V\xEDtejte v GDevelop ",a("username"),"!"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B V\xEDtejte v GDevelop!","Change the width of an object.":"Zm\u011Bnit \u0161\xED\u0159ku objektu.","the width":"\u0161\xED\u0159ka","Change the height of an object.":"Zm\u011Bnit v\xFD\u0161ku objektu.","the height":"v\xFD\u0161ka","Scale":"M\u011B\u0159\xEDtko","Modify the scale of the specified object.":"Upravit velikost zadan\xE9ho objektu.","the scale":"m\u011B\u0159\xEDtko","Scale on X axis":"M\u011B\u0159\xEDtko na ose X","the width's scale of an object":"\u0161\xED\u0159ka objektu","the width's scale":"m\u011B\u0159\xEDtko \u0161\xED\u0159ky","Scale on Y axis":"M\u011B\u0159\xEDtko na ose Y","the height's scale of an object":"\u0161\xED\u0159ka objektu","the height's scale":"m\u011B\u0159\xEDtko v\xFD\u0161ky","Flip the object horizontally":"P\u0159eklopit objekt vodorovn\u011B","Flip horizontally _PARAM0_: _PARAM1_":"P\u0159eklopit vodorovn\u011B _PARAM0_: _PARAM1_","Activate flipping":"Aktivovat p\u0159eklopen\xED","Flip the object vertically":"P\u0159eklopit objekt vodorovn\u011B","Flip vertically _PARAM0_: _PARAM1_":"P\u0159eklopit vodorovn\u011B _PARAM0_: _PARAM1_","Horizontally flipped":"Vodorovn\u011B oto\u010Den\xE9","Check if the object is horizontally flipped":"Zkontrolujte, zda je objekt vodorovn\u011B oto\u010Den","_PARAM0_ is horizontally flipped":"_PARAM0_ je vodorovn\u011B p\u0159evr\xE1cen\xFD","Vertically flipped":"Vertik\xE1ln\u011B p\u0159evr\xE1tit","Check if the object is vertically flipped":"Zkontrolujte, zda je objekt vodorovn\u011B oto\u010Den","_PARAM0_ is vertically flipped":"_PARAM0_ je vodorovn\u011B p\u0159evr\xE1cen\xFD","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"kryt\xED objektu v rozmez\xED od 0 (pln\u011B pr\u016Fhledn\xE9) do 255 (nepr\u016Fhledn\xE9)","the opacity":"pr\u016Fhlednost","Change <subject>":"Zm\u011Bnit <subject>","Check the property value for <property_name>.":"Zkontrolujte hodnotu vlastnosti <property_name>.","Property <property_name> of _PARAM0_ is true":"Vlastnost <property_name> _PARAM0_ je pravda","Update the property value for <property_name>.":"Aktualizujte hodnotu vlastnosti pro <property_name>.","Set property value for <property_name> of _PARAM0_ to <property_value>":"Nastavte hodnotu vlastnosti pro <property_name> _PARAM0_ na <property_value>","New value to set":"Nov\xE1 hodnota k nastaven\xED","Toggle":"P\u0159epnout","Toggle the property value for <property_name>.\nIf it was true, it will become false, and if it was false it will become true.":"P\u0159epnout hodnotu vlastnosti pro <property_name>.\nPokud je to pravda, stane se fale\u0161nou a pokud byla fale\u0161n\xE1, stane se pravda.","Toggle property <property_name> of _PARAM0_":"P\u0159epnout vlastnost <property_name> parametru _PARAM0_","the property value for <property_name>":"hodnotu vlastnosti pro <property_name>","<property_name> property":"vlastnost <property_name>","<property_name> shared property":"<property_name> sd\xEDlen\xE1 vlastnost","Center of rotation":"St\u0159ed ot\xE1\u010Den\xED","Change the center of rotation of an object relatively to the object origin.":"Zm\u011Bnit st\u0159ed rotace relativn\u011B na p\u016Fvod objektu.","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"Zm\u011Bnit \u0161t\u0159ed rotace _PARAM0_ na _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"Pozice X","Y position":"Pozice Y","Z position":"Pozice Z","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"Zm\u011Bnit \u0161t\u0159ed rotace _PARAM0_ na _PARAM1_ ; _PARAM2_ ; _PARAM3_","Javascript code":"K\xF3d v jazyce JavaScript","Insert some Javascript code into events":"Vlo\u017Ete n\u011Bjak\xFD Javascript k\xF3d do ud\xE1lost\xED","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Zva\u017Ete objekty, kter\xE9 se navz\xE1jem dot\xFDkaj\xED, ale nep\u0159ekr\xFDvaj\xED se, jako p\u0159i sr\xE1\u017Ece (v\xFDchoz\xED: ne)","Error during exporting! Unable to export events:\n":"P\u0159i exportu do\u0161lo k chyb\u011B! Nelze exportovat ud\xE1losti:\n","Error during export:\n":"Chyba p\u0159i exportu:\n","Unable to write ":"Nelze zapisovat ","HTML5 (Web and Android games)":"HTML5 (hry Web a Android)","HTML5 and javascript based games for web browsers.":"HTML5 a javascript hry pro webov\xE9 prohl\xED\u017Ee\u010De.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Umo\u017E\u0148uje vytv\xE1\u0159et 2D hry, kter\xE9 lze hr\xE1t ve webov\xFDch prohl\xED\u017Ee\u010D\xEDch. Tyto hry lze tak\xE9 exportovat do Androidu pomoc\xED n\xE1stroj\u016F t\u0159et\xEDch stran.","Texture":"Textura","Left":"Vlevo","Margins":"Okraje","Right":"Vpravo","Panel Sprite (9-patch) Object":"Objekt sprite panelu (9-patch)","Panel Sprite (\"9-patch\")":"Sprite panelu (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"Obr\xE1zek s hranami a rohy, kter\xE9 jsou nata\u017Eeny odd\u011Blen\u011B od cel\xE9ho obr\xE1zku.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Porovnejte pr\u016Fhlednost panelu Sprite mezi 0 (zcela pr\u016Fhledn\xFD) a 255 (opak).","Opacity to compare to (0-255)":"Nepr\u016Fhlednost porovnat s (0-255)","Change Panel Sprite opacity":"Zm\u011Bnit pr\u016Fhlednost sprite panelu","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Zm\u011B\u0148te nepr\u016Fhlednost sprite panelu. 0 je zcela pr\u016Fhledn\xFD, 255 je nepr\u016Fhledn\xFD (v\xFDchoz\xED).","Opacity (0-255)":"Pr\u016Fhlednost (0-255)","Panel Sprite":"Zdroj panelu","Tint color":"Barva odst\xEDnu","Change the tint of a Panel Sprite. The default color is white.":"Zm\u011B\u0148te odst\xEDn panelov\xE9ho sprite. V\xFDchoz\xED barva je b\xEDl\xE1.","Change tint of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te odst\xEDn _PARAM0_ na _PARAM1_","Tint":"T\xF3n","Modify the width of a Panel Sprite.":"Upravte \u0161\xED\u0159ku Panel Sprite.","Size and angle":"Velikost a \xFAhel","Check the width of a Panel Sprite.":"Zkontrolujte \u0161\xED\u0159ku panelu Sprite.","Modify the height of a Panel Sprite.":"Upravte v\xFD\u0161ku Panel Sprite.","Check the height of a Panel Sprite.":"Zkontrolujte v\xFD\u0161ku panelu Sprite.","Angle (in degrees)":"\xDAhel (ve stupn\xEDch)","Angle to compare to (in degrees)":"\xDAhel, se kter\xFDm se porovn\xE1v\xE1 (ve stupn\xEDch)","Image name (deprecated)":"N\xE1zev obr\xE1zku (zastaral\xE9)","Change the image of a Panel Sprite.":"Zm\u011B\u0148te obr\xE1zek Panel Sprite.","Set image _PARAM1_ on _PARAM0_":"Nastavte obr\xE1zek _PARAM1_ na _PARAM0_","Image name":"N\xE1zev obr\xE1zku","Image file (or image resource name)":"Soubor obr\xE1zku (nebo n\xE1zev zdroje obr\xE1zku)","System information":"Syst\xE9mov\xE9 informace","Get information about the system and device running the game.":"Z\xEDskejte informace o syst\xE9mu a za\u0159\xEDzen\xED, na kter\xE9m hra b\u011B\u017E\xED.","Is a mobile device":"Je mobiln\xED za\u0159\xEDzen\xED","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"Zkontrolujte, zda za\u0159\xEDzen\xED, na n\u011Bm\u017E b\u011B\u017E\xED hra, je mobiln\xED za\u0159\xEDzen\xED (telefon nebo tablet na iOS, Android nebo jin\xFDch mobiln\xEDch za\u0159\xEDzen\xEDch). Hra samotn\xE1 m\u016F\u017Ee b\xFDt webovou hrou nebo distribuov\xE1na jako nativn\xED mobiln\xED aplikace (pro p\u0159esn\xE9 ov\u011B\u0159en\xED pou\u017Eijte dal\u0161\xED podm\xEDnky).","The device is a mobile device":"Za\u0159\xEDzen\xED je mobiln\xED za\u0159\xEDzen\xED","Is a native mobile app":"Je nativn\xED mobiln\xED aplikace","Check if the game is running as a native mobile app (iOS or Android app).":"Zkontrolujte, zda hra b\u011B\u017E\xED jako nativn\xED mobiln\xED aplikace (iOS nebo Android aplikace).","The game is running as a native mobile app":"Hra b\u011B\u017E\xED jako nativn\xED mobiln\xED aplikace","Is a native desktop app":"Je nativn\xED desktopov\xE1 aplikace","Check if the game is running as a native desktop app.":"Zkontrolujte, zda hra b\u011B\u017E\xED jako nativn\xED desktopov\xE1 aplikace.","The game is running as a native desktop app":"Hra b\u011B\u017E\xED jako nativn\xED desktopov\xE1 aplikace","Is WebGL supported":"Je WebGL podporov\xE1n","Check if GPU accelerated WebGL is supported on the target device.":"Zkontrolujte, zda je GPU akcelerovan\xE9 WebGL podporovan\xE9 na c\xEDlov\xE9m za\u0159\xEDzen\xED.","WebGL is available":"WebGL je k dispozici","Is the game running as a preview":"B\u011B\u017E\xED hra jako n\xE1hled","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Zkontrolujte, zda je hra pr\xE1v\u011B p\u0159edv\xE1d\u011Bna v editoru. To m\u016F\u017Ee b\xFDt pou\u017Eito k aktivaci \"re\u017Eimu lad\u011Bn\xED\" nebo k proveden\xED n\u011Bkter\xE9 pr\xE1ce pouze v p\u0159edvodech.","The game is being previewed in the editor":"Hra je nyn\xED p\u0159edv\xE1d\u011Bna v editoru","Device has a touchscreen":"Za\u0159\xEDzen\xED m\xE1 dotykovou obrazovku","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Zkontrolujte, zda za\u0159\xEDzen\xED, na kter\xE9m b\u011B\u017E\xED hra, m\xE1 dotykovou obrazovku (typicky Android telefony, iPhony, iPady, ale tak\xE9 n\u011Bkter\xE9 notebooky).","The device has a touchscreen":"Za\u0159\xEDzen\xED m\xE1 dotykovou obrazovku","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interagujte s produkty a generujte URL pro checkouty ve va\u0161em obchod\u011B Shopify.","Initialize a shop":"Inicializovat obchod","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Inicializujte obchod se sv\xFDmi p\u0159ihla\u0161ovac\xEDmi \xFAdaji. Nejprve zavolejte tuto akci a pot\xE9 pou\u017Eijte n\xE1zev obchodu v ostatn\xEDch akc\xEDch pro interakci s produkty.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Inicializujte obchod _PARAM1_ (dom\xE9na: _PARAM2_, appId: _PARAM3_)","Shop name":"N\xE1zev obchodu","Domain (xxx.myshopify.com)":"Dom\xE9na (xxx.myshopify.com)","App Id":"ID aplikace","Access Token":"P\u0159\xEDstupov\xFD token","Get the URL for buying a product":"Z\xEDskejte URL pro zakoupen\xED produktu","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Z\xEDskejte URL pro zakoupen\xED produktu z obchodu. URL bude ulo\u017Eeno v prom\u011Bnn\xE9 sc\xE9ny, kterou ur\u010D\xEDte. Pot\xE9 m\u016F\u017Eete pou\u017E\xEDt akci k otev\u0159en\xED URL a p\u0159esm\u011Brov\xE1n\xED hr\xE1\u010De na pokladnu.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Z\xEDskejte URL pro produkt #_PARAM2_ (mno\u017Estv\xED: _PARAM3_, varianta: _PARAM4_) z obchodu _PARAM1_ a ulo\u017Ete ji do _PARAM5_ (nebo _PARAM6_ v p\u0159\xEDpad\u011B chyby)","Shop name (initialized with \"Initialize a shop\" action)":"N\xE1zev obchodu (inicializov\xE1no akc\xED \"Inicializovat obchod\")","Product id":"ID produktu","Quantity":"Mno\u017Estv\xED","Variant (0 by default)":"Varianta (0 jako v\xFDchoz\xED)","Scene variable where the URL for checkout must be stored":"Prom\u011Bnn\xE1 sc\xE9ny, do kter\xE9 mus\xED b\xFDt ulo\u017Eeno URL pro pokladnu","Scene variable containing the error (if any)":"Prom\u011Bnn\xE1 sc\xE9ny obsahuj\xEDc\xED chybu (pokud n\u011Bjak\xE1 existuje)","Window left":"Okno vlevo","Window right":"Okno vpravo","Proportional":"Proporcion\xE1ln\xED","Window center":"St\u0159ed okna","No anchor":"\u017D\xE1dn\xE1 kotva","Window top":"Okno naho\u0159e","Window bottom":"Okno dole","relativeToOriginalWindowSize":"relativn\u011B k p\u016Fvodn\xEDmu rozm\u011Bru okna","Anchor relatively to original window size":"Kotva relativn\u011B k p\u016Fvodn\xED velikosti okna","otherwise, objects are anchored according to the window size when the object is created.":"jinak jsou objekty ukotveny podle rozm\u011Bru okna, kdy\u017E je objekt vytvo\u0159en.","Left edge":"Lev\xE1 hrana","Anchor the left edge of the object on X axis.":"Zakotvte levou hranu objektu na ose X.","Right edge":"Prav\xE1 hrana","Anchor the right edge of the object on X axis.":"Zakotvte pravou hranu objektu na ose X.","Top edge":"Horn\xED hrana","Anchor the top edge of the object on Y axis.":"Zakotvte horn\xED hranu objektu na ose Y.","Bottom edge":"Spodn\xED hrana","Anchor the bottom edge of the object on Y axis.":"Zakotvte doln\xED hranu objektu na ose Y.","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"Protahovat objekt p\u0159i ukotven\xED prav\xE9ho nebo doln\xEDho okraje (pou\u017E\xEDv\xE1n\xED je zastaral\xE9, doporu\u010Duje se tuto mo\u017Enost nechat neza\u0161krtnutou a ukotvit oba okraje, pokud chcete, aby se Sprite rozt\xE1hl.)","Anchor":"Ukotven\xED","Anchor objects to the window's bounds.":"Upevnit objekty k hranic\xEDm okna.","Precise check":"P\u0159esn\xE1 kontrola","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"Pou\u017Eijte masku kolize objektu (vlastn\xED) m\xEDsto ohrani\u010Duj\xEDc\xEDho obd\xE9ln\xEDku, co\u017E \u010Din\xED chov\xE1n\xED p\u0159esn\u011Bj\u0161\xEDm na \xFAkor sn\xED\u017Een\xE9ho v\xFDkonu","Draggable Behavior":"T\xE1hnout chov\xE1n\xED","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Umo\u017Enuje objektu b\xFDt t\xE1hnut pomoc\xED my\u0161i (nebo Dotyku). P\u0159idejte toto chov\xE1n\xED k objektu aby se mohl t\xE1hnout. Pou\u017Eijte jsetli v pot\u0159eb\u011B, vyp\xEDnan\xED a zap\xEDnan\xED chov\xE1n\xED pomoc\xED ud\xE1lost\xED.","Draggable object":"T\xE1hnuteln\xFD Objekt","Draggable":"T\xE1hnuteln\xFD","Move objects by holding a mouse button (or touch).":"Pohybujte objekty podr\u017Een\xEDm tla\u010D\xEDtka my\u0161i (nebo dotykem).","Being dragged":"Je ta\u017Eeno","Check if the object is being dragged.":"Zkontrolujte, zda je objekt ta\u017Een.","_PARAM0_ is being dragged":"_PARAM0_ je ta\u017Eeno","Was just dropped":"Byl pr\xE1v\u011B spu\u0161t\u011Bn","Check if the object was just dropped after being dragged.":"Zkontrolujte, zda byl objekt pr\xE1v\u011B spu\u0161t\u011Bn po ta\u017Een\xED.","_PARAM0_ was just dropped":"_PARAM0_ byl pr\xE1v\u011B spu\u0161t\u011Bn","Inventories":"V\u011Bci","Provides actions and conditions to add an inventory to your game, with items in memory.":"D\u011Bl\xE1 akce a podm\xEDnky k p\u0159id\xE1n\xED invent\xE1\u0159e do va\u0161\xED hry, s p\u0159edm\u011Bty v mezipam\u011Bti.","Add an item":"P\u0159idat p\u0159edm\u011Bt","Add an item in an inventory.":"P\u0159idat p\u0159edm\u011Bt do invent\xE1\u0159e.","Add a _PARAM2_ to inventory _PARAM1_":"P\u0159idat _PARAM2_ do invent\xE1\u0159e _PARAM1_","Inventory name":"N\xE1zev inven\xE1\u0159e","Item name":"N\xE1zev p\u0159edm\u011Btu","Remove an item":"Odstranit p\u0159edm\u011Bt","Remove an item from an inventory.":"Odstranit p\u0159edm\u011Bt z invent\xE1\u0159e.","Remove a _PARAM2_ from inventory _PARAM1_":"Odstranit _PARAM2_ z invent\xE1\u0159e _PARAM1_","Item count":"Mno\u017Estv\xED p\u0159edm\u011Btu","Compare the number of an item in an inventory.":"Porovnejte \u010D\xEDslo p\u0159edm\u011Btu v invent\xE1\u0159i.","the count of _PARAM2_ in _PARAM1_":"Po\u010Det _PARAM2_ v _PARAM1_","Has an item":"M\xE1\u0161 p\u0159edm\u011Bt","Check if at least one of the specified items is in the inventory.":"Zkontrolujte, pokud je v invent\xE1\u0159i alespo\u0148 jedna z uveden\xFDch v\u011Bc\xED.","Inventory _PARAM1_ contains a _PARAM2_":"Invent\xE1\u0159 _PARAM1_ obsahuje _PARAM2_","Set a maximum count for an item":"Nastavit pro p\u0159edm\u011Bt maxim\xE1ln\xED mno\u017Estv\xED.","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Nastavte maxim\xE1ln\xED po\u010Det polo\u017Eek, kter\xE9 mohou b\xFDt p\u0159id\xE1ny do invent\xE1\u0159e. Ve v\xFDchoz\xEDm nastaven\xED je povolen\xE9 \u010D\xEDslo pro ka\u017Edou polo\u017Eku neomezen\xE9.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Nastavte maxim\xE1ln\xED po\u010Det pro _PARAM2_ v invent\xE1\u0159i _PARAM1_ na _PARAM3_","Maximum count":"Maxim\xE1ln\xED mno\u017Estv\xED","Set unlimited count for an item":"Nastavit pro p\u0159edm\u011Bt neomezen\xE9 mno\u017Estv\xED ","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Povolit neomezen\xE9 mno\u017Estv\xED objektu v invent\xE1\u0159i. Toto je v\xFDchoz\xED nastaven\xED pro ka\u017Edou polo\u017Eku.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Povolit neomezen\xFD po\u010Det _PARAM2_ v invent\xE1\u0159i _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Povolit neomezen\xE9 mno\u017Estv\xED?","Item full":"P\u0159edm\u011Bt zapln\u011Bn\xFD.","Check if an item has reached its maximum number allowed in the inventory.":"Zkontroluj, jesti p\u0159edm\u011Bt v invent\xE1\u0159i dos\xE1hl maxim\xE1ln\xEDho povolen\xE9ho po\u010Dtu.","Inventory _PARAM1_ is full of _PARAM2_":"Invent\xE1r _PARAM1_ je pln\xFD z _PARAM2_","Equip an item":"Nasadit p\u0159edm\u011Bt","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Ozna\u010Dit p\u0159edm\u011Bt p\u0159ed nasazen\xEDm. Pokud mno\u017Estv\xED p\u0159edm\u011Btu je 0, nebude ozna\u010Den jako nasazen\xFD.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Nastavit _PARAM2_ jako obsa\u017Eenou v invent\xE1\u0159i _PARAM1_: _PARAM3_","Equip?":"Vybaven\xED?","Item equipped":"Polo\u017Eka vybavena","Check if an item is equipped.":"Zkontroluj, zdali m\xE1\u0161 p\u0159edm\u011Bt nasazen\xFD.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ je vybaven v invent\xE1\u0159i _PARAM1_","Save an inventory in a scene variable":"Ulo\u017Ete invent\xE1\u0159 do prom\u011Bnn\xE9 sc\xE9ny","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Ulo\u017Ete v\u0161echny p\u0159edm\u011Bty invent\xE1\u0159e do prom\u011Bnn\xE9 sc\xE9ny, aby mohly b\xFDt obnoveny pozd\u011Bji.","Save inventory _PARAM1_ in variable _PARAM2_":"Ulo\u017Eit invent\xE1\u0159 _PARAM1_ do prom\u011Bnn\xE9 _PARAM2_","Load an inventory from a scene variable":"Na\u010D\xEDst invent\xE1\u0159 z prom\u011Bnn\xE9 sc\xE9ny","Load the content of the inventory from a scene variable.":"Na\u010D\xEDst obsah invent\xE1\u0159e z prom\u011Bnn\xE9 sc\xE9ny.","Load inventory _PARAM1_ from variable _PARAM2_":"Na\u010D\xEDst invent\xE1\u0159 _PARAM1_ z prom\u011Bnn\xE9 _PARAM2_","Get the number of an item in the inventory":"Z\xEDskat po\u010Det polo\u017Eky v invent\xE1\u0159i","Item maximum":"Maxim\xE1ln\xED po\u010Det polo\u017Eky","Get the maximum of an item in the inventory, or 0 if it is unlimited":"Z\xEDskej maximum polo\u017Eky v invent\xE1\u0159i, nebo 0, pokud je neomezen\xFD","Tiled Sprite Object":"Objekt dla\u017Edicov\xE9ho sprajtu","Tiled Sprite":"Dla\u017Edicov\xFD sprajt","Displays an image repeated over an area.":"Zobrazuje obraz opakovan\xFD na ur\u010Dit\xE9m \xFAzem\xED.","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Porovnejte nepr\u016Fhlednost dla\u017Edicov\xE9ho spritu, mezi 0 (zcela pr\u016Fhledn\xE9) a 255 (nepr\u016Fhledn\xE9).","Change Tiled Sprite opacity":"Zm\u011Bnit nepr\u016Fhlednost dla\u017Edicov\xE9ho sprite","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Zm\u011B\u0148te nepr\u016Fhlednost dla\u017Edicov\xE9ho sprite. 0 je zcela pr\u016Fhledn\xFD, 255 je nepr\u016Fhledn\xFD (v\xFDchoz\xED).","Change the tint of a Tiled Sprite. The default color is white.":"Zm\u011B\u0148te odst\xEDn dla\u017Edicov\xE9ho spriteu. V\xFDchoz\xED barva je b\xEDl\xE1.","Modify the width of a Tiled Sprite.":"Upravit \u0161\xED\u0159ku dla\u017Edicov\xE9ho sprite.","Test the width of a Tiled Sprite.":"Otestovat \u0161\xED\u0159ku dla\u017Edicov\xE9ho sprite.","Modify the height of a Tiled Sprite.":"Upravit v\xFD\u0161ku dla\u017Edicov\xE9ho sprite.","Test the height of a Tiled Sprite.":"Otestovat v\xFD\u0161ku dla\u017Edicov\xE9ho sprite.","Modify the size of a Tiled Sprite.":"Zm\u011Bnit velikost dla\u017Edicov\xE9ho sprite.","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"Zm\u011Bnit velikost _PARAM0_: nastavit na _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"Upravit \xFAhel dla\u017Edicov\xE9ho sprite.","the angle":"\xFAhel","Image X Offset":"Posun obr\xE1zku X","Modify the offset used on the X axis when displaying the image.":"Upravit posun na ose X p\u0159i zobrazen\xED obr\xE1zku.","the X offset":"posun X","Image offset":"Posun obr\xE1zku","Test the offset used on the X axis when displaying the image.":"Otestovat posun na ose X p\u0159i zobrazen\xED obr\xE1zku.","Return the offset used on the X axis when displaying the image.":"Vr\xE1t\xED posun pou\u017Eit\xFD na ose X p\u0159i zobrazov\xE1n\xED obr\xE1zku.","Image Y Offset":"Posun obr\xE1zku Y","Modify the offset used on the Y axis when displaying the image.":"Upravte offset pou\u017E\xEDvan\xFD na ose Y p\u0159i zobrazov\xE1n\xED obr\xE1zku.","the Y offset":"posun Y","Test the offset used on the Y axis when displaying the image.":"Otestujte offset pou\u017E\xEDvan\xFD na ose Y p\u0159i zobrazov\xE1n\xED obr\xE1zku.","Return the offset used on the Y axis when displaying the image.":"Vr\xE1t\xED posun pou\u017Eit\xFD na ose Y p\u0159i zobrazov\xE1n\xED obr\xE1zku.","Deletion margin":"Marge pro smaz\xE1n\xED","Margin before deleting the object, in pixels":"Okraj p\u0159ed odstran\u011Bn\xEDm objektu, v pixelech","Destroy Outside Screen Behavior":"Zni\u010Dit chov\xE1n\xED vn\u011B obrazovky","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"Toto chov\xE1n\xED m\u016F\u017Ee b\xFDt pou\u017Eito k destrukci objekt\u016F, kdy\u017E se dostanou mimo hranice kamery. U\u017Eite\u010Dn\xE9 pro kulky nebo jinak kr\xE1tkodob\xE9 objekty.","Destroy when outside of the screen":"Zni\u010Dit, kdy\u017E je mimo obrazovku","DestroyOutside":"Zni\u010Dit venku","Destroy objects automatically when they go outside of the screen's borders.":"Automaticky ni\u010Dit objekty, kdy\u017E p\u0159ekro\u010D\xED hranice obrazovky.","Additional border":"Dodate\u010Dn\xE1 hranice","Compare the additional border that the object must cross before being deleted.":"Porovnejte dodate\u010Dnou hranici, kterou mus\xED objekt p\u0159ekro\u010Dit, ne\u017E bude odstran\u011Bn.","the additional border":"dal\u0161\xED okraj","Destroy outside configuration":"Zni\u010Dit konfiguraci zven\u010D\xED","Change the additional border that the object must cross before being deleted.":"Zm\u011B\u0148te dodate\u010Dnou hranici, kterou mus\xED objekt p\u0159ekro\u010Dit, ne\u017E bude odstran\u011Bn.","Platform behavior":"Chov\xE1n\xED platformy","Platformer character":"Postava plo\u0161inovky","Jump and run on platforms.":"Sk\xE1kejte a b\u011Bhejte na platform\xE1ch.","Is moving":"Se h\xFDbe","Check if the object is moving (whether it is on the floor or in the air).":"Zkontrolujte, zda se objekt h\xFDbe (jestli je na zemi nebo ve vzduchu).","_PARAM0_ is moving":"_PARAM0_ se h\xFDbe","Platformer state":"Stav plo\u0161inovky","Is on floor":"Je na zemi","Check if the object is on a platform.":"Zkontrolujte, zda je objekt na platform\u011B.","_PARAM0_ is on floor":"_PARAM0_ je na zemi","Is on ladder":"Je na \u017Eeb\u0159\xEDku","Check if the object is on a ladder.":"Zkontrolujte, zda je objekt na \u017Eeb\u0159\xEDku.","_PARAM0_ is on ladder":"_PARAM0_ je na \u017Eeb\u0159\xEDku","Is jumping":"Sk\xE1\u010De","Check if the object is jumping.":"Zkontrolujte, zda objekt sk\xE1k\xE1.","_PARAM0_ is jumping":"_PARAM0_ sk\xE1k\xE1","Is falling":"Pad\xE1","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Zkontrolovat, zda objekt pad\xE1. \nPozn\xE1mka, objekt m\u016F\u017Ee b\xFDt ozna\u010Den jako sk\xE1kac\xED a padaj\xEDc\xED sou\u010Dastn\u011B. U konce skoku, rychlost pad\xE1n\xED se st\xE1v\xE1 vy\u0161\u0161\xED ne\u017E rychlost skoku.","_PARAM0_ is falling":"_PARAM0_ pad\xE1","Is grabbing platform ledge":"Se chyt\xE1 okraje plo\u0161iny","Check if the object is grabbing a platform ledge.":"Zkonrolovat zda se objekt chyt\xE1 okraje plo\u0161iny.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ se chyt\xE1 okraje plo\u0161iny","Gravity":"Gravitace","Compare the gravity applied on the object.":"Porovnej gravita\u010Dn\xED s\xEDlu p\u016Fsob\xEDc\xED na objekt.","the gravity":"gravitace","Platformer configuration":"Konfigurace platformace","Gravity to compare to (in pixels per second per second)":"Gravitace k porovn\xE1n\xED (v pixelech sekundu za sekundu)","Change the gravity applied on an object.":"Zm\u011Bnit gravitaci aplikovanou na objekt.","Gravity (in pixels per second per second)":"Gravitace (v pixelech za sekundu)","Maximum falling speed":"Maximaln\xED rychlost p\xE1du","Compare the maximum falling speed of the object.":"Porovnat maxim\xE1ln\xED rychlost pad\xE1n\xED objektu.","the maximum falling speed":"maxim\xE1ln\xED rychlost p\xE1du","Max speed to compare to (in pixels per second)":"Maxim\xE1ln\xED rychlost pro porovn\xE1n\xED (v pixelech za sekundu)","Change the maximum falling speed of an object.":"Zm\u011Bnit maxim\xE1ln\xED rychlost kles\xE1n\xED objektu.","Max speed (in pixels per second)":"Maxim\xE1ln\xED rychlost (v pixelech za sekundu)","If jumping, try to preserve the current speed in the air":"Pokud sk\xE1\u010Dete, sna\u017Ete se zachovat aktu\xE1ln\xED rychlost ve vzduchu","Ladder climbing speed":"Rychlost lezen\xED po \u017Eeb\u0159\xEDku","Compare the ladder climbing speed (in pixels per second).":"Porovnejte rychlost lezen\xED po \u017Eeb\u0159\xEDku (v pixelech za sekundu).","the ladder climbing speed":"rychlost lezen\xED po \u017Eeb\u0159\xEDku","Speed to compare to (in pixels per second)":"Rychlost k porovn\xE1n\xED (v pixelech za sekundu)","Change the ladder climbing speed.":"Zm\u011Bnit rychlost v\xFDstupu po \u017Eeb\u0159\xEDku.","Speed (in pixels per second)":"Rychlost (v pixelech za sekundu)","Acceleration":"Zrychlen\xED","Compare the horizontal acceleration of the object.":"Porovnat horizont\xE1ln\xED zrychlen\xED objektu.","the horizontal acceleration":"horizont\xE1ln\xED zrychlen\xED","Acceleration to compare to (in pixels per second per second)":"Zrychlen\xED k porovn\xE1n\xED (v pixelech za sekundu za sekundu)","Change the horizontal acceleration of an object.":"Zm\u011Bnit horizont\xE1ln\xED zrychlen\xED objektu.","Acceleration (in pixels per second per second)":"Zrychlen\xED (v pixelech za sekundu za sekundu)","Deceleration":"Zpomalen\xED","Compare the horizontal deceleration of the object.":"Porovnat horizont\xE1ln\xED zpomalen\xED objektu.","the horizontal deceleration":"horizont\xE1ln\xED zpomalen\xED","Deceleration to compare to (in pixels per second per second)":"Zpomalen\xED k porovn\xE1n\xED (v pixelech za sekundu)","Change the horizontal deceleration of an object.":"Zm\u011Bnit horizont\xE1ln\xED zpomalen\xED objektu.","Deceleration (in pixels per second per second)":"Zpomalen\xED (v pixelech za sekundu za sekundu)","Maximum horizontal speed":"Maxim\xE1ln\xED horizont\xE1ln\xED rychlost","Compare the maximum horizontal speed of the object.":"Porovnat maxim\xE1ln\xED horizont\xE1ln\xED rychlost objektu.","the maximum horizontal speed":"maxim\xE1ln\xED horizont\xE1ln\xED rychlost","Change the maximum horizontal speed of an object.":"Zm\u011Bnit maxim\xE1ln\xED horizont\xE1ln\xED rychlost objektu.","Jump speed":"Rychlost skoku","Compare the jump speed of the object.Its value is always positive.":"Porovnat rychlost skoku objektu. Jeho hodnota je v\u017Edy kladn\xE1.","the jump speed":"rychlost skoku","Change the jump speed of an object. Its value is always positive.":"Zm\u011Bnit rychlost skoku objektu. Jeho hodnota je v\u017Edy kladn\xE1.","Jump sustain time":"Doba udr\u017Een\xED skoku","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Porovnat \u010Das udr\u017Een\xED skoku objektu. To je \u010Das, b\u011Bhem n\u011Bj\u017E dr\u017Een\xED tla\u010D\xEDtka skoku umo\u017E\u0148uje udr\u017Eet po\u010D\xE1te\u010Dn\xED rychlost skoku.","the jump sustain time":"doba udr\u017Een\xED skoku","Duration to compare to (in seconds)":"D\xE9lka k porovn\xE1n\xED (v sekund\xE1ch)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Zm\u011Bnit \u010Das udr\u017Een\xED skoku objektu. To je \u010Das, b\u011Bhem n\u011Bj\u017E dr\u017Een\xED tla\u010D\xEDtka skoku umo\u017E\u0148uje udr\u017Eet po\u010D\xE1te\u010Dn\xED rychlost skoku.","Duration (in seconds)":"D\xE9lka (v sekund\xE1ch)","Allow jumping again":"Povolit op\u011Btovn\xFD skok","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"Kdy\u017E je tato akce provedena, objekt m\u016F\u017Ee znovu sko\u010Dit, i kdy\u017E je ve vzduchu: to m\u016F\u017Ee b\xFDt u\u017Eite\u010Dn\xE9 pro umo\u017En\u011Bn\xED dvojit\xE9ho skoku. To nen\xED trval\xFD efekt: tuto akci mus\xEDte znovu vyvolat poka\u017Ed\xE9, kdy\u017E chcete objektu umo\u017Enit skok (pokud nen\xED na zemi).","Allow _PARAM0_ to jump again":"Povolit _PARAM0_ znovu sko\u010Dit","Forbid jumping again in the air":"Zak\xE1zat op\u011Btovn\xFD skok ve vzduchu","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"T\xEDmto se zru\u0161\xED efekt \u201EPovolit op\u011Btovn\xFD skok\u201C. Objekt se st\xE1v\xE1 neschopn\xFDm sk\xE1kat, kdy\u017E je ve vzduchu. To nem\xE1 \u017E\xE1dn\xFD \xFA\u010Dinek, pokud objekt nen\xED ve vzduchu.","Forbid _PARAM0_ to air jump":"Zak\xE1zat _PARAM0_ sk\xE1kat ve vzduchu","Abort jump":"Zru\u0161it skok","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"Zru\u0161te aktu\xE1ln\xED skok a zastavte objekt vertik\xE1ln\u011B. Tato akce nem\xE1 \u017E\xE1dn\xFD \xFA\u010Dinek, kdy\u017E postava nesk\xE1\u010De.","Abort the current jump of _PARAM0_":"Zru\u0161te aktu\xE1ln\xED skok _PARAM0_","Can jump":"M\u016F\u017Ee sk\xE1kat","Check if the object can jump.":"Zkontrolujte, zda objekt m\u016F\u017Ee sk\xE1kat.","_PARAM0_ can jump":"_PARAM0_ m\u016F\u017Ee sk\xE1kat","Simulate left key press":"Simulovat stisknut\xED lev\xE9ho kl\xE1vesu","Simulate a press of the left key.":"Simulovat stisknut\xED kl\xE1vesy vlevo.","Simulate pressing Left for _PARAM0_":"Simulovat stisknut\xED vlevo pro _PARAM0_","Platformer controls":"Ovl\xE1d\xE1n\xED plo\u0161inovky","Simulate right key press":"Simulovat stisknut\xED kl\xE1vesy vpravo","Simulate a press of the right key.":"Simulujte stisknut\xED prav\xE9ho tla\u010D\xEDtka.","Simulate pressing Right for _PARAM0_":"Simulovat stisknut\xED vpravo pro _PARAM0_","Simulate up key press":"Simulovat stisknut\xED kl\xE1vesy nahoru","Simulate a press of the up key (used when on a ladder).":"Simulujte stisknut\xED tla\u010D\xEDtka nahoru (pou\u017E\xEDv\xE1 se na \u017Eeb\u0159\xEDku).","Simulate pressing Up for _PARAM0_":"Simulovat stisknut\xED nahoru pro _PARAM0_","Simulate down key press":"Simulovat stisknut\xED kl\xE1vesy dol\u016F","Simulate a press of the down key (used when on a ladder).":"Simulujte stisknut\xED tla\u010D\xEDtka dol\u016F (pou\u017E\xEDv\xE1 se na \u017Eeb\u0159\xEDku).","Simulate pressing Down for _PARAM0_":"Simulovat stisknut\xED dol\u016F pro _PARAM0_","Simulate ladder key press":"Simulovat stisknut\xED kl\xE1vesy \u017Eeb\u0159\xEDku","Simulate a press of the ladder key (used to grab a ladder).":"Simulujte stisknut\xED tla\u010D\xEDtka \u017Eeb\u0159\xEDku (pou\u017E\xEDv\xE1 se k uchopen\xED \u017Eeb\u0159\xEDku).","Simulate pressing Ladder key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy \u017Eeb\u0159\xEDku pro _PARAM0_","Simulate release ladder key press":"Simulovat stisknut\xED kl\xE1vesy pro uvoln\u011Bn\xED \u017Eeb\u0159\xEDku","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simulovat stisknut\xED kl\xE1vesy pro uvoln\u011Bn\xED \u017Eeb\u0159\xEDku (pou\u017E\xEDv\xE1 se k sesednut\xED z \u017Eeb\u0159\xEDku).","Simulate pressing Release Ladder key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy pro uvoln\u011Bn\xED \u017Eeb\u0159\xEDku pro _PARAM0_","Simulate jump key press":"Simulovat stisknut\xED kl\xE1vesy skoku","Simulate a press of the jump key.":"Simulujte stisknut\xED kl\xE1vesy skoku.","Simulate pressing Jump key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy skoku pro _PARAM0_","Simulate release platform key press":"Simulovat stisknut\xED kl\xE1vesy pro uvoln\u011Bn\xED platformy","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simulovat stisknut\xED kl\xE1vesy pro uvoln\u011Bn\xED platformy (pou\u017E\xEDv\xE1 se p\u0159i uchopen\xED okraje platformy).","Simulate pressing Release Platform key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy pro uvoln\u011Bn\xED platformy pro _PARAM0_","Simulate control":"Simulovat ovl\xE1d\xE1n\xED","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simulovat stisknut\xED kl\xE1vesy.\nPlatn\xE9 kl\xE1vesy jsou Vlevo, Vpravo, Skok, \u017Deb\u0159\xEDk, Uvolnit \u017Eeb\u0159\xEDk, Nahoru, Dol\u016F.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy _PARAM2_ pro _PARAM0_","Key":"Kl\xE1vesa","Control pressed or simulated":"Ovl\xE1d\xE1n\xED stisknuto nebo simulov\xE1no","A control was applied from a default control or simulated by an action.":"Ovl\xE1d\xE1n\xED bylo pou\u017Eito z v\xFDchoz\xEDho ovl\xE1d\xE1n\xED nebo simulov\xE1no akc\xED.","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ m\xE1 kl\xE1vesu _PARAM2_ stisknutou nebo simulovanou","Ignore default controls":"Ignorovat v\xFDchoz\xED ovl\xE1dac\xED prvky","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/aktivujte pou\u017Eit\xED v\xFDchoz\xEDch ovl\xE1dac\xEDch prvk\u016F.\nPokud je deaktivov\xE1no, pou\u017Eijte simulovan\xE9 akce k pohybu objektu.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignorovat v\xFDchoz\xED ovl\xE1dac\xED prvky pro _PARAM0_: _PARAM2_","Ignore controls":"Ignorovat ovl\xE1dac\xED prvky","Platform grabbing":"Chycen\xED platformy","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Povolit (nebo zak\xE1zat) objektu mo\u017Enost chytat platformy, kdy\u017E pad\xE1 bl\xEDzko jedn\xE9.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Povolit _PARAM0_ chytat platformy: _PARAM2_","Can grab platforms":"M\u016F\u017Ee chytat platformy","Check if the object can grab the platforms.":"Zkontrolujte, zda m\u016F\u017Ee objekt chytit platformy.","_PARAM0_ can grab the platforms":"_PARAM0_ m\u016F\u017Ee chytit platformy","Current falling speed":"Aktu\xE1ln\xED rychlost p\xE1du","Compare the current falling speed of the object. Its value is always positive.":"Porovnat aktu\xE1ln\xED rychlost kles\xE1n\xED objektu. Jeho hodnota je v\u017Edy kladn\xE1.","the current falling speed":"aktu\xE1ln\xED rychlost p\xE1du","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"Zm\u011B\u0148te aktu\xE1ln\xED rychlost p\xE1du objektu. Tato akce nem\xE1 \u017E\xE1dn\xFD \xFA\u010Dinek, kdy\u017E postava nespadla nebo je v prvn\xED f\xE1zi skoku.","Current jump speed":"Aktu\xE1ln\xED rychlost skoku","Compare the current jump speed of the object. Its value is always positive.":"Porovnejte aktu\xE1ln\xED rychlost skoku objektu. Jeho hodnota je v\u017Edy kladn\xE1.","the current jump speed":"aktu\xE1ln\xED rychlost skoku","Current horizontal speed":"Aktu\xE1ln\xED horizont\xE1ln\xED rychlost","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Zm\u011B\u0148te aktu\xE1ln\xED horizont\xE1ln\xED rychlost objektu. Objekt se pohybuje doleva p\u0159i z\xE1porn\xFDch hodnot\xE1ch a doprava p\u0159i kladn\xFDch","the current horizontal speed":"aktu\xE1ln\xED horizont\xE1ln\xED rychlost","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Porovnejte aktu\xE1ln\xED horizont\xE1ln\xED rychlost objektu. Objekt se pohybuje doleva p\u0159i z\xE1porn\xFDch hodnot\xE1ch a doprava p\u0159i kladn\xFDch","Return the gravity applied on the object (in pixels per second per second).":"Vr\xE1tit gravitaci p\u016Fsob\xEDc\xED na objekt (v pixelech za sekundu za sekundu).","Return the maximum falling speed of the object (in pixels per second).":"Vr\xE1tit maxim\xE1ln\xED rychlost kles\xE1n\xED objektu (v pixelech za sekundu).","Return the ladder climbing speed of the object (in pixels per second).":"Vr\xE1tit rychlost lezen\xED po \u017Eeb\u0159\xEDku objektu (v pixelech za sekundu).","Return the horizontal acceleration of the object (in pixels per second per second).":"Vr\xE1tit horizont\xE1ln\xED zrychlen\xED objektu (v pixelech za sekundu za sekundu).","Return the horizontal deceleration of the object (in pixels per second per second).":"Vrac\xED vodorovn\xED zpomalen\xED objektu (v pixelech za sekundu na sekundu).","Return the maximum horizontal speed of the object (in pixels per second).":"Vrac\xED maxim\xE1ln\xED vodorovnou rychlost objektu (v pixelech za sekundu).","Return the jump speed of the object (in pixels per second). Its value is always positive.":"Vrac\xED skokovou rychlost objektu (v pixelech za sekundu). Jej\xED hodnota je v\u017Edy kladn\xE1.","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Vrac\xED \u010Das udr\u017Een\xED skoku objektu (v sekund\xE1ch). Toto je doba, po kterou dr\u017Een\xED tla\u010D\xEDtka skoku umo\u017E\u0148uje udr\u017Eet po\u010D\xE1te\u010Dn\xED skokovou rychlost.","Current fall speed":"Aktu\xE1ln\xED rychlost p\xE1du","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"Vrac\xED aktu\xE1ln\xED rychlost p\xE1du objektu (v pixelech za sekundu). Jej\xED hodnota je v\u017Edy kladn\xE1.","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Vrac\xED aktu\xE1ln\xED vodorovnou rychlost objektu (v pixelech za sekundu). Objekt se pohybuje vlevo se z\xE1porn\xFDmi hodnotami a vpravo s kladn\xFDmi","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"Vrac\xED aktu\xE1ln\xED skokovou rychlost objektu (v pixelech za sekundu). Jej\xED hodnota je v\u017Edy kladn\xE1.","Platform":"Platforma","Flag objects as being platforms which characters can run on.":"Ozna\u010Dte objekty jako platformy, po kter\xFDch mohou postavy b\u011B\u017Eet.","Platform type":"Typ platformy","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Zm\u011B\u0148te typ platformy objektu: Platforma, P\u0159esko\u010Dte nebo \u017Deb\u0159\xEDk.","Set platform type of _PARAM0_ to _PARAM2_":"Nastavit typ platformy _PARAM0_ na _PARAM2_","Character is on given platform":"Postava je na dan\xE9 platform\u011B","Check if a platformer character is on a given platform.":"Zjist\u011Bte, zda je postava plo\u0161inovky na dan\xE9 platform\u011B.","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ je na platform\u011B _PARAM2_","Collision":"Kolize","Platforms":"Platformy","Jump":"Skok","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maxim\xE1ln\xED \u010Das (v sekund\xE1ch), b\u011Bhem kter\xE9ho je s\xEDla skoku udr\u017Eov\xE1na, pokud je stisknuto tla\u010D\xEDtko skoku - umo\u017E\u0148uje skoky s prom\u011Bnlivou v\xFD\u0161kou.","Max. falling speed":"Max. rychlost p\xE1du","Ladder":"\u017Deb\u0159\xEDk","Walk":"Chodit","Max. speed":"Max. rychlost","Default controls":"V\xFDchoz\xED ovl\xE1dac\xED prvky","Slope max. angle":"Max. \xFAhel svahu","Can grab platform ledges":"Lze uchopit okraje platformy","Ledge":"Okraj","Automatically grab platform ledges without having to move horizontally":"Automaticky uchop\xED okraje platformy, ani\u017E by se musel pohybovat vodorovn\u011B","Grab offset on Y axis":"Uchopte offset na ose Y","Grab tolerance on X axis":"Uchopte toleranci na ose X","Use frame rate dependent trajectories (deprecated, it's recommended to leave this unchecked)":"Pou\u017E\xEDt trajektorie z\xE1visl\xE9 na sn\xEDmkov\xE9 frekvenci (zastaral\xE9, doporu\u010Duje se tuto mo\u017Enost nechat neza\u0161krtnutou)","Deprecated options":"Zastaral\xE9 volby","Can go down from jumpthru platforms":"M\u016F\u017Ee j\xEDt dol\u016F z platform pro sk\xE1k\xE1n\xED","Jumpthru platform":"Sk\xE1kac\xED platforma","Ledges can be grabbed":"\u017Deb\u0159\xEDky mohou b\xFDt uchopeny","Particles size":"Velikost \u010D\xE1stic","Start size (in percents)":"Po\u010D\xE1te\u010Dn\xED velikost (v procentech)","End size (in percents)":"Koncov\xE1 velikost (v procentech)","Start color":"Po\u010D\xE1te\u010Dn\xED barva","Particles color":"Barva \u010D\xE1stic","End color":"Kone\u010Dn\xE1 barva","Particles flow":"Tok \u010D\xE1stic","Max particles count":"Maxim\xE1ln\xED po\u010Det \u010D\xE1stic","Tank":"Tank","Flow":"Tok","Particles flow (particles/seconds)":"Tok \u010D\xE1stic (\u010D\xE1stice za sekundu)","Emitter force min":"Minim\xE1ln\xED s\xEDla emitera","Particles movement":"Pohyb \u010D\xE1stic","Emitter force max":"Maxim\xE1ln\xED s\xEDla emitera","Minimum rotation speed":"Minim\xE1ln\xED rychlost ot\xE1\u010Den\xED","Maximum rotation speed":"Maxim\xE1ln\xED rychlost ot\xE1\u010Den\xED","Cone spray angle":"\xDAhel ku\u017Eelov\xE9ho post\u0159iku","Emitter radius":"Polom\u011Br emitera","Gravity X":"Gravitace X","Particles gravity":"Gravitace \u010D\xE1stic","Gravity Y":"Gravitace Y","Minimum lifetime":"Minim\xE1ln\xED \u017Eivotnost","Particles life time":"Doba \u017Eivota \u010D\xE1stic","Maximum lifetime":"Maxim\xE1ln\xED \u017Eivotnost","Jump forward in time on creation":"P\u0159esko\u010Dit vp\u0159ed v \u010Dase p\u0159i vytvo\u0159en\xED","Modify start color of particles.":"Upravit po\u010D\xE1te\u010Dn\xED barvu \u010D\xE1stic.","Change particles start color of _PARAM0_ to _PARAM1_":"Zm\u011Bnit po\u010D\xE1te\u010Dn\xED barvu \u010D\xE1stic _PARAM0_ na _PARAM1_","Common":"B\u011B\u017En\xE9","Modify end color of particles.":"Upravit kone\u010Dnou barvu \u010D\xE1stic.","Change particles end color of _PARAM0_ to _PARAM1_":"Zm\u011Bnit kone\u010Dnou barvu \u010D\xE1stic _PARAM0_ na _PARAM1_","Start color red component":"Po\u010D\xE1te\u010Dn\xED barva \u010Derven\xE9 slo\u017Eky","Modify the start color red component.":"Upravit \u010Dervenou slo\u017Eku po\u010D\xE1te\u010Dn\xED barvy.","the start color red component":"\u010Derven\xE1 slo\u017Eka po\u010D\xE1te\u010Dn\xED barvy","Value (0-255)":"Hodnota (0-255)","Compare the start color red component.":"Porovnejte \u010Dervenou slo\u017Eku po\u010D\xE1te\u010Dn\xED barvy.","Value to compare to (0-255)":"Hodnota k porovn\xE1n\xED (0-255)","End color red component":"Ukon\u010Dit komponentu \u010Derven\xE9 barvy","Modify the end color red component.":"Upravit komponentu \u010Derven\xE9 barvy na konci.","the end color red component":"komponenta \u010Derven\xE9 barvy na konci","Compare the end color red component.":"Porovnat komponentu \u010Derven\xE9 barvy na konci.","Start color blue component":"Spustit komponentu modr\xE9 barvy","Modify the start color blue component.":"Upravit komponentu modr\xE9 barvy na za\u010D\xE1tku.","the start color blue component":"komponenta modr\xE9 barvy na za\u010D\xE1tku","Compare the start color blue component.":"Porovnat komponentu modr\xE9 barvy na za\u010D\xE1tku.","End color blue component":"Komponenta modr\xE9 barvy na konci","Modify the end color blue component.":"Upravit komponentu modr\xE9 barvy na konci.","the end color blue component":"komponenta modr\xE9 barvy na konci","Compare the end color blue component.":"Porovnat komponentu modr\xE9 barvy na konci.","Start color green component":"Spustit komponentu zelen\xE9 barvy","Modify the start color green component.":"Upravit komponentu zelen\xE9 barvy na za\u010D\xE1tku.","the start color green component":"komponenta zelen\xE9 barvy na za\u010D\xE1tku","Compare the start color green component.":"Porovnat komponentu zelen\xE9 barvy na za\u010D\xE1tku.","End color green component":"Komponenta zelen\xE9 barvy na konci","Modify the end color green component.":"Upravit komponentu zelen\xE9 barvy na konci.","the end color green component":"komponenta zelen\xE9 barvy na konci","Compare the end color green component.":"Porovnat komponentu zelen\xE9 barvy na konci.","Start size":"Po\u010D\xE1te\u010Dn\xED velikost","Modify the particle start size.":"Upravit po\u010D\xE1te\u010Dn\xED velikost \u010D\xE1stic.","the start size":"po\u010D\xE1te\u010Dn\xED velikost","Compare the particle start size.":"Porovnat po\u010D\xE1te\u010Dn\xED velikost \u010D\xE1stic.","End size":"Kone\u010Dn\xE1 velikost","Modify the particle end size.":"Upravit kone\u010Dnou velikost \u010D\xE1stic.","the end size":"kone\u010Dn\xE1 velikost","Compare the particle end size.":"Porovnat kone\u010Dnou velikost \u010D\xE1stic.","Start opacity":"Po\u010D\xE1te\u010Dn\xED nepr\u016Fhlednost","Modify the start opacity of particles.":"Upravit po\u010D\xE1te\u010Dn\xED nepr\u016Fhlednost \u010D\xE1stic.","the start opacity":"po\u010D\xE1te\u010Dn\xED nepr\u016Fhlednost","Compare the start opacity of particles.":"Porovnejte po\u010D\xE1te\u010Dn\xED pr\u016Fhlednost \u010D\xE1stic.","End opacity":"Kone\u010Dn\xE1 pr\u016Fhlednost","Modify the end opacity of particles.":"Upravte kone\u010Dnou pr\u016Fhlednost \u010D\xE1stic.","the end opacity":"kone\u010Dn\xE1 pr\u016Fhlednost","Compare the end opacity of particles.":"Porovnejte kone\u010Dnou pr\u016Fhlednost \u010D\xE1stic.","No more particles":"Nen\xED v\xEDce \u010D\xE1stic","Check if the object does not emit particles any longer, so as to destroy it for example.":"Zkontrolujte, zda objekt ji\u017E nevyd\xE1v\xE1 \u010D\xE1stice, aby ho nap\u0159\xEDklad zni\u010Dil.","_PARAM0_ does not emit any longer":"_PARAM0_ ji\u017E nevyd\xE1v\xE1","Particle rotation min speed":"Minim\xE1ln\xED rychlost rotace \u010D\xE1stic","the minimum rotation speed of the particles":"minim\xE1ln\xED rychlost rotace \u010D\xE1stic","the particles minimum rotation speed":"minim\xE1ln\xED rotace \u010D\xE1stic","Angular speed (in degrees per second)":"\xDAhlov\xE1 rychlost (ve stupn\xEDch za sekundu)","Particle rotation max speed":"Maxim\xE1ln\xED rychlost rotace \u010D\xE1stic","the maximum rotation speed of the particles":"maxim\xE1ln\xED rychlost rotace \u010D\xE1stic","the particles maximum rotation speed":"maxim\xE1ln\xED rychlost rotace \u010D\xE1stic","Number of displayed particles":"Po\u010Det zobrazen\xFDch \u010D\xE1stic","the maximum number of displayed particles":"maxim\xE1ln\xED po\u010Det zobrazen\xFDch \u010D\xE1stic","Activate particles additive rendering":"Aktivovat aditivn\xED rendering \u010D\xE1stic","the particles additive rendering is activated":"aditivn\xED rendering \u010D\xE1stic je aktivov\xE1n","displaying particles with additive rendering activated":"zobrazen\xED \u010D\xE1stic s aktivovan\xFDm aditivn\xEDm renderingem","Recreate particles":"Znovu vytvo\u0159te \u010D\xE1stice","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Zni\u010Dte a znovu vytvo\u0159te \u010D\xE1stice, abyste zohlednili zm\u011Bny proveden\xE9 v nastaven\xED emitora.","Recreate particles of _PARAM0_":"Znovu vytvo\u0159te \u010D\xE1stice _PARAM0_","Setup":"Nastaven\xED","Rendering first parameter":"Prvn\xED parametr vykreslov\xE1n\xED","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Upravte prvn\xED parametr renderov\xE1n\xED (velikost/d\xE9lka).\n\u010C\xE1stice mus\xED b\xFDt znovu vytvo\u0159eny, aby se zohlednily zm\u011Bny.","the rendering 1st parameter":"prvn\xED parametr vykreslov\xE1n\xED","Test the first parameter of rendering (Size/Length).":"Otestujte prvn\xED parametr renderov\xE1n\xED (velikost/d\xE9lka).","the 1st rendering parameter":"1. parametr vykreslov\xE1n\xED","Rendering second parameter":"Druh\xFD parametr vykreslov\xE1n\xED","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Upravte druh\xFD parametr renderov\xE1n\xED (velikost/d\xE9lka).\n\u010C\xE1stice mus\xED b\xFDt znovu vytvo\u0159eny, aby se zohlednily zm\u011Bny.","the rendering 2nd parameter":"druh\xFD parametr vykreslov\xE1n\xED","Test the second parameter of rendering (Size/Length).":"Otestujte druh\xFD parametr renderov\xE1n\xED (velikost/d\xE9lka).","the 2nd rendering parameter":"2. parametr vykreslov\xE1n\xED","Capacity":"Kapacita","Change the capacity of the emitter.":"Zm\u011B\u0148te kapacitu emitora.","the capacity":"kapacita","Test the capacity of the emitter.":"Otestujte kapacitu emitora.","Capacity to compare to":"Kapacita k porovn\xE1n\xED","Change the flow of the emitter.":"Zm\u011B\u0148te tok emitora.","the flow":"tok","Flow (in particles per second)":"Tok (v \u010D\xE1stic\xEDch za sekundu)","Test the flow of the emitter.":"Otestujte tok emitora.","Flow to compare to (in particles per second)":"Soucit k porovn\xE1n\xED (v \u010D\xE1ste\u010Dk\xE1ch za sekundu)","Particle image (deprecated)":"Obr\xE1zek \u010D\xE1stic (zastaral\xE9)","Change the image of particles (if displayed).":"Zm\u011Bnit obr\xE1zek \u010D\xE1stic (pokud je zobrazen).","Change the image of particles of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te obr\xE1zek \u010D\xE1stic _PARAM0_ na _PARAM1_","Image to use":"Obr\xE1zek k pou\u017Eit\xED","Particle image":"Obr\xE1zek \u010D\xE1stice","Test the name of the image displayed by particles.":"Otestujte n\xE1zev obr\xE1zku zobrazen\xE9ho \u010D\xE1sticemi.","the image displayed by particles":"obraz zobrazen\xFD \u010D\xE1sticemi","Particles image":"Obr\xE1zek \u010D\xE1stic","Name of the image displayed by particles.":"N\xE1zev obr\xE1zku zobrazen\xE9ho \u010D\xE1sticemi.","Particles":"\u010C\xE1stice","Particles number":"Po\u010Det \u010D\xE1stic","Particles count":"Po\u010Det \u010D\xE1stic","Number of particles currently displayed.":"Po\u010Det \u010D\xE1stic, kter\xE9 se aktu\xE1ln\u011B zobrazuj\xED.","Capacity of the particle tank.":"Kapacita n\xE1dr\u017Ee na \u010D\xE1stice.","Flow of the particles (particles/second).":"Tok \u010D\xE1stic (\u010D\xE1stice za sekundu).","Emission minimal force":"Minim\xE1ln\xED s\xEDla emis\xED","The minimal emission force of the particles.":"Minim\xE1ln\xED s\xEDla emise \u010D\xE1stic.","Emission maximal force":"Maxim\xE1ln\xED s\xEDla emis\xED","The maximal emission force of the particles.":"Maxim\xE1ln\xED s\xEDla emise \u010D\xE1stic.","Emission angle":"\xDAhel emis\xED","Emission angle of the particles.":"\xDAhel emise \u010D\xE1stic.","Emission angle A":"\xDAhel emise A","Emission angle B":"\xDAhel emise B","Angle of the spray cone":"\xDAhel post\u0159ikov\xE9ho ku\u017Eele","Radius of emission zone":"Polom\u011Br vyza\u0159ovac\xED z\xF3ny","The radius of the emission zone.":"Polom\u011Br vyza\u0159ovac\xED z\xF3ny.","X gravity":"X gravita\u010Dn\xED s\xEDla","Gravity of particles applied on X-axis.":"Gravitace \u010D\xE1stic na ose X.","Y gravity":"Y gravita\u010Dn\xED s\xEDla","Gravity of particles applied on Y-axis.":"Gravitace \u010D\xE1stic na ose Y.","Gravity angle":"\xDAhel gravita\u010Dn\xED s\xEDly","Angle of gravity.":"\xDAhel gravitace.","Value of gravity.":"Hodnota gravitace.","Minimum lifetime of particles":"Minim\xE1ln\xED \u017Eivotnost \u010D\xE1stic","Minimum lifetime of the particles.":"Minim\xE1ln\xED \u017Eivotnost \u010D\xE1stic.","Maximum lifetime of particles":"Maxim\xE1ln\xED \u017Eivotnost \u010D\xE1stic","Maximum lifetime of the particles.":"Maxim\xE1ln\xED \u017Eivotnost \u010D\xE1stic.","The start color red component of the particles.":"\u010Cerven\xE1 slo\u017Eka po\u010D\xE1te\u010Dn\xED barvy \u010D\xE1stic.","The end color red component of the particles.":"\u010Cerven\xE1 slo\u017Eka koncov\xE9 barvy \u010D\xE1stic.","The start color blue component of the particles.":"Modr\xE1 slo\u017Eka po\u010D\xE1te\u010Dn\xED barvy \u010D\xE1stic.","The end color blue component of the particles.":"Modr\xE1 slo\u017Eka koncov\xE9 barvy \u010D\xE1stic.","The start color green component of the particles.":"Zelen\xE1 slo\u017Eka po\u010D\xE1te\u010Dn\xED barvy \u010D\xE1stic.","The end color green component of the particles.":"Zelen\xE1 slo\u017Eka koncov\xE9 barvy \u010D\xE1stic.","Start opacity of the particles.":"Po\u010D\xE1te\u010Dn\xED nepr\u016Fhlednost \u010D\xE1stic.","End opacity of the particles.":"Koncov\xE1 nepr\u016Fhlednost \u010D\xE1stic.","Start size of particles.":"Po\u010D\xE1te\u010Dn\xED velikost \u010D\xE1stic.","End size of particles.":"Koncov\xE1 velikost \u010D\xE1stic.","Jump emitter forward in time":"Sk\xE1kat emitera vp\u0159ed v \u010Dase","Simulate the passage of time for an emitter, including creating and moving particles":"Simulujte plynut\xED \u010Dasu pro emitera, v\u010Detn\u011B vytvo\u0159en\xED a pohybu \u010D\xE1stic","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"Skok _PARAM0_ vp\u0159ed v \u010Dase o _PARAM1_ sekund","Seconds of time":"Sekundy \u010Dasu","Modify minimal emission force of particles.":"Upravit minim\xE1ln\xED s\xEDlu emis\xED \u010D\xE1stic.","the minimal emission force":"minim\xE1ln\xED s\xEDla emise","Modify maximal emission force of particles.":"Upravit maxim\xE1ln\xED s\xEDlu emis\xED \u010D\xE1stic.","the maximal emission force":"maxim\xE1ln\xED s\xEDla emise","Modify emission angle.":"Upravit \xFAhel emis\xED.","the emission angle":"\xFAhel emise","Test the value of emission angle of the emitter.":"Otestovat hodnotu \xFAhlu emis\xED emitora.","Emission angle 1":"\xDAhel emis\xED 1","Change emission angle #1":"Zm\u011Bna \xFAhlu emis\xED #1","the 1st emission angle":"1. \xFAhel emise","Test the value of emission 1st angle of the emitter":"Otestujte hodnotu emise 1. \xFAhlu emitora","Emission angle 2":"\xDAhel emise 2","Change emission angle #2":"Zm\u011Bnit \xFAhel emise #2","the 2nd emission angle":"2. \xFAhel emise","Test the emission angle #2 of the emitter.":"Otestujte \xFAhel emise #2 emitora.","Modify the angle of the spray cone.":"Upravit \xFAhel post\u0159ikov\xE9ho ku\u017Eele.","the angle of the spray cone":"\xFAhel sprejov\xE9ho ku\u017Eele","Test the angle of the spray cone of the emitter":"Otestujte \xFAhel post\u0159ikov\xE9ho ku\u017Eele emitora","Creation radius":"Polom\u011Br vytv\xE1\u0159en\xED","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Zm\u011Bnit polom\u011Br vytv\xE1\u0159en\xED \u010D\xE1stic.\n\u010C\xE1stice musej\xED b\xFDt znovu vytvo\u0159eny pro zohledn\u011Bn\xED zm\u011Bn.","the creation radius":"polom\u011Br vytvo\u0159en\xED","Test creation radius of particles.":"Otestujte polom\u011Br vytv\xE1\u0159en\xED \u010D\xE1stic.","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"Upravit minim\xE1ln\xED \u017Eivotnost \u010D\xE1stic. \u010C\xE1stice mus\xED b\xFDt znovu vytvo\u0159eny, aby bylo mo\u017En\xE9 vz\xEDt zm\u011Bny v \xFAvahu.","the minimum lifetime of particles":"minim\xE1ln\xED \u017Eivotnost \u010D\xE1stic","Test minimum lifetime of particles.":"Otestujte minim\xE1ln\xED \u017Eivotnost \u010D\xE1stic.","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Zm\u011Bnit maxim\xE1ln\xED \u017Eivotnost \u010D\xE1stic.\n\u010C\xE1stice musej\xED b\xFDt znovu vytvo\u0159eny pro zohledn\u011Bn\xED zm\u011Bn.","the maximum lifetime of particles":"maxim\xE1ln\xED \u017Eivotnost \u010D\xE1stic","Test maximum lifetime of particles.":"Otestujte maxim\xE1ln\xED \u017Eivotnost \u010D\xE1stic.","Gravity value on X axis":"Hodnota gravitace na ose X","Change value of the gravity on X axis.":"Zm\u011B\u0148te hodnotu gravita\u010Dn\xED s\xEDly na ose X.","the gravity on X axis":"gravitace na ose X","Compare value of the gravity on X axis.":"Porovnejte hodnotu gravitace na ose X.","Gravity value on Y axis":"Hodnota gravitace na ose Y","Change value of the gravity on Y axis.":"Zm\u011B\u0148te hodnotu gravita\u010Dn\xED s\xEDly na ose Y.","the gravity on Y axis":"gravitace na ose Y","Compare value of the gravity on Y axis.":"Porovnejte hodnotu gravitace na ose Y.","Change gravity angle":"Zm\u011B\u0148te \xFAhel gravita\u010Dn\xED s\xEDly","the gravity angle":"\xFAhel gravitace","Test the gravity angle of the emitter":"Otestujte \xFAhel gravitace emitera","Change the gravity of the emitter.":"Zm\u011B\u0148te gravitaci emitora.","Test the gravity of the emitter.":"Otestujte gravitaci emitora.","Start emission":"Spustit emisi","Refill tank (if not infinite) and start emission of the particles.":"Doplnit n\xE1dr\u017E (pokud nen\xED nekone\u010Dn\xE1) a spustit emisi \u010D\xE1stic.","Start emission of _PARAM0_":"Spustit emisi _PARAM0_","Stop emission":"Zastavit emisi","Stop the emission of particles.":"Zastavit emisi \u010D\xE1stic.","Stop emission of _PARAM0_":"Zastavit emisi _PARAM0_","Particle system":"Syst\xE9m \u010D\xE1stic","Particles emitter":"Emitor \u010D\xE1stic","Displays a large number of small particles to create visual effects.":"Zobrazuje velk\xFD po\u010Det \u010D\xE1stic pro vytvo\u0159en\xED vizu\xE1ln\xEDch efekt\u016F.","Allow diagonals":"Umo\u017Enit diagon\xE1ly","Rotation speed":"Rychlost rotace","Rotate object":"Oto\u010Dit objekt","Angle offset":"Odchylka \xFAhlu","Top-Down":"Zhora-dol\u016F","Isometry 2:1 (26.565\xB0)":"Izometrie 2:1 (26.565\xB0)","True Isometry (30\xB0)":"Skute\u010Dn\xE1 izometrie (30\xB0)","Custom Isometry":"Vlastn\xED izometrie","Custom isometry angle (between 1deg and 44deg)":"Vlastn\xED jeometrick\xFD \xFAhel (mezi 1stupni a 44stupni)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"Pokud vyberete \"Vlastn\xED izometrii\", umo\u017En\xED to zadat \xFAhel va\u0161\xED izometrick\xE9 projekce.","Movement angle offset":"Offset \xFAhlu pohybu","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Obvykle 0, pokud si nevyberete *izometrick\xFD* pohled, v takov\xE9m p\u0159\xEDpad\u011B se doporu\u010Duje -45.","Top-down movement":"\"pad\xE1n\xED\"","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Umo\u017E\u0148uje pohybovat objekty ve 4 nebo 8 sm\u011Brech, pomoc\xED kl\xE1vesnice nebo pomoc\xED ud\xE1lost\xED.","Top-down movement (4 or 8 directions)":"\"pad\xE1n\xED\" (4 nebo 8 sm\u011Br\u016F)","Move objects left, up, right, and down (and, optionally, diagonally).":"Pohybujte objekty doleva, nahoru, doprava a dol\u016F (a voliteln\u011B diagon\xE1ln\u011B).","Simulate a press of left key.":"Simulovat stisknut\xED lev\xE9ho kl\xE1vesu.","Top-down controls":"Ovl\xE1d\xE1n\xED ze shora dol\u016F","Simulate a press of right key.":"Simulovat stisknut\xED prav\xE9ho kl\xE1vesu.","Simulate a press of up key.":"Simulovat stisknut\xED kl\xE1vesy nahoru.","Simulate a press of down key.":"Simulovat stisknut\xED kl\xE1vesy dol\u016F.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulovat stisknut\xED kl\xE1vesy.\nPlatn\xE9 kl\xE1vesy jsou Lev\xFD, Prav\xFD, Nahoru, Dol\u016F.","Simulate stick control":"Simulace \u0159\xEDzen\xED p\xE1kou","Simulate a stick control.":"Simulovat \u0159\xEDzen\xED p\xE1kou.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simulujte \u0159\xEDzen\xED p\xE1kou pro _PARAM0_ s \xFAhlem _PARAM2_ a silou _PARAM3_","Stick angle (in degrees)":"\xDAhel p\xE1ky (ve stupn\xEDch)","Stick force (between 0 and 1)":"S\xEDla p\xE1ky (mezi 0 a 1)","Top-down state":"Stav ze shora dol\u016F","Stick angle":"\xDAhel p\xE1ky","Return the angle of the simulated stick input (in degrees)":"Vra\u0165te \xFAhel simulovan\xE9ho vstupu p\xE1ky (ve stupn\xEDch)","Check if the object is moving.":"Zkontrolujte, zda se objekt pohybuje.","Change the acceleration of the object":"Zm\u011B\u0148te zrychlen\xED objektu","the acceleration":"zrychlen\xED","Top-down configuration":"Konfigurace ze shora dol\u016F","Compare the acceleration of the object":"Porovnejte zrychlen\xED objektu","Change the deceleration of the object":"Zm\u011B\u0148te zpomalen\xED objektu","the deceleration":"zpomalen\xED","Compare the deceleration of the object":"Porovnejte zpomalen\xED objektu","Maximum speed":"Maxim\xE1ln\xED rychlost","Change the maximum speed of the object":"Zm\u011B\u0148te maxim\xE1ln\xED rychlost objektu","the max. speed":"maxim\xE1ln\xED rychlost","Compare the maximum speed of the object":"Porovnejte maxim\xE1ln\xED rychlost objektu","Speed":"Rychlost","Compare the speed of the object":"Porovnejte rychlost objektu","the speed":"rychlost","Angular maximum speed":"Maxim\xE1ln\xED \xFAhlov\xE1 rychlost","Change the maximum angular speed of the object":"Zm\u011B\u0148te maxim\xE1ln\xED \xFAhlovou rychlost objektu","the max. angular speed":"maxim\xE1ln\xED \xFAhlov\xE1 rychlost","Max angular speed (in degrees per second)":"Maxim\xE1ln\xED \xFAhlov\xE1 rychlost (ve stupn\xEDch za sekundu)","Compare the maximum angular speed of the object":"Porovnejte maxim\xE1ln\xED \xFAhlovou rychlost objektu","Max angular speed to compare to (in degrees per second)":"Maxim\xE1ln\xED \xFAhlov\xE1 rychlost k porovn\xE1n\xED (ve stupn\xEDch za sekundu)","Rotation offset":"Posun ot\xE1\u010Den\xED","Change the rotation offset applied when moving the object":"Zm\u011B\u0148te posun ot\xE1\u010Den\xED aplikovan\xFD p\u0159i pohybu objektu","the rotation offset":"posun rotace","Compare the rotation offset applied when moving the object":"Porovnejte rota\u010Dn\xED posun aplikovan\xFD p\u0159i pohybu objektu","Angle of movement":"\xDAhel pohybu","Compare the angle of the top-down movement of the object.":"Porovnejte \xFAhel pohybu objektu shora dol\u016F.","the angle of movement":"\xFAhel pohybu","Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"\xDAhel pohybu _PARAM0_ je _PARAM2_ \xB1 _PARAM3_\xB0","Tolerance (in degrees)":"Tolerance (ve stupn\xEDch)","Speed on X axis":"Rychlost na ose X","Compare the velocity of the top-down movement of the object on the X axis.":"Porovnejte rychlost pohybu objektu shora dol\u016F na ose X.","the speed of movement on X axis":"rychlost pohybu na ose X","Speed on the X axis":"Rychlost na ose X","Change the speed on the X axis of the movement":"Zm\u011Bnit rychlost na ose X pohybu","the speed on the X axis of the movement":"rychlost na ose X pohybu","Speed on Y axis":"Rychlost na ose Y","Compare the velocity of the top-down movement of the object on the Y axis.":"Porovnejte rychlost pohybu objektu shora dol\u016F na ose Y.","the speed of movement on Y axis":"rychlost pohybu na ose Y","Speed on the Y axis":"Rychlost na ose Y","Change the speed on the Y axis of the movement":"Zm\u011Bnit rychlost na ose Y pohybu","the speed on the Y axis of the movement":"rychlost na ose Y pohybu","Diagonal movement":"Diagon\xE1ln\xED pohyb","Allow or restrict diagonal movement":"Povolte nebo omezte diagon\xE1ln\xED pohyb","Allow diagonal moves for _PARAM0_: _PARAM2_":"Povolit diagon\xE1ln\xED pohyby pro _PARAM0_: _PARAM2_","Allow?":"Povolit?","Check if the object is allowed to move diagonally":"Zkontrolujte, zda je objektu dovoleno pohybovat se diagon\xE1ln\u011B","Allow diagonal moves for _PARAM0_":"Povolit diagon\xE1ln\xED pohyby pro _PARAM0_","Rotate the object":"Oto\u010Dit objekt","Enable or disable rotation of the object":"Povolit nebo zak\xE1zat rotaci objektu","Enable rotation of _PARAM0_: _PARAM2_":"Povolit rotaci _PARAM0_: _PARAM2_","Rotate object?":"Ot\xE1\u010Det objekt?","Object rotated":"Objekt oto\u010Den","Check if the object is rotated while traveling on its path.":"Zkontrolujte, zda se objekt ot\xE1\u010D\xED, kdy\u017E se pohybuje po sv\xE9 cest\u011B.","_PARAM0_ is rotated when moving":"_PARAM0_ se ot\xE1\u010D\xED p\u0159i pohybu","Acceleration of the object":"Zrychlen\xED objektu","Deceleration of the object":"Zpomalen\xED objektu","Maximum speed of the object":"Maxim\xE1ln\xED rychlost objektu","Speed of the object":"Rychlost objektu","Angular maximum speed of the object":"Maxim\xE1ln\xED \xFAhlov\xE1 rychlost objektu","Rotation offset applied to the object":"Posun rotace aplikovan\xFD na objekt","Angle of the movement":"\xDAhel pohybu","Angle, in degrees, of the movement":"\xDAhel, ve stupn\xEDch, pohybu","Speed on the X axis of the movement":"Rychlost na ose X pohybu","Speed on the Y axis of the movement":"Rychlost na ose Y pohybu","the movement angle offset":"offset \xFAhlu pohybu","Impassable obstacle":"Nepr\u016Fchodn\xE1 p\u0159ek\xE1\u017Eka","Cost (if not impassable)":"N\xE1klad (pokud nen\xED nepr\u016Fchodn\xFD)","Allows diagonals":"Povolit diagon\xE1ly","Path smoothing":"Hladinov\xE9 vyhlazen\xED","Cell width":"\u0160\xED\u0159ka bu\u0148ky","Virtual Grid":"Virtu\xE1ln\xED m\u0159\xED\u017Eka","Cell height":"V\xFD\u0161ka bu\u0148ky","X offset":"Posun X","Y offset":"Posun Y","Extra border size":"Velikost dodate\u010Dn\xE9 hranice","Smoothing max cell gap":"Hladinov\xE9 maxim\xE1ln\xED mezera bun\u011Bk","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"Doporu\u010Duje se nechat maxim\xE1ln\xED mezeru 1 bu\u0148ky. Nastaven\xED na 0 deaktivuje vyhlazen\xED.","Pathfinding behavior":"Chov\xE1n\xED Hledan\xED cest","Pathfinding":"Cestovn\xED trasov\xE1n\xED","Move objects to a target while avoiding all objects that are flagged as obstacles.":"Pohybujte objekty k c\xEDli a vyhn\u011Bte se v\u0161em objekt\u016Fm ozna\u010Den\xFDm jako p\u0159ek\xE1\u017Eky.","Move to a position":"P\u0159esunout (na pozici)","Move the object to a position":"P\u0159esunout Objekt (na pozici)","Move _PARAM0_ to _PARAM3_;_PARAM4_":"P\u0159esunout _PARAM0_ na _PARAM3_:_PARAM4_","Movement on the path":"Pohyb na cest\u011B","Destination X position":"Pozice Destinace (X)","Destination Y position":"Pozice Destinace (Y)","Path found":"Cesta Nalezena","Check if a path has been found.":"Zkontrolovat, zda byla nalezena cesta.","A path has been found for _PARAM0_":"Nalezena cesta pro _PARAM0_","Destination reached":"Dos\xE1hnuta pozice Destinace","Check if the destination was reached.":"Zkontrolovat, jestli dos\xE1hl Destinace","_PARAM0_ reached its destination":"_PARAM0_ dos\xE1hl destinace","Width of the cells":"\u0160\xED\u0159ka bun\u011Bk","Change the width of the cells of the virtual grid.":"Zm\u011Bna \u0161\xED\u0159ky bun\u011Bk na virtu\xE1ln\xED m\u0159\xED\u017Eky","the width of the virtual cells":"\u0161\xED\u0159ka virtu\xE1ln\xEDch bun\u011Bk","Virtual grid":"Virtu\xE1ln\xED s\xED\u0165","Width of the virtual grid":"\u0160\xED\u0159ka virtu\xE1ln\xED s\xEDt\u011B","Compare the width of the cells of the virtual grid.":"Porovnejte \u0161\xED\u0159ku bun\u011Bk virtu\xE1ln\xED s\xEDt\u011B.","Height of the cells":"V\xFD\u0161ka bun\u011Bk","Change the height of the cells of the virtual grid.":"Zm\u011B\u0148te v\xFD\u0161ku bun\u011Bk virtu\xE1ln\xED s\xEDt\u011B.","the height of the virtual cells":"v\xFD\u0161ka virtu\xE1ln\xEDch bun\u011Bk","Height of the virtual grid":"V\xFD\u0161ka virtu\xE1ln\xED s\xEDt\u011B","Compare the height of the cells of the virtual grid.":"Porovnejte v\xFD\u0161ku bun\u011Bk virtu\xE1ln\xED s\xEDt\u011B.","Change the acceleration when moving the object":"Zm\u011B\u0148te zrychlen\xED p\u0159i pohybu objektu","the acceleration on the path":"zrychlen\xED na cest\u011B","Pathfinding configuration":"Konfigurace pathfindingu","Compare the acceleration when moving the object":"Porovnejte zrychlen\xED p\u0159i pohybu objektu","Change the maximum speed when moving the object":"Zm\u011B\u0148te maxim\xE1ln\xED rychlost p\u0159i pohybu objektu","the max. speed on the path":"maxim\xE1ln\xED rychlost na cest\u011B","Compare the maximum speed when moving the object":"Porovnejte maxim\xE1ln\xED rychlost p\u0159i pohybu objektu","Change the speed of the object on the path":"Zm\u011B\u0148te rychlost objektu na cest\u011B","the speed on the path":"rychlost na cest\u011B","Speed on its path":"Rychlost na cest\u011B","Compare the speed of the object on its path.":"Porovnejte rychlost objektu na jeho cest\u011B.","Angle of movement on its path":"\xDAhel pohybu na jeho cest\u011B","Compare the angle of movement of an object on its path.":"Porovnejte \xFAhel pohybu objektu na jeho cest\u011B.","Angle, in degrees":"\xDAhel ve stupn\xEDch","Tolerance, in degrees":"Tolerovan\xE9 hodnoty, ve stupn\xEDch","Change the maximum angular speed when moving the object":"Zm\u011B\u0148te maxim\xE1ln\xED \xFAhlovou rychlost p\u0159i pohybu objektu","the max. angular speed on the path":"maxim\xE1ln\xED \xFAhlov\xE1 rychlost na cest\u011B","Compare the maximum angular speed when moving the object":"Porovnejte maxim\xE1ln\xED \xFAhlovou rychlost p\u0159i pohybu objektu","the rotation offset on the path":"posun rotace na cest\u011B","Compare the rotation offset when moving the object":"Porovnejte posun ot\xE1\u010Den\xED p\u0159i pohybu objektu","Extra border":"Dodate\u010Dn\xE1 hranice","Change the size of the extra border applied to the object when planning a path":"Zm\u011B\u0148te velikost dodate\u010Dn\xE9 hranice aplikovan\xE9 na objekt p\u0159i pl\xE1nov\xE1n\xED cesty","the size of the extra border on the path":"velikost dal\u0161\xEDho okraje na cest\u011B","Compare the size of the extra border applied to the object when planning a path":"Porovnejte velikost dodate\u010Dn\xE9 hranice aplikovan\xE9 na objekt p\u0159i pl\xE1nov\xE1n\xED cesty","Allow or restrict diagonal movement on the path":"Povolit nebo omezit diagon\xE1ln\xED pohyb na cest\u011B","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Povolit diagon\xE1ln\xED pohyb pro _PARAM0_ na cest\u011B: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Zkontrolujte, zda m\xE1 objekt povolen pohyb diagon\xE1ln\u011B po cest\u011B","Diagonal moves allowed for _PARAM0_":"Povolen\xE9 diagon\xE1ln\xED pohyby pro _PARAM0_","Enable or disable rotation of the object on the path":"Povolit nebo zak\xE1zat rotaci objektu na cest\u011B","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Povolit rotaci _PARAM0_ na cest\u011B: _PARAM2_","Check if the object is rotated when traveling on its path.":"Zkontrolujte, zda se objekt ot\xE1\u010D\xED, kdy\u017E se pohybuje po sv\xE9 cest\u011B.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ se ot\xE1\u010D\xED p\u0159i pohybu po sv\xE9 cest\u011B","Get a waypoint X position":"Z\xEDskat X pozici waypointu","Get next waypoint X position":"Z\xEDskat X pozici dal\u0161\xEDho waypointu","Node index (start at 0!)":"Index uzlu (za\u010Dn\u011Bte na 0!)","Get a waypoint Y position":"Z\xEDskat Y pozici waypointu","Get next waypoint Y position":"Z\xEDskat Y pozici dal\u0161\xEDho waypointu","Index of the next waypoint":"Index dal\u0161\xEDho waypointu","Get the index of the next waypoint to reach":"Z\xEDskat index dal\u0161\xEDho waypointu, kter\xFD je t\u0159eba dos\xE1hnout","Waypoint count":"Po\u010Det waypoint\u016F","Get the number of waypoints on the path":"Z\xEDskat po\u010Det waypoint\u016F na cest\u011B","Last waypoint X position":"Posledn\xED X pozice waypointu","Last waypoint Y position":"Posledn\xED Y pozice waypointu","Acceleration of the object on the path":"Zrychlen\xED objektu na cest\u011B","Maximum speed of the object on the path":"Maxim\xE1ln\xED rychlost objektu na cest\u011B","Speed of the object on the path":"Rychlost objektu na cest\u011B","Angular maximum speed of the object on the path":"Maxim\xE1ln\xED \xFAhlov\xE1 rychlost objektu na cest\u011B","Rotation offset applied the object on the path":"Posun rotace aplikovan\xFD na objekt na cest\u011B","Extra border applied the object on the path":"Dodate\u010Dn\xE1 hranice aplikovan\xE1 na objekt na cest\u011B","Width of a cell":"\u0160\xED\u0159ka bun\u011Bk","Height of a cell":"V\xFD\u0161ka bun\u011Bk","Grid X offset":"X offset z m\u0159\xED\u017Eky","X offset of the virtual grid":"X offset virtu\xE1ln\xED m\u0159\xED\u017Eky","Grid Y offset":"Y offset z m\u0159\xED\u017Eky","Y offset of the virtual grid":"Y posun virtu\xE1ln\xED m\u0159\xED\u017Eky","Obstacle for pathfinding":"P\u0159ek\xE1\u017Eka pro hled\xE1n\xED cesty","Flag objects as being obstacles for pathfinding.":"Ozna\u010Dte objekty jako p\u0159ek\xE1\u017Eky pro hled\xE1n\xED cest.","Cost":"N\xE1klad","Change the cost of going through the object.":"Zm\u011Bnit cenu p\u0159epravy objektem.","the cost":"n\xE1klad","Obstacles":"P\u0159ek\xE1\u017Eky","Compare the cost of going through the object":"Porovnat cenu p\u0159epravy objektem","Should object be impassable":"M\u011Bl by b\xFDt objekt nepr\u016Fchodn\xFD","Decide if the object is an impassable obstacle.":"Rozhodn\u011Bte, zda je objekt nepr\u016Fchodnou p\u0159ek\xE1\u017Ekou.","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Nastavit _PARAM0_ jako nepr\u016Fchodnou p\u0159ek\xE1\u017Eku: _PARAM2_","Impassable":"Nep\u0159\xEDstupn\xFD","Check if the obstacle is impassable.":"Zkontrolujte, zda je p\u0159ek\xE1\u017Eka nepr\u016Fchodn\xE1.","_PARAM0_ is impassable":"_PARAM0_ je nepr\u016Fchodn\xFD","Obstacle cost":"N\xE1klady na p\u0159ek\xE1\u017Eku","Reduce initial dimensions to keep aspect ratio":"Sni\u017Ete po\u010D\xE1te\u010Dn\xED rozm\u011Bry, aby se zachoval pom\u011Br stran","Rotation around X axis":"Ot\xE1\u010Den\xED kolem osy X","Default rotation":"V\xFDchoz\xED rotace","Rotation around Y axis":"Ot\xE1\u010Den\xED kolem osy Y","Rotation around Z axis":"Ot\xE1\u010Den\xED kolem osy Z","Material":"Materi\xE1l","Origin point":"Nult\xE9 m\xEDsto","Center point":"St\u0159edn\xED bod","Crossfade duration":"Doba trv\xE1n\xED pr\u016Fb\u011Bhu p\u0159echodu","Linked objects":"Propojen\xE9 objekty","Link two objects":"Propojit dva objekty","Link two objects together, so as to be able to get one from the other.":"Propojte dva objekty tak, abyste mohli jeden z nich z\xEDskat z druh\xE9ho.","Link _PARAM1_ and _PARAM2_":"Spojit_PARAM1_and_PARAM2_","Object 1":"Objekt 1","Object 2":"Objekt 2","Unlink two objects":"Odpojit dva objekty","Unlink two objects.":"Odpojit dva objekty.","Unlink _PARAM1_ and _PARAM2_":"Odpojit _PARAM1_ a _PARAM2_","Unlink all objects from an object":"Odpojit v\u0161echny objekty od objektu","Unlink all objects from an object.":"Odpojit v\u0161echny objekty od objektu.","Unlink all objects from _PARAM1_":"Odpojit v\u0161echny objekty od _PARAM1_","Take into account linked objects":"Vz\xEDt na konto propojen\xE9 objekty","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Vezm\u011Bte v \xFAvahu n\u011Bkter\xE9 objekty spojen\xE9 s objektem pro dal\u0161\xED podm\xEDnky a akce.\nPodm\xEDnka vr\xE1t\xED false, pokud nebyl vzat v \xFAvahu \u017E\xE1dn\xFD objekt.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Vezm\u011Bte v \xFAvahu v\u0161echny \"_PARAM1_\" spojen\xE9 s _PARAM2_","Pick these objects...":"Vyberte tyto objekty...","...if they are linked to this object":"...pokud jsou propojen\xFD s t\xEDmto objektem","Take objects linked to the object into account for next actions.":"Pro dal\u0161\xED akce, seber p\u0159edm\u011Bty k propojen\xED s p\u0159edm\u011Btem na \xFA\u010Dt\u011B.","Fill":"Vyplnit","Fill opacity":"Pr\u016Fhlednost v\xFDpln\u011B","Outline opacity":"Pr\u016Fhlednost obrysu","Outline size":"Velikost obrysu","Use absolute coordinates":"Pou\u017E\xEDt absolutn\xED sou\u0159adnice","Drawing":"Kreslen\xED","Clear drawing at each frame":"Vy\u010Distit kresbu p\u0159i ka\u017Ed\xE9m sn\xEDmku","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"Pokud je aktivov\xE1no, vy\u010Dist\xED p\u0159edchoz\xED vykreslen\xED p\u0159i ka\u017Ed\xE9m sn\xEDmku. Jinak z\u016Fstanou tvary na obrazovce, dokud neud\u011Bl\xE1te ru\u010Dn\u011B vymaz\xE1n\xED objektu v ud\xE1lostech.","Antialiasing":"Antialiasing","Antialiasing mode":"Re\u017Eim antialiasing","Shape painter":"Poh\xE1dk\xE1\u0159 tvar\u016F","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"Toto poskytuje objekt, kter\xFD m\u016F\u017Ee b\xFDt pou\u017Eit k vykreslov\xE1n\xED libovoln\xFDch tvar\u016F na obrazovce pomoc\xED ud\xE1lost\xED.","Allows you to draw simple shapes on the screen using the events.":"Umo\u017E\u0148uje v\xE1m kreslit jednoduch\xE9 tvary na obrazovce pomoc\xED ud\xE1lost\xED.","Rectangle":"Obd\xE9ln\xEDk","Draw a rectangle on screen":"Nakreslete obd\xE9ln\xEDk na obrazovce","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Nakreslete obd\xE9ln\xEDk s _PARAM0_ od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_","Shape Painter object":"Objekt poh\xE1dk\xE1\u0159e tvar\u016F","Left X position":"Lev\xE1 X pozice","Top Y position":"Vrchn\xED Y pozice","Right X position":"Prav\xE1 X pozice","Bottom Y position":"Spodn\xED Y pozice","Draw a circle on screen":"Nakreslete kruh na obrazovce","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Nakreslete v _PARAM1_;_PARAM2_ kruh s polom\u011Brem _PARAM3_ s _PARAM0_","X position of center":"X pozice st\u0159edu","Y position of center":"Y pozice st\u0159edu","Radius (in pixels)":"Polom\u011Br (v pixelech)","X position of start point":"X pozice v\xFDchoz\xEDho bodu","Y position of start point":"Y pozice v\xFDchoz\xEDho bodu","X position of end point":"X pozice koncov\xE9ho bodu","Y position of end point":"Y pozice koncov\xE9ho bodu","Thickness (in pixels)":"Tlou\u0161\u0165ka (v pixelech)","Draw a line on screen":"Nakreslit \u010D\xE1ru na obrazovku","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Nakreslete \u010D\xE1ru z _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ (tlou\u0161\u0165ka: _PARAM5_) s _PARAM0_","Ellipse":"Elipsa","Draw an ellipse on screen":"Nakreslete elipsu na obrazovce","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Nakreslete na _PARAM1_;_PARAM2_ elipsu o \u0161\xED\u0159ce _PARAM3_ a v\xFD\u0161ce _PARAM4_ s _PARAM0_","The width of the ellipse":"\u0160\xED\u0159ka elipsy","The height of the ellipse":"V\xFD\u0161ka elipsy","Fillet Rectangle":"Zaokrouhlen\xFD obd\xE9ln\xEDk","Draw a fillet rectangle on screen":"Nakreslete obd\xE9ln\xEDk s fil\xE9 na obrazovku","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"Nakreslete fil\xE9 obd\xE9ln\xEDk od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ (fil\xE9: _PARAM5_) s _PARAM0_","Fillet (in pixels)":"Fil\xE9 (v pixelech)","Rounded rectangle":"Zaoblen\xFD obd\xE9ln\xEDk","Draw a rounded rectangle on screen":"Nakreslete zaoblen\xFD obd\xE9ln\xEDk na obrazovku","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Nakreslete zaoblen\xFD obd\xE9ln\xEDk od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ (polom\u011Br: _PARAM5_) s _PARAM0_","Chamfer Rectangle":"Zaoblen\xFD obd\xE9ln\xEDk","Draw a chamfer rectangle on screen":"Nakreslete zaoblen\xFD obd\xE9ln\xEDk na obrazovku","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"Nakreslete od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ zaoblen\xFD obd\xE9ln\xEDk (zaoblen\xED: _PARAM5_) s _PARAM0_","Chamfer (in pixels)":"Zaoblen\xED (v pixelech)","Torus":"Torus","Draw a torus on screen":"Nakreslete torus na obrazovku","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_":"Nakreslete v _PARAM1_;_PARAM2_ torus s vnit\u0159n\xEDm polom\u011Brem: _PARAM3_, vn\u011Bj\u0161\xEDm polom\u011Brem: _PARAM4_ a s po\u010D\xE1te\u010Dn\xEDm \xFAhlem: _PARAM5_\xB0, koncov\xFDm \xFAhlem: _PARAM6_\xB0 s _PARAM0_","Inner Radius (in pixels)":"Vnit\u0159n\xED polom\u011Br (v pixelech)","Outer Radius (in pixels)":"Vn\u011Bj\u0161\xED polom\u011Br (v pixelech)","Start Arc (in degrees)":"Po\u010D\xE1te\u010Dn\xED \xFAhel (ve stupn\xEDch)","End Arc (in degrees)":"Kone\u010Dn\xFD \xFAhel (ve stupn\xEDch)","Regular Polygon":"Pravideln\xFD mnoho\xFAheln\xEDk","Draw a regular polygon on screen":"Nakreslete pravideln\xFD mnoho\xFAheln\xEDk na obrazovku","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"Nakreslete na _PARAM1_;_PARAM2_ pravideln\xFD mnoho\xFAheln\xEDk se _PARAM3_ stranami a polom\u011Brem: _PARAM4_ (ot\u010Den\xED: _PARAM5_) s _PARAM0_","Number of sides of the polygon (minimum: 3)":"Po\u010Det stran mnoho\xFAheln\xEDku (minim\xE1ln\u011B: 3)","Rotation (in degrees)":"Rotace (ve stupn\xEDch)","Star":"Hv\u011Bzda","Draw a star on screen":"Nakreslete hv\u011Bzdu na obrazovku","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Nakreslete v _PARAM1_;_PARAM2_ hv\u011Bzdu s _PARAM3_ body a polom\u011Brem: _PARAM4_ (vnit\u0159n\xED polom\u011Br: _PARAM5_, rotace: _PARAM6_) s _PARAM0_","Number of points of the star (minimum: 2)":"Po\u010Det bod\u016F hv\u011Bzdy (minimum: 2)","Inner radius (in pixels, half radius by default)":"Vnit\u0159n\xED polom\u011Br (v pixelech, polovina polom\u011Bru podle defaultu)","Arc":"Oblouk","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Nakreslete oblouk na obrazovku. Pokud je \"Uzav\u0159\xEDt cestu\" nastaveno na ano, bude mezi po\u010D\xE1te\u010Dn\xEDm a koncov\xFDm bodem oblouku nakreslena \u010D\xE1ra, kter\xE1 uzav\u0159e tvar.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Nakreslete v _PARAM1_;_PARAM2_ oblouk s polom\u011Brem: _PARAM3_, po\u010D\xE1te\u010Dn\xEDm \xFAhlem: _PARAM4_, koncov\xFDm \xFAhlem: _PARAM5_ (proti sm\u011Bru hodinov\xFDch ru\u010Di\u010Dek: _PARAM6_, zav\u0159\xEDt cestu: _PARAM7_) s _PARAM0_","Start angle of the arc (in degrees)":"Po\u010D\xE1te\u010Dn\xED \xFAhel oblouku (ve stupn\xEDch)","End angle of the arc (in degrees)":"\xDAhel konce oblouku (ve stupn\xEDch)","Anticlockwise":"Proti sm\u011Bru hodinov\xFDch ru\u010Di\u010Dek","Close path":"Uzav\u0159\xEDt dr\xE1hu","Bezier curve":"Bezierova k\u0159ivka","Draw a bezier curve on screen":"Nakreslit bezierovu k\u0159ivku na obrazovku","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Nakreslit z _PARAM1_;_PARAM2_ do _PARAM7_;_PARAM8_ bezierovu k\u0159ivku (prvn\xED kontroln\xED bod: _PARAM3_;_PARAM4_, druh\xFD kontroln\xED bod: _PARAM5_;_PARAM6_) s _PARAM0_","First control point x":"Prvn\xED kontroln\xED bod x","First control point y":"Prvn\xED kontroln\xED bod y","Second Control point x":"Druh\xFD kontroln\xED bod x","Second Control point y":"Druh\xFD kontroln\xED bod y","Destination point x":"C\xEDl bod x","Destination point y":"C\xEDl bod y","Quadratic curve":"Kvadratn\xED k\u0159ivka","Draw a quadratic curve on screen":"Nakreslit kvadratn\xED k\u0159ivku na obrazovku","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Nakreslit z _PARAM1_;_PARAM2_ do _PARAM5_;_PARAM6_ kvadratn\xED k\u0159ivku (kontroln\xED bod: _PARAM3_;_PARAM4_) s _PARAM0_","Control point x":"Kontroln\xED bod x","Control point y":"Kontroln\xED bod y","Begin fill path":"Za\u010D\xEDt vyplnit dr\xE1hu","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Za\u010Dn\u011Bte kreslit jednoduch\xE9 jednobarevn\xE9 vypln\u011Bn\xED. N\xE1sledn\xE9 akce, jako \"Grahamova \u010D\xE1ra\" (v kategorii Advanced) lze pou\u017E\xEDt k nakreslen\xED. Nezapome\u0148te pou\u017E\xEDt akci \"Konec vypln\u011Bn\xED cesty\", kdy\u017E skon\u010D\xEDte s kreslen\xEDm tvaru.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Za\u010D\xEDn\xE1 kreslit vypln\u011Bn\xED pokro\u010Dil\xE9 cesty s _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"Za\u010Dn\u011Bte kreslit x","Start drawing y":"Za\u010D\xEDt kreslit y","End fill path":"Konec v\xFDpln\u011B cesty","Finish the filling drawing in an advanced path":"Dokon\u010Dete kreslen\xED v\xFDpln\u011B na pokro\u010Dil\xE9 cest\u011B","Finish the filling drawing in an advanced path with _PARAM0_":"Dokon\u010Dete kreslen\xED v\xFDpln\u011B na pokro\u010Dil\xE9 cest\u011B s _PARAM0_","Move path drawing position":"P\u0159esunout pozici kreslen\xED cesty","Move the drawing position for the current path":"P\u0159esunout pozici kreslen\xED pro aktu\xE1ln\xED cestu","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"P\u0159esunout pozici kreslen\xED cesty na _PARAM1_;_PARAM2_ s _PARAM0_","Path line":"\u010C\xE1ra cesty","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"P\u0159idat k cest\u011B \u010D\xE1ru na danou pozici. P\u016Fvod poch\xE1z\xED z p\u0159edchoz\xED akce nebo z \"Za\u010D\xEDt v\xFDpl\u0148 cesty\" nebo \"P\u0159esunout pozici kreslen\xED cesty\". V\xFDchoz\xED pozic\xED bude pozice objektu.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"P\u0159idat k cest\u011B \u010D\xE1ru na pozici _PARAM1_;_PARAM2_ s _PARAM0_","Path bezier curve":"K\u0159ivka Bezier cesty","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"P\u0159idat k cest\u011B bezierovu k\u0159ivku na danou pozici. P\u016Fvod poch\xE1z\xED z p\u0159edchoz\xED akce nebo z \"Za\u010D\xEDt v\xFDpl\u0148 cesty\" nebo \"P\u0159esunout pozici kreslen\xED cesty\". V\xFDchoz\xED pozic\xED bude pozice objektu.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"P\u0159idat k cest\u011B bezierovu k\u0159ivku na pozici _PARAM5_;_PARAM6_ (prvn\xED kontroln\xED bod: _PARAM1_;_PARAM2_, druh\xFD kontroln\xED bod: _PARAM3_;_PARAM4_) s _PARAM0_","Path arc":"Duhov\xE1 cesta","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"P\u0159idejte k cest\u011B oblouk na pozici. P\u016Fvod poch\xE1z\xED z p\u0159edchoz\xED akce nebo z \"Za\u010D\xEDt vypl\u0148ovat cestu\" nebo \"P\u0159esunout pozici kreslen\xED cesty\". V\xFDchoz\xED hodnota pro po\u010D\xE1te\u010Dn\xED pozici bude pozice objektu.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"P\u0159idejte k cest\u011B oblouk na pozici _PARAM1_;_PARAM2_ (polom\u011Br: _PARAM3_, po\u010D\xE1te\u010Dn\xED \xFAhel: _PARAM4_, koncov\xFD \xFAhel: _PARAM5_, proti sm\u011Bru hodinov\xFDch ru\u010Di\u010Dek: _PARAM6_) s _PARAM0_","Center x of circle":"X st\u0159edov\xFD bod kruhu","Center y of circle":"Y st\u0159edov\xFD bod kruhu","Start angle":"Po\u010D\xE1te\u010Dn\xED \xFAhel","End angle":"Koncov\xFD \xFAhel","Path quadratic curve":"K\u0159ivka quadratick\xE1","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"P\u0159idejte k cest\u011B kvadratickou k\u0159ivku na pozici. P\u016Fvod poch\xE1z\xED z p\u0159edchoz\xED akce nebo z \"Za\u010D\xEDt vypl\u0148ovat cestu\" nebo \"P\u0159esunout pozici kreslen\xED cesty\". V\xFDchoz\xED hodnota pro po\u010D\xE1te\u010Dn\xED pozici bude pozice objektu.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"P\u0159idejte na cestu kvadratickou k\u0159ivku na pozici _PARAM3_;_PARAM4_ (\u0159\xEDd\xEDc\xED bod: _PARAM1_;_PARAM2_) s _PARAM0_","Close Path":"Uzav\u0159\xEDt cestu","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Uzav\u0159\xEDt cestu pokro\u010Dil\xE9 formy. T\xEDm se uzav\xEDr\xE1 obrys mezi posledn\xEDm a prvn\xEDm bodem.","Close the path with _PARAM0_":"Uzav\u0159\xEDt cestu s _PARAM0_","Clear shapes":"Vymazat tvary","Clear the rendered shape(s). Useful if not set to be done automatically.":"Vymazat vykreslen\xFD tvar(y). U\u017Eite\u010Dn\xE9, pokud nen\xED nastaveno na automatick\xE9 dokon\u010Den\xED.","Clear the rendered image of _PARAM0_":"Vymazat vykreslen\xFD obr\xE1zek _PARAM0_","Clear between frames":"Vymazat mezi sn\xEDmky","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Aktivujte (nebo deaktivujte) vymaz\xE1n\xED vykreslen\xE9ho tvaru na za\u010D\xE1tku ka\u017Ed\xE9ho sn\xEDmku.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Vymazat vykreslen\xFD obraz _PARAM0_ mezi ka\u017Ed\xFDm sn\xEDmkem: _PARAM1_","Clear between each frame":"Vymazat mezi ka\u017Ed\xFDm sn\xEDmkem","Check if the rendered image is cleared between frames.":"Zkontrolovat, zda je vykreslen\xFD obraz vymaz\xE1n mezi sn\xEDmky.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ vymaz\xE1v\xE1 sv\u016Fj vykreslen\xFD obraz mezi ka\u017Ed\xFDm sn\xEDmkem","Change the color used when filling":"Zm\u011B\u0148te barvu pou\u017E\xEDvanou p\u0159i vypl\u0148ov\xE1n\xED","Change fill color of _PARAM0_ to _PARAM1_":"Zm\u011Bnit barvu v\xFDpln\u011B _PARAM0_ na _PARAM1_","Filing color red component":"Slo\u017Eka \u010Derven\xE9 barvy v\xFDpln\u011B","Filing color green component":"Slo\u017Eka zelen\xE9 barvy v\xFDpln\u011B","Filing color blue component":"Sou\u010D\xE1st modr\xE9 barvy v\xFDpln\u011B","Modify the color of the outline of future drawings.":"Zm\u011Bnit barvu obrysu budouc\xEDch v\xFDkres\u016F.","Change outline color of _PARAM0_ to _PARAM1_":"Zm\u011Bnit barvu obrysu _PARAM0_ na _PARAM1_","Outline color red component":"Sou\u010D\xE1st \u010Derven\xE9 barvy obrys\u016F","Outline color green component":"Sou\u010D\xE1st zelen\xE9 barvy obrys\u016F","Outline color blue component":"Sou \u010D\xE1st modr\xE9 barvy obrys\u016F","Modify the size of the outline of future drawings.":"Zm\u011Bnit velikost obrysu budouc\xEDch v\xFDkres\u016F.","the size of the outline":"velikost obrysu","Test the size of the outline.":"Otestovat velikost obrysu.","Modify the opacity level used when filling future drawings.":"Upravte \xFArove\u0148 opacity pou\u017E\xEDvanou p\u0159i vypln\u011Bn\xED budouc\xEDch kreslen\xED.","the opacity of filling":"nepr\u016Fhlednost v\xFDpln\u011B","Test the value of the opacity level used when filling.":"Otestujte hodnotu \xFArovn\u011B opacity pou\u017Eit\xE9 p\u0159i vypl\u0148ov\xE1n\xED.","Filling opacity":"Pr\u016Fhlednost v\xFDpln\u011B","Modify the opacity of the outline of future drawings.":"Zm\u011Bnit pr\u016Fhlednost obrysu budouc\xEDch v\xFDkres\u016F.","the opacity of the outline":"nepr\u016Fhlednost obrysu","Test the opacity of the outline.":"Otestovat pr\u016Fhlednost obrysu.","Use relative coordinates":"Pou\u017E\xEDt relativn\xED sou\u0159adnice","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Nastavit, zda by objekt m\u011Bl pou\u017E\xEDvat relativn\xED sou\u0159adnice (podle p\u0159edvolby) nebo ne. Doporu\u010Duje se pou\u017E\xEDvat relativn\xED sou\u0159adnice.","Use relative coordinates for _PARAM0_: _PARAM1_":"Pou\u017E\xEDvat relativn\xED sou\u0159adnice pro _PARAM0_: _PARAM1_","Use relative coordinates?":"Pou\u017E\xEDt relativn\xED sou\u0159adnice?","Relative coordinates":"Relativn\xED sou\u0159adnice","Check if the coordinates of the shape painter is relative.":"Zkontrolujte, zda jsou sou\u0159adnice tv\u016Frce tvaru relativn\xED.","_PARAM0_ is using relative coordinates":"_PARAM0_ pou\u017E\xEDv\xE1 relativn\xED sou\u0159adnice","Scale (1 by default)":"M\u011B\u0159\xEDtko (1 jako v\xFDchoz\xED)","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"Zm\u011B\u0148te st\u0159ed ot\xE1\u010Den\xED _PARAM0_ na _PARAM1_, _PARAM2_","Collision Mask":"Maska kolize","Change the collision mask of an object to a rectangle relatively to the object origin.":"Zm\u011B\u0148te masku kolize objektu na obd\xE9ln\xEDk vzhledem k p\u016Fvodu objektu.","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"Zm\u011B\u0148te masku kolize _PARAM0_ na obd\xE9ln\xEDk z _PARAM1_; _PARAM2_ na _PARAM3_; _PARAM4_","Position":"Pozice","X drawing coordinate of a point from the scene":"X vykreslovac\xED sou\u0159adnice bodu ze sc\xE9ny","X scene position":"X pozice sc\xE9ny","Y scene position":"Y pozice sc\xE9ny","Y drawing coordinate of a point from the scene":"Y vykreslovac\xED sou\u0159adnice bodu ze sc\xE9ny","X scene coordinate of a point from the drawing":"X sc\xE9na sou\u0159adnice bodu z kresby","X drawing position":"X pozice kreslen\xED","Y drawing position":"Y pozice kreslen\xED","Y scene coordinate of a point from the drawing":"Y sc\xE9na sou\u0159adnice bodu z kresby","Set anti-aliasing of _PARAM0_ to _PARAM1_":"Nastavit antialiasing _PARAM0_ na _PARAM1_","Anti-aliasing quality level":"Typ antialiasingu","Anti-aliasing type":"Typ vyhlazen\xED hran","Checks the selected type of anti-aliasing":"Kontroluje vybran\xFD typ antialiasingu","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"Antialiasing _PARAM0_ je nastaven na _PARAM1_","Type of anti-aliasing to check the object against":"Typ antialiasingu, kter\xFD se pou\u017Eije p\u0159i kontrole objektu","Type of anti-aliasing used by a shape painter":"Typ antialiasingu pou\u017E\xEDvan\xFD mal\xED\u0159em tvar\u016F","Returns the type of anti-aliasing in use: none, low, medium, or high.":"Vr\xE1t\xED typ antialiasingu v pou\u017Eit\xED: \u017E\xE1dn\xFD, n\xEDzk\xFD, st\u0159edn\xED nebo vysok\xFD.","Box (rectangle)":"Krabice (obd\xE9ln\xEDk)","Custom polygon":"Vlastn\xED polygon","Shape":"Tvar","Dynamic object":"Dynamick\xFD objekt","Fixed rotation":"Pevn\xE1 rotace","Consider as bullet (better collision handling)":"Zva\u017Eujte jako projektil (lep\u0161\xED \u0159\xEDzen\xED koliz\xED)","Mass density":"Hmotnost (hustota)","Friction":"T\u0159en\xED","Restitution (elasticity)":"Pru\u017Enost (elasticita)","Linear Damping":"Line\xE1rn\xED tlumen\xED","Angular Damping":"\xDAhlov\xE9 tlumen\xED","Gravity on X axis (in m/s\xB2)":"Gravitace na ose X (v m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravitace na ose Y (v m/s\xB2)","X Scale: number of pixels for 1 meter":"X m\u011B\u0159\xEDtko: po\u010Det pixel\u016F na 1 metr","Y Scale: number of pixels for 1 meter":"Y m\u011B\u0159\xEDtko: po\u010Det pixel\u016F na 1 metr","X scale: number of pixels for 1 meter":"X m\u011B\u0159\xEDtko: po\u010Det pixel\u016F na 1 metr","Y scale: number of pixels for 1 meter":"Y m\u011B\u0159\xEDtko: po\u010Det pixel\u016F na 1 metr","Font size":"Velikost p\xEDsma","Alignment":"Zarovn\xE1n\xED","Alignment of the text when multiple lines are displayed":"Zarovn\xE1n\xED textu p\u0159i zobrazen\xED v\xEDce \u0159\xE1dk\u016F","Vertical alignment":"Vertik\xE1ln\xED zarovn\xE1n\xED","Show outline":"Zobrazit obrys","Show shadow":"Zobrazit st\xEDn","Text object":"Objekt textu","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"Objekt, kter\xFD lze pou\u017E\xEDt k zobrazen\xED jak\xE9hokoli textu na obrazovce: po\u010D\xEDtadlo zb\xFDvaj\xEDc\xEDho \u017Eivota, n\u011Bkter\xE9 indik\xE1tory, tla\u010D\xEDtka menu, dialogy...","Displays a text on the screen.":"Zobrazuje text na obrazovce.","Change the font of the text.":"Zm\u011B\u0148te p\xEDsmo textu.","Change font of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te p\xEDsmo _PARAM0_ na _PARAM1_","Font resource name":"N\xE1zev zdroje p\xEDsma","Change the color of the text. The color is white by default.":"Zm\u011B\u0148te barvu textu. Barva je ve v\xFDchoz\xEDm nastaven\xED b\xEDl\xE1.","Change color of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te barvu _PARAM0_ na _PARAM1_","Gradient":"Gradient","Change the gradient of the text.":"Zm\u011B\u0148te gradient textu.","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"Zm\u011B\u0148te gradient _PARAM0_ na barvy _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, typ _PARAM1_","Gradient type":"Typ gradientu","First Color":"Prvn\xED barva","Second Color":"Druh\xE1 barva","Third Color":"T\u0159et\xED barva","Fourth Color":"\u010Ctvrt\xE1 barva","Change the outline of the text. A thickness of 0 disables the outline.":"Zm\u011Bnit obrys textu. Tlou\u0161\u0165ka 0 deaktivuje obrys.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Zm\u011Bnit obrys _PARAM0_ na barvu _PARAM1_ s tlou\u0161\u0165kou _PARAM2_","Enable outline":"Povolit obrys","Enable or disable the outline of the text.":"Povolit nebo zak\xE1zat obrys textu.","Enable the outline of _PARAM0_: _PARAM1_":"Povolit obrys _PARAM0_: _PARAM1_","Outline enabled":"Obrys povolen","Check if the text outline is enabled.":"Zkontrolujte, zda je obrys textu povolen.","The outline of _PARAM0_ is enabled":"Obrys _PARAM0_ je povolen","Change the outline color of the text.":"Zm\u011B\u0148te barvu obrysu textu.","Change the text outline color of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te barvu obrysu textu _PARAM0_ na _PARAM1_","Outline thickness":"Tlou\u0161\u0165ka obrysu","the outline thickness of the text":"tlou\u0161\u0165ka obrysu textu","the text outline thickness":"tlou\u0161\u0165ka obrysu textu","Text shadow":"St\xEDn textu","Change the shadow of the text.":"Zm\u011Bnit st\xEDn textu.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Zm\u011Bnit st\xEDn _PARAM0_ na barvu _PARAM1_, vzd\xE1lenost _PARAM2_, rozost\u0159en\xED _PARAM3_, \xFAhel _PARAM4_","Blur":"Rozost\u0159en\xED","Enable shadow":"Povolit st\xEDn","Enable or disable the shadow of the text.":"Povolit nebo zak\xE1zat st\xEDn textu.","Enable the shadow of _PARAM0_: _PARAM1_":"Povolit st\xEDn _PARAM0_: _PARAM1_","Show the shadow":"Zobrazit st\xEDn","Shadow enabled":"St\xEDn povolen","Check if the text shadow is enabled.":"Zkontrolujte, zda je st\xEDn textu povolen.","The shadow of _PARAM0_ is enabled":"St\xEDn _PARAM0_ je povolen","Shadow color":"Barva st\xEDnu","Change the shadow color of the text.":"Zm\u011B\u0148te barvu st\xEDnu textu.","Change the shadow color of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te barvu st\xEDnu _PARAM0_ na _PARAM1_","Shadow opacity":"Pr\u016Fhlednost st\xEDnu","the shadow opacity of the text":"pr\u016Fhlednost st\xEDnu textu","the shadow opacity ":"pr\u016Fhlednost st\xEDnu ","Shadow distance":"Vzd\xE1lenost st\xEDnu","the shadow distance of the text":"vzd\xE1lenost st\xEDnu textu","the shadow distance ":"vzd\xE1lenost st\xEDnu ","Shadow angle":"\xDAhel st\xEDnu","the shadow angle of the text":"\xFAhel st\xEDnu textu","the shadow angle ":"\xFAhel st\xEDnu ","Shadow blur radius":"Polom\u011Br rozmaz\xE1n\xED st\xEDnu","the shadow blur radius of the text":"polom\u011Br rozmaz\xE1n\xED st\xEDnu textu","the shadow blur radius ":"polom\u011Br rozmaz\xE1n\xED st\xEDnu ","Smoothing":"Vyhlazov\xE1n\xED","Activate or deactivate text smoothing.":"Aktivovat nebo deaktivovat, vyhlazov\xE1n\xED textu.","Smooth _PARAM0_: _PARAM1_":"Hladk\xFD _PARAM0_: _PARAM1_","Style":"Styl","Smooth the text":"Vyhlazen\xED textu","Check if an object is smoothed":"Zkontrolujte, zda je objekt vyhlazen","_PARAM0_ is smoothed":"_PARAM0_ je vyhlazen","De/activate bold":"De/aktivovat tu\u010Dn\xE9","Set bold style of _PARAM0_ : _PARAM1_":"Nastav tu\u010Dn\xFD styl pro _PARAM0_ : _PARAM1_","Set bold style":"Nastavit tu\u010Dn\xFD styl","Check if the bold style is activated":"Zkontrolujte, zda je styl tu\u010Dn\xE9ho p\xEDsma aktivov\xE1n","_PARAM0_ bold style is set":"Tu\u010Dn\xFD styl _PARAM0_ je nastaven","De/activate italic.":"De/aktivovat kurz\xEDvu.","Set italic style for _PARAM0_ : _PARAM1_":"Nastav kurz\xEDvn\xED styl pro _PARAM0_ : _PARAM1_","Set italic":"Nastavit kurz\xEDvu","Check if the italic style is activated":"Zkontrolujte, zda je styl kurz\xEDvy aktivov\xE1n","_PARAM0_ italic style is set":"Kurz\xEDvn\xED styl _PARAM0_ je nastaven","Underlined":"Podtr\u017Een\xE9","De/activate underlined style.":"De/aktivovat podtr\u017Een\xFD styl.","Set underlined style of _PARAM0_: _PARAM1_":"Nastav podtr\u017Een\xFD styl pro _PARAM0_: _PARAM1_","Underline":"Podtrhnout","Check if the underlined style of an object is set.":"Zkontrolujte, zda je nastaven styl podtr\u017Een\xED objektu.","_PARAM0_ underlined style is activated":"Podtr\u017Een\xFD styl _PARAM0_ je aktivov\xE1n","Padding":"Odstup","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Porovnejte po\u010Det pixel\u016F kolem textov\xE9ho objektu. Pokud je st\xEDn nebo obrys kolem textu o\u0159\xEDznut, zv\xFD\u0161te tuto hodnotu.","the padding":"polstrovan\xED","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Nastavte po\u010Det pixel\u016F kolem textov\xE9ho objektu. Pokud je st\xEDn nebo obrys kolem textu o\u0159\xEDznut, zv\xFD\u0161te tuto hodnotu.","Change the text alignment of a multiline text object.":"Change the text alignment of a multiline text object.","Align _PARAM0_: _PARAM1_":"Zarovnat _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Porovnejte zarovn\xE1n\xED textu v\xEDce\u0159\xE1dkov\xE9ho textov\xE9ho objektu.","the alignment":"zarovn\xE1n\xED","Word wrapping":"Zalamov\xE1n\xED slov","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/aktivujte podm\xEDn\u011Bn\xE9 zalamov\xE1n\xED slov. M\u011Bjte na pam\u011Bti, \u017Ee podm\xEDn\u011Bn\xE9 zalamov\xE1n\xED slov je grafick\xE1 volba,\nnelze zjistit, kolik \u0159\xE1dk\u016F je zobrazeno","Activate word wrapping of _PARAM0_: _PARAM1_":"Activate word wrapping of _PARAM0_: _PARAM1_","Wrapping":"Zalamov\xE1n\xED","Check if word wrapping is enabled.":"Check if word wrapping is enabled.","_PARAM0_ word wrapping is enabled":"_PARAM0_ word wrapping is enabled","Wrapping width":"\u0160\xED\u0159ka zalomen\xED","Change the word wrapping width of a Text object.":"Change the word wrapping width of a Text object.","the wrapping width":"\u0161\xED\u0159ka obalit\xED","Compare the word wrapping width of a Text object.":"Compare the word wrapping width of a Text object.","the font size of a text object":"velikost p\xEDsma textov\xE9ho objektu","the font size":"velikost p\xEDsma","Modify the angle of a Text object.":"Zm\u011B\u0148te \xFAhel objektu Textu.","Compare the value of the angle of a Text object.":"Porovnejte hodnotu \xFAhlu objektu textu.","Compare the scale of the text on the X axis":"Porovnat m\u011B\u0159\xEDtko textu na osy X","the scale on the X axis":"m\u011B\u0159\xEDtko na ose X","Scale to compare to (1 by default)":"M\u011B\u0159\xEDtko pro porovn\xE1n\xED (1 jako v\xFDchoz\xED)","Modify the scale of the text on the X axis (default scale is 1)":"Upravit m\u011B\u0159\xEDtko textu na osy X (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","Compare the scale of the text on the Y axis":"Porovnat m\u011B\u0159\xEDtko textu na osy Y","the scale on the Y axis":"m\u011B\u0159\xEDtko na ose Y","Modify the scale of the text on the Y axis (default scale is 1)":"Upravit m\u011B\u0159\xEDtko textu v ose Y (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","Modify the scale of the specified object (default scale is 1)":"Upravit m\u011B\u0159\xEDtko ur\u010Den\xE9ho objektu (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","X Scale of a Text object":"X m\u011B\u0159\xEDtko textov\xE9ho objektu","Y Scale of a Text object":"Y m\u011B\u0159\xEDtko textov\xE9ho objektu","Text opacity":"Pr\u016Fhlednost textu","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Zm\u011B\u0148te nepr\u016Fhlednost textu. 0 je zcela pr\u016Fhledn\xFD, 255 je nepr\u016Fhledn\xFD (v\xFDchoz\xED).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Porovnejte nepr\u016Fhlednost objektu textu mezi 0 (zcela pr\u016Fhledn\xFD) a 255 (nepr\u016Fhledn\xFD).","Opacity of a Text object":"Pr\u016Fhlednost textov\xE9ho objektu","Modify the text":"Upravit text","Modify the text of a Text object.":"Upravit text textov\xE9ho objektu.","the text":"text","Compare the text":"Porovnejte text","Compare the text of a Text object.":"Porovnejte text textov\xE9ho objektu.","Text to compare to":"Text k porovn\xE1n\xED","Spine json":"Spine json","P2P":"P2P","Event triggered by peer":"Ud\xE1lost vyvolan\xE1 peerem","Triggers once when a connected client sends the event":"Spou\u0161t\xED se jednou, kdy\u017E p\u0159ipojen\xFD klient ode\u0161le ud\xE1lost","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Ud\xE1lost _PARAM0_ p\u0159ijata od jin\xE9ho klienta (ztr\xE1ta dat: _PARAM1_)","Event name":"N\xE1zev ud\xE1losti","Data loss allowed?":"Je povolena ztr\xE1ta dat?","Is P2P ready":"Je P2P p\u0159ipraveno","True if the peer-to-peer extension initialized and is ready to use.":"Pravda, pokud je roz\u0161\xED\u0159en\xED peer-to-peer inicializov\xE1no a p\u0159ipraveno k pou\u017Eit\xED.","Is P2P ready?":"Je P2P p\u0159ipraveno?","An error occurred":"Do\u0161lo k chyb\u011B","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Spust\xED se, kdy\u017E dojde k chyb\u011B. Pou\u017Eijte v\xFDraz P2P::GetLastError() pro z\xEDsk\xE1n\xED obsahu chyby, pokud ji chcete analyzovat nebo zobrazit u\u017Eivateli.","P2P error occurred":"Do\u0161lo k chyb\u011B P2P","Peer disconnected":"Peer odpojen","Triggers once when a peer disconnects.":"Spust\xED se jednou, kdy\u017E se peer odpoj\xED.","P2P peer disconnected":"P2P peer odpojen","Peer Connected":"Peer p\u0159ipojen","Triggers once when a remote peer initiates a connection.":"Spust\xED se jednou, kdy\u017E vzd\xE1len\xFD peer iniciuje p\u0159ipojen\xED.","P2P peer connected":"P2P peer p\u0159ipojen","Connect to another client":"P\u0159ipojit se k jin\xE9mu klientovi","Connects the current client to another client using its id.":"P\u0159ipojuje aktu\xE1ln\xEDho klienta k jin\xE9mu klientovi pomoc\xED jeho ID.","Connect to P2P client _PARAM0_":"P\u0159ipojit se k P2P klientovi _PARAM0_","ID of the other client":"ID jin\xE9ho klienta","Connect to a broker server":"P\u0159ipojit se k broker serveru","Connects the extension to a broker server.":"P\u0159ipojuje roz\u0161\xED\u0159en\xED k broker serveru.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"P\u0159ipojit se k broker serveru na http://_PARAM0_:_PARAM1_/","Host":"Hostitel","Port":"Port","Path":"Cesta","SSl enabled?":"Je SSL povoleno?","Use a custom ICE server":"Pou\u017Eijte vlastn\xED ICE server","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"Deaktivuje v\xFDchoz\xED seznam server\u016F ICE (STUN nebo TURN) a pou\u017Eije jeden z va\u0161ich. Vezm\u011Bte na v\u011Bdom\xED, \u017Ee se doporu\u010Duje p\u0159idat alespo\u0148 1 server STUN a TURN, kter\xFD hostujete na vlastn\xED p\u016Fd\u011B, pro hry, kter\xE9 nejsou p\u0159es LAN, ale p\u0159es internet. Tento \xFAkon m\u016F\u017Ee b\xFDt proveden v\xEDcekr\xE1t pro p\u0159id\xE1n\xED n\u011Bkolika server\u016F. Tuto akci je nutn\xE9 prov\xE9st P\u0158ED p\u0159ipojen\xEDm k brokeru serveru.","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"Pou\u017Eijte ICE server _PARAM0_ (u\u017Eivatelsk\xE9 jm\xE9no: _PARAM1_, heslo: _PARAM2_)","URL to the ICE server":"URL k ICE serveru","(Optional) Username":"(Voliteln\xE9) U\u017Eivatelsk\xE9 jm\xE9no","(Optional) Password":"(Voliteln\xE9) Heslo","Disable IP address sharing":"Deaktivovat sd\xEDlen\xED IP adresy","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"Deaktivuje sd\xEDlen\xED IP adres s ostatn\xEDmi \xFA\u010Dastn\xEDky. Tato akce mus\xED b\xFDt vol\xE1na P\u0158ED p\u0159ipojen\xEDm k serveru zprost\u0159edkovatele.","Disable IP sharing: _PARAM0_":"Deaktivovat sd\xEDlen\xED IP: _PARAM0_","Disable sharing of IP addresses":"Deaktivovat sd\xEDlen\xED IP adres","Connect to the default broker server":"P\u0159ipojit se k v\xFDchoz\xEDmu broker serveru","Connects to the default broker server.":"P\u0159ipojuje k v\xFDchoz\xEDmu broker serveru.","Override the client ID":"P\u0159epsat ID klienta","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"P\u0159episuje ID klienta aktu\xE1ln\xED instance hry se zadan\xFDm ID. Mus\xED b\xFDt zavol\xE1no P\u0158ED p\u0159ipojen\xEDm k brokerovi.","Override the client ID with _PARAM0_":"P\u0159epsat ID klienta pomoc\xED _PARAM0_","ID":"ID","Trigger event on all connected clients":"Spustit ud\xE1lost na v\u0161ech p\u0159ipojen\xFDch klientech","Triggers an event on all connected clients":"Spou\u0161t\xED ud\xE1lost na v\u0161ech p\u0159ipojen\xFDch klientech","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Spustit ud\xE1lost _PARAM0_ na v\u0161ech p\u0159ipojen\xFDch klientech (extra data: _PARAM1_)","Extra data (optional)":"Extra data (voliteln\u011B)","Trigger event on a specific client":"Spustit ud\xE1lost na konkr\xE9tn\xEDm klientovi","Triggers an event on a specific connected client":"Spou\u0161t\xED ud\xE1lost na konkr\xE9tn\xEDm p\u0159ipojen\xE9m klientovi","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Spus\u0165te ud\xE1lost _PARAM1_ na klientovi _PARAM0_ (dal\u0161\xED data: _PARAM2_)","Trigger event on all connected clients (variable)":"Spus\u0165te ud\xE1lost na v\u0161ech p\u0159ipojen\xFDch klientech (prom\u011Bnn\xE1)","Variable containing the extra data":"Prom\u011Bnn\xE1 obsahuj\xEDc\xED dal\u0161\xED data","Trigger event on a specific client (variable)":"Spus\u0165te ud\xE1lost na konkr\xE9tn\xEDm klientovi (prom\u011Bnn\xE1)","Get event data (variable)":"Z\xEDskejte data ud\xE1losti (prom\u011Bnn\xE1)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Ulo\u017Ete data dan\xE9 ud\xE1losti do prom\u011Bnn\xE9. Zkontrolujte v podm\xEDnk\xE1ch, \u017Ee byla ud\xE1lost p\u0159ijata pomoc\xED podm\xEDnky \"Ud\xE1lost p\u0159ijata\".","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"P\u0159epi\u0161te _PARAM1_ prom\u011Bnnou odeslanou s posledn\xEDm spu\u0161t\u011Bn\xEDm _PARAM0_","Variable where to store the received data":"Prom\u011Bnn\xE1, kde budou ulo\u017Eena p\u0159ijat\xE1 data","Disconnect from a peer":"Odpojit od partnera","Disconnects this client from another client.":"Odpojuje tohoto klienta od jin\xE9ho klienta.","Disconnect from client _PARAM0_":"Odpojit od klienta _PARAM0_","Disconnect from all peers":"Odpojit ze v\u0161ech partner\u016F","Disconnects this client from all other clients.":"Odpojuje tohoto klienta od v\u0161ech ostatn\xEDch klient\u016F.","Disconnect from all clients":"Odpojit od v\u0161ech klient\u016F","Disconnect from broker":"Odpojit od brokera","Disconnects the client from the broker server.":"Odpojuje klienta od serveru brokera.","Disconnect the client from the broker":"Odpojit klienta od brokera","Disconnect from all":"Odpojit od v\u0161ech","Disconnects the client from the broker server and all other clients.":"Odpojuje klienta od serveru brokera a v\u0161ech ostatn\xEDch klient\u016F.","Disconnect the client from the broker and other clients":"Odpojit klienta od brokera a dal\u0161\xEDch klient\u016F","Get event data":"Z\xEDskejte data ud\xE1losti","Returns the data received when the specified event was last triggered":"Vrac\xED data p\u0159ijat\xE1, kdy\u017E byla uveden\xE1 ud\xE1lost naposledy spu\u0161t\u011Bna","Get event sender":"Z\xEDskat odes\xEDlatele ud\xE1losti","Returns the id of the peer that triggered the event":"Vr\xE1t\xED ID partnera, kter\xFD vyvolal ud\xE1lost","Get client ID":"Z\xEDskejte ID klienta","Gets the client ID of the current game instance":"Z\xEDsk\xE1v\xE1 ID klienta aktu\xE1ln\xED instance hry","Get last error":"Z\xEDskejte posledn\xED chybu","Gets the description of the last P2P error":"Z\xEDsk\xE1v\xE1 popis posledn\xED P2P chyby","Get last disconnected peer":"Z\xEDskejte posledn\xEDho odpojen\xE9ho partnera","Gets the ID of the latest peer that has disconnected.":"Z\xEDsk\xE1v\xE1 ID posledn\xEDho peer, kter\xFD se odpojil.","Get ID of the connected peer":"Z\xEDskat ID p\u0159ipojen\xE9ho peera","Gets the ID of the newly connected peer.":"Z\xEDsk\xE1v\xE1 ID nov\u011B p\u0159ipojen\xE9ho peera.","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animujte vlastnosti objektu v \u010Dase. To umo\u017E\u0148uje plynul\xE9 p\u0159echody, animace nebo pohyb objekt\u016F na specifikovan\xE9 pozice.","Ease":"Usnadn\u011Bn\xED","Tween between 2 values according to an easing function.":"Tween mezi 2 hodnotami podle funkce usnadn\u011Bn\xED.","Easing":"Zm\u011Bk\u010Den\xED","From value":"Z hodnoty","To value":"K hodnot\u011B","Weighting":"V\xE1hov\xE1n\xED","From 0 to 1.":"Od 0 do 1.","Tween a number in a scene variable":"Hladce p\u0159ech\xE1zejte \u010D\xEDslo v prom\u011Bnn\xE9 sc\xE9ny","Tweens a scene variable's numeric value from one number to another.":"P\u0159echody numerick\xE9 hodnoty prom\u011Bnn\xE9 sc\xE9ny z jednoho \u010D\xEDsla na druh\xE9.","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Zm\u011B\u0148te prom\u011Bnnou _PARAM2_ z _PARAM3_ na _PARAM4_ b\u011Bhem _PARAM5_ms s usnadn\u011Bn\xEDm _PARAM6_ jako _PARAM1_","Scene Tweens":"P\u0159echody sc\xE9ny","Tween Identifier":"Identifik\xE1tor Tween","The variable to tween":"Prom\u011Bnn\xE1 k tweenov\xE1n\xED","Initial value":"Po\u010D\xE1te\u010Dn\xED hodnota","Final value":"Kone\u010Dn\xE1 hodnota","Duration (in milliseconds)":"Doba (v milisekund\xE1ch)","Tweens a scene variable's numeric value from its current value to a new one.":"P\u0159echod hodnoty \u010D\xEDsla prom\u011Bnn\xE9 sc\xE9ny z jej\xED aktu\xE1ln\xED hodnoty na novou.","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween prom\u011Bnnou _PARAM2_ na _PARAM3_ b\u011Bhem _PARAM4_ms s easingem _PARAM5_ jako _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween prom\u011Bnn\xE9 _PARAM2_ na _PARAM3_ s naoma\u010Ddou _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM1_","Tween a scene value":"Tween hodnoty sc\xE9ny","Tweens a scene value that can be use with the expression Tween::Value.":"Tweenuje hodnotu sc\xE9ny, kterou lze pou\u017E\xEDt s v\xFDrazem Tween::Value.","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween hodnoty od _PARAM2_ do _PARAM3_ s naoma\u010Ddou _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM1_","Exponential interpolation":"Exponenci\xE1ln\xED interpolace","Tween a layer value":"Tween hodnoty vrstvy","Tweens a layer value that can be use with the expression Tween::Value.":"Tweenuje hodnotu vrstvy, kterou lze pou\u017E\xEDt s v\xFDrazem Tween::Value.","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween hodnoty _PARAM7_ od _PARAM2_ k _PARAM3_ s naoma\u010Ddou _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM1_","Tween the camera position":"Hladce p\u0159ech\xE1zejte pozici kamery","Tweens the camera position from the current one to a new one.":"Tween pozice kamery z aktu\xE1ln\xED na novou.","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Tween kamery na vrstv\u011B _PARAM4_ na _PARAM2_;_PARAM3_ b\u011Bhem _PARAM5_ms s easingem _PARAM6_ jako _PARAM1_","Target X position":"Pozice X c\xEDle","Target Y position":"Pozice Y c\xEDle","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"Tween kamera na vrstv\u011B _PARAM4_ k _PARAM2_;_PARAM3_ s naoma\u010Ddou _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM1_","Tween the camera zoom":"Tween p\u0159ibl\xED\u017Een\xED kamery","Tweens the camera zoom from the current zoom factor to a new one.":"Tween p\u0159ibl\xED\u017Een\xED kamery z aktu\xE1ln\xEDho faktoru p\u0159ibl\xED\u017Een\xED na nov\xFD.","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween zoomu kamery na vrstv\u011B _PARAM3_ na _PARAM2_ b\u011Bhem _PARAM4_ms s easingem _PARAM5_ jako _PARAM1_","Target zoom":"C\xEDlov\xE9 p\u0159ibl\xED\u017Een\xED","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween p\u0159ibl\xED\u017Een\xED kamery na vrstv\u011B _PARAM3_ k _PARAM2_ s naoma\u010Ddou _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM1_","Tween the camera rotation":"Tween rotace kamery","Tweens the camera rotation from the current angle to a new one.":"Tween rotace kamery z aktu\xE1ln\xEDho \xFAhlu na nov\xFD.","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween rotace kamery na vrstv\u011B _PARAM3_ na _PARAM2_ b\u011Bhem _PARAM4_ms s easingem _PARAM5_ jako _PARAM1_","Target rotation (in degrees)":"C\xEDlov\xE1 rotace (ve stupn\xEDch)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween rotace kamery na vrstv\u011B _PARAM3_ k _PARAM2_ s naoma\u010Ddou _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM1_","Tween number effect property":"Zm\u011Bna \u010D\xEDsla vlastnosti efektu","Tweens a number effect property from its current value to a new one.":"Zm\u011Bna \u010D\xEDseln\xE9 vlastnosti efektu z jej\xED aktu\xE1ln\xED hodnoty na novou.","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Zm\u011Bna vlastnosti _PARAM5_ pro efekt _PARAM4_ z _PARAM3_ na _PARAM2_ s vzdu\u0161nost\xED _PARAM6_ b\u011Bhem _PARAM7_ sekund jako _PARAM1_","Effect name":"N\xE1zev efektu","Property name":"N\xE1zev vlastnosti","Tween color effect property":"Zm\u011Bna vlastnosti efektu barvy","Tweens a color effect property from its current value to a new one.":"Zm\u011Bna vlastnosti efektu barvy z jej\xED aktu\xE1ln\xED hodnoty na novou.","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Zm\u011Bna barevn\xE9 vlastnosti _PARAM6_ pro efekt _PARAM5_ z _PARAM0_ na _PARAM4_ s vzdu\u0161nost\xED _PARAM7_ b\u011Bhem _PARAM8_ sekund jako _PARAM3_","To color":"Na barvu","Scene tween exists":"Sc\xE9nick\xFD p\u0159echod existuje","Check if the scene tween exists.":"Zkontrolujte, zda existuje sc\xE9nick\xFD p\u0159echod.","Scene tween _PARAM1_ exists":"Sc\xE9nick\xFD p\u0159echod _PARAM1_ existuje","Scene tween is playing":"Sc\xE9nick\xFD p\u0159echod hraje","Check if the scene tween is currently playing.":"Zkontrolujte, zda sc\xE9nick\xFD p\u0159echod je aktu\xE1ln\u011B p\u0159ehr\xE1v\xE1n.","Scene tween _PARAM1_ is playing":"Sc\xE9nick\xFD p\u0159echod _PARAM1_ hraje","Scene tween finished playing":"Sc\xE9nick\xFD p\u0159echod skon\u010Dil","Check if the scene tween has finished playing.":"Zkontrolujte, zda sc\xE9nick\xFD p\u0159echod skon\u010Dil.","Scene tween _PARAM1_ has finished playing":"Sc\xE9nick\xFD p\u0159echod _PARAM1_ skon\u010Dil","Pause a scene tween":"Pozastavit sc\xE9nick\xFD p\u0159echod","Pause the running scene tween.":"Pozastavit pr\xE1v\u011B b\u011B\u017E\xEDc\xED sc\xE9nick\xFD p\u0159echod.","Pause the scene tween _PARAM1_":"Pozastavit sc\xE9nick\xFD p\u0159echod _PARAM1_","Stop a scene tween":"Zastavit sc\xE9nick\xFD p\u0159echod","Stop the running scene tween.":"Zastavte animaci sc\xE9ny.","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"Zastavte animaci sc\xE9ny _PARAM1_ (sko\u010Dit na konec: _PARAM2_)","Jump to the end":"Sko\u010Dte na konec","Resume a scene tween":"Pokra\u010Dovat v animaci sc\xE9ny","Resume the scene tween.":"Obnovte animaci sc\xE9ny.","Resume the scene tween _PARAM1_":"Obnovte animaci sc\xE9ny _PARAM1_","Remove a scene tween":"Odstranit animaci sc\xE9ny","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"Odstranit animaci sc\xE9ny. Zavolejte to, kdy\u017E animaci ji\u017E nen\xED t\u0159eba pro uvoln\u011Bn\xED pam\u011Bti.","Remove the scene tween _PARAM1_":"Odstranit animaci sc\xE9ny _PARAM1_","Tween progress":"Pokrok tweenu","the progress of a tween (between 0.0 and 1.0)":"pokrok tweenu (mezi 0,0 a 1,0)","the progress of the scene tween _PARAM1_":"pokrok sc\xE9ny tween _PARAM1_","Tween value":"Tween hodnota","Return the value of a tween. It is always 0 for tweens with several values.":"Vr\xE1t\xED hodnotu tweenu. Pro tweenty s v\xEDce hodnotami je v\u017Edy 0.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of objects.":"Plynule animujte pozici, \xFAhel, m\u011B\u0159\xEDtko a dal\u0161\xED vlastnosti objekt\u016F.","Add object variable tween":"P\u0159idat tween pro prom\u011Bnnou objektu","Add a tween animation for an object variable.":"P\u0159idat tween animaci pro prom\u011Bnnou objektu.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween prom\u011Bnnou _PARAM3_ objektu _PARAM0_ od _PARAM4_ do _PARAM5_ s easing _PARAM6_ b\u011Bhem _PARAM7_ms jako _PARAM2_","Destroy this object when tween finishes":"Zni\u010Dit tento objekt, kdy\u017E tween skon\u010D\xED","Tween a number in an object variable":"Tween \u010D\xEDsla v objektov\xE9 prom\u011Bnn\xE9","Tweens an object variable's numeric value from its current value to a new one.":"Tweenuje \u010D\xEDselnou hodnotu objektov\xE9 prom\u011Bnn\xE9 z jej\xED aktu\xE1ln\xED hodnoty na novou.","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween prom\u011Bnnou _PARAM3_ objektu _PARAM0_ na _PARAM4_ s easingem _PARAM5_ b\u011Bhem _PARAM6_ms jako _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween prom\u011Bnnou _PARAM3_ objektu _PARAM0_ na _PARAM4_ s easingem _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM2_","Tween an object value":"Tween hodnoty objektu","Tweens an object value that can be use with the object expression Tween::Value.":"Tweeny hodnotu objektu, kter\xE1 se m\u016F\u017Ee pou\u017E\xEDvat s objektov\xFDm v\xFDrazem Tween::Value.","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween hodnoty _PARAM0_ z _PARAM3_ do _PARAM4_ s easingem _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM2_","Tween object position":"Tween polohu objektu","Tweens an object position from its current position to a new one.":"Tweenuje polohu objektu z jej\xED aktu\xE1ln\xED polohy na novou.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween pozici _PARAM0_ na x: _PARAM3_, y: _PARAM4_ s easing _PARAM5_ b\u011Bhem _PARAM6_ms jako _PARAM2_","To X":"K X","To Y":"K Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween pozici _PARAM0_ na x: _PARAM3_, y: _PARAM4_ s easingem _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM2_","Tween object X position":"Tween X pozici objektu","Tweens an object X position from its current X position to a new one.":"Tweenuje X pozici objektu z jej\xED aktu\xE1ln\xED X pozice na novou.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween X pozici _PARAM0_ na _PARAM3_ s easing _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween X pozice _PARAM0_ na _PARAM3_ s easingem _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM2_","Tween object Z position":"Plynule zm\u011Bnit pozici Z objektu","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"Plynul\xE9 zm\u011Bn\xED Z pozici objektu (pouze 3D objekty) z aktu\xE1ln\xED Z pozice na novou.","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Plynule nastav Z pozici _PARAM0_ na _PARAM3_ s vyhlazov\xE1n\xEDm _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","To Z":"Na Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Zm\u011Bna Z pozice _PARAM0_ na _PARAM4_ s vzdu\u0161nost\xED _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM3_","3D capability":"3D schopnost","Tween object width":"Tween \u0161\xED\u0159ku objektu","Tweens an object width from its current width to a new one.":"Tweenuje \u0161\xED\u0159ku objektu z jej\xED aktu\xE1ln\xED \u0161\xED\u0159ky na novou.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Twi\u0144te \u0161\xED\u0159ku _PARAM0_ na _PARAM3_ s easingem _PARAM4_ po _PARAM5_ms jako _PARAM2_","To width":"Na \u0161\xED\u0159ku","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween \u0161\xED\u0159ku _PARAM0_ na _PARAM3_ s easingem _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM2_","Tween object height":"Tween v\xFD\u0161ku objektu","Tweens an object height from its current height to a new one.":"Tweenuje v\xFD\u0161ku objektu z jej\xED aktu\xE1ln\xED v\xFD\u0161ky na novou.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Twi\u0144te v\xFD\u0161ku _PARAM0_ na _PARAM3_ s easingem _PARAM4_ po _PARAM5_ms jako _PARAM2_","To height":"Na v\xFD\u0161ku","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween v\xFD\u0161ku _PARAM0_ na _PARAM3_ s easingem _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM2_","Tween object depth":"Plynul\xE9 nastaven\xED hloubky objektu","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"Plynul\xE9 zm\u011Bn\xED hloubku objektu (pouze vhodn\xE9 3D objekty) z aktu\xE1ln\xED hloubky na novou.","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Plynule nastav hloubku _PARAM0_ na _PARAM3_ s vyhlazov\xE1n\xEDm _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","To depth":"K hloubce","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Zm\u011Bna hloubky _PARAM0_ na _PARAM4_ s vzdu\u0161nost\xED _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM3_","Tween object Y position":"Tween Y pozici objektu","Tweens an object Y position from its current Y position to a new one.":"Tweenuje Y pozici objektu z jej\xED aktu\xE1ln\xED Y pozice na novou.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Y pozici _PARAM0_ na _PARAM3_ s easing _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween Y pozici _PARAM0_ na _PARAM3_ s easingem _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM2_","Tween object angle":"Tween \xFAhel objektu","Tweens an object angle from its current angle to a new one.":"Tweenuje \xFAhel objektu z jeho aktu\xE1ln\xEDho \xFAhlu na nov\xFD.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween \xFAhlu _PARAM0_ na _PARAM3_\xB0 s easing _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","To angle (in degrees)":"K \xFAhlu (v stupn\xEDch)","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween \xFAhel _PARAM0_ na _PARAM3_\xB0 s easingem _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM2_","Tween object rotation on X axis":"Zm\u011Bna rotace objektu na ose X","Tweens an object rotation on X axis from its current angle to a new one.":"Tweenuje rotaci objektu na ose X z jeho aktu\xE1ln\xEDho \xFAhlu na nov\xFD.","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tweenuje rotaci na ose X _PARAM0_ na _PARAM4_\xB0 s easingem _PARAM5_ po _PARAM6_ sekund\xE1ch jako _PARAM3_","Tween object rotation on Y axis":"Tweenuje rotaci objektu na ose Y","Tweens an object rotation on Y axis from its current angle to a new one.":"Tweenuje rotaci objektu na ose Y z jeho aktu\xE1ln\xEDho \xFAhlu na nov\xFD.","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tweenuje rotaci na ose Y _PARAM0_ na _PARAM4_\xB0 s easingem _PARAM5_ po _PARAM6_ sekund\xE1ch jako _PARAM3_","Tween object scale":"Tween m\u011B\u0159\xEDtko objektu","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"Tweenuje m\u011B\u0159\xEDtko objektu z jeho aktu\xE1ln\xEDho m\u011B\u0159\xEDtka na nov\xE9 (pozn\xE1mka: m\u011B\u0159\xEDtko nem\u016F\u017Ee b\xFDt nikdy men\u0161\xED ne\u017E 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween m\u011B\u0159\xEDtka _PARAM0_ na X-m\u011B\u0159\xEDtko: _PARAM3_, Y-m\u011B\u0159\xEDtko: _PARAM4_ (ze st\u0159edu: _PARAM8_) s zjemn\u011Bn\xEDm _PARAM5_ b\u011Bhem _PARAM6_ms jako _PARAM2_","To scale X":"K m\u011B\u0159\xEDtku X","To scale Y":"Zm\u011Bnit m\u011B\u0159\xEDtko Y","Scale from center of object":"M\u011B\u0159\xEDtko ze st\u0159edu objektu","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"Plynule p\u0159ech\xE1z\xED m\u011B\u0159\xEDtko objektu z jeho aktu\xE1ln\xEDho m\u011B\u0159\xEDtka na nov\xE9 (pozor: m\u011B\u0159\xEDtko nem\u016F\u017Ee b\xFDt nikdy 0 nebo m\xE9n\u011B).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween m\u011B\u0159\xEDtko _PARAM0_ na X-m\u011B\u0159\xEDtko: _PARAM3_, Y-m\u011B\u0159\xEDtko: _PARAM4_ (z centra: _PARAM8_) s easingem _PARAM5_ b\u011Bhem _PARAM6_ sekund jako _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"Tweenuje m\u011B\u0159\xEDtko objektu z jeho aktu\xE1ln\xED hodnoty na novou (pozn\xE1mka: m\u011B\u0159\xEDtko nikdy nem\u016F\u017Ee b\xFDt 0 nebo m\xE9n\u011B).","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tweenuje m\u011B\u0159\xEDtko _PARAM0_ na _PARAM3_ (ze st\u0159edu: _PARAM7_) s easingem _PARAM4_ po _PARAM5_ sekund\xE1ch jako _PARAM2_","To scale":"K m\u011B\u0159\xEDtku","Tween object X-scale":"Tween X-m\u011B\u0159\xEDtko objektu","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"Tweenuje m\u011B\u0159\xEDtko objektu X plynule z jeho aktu\xE1ln\xED hodnoty na novou (pozor: m\u011B\u0159\xEDtko nem\u016F\u017Ee b\xFDt nikdy men\u0161\xED ne\u017E 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween X-m\u011B\u0159\xEDtka _PARAM0_ na _PARAM3_ (ze st\u0159edu: _PARAM7_) s zjemn\u011Bn\xEDm _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"Tween X-m\u011B\u0159\xEDtko objektu z jeho aktu\xE1ln\xED hodnoty na novou (pozn\xE1mka: m\u011B\u0159\xEDtko nikdy nem\u016F\u017Ee b\xFDt 0 nebo m\xE9n\u011B).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween X-m\u011B\u0159\xEDtko _PARAM0_ na _PARAM3_ (z centra: _PARAM7_) s easingem _PARAM4_ b\u011Bhem _PARAM5_ sekund jako _PARAM2_","Tween object Y-scale":"Tween objektu Y-m\u011B\u0159\xEDtko","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"Tweenuje m\u011B\u0159\xEDtko objektu Y plynule z jeho aktu\xE1ln\xED hodnoty na novou (pozor: m\u011B\u0159\xEDtko nem\u016F\u017Ee b\xFDt nikdy men\u0161\xED ne\u017E 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Y-m\u011B\u0159\xEDtka _PARAM0_ na _PARAM3_ (ze st\u0159edu: _PARAM7_) s zjemn\u011Bn\xEDm _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"Plynule p\u0159ech\xE1z\xED m\u011B\u0159\xEDtko Y objektu z jeho aktu\xE1ln\xED hodnoty na novou (pozor: m\u011B\u0159\xEDtko nem\u016F\u017Ee b\xFDt nikdy 0 nebo m\xE9n\u011B).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Plynule m\u011B\u0148te m\u011B\u0159\xEDtko Y _PARAM0_ na _PARAM3_ (ze st\u0159edu: _PARAM7_) s easingem _PARAM4_ po dobu _PARAM5_ sekund jako _PARAM2_","Tween text size":"Tween velikost textu","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"Tweenuje velikost znak\u016F textov\xE9ho objektu z jeho aktu\xE1ln\xED hodnoty na novou (pozor: velikost nem\u016F\u017Ee b\xFDt nikdy men\u0161\xED ne\u017E 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween velikosti p\xEDsma _PARAM0_ na _PARAM3_ s \xFApravou _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","To character size":"Na velikost p\xEDsma","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Plynule m\u011B\u0148te velikost znak\u016F _PARAM0_ na _PARAM3_ s easingem _PARAM4_ po dobu _PARAM5_ sekund jako _PARAM2_","Tween object opacity":"Tween objekt opacita","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"Tweenuje opacitu objektu z jeho aktu\xE1ln\xED hodnoty na novou (pozor: hodnota se mus\xED pohybovat mezi 0 a 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween pr\u016Fhlednosti _PARAM0_ na _PARAM3_ s \xFApravou _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","To opacity":"Na pr\u016Fhlednost","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"Tweenovat nepr\u016Fhlednost _PARAM0_ na _PARAM3_ s easingem _PARAM4_ po _PARAM5_ sekundy jako _PARAM2_ a zni\u010Dit: _PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Zm\u011Bna vlastnosti _PARAM6_ pro efekt _PARAM5_ z _PARAM0_ na _PARAM4_ s vzdu\u0161nost\xED _PARAM7_ b\u011Bhem _PARAM8_ sekund jako _PARAM3_","Effect capability":"Mo\u017Enost efektu","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Zm\u011Bna barvy _PARAM6_ pro efekt _PARAM5_ z _PARAM0_ na _PARAM4_ s vzdu\u0161nost\xED _PARAM7_ b\u011Bhem _PARAM8_ sekund jako _PARAM3_","Tween object color":"Tween objekt barva","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Tweenuje barvu objektu z jeho aktu\xE1ln\xED hodnoty na novou. Form\xE1t: \"128;200;255\" s hodnotami mezi 0 a 255 pro \u010Dervenou, zelenou a modrou","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween barvy _PARAM0_ na _PARAM3_ s \xFApravou _PARAM4_ b\u011Bhem _PARAM5_ms jako _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"Tween na barevn\xFD/ sytost/ jas (HSL)","Useful to have a more natural change between colors.":"U\u017Eite\u010Dn\xE9 pro dosa\u017Een\xED p\u0159irozen\u011Bj\u0161\xED zm\u011Bny mezi barvami.","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Plynule m\u011B\u0148te barvu _PARAM0_ na _PARAM3_ s easingem _PARAM4_ po dobu _PARAM5_ sekund jako _PARAM2_","Tween object HSL color":"Tween objekt HSL barva","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Plynule m\u011Bn\xED barvu objektu pomoc\xED odst\xEDnu/ sytosti/ sv\u011Btlosti. Odst\xEDn je ve stupn\xEDch, sytost i sv\u011Btlost jsou mezi 0 a 100. Pou\u017Eijte -1 pro sytost a sv\u011Btlost, aby z\u016Fstaly nezm\u011Bn\u011Bn\xE9.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween barvy _PARAM0_ pomoc\xED HSL na H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ s easing _PARAM7_ b\u011Bhem _PARAM8_ms jako _PARAM2_","To Hue (in degrees)":"Na odst\xEDn (ve stupn\xEDch)","Animate Hue":"Animovat odst\xEDn","To Saturation (0 to 100, -1 to ignore)":"K saturaci (0 a\u017E 100, -1 pro ignorov\xE1n\xED)","To Lightness (0 to 100, -1 to ignore)":"K jasnosti (0 a\u017E 100, -1 pro ignorov\xE1n\xED)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"Plynule m\u011B\u0148te barvu _PARAM0_ pomoc\xED HSL na H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ s easingem _PARAM7_ po dobu _PARAM8_ sekund jako _PARAM2_","Tween exists":"Tween existuje","Check if the tween animation exists.":"Zkontrolujte, zda tween animace existuje.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ na _PARAM0_ existuje","Tween is playing":"Tween hraje","Check if the tween animation is currently playing.":"Zkontrolujte, zda se tween animace moment\xE1ln\u011B p\u0159ehr\xE1v\xE1.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ na _PARAM0_ hraje","Tween finished playing":"Tween dokon\u010Dil p\u0159ehr\xE1v\xE1n\xED","Check if the tween animation has finished playing.":"Zkontrolujte, zda tween animace skon\u010Dila.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ na _PARAM0_ skon\u010Dil","Pause a tween":"Pozastavit tween","Pause the running tween animation.":"Pozastavit b\u011B\u017E\xEDc\xED tween animaci.","Pause the tween _PARAM2_ on _PARAM0_":"Pozastavit tween _PARAM2_ na _PARAM0_","Stop a tween":"Zastavit tween","Stop the running tween animation.":"Zastavit b\u011B\u017E\xEDc\xED tween animaci.","Stop the tween _PARAM2_ on _PARAM0_":"Zastavte tween _PARAM2_ na _PARAM0_","Jump to end":"P\u0159esko\u010Dit na konec","Resume a tween":"Pokra\u010Dovat v tweenu","Resume the tween animation.":"Pokra\u010Dovat v tween animaci.","Resume the tween _PARAM2_ on _PARAM0_":"Pokra\u010Dovat v tweenu _PARAM2_ na _PARAM0_","Remove a tween":"Odstranit tween","Remove the tween animation from the object.":"Odstranit tween animaci objektu.","Remove the tween _PARAM2_ from _PARAM0_":"Odstranit tween _PARAM2_ z _PARAM0_","the progress of the tween _PARAM2_":"pokrok tween _PARAM2_","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"Povoluje zobrazen\xED banner\u016F AdMob, otev\u0159en\xED aplikace, mezilehl\xFDch reklam, odm\u011Bn\u011Bn\xFDch mezilehl\xFDch reklam a odm\u011Bn\u011Bn\xFDch video reklam.","AdMob Android App ID":"AdMob ID aplikace pro Android","AdMob iOS App ID":"AdMob ID aplikace pro iOS","Enable test mode":"Povolit testovac\xED re\u017Eim","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Aktivovat nebo deaktivovat testovac\xED re\u017Eim (\"v\xFDvojov\xFD\" re\u017Eim).\nPo aktivaci se m\xEDsto skute\u010Dn\xFDch zobraz\xED testovac\xED reklamy.\n\nJe d\u016Fle\u017Eit\xE9 b\u011Bhem v\xFDvoje povolit testovac\xED reklamy, aby bylo mo\u017En\xE9 na n\u011B kliknout, ani\u017E by byly \xFA\u010Dtov\xE1ny inzerent\u016Fm. Pokud kliknete na p\u0159\xEDli\u0161 mnoho reklam bez testovac\xEDho re\u017Eimu, riskujete, \u017Ee v\xE1\u0161 \xFA\u010Det bude ozna\u010Den za neplatnou aktivitu.","Enable test mode (serving test ads, for development): _PARAM0_":"Aktivovat testovac\xED re\u017Eim (zobrazov\xE1n\xED testovac\xEDch reklam pro v\xFDvoj): _PARAM0_","Enable test mode?":"Aktivovat testovac\xED re\u017Eim?","Prevent AdMob auto initialization":"Zabr\xE1nit automatick\xE9 inicializaci AdMob","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"Zabr\xE1nit automatick\xE9 inicializaci AdMob. Mus\xEDte ru\u010Dn\u011B vyvolat akci \"Inicializovat AdMob\".\nTo je u\u017Eite\u010Dn\xE9, pokud chcete ovl\xE1dnout, kdy se dialog se souhlasem zobraz\xED (nap\u0159\xEDklad pot\xE9, co u\u017Eivatel p\u0159ijal podm\xEDnky va\u0161\xED hry).","Initialize AdMob manually":"Ru\u010Dn\u011B inicializovat AdMob","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"Ru\u010Dn\u011B inicializovat AdMob. To spust\xED dialog o souhlasu, pokud je to nutn\xE9, a pot\xE9 na\u010Dte reklamy.\nPou\u017Eijte tuto akci, pokud jste deaktivovali automatickou inicializaci a chcete kontrolovat, kdy se dialog o souhlasu zobraz\xED.","Initialize AdMob":"Inicializovat AdMob","AdMob initializing":"AdMob se inicializuje","Check if AdMob is initializing.":"Zkontrolujte, zda se AdMob inicializuje.","AdMob is initializing":"AdMob se inicializuje","AdMob initialized":"AdMob inicializov\xE1n","Check if AdMob has been initialized.":"Zkontrolujte, zda byl AdMob inicializov\xE1n.","AdMob has been initialized":"AdMob byl inicializov\xE1n","App open loading":"Na\u010D\xEDt\xE1n\xED otev\u0159en\xED aplikace","Check if an app open is currently loading.":"Zkontrolovat, zda se otev\u0159en\xED aplikace aktu\xE1ln\u011B na\u010D\xEDt\xE1.","App open is loading":"Otev\u0159en\xED aplikace se na\u010D\xEDt\xE1","App open ready":"Otev\u0159en\xED aplikace je p\u0159ipraven\xE9","Check if an app open is ready to be displayed.":"Zkontrolujte, zda je otev\u0159en\xED aplikace p\u0159ipraveno k zobrazen\xED.","App open is ready":"Otev\u0159en\xED aplikace je p\u0159ipraven\xE9","App open showing":"Aplikace je otev\u0159en\xE1 a zobrazuje se","Check if there is an app open being displayed.":"Zkontrolujte, zda se zobrazuje otev\u0159en\xE1 aplikace.","App open is showing":"Aplikace je otev\u0159en\xE1 a zobrazuje se","App open errored":"P\u0159i otev\u0159en\xED aplikace do\u0161lo k chyb\u011B","Check if there was an error while loading the app open.":"Zkontrolujte, zda do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED aplikace.","App open had an error":"Otev\u0159en\xED aplikace m\u011Blo chybu","Load app open":"Na\u010D\xEDst otev\u0159enou aplikaci","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"Za\u010Dn\u011Bte na\u010D\xEDtat otev\u0159enou aplikaci (ta se m\u016F\u017Ee automaticky zobrazit, kdy\u017E je na\u010D\xEDt\xE1n\xED dokon\u010Deno).\nPokud je nastaven re\u017Eim testov\xE1n\xED, zobraz\xED se testovac\xED otev\u0159en\xE1 aplikace.","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"Na\u010D\xEDst otev\u0159enou aplikaci s ID reklamn\xED jednotky pro Android: _PARAM0_, ID reklamn\xED jednotky pro iOS: _PARAM1_ (na v\xFD\u0161ku: _PARAM2_, zobrazit automaticky po na\u010Dten\xED: _PARAM3_)","Android app open ID":"ID otev\u0159en\xE9 aplikace pro Android","iOS app open ID":"ID otev\u0159en\xE9 aplikace pro iOS","Display in landscape? (portrait otherwise)":"Zobrazit na \u0161\xED\u0159ku? (jinak na v\xFD\u0161ku)","Displayed automatically when loading is finished?":"Zobrazit automaticky, kdy\u017E je na\u010D\xEDt\xE1n\xED dokon\u010Deno?","Show app open":"Zobrazit otev\u0159enou aplikaci","Show the app open that was loaded. Will work only when the app open is fully loaded.":"Zobrazit otev\u0159enou aplikaci, kter\xE1 byla na\u010Dtena. Bude fungovat pouze tehdy, kdy\u017E bude otev\u0159en\xE1 aplikace pln\u011B na\u010Dtena.","Show the loaded app open":"Zobrazit na\u010Dtenou otev\u0159enou aplikaci","Banner showing":"Zobrazen\xED banneru","Check if there is a banner being displayed.":"Zkontrolujte, zda je zobrazen banner.","Banner is showing":"Banner se zobrazuje","Banner configured":"Banner je nakonfigurov\xE1n","Check if there is a banner correctly configured ready to be shown.":"Zkontrolujte, zda je banner spr\xE1vn\u011B nakonfigurov\xE1n a p\u0159ipraven k zobrazen\xED.","Banner is configured":"Banner je nakonfigurov\xE1n","Banner loaded":"Banner byl na\u010Dten","Check if there is a banner correctly loaded ready to be shown.":"Zkontrolujte, zda je banner spr\xE1vn\u011B na\u010Dten a p\u0159ipraven k zobrazen\xED.","Banner is loaded":"Banner je na\u010Dten","Banner had an error":"Banner m\xE1 chybu","Check if there was a error while displaying a banner.":"Zkontrolovat, zda do\u0161lo k chyb\u011B p\u0159i zobrazov\xE1n\xED banneru.","Banner ad had an error":"Reklama banneru m\xE1 chybu","Configure the banner":"Nastavit banner","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Nakonfigurujte banner, kter\xFD pot\xE9 m\u016F\u017Ee b\xFDt zobrazen.\nPokud je banner ji\u017E zobrazen, bude odstran\u011Bn.\nPokud je nastaven testovac\xED re\u017Eim, zobraz\xED se testovac\xED banner.\n\nJakmile je banner um\xEDst\u011Bn (naho\u0159e nebo dole ve h\u0159e), nelze jej ji\u017E p\u0159esouvat.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Nastavit banner se shodou ID reklamn\xED jednotky Android: _PARAM0_, ID reklamn\xED jednotky iOS: _PARAM1_, zobrazit naho\u0159e: _PARAM2_","Android banner ID":"ID banneru pro Android","iOS banner ID":"ID banneru pro iOS","Display at top? (bottom otherwise)":"Zobrazit naho\u0159e? (jinak dole)","Show banner":"Zobrazit banner","Show the banner that was previously set up.":"Zobrazit banner, kter\xFD byl d\u0159\xEDve nastaven.","Hide banner":"Skr\xFDt banner","Hide the banner. You can show it again with the corresponding action.":"Skr\xFDt banner. M\u016F\u017Eete jej znovu zobrazit odpov\xEDdaj\xEDc\xED akc\xED.","Interstitial loading":"Na\u010D\xEDt\xE1n\xED interstici\xE1ln\xEDho","Check if an interstitial is currently loading.":"Zkontrolujte, zda se interstici\xE1l aktu\xE1ln\u011B na\u010D\xEDt\xE1.","Interstitial is loading":"Interstici\xE1l se na\u010D\xEDt\xE1","Interstitial ready":"Interstici\xE1l je p\u0159ipraven","Check if an interstitial is ready to be displayed.":"Zkontrolujte, zda je interstici\xE1ln\xED reklama p\u0159ipravena k zobrazen\xED.","Interstitial is ready":"Interstici\xE1ln\xED reklama je p\u0159ipravena","Interstitial showing":"Interstici\xE1ln\xED se zobrazuje","Check if there is an interstitial being displayed.":"Zkontrolujte, zda se zobrazuje interstici\xE1ln\xED reklama.","Interstitial is showing":"Interstici\xE1ln\xED se zobrazuje","Interstitial had an error":"Mezistup\u0148ov\xE1 reklama m\xE1 chybu","Check if there was a error while loading the interstitial.":"Zkontrolovat, zda do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED mezistup\u0148ov\xE9 reklamy.","Interstitial ad had an error":"Mezistup\u0148ov\xE1 reklama m\xE1 chybu","Load interstitial":"Na\u010D\xEDst interstici\xE1ln\xED","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Spustit na\u010D\xEDt\xE1n\xED mezistup\u0148ov\xE9 reklamy (m\u016F\u017Ee b\xFDt automaticky zobrazena p\u0159i dokon\u010Den\xED na\u010D\xEDt\xE1n\xED).\nPokud je nastaven testovac\xED re\u017Eim, bude zobrazena testovac\xED mezistup\u0148ov\xE1 reklama.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Na\u010D\xEDst mezistup\u0148ovou reklamu s ID reklamn\xED jednotky Android: _PARAM0_, ID reklamn\xED jednotky iOS: _PARAM1_ (automaticky se zobraz\xED p\u0159i na\u010Dten\xED: _PARAM2_)","Android interstitial ID":"ID interstici\xE1ln\xEDho Androidu","iOS interstitial ID":"ID interstici\xE1ln\xEDho iOS","Show interstitial":"Zobrazit interstici\xE1ln\xED","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Zobrazit mezistup\u0148ovou reklamu, kter\xE1 byla na\u010Dtena. Bude fungovat pouze tehdy, kdy\u017E je mezistup\u0148ov\xE1 reklama pln\u011B na\u010Dtena.","Show the loaded interstitial":"Zobrazit na\u010Dtenou mezistup\u0148ovou reklamu","Rewarded interstitial loading":"Na\u010D\xEDt\xE1n\xED mezi reklam s odm\u011Bnou","Check if a rewarded interstitial is currently loading.":"Zkontrolujte, zda se mezi reklama s odm\u011Bnou aktu\xE1ln\u011B nena\u010D\xEDt\xE1.","Rewarded interstitial is loading":"Mezi reklama s odm\u011Bnou se na\u010D\xEDt\xE1","Rewarded interstitial ready":"Mezi reklama s odm\u011Bnou je p\u0159ipravena","Check if a rewarded interstitial is ready to be displayed.":"Zkontrolujte, zda je mezi reklama s odm\u011Bnou p\u0159ipravena k zobrazen\xED.","Rewarded interstitial is ready":"Odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t je p\u0159ipraven","Rewarded interstitial showing":"Zobrazuje se odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t","Check if there is a rewarded interstitial being displayed.":"Zkontrolujte, jestli se zobrazuje odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t.","Rewarded interstitial is showing":"Odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t se zobrazuje","Rewarded interstitial had an error":"Odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t m\u011Bl chybu","Check if there was a error while loading the rewarded interstitial.":"Zkontrolujte, zda do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED odm\u011Bn\u011Bn\xE9ho mezireklamn\xEDho form\xE1tu.","Rewarded Interstitial had an error":"Odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t m\u011Bl chybu","Rewarded Interstitial reward received":"Odm\u011Bn\u011Bn\xE1 odm\u011Bna za mezireklamn\xED form\xE1t byla p\u0159ijata","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"Zkontrolujte, zda byla odm\u011Bna odm\u011Bn\u011Bn\xE9ho mezireklamn\xEDho form\xE1tu poskytnuta u\u017Eivateli.\nM\u016F\u017Eete tuto odm\u011Bnu ozna\u010Dit jako spln\u011Bnou, aby byla podm\xEDnka nepravdiv\xE1 a pozd\u011Bji mohli zobrazit dal\u0161\xED odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t.","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"U\u017Eivatel obdr\u017Eel odm\u011Bnu za odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t (a tuto odm\u011Bnu vy\u010Distit: _PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"Vy\u010Dist\u011Bte odm\u011Bnu (pot\u0159ebnou k zobrazen\xED dal\u0161\xEDho odm\u011Bn\u011Bn\xE9ho mezireklamn\xEDho form\xE1tu)","Load rewarded interstitial":"Na\u010D\xEDst odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"Za\u010Dn\u011Bte na\u010D\xEDtat odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t (kter\xFD m\u016F\u017Ee b\xFDt zobrazen automaticky, kdy\u017E je na\u010Dten).\nPokud je nastaven testovac\xED re\u017Eim, zobraz\xED se testovac\xED odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t.\nTo je podobn\xE9 odm\u011Bn\u011Bn\xE9mu videu, ale m\u016F\u017Ee b\xFDt zobrazen kdykoli a u\u017Eivatel ho m\u016F\u017Ee zav\u0159\xEDt.","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Na\u010D\xEDst odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t s ID reklamn\xED jednotky Android: _PARAM0_, ID reklamn\xED jednotky iOS: _PARAM1_ (zobrazit automaticky, kdy\u017E se na\u010Dte: _PARAM2_)","Android rewarded interstitial ID":"ID odm\u011Bn\u011Bn\xE9ho mezireklamn\xEDho form\xE1tu pro Android","Show rewarded interstitial":"Zobrazit odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"Zobrazit odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t, kter\xFD byl na\u010Dten. Bude fungovat pouze tehdy, kdy\u017E je odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t pln\u011B na\u010Dten.","Show the loaded rewarded interstitial":"Zobrazit na\u010Dten\xFD odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t","Mark the reward of the rewarded interstitial as claimed":"Ozna\u010Dit odm\u011Bnu za odm\u011Bn\u011Bn\xFD mezireklamn\xED form\xE1t jako uplatn\u011Bnou","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Ozna\u010Dte odm\u011Bn\u011Bnou reklamu s interstitium jako vy\u017E\xE1danou. U\u017Eite\u010Dn\xE9, pokud jste pou\u017Eili podm\xEDnku k ov\u011B\u0159en\xED, zda byla odm\u011Bna u\u017Eivateli ud\u011Blena, ani\u017E byste ji vymazali.","Rewarded video loading":"Na\u010D\xEDt\xE1n\xED odm\u011Bn\u011Bn\xE9ho videa","Check if a rewarded video is currently loading.":"Zkontrolujte, zda se aktu\xE1ln\u011B na\u010D\xEDt\xE1 odm\u011Bn\u011Bn\xE9 video.","Rewarded video is loading":"Odm\u011Bn\u011Bn\xE9 video se na\u010D\xEDt\xE1","Rewarded video ready":"Odm\u011Bn\u011Bn\xE9 video je p\u0159ipraven\xE9","Check if a rewarded video is ready to be displayed.":"Zkontrolujte, zda je odm\u011Bn\u011Bn\xE9 video p\u0159ipraveno k zobrazen\xED.","Rewarded video is ready":"Odm\u011Bn\u011Bn\xE9 video je p\u0159ipraven\xE9","Rewarded video showing":"Odm\u011Bn\u011Bn\xE9 video se zobrazuje","Check if there is a rewarded video being displayed.":"Zkontrolujte, zda se zobrazuje odm\u011Bn\u011Bn\xE9 video.","Rewarded video is showing":"Odm\u011Bn\u011Bn\xE9 video se zobrazuje","Rewarded video had an error":"Odm\u011Bn\u011Bn\xE9 video m\u011Blo chybu","Check if there was a error while loading the rewarded video.":"Zkontrolovat, zda do\u0161lo k chyb\u011B p\u0159i na\u010D\xEDt\xE1n\xED odm\u011Bn\u011Bn\xE9ho videa.","Rewarded video ad had an error":"Odm\u011Bn\u011Bn\xE1 videoreklama m\u011Bla chybu","Rewarded Video reward received":"Odm\u011Bna za odm\u011Bn\u011Bn\xE9 video byla p\u0159ijata","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"Zkontrolujte, zda byla odm\u011Bna za odm\u011Bn\u011Bn\xE9 video ud\u011Blena u\u017Eivateli.\nM\u016F\u017Eete tuto odm\u011Bnu ozna\u010Dit jako vymazanou, aby byla podm\xEDnka nepravdiv\xE1 a pozd\u011Bji jste mohli zobrazit dal\u0161\xED odm\u011Bn\u011Bn\xE9 video.","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"U\u017Eivatel obdr\u017Eel odm\u011Bnu z odm\u011Bn\u011Bn\xE9ho videa (a tuto odm\u011Bnu vyma\u017Ete: _PARAM0_)","Clear the reward (needed to show another rewarded video)":"Vymazat odm\u011Bnu (nutn\xE9 pro zobrazen\xED dal\u0161\xEDho odm\u011Bn\u011Bn\xE9ho videa)","Load rewarded video":"Na\u010D\xEDst odm\u011Bn\u011Bn\xE9 video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Spustit na\u010D\xEDt\xE1n\xED odm\u011Bn\u011Bn\xE9ho videa (kter\xE9 m\u016F\u017Ee b\xFDt automaticky zobrazena, kdy\u017E je na\u010D\xEDt\xE1n\xED dokon\u010Deno).\nPokud je nastaven testovac\xED re\u017Eim, bude zobrazena testovac\xED video.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Na\u010Dt\u011Bte video s odm\u011Bnou s ID jednotky reklamy Android: _PARAM0_, ID jednotky reklamy iOS: _PARAM1_ (automaticky se zobraz\xED p\u0159i na\u010Dten\xED: _PARAM2_)","Android reward video ID":"ID videa s odm\u011Bnou Android","iOS reward video ID":"ID videa s odm\u011Bnou iOS","Show rewarded video":"Zobrazit odm\u011Bn\u011Bn\xE9 video","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Zobrazte na\u010Dten\xE9 video s odm\u011Bnou. Bude fungovat pouze tehdy, kdy\u017E je video zcela na\u010Dteno.","Show the loaded reward video":"Zobrazte na\u010Dten\xE9 video s odm\u011Bnou","Mark the reward of the rewarded video as claimed":"Ozna\u010Dte odm\u011Bnu za odm\u011Bn\u011Bn\xE9 video jako vy\u017E\xE1danou","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Ozna\u010Dte odm\u011Bnu za odm\u011Bn\u011Bn\xE9 video jako vy\u017E\xE1danou. U\u017Eite\u010Dn\xE9, pokud jste pou\u017Eili podm\xEDnku k ov\u011B\u0159en\xED, zda byla odm\u011Bna u\u017Eivateli ud\u011Blena, ani\u017E byste ji vymazali.","Device sensors":"Senzory za\u0159\xEDzen\xED","Allow the game to access the sensors of a mobile device.":"Povolit h\u0159e p\u0159\xEDstup k senzor\u016Fm mobiln\xEDho za\u0159\xEDzen\xED.","Sensor active":"Senzor aktivn\xED","The condition is true if the device orientation sensor is currently active":"Podm\xEDnka je pravdiv\xE1, pokud je senzor orientace za\u0159\xEDzen\xED aktu\xE1ln\u011B aktivn\xED","Orientation sensor is active":"Senzor orientace je aktivn\xED","Orientation":"Orientace","Compare the value of orientation alpha":"Porovnat hodnotu orientace alfa","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Porovnat hodnotu orientace alfa. (Rozsah: 0 a\u017E 360\xB0)","the orientation alpha":"alfa orientace","Sign of the test":"Znak testu","Value":"Hodnota","Compare the value of orientation beta":"Porovnat hodnotu orientace beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Porovnat hodnotu orientace beta. (Rozsah: -180 a\u017E 180\xB0)","the orientation beta":"beta orientace","Compare the value of orientation gamma":"Porovnat hodnotu orientace gama","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Porovnat hodnotu orientace gama. (Rozsah: -90 a\u017E 90\xB0)","the orientation gamma":"gamma orientace","Activate orientation sensor":"Aktivovat senzor orientace","Activate the orientation sensor. (remember to turn it off again)":"Aktivovat senzor orientace. (nezapome\u0148te jej znovu vypnout)","Activate the orientation sensor.":"Aktivovat senzor orientace.","Deactivate orientation sensor":"Deaktivovat senzor orientace","Deactivate the orientation sensor.":"Deaktivovat senzor orientace.","Is Absolute":"Je absolutn\xED","Get if the devices orientation is absolute and not relative":"Zjistit, zda je orientace za\u0159\xEDzen\xED absolutn\xED a ne relativn\xED","Alpha value":"Hodnota alfa","Get the devices orientation Alpha (compass)":"Z\xEDskejte orientaci za\u0159\xEDzen\xED Alpha (kompas)","Beta value":"Beta hodnota","Get the devices orientation Beta":"Z\xEDskejte orientaci za\u0159\xEDzen\xED Beta","Gamma value":"Gamma hodnota","Get the devices orientation Gamma value":"Z\xEDskejte orientaci za\u0159\xEDzen\xED Gamma hodnoty","The condition is true if the device motion sensor is currently active":"Podm\xEDnka je pravdiv\xE1, pokud je senzor pohybu za\u0159\xEDzen\xED aktu\xE1ln\u011B aktivn\xED","Motion sensor is active":"Senzor pohybu je aktivn\xED","Motion":"Pohyb","Compare the value of rotation alpha":"Porovnejte hodnotu rotace alfa","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Porovnejte hodnotu rotace alfa. (Pozn\xE1mka: n\u011Bkolik za\u0159\xEDzen\xED podporuje tento senzor)","the rotation alpha":"alfa rotace","Value (m/s\xB2)":"Hodnota (m/s\xB2)","Compare the value of rotation beta":"Porovnejte hodnotu rotace beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Porovnejte hodnotu rotace beta. (Pozn\xE1mka: n\u011Bkolik za\u0159\xEDzen\xED podporuje tento senzor)","the rotation beta":"beta rotace","Compare the value of rotation gamma":"Porovnejte hodnotu rotace gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Porovnejte hodnotu rotace gamma. (Pozn\xE1mka: n\u011Bkolik za\u0159\xEDzen\xED podporuje tento senzor)","the rotation gamma":"gamma rotace","Compare the value of acceleration on X-axis":"Porovnejte hodnotu zrychlen\xED na ose X","Compare the value of acceleration on the X-axis (m/s\xB2).":"Porovnejte hodnotu zrychlen\xED na ose X (m/s\xB2).","the acceleration X":"akcelerace X","Compare the value of acceleration on Y-axis":"Porovnejte hodnotu zrychlen\xED na ose Y","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Porovnejte hodnotu zrychlen\xED na ose Y (m/s\xB2).","the acceleration Y":"akcelerace Y","Compare the value of acceleration on Z-axis":"Porovnejte hodnotu zrychlen\xED na ose Z","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Porovnejte hodnotu zrychlen\xED na ose Z (m/s\xB2).","the acceleration Z":"akcelerace Z","Activate motion sensor":"Aktivovat pohybov\xFD senzor","Activate the motion sensor. (remember to turn it off again)":"Aktivujte pohybov\xFD senzor. (nezapome\u0148te ho zase vypnout)","Activate the motion sensor.":"Aktivujte pohybov\xFD senzor.","Deactivate motion sensor":"Deaktivovat pohybov\xFD senzor","Deactivate the motion sensor.":"Deaktivujte pohybov\xFD senzor.","Get the devices rotation Alpha":"Z\xEDskat rotaci za\u0159\xEDzen\xED Alpha","Get the devices rotation Beta":"Z\xEDskat rotaci za\u0159\xEDzen\xED Beta","Get the devices rotation Gamma":"Z\xEDskat rotaci za\u0159\xEDzen\xED Gamma","Acceleration X value":"Hodnota zrychlen\xED X","Get the devices acceleration on the X-axis (m/s\xB2)":"Z\xEDskat zrychlen\xED za\u0159\xEDzen\xED na ose X (m/s\xB2)","Acceleration Y value":"Hodnota zrychlen\xED Y","Get the devices acceleration on the Y-axis (m/s\xB2)":"Z\xEDskat zrychlen\xED za\u0159\xEDzen\xED na ose Y (m/s\xB2)","Acceleration Z value":"Hodnota zrychlen\xED Z","Get the devices acceleration on the Z-axis (m/s\xB2)":"Z\xEDskat zrychlen\xED za\u0159\xEDzen\xED na ose Z (m/s\xB2)","Text Input":"Textov\xFD vstup","A text field the player can type text into.":"Textov\xE9 pole, do kter\xE9ho m\u016F\u017Ee hr\xE1\u010D ps\xE1t text.","Placeholder":"Z\xE1stupn\xFD text","Font size (px)":"Velikost p\xEDsma (px)","Input type":"Typ vstupu","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"Ve v\xFDchoz\xEDm nastaven\xED je \u201Etext\u201C jednou \u0159adou. Zvolte \u201Etextov\xE9 pole\u201C, abyste umo\u017Enili zadat v\xEDce \u0159\xE1dk\u016F.","Field":"Pole","Disabled":"Zak\xE1z\xE1no","Field appearance":"Vzhled pole","Border appearance":"Vzhled r\xE1mu","Padding (horizontal)":"Padding (horizont\xE1ln\xED)","Padding (vertical)":"Padding (vertik\xE1ln\xED)","Max length":"Maxim\xE1ln\xED d\xE9lka","The maximum length of the input value (this property will be ignored if the input type is a number).":"Maxim\xE1ln\xED d\xE9lka vstupn\xED hodnoty (tato vlastnost bude ignorov\xE1na, pokud je typ vstupu \u010D\xEDslo).","Text alignment":"Hlava textu","Text input":"Textov\xFD vstup","Return the text.":"Vra\u0165te text.","the placeholder":"z\xE1stupn\xFD text","Font name":"N\xE1zev p\xEDsma","the font name":"n\xE1zev p\xEDsma","Set the font of the object.":"Nastavit p\xEDsmo objektu.","Set the font of _PARAM0_ to _PARAM1_":"Nastavte p\xEDsmo _PARAM0_ na _PARAM1_","the input type":"typ vstupu","Set the text color of the object.":"Nastavte barvu textu objektu.","Set the text color of _PARAM0_ to _PARAM1_":"Nastavte barvu textu _PARAM0_ na _PARAM1_","Set the fill color of the object.":"Nastavte barvu v\xFDpln\u011B objektu.","Set the fill color of _PARAM0_ to _PARAM1_":"Nastavte barvu v\xFDpln\u011B _PARAM0_ na _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"pr\u016Fhlednost v\xFDpln\u011B, mezi 0 (zcela pr\u016Fhledn\xE9) a 255 (nepr\u016Fhledn\xE9)","the fill opacity":"pr\u016Fhlednost v\xFDpln\u011B","Border color":"Barva r\xE1mu","Set the border color of the object.":"Nastavte barvu okraje objektu.","Set the border color of _PARAM0_ to _PARAM1_":"Nastavte barvu okraje _PARAM0_ na _PARAM1_","Border opacity":"Pr\u016Fhlednost r\xE1mu","the border opacity, between 0 (fully transparent) and 255 (opaque)":"pr\u016Fhlednost okraje, mezi 0 (zcela pr\u016Fhledn\xE9) a 255 (nepr\u016Fhledn\xE9)","the border opacity":"pr\u016Fhlednost okraje","Border width":"\u0160\xED\u0159ka r\xE1mu","the border width":"\u0161\xED\u0159ka okraje","Read-only":"Pouze pro \u010Dten\xED","the text input is read-only":"vstup textu je pouze pro \u010Dten\xED","read-only":"pouze pro \u010Dten\xED","Read-only?":"Pouze pro \u010Dten\xED?","the text input is disabled":"vstup textu je zak\xE1z\xE1n","disabled":"zak\xE1z\xE1no","the opacity, between 0 (fully transparent) and 255 (opaque)":"pr\u016Fhlednost, v rozmez\xED od 0 (pln\u011B pr\u016Fhledn\xE9) do 255 (nepr\u016Fhledn\xE9)","Focused":"Zaost\u0159eno","Check if the text input is focused (the cursor is in the field and player can type text in).":"Zkontrolujte, zda je vstup textu zaost\u0159en (kurzor je v poli a hr\xE1\u010D m\u016F\u017Ee ps\xE1t text).","_PARAM0_ is focused":"_PARAM0_ je zaost\u0159eno","Input is submitted":"Vstup byl odesl\xE1n","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"Zkontrolujte, zda byl vstup odesl\xE1n, co\u017E se obvykle st\xE1v\xE1, kdy\u017E je stisknuta kl\xE1vesa Enter na kl\xE1vesnici, nebo konkr\xE9tn\xED tla\u010D\xEDtko na mobiln\xEDch virtu\xE1ln\xEDch kl\xE1vesnic\xEDch.","_PARAM0_ value was submitted":"hodnota _PARAM0_ byla odesl\xE1na","Focus":"Zaost\u0159en\xED","Focus the input so that text can be entered (like if it was touched/clicked).":"Zaost\u0159ete vstup, aby bylo mo\u017En\xE9 zadat text (jako by byl dotknut\xFD/kliknut\xFD).","Focus _PARAM0_":"Zaost\u0159en\xED _PARAM0_","Tilemap file (Tiled or LDtk)":"Soubor mapy dla\u017Edic (Tiled nebo LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"Toto je soubor, kter\xFD byl ulo\u017Een nebo exportov\xE1n z Tiled nebo LDtk.","LDtk or Tiled":"LDtk nebo Tiled","Tileset JSON file (optional)":"JSON soubor sady dla\u017Edic (voliteln\xE9)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"Voliteln\xE9: specifikujte, pokud jste ulo\u017Eili tileset v jin\xE9m souboru jako Tiled tilemap.","Tiled only":"Pouze Tiled","Atlas image":"Atlasov\xE1 obraz","The Atlas image containing the tileset.":"Obr\xE1zek atlasu obsahuj\xEDc\xED tileset.","Display mode":"Re\u017Eim zobrazen\xED","Layer index to display":"Index vrstvy k zobrazen\xED","If \"index\" is selected as the display mode, this is the index of the layer to display.":"Pokud je jako re\u017Eim zobrazen\xED vybr\xE1n \"index\", toto je index vrstvy, kterou je t\u0159eba zobrazit.","Level index to display":"Index \xFArovn\u011B k zobrazen\xED","Select which level to render via its index (LDtk)":"Vyberte, kterou \xFArove\u0148 vykreslit podle jej\xEDho indexu (LDtk)","Animation speed scale":"M\u011B\u0159\xEDtko rychlosti animace","Animation FPS":"Animace FPS","External Tilemap (Tiled/LDtk)":"Extern\xED Tilemap (Tiled/LDtk)","Displays a tiled-based map, made with the Tiled editor (https://www.mapeditor.org/) or the LDtk editor (https://ldtk.io/).":"Zobrazuje mapu na z\xE1klad\u011B dla\u017Edic, vytvo\u0159enou pomoc\xED editoru Tiled (https://www.mapeditor.org/) nebo editoru LDtk (https://ldtk.io/).","Check the tilemap file (Tiled or LDtk) being used.":"Zkontrolujte soubor mapy dla\u017Edic (Tiled nebo LDtk), kter\xFD se pou\u017E\xEDv\xE1.","The tilemap file of _PARAM0_ is _PARAM1_":"Soubor mapy dla\u017Edic _PARAM0_ je _PARAM1_","Tile map":"Mapa dla\u017Edic","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"Nastavte soubor Tiled nebo LDtk, kter\xFD obsahuje data mapy dla\u017Edic k zobrazen\xED. Obvykle se jedn\xE1 o hlavn\xED soubor exportovan\xFD z Tiled/LDtk.","Set the tilemap file of _PARAM0_ to _PARAM1_":"Nastavte soubor dla\u017Edic _PARAM0_ na _PARAM1_","Tileset JSON file":"JSON soubor sady dla\u017Edic","Check the tileset JSON file being used.":"Zkontrolujte soubor JSON sady dla\u017Edic, kter\xFD se pou\u017E\xEDv\xE1.","The tileset JSON file of _PARAM0_ is _PARAM1_":"Soubor JSON sady dla\u017Edic _PARAM0_ je _PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"Nastavte JSON soubor s daty dla\u017Edic (n\u011Bkdy je toto vno\u0159en\xE9 v Tilemap, tak\u017Ee nen\xED pot\u0159eba)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Nastavte JSON soubor sady dla\u017Edic _PARAM0_ na _PARAM1_","Compare the value of the display mode.":"Porovnejte hodnotu re\u017Eimu zobrazen\xED.","The display mode of _PARAM0_ is _PARAM1_":"Re\u017Eim zobrazen\xED _PARAM0_ je _PARAM1_","Set the display mode":"Nastavte re\u017Eim zobrazen\xED","Set the display mode of _PARAM0_ to _PARAM1_":"Nastavte re\u017Eim zobrazen\xED _PARAM0_ na _PARAM1_","Layer index":"Index vrstvy","Compare the value of the layer index.":"Porovnejte hodnotu indexu vrstvy.","the layer index":"index vrstvy","Set the layer index of the Tilemap.":"Nastavte index vrstvy dla Tilemap.","Get the layer index being displayed":"Z\xEDskejte index vrstvy, kter\xFD se zobrazuje","Level index":"Index \xFArovn\u011B","the level index being displayed.":"index \xFArovn\u011B, kter\xFD se zobrazuje.","the level index":"index \xFArovn\u011B","Compare the animation speed scale.":"Porovnejte m\u011B\u0159\xEDtko rychlosti animace.","the animation speed scale":"\u0161k\xE1la rychlosti animace","Speed scale to compare to (1 by default)":"M\u011B\u0159\xEDtko rychlosti pro porovn\xE1n\xED (1 jako v\xFDchoz\xED)","Set the animation speed scale of the Tilemap.":"Nastavte m\u011B\u0159\xEDtko rychlosti animace dla\u017Edicov\xE9 mapy.","Speed scale (1 by default)":"M\u011B\u0159\xEDtko rychlosti (1 jako v\xFDchoz\xED)","Get the Animation speed scale":"Z\xEDskejte m\u011B\u0159\xEDtko rychlosti animace","Animation speed (FPS)":"Rychlost animace (FPS)","Compare the animation speed.":"Porovnejte rychlost animace.","the animation speed (FPS)":"rychlost animace (FPS)","Animation speed to compare to (in frames per second)":"Rychlost animace pro porovn\xE1n\xED (v sn\xEDmc\xEDch za sekundu)","Set the animation speed of the Tilemap.":"Nastavte rychlost animace dla\u017Edicov\xE9 mapy.","Animation speed (in frames per second)":"Rychlost animace (v sn\xEDmc\xEDch za sekundu)","Get the animation speed (in frames per second)":"Z\xEDskejte rychlost animace (v obrazech za sekundu)","Columns":"Sloupce","Number of columns.":"Po\u010Det sloupc\u016F.","Rows":"\u0158\xE1dky","Number of rows.":"Po\u010Det \u0159\xE1dk\u016F.","Tile size in pixels.":"Velikost dla\u017Edice v pixelech.","Tile ids with hit box":"Id dla\u017Edic s hitboxem","The list of tile ids with a hit box (separated by commas).":"Seznam id dla\u017Edic s hitboxem (odd\u011Blen\xFDch \u010D\xE1rkami).","Displays a tile-based map. Recommended for most games that need to use static tiles.":"Displays a tile-based map. Recommended for most games that need to use static tiles.","Edit tileset and collisions":"Upravit dla\u017Edicovou sadu a kolize","Tileset column count":"Po\u010Det sloupc\u016F sady dla\u017Edic","Get the number of columns in the tileset.":"Z\xEDskejte po\u010Det sloupc\u016F v sad\u011B dla\u017Edic.","Tileset row count":"Po\u010Det \u0159\xE1dk\u016F sady dla\u017Edic","Get the number of rows in the tileset.":"Z\xEDskejte po\u010Det \u0159\xE1dk\u016F v sad\u011B dla\u017Edic.","Scene X coordinate of tile":"X sou\u0159adnice dla\u017Edice v sc\xE9n\u011B","Get the scene X position of the center of the tile.":"Z\xEDskejte X pozici st\u0159edu dla\u017Edice.","Grid X":"M\u0159\xED\u017Eka X","Grid Y":"M\u0159\xED\u017Eka Y","Scene Y coordinate of tile":"Y sou\u0159adnice dla\u017Edice v sc\xE9n\u011B","Get the scene Y position of the center of the tile.":"Z\xEDskejte Y pozici st\u0159edu dla\u017Edice.","Tile map grid column coordinate":"Koordin\xE1t sloupce m\u0159\xED\u017Eky mapy dla\u017Edic","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"Z\xEDskejte sou\u0159adnice sloupce m\u0159\xED\u017Eky v map\u011B dla\u017Edic odpov\xEDdaj\xEDc\xED sou\u0159adnic\xEDm sc\xE9ny.","Position X":"Pozice X","Position Y":"Pozice Y","Tile map grid row coordinate":"Koordin\xE1t \u0159\xE1dku m\u0159\xED\u017Eky mapy dla\u017Edic","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"Z\xEDskejte sou\u0159adnice \u0159\xE1dku m\u0159\xED\u017Eky v map\u011B dla\u017Edic odpov\xEDdaj\xEDc\xED sou\u0159adnic\xEDm sc\xE9ny.","Tile (at position)":"Dla\u017Edice (na pozici)","the id of the tile at the scene coordinates":"id dla\u017Edice na sou\u0159adnic\xEDch sc\xE9ny","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"id dla\u017Edice v _PARAM0_ na sou\u0159adnic\xEDch sc\xE9ny _PARAM3_ ; _PARAM4_","Flip tile vertically (at position)":"P\u0159eklopit dla\u017Edici vertik\xE1ln\u011B (na pozici)","Flip tile vertically at scene coordinates.":"P\u0159eklopit dla\u017Edici vertik\xE1ln\u011B na sou\u0159adnic\xEDch sc\xE9ny.","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obracet dla\u017Edici vertik\xE1ln\u011B v _PARAM0_ na sou\u0159adnic\xEDch sc\xE9ny _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (at position)":"P\u0159eklopit dla\u017Edici horizont\xE1ln\u011B (na pozici)","Flip tile horizontally at scene coordinates.":"P\u0159eklopit dla\u017Edici horizont\xE1ln\u011B na sou\u0159adnic\xEDch sc\xE9ny.","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obracet dla\u017Edici horizont\xE1ln\u011B v _PARAM0_ na sou\u0159adnic\xEDch sc\xE9ny _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (at position)":"Odstranit dla\u017Edici (na pozici)","Remove the tile at the scene coordinates.":"Odstranit dla\u017Edici na sou\u0159adnic\xEDch sc\xE9ny.","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"Odstranit dla\u017Edici v _PARAM0_ na sou\u0159adnic\xEDch sc\xE9ny _PARAM1_ ; _PARAM2_","Tile (on the grid)":"Dla\u017Edice (na m\u0159\xED\u017Ece)","the id of the tile at the grid coordinates":"id dla\u017Edice na sou\u0159adnic\xEDch m\u0159\xED\u017Eky","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"identifik\xE1tor dla\u017Edice na m\u0159\xED\u017Ekov\xFDch sou\u0159adnic\xEDch _PARAM3_ ; _PARAM4_","Flip tile vertically (on the grid)":"P\u0159eklopit dla\u017Edici vertik\xE1ln\u011B (na m\u0159\xED\u017Ece)","Flip tile vertically at grid coordinates.":"P\u0159eklopit dla\u017Edici vertik\xE1ln\u011B na sou\u0159adnic\xEDch m\u0159\xED\u017Eky.","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obracet dla\u017Edici vertik\xE1ln\u011B v _PARAM0_ na sou\u0159adnic\xEDch m\u0159\xED\u017Eky _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (on the grid)":"P\u0159eklopit dla\u017Edici horizont\xE1ln\u011B (na m\u0159\xED\u017Ece)","Flip tile horizontally at grid coordinates.":"P\u0159eklopit dla\u017Edici horizont\xE1ln\u011B na sou\u0159adnic\xEDch m\u0159\xED\u017Eky.","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obracet dla\u017Edici horizont\xE1ln\u011B v _PARAM0_ na sou\u0159adnic\xEDch m\u0159\xED\u017Eky _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (on the grid)":"Odstranit dla\u017Edici (na m\u0159\xED\u017Ece)","Remove the tile at the grid coordinates.":"Odstranit dla\u017Edici na sou\u0159adnic\xEDch m\u0159\xED\u017Eky.","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"Odstranit dla\u017Edici v _PARAM0_ na sou\u0159adnic\xEDch m\u0159\xED\u017Eky _PARAM1_ ; _PARAM2_","Tile flipped horizontally (at position)":"Dla\u017Edice p\u0159eklopena horizont\xE1ln\u011B (na pozici)","Check if tile at scene coordinates is flipped horizontally.":"Zkontrolujte, zda je dla\u017Edice na sou\u0159adnic\xEDch sc\xE9ny p\u0159eklopena horizont\xE1ln\u011B.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"Dla\u017Edice v _PARAM0_ na sou\u0159adnic\xEDch sc\xE9ny _PARAM1_ ; _PARAM2_ je obr\xE1cena horizont\xE1ln\u011B","Tile flipped vertically (at position)":"Dla\u017Edice p\u0159eklopena vertik\xE1ln\u011B (na pozici)","Check if tile at scene coordinates is flipped vertically.":"Zkontrolujte, zda je dla\u017Edice na sou\u0159adnic\xEDch sc\xE9ny p\u0159eklopena vertik\xE1ln\u011B.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"Dla\u017Edice v _PARAM0_ na sou\u0159adnic\xEDch sc\xE9ny _PARAM1_ ; _PARAM2_ je obr\xE1cena vertik\xE1ln\u011B","Tile flipped horizontally (on the grid)":"Dla\u017Edice p\u0159eklopena horizont\xE1ln\u011B (na m\u0159\xED\u017Ece)","Check if tile at grid coordinates is flipped horizontally.":"Zkontrolujte, zda je dla\u017Edice na sou\u0159adnic\xEDch m\u0159\xED\u017Eky p\u0159eklopena horizont\xE1ln\u011B.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"Dla\u017Edice v _PARAM0_ na sou\u0159adnic\xEDch m\u0159\xED\u017Eky _PARAM1_ ; _PARAM2_ je obr\xE1cena horizont\xE1ln\u011B","Tile flipped vertically (on the grid)":"Dla\u017Edice p\u0159eklopena vertik\xE1ln\u011B (na m\u0159\xED\u017Ece)","Check if tile at grid coordinates is flipped vertically.":"Zkontrolujte, zda je dla\u017Edice na sou\u0159adnic\xEDch m\u0159\xED\u017Eky p\u0159eklopena vertik\xE1ln\u011B.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"Dla\u017Edice v _PARAM0_ na sou\u0159adnic\xEDch m\u0159\xED\u017Eky _PARAM1_ ; _PARAM2_ je obr\xE1cena vertik\xE1ln\u011B","Grid row count":"Po\u010Det \u0159\xE1dk\u016F m\u0159\xED\u017Eky","the grid row count in the tile map":"po\u010Det \u0159\xE1dk\u016F m\u0159\xED\u017Eky v map\u011B dla\u017Edic","the grid row count":"po\u010Det \u0159\xE1dk\u016F m\u0159\xED\u017Eky","Grid column count":"Po\u010Det sloupc\u016F m\u0159\xED\u017Eky","the grid column count in the tile map":"po\u010Det sloupc\u016F m\u0159\xED\u017Eky v map\u011B dla\u017Edic","the grid column count":"po\u010Det sloupc\u016F m\u0159\xED\u017Eky","Tilemap JSON file":"JSON soubor mapky dla\u017Edic","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"Toto je JSON soubor, kter\xFD byl ulo\u017Een nebo exportov\xE1n z Tiled. LDtk zat\xEDm nen\xED podporov\xE1no pro kolize.","Optional, don't specify it if you've not saved the tileset in a different file.":"Voliteln\xE9, neuv\xE1d\u011Bjte, pokud jste sadu dla\u017Edic neulo\u017Eili do jin\xE9ho souboru.","Class filter":"Filtr t\u0159\xEDdy","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"Pouze dla\u017Edice s danou t\u0159\xEDdou (nastavenou v Tiled 1.9+) budou m\xEDt vytvo\u0159en\xE9 hitboxy.","Use all layers":"Pou\u017E\xEDt v\u0161echny vrstvy","Debug mode":"Re\u017Eim lad\u011Bn\xED","When activated, it displays the hitboxes in the given color.":"Kdy\u017E je aktivov\xE1no, zobrazuje hitboxy ve zvolen\xE9 barv\u011B.","External Tilemap (Tiled/LDtk) collision mask":"Extern\xED maska koliz\xED pro Tilemap (Tiled/LDtk)","Invisible object handling collisions with parts of a tilemap.":"Neviditeln\xFD objekt, kter\xFD zpracov\xE1v\xE1 kolize s \u010D\xE1stmi mapy dla\u017Edic.","Check the Tilemap JSON file being used.":"Zkontrolujte soubor JSON mapky dla\u017Edic, kter\xFD se pou\u017E\xEDv\xE1.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"Soubor JSON mapky dla\u017Edic _PARAM0_ je _PARAM1_","Tile map collision mask":"Maska kolize dla dla\u017Edic","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Nastavte JSON soubor obsahuj\xEDc\xED data mapky dla\u017Edic k zobrazen\xED. To je obvykle JSON soubor exportovan\xFD z Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Nastavte soubor JSON mapky dla\u017Edic _PARAM0_ na _PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.","Bitmap Text":"Bitmapov\xFD text","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Zobrazuje text pomoc\xED \"Bitmapov\xE9ho p\xEDsma\" (obr\xE1zek reprezentuj\xEDc\xED znaky). To je v\xFDkonn\u011Bj\u0161\xED ne\u017E tradi\u010Dn\xED objekt Text a umo\u017E\u0148uje \xFAplnou kontrolu nad estetikou znak\u016F.","Bitmap Atlas":"Bitmap atlas","Text scale":"M\u011B\u0159\xEDtko textu","Font tint":"T\xF3n p\xEDsma","Bitmap text":"Bitmapov\xFD text","the font size, defined in the Bitmap Font":"velikost p\xEDsma, definovan\xE1 v bitmapov\xE9m p\xEDsmu","the scale (1 by default)":"m\u011B\u0159\xEDtko (1 jako v\xFDchoz\xED)","the font name (defined in the Bitmap font)":"n\xE1zev p\xEDsma (definovan\xFD v bitmapov\xE9m p\xEDsmu)","Set the tint of the Bitmap Text object.":"Nastavte t\xF3n objektu bitmapov\xE9ho textu.","Set tint of _PARAM0_ to _PARAM1_":"Nastavte t\xF3n _PARAM0_ na _PARAM1_","Bitmap files resources":"Zdroje bitmapov\xFDch soubor\u016F","Change the Bitmap Font and/or the atlas image used by the object.":"Zm\u011B\u0148te p\xEDsmo bitmapy a/nebo obr\xE1zek atlasu pou\u017Eit\xFD objektem.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Nastavte p\xEDsmo bitmapy _PARAM0_ na _PARAM1_ a atlas na _PARAM2_","Bitmap font resource name":"N\xE1zev zdroje bitmapov\xE9ho p\xEDsma","Texture atlas resource name":"N\xE1zev zdroje atlasu textur","the text alignment":"zarovn\xE1n\xED textu","Alignment (\"left\", \"right\" or \"center\")":"Zarovn\xE1n\xED (\"vlevo\", \"vpravo\" nebo \"na st\u0159ed\")","Change the alignment of a Bitmap text object.":"Zm\u011B\u0148te zarovn\xE1n\xED objektu bitmapov\xE9ho textu.","Set the alignment of _PARAM0_ to _PARAM1_":"Nastavte zarovn\xE1n\xED _PARAM0_ na _PARAM1_","De/activate word wrapping.":"De/aktivujte zalamov\xE1n\xED textu.","Activate word wrapping":"Activate word wrapping","the width, in pixels, after which the text is wrapped on next line":"\u0161\xED\u0159ka v pixelech, po kter\xE9 se text zalamuje na dal\u0161\xED \u0159\xE1dek","Dialogue Tree":"Strom dialog\u016F","Load dialogue tree from a scene variable":"Na\u010D\xEDst strom dialog\u016F z prom\u011Bnn\xE9 sc\xE9ny","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Na\u010D\xEDst objekt dat dialogu - form\xE1t Yarn JSON, ulo\u017Een\xFD v prom\u011Bnn\xE9 sc\xE9ny. Pou\u017Eijte tento p\u0159\xEDkaz k na\u010Dten\xED v\u0161ech dat dialogu na za\u010D\xE1tku hry.","Load dialogue data from scene variable _PARAM0_":"Na\u010D\xEDst data dialogu z prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","Scene variable that holds the Yarn JSON data":"Prom\u011Bnn\xE1 sc\xE9ny, kter\xE1 obsahuje \xFAdaje Yarn JSON","Load dialogue tree from a JSON file":"Na\u010D\xEDst strom dialogu z JSON souboru","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"Na\u010D\xEDst objekt dat dialogu - form\xE1t Yarn JSON, ulo\u017Een\xFD v JSON souboru. Pou\u017Eijte tento p\u0159\xEDkaz k na\u010Dten\xED v\u0161ech dat dialogu na za\u010D\xE1tku hry.","Load dialogue data from JSON file _PARAM1_":"Na\u010D\xEDst data dialogu z JSON souboru _PARAM1_","JSON file that holds the Yarn JSON data":"JSON soubor, kter\xFD obsahuje \xFAdaje Yarn JSON","Start dialogue from branch":"Za\u010Dni dialog z v\u011Btve","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Za\u010Dni dialog z v\u011Btve. Pou\u017Eijte to k iniciaci dialogu z ur\u010Den\xE9 v\u011Btve.","Start dialogue from branch _PARAM0_":"Za\u010Dni dialog z v\u011Btve _PARAM0_","Dialogue branch":"Dialogov\xE1 v\u011Btev","Stop running dialogue":"Zastavit b\u011B\u017E\xEDc\xED dialog","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Zastavit b\u011B\u017E\xEDc\xED dialog. Pou\u017Eijte to k p\u0159eru\u0161en\xED anal\xFDzy dialogu.","Go to the next dialogue line":"P\u0159ej\xEDt na dal\u0161\xED dialogovou linii","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"P\u0159ej\xEDt na dal\u0161\xED dialogovou linii. Pou\u017Eijte to k postupu na dal\u0161\xED dialogovou linii, kdy\u017E hr\xE1\u010D stiskne tla\u010D\xEDtko.","Confirm selected option":"Potvrdit vybranou mo\u017Enost","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Nastavit vybranou mo\u017Enost jako potvrzenou, co\u017E ji ov\u011B\u0159\xED a p\u0159ejde na dal\u0161\xED uzel. Pou\u017Eijte jin\xE9 akce k v\xFDb\u011Bru mo\u017Enost\xED (viz \"vybrat dal\u0161\xED mo\u017Enost\" a \"vybrat p\u0159edchoz\xED mo\u017Enost\").","Select next option":"Vybrat n\xE1sleduj\xEDc\xED mo\u017Enost","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Vybrat n\xE1sleduj\xEDc\xED mo\u017Enost (p\u0159idat 1 k \u010D\xEDslu vybran\xE9 mo\u017Enosti). Pou\u017Eijte to, kdy\u017E je \u0159\xE1dek dialogu typu \"mo\u017Enosti\" a hr\xE1\u010D stiskl tla\u010D\xEDtko pro zm\u011Bnu vybran\xE9 mo\u017Enosti.","Select previous option":"Vybrat p\u0159edchoz\xED mo\u017Enost","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Vybrat p\u0159edchoz\xED mo\u017Enost (ode\u010D\xEDst 1 od \u010D\xEDsla vybran\xE9 mo\u017Enosti). Pou\u017Eijte to, kdy\u017E je \u0159\xE1dek dialogu typu \"mo\u017Enosti\" a hr\xE1\u010D stiskl tla\u010D\xEDtko pro zm\u011Bnu vybran\xE9 mo\u017Enosti.","Select option by number":"Vyberte mo\u017Enost podle \u010D\xEDsla","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Vyberte mo\u017Enost podle \u010D\xEDsla. Pou\u017Eijte to, kdy\u017E je \u0159\xE1dek dialogu typu \"mo\u017Enosti\" a hr\xE1\u010D stiskl tla\u010D\xEDtko pro zm\u011Bnu vybran\xE9 mo\u017Enosti.","Select option at index _PARAM0_":"Vyberte mo\u017Enost na indexu _PARAM0_","Option index number":"\u010C\xEDslo indexu mo\u017Enosti","Scroll clipped text":"P\u0159esunout o\u0159\xEDznut\xFD text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Posu\u0148te o\u0159\xEDznut\xFD text. Pou\u017Eijte to s \u010Dasova\u010Dem a \"z\xEDskat o\u0159\xEDznut\xFD text\", kdy\u017E chcete vytvo\u0159it efekt psac\xEDho stroje. P\u0159i ka\u017Ed\xE9m proveden\xED akce se z textu objev\xED nov\xFD znak.","Complete clipped text scrolling":"Dokon\u010Dit posouv\xE1n\xED o\u0159\xEDznut\xE9ho textu","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Dokon\u010Dit posouv\xE1n\xED o\u0159\xEDznut\xE9ho textu. Pou\u017Eijte tuto akci, kdykoli chcete p\u0159esko\u010Dit posouv\xE1n\xED.","Set dialogue state string variable":"Nastavit \u0159et\u011Bzcovou prom\u011Bnnou stavu dialogu","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Nastavit \u0159et\u011Bzcovou prom\u011Bnnou stavu dialogu. Pou\u017Eijte toto k nastaven\xED prom\u011Bnn\xE9, kterou pou\u017E\xEDvaj\xED data dialogu.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Nastavte dialogov\xFD stav prom\u011Bnn\xE9 \u0159et\u011Bzce _PARAM0_ na _PARAM1_","State variable name":"N\xE1zev prom\u011Bnn\xE9 stavu","New value":"Nov\xE1 hodnota","Set dialogue state number variable":"Nastavte dialogov\xFD stav prom\u011Bnn\xE9 \u010D\xEDsla","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Nastavte dialogov\xFD stav prom\u011Bnn\xE9 \u010D\xEDsla. Pou\u017Eijte to k nastaven\xED prom\u011Bnn\xE9, kterou pou\u017E\xEDvaj\xED dialogov\xE1 data.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Nastavte dialogov\xFD stav prom\u011Bnn\xE9 \u010D\xEDsla _PARAM0_ na _PARAM1_","Set dialogue state boolean variable":"Nastavte dialogov\xFD stav booleovsk\xE9 prom\u011Bnn\xE9","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Nastavte dialogov\xFD stav booleovsk\xE9 prom\u011Bnn\xE9. Pou\u017Eijte to k nastaven\xED prom\u011Bnn\xE9, kterou pou\u017E\xEDvaj\xED dialogov\xE1 data.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Nastavte dialogov\xFD stav booleovsk\xE9 prom\u011Bnn\xE9 _PARAM0_ na _PARAM1_","Save dialogue state":"Ulo\u017Eit stav dialogu","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Ulo\u017Eit stav dialogu. Pou\u017Eijte to k ulo\u017Een\xED stavu dialogu do prom\u011Bnn\xE9, kter\xE1 m\u016F\u017Ee b\xFDt pozd\u011Bji pou\u017Eita k ulo\u017Een\xED hry. T\xEDmto zp\u016Fsobem mohou volby hr\xE1\u010D\u016F st\xE1t se sou\u010D\xE1st\xED ukl\xE1d\xE1n\xED hry.","Save dialogue state to _PARAM0_":"Ulo\u017Eit stav dialogu do _PARAM0_","Global Variable":"Glob\xE1ln\xED prom\u011Bnn\xE1","Load dialogue state":"Na\u010D\xEDst stav dialogu","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Na\u010D\xEDst stav dialogu. Pou\u017Eijte to k obnoven\xED stavu dialogu, pokud jste ho p\u0159edt\xEDm ulo\u017Eili do prom\u011Bnn\xE9 pomoc\xED akce \"Ulo\u017Eit stav\".","Load dialogue state from _PARAM0_":"Na\u010D\xEDst stav dialogu z _PARAM0_","Clear dialogue state":"Vymazat stav dialogu","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Vymazat stav dialogu. To resetuje ve\u0161ker\xFD stav dialogu nahromad\u011Bn\xFD volbami hr\xE1\u010De. U\u017Eite\u010Dn\xE9, kdy\u017E hr\xE1\u010D za\u010D\xEDn\xE1 novou hru.","Get the current dialogue line text":"Z\xEDskat text aktu\xE1ln\xED \u0159\xE1dky dialogu","Returns the current dialogue line text":"Vr\xE1t\xED text aktu\xE1ln\xED \u0159\xE1dky dialogu","Get the number of options in an options line type":"Z\xEDskat po\u010Det mo\u017Enost\xED v \u0159\xE1dku typu mo\u017Enost\xED","Get the text of an option from an options line type":"Z\xEDskat text mo\u017Enosti z \u0159\xE1dku typu mo\u017Enosti","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"Z\xEDskat text mo\u017Enosti z \u0159\xE1dku typu mo\u017Enosti, pomoc\xED \u010D\xEDsla mo\u017Enosti. \u010C\xEDsla za\u010D\xEDnaj\xED od 0.","Option Index Number":"Index \u010D\xEDslo mo\u017Enosti","Get a Horizontal list of options from the options line type":"Z\xEDskat horizont\xE1ln\xED seznam mo\u017Enost\xED z \u0159\xE1dku typu mo\u017Enosti","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Z\xEDskat text v\u0161ech dostupn\xFDch mo\u017Enost\xED z \u0159\xE1dku typu mo\u017Enosti jako horizont\xE1ln\xED seznam. M\u016F\u017Eete tak\xE9 p\u0159edat \u0159et\u011Bzec kurzoru vybran\xE9 mo\u017Enosti, kter\xFD je z v\xFDchoz\xEDho nastaven\xED ->","Options Selection Cursor":"Kurzor v\xFDb\u011Bru mo\u017Enost\xED","Get a Vertical list of options from the options line type":"Z\xEDskat vertik\xE1ln\xED seznam mo\u017Enost\xED z \u0159\xE1dku typu mo\u017Enosti","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Z\xEDskat text v\u0161ech dostupn\xFDch mo\u017Enost\xED z \u0159\xE1dku typu mo\u017Enosti jako vertik\xE1ln\xED seznam. M\u016F\u017Eete tak\xE9 p\u0159edat \u0159et\u011Bzec kurzoru vybran\xE9 mo\u017Enosti, kter\xFD je z v\xFDchoz\xEDho nastaven\xED ->","Get the number of the currently selected option":"Z\xEDskat \u010D\xEDslo aktu\xE1ln\u011B vybran\xE9 mo\u017Enosti","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Z\xEDskat \u010D\xEDslo aktu\xE1ln\u011B vybran\xE9 mo\u017Enosti. Pou\u017Eijte to k tomu, abyste vykreslili zna\u010Dku v\xFDb\u011Bru mo\u017Enosti na spr\xE1vn\xE9m m\xEDst\u011B.","Get dialogue line text clipped":"Z\xEDskat o\u0159\xEDznut\xFD text \u0159\xE1dku dialogu","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Z\xEDskat o\u0159\xEDznut\xFD text \u0159\xE1dku dialogu pomoc\xED efektu psac\xEDho stroje. Pou\u017Eijte akci \"Srolovat o\u0159\xEDznut\xFD text\", abyste ovl\xE1dli efekt psac\xEDho stroje.","Get the title of the current branch of the running dialogue":"Z\xEDskat n\xE1zev aktu\xE1ln\xED v\u011Btve b\u011B\u017E\xEDc\xEDho dialogu","Get the tags of the current branch of the running dialogue":"Z\xEDskat tagy aktu\xE1ln\xED v\u011Btve b\u011B\u017E\xEDc\xEDho dialogu","Get a tag of the current branch of the running dialogue via its index":"Z\xEDskat tag aktu\xE1ln\xED v\u011Btve b\u011B\u017E\xEDc\xEDho dialogu podle jeho indexu","Tag Index Number":"Index \u010D\xEDslo tagu","Get the parameters of a command call":"Z\xEDskat parametry vol\xE1n\xED p\u0159\xEDkazu","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Z\xEDskat parametry vol\xE1n\xED p\u0159\xEDkazu - <<command withParameter anotherParameter>>","parameter Index Number":"\u010D\xEDslo parametru","Get the number of parameters in the currently passed command":"Z\xEDskat po\u010Det parametr\u016F v aktu\xE1ln\u011B p\u0159edan\xE9m p\u0159\xEDkazu","Get parameter from a Tag found by the branch contains tag condition":"Z\xEDskat parametr z tagu nalezen\xE9ho podm\xEDnkou obsahuj\xEDc\xED tag v\u011Btve","Get a list of all visited branches":"Z\xEDskat seznam v\u0161ech nav\u0161t\xEDven\xFDch v\u011Btv\xED","Get the full raw text of the current branch":"Z\xEDskat cel\xFD surov\xFD text aktu\xE1ln\xED v\u011Btve","Get the number stored in a dialogue state variable":"Z\xEDskat \u010D\xEDslo ulo\u017Een\xE9 v prom\u011Bnn\xE9 stavu dialogu","Dialogue state variable name":"N\xE1zev prom\u011Bnn\xE9 stavu dialogu","Get the string stored in a dialogue state variable":"Z\xEDskejte \u0159et\u011Bzec ulo\u017Een\xFD ve prom\u011Bnn\xE9 stavu dialogu","Command is called":"P\u0159\xEDkaz je vol\xE1n","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Zkontrolujte, zda je vol\xE1na konkr\xE9tn\xED p\u0159\xEDkaz. Pokud je to <<command withParameter>>, m\u016F\u017Eete dokonce z\xEDskat parametr pomoc\xED v\xFDrazu CommandParameter.","Command <<_PARAM0_>> is called":"P\u0159\xEDkaz <<_PARAM0_>> byl zavol\xE1n","Command String":"P\u0159\xEDkazov\xFD \u0159et\u011Bzec","Dialogue line type":"Typ dialogov\xE9 linie","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Zkontrolujte, zda aktu\xE1ln\xED \u0159\xE1dek dialogu je jedn\xEDm ze dvou existuj\xEDc\xEDch typ\u016F. Pou\u017Eijte toto k nastaven\xED, jak\xE1 logika je vykon\xE1van\xE1 pro ka\u017Ed\xFD typ.\nT\u0159i typy jsou n\xE1sleduj\xEDc\xED:\n- text: p\u0159i zobrazov\xE1n\xED dialogov\xE9ho textu.\n- mo\u017Enosti: p\u0159i zobrazov\xE1n\xED [[branching/options]] pro dialogov\xE9 volby.\n-p\u0159\xEDkaz: kdy\u017E <<commands>> jsou spu\u0161t\u011Bny dialogov\xFDmi daty.","The dialogue line is _PARAM0_":"Dialogov\xE1 linie je _PARAM0_","type":"typ","Dialogue is running":"Dialog prob\xEDh\xE1","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Zkontrolujte, zda dialog prob\xEDh\xE1. Pou\u017Eijte to k blokov\xE1n\xED pohybu hr\xE1\u010De p\u0159i rozhovoru s nehratelnou postavou.","Dialogue has branch":"Dialog m\xE1 v\u011Btev","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Zkontrolujte, zda dialog m\xE1 v\u011Btev s ur\u010Den\xFDm n\xE1zvem. Pou\u017Eijte to k ov\u011B\u0159en\xED, zda v na\u010Dten\xFDch datech dialogu existuje v\u011Btev dialogu.","Dialogue has a branch named _PARAM0_":"Dialog m\xE1 v\u011Btev pojmenovanou _PARAM0_","Branch name":"N\xE1zev v\u011Btve","Has selected option changed":"Byla zm\u011Bn\u011Bna vybran\xE1 mo\u017Enost","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Zkontrolujte, zda se vybran\xE1 mo\u017Enost zm\u011Bnila, kdy\u017E je aktu\xE1ln\xED typ dialogov\xE9 linie mo\u017Enost\xED. Pou\u017Eijte to k detekci, kdy\u017E hr\xE1\u010D vybere jinou mo\u017Enost, aby bylo mo\u017En\xE9 znovu vykreslit, kde je \u0161ipka v\xFDb\u011Bru.","Selected option has changed":"Vybran\xE1 mo\u017Enost se zm\u011Bnila","Current dialogue branch title":"Aktu\xE1ln\xED n\xE1zev v\u011Btve dialogu","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Zkontrolujte, zda je aktu\xE1ln\xED n\xE1zev v\u011Btve dialogu roven \u0159et\u011Bzci. Pou\u017Eijte to k vyvol\xE1n\xED hern\xEDch ud\xE1lost\xED, kdy\u017E hr\xE1\u010D nav\u0161t\xEDvil konkr\xE9tn\xED v\u011Btev dialogu.","The current dialogue branch title is _PARAM0_":"Aktu\xE1ln\xED n\xE1zev v\u011Btve dialogu je _PARAM0_","title name":"n\xE1zev","Current dialogue branch contains a tag":"Aktu\xE1ln\xED v\u011Btev dialogu obsahuje \u0161t\xEDtek","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Zkontrolujte, zda aktu\xE1ln\xED v\u011Btev dialogu obsahuje konkr\xE9tn\xED \u0161t\xEDtek. \u0160t\xEDtky jsou u\u017Eite\u010Dn\xE1 alternativa k <<commands>>, jak \u0159\xEDdit hern\xED logiku pomoc\xED dat dialogu.","The current dialogue branch contains a _PARAM0_ tag":"Aktu\xE1ln\xED v\u011Btev dialogu obsahuje \u0161t\xEDtek _PARAM0_","tag name":"n\xE1zev \u0161t\xEDtku","Branch title has been visited":"N\xE1zev v\u011Btve byl nav\u0161t\xEDven","Check if a branch has been visited":"Zkontrolujte, zda byla v\u011Btev nav\u0161t\xEDvena","Branch title _PARAM0_ has been visited":"N\xE1zev v\u011Btve _PARAM0_ byl nav\u0161t\xEDven","branch title":"n\xE1zev v\u011Btve","Compare dialogue state string variable":"Porovnat dialogov\xFD stav prom\u011Bnn\xE9 \u0159et\u011Bzce","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Porovnat dialogov\xFD stav prom\u011Bnn\xE9 \u0159et\u011Bzce. Pou\u017Eijte to k vyvol\xE1n\xED hern\xEDch ud\xE1lost\xED prost\u0159ednictv\xEDm dialogov\xFDch prom\u011Bnn\xFDch.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogov\xFD stav prom\u011Bnn\xE9 \u0159et\u011Bzce _PARAM0_ je roven _PARAM1_","State variable":"Prom\u011Bnn\xE1 stavu","Equal to":"Rovn\xE1 se","Compare dialogue state number variable":"Porovnat dialogov\xFD stav prom\u011Bnn\xE9 \u010D\xEDsla","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Porovnat dialogov\xFD stav prom\u011Bnn\xE9 \u010D\xEDsla. Pou\u017Eijte to k vyvol\xE1n\xED hern\xEDch ud\xE1lost\xED prost\u0159ednictv\xEDm dialogov\xFDch prom\u011Bnn\xFDch.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogov\xFD stav prom\u011Bnn\xE9 \u010D\xEDsla _PARAM0_ je roven _PARAM1_","Compare dialogue state boolean variable":"Porovnat dialogov\xFD stav booleovsk\xE9 prom\u011Bnn\xE9","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Porovnejte prom\u011Bnnou stavu dialogu. Pou\u017Eijte to k vyvol\xE1n\xED hern\xEDch ud\xE1lost\xED prost\u0159ednictv\xEDm prom\u011Bnn\xFDch dialogu.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogov\xFD stav booleovsk\xE9 prom\u011Bnn\xE9 _PARAM0_ je roven _PARAM1_","Clipped text has completed scrolling":"O\u0159\xEDznut\xFD text dokon\u010Dil rolov\xE1n\xED","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Zkontrolujte, zda bylo dokon\u010Deno posouv\xE1n\xED o\u0159\xEDznut\xE9ho textu. Pou\u017Eijte to k tomu, aby se hr\xE1\u010D nemohl p\u0159esunout k dal\u0161\xEDmu \u0159\xE1dku dialogu, ne\u017E bude cel\xFD text odhalen typing efektem.","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Povolte sv\xE9 h\u0159e pos\xEDlat sk\xF3re a interagovat s platformou Facebook Instant Games.","Save player data":"Ulo\u017Eit data hr\xE1\u010De","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Ulo\u017Ete obsah dan\xE9 prom\u011Bnn\xE9 sc\xE9n\xE1\u0159e do dat hr\xE1\u010De, ulo\u017Een\xFDch na serverech Facebook Instant Games","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Ulo\u017Eit obsah _PARAM1_ pod kl\xED\u010Dem _PARAM0_ dat hr\xE1\u010De (ulo\u017Ete zpr\xE1vu o \xFAsp\u011Bchu do _PARAM2_ nebo chybu do _PARAM3_)","Player data":"\xDAdaje o hr\xE1\u010Di","Variable where to store the success message (optional)":"Prom\u011Bnn\xE1, kde ulo\u017Eit zpr\xE1vu o \xFAsp\u011Bchu (voliteln\xE9)","Variable where to store the error message (optional, if an error occurs)":"Prom\u011Bnn\xE1, kde ulo\u017Eit chybovou zpr\xE1vu (voliteln\xE9, pokud dojde k chyb\u011B)","Load player data":"Na\u010D\xEDst data hr\xE1\u010De","Load the player data with the given key in a variable":"Na\u010D\xEDst data hr\xE1\u010De s dan\xFDm kl\xED\u010Dem do prom\u011Bnn\xE9","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Na\u010D\xEDst data hr\xE1\u010De s kl\xED\u010Dem _PARAM0_ v _PARAM1_ (nebo chybu v _PARAM2_)","Data key name (e.g: \"Lives\")":"N\xE1zev kl\xED\u010De dat (nap\u0159: \"\u017Divoty\")","Variable where to store loaded data":"Prom\u011Bnn\xE1, kde se ukl\xE1daj\xED na\u010Dten\xE1 data","Save player score":"Ulo\u017Eit sk\xF3re hr\xE1\u010De","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Ulo\u017Eit sk\xF3re a voliteln\u011B obsah dan\xE9 prom\u011Bnn\xE9 ve sk\xF3re hr\xE1\u010De pro dan\xE1 metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"V \u017Eeb\u0159\xED\u010Dku _PARAM0_ ulo\u017Ete sk\xF3re _PARAM1_ pro hr\xE1\u010De a dal\u0161\xED data z _PARAM2_ (ulo\u017Ete zpr\xE1vu o \xFAsp\u011Bchu do _PARAM3_ nebo chybu do _PARAM4_)","Optional variable with metadata to save":"Voliteln\xE1 prom\u011Bnn\xE1 s metadaty k ulo\u017Een\xED","Load player entry":"Na\u010D\xEDst vstup hr\xE1\u010De","Load the player entry in the given leaderboard":"Na\u010D\xEDst vstup hr\xE1\u010De ve zvolen\xE9m \u017Eeb\u0159\xED\u010Dku","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Na\u010D\xEDst vstup hr\xE1\u010De ze \u017Eeb\u0159\xED\u010Dku _PARAM0_. Nastavte hodnost na _PARAM1_, sk\xF3re na _PARAM2_ (dal\u0161\xED data, pokud existuj\xED, do _PARAM3_ a chybu do _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"N\xE1zev \u017Eeb\u0159\xED\u010Dku (nap\u0159: \"Nejlep\u0161\xED \u010Dasy hr\xE1\u010D\u016F\")","Variable where to store the player rank (of -1 if not ranked)":"Prom\u011Bnn\xE1, kde se uchov\xE1v\xE1 hodnost hr\xE1\u010De (nebo -1, pokud nen\xED hodnocen)","Variable where to store the player score (of -1 if no score)":"Prom\u011Bnn\xE1, kde se uchov\xE1v\xE1 sk\xF3re hr\xE1\u010De (nebo -1, pokud nen\xED sk\xF3re)","Variable where to store extra data (if any)":"Prom\u011Bnn\xE1, kde se uchov\xE1vaj\xED dal\u0161\xED data (pokud existuj\xED)","Check if ads are supported":"Zkontrolujte, zda jsou reklamy podporov\xE1ny","Check if showing ads is supported on this device (only mobile phones can show ads)":"Zkontrolujte, zda je na tomto za\u0159\xEDzen\xED podporov\xE1no zobrazov\xE1n\xED reklam (pouze mobiln\xED telefony mohou zobrazovat reklamy)","Ads can be shown on this device":"Reklamy mohou b\xFDt na tomto za\u0159\xEDzen\xED zobrazeny","Is the interstitial ad ready":"Je reklama interstici\xE1ln\xED p\u0159ipravena","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Zkontrolujte, zda je interstici\xE1ln\xED reklama po\u017Eadovan\xE1 z Facebooku na\u010Dtena a p\u0159ipravena k zobrazen\xED.","The interstitial ad is loaded and ready to be shown":"Interstici\xE1ln\xED reklama je na\u010Dtena a p\u0159ipravena k zobrazen\xED","Load and prepare an interstitial ad":"Na\u010Dt\u011Bte a p\u0159ipravte interstici\xE1ln\xED reklamu","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Po\u017E\xE1dejte a na\u010Dt\u011Bte interstici\xE1ln\xED reklamu z Facebooku, aby byla p\u0159ipravena k zobrazen\xED.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Po\u017E\xE1dejte a na\u010Dt\u011Bte interstici\xE1ln\xED reklamu z Facebooku (ID um\xEDst\u011Bn\xED reklamy: _PARAM0_, chyba v _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"ID um\xEDst\u011Bn\xED reklamy (m\u016F\u017Ee b\xFDt nalezeno p\u0159i nastaven\xED reklamy na Facebooku)","Show the loaded interstitial ad":"Zobrazte na\u010Dtenou interstici\xE1ln\xED reklamu","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Zobrazte interstici\xE1ln\xED reklamu, kter\xE1 byla d\u0159\xEDve na\u010Dtena do pam\u011Bti. Toto nebude fungovat, pokud jste interstici\xE1ln\xED reklamu d\u0159\xEDve nena\u010Detli.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Zobrazte interstici\xE1ln\xED reklamu, kter\xE1 byla d\u0159\xEDve na\u010Dtena do pam\u011Bti (pokud n\u011Bjak\xE1 chyba, ulo\u017Ete ji do _PARAM0_)","Is the rewarded video ready":"Je odm\u011B\u0148ovan\xE9 video p\u0159ipraveno","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Zkontrolujte, zda je odm\u011B\u0148ovan\xE9 video po\u017Eadovan\xE9 z Facebooku na\u010Dteno a p\u0159ipraveno k zobrazen\xED.","The rewarded video is loaded and ready to be shown":"Odm\u011B\u0148ovan\xE9 video je na\u010Dteno a p\u0159ipraveno k zobrazen\xED","Load and prepare a rewarded video":"Na\u010Dt\u011Bte a p\u0159ipravte odm\u011B\u0148ovan\xE9 video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Po\u017E\xE1dejte a na\u010Dt\u011Bte odm\u011B\u0148ovan\xE9 video z Facebooku, aby bylo p\u0159ipraveno k zobrazen\xED.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Po\u017E\xE1dejte o na\u010Dten\xED odm\u011Bn\u011Bn\xE9ho videa z Facebooku (id um\xEDst\u011Bn\xED reklamy: _PARAM0_, chyba v _PARAM1_)","Show the loaded rewarded video":"Zobrazit na\u010Dten\xE9 odm\u011Bn\u011Bn\xE9 video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Zobrazit d\u0159\xEDve na\u010Dten\xE9 odm\u011Bn\u011Bn\xE9 video v pam\u011Bti. To nebude fungovat, pokud jste video p\u0159edt\xEDm nenahr\xE1li.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Zobrazit odm\u011Bn\u011Bn\xE9 video d\u0159\xEDve na\u010Dten\xE9 v pam\u011Bti (v p\u0159\xEDpad\u011B chyby ulo\u017Ete do _PARAM0_)","Player identifier":"Identifik\xE1tor hr\xE1\u010De","Get the player unique identifier":"Z\xEDskat unik\xE1tn\xED identifik\xE1tor hr\xE1\u010De","Player name":"Jm\xE9no hr\xE1\u010De","Get the player name":"Z\xEDskat jm\xE9no hr\xE1\u010De","Advanced window management":"Pokro\u010Dil\xE9 \u0159\xEDzen\xED oken","Provides advanced features related to the game window positioning and interaction with the operating system.":"Poskytuje pokro\u010Dil\xE9 funkce souvisej\xEDc\xED s um\xEDst\u011Bn\xEDm hern\xEDho okna a interakc\xED s opera\u010Dn\xEDm syst\xE9mem.","Window focus":"Okenn\xED fokus","Make the window gain or lose focus.":"Z\xEDskejte nebo ztratte fokus okna.","Focus the window: _PARAM0_":"Zaost\u0159ete na okno: _PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"Zaost\u0159it na okno?","Window focused":"Okno m\xE1 fokus","Checks if the window is focused.":"Kontroluje, zda je okno zaost\u0159eno.","The window is focused":"Okno je zaost\u0159eno","Window visibility":"Viditelnost okna","Make the window visible or invisible.":"Zviditelnit nebo skr\xFDt okno.","Window visible: _PARAM0_":"Okno viditeln\xE9: _PARAM0_","Show window?":"Zobrazit okno?","Window visible":"Okno viditeln\xE9","Checks if the window is visible.":"Kontroluje, zda je okno viditeln\xE9.","The window is visible":"Okno je viditeln\xE9","Maximize the window":"Maximalizovat okno","Maximize or unmaximize the window.":"Maximalizovat nebo zru\u0161it maximalizaci okna.","Maximize window: _PARAM0_":"Maximalizovat okno: _PARAM0_","Maximize window?":"Maximalizovat okno?","Window maximized":"Okno je maximalizov\xE1no","Checks if the window is maximized.":"Kontroluje, zda je okno maximalizov\xE1no.","The window is maximized":"Okno je maximalizov\xE1no","Minimize the window":"Minimalizovat okno","Minimize or unminimize the window.":"Minimalizovat nebo zru\u0161it minimalizaci okna.","Minimize window: _PARAM0_":"Minimalizovat okno: _PARAM0_","Minimize window?":"Minimalizovat okno?","Window minimized":"Okno je minimalizov\xE1no","Checks if the window is minimized.":"Kontroluje, zda je okno minimalizov\xE1no.","The window is minimized":"Okno je minimalizov\xE1no","Enable the window":"Povolit aktivaci okna","Enables or disables the window.":"Povoluje nebo zak\xE1\u017Ee okno.","Enable window: _PARAM0_":"Povolit okno: _PARAM0_","Enable window?":"Povolit okno?","Window enabled":"Okno je povoleno","Checks if the window is enabled.":"Kontroluje, zda je okno povoleno.","The window is enabled":"Okno je povoleno","Allow resizing":"Povolit zm\u011Bnu velikosti","Enables or disables resizing of the window by the user.":"Povoluje nebo zakazuje zm\u011Bnu velikosti okna u\u017Eivateli.","Enable window resizing: _PARAM0_":"Povolit zm\u011Bnu velikosti okna: _PARAM0_","Allow resizing?":"Povolit zm\u011Bnu velikosti?","Window resizable":"Okno je resizable","Checks if the window can be resized.":"Ov\u011B\u0159uje, zda m\u016F\u017Ee b\xFDt okno zm\u011Bn\u011Bno na jinou velikost.","The window can be resized":"Okno m\u016F\u017Ee b\xFDt zm\u011Bn\u011Bno velikost\xED","Allow moving":"Povolit pohyb","Enables or disables moving of the window by the user.":"Umo\u017E\u0148uje nebo zakazuje u\u017Eivatelsk\xE9 pohyby okna.","Enable window moving: _PARAM0_":"Povolit pohyb oken: _PARAM0_","Allow moving?":"Povolit pohyb?","Window movable":"Okno je pohybliv\xE9","Checks if the window can be moved.":"Ov\u011B\u0159uje, zda m\u016F\u017Ee b\xFDt okno p\u0159esunuto.","The window can be moved":"Okno m\u016F\u017Ee b\xFDt p\u0159esunuto","Allow maximizing":"Povolit maximalizaci","Enables or disables maximizing of the window by the user.":"Umo\u017E\u0148uje nebo zakazuje maxim\xE1ln\xED velikost okna u\u017Eivateli.","Enable window maximizing: _PARAM0_":"Povolte maximalizaci oken: _PARAM0_","Allow maximizing?":"Povolit maximalizaci?","Window maximizable":"Okno je maximalizovateln\xE9","Checks if the window can be maximized.":"Ov\u011B\u0159uje, zda m\u016F\u017Ee b\xFDt okno maximalizov\xE1no.","The window can be maximized":"Okno m\u016F\u017Ee b\xFDt maximalizov\xE1no","Allow minimizing":"Povolit minimalizaci","Enables or disables minimizing of the window by the user.":"Umo\u017E\u0148uje nebo zakazuje minimalizaci okna u\u017Eivateli.","Enable window minimizing: _PARAM0_":"Povolit minimalizaci: _PARAM0_","Allow minimizing?":"Povolit minimalizaci?","Window minimizable":"Okno je minimalizovateln\xE9","Checks if the window can be minimized.":"Ov\u011B\u0159uje, zda m\u016F\u017Ee b\xFDt okno minimalizov\xE1no.","The window can be minimized":"Okno m\u016F\u017Ee b\xFDt minimalizov\xE1no","Allow full-screening":"Povolit celou obrazovku","Enables or disables full-screening of the window by the user.":"Umo\u017E\u0148uje nebo zakazuje celou obrazovku okna u\u017Eivateli.","Enable window full-screening: _PARAM0_":"Povolit celou obrazovku: _PARAM0_","Allow full-screening?":"Povolit celou obrazovku?","Window full-screenable":"Okno m\u016F\u017Ee b\xFDt nastaveno na celou obrazovku","Checks if the window can be full-screened.":"Ov\u011B\u0159uje, zda m\u016F\u017Ee b\xFDt okno nastaveno na celou obrazovku.","The window can be set in fullscreen":"Okno m\u016F\u017Ee b\xFDt nastaveno na celou obrazovku","Allow closing":"Umo\u017Enit zav\u0159en\xED","Enables or disables closing of the window by the user.":"Umo\u017E\u0148uje nebo zakazuje uzav\u0159en\xED okna u\u017Eivatelem.","Enable window closing: _PARAM0_":"Umo\u017Enit zav\u0159en\xED okna: _PARAM0_","Allow closing?":"Povolit zav\u0159en\xED?","Window closable":"Okno je zavirateln\xE9","Checks if the window can be closed.":"Kontroluje, zda m\u016F\u017Ee b\xFDt okno uzav\u0159eno.","The window can be closed":"Okno m\u016F\u017Ee b\xFDt uzav\u0159eno","Make the window always on top":"Udr\u017Eet okno v\u017Edy naho\u0159e","Puts the window constantly above all other windows.":"Um\xEDst\xED okno neust\xE1le nad v\u0161echna ostatn\xED okna.","Make window always on top: _PARAM0_, level: _PARAM1_":"Zajistit okno st\xE1le naho\u0159e: _PARAM0_, \xFArove\u0148: _PARAM1_","Enable always on top?":"Povolit v\u017Edy naho\u0159e?","Level":"\xDArove\u0148","Window always on top":"Okno v\u017Edy naho\u0159e","Checks if the window is always on top.":"Zkontroluje, zda je okno v\u017Edy naho\u0159e.","The window is always on top":"Okno je v\u017Edy naho\u0159e","Enable kiosk mode":"Povolit kiosk m\xF3d","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Um\xEDst\xED okno do kiosk m\xF3du. To zabr\xE1n\xED u\u017Eivateli opustit celoobrazovkov\xFD re\u017Eim.","Enable kiosk mode: _PARAM0_":"Povolit kiosk m\xF3d: _PARAM0_","Enable kiosk mode?":"Povolit kiosk m\xF3d?","Kiosk mode":"Kiosk m\xF3d","Checks if the window is currently in kiosk mode.":"Kontroluje, zda je okno aktu\xE1ln\u011B v kiosk m\xF3du.","The window is in kiosk mode":"Okno je v kiosk m\xF3du","Enable window shadow":"Povolit st\xEDn okna","Enables or disables the window shadow.":"Umo\u017E\u0148uje nebo zakazuje re\u017Eim st\xEDnu okna.","Enable window shadow: _PARAM0_":"Povolit st\xEDn okna: _PARAM0_","Enable shadow?":"Povolit st\xEDn?","Checks if the window currently has it's shadow enabled.":"Zkontroluje, zda je okno aktu\xE1ln\u011B s povolen\xFDm st\xEDnem.","The window has a shadow":"Okno m\xE1 st\xEDn","Enable content protection":"Povolit ochranu obsahu","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Umo\u017E\u0148uje nebo zakazuje re\u017Eim ochrany obsahu. To by m\u011Blo zabr\xE1nit po\u0159izov\xE1n\xED screenshot\u016F z hry.","Enable content protection: _PARAM0_":"Povolit ochranu obsahu: _PARAM0_","Enable content protection?":"Povolit ochranu obsahu?","Allow focusing":"Povolit zam\u011B\u0159en\xED","Allow or disallow the user to focus the window.":"Povolit nebo zak\xE1zat u\u017Eivateli zam\u011B\u0159en\xED okna.","Allow to focus the window: _PARAM0_":"Povolit zam\u011B\u0159en\xED okna: _PARAM0_","Allow focus?":"Povolit zam\u011B\u0159en\xED?","Flash the window":"Zablikat okno","Make the window flash or end flashing.":"Zp\u016Fsobit, aby okno blikalo nebo p\u0159estat blikat.","Make the window flash: _PARAM0_":"Zablikat okno: _PARAM0_","Flash the window?":"Zablikat okno?","Window opacity":"Pr\u016Fhlednost okna","Changes the window opacity.":"Zm\u011Bny opacity okna.","Set the window opacity to _PARAM0_":"Nastavit pr\u016Fhlednost okna na _PARAM0_","New opacity":"Nov\xE1 pr\u016Fhlednost","Window position":"Pozice okna","Changes the window position.":"Zm\u011Bnit polohu okna.","Set the window position to _PARAM0_;_PARAM1_":"Nastavit pozici okna na _PARAM0_;_PARAM1_","Window X position":"Pozice okna X","Returns the current window X position.":"Vr\xE1t\xED aktu\xE1ln\xED pozici okna X.","Window Y position":"Pozice okna Y","Returns the current window Y position.":"Vr\xE1t\xED aktu\xE1ln\xED pozici okna Y.","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Vr\xE1t\xED aktu\xE1ln\xED pr\u016Fhlednost okna (\u010D\xEDslo od 0 do 1, 1 je pln\u011B nepr\u016Fhledn\xE1).","3D physics engine":"Fyzik\xE1ln\xED pohon 3D","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"Statick\xFD objekt se nebude h\xFDbat (ide\xE1ln\xED pro p\u0159ek\xE1\u017Eky). Dynamick\xE9 objekty se mohou h\xFDbat. Kinematik bude reagovat pouze na aplikovan\xE9 s\xEDly (u\u017Eite\u010Dn\xE9 pro postavy nebo specifick\xE9 mechanismy).","Considered as a bullet":"Pova\u017Eov\xE1no za st\u0159elu","Useful for fast moving objects which requires a more accurate collision detection.":"U\u017Eite\u010Dn\xE9 pro objekty s rychl\xFDm pohybem, kter\xE9 vy\u017Eaduj\xED p\u0159esn\u011Bj\u0161\xED detekci koliz\xED.","Physics body advanced settings":"Pokro\u010Dil\xE9 nastaven\xED fyzik\xE1ln\xEDho t\u011Blesa","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"Pokud je povoleno, objekt se nebude ot\xE1\u010Det a z\u016Fstane v stejn\xE9 poloze. U\u017Eite\u010Dn\xE9 nap\u0159\xEDklad pro postavy.","Density":"Hustota","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"Definujte hmotnost objektu podle jeho velikosti. \u010C\xEDm v\u011Bt\u0161\xED je hustota, t\xEDm t\u011B\u017E\u0161\xED je objekt.","The friction applied when touching other objects. The higher the value, the more friction.":"T\u0159en\xED, kter\xE9 se uplat\u0148uje p\u0159i dotyku s jin\xFDmi objekty. \u010C\xEDm vy\u0161\u0161\xED hodnota, t\xEDm v\u011Bt\u0161\xED t\u0159en\xED.","Restitution":"Restituce","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"\u201EOdrazovost\u201C objektu. \u010C\xEDm vy\u0161\u0161\xED je hodnota, t\xEDm v\xEDce ostatn\xEDch objekt\u016F se odr\xE1\u017E\xED na n\u011Bm.","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"Simulujte realistickou 3D fyziku pro tento objekt v\u010Detn\u011B gravitace, sil, koliz\xED atd.","Edit shape and advanced settings":"Upravit tvar a pokro\u010Dil\xE1 nastaven\xED","World scale":"Sv\u011Btov\xE1 \u0161k\xE1la","Return the world scale.":"Vra\u0165te sv\u011Btovou \u0161k\xE1lu.","Global":"Glob\xE1ln\xED","World gravity on X axis":"Sv\u011Btov\xE1 gravitace na ose X","the world gravity on X axis":"sv\u011Btov\xE1 gravitace na ose X","While an object is needed, this will apply to all objects using the behavior.":"Zat\xEDmco je pot\u0159eba objekt, toto se vztahuje na v\u0161echny objekty pou\u017E\xEDvaj\xEDc\xED toto chov\xE1n\xED.","Gravity (in Newton)":"Gravitace (v Newtonech)","World gravity on Y axis":"Sv\u011Btov\xE1 gravitace na ose Y","the world gravity on Y axis":"sv\u011Btov\xE1 gravitace na ose Y","World gravity on Z axis":"Sv\u011Btov\xE1 gravitace na ose Z","the world gravity on Z axis":"sv\u011Btov\xE1 gravitace na ose Z","Is dynamic":"Je dynamick\xFD","Check if an object is dynamic.":"Zkontrolujte, zda je objekt dynamick\xFD.","_PARAM0_ is dynamic":"_PARAM0_ je dynamick\xFD","Dynamics":"Dynamika","Is static":"Je statick\xFD","Check if an object is static.":"Zkontrolujte, zda je objekt statick\xFD.","_PARAM0_ is static":"_PARAM0_ je statick\xFD","Is kinematic":"Je kinematick\xFD","Check if an object is kinematic.":"Zkontrolujte, zda je objekt kinematick\xFD.","_PARAM0_ is kinematic":"_PARAM0_ je kinematick\xFD","Is treated as a bullet":"Je pova\u017Eov\xE1n za kulku","Check if the object is being treated as a bullet.":"Zkontrolujte, zda je objekt pova\u017Eov\xE1n za kulku.","_PARAM0_ is treated as a bullet":"_PARAM0_ je pova\u017Eov\xE1n za kulku","Treat as bullet":"Chovat se jako projektil","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Zach\xE1zet s objektem jako s projektil.","Treat _PARAM0_ as bullet: _PARAM2_":"Pova\u017Eujte _PARAM0_ za projektil: _PARAM2_","Treat as bullet?":"Pova\u017Eovat jako projektil?","Has fixed rotation":"M\xE1 pevn\xFDch zat\xE1\u010Den\xED","Check if an object has fixed rotation.":"Zkontrolujte, zda m\xE1 objekt pevn\xE9 ot\xE1\u010Den\xED.","_PARAM0_ has fixed rotation":"_PARAM0_ m\xE1 pevn\xE9 rotace","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Povolte nebo zaka\u017Ete pevn\xE9mu ot\xE1\u010Den\xED objektu. Pokud je povoleno, objekt se nebude moci ot\xE1\u010Det.","Set _PARAM0_ fixed rotation: _PARAM2_":"Nastavit pevn\xE9 ot\xE1\u010Den\xED _PARAM0_: _PARAM2_","Fixed rotation?":"Pevn\xE9 ot\xE1\u010Den\xED?","Shape scale":"M\u011B\u0159\xEDtko tvaru","Modify an object shape scale. It affects custom shape dimensions, if custom dimensions are not set the body will be scaled automatically to the object size.":"Upravte m\u011B\u0159\xEDtko tvaru objektu. Ovli\u0148uje vlastn\xED rozm\u011Bry tvaru, pokud nejsou nastaveny vlastn\xED rozm\u011Bry, t\u011Blo bude automaticky m\u011B\u0159eno podle velikosti objektu.","the shape scale":"\u0161k\xE1lov\xE1n\xED tvaru","Body settings":"Nastaven\xED t\u011Bla","the object density. The body's density and volume determine its mass.":"hustota objektu. Hustota a objem t\u011Bla ur\u010Duj\xED jeho hmotnost.","the density":"hustota","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"frikce objektu. Kolik energie se ztr\xE1c\xED pohybem jednoho objektu nad druh\xFDm. Kombinovan\xE1 frikce dvou t\u011Bles se po\u010D\xEDt\xE1 jako 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"t\u0159en\xED","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"restituce objektu. Zachov\xE1n\xED energie p\u0159i sr\xE1\u017Ece. Kombinovan\xE1 restituce dvou t\u011Bles se po\u010D\xEDt\xE1 jako 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"restituce","Linear damping":"\xDAhlov\xE9 tlumen\xED","the object linear damping. How much movement speed is lost across the time.":"line\xE1rn\xED tlumen\xED objektu. Kolik rychlosti pohybu se ztrat\xED b\u011Bhem \u010Dasu.","the linear damping":"line\xE1rn\xED tlumen\xED","Angular damping":"\xDAhlov\xE9 tlumen\xED","the object angular damping. How much angular speed is lost across the time.":"\xFAhlov\xE9 tlumen\xED objektu. Kolik \xFAhlov\xE9 rychlosti se ztrat\xED b\u011Bhem \u010Dasu.","the angular damping":"\xFAhlov\xE9 tlumen\xED","Gravity scale":"M\u011B\u0159\xEDtko gravitace","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"m\u011B\u0159\xEDtko gravitace objektu. Gravitace aplikovan\xE1 na objekt je sv\u011Btov\xE1 gravitace vyn\xE1soben\xE1 m\u011B\u0159\xEDtkem gravitace objektu.","the gravity scale":"gravita\u010Dn\xED m\u011B\u0159\xEDtko","Layer enabled":"Vrstva povolena","Check if an object has a specific layer enabled.":"Zkontrolujte, zda m\xE1 objekt konkr\xE9tn\xED vrstvu povolenou.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ m\xE1 vrstvu _PARAM2_ povolenou","Filtering":"Filtrace","Layer (1 - 8)":"Vrstva (1 - 8)","Enable layer":"Povolit vrstvu","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Povolit nebo zak\xE1zat vrstvu pro objekt. Dva objekty se sraz\xED, pokud se jak\xE1koli vrstva prvn\xEDho objektu shoduje s jakoukoli maskou druh\xE9ho a naopak.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Povolit vrstvu _PARAM2_ pro _PARAM0_: _PARAM3_","Enable?":"Povolit?","Mask enabled":"Maska povolena","Check if an object has a specific mask enabled.":"Zkontrolujte, zda m\xE1 objekt konkr\xE9tn\xED masku povolenou.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ m\xE1 masku _PARAM2_ povolenou","Mask (1 - 8)":"Maska (1 - 8)","Enable mask":"Povolit masku","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Povolit nebo zak\xE1zat masku pro objekt. Dva objekty se sraz\xED, pokud se jak\xE1koli vrstva prvn\xEDho objektu shoduje s jakoukoli maskou druh\xE9ho a naopak.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Povolit masku _PARAM2_ pro _PARAM0_: _PARAM3_","Linear velocity X":"Line\xE1rn\xED rychlost X","the object linear velocity on X.":"line\xE1rn\xED rychlost obiektu na X.","the linear velocity on X":"line\xE1rn\xED rychlost na osy X","Velocity":"Rychlost","Linear velocity Y":"Line\xE1rn\xED rychlost Y","the object linear velocity on Y.":"line\xE1rn\xED rychlost obiektu na Y.","the linear velocity on Y":"line\xE1rn\xED rychlost na osy Y","Linear velocity Z":"Line\xE1rn\xED rychlost Z","the object linear velocity on Z.":"line\xE1rn\xED rychlost obiektu na Z.","the linear velocity on Z":"line\xE1rn\xED rychlost na Z","Linear velocity":"Line\xE1rn\xED rychlost","the object linear velocity length.":"d\xE9lka line\xE1rn\xED rychlosti obiektu.","the linear velocity length":"d\xE9lka line\xE1rn\xED rychlosti","Angular velocity X":"\xDAhlov\xE1 rychlost X","the object angular velocity around X.":"\xFAhlov\xE1 rychlost objektu kolem osy X.","the angular velocity around X":"\xFAhlov\xE1 rychlost kolem osy X","Angular velocity Y":"\xDAhlov\xE1 rychlost Y","the object angular velocity around Y.":"\xFAhlov\xE1 rychlost objektu kolem osy Y.","the angular velocity around Y":"\xFAhlov\xE1 rychlost kolem osy Y","Angular velocity Z":"\xDAhlov\xE1 rychlost Z","the object angular velocity around Z.":"\xFAhlov\xE1 rychlost objektu kolem osy Z.","the angular velocity around Z":"\xFAhlov\xE1 rychlost kolem osy Z","Apply force (at a point)":"Aplikovat s\xEDlu (na bod)","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"Aplikujte s\xEDlu na objekt v pr\u016Fb\u011Bhu \u010Dasu. \"Zrychluje\" objekt a mus\xED b\xFDt pou\u017Eita v ka\u017Ed\xE9m sn\xEDmku b\u011Bhem ur\u010Dit\xE9ho \u010Dasov\xE9ho obdob\xED.","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Aplikovat s\xEDlu _PARAM2_ ; _PARAM3_ ; _PARAM4_ na _PARAM0_ na _PARAM5_ ; _PARAM6_ ; _PARAM7_","Forces & impulses":"S\xEDly a impulzy","X component (N)":"X slo\u017Eka (N)","Y component (N)":"Y slo\u017Eka (N)","Z component (N)":"Z komponenta (N)","A force is like an acceleration but depends on the mass.":"S\xEDla je podobn\xE1 zrychlen\xED, ale z\xE1vis\xED na hmotnosti.","Application point on X axis":"Bod aplikace na ose X","Application point on Y axis":"Bod aplikace na ose Y","Application point on Z axis":"Bod aplikace na Z ose","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"Pou\u017Eijte v\xFDrazy `MassCenterX` a `MassCenterY`, abyste se vyhnuli jak\xE9koli rotaci.","Apply force (at center)":"Aplikovat s\xEDlu (v centru)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Aplikovat s\xEDlu _PARAM2_ ; _PARAM3_ ; _PARAM4_ ve st\u0159edu _PARAM0_","Apply force toward position":"Aplikovat s\xEDlu sm\u011Brem k pozici","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"Aplikujte s\xEDlu na objekt v pr\u016Fb\u011Bhu \u010Dasu, abyste ho posunuli k ur\u010Dit\xE9 poloze. \"Zrychluje\" objekt a mus\xED b\xFDt pou\u017E\xEDv\xE1na ka\u017Ed\xFD sn\xEDmek po ur\u010Ditou dobu.","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Aplikovat na _PARAM0_ s\xEDlu o d\xE9lce _PARAM2_ sm\u011Brem k _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N)":"D\xE9lka (N)","Apply impulse (at a point)":"Aplikovat impulz (v bod\u011B)","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"Aplikujte impuls na objekt. Okam\u017Eit\u011B zm\u011Bn\xED rychlost, nap\u0159\xEDklad k nastaven\xED po\u010D\xE1te\u010Dn\xED rychlosti.","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Aplikovat impulz _PARAM2_ ; _PARAM3_ ; _PARAM4_ na _PARAM0_ na _PARAM5_ ; _PARAM6_ ; _PARAM7_","X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"X komponenta (N\xB7s nebo kg\xB7m\xB7s\u207B\xB9)","Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Y komponenta (N\xB7s nebo kg\xB7m\xB7s\u207B\xB9)","Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Z komponenta (N\xB7s nebo kg\xB7m\xB7s\u207B\xB9)","An impulse is like a speed addition but depends on the mass.":"Impuls je jako p\u0159id\xE1n\xED rychlosti, ale z\xE1vis\xED na hmotnosti.","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"Pou\u017Eijte v\xFDrazy `MassCenterX`, `MassCenterY` a `MassCenterZ`, abyste se vyhnuli jak\xE9mukoli oto\u010Den\xED.","Apply impulse (at center)":"Aplikovat impulz (v centru)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Aplikovat impulz _PARAM2_ ; _PARAM3_ ; _PARAM4_ ve st\u0159edu _PARAM0_","Apply impulse toward position":"Aplikovat impuls sm\u011Brem k pozici","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"Aplikujte impuls na objekt, abyste ho posunuli k ur\u010Dit\xE9 poloze. Okam\u017Eit\u011B zm\u011Bn\xED rychlost, nap\u0159\xEDklad k nastaven\xED po\u010D\xE1te\u010Dn\xED rychlosti.","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Aplikovat na _PARAM0_ impulz o d\xE9lce _PARAM2_ sm\u011Brem k _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"D\xE9lka (N\xB7s nebo kg\xB7m\xB7s\u207B\xB9)","Apply torque (rotational force)":"Aplikovat kroutic\xED moment (ot\xE1\u010Dec\xED s\xEDla)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"Aplikujte moment s\xEDly (tak\xE9 naz\xFDvan\xFD \"ot\xE1\u010Dec\xED s\xEDla\") na objekt. \"Zrychluje\" ot\xE1\u010Den\xED objektu a mus\xED b\xFDt pou\u017E\xEDv\xE1n ka\u017Ed\xFD sn\xEDmek po ur\u010Ditou dobu.","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Aplikovat kroutic\xED moment _PARAM2_ ; _PARAM3_ ; _PARAM4_ na _PARAM0_","Torque around X (N\xB7m)":"Kroutic\xED moment kolem X (N\xB7m)","Torque around Y (N\xB7m)":"Kroutic\xED moment kolem Y (N\xB7m)","Torque around Z (N\xB7m)":"Kroutic\xED moment kolem Z (N\xB7m)","A torque is like a rotation acceleration but depends on the mass.":"Moment je jako zrychlen\xED rotace, ale z\xE1vis\xED na hmotnosti.","Apply angular impulse (rotational impulse)":"Aplikovat \xFAhlov\xFD impuls (ot\xE1\u010Dec\xED impuls)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"Aplikujte \xFAhlov\xFD impuls (tak\xE9 naz\xFDvan\xFD \"ot\xE1\u010Dec\xED impuls\") na objekt. Okam\u017Eit\u011B zm\u011Bn\xED rychlost rotace, nap\u0159\xEDklad k nastaven\xED po\u010D\xE1te\u010Dn\xED rychlosti.","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Aplikovat \xFAhlov\xFD impulz _PARAM2_ ; _PARAM3_ ; _PARAM4_ na _PARAM0_","Angular impulse around X (N\xB7m\xB7s)":"\xDAhlov\xFD impulz kolem X (N\xB7m\xB7s)","Angular impulse around Y (N\xB7m\xB7s)":"\xDAhlov\xFD impulz kolem Y (N\xB7m\xB7s)","Angular impulse around Z (N\xB7m\xB7s)":"\xDAhlov\xFD impulz kolem Z (N\xB7m\xB7s)","An impulse is like a rotation speed addition but depends on the mass.":"Impuls je jako p\u0159\xEDr\u016Fstek okam\u017Eiku rotace, ale z\xE1vis\xED na hmotnosti.","Mass":"Hmotnost","Return the mass of the object (in kilograms)":"Vra\u0165te hmotnost objektu (v kilogramech)","Inertia around X":"Inercie kolem X","Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Vr\xE1t\xED inercie kolem osy X objektu (v kilogramech \xB7 metrech\xB2), kdy\u017E je jeho v\xFDchoz\xED rotace (0\xB0; 0\xB0; 0\xB0)","Inertia around Y":"Inercie kolem Y","Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Vr\xE1t\xED inercie kolem osy Y objektu (v kilogramech \xB7 metrech\xB2), kdy\u017E je jeho v\xFDchoz\xED rotace (0\xB0; 0\xB0; 0\xB0)","Inertia around Z":"Inercie kolem Z","Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Vr\xE1t\xED inercie kolem osy Z objektu (v kilogramech \xB7 metrech\xB2), kdy\u017E je jeho v\xFDchoz\xED rotace (0\xB0; 0\xB0; 0\xB0)","Mass center X":"T\u011B\u017Ei\u0161t\u011B hmoty X","Mass center Y":"T\u011B\u017Ei\u0161t\u011B hmoty Y","Check if two objects collide.":"Zkontrolujte, zda do\u0161lo ke kolizi dvou objekt\u016F.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ se sr\xE1\u017E\xED s _PARAM2_","Collision started":"Kolize za\u010Dala","Check if two objects just started colliding during this frame.":"Zkontrolujte, zda dva objekty pr\xE1v\u011B za\u010Daly kolidovat b\u011Bhem tohoto sn\xEDmku.","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ za\u010Dal kolidovat s _PARAM2_","Collision stopped":"Kolize byla zastavena","Check if two objects just stopped colliding at this frame.":"Zkontrolujte, zda dva objekty pr\xE1v\u011B p\u0159estaly kolidovat v tomto sn\xEDmku.","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ p\u0159estal kolidovat s _PARAM2_","Jump height":"V\xFD\u0161ka skoku","Forward acceleration":"Zrychlen\xED vp\u0159ed","Forward deceleration":"Zpomalen\xED vp\u0159ed","Max. forward speed":"Max. p\u0159edn\xED rychlost","Sideways acceleration":"Zrychlen\xED do stran","Sideways deceleration":"Zpomalen\xED do stran","Max. sideways speed":"Max. bo\u010Dn\xED rychlost","3D physics character":"3D fyzik\xE1ln\xED postava","Simulate move forward key press":"Simulovat stisknut\xED kl\xE1vesy pro pohyb vp\u0159ed","Simulate a press of the move forward key.":"Simulovat stisknut\xED kl\xE1vesy pro pohyb vp\u0159ed.","Simulate pressing Forward key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy Dop\u0159edu pro _PARAM0_","Character controls":"Ovl\xE1d\xE1n\xED postavy","Simulate move backward key press":"Simulovat stisknut\xED kl\xE1vesy pro pohyb zp\u011Bt","Simulate a press of the move backward key.":"Simulovat stisknut\xED kl\xE1vesy pro pohyb zp\u011Bt.","Simulate pressing Backward key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy Zp\u011Bt pro _PARAM0_","Simulate move right key press":"Simulovat stisknut\xED kl\xE1vesy pro pohyb doprava","Simulate a press of the move right key.":"Simulovat stisknut\xED kl\xE1vesy pro pohyb doprava.","Simulate pressing Right key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy Vpravo pro _PARAM0_","Simulate move left key press":"Simulovat stisknut\xED kl\xE1vesy pro pohyb doleva","Simulate a press of the move left key.":"Simulovat stisknut\xED kl\xE1vesy pro pohyb doleva.","Simulate pressing Left key for _PARAM0_":"Simulovat stisknut\xED kl\xE1vesy Doleva pro _PARAM0_","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"Kdy\u017E je tento \xFAkon proveden, objekt m\u016F\u017Ee znovu sk\xE1kat, i kdy\u017E je ve vzduchu: to m\u016F\u017Ee b\xFDt u\u017Eite\u010Dn\xE9, nap\u0159\xEDklad k povolen\xED dvojit\xE9ho skoku. To nen\xED trval\xFD efekt: mus\xEDte tento \xFAkon vyvolat znovu poka\u017Ed\xE9, kdy\u017E chcete povolit objektu sk\xE1kat (krom\u011B pokud je na podlaze).","Character state":"Stav postavy","Should bind object and forward angle":"M\u011Blo by b\xFDt spojeno objektem a \xFAhlem dop\u0159edu","Check if the object angle and forward angle should be kept the same.":"Zkontrolujte, zda by m\u011Bl b\xFDt udr\u017Eov\xE1n stejn\xFD \xFAhel objektu a \xFAhel dop\u0159edu.","Keep _PARAM0_ angle and forward angle the same":"Udr\u017Eet \xFAhel _PARAM0_ a \xFAhel dop\u0159edu stejn\xFD","Character configuration":"Konfigurace postavy","Enable or disable keeping the object angle and forward angle the same.":"Povolit nebo zak\xE1zat udr\u017Eov\xE1n\xED \xFAhlu objektu a \xFAhlu dop\u0159edu stejn\xFD.","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"M\u011Blo by spojit \xFAhel _PARAM0_ a \xFAhel dop\u0159edu: _PARAM2_","Keep object angle and forward direction the same":"Udr\u017Eet \xFAhel objektu a sm\u011Br dop\u0159edu stejn\xFD","Forward angle":"\xDAhel dop\u0159edu","Compare the angle used by the character to go forward.":"Porovnat \xFAhel, jak\xFDm postava jde dop\u0159edu.","Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"\xDAhel dop\u0159edu _PARAM0_ je _PARAM2_ \xB1 _PARAM3_\xB0","Change the angle used by the character to go forward.":"Zm\u011Bnit \xFAhel, jak\xFDm postava jde dop\u0159edu.","the forward angle":"\xFAhel dop\u0159edu","Forward angle of the character":"\xDAhel dop\u0159edu postavy","Return the angle used by the character to go forward.":"Vr\xE1tit \xFAhel, jak\xFDm postava jde dop\u0159edu.","Current forward speed":"Aktu\xE1ln\xED rychlost dop\u0159edu","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"aktu\xE1ln\xED rychlost pohybu dop\u0159edu objektu. Objekt se pohybuje vzad p\u0159i z\xE1porn\xFDch hodnot\xE1ch a vp\u0159ed p\u0159i pozitivn\xEDch","the current forward speed":"aktu\xE1ln\xED rychlost dop\u0159edu","the forward acceleration of an object.":"zrychlen\xED objektu vp\u0159ed.","the forward acceleration":"zrychlen\xED dop\u0159edu","the forward deceleration of an object.":"zpomalen\xED objektu vp\u0159ed.","the forward deceleration":"zpomalen\xED dop\u0159edu","Forward max speed":"Maxim\xE1ln\xED rychlost vp\u0159ed","the forward max speed of the object.":"maxim\xE1ln\xED rychlost objektu vp\u0159ed.","the forward max speed":"maxim\xE1ln\xED rychlost dop\u0159edu","Current sideways speed":"Aktu\xE1ln\xED bo\u010Dn\xED rychlost","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"aktu\xE1ln\xED bo\u010Dn\xED rychlost objektu. Objekt se pohybuje doleva p\u0159i z\xE1porn\xFDch hodnot\xE1ch a doprava p\u0159i pozitivn\xEDch","the current sideways speed":"aktu\xE1ln\xED bo\u010Dn\xED rychlost","the sideways acceleration of an object.":"bo\u010Dn\xED zrychlen\xED objektu.","the sideways acceleration":"bo\u010Dn\xED zrychlen\xED","the sideways deceleration of an object.":"zpomalen\xED objektu do strany.","the sideways deceleration":"zpomalen\xED do strany","Sideways max speed":"Maxim\xE1ln\xED bo\u010Dn\xED rychlost","the sideways max speed of the object.":"maxim\xE1ln\xED bo\u010Dn\xED rychlost objektu.","the sideways max speed":"maxim\xE1ln\xED bo\u010Dn\xED rychlost","the jump speed of an object. Its value is always positive.":"rychlost skoku objektu. Jeho hodnota je v\u017Edy pozitivn\xED.","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"doba udr\u017Een\xED skoku objektu. Toto je doba, po kterou je udr\u017Eov\xE1n\xEDm tla\u010D\xEDtka skoku mo\u017En\xE9 udr\u017Eet po\u010D\xE1te\u010Dn\xED rychlost skoku.","the gravity applied on an object.":"gravitace aplikovan\xE1 na objekt.","the maximum falling speed of an object.":"maxim\xE1ln\xED rychlost p\xE1du objektu.","Check if a 3D physics character is on a given platform.":"Zkontrolujte, zda je 3D fyzik\xE1ln\xED postava na dan\xE9 platform\u011B.","Device vibration":"Vibrace za\u0159\xEDzen\xED","Vibrate":"Vibrace","Vibrate (Duration in ms).":"Vibrace (doba v ms).","Start vibration for _PARAM0_ ms":"Spus\u0165te vibraci na _PARAM0_ ms","Vibrate by pattern":"Vibrace podle vzoru","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrovat (trv\xE1n\xED v ms). M\u016F\u017Eete p\u0159idat v\xEDce hodnot odd\u011Blen\xFDch \u010D\xE1rkami, kde ka\u017Ed\xE1 druh\xE1 hodnota ur\u010Duje obdob\xED ml\u010Den\xED mezi dv\u011Bma vibracemi. Toto je \u0159et\u011Bzcov\xE1 hodnota, tak\u017Ee pou\u017Eijte uvozovky.","Intervals (for example \"500,100,200\"":"Intervaly (nap\u0159\xEDklad \"500,100,200\"","Stop vibration":"Zastavit vibraci","Stop the vibration":"Zastavit vibraci","Steamworks (Steam) (experimental)":"Steamworks (Steam) (experiment\xE1ln\xED)","Adds integrations for Steam's Steamworks game development SDK.":"P\u0159id\xE1v\xE1 integrace pro SDK v\xFDvoje her Steamworks.","Steam App ID":"ID aplikace Steam","Require Steam to launch the game":"Po\u017Eadovat Steam pro spu\u0161t\u011Bn\xED hry","Claim achievement":"N\xE1rokovat \xFAsp\u011Bch","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"Oz ozna\u010Duje Steam \xFAsp\u011Bch jako obdr\u017Een\xFD. Steam zobraz\xED ozn\xE1men\xED s \xFAdaji o \xFAsp\u011Bchu zadan\xFDmi na webov\xFDch str\xE1nk\xE1ch partnera Steamworks.","Claim steam achievement _PARAM0_":"N\xE1rokovat Steam \xFAsp\u011Bch _PARAM0_","Achievement ID":"ID \xFAsp\u011Bchu","Unclaim achievement":"Zru\u0161it n\xE1rok na \xFAsp\u011Bch","Removes a player's Steam achievement.":"Odstran\u011Bn\xED \xFAsp\u011Bchu hr\xE1\u010De v Steam.","Unclaim Steam achievement _PARAM0_":"Zru\u0161it n\xE1rok na Steam \xFAsp\u011Bch _PARAM0_","Has achievement":"M\xE1 \xFAsp\u011Bch","Checks if a player owns one of this game's Steam achievement.":"Ov\u011B\u0159uje, zda hr\xE1\u010D vlastn\xED jeden z t\u011Bchto hern\xEDch \xFAsp\u011Bch\u016F v Steam.","Player has previously claimed the Steam achievement _PARAM0_":"Hr\xE1\u010D ji\u017E d\u0159\xEDve n\xE1rokoval Steam \xFAsp\u011Bch _PARAM0_","Steam ID":"ID Steam","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"Jedine\u010Dn\xE9 \u010D\xEDslo Steam ID hr\xE1\u010De. Vezm\u011Bte pros\xEDm na v\u011Bdom\xED, \u017Ee je p\u0159\xEDli\u0161 velk\xE9, aby se spr\xE1vn\u011B na\u010Detlo jako tradi\u010Dn\xED \u010D\xEDslo (\"float\"), a mus\xED b\xFDt pou\u017Eito jako \u0159et\u011Bzec.","The player's registered name on Steam.":"Registrovan\xE9 jm\xE9no hr\xE1\u010De na Steamu.","Country code":"K\xF3d zem\u011B","The player's country represented as its two-letter code.":"Zem\u011B hr\xE1\u010De reprezentov\xE1na jej\xEDm dvoup\xEDsmenn\xFDm k\xF3dem.","Steam Level":"\xDArove\u0148 Steamu","Obtains the player's Steam level":"Z\xEDsk\xE1n\xED \xFArovn\u011B hr\xE1\u010De na Steamu","Steam rich presence":"Bohat\xE1 p\u0159\xEDtomnost Steam","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"Zm\u011Bny atributu bohat\xE9 p\u0159\xEDtomnosti Steamu. Umo\u017E\u0148uje ostatn\xEDm hr\xE1\u010D\u016Fm vid\u011Bt, co pr\xE1v\u011B hr\xE1\u010D d\u011Bl\xE1 ve h\u0159e.","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"Nastavit atribut bohat\xE9 p\u0159\xEDtomnosti Steamu _PARAM0_ na _PARAM1_","Rich presence":"Bohat\xE1 p\u0159\xEDtomnost","Is Steamworks Loaded":"Je Steamworks nahr\xE1n","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"Kontroluje, zda bylo SDK Steamworks spr\xE1vn\u011B na\u010Dteno. Pokud nen\xED nainstalov\xE1n Steam, hra neb\u011B\u017E\xED na PC, nebo z jin\xE9ho d\u016Fvodu funkce Steamworks nebude fungovat, tato funkce se spust\xED a umo\u017En\xED v\xE1m deaktivovat funk\u010Dnost, kter\xE1 z\xE1vis\xED na Steamworks.","Steamworks is properly loaded":"Steamworks je spr\xE1vn\u011B nahr\xE1n","Utilities":"N\xE1stroje","Steam AppID":"Steam AppID","Obtains the game's Steam app ID, as declared in the games properties.":"Z\xEDsk\xE1n\xED Steam app ID hry, jak je uvedeno v vlastnostech hry.","Current time (from the Steam servers)":"Aktu\xE1ln\xED \u010Das (ze server\u016F Steamu)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"Z\xEDsk\xE1n\xED skute\u010Dn\xE9ho aktu\xE1ln\xEDho \u010Dasu z server\u016F Steamu, kter\xFD nelze sfal\u0161ovat zm\u011Bnou syst\xE9mov\xE9ho \u010Dasu.","Is on Steam Deck":"Je na Steam Decku","Checks whether the game is currently running on a Steam Deck or not.":"Kontroluje, zda hra aktu\xE1ln\u011B b\u011B\u017E\xED na Steam Decku nebo ne.","Game is running on a Steam Deck":"Hra b\u011B\u017E\xED na Steam Decku","Create a lobby":"Vytvo\u0159it lobb","Creates a new steam lobby owned by the player, for other players to join.":"Vytvo\u0159\xED novou steam lobby, kterou vlastn\xED hr\xE1\u010D, aby se k n\xED mohli p\u0159ipojit ostatn\xED hr\xE1\u010Di.","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"Vytvo\u0159it lobb\xED viditelnou pro _PARAM0_ s max. _PARAM1_ hr\xE1\u010Di (ulo\u017Eit v\xFDsledky do _PARAM2_)","Matchmaking":"Vyhled\xE1v\xE1n\xED z\xE1pas\u016F","Get a list of lobbies":"Z\xEDskejte seznam lobbi","Fills an array variable with a list of lobbies for the player to join.":"Napln\xED prom\u011Bnnou pole seznamem lobb, do kter\xFDch se hr\xE1\u010D m\u016F\u017Ee p\u0159ipojit.","Fill _PARAM0_ with a list of lobbies":"Naplnit _PARAM0_ seznamem lobb","Join a lobby (by ID)":"P\u0159ipojit se k lobby (podle ID)","Join a Steam lobby, using its lobby ID.":"P\u0159ipojte se k lobby Steamu, pomoc\xED jeho ID.","Join lobby _PARAM0_ (store result in _PARAM1_)":"P\u0159ipojit se k lobby _PARAM0_ (ulo\u017Eit v\xFDsledek do _PARAM1_)","Leave current lobby":"Opustit aktu\xE1ln\xED lobby","Marks the player as having left the current lobby.":"Ozna\u010Duje hr\xE1\u010De jako takov\xE9ho, kter\xFD opustil aktu\xE1ln\xED lobby.","Leave the current lobby":"Opustit aktu\xE1ln\xED lobi","Matchmaking \u276F Current lobby":"Matchmaking \u276F Aktu\xE1ln\xED lobby","Open invite dialogue":"Otev\u0159\xEDt dialog s pozv\xE1nkami","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"Otev\u0159e dialog s pozv\xE1nkami Steam, aby hr\xE1\u010D mohl pozvat sv\xE9 p\u0159\xE1tele na Steam do aktu\xE1ln\xEDho lobby. Funguje pouze tehdy, pokud je hr\xE1\u010D aktu\xE1ln\u011B v lobby.","Open lobby invitation dialogue":"Otev\u0159\xEDt dialog s pozv\xE1nkou do lobby","Set a lobby attribute":"Nastavit atribut lobby","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"Nastav\xED atribut aktu\xE1ln\xEDho lobby. Atributy jsou \u010Diteln\xE9 pro ka\u017Ed\xE9ho, kdo m\u016F\u017Ee lobby vid\u011Bt. Mohou obsahovat ve\u0159ejn\xE9 informace o lobby, jako je popis nebo nap\u0159\xEDklad P2P ID, abyste v\u011Bd\u011Bli, kam se p\u0159ipojit k tomu, abyste se p\u0159ipojili k tomuto lobby.","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"Nastavit aktu\xE1ln\xED atribut lobby _PARAM0_ na _PARAM1_ (ulo\u017Eit v\xFDsledek do _PARAM2_)","Set the lobby joinability":"Nastavit mo\u017Enost p\u0159ipojen\xED k lobby","Sets whether other users can join the current lobby or not.":"Nastav\xED, zda se mohou ostatn\xED u\u017Eivatel\xE9 p\u0159ipojit k aktu\xE1ln\xEDmu lobby, nebo ne.","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"Umo\u017Enit aktu\xE1ln\xEDmu lobby st\xE1t se p\u0159ipojiteln\xFDm: _PARAM0_ (ulo\u017Eit v\xFDsledek do _PARAM1_)","Get the lobby's members":"Z\xEDskat \u010Dleny lobby","Gets the Steam ID of all players in the current lobby.":"Z\xEDsk\xE1v\xE1 Steam ID v\u0161ech hr\xE1\u010D\u016F v aktu\xE1ln\xEDm lobby.","Store the array of all players in _PARAM0_":"Ulo\u017Eit pole v\u0161ech hr\xE1\u010D\u016F v _PARAM0_","Get a lobby's members":"Z\xEDskat \u010Dleny lobby","Gets the Steam ID of all players in a lobby.":"Z\xEDsk\xE1v\xE1 Steam ID v\u0161ech hr\xE1\u010D\u016F v lobby.","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"Ulo\u017Eit pole v\u0161ech hr\xE1\u010D\u016F z lobby _PARAM0_ v _PARAM1_","Current lobby's ID":"ID aktu\xE1ln\xEDho lobby","The ID of the current lobby, useful for letting other players join it.":"ID aktu\xE1ln\xEDho lobby, u\u017Eite\u010Dn\xE9 pro umo\u017En\u011Bn\xED dal\u0161\xEDm hr\xE1\u010D\u016Fm se k n\u011Bmu p\u0159ipojit.","Attribute of the lobby":"Atribut lobby","Obtains the value of one of the current lobby's attributes.":"Z\xEDsk\xE1v\xE1 hodnotu jednoho z atribut\u016F aktu\xE1ln\xEDho lobby.","Member count of the lobby":"Po\u010Det \u010Dlen\u016F lobby","Obtains the current lobby's member count.":"Z\xEDsk\xE1v\xE1 aktu\xE1ln\xED po\u010Det \u010Dlen\u016F lobby.","Member limit of the lobby":"Limit \u010Dlen\u016F lobby","Obtains the current lobby's maximum member limit.":"Z\xEDsk\xE1v\xE1 maxim\xE1ln\xED limit \u010Dlen\u016F aktu\xE1ln\xEDho lobby.","Owner of the lobby":"Majitel lobby","Obtains the Steam ID of the user that owns the current lobby.":"Z\xEDsk\xE1v\xE1 Steam ID u\u017Eivatele, kter\xFD vlastn\xED aktu\xE1ln\xED lobby.","Attribute of a lobby":"Atribut lobby","Obtains the value of one of a lobby's attributes.":"Z\xEDsk\xE1v\xE1 hodnotu jednoho z atribut\u016F lobby.","Member count of a lobby":"Po\u010Det \u010Dlen\u016F lobby","Obtains a lobby's member count.":"Z\xEDsk\xE1v\xE1 po\u010Det \u010Dlen\u016F lobby.","Member limit of a lobby":"Limit \u010Dlen\u016F lobby","Obtains a lobby's maximum member limit.":"Z\xEDsk\xE1v\xE1 maxim\xE1ln\xED limit \u010Dlen\u016F lobby.","Owner of a lobby":"Majitel lobby","Obtains the Steam ID of the user that owns a lobby.":"Z\xEDsk\xE1v\xE1 Steam ID u\u017Eivatele, kter\xFD vlastn\xED lobby.","Player owns an application":"Hr\xE1\u010D vlastn\xED aplikaci","Checks if the current user owns an application on Steam.":"Kontrola, zda aktu\xE1ln\xED u\u017Eivatel vlastn\xED aplikaci na Steamu.","App _PARAM0_ owned on Steam":"Aplikace _PARAM0_ vlastn\u011Bn\xE1 na Steamu","Steam Apps":"Aplikace Steam","Player installed an application":"Hr\xE1\u010D nainstaloval aplikaci","Checks if the current user has a Steam application currently installed.":"Kontrola, zda m\xE1 aktu\xE1ln\xED u\u017Eivatel aktu\xE1ln\u011B nainstalovanou aplikaci Steam.","App _PARAM0_ installed from Steam":"Aplikace _PARAM0_ nainstalovan\xE1 z Steamu","Player installed DLC":"Hr\xE1\u010D nainstaloval DLC","Checks if the current user has installed a piece of DLC.":"Kontrola, zda aktu\xE1ln\xED u\u017Eivatel nainstaloval kus DLC.","DLC _PARAM0_ installed from Steam":"DLC _PARAM0_ nainstalov\xE1no z Steamu","Get installed app path":"Z\xEDskejte cestu k nainstalovan\xE9 aplikaci","Gets the path to an installed Steam application.":"Z\xEDsk\xE1v\xE1 cestu k nainstalovan\xE9 aplikaci Steam.","Player has a VAC ban":"Hr\xE1\u010D m\xE1 VAC ban","Checks if the current user has a VAC ban on their account.":"Kontrola, zda m\xE1 aktu\xE1ln\xED u\u017Eivatel na sv\xE9m \xFA\u010Dtu VAC ban.","Player cannot be exposed to violence":"Hr\xE1\u010D nem\u016F\u017Ee b\xFDt vystaven n\xE1sil\xED","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"Kontrola, zda m\u016F\u017Ee b\xFDt aktu\xE1ln\xED u\u017Eivatel vystaven pouze n\xEDzk\xE9mu n\xE1sil\xED, nap\u0159. kv\u016Fli jejich v\u011Bku a omezen\xEDm obsahu v jejich zemi.","Player bought the game":"Hr\xE1\u010D koupil hru","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"Kontrola, zda aktu\xE1ln\xED u\u017Eivatel skute\u010Dn\u011B hru koupil a vlastn\xED ji.","Game language":"Jazyk hry","Gets the language the user set in the Steam game properties.":"Z\xEDsk\xE1v\xE1 jazyk, kter\xFD u\u017Eivatel nastavil ve vlastnostech hry Steam.","Current beta name":"Aktu\xE1ln\xED n\xE1zev beta verze","Gets the name of the beta the player enrolled to in the Steam game properties.":"Z\xEDsk\xE1v\xE1 n\xE1zev beta verze, do kter\xE9 se hr\xE1\u010D zaregistroval ve vlastnostech hry Steam.","Current app build ID":"ID aktu\xE1ln\xEDho buildu aplikace","Gets the ID of the current app build.":"Z\xEDsk\xE1v\xE1 ID aktu\xE1ln\xEDho buildu aplikace.","Digital action activated":"Digit\xE1ln\xED akce aktivov\xE1na","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"Spou\u0161t\xED, kdy\u017E je aktivov\xE1na digit\xE1ln\xED akce (tla\u010D\xEDtko, kter\xE9 je bu\u010F stisknuto, nebo ne) ovlada\u010De Steam Input.","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"Digit\xE1ln\xED akce _PARAM1_ ovlada\u010De _PARAM0_ byla aktivov\xE1na","Activate an action set":"Aktivovat sadu akc\xED","Activates a Steam Input action set of a Steam Input controller.":"Aktivuje sadu akc\xED Steam Input ovlada\u010De Steam Input.","Activate action set _PARAM1_ of controller _PARAM0_":"Aktivujte ak\u010Dn\xED sadu _PARAM1_ ovlada\u010De _PARAM0_","Controller count":"Po\u010Det ovlada\u010D\u016F","The amount of connected Steam Input controllers.":"Po\u010Det p\u0159ipojen\xFDch ovlada\u010D\u016F Steam Input.","Analog X-Action vector":"Analogov\xFD X-Action vektor","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"Ak\u010Dn\xED vektor analogov\xE9ho joystiku Steam Input na ose X, od 1 (naprosto vpravo) po -1 (naprosto vlevo).","Analog Y-Action vector":"Analogov\xFD Y-Action vektor","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Ak\u010Dn\xED vektor analogov\xE9ho joystiku Steam Input na ose Y, od 1 (v\u0161echno nahoru) po -1 (v\u0161echno dol\u016F).","Is Steam Cloud enabled?":"Je Steam Cloud aktivov\xE1n?","Checks whether steam cloud has been enabled or not for this application.":"Kontroluje, zda byla pro tuto aplikaci aktivov\xE1na Steam Cloud.","Steam Cloud is enabled":"Steam Cloud je aktivov\xE1n","Cloud Save":"Ulo\u017Een\xED na cloud","File exists":"Soubor existuje","Checks if a file exists on Steam Cloud.":"Kontroluje, zda soubor existuje na Steam Cloud.","File _PARAM0_ exists on Steam Cloud":"Soubor _PARAM0_ existuje na Steam Cloud","Write a file":"Napsat soubor","Writes a file onto the Steam Cloud.":"Zap\xED\u0161e soubor na Steam Cloud.","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"Napsat _PARAM1_ do souboru _PARAM0_ na Steam Cloud (ulo\u017Ete v\xFDsledek do _PARAM2_)","Delete a file":"Odstranit soubor","Deletes a file from the Steam Cloud.":"Odstran\xED soubor ze Steam Cloud.","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"Odstra\u0148te soubor _PARAM0_ ze Steam Cloud (ulo\u017Ete v\xFDsledek do _PARAM1_)","Read a file":"P\u0159e\u010D\xEDst soubor","Reads a file from Steam Cloud and returns its contents.":"P\u0159e\u010Dte soubor ze Steam Cloud a vr\xE1t\xED jeho obsah.","Create a Workshop item":"Vytvo\u0159it polo\u017Eku Workshop","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"Vytv\xE1\u0159\xED polo\u017Eku vlastn\u011Bnou aktu\xE1ln\xEDm hr\xE1\u010Dem na Steam Workshop. T\xEDmto se pouze p\u0159i\u0159azuje ID polo\u017Ece pro u\u017Eivatele - pou\u017Eijte akci \u201EAktualizovat polo\u017Eku workshop\u201C, abyste nastavili data polo\u017Eky a nahr\xE1li soubor workshop.","Create a Workshop item and store its ID in _PARAM0_":"Vytvo\u0159te polo\u017Eku workshop a ulo\u017Ete jej\xED ID do _PARAM0_","Workshop":"D\xEDlna","Update a Workshop item":"Aktualizovat polo\u017Eku Workshop","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"Vyd\xE1v\xE1 aktualizaci k polo\u017Ece workshop vlastn\u011Bn\xE9 hr\xE1\u010Dem. Pokud nech\xE1te pole pr\xE1zdn\xE9, z\u016Fstane nezm\u011Bn\u011Bn\xE9, jak bylo p\u0159ed aktualizac\xED.","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"Aktualizujte polo\u017Eku d\xEDlny _PARAM0_ pomoc\xED title, description, changeNote, previewPath, contentPath, tags a visibility","Workshop Item ID":"ID polo\u017Eky workshop","Title":"N\xE1zev","Changelog":"Z\xE1znam zm\u011Bn","Path to the preview image file":"Cesta k souboru s n\xE1hledem obr\xE1zku","Path to the file with the item's file":"Cesta k souboru s polo\u017Ekou","Tags":"\u0160t\xEDtky","Subscribe to a Workshop item":"P\u0159ihl\xE1sit se k polo\u017Ece v pracovn\xEDm prostoru","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"Zp\u016Fsobuje, \u017Ee se hr\xE1\u010D p\u0159ihl\xE1s\xED k polo\u017Ece pracovn\xEDho prostoru. To zp\u016Fsob\xED, \u017Ee bude co nejd\u0159\xEDve sta\u017Eena a nainstalov\xE1na.","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"P\u0159ihl\xE1sit se k polo\u017Ece pracovn\xEDho prostoru _PARAM0_ (ulo\u017Eit v\xFDsledek do _PARAM1_)","Unsubscribe to a Workshop item":"Odhl\xE1sit se z polo\u017Eky pracovn\xEDho prostoru","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"Zp\u016Fsobuje, \u017Ee se hr\xE1\u010D odhl\xE1s\xED z polo\u017Eky pracovn\xEDho prostoru. To zp\u016Fsob\xED, \u017Ee bude odstran\u011Bna po ukon\u010Den\xED hry.","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Odhl\xE1sit se z polo\u017Eky pracovn\xEDho prostoru _PARAM0_ (ulo\u017Eit v\xFDsledek do _PARAM1_)","Download a Workshop item":"St\xE1hnout polo\u017Eku pracovn\xEDho prostoru","Initiates the download of a Workshop item now.":"Nyn\xED se spust\xED stahov\xE1n\xED polo\u017Eky pracovn\xEDho prostoru.","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"Za\u010Dn\u011Bte nyn\xED stahovat polo\u017Eku pracovn\xEDho prostoru _PARAM0_, pozastavte ostatn\xED stahov\xE1n\xED: _PARAM1_","Check workshop item state":"Zkontrolovat stav polo\u017Eky pracovn\xEDho prostoru","Check whether a state flag is set for a Workshop item.":"Zkontrolujte, zda je nastaven p\u0159\xEDznak stavu pro polo\u017Eku pracovn\xEDho prostoru.","Flag _PARAM1_ is set on Workshop item _PARAM0_":"P\u0159\xEDznak _PARAM1_ je nastaven na polo\u017Ece pracovn\xEDho prostoru _PARAM0_","Workshop item installation location":"M\xEDsto instalace polo\u017Eky pracovn\xEDho prostoru","The file path to the contents file of an installed workshop item.":"Cesta k souboru s obsahem nainstalovan\xE9 polo\u017Eky pracovn\xEDho prostoru.","Workshop item size":"Velikost polo\u017Eky pracovn\xEDho prostoru","The size on disk taken by the contents file of an installed workshop item.":"Velikost na disku zabran\xE1 souborem s obsahem nainstalovan\xE9 polo\u017Eky pracovn\xEDho prostoru.","Workshop item installation time":"\u010Cas instalace polo\u017Eky pracovn\xEDho prostoru","The timestamp of the last time the contents file of an installed workshop item was updated.":"\u010Casov\xE1 zna\u010Dka posledn\xED aktualizace souboru s obsahem nainstalovan\xE9 polo\u017Eky pracovn\xEDho prostoru.","Workshop item download progress":"Pokrok stahov\xE1n\xED polo\u017Eky pracovn\xEDho prostoru","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"Mno\u017Estv\xED dat, kter\xE9 bylo dosud sta\u017Eeno Steama pro sou\u010Dasnou stahovanou polo\u017Eku.","Workshop \u276F Download":"Workshop \u276F St\xE1hnout","Workshop item download total":"Celkov\xE9 stahov\xE1n\xED polo\u017Eky pracovn\xEDho prostoru","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"Mno\u017Estv\xED dat, kter\xE9 mus\xED Steam celkem st\xE1hnout pro aktu\xE1ln\u011B stahovanou polo\u017Eku.","Allow your game to send scores to your leaderboards.":"Povolit va\u0161\xED h\u0159e odes\xEDlat sk\xF3re na va\u0161e \u017Eeb\u0159\xED\u010Dky.","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"Ulo\u017Ete sk\xF3re hr\xE1\u010De do dan\xE9ho \u017Eeb\u0159\xED\u010Dku. Pokud je hr\xE1\u010D p\u0159ipojen, sk\xF3re bude p\u0159ipojeno k p\u0159ipojen\xE9mu hr\xE1\u010Di (pokud to nen\xED zak\xE1z\xE1no).","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"Odeslat do tabulky nejlep\u0161\xEDch _PARAM1_ sk\xF3re _PARAM2_ s n\xE1zvem hr\xE1\u010De: _PARAM3_","Save score":"Ulo\u017Eit sk\xF3re","Score to register for the player":"Sk\xF3re k registraci pro hr\xE1\u010De","Name to register for the player":"Jm\xE9no k registraci pro hr\xE1\u010De","Let this empty to let the leaderboard auto-generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"Nechte toto pr\xE1zdn\xE9, abyste nechali \u017Eeb\u0159\xED\u010Dek automaticky vygenerovat jm\xE9no hr\xE1\u010De (nap\u0159.: \"Hr\xE1\u010D23464\"). M\u016F\u017Eete to konfigurovat v administraci \u017Eeb\u0159\xED\u010Dku.","Save connected player score":"Ulo\u017Een\xED sk\xF3re p\u0159ipojen\xE9ho hr\xE1\u010De","Save the connected player's score to the given leaderboard.":"Ulo\u017Een\xED sk\xF3re p\u0159ipojen\xE9ho hr\xE1\u010De do dan\xE9 tabulky v\xFDsledk\u016F.","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"Odeslat sk\xF3re _PARAM2_ pro p\u0159ipojen\xE9ho hr\xE1\u010De na tabulku _PARAM1_","Always attach scores to the connected player":"V\u017Edy p\u0159ipojte sk\xF3re k p\u0159ipojen\xE9mu hr\xE1\u010Di","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"Nastavte, zda je sk\xF3re odeslan\xE9 do \u017Eeb\u0159\xED\u010Dku v\u017Edy p\u0159ipojeno k p\u0159ipojen\xE9mu hr\xE1\u010Di \u2013 pokud existuje. To je ve v\xFDchoz\xEDm nastaven\xED zapnuto.","Always attach the score to the connected player: _PARAM1_":"V\u017Edy p\u0159ipojte sk\xF3re k p\u0159ipojen\xE9mu hr\xE1\u010Di: _PARAM1_","Last score save has errored":"Posledn\xED ulo\u017Een\xED sk\xF3re selhalo","Check if the last attempt to save a score has errored.":"Zkontrolujte, zda posledn\xED pokus o ulo\u017Een\xED sk\xF3re selhal.","Last score save in leaderboard _PARAM0_ has errored":"Posledn\xED ulo\u017Een\xED sk\xF3re na \u017Eeb\u0159\xED\u010Dku _PARAM0_ selhalo","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"Pokud nen\xED uveden \u017E\xE1dn\xFD \u017Eeb\u0159\xED\u010Dek, vr\xE1t\xED hodnotu souvisej\xEDc\xED s posledn\xED akc\xED ulo\u017Een\xED \u017Eeb\u0159\xED\u010Dku.","Last score save has succeeded":"Posledn\xED ulo\u017Een\xED sk\xF3re bylo \xFAsp\u011B\u0161n\xE9","Check if the last attempt to save a score has succeeded.":"Zkontrolujte, zda posledn\xED pokus o ulo\u017Een\xED sk\xF3re byl \xFAsp\u011B\u0161n\xFD.","Last score save in leaderboard _PARAM0_ has succeeded":"Posledn\xED ulo\u017Een\xED sk\xF3re na \u017Eeb\u0159\xED\u010Dku _PARAM0_ bylo \xFAsp\u011B\u0161n\xE9","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"Pokud nen\xED uveden \u017E\xE1dn\xFD \u017Eeb\u0159\xED\u010Dek, vr\xE1t\xED hodnotu souvisej\xEDc\xED s posledn\xED akc\xED ulo\u017Een\xED \u017Eeb\u0159\xED\u010Dku, kter\xE1 byla \xFAsp\u011B\u0161n\u011B ukon\u010Dena.","Score is saving":"Sk\xF3re se ukl\xE1d\xE1","Check if a score is currently being saved in leaderboard.":"Zkontrolujte, zda se sk\xF3re aktu\xE1ln\u011B ukl\xE1d\xE1 na \u017Eeb\u0159\xED\u010Dku.","Score is saving in leaderboard _PARAM0_":"Sk\xF3re se ukl\xE1d\xE1 na \u017Eeb\u0159\xED\u010Dku _PARAM0_","Closed by player":"Uzav\u0159eno hr\xE1\u010Dem","Check if the player has just closed the leaderboard view.":"Zkontrolujte, zda hr\xE1\u010D pr\xE1v\u011B uzav\u0159el zobrazen\xED tabulky v\xFDsledk\u016F.","Player has just closed the leaderboard view":"Hr\xE1\u010D pr\xE1v\u011B uzav\u0159el zobrazen\xED tabulky v\xFDsledk\u016F","Display leaderboard":"Zobrazit \u017Eeb\u0159\xED\u010Dek","Error of last save attempt":"Chyba posledn\xEDho pokusu o ulo\u017Een\xED","Get the error of the last save attempt.":"Z\xEDskejte chybu posledn\xEDho pokusu o ulo\u017Een\xED.","Leaderboard display has errored":"Zobrazen\xED \u017Eeb\u0159\xED\u010Dku selhalo","Check if the display of the leaderboard errored.":"Zkontrolujte, zda do\u0161lo k chyb\u011B p\u0159i zobrazen\xED \u017Eeb\u0159\xED\u010Dku.","Leaderboard display has loaded":"Zobrazen\xED \u017Eeb\u0159\xED\u010Dku bylo na\u010Dteno","Check if the display of the leaderboard has finished loading and been displayed on screen.":"Zkontrolujte, zda se zobrazen\xED \u017Eeb\u0159\xED\u010Dku dokon\u010Dilo a bylo zobrazeno na obrazovce.","Leaderboard display has loaded and is displayed on screen":"Zobrazen\xED \u017Eeb\u0159\xED\u010Dku bylo na\u010Dteno a je zobrazeno na obrazovce","Leaderboard display is loading":"Zobrazen\xED \u017Eeb\u0159\xED\u010Dku se na\u010D\xEDt\xE1","Check if the display of the leaderboard is loading.":"Zkontrolujte, zda se zobrazen\xED \u017Eeb\u0159\xED\u010Dku na\u010D\xEDt\xE1.","Format player name":"Form\xE1tovat jm\xE9no hr\xE1\u010De","Formats a name so that it can be submitted to a leaderboard.":"Form\xE1tuje jm\xE9no tak, aby ho bylo mo\u017En\xE9 odeslat do \u017Eeb\u0159\xED\u010Dku.","Raw player name":"P\u016Fvodn\xED jm\xE9no hr\xE1\u010De","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"Zobrazit specifikovan\xFD \u017Eeb\u0159\xED\u010Dek na vrchu hry. Pokud byl ji\u017E n\u011Bjak\xFD \u017Eeb\u0159\xED\u010Dek zobrazen na vrchu hry, nov\xFD \u017Eeb\u0159\xED\u010Dek ho nahrad\xED.","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"Zobrazit \u017Eeb\u0159\xED\u010Dek _PARAM1_ (zobrazit nahr\xE1va\u010D: _PARAM2_)","Display loader while leaderboard is loading":"Zobrazit nahr\xE1va\u010D b\u011Bhem na\u010D\xEDt\xE1n\xED \u017Eeb\u0159\xED\u010Dku","Close current leaderboard":"Zav\u0159\xEDt aktu\xE1ln\xED \u017Eeb\u0159\xED\u010Dek","Close the leaderboard currently displayed on top of the game.":"Zav\u0159\xEDt \u017Eeb\u0159\xED\u010Dek aktu\xE1ln\u011B zobrazen\xFD na vrchu hry.","Close current leaderboard displayed on top of the game":"Zav\u0159\xEDt aktu\xE1ln\xED \u017Eeb\u0159\xED\u010Dek zobrazen\xFD na vrchu hry","Player Authentication":"Autentizace hr\xE1\u010De","Allow your game to authenticate players.":"Umo\u017Enit va\u0161\xED h\u0159e autentizovat hr\xE1\u010De.","Display authentication banner":"Zobrazit banner autentizace","Display an authentication banner at the top of the game screen, for the player to log in.":"Zobrazit banner autentizace v horn\xED \u010D\xE1sti obrazovky hry, aby se hr\xE1\u010D mohl p\u0159ihl\xE1sit.","Display an authentication banner":"Zobrazit banner autentizace","Hide authentication banner":"Skr\xFDt banner pro ov\u011B\u0159ov\xE1n\xED","Hide the authentication banner from the top of the game screen.":"Skr\xFDt banner pro ov\u011B\u0159ov\xE1n\xED z vr\u0161ku hern\xED obrazovky.","Hide the authentication banner":"Skr\xFDt banner pro ov\u011B\u0159ov\xE1n\xED","Open authentication window":"Otev\u0159\xEDt okno autentizace","Open an authentication window for the player to log in.":"Otev\u0159\xEDt okno autentizace pro p\u0159ihl\xE1\u0161en\xED hr\xE1\u010De.","Open an authentication window":"Otev\u0159\xEDt okno autentizace","Authentication window is open":"Okno autentizace je otev\u0159en\xE9","Check if the authentication window is open.":"Zkontrolovat, zda je okno autentizace otev\u0159en\xE9.","Log out the player":"Odhl\xE1sit hr\xE1\u010De","Log out the player.":"Odhl\xE1sit hr\xE1\u010De.","Get the username of the authenticated player.":"Z\xEDskejte u\u017Eivatelsk\xE9 jm\xE9no autentizovan\xE9ho hr\xE1\u010De.","User ID":"U\u017Eivatelsk\xE9 ID","Get the unique user ID of the authenticated player.":"Z\xEDskejte jedine\u010Dn\xE9 u\u017Eivatelsk\xE9 ID ov\u011B\u0159en\xE9ho hr\xE1\u010De.","Player is authenticated":"Hr\xE1\u010D je autentizov\xE1n","Check if the player is authenticated.":"Zkontrolovat, zda je hr\xE1\u010D autentizov\xE1n.","Player has logged in":"Hr\xE1\u010D je p\u0159ihl\xE1\u0161en","Check if the player has just logged in.":"Zkontrolujte, zda se hr\xE1\u010D pr\xE1v\u011B p\u0159ihl\xE1sil.","Screenshot":"Sn\xEDmek obrazovky","Take screenshot":"Po\u0159\xEDdit sn\xEDmek obrazovky","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Po\u0159i\u010Fte screenshot hry a ulo\u017Ete ho do souboru png (podporov\xE1no pouze p\u0159i spu\u0161t\u011Bn\xED na Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Po\u0159i\u010Fte screenshot a ulo\u017Ete na _PARAM1_","Save path":"Cesta pro ulo\u017Een\xED","Debugger Tools":"N\xE1stroje pro lad\u011Bn\xED","Allow to interact with the editor debugger from the game.":"Umo\u017E\u0148uje interakci s lad\xEDc\xEDm n\xE1strojem editoru ze hry.","Pause game execution":"Pozastavit prov\xE1d\u011Bn\xED hry","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"Toto pozastavuje hru, u\u017Eite\u010Dn\xE9 pro kontrolu stavu hry p\u0159es debugger. V\u0161imn\u011Bte si, \u017Ee ud\xE1losti budou st\xE1le prov\xE1d\u011Bny a\u017E do konce p\u0159ed t\xEDm, ne\u017E bude hra pozastavena.","Draw collisions hitboxes and points":"Kreslit kolize hitbox\u016F a bod\u016F","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"Toto aktivuje zobrazen\xED obd\xE9ln\xEDk\u016F a informac\xED na obrazovce zobrazuj\xEDc\xED ohrani\u010Duj\xEDc\xED r\xE1my objekt\u016F (modr\xE1), hitboxy (\u010Derven\xE1) a n\u011Bkter\xE9 body objekt\u016F.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Povolit zobrazen\xED pro lad\u011Bn\xED hranic/masek koliz\xED: _PARAM1_ (zahrnout neviditeln\xE9 objekty: _PARAM2_, jm\xE9na bod\u016F: _PARAM3_, vlastn\xED body: _PARAM4_)","Enable debug draw":"Povolit lad\xEDc\xED kreslen\xED","Show collisions for hidden objects":"Zobrazit kolize pro skryt\xE9 objekty","Show points names":"Zobrazit n\xE1zvy bod\u016F","Show custom points":"Zobrazit vlastn\xED body","Log a message to the console":"Zapisovat zpr\xE1vu do konzole","Logs a message to the debugger's console.":"Zapisuje zpr\xE1vu do konzole ladic\xEDho programu.","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"Zapisovat zpr\xE1vu _PARAM0_ typu _PARAM1_ do konzole ve skupin\u011B _PARAM2_","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"Poskytuje objekt pro zobrazen\xED videa na sc\xE9n\u011B. Doporu\u010Den\xFD form\xE1t souboru je MPEG4 s video kodekem H264 a audio kodekem AAC, aby se maximalizovala podpora videa na r\u016Fzn\xFDch platform\xE1ch a prohl\xED\u017Ee\u010D\xEDch.","Loop the video":"Opakovat video","Playback settings":"Nastaven\xED p\u0159ehr\xE1v\xE1n\xED","Video volume (0-100)":"Hlasitost videa (0-100)","Displays a video.":"Zobrazuje video.","Play a video":"P\u0159ehr\xE1t video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"P\u0159ehr\xE1t video (doporu\u010Den\xFD form\xE1t souboru je MPEG4, s videokodekem H264 a audiokodekem AAC).","Play the video of _PARAM0_":"P\u0159ehr\xE1t video _PARAM0_","Video object":"Video objekt","Pause a video":"Pozastavit video","Pause the specified video.":"Pozastavit zadan\xE9 video.","Pause video _PARAM0_":"Pozastavit video _PARAM0_","Loop a video":"Opakovat video","Loop the specified video.":"Opakovat zadan\xE9 video.","Loop video of _PARAM0_: _PARAM1_":"Smy\u010Dka videa _PARAM0_: _PARAM1_","Activate loop":"Aktivovat smy\u010Dku","Mute a video":"Ztlumit video","Mute, or unmute, the specified video.":"Ztlumit nebo zru\u0161it ztlumen\xED vybran\xE9ho videa.","Mute video of _PARAM0_: _PARAM1_":"Ztlumit video _PARAM0_: _PARAM1_","Activate mute":"Aktivovat ztlumen\xED","Current time":"Aktu\xE1ln\xED \u010Das","Set the time of the video":"Nastavte \u010Das videa","the time":"\u010Das","Position (in seconds)":"Pozice (v sekund\xE1ch)","Volume":"Hlasitost","Set the volume of the video object.":"Nastavte hlasitost objektu videa.","the volume":"hlasitost","Volume (0-100)":"Hlasitost (0-100)","Get the volume":"Z\xEDskat hlasitost","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Z\xEDskat hlasitost video objektu mezi 0 (ztlumen\xE9) a 100 (maxim\xE1ln\xED).","Is played":"Je p\u0159ehr\xE1v\xE1no","Check if a video is played.":"Zkontroluj, zda se video p\u0159ehr\xE1v\xE1.","_PARAM0_ is played":"_PARAM0_ se p\u0159ehr\xE1v\xE1","Is paused":"Je pauzov\xE1no","Check if the video is paused.":"Zkontroluj, zda se video pauzuje.","_PARAM0_ is paused":"_PARAM0_ je pozastaven","Is looped":"Je ve smy\u010Dce","Check if the video is looped.":"Zkontroluj, zda se video opakuje.","_PARAM0_ is looped":"_PARAM0_ je ve smy\u010Dce","Compare the current volume of a video object.":"Porovnej aktu\xE1ln\xED hlasitost video objektu.","Volume to compare to (0-100)":"Hlasitost k porovn\xE1n\xED (0-100)","Is muted":"Je ztlumeno","Check if a video is muted.":"Zkontroluj, zda je video ztlumeno.","_PARAM0_ is muted":"_PARAM0_ je ztlumeno","Get current time":"Z\xEDskat aktu\xE1ln\xED \u010Das","Return the current time of a video object (in seconds).":"Vr\xE1tit aktu\xE1ln\xED \u010Das video objektu (v sekund\xE1ch).","Get the duration":"Z\xEDskat d\xE9lku","Return the duration of a video object (in seconds).":"Vr\xE1tit d\xE9lku video objektu (v sekund\xE1ch).","Compare the duration of a video object":"Porovnejte d\xE9lku video objektu","the duration (in seconds)":"doba trv\xE1n\xED (v sekund\xE1ch)","Compare the current time of a video object":"Porovnejte aktu\xE1ln\xED \u010Das video objektu","the current time (in seconds)":"aktu\xE1ln\xED \u010Das (v sekund\xE1ch)","Time to compare to (in seconds)":"\u010Cas k porovn\xE1n\xED (v sekund\xE1ch)","Is ended":"Je ukon\u010Deno","Check if a video is ended":"Zkontrolujte, zda je video ukon\u010Deno","_PARAM0_ is ended":"_PARAM0_ je ukon\u010Deno","Set opacity":"Nastavit pr\u016Fhlednost","Set opacity of the specified video object.":"Nastavte nepr\u016Fhlednost ur\u010Den\xE9ho videa.","Compare the opacity of a video object":"Porovnejte pr\u016Fhlednost video objektu","Get current opacity":"Z\xEDskat aktu\xE1ln\xED pr\u016Fhlednost","Return the opacity of a video object":"Vr\xE1tit pr\u016Fhlednost video objektu","Set playback speed":"Nastavit rychlost p\u0159ehr\xE1v\xE1n\xED","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Nastavte rychlost p\u0159ehr\xE1v\xE1n\xED specifikovan\xE9ho video objektu (1 = v\xFDchoz\xED rychlost, >1 = rychleji a <1 = pomaleji).","the playback speed":"rychlost p\u0159ehr\xE1v\xE1n\xED","Playback speed (1 by default)":"Rychlost p\u0159ehr\xE1v\xE1n\xED (1 jako v\xFDchoz\xED)","Playback speed ":"Rychlost p\u0159ehr\xE1v\xE1n\xED ","Compare the playback speed of a video object":"Porovnejte rychlost p\u0159ehr\xE1v\xE1n\xED video objektu","Get current playback speed":"Z\xEDskat aktu\xE1ln\xED rychlost p\u0159ehr\xE1v\xE1n\xED","Return the playback speed of a video object":"Vr\xE1tit rychlost p\u0159ehr\xE1v\xE1n\xED video objektu","Lights":"Sv\u011Btla","Light Obstacle Behavior":"Chov\xE1n\xED sv\u011Bteln\xE9 p\u0159ek\xE1\u017Eky","Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.":"Ozna\u010Dte objekty jako p\u0159ek\xE1\u017Eky sv\u011Btlu. Sv\u011Btlo vyd\xE1van\xE9 sv\u011Bteln\xFDmi objekty bude t\xEDmto objektem zastaveno.","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"Kdy\u017E je aktivn\xED, zobrazit \u010D\xE1ry pou\u017Eit\xE9 k vykreslen\xED sv\u011Btla - u\u017Eite\u010Dn\xE9 pro pochopen\xED, jak je sv\u011Btlo vykresleno na obrazovce.","Light texture (optional)":"Textura sv\u011Btla (voliteln\xE1)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"Textura, kter\xE1 se pou\u017Eije k zobrazen\xED sv\u011Btla. Pokud neur\u010D\xEDte textura, sv\u011Btlo bude vykresleno jako p\u0159echod z jasn\xE9ho, ve sv\xE9m st\u0159edu, na tmav\xE9.","Light":"Sv\u011Btlo","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Zobrazuje sv\u011Btlo na sc\xE9n\u011B, s p\u0159izp\u016Fsobiteln\xFDm polom\u011Brem a barvou. P\u0159idejte potom chov\xE1n\xED sv\u011Bteln\xE9 p\u0159ek\xE1\u017Eky k objekt\u016Fm, kter\xE9 mus\xED p\u016Fsobit jako p\u0159ek\xE1\u017Eka pro sv\u011Btla.","Light radius":"Polom\u011Br sv\u011Btla","Set the radius of light object":"Nastavit polom\u011Br sv\u011Bteln\xE9mu objektu","Set the radius of _PARAM0_ to: _PARAM1_":"Nastavit polom\u011Br _PARAM0_ na: _PARAM1_","Light color":"Barva sv\u011Btla","Set the color of light object in format \"R;G;B\" string.":"Nastavit barvu sv\u011Bteln\xE9ho objektu ve form\xE1tu \"R;G;B\".","Set the color of _PARAM0_ to: _PARAM1_":"Nastavit barvu _PARAM0_ na: _PARAM1_","3D":"3D","Support for 3D in GDevelop.":"Podpora pro 3D v GDevelop.","Move the object in 3D space.":"Pohybujte objektem v 3D prostoru.","Z (elevation)":"Z (v\xFD\u0161ka)","the Z position (the \"elevation\")":"pozice Z (\"v\xFD\u0161ka\")","the Z position":"pozice Z","Center Z position":"St\u0159edn\xED Z pozice","the Z position of the center of rotation":"Z pozice st\u0159edu ot\xE1\u010Den\xED","the Z position of the center":"Z pozice st\u0159edu","Position \u276F Center":"Pozice \u276F St\u0159ed","Depth (size on Z axis)":"Hloubka (velikost na ose Z)","the depth (size on Z axis)":"hloubka (velikost na ose Z)","the depth":"hloubka","Scale on Z axis":"M\u011B\u0159\xEDtko na ose Z","the scale on Z axis of an object (default scale is 1)":"m\u011B\u0159\xEDtko na ose Z objektu (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","the scale on Z axis scale":"m\u011B\u0159\xEDtko na ose Z","Flip the object on Z":"P\u0159eklopit objekt na Z","Flip the object on Z axis":"P\u0159eklopit objekt na ose Z","Flip on Z axis _PARAM0_: _PARAM2_":"P\u0159eklopit na ose Z _PARAM0_: _PARAM2_","Flipped on Z":"P\u0159eklopeno na Z","Check if the object is flipped on Z axis":"Zkontrolujte, zda je objekt p\u0159eklopen na ose Z","_PARAM0_ is flipped on Z axis":"_PARAM0_ je p\u0159eklopen na ose Z","Rotation on X axis":"Rotace na ose X","the rotation on X axis":"rotace na ose X","Rotation on Y axis":"Rotace na ose Y","the rotation on Y axis":"rotace na ose Y","Turn around X axis":"Oto\u010Den\xED kolem osy X","Turn the object around X axis. This axis doesn't move with the object rotation.":"Oto\u010Dte objekt kolem osy X. Tato osa se s rotac\xED objektu nepohybuje.","Turn _PARAM0_ from _PARAM2_\xB0 around X axis":"Oto\u010Dte _PARAM0_ z _PARAM2_\xB0 kolem osy X","Rotation angle":"\xDAhel rotace","Turn around Y axis":"Oto\u010Dte kolem osy Y","Turn the object around Y axis. This axis doesn't move with the object rotation.":"Oto\u010Dte objekt kolem osy Y. Tato osa se s rotac\xED objektu nepohybuje.","Turn _PARAM0_ from _PARAM2_\xB0 around Y axis":"Oto\u010Dte _PARAM0_ z _PARAM2_\xB0 kolem osy Y","Turn around Z axis":"Oto\u010Dte kolem osy Z","Turn the object around Z axis. This axis doesn't move with the object rotation.":"Oto\u010Dte objekt kolem osy Z. Tato osa se s rotac\xED objektu nepohybuje.","Turn _PARAM0_ from _PARAM2_\xB0 around Z axis":"Oto\u010Dte _PARAM0_ z _PARAM2_\xB0 kolem osy Z","3D Model":"3D model","An animated 3D model.":"Animovan\xFD 3D model.","Compare the width of an object.":"Porovnejte \u0161\xED\u0159ku objektu.","Compare the height of an object.":"Porovnejte v\xFD\u0161ku objektu.","the depth's scale of an object":"m\u011B\u0159\xEDtko hloubky objektu","the depth's scale":"m\u011B\u0159\xEDtko hloubky","Flip on Z axis _PARAM0_: _PARAM1_":"P\u0159eklopit na ose Z _PARAM0_: _PARAM1_","Turn _PARAM0_ from _PARAM1_\xB0 around X axis":"Oto\u010Dte _PARAM0_ z _PARAM1_\xB0 kolem osy X","Turn _PARAM0_ from _PARAM1_\xB0 around Y axis":"Oto\u010Dte _PARAM0_ z _PARAM1_\xB0 kolem osy Y","Turn _PARAM0_ from _PARAM1_\xB0 around Z axis":"Oto\u010Dte _PARAM0_ z _PARAM1_\xB0 kolem osy Z","Animation (by number)":"Animace (podle \u010D\xEDsla)","the number of the animation played by the object (the number from the animations list)":"\u010D\xEDslo animace p\u0159ehr\xE1van\xE9 objektem (\u010D\xEDslo ze seznamu animac\xED)","the number of the animation":"\u010D\xEDslo animace","Animations and images":"Animace a obr\xE1zky","Animation (by name)":"Animace (podle n\xE1zvu)","the animation played by the object":"animace prov\xE1d\u011Bn\xE1 objektem","the animation":"animace","Animation name":"N\xE1zev animace","Pause the animation":"Pozastavit animaci","Pause the animation of the object":"Pozastavte animaci objektu","Pause the animation of _PARAM0_":"Pozastavte animaci _PARAM0_","Resume the animation":"Pokra\u010Dovat v animaci","Resume the animation of the object":"Pokra\u010Dovat v animaci objektu","Resume the animation of _PARAM0_":"Pokra\u010Dovat v animaci _PARAM0_","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"m\u011B\u0159\xEDtko rychlosti animace (1 = v\xFDchoz\xED rychlost, >1 = rychleji a <1 = pomaleji)","Speed scale":"M\u011B\u0159\xEDtko rychlosti","Animation paused":"Animace pozastavena","Check if the animation of an object is paused.":"Zkontrolujte, zda je animace objektu pozastavena.","The animation of _PARAM0_ is paused":"Animace _PARAM0_ je pozastavena","Animation finished":"Animace dokon\u010Dena","Check if the animation being played by the Sprite object is finished.":"Zkontrolujte, zda animace p\u0159ehr\xE1van\xE1 objektem Sprite je dokon\u010Dena.","The animation of _PARAM0_ is finished":"Animace _PARAM0_ je hotov\xE1","Set crossfade duration":"Nastavit dobu trv\xE1n\xED p\u0159echodu","Set the crossfade duration when switching to a new animation.":"Nastavte dobu trv\xE1n\xED p\u0159echodu p\u0159i p\u0159ep\xEDn\xE1n\xED na novou animaci.","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"Nastavit dobu trv\xE1n\xED p\u0159echodu _PARAM0_ na _PARAM1_ sekundy","Crossfade duration (in seconds)":"Doba trv\xE1n\xED p\u0159echodu (v sekund\xE1ch)","Enable texture transparency":"Povolit pr\u016Fhlednost textury","Enabling texture transparency has an impact on rendering performance.":"Povolen\xED pr\u016Fhlednosti textury m\xE1 vliv na v\xFDkon vykreslov\xE1n\xED.","Texture settings":"Nastaven\xED textury","Faces orientation":"Orientace ploch","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"Horn\xED \u010D\xE1st ka\u017Ed\xE9ho obr\xE1zku m\u016F\u017Ee dot\xFDkat se **horn\xED plochy** (Y) nebo **p\u0159edn\xED plochy** (Z).","Face orientation":"Orientace plochy","Textures":"Textury","Back face orientation":"Orientace zadn\xED plochy","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"Horn\xED \u010D\xE1st obr\xE1zku m\u016F\u017Ee dotknout se **horn\xED plochy** (Y) nebo **spodn\xED plochy** (X).","Tile":"Dla\u017Edice","Face visibility":"Viditelnost plochy","Material type":"Typ materi\xE1lu","3D Box":"3D krabice","A box with images for each face":"Krabice s obr\xE1zky pro ka\u017Edou stranu","3D cube":"3D krychle","a face should be visible":"povrch by m\u011Bl b\xFDt viditeln\xFD","having its _PARAM1_ face visible":"kter\xFD m\xE1 viditelnou _PARAM1_ plochu","Face":"Plocha","Visible?":"Viditeln\xE9?","Face image":"Obraz plochy","Change the image of the face.":"Zm\u011B\u0148te obr\xE1zek plochy.","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"Zm\u011B\u0148te obr\xE1zek _PARAM1_ plochy _PARAM0_ na _PARAM2_","Change the tint of the cube.":"Zm\u011Bnit odst\xEDn kostky.","Change the tint of _PARAM0_ to _PARAM1_":"Zm\u011Bnit odst\xEDn _PARAM0_ na _PARAM1_","3D Cube":"3D kostka","Camera Z position":"Pozice Z kamery","the camera position on Z axis":"pozice kamery na ose Z","Camera number (default : 0)":"\u010C\xEDslo kamery (v\xFDchoz\xED : 0)","Camera X rotation":"Rotace X kamery","the camera rotation on X axis":"rotace kamery na ose X","Camera Y rotation":"Rotace Y kamery","the camera rotation on Y axis":"rotace kamery na ose Y","Look at an object":"Pod\xEDvat se na objekt","Change the camera rotation to look at an object. The camera top always face the screen.":"Zm\u011Bnit rotaci kamery tak, aby se d\xEDvala na objekt. Horn\xED \u010D\xE1st kamery v\u017Edy sm\u011B\u0159uje k obrazovce.","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"Zm\u011Bnit rotaci kamery _PARAM2_ tak, aby se d\xEDvala na _PARAM1_","Layers and cameras":"Vrstvy a kamery","Stand on Y instead of Z":"St\xE1t na Y m\xEDsto Z","Look at a position":"Pod\xEDvat se na pozici","Change the camera rotation to look at a position. The camera top always face the screen.":"Zm\u011Bnit rotaci kamery tak, aby se d\xEDvala na pozici. Horn\xED \u010D\xE1st kamery v\u017Edy sm\u011B\u0159uje k obrazovce.","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"Zm\u011Bnit rotaci kamery _PARAM4_ tak, aby se d\xEDvala na _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"Bl\xEDzk\xE1 rovina kamery","the camera near plane distance":"vzd\xE1lenost bl\xEDzk\xE9 roviny kamery","Distance (> 0)":"Vzd\xE1lenost (> 0)","Camera far plane":"Dalek\xE1 rovina kamery","the camera far plane distance":"vzd\xE1lenost dalek\xE9 roviny kamery","Camera field of view (fov)":"Zorn\xE9 pole kamery (fov)","the camera field of view":"zorn\xE9 pole kamery","Field of view in degrees (between 0\xB0 and 180\xB0)":"Zorn\xE9 pole ve stupn\xEDch (mezi 0\xB0 a 180\xB0)","Fog (linear)":"Hmla (line\xE1rn\xED)","Linear fog for 3D objects.":"Line\xE1rn\xED hmla pro 3D objekty.","Fog color":"Barva mlhy","Distance where the fog starts":"Vzd\xE1lenost, kde hmly za\u010D\xEDn\xE1","Distance where the fog is fully opaque":"Vzd\xE1lenost, kde je hmla zcela nepr\u016Fhledn\xE1","Fog (exponential)":"Hmla (exponenci\xE1ln\xED)","Exponential fog for 3D objects.":"Exponenci\xE1ln\xED hmla pro 3D objekty.","Ambient light":"Ambientn\xED sv\u011Btlo","A light that illuminates all objects from every direction.":"Sv\u011Btlo, kter\xE9 osv\u011Btluje v\u0161echny objekty ze v\u0161ech stran.","Intensity":"Intenzita","Directional light":"Sv\u011Btlomet","A very far light source like the sun.":"Velmi vzd\xE1len\xFD zdroj sv\u011Btla jako slunce.","3D world top":"Vrchol 3D sv\u011Bta","Elevation (in degrees)":"V\xFD\u0161ka (ve stupn\xEDch)","Maximal elevation is reached at 90\xB0.":"Maxim\xE1ln\xED v\xFD\u0161ka je dosa\u017Eena p\u0159i 90\xB0.","Hemisphere light":"Sv\u011Btlo hemisf\xE9ry","A light that illuminates objects from every direction with a gradient.":"Sv\u011Btlo, kter\xE9 osv\u011Btluje objekty ze v\u0161ech sm\u011Br\u016F s gradientem.","Sky color":"Barva oblohy","Ground color":"Barva zem\u011B","Hue and saturation":"Odst\xEDn a sytost","Adjust hue and saturation.":"Upravit odst\xEDn a sytost.","Hue in degrees (between -180 and 180)":"Odst\xEDn ve stupn\xEDch (mezi -180 a 180)","Saturation (between -1 and 1)":"Saturace (mezi -1 a 1)","Exposure":"Expozice","Adjust exposure.":"Upravit expozici.","Exposure (positive value)":"Expozice (kladn\xE1 hodnota)","Bloom":"Z\xE1\u0159e","Apply a bloom effect.":"Aplikovat efekt z\xE1\u0159e.","Strength (between 0 and 3)":"S\xEDla (mezi 0 a 3)","Radius (between 0 and 1)":"Polom\u011Br (mezi 0 a 1)","Threshold (between 0 and 1)":"Prahov\xE1 hodnota (mezi 0 a 1)","Brightness and contrast.":"Jas a kontrast.","Adjust brightness and contrast.":"Upravit jas a kontrast.","Brightness (between -1 and 1)":"Jas (mezi -1 a 1)","Contrast (between -1 and 1)":"Kontrast (mezi -1 a 1)","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Pou\u017Eijte slu\u017Eby Google Firebase (datab\xE1ze, funkce, \xFAlo\u017Ei\u0161t\u011B...) ve sv\xE9 h\u0159e.","Firebase configuration string":"\u0158et\u011Bzec pro konfiguraci Firebase","Enable analytics":"Povolit analytiku","Enables Analytics for that project.":"Povoluje analytiku pro tento projekt.","Log an Event":"Zaznamenejte ud\xE1lost","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Spou\u0161t\xED ud\xE1lost/konverzi pro aktu\xE1ln\xEDho u\u017Eivatele na Analytics. M\u016F\u017Ee tak\xE9 p\u0159edat dal\u0161\xED data k Analytics.","Trigger Event _PARAM0_ with argument _PARAM1_":"Spustit ud\xE1lost _PARAM0_ s argumentem _PARAM1_","Event Name":"N\xE1zev ud\xE1losti","Additional Data":"Dal\u0161\xED data","User UID":"UID u\u017Eivatele","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"Zm\u011Bn\xED identifik\xE1tor analytiky aktu\xE1ln\xEDho u\u017Eivatele. To je to, co umo\u017E\u0148uje analytice rozli\u0161ovat u\u017Eivatele, tak\u017Ee by m\u011Bl b\xFDt v\u017Edy jedine\u010Dn\xFD pro ka\u017Ed\xE9ho u\u017Eivatele. Pouze pro pokro\u010Dil\xE9 pou\u017Eit\xED.","Set current user's ID to _PARAM0_":"Nastavte ID aktu\xE1ln\xEDho u\u017Eivatele na _PARAM0_","New Unique ID":"Nov\xE9 unik\xE1tn\xED ID","Set a user's property":"Nastavit vlastnost u\u017Eivatele","Sets an user's properties.Can be used to classify user in Analytics.":"Nastavuje vlastnosti u\u017Eivatele. Lze pou\u017E\xEDt pro klasifikaci u\u017Eivatele v analytice.","Set property _PARAM0_ of the current user to _PARAM1_":"Nastavte vlastnost _PARAM0_ aktu\xE1ln\xEDho u\u017Eivatele na _PARAM1_","Property Name":"N\xE1zev vlastnosti","Property Data":"Data vlastnosti","Get Remote setting as String":"Z\xEDskejte vzd\xE1len\xE9 nastaven\xED jako \u0159et\u011Bzec","Get a setting from Firebase Remote Config as a string.":"Z\xEDskejte nastaven\xED z Firebase Remote Config jako \u0159et\u011Bzec.","Remote Config":"Vzd\xE1len\xE1 konfigurace","Setting Name":"N\xE1zev nastaven\xED","Get Remote setting as Number":"Z\xEDskejte vzd\xE1len\xE9 nastaven\xED jako \u010D\xEDslo","Get a setting from Firebase Remote Config as Number.":"Z\xEDskejte nastaven\xED z Firebase Remote Config jako \u010D\xEDslo.","Set Remote Config Auto Update Interval":"Nastavte interval automatick\xE9 aktualizace vzd\xE1len\xE9 konfigurace","Sets Remote Config Auto Update Interval.":"Nastavuje interval automatick\xE9 aktualizace vzd\xE1len\xE9 konfigurace.","Set Remote Config Auto Update Interval to _PARAM0_":"Nastavte interval automatick\xE9 aktualizace vzd\xE1len\xE9 konfigurace na _PARAM0_","Update Interval in ms":"Interval aktualizace v ms","Set the default configuration":"Nastavit v\xFDchoz\xED konfiguraci","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"Proto\u017Ee je vzd\xE1len\xE1 konfigurace ulo\u017Een\xE1 online, mus\xEDte nastavit v\xFDchoz\xED hodnoty nebo v\xFDrazy vzd\xE1len\xE9 konfigurace, kter\xE9 se vr\xE1t\xED, kdy\u017E nen\xED internet nebo kdy\u017E se konfigurace st\xE1le na\u010D\xEDt\xE1.","Set default config to _PARAM0_":"Nastavit v\xFDchoz\xED konfiguraci na _PARAM0_","Structure with defaults":"Struktura s v\xFDchoz\xEDmi hodnotami","Force sync the configuration":"Vynutit synchronizaci konfigurace","Use this to sync the Remote Config with the client at any time.":"Pou\u017Eijte to k synchronizaci vzd\xE1len\xE9 konfigurace se z\xE1kazn\xEDkem kdykoli.","Synchronize Remote Config":"Synchronizovat vzd\xE1lenou konfiguraci","Create account with email":"Vytvo\u0159it \xFA\u010Det s emailem","Create an account with email and password as credentials.":"Vytvo\u0159it \xFA\u010Det s e-mailem a heslem jako \xFAdaji.","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Vytvo\u0159te \xFA\u010Det s e-mailem _PARAM0_ a heslem _PARAM1_ (ulo\u017Ete v\xFDsledek do _PARAM2_)","Authentication":"Ov\u011B\u0159en\xED","Callback variable with state (ok or error)":"Zp\u011Btn\xE1 volac\xED prom\u011Bnn\xE1 se stavem (ok nebo chyba)","Sign into an account with email":"P\u0159ihl\xE1sit se do \xFA\u010Dtu pomoc\xED e-mailu","Sign into an account with email and password as credentials. ":"P\u0159ihlaste se k \xFA\u010Dtu pomoc\xED e-mailu a hesla jako p\u0159ihla\u0161ovac\xEDch \xFAdaj\u016F. ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"P\u0159ipojit se k \xFA\u010Dtu s e-mailem _PARAM0_ a heslem _PARAM1_ (ulo\u017Ete v\xFDsledek do _PARAM2_)","Log out of the account":"Odhl\xE1sit se z \xFA\u010Dtu","Logs out of the current account. ":"Odhl\xE1sil se z aktu\xE1ln\xEDho \xFA\u010Dtu. ","Log out from the account":"Odhl\xE1sit se z \xFA\u010Dtu","Sign into an account via an external provider":"P\u0159ihlaste se do \xFA\u010Dtu p\u0159es extern\xEDho poskytovatele","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"P\u0159ihla\u0161uje se do \xFA\u010Dtu pomoc\xED syst\xE9mu extern\xEDho poskytovatele. K dispozici jsou: \"google\", \"facebook\", \"github\" a \"twitter\".\nOv\u011B\u0159en\xED poskytovatele funguje pouze v prohl\xED\u017Ee\u010Di! Ne na n\xE1hledech nebo exportech pro PC/mobil.","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"P\u0159ipojit se k \xFA\u010Dtu p\u0159es poskytovatele _PARAM0_ (ulo\u017Ete v\xFDsledek do _PARAM1_)","Provider":"Poskytovatel","Sign In as an anonymous guest":"P\u0159ihlaste se jako anonymn\xED host","Sign into a temporary anonymous account.":"P\u0159ihlaste se do do\u010Dasn\xE9ho anonymn\xEDho \xFA\u010Dtu.","Authenticate anonymously (store result in _PARAM0_)":"Ov\u011B\u0159te se anonymn\u011B (ulo\u017Ete v\xFDsledek do _PARAM0_)","Is the user signed in?":"Je u\u017Eivatel p\u0159ihl\xE1\u0161en?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Kontroluje, zda je u\u017Eivatel p\u0159ihl\xE1\u0161en. \nToto byste m\u011Bli v\u017Edy pou\u017E\xEDt p\u0159ed akcemi, kter\xE9 vy\u017Eaduj\xED ov\u011B\u0159en\xED.","Check for authentication":"Zkontrolovat ov\u011B\u0159en\xED","User authentication token":"Token pro ov\u011B\u0159en\xED u\u017Eivatele","Get the user authentication token. The token is the proof of authentication.":"Z\xEDskejte u\u017Eivatelsk\xFD autentiza\u010Dn\xED token. Token je d\u016Fkazem autentizace.","Is the user email address verified":"Byla e-mailov\xE1 adresa u\u017Eivatele ov\u011B\u0159ena","Checks if the email address of the user got verified.":"Kontroluje, zda byla e-mailov\xE1 adresa u\u017Eivatele ov\u011B\u0159ena.","The email of the user is verified":"E-mail u\u017Eivatele byl ov\u011B\u0159en","Authentication \u276F User Management":"Ov\u011B\u0159en\xED \u276F Spr\xE1va u\u017Eivatel\u016F","User email address":"Emailov\xE1 adresa u\u017Eivatele","Return the user email address.":"Vra\u0165te e-mailovou adresu u\u017Eivatele.","Accounts creation time":"\u010Cas vytvo\u0159en\xED \xFA\u010Dt\u016F","Return the accounts creation time.":"Vra\u0165te \u010Das vytvo\u0159en\xED \xFA\u010Dt\u016F.","User last login time":"\u010Cas posledn\xEDho p\u0159ihl\xE1\u0161en\xED u\u017Eivatele","Return the user last login time.":"Vra\u0165te \u010Das posledn\xEDho p\u0159ihl\xE1\u0161en\xED u\u017Eivatele.","User display name":"Zobrazovan\xE9 jm\xE9no u\u017Eivatele","Return the user display name.":"Vra\u0165te zobrazovan\xE9 jm\xE9no u\u017Eivatele.","User phone number":"Telefonn\xED \u010D\xEDslo u\u017Eivatele","Return the user phone number.":"Vra\u0165te telefonn\xED \u010D\xEDslo u\u017Eivatele.","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Vra\u0165te unik\xE1tn\xED identifik\xE1tor u\u017Eivatele. Pou\u017Eijte ho k propojen\xED dat s u\u017Eivatelem m\xEDsto jm\xE9na nebo e-mailu.","User tenant ID":"ID n\xE1jemce u\u017Eivatele","Return the user tenant ID. For advanced usage only.":"Vra\u0165te ID n\xE1jemce u\u017Eivatele. Pouze pro pokro\u010Dil\xE9 pou\u017Eit\xED.","User refresh token":"Token pro obnoven\xED u\u017Eivatele","Return the user refresh token. For advanced usage only.":"Vra\u0165te token pro obnoven\xED u\u017Eivatele. Pouze pro pokro\u010Dil\xE9 pou\u017Eit\xED.","Profile picture URL":"URL profilov\xE9ho obr\xE1zku","Gets an URL to the user profile picture.":"Z\xEDsk\xE1 URL adresu k profilov\xE9mu obr\xE1zku u\u017Eivatele.","Send a password reset email":"Odeslat e-mail pro resetov\xE1n\xED hesla","Send a password reset link per email.":"Odeslat odkaz na resetov\xE1n\xED hesla e-mailem.","Email of the user whose password must be reset":"E-mail u\u017Eivatele, jeho\u017E heslo mus\xED b\xFDt resetov\xE1no","Send a verification email":"Odeslat ov\u011B\u0159ovac\xED e-mail","Send a link per email to verify the user email.":"Odeslat odkaz e-mailem pro ov\u011B\u0159en\xED e-mailu u\u017Eivatele.","Display name":"Zobrazovan\xE9 jm\xE9no","Sets the user display name.":"Nastav\xED zobrazen\xE9 jm\xE9no u\u017Eivatele.","Set the user's display name to _PARAM0_":"Nastavit zobrazen\xE9 jm\xE9no u\u017Eivatele na _PARAM0_","New display name":"Nov\xE9 zobrazen\xE9 jm\xE9no","Profile picture":"Profilov\xFD obr\xE1zek","Change the user profile picture URL to a new one.":"Zm\u011B\u0148te URL profilov\xE9ho obr\xE1zku u\u017Eivatele na nov\xE9.","Change the user's profile picture URL to _PARAM0_":"Zm\u011B\u0148te URL profilov\xE9ho obr\xE1zku u\u017Eivatele na _PARAM0_","New profile picture URL":"Nov\xE1 URL profilov\xE9ho obr\xE1zku","User email":"E-mail u\u017Eivatele","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"Tato akce je nebezpe\u010Dn\xE1, a proto vy\u017Eaduje op\u011Btovnou autentizaci.\nM\u011Bn\xED adresu e-mailovou u\u017Eivatele.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Zm\u011Bnit e-mail u\u017Eivatele na _PARAM0_ a ulo\u017Eit v\xFDsledek do _PARAM4_ (odeslat ov\u011B\u0159ovac\xED e-mail: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"Ov\u011B\u0159en\xED \u276F Spr\xE1va u\u017Eivatel\u016F \u276F Pokro\u010Dil\xE9","Old email":"Star\xFD e-mail","New email":"Nov\xFD e-mail","Send a verification email before doing the change?":"Odeslat ov\u011B\u0159ovac\xED e-mail p\u0159ed proveden\xEDm zm\u011Bny?","User email (Provider)":"E-mail u\u017Eivatele (Poskytovatel)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"Tato akce je nebezpe\u010Dn\xE1, a proto vy\u017Eaduje op\u011Btovnou autentizaci.\nM\u011Bn\xED adresu e-mailovou u\u017Eivatele.\nTo je stejn\xE9 jako zm\u011Bna e-mailu u\u017Eivatele, ale prov\xE1d\xED op\u011Btovnou autentizaci prost\u0159ednictv\xEDm extern\xEDho poskytovatele.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Zm\u011Bnit e-mail u\u017Eivatele na _PARAM0_ a ulo\u017Eit v\xFDsledek do _PARAM2_ (odeslat ov\u011B\u0159ovac\xED e-mail: _PARAM1_)","User password":"Heslo u\u017Eivatele","This action is dangerous so it requires reauthentication.\nChanges the user password.":"Tato akce je nebezpe\u010Dn\xE1, a proto vy\u017Eaduje op\u011Btovnou autentizaci.\nM\u011Bn\xED heslo u\u017Eivatele.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Zm\u011Bnit heslo u\u017Eivatele na _PARAM2_ a ulo\u017Eit v\xFDsledek do _PARAM4_ (odeslat ov\u011B\u0159ovac\xED e-mail: _PARAM3_)","Old password":"Star\xE9 heslo","New password":"Nov\xE9 heslo","User password (Provider)":"Heslo u\u017Eivatele (Poskytovatel)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"Tato akce je nebezpe\u010Dn\xE1, a proto vy\u017Eaduje znovuautentizaci.\nZm\u011Bna hesla u\u017Eivatele.\nToto je to sam\xE9 jako \"Zm\u011Bnit heslo u\u017Eivatele\", ale prov\xE1d\xED znovuautentizaci p\u0159es extern\xED poskytovatele.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Zm\u011B\u0148te heslo u\u017Eivatele na _PARAM0_ a ulo\u017Ete v\xFDsledek do _PARAM2_ (odeslat ov\u011B\u0159ovac\xED e-mail: _PARAM1_)","New Password":"Nov\xE9 heslo","Delete the user account":"Smazat u\u017Eivatelsk\xFD \xFA\u010Det","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"Tato akce je nebezpe\u010Dn\xE1, a proto vy\u017Eaduje znovuautentizaci.\nSma\u017Ee u\u017Eivatelsk\xFD \xFA\u010Det.","Delete the user account and store result in _PARAM2_":"Sma\u017Ete u\u017Eivatelsk\xFD \xFA\u010Det a ulo\u017Ete v\xFDsledek do _PARAM2_","Delete the user account (Provider)":"Smazat u\u017Eivatelsk\xFD \xFA\u010Det (Poskytovatel)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"Tato akce je nebezpe\u010Dn\xE1, a proto vy\u017Eaduje znovuautentizaci.\nSma\u017Ee u\u017Eivatelsk\xFD \xFA\u010Det.\nToto je to sam\xE9 jako \"Smazat u\u017Eivatelsk\xFD \xFA\u010Det\", ale prov\xE1d\xED znovuautentizaci p\u0159es extern\xED poskytovatele.","Delete the user account and store result in _PARAM0_":"Sma\u017Ete u\u017Eivatelsk\xFD \xFA\u010Det a ulo\u017Ete v\xFDsledek do _PARAM0_","Enable performance measuring":"Povolit m\u011B\u0159en\xED v\xFDkonu","Enables performance measuring.":"Povoluje m\u011B\u0159en\xED v\xFDkonu.","Performance Measuring":"M\u011B\u0159en\xED v\xFDkonu","Create a custom performance tracker":"Vytvo\u0159it vlastn\xED sledova\u010D v\xFDkonu","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Vytvo\u0159\xED nov\xFD vlastn\xED sledova\u010D v\xFDkonu (pokud ji\u017E neexistuje). Pou\u017E\xEDv\xE1 se k m\u011B\u0159en\xED v\xFDkonu vlastn\xEDch ud\xE1lost\xED.","Create performance tracker: _PARAM0_":"Vytvo\u0159it sledova\u010D v\xFDkonu: _PARAM0_","Tracker Name":"N\xE1zev sledova\u010De","Start a tracer":"Spustit sledova\u010D","Start measuring performance for that tracer":"Spustit m\u011B\u0159en\xED v\xFDkonu pro tento sledova\u010D","Start performance measuring on tracer _PARAM0_":"Spustit m\u011B\u0159en\xED v\xFDkonu na sledova\u010Di _PARAM0_","Stop a tracer":"Zastavit sledova\u010D","Stop measuring performance for that tracer":"Zastavit m\u011B\u0159en\xED v\xFDkonu pro tento sledova\u010D","Stop performance measuring on tracer _PARAM0_":"Zastavit m\u011B\u0159en\xED v\xFDkonu na sledova\u010Di _PARAM0_","Record performance":"Zaznamenat v\xFDkon","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Zaznamenejte v\xFDkon na ur\u010Ditou dobu. Pou\u017Eijte to, pokud chcete m\u011B\u0159it v\xFDkon po ur\u010Ditou dobu.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Zaznamenejte v\xFDkon pro _PARAM1_ms se zpo\u017Ed\u011Bn\xEDm _PARAM2_ms (ukladte do sledova\u010De _PARAM0_)","Delay before measuring start (in ms)":"Zpo\u017Ed\u011Bn\xED p\u0159ed za\u010D\xE1tkem m\u011B\u0159en\xED (v ms)","Measuring duration (in ms)":"D\xE9lka m\u011B\u0159en\xED (v ms)","Call a HTTP function":"Zavolat HTTP funkci","Calls a HTTP function by name, and store the result in a variable.":"Vol\xE1 HTTP funkci podle n\xE1zvu a ukl\xE1d\xE1 v\xFDsledek do prom\u011Bnn\xE9.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Zavolejte HTTP funkci _PARAM0_ s parametrem(y) _PARAM1_ (Variabiln\xED zp\u011Btn\xE9 vol\xE1n\xED: Hodnota: _PARAM2_ Stav: _PARAM3_)","HTTP Function Name":"N\xE1zev HTTP funkce","Parameter(s) as JSON or string.":"Parametr(y) jako JSON nebo \u0159et\u011Bzec.","Callback variable with returned value":"Variabiln\xED zp\u011Btn\xE9 vol\xE1n\xED s vr\xE1cenou hodnotou","Get server timestamp":"Z\xEDskat \u010Dasovou zn\xE1mku serveru","Set a field to the timestamp on the server when the request arrives there":"Nastavte pole na \u010Dasovou zna\u010Dku na serveru, kdy\u017E tam po\u017Eadavek doraz\xED","Cloud Firestore Database":"Cloud Firestore datab\xE1ze","Start a query":"Spustit dotaz","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Spustit dotaz na kolekci. Dotaz umo\u017E\u0148uje z\xEDskat filtovan\xFD a se\u0159azen\xFD seznam dokument\u016F v kolekci.","Create a query named _PARAM0_ for collection _PARAM1_":"Vytvo\u0159it dotaz pojmenovan\xFD _PARAM0_ pro kolekci _PARAM1_","Cloud Firestore Database/Queries/Create":"Cloud Firestore datab\xE1ze/ dotazy/ vytvo\u0159it","Query name":"Jm\xE9no dotazu","Collection":"Kolekce","Start a query from another query":"Spustit dotaz z jin\xE9ho dotazu","Start a query with the same collection and filters as another one.":"Spustit dotaz se stejnou kolekc\xED a filtry jako jin\xFD.","Create a query named _PARAM0_ from query _PARAM1_":"Vytvo\u0159it dotaz pojmenovan\xFD _PARAM0_ z dotazu _PARAM1_","Source query name":"N\xE1zev zdrojov\xE9ho dotazu","Filter by field value":"Filtrovat podle hodnoty pole","Only match the documents that have a field passing a check.":"Odpov\xEDdat pouze dokument\u016Fm, kter\xE9 maj\xED pole spl\u0148uj\xEDc\xED podm\xEDnku.","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"Filtrovat dotaz _PARAM0_ tak, aby uchoval pouze dokumenty, jejich\u017E pole je _PARAM1__PARAM2__PARAM3_","Cloud Firestore Database/Queries/Filters":"Cloud Firestore datab\xE1ze/ dotazy/ filtry","Field to check":"Pole k prov\u011B\u0159en\xED","Check type":"Zkontrolovat typ","Value to check":"Hodnota k ov\u011B\u0159en\xED","Filter by field text":"Filtrovat podle textu pole","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filtrovat dotaz _PARAM0_ a odstranit dokumenty, jejich\u017E pole _PARAM1_ nen\xED _PARAM2__PARAM3_","Text to check":"Text k ov\u011B\u0159en\xED","Order by field value":"Se\u0159adit podle hodnoty pole","Orders all documents in the query by a the value of a field.":"Se\u0159azuje v\u0161echny dokumenty v dotazu podle hodnoty pole.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Se\u0159adit dotaz _PARAM0_ podle pole _PARAM1_ (sm\u011Br: _PARAM2_)","Field to order by":"Pole pro se\u0159azen\xED podle","Direction (ascending or descending)":"Sm\u011Br (vzestupn\u011B nebo sestupn\u011B)","Limit amount of documents":"Omezen\xED po\u010Dtu dokument\u016F","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Omezuje mno\u017Estv\xED dokument\u016F vr\xE1cen\xFDch dotazem. M\u016F\u017Ee b\xFDt pou\u017Eito pouze po filtru pro \u0159azen\xED.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Omezen\xED dotazu _PARAM0_ na _PARAM1_ dokument\u016F (za\u010D\xEDt od konce: _PARAM2_)","Amount to limit by":"Mno\u017Estv\xED k omezen\xED","Begin from the end":"Za\u010D\xEDt od konce","Skip some documents":"P\u0159esko\u010Dit n\u011Bkter\xE9 dokumenty","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Odstra\u0148uje dokumenty p\u0159ed nebo po ur\u010Dit\xE9 hodnot\u011B na poli, podle kter\xE9ho se dotazuje. M\u016F\u017Ee b\xFDt pou\u017Eito pouze po filtru pro \u0159azen\xED.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"P\u0159esko\u010Dit dokumenty s poli (p\u0159ed: _PARAM2_) hodnotou _PARAM1_ v dotazu _PARAM0_ (zahrnout dokumenty s touto hodnotou: _PARAM3_)","The value of the field ordered by to skip after":"Hodnota pole, podle kter\xE9ho se m\xE1 p\u0159esko\u010Dit pozd\u011Bji","Skip documents before?":"P\u0159esko\u010Dit dokumenty p\u0159ed?","Include documents which field value equals the value to skip after?":"Zahrnout dokumenty, jejich\u017E hodnota pole se rovn\xE1 hodnot\u011B k p\u0159esko\u010Den\xED?","Run a query once":"Spustit dotaz jednou","Runs the query once and store results in a scene variable.":"Spust\xED dotaz jednou a ulo\u017E\xED v\xFDsledky do prom\u011Bnn\xE9 sc\xE9ny.","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Spus\u0165te dotaz _PARAM0_ a ulo\u017Ete v\xFDsledky do _PARAM1_ (ulo\u017Ete stav v\xFDsledku do _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore datab\xE1ze/Dotazy/Spustit","Callback variable where to load the results":"Callback prom\u011Bnn\xE1, kam na\u010D\xEDst v\xFDsledky","Callback variable with state (ok or error message)":"Callback prom\u011Bnn\xE1 se stavem (ok nebo chybov\xE1 zpr\xE1va)","Continuously run (watch) a query":"Nep\u0159etr\u017Eit\u011B spou\u0161t\u011Bt (sledovat) dotaz","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"\u010Cinn\xED dotaz nep\u0159etr\u017Eit\u011B, tak\u017Ee poka\u017Ed\xE9, kdy\u017E nov\xFD dokument za\u010Dne nebo p\u0159estane odpov\xEDdat dotazu, nebo pokud do\u0161lo ke zm\u011Bn\u011B v dokumentu, kter\xFD odpov\xEDd\xE1 dotazu, prom\u011Bnn\xE9 budou vypln\u011Bny nov\xFDmi v\xFDsledky.","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"Nep\u0159etr\u017Eit\u011B prov\xE1d\u011Bjte dotaz _PARAM0_ a ukl\xE1dejte v\xFDsledky do _PARAM1_ poka\u017Ed\xE9, kdy\u017E dojde ke zm\u011Bn\xE1m v dokumentech odpov\xEDdaj\xEDc\xEDch dotazu (ukl\xE1dejte stav v\xFDsledk\u016F do _PARAM2_)","Enable persistence":"Povolit trvalost","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Kdy\u017E je trvalost povolena, v\u0161echna data, kter\xE1 jsou na\u010Dtena z datab\xE1ze, jsou automaticky ukl\xE1d\xE1na, aby bylo mo\u017En\xE9 pokra\u010Dovat v p\u0159\xEDstupu k dat\u016Fm, pokud dojde k v\xFDpadku s\xEDt\u011B, m\xEDsto \u010Dek\xE1n\xED na znovu p\u0159ipojen\xED.\nToto je t\u0159eba zavolat p\u0159ed jakoukoli jinou operac\xED firestore, jinak dojde k chyb\u011B.","Disable persistence":"Deaktivovat trvalost","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Deaktivuje ukl\xE1d\xE1n\xED na\u010Dten\xFDch dat a vy\u010Dist\xED v\u0161echna ulo\u017Een\xE1 data.\nToto je t\u0159eba zavolat p\u0159ed jakoukoli jinou operac\xED firestore, jinak dojde k chyb\u011B.","Re-enable network":"Znovu aktivovat s\xED\u0165","Re-enables the connection to the database after disabling it.":"Znovu aktivuje p\u0159ipojen\xED k datab\xE1zi po jeho deaktivaci.","Disable network":"Deaktivovat s\xED\u0165","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Deaktivuje p\u0159ipojen\xED k datab\xE1zi.\nPokud je s\xED\u0165 vypnuta, v\u0161echny \u010Dtec\xED operace vr\xE1t\xED v\xFDsledky z mezipam\u011Bti a v\u0161echny z\xE1pisov\xE9 operace budou za\u0159azeny do fronty, dokud nebude s\xED\u0165 obnovena.","Write a document to firestore":"Napsat dokument do Firestore","Writes a document (variable) to cloud firestore.":"Zapisuje dokument (prom\u011Bnnou) do cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Napsat _PARAM2_ do Firestore v dokumentu _PARAM1_ kolekce _PARAM0_ (ulo\u017Eit stav v\xFDsledku do _PARAM3_)","Cloud Firestore Database/Documents":"Cloud Firestore datab\xE1ze/Dokumenty","Document":"Dokument","Variable to write":"Prom\u011Bnn\xE1 k z\xE1pisu","Add a document to firestore":"P\u0159idat dokument do firestore","Adds a document (variable) to cloud firestore with a unique name.":"P\u0159id\xE1v\xE1 dokument (prom\u011Bnn\xE1) do cloud firestore s unik\xE1tn\xEDm n\xE1zvem.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"P\u0159idat _PARAM1_ do kolekce firestore _PARAM0_ (ulo\u017Eit stav v\xFDsledku do _PARAM2_)","Write a field in firestore":"Napsat pole do Firestore","Writes a field of a firestore document.":"Zapisuje pole dokumentu Firestore.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"Zapi\u0161te _PARAM3_ do firestore do pole _PARAM2_ dokumentu _PARAM1_ v kolekci _PARAM0_ (ulo\u017Ete stav v\xFDsledku do _PARAM4_, slou\u010Dte m\xEDsto p\u0159eps\xE1n\xED: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore datab\xE1ze/Pole","Field to write":"Pole k z\xE1pisu","Value to write":"Hodnota k z\xE1pisu","If the document already exists, merge them instead of replacing the old one?":"Pokud dokument ji\u017E existuje, slou\u010Dit je m\xEDsto p\u0159eps\xE1n\xED star\xE9ho?","Update a document in firestore":"Aktualizovat dokument v Firestore","Updates a firestore document (variable).":"Aktualizuje dokument Firestore (prom\u011Bnn\xE1).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Aktualizujte dokument Firestore _PARAM1_ v kolekci _PARAM0_ s _PARAM2_ (ulo\u017Eit stav v\xFDsledku do _PARAM3_)","Variable to update with":"Prom\u011Bnn\xE1 pro aktualizaci","Update a field of a document":"Aktualizovat pole dokumentu","Updates a field of a firestore document.":"Aktualizuje pole dokumentu Firestore.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Aktualizovat pole _PARAM2_ dokumentu Firestore _PARAM1_ v kolekci _PARAM0_ s _PARAM3_ (ulo\u017Eit stav v\xFDsledku do _PARAM4_)","Field to update":"Pole k aktualizaci","Delete a document in firestore":"Smazat dokument v Firestore","Deletes a firestore document (variable).":"Odstra\u0148uje dokument Firestore (prom\u011Bnnou).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Smazat dokument Firestore _PARAM1_ v kolekci _PARAM0_ (ulo\u017Eit stav v\xFDsledku do _PARAM2_)","Delete a field of a document":"Smazat pole dokumentu","Deletes a field of a firestore document.":"Odstra\u0148uje pole dokumentu Firestore.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Odstranit pole _PARAM2_ dokumentu firestore _PARAM1_ v kolekci _PARAM0_ s (ulo\u017Ete stav v\xFDsledku do _PARAM3_)","Field to delete":"Pole k odstran\u011Bn\xED","Get a document from firestore":"Z\xEDskat dokument z firestore","Gets a firestore document and store it in a variable.":"Z\xEDsk\xE1 dokument firestore a ulo\u017E\xED ho do prom\u011Bnn\xE9.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Na\u010Dti dokument firestore _PARAM1_ z kolekce _PARAM0_ do _PARAM2_ (ulo\u017Ete stav v\xFDsledku do _PARAM3_)","Callback variable where to load the document":"Prom\u011Bnn\xE1 callback, kam na\u010D\xEDst dokument","Get a field of a document":"Z\xEDskat pole dokumentu","Return the value of a field in a firestore document.":"Vra\u0165te hodnotu pole v dokumentu Firestore.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Na\u010Dti pole _PARAM2_ dokumentu firestore _PARAM1_ v kolekci _PARAM0_ do _PARAM3_ (ulo\u017Ete stav v\xFDsledku do _PARAM4_)","Field to get":"Pole k z\xEDsk\xE1n\xED","Callback variable where to store the field's value":"Prom\u011Bnn\xE1 callback, kam ulo\u017Eit hodnotu pole","Check for a document's existence":"Zkontroluj existenci dokumentu","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"Kontroluje existenci dokumentu. Nastav\xED prom\u011Bnnou v\xFDsledku na hodnotu true, pokud existuje jinak na hodnotu false.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Zkontroluj existenci _PARAM1_ v kolekci _PARAM0_ a ulo\u017E v\xFDsledek do _PARAM2_ (ulo\u017Ete stav v\xFDsledku do _PARAM3_)","Callback variable where to store the result":"Prom\u011Bnn\xE1 callback, kam ulo\u017Eit v\xFDsledek","Check for existence of a document's field":"Zkontroluj existenci pole v dokumentu","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Kontroluje existenci pole v dokumentu. Nastav\xED prom\u011Bnnou v\xFDsledku na 1, pokud existuje, jinak na 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Zkontroluj existenci _PARAM2_ v dokumentu _PARAM1_ kolekce _PARAM0_ a ulo\u017E v\xFDsledek do _PARAM3_ (ulo\u017E stav v\xFDsledku do _PARAM4_)","Callback Variable where to store the result":"Prom\u011Bnn\xE1 callback, kam ulo\u017Eit v\xFDsledek","List all documents of a collection":"Seznam v\u0161ech dokument\u016F kolekce","Generates a list of all document names in a collection, and stores it as a structure.":"Vytv\xE1\u0159\xED seznam v\u0161ech n\xE1zv\u016F dokument\u016F ve sb\xEDrce a ukl\xE1d\xE1 ho jako strukturu.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Seznam v\u0161ech dokument\u016F v _PARAM0_ a ulo\u017E v\xFDsledek do _PARAM1_ (ulo\u017Ete stav v\xFDsledku do _PARAM2_)","Upload a file":"Nahr\xE1t soubor","Upload a file to firebase Storage.":"Nahr\xE1t soubor do Firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Ulo\u017Eit _PARAM0_ na lokaci _PARAM1_ do \xFAlo\u017Ei\u0161t\u011B Firebase a ulo\u017Eit p\u0159\xEDstupovou URL do _PARAM3_ (Form\xE1t: _PARAM2_, Ulo\u017Eit stav v\xFDsledku do _PARAM4_)","Storage":"Ulo\u017Ei\u0161t\u011B","Upload ID":"Nahr\xE1t ID","File content":"Obsah souboru","Storage path":"Cesta k \xFAlo\u017Ei\u0161ti","File content format":"Form\xE1t obsahu souboru","Callback variable with the url to the uploaded file":"Prom\u011Bnn\xE1 zp\u011Btn\xE9ho vol\xE1n\xED s URL nahran\xE9ho souboru","Get Download URL":"Z\xEDskat URL pro sta\u017Een\xED","Get a unique download URL for a file.":"Z\xEDskejte jedine\u010Dnou URL pro sta\u017Een\xED souboru.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Z\xEDskejte adresu URL pro sta\u017Een\xED pro _PARAM0_ a ulo\u017Ete ji do _PARAM1_ (ulo\u017Ete stav v\xFDsledku do _PARAM2_)","Storage path to the file":"Cesta k souboru","Write a variable to Database":"Napsat prom\u011Bnnou do datab\xE1ze","Writes a variable to Database.":"Napsat prom\u011Bnnou do datab\xE1ze.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Napsat _PARAM1_ do datab\xE1ze v _PARAM0_ (ulo\u017Ete stav v\xFDsledku do _PARAM2_)","Realtime Database":"Datab\xE1ze v re\xE1ln\xE9m \u010Dase","Write a field in Database":"Napsat pole do datab\xE1ze","Writes a field of a Database document.":"P\xED\u0161e pole datab\xE1zov\xE9ho dokumentu.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Napsat _PARAM2_ do pole _PARAM1_ v _PARAM0_ (ulo\u017Ete stav v\xFDsledku do _PARAM3_)","Update a document in Database":"Aktualizovat dokument v datab\xE1zi","Updates a variable on the database.":"Aktualizuje prom\u011Bnnou v datab\xE1zi.","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Aktualizujte prom\u011Bnnou _PARAM0_ pomoc\xED _PARAM1_ (ulo\u017Ete v\xFDsledn\xFD stav do _PARAM2_)","Updates a field of a Database document.":"Aktualizuje pole datab\xE1zov\xE9ho dokumentu.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Aktualizovat pole _PARAM1_ v _PARAM0_ pomoc\xED _PARAM2_ (ulo\u017Ete stav v\xFDsledku do _PARAM3_)","Delete a database variable":"Smazat prom\u011Bnnou v datab\xE1zi","Deletes a variable from the database.":"Ma\u017Ee prom\u011Bnnou v datab\xE1zi.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Smazat prom\u011Bnnou _PARAM0_ z datab\xE1ze (ulo\u017Ete stav v\xFDsledku do _PARAM1_)","Delete a field of a variable":"Smazat pole prom\u011Bnn\xE9","Deletes a field of a variable on the database.":"Ma\u017Ee pole prom\u011Bnn\xE9 v datab\xE1zi.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Smazat pole _PARAM1_ prom\u011Bnn\xE9 _PARAM0_ v datab\xE1zi (ulo\u017Ete stav v\xFDsledku do _PARAM2_)","Get a variable from the database":"Z\xEDskat prom\u011Bnnou z datab\xE1ze","Gets a variable from the database and store it in a Scene variable.":"Z\xEDsk\xE1 prom\u011Bnnou z datab\xE1ze a ulo\u017E\xED ji do prom\u011Bnn\xE9 sc\xE9ny.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Na\u010D\xEDst prom\u011Bnnou z datab\xE1ze _PARAM0_ do _PARAM1_ (ulo\u017Ete stav v\xFDsledku do _PARAM2_)","Callback variable where to store the data":"Zp\u011Btn\xE9 vol\xE1n\xED prom\u011Bnn\xE9, kam ulo\u017Eit data","Get a field of a variable":"Z\xEDskat pole prom\u011Bnn\xE9","Return the value of a field in a variable from the database and store it in a scene variable.":"Vra\u0165te hodnotu pole v prom\u011Bnn\xE9 z datab\xE1ze a ulo\u017Ete ji do prom\u011Bnn\xE9 sc\xE9ny.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Na\u010D\xEDst pole _PARAM1_ prom\u011Bnn\xE9 datab\xE1ze _PARAM0_ do _PARAM2_ (ukl\xE1d\xE1 stav v\xFDsledku do _PARAM3_)","Check for a variable's existence":"Zkontrolovat existenci prom\u011Bnn\xE9","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Kontroluje existenci prom\u011Bnn\xE9. Nastav\xED prom\u011Bnnou v\xFDsledku na 1, pokud existuje, jinak na 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Zkontrolovat existenci _PARAM0_ a ulo\u017Eit v\xFDsledek do _PARAM1_ (ukl\xE1d\xE1 stav v\xFDsledku do _PARAM2_)","Check for existence of a variable's field":"Zkontrolovat existenci pole prom\u011Bnn\xE9","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Kontroluje existenci pole v prom\u011Bnn\xE9. Nastav\xED prom\u011Bnnou v\xFDsledku na 1, pokud existuje, jinak na 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Zkontrolovat existenci _PARAM1_ v prom\u011Bnn\xE9 datab\xE1ze _PARAM0_ a ulo\u017Eit v\xFDsledek do _PARAM2_ (ukl\xE1d\xE1 stav v\xFDsledku do _PARAM3_)","Spatial sound":"Prostorov\xFD zvuk","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Povolte um\xEDst\u011Bn\xED zvuk\u016F ve 3D prostoru. Stereo syst\xE9m za\u0159\xEDzen\xED se pou\u017E\xEDv\xE1 k simulaci polohy zvuku a k vytvo\u0159en\xED dojmu, \u017Ee zvuk je um\xEDst\u011Bn n\u011Bkde kolem hr\xE1\u010De.","Set position of sound":"Nastavit polohu zvuku","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Nastav\xED prostorovou pozici zvuku. Kdy\u017E je zvuk vzd\xE1len 1 od poslucha\u010De, je sly\u0161et na 100% hlasitosti. Pot\xE9 se \u0159\xEDd\xED *modelem inverzn\xED vzd\xE1lenosti*. P\u0159i vzd\xE1lenosti 2 je sly\u0161et na 50%, a p\u0159i vzd\xE1lenosti 4 je sly\u0161et na 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Nastavit polohu zvuku na kan\xE1lu _PARAM1_ na pozici _PARAM2_, _PARAM3_, _PARAM4_","Channel":"Kan\xE1l","Listener position":"Pozice poslucha\u010De","Change the spatial position of the listener/player.":"Zm\u011B\u0148te prostorovou pozici poslucha\u010De/hr\xE1\u010De.","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Zm\u011B\u0148te pozici poslucha\u010De na _PARAM0_, _PARAM1_, _PARAM2_","2D Physics Engine":"2D Fyzik\xE1ln\xED Engine","Physics Engine 2.0":"Fyzik\xE1ln\xED engine 2.0","Can be put to sleep by the engine":"M\u016F\u017Ee b\xFDt motoru uspan\xFD","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"Umo\u017E\u0148uje fyzik\xE1ln\xEDmu enginu p\u0159estat po\u010D\xEDtat interakci s objektem, kdy\u017E se ho nedot\xFDk\xE1te. Doporu\u010Duje se nech\xE1vat to zapnut\xE9.","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"Simulujte realistickou 2D fyziku pro objekt v\u010Detn\u011B gravitace, sil, koliz\xED a kloub\u016F.","Compare the world gravity on X axis.":"Porovnat sv\u011Btovou gravitaci na ose X.","Compare the world gravity on Y axis.":"Porovnat sv\u011Btovou gravitaci na ose Y.","World gravity":"Sv\u011Btov\xE1 gravitace","Modify the world gravity.":"Upravte gravitaci sv\u011Bta.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Nastavit sv\u011Btovou gravitaci _PARAM0_ na _PARAM2_;_PARAM3_","World time scale":"Sv\u011Btov\xE1 \u010Dasov\xE1 stupnice","Compare the world time scale.":"Porovnat sv\u011Btovou \u010Dasovou stupnici.","the world time scale":"sv\u011Btov\xE1 \u010Dasov\xE1 stupnice","Time scale to compare to (1 by default)":"M\u011B\u0159\xEDtko \u010Dasu pro porovn\xE1n\xED (1 jako v\xFDchoz\xED)","Modify the world time scale.":"Upravte \u010Dasovou \u0161k\xE1lu sv\u011Bta.","Set the world time scale of _PARAM0_ to _PARAM2_":"Nastavit sv\u011Btovou \u010Dasovou stupnici _PARAM0_ na _PARAM2_","Time scale (1 by default)":"M\u011B\u0159\xEDtko \u010Dasu (1 jako v\xFDchoz\xED)","Set as dynamic":"Nastavit jako dynamick\xFD","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Nastavit objekt jako dynamick\xFD. Je ovlivn\u011Bn gravitac\xED, silami a rychlostmi.","Set _PARAM0_ as dynamic":"Nastavit _PARAM0_ jako dynamick\xFD","Set as static":"Nastavit jako statick\xFD","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Nastavit objekt jako statick\xFD. Nen\xED ovlivn\u011Bn gravitac\xED a nem\u016F\u017Ee b\xFDt v\u016Fbec pohybov\xE1n silami nebo rychlostmi.","Set _PARAM0_ as static":"Nastavit _PARAM0_ jako statick\xFD","Set as kinematic":"Nastavit jako kinematick\xFD","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Nastavit objekt jako kinematick\xFD. Je jako statick\xE9 t\u011Blo, ale lze ho pohybovat jeho rychlost\xED.","Set _PARAM0_ as kinematic":"Nastavit _PARAM0_ jako kinematick\xFD","Is sleeping allowed":"Je povolen\xFD sp\xE1nek","Check if an object can sleep.":"Zkontrolujte, zda m\u016F\u017Ee objekt sp\xE1t.","_PARAM0_ can sleep":"_PARAM0_ m\u016F\u017Ee sp\xE1t","Sleeping allowed":"Sp\xE1nek povolen","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Povolit nebo zak\xE1zat objektu sp\xE1t. Pokud je povoleno, objekt bude moci sp\xE1t, co\u017E zlep\u0161\xED v\xFDkon pro objekty, kter\xE9 se moment\xE1ln\u011B neh\xFDbou.","Allow _PARAM0_ to sleep: _PARAM2_":"Povolit _PARAM0_ sp\xE1t: _PARAM2_","Can sleep?":"M\u016F\u017Ee sp\xE1t?","Is sleeping":"Sp\xED","Check if an object is sleeping.":"Zkontrolujte, zda je objekt ve sp\xE1nku.","_PARAM0_ is sleeping":"_PARAM0_ sp\xED","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Upravte m\u011B\u0159\xEDtko tvaru objektu. Ovliv\u0148uje vlastn\xED rozm\u011Bry tvaru a posun tvaru. Pokud nejsou nastaveny vlastn\xED rozm\u011Bry, bude t\u011Blo automaticky p\u0159izp\u016Fsobeno velikosti objektu.","Test an object density.":"Otestujte hustotu objektu.","the _PARAM0_ density":"_PARAM0_ hustota","Modify an object density. The body's density and volume determine its mass.":"Upravte hustotu objektu. Hustota a objem t\u011Bla ur\u010Duj\xED jeho hmotnost.","Density of the object":"Hustota objektu","Get the density of an object.":"Z\xEDskejte hustotu objektu.","Test an object friction.":"Testujte t\u0159en\xED objektu.","the _PARAM0_ friction":"_PARAM0_ t\u0159en\xED","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Upravte t\u0159en\xED objektu. Kolik energie se ztr\xE1c\xED p\u0159i pohybu jednoho objektu p\u0159es druh\xFD. Kombinovan\xE9 t\u0159en\xED dvou t\u011Bl se po\u010D\xEDt\xE1 jako 'sqrt(bodyA.friction * bodyB.friction)'.","Friction of the object":"T\u0159en\xED objektu","Get the friction of an object.":"Z\xEDskejte t\u0159en\xED objektu.","Test an object restitution.":"Testujte restituci objektu.","the _PARAM0_ restitution":"_PARAM0_ restituce","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Upravte restituci objektu. \xDAspora energie p\u0159i kolizi. Kombinovan\xE1 restituce dvou t\u011Bl se po\u010D\xEDt\xE1 jako 'max(bodyA.restitution, bodyB.restitution)'.","Restitution of the object":"Restituce objektu","Get the restitution of an object.":"Z\xEDskejte restituci objektu.","Test an object linear damping.":"Testujte line\xE1rn\xED tlumen\xED objektu.","the _PARAM0_ linear damping":"_PARAM0_ line\xE1rn\xED tlumen\xED","Modify an object linear damping. How much movement speed is lost across the time.":"Upravte line\xE1rn\xED tlumen\xED objektu. Kolik rychlosti pohybu se ztr\xE1c\xED v \u010Dase.","Linear damping of the object":"Line\xE1rn\xED tlumen\xED objektu","Get the linear damping of an object.":"Z\xEDskejte line\xE1rn\xED tlumen\xED objektu.","Test an object angular damping.":"Testujte \xFAhlov\xE9 tlumen\xED objektu.","the _PARAM0_ angular damping":"_PARAM0_ \xFAhlov\xE9 tlumen\xED","Modify an object angular damping. How much angular speed is lost across the time.":"Upravte \xFAhlov\xE9 tlumen\xED objektu. Kolik \xFAhlov\xE9 rychlosti se ztr\xE1c\xED v \u010Dase.","Angular damping of the object":"\xDAhlov\xE9 tlumen\xED objektu","Get the angular damping of an object.":"Z\xEDskejte \xFAhlov\xE9 tlumen\xED objektu.","Test an object gravity scale.":"Otestujte m\u011B\u0159\xEDtko gravitace objektu.","the _PARAM0_ gravity scale":"_PARAM0_ gravita\u010Dn\xED m\u011B\u0159\xEDtko","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Upravte m\u011B\u0159\xEDtko gravitace objektu. Gravitace aplikovan\xE1 na objekt je sv\u011Btov\xE1 gravitace vyn\xE1soben\xE1 m\u011B\u0159\xEDtkem gravitace objektu.","Gravity scale of the object":"M\u011B\u0159\xEDtko gravitace objektu","Get the gravity scale of an object.":"Z\xEDskejte m\u011B\u0159\xEDtko gravitace objektu.","Layer (1 - 16)":"Vrstva (1 - 16)","Mask (1 - 16)":"Maska (1 - 16)","Test an object linear velocity on X.":"Otestovat line\xE1rn\xED rychlost objektu na X.","Modify an object linear velocity on X.":"Upravit line\xE1rn\xED rychlost objektu na X.","Linear velocity on X axis":"Line\xE1rn\xED rychlost na ose X","Get the linear velocity of an object on X axis.":"Z\xEDskejte line\xE1rn\xED rychlost objektu na ose X.","Test an object linear velocity on Y.":"Otestovat line\xE1rn\xED rychlost objektu na Y.","Modify an object linear velocity on Y.":"Upravit line\xE1rn\xED rychlost objektu na Y.","Linear velocity on Y axis":"Line\xE1rn\xED rychlost na ose Y","Get the linear velocity of an object on Y axis.":"Z\xEDskejte line\xE1rn\xED rychlost objektu na ose Y.","Test an object linear velocity length.":"Otestovat d\xE9lku line\xE1rn\xED rychlosti objektu.","Get the linear velocity of an object.":"Z\xEDskejte line\xE1rn\xED rychlost objektu.","Linear velocity angle":"\xDAhel line\xE1rn\xED rychlosti","Test an object linear velocity angle.":"Testujte \xFAhel line\xE1rn\xED rychlosti objektu.","the linear velocity angle":"line\xE1rn\xED rychlost","Compare the linear velocity angle of the object.":"Porovnejte \xFAhel line\xE1rn\xED rychlosti objektu.","Linear velocity towards an angle":"Line\xE1rn\xED rychlost sm\u011Brem k \xFAhlu","Set the linear velocity towards an angle.":"Nastavte line\xE1rn\xED rychlost sm\u011Brem k \xFAhlu.","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"Nastavte line\xE1rn\xED rychlost _PARAM0_ sm\u011Brem k \xFAhlu: _PARAM2_ stup\u0148\u016F, rychlost: _PARAM3_ pixel\u016F za sekundu","Get the linear velocity angle of an object.":"Z\xEDskejte \xFAhel line\xE1rn\xED rychlosti objektu.","Angular velocity":"\xDAhlov\xE1 rychlost","Test an object angular velocity.":"Otestovat \xFAhlovou rychlost objektu.","the angular velocity":"\xFAhlov\xE1 rychlost","Angular speed to compare to (in degrees per second)":"\xDAhlov\xE1 rychlost pro porovn\xE1n\xED (ve stupn\xEDch za sekundu)","Modify an object angular velocity.":"Upravit \xFAhlovou rychlost objektu.","Get the angular velocity of an object.":"Z\xEDskejte \xFAhlovou rychlost objektu.","Apply force":"Aplikovat s\xEDlu","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Aplikovat na _PARAM0_ s\xEDlu _PARAM2_;_PARAM3_","Apply force (angle)":"Aplikovat s\xEDlu (\xFAhel)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"Aplikujte s\xEDlu na objekt v pr\u016Fb\u011Bhu \u010Dasu pomoc\xED pol\xE1rn\xEDch sou\u0159adnic. \"Zrychluje\" objekt a mus\xED b\xFDt pou\u017Eita v ka\u017Ed\xE9m sn\xEDmku b\u011Bhem ur\u010Dit\xE9ho \u010Dasov\xE9ho obdob\xED.","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Aplikovat na _PARAM0_ s\xEDlu pod \xFAhlem _PARAM2_ a d\xE9lku _PARAM3_","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Aplikovat na _PARAM0_ s\xEDlu d\xE9lky _PARAM2_ sm\u011Brem k _PARAM3_;_PARAM4_","Apply impulse":"Aplikovat impuls","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Aplikovat na _PARAM0_ impuls o velikosti _PARAM2_;_PARAM3_","Apply impulse (angle)":"Aplikovat impuls (\xFAhel)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"Aplikujte impuls na objekt pomoc\xED pol\xE1rn\xEDch sou\u0159adnic. Okam\u017Eit\u011B zm\u011Bn\xED rychlost, nap\u0159\xEDklad k nastaven\xED po\u010D\xE1te\u010Dn\xED rychlosti.","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Aplikovat na _PARAM0_ impuls o \xFAhlu _PARAM2_ a d\xE9lce _PARAM3_ (aplikov\xE1no na _PARAM4_;_PARAM5_)","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Aplikovat na _PARAM0_ impuls o d\xE9lce _PARAM2_ sm\u011Brem k _PARAM3_;_PARAM4_ (aplikov\xE1no na _PARAM5_;_PARAM6_)","Apply to _PARAM0_ a torque of _PARAM2_":"Aplikovat na _PARAM0_ to\u010Div\xFD moment o velikosti _PARAM2_","Torque (N\xB7m)":"\xDAhel (N\xB7m)","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Aplikovat na _PARAM0_ \xFAhlov\xFD impuls o velikosti _PARAM2_","Angular impulse (N\xB7m\xB7s)":"\xDAhlov\xFD impuls (N\xB7m\xB7s)","Inertia":"Setrva\u010Dnost","Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)":"Vra\u0165te obvodovou setrva\u010Dnost objektu (v kilogramech \xB7 metrech\xB2)","Joint first object":"Prvn\xED objekt kloubu","Check if an object is the first object on a joint.":"Zkontrolujte, zda je objekt prvn\xEDm objektem na kloubu.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ je prvn\xED objekt pro kloub _PARAM2_","Joints":"Spoje","Joint ID":"ID kloubu","Joint second object":"Druh\xFD objekt kloubu","Check if an object is the second object on a joint.":"Zkontrolujte, zda je objekt druh\xFDm objektem na kloubu.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ je druh\xFD objekt pro spojen\xED _PARAM2_","Joint first anchor X":"Prvn\xED kotva kloubu X","Joint first anchor Y":"Prvn\xED kotva kloubu Y","Joint second anchor X":"Druh\xE1 kotva kloubu X","Joint second anchor Y":"Druh\xE1 kotva kloubu Y","Joint reaction force":"S\xEDla reakce kloubu","Test a joint reaction force.":"Otestujte s\xEDlu reakce kloubu.","the joint _PARAM2_ reaction force":"reak\u010Dn\xED s\xEDla kloubu _PARAM2_","Joint reaction torque":"Moment reakce kloubu","Test a joint reaction torque.":"Otestujte moment reakce kloubu.","the joint _PARAM2_ reaction torque":"reak\u010Dn\xED moment kloubu _PARAM2_","Remove joint":"Odstranit kloub","Remove a joint from the scene.":"Odstranit kloub ze sc\xE9ny.","Remove joint _PARAM2_":"Odstranit kloub _PARAM2_","Add distance joint":"P\u0159idat distan\u010Dn\xED kloub","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"P\u0159idejte distan\u010Dn\xED kloub mezi dv\u011Bma objekty. D\xE9lka se p\u0159ev\xE1d\xED na metry pomoc\xED m\u011B\u0159\xEDtka sv\u011Bta na X. Frekvence a pom\u011Br tlumen\xED jsou spojeny s rychlost\xED oscilace kloubu a t\xEDm, jak rychle se zastav\xED.","Add a distance joint between _PARAM0_ and _PARAM4_":"P\u0159idat distan\u010Dn\xED kloub mezi _PARAM0_ a _PARAM4_","Joints \u276F Distance":"Spoje \u276F Vzd\xE1lenost","First object":"Prvn\xED objekt","Anchor X on first body":"Kotva X na prvn\xEDm t\u011Ble","Anchor Y on first body":"Kotva Y na prvn\xEDm t\u011Ble","Second object":"Druh\xFD objekt","Anchor X on second body":"Kotva X na druh\xE9m t\u011Ble","Anchor Y on second body":"Kotva Y na druh\xE9m t\u011Ble","Length (-1 to use current objects distance) (default: -1)":"D\xE9lka (-1 pro pou\u017Eit\xED aktu\xE1ln\xED vzd\xE1lenosti objekt\u016F) (v\xFDchoz\xED: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frekvence (Hz) (nen\xED z\xE1porn\xE1) (v\xFDchoz\xED: 0)","Damping ratio (non-negative) (default: 1)":"Pom\u011Br tlumen\xED (nen\xED z\xE1porn\xFD) (v\xFDchoz\xED: 1)","Allow collision between connected bodies? (default: no)":"Povolit kolize mezi propojen\xFDmi t\u011Blesy? (v\xFDchoz\xED: ne)","Variable where to store the joint ID (default: none)":"Prom\u011Bnn\xE1, kde se ulo\u017E\xED ID spojen\xED (v\xFDchoz\xED: \u017E\xE1dn\xFD)","Distance joint length":"D\xE9lka distan\u010Dn\xEDho zubu","Modify a distance joint length.":"Upravit d\xE9lku distan\u010Dn\xEDho zubu.","the length for distance joint _PARAM2_":"d\xE9lka pro kloub vzd\xE1lenosti _PARAM2_","Distance joint frequency":"Frekvence distan\u010Dn\xEDho zubu","Modify a distance joint frequency.":"Upravit frekvenci distan\u010Dn\xEDho zubu.","the frequency for distance joint _PARAM2_":"frekvence pro kloub vzd\xE1lenosti _PARAM2_","Distance joint damping ratio":"Pom\u011Br tlumen\xED distan\u010Dn\xEDho zubu","Modify a distance joint damping ratio.":"Upravit pom\u011Br tlumen\xED distan\u010Dn\xEDho zubu.","the damping ratio for distance joint _PARAM2_":"pom\u011Br tlumen\xED pro kloub vzd\xE1lenosti _PARAM2_","Add revolute joint":"P\u0159idat rota\u010Dn\xED spoj","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"P\u0159idat rota\u010Dn\xED spoj k objektu na pevn\xE9m bod\u011B. Objekt je p\u0159ipevn\u011Bn jako druh\xFD objekt ve spoji, tak\u017Ee to m\u016F\u017Eete pou\u017E\xEDt pro ozuben\xE1 kola.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"P\u0159idat rota\u010Dn\xED spoj k _PARAM0_ na _PARAM2_;_PARAM3_","Joints \u276F Revolute":"Spoje \u276F Oto\u010Dn\xE9","X anchor":"X kotva","Y anchor":"Y kotva","Enable angle limits? (default: no)":"Povolit \xFAhlov\xE9 limity? (v\xFDchoz\xED: ne)","Reference angle (default: 0)":"Referen\u010Dn\xED \xFAhel (v\xFDchoz\xED: 0)","Minimum angle (default: 0)":"Minim\xE1ln\xED \xFAhel (v\xFDchoz\xED: 0)","Maximum angle (default: 0)":"Maxim\xE1ln\xED \xFAhel (v\xFDchoz\xED: 0)","Enable motor? (default: no)":"Povolit motor? (v\xFDchoz\xED: ne)","Motor speed (default: 0)":"Rychlost motoru (v\xFDchoz\xED: 0)","Motor maximum torque (default: 0)":"Maxim\xE1ln\xED to\u010Div\xFD moment motoru (v\xFDchoz\xED: 0)","Add revolute joint between two bodies":"P\u0159idat ot\xE1\u010Dkov\xFD kloub mezi dv\u011Bma t\u011Blesy","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"P\u0159idat ot\xE1\u010Dkov\xFD kloub mezi dv\u011Bma objekty. Referen\u010Dn\xED \xFAhel ur\u010Duje, co je pova\u017Eov\xE1no za z\xE1kladn\xED \xFAhel v po\u010D\xE1te\u010Dn\xEDm stavu.","Add a revolute joint between _PARAM0_ and _PARAM4_":"P\u0159idat ot\xE1\u010Dkov\xFD kloub mezi _PARAM0_ a _PARAM4_","Revolute joint reference angle":"Referen\u010Dn\xED \xFAhel ot\xE1\u010Dkov\xE9ho kloubu","Revolute joint current angle":"Aktu\xE1ln\xED \xFAhel ot\xE1\u010Dkov\xE9ho kloubu","Revolute joint angular speed":"\xDAhlov\xE1 rychlost ot\xE1\u010Dkov\xE9ho kloubu","Revolute joint limits enabled":"Omezen\xED ot\xE1\u010Dkov\xE9ho kloubu povolena","Check if a revolute joint limits are enabled.":"Zkontrolujte, zda jsou omezen\xED rota\u010Dn\xEDho kloubu aktivov\xE1na.","Limits for revolute joint _PARAM2_ are enabled":"Omezen\xED pro ot\xE1\u010Dkov\xFD kloub _PARAM2_ jsou povolena","Enable revolute joint limits":"Povolit omezen\xED ot\xE1\u010Dkov\xE9ho kloubu","Enable or disable a revolute joint angle limits.":"Povolit nebo zak\xE1zat omezen\xED \xFAhle ot\xE1\u010Dkov\xE9ho kloubu.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Povolit omezen\xED pro ot\xE1\u010Dkov\xFD kloub _PARAM2_: _PARAM3_","Revolute joint limits":"Omezen\xED ot\xE1\u010Dkov\xE9ho kloubu","Modify a revolute joint angle limits.":"Upravit omezen\xED \xFAhlu ot\xE1\u010Dkov\xE9ho kloubu.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Nastavit omezen\xED na _PARAM3_;_PARAM4_ pro ot\xE1\u010Dkov\xFD kloub _PARAM2_","Minimum angle":"Minim\xE1ln\xED \xFAhel","Maximum angle":"Maxim\xE1ln\xED \xFAhel","Revolute joint minimum angle":"Minim\xE1ln\xED \xFAhel ot\xE1\u010Dkov\xE9ho kloubu","Revolute joint maximum angle":"Maxim\xE1ln\xED \xFAhel ot\xE1\u010Dkov\xE9ho kloubu","Revolute joint motor enabled":"Motor ot\xE1\u010Dkov\xE9ho kloubu povolen","Check if a revolute joint motor is enabled.":"Zkontrolujte, zda je motor rota\u010Dn\xEDho kloubu povolen.","Motor of revolute joint _PARAM2_ is enabled":"Motor oto\u010Dn\xE9ho kloubu _PARAM2_ je povolen","Enable revolute joint motor":"Povolte motor oto\u010Dn\xE9ho kloubu","Enable or disable a revolute joint motor.":"Povolte nebo zaka\u017Ete motor oto\u010Dn\xE9ho kloubu.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Povolte motor pro oto\u010Dn\xFD kloub _PARAM2_: _PARAM3_","Revolute joint motor speed":"Rychlost motoru oto\u010Dn\xE9ho kloubu","Modify a revolute joint motor speed.":"Upravit rychlost motoru oto\u010Dn\xE9ho kloubu.","the motor speed for revolute joint _PARAM2_":"motorov\xE1 rychlost pro rota\u010Dn\xED kloub _PARAM2_","Revolute joint max motor torque":"Maxim\xE1ln\xED krout\xEDc\xED moment motoru oto\u010Dn\xE9ho kloubu","Modify a revolute joint maximum motor torque.":"Upravit maxim\xE1ln\xED krout\xEDc\xED moment motoru oto\u010Dn\xE9ho kloubu.","the maximum motor torque for revolute joint _PARAM2_":"maxim\xE1ln\xED motorov\xFD moment pro oto\u010Dn\xFD kloub _PARAM2_","Revolute joint maximum motor torque":"Maxim\xE1ln\xED krout\xEDc\xED moment motoru oto\u010Dn\xE9ho kloubu","Revolute joint motor torque":"Krout\xEDc\xED moment motoru oto\u010Dn\xE9ho kloubu","Add prismatic joint":"P\u0159idat prismatick\xFD kloub","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"P\u0159idat prismatick\xFD kloub mezi dv\u011Bma objekty. Limity p\u0159ekladu jsou p\u0159evedeny na metry pomoc\xED m\u011B\u0159\xEDtka sv\u011Bta na ose X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"P\u0159idat prismatick\xFD kloub mezi _PARAM0_ a _PARAM4_","Joints \u276F Prismatic":"Spoje \u276F Prizmatick\xE9","Axis angle":"\xDAhel osy","Enable limits? (default: no)":"Povolit limity? (v\xFDchoz\xED: ne)","Minimum translation (default: 0)":"Minim\xE1ln\xED p\u0159eklad (v\xFDchoz\xED: 0)","Maximum translation (default: 0)":"Maxim\xE1ln\xED p\u0159eklad (v\xFDchoz\xED: 0)","Motor maximum force (default: 0)":"Maxim\xE1ln\xED s\xEDla motoru (v\xFDchoz\xED: 0)","Prismatic joint axis angle":"\xDAhel osy prismatick\xE9ho kloubu","Prismatic joint reference angle":"Referen\u010Dn\xED \xFAhel prismatick\xE9ho kloubu","Prismatic joint current translation":"Aktu\xE1ln\xED p\u0159eklad prismatick\xE9ho kloubu","Prismatic joint current speed":"Aktu\xE1ln\xED rychlost prizmati\u010Dn\xE9ho kloubu","Prismatic joint speed":"Rychlost prizmati\u010Dn\xE9ho kloubu","Prismatic joint limits enabled":"Limity prizmati\u010Dn\xE9ho kloubu jsou povoleny","Check if a prismatic joint limits are enabled.":"Zkontrolujte, zda jsou omezen\xED prizmatick\xE9ho kloubu povolena.","Limits for prismatic joint _PARAM2_ are enabled":"Limity pro prizmati\u010Dn\xFD kloub _PARAM2_ jsou povoleny","Enable prismatic joint limits":"Povolte limity prizmati\u010Dn\xE9ho kloubu","Enable or disable a prismatic joint limits.":"Povolte nebo zaka\u017Ete limity prizmati\u010Dn\xE9ho kloubu.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Povolte limity pro prizmati\u010Dn\xFD kloub _PARAM2_: _PARAM3_","Prismatic joint limits":"Limity prizmati\u010Dn\xE9ho kloubu","Modify a prismatic joint limits.":"Upravit limity prizmati\u010Dn\xE9ho kloubu.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Nastavte limity na _PARAM3_;_PARAM4_ pro prizmati\u010Dn\xFD kloub _PARAM2_","Minimum translation":"Minim\xE1ln\xED p\u0159eklad","Maximum translation":"Maxim\xE1ln\xED p\u0159eklad","Prismatic joint minimum translation":"Minim\xE1ln\xED p\u0159eklad prizmati\u010Dn\xE9ho kloubu","Prismatic joint maximum translation":"Maxim\xE1ln\xED p\u0159eklad prizmati\u010Dn\xE9ho kloubu","Prismatic joint motor enabled":"Motor prizmati\u010Dn\xE9ho kloubu je povolen","Check if a prismatic joint motor is enabled.":"Zkontrolujte, zda je motor prizmatick\xE9ho kloubu povolen.","Motor for prismatic joint _PARAM2_ is enabled":"Motor pro prizmati\u010Dn\xFD kloub _PARAM2_ je povolen","Enable prismatic joint motor":"Povolte motor prizmati\u010Dn\xE9ho kloubu","Enable or disable a prismatic joint motor.":"Povolte nebo zaka\u017Ete motor prizmati\u010Dn\xE9ho kloubu.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Povolte motor pro prizmati\u010Dn\xFD kloub _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Rychlost motoru prizmati\u010Dn\xE9ho kloubu","Modify a prismatic joint motor speed.":"Upravit rychlost motoru prizmati\u010Dn\xE9ho kloubu.","the motor force for prismatic joint _PARAM2_":"motorov\xE1 s\xEDla pro prizmatick\xFD kloub _PARAM2_","Prismatic joint max motor force":"Maxim\xE1ln\xED s\xEDla motoru prizmati\u010Dn\xE9ho kloubu","Modify a prismatic joint maximum motor force.":"Upravit maxim\xE1ln\xED s\xEDlu motoru prizmati\u010Dn\xE9ho kloubu.","the maximum motor force for prismatic joint _PARAM2_":"maxim\xE1ln\xED motorov\xE1 s\xEDla pro prizmatick\xFD kloub _PARAM2_","Prismatic joint maximum motor force":"Maxim\xE1ln\xED motorov\xE1 s\xEDla prismatic jointu","Prismatic joint motor force":"Motorov\xE1 s\xEDla prismatic jointu","Add pulley joint":"P\u0159idat kladkov\xFD kloub","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"P\u0159idejte kladkov\xFD kloub mezi dva objekty. D\xE9lky jsou p\u0159evedeny na metry pomoc\xED m\u011B\u0159\xEDtka sv\u011Bta na X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"P\u0159idat kladkov\xFD kloub mezi _PARAM0_ a _PARAM4_","Joints \u276F Pulley":"Spoje \u276F Kladka","Ground anchor X for first object":"Ukotven\xED na zemi X pro prvn\xED objekt","Ground anchor Y for first object":"Ukotven\xED na zemi Y pro prvn\xED objekt","Ground anchor X for second object":"Ukotven\xED na zemi X pro druh\xFD objekt","Ground anchor Y for second object":"Ukotven\xED na zemi Y pro druh\xFD objekt","Length for first object (-1 to use anchor positions) (default: -1)":"D\xE9lka pro prvn\xED objekt (-1 pro pou\u017Eit\xED poloh ukotven\xED) (v\xFDchoz\xED: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"D\xE9lka pro druh\xFD objekt (-1 pro pou\u017Eit\xED poloh ukotven\xED) (v\xFDchoz\xED: -1)","Ratio (non-negative) (default: 1":"Pom\u011Br (ne-negativn\xED) (v\xFDchoz\xED: 1","Pulley joint first ground anchor X":"Prvn\xED ukotven\xED na zemi kladkov\xE9ho kloubu X","Pulley joint first ground anchor Y":"Prvn\xED ukotven\xED na zemi kladkov\xE9ho kloubu Y","Pulley joint second ground anchor X":"Druh\xE9 ukotven\xED na zemi kladkov\xE9ho kloubu X","Pulley joint second ground anchor Y":"Druh\xE9 ukotven\xED na zemi kladkov\xE9ho kloubu Y","Pulley joint first length":"D\xE9lka prvn\xEDho kloubu kladky","Pulley joint second length":"D\xE9lka druh\xE9ho kloubu kladky","Pulley joint ratio":"Pom\u011Br kloubu kladky","Add gear joint":"P\u0159idat p\u0159evodov\xFD kloub","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"P\u0159idejte ozuben\xE9 kloub mezi dv\u011Bma klouby. Pozor: Ozuben\xE9 klouby vy\u017Eaduj\xED, aby klouby byly ot\xE1\u010Div\xE9 nebo prizmatick\xE9 a oba musely b\xFDt p\u0159ipojeny k statick\xE9mu t\u011Blesu jako prvn\xED objekt.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"P\u0159idejte ozuben\xE9 kloub mezi klouby _PARAM2_ a _PARAM3_","Joints \u276F Gear":"Spoje \u276F Ozuben\xE9","First joint ID":"ID prvn\xEDho kloubu","Second joint ID":"ID druh\xE9ho kloubu","Ratio (non-zero) (default: 1)":"Pom\u011Br (nenulov\xFD) (v\xFDchoz\xED: 1)","Gear joint first joint":"Prvn\xED kloub ozuben\xE9ho kloubu","Gear joint second joint":"Druh\xFD kloub ozuben\xE9ho kloubu","Gear joint ratio":"Pom\u011Br ozuben\xE9ho kloubu","Modify a Gear joint ratio.":"Upravte pom\u011Br ozuben\xE9ho kloubu.","the ratio for gear joint _PARAM2_":"pom\u011Br pro ozuben\xFD kloub _PARAM2_","Add mouse joint":"P\u0159idejte kloub my\u0161i","Add a mouse joint to an object (makes the object move towards a specific point).":"P\u0159idat k objektu my\u0161\xED kloub (p\u0159im\u011Bje objekt pohybovat se sm\u011Brem k ur\u010Dit\xE9mu bodu).","Add a mouse joint to _PARAM0_":"P\u0159idejte kloub my\u0161i k _PARAM0_","Joints \u276F Mouse":"Spoje \u276F My\u0161","Target X":"C\xEDl X","Target Y":"C\xEDl Y","Maximum force (N) (non-negative) (default: 500)":"Maxim\xE1ln\xED s\xEDla (N) (nenegativn\xED) (v\xFDchoz\xED: 500)","Frequency (Hz) (positive) (default: 10)":"Frekvence (Hz) (kladn\xE1) (v\xFDchoz\xED: 10)","Mouse joint target":"C\xEDl kloubu my\u0161i","Set a mouse joint target.":"Nastavte c\xEDl kloubu my\u0161i.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Nastavte c\xEDlovou pozici my\u0161n\xEDho kloubu _PARAM2_ objektu _PARAM0_ na _PARAM3_;_PARAM4_","Mouse joint target X":"C\xEDl X kloubu my\u0161i","Mouse joint target Y":"C\xEDl Y kloubu my\u0161i","Mouse joint max force":"Maxim\xE1ln\xED s\xEDla kloubu my\u0161i","Set a mouse joint maximum force.":"Nastavte maxim\xE1ln\xED s\xEDlu kloubu my\u0161i.","the maximum force for mouse joint _PARAM2_":"maxim\xE1ln\xED s\xEDla pro my\u0161n\xED kloub _PARAM2_","Mouse joint maximum force":"Maxim\xE1ln\xED s\xEDla kloubu my\u0161i","Mouse joint frequency":"Frekvence kloubu my\u0161i","Set a mouse joint frequency.":"Nastavte frekvenci kloubu my\u0161i.","the frequency for mouse joint _PARAM2_":"frekvence pro my\u0161n\xED kloub _PARAM2_","Mouse joint damping ratio":"Pom\u011Br tlumen\xED kloubu my\u0161i","Set a mouse joint damping ratio.":"Nastavte pom\u011Br tlumen\xED kloubu my\u0161i.","the damping ratio for mouse joint _PARAM2_":"pom\u011Br tlumen\xED pro my\u0161n\xED kloub _PARAM2_","Add wheel joint":"P\u0159idejte kloub kola","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"P\u0159idejte kloub kola mezi dva objekty. Vy\u0161\u0161\xED frekvence znamen\xE1 vy\u0161\u0161\xED zav\u011B\u0161en\xED. Tlum\xEDc\xED v\xFDkon ur\u010Duje oscilace, kritick\xE9 tlumen\xED 1 znamen\xE1 \u017E\xE1dn\xE9 oscilace.","Add a wheel joint between _PARAM0_ and _PARAM4_":"P\u0159idejte kloub kola mezi _PARAM0_ a _PARAM4_","Joints \u276F Wheel":"Spoje \u276F Kolo","Frequency (Hz) (non-negative) (default: 10)":"Frekvence (Hz) (ne-negativn\xED) (v\xFDchoz\xED: 10)","Wheel joint axis angle":"\xDAhel osy kloubu kola","Wheel joint current translation":"Aktu\xE1ln\xED p\u0159eklad kloubu kola","Wheel joint current speed":"Aktu\xE1ln\xED rychlost kloubu kola","Wheel joint speed":"Rychlost kloubu kola","Wheel joint motor enabled":"Motor kloubu kola je aktivov\xE1n","Check if a wheel joint motor is enabled.":"Zkontrolujte, zda je motor kolov\xE9ho kloubu povolen.","Motor for wheel joint _PARAM2_ is enabled":"Motor kloubu kola _PARAM2_ je aktivov\xE1n","Enable wheel joint motor":"Povolte motor kloubu kola","Enable or disable a wheel joint motor.":"Povolte nebo zaka\u017Ete motor kloubu kola.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Povolte motor pro kloub kola _PARAM2_: _PARAM3_","Wheel joint motor speed":"Rychlost motoru kloubu kola","Modify a wheel joint motor speed.":"\xDAprava rychlosti motoru kloubu kola.","the motor speed for wheel joint _PARAM2_":"motorov\xE1 rychlost pro kolov\xFD kloub _PARAM2_","Wheel joint max motor torque":"Maxim\xE1ln\xED krout\xEDc\xED moment motoru kloubu kola","Modify a wheel joint maximum motor torque.":"\xDAprava maxim\xE1ln\xEDho krout\xEDc\xEDho momentu motoru kloubu kola.","the maximum motor torque for wheel joint _PARAM2_":"maxim\xE1ln\xED motorov\xFD moment pro kolov\xFD kloub _PARAM2_","Wheel joint maximum motor torque":"Maxim\xE1ln\xED krout\xEDc\xED moment motoru kloubu kola","Wheel joint motor torque":"Krout\xEDc\xED moment motoru kloubu kola","Wheel joint frequency":"Frekvence kloubu kola","Modify a wheel joint frequency.":"Upravte frekvenci kloubu kola.","the frequency for wheel joint _PARAM2_":"frekvence pro kolov\xFD kloub _PARAM2_","Wheel joint damping ratio":"Pom\u011Br tlumen\xED kloubu kola","Modify a wheel joint damping ratio.":"Upravte pom\u011Br tlumen\xED kloubu kola.","the damping ratio for wheel joint _PARAM2_":"pom\u011Br tlumen\xED pro kolov\xFD kloub _PARAM2_","Add weld joint":"P\u0159idat kloub pro sv\xE1\u0159en\xED","Add a weld joint between two objects.":"P\u0159idat kloub pro sv\xE1\u0159en\xED mezi dv\u011Bma objekty.","Add a weld joint between _PARAM0_ and _PARAM4_":"P\u0159idat kloub pro sv\xE1\u0159en\xED mezi _PARAM0_ a _PARAM4_","Joints \u276F Weld":"Spoje \u276F Sva\u0159ov\xE1n\xED","Weld joint reference angle":"Referen\u010Dn\xED \xFAhel kloubu pro sv\xE1\u0159en\xED","Weld joint frequency":"Frekvence kloubu pro sv\xE1\u0159en\xED","Modify a weld joint frequency.":"Upravte frekvenci kloubu pro sv\xE1\u0159en\xED.","the frequency for weld joint _PARAM2_":"frekvence pro sv\xE1\u0159ec\xED kloub _PARAM2_","Weld joint damping ratio":"Pom\u011Br tlumen\xED kloubu pro sv\xE1\u0159en\xED","Modify a weld joint damping ratio.":"Upravte pom\u011Br tlumen\xED kloubu pro sv\xE1\u0159en\xED.","the damping ratio for weld joint _PARAM2_":"pom\u011Br tlumen\xED pro sv\xE1\u0159ec\xED kloub _PARAM2_","Add rope joint":"P\u0159idat kloub pro lano","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"P\u0159idat kloub pro lano mezi dv\u011Bma objekty. Maxim\xE1ln\xED d\xE9lka je p\u0159evedena na metry pomoc\xED sv\u011Btov\xE9 m\u011B\u0159\xEDtka na X.","Add a rope joint between _PARAM0_ and _PARAM4_":"P\u0159idat kloub pro lano mezi _PARAM0_ a _PARAM4_","Joints \u276F Rope":"Spoje \u276F Lano","Maximum length (-1 to use current objects distance) (default: -1)":"Maxim\xE1ln\xED d\xE9lka (-1 pou\u017E\xEDt aktu\xE1ln\xED vzd\xE1lenost objekt\u016F) (v\xFDchoz\xED: -1)","Rope joint max length":"Maxim\xE1ln\xED d\xE9lka kloubu pro lano","Modify a rope joint maximum length.":"Upravte maxim\xE1ln\xED d\xE9lku kloubu pro lano.","the maximum length for rope joint _PARAM2_":"maxim\xE1ln\xED d\xE9lka pro lanov\xFD kloub _PARAM2_","Rope joint maximum length":"Maxim\xE1ln\xED d\xE9lka kloubu pro lano","Add friction joint":"P\u0159idat kloub pro t\u0159en\xED","Add a friction joint between two objects.":"P\u0159idat kloub pro t\u0159en\xED mezi dv\u011Bma objekty.","Add a friction joint between _PARAM0_ and _PARAM4_":"P\u0159idat kloub pro t\u0159en\xED mezi _PARAM0_ a _PARAM4_","Joints \u276F Friction":"Spoje \u276F T\u0159en\xED","Maximum force (non-negative)":"Maxim\xE1ln\xED s\xEDla (ne-negativn\xED)","Maximum torque (non-negative)":"Maxim\xE1ln\xED kroutic\xED moment (ne-negativn\xED)","Friction joint max force":"Maxim\xE1ln\xED s\xEDla t\u0159en\xED kloubu","Modify a friction joint maximum force.":"Upravit maxim\xE1ln\xED s\xEDlu t\u0159en\xED kloubu.","the maximum force for friction joint _PARAM2_":"maxim\xE1ln\xED s\xEDla pro t\u0159ec\xED kloub _PARAM2_","Friction joint maximum force":"Maxim\xE1ln\xED s\xEDla frik\u010Dn\xEDho kloubu","Friction joint max torque":"Maxim\xE1ln\xED to\u010Div\xFD moment frik\u010Dn\xEDho kloubu","Modify a friction joint maximum torque.":"Upravte maxim\xE1ln\xED to\u010Div\xFD moment frik\u010Dn\xEDho kloubu.","the maximum torque for friction joint _PARAM2_":"maxim\xE1ln\xED moment pro t\u0159ec\xED kloub _PARAM2_","Friction joint maximum torque":"Maxim\xE1ln\xED to\u010Div\xFD moment frik\u010Dn\xEDho kloubu","Add motor joint":"P\u0159idat motorov\xFD kloub","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"P\u0159idat motorov\xFD kloub mezi dv\u011Bma objekty. Poloha a \xFAhly offset\u016F jsou relativn\xED k prvn\xEDmu objektu.","Add a motor joint between _PARAM0_ and _PARAM2_":"P\u0159idat motorov\xFD kloub mezi _PARAM0_ a _PARAM2_","Joints \u276F Motor":"Spoje \u276F Motor","Offset X position":"Offset X pozice","Offset Y position":"Offset Y pozice","Offset Angle":"Offset \xFAhel","Correction factor (default: 1)":"Korek\u010Dn\xED faktor (v\xFDchoz\xED: 1)","Motor joint offset":"Offset motorov\xE9ho kloubu","Modify a motor joint offset.":"Upravte offset motorov\xE9ho kloubu.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Nastavte offset na _PARAM3_;_PARAM4_ pro motorov\xFD kloub _PARAM2_","Offset X":"Posun X","Offset Y":"Posun Y","Motor joint offset X":"Offset X motorov\xE9ho kloubu","Motor joint offset Y":"Offset Y motorov\xE9ho kloubu","Motor joint angular offset":"\xDAhlov\xFD offset motorov\xE9ho kloubu","Modify a motor joint angular offset.":"Upravte \xFAhlov\xFD offset motorov\xE9ho kloubu.","the angular offset for motor joint _PARAM2_":"\xFAhlov\xFD posun pro motorov\xFD kloub _PARAM2_","Motor joint max force":"Maxim\xE1ln\xED s\xEDla motorov\xE9ho kloubu","Modify a motor joint maximum force.":"Upravte maxim\xE1ln\xED s\xEDlu motorov\xE9ho kloubu.","the maximum force for motor joint _PARAM2_":"maxim\xE1ln\xED s\xEDla pro motorov\xFD kloub _PARAM2_","Motor joint maximum force":"Maxim\xE1ln\xED s\xEDla motorov\xE9ho kloubu","Motor joint max torque":"Maxim\xE1ln\xED to\u010Div\xFD moment motorov\xE9ho kloubu","Modify a motor joint maximum torque.":"Upravte maxim\xE1ln\xED to\u010Div\xFD moment motorov\xE9ho kloubu.","the maximum torque for motor joint _PARAM2_":"maxim\xE1ln\xED moment pro motorov\xFD kloub _PARAM2_","Motor joint maximum torque":"Maxim\xE1ln\xED to\u010Div\xFD moment motorov\xE9ho kloubu","Motor joint correction factor":"Faktor korekce motorov\xE9ho kloubu","Modify a motor joint correction factor.":"Upravit faktor korekce motorov\xE9ho kloubu.","the correction factor for motor joint _PARAM2_":"korek\u010Dn\xED faktor pro motorov\xFD kloub _PARAM2_","BBCode Text Object":"BBCode textov\xFD objekt","BBCode text":"BBCode text","Base color":"Z\xE1kladn\xED barva","Base size":"Z\xE1kladn\xED velikost","Base alignment":"Z\xE1kladn\xED zarovn\xE1n\xED","Visible on start":"Viditeln\xE9 p\u0159i spu\u0161t\u011Bn\xED","BBText":"BBText","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Zobrazuje bohatou textovou etiketu pomoc\xED BBCode zna\u010Dkov\xE1n\xED (umo\u017E\u0148uje nastavit \u010D\xE1sti textu jako tu\u010Dn\xE9, kurz\xEDvou a pou\u017E\xEDvat r\u016Fzn\xE9 barvy a st\xEDny).","Compare the value of the BBCode text.":"Porovnat hodnotu BBCode textu.","the BBCode text":"text BBCode","Set BBCode text":"Nastavit BBCode text","Get BBCode text":"Z\xEDskat BBCode text","Color (R;G;B)":"Barva (R;G;B)","Set base color":"Nastavit z\xE1kladn\xED barvu","Set base color of _PARAM0_ to _PARAM1_":"Nastavit z\xE1kladn\xED barvu _PARAM0_ na _PARAM1_","Compare the value of the base opacity of the text.":"Porovnat hodnotu z\xE1kladn\xED nepr\u016Fhlednosti textu.","the base opacity":"z\xE1kladn\xED nepr\u016Fhlednost","Set base opacity":"Nastavit z\xE1kladn\xED nepr\u016Fhlednost","Get the base opacity":"Z\xEDskat z\xE1kladn\xED nepr\u016Fhlednost","Compare the base font size of the text.":"Porovnat z\xE1kladn\xED velikost p\xEDsma textu.","the base font size":"z\xE1kladn\xED velikost p\xEDsma","Set base font size":"Nastavit z\xE1kladn\xED velikost p\xEDsma","Get the base font size":"Z\xEDskat z\xE1kladn\xED velikost p\xEDsma","Font family":"Rodina p\xEDsem","Compare the value of font family":"Porovnat hodnotu rodiny p\xEDsem","the base font family":"z\xE1kladn\xED rodina p\xEDsem","Set font family":"Nastavit rodinu p\xEDsem","Get the base font family":"Z\xEDskat z\xE1kladn\xED rodinu p\xEDsem","Check the current text alignment.":"Zkontrolujte aktu\xE1ln\xED zarovn\xE1n\xED textu.","The text alignment of _PARAM0_ is _PARAM1_":"Zarovn\xE1n\xED textu _PARAM0_ je _PARAM1_","Change the alignment of the text.":"Zm\u011Bnit zarovn\xE1n\xED textu.","text alignment":"zarovn\xE1n\xED textu","Get the text alignment":"Z\xEDskat zarovn\xE1n\xED textu","Compare the width, in pixels, after which the text is wrapped on next line.":"Porovnat \u0161\xED\u0159ku v pixelech, po kter\xE9 je text zalomen na dal\u0161\xED \u0159\xE1dek.","Change the width, in pixels, after which the text is wrapped on next line.":"Zm\u011Bnit \u0161\xED\u0159ku v pixelech, po kter\xE9 je text zalomen na dal\u0161\xED \u0159\xE1dek.","Get the wrapping width":"Z\xEDskat \u0161\xED\u0159ku zalamov\xE1n\xED","File system":"Syst\xE9m soubor\u016F","Access the filesystem of the operating system.":"Z\xEDskejte p\u0159\xEDstup k souborov\xE9mu syst\xE9mu opera\u010Dn\xEDho syst\xE9mu.","File or directory exists":"Soubor nebo slo\u017Eka existuje","Check if the file or directory exists.":"Zkontrolujte, zda soubor nebo slo\u017Eka existuje.","The path _PARAM0_ exists":"Cesta _PARAM0_ existuje","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"Cesta k souboru nebo slo\u017Ece","Create a directory":"Vytvo\u0159it slo\u017Eku","Create a new directory at the specified path.":"Vytvo\u0159en\xED nov\xE9 slo\u017Eky na zadan\xE9 cest\u011B.","Create directory _PARAM0_":"Vytvo\u0159it adres\xE1\u0159 _PARAM0_","Directory":"Slo\u017Eka","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(Voliteln\xE9) Prom\u011Bnn\xE1 pro ulo\u017Een\xED v\xFDsledku. 'ok': \xFAkol byl \xFAsp\u011B\u0161n\xFD, 'error': do\u0161lo k chyb\u011B.","Save a text into a file":"Ulo\u017Eit text do souboru","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Ulo\u017Ete text do souboru. Pou\u017E\xEDvejte to jen na mal\xE9 soubory, aby se p\u0159ede\u0161lo zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry.","Save _PARAM0_ into file _PARAM1_":"Ulo\u017Eit _PARAM0_ do souboru _PARAM1_","Save a text into a file (Async)":"Ulo\u017Eit text do souboru (Asynchronn\u011B)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Ulo\u017Ete text do souboru asynchronn\u011B. Pou\u017Eijte to pro velk\xE9 soubory, aby se zabr\xE1nilo jak\xE9mukoliv zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry. Prom\u011Bnn\xE1 'v\xFDsledek' se aktualizuje, kdy\u017E je operace dokon\u010Dena.","Windows, Linux, MacOS/Asynchronous":"Windows, Linux, MacOS/E\u0161zamans\u0131z","Save a scene variable into a JSON file":"Ulo\u017Ete prom\u011Bnnou sc\xE9ny do souboru JSON","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"Ulo\u017Ete prom\u011Bnnou sc\xE9ny (v\u010Detn\u011B, pro strukturu, v\u0161ech d\u011Bt\xED) do souboru ve form\xE1tu JSON. Pou\u017E\xEDvejte to jen na mal\xE9 soubory, aby se p\u0159ede\u0161lo zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Ulo\u017Eit prom\u011Bnnou sc\xE9ny _PARAM0_ do souboru _PARAM1_ jako JSON","Save a scene variable into a JSON file (Async)":"Ulo\u017Ete prom\u011Bnnou sc\xE9ny do souboru JSON (asynchronn\u011B)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Ulo\u017Ete prom\u011Bnnou sc\xE9ny (v\u010Detn\u011B v\u0161ech d\u011Bt\xED pro struktury) do souboru ve form\xE1tu JSON, asynchronn\u011B. Pou\u017Eijte to pro velk\xE9 soubory, abyste se vyhnuli jak\xE9mukoliv zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry. Prom\u011Bnn\xE1 'v\xFDsledek' se aktualizuje, kdy\u017E je operace dokon\u010Dena.","Load a text from a file (Async)":"Na\u010Dt\u011Bte text ze souboru (asynchronn\u011B)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Na\u010Dt\u011Bte text ze souboru, asynchronn\u011B. Pou\u017Eijte to pro velk\xE9 soubory, abyste se vyhnuli jak\xE9mukoliv zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry. Obsah souboru bude k dispozici v prom\u011Bnn\xE9 sc\xE9ny po mal\xE9m zpo\u017Ed\u011Bn\xED (obvykle n\u011Bkolik milisekund). Prom\u011Bnn\xE1 'v\xFDsledek' se aktualizuje, kdy\u017E je operace dokon\u010Dena.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Na\u010Dt\u011Bte text z _PARAM1_ do prom\u011Bnn\xE9 sc\xE9ny _PARAM0_ (asynchronn\u011B)","Load path":"Na\u010D\xEDst cestu","Normalize the file content (recommended)":"Normalizujte obsah souboru (doporu\u010Deno)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"To nahrazuje znaky nov\xE9ho \u0159\xE1dku Windows (\"CRLF\") jedn\xEDm znakem nov\xE9ho \u0159\xE1dku.","Load a text from a file":"Na\u010Dt\u011Bte text ze souboru","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Na\u010Dt\u011Bte text ze souboru. Pou\u017E\xEDvejte to jen na mal\xE9 soubory, aby se p\u0159ede\u0161lo zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry.","Load text from _PARAM1_ into scene variable _PARAM0_":"Na\u010D\xEDst text z _PARAM1_ do sc\xE9ny prom\u011Bnn\xE9 _PARAM0_","Load a scene variable from a JSON file":"Na\u010D\xEDst prom\u011Bnnou sc\xE9ny z JSON souboru","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"Na\u010Dt\u011Bte text ve form\xE1tu JSON ze souboru a p\u0159eve\u010Fte ho na prom\u011Bnnou sc\xE9ny (potenci\xE1ln\u011B na strukturovanou prom\u011Bnnou s d\u011Btmi). Pou\u017E\xEDvejte to jen na mal\xE9 soubory, aby se p\u0159ede\u0161lo zpo\u017Ed\u011Bn\xED nebo zamrznut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Na\u010D\xEDst JSON z _PARAM1_ do sc\xE9ny prom\u011Bnn\xE9 _PARAM0_","Load a scene variable from a JSON file (Async)":"Na\u010D\xEDst prom\u011Bnnou sc\xE9ny z JSON souboru (asynchronn\u011B)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Na\u010D\xEDst text naform\xE1tovan\xFD jako JSON z souboru a p\u0159ev\xE9st ho na prom\u011Bnnou sc\xE9ny (mo\u017En\xE1 strukturovanou prom\u011Bnnou s d\u011Btmi), asynchronn\u011B. Pou\u017Eijte to pro velk\xE9 soubory, abyste p\u0159ede\u0161li jak\xE9mukoli zpo\u017Ed\u011Bn\xED nebo zaseknut\xED b\u011Bhem prov\xE1d\u011Bn\xED hry. Obsah souboru bude k dispozici jako prom\u011Bnn\xE1 sc\xE9ny po mal\xE9m zpo\u017Ed\u011Bn\xED (obvykle n\u011Bkolik milisekund). Prom\u011Bnn\xE1 'v\xFDsledek' se aktualizuje po dokon\u010Den\xED operace.","Delete a file from the filesystem.":"Odstranit soubor ze syst\xE9mu soubor\u016F.","Delete the file _PARAM0_":"Odstra\u0148te soubor _PARAM0_","File path":"Cesta k souboru","Delete a file (Async)":"Odstranit soubor (asynchronn\u011B)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Odstranit soubor ze souborov\xE9ho syst\xE9mu asynchronn\u011B. Mo\u017Enost prom\u011Bnn\xE9 v\xFDsledku bude aktualizov\xE1na, jakmile bude soubor smaz\xE1n.","Read a directory":"P\u0159e\u010D\xEDst adres\xE1\u0159","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"\u010Cte obsah adres\xE1\u0159e (v\u0161echny soubory a podadres\xE1\u0159e) a ukl\xE1d\xE1 je do pole.","Read the directory _PARAM0_ into _PARAM1_":"P\u0159e\u010Dt\u011Bte adres\xE1\u0159 _PARAM0_ do _PARAM1_","Directory path":"Cesta adres\xE1\u0159e","Variable to store the result":"Prom\u011Bnn\xE1 pro ulo\u017Een\xED v\xFDsledku","Desktop folder":"Slo\u017Eka na plo\u0161e","Get the path to the desktop folder.":"Z\xEDskat cestu k slo\u017Ece na plo\u0161e.","Documents folder":"Slo\u017Eka dokument\u016F","Get the path to the documents folder.":"Z\xEDskat cestu ke slo\u017Ece dokument\u016F.","Pictures folder":"Slo\u017Eka obr\xE1zk\u016F","Get the path to the pictures folder.":"Z\xEDskat cestu k slo\u017Ece s obr\xE1zky.","Game executable file":"Spustiteln\xFD soubor hry","Get the path to this game executable file.":"Z\xEDskat cestu k tomuto spu\u0161titeln\xE9mu souboru hry.","Game executable folder":"Slo\u017Eka spu\u0161titeln\xE9ho souboru hry","Get the path to this game executable folder.":"Z\xEDskat cestu k t\xE9to slo\u017Ece se spu\u0161titeln\xFDm souborem hry.","Userdata folder (for application settings)":"Slo\u017Eka u\u017Eivatelsk\xFDch dat (pro nastaven\xED aplikace)","Get the path to userdata folder (for application settings).":"Z\xEDskat cestu k u\u017Eivatelsk\xE9 slo\u017Ece (pro nastaven\xED aplikace).","User's Home folder":"Domovsk\xE1 slo\u017Eka u\u017Eivatele","Get the path to the user home folder.":"Z\xEDskejte cestu do domovsk\xE9 slo\u017Eky u\u017Eivatele.","Temp folder":"Do\u010Dasn\xE1 slo\u017Eka","Get the path to temp folder.":"Z\xEDskat cestu k do\u010Dasn\xE9 slo\u017Ece.","Path delimiter":"Odd\u011Blova\u010D cesty","Get the operating system path delimiter.":"Z\xEDskat odd\u011Blova\u010D cesty opera\u010Dn\xEDho syst\xE9mu.","Get directory name from a path":"Z\xEDskat n\xE1zev adres\xE1\u0159e z cesty","Returns the portion of the path that represents the directories, without the ending file name.":"Vr\xE1t\xED \u010D\xE1st cesty, kter\xE1 p\u0159edstavuje adres\xE1\u0159e, bez koncov\xE9ho n\xE1zvu souboru.","File or folder path":"Cesta k souboru nebo slo\u017Ece","Get file name from a path":"Z\xEDskat n\xE1zev souboru z cesty","Returns the name of the file with its extension, if any.":"Vr\xE1t\xED n\xE1zev souboru s jeho p\u0159\xEDponou, pokud existuje.","Get the extension from a file path":"Z\xEDskat p\u0159\xEDponu ze souborov\xE9 cesty","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Vr\xE1t\xED p\u0159\xEDponu souboru ur\u010Den\xE9ho zadanou cestou, v\u010Detn\u011B te\u010Dky p\u0159\xEDpony. Nap\u0159\xEDklad: \".txt\".","Adjustment":"\xDAprava","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Upravte gamma, kontrast, sytost, jas, alfa nebo posun barevn\xE9ho kan\xE1lu.","Gamma (between 0 and 5)":"Gamma (mezi 0 a 5)","Saturation (between 0 and 5)":"Sytost (mezi 0 a 5)","Contrast (between 0 and 5)":"Kontrast (mezi 0 a 5)","Brightness (between 0 and 5)":"Jas (mezi 0 a 5)","Red (between 0 and 5)":"\u010Cerven\xE1 (mezi 0 a 5)","Green (between 0 and 5)":"Zelen\xE1 (mezi 0 a 5)","Blue (between 0 and 5)":"Modr\xE1 (mezi 0 a 5)","Alpha (between 0 and 1, 0 is transparent)":"Alfa (mezi 0 a 1, 0 je pr\u016Fhledn\xFD)","Advanced bloom":"Pokro\u010Dil\xFD jas","Applies a bloom effect.":"Aplikuje efekt z\xE1\u0159e.","Bloom Scale (between 0 and 2)":"M\u011B\u0159\xEDtko kv\u011Btu (mezi 0 a 2)","Brightness (between 0 and 2)":"Jas (mezi 0 a 2)","Blur (between 0 and 20)":"Rozost\u0159en\xED (mezi 0 a 20)","Quality (between 0 and 20)":"Kvalita (mezi 0 a 20)","Padding for the visual effect area":"Vypln\u011Bn\xED pro vizu\xE1ln\xED efekt","ASCII":"ASCII","Render the image with ASCII characters only.":"Vykreslete obraz pouze s ASCII znaky.","Size (between 2 and 20)":"Velikost (mezi 2 a 20)","Beveled edges":"Bevelovan\xE9 hrany","Add beveled edges around the rendered image.":"P\u0159idejte fazovan\xE9 hrany kolem vykreslen\xE9ho obr\xE1zku.","Rotation (between 0 and 360)":"Rotace (mezi 0 a 360)","Outer strength (between 0 and 5)":"Vn\u011Bj\u0161\xED s\xEDla (mezi 0 a 5)","Distance (between 10 and 20)":"Vzd\xE1lenost (mezi 10 a 20)","Light alpha (between 0 and 1)":"Sv\u011Btlo alfa (mezi 0 a 1)","Light color (color of the outline)":"Sv\u011Btlo barva (barva obrysu)","Shadow color (color of the outline)":"Barva st\xEDnu (barva obrysu)","Shadow alpha (between 0 and 1)":"St\xEDn alfa (mezi 0 a 1)","Black and White":"\u010Cern\xE1 a b\xEDl\xE1","Alter the colors to make the image black and white":"Upravit barvy, aby obr\xE1zek byl \u010Dernob\xEDl\xFD","Opacity (between 0 and 1)":"Nep\u0159ehlednost (mezi 0 a 1)","Blending mode":"Re\u017Eim prol\xEDn\xE1n\xED","Alter the rendered image with the specified blend mode.":"Zm\u011Bn\xED vykreslen\xFD obraz s pou\u017Eit\xEDm specifikovan\xE9ho re\u017Eimu prol\xEDn\xE1n\xED.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Re\u017Eim (0: Norm\xE1ln\xED, 1: P\u0159idat, 2: N\xE1sobit, 3: Obrazovka)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Rozmaz\xE1n\xED (Gaussovsk\xE9, pomal\xE9 - je lep\u0161\xED pou\u017E\xEDvat rozmaz\xE1n\xED Kawase)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Rozma\u017Ete vykreslen\xFD obraz. To je pomal\xE9, proto je lep\u0161\xED pou\u017E\xEDt rozmaz\xE1n\xED Kawase ve v\u011Bt\u0161in\u011B p\u0159\xEDpad\u016F.","Blur intensity":"Intenzita rozost\u0159en\xED","Number of render passes. An high value will cause lags/poor performance.":"Po\u010Det p\u0159echod\u016F renderov\xE1n\xED. Vysok\xE1 hodnota zp\u016Fsob\xED zpo\u017Ed\u011Bn\xED/\u0161patn\xFD v\xFDkon.","Resolution":"Rozli\u0161en\xED","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Velikost j\xE1dra (jedna z t\u011Bchto hodnot: 5, 7, 9, 11, 13, 15)","Brightness":"Jasnost","Make the image brighter.":"Zesv\u011Btlit obr\xE1zek.","Brightness (between 0 and 1)":"Jasnost (mezi 0 a 1)","Bulge Pinch":"Vypuknut\xED","Bulges or pinches the image in a circle.":"Vybuluje nebo zk\u0159iv\xED obraz do kruhu.","Center X (between 0 and 1, 0.5 is image middle)":"St\u0159ed X (mezi 0 a 1, 0,5 je st\u0159ed obr\xE1zku)","Center Y (between 0 and 1, 0.5 is image middle)":"St\u0159ed Y (mezi 0 a 1, 0,5 je st\u0159ed obr\xE1zku)","strength (between -1 and 1)":"s\xEDla (mezi -1 a 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 je siln\xE9 \u0161kubnut\xED, 0 je \u017E\xE1dn\xFD efekt, 1 je siln\xE1 bulge","Color Map":"Barevn\xE1 mapa","Change the color rendered on screen.":"Zm\u011B\u0148te barvu zobrazenou na obrazovce.","Color map texture for the effect":"Textura barevn\xE9 mapy pro efekt","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"M\u016F\u017Eete m\u011Bnit barvy pixel\u016F \xFApravou referen\u010Dn\xEDho barevn\xE9ho obr\xE1zku, obsahuj\xEDc\xEDho ka\u017Edou barvu, naz\xFDvan\xE9ho *Textura barevn\xE9 mapy*. Pro za\u010D\xE1tek **st\xE1hn\u011Bte** [v\xFDchoz\xED texturu barevn\xE9 mapy zde](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Deaktivujte antialiasing (\"nejbli\u017E\u0161\xED\" zaokrouhlen\xED pixel\u016F)","Mix":"Sm\u011Bs","Mix value of the effect on the layer (in percent)":"Hodnota m\xEDch\xE1n\xED efektu na vrstv\u011B (v procentech)","Color Replace":"Zm\u011Bna barvy","Effect replacing a color (or similar) by another.":"Efekt nahrazen\xED jedn\xE9 barvy (nebo podobn\xE9) jinou.","Original Color":"P\u016Fvodn\xED barva","New Color":"Nov\xE1 barva","Epsilon (between 0 and 1)":"Epsilon (mezi 0 a 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/senzitivita porovn\xE1n\xED barev (ni\u017E\u0161\xED = p\u0159esn\u011Bj\u0161\xED, vy\u0161\u0161\xED = inkluzivn\u011Bj\u0161\xED)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Aplikujte efekt p\u0159ipom\xEDnaj\xEDc\xED star\xE9 CRT monitory.","Line width (between 0 and 5)":"\u0160\xED\u0159ka linie (mezi 0 a 5)","Line contrast (between 0 and 1)":"Kontrast linie (mezi 0 a 1)","Noise (between 0 and 1)":"\u0160um (mezi 0 a 1)","Curvature (between 0 and 10)":"Zak\u0159iven\xED (mezi 0 a 10)","Show vertical lines":"Zobrazit vertik\xE1ln\xED \u010D\xE1ry","Noise size (between 0 and 10)":"Velikost \u0161umu (mezi 0 a 10)","Vignetting (between 0 and 1)":"Vin\u011Btace (mezi 0 a 1)","Vignetting alpha (between 0 and 1)":"Alfa vin\u011Btace (mezi 0 a 1)","Vignetting blur (between 0 and 1)":"Rozmaz\xE1n\xED vin\u011Btace (mezi 0 a 1)","Interlaced Lines Speed":"Rychlost prolnut\xFDch \u010Dar","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pauza, 0,5: Polovi\u010Dn\xED rychlost, 1: Norm\xE1ln\xED rychlost, 2: Dvojn\xE1sobn\xE1 rychlost, atd...","Noise Frequency":"Frekvence \u0161umu","Displacement":"Posunut\xED","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Pou\u017E\xEDv\xE1 pixelov\xE9 hodnoty z uveden\xE9 textury (ozna\u010Dovan\xE9 jako mapa posunut\xED) k proveden\xED posunut\xED objektu.","Displacement map texture":"Textura mapy posunut\xED","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"Textura mapy posunut\xED pro efekt. Chcete-li za\u010D\xEDt, **st\xE1hn\u011Bte** [v\xFDchoz\xED texturu mapy posunut\xED zde](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Te\u010Dka","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Aplikuje efekt te\u010Dkov\xE1n\xED, kter\xFD zp\u016Fsobuje, \u017Ee p\u0159edm\u011Bty vypadaj\xED, jako by byly vyrobeny z \u010Dern\xFDch a b\xEDl\xFDch polot\xF3nov\xFDch te\u010Dek, jako u star\xE9ho tisk\xE1rny.","Scale (between 0.3 and 1)":"M\u011B\u0159\xEDtko (mezi 0,3 a 1)","Angle (between 0 and 5)":"\xDAhel (mezi 0 a 5)","Drop shadow":"St\xEDn","Add a shadow around the rendered image.":"P\u0159idat st\xEDn kolem vykreslen\xE9ho obrazu.","Quality (between 1 and 20)":"Kvalita (mezi 1 a 20)","Alpha (between 0 and 1)":"Alfa (mezi 0 a 1)","Distance (between 0 and 50)":"Vzd\xE1lenost (mezi 0 a 50)","Color of the shadow":"Barva st\xEDnu","Shadow only (shows only the shadow when enabled)":"Pouze st\xEDn (zobrazuje pouze st\xEDn, kdy\u017E je povoleno)","Glitch":"Chyba","Applies a glitch effect to an object.":"Aplikuje efekt chyby na objekt.","Slices (between 2 and infinite)":"Pl\xE1tky (mezi 2 a nekone\u010Dnem)","Offset (between -400 and 400)":"Posun (mezi -400 a 400)","Direction (between -180 and 180)":"Sm\u011Br (mezi -180 a 180)","Fill Mode (between 0 and 4)":"Re\u017Eim vypln\u011Bn\xED (mezi 0 a 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"Re\u017Eim vypln\u011Bn\xED prostoru po posunu.(0: PR\u016EHLEDN\xDD, 1: P\u016EVODN\xCD, 2: CYKLUS, 3: KLAMP, 4: ZRCADLO)","Average":"Pr\u016Fm\u011Br","Min Size":"Min velikost","Sample Size":"Velikost vzorku","Animation Frequency":"Frekvence animace","Red X offset (between -50 and 50)":"Posun \u010Derven\xE9 X (mezi -50 a 50)","Red Y offset (between -50 and 50)":"Posun \u010Derven\xE9 Y (mezi -50 a 50)","Green X offset (between -50 and 50)":"Posun zelen\xE9 X (mezi -50 a 50)","Green Y offset (between -50 and 50)":"Posun zelen\xE9 Y (mezi -50 a 50)","Blue X offset (between -50 and 50)":"Posun modr\xE9 X (mezi -50 a 50)","Blue Y offset (between -50 and 50)":"Posun modr\xE9 Y (mezi -50 a 50)","Glow":"T\u0159pyt","Add a glow effect around the rendered image.":"P\u0159idat efekt z\xE1\u0159en\xED kolem vykreslen\xE9ho obrazu.","Inner strength (between 0 and 20)":"Vnit\u0159n\xED s\xEDla (mezi 0 a 20)","Outer strength (between 0 and 20)":"Vn\u011Bj\u0161\xED s\xEDla (mezi 0 a 20)","Color (color of the outline)":"Barva (barva obrysu)","Godray":"Godray","Apply and animate atmospheric light rays.":"Aplikujte a animujte atmosf\xE9rick\xE9 paprsky sv\u011Btla.","Parallel (parallel rays)":"Paraleln\xED (paraleln\xED paprsky)","Animation Speed":"Rychlost animace","Lacunarity (between 0 and 5)":"Lacunarity (mezi 0 a 5)","Angle (between -60 and 60)":"\xDAhel (mezi -60 a 60)","Gain (between 0 and 1)":"Zisk (mezi 0 a 1)","Light (between 0 and 60)":"Sv\u011Btlo (mezi 0 a 60)","Center X (between 100 and 1000)":"St\u0159ed X (mezi 100 a 1000)","Center Y (between -1000 and 100)":"St\u0159ed Y (mezi -1000 a 100)","HSL Adjustment":"\xDAprava HSL","Adjust hue, saturation and lightness.":"Upravit odst\xEDn, sytost a jasnost.","Lightness (between -1 and 1)":"Sv\u011Btelnost (mezi -1 a 1)","Colorize from the grayscale image":"Zbarevnit z obrazu v odst\xEDnech \u0161edi","Blur (Kawase, fast)":"Rozmaz\xE1n\xED (Kawase, rychl\xE9)","Blur the rendered image, with much better performance than Gaussian blur.":"Rozma\u017Ete vykreslen\xFD obraz, s mnohem lep\u0161\xEDm v\xFDkonem ne\u017E Gaussovsk\xE9 rozmaz\xE1n\xED.","Pixelize X (between 0 and 10)":"Pixelizace X (mezi 0 a 10)","Pixelize Y (between 0 and 10)":"Pixelizace Y (mezi 0 a 10)","Light Night":"Sv\u011Btl\xE1 noc","Alter the colors to simulate night.":"Zm\u011B\u0148te barvy, abyste simulovali noc.","Motion Blur":"Pohybov\xE1 rozmazanost","Blur the rendered image to give a feeling of speed.":"Rozma\u017Ete zobrazen\xFD obraz, abyste vytvo\u0159ili pocit rychlosti.","Velocity on X axis":"Rychlost na ose X","Velocity on Y axis":"Rychlost na ose Y","Kernel size (odd number between 3 and 25)":"Velikost j\xE1dra (lich\xE9 \u010D\xEDslo mezi 3 a 25)","Quality of the blur.":"Kvalita rozmaz\xE1n\xED.","Offset":"Posun","Dark Night":"Tmav\xE1 noc","Alter the colors to simulate a dark night.":"Zm\u011B\u0148te barvy, abyste simulovali tmavou noc.","Intensity (between 0 and 1)":"Intenzita (mezi 0 a 1)","Noise":"\u0160um","Add some noise on the rendered image.":"P\u0159idejte n\u011Bjak\xFD \u0161um k vykreslen\xE9mu obr\xE1zku.","Noise intensity (between 0 and 1)":"Intenzita \u0161umu (mezi 0 a 1)","Old Film":"Star\xFD film","Add a Old film effect around the rendered image.":"P\u0159idejte efekt star\xE9ho filmu kolem vykreslen\xE9ho obrazu.","Sepia (between 0 and 1)":"Sepie (mezi 0 a 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"Mno\u017Estv\xED sytosti sepia efektu, hodnota 1 je v\xEDce sytosti a bl\xED\u017Ee k 0 je m\xE9n\u011B a hodnota 0 neprodukuje \u017E\xE1dn\xFD sepia efekt","Noise Size (between 0 and 10)":"Velikost \u0161umu (mezi 0 a 10)","Scratch (between -1 and 1)":"\u0160kr\xE1banec (mezi -1 a 1)","Scratch Density (between 0 and 1)":"Hustota \u0161kr\xE1banc\u016F (mezi 0 a 1)","Scratch Width (between 1 and 20)":"\u0160\xED\u0159ka \u0161kr\xE1banc\u016F (mezi 1 a 20)","Vignetting Alpha (between 0 and 1)":"Vignettov\xE1n\xED alfa (mezi 0 a 1)","Vignetting Blur (between 0 and 1)":"Vignettov\xE1n\xED rozmaz\xE1n\xED (mezi 0 a 1)","Draws an outline around the rendered image.":"Nakresl\xED obrys kolem vykreslen\xE9ho obrazu.","Thickness (between 0 and 20)":"Tlou\u0161\u0165ka (mezi 0 a 20)","Color of the outline":"Barva obrysu","Pixelate":"Pixelizovat","Applies a pixelate effect, making display objects appear 'blocky'.":"Aplikuje efekt pixelizace, co\u017E zp\u016Fsobuje, \u017Ee se objekty na obrazovce jev\xED \"blokov\u011B\".","Size of the pixels (10 pixels by default)":"Velikost pixel\u016F (10 pixel\u016F jako standard)","Radial Blur":"Radi\xE1ln\xED rozmaz\xE1n\xED","Applies a Motion blur to an object.":"Aplikuje rozmaz\xE1n\xED pohybu na objekt.","The maximum size of the blur radius, -1 is infinite":"Maxim\xE1ln\xED velikost polom\u011Bru rozost\u0159en\xED, -1 je nekone\u010Dn\xFD","Angle (between -180 and 180)":"\xDAhel (mezi -180 a 180)","The angle in degree of the motion for blur effect":"\xDAhel v stupn\xEDch pohybu pro efekt rozost\u0159en\xED","Kernel Size (between 3 and 25)":"Velikost j\xE1dra (mezi 3 a 25)","The kernel size of the blur filter (Odd number)":"Velikost j\xE1dra filtru rozost\u0159en\xED (lich\xE9 \u010D\xEDslo)","Reflection":"Odraz","Applies a reflection effect to simulate the reflection on water with waves.":"Aplikuje efekt odrazu, aby simuloval odraz na vod\u011B s vlnami.","Reflect the image on the waves":"Odr\xE1\u017Eejte obraz na vln\xE1ch","Vertical position of the reflection point":"Svisl\xE1 pozice bodu odrazu","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"V\xFDchoz\xED hodnota je 50 % (st\u0159ed). Men\u0161\xED \u010D\xEDsla produkuj\xED v\u011Bt\u0161\xED odraz, v\u011Bt\u0161\xED \u010D\xEDsla produkuj\xED men\u0161\xED odraz.","Amplitude start":"Za\u010D\xE1tek amplitudy","Starting amplitude of waves (0 by default)":"Za\u010D\xEDnaj\xEDc\xED amplituda vln (0 jako standard)","Amplitude ending":"Ukon\u010Den\xED amplitudy","Ending amplitude of waves (20 by default)":"Ukon\u010Dovac\xED amplituda vln (20 jako standard)","Wave length start":"Za\u010D\xE1tek vlnov\xE9 d\xE9lky","Starting wave length (30 by default)":"Po\u010D\xE1te\u010Dn\xED vlnov\xE1 d\xE9lka (30 jako standard)","Wave length ending":"Konec vlnov\xE9 d\xE9lky","Ending wave length (100 by default)":"Kone\u010Dn\xE1 vlnov\xE1 d\xE9lka (100 jako v\xFDchoz\xED)","Alpha start":"Za\u010D\xE1tek alpha","Starting alpha (1 by default)":"Po\u010D\xE1te\u010Dn\xED alpha (1 jako standard)","Alpha ending":"Konec alpha","Ending alpha (1 by default)":"Kone\u010Dn\xE9 alpha (1 jako v\xFDchoz\xED)","RGB split (chromatic aberration)":"RGB rozd\u011Blen\xED (chromatick\xE1 aberace)","Applies a RGB split effect also known as chromatic aberration.":"Aplikuje efekt RGB rozd\u011Blen\xED, zn\xE1m\xFD tak\xE9 jako chromatick\xE1 aberace.","Red X offset (between -20 and 20)":"\u010Cerven\xE9 X offset (mezi -20 a 20)","Red Y offset (between -20 and 20)":"\u010Cerven\xE9 Y offset (mezi -20 a 20)","Green X offset (between -20 and 20)":"Zelen\xE9 X offset (mezi -20 a 20)","Green Y offset (between -20 and 20)":"Zelen\xE9 Y offset (mezi -20 a 20)","Blue X offset (between -20 and 20)":"Modr\xE9 X offset (mezi -20 a 20)","Blue Y offset (between -20 and 20)":"Modr\xE9 Y offset (mezi -20 a 20)","Sepia":"Sepie","Alter the colors to sepia.":"Zm\u011B\u0148te barvy na s\xE9piov\xE9.","Shockwave":"\u0160okov\xE1 vlna","Deform the image the way a drop deforms a water surface.":"Deformujte obr\xE1zek zp\u016Fsobem, jak\xFDm kapka deformuje vodn\xED hladinu.","Elapsed time":"Uplynul\xFD \u010Das","Spreading speed (in pixels per second)":"Rychlost \u0161\xED\u0159en\xED (v pixelech za sekundu)","Amplitude":"Amplituda","Wavelength":"Vlnov\xE1 d\xE9lka","Maximum radius (0 for infinity)":"Maxim\xE1ln\xED polom\u011Br (0 pro nekone\u010Dno)","Center on X axis":"St\u0159ed na ose X","Center on Y axis":"St\u0159ed na ose Y","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Vykreslete efekt kamery podobn\xFD tilt-shift.","Blur (between 0 and 200)":"Rozmaz\xE1n\xED (mezi 0 a 200)","Gradient blur (between 0 and 2000)":"Gradientov\xE9 rozmaz\xE1n\xED (mezi 0 a 2000)","Twist":"Z\xE1kruta","Applies a twist effect making objects appear twisted in the given direction.":"Aplikuje efekt zkroucen\xED, kter\xFD d\u011Bl\xE1 objekty zkroucen\xE9 ve zvolen\xE9m sm\u011Bru.","The radius of the twist":"R\xE1dius zkroucen\xED","Angle (between -10 and 10)":"\xDAhel (mezi -10 a 10)","The angle in degree of the twist":"\xDAhel ve stupn\xEDch zkroucen\xED","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (mezi 0 a 1, 0,5 je st\u0159ed obr\xE1zku)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (mezi 0 a 1, 0,5 je st\u0159ed obr\xE1zku)","Zoom blur":"Zoom rozost\u0159en\xED","Applies a Zoom blur.":"Aplikuje zoom rozost\u0159en\xED.","Inner radius":"Vnit\u0159n\xED r\xE1dius","strength (between 0 and 5)":"s\xEDla (mezi 0 a 5)","Spine (experimental)":"Spine (experiment\xE1ln\xED)","Displays a Spine animation.":"Zobrazuje animaci Spine.","Spine":"P\xE1te\u0159","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"Zobrazit a plynule animovat 2D objekt s kostern\xEDmi animacemi vytvo\u0159en\xFDmi pomoc\xED Spine. Pou\u017E\xEDvejte soubory exportovan\xE9 ze Spine (json, atlas a obr\xE1zek).","Edit animations":"Upravit animace","Animation mixing duration":"Doba m\xEDch\xE1n\xED animac\xED","the duration of the smooth transition between 2 animations (in second)":"doba plynul\xE9ho p\u0159echodu mezi 2 animacemi (v sekund\xE1ch)","the animation mixing duration":"doba m\xEDch\xE1n\xED animac\xED","Point attachment X position":"X pozice bodov\xE9ho upevn\u011Bn\xED","x position of spine point attachment":"x pozice bodov\xE9ho upevn\u011Bn\xED osy","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"x pozice bodov\xE9ho upevn\u011Bn\xED osy _PARAM1_ pro slot _PARAM2_","Attachment name":"N\xE1zev upevn\u011Bn\xED","Slot name (use \"\" if names are the same)":"N\xE1zev slotu (pou\u017Eijte \"\" pokud jsou n\xE1zvy stejn\xE9)","Point attachment Y position":"Y pozice bodov\xE9ho upevn\u011Bn\xED","y position of spine point attachment":"y pozice bodov\xE9ho upevn\u011Bn\xED osy","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"y pozice bodu p\u0159ipojen\xED p\xE1te\u0159e _PARAM1_ pro slot _PARAM2_","Allow players to connect to lobbies and play together.":"Povolit hr\xE1\u010D\u016Fm p\u0159ipojit se k lobby a hr\xE1t spolu.","Join the next available lobby":"P\u0159ipojit se k dal\u0161\xEDmu dostupn\xE9mu lobby","Join the next available lobby. The player will join the game instantly if this is possible.":"P\u0159ipojte se k dal\u0161\xEDmu dostupn\xE9mu lobby. Hr\xE1\u010D se p\u0159ipoj\xED k h\u0159e okam\u017Eit\u011B, pokud je to mo\u017En\xE9.","Lobbies":"Lobbys","Display loader while searching for a lobby.":"Zobrazit na\u010D\xEDt\xE1n\xED p\u0159i hled\xE1n\xED lobby.","Display game lobbies if no lobby can be joined directly.":"Zobrazit hern\xED lobby, pokud se nelze p\u0159ipojit p\u0159\xEDmo k lobby.","Is searching for a lobby to join":"Hled\xE1 se lobby, ke kter\xE9 se p\u0159ipojit","Is searching for a lobby to join.":"Hled\xE1 se lobby, ke kter\xE9 se p\u0159ipojit.","Quick join failed to join a lobby":"Rychl\xE9 p\u0159ipojen\xED se nezda\u0159ilo p\u0159i p\u0159ipojov\xE1n\xED k lobby","Quick join failed to join a lobby.":"Rychl\xE9 p\u0159ipojen\xED se nezda\u0159ilo p\u0159i p\u0159ipojov\xE1n\xED k lobby.","Quick join action failure reason":"D\u016Fvod selh\xE1n\xED akce rychl\xE9ho p\u0159ipojen\xED","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"Vrac\xED d\u016Fvod, pro\u010D akce rychl\xE9ho p\u0159ipojen\xED selhala. M\u016F\u017Ee b\xFDt 'FULL', pokud byla v\u0161echna lobby obsazena, 'NOT_ENOUGH_PLAYERS', pokud konfigurace lobby vy\u017Eaduje v\xEDce ne\u017E 1 hr\xE1\u010De, aby hra za\u010Dala, a \u017E\xE1dn\xED dal\u0161\xED hr\xE1\u010Di nebyli k dispozici. M\u016F\u017Ee m\xEDt tak\xE9 hodnotu 'UNKNOWN'.","Open Game Lobbies":"Otev\u0159\xEDt hern\xED lobby","Open the game lobbies window, where players can join lobbies or see the one they are in.":"Otev\u0159ete okno hern\xEDch lobby, kde se mohou hr\xE1\u010Di p\u0159ipojit k lobby nebo vid\u011Bt tu, ve kter\xE9 jsou.","Open the game lobbies":"Otev\u0159\xEDt hern\xED lobby","Allow players to close the lobbies window":"Povolit hr\xE1\u010D\u016Fm zav\u0159\xEDt okno lobby","Allow players to close the lobbies window. Allowed by default.":"Umo\u017Enit hr\xE1\u010D\u016Fm zav\u0159\xEDt okno lobby. Ve v\xFDchoz\xEDm nastaven\xED povoleno.","Allow players to close the lobbies window: _PARAM1_":"Umo\u017Enit hr\xE1\u010D\u016Fm zav\u0159\xEDt okno lobby: _PARAM1_","Show close button":"Zobrazit tla\u010D\xEDtko zav\u0159\xEDt","End Lobby Game":"Ukon\u010Dit hru v lobby","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"Ukon\u010Dte hru v lobby. T\xEDm se spust\xED podm\xEDnka \u201EHra v lobby pr\xE1v\u011B skon\u010Dila\u201C.","End the lobby game":"Ukon\u010Dit hru v lobby","Leave Game Lobby":"Opustit hern\xED lobby","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"Opustit aktu\xE1ln\xED hern\xED lobby. To zp\u016Fsob\xED, \u017Ee podm\xEDnka \"Hr\xE1\u010D ode\u0161el\" bude spu\u0161t\u011Bna u ostatn\xEDch hr\xE1\u010D\u016F, a podm\xEDnka \"Hra v lobby skon\u010Dila\" u hr\xE1\u010De, kter\xFD odch\xE1z\xED.","Leave the game lobby":"Opustit hern\xED lobby","Send custom message to other players":"Odeslat vlastn\xED zpr\xE1vu ostatn\xEDm hr\xE1\u010D\u016Fm","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Ode\u0161lete vlastn\xED zpr\xE1vu ostatn\xEDm hr\xE1\u010D\u016Fm v lobby, s automatick\xFDm syst\xE9mem opakov\xE1n\xED, pokud nebyla p\u0159ijata. Pou\u017Eijte s podm\xEDnkou \u201EZpr\xE1va byla p\u0159ijata\u201C, abyste v\u011Bd\u011Bli, kdy byla zpr\xE1va spr\xE1vn\u011B zpracov\xE1na hostem.","Send message _PARAM0_ to other players with content _PARAM1_":"Odeslat zpr\xE1vu _PARAM0_ ostatn\xEDm hr\xE1\u010D\u016Fm s obsahem _PARAM1_","Message name":"N\xE1zev zpr\xE1vy","Message content":"Obsah zpr\xE1vy","Send custom message to other players with a variable":"Poslat vlastn\xED zpr\xE1vu ostatn\xEDm hr\xE1\u010D\u016Fm s prom\u011Bnnou","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Poslat vlastn\xED zpr\xE1vu ostatn\xEDm hr\xE1\u010D\u016Fm v lobi obsahuj\xEDc\xED prom\u011Bnnou, s automatick\xFDm syst\xE9mem opakov\xE1n\xED, pokud nebyla p\u0159ijata. Pou\u017Eijte s podm\xEDnkou \"Zpr\xE1va byla p\u0159ijata\", abyste v\u011Bd\u011Bli, kdy byla zpr\xE1va spr\xE1vn\u011B zpracov\xE1na hostitelem.","Send message _PARAM0_ to other players with variable _PARAM1_":"Poslat zpr\xE1vu _PARAM0_ ostatn\xEDm hr\xE1\u010D\u016Fm s prom\u011Bnnou _PARAM1_","Get message variable":"Z\xEDskejte prom\u011Bnnou zpr\xE1vy","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Ulo\u017Ete data zadan\xE9 zpr\xE1vy do prom\u011Bnn\xE9. Pou\u017Eijte s podm\xEDnkou 'Zpr\xE1va byla p\u0159ijata', abyste v\u011Bd\u011Bli, kdy byla zpr\xE1va spr\xE1vn\u011B zpracov\xE1na hostitelem.","Save message _PARAM0_ data in _PARAM1_":"Ulo\u017Ete data zpr\xE1vy _PARAM0_ do _PARAM1_","Lobbies window is open":"Okno lobby je otev\u0159en\xE9","Check if the lobbies window is open.":"Zkontrolovat, zda je okno lobby otev\u0159en\xE9.","Lobby game has just started":"Hra v lobby pr\xE1v\u011B za\u010Dala","Check if the lobby game has just started.":"Zkontrolujte, zda hra v lobby pr\xE1v\u011B za\u010Dala.","Lobby game has started":"Hra v lobby za\u010Dala","Lobby game is running":"Hra v lobby b\u011B\u017E\xED","Check if the lobby game is running.":"Zkontrolujte, zda hra v lobby b\u011B\u017E\xED.","Lobby game has just ended":"Hra v lobby pr\xE1v\u011B skon\u010Dila","Check if the lobby game has just ended.":"Zkontrolovat, zda hra v lobby pr\xE1v\u011B skon\u010Dila.","Lobby game has ended":"Hra v lobby skon\u010Dila","Custom message has been received from another player":"Vlastn\xED zpr\xE1va byla p\u0159ijata od jin\xE9ho hr\xE1\u010De","Check if a custom message has been received from another player. Will be true only for one frame.":"Zkontrolujte, zda byla od jin\xE9ho hr\xE1\u010De p\u0159ijata vlastn\xED zpr\xE1va. Bude pravda pouze pro jeden sn\xEDmek.","Message _PARAM0_ has been received":"Zpr\xE1va _PARAM0_ byla p\u0159ijata","Objects synchronization rate":"M\xEDra synchronizace objekt\u016F","objects synchronization rate (between 1 and 60, default is 30 times per second)":"m\xEDra synchronizace objekt\u016F (mezi 1 a 60, v\xFDchoz\xED je 30 kr\xE1t za sekundu)","objects synchronization rate":"m\xEDra synchronizace objekt\u016F","Sync rate":"M\xEDra synchronizace","Player is host":"Hr\xE1\u010D je hostitel","Check if the player is the host. (Player 1 is the host)":"Zkontrolujte, zda je hr\xE1\u010D hostitelem. (Hr\xE1\u010D 1 je hostitel)","Any player has left":"Jak\xFDkoli hr\xE1\u010D opustil","Check if any player has left the lobby game.":"Zkontrolujte, zda n\u011Bjak\xFD hr\xE1\u010D opustil hru v lobby.","Player has left":"Hr\xE1\u010D opustil","Check if the player has left the lobby game.":"Zkontrolujte, zda hr\xE1\u010D opustil hru v lobby.","Player _PARAM0_ has left":"Hr\xE1\u010D _PARAM0_ opustil","Player number":"\u010C\xEDslo hr\xE1\u010De","Player number that just left":"\u010C\xEDslo hr\xE1\u010De, kter\xFD pr\xE1v\u011B ode\u0161el","Returns the player number of the player that has just left the lobby.":"Vr\xE1t\xED \u010D\xEDslo hr\xE1\u010De, kter\xFD pr\xE1v\u011B opustil lobby.","Any player has joined":"Jak\xFDkoli hr\xE1\u010D se p\u0159ipojil","Check if any player has joined the lobby.":"Zkontrolujte, zda se n\u011Bjak\xFD hr\xE1\u010D p\u0159ipojil k lobi.","Player has joined":"Hr\xE1\u010D se p\u0159ipojil","Check if the player has joined the lobby.":"Zkontrolujte, zda se hr\xE1\u010D p\u0159ipojil k lobby.","Player _PARAM0_ has joined":"Hr\xE1\u010D _PARAM0_ se p\u0159ipojil","Player number that just joined":"\u010C\xEDslo hr\xE1\u010De, kter\xFD pr\xE1v\u011B p\u0159ipojil","Returns the player number of the player that has just joined the lobby.":"Vr\xE1t\xED \u010D\xEDslo hr\xE1\u010De, kter\xFD pr\xE1v\u011B p\u0159ipojil lobby.","Host is migrating":"Host je migrace","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"Zkontrolujte, zda hostitel migruje, aby bylo mo\u017En\xE9 upravit hern\xED stav (nap\u0159. pozastavit hru).","Configure lobby game to end when host leaves":"Nakonfigurujte hru lobby tak, aby skon\u010Dila, kdy\u017E hostitel odejde","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"Nakonfigurujte hru v lobby tak, aby skon\u010Dila, kdy\u017E hostitel odejde. To spust\xED podm\xEDnku \u201EHra v lobby pr\xE1v\u011B skon\u010Dila\u201C. (V\xFDchoz\xED chov\xE1n\xED je migrovat hostitele)","End lobby game when host leaves":"Ukon\u010Dit hru lobby, kdy\u017E hostitel odejde","Message data":"Data zpr\xE1vy","Returns the data received when the specified message was received from another player.":"Vrac\xED data p\u0159ijat\xE1, kdy\u017E byla specifikovan\xE1 zpr\xE1va p\u0159ijata od jin\xE9ho hr\xE1\u010De.","Message sender":"Odes\xEDlatel zpr\xE1vy","Returns the player number of the sender of the specified message.":"Vrac\xED \u010D\xEDslo hr\xE1\u010De odes\xEDlatele zadan\xE9 zpr\xE1vy.","Number of players in lobby":"Po\u010Det hr\xE1\u010D\u016F v lobby","the number of players in the lobby":"po\u010Det hr\xE1\u010D\u016F v lobby","Player is connected":"Hr\xE1\u010D je p\u0159ipojen","Check if the specified player is connected to the lobby.":"Zkontrolujte, zda je zadan\xFD hr\xE1\u010D p\u0159ipojen k lobby.","Player _PARAM0_ is connected":"Hr\xE1\u010D _PARAM0_ je p\u0159ipojen","The position of the player in the lobby (1, 2, ...)":"Pozice hr\xE1\u010De v lobby (1, 2, ...)","Current player number in lobby":"Aktu\xE1ln\xED \u010D\xEDslo hr\xE1\u010De v lobbym","the current player number in the lobby (1, 2, ...)":"aktu\xE1ln\xED \u010D\xEDslo hr\xE1\u010De v lobbym (1, 2, ...)","the current player number in the lobby":"aktu\xE1ln\xED \u010D\xEDslo hr\xE1\u010De v lobbym","Player username in lobby":"U\u017Eivatelsk\xE9 jm\xE9no hr\xE1\u010De v lobby","Get the username of the player in the lobby.":"Z\xEDskejte u\u017Eivatelsk\xE9 jm\xE9no hr\xE1\u010De v lobby.","Current player username in lobby":"Aktu\xE1ln\xED u\u017Eivatelsk\xE9 jm\xE9no hr\xE1\u010De v lobbym","Get the username of the current player in the lobby.":"Z\xEDskejte u\u017Eivatelsk\xE9 jm\xE9no aktu\xE1ln\xEDho hr\xE1\u010De v lobbym.","Player ping in lobby":"Ping hr\xE1\u010De v lobby","Get the ping of the player in the lobby.":"Z\xEDskejte ping hr\xE1\u010De v lobby.","Current player ping in lobby":"Aktu\xE1ln\xED ping hr\xE1\u010De v lobi","Get the ping of the current player in the lobby.":"Z\xEDskejte ping aktu\xE1ln\xEDho hr\xE1\u010De v lobi.","Player variable ownership":"Vlastnictv\xED prom\u011Bnn\xE9 hr\xE1\u010De","the player owning the variable":"hr\xE1\u010D vlastn\xEDc\xED prom\u011Bnnou","the player owning the variable _PARAM1_":"hr\xE1\u010D vlastn\xEDc\xED prom\u011Bnnou _PARAM1_","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"Pouze ko\u0159enov\xE9 prom\u011Bnn\xE9 mohou m\u011Bnit vlastnictv\xED. D\u011Bti pol\xED a struktur jsou synchronizov\xE1ny se sv\xFDm rodi\u010Dem.","Take ownership of variable":"P\u0159evz\xEDt vlastnictv\xED prom\u011Bnn\xE9","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"P\u0159evz\xEDt vlastnictv\xED prom\u011Bnn\xE9. Bude pak synchronizov\xE1na s ostatn\xEDmi hr\xE1\u010Di, p\u0159i\u010Dem\u017E aktu\xE1ln\xED hr\xE1\u010D bude jej\xEDm vlastn\xEDkem.","Take ownership of _PARAM1_":"P\u0159evz\xEDt vlastnictv\xED _PARAM1_","Remove ownership of variable":"Odstranit vlastnictv\xED prom\u011Bnn\xE9","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"Odstranit vlastnictv\xED prom\u011Bnn\xE9. Bude st\xE1le synchronizov\xE1na s ostatn\xEDmi hr\xE1\u010Di, ale vlastn\xEDkem bude hostitel.","Remove ownership of _PARAM1_":"Odstranit vlastnictv\xED _PARAM1_","Disable variable synchronization":"Zak\xE1zat synchronizaci prom\u011Bnn\xE9","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"Zak\xE1zat synchronizaci prom\u011Bnn\xE9 p\u0159es s\xED\u0165. Nebude v\xEDce odes\xEDl\xE1na jin\xFDm hr\xE1\u010D\u016Fm.","Disable synchronization of _PARAM1_":"Zak\xE1zat synchronizaci _PARAM1_","Player owning the object":"Hr\xE1\u010D vlastn\xED objekt","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"Kdo synchronizuje objekt pro hr\xE1\u010De. Pokud jde o objekt kontrolovan\xFD hr\xE1\u010Dem, p\u0159id\u011Blte \u010D\xEDslo hr\xE1\u010De. Jinak nechte pouze \"Host\" a hostitel hry synchronizuje objekt pro hr\xE1\u010De. (Pozn\xE1mka: M\u016F\u017Eete b\u011Bhem hry zm\u011Bnit vlastnictv\xED objektu p\u0159\xEDslu\u0161n\xFDmi akcemi).","Action when player disconnects":"Akce p\u0159i odpojen\xED hr\xE1\u010De","Multiplayer object":"Objekt pro v\xEDce hr\xE1\u010D\u016F","Allow the object to be synchronized with other players in the lobby.":"Umo\u017En\u011Bte objektu synchronizaci s ostatn\xEDmi hr\xE1\u010Di v lobbym.","Player object ownership":"Vlastnictv\xED objektu hr\xE1\u010De","the player owning the object":"hr\xE1\u010D, kter\xFD vlastn\xED objekt","the player owning the instance":"hr\xE1\u010D vlastn\xEDc\xED instanci","Is object owned by current player":"Je objekt vlastn\u011Bn aktu\xE1ln\xEDm hr\xE1\u010Dem","Check if the object is owned by the current player, as a player or the host.":"Zkontrolujte, zda je objekt vlastn\u011Bn aktu\xE1ln\xEDm hr\xE1\u010Dem, jako hr\xE1\u010Dem nebo hostitelem.","Object _PARAM0_ is owned by current player":"Objekt _PARAM0_ je vlastn\u011Bn aktu\xE1ln\xEDm hr\xE1\u010Dem","Take ownership of object":"P\u0159evz\xEDt vlastnictv\xED objektu","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"P\u0159evz\xEDt vlastnictv\xED objektu. Bude pak synchronizov\xE1n s ostatn\xEDmi hr\xE1\u010Di, p\u0159i\u010Dem\u017E aktu\xE1ln\xED hr\xE1\u010D bude jeho vlastn\xEDkem.","Take ownership of _PARAM0_":"P\u0159evz\xEDt vlastnictv\xED _PARAM0_","Remove object ownership":"Odstranit vlastnictv\xED objektu","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"Odstranit vlastnictv\xED objektu od hr\xE1\u010De. Bude st\xE1le synchronizov\xE1n s ostatn\xEDmi hr\xE1\u010Di, ale vlastn\xEDkem bude hostitel.","Remove ownership of _PARAM0_":"Odstranit vlastnictv\xED _PARAM0_","Enable (or disable) the synchronization of a behavior":"Povolit (nebo zak\xE1zat) synchronizaci chov\xE1n\xED","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"Povolit nebo zak\xE1zat synchronizaci chov\xE1n\xED p\u0159es s\xED\u0165. Pokud je zak\xE1z\xE1na, aktu\xE1ln\xED stav chov\xE1n\xED nebude ji\u017E odes\xEDl\xE1n ostatn\xEDm hr\xE1\u010D\u016Fm.","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"Povolit synchronizaci _PARAM2_ pro _PARAM0_: _PARAM3_","Multiplayer behavior":"Chov\xE1n\xED pro v\xEDce hr\xE1\u010D\u016F","Object behavior":"Chov\xE1n\xED objektu","Enable synchronization":"Povolit synchronizaci","Smooth the image":"Zjemnit obr\xE1zek","Preload as sound":"P\u0159edna\u010D\xEDst jako zvuk","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"Na\u010Dte pln\u011B zdecodovan\xFD soubor do mezipam\u011Bti, aby se mohl bez dal\u0161\xEDch zpo\u017Ed\u011Bn\xED p\u0159ehr\xE1t jako Zvuk.","Preload as music":"P\u0159edna\u010D\xEDst jako hudbu","Prepares the file for immediate streaming as Music (does not wait for complete download).":"P\u0159iprav\xED soubor pro okam\u017Eit\xE9 streamov\xE1n\xED jako Hudbu (ne\u010Dek\xE1 na \xFApln\xE9 sta\u017Een\xED).","Preload in cache":"P\u0159edna\u010D\xEDst do mezipam\u011Bti","Loads the complete file into cache, but does not decode it into memory until requested.":"Na\u010Dte cel\xFD soubor do mezipam\u011Bti, ale nedekoduje ho do pam\u011Bti, dokud nen\xED po\u017E\xE1d\xE1no.","Disable preloading at game startup":"Deaktivujte p\u0159edna\u010D\xEDt\xE1n\xED p\u0159i spu\u0161t\u011Bn\xED hry","A text must start with a double quote (\").":"Text mus\xED za\u010D\xEDnat dvojit\xFDm uvozovkami (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"Text mus\xED kon\u010Dit dvojitou uvozovkou (\"). P\u0159idejte dvojitou uvozovku k ukon\u010Den\xED textu.","A number was expected. You must enter a number here.":"O\u010Dek\xE1val se \u010D\xEDslo. Mus\xEDte zde zadat \u010D\xEDslo.","Return <subject>.":"Vr\xE1tit <subject>.","Compare <subject>.":"Porovnat <subject>.","Check if <subject>.":"Zkontrolujte, zda <subject>.","Set (or unset) if <subject>.":"Nastavit (nebo zru\u0161it), pokud <subject>.","Change <subject>.":"Zm\u011Bnit <subject>.","Set _PARAM0_ as <subject>: <value>":"Nastavit _PARAM0_ jako <subject>: <value>","Change <subject>: <value>":"Zm\u011Bnit <subject>: <value>","Modification's sign":"Znamen\xED modifikace","Change <subject> of _PARAM0_: <operator> <value>":"Zm\u011B\u0148te <subject> _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Zm\u011Bnit <subject>: <operator> <value>","_PARAM0_ is <subject>":"_PARAM0_ je <subject>","<subject>":"<subject>","Value to compare":"Hodnota k porovn\xE1n\xED","<subject> of _PARAM0_ <operator> <value>":"<subject> z _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<p\u0159edm\u011Bt> <oper\xE1tor> <hodnota>","Mathematical tools":"Matematick\xE9 n\xE1stroje","Random integer":"N\xE1hodn\xE9 cel\xE9 \u010D\xEDslo","Maximum value":"Maxim\xE1ln\xED hodnota","Random integer in range":"N\xE1hodn\xE9 cel\xE9 \u010D\xEDslo v rozsahu","Minimum value":"Minim\xE1ln\xED hodnota","Random float":"N\xE1hodn\xE9 desetinn\xE9 \u010D\xEDslo","Random float in range":"N\xE1hodn\xE9 desetinn\xE9 \u010D\xEDslo v rozsahu","Random value in steps":"N\xE1hodn\xE1 hodnota v kroc\xEDch","Step":"Krok","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normalizovat hodnotu mezi `min` a `max` na hodnotu mezi 0 a 1.","Remap a value between 0 and 1.":"Remapovat hodnotu mezi 0 a 1.","Min":"Min","Max":"Max","Clamp (restrict a value to a given range)":"Omezit (omezit hodnotu na dan\xFD rozsah)","Restrict a value to a given range":"Omezen\xED hodnoty na dan\xFD rozsah","Difference between two angles":"Rozd\xEDl mezi dv\u011Bma \xFAhly","First angle, in degrees":"Prvn\xED \xFAhel, ve stupn\xEDch","Second angle, in degrees":"Druh\xFD \xFAhel, ve stupn\xEDch","Angle between two positions":"\xDAhel mezi dv\u011Bma pozicemi","Compute the angle between two positions (in degrees).":"Vypo\u010D\xEDtejte \xFAhel mezi dv\u011Bma pozicemi (ve stupn\xEDch).","First point X position":"Pozice X prvn\xEDho bodu","First point Y position":"Pozice Y prvn\xEDho bodu","Second point X position":"Pozice X druh\xE9ho bodu","Second point Y position":"Pozice Y druh\xE9ho bodu","Distance between two positions":"Vzd\xE1lenost mezi dv\u011Bma pozicemi","Compute the distance between two positions.":"Vypo\u010D\xEDtat vzd\xE1lenost mezi dv\u011Bma pozicemi.","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (jak v x mod y)","y (as in x mod y)":"y (jak v x mod y)","Minimum of two numbers":"Minim\xE1ln\xED ze dvou \u010D\xEDsel","First expression":"Prvn\xED v\xFDraz","Second expression":"Druh\xFD v\xFDraz","Maximum of two numbers":"Maxim\xE1ln\xED ze dvou \u010D\xEDsel","Absolute value":"Absolutn\xED hodnota","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"Vra\u0165te kladnou hodnotu odstran\u011Bn\xEDm znam\xE9nka. Absolutn\xED hodnota -8 je 8.","Arccosine":"Arccosinus","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arccosinus, vr\xE1t\xED \xFAhel (v radianech). `ToDeg` umo\u017E\u0148uje p\u0159ev\xE9st ho na stupn\u011B.","Hyperbolic arccosine":"Hyperbolick\xFD arccosinus","Arcsine":"Arcsinus","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arcsinus, vr\xE1t\xED \xFAhel (v radianech). `ToDeg` umo\u017E\u0148uje p\u0159ev\xE9st ho na stupn\u011B.","Arctangent":"Arctangens","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arctangens, vr\xE1t\xED \xFAhel (v radianech). `ToDeg` umo\u017E\u0148uje p\u0159ev\xE9st ho na stupn\u011B.","2 argument arctangent":"Arctangens s 2 argumenty","2 argument arctangent (atan2)":"2 argumenty arktangensu (atan2)","Hyperbolic arctangent":"Hyperbolick\xFD arktangens","Cube root":"Krychlov\xFD ko\u0159en","Ceil (round up)":"Strop (zaokrouhal nahoru)","Round number up to an integer":"Zaokrouhlit \u010D\xEDslo na cel\xE9 \u010D\xEDslo","Ceil (round up) to a decimal point":"Zaokrouhlit na decim\xE1ln\xED m\xEDsto","Round number up to the Nth decimal place":"Zaokrouhlit \u010D\xEDslo na N-t\xE9 desetin toto m\xEDsto","Floor (round down)":"Podlaha (zaokrouhal dol\u016F)","Round number down to an integer":"Zaokrouhlit \u010D\xEDslo dol\u016F na cel\xE9 \u010D\xEDslo","Floor (round down) to a decimal point":"Podlaha (zaokrouhlit dol\u016F) na desetin m\xEDsto","Round number down to the Nth decimal place":"Zaokrouhlit \u010D\xEDslo dol\u016F na N-t\xE9 desetin m\xEDsto","Cosine":"Kosinus","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Kosinus \xFAhlu (v radianech). Pokud chcete pou\u017E\xEDvat stupn\u011B, pou\u017Eijte `ToRad`: `sin(ToRad(45))`.","Hyperbolic cosine":"Hyperbolick\xFD kosinus","Cotangent":"Kotangens","Cotangent of a number":"Kotangens \u010D\xEDsla","Cosecant":"Kosekant","Cosecant of a number":"Kosekanta \u010D\xEDsla","Round":"Zaokrouhlit","Round a number":"Zaokrouhlit \u010D\xEDslo","Round to a decimal point":"Zaokrouhlit na desetin m\xEDsto","Round a number to the Nth decimal place":"Zaokrouhlit \u010D\xEDslo na N-t\xE9 desetin m\xEDsto","Exponential":"Exponenci\xE1ln\xED","Exponential of a number":"Exponenci\xE1la \u010D\xEDsla","Logarithm":"Logaritmus","Base-2 logarithm":"Logaritmus o z\xE1kladu 2","Base 2 Logarithm":"Logaritmus o z\xE1kladu 2","Base-10 logarithm":"Desetinn\xFD logaritmus","Nth root":"N-t\xE1 odmocnina","Nth root of a number":"N-t\xE1 odmocnina \u010D\xEDsla","N":"N","Power":"Moc","Raise a number to power n":"Pov\xFD\u0161it \u010D\xEDslo na moc n","The exponent (n in x^n)":"Exponent (n v x^n)","Secant":"Sekant","Sign of a number":"Znak \u010D\xEDsla","Return the sign of a number (1,-1 or 0)":"Vr\xE1t\xED znak \u010D\xEDsla (1, -1 nebo 0)","Sine":"Sinus","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Sinus \xFAhlu (v radi\xE1nech). Pokud chcete pou\u017E\xEDt stupn\u011B, pou\u017Eijte `ToRad`: `sin(ToRad(45))`.","Hyperbolic sine":"Hyperbolick\xFD sinus","Square root":"Druh\xE1 odmocnina","Square root of a number":"Druh\xE1 odmocnina \u010D\xEDsla","Tangent":"Tangens","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"Tangens \xFAhlu (v radi\xE1nech). Pokud chcete pou\u017E\xEDt stupn\u011B, pou\u017Eijte `ToRad`: `tan(ToRad(45))`.","Hyperbolic tangent":"Hyperbolick\xFD tangens","Truncation":"Truncace","Truncate a number":"O\u0159\xEDznout \u010D\xEDslo","Lerp (Linear interpolation)":"Lerp (line\xE1rn\xED interpolace)","Linearly interpolate a to b by x":"Lin\xE1rn\xED interpolace a do b pomoc\xED x","a (in a+(b-a)*x)":"a (v a+(b-a)*x)","b (in a+(b-a)*x)":"b (v a+(b-a)*x)","x (in a+(b-a)*x)":"x (v a+(b-a)*x)","X position from angle and distance":"X pozice z \xFAhlu a vzd\xE1lenosti","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Vypo\u010D\xEDtejte pozici X, kdy\u017E je zadan\xFD \xFAhel a vzd\xE1lenost relativn\u011B k po\u010D\xE1tku (0;0). Toto je tak\xE9 zn\xE1m\xE9 jako z\xEDsk\xE1n\xED kartezi\xE1nsk\xFDch sou\u0159adnic 2D vektoru pomoc\xED jeho pol\xE1rn\xEDch sou\u0159adnic.","Y position from angle and distance":"Y pozice z \xFAhlu a vzd\xE1lenosti","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Vypo\u010D\xEDtejte pozici Y, kdy\u017E je zadan\xFD \xFAhel a vzd\xE1lenost relativn\u011B k po\u010D\xE1tku (0;0). Toto je tak\xE9 zn\xE1m\xE9 jako z\xEDsk\xE1n\xED kartezi\xE1nsk\xFDch sou\u0159adnic 2D vektoru pomoc\xED jeho pol\xE1rn\xEDch sou\u0159adnic.","Number Pi (3.1415...)":"\u010C\xEDslo Pi (3,1415...)","The number Pi (3.1415...)":"\u010C\xEDslo Pi (3,1415...)","Lerp (Linear interpolation) between two angles":"Lerp (line\xE1rn\xED interpolace) mezi dv\u011Bma \xFAhly","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"Line\xE1rn\u011B interpoluje mezi dv\u011Bma \xFAhly (v stupn\xEDch) t\xEDm, \u017Ee bere nejkrat\u0161\xED sm\u011Br kolem kruhu.","Starting angle, in degrees":"Po\u010D\xE1te\u010Dn\xED \xFAhel, ve stupn\xEDch","Destination angle, in degrees":"C\xEDlov\xFD \xFAhel, ve stupn\xEDch","Interpolation value between 0 and 1.":"Hodnota interpolace mezi 0 a 1.","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Funkce pro odes\xEDl\xE1n\xED webov\xFDch po\u017Eadavk\u016F, komunikaci s extern\xEDmi \"APIs\" a dal\u0161\xED \xFAkoly souvisej\xEDc\xED s s\xEDt\xED.","Send a request to a web page":"Odeslat \u017E\xE1dost na webovou str\xE1nku","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Odeslat asynchronn\xED po\u017Eadavek na zadanou webovou str\xE1nku.\n\nVezm\u011Bte pros\xEDm na v\u011Bdom\xED, \u017Ee pro webov\xE9 hry mus\xED b\xFDt hra hostov\xE1na na stejn\xE9m hostiteli, jako je uvedeno n\xED\u017Ee, pokud server nen\xED nakonfigurov\xE1n tak, aby odpov\xEDdal na v\u0161echny po\u017Eadavky (po\u017Eadavky mezi dom\xE9nami).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Odeslat po\u017Eadavek _PARAM2_ na _PARAM0_ s t\u011Blem: _PARAM1_, a ulo\u017Eit v\xFDsledek do _PARAM4_ (nebo do _PARAM5_ v p\u0159\xEDpad\u011B chyby)","URL (API or web-page address)":"URL (adresa API nebo webov\xE9 str\xE1nky)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"P\u0159\xEDklad: \"https://example.com/user/123\". Pou\u017Eit\xED *https* se d\u016Frazn\u011B doporu\u010Duje.","Request body content":"Obsah t\u011Bla \u017E\xE1dosti","Request method":"Metoda po\u017Eadavku","If empty, \"GET\" will be used.":"Pokud je pr\xE1zdn\xE9, pou\u017Eije se \"GET\".","Content type":"Typ obsahu","If empty, \"application/x-www-form-urlencoded\" will be used.":"Pokud je pr\xE1zdn\xE9, pou\u017Eije se \"application/x-www-form-urlencoded\".","Variable where to store the response":"Prom\u011Bnn\xE1, kde ulo\u017Eit odpov\u011B\u010F","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"Odpov\u011B\u010F serveru bude ulo\u017Eena jako \u0159et\u011Bzec v t\xE9to prom\u011Bnn\xE9. Pokud server vr\xE1t\xED *JSON*, m\u016F\u017Ee b\xFDt u\u017Eite\u010Dn\xE9 pou\u017E\xEDt akci \"P\u0159ev\xE9st JSON na prom\u011Bnnou sc\xE9ny\", abyste prozkoumali v\xFDsledky pomoc\xED *strukturn\xED prom\u011Bnn\xE9*.","Variable where to store the error message":"Prom\u011Bnn\xE1, kde ulo\u017Eit chybovou zpr\xE1vu","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"Voliteln\xE9, pou\u017E\xEDv\xE1 se pouze v p\u0159\xEDpad\u011B chyby. Obsahuje [\"status k\xF3d\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), pokud server vr\xE1t\xED stav >= 400. Pokud po\u017Eadavek nebyl v\u016Fbec zasl\xE1n (nap\u0159. \u017E\xE1dn\xFD internet nebo probl\xE9my s CORS), prom\u011Bnn\xE1 bude nastavena na \"REQUEST_NOT_SENT\".","Open a URL (web page) or a file":"Otev\u0159\xEDt URL (webovou str\xE1nku) nebo soubor","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"Tato akce spust\xED zadan\xFD soubor nebo URL v prohl\xED\u017Ee\u010Di (nebo v nov\xE9 z\xE1lo\u017Ece, pokud hra pou\u017E\xEDv\xE1 webovou platformu a je spu\u0161t\u011Bna v prohl\xED\u017Ee\u010Di).","Open URL _PARAM0_ in a browser (or new tab)":"Otev\u0159\xEDt URL _PARAM0_ v prohl\xED\u017Ee\u010Di (nebo nov\xE9m panelu)","URL (or filename)":"URL (nebo n\xE1zev souboru)","Download a file":"St\xE1hnout soubor","Download a file from a web site":"Sta\u017Een\xED souboru z webov\xE9 str\xE1nky","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"St\xE1hnout soubor _PARAM1_ z _PARAM0_ pod n\xE1zvem _PARAM2_","Host (for example : http://www.website.com)":"Host (nap\u0159\xEDklad: http://www.website.com)","Path to file (for example : /folder/file.txt)":"Cesta k souboru (nap\u0159\xEDklad: /folder/file.txt)","Save as":"Ulo\u017Eit jako","Enable (or disable) metrics collection":"Povolit (nebo zak\xE1zat) sb\u011Br metrik","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Povolit nebo zak\xE1zat odes\xEDl\xE1n\xED anonymn\xEDch dat pou\u017E\xEDvan\xFDch k v\xFDpo\u010Dtu po\u010Dtu sezen\xED a dal\u0161\xEDch metrik od va\u0161ich hr\xE1\u010D\u016F.\nUjist\u011Bte se, \u017Ee metriky odes\xEDl\xE1te pouze v souladu s podm\xEDnkami slu\u017Eby va\u0161\xED hry a pokud hr\xE1\u010D dal souhlas, v z\xE1vislosti na tom, jak va\u0161e hra/spole\u010Dnost toto \u0159e\u0161\xED.","Enable analytics metrics: _PARAM1_":"Povolit analytick\xE9 metriky: _PARAM1_","Enable the metrics?":"Povolit metriky?","Sprite are animated object which can be used for most elements of a game.":"Sprite jsou animovan\xE9 objekty, kter\xE9 mohou b\xFDt pou\u017Eity pro v\u011Bt\u0161inu prvk\u016F hry.","Animated object which can be used for most elements of a game.":"Animovan\xFD objekt, kter\xFD lze pou\u017E\xEDt pro v\u011Bt\u0161inu prvk\u016F hry.","Sprite opacity":"Pr\u016Fhlednost sprite","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Zm\u011Bnit nepr\u016Fhlednost sprite. 0 je zcela pr\u016Fhledn\xFD, 255 je nepr\u016Fhledn\xFD (v\xFDchoz\xED).","Change the animation":"Zm\u011Bnit animaci","Change the animation of the object, using the animation number in the animations list.":"Zm\u011B\u0148te animaci objektu pomoc\xED \u010D\xEDsla animace v seznamu animac\xED.","Change the animation (by name)":"Zm\u011Bnit animaci (podle n\xE1zvu)","Change the animation of the object, using the name of the animation.":"Zm\u011B\u0148te animaci objektu pomoc\xED n\xE1zvu animace.","Set animation of _PARAM0_ to _PARAM1_":"Nastavte animaci _PARAM0_ na _PARAM1_","Change the direction":"Zm\u011Bnit sm\u011Br","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Zm\u011B\u0148te sm\u011Br objektu.\nPokud je objekt nastaven na automatick\xE9 ot\xE1\u010Den\xED, sm\u011Br je jeho \xFAhel.\nPokud je objekt v re\u017Eimu 8 sm\u011Br\u016F, platn\xE9 sm\u011Bry jsou 0..7","the direction":"sm\u011Br","Current frame":"Aktu\xE1ln\xED sn\xEDmek","Modify the current frame of the object":"Upravit aktu\xE1ln\xED sn\xEDmek objektu","the animation frame":"r\xE1me\u010Dek animace","Play the animation":"P\u0159ehr\xE1t animaci","Play the animation of the object":"P\u0159ehr\xE1t animaci objektu","Play the animation of _PARAM0_":"P\u0159ehr\xE1t animaci _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Zm\u011B\u0148te m\u011B\u0159\xEDtko rychlosti animace (1 = v\xFDchoz\xED rychlost, >1 = rychleji a <1 = pomaleji).","Object to be rotated":"Objekt k ot\xE1\u010Den\xED","Angular speed (degrees per second)":"\xDAhlov\xE1 rychlost (stupn\u011B za sekundu)","Modify the scale of the width of an object.":"Upravit m\u011B\u0159\xEDtko \u0161\xED\u0159ky objektu.","Modify the scale of the height of an object.":"Upravit m\u011B\u0159\xEDtko v\xFD\u0161ky objektu.","Change the width of a Sprite object.":"Zm\u011Bnit \u0161\xED\u0159ku objektu Sprite.","Compare the width of a Sprite object.":"Porovnejte \u0161\xED\u0159ku objektu Sprite.","Change the height of a Sprite object.":"Zm\u011Bnit v\xFD\u0161ku objektu Sprite.","Compare the height of a Sprite object.":"Porovnejte v\xFD\u0161ku objektu Sprite.","Change the size of an object.":"Zm\u011Bnit velikost objektu.","Current animation":"Aktu\xE1ln\xED animace","Compare the number of the animation played by the object.":"Porovnejte \u010D\xEDslo animace p\u0159ehr\xE1van\xE9 objektem.","Current animation name":"Aktu\xE1ln\xED n\xE1zev animace","Check the animation played by the object.":"Zkontrolujte animaci prov\xE1d\u011Bnou objektem.","The animation of _PARAM0_ is _PARAM1_":"Animace _PARAM0_ je _PARAM1_","Current direction":"Aktu\xE1ln\xED sm\u011Br","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Porovnejte sm\u011Br objektu. Pokud je aktivov\xE1n re\u017Eim 8 sm\u011Br\u016F pro sprite, hodnota pro sm\u011Br bude od 0 do 7. Jinak je sm\u011Br ve stupn\xEDch.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Porovnejte index aktu\xE1ln\xEDho sn\xEDmku v animaci zobrazen\xE9 ur\u010Den\xFDm objektem. Prvn\xED sn\xEDmek v animaci za\u010D\xEDn\xE1 na indexu 0.","Compare the scale of the width of an object.":"Porovnejte m\u011B\u0159\xEDtko \u0161\xED\u0159ky objektu.","Compare the scale of the height of an object.":"Porovnejte m\u011B\u0159\xEDtko v\xFD\u0161ky objektu.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Porovnat nepr\u016Fhlednost sprite, mezi 0 (zcela pr\u016Fhledn\xFD) a 255 (nepr\u016Fhledn\xFD).","Blend mode":"Re\u017Eim prol\xEDn\xE1n\xED","Compare the number of the blend mode currently used by an object":"Porovnejte po\u010Det aktu\xE1ln\u011B pou\u017E\xEDvan\xE9ho re\u017Eimu p\u0159ekryvu objektem","the number of the current blend mode":"\u010D\xEDslo aktu\xE1ln\xEDho re\u017Eimu prol\xEDn\xE1n\xED","Change the tint of an object. The default color is white.":"Zm\u011B\u0148te odst\xEDn objektu. V\xFDchoz\xED barva je b\xEDl\xE1.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Zm\u011Bnit \u010D\xEDslo re\u017Eimu p\u0159ekryt\xED objektu.\nV\xFDchoz\xED re\u017Eim p\u0159ekryt\xED je 0 (Norm\xE1ln\xED).","Change Blend mode of _PARAM0_ to _PARAM1_":"Zm\u011B\u0148te re\u017Eim blend _PARAM0_ na _PARAM1_","X position of a point":"X pozice bodu","Name of the point":"N\xE1zev bodu","Y position of a point":"Y pozice bodu","Direction of the object":"Sm\u011Br objektu","Animation of the object":"Animace objektu","Name of the animation of the object":"N\xE1zev animace objektu","Current frame of the animation of the object":"Aktu\xE1ln\xED sn\xEDmek animace objektu","Number of frames":"Po\u010Det sn\xEDmk\u016F","Number of frames in the current animation of the object":"Po\u010Det sn\xEDmk\u016F v aktu\xE1ln\xED animaci objektu","Scale of the width of an object":"M\u011B\u0159\xEDtko \u0161\xED\u0159ky objektu","Scale of the height of an object":"M\u011B\u0159\xEDtko v\xFD\u0161ky objektu","Collision (Pixel perfect)":"Kolize (dokonal\xFD pixel)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"Podm\xEDnka je pravdiv\xE1, pokud dojde ke kolizi mezi dv\u011Bma objekty.\nTest je dokonal\xFD na pixely.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ je v kolizi s _PARAM1_ (dokonal\xFD pixel)","Text manipulation":"Manipulace s textem","Insert a new line":"Vlo\u017Ete novou \u0159\xE1dku","Get character from code point":"Z\xEDskejte znak z k\xF3dov\xE9ho bodu","Code point":"K\xF3dov\xFD bod","Uppercase a text":"P\u0159ev\xE9st text na velk\xE1 p\xEDsmena","Lowercase a text":"P\u0159ev\xE9st text na mal\xE1 p\xEDsmena","Get a portion of a text":"Z\xEDskejte \u010D\xE1st textu","Start position of the portion (the first letter is at position 0)":"Po\u010D\xE1te\u010Dn\xED pozice \u010D\xE1sti (prvn\xED p\xEDsmeno je na pozici 0)","Length of the portion":"D\xE9lka \u010D\xE1sti","Get a character from a text":"Z\xEDskejte znak z textu","Position of the character (the first letter is at position 0)":"Um\xEDst\u011Bn\xED znaku (prvn\xED p\xEDsmeno je na pozici 0)","Repeat a text":"Opakovat text","Text to repeat":"Text k opakov\xE1n\xED","Repetition count":"Po\u010Det opakov\xE1n\xED","Length of a text":"D\xE9lka textu","Search in a text":"Hledat v textu","Search in a text (return the position of the result or -1 if not found)":"Hledat v textu (vr\xE1t\xED pozici v\xFDsledku nebo -1, pokud nebylo nalezeno)","Text to search for":"Text k vyhled\xE1n\xED","Search the last occurrence in a text":"Hledejte posledn\xED v\xFDskyt v textu","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Hledejte posledn\xED v\xFDskyt v \u0159et\u011Bzci (vra\u0165te pozici v\xFDsledku, ze za\u010D\xE1tku \u0159et\u011Bzce, nebo -1, pokud nebylo nalezeno)","Search in a text, starting from a position":"Hledat v textu, za\u010D\xEDnaje od pozice","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Prohledat v textu, po\u010D\xEDnaje pozic\xED (vr\xE1t\xED pozici v\xFDsledku nebo -1, pokud nebyl nalezen)","Position of the first character in the string to be considered in the search":"Pozice prvn\xEDho znaku v \u0159et\u011Bzci, kter\xFD bude zohledn\u011Bn p\u0159i vyhled\xE1v\xE1n\xED","Search the last occurrence in a text, starting from a position":"Hledejte posledn\xED v\xFDskyt v textu, po\u010D\xEDnaje z pozice","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"Hledejte v textu posledn\xED v\xFDskyt, po\u010D\xEDnaje pozic\xED (vr\xE1t\xED pozici v\xFDsledku, od za\u010D\xE1tku \u0159et\u011Bzce, nebo -1, pokud nebyl nalezen)","Position of the last character in the string to be considered in the search":"Pozice posledn\xEDho znaku v \u0159et\u011Bzci, kter\xFD bude zohledn\u011Bn p\u0159i vyhled\xE1v\xE1n\xED","Replace the first occurrence of a text by another.":"Nahra\u010Fte prvn\xED v\xFDskyt textu jin\xFDm.","Text in which the replacement must be done":"Text, ve kter\xE9m m\xE1 b\xFDt proveden\xFD n\xE1hrada","Text to find inside the first text":"Text k vyhled\xE1n\xED","Replacement to put instead of the text to find":"N\xE1hrada za text k vyhled\xE1n\xED","Replace all occurrences of a text by another.":"Nahradit v\u0161echny v\xFDskyty textu jin\xFDm.","Text in which the replacement(s) must be done":"Text, v n\u011Bm\u017E se mus\xED prov\xE9st nahrazen\xED","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Umo\u017E\u0148uje va\u0161\xED h\u0159e reagovat na vstup z kl\xE1vesnice. V\u0161imn\u011Bte si, \u017Ee to nefunguje s kl\xE1vesnic\xED na obrazovce na dotykov\xFDch za\u0159\xEDzen\xEDch: p\u0159i vytv\xE1\u0159en\xED hry pro mobiln\xED/podporuj\xEDc\xED dotykov\xE9 za\u0159\xEDzen\xED pou\u017E\xEDvejte m\xEDsto toho podm\xEDnky souvisej\xEDc\xED s dotykem.","Key pressed":"Kl\xE1vesa stisknuta","Check if a key is pressed":"Zkontrolujte, zda je kl\xE1vesa stisknuta","_PARAM1_ key is pressed":"Kl\xE1vesa _PARAM1_ je stisknuta","Key to check":"Kl\xED\u010D k ov\u011B\u0159en\xED","Key released":"Kl\xE1vesa uvoln\u011Bna","Check if a key was just released":"Zkontrolujte, zda byla kl\xE1vesa pr\xE1v\u011B uvoln\u011Bna","_PARAM1_ key is released":"Kl\xE1vesa _PARAM1_ byla uvoln\u011Bna","Any key pressed":"Jak\xE1koliv kl\xE1vesa byla stisknuta","Check if any key is pressed":"Zkontrolujte, zda je stisknuta jak\xE1koli kl\xE1vesa","Any key is pressed":"Jak\xE1koliv kl\xE1vesa je stisknuta","Any key released":"Jak\xE1koli kl\xE1vesa uvoln\u011Bna","Check if any key is released":"Zkontrolujte, zda byla uvoln\u011Bna jak\xE1koli kl\xE1vesa","Any key is released":"Jak\xE1koli kl\xE1vesa je uvoln\u011Bna","Last pressed key":"Posledn\u011B stisknut\xE1 kl\xE1vesa","Get the name of the latest key pressed on the keyboard":"Z\xEDskejte n\xE1zev posledn\u011B stisknut\xE9 kl\xE1vesy na kl\xE1vesnici","Events and control flow":"Ud\xE1losti a tok \u0159\xEDzen\xED","This condition always returns true (or always false, if the condition is inverted).":"Tato podm\xEDnka v\u017Edy vrac\xED pravdu (nebo v\u017Edy nepravdu, pokud je podm\xEDnka invertov\xE1na).","Or":"Nebo","Check if one of the sub conditions is true":"Zkontrolujte, zda je jedna z podm\xEDn\u011Bn\xFDch podm\xEDnek pravdiv\xE1","If one of these conditions is true:":"Pokud je jedna z t\u011Bchto podm\xEDnek pravdiv\xE1:","And":"A","Check if all sub conditions are true":"Zkontrolujte, zda jsou v\u0161echny podm\xEDn\u011Bn\xE9 podm\xEDnky pravdiv\xE9","If all of these conditions are true:":"Pokud jsou v\u0161echny tyto podm\xEDnky pravdiv\xE9:","Not":"Ne","Return the contrary of the result of the sub conditions":"Vr\xE1tit protiklad v\xFDsledku podm\xEDnek","Invert the logical result of these conditions:":"Invertovat logick\xFD v\xFDsledek t\u011Bchto podm\xEDnek:","Trigger once while true":"Spustit jednou, kdy\u017E je pravda","Run actions only once, for each time the conditions have been met.":"Spustit akce pouze jednou, poka\u017Ed\xE9, kdy\u017E byly podm\xEDnky spln\u011Bny.","Trigger once":"Spustit jednou","Compare two numbers":"Porovnat dv\u011B \u010D\xEDsla","Compare the two numbers.":"Porovnejte dv\u011B \u010D\xEDsla.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"Porovnat dva \u0159et\u011Bzce","Compare the two strings.":"Porovnejte dva \u0159et\u011Bzce.","First string expression":"Prvn\xED \u0159et\u011Bzcov\xFD v\xFDraz","Second string expression":"Druh\xFD \u0159et\u011Bzcov\xFD v\xFDraz","Standard event":"Standardn\xED ud\xE1lost","Standard event: Actions are run if conditions are fulfilled.":"Standardn\xED ud\xE1lost: Akce se spust\xED, pokud jsou podm\xEDnky spln\u011Bny.","Link external events":"Propojit extern\xED ud\xE1losti","Link to external events.":"Odkaz na extern\xED ud\xE1losti.","Event displaying a text in the events editor.":"Ud\xE1lost zobrazuj\xEDc\xED text v editoru ud\xE1lost\xED.","While":"Kdy\u017E","Repeat the event while the conditions are true.":"Opakovat ud\xE1lost, dokud jsou podm\xEDnky pravdiv\xE9.","Repeat":"Opakovat","Repeat the event for a specified number of times.":"Opakovat ud\xE1lost po stanoven\xFD po\u010Detkr\xE1t.","For each object":"Pro ka\u017Ed\xFD objekt","Repeat the event for each specified object.":"Opakovat ud\xE1lost pro ka\u017Ed\xFD ur\u010Den\xFD objekt.","For each child variable (of a structure or array)":"Pro ka\u017Edou pod\u0159\xEDzenou prom\u011Bnnou (struktura nebo pole)","Repeat the event for each child variable of a structure or array.":"Opakovat ud\xE1lost pro ka\u017Edou pod\u0159\xEDzenou prom\u011Bnnou struktury nebo pole.","Event group":"Skupina ud\xE1lost\xED","Group containing events.":"Skupina obsahuj\xEDc\xED ud\xE1losti.","Existence of a group":"Existence skupiny","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Zkontrolujte, zda prvek (p\u0159\xEDklad: PlayerState/CurrentLevel) existuje ve ulo\u017Een\xFDch datech.\nMezery jsou zak\xE1z\xE1ny v n\xE1zvech prvk\u016F.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ existuje ve skladu _PARAM0_","Storage name":"N\xE1zev \xFAlo\u017Ei\u0161t\u011B","Group":"Skupina","Load a storage in memory":"Na\u010D\xEDst \xFAlo\u017Ei\u0161t\u011B do pam\u011Bti","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"Tato akce na\u010Dte zadan\xE9 \xFAlo\u017Ei\u0161t\u011B do pam\u011Bti, tak\u017Ee je m\u016F\u017Eete \u010D\xEDst a zapisovat.\nM\u016F\u017Eete otev\u0159\xEDt a zapisovat bez pou\u017Eit\xED t\xE9to akce, ale bude to pomalej\u0161\xED.\nPokud tuto akci pou\u017Eijete, nezapome\u0148te \xFAlo\u017Ei\u0161t\u011B uvolnit z pam\u011Bti.","Load storage _PARAM0_ in memory":"Na\u010D\xEDst \xFAlo\u017Ei\u0161t\u011B _PARAM0_ do pam\u011Bti","Close a storage":"Zav\u0159\xEDt \xFAlo\u017Ei\u0161t\u011B","This action closes the structured data previously loaded in memory, saving all changes made.":"Tato akce uzav\xEDr\xE1 strukturovan\xE1 data d\u0159\xEDve na\u010Dten\xE1 do pam\u011Bti a ukl\xE1d\xE1 v\u0161echny proveden\xE9 zm\u011Bny.","Close structured data _PARAM0_":"Ukon\u010Dit strukturovan\xE1 data _PARAM0_","Save a value":"Ulo\u017Ete hodnotu","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Ulo\u017Ete v\xFDsledek v\xFDrazu do ulo\u017Een\xFDch dat, do specifikovan\xE9ho prvku.\nSpecifikujte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nMezery jsou zak\xE1z\xE1ny v n\xE1zvech prvk\u016F.","Save _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Ulo\u017Ete _PARAM2_ do _PARAM1_ \xFAlo\u017Ei\u0161t\u011B _PARAM0_","Save a text":"Ulo\u017Ete text","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Ulo\u017Ete text do specifikovan\xE9ho \xFAlo\u017Ei\u0161t\u011B, do specifikovan\xE9ho prvku.\nSpecifikujte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nMezery jsou zak\xE1z\xE1ny v n\xE1zvech prvk\u016F.","Load a value":"Na\u010D\xEDst hodnotu","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Na\u010D\xEDst hodnotu ulo\u017Eenou ve specifikovan\xE9m prvku a ulo\u017Eit ji do prom\u011Bnn\xE9 sc\xE9ny.\nSpecifikujte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nMezery jsou zak\xE1z\xE1ny v n\xE1zvech prvk\u016F.","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Na\u010D\xEDst _PARAM1_ ze storage _PARAM0_ a ulo\u017Eit hodnotu do _PARAM3_","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Na\u010D\xEDst hodnotu ulo\u017Eenou ve specifikovan\xE9m prvku a ulo\u017Eit ji do prom\u011Bnn\xE9.\nSpecifikujte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nV n\xE1zvech prvk\u016F jsou zak\xE1z\xE1ny mezery.","Load a text":"Na\u010D\xEDst text","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Na\u010D\xEDst text ulo\u017Een\xFD ve specifikovan\xE9m prvku a ulo\u017Eit ho do prom\u011Bnn\xE9 sc\xE9ny.\nSpecifikujte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nMezery jsou zak\xE1z\xE1ny v n\xE1zvech prvk\u016F.","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Na\u010D\xEDst _PARAM1_ ze storage _PARAM0_ a ulo\u017Eit jako text do _PARAM3_","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Na\u010D\xEDst text ulo\u017Een\xFD ve specifikovan\xE9m prvku a ulo\u017Eit ho do prom\u011Bnn\xE9.\nSpecifikujte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nV n\xE1zvech prvk\u016F jsou zak\xE1z\xE1ny mezery.","Delete an element":"Odstranit element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Tato akce odstran\xED zadan\xFD prvek ze zadan\xE9ho \xFAlo\u017Ei\u0161t\u011B.\nUve\u010Fte strukturu vedouc\xED k prvku pomoc\xED / (p\u0159\xEDklad: Root/Level/Current)\nMezery jsou v n\xE1zvech prvk\u016F zak\xE1z\xE1ny.","Delete _PARAM1_ from storage _PARAM0_":"Odstra\u0148te _PARAM1_ z \xFAlo\u017Ei\u0161t\u011B _PARAM0_","Clear a storage":"Vymazat \xFAlo\u017Ei\u0161t\u011B","Clear the specified storage, removing all data saved in it.":"Vyma\u017Ete zadan\xE9 \xFAlo\u017Ei\u0161t\u011B a odstra\u0148te v\u0161echna v n\u011Bm ulo\u017Een\xE1 data.","Delete storage _PARAM0_":"Odstranit \xFAlo\u017Ei\u0161t\u011B _PARAM0_","A storage exists":"\xDAlo\u017Ei\u0161t\u011B existuje","Test if the specified storage exists.":"Otestujte, zda zadan\xE9 \xFAlo\u017Ei\u0161t\u011B existuje.","Storage _PARAM0_ exists":"\xDAlo\u017Ei\u0161t\u011B _PARAM0_ existuje","Execute a command":"Spustit p\u0159\xEDkaz","This action executes the specified command.":"Tato akce vykon\xE1v\xE1 zadan\xFD p\u0159\xEDkaz.","Execute _PARAM0_":"Prov\xE9st _PARAM0_","Command":"P\u0159\xEDkaz","Conversion":"Konverze","Text > Number":"Text > \u010C\xEDslo","Convert the text to a number":"P\u0159eve\u010Fte text na \u010D\xEDslo","Text to convert to a number":"Text k p\u0159evodu na \u010D\xEDslo","Number > Text":"\u010C\xEDslo > Text","Convert the result of the expression to text":"P\u0159eve\u010Fte v\xFDsledek v\xFDrazu na text","Expression to be converted to text":"V\xFDraz, kter\xFD bude p\u0159eveden na text","Number > Text ( without scientific notation )":"\u010C\xEDslo > Text (bez v\u011Bdeck\xE9 notace)","Convert the result of the expression to text, without using the scientific notation":"P\u0159eve\u010Fte v\xFDsledek v\xFDrazu na text bez pou\u017Eit\xED v\u011Bdeck\xE9ho z\xE1pisu","Degrees > Radians":"Stupn\u011B > Radi\xE1ny","Converts the angle, expressed in degrees, into radians":"P\u0159evede \xFAhel vyj\xE1d\u0159en\xFD ve stupn\xEDch na radi\xE1ny","Radians > Degrees":"Radi\xE1ny > Stupn\u011B","Converts the angle, expressed in radians, into degrees":"P\u0159evede \xFAhel vyj\xE1d\u0159en\xFD v radi\xE1nech na stupn\u011B","Angle, in radians":"\xDAhel v radi\xE1nech","Convert variable to JSON":"P\u0159ev\xE9st prom\u011Bnnou na JSON","Convert a variable to JSON":"P\u0159ev\xE9st prom\u011Bnnou na JSON","JSON":"JSON","The variable to be stringified":"Prom\u011Bnn\xE1, kter\xE1 se m\xE1 p\u0159ev\xE9st na \u0159et\u011Bzec","Convert global variable to JSON":"P\u0159ev\xE9st glob\xE1ln\xED prom\u011Bnnou na JSON","Convert a global variable to JSON":"P\u0159ev\xE9st glob\xE1ln\xED prom\u011Bnnou na JSON","The global variable to be stringified":"Glob\xE1ln\xED prom\u011Bnn\xE1, kterou je t\u0159eba p\u0159ev\xE9st na \u0159et\u011Bzec","Convert object variable to JSON":"P\u0159ev\xE9st objektovou prom\u011Bnnou na JSON","Convert an object variable to JSON":"P\u0159ev\xE9st objektovou prom\u011Bnnou na JSON","The object with the variable":"Objekt s prom\u011Bnnou","The object variable to be stringified":"Objektov\xE1 prom\u011Bnn\xE1, kterou je t\u0159eba p\u0159ev\xE9st na \u0159et\u011Bzec","Convert JSON to a scene variable":"P\u0159ev\xE9st JSON na sc\xE9nickou prom\u011Bnnou","Parse a JSON object and store it into a scene variable":"Zpracovat objekt JSON a ulo\u017Eit ho do sc\xE9nick\xE9 prom\u011Bnn\xE9","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"P\u0159ev\xE9st JSON \u0159et\u011Bzec _PARAM0_ a ulo\u017Eit ho do prom\u011Bnn\xE9 _PARAM1_","JSON string":"JSON \u0159et\u011Bzec","Variable where store the JSON object":"Prom\u011Bnn\xE1, kde se ulo\u017E\xED objekt JSON","Convert JSON to global variable":"P\u0159eve\u010Fte JSON na glob\xE1ln\xED prom\u011Bnnou","Parse a JSON object and store it into a global variable":"Zpracujte objekt JSON a ulo\u017Ete ho do glob\xE1ln\xED prom\u011Bnn\xE9","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"P\u0159ev\xE9st JSON \u0159et\u011Bzec _PARAM0_ a ulo\u017Eit ho do glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM1_","Global variable where store the JSON object":"Glob\xE1ln\xED prom\u011Bnn\xE1, kde se ukl\xE1d\xE1 objekt JSON","Convert JSON to a variable":"P\u0159ev\xE9st JSON na prom\u011Bnnou","Parse a JSON object and store it into a variable":"Parsidmizovat JSON objekt a ulo\u017Eit ho do prom\u011Bnn\xE9","Variable where to store the JSON object":"Prom\u011Bnn\xE1, kam ulo\u017Eit JSON objekt","Convert JSON to object variable":"P\u0159ev\xE9st JSON na objektovou prom\u011Bnnou","Parse a JSON object and store it into an object variable":"Na\u010D\xEDst JSON objekt a ulo\u017Eit ho do objektov\xE9 prom\u011Bnn\xE9","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Na\u010D\xEDst JSON \u0159et\u011Bzec _PARAM0_ a ulo\u017Eit ho do prom\u011Bnn\xE9 _PARAM2_ z _PARAM1_","Object variable where store the JSON object":"Objektov\xE1 prom\u011Bnn\xE1, kde se ukl\xE1d\xE1 JSON objekt","Asynchronous functions":"Asynchronn\xED funkce","Functions that defer the execution of the events after it.":"Funkce, kter\xE9 odkl\xE1daj\xED vykon\xE1n\xED ud\xE1lost\xED po sob\u011B.","Async event":"Asynchronn\xED ud\xE1lost","Internal event for asynchronous actions":"Intern\xED ud\xE1lost pro asynchronn\xED akce","End asynchronous function":"Ukon\u010Dit asynchronn\xED funkci","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"Ozna\u010Dit asynchronn\xED funkci jako dokon\u010Denou. To umo\u017En\xED prov\xE9st akce a podud\xE1losti n\xE1sleduj\xEDc\xED po n\xED.","Mouse and touch":"My\u0161 a dotyk","Multitouch":"Multitouch","The mouse wheel is scrolling up":"Kolo my\u0161i se posouv\xE1 nahoru","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Zkontrolujte, zda se kole\u010Dko my\u0161i posouv\xE1 nahoru. Pou\u017Eijte v\xFDraz MouseWheelDelta, pokud chcete zn\xE1t mno\u017Estv\xED, kter\xE9 bylo posunuto.","The mouse wheel is scrolling down":"Kole\u010Dko my\u0161i se posouv\xE1 dol\u016F","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Zkontrolujte, zda se kole\u010Dko my\u0161i posouv\xE1 dol\u016F. Pou\u017Eijte v\xFDraz MouseWheelDelta, pokud chcete zn\xE1t mno\u017Estv\xED, kter\xE9 bylo posunuto.","De/activate moving the mouse cursor with touches":"De/aktivovat pohyb kurzoru my\u0161i dotyky","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"Kdy\u017E je aktivov\xE1n, ka\u017Ed\xFD dotyk na dotykov\xE9 obrazovce tak\xE9 posune kurzor my\u0161i. Kdy\u017E je deaktivov\xE1n, pozice my\u0161i a dotyk\u016F budou zcela nez\xE1visl\xE9.\nVe v\xFDchoz\xEDm nastaven\xED je toto aktivov\xE1no, tak\u017Ee m\u016F\u017Eete jednodu\u0161e pou\u017E\xEDt podm\xEDnky my\u0161i tak\xE9 pro podporu dotykov\xFDch obrazovek. Pokud chcete m\xEDt multitouch a odli\u0161it pohyb my\u0161i a dotyky, sta\u010D\xED to deaktivovat touto akc\xED.","Move mouse cursor when touching screen: _PARAM1_":"Pohybujte kurzorem my\u0161i p\u0159i dotyku obrazovky: _PARAM1_","Activate (yes by default when game is launched)":"Aktivovat (ano ve v\xFDchoz\xEDm nastaven\xED, kdy\u017E je hra spu\u0161t\u011Bna)","Center cursor horizontally":"Vodorovn\u011B vycentrovat kurzor","Put the cursor in the middle of the screen horizontally.":"Um\xEDstit kurzor na st\u0159ed obrazovky vodorovn\u011B.","Center cursor vertically":"Zam\u011B\u0159it kurzor svisle","Put the cursor in the middle of the screen vertically.":"Um\xEDst\u011Bte kurzor vertik\xE1ln\u011B doprost\u0159ed obrazovky.","Hide the cursor":"Skr\xFDt kurzor","Hide the cursor.":"Skr\xFDt kurzor.","Show the cursor":"Zobrazit kurzor","Show the cursor.":"Zobrazit kurzor.","Position the cursor of the mouse":"Um\xEDst\u011Bte kurzor my\u0161i","Position the cursor at the given coordinates.":"Um\xEDst\u011Bte kurzor na zadan\xE9 sou\u0159adnice.","Position cursor at _PARAM1_;_PARAM2_":"Um\xEDst\u011Bte kurzor na _PARAM1_;_PARAM2_","Center the cursor":"Zam\u011B\u0159te kurzor","Center the cursor on the screen.":"Zam\u011B\u0159te kurzor na obrazovce.","Cursor X position":"Pozice X kurzoru","the X position of the cursor or of a touch":"pozice X kurzoru nebo dotyku","the cursor (or touch) X position":"pozice X kurzoru (nebo dotyku)","Cursor Y position":"Pozice Y kurzoru","the Y position of the cursor or of a touch":"pozice Y kurzoru nebo dotyku","the cursor (or touch) Y position":"pozice Y kurzoru (nebo dotyku)","Mouse cursor X position":"Pozice X kurzoru my\u0161i","the X position of the mouse cursor":"pozice X kurzoru my\u0161i","the mouse cursor X position":"pozice X kurzoru my\u0161i","Mouse cursor Y position":"Y pozice my\u0161i","the Y position of the mouse cursor":"Y pozice kurzoru my\u0161i","the mouse cursor Y position":"Y pozice kurzoru my\u0161i","Mouse cursor is inside the window":"Ukazatel my\u0161i je uvnit\u0159 okna","Check if the mouse cursor is inside the window.":"Zkontrolujte, zda je ukazatel my\u0161i uvnit\u0159 okna.","The mouse cursor is inside the window":"Ukazatel my\u0161i je uvnit\u0159 okna","Mouse button pressed or touch held":"Stisknuto tla\u010D\xEDtko my\u0161i nebo p\xEDsmo dotykem","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Zkontrolujte, zda je stisknuto specifikovan\xE9 tla\u010D\xEDtko my\u0161i nebo zda je dotyk v kontaktu se obrazovkou.","Touch or _PARAM1_ mouse button is down":"Dotyk nebo _PARAM1_ tla\u010D\xEDtko my\u0161i je stisknuto","Button to check":"Tla\u010D\xEDtko pro kontrolu","Mouse button released":"Tla\u010D\xEDtko my\u0161i uvoln\u011Bno","Check if the specified mouse button was released.":"Zkontrolujte, zda bylo specifikovan\xE9 tla\u010D\xEDtko my\u0161i uvoln\u011Bno.","Touch or _PARAM1_ mouse button is released":"Dotyk nebo tla\u010D\xEDtko my\u0161i _PARAM1_ bylo uvoln\u011Bno","Touch X position":"Pozice X dotyku","the X position of a specific touch":"pozice X konkr\xE9tn\xEDho dotyku","the touch #_PARAM1_ X position":"pozice X dotyku #_PARAM1_","Touch identifier":"Identifik\xE1tor dotyku","Touch Y position":"Pozice Y dotyku","the Y position of a specific touch":"pozice Y konkr\xE9tn\xEDho dotyku","the touch #_PARAM1_ Y position":"pozice Y dotyku #_PARAM1_","A new touch has started":"Nov\xFD dotyk za\u010Dal","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Zkontrolujte, zda dotyk za\u010Dal. Identifik\xE1tor dotyku lze z\xEDskat pomoc\xED LastTouchId().\nJeliko\u017E m\u016F\u017Ee b\xFDt zah\xE1jeno v\xEDce ne\u017E jedno dotykov\xE9 gesto, tato podm\xEDnka je pravdiv\xE1 pouze jednou pro ka\u017Ed\xFD dotyk: p\u0159i dal\u0161\xEDm pou\u017Eit\xED to bude pro nov\xFD dotyk, nebo vr\xE1t\xED false, pokud se neza\u010Dal \u017E\xE1dn\xFD dal\u0161\xED dotyk.","A touch has ended":"Dotyk skon\u010Dil","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Zkontrolujte, zda dotyk skon\u010Dil. Identifik\xE1tor dotyku lze z\xEDskat pomoc\xED LastEndedTouchId().\nJeliko\u017E m\u016F\u017Ee b\xFDt ukon\u010Deno v\xEDce ne\u017E jedno dotykov\xE9 gesto, tato podm\xEDnka je pravdiv\xE1 pouze jednou pro ka\u017Ed\xFD dotyk: p\u0159i dal\u0161\xEDm pou\u017Eit\xED to bude pro nov\xFD dotyk, nebo vr\xE1t\xED false, pokud se neza\u010Dalo \u017E\xE1dn\xE9 dal\u0161\xED dotykov\xE9 gesto.","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"Zkontrolujte, zda se na tomto sn\xEDmku pr\xE1v\u011B za\u010Dal dotyk. Identifik\xE1tory dotyku lze z\xEDskat pomoc\xED StartedTouchId() a StartedTouchCount().","Started touch count":"Po\u010Det zah\xE1jen\xFDch dotyk\u016F","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"Po\u010Det dotyk\u016F, kter\xE9 pr\xE1v\u011B za\u010Daly na tomto sn\xEDmku. Identifik\xE1tory dotyku lze z\xEDskat pomoc\xED funkce StartedTouchId().","Started touch identifier":"Identifik\xE1tor spu\u0161t\u011Bn\xE9ho dotyku","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"Identifik\xE1tor dotyku, kter\xFD pr\xE1v\u011B za\u010Dal v tomto sn\xEDmku. Po\u010Det dotyk\u016F lze z\xEDskat pomoc\xED StartedTouchCount().","Touch index":"Index dotyku","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"Zkontrolujte, zda pr\xE1v\u011B za\u010Dalo dotykov\xE9 upozorn\u011Bn\xED nebo zda byla stisknuta lev\xE1 tla\u010D\xEDtko my\u0161i v tomto sn\xEDmku. Identifik\xE1tory dotyku lze z\xEDskat pomoc\xED funkc\xED StartedTouchOrMouseId() a StartedTouchOrMouseCount().","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"Po\u010Det dotyk\u016F (v\u010Detn\u011B my\u0161i), kter\xE9 pr\xE1v\u011B za\u010Daly v tomto sn\xEDmku. Identifik\xE1tory dotyku lze z\xEDskat pomoc\xED StartedTouchOrMouseId().","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"Identifik\xE1tor dotyku nebo my\u0161i, kter\xFD pr\xE1v\u011B za\u010Dal v tomto sn\xEDmku. Po\u010Det dotyk\u016F lze z\xEDskat pomoc\xED StartedTouchOrMouseCount().","Check if a touch has ended or a mouse left button has been released.":"Zkontrolujte, zda dotyk skon\u010Dil nebo bylo uvoln\u011Bno lev\xE9 tla\u010D\xEDtko my\u0161i.","The touch with identifier _PARAM1_ has ended":"Dotyk s identifik\xE1torem _PARAM1_ skon\u010Dil","Mouse wheel: Displacement":"Kole\u010Dko my\u0161i: Posunut\xED","Mouse wheel displacement":"Posunut\xED kole\u010Dka my\u0161i","Identifier of the last touch":"Identifik\xE1tor posledn\xEDho dotyku","Identifier of the last ended touch":"Identifik\xE1tor posledn\xEDho skon\u010Den\xE9ho dotyku","Event functions":"Funkce ud\xE1lost\xED","Advanced control features for functions made with events.":"Pokro\u010Dil\xE9 ovl\xE1dac\xED prvky funkc\xED vytvo\u0159en\xFDch pomoc\xED ud\xE1lost\xED.","Set number return value":"Nastavit n\xE1vratovou hodnotu \u010D\xEDsla","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Nastavit n\xE1vratovou hodnotu funkce ud\xE1lost\xED na dan\xE9 \u010D\xEDslo (kter\xE9 bude pou\u017Eito s \"Funkcemi v\xFDrazu\").","Set return value to number _PARAM0_":"Nastavit n\xE1vratovou hodnotu na \u010D\xEDslo _PARAM0_","The number to be returned":"\u010C\xEDslo, kter\xE9 m\xE1 b\xFDt vr\xE1ceno","Set text return value":"Nastavit n\xE1vratovou hodnotu textu","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Nastavit n\xE1vratovou hodnotu funkce ud\xE1lost\xED na ur\u010Den\xFD text (kter\xFD bude pou\u017Eit s \"Funkcemi \u0159et\u011Bzce\").","Set return value to text _PARAM0_":"Nastavit n\xE1vratovou hodnotu na text _PARAM0_","The text to be returned":"Text, kter\xFD m\xE1 b\xFDt vr\xE1cen","Set condition return value":"Nastavit n\xE1vratovou hodnotu podm\xEDnky","Set the return value of the Condition events function to either true (condition will pass) or false.":"Nastavte n\xE1vratovou hodnotu funkce ud\xE1lost\xED podm\xEDnky na true (podm\xEDnka projde) nebo false.","Set return value of the condition to _PARAM0_":"Nastavit n\xE1vratovou hodnotu podm\xEDnky na _PARAM0_","Should the condition be true or false?":"M\u011Bla by b\xFDt podm\xEDnka pravdiv\xE1 nebo nepravdiv\xE1?","Copy function parameter to variable":"Zkop\xEDrujte parametr funkce do prom\u011Bnn\xE9","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"Zkop\xEDrujte parametr funkce (tak\xE9 naz\xFDvan\xFD \"argument\") do prom\u011Bnn\xE9. Typ parametru mus\xED b\xFDt prom\u011Bnn\xE1.","Copy the parameter _PARAM0_ into the variable _PARAM1_":"Zkop\xEDrujte parametr _PARAM0_ do prom\u011Bnn\xE9 _PARAM1_","Copy variable to function parameter":"Zkop\xEDrujte prom\u011Bnnou do parametru funkce","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"Zkop\xEDrujte prom\u011Bnnou do parametru funkce (tak\xE9 naz\xFDvan\xE9ho \"argument\"). Typ parametru mus\xED b\xFDt prom\u011Bnn\xE1.","Copy the variable _PARAM1_ into the parameter _PARAM0_":"Zkop\xEDrujte prom\u011Bnnou _PARAM1_ do parametru _PARAM0_","Check if a function parameter is set to true (or yes)":"Zkontrolovat, zda je parametr funkce nastaven na true (nebo ano)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Zkontrolujte, zda je specifikovan\xFD parametr funkce (tak\xE9 naz\xFDvan\xFD \"argument\") nastaven na True nebo Ano. Pokud je argument \u0159et\u011Bzec, pr\xE1zdn\xFD \u0159et\u011Bzec se pova\u017Euje za \"false\". Pokud je to \u010D\xEDslo, 0 se pova\u017Euje za \"false\".","Parameter _PARAM0_ is true":"Parametr _PARAM0_ je pravda","Get function parameter value":"Z\xEDskat hodnotu parametru funkce","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"Z\xEDskejte hodnotu parametru funkce (tak\xE9 naz\xFDvan\xE9ho \"argument\"). V\u011Bt\u0161inou to nepot\u0159ebujete, proto\u017Ee m\u016F\u017Eete jednodu\u0161e napsat n\xE1zev parametru do v\xFDrazu.","Get function parameter text":"Z\xEDskat text parametru funkce","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"Z\xEDskejte text parametru funkce (tak\xE9 naz\xFDvan\xE9ho \"argument\"). V\u011Bt\u0161inou to nepot\u0159ebujete, proto\u017Ee m\u016F\u017Eete jednodu\u0161e napsat n\xE1zev parametru do v\xFDrazu.","Compare function parameter value":"Porovnejte hodnotu parametru funkce","Compare function parameter (also called \"argument\") value.":"Porovnejte hodnotu parametru funkce (tak\xE9 naz\xFDvan\xE9ho \"argument\").","Parameter _PARAM0_":"Parametr _PARAM0_","Compare function parameter text":"Porovnejte text parametru funkce","Compare function parameter (also called \"argument\") text.":"Porovnejte text parametru funkce (tak\xE9 naz\xFDvan\xE9ho \"argument\").","Camera center X position":"X pozice st\u0159edu kamery","the X position of the center of a camera":"pozice X st\u0159edu kamery","the X position of camera _PARAM4_ (layer: _PARAM3_)":"X pozice kamery _PARAM4_ (vrstva: _PARAM3_)","Camera center Y position":"Y pozice st\u0159edu kamery","the Y position of the center of a camera":"pozice Y st\u0159edu kamery","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"Y pozice kamery _PARAM4_ (vrstva: _PARAM3_)","Width of a camera":"\u0160\xED\u0159ka kamery","the width of a camera of a layer":"\u0161\xED\u0159ka kamery vrstvy","the width of camera _PARAM2_ of layer _PARAM1_":"\u0161\xED\u0159ka kamery _PARAM2_ vrstvy _PARAM1_","Camera number":"\u010C\xEDslo kamery","Height of a camera":"V\xFD\u0161ka kamery","the height of a camera of a layer":"v\xFD\u0161ka kamery vrstvy","the height of camera _PARAM2_ of layer _PARAM1_":"v\xFD\u0161ka kamery _PARAM2_ vrstvy _PARAM1_","Camera left border position":"Pozice lev\xE9ho okraje kamery","the position of the left border of a camera":"pozice lev\xE9ho okraje kamery","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"pozice lev\xE9ho okraje kamery _PARAM2_ vrstvy _PARAM1_","Camera right border position":"Pozice prav\xE9ho okraje kamery","the position of the right border of a camera":"pozice prav\xE9ho okraje kamery","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"pozice prav\xE9ho okraje kamery _PARAM2_ vrstvy _PARAM1_","Camera top border position":"Pozice horn\xEDho okraje kamery","the position of the top border of a camera":"pozice horn\xEDho okraje kamery","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"pozice horn\xEDho okraje kamery _PARAM2_ vrstvy _PARAM1_","Camera bottom border position":"Pozice doln\xEDho okraje kamery","the position of the bottom border of a camera":"pozice doln\xEDho okraje kamery","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"pozice doln\xEDho okraje kamery _PARAM2_ vrstvy _PARAM1_","Angle of a camera of a layer":"\xDAhel kamery vrstvy","the angle of rotation of a camera (in degrees)":"\xFAhel rotace kamery (v stupn\xEDch)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"\xFAhel kamery (vrstva: _PARAM3_, kamera: _PARAM4_)","Add a camera to a layer":"P\u0159idat kameru do vrstvy","This action adds a camera to a layer":"Tato akce p\u0159id\xE1v\xE1 kameru na vrstvu","Add a camera to layer _PARAM1_":"P\u0159idat kameru do vrstvy _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Oblast renderov\xE1n\xED: Lev\xFD horn\xED roh: X pozice (mezi 0 a 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Oblast renderov\xE1n\xED: Lev\xFD horn\xED roh: Y pozice (mezi 0 a 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Oblast renderov\xE1n\xED: Prav\xFD doln\xED roh: X pozice (mezi 0 a 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Oblast renderov\xE1n\xED: Prav\xFD doln\xED roh: Y pozice (mezi 0 a 1)","Delete a camera of a layer":"Smazat kameru z vrstvy","Remove the specified camera from a layer":"Odstranit ur\u010Denou kameru z vrstvy","Delete camera _PARAM2_ from layer _PARAM1_":"Smazat kameru _PARAM2_ z vrstvy _PARAM1_","Modify the size of a camera":"Upravit velikost kamery","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"Tato akce modifikuje velikost kamery dan\xE9 vrstvy. Zoom bude resetov\xE1n.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Zm\u011Bnit velikost kamery _PARAM2_ z _PARAM1_ na _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Upravit z\xF3nu vykreslov\xE1n\xED kamery","This action modifies the render zone of a camera of the specified layer.":"Tato akce modifikuje renderovac\xED z\xF3nu kamery dan\xE9 vrstvy.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Nastavte z\xF3nu renderov\xE1n\xED kamery _PARAM2_ z vrstvy _PARAM1_ na _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"P\u0159ibl\xED\u017Een\xED kamery","Change camera zoom.":"Zm\u011Bnit p\u0159ibl\xED\u017Een\xED kamery.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zm\u011B\u0148te zoom kamery na _PARAM1_ (vrstva: _PARAM2_, kamera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Hodnota (1:po\u010D\xE1te\u010Dn\xED zoom, 2:zoom x2, 0,5:unzoom x2...)","Compare the zoom of a camera of a layer.":"Porovnejte p\u0159ibl\xED\u017Een\xED kamery vrstvy.","Zoom of camera _PARAM2_ of layer _PARAM1_":"P\u0159ibl\xED\u017Een\xED kamery _PARAM2_ vrstvy _PARAM1_","Zoom":"P\u0159ibl\xED\u017Een\xED","Center the camera on an object within limits":"Zam\u011B\u0159it kameru na objekt v r\xE1mci limit\u016F","Center the camera on the specified object, without leaving the specified limits.":"Zam\u011B\u0159it kameru na ur\u010Den\xFD objekt, ani\u017E by opustila stanoven\xE9 limity.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Zcentrujte kameru na _PARAM1_ (omezen\xED: od _PARAM2_;_PARAM3_ do _PARAM4_;_PARAM5_) (vrstva: _PARAM7_, kamera: _PARAM8_)","Top left side of the boundary: X Position":"Lev\xE1 horn\xED strana hranice: Pozice X","Top left side of the boundary: Y Position":"Lev\xE1 horn\xED strana hranice: Pozice Y","Bottom right side of the boundary: X Position":"Prav\xE1 doln\xED strana hranice: Pozice X","Bottom right side of the boundary: Y Position":"Prav\xE1 doln\xED strana hranice: Pozice Y","Anticipate the movement of the object (yes by default)":"O\u010Dek\xE1vejte pohyb objektu (ano, jako v\xFDchoz\xED)","Enforce camera boundaries":"Vynutit hranice kamery","Enforce camera boundaries by moving the camera back inside specified boundaries.":"Vynutit hranice kamery t\xEDm, \u017Ee se kamera vr\xE1t\xED zp\u011Bt do zadan\xFDch hranic.","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"Vynutit hranice kamery (vlevo: _PARAM1_, naho\u0159e: _PARAM2_, vpravo: _PARAM3_, dole: _PARAM4_, vrstva: _PARAM5_)","Left bound X Position":"Pozice X lev\xE9 hranice","Top bound Y Position":"Pozice Y horn\xED hranice","Right bound X Position":"Pozice X prav\xE9 hranice","Bottom bound Y Position":"Pozice Y doln\xED hranice","Center the camera on an object":"Zam\u011B\u0159it kameru na objekt","Center the camera on the specified object.":"Zam\u011B\u0159it kameru na ur\u010Den\xFD objekt.","Center camera on _PARAM1_ (layer: _PARAM3_)":"Centrovat kameru na _PARAM1_ (vrstva: _PARAM3_)","Show a layer":"Zobrazit vrstvu","Show a layer.":"Zobrazit vrstvu.","Show layer _PARAM1_":"Zobrazit vrstvu _PARAM1_","Hide a layer":"Skr\xFDt vrstvu","Hide a layer.":"Skr\xFDt vrstvu.","Hide layer _PARAM1_":"Skr\xFDt vrstvu _PARAM1_","Visibility of a layer":"Viditelnost vrstvy","Test if a layer is set as visible.":"Otestujte, zda je vrstva nastavena jako viditeln\xE1.","Layer _PARAM1_ is visible":"Vrstva _PARAM1_ je viditeln\xE1","Effect property (number)":"Vlastnost efektu (\u010D\xEDslo)","Change the value of a property of an effect.":"Zm\u011Bnit hodnotu vlastnosti efektu.","You can find the property names (and change the effect names) in the effects window.":"M\u016F\u017Eete naj\xEDt n\xE1zvy vlastnost\xED (a zm\u011Bnit n\xE1zvy efekt\u016F) v okn\u011B efekt\u016F.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Nastavit _PARAM3_ na _PARAM4_ pro efekt _PARAM2_ v vrstv\u011B _PARAM1_","Effect property (string)":"Vlastnost efektu (\u0159et\u011Bzec)","Change the value (string) of a property of an effect.":"Zm\u011Bnit hodnotu (\u0159et\u011Bzec) vlastnosti efektu.","Effect property (enable or disable)":"Vlastnost efektu (povolit nebo zak\xE1zat)","Enable or disable a property of an effect.":"Povolit nebo zak\xE1zat vlastnost efektu.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Povolit _PARAM3_ pro efekt _PARAM2_ vrstvy _PARAM1_: _PARAM4_","Enable this property":"Povolit tuto vlastnost","Layer effect is enabled":"Efekt vrstvy je povolen","The effect on a layer is enabled":"Efekt na vrstv\u011B je povolen","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Efekt _PARAM2_ na vrstv\u011B _PARAM1_ je povolen","Enable layer effect":"Povolte efekt vrstvy","Enable an effect on a layer":"Povolte efekt na vrstv\u011B","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Povolte efekt _PARAM2_ na vrstv\u011B _PARAM1_: _PARAM3_","Enable":"Povolte","Layer time scale":"M\u011B\u0159\xEDtko \u010Dasu vrstvy","Compare the time scale applied to the objects of the layer.":"Porovnejte \u010Dasovou \u0161k\xE1lu aplikovanou na objekty vrstvy.","the time scale of layer _PARAM1_":"\u010Dasov\xE1 \u0161k\xE1la vrstvy _PARAM1_","Change the time scale applied to the objects of the layer.":"Zm\u011B\u0148te \u010Dasovou \u0161k\xE1lu aplikovanou na objekty vrstvy.","Set the time scale of layer _PARAM1_ to _PARAM2_":"Nastavte \u010Dasovou \u0161k\xE1lu vrstvy _PARAM1_ na _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"M\u011B\u0159\xEDtko (1: V\xFDchoz\xED, 2: 2x rychleji, 0,5: 2x pomaleji...)","Layer default Z order":"V\xFDchoz\xED Z po\u0159ad\xED vrstvy","Compare the default Z order set to objects when they are created on a layer.":"Porovnejte v\xFDchoz\xED Z po\u0159ad\xED nastaven\xE9 pro objekty p\u0159i jejich vytvo\u0159en\xED na vrstv\u011B.","the default Z order of objects created on _PARAM1_":"v\xFDchoz\xED Z po\u0159ad\xED objekt\u016F vytvo\u0159en\xFDch na _PARAM1_","Change the default Z order set to objects when they are created on a layer.":"Zm\u011B\u0148te v\xFDchoz\xED Z po\u0159ad\xED nastaven\xE9 pro objekty, kdy\u017E jsou vytv\xE1\u0159eny na vrstv\u011B.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Nastavte v\xFDchoz\xED Z po\u0159ad\xED objekt\u016F vytvo\u0159en\xFDch na _PARAM1_ na _PARAM2_","New default Z order":"Nov\xE9 v\xFDchoz\xED Z po\u0159ad\xED","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Nastavte barvu okoln\xEDho sv\u011Btla vrstvy osv\u011Btlen\xED ve form\xE1tu \"R;G;B\".","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Nastavte okoln\xED barvu vrstvy osv\u011Btlen\xED _PARAM1_ na _PARAM2_","X position of the top left side point of a render zone":"X pozice lev\xE9ho horn\xEDho bodu oblasti vykreslov\xE1n\xED","Y position of the top left side point of a render zone":"Y pozice lev\xE9ho horn\xEDho bodu oblasti vykreslov\xE1n\xED","X position of the bottom right side point of a render zone":"X pozice prav\xE9ho doln\xEDho bodu oblasti vykreslov\xE1n\xED","Y position of the bottom right side point of a render zone":"Y pozice prav\xE9ho doln\xEDho bodu oblasti vykreslov\xE1n\xED","Zoom of a camera of a layer":"Zoom kamery vrstvy","Returns the time scale of the specified layer.":"Vr\xE1t\xED \u010Dasovou \u0161k\xE1lu specifikovan\xE9 vrstvy.","Default Z Order for a layer":"V\xFDchoz\xED Z po\u0159ad\xED pro vrstvu","Common features that can be used for all objects in GDevelop.":"Spole\u010Dn\xE9 funkce, kter\xE9 mohou b\xFDt pou\u017Eity pro v\u0161echny objekty v GDevelop.","Movement using forces":"Pohyb pomoc\xED sil","Base object":"Z\xE1kladn\xED objetk","Compare the X position of the object.":"Porovnat X pozici objektu.","the X position":"Pozice X","Change the X position of an object.":"Zm\u011Bnit X pozici objektu.","Compare the Y position of an object.":"Porovnat Y pozici objektu.","the Y position":"Pozice Y","Change the Y position of an object.":"Zm\u011Bnit Y pozici objektu.","Change the position of an object.":"Zm\u011Bnit pozici objektu.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Zm\u011B\u0148te pozici _PARAM0_: _PARAM1_ _PARAM2_ (osa x), _PARAM3_ _PARAM4_ (osa y)","Center position":"St\u0159edn\xED pozice","Change the position of an object, using its center.":"Zm\u011Bnit um\xEDst\u011Bn\xED objektu, pomoc\xED jeho st\u0159edu.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Zm\u011Bnit polohu st\u0159edu _PARAM0_: _PARAM1_ _PARAM2_ (osa x), _PARAM3_ _PARAM4_ (osa y)","Center X position":"Pozice X st\u0159edu","the X position of the center of rotation":"pozice X st\u0159edu rotace","the X position of the center":"X pozice st\u0159edu","Center Y position":"Pozice Y st\u0159edu","the Y position of the center of rotation":"pozice Y st\u0159edu rotace","the Y position of the center":"Y pozice st\u0159edu","Bounding box left position":"Pozice lev\xE9 strany ohrani\u010Duj\xEDc\xEDho boxu","the bounding box (the area encapsulating the object) left position":"pozice lev\xE9 strany ohrani\u010Duj\xEDc\xEDho boxu (oblast obklopuj\xEDc\xED objekt)","the bounding box left position":"pozice lev\xE9 strany ohrani\u010Duj\xEDc\xEDho boxu","Position \u276F Bounding Box":"Pozice \u276F Ohrani\u010Duj\xEDc\xED obd\xE9ln\xEDk","Bounding box top position":"Pozice horn\xED \u010D\xE1sti ohrani\u010Duj\xEDc\xEDho boxu","the bounding box (the area encapsulating the object) top position":"pozice horn\xED \u010D\xE1sti ohrani\u010Duj\xEDc\xEDho boxu (oblast obklopuj\xEDc\xED objekt)","the bounding box top position":"pozice horn\xED \u010D\xE1sti ohrani\u010Duj\xEDc\xEDho boxu","Bounding box right position":"Pozice prav\xE9 strany ohrani\u010Duj\xEDc\xEDho boxu","the bounding box (the area encapsulating the object) right position":"pozice prav\xE9 strany ohrani\u010Duj\xEDc\xEDho boxu (oblast obklopuj\xEDc\xED objekt)","the bounding box right position":"pozice prav\xE9 strany ohrani\u010Duj\xEDc\xEDho boxu","Bounding box bottom position":"Pozice doln\xED \u010D\xE1sti ohrani\u010Duj\xEDc\xEDho boxu","the bounding box (the area encapsulating the object) bottom position":"pozice doln\xED \u010D\xE1sti ohrani\u010Duj\xEDc\xEDho boxu (oblast obklopuj\xEDc\xED objekt)","the bounding box bottom position":"pozice doln\xED \u010D\xE1sti ohrani\u010Duj\xEDc\xEDho boxu","Bounding box center X position":"Pozice st\u0159edu X ohrani\u010Duj\xEDc\xEDho boxu","the bounding box (the area encapsulating the object) center X position":"pozice st\u0159edu X ohrani\u010Duj\xEDc\xEDho boxu (oblast obklopuj\xEDc\xED objekt)","the bounding box center X position":"pozice st\u0159edu X ohrani\u010Duj\xEDc\xEDho boxu","Bounding box center Y position":"Pozice st\u0159edu Y ohrani\u010Duj\xEDc\xEDho boxu","the bounding box (the area encapsulating the object) center Y position":"pozice st\u0159edu Y ohrani\u010Duj\xEDc\xEDho boxu (oblast obklopuj\xEDc\xED objekt)","the bounding box center Y position":"pozice st\u0159edu Y ohrani\u010Duj\xEDc\xEDho boxu","Put around a position":"Um\xEDst\u011Bte kolem pozice","Position the center of the given object around a position, using the specified angle and distance.":"Um\xEDst\u011Bte st\u0159ed dan\xE9ho objektu kolem pozice, pomoc\xED specifikovan\xE9ho \xFAhlu a vzd\xE1lenosti.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Um\xEDst\u011Bte _PARAM0_ kolem _PARAM1_;_PARAM2_, s \xFAhlem _PARAM4_ stup\u0148\u016F a vzd\xE1lenost\xED _PARAM3_ pixel\u016F.","Change the angle of rotation of an object (in degrees).":"Zm\u011B\u0148te \xFAhel rotace objektu (ve stupn\xEDch).","Rotate":"Oto\u010Dit","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Oto\u010Dte objekt, hodinov\u011B pokud je rychlost kladn\xE1, jinak proti hodinov\xFDm ru\u010Di\u010Dk\xE1m.","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"Oto\u010Dit _PARAM0_ rychlost\xED _PARAM1_ stup\u0148\u016F/sekundu","Rotate toward angle":"Oto\u010Dit se sm\u011Brem k \xFAhlu","Rotate an object towards an angle with the specified speed.":"Oto\u010Dit objekt sm\u011Brem k \xFAhlu s ur\u010Denou rychlost\xED.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"Oto\u010Dit _PARAM0_ sm\u011Brem k _PARAM1_ rychlost\xED _PARAM2_ stup\u0148\u016F/sekundu","Angle to rotate towards (in degrees)":"\xDAhel, k n\u011Bmu\u017E se m\xE1 ot\xE1\u010Det (ve stupn\xEDch)","Enter 0 for an immediate rotation.":"Zadejte 0 pro okam\u017Eitou rotaci.","Rotate toward position":"Oto\u010Dit se sm\u011Brem k pozici","Rotate an object towards a position, with the specified speed.":"Oto\u010Dit objekt sm\u011Brem k pozici, s ur\u010Denou rychlost\xED.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"Oto\u010Dit _PARAM0_ sm\u011Brem k _PARAM1_;_PARAM2_ rychlost\xED _PARAM3_ stup\u0148\u016F/sekundu","Add a force":"P\u0159idat s\xEDlu","Add a force to an object. The object will move according to all of the forces it has.":"P\u0159idejte s\xEDlu k objektu. Objekt se bude pohybovat podle v\u0161ech sil, kter\xE9 m\xE1.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"P\u0159idejte k _PARAM0_ _PARAM3_ s\xEDlu _PARAM1_ p/s na ose X a _PARAM2_ p/s na ose Y","Speed on X axis (in pixels per second)":"Rychlost na ose X (v pixelech za sekundu)","Speed on Y axis (in pixels per second)":"Rychlost na ose Y (v pixelech za sekundu)","Force multiplier":"N\xE1sobitel s\xEDly","Add a force (angle)":"P\u0159idat s\xEDlu (\xFAhel)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"P\u0159idejte s\xEDlu k objektu. Objekt se bude pohybovat podle v\u0161ech sil, kter\xE9 m\xE1. Tato akce vytv\xE1\u0159\xED s\xEDlu pomoc\xED ur\u010Den\xE9ho \xFAhlu a d\xE9lky.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"P\u0159idat k _PARAM0_ _PARAM3_ s\xEDlu, \xFAhel: _PARAM1_ stup\u0148\u016F a d\xE9lku: _PARAM2_ pixel\u016F","Add a force to move toward a position":"P\u0159idat s\xEDlu pro pohyb k ur\u010Dit\xE9mu m\xEDstu","Add a force to an object to make it move toward a position.":"P\u0159idat s\xEDlu k objektu, aby se pohyboval k m\xEDstu.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"P\u0159esu\u0148te _PARAM0_ sm\u011Brem k _PARAM1_;_PARAM2_ s _PARAM4_ silou _PARAM3_ pixel\u016F","Stop the object":"Zastavit objekt","Stop the object by deleting all of its forces.":"Zastavte objekt odstran\u011Bn\xEDm v\u0161ech jeho sil.","Stop _PARAM0_ (remove all forces)":"Zastavte _PARAM0_ (odstra\u0148te v\u0161echny s\xEDly)","Delete the object":"Odstranit objekt","Delete the specified object.":"Smazat zadan\xFD objekt.","Delete _PARAM0_":"Odstra\u0148te _PARAM0_","Z order":"\u0158\xE1d Z (Po\u0159ad\xED vykreslov\xE1n\xED)","Modify the Z-order of an object":"Zm\u011B\u0148te Z-\u0159\xE1d objektu","the z-order":"z-\u0159\xE1d","Move the object to a different layer.":"P\u0159esu\u0148te objekt na jinou vrstvu.","Put _PARAM0_ on the layer _PARAM1_":"Um\xEDst\u011Bte _PARAM0_ na vrstvu _PARAM1_","Move it to this layer":"P\u0159esunout to do t\xE9to vrstvy","Change object variable value":"Zm\u011Bnit hodnotu prom\u011Bnn\xE9 objektu","Modify the number value of an object variable.":"Upravit \u010D\xEDselnou hodnotu prom\u011Bnn\xE9 objektu.","the variable _PARAM1_":"prom\u011Bnn\xE1 _PARAM1_","Modify the text of an object variable.":"Upravit text prom\u011Bnn\xE9 objektu.","Modify the boolean value of an object variable.":"Upravit boolean hodnotu prom\u011Bnn\xE9 objektu.","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"Zm\u011Bnit prom\u011Bnnou _PARAM1_ z _PARAM0_: _PARAM2_","Object variable value":"Hodnota prom\u011Bnn\xE9 objektu","Compare the number value of an object variable.":"Porovnat \u010D\xEDselnou hodnotu prom\u011Bnn\xE9 objektu.","Compare the text of an object variable.":"Porovn\xE1v\xE1 text prom\u011Bnn\xE9 objektu.","Compare the boolean value of an object variable.":"Porovn\xE1v\xE1 logickou hodnotu prom\u011Bnn\xE9 objektu.","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"Prom\u011Bnn\xE1 _PARAM1_ z _PARAM0_ je _PARAM2_","Check if the value is":"Zkontrolujte, zda je hodnota","Change number variable":"Zm\u011Bnit \u010D\xEDselnou prom\u011Bnnou","Change text variable":"Zm\u011Bnit textovou prom\u011Bnnou","the text of variable _PARAM1_":"text prom\u011Bnn\xE9 _PARAM1_","Change boolean variable":"Zm\u011Bnit logickou prom\u011Bnnou","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Nastavit logickou hodnotu prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_ na _PARAM2_","New Value:":"Nov\xE1 hodnota:","Toggle boolean variable":"P\u0159epnout logickou prom\u011Bnnou","Toggles the boolean value of an object variable.":"P\u0159ep\xEDn\xE1 logickou hodnotu prom\u011Bnn\xE9 objektu.","If it was true, it will become false, and if it was false it will become true.":"Pokud bylo pravda, stane se to nepravdou, a pokud bylo nepravdou, stane se to pravdou.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"P\u0159epnout logickou hodnotu prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Child existence":"Existence d\xEDt\u011Bte","Check if the specified child of the object structure variable exists.":"Zkontrolujte, zda ur\u010Den\xFD potomek prom\u011Bnn\xE9 struktury objektu existuje.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"D\xEDt\u011B _PARAM2_ prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_ existuje","Variables \u276F Arrays and structures":"Prom\u011Bnn\xE9 \u276F Pole a struktury","Structure variable":"Struktur\xE1ln\xED prom\u011Bnn\xE1","Name of the child":"Jm\xE9no d\xEDt\u011Bte","Remove a child":"Odebrat d\xEDt\u011B","Remove a child from an object structure variable.":"Odstranit d\xEDt\u011B ze struktury prom\u011Bnn\xE9 objektu.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Odebrat d\xEDt\u011B _PARAM2_ z prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Child's name":"Jm\xE9no d\xEDt\u011Bte","Clear children":"Vymazat potomky","Remove all the children from the object array or structure variable.":"Odstranit v\u0161echny d\u011Bti z pole objekt\u016F nebo prom\u011Bnn\xE9 struktury.","Clear children from variable _PARAM1_ of _PARAM0_":"Odstra\u0148te d\u011Bti ze prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Array or structure variable":"Pole nebo struktura prom\u011Bnn\xE1","Hide":"Skr\xFDt","Hide the specified object.":"Skr\xFDt zadan\xFD objekt.","Hide _PARAM0_":"Skr\xFDt _PARAM0_","Show the specified object.":"Zobrazit ur\u010Den\xFD objekt.","Show _PARAM0_":"Zobrazit _PARAM0_","Compare the angle of the specified object.":"Porovnejte \xFAhel zadan\xE9ho objektu.","the angle (in degrees)":"\xFAhel (ve stupn\xEDch)","Z-order":"Z-\u0159\xE1d","Compare the Z-order of the specified object.":"Porovnejte Z-\u0159\xE1d zadan\xE9ho objektu.","the Z-order":"Z-\u0159\xE1d","Current layer":"Aktu\xE1ln\xED vrstva","Check if the object is on the specified layer.":"Zkontrolujte, zda se objekt nach\xE1z\xED na ur\u010Den\xE9 vrstv\u011B.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ je na vrstv\u011B _PARAM1_","Check if an object is visible.":"Zkontrolujte, zda je objekt viditeln\xFD.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ je viditeln\xFD (nen\xED ozna\u010Den jako skryt\xFD)","Object is stopped (no forces applied on it)":"Objekt je zastaven (na n\u011Bj nejsou pou\u017Eity \u017E\xE1dn\xE9 s\xEDly)","Check if an object is not moving":"Zkontrolujte, zda se objekt nepohybuje","_PARAM0_ is stopped":"_PARAM0_ je zastaven","Speed (from forces)":"Rychlost (z sil)","Compare the overall speed of an object":"Porovnat celkovou rychlost objektu","the overall speed":"celkov\xE1 rychlost","Angle of movement (using forces)":"\xDAhel pohybu (pou\u017Eit\xED sil)","Compare the angle of movement of an object according to the forces applied on it.":"Porovnejte \xFAhel pohybu objektu podle sil, kter\xE9 na n\u011Bj p\u016Fsob\xED.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"\xDAhel pohybu _PARAM0_ je _PARAM1_ (tolerance: _PARAM2_ stup\u0148\u016F)","Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0":"\xDAhel pohybu _PARAM0_ je _PARAM1_ \xB1 _PARAM2_\xB0","Number variable":"\u010C\xEDseln\xE1 prom\u011Bnn\xE1","Text variable":"Textov\xE1 prom\u011Bnn\xE1","Boolean variable":"Booleanova prom\u011Bnn\xE1","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"Logick\xE1 hodnota prom\u011Bnn\xE9 _PARAM1_ objektu _PARAM0_ je _PARAM2_","Add value to object array variable":"P\u0159idat hodnotu do prom\u011Bnn\xE9 pole objektu","Adds a text (string) to the end of an object array variable.":"P\u0159id\xE1 text (\u0159et\u011Bzec) na konec pole objektov\xE9 prom\u011Bnn\xE9.","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"P\u0159idat hodnotu _PARAM2_ do pole prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Array variable":"Pole prom\u011Bnn\xFDch","Text to add":"Text k p\u0159id\xE1n\xED","Adds a number to the end of an object array variable.":"P\u0159id\xE1 \u010D\xEDslo na konec pole objektov\xE9 prom\u011Bnn\xE9.","Number to add":"\u010C\xEDslo k p\u0159id\xE1n\xED","Adds a boolean to the end of an object array variable.":"P\u0159id\xE1 logickou hodnotu na konec pole objektov\xE9 prom\u011Bnn\xE9.","Boolean to add":"Boolean k p\u0159id\xE1n\xED","Add existing variable":"P\u0159idat existuj\xEDc\xED prom\u011Bnnou","Adds an existing variable to the end of an object array variable.":"P\u0159id\xE1 existuj\xEDc\xED prom\u011Bnnou na konec pole objekt\u016F.","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"P\u0159idejte prom\u011Bnnou _PARAM2_ do pole prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Scene variable with the content to add":"Struktur\xE1ln\xED prom\u011Bnn\xE1 se obsahem k p\u0159id\xE1n\xED","The content of the object variable will *be copied* and added at the end of the array.":"Obsah prom\u011Bnn\xE9 objektu bude *zkop\xEDrov\xE1n* a p\u0159id\xE1n na konec pole.","Add text variable":"P\u0159idat textovou prom\u011Bnnou","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"P\u0159idejte text _PARAM2_ do pole prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Add number variable":"P\u0159idat \u010D\xEDselnou prom\u011Bnnou","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"P\u0159idejte \u010D\xEDslo _PARAM2_ do pole prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Add boolean variable":"P\u0159idat logickou prom\u011Bnnou","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"P\u0159idejte logickou hodnotu _PARAM2_ do pole prom\u011Bnn\xE9 _PARAM1_ z _PARAM0_","Remove variable by index":"Odstranit prom\u011Bnnou podle indexu","Removes a variable at the specified index of an object array variable.":"Odstra\u0148uje prom\u011Bnnou na zadan\xE9m indexu prom\u011Bnn\xE9 pole objekt\u016F.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Odstranit prom\u011Bnnou na indexu _PARAM2_ z pole prom\u011Bnn\xE9 _PARAM1_ od _PARAM0_","Index to remove":"Index k odstran\u011Bn\xED","Number of children":"Po\u010Det d\u011Bt\xED","Compare the number of children in an object array variable.":"Porovnejte po\u010Det d\u011Bt\xED v objektov\xE9 prom\u011Bnn\xE9 pole.","The number of children in the array variable _PARAM1_":"Po\u010Det d\u011Bt\xED v poli prom\u011Bnn\xE9 _PARAM1_","First text child":"Prvn\xED textov\xFD prvek","Get the value of the first element of an object array variable, if it is a text (string) variable.":"Z\xEDskejte hodnotu prvn\xEDho prvku pole objektov\xE9 prom\u011Bnn\xE9, pokud je to textov\xE1 (\u0159et\u011Bzcov\xE1) prom\u011Bnn\xE1.","First number child":"Prvn\xED \u010D\xEDseln\xFD prvek","Get the value of the first element of an object array variable, if it is a number variable.":"Z\xEDskejte hodnotu prvn\xEDho prvku pole objektov\xE9 prom\u011Bnn\xE9, pokud je to \u010D\xEDseln\xE1 prom\u011Bnn\xE1.","Last text child":"Posledn\xED textov\xFD prvek","Get the value of the last element of an object array variable, if it is a text (string) variable.":"Z\xEDskejte hodnotu posledn\xEDho prvku objektov\xE9 pole, pokud to je textov\xE1 (\u0159et\u011Bzcov\xE1) prom\u011Bnn\xE1.","Last number child":"Posledn\xED \u010D\xEDseln\xFD prvek","Get the value of the last element of an object array variable, if it is a number variable.":"Z\xEDskejte hodnotu posledn\xEDho prvku objektov\xE9 pole, pokud to je \u010D\xEDseln\xE1 prom\u011Bnn\xE1.","Behavior activated":"Chov\xE1n\xED aktivov\xE1no","Check if the behavior is activated for the object.":"Zkontrolujte, zda je chov\xE1n\xED aktivov\xE1no pro objekt.","Behavior _PARAM1_ of _PARAM0_ is activated":"Chov\xE1n\xED _PARAM1_ objektu _PARAM0_ je aktivov\xE1no","De/activate a behavior":"De/aktivovat chov\xE1n\xED","De/activate the behavior for the object.":"De/aktivovat chov\xE1n\xED pro objekt.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Aktivovat chov\xE1n\xED _PARAM1_ objektu _PARAM0_: _PARAM2_","Activate?":"Aktivovat?","Add a force to move toward an object":"P\u0159idat s\xEDlu pro pohyb k objektu","Add a force to an object to make it move toward another.":"P\u0159idat s\xEDlu k objektu, aby se pohyboval k jin\xE9mu.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"P\u0159esu\u0148te _PARAM0_ sm\u011Brem k _PARAM1_ s _PARAM3_ silou _PARAM2_ pixel\u016F","Target Object":"C\xEDlov\xFD objekt","Add a force to move around an object":"P\u0159idat s\xEDlu pro pohyb kolem objektu","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"P\u0159idejte s\xEDlu k objektu, aby se ot\xE1\u010Del kolem jin\xE9ho.\nUpozor\u0148ujeme, \u017Ee pohyb nen\xED p\u0159esn\xFD, zejm\xE9na pokud je rychlost vysok\xE1.\nPro p\u0159esn\u011Bj\u0161\xED um\xEDst\u011Bn\xED objektu kolem ur\u010Dit\xE9 pozice pou\u017Eijte akce v kategorii \"Pozice\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Ot\xE1\u010Det _PARAM0_ kolem _PARAM1_ p\u0159i _PARAM2_ stupn\xEDch/s a _PARAM3_ pixelech daleko","Rotate around this object":"Oto\u010Dit kolem tohoto objektu","Speed (in degrees per second)":"Rychlost (ve stupn\xEDch za sekundu)","Distance (in pixels)":"Vzd\xE1lenost (v pixelech)","Put the object around another":"Um\xEDst\u011Bte objekt kolem jin\xE9ho","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Um\xEDst\u011Bte objekt kolem jin\xE9ho, s ur\u010Den\xFDm \xFAhlem a vzd\xE1lenost\xED. St\u0159ed objekt\u016F se pou\u017E\xEDv\xE1 pro jejich um\xEDst\u011Bn\xED.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Um\xEDstit _PARAM0_ kolem _PARAM1_ s \xFAhlem _PARAM3_ stup\u0148\u016F a vzd\xE1lenost\xED _PARAM2_ pixel\u016F.","\"Center\" Object":"\"St\u0159ed\" objektu","Separate objects":"Odd\u011Blit objekty","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"P\u0159esu\u0148te objekt od jin\xE9ho pomoc\xED jejich kolizn\xEDch masek.\nUjist\u011Bte se, \u017Ee tuto akci vol\xE1te na rozumn\xE9m po\u010Dtu objekt\u016F\nk zamezen\xED zpomalen\xED hry.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"P\u0159esu\u0148te _PARAM0_ d\xE1l od _PARAM1_ (pouze _PARAM0_ se posune)","Objects (won't move)":"Objekty (nebudou se h\xFDbat)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignorovat objekty, kter\xE9 se na okraj\xEDch dot\xFDkaj\xED, ale nep\u0159ekr\xFDvaj\xED se (v\xFDchoz\xED: ne)","Point inside object":"Bod uvnit\u0159 objektu","Test if a point is inside the object collision masks.":"Otestujte, zda bod le\u017E\xED uvnit\u0159 kolizn\xEDch masek objektu.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ je uvnit\u0159 _PARAM0_","X position of the point":"X pozice bodu","Y position of the point":"Y pozice bodu","The cursor/touch is on an object":"Kurzoru/spo\u0159en\xED je na objektu","Test if the cursor is over an object, or if the object is being touched.":"Otestujte, zda je kurzor nad objektem, nebo zda je objekt dot\xFDk\xE1n.","The cursor/touch is on _PARAM0_":"Kurz, dotyk je na _PARAM0_","Accurate test (yes by default)":"P\u0159esn\xFD test (ano ve v\xFDchoz\xEDm nastaven\xED)","Value of an object timer":"Hodnota \u010Dasova\u010De objektu","Test the elapsed time of an object timer.":"Otestovat uplynul\xFD \u010Das \u010Dasova\u010De objektu.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"\u010Casova\u010D _PARAM1_ objektu _PARAM0_ je v\u011Bt\u0161\xED ne\u017E _PARAM2_ sekund","Timer's name":"Jm\xE9no \u010Dasova\u010De","Time in seconds":"\u010Cas v sekund\xE1ch","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"Porovnejte uplynul\xFD \u010Das \u010Dasova\u010De objektu. Tato podm\xEDnka neza\u010D\xEDn\xE1 \u010Dasova\u010D.","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"\u010Casova\u010D _PARAM1_ _PARAM0_ _PARAM2_ _PARAM3_ sekund","Object timer paused":"\u010Casova\u010D objektu pozastaven","Test if specified object timer is paused.":"Otestovat, zda je ur\u010Den\xFD \u010Dasova\u010D objektu pozastaven.","The timer _PARAM1_ of _PARAM0_ is paused":"\u010Casova\u010D _PARAM1_ objektu _PARAM0_ je pozastaven","Start (or reset) an object timer":"Spustit (nebo resetovat) \u010Dasova\u010D objektu","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Resetovat ur\u010Den\xFD \u010Dasova\u010D objektu; pokud \u010Dasova\u010D neexistuje, je vytvo\u0159en a spu\u0161t\u011Bn.","Start (or reset) the timer _PARAM1_ of _PARAM0_":"Spus\u0165te (nebo resetujte) \u010Dasova\u010D _PARAM1_ objektu _PARAM0_","Pause an object timer":"Pozastavit \u010Dasova\u010D objektu","Pause an object timer.":"Pozastavit \u010Dasova\u010D objektu.","Pause timer _PARAM1_ of _PARAM0_":"Pozastavit \u010Dasova\u010D _PARAM1_ objektu _PARAM0_","Unpause an object timer":"Pokra\u010Dovat v \u010Dasova\u010Di objektu","Unpause an object timer.":"Pokra\u010Dovat v \u010Dasova\u010Di objektu.","Unpause timer _PARAM1_ of _PARAM0_":"Zru\u0161it pozastaven\xED \u010Dasova\u010De _PARAM1_ objektu _PARAM0_","Delete an object timer":"Smazat \u010Dasova\u010D objektu","Delete an object timer from memory.":"Smazat \u010Dasova\u010D objektu z pam\u011Bti.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Odstranit \u010Dasova\u010D _PARAM1_ objektu _PARAM0_ z pam\u011Bti","X position of the object":"X pozice objektu","Y position of the object":"Y pozice objektu","Current angle, in degrees, of the object":"Sou\u010Dasn\xFD \xFAhel, ve stupn\xEDch, objektu","X coordinate of the sum of forces":"X sou\u0159adnice sumy sil","Y coordinate of the sum of forces":"Y sou\u0159adnice sumy sil","Angle of the sum of forces":"\xDAhel sumy sil","Angle of the sum of forces (in degrees)":"\xDAhel sumy sil (ve stupn\xEDch)","Length of the sum of forces":"D\xE9lka sumy sil","Width of the object":"\u0160\xED\u0159ka objektu","Height of the object":"V\xFD\u0161ka objektu","Z-order of an object":"Z-\u0159\xE1d objektu","Distance between two objects":"Vzd\xE1lenost mezi dv\u011Bma objekty","Square distance between two objects":"\u010Ctvercov\xE1 vzd\xE1lenost mezi dv\u011Bma objekty","Distance between an object and a position":"Vzd\xE1lenost mezi objektem a polohou","Square distance between an object and a position":"Kv\xE1dr vzd\xE1lenosti mezi objektem a pozic\xED","Number value of an object variable":"\u010C\xEDseln\xE1 hodnota prom\u011Bnn\xE9 objektu","Number of children in an object array or structure variable":"Po\u010Det d\u011Bt\xED v objektov\xE9m poli nebo prom\u011Bnn\xE9 struktury","Text of an object variable":"Text objektov\xE9 prom\u011Bnn\xE9","Object timer value":"Hodnota \u010Dasova\u010De objektu","Angle between two objects":"\xDAhel mezi dv\u011Bma objekty","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"Vypo\u010D\xEDtejte \xFAhel mezi dv\u011Bma objekty (ve stupn\xEDch). Pokud pot\u0159ebujete \xFAhel na libovolnou pozici, pou\u017Eijte AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Vypo\u010D\xEDtat X pozici p\u0159i zadan\xE9m \xFAhlu a vzd\xE1lenosti relativn\u011B k po\u010D\xE1te\u010Dn\xEDmu objektu. Toto je tak\xE9 zn\xE1mo jako z\xEDsk\xE1n\xED kart\xE9zsk\xFDch sou\u0159adnic 2D vektoru pomoc\xED jeho pol\xE1rn\xEDch sou\u0159adnic.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Vypo\u010D\xEDtat Y pozici p\u0159i zadan\xE9m \xFAhlu a vzd\xE1lenosti relativn\u011B k po\u010D\xE1te\u010Dn\xEDmu objektu. Toto je tak\xE9 zn\xE1mo jako z\xEDsk\xE1n\xED kart\xE9zsk\xFDch sou\u0159adnic 2D vektoru pomoc\xED jeho pol\xE1rn\xEDch sou\u0159adnic.","Angle between an object and a position":"\xDAhel mezi objektem a pozic\xED","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"Vypo\u010D\xEDtejte \xFAhel mezi centrem objektu a \"c\xEDlovou\" pozic\xED (ve stupn\xEDch). Pokud pot\u0159ebujete \xFAhel mezi dv\u011Bma objekty, pou\u017Eijte AngleToObject.","Enable an object effect":"Povolit efekt objektu","Enable an effect on the object":"Povolit efekt na objektu","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Povolit efekt _PARAM1_ na _PARAM0_: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"Nastavit _PARAM2_ na _PARAM3_ pro efekt _PARAM1_ objektu _PARAM0_","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Povolit _PARAM2_ pro efekt _PARAM1_ objektu _PARAM0_: _PARAM3_","Effect is enabled":"Efekt je aktivov\xE1n","Check if the effect on an object is enabled.":"Zkontrolujte, zda je efekt na objektu aktivov\xE1n.","Effect _PARAM1_ of _PARAM0_ is enabled":"Efekt _PARAM1_ objektu _PARAM0_ je aktivov\xE1n","Include in parent collision mask":"Zahrnout do masky koliz\xED rodi\u010De","Include or exclude a child from its parent collision mask.":"Zahrnout nebo vylou\u010Dit d\xEDt\u011B z jeho masky koliz\xED rodi\u010De.","Include _PARAM0_ in parent object collision mask: _PARAM1_":"Zahrnout _PARAM0_ do masky koliz\xED rodi\u010De: _PARAM1_","Create an object":"Vytvo\u0159it objekt","Create an object at specified position":"Vytvo\u0159it objekt na zadan\xE9 pozici","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"Vytvo\u0159te objekt _PARAM1_ na pozici _PARAM2_;_PARAM3_ (vrstva: _PARAM4_)","Object to create":"Objekt k vytvo\u0159en\xED","Create an object from its name":"Vytvo\u0159it objekt z jeho n\xE1zvu","Among the objects of the specified group, this action will create the object with the specified name.":"Mezi objekty dan\xE9 skupiny tato akce vytvo\u0159\xED objekt se specifikovan\xFDm n\xE1zvem.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"Mezi objekty _PARAM1_ vytvo\u0159te objekt pojmenovan\xFD _PARAM2_ na pozici _PARAM3_;_PARAM4_ (vrstva: _PARAM5_)","Group of potential objects":"Skupina potenci\xE1ln\xEDch objekt\u016F","Group containing objects that can be created by the action.":"Skupina obsahuj\xEDc\xED objekty, kter\xE9 mohou b\xFDt vytvo\u0159eny akc\xED.","Name of the object to create":"N\xE1zev objektu k vytvo\u0159en\xED","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text reprezentuj\xEDc\xED n\xE1zev objektu k vytvo\u0159en\xED. Pokud v skupin\u011B nebudou nalezeny \u017E\xE1dn\xE9 objekty s t\xEDmto jm\xE9nem, \u017E\xE1dn\xFD objekt nebude vytvo\u0159en.","Pick all instances":"Vyberte v\u0161echny instance","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Vyberte v\u0161echny instance ur\u010Den\xE9ho objektu (\u016F). Kdy\u017E vyberete v\u0161echny instance, n\xE1sleduj\xEDc\xED podm\xEDnky a akce se tohoto ud\xE1losti pou\u017Eij\xED na v\u0161echny z nich.","Pick all instances of _PARAM1_":"Vyberte v\u0161echny instance _PARAM1_","Pick a random object":"Vybrat n\xE1hodn\xFD objekt","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Vyberte jeden objekt ze v\u0161ech ur\u010Den\xFDch objekt\u016F. Kdy\u017E je objekt vybr\xE1n, n\xE1sleduj\xEDc\xED podm\xEDnky a akce t\xE9to ud\xE1losti funguj\xED pouze na tomto objektu.","Pick a random _PARAM1_":"Vybrat n\xE1hodn\xFD _PARAM1_","Apply movement to all objects":"Aplikovat pohyb na v\u0161echny objekty","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Pohybuje v\u0161emi objekty podle sil, kter\xE9 maj\xED. GDevelop tuto akci vol\xE1 na konci ud\xE1lost\xED.","An object is moving toward another (using forces)":"Objekt se pohybuje sm\u011Brem k jin\xE9mu (pomoc\xED sil)","Check if an object moves toward another.\nThe first object must move.":"Zkontrolujte, zda se objekt pohybuje k jin\xE9mu.\nPrvn\xED objekt se mus\xED pohnout.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ se pohybuje sm\u011Brem k _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Porovnejte vzd\xE1lenost mezi dv\u011Bma objekty.\nPokud je podm\xEDnka inverzn\xED, budou vybr\xE1ny pouze objekty, kter\xE9 maj\xED vzd\xE1lenost v\u011Bt\u0161\xED ne\u017E specifikov\xE1no k jin\xE9mu objektu.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ vzd\xE1lenost k _PARAM1_ je pod _PARAM2_ pixely","Pick all objects":"Vybrat v\u0161echny objekty","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Vyberte v\u0161echny zadan\xE9 objekty. Kdy\u017E vyberete v\u0161echny objekty, n\xE1sleduj\xEDc\xED podm\xEDnky a akce t\xE9to ud\xE1losti funguj\xED na v\u0161ech z nich.","Pick all _PARAM1_ objects":"Vyberte v\u0161echny objekty _PARAM1_","Pick nearest object":"Vyberte nejbli\u017E\u0161\xED objekt","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Vyberte objekt tohoto typu, kter\xFD je nejbl\xED\u017Ee ur\u010Den\xE9 pozici. Pokud je podm\xEDnka obr\xE1cena, m\xEDsto toho se vybere objekt, kter\xFD je od ur\u010Den\xE9 pozice nejd\xE1le.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Vyberte _PARAM0_, kter\xFD je nejbl\xED\u017Ee _PARAM1_;_PARAM2_","Number of objects":"Po\u010Det objekt\u016F","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Spo\u010D\xEDtejte, kolik z ur\u010Den\xFDch objekt\u016F je aktu\xE1ln\u011B vybr\xE1no, a porovnejte toto \u010D\xEDslo s hodnotou. Pokud nebyly pou\u017Eity p\u0159edchoz\xED podm\xEDnky na objektech, tato podm\xEDnka po\u010D\xEDt\xE1, kolik z t\u011Bchto objekt\u016F existuje v aktu\xE1ln\xED sc\xE9n\u011B.","the number of _PARAM0_ objects":"po\u010Det objekt\u016F _PARAM0_","Number of object instances on the scene":"Po\u010Det instanc\xED objekt\u016F na sc\xE9n\u011B","the number of instances of the specified objects living on the scene":"po\u010Det instanc\xED ur\u010Den\xFDch objekt\u016F na sc\xE9n\u011B","the number of _PARAM1_ living on the scene":"po\u010Det _PARAM1_ na sc\xE9n\u011B","Number of object instances currently picked":"Po\u010Det aktu\xE1ln\u011B vybran\xFDch instanc\xED objektu","the number of instances picked by the previous conditions (or actions)":"po\u010Det instanc\xED vybran\xFDch p\u0159edchoz\xEDmi podm\xEDnkami (nebo akcemi)","the number of _PARAM0_ currently picked":"po\u010Det aktu\xE1ln\u011B vybran\xFDch _PARAM0_","Test the collision between two objects using their collision masks.":"Testujte kolizi mezi dv\u011Bma objekty pomoc\xED jejich kolizn\xEDch masek.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ je v kolizi s _PARAM1_","An object is turned toward another":"Objekt je oto\u010Den k druh\xE9mu","Check if an object is turned toward another":"Zkontrolujte, zda je objekt oto\u010Den k jin\xE9mu objektu","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ je oto\u010Den sm\u011Brem k _PARAM1_","Name of the object":"N\xE1zev objektu","Name of the second object":"N\xE1zev druh\xE9ho objektu","Angle of tolerance, in degrees (0: minimum tolerance)":"\xDAhel tolerance, ve stupn\xEDch (0: minim\xE1ln\xED tolerance)","_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ je oto\u010Den v\u016F\u010Di _PARAM1_ \xB1 _PARAM2_\xB0","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Odes\xEDl\xE1 paprsek z dan\xE9 pozice zdroje a \xFAhlu, kter\xFD se prot\xEDn\xE1 s nejbli\u017E\u0161\xEDm objektem.\nProtnut\xFD objekt se stane jedin\xFDm, kter\xFD bude br\xE1n v \xFAvahu.\nPokud je podm\xEDnka obr\xE1cena, objektem k protnut\xED bude ten nejvzd\xE1len\u011Bj\u0161\xED uvnit\u0159 polom\u011Bru paprsku.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Vyst\u0159elte paprsek z _PARAM1_;_PARAM2_, \xFAhel: _PARAM3_ a maxim\xE1ln\xED vzd\xE1lenost: _PARAM4_px, proti _PARAM0_, a ulo\u017Ete v\xFDsledek do _PARAM5_, _PARAM6_","Objects to test against the ray":"Objekty pro testov\xE1n\xED proti paprsku","Ray source X position":"X pozice zdroje paprsku","Ray source Y position":"Y pozice zdroje paprsku","Ray angle (in degrees)":"\xDAhel paprsku (v stupn\xEDch)","Ray maximum distance (in pixels)":"Maxim\xE1ln\xED vzd\xE1lenost paprsku (v pixelech)","Result X position scene variable":"V\xFDsledn\xE1 prom\u011Bnn\xE1 X pozice sc\xE9ny","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Sc\xE9nov\xE1 prom\u011Bnn\xE1 pro ulo\u017Een\xED X pozice pr\u016Fse\u010D\xEDku. Pokud se \u017E\xE1dn\xFD pr\u016Fse\u010D\xEDk nenajde, prom\u011Bnn\xE1 nebude zm\u011Bn\u011Bna.","Result Y position scene variable":"V\xFDsledn\xE1 prom\u011Bnn\xE1 Y pozice sc\xE9ny","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Sc\xE9nov\xE1 prom\u011Bnn\xE1 pro ulo\u017Een\xED Y pozice pr\u016Fse\u010D\xEDku. Pokud se \u017E\xE1dn\xFD pr\u016Fse\u010D\xEDk nenajde, prom\u011Bnn\xE1 nebude zm\u011Bn\u011Bna.","Raycast to position":"Raycast na pozici","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Odes\xEDl\xE1 paprsek ze zadan\xE9 pozice zdroje na kone\u010Dn\xFD bod, p\u0159i\u010Dem\u017E se prot\xEDn\xE1 s nejbli\u017E\u0161\xEDm objektem.\nProtnut\xFD objekt se stane jedin\xFDm br\xE1n\xFDm v \xFAvahu.\nPokud je podm\xEDnka inverzn\xED, objektem, kter\xFD m\xE1 b\xFDt protnut, bude nejvzd\xE1len\u011Bj\u0161\xED objekt v r\xE1mci paprsku.","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Vyst\u0159elte paprsek od _PARAM1_;_PARAM2_ k _PARAM3_;_PARAM4_ proti _PARAM0_, a ulo\u017Ete v\xFDsledek do _PARAM5_, _PARAM6_","Ray target X position":"X pozice c\xEDle paprsku","Ray target Y position":"Y pozice c\xEDle paprsku","Count the number of the specified objects being currently picked in the event":"Spo\u010D\xEDtejte po\u010Det ur\u010Den\xFDch objekt\u016F, kter\xE9 jsou aktu\xE1ln\u011B vyb\xEDr\xE1ny v ud\xE1losti","Return the name of the object":"Vr\xE1t\xED n\xE1zev objektu","Object layer":"Vrstva objektu","Return the name of the layer the object is on":"Vr\xE1t\xED n\xE1zev vrstvy, na kter\xE9 se objekt nach\xE1z\xED","Timers and time":"\u010Casova\u010De a \u010Das","Value of a scene timer":"Hodnota \u010Dasova\u010De sc\xE9ny","Test the elapsed time of a scene timer.":"Otestujte uplynul\xFD \u010Das \u010Dasova\u010De sc\xE9ny.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u010Casova\u010D _PARAM2_ je v\u011Bt\u0161\xED ne\u017E _PARAM1_ sekundy","Compare the elapsed time of a scene timer. This condition doesn't start the timer.":"Porovnejte uplynul\xFD \u010Das \u010Dasova\u010De sc\xE9ny. Tato podm\xEDnka neza\u010D\xEDn\xE1 \u010Dasova\u010D.","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"\u010Casova\u010D _PARAM1_ _PARAM2_ _PARAM3_ sekund","Time scale":"\u010Casov\xE1 \u0161k\xE1la","Compare the time scale of the scene.":"Porovnejte \u010Dasovou \u0161k\xE1lu sc\xE9ny.","the time scale of the scene":"\u010Dasov\xE1 \u0161k\xE1la sc\xE9ny","Scene timer paused":"\u010Casova\u010D sc\xE9ny pozastaven","Test if the specified scene timer is paused.":"Otestujte, zda je zadan\xFD \u010Dasova\u010D sc\xE9ny pozastaven.","The timer _PARAM1_ is paused":"\u010Casova\u010D _PARAM1_ je pozastaven","Start (or reset) a scene timer":"Spus\u0165te (nebo resetujte) \u010Dasova\u010D sc\xE9ny","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Resetujte zadan\xFD \u010Dasova\u010D sc\xE9ny, pokud neexistuje, vytvo\u0159\xED se a spust\xED se.","Start (or reset) the timer _PARAM1_":"Spus\u0165te (nebo resetujte) \u010Dasova\u010D _PARAM1_","Pause a scene timer":"Pozastavit \u010Dasova\u010D sc\xE9ny","Pause a scene timer.":"Pozastavit \u010Dasova\u010D sc\xE9ny.","Pause timer _PARAM1_":"Pozastavit \u010Dasova\u010D _PARAM1_","Unpause a scene timer":"Pokra\u010Dovat v \u010Dasova\u010Di sc\xE9ny","Unpause a scene timer.":"Pokra\u010Dovat v \u010Dasova\u010Di sc\xE9ny.","Unpause timer _PARAM1_":"Zru\u0161it pozastaven\xED \u010Dasova\u010De _PARAM1_","Delete a scene timer":"Smazat \u010Dasova\u010D sc\xE9ny","Delete a scene timer from memory.":"Smazat \u010Dasova\u010D sc\xE9ny z pam\u011Bti.","Delete timer _PARAM1_ from memory":"Smazat \u010Dasova\u010D _PARAM1_ z pam\u011Bti","Change the time scale of the scene.":"Zm\u011B\u0148te \u010Dasovou \u0161k\xE1lu sc\xE9ny.","Set the time scale of the scene to _PARAM1_":"Nastavte \u010Dasovou \u0161k\xE1lu sc\xE9ny na _PARAM1_","Wait X seconds":"\u010Cekejte X sekund","Waits a number of seconds before running the next actions (and sub-events).":"\u010Cek\xE1 ur\u010Ditou dobu p\u0159ed spu\u0161t\u011Bn\xEDm n\xE1sleduj\xEDc\xEDch akc\xED (a sub-ud\xE1lost\xED).","Wait _PARAM0_ seconds":"\u010Cekejte _PARAM0_ sekund","Time to wait in seconds":"\u010Cas \u010Dek\xE1n\xED v sekund\xE1ch","Time elapsed since the last frame":"\u010Cas uplynul\xFD od posledn\xEDho sn\xEDmku","Time elapsed since the last frame rendered on screen":"\u010Cas uplynul\xFD od posledn\xEDho sn\xEDmku vykreslen\xE9ho na obrazovce","Scene timer value":"Hodnota \u010Dasova\u010De sc\xE9ny","Time elapsed since the beginning of the scene":"\u010Cas uplynul od za\u010D\xE1tku sc\xE9ny","Returns the time scale of the scene.":"Vr\xE1t\xED \u010Dasovou \u0161k\xE1lu sc\xE9ny.","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hodina: hodina - Minuty: min - Sekundy: sek - Den v m\u011Bs\xEDci: mday - M\u011Bs\xEDce od ledna: mon - Rok od 1900: year - Dny od ned\u011Ble: wday - Dny od 1. ledna: yday - \u010Casov\xE1 zna\u010Dka (ms): timestamp","Game window and resolution":"Hern\xED okno a rozli\u0161en\xED","De/activate fullscreen":"Deaktivovat/aktivovat celoobrazovkov\xFD m\xF3d","This action activates or deactivates fullscreen.":"Tato akce aktivuje nebo deaktivuje celou obrazovku.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Aktivovat celoobrazovkov\xFD re\u017Eim: _PARAM1_ (zachovat velikost obrazu: _PARAM2_)","Activate fullscreen":"Aktivovat celou obrazovku","Keep aspect ratio (HTML5 games only, yes by default)":"Udr\u017Eet pom\u011Br stran (pouze pro HTML5 hry, ano jako v\xFDchoz\xED)","Fullscreen activated?":"Aktivov\xE1n re\u017Eim cel\xE9 obrazovky?","Check if the game is currently in fullscreen.":"Zkontrolujte, zda je hra aktu\xE1ln\u011B na cel\xE9 obrazovce.","The game is in fullscreen":"Hra je v celoobrazovkov\xE9m re\u017Eimu","Window's margins":"Okraje okna","This action changes the margins, in pixels, between the game frame and the window borders.":"Tato akce m\u011Bn\xED okraje, v pixelech, mezi r\xE1mem hry a okraji okna.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Nastavit okraje okna hry na _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Game resolution":"Rozli\u0161en\xED hry","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Zm\u011Bny rozli\u0161en\xED hry, efektivn\u011B m\u011Bn\xED velikost hern\xED oblasti. To nezm\u011Bn\xED velikost okna, ve kter\xE9m se hra spu\u0161t\u011Bna.","Set game resolution to _PARAM1_x_PARAM2_":"Nastavte rozli\u0161en\xED hry na _PARAM1_x_PARAM2_","Game window size":"Velikost hern\xEDho okna","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"Zm\u011Bn\xED velikost hern\xEDho okna. V\u0161imn\u011Bte si, \u017Ee to bude fungovat pouze na platform\xE1ch, kter\xE9 tuto operaci podporuj\xED: hry b\u011B\u017E\xEDc\xED v prohl\xED\u017Ee\u010D\xEDch nebo na mobiln\xEDch telefonech nemohou aktualizovat velikost sv\xE9ho okna. Rozli\u0161en\xED hry m\u016F\u017Ee b\xFDt st\xE1le aktualizov\xE1no.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Nastavte velikost okna hry na _PARAM1_x_PARAM2_ (tak\xE9 aktualizujte rozli\u0161en\xED hry: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Tak\xE9 aktualizovat rozli\u0161en\xED hry? Pokud ne, hra bude nata\u017Eena nebo zmen\u0161ena, aby se ve\u0161la do okna.","Center the game window on the screen":"Centrujte okno hry na obrazovce","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"Tato akce centruje okno hry na obrazovce. To funguje pouze na Windows, macOS a Linux (ne kdy\u017E je hra spu\u0161t\u011Bna ve webov\xE9m prohl\xED\u017Ee\u010Di nebo na iOS/Android).","Center the game window":"Centrujte okno hry","Game resolution resize mode":"Re\u017Eim zm\u011Bny velikosti rozli\u0161en\xED hry","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Nastavte, zda by se m\u011Bla \u0161\xED\u0159ka nebo v\xFD\u0161ka rozli\u0161en\xED hry zm\u011Bnit, aby se ve\u0161la do hern\xEDho okna - nebo zda rozli\u0161en\xED hry nem\xE1 b\xFDt automaticky aktualizov\xE1no.","Set game resolution resize mode to _PARAM1_":"Nastavte re\u017Eim zm\u011Bny velikosti rozli\u0161en\xED hry na _PARAM1_","Resize mode":"Re\u017Eim zm\u011Bny velikosti","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Pr\xE1zdn\xE9 pro deaktivaci zm\u011Bny velikosti. \"adaptWidth\" aktualizuje \u0161\xED\u0159ku hry, aby se ve\u0161la do okna nebo obrazovky. \"adaptHeight\" ud\u011Bl\xE1 to sam\xE9, ale s v\xFD\u0161kou hry.","Automatically adapt the game resolution":"Automaticky p\u0159izp\u016Fsobit rozli\u0161en\xED hry","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Nastavte, zda by m\u011Bla b\xFDt rozli\u0161en\xED hry automaticky p\u0159izp\u016Fsobena, kdy\u017E se zm\u011Bn\xED velikost hern\xEDho okna nebo obrazovky. To se bude d\xEDt pouze v p\u0159\xEDpad\u011B, \u017Ee je re\u017Eim p\u0159izp\u016Fsoben\xED velikosti rozli\u0161en\xED hry nakonfigurov\xE1n tak, aby p\u0159izp\u016Fsobil \u0161\xED\u0159ku nebo v\xFD\u0161ku hry.","Automatically adapt the game resolution: _PARAM1_":"Automaticky p\u0159izp\u016Fsobte rozli\u0161en\xED hry: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Aktualizovat rozli\u0161en\xED b\u011Bhem hry, aby se p\u0159izp\u016Fsobilo velikosti obrazovky nebo okna?","Window's icon":"Ikona okna","This action changes the icon of the game's window.":"Tato akce zm\u011Bn\xED ikonu okna hry.","Use _PARAM1_ as the icon for the game's window.":"Pou\u017Eijte _PARAM1_ jako ikonu okna hry.","Name of the image to be used as the icon":"N\xE1zev obr\xE1zku, kter\xFD m\xE1 b\xFDt pou\u017Eit jako ikona","Window's title":"Titulek okna","This action changes the title of the game's window.":"Tato akce zm\u011Bn\xED n\xE1zev okna hry.","Change window title to _PARAM1_":"Zm\u011Bnit n\xE1zev okna na _PARAM1_","New title":"Nov\xFD titulek","Width of the scene window":"\u0160\xED\u0159ka okna sc\xE9ny","Width of the scene window (or scene canvas for HTML5 games)":"\u0160\xED\u0159ka okna sc\xE9ny (nebo pl\xE1tna sc\xE9ny pro HTML5 hry)","Height of the scene window":"V\xFD\u0161ka okna sc\xE9ny","Height of the scene window (or scene canvas for HTML5 games)":"V\xFD\u0161ka okna sc\xE9ny (nebo pl\xE1tna sc\xE9ny pro HTML5 hry)","Width of the screen/page":"\u0160\xED\u0159ka obrazovky/paginy","Width of the screen (or the page for HTML5 games in browser)":"\u0160\xED\u0159ka obrazovky (nebo str\xE1nky pro HTML5 hry v prohl\xED\u017Ee\u010Di)","Height of the screen/page":"V\xFD\u0161ka obrazovky/paginy","Height of the screen (or the page for HTML5 games in browser)":"V\xFD\u0161ka obrazovky (nebo str\xE1nky pro HTML5 hry v prohl\xED\u017Ee\u010Di)","Color depth":"Hloubka barev","Variable value":"Hodnota prom\u011Bnn\xE9","Compare the number value of a variable.":"Porovnejte \u010D\xEDselnou hodnotu prom\u011Bnn\xE9.","The variable _PARAM0_":"Prom\u011Bnn\xE1 _PARAM0_","Compare the text (string) of a variable.":"Porovnejte text (\u0159et\u011Bzec) prom\u011Bnn\xE9.","Compare the boolean value of a variable.":"Porovnejte logickou hodnotu prom\u011Bnn\xE9.","The variable _PARAM0_ is _PARAM1_":"Prom\u011Bnn\xE1 _PARAM0_ je _PARAM1_","Change variable value":"Zm\u011Bnit hodnotu prom\u011Bnn\xE9","Modify the number value of a variable.":"Upravit \u010D\xEDselnou hodnotu prom\u011Bnn\xE9.","the variable _PARAM0_":"prom\u011Bnn\xE1 _PARAM0_","Modify the text (string) of a variable.":"Upravit text (\u0159et\u011Bzec) prom\u011Bnn\xE9.","Modify the boolean value of a variable.":"Upravit logickou hodnotu prom\u011Bnn\xE9.","Change the variable _PARAM0_: _PARAM1_":"Zm\u011Bnit prom\u011Bnnou _PARAM0_: _PARAM1_","Compare the number of children in an array variable.":"Porovnejte po\u010Det d\u011Bt\xED v prom\u011Bnn\xE9 pole.","The number of children in the array variable _PARAM0_":"Po\u010Det d\u011Bt\xED v poli prom\u011Bnn\xE9 _PARAM0_","Arrays and structures":"Pole a struktury","Check if the specified child of the structure variable exists.":"Zkontrolujte, zda existuje ur\u010Den\xFD potomek prom\u011Bnn\xE9 struktury.","Child _PARAM1_ of variable _PARAM0_ exists":"Potomek _PARAM1_ prom\u011Bnn\xE9 _PARAM0_ existuje","Remove a child from a structure variable.":"Odstranit d\xEDt\u011B ze struktury prom\u011Bnn\xE9.","Remove child _PARAM1_ from structure variable _PARAM0_":"Odstranit d\xEDt\u011B _PARAM1_ ze struktury prom\u011Bnn\xE9 _PARAM0_","Remove all the children from the structure or array variable.":"Odstranit v\u0161echna d\u011Bti ze struktury nebo pole prom\u011Bnn\xE9.","Clear children from variable _PARAM0_":"Vymazat d\u011Bti z prom\u011Bnn\xE9 _PARAM0_","Structure or array variable":"Struktur\xE1ln\xED nebo pole prom\u011Bnn\xE1","Adds an existing variable at the end of an array variable.":"P\u0159id\xE1 existuj\xEDc\xED prom\u011Bnnou na konec pole prom\u011Bnn\xE9.","Add variable _PARAM1_ to array variable _PARAM0_":"P\u0159idat prom\u011Bnnou _PARAM1_ do prom\u011Bnn\xE9 pole _PARAM0_","Variable with the content to add":"Prom\u011Bnn\xE1 s obsahem, kter\xFD se m\xE1 p\u0159idat","The content of the variable will *be copied* and added at the end of the array.":"Obsah prom\u011Bnn\xE9 bude *zkop\xEDrov\xE1n* a p\u0159id\xE1n na konec pole.","Add value to array variable":"P\u0159idat hodnotu do prom\u011Bnn\xE9 pole","Adds a text (string) at the end of a array variable.":"P\u0159id\xE1v\xE1 text (\u0159et\u011Bzec) na konec pole prom\u011Bnn\xE9.","Add the value _PARAM1_ to array variable _PARAM0_":"P\u0159idejte hodnotu _PARAM1_ k poli prom\u011Bnn\xE9 _PARAM0_","Adds a number at the end of an array variable.":"P\u0159id\xE1v\xE1 \u010D\xEDslo na konec pole prom\u011Bnn\xE9.","Adds a boolean at the end of an array variable.":"P\u0159id\xE1v\xE1 boolean na konec pole prom\u011Bnn\xE9.","Removes a variable at the specified index of an array variable.":"Odstranit prom\u011Bnnou na zadan\xE9m indexu pole prom\u011Bnn\xE9.","Remove variable at index _PARAM1_ from array variable _PARAM0_":"Odstranit prom\u011Bnnou na indexu _PARAM1_ z pole prom\u011Bnn\xE9 _PARAM0_","Get the value of the first element of an array variable, if it is a text (string).":"Z\xEDskejte hodnotu prvn\xEDho prvku pole prom\u011Bnn\xE9, pokud je to text (\u0159et\u011Bzec).","Get the value of the first element of an array variable, if it is a number.":"Z\xEDskejte hodnotu prvn\xEDho prvku pole prom\u011Bnn\xE9, pokud je to \u010D\xEDslo.","Get the value of the last element of an array variable, if it is a text (string).":"Z\xEDskejte hodnotu posledn\xEDho prvku pole prom\u011Bnn\xE9, pokud je to text (\u0159et\u011Bzec).","Get the value of the last element of an array variable, if it is a number.":"Z\xEDskejte hodnotu posledn\xEDho prvku pole prom\u011Bnn\xE9, pokud je to \u010D\xEDslo.","Compare the number value of a scene variable.":"Porovnejte \u010D\xEDselnou hodnotu prom\u011Bnn\xE9 sc\xE9ny.","The number of scene variable _PARAM0_":"Po\u010Det prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","External variables \u276F Scene variables":"Extern\xED prom\u011Bnn\xE9 \u276F Prom\u011Bnn\xE9 sc\xE9ny","Compare the text (string) of a scene variable.":"Porovnejte text (\u0159et\u011Bzec) prom\u011Bnn\xE9 sc\xE9ny.","The text of scene variable _PARAM0_":"Text prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","Compare the boolean value of a scene variable.":"Porovnat booleovskou hodnotu prom\u011Bnn\xE9 sc\xE9ny.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"Booleovsk\xE1 hodnota prom\u011Bnn\xE9 sc\xE9ny _PARAM0_ je _PARAM1_","Check if the specified child of the scene structure variable exists.":"Zkontrolujte, zda existuje specifikovan\xE9 d\xEDt\u011B prom\u011Bnn\xE9 struktury sc\xE9ny.","Child _PARAM1_ of scene variable _PARAM0_ exists":"D\xEDt\u011B _PARAM1_ prom\u011Bnn\xE9 sc\xE9ny _PARAM0_ existuje","External variables \u276F Scene variables \u276F Arrays and structures":"Extern\xED prom\u011Bnn\xE9 \u276F Prom\u011Bnn\xE9 sc\xE9ny \u276F Pole a struktury","Check if the specified child of the global structure variable exists.":"Zkontrolujte, zda existuje zvolen\xFD potomek glob\xE1ln\xED struktury prom\u011Bnn\xE9.","Child _PARAM1_ of global variable _PARAM0_ exists":"D\xEDt\u011B _PARAM1_ glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_ existuje","External variables \u276F Global variables \u276F Arrays and structures":"Extern\xED prom\u011Bnn\xE9 \u276F Glob\xE1ln\xED prom\u011Bnn\xE9 \u276F Pole a struktury","Compare the number value of a global variable.":"Porovnejte \u010D\xEDselnou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9.","the global variable _PARAM0_":"glob\xE1ln\xED prom\u011Bnn\xE1 _PARAM0_","External variables \u276F Global variables":"Extern\xED prom\u011Bnn\xE9 \u276F Glob\xE1ln\xED prom\u011Bnn\xE9","Compare the text (string) of a global variable.":"Porovnejte text (\u0159et\u011Bzec) glob\xE1ln\xED prom\u011Bnn\xE9.","the text of the global variable _PARAM0_":"text glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_","Compare the boolean value of a global variable.":"Porovnat booleovskou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9.","The boolean value of global variable _PARAM0_ is _PARAM1_":"Booleovsk\xE1 hodnota glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_ je _PARAM1_","Modify the number value of a scene variable.":"Upravit \u010D\xEDselnou hodnotu prom\u011Bnn\xE9 sc\xE9ny.","the scene variable _PARAM0_":"prom\u011Bnn\xE1 sc\xE9ny _PARAM0_","Modify the text (string) of a scene variable.":"Upravit text (\u0159et\u011Bzec) prom\u011Bnn\xE9 sc\xE9ny.","the text of scene variable _PARAM0_":"text prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","Modify the boolean value of a scene variable.":"Upravit booleovskou hodnotu prom\u011Bnn\xE9 sc\xE9ny.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Nastavit booleovskou hodnotu prom\u011Bnn\xE9 sc\xE9ny _PARAM0_ na _PARAM1_","Toggle the boolean value of a scene variable.":"P\u0159epnout booleovskou hodnotu prom\u011Bnn\xE9 sc\xE9ny.","Toggle the boolean value of scene variable _PARAM0_":"P\u0159epnout booleovskou hodnotu prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","Modify the number value of a global variable.":"Upravit \u010D\xEDselnou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9.","Modify the text (string) of a global variable.":"Upravit text (\u0159et\u011Bzec) glob\xE1ln\xED prom\u011Bnn\xE9.","the text of global variable _PARAM0_":"text glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_","Modify the boolean value of a global variable.":"Upravit booleovskou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Nastavte logickou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_ na _PARAM1_","Toggle the boolean value of a global variable.":"P\u0159epnout logickou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9.","Toggle the boolean value of global variable _PARAM0_":"P\u0159epnout logickou hodnotu glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_","Remove a child from a scene structure variable.":"Odstranit potomka ze struktury prom\u011Bnn\xE9 sc\xE9ny.","Remove child _PARAM1_ from scene structure variable _PARAM0_":"Odstranit potomka _PARAM1_ ze struktury prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","Remove a child from a global structure variable.":"Odstranit potomka ze struktury glob\xE1ln\xED prom\u011Bnn\xE9.","Remove child _PARAM1_ from global structure variable _PARAM0_":"Odstranit potomka _PARAM1_ z glob\xE1ln\xED struktury prom\u011Bnn\xE9 _PARAM0_","Remove all the children from the scene structure or array variable.":"Odstranit v\u0161echny potomky ze struktury sc\xE9ny nebo prom\u011Bnn\xE9 pole.","Clear children from scene variable _PARAM0_":"Vymazat d\u011Bti z prom\u011Bnn\xE9 sc\xE9ny _PARAM0_","Remove all the children from the global structure or array variable.":"Odstranit v\u0161echny potomky z glob\xE1ln\xED struktury nebo prom\u011Bnn\xE9 pole.","Clear children from global variable _PARAM0_":"Vy\u010Distit d\u011Bti z glob\xE1ln\xED prom\u011Bnn\xE9 _PARAM0_","Adds an existing variable at the end of a scene array variable.":"P\u0159id\xE1v\xE1 existuj\xEDc\xED prom\u011Bnnou na konec prom\u011Bnn\xE9 pole sc\xE9ny.","Adds a text (string) at the end of a scene array variable.":"P\u0159id\xE1v\xE1 text (\u0159et\u011Bzec) na konec prom\u011Bnn\xE9 pole sc\xE9ny.","Add text _PARAM1_ to array variable _PARAM0_":"P\u0159idat text _PARAM1_ do prom\u011Bnn\xE9 pole _PARAM0_","Adds a number at the end of a scene array variable.":"P\u0159id\xE1v\xE1 \u010D\xEDslo na konec prom\u011Bnn\xE9 pole sc\xE9ny.","Add number _PARAM1_ to array variable _PARAM0_":"P\u0159idat \u010D\xEDslo _PARAM1_ do prom\u011Bnn\xE9 pole _PARAM0_","Adds a boolean at the end of a scene array variable.":"P\u0159id\xE1v\xE1 logickou hodnotu na konec prom\u011Bnn\xE9 pole sc\xE9ny.","Add boolean _PARAM1_ to array variable _PARAM0_":"P\u0159idat logickou hodnotu _PARAM1_ do prom\u011Bnn\xE9 pole _PARAM0_","Removes a variable at the specified index of a scene array variable.":"Odstran\xED prom\u011Bnnou na ur\u010Den\xE9m indexu v poli prom\u011Bnn\xE9 sc\xE9ny.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Odstranit prom\u011Bnnou na indexu _PARAM1_ z pole sc\xE9nov\xE9 prom\u011Bnn\xE9 _PARAM0_","Compare the number of children in a scene array variable.":"Porovnejte po\u010Det d\u011Bt\xED v prom\u011Bnn\xE9 pole sc\xE9ny.","Get the value of the first element of a scene array variable, if it is a text (string).":"Z\xEDskejte hodnotu prvn\xEDho prvku prom\u011Bnn\xE9 pole sc\xE9ny, pokud je text (\u0159et\u011Bzec).","Get the value of the first element of a scene array variable, if it is a number.":"Z\xEDskejte hodnotu prvn\xEDho prvku prom\u011Bnn\xE9 pole sc\xE9ny, pokud je to \u010D\xEDslo.","Get the value of the last element of a scene array variable, if it is a text (string).":"Z\xEDskejte hodnotu posledn\xEDho prvku prom\u011Bnn\xE9 pole sc\xE9ny, pokud je to text (\u0159et\u011Bzec).","Get the value of the last element of a scene array variable, if it is a number.":"Z\xEDskejte hodnotu posledn\xEDho prvku prom\u011Bnn\xE9 pole sc\xE9ny, pokud je to \u010D\xEDslo.","Adds an existing variable at the end of a global array variable.":"P\u0159id\xE1v\xE1 existuj\xEDc\xED prom\u011Bnnou na konec glob\xE1ln\xED prom\u011Bnn\xE9 pole.","Removes a variable at the specified index of a global array variable.":"Odstran\xED prom\u011Bnnou na ur\u010Den\xE9m indexu v glob\xE1ln\xED poli prom\u011Bnn\xE9.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Odstranit prom\u011Bnnou na indexu _PARAM1_ z glob\xE1ln\xED pole prom\u011Bnn\xE9 _PARAM0_","Adds a text (string) at the end of a global array variable.":"P\u0159id\xE1v\xE1 text (\u0159et\u011Bzec) na konec glob\xE1ln\xED prom\u011Bnn\xE9 pole.","Adds a number at the end of a global array variable.":"P\u0159id\xE1v\xE1 \u010D\xEDslo na konec glob\xE1ln\xED prom\u011Bnn\xE9 pole.","Adds a boolean at the end of a global array variable.":"P\u0159id\xE1v\xE1 boolean na konec glob\xE1ln\xED prom\u011Bnn\xE9 pole.","Compare the number of children in a global array variable.":"Porovnejte po\u010Det d\u011Bt\xED v glob\xE1ln\xED prom\u011Bnn\xE9 pole.","The number of children of the array variable _PARAM0_":"Po\u010Det d\u011Bt\xED v prom\u011Bnn\xE9 pole _PARAM0_","Value of the first element of a global array variable, if it is a text (string) variable.":"Hodnota prvn\xEDho prvku glob\xE1ln\xED prom\u011Bnn\xE9 pole, pokud to je prom\u011Bnn\xE1 text (\u0159et\u011Bzec).","Value of the first element of a global array variable, if it is a number variable":"Hodnota prvn\xEDho prvku glob\xE1ln\xED prom\u011Bnn\xE9 pole, pokud je to prom\u011Bnn\xE1 \u010D\xEDslo","Value of the last element of a global array variable, if it is a text (string) variable.":"Hodnota posledn\xEDho prvku glob\xE1ln\xED prom\u011Bnn\xE9 pole, pokud je to prom\u011Bnn\xE1 text (\u0159et\u011Bzec).","Value of the last element of a global array variable, if it is a number variable":"Hodnota posledn\xEDho prvku glob\xE1ln\xED prom\u011Bnn\xE9 pole, pokud je to prom\u011Bnn\xE1 \u010D\xEDslo","Number of children in a global array or structure variable":"Po\u010Det d\u011Bt\xED v glob\xE1ln\xED prom\u011Bnn\xE9 pole nebo strukturn\xED prom\u011Bnn\xE9","Number of children in a scene array or structure variable":"Po\u010Det d\u011Bt\xED ve sc\xE9n\u011B pole nebo strukturn\xED prom\u011Bnn\xE9","Number value of a scene variable":"\u010C\xEDslo hodnoty prom\u011Bnn\xE9 sc\xE9ny","Text of a scene variable":"Text sc\xE9ny prom\u011Bnn\xE9","Number value of a global variable":"\u010C\xEDslo hodnoty glob\xE1ln\xED prom\u011Bnn\xE9","Name of the global variable":"N\xE1zev glob\xE1ln\xED prom\u011Bnn\xE9","Text of a global variable":"Text glob\xE1ln\xED prom\u011Bnn\xE9","Apply visual effects to objects.":"Pou\u017Eit\xED vizu\xE1ln\xEDch efekt\u016F na objekty.","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"Povolit efekt _PARAM2_ na _PARAM0_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"Nastavit _PARAM3_ na _PARAM4_ pro efekt _PARAM2_ od _PARAM0_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"Povolit _PARAM3_ pro efekt _PARAM2_ od _PARAM0_: _PARAM4_","Effect _PARAM2_ of _PARAM0_ is enabled":"Efekt _PARAM2_ od _PARAM0_ je povolen","Animatable capability":"Animovateln\xE1 schopnost","Animate objects.":"Animovat objekty.","the animation played by the object using the animation number (from the animations list)":"animace p\u0159ehr\xE1van\xE1 objektem pomoc\xED \u010D\xEDsla animace (z seznamu animac\xED)","Animation index":"Index animace","the animation played by the object using the name of the animation":"animace p\u0159ehr\xE1van\xE1 objektem pomoc\xED n\xE1zvu animace","Pause the animation of the object.":"Pozastavit animaci objektu.","Resume the animation of the object.":"Pokra\u010Dovat v animaci objektu.","Animation elapsed time":"Uplynul\xFD \u010Das animace","the elapsed time from the beginning of the animation (in seconds)":"uplynul\xFD \u010Das od za\u010D\xE1tku animace (v sekund\xE1ch)","the animation elapsed time":"uplynul\xFD \u010Das animace","Elapsed time (in seconds)":"Uplynul\xFD \u010Das (v sekund\xE1ch)","Animation duration":"D\xE9lka animace","Return the current animation duration (in seconds).":"Vra\u0165te aktu\xE1ln\xED d\xE9lku animace (v sekund\xE1ch).","Resizable capability":"Zm\u011Bniteln\xE1 schopnost","Change the object dimensions.":"Zm\u011Bnit rozm\u011Bry objektu.","Change the width of the object.":"Zm\u011Bnit \u0161\xED\u0159ku objektu.","Compare the width of the object.":"Porovnejte \u0161\xED\u0159ku objektu.","Change the height of the object.":"Zm\u011Bnit v\xFD\u0161ku objektu.","Compare the height of the object.":"Porovnejte v\xFD\u0161ku objektu.","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"Zm\u011Bnit velikost _PARAM0_: nastavit na _PARAM2_ x _PARAM3_","Scalable capability":"M\u011B\u0159\xEDtko","Change the object scale.":"Zm\u011Bnit m\u011B\u0159\xEDtko objektu.","the scale of the object (default scale is 1)":"m\u011B\u0159\xEDtko objektu (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","the scale on X axis of the object (default scale is 1)":"m\u011B\u0159\xEDtko na ose X objektu (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","the scale on X axis":"m\u011B\u0159\xEDtko na ose X","the scale on Y axis of the object (default scale is 1)":"m\u011B\u0159\xEDtko na ose Y objektu (v\xFDchoz\xED m\u011B\u0159\xEDtko je 1)","the scale on Y axis":"m\u011B\u0159\xEDtko na ose Y","Opacity capability":"Mo\u017Enost pr\u016Fhlednosti","Change the object opacity.":"Zm\u011Bnit pr\u016Fhlednost objektu.","Flippable capability":"Mo\u017Enost p\u0159evr\xE1cen\xED","Flip objects.":"P\u0159evr\xE1tit objekty.","Flip horizontally _PARAM0_: _PARAM2_":"P\u0159eklopit vodorovn\u011B _PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"P\u0159eklopit svisle _PARAM0_: _PARAM2_","Text capability":"Schopnost textu","Access objects text.":"P\u0159\xEDstup k textu objekt\u016F.","Create objects from an external layout":"Vytvo\u0159it objekty z extern\xED \u0161ablony","Create objects from an external layout.":"Vytvo\u0159te objekty z extern\xED \u0161ablony.","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"Vytvo\u0159it objekty z extern\xED \u0161ablony pojmenovan\xE9 _PARAM1_ na pozici _PARAM2_;_PARAM3_;_PARAM4_","X position of the origin":"Pozice X","Y position of the origin":"Pozice Y","Z position of the origin":"Z pozice po\u010D\xE1tku","Sounds and music":"Zvuky a hudba","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop poskytuje n\u011Bkolik podm\xEDnek a akc\xED pro p\u0159ehr\xE1v\xE1n\xED audio soubor\u016F. Mohou to b\xFDt bu\u010F dlouh\xE1 hudba nebo kr\xE1tk\xE9 zvukov\xE9 efekty.","Sounds on channels":"Zvuky na kan\xE1lech","Play a sound on a channel":"P\u0159ehr\xE1t zvuk na kan\xE1le","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"P\u0159ehr\xE1t zvuk (mal\xFD audio soubor) na konkr\xE9tn\xEDm kan\xE1lu,\nabyste ho mohli pozd\u011Bji manipulovat.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"P\u0159ehr\xE1vejte zvuk _PARAM1_ na kan\xE1lu _PARAM2_, hlasitost: _PARAM4_, smy\u010Dka: _PARAM3_","Audio file (or audio resource name)":"Audio soubor (nebo n\xE1zev audio zdroje)","Channel identifier":"Identifik\xE1tor kan\xE1lu","Repeat the sound":"Opakovat zvuk","From 0 to 100, 100 by default.":"Od 0 do 100, standardn\u011B 100.","Pitch (speed)":"Ton (rychlost)","1 by default.":"1 standardn\u011B.","Stop the sound of a channel":"Zastavit zvuk kan\xE1lu","Stop the sound on the specified channel.":"Zastavit zvuk na specifikovan\xE9m kan\xE1lu.","Stop the sound of channel _PARAM1_":"Zastavit zvuk kan\xE1lu _PARAM1_","Pause the sound of a channel":"Pozastavte zvuk kan\xE1lu","Pause the sound played on the specified channel.":"Pozastavte zvuk p\u0159ehr\xE1van\xFD na ur\u010Den\xE9m kan\xE1lu.","Pause the sound of channel _PARAM1_":"Pozastavte zvuk kan\xE1lu _PARAM1_","Resume playing a sound on a channel":"Pokra\u010Dujte v p\u0159ehr\xE1v\xE1n\xED zvuku na kan\xE1lu","Resume playing a sound on a channel that was paused.":"Pokra\u010Dujte v p\u0159ehr\xE1v\xE1n\xED zvuku na kan\xE1lu, kter\xFD byl pozastaven.","Resume the sound of channel _PARAM1_":"Pokra\u010Dujte v p\u0159ehr\xE1v\xE1n\xED zvuku kan\xE1lu _PARAM1_","Play a music file on a channel":"P\u0159ehr\xE1t hudebn\xED soubor na kan\xE1lu","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"P\u0159ehr\xE1t hudebn\xED soubor na konkr\xE9tn\xEDm kan\xE1lu,\nabyste s n\xEDm mohli pozd\u011Bji interagovat.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"P\u0159ehr\xE1vejte hudbu _PARAM1_ na kan\xE1lu _PARAM2_, hlasitost: _PARAM4_, smy\u010Dka: _PARAM3_","Music on channels":"Hudba na kan\xE1lech","Stop the music on a channel":"Zastavte hudbu na kan\xE1lu","Stop the music on the specified channel":"Zastavte hudbu na ur\u010Den\xE9m kan\xE1lu","Stop the music of channel _PARAM1_":"Zastavte hudbu kan\xE1lu _PARAM1_","Pause the music of a channel":"Pozastavte hudbu kan\xE1lu","Pause the music on the specified channel.":"Pozastavte hudbu na ur\u010Den\xE9m kan\xE1lu.","Pause the music of channel _PARAM1_":"Pozastavte hudbu kan\xE1lu _PARAM1_","Resume playing a music on a channel":"Pokra\u010Dujte v p\u0159ehr\xE1v\xE1n\xED hudby na kan\xE1lu","Resume playing a music on a channel that was paused.":"Pokra\u010Dujte v p\u0159ehr\xE1v\xE1n\xED hudby na kan\xE1lu, kter\xFD byl pozastaven.","Resume the music of channel _PARAM1_":"Pokra\u010Dujte v p\u0159ehr\xE1v\xE1n\xED hudby kan\xE1lu _PARAM1_","Volume of the sound on a channel":"Hlasitost zvuku na kan\xE1lu","This action modifies the volume of the sound on the specified channel.":"Tato akce m\u011Bn\xED hlasitost zvuku na ur\u010Den\xE9m kan\xE1lu.","the volume of the sound on channel _PARAM1_":"hlasitost zvuku na kan\xE1lu _PARAM1_","Volume of the music on a channel":"Hlasitost hudby na kan\xE1lu","This action modifies the volume of the music on the specified channel.":"Tato akce m\u011Bn\xED hlasitost hudby na ur\u010Den\xE9m kan\xE1lu.","the volume of the music on channel _PARAM1_":"hlasitost hudby na kan\xE1lu _PARAM1_","Game global volume":"Celkov\xE1 hlasitost hry","This action modifies the global volume of the game.":"Tato akce m\u011Bn\xED glob\xE1ln\xED \xFArove\u0148 hlasitosti hry.","the global sound level":"glob\xE1ln\xED \xFArove\u0148 zvuku","Pitch of the sound of a channel":"T\xF3n zvuku na kan\xE1lu","This action modifies the pitch (speed) of the sound on a channel.":"Tato akce m\u011Bn\xED v\xFD\u0161ku (rychlost) zvuku na kan\xE1lu.","the pitch of the sound on channel _PARAM1_":"v\xFD\u0161ka zvuku na kan\xE1lu _PARAM1_","Pitch (1 by default)":"V\xFD\u0161ka (1 jako v\xFDchoz\xED)","Pitch of the music on a channel":"T\xF3n hudby na kan\xE1lu","This action modifies the pitch of the music on the specified channel.":"Tato akce m\u011Bn\xED v\xFD\u0161ku hudby na zvolen\xE9m kan\xE1lu.","the pitch of the music on channel _PARAM1_":"v\xFD\u0161ka hudby na kan\xE1lu _PARAM1_","Playing offset of the sound on a channel":"P\u0159esun zvuku na kan\xE1lu","This action modifies the playing offset of the sound on a channel":"Tato akce modifikuje posun p\u0159ehr\xE1v\xE1n\xED zvuku na kan\xE1lu","the playing offset of the sound on channel _PARAM1_":"posunut\xED p\u0159ehr\xE1v\xE1n\xED zvuku na kan\xE1lu _PARAM1_","Playing offset of the music on a channel":"Pozi\u010Dn\xED posun hudby na kan\xE1lu","This action modifies the playing offset of the music on the specified channel":"Tato akce modifikuje posun p\u0159ehr\xE1v\xE1n\xED hudby na ur\u010Den\xE9m kan\xE1lu","the playing offset of the music on channel _PARAM1_":"posunut\xED p\u0159ehr\xE1v\xE1n\xED hudby na kan\xE1lu _PARAM1_","Play a sound":"P\u0159ehr\xE1t zvuk","Play a sound.":"P\u0159ehr\xE1t zvuk.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"P\u0159ehr\xE1vejte zvuk _PARAM1_, hlasitost: _PARAM3_, smy\u010Dka: _PARAM2_","Play a music file":"P\u0159ehr\xE1t hudebn\xED soubor","Play a music file.":"P\u0159ehr\xE1t hudebn\xED soubor.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"P\u0159ehr\xE1vejte hudbu _PARAM1_, hlasitost: _PARAM3_, smy\u010Dka: _PARAM2_","Preload a music file":"P\u0159edb\u011B\u017En\u011B na\u010D\xEDst hudebn\xED soubor","Preload a music file in memory.":"P\u0159edb\u011B\u017En\u011B na\u010D\xEDst hudebn\xED soubor do pam\u011Bti.","Preload the music file _PARAM1_":"P\u0159edb\u011B\u017En\u011B na\u010Dt\u011Bte hudebn\xED soubor _PARAM1_","Loading":"Na\u010D\xEDt\xE1n\xED","Preload a sound file":"P\u0159edb\u011B\u017En\u011B na\u010D\xEDst zvukov\xFD soubor","Preload a sound file in memory.":"P\u0159edb\u011B\u017En\u011B na\u010D\xEDst zvukov\xFD soubor do pam\u011Bti.","Preload the sound file _PARAM1_":"P\u0159edb\u011B\u017En\u011B na\u010Dt\u011Bte zvukov\xFD soubor _PARAM1_","Sound file (or sound resource name)":"Zvukov\xFD soubor (nebo n\xE1zev zvukov\xE9ho zdroje)","Unload a music file":"Uvolnit hudebn\xED soubor","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Uvolnit hudebn\xED soubor z pam\u011Bti. Uvoln\u011Bn\xED hudebn\xEDho souboru zastav\xED ve\u0161kerou hudbu, kter\xE1 ho p\u0159ehr\xE1v\xE1.","Unload the music file _PARAM1_":"Uvolnit hudebn\xED soubor _PARAM1_","Unload a sound file":"Uvolnit zvukov\xFD soubor","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Uvolnit zvukov\xFD soubor z pam\u011Bti. Uvoln\u011Bn\xED zvukov\xE9ho souboru zastav\xED ve\u0161ker\xE9 zvuky, kter\xE9 ho p\u0159ehr\xE1vaj\xED.","Unload the sound file _PARAM1_":"Uvolnit zvukov\xFD soubor _PARAM1_","Unload all audio":"Uvolnit v\u0161echna audio","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Uvolnit v\u0161echna audio v pam\u011Bti. To zastav\xED v\u0161echny zvuky a hudbu hry.","Unload all audio files":"Uvolnit v\u0161echny audio soubory","Fade the volume of a sound played on a channel.":"Ztlumit hlasitost zvuku p\u0159ehr\xE1van\xE9ho na kan\xE1lu.","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"Ztlumit hlasitost zvuku p\u0159ehr\xE1van\xE9ho na kan\xE1lu na ur\u010Denou \xFArove\u0148 b\u011Bhem ur\u010Den\xE9ho \u010Dasov\xE9ho \xFAseku.","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Ztlumit zvuk na kan\xE1lu _PARAM1_ na \xFArove\u0148 _PARAM2_ b\u011Bhem _PARAM3_ sekund","Final volume (0-100)":"Kone\u010Dn\xE1 hlasitost (0-100)","Fading time in seconds":"Doba ztlumen\xED v sekund\xE1ch","Fade the volume of a music played on a channel.":"Ztlumit hlasitost hudby p\u0159ehr\xE1van\xE9 na kan\xE1lu.","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"Zeslabte hlasitost hudby p\u0159ehr\xE1van\xE9 na kan\xE1lu na zadanou \xFArove\u0148 v r\xE1mci zadan\xE9 doby.","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Zeslabte hudbu na kan\xE1lu _PARAM1_ na hlasitost _PARAM2_ b\u011Bhem _PARAM3_ sekund","A music file is being played":"Hudebn\xED soubor se p\u0159ehr\xE1v\xE1","Test if the music on a channel is being played":"Ov\u011B\u0159te, zda se hudba na kan\xE1lu p\u0159ehr\xE1v\xE1","Music on channel _PARAM1_ is being played":"Hudba na kan\xE1lu _PARAM1_ se p\u0159ehr\xE1v\xE1","A music file is paused":"Hudebn\xED soubor je pozastaven","Test if the music on the specified channel is paused.":"Otestujte, zda je hudba na ur\u010Den\xE9m kan\xE1lu pozastavena.","Music on channel _PARAM1_ is paused":"Hudba na kan\xE1lu _PARAM1_ je pozastavena","A music file is stopped":"Hudebn\xED soubor byl zastaven","Test if the music on the specified channel is stopped.":"Otestujte, zda je hudba na ur\u010Den\xE9m kan\xE1lu zastavena.","Music on channel _PARAM1_ is stopped":"Hudba na kan\xE1lu _PARAM1_ je zastavena","A sound is being played":"Zvuk se hraje","Test if the sound on a channel is being played.":"Otestujte, zda se zvuk na kan\xE1lu p\u0159ehr\xE1v\xE1.","Sound on channel _PARAM1_ is being played":"Zvuk na kan\xE1lu _PARAM1_ se p\u0159ehr\xE1v\xE1","A sound is paused":"Zvuk je pozastaven","Test if the sound on the specified channel is paused.":"Otestujte, zda je zvuk na ur\u010Den\xE9m kan\xE1lu pozastaven.","Sound on channel _PARAM1_ is paused":"Zvuk na kan\xE1lu _PARAM1_ je pozastaven","A sound is stopped":"Zvuk je zastaven","Test if the sound on the specified channel is stopped.":"Otestujte, zda je zvuk na ur\u010Den\xE9m kan\xE1lu zastaven.","Sound on channel _PARAM1_ is stopped":"Zvuk na kan\xE1lu _PARAM1_ je zastaven","Test the volume of the sound on the specified channel.":"Otestujte hlasitost zvuku na vybran\xE9m kan\xE1lu.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Otestujte hlasitost hudby na ur\u010Den\xE9m kan\xE1lu. Hlasitost je mezi 0 a 100.","Global volume":"Glob\xE1ln\xED hlasitost","Test the global sound level. The volume is between 0 and 100.":"Otestujte glob\xE1ln\xED \xFArove\u0148 zvuku. Hlasitost je mezi 0 a 100.","the global game volume":"celkov\xFD hern\xED objem","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Otestujte v\xFD\u0161ku zvuku na ur\u010Den\xE9m kan\xE1lu. 1 je v\xFDchoz\xED v\xFD\u0161ka.","Pitch to compare to (1 by default)":"V\xFD\u0161ka, se kterou se m\xE1 porovn\xE1vat (1 jako v\xFDchoz\xED)","Test the pitch (speed) of the music on a specified channel.":"Otestujte v\xFD\u0161ku (rychlost) hudby na zvolen\xE9m kan\xE1lu.","Test the playing offset of the sound on the specified channel.":"Otestujte posun p\u0159ehr\xE1v\xE1n\xED zvuku na ur\u010Den\xE9m kan\xE1lu.","Position to compare to (in seconds)":"Pozice pro porovn\xE1n\xED (v sekund\xE1ch)","Test the playing offset of the music on the specified channel.":"Otestujte posun p\u0159ehr\xE1v\xE1n\xED hudby na ur\u010Den\xE9m kan\xE1lu.","Sound playing offset":"Posun p\u0159ehr\xE1v\xE1n\xED zvuku","Sounds":"Zvuky","Music playing offset":"Posun hran\xED hudby","Sound volume":"Hlasitost zvuku","Music volume":"Hlasitost hudby","Sound's pitch":"V\xFD\u0161ka t\xF3nu zvuku","Music's pitch":"V\xFD\u0161ka t\xF3nu hudby","Global volume value":"Hodnota glob\xE1ln\xED hlasitosti","Sound level":"\xDArove\u0148 zvuku","Actions and conditions to manipulate the scenes during the game.":"Akce a podm\xEDnky pro manipulaci se sc\xE9nami b\u011Bhem hry.","Current scene name":"N\xE1zev aktu\xE1ln\xED sc\xE9ny","Name of the current scene":"N\xE1zev aktu\xE1ln\xED sc\xE9ny","At the beginning of the scene":"Na za\u010D\xE1tku sc\xE9ny","Is true only when scene just begins.":"Je pravda jen tehdy, kdy\u017E sc\xE9na pr\xE1v\u011B za\u010D\xEDn\xE1.","Scene just resumed":"Sc\xE9na byla pr\xE1v\u011B obnovena","The scene has just resumed after being paused.":"Sc\xE9na byla pr\xE1v\u011B obnovena po pozastaven\xED.","Does scene exist":"Existuje sc\xE9na","Check if a scene exists.":"Zkontrolujte, zda sc\xE9na existuje.","Scene _PARAM1_ exists":"Sc\xE9na _PARAM1_ existuje","Name of the scene to check":"N\xE1zev sc\xE9ny ke kontrole","Change the scene":"Zm\u011Bna sc\xE9ny","Stop this scene and start the specified one instead.":"Zastavte tuto sc\xE9nu a m\xEDsto toho za\u010Dn\u011Bte tu vybranou.","Change to scene _PARAM1_":"Zm\u011Bnit na sc\xE9nu _PARAM1_","Name of the new scene":"N\xE1zev nov\xE9 sc\xE9ny","Stop any other paused scenes?":"Zastavit v\u0161echny ostatn\xED pozastaven\xE9 sc\xE9ny?","Pause and start a new scene":"Pozastavte a zahajte novou sc\xE9nu","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pozastavte tuto sc\xE9nu a spust\u011Bte specifikovanou.\nPozd\u011Bji m\u016F\u017Eete pou\u017E\xEDt akci \"Zastavit a vr\xE1tit se k p\u0159edchoz\xED sc\xE9n\u011B\", abyste se vr\xE1tili k t\xE9to sc\xE9n\u011B.","Pause the scene and start _PARAM1_":"Pozastavte sc\xE9nu a za\u010Dn\u011Bte _PARAM1_","Stop and go back to previous scene":"Zastavte a vra\u0165te se k p\u0159edchoz\xED sc\xE9n\u011B","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Zastavte tuto sc\xE9nu a vra\u0165te se k p\u0159edchoz\xED pozastaven\xE9.\nPro pozastaven\xED sc\xE9ny pou\u017Eijte akci \"Pozastavit a spustit novou sc\xE9nu\".","Stop the scene and go back to the previous paused one":"Zastavte sc\xE9nu a vra\u0165te se k p\u0159edchoz\xED pozastaven\xE9 sc\xE9n\u011B","Quit the game":"Opustit hru","Change the background color of the scene.":"Zm\u011B\u0148te barvu pozad\xED sc\xE9ny.","Set background color to _PARAM1_":"Nastavit barvu pozad\xED na _PARAM1_","Disable input when focus is lost":"Deaktivovat vstup pokud ztrat\xEDm zam\u011B\u0159en\xED","mouse buttons must be taken into account even\nif the window is not active.":"Tla\u010D\xEDtka my\u0161i mus\xED b\xFDt br\xE1na v \xFAvahu, i kdy\u017E\nokno nen\xED aktivn\xED.","Disable input when focus is lost: _PARAM1_":"Deaktivovat vstup pokud ztrat\xEDm zam\u011B\u0159en\xED: _PARAM1_","Deactivate input when focus is lost":"Deaktivovat vstup pokud ztrat\xEDm zam\u011B\u0159en\xED","Game has just resumed":"Hra pr\xE1v\u011B pokra\u010Dovala","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"Zkontrolujte, zda hra pr\xE1v\u011B nebyla obnovena pot\xE9, co byla skryta. To nast\xE1v\xE1, kdy\u017E je vybr\xE1na karta hry, obnoven minimalizovan\xE9 okno nebo aplikace byla navr\xE1cena do pop\u0159ed\xED.","Preload scene":"P\u0159edna\u010D\xEDst sc\xE9nu","Preload a scene resources as soon as possible in background.":"P\u0159edna\u010D\xEDst prost\u0159edky sc\xE9ny co nejd\u0159\xEDve na pozad\xED.","Preload scene _PARAM1_ in background":"P\u0159edna\u010D\xEDst sc\xE9nu _PARAM1_ na pozad\xED","Scene loading progress":"Pokrok na\u010D\xEDt\xE1n\xED sc\xE9ny","The progress of resources loading in background for a scene (between 0 and 1).":"Postup na\u010D\xEDt\xE1n\xED prost\u0159edk\u016F na pozad\xED pro sc\xE9nu (mezi 0 a 1).","_PARAM0_ loading progress":"Postup na\u010D\xEDt\xE1n\xED _PARAM0_","Scene preloaded":"Sc\xE9na byla p\u0159edna\u010Dtena","Check if scene resources have finished to load in background.":"Zkontrolujte, zda byly prost\u0159edky sc\xE9ny na\u010Dteny na pozad\xED.","Scene _PARAM1_ was preloaded in background":"Sc\xE9na _PARAM1_ byla p\u0159edna\u010Dtena na pozad\xED","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"Byla provedena funkce ComputeChangesetForVariablesContainer na r\u016Fzn\xFDch kontejnerech prom\u011Bnn\xFDch - nemohou b\xFDt porovn\xE1ny.","Unable to copy \"":"Nebylo mo\u017En\xE9 zkop\xEDrovat \"","\" to \"":"\" do \"","\".":"\".","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"Mus\xEDte zadat n\xE1zev pod\u0159\xEDzen\xE9 prom\u011Bnn\xE9 pro p\u0159\xEDstup. Nap\u0159\xEDklad: `MyVariable.child`.","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"Mus\xEDte specifikovat n\xE1zev pod\u0159\xEDzen\xE9 prom\u011Bnn\xE9, ke kter\xE9 se chcete dostat. Nap\u0159\xEDklad: `MyVariable[0]`.","An object variable or expression should be entered.":"M\u011Bla by b\xFDt zad\xE1na objektov\xE1 prom\u011Bnn\xE1 nebo v\xFDraz.","This variable does not exist on this object or group.":"Tato prom\u011Bnn\xE1 neexistuje v tomto objektu nebo skupin\u011B.","This variable only exists on some objects of the group. It must be declared for all objects.":"Tato prom\u011Bnn\xE1 existuje pouze na n\u011Bkter\xFDch objektech skupiny. Mus\xED b\xFDt deklarov\xE1na pro v\u0161echny objekty.","This group is empty. Add an object to this group first.":"Tato skupina je pr\xE1zdn\xE1. Nejprve p\u0159idejte do t\xE9to skupiny objekt.","No child variable with this name found.":"\u017D\xE1dn\xE1 pod\u0159\xEDzen\xE1 prom\u011Bnn\xE1 se t\xEDmto n\xE1zvem nenalezla.","Accessing a child variable of a property is not possible - just write the property name.":"P\u0159\xEDstup k pod\u0159\xEDzen\xE9 prom\u011Bnn\xE9 vlastnosti nen\xED mo\u017En\xFD - jednodu\u0161e napi\u0161te n\xE1zev vlastnosti.","Behaviors can't be used as a value in expressions.":"Chov\xE1n\xED nelze pou\u017E\xEDt jako hodnotu ve v\xFDrazech.","Accessing a child variable of a parameter is not possible - just write the parameter name.":"P\u0159\xEDstup k pod\u0159\xEDzen\xE9 prom\u011Bnn\xE9 parametru nen\xED mo\u017En\xFD - prost\u011B napi\u0161te n\xE1zev parametru.","This parameter is not a string, number or boolean - it can't be used in an expression.":"Tento parametr nen\xED \u0159et\u011Bzec, \u010D\xEDslo nebo boolean - nelze jej pou\u017E\xEDt v\xA0v\xFDrazu.","This object doesn't exist.":"Tento objekt neexistuje.","This behavior is not attached to this object.":"Toto chov\xE1n\xED nen\xED p\u0159ipojeno k tomuto objektu.","Enter the name of the function to call.":"Zadejte n\xE1zev funkce k vol\xE1n\xED.","Cannot find an expression with this name: ":"Nelze naj\xEDt v\xFDraz s t\xEDmto n\xE1zvem: ","Double check that you've not made any typo in the name.":"Zkontrolujte, zda jste v n\xE1zvu neud\u011Blali p\u0159eklep.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"Pokou\u0161el jsi se pou\u017E\xEDt v\xFDraz, kter\xFD vrac\xED \u010D\xEDslo, ale o\u010Dek\xE1v\xE1 se \u0159et\u011Bzec. Pou\u017Eij `ToString`, pokud pot\u0159ebuje\u0161 p\u0159ev\xE9st \u010D\xEDslo na \u0159et\u011Bzec.","You tried to use an expression that returns a number, but another type is expected:":"Pokou\u0161el jsi se pou\u017E\xEDt v\xFDraz, kter\xFD vrac\xED \u010D\xEDslo, ale o\u010Dek\xE1v\xE1 se jin\xFD typ:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"Pokou\u0161el jsi se pou\u017E\xEDt v\xFDraz, kter\xFD vrac\xED \u0159et\u011Bzec, ale o\u010Dek\xE1v\xE1 se \u010D\xEDslo. Pou\u017Eij `ToNumber`, pokud pot\u0159ebuje\u0161 p\u0159ev\xE9st \u0159et\u011Bzec na \u010D\xEDslo.","You tried to use an expression that returns a string, but another type is expected:":"Pokou\u0161el jsi se pou\u017E\xEDt v\xFDraz, kter\xFD vrac\xED \u0159et\u011Bzec, ale o\u010Dek\xE1v\xE1 se jin\xFD typ:","You tried to use an expression with the wrong return type:":"Pokou\u0161el jsi se pou\u017E\xEDt v\xFDraz s nespr\xE1vn\xFDm typem n\xE1vratu:","The number of parameters must be exactly ":"Po\u010Det parametr\u016F mus\xED b\xFDt p\u0159esn\u011B ","The number of parameters must be: ":"Po\u010Det parametr\u016F mus\xED b\xFDt: ","You have not entered enough parameters for the expression.":"Nevyplnili jste dostatek parametr\u016F pro v\xFDraz.","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"Tento parametr nebyl o\u010Dek\xE1v\xE1n t\xEDmto v\xFDrazem. Odstra\u0148te ho nebo ov\u011B\u0159te, \u017Ee jste zadali spr\xE1vn\xFD n\xE1zev v\xFDrazu.","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"O\u010Dek\xE1val se n\xE1zev prom\u011Bnn\xE9, ale bylo naps\xE1no n\u011Bco jin\xE9ho. Pro tento parametr zadejte pouze n\xE1zev prom\u011Bnn\xE9.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"O\u010Dek\xE1val se n\xE1zev objektu, ale bylo naps\xE1no n\u011Bco jin\xE9ho. Zadejte pouze n\xE1zev objektu pro tento parametr.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"Tato funkce nen\xED spr\xE1vn\u011B nastavena. Kontaktujte v\xFDvoj\xE1\u0159e roz\u0161\xED\u0159en\xED nebo spr\xE1vce GDevelopu, aby tento probl\xE9m vy\u0159e\u0161il","Undefined":"Nedefinov\xE1no","Dimensionless":"Bezem\u011Brov\xFD","degree":"stupe\u0148","second":"sekunda","pixel":"pixel","pixel per second":"pixel za sekundu","How much distance is covered per second.":"Kolik vzd\xE1lenosti je p\u0159ekon\xE1no za sekundu.","pixel per second, per second":"pixel za sekundu, za sekundu","How much speed is gained (or lost) per second.":"Kolik rychlosti se z\xEDsk\xE1 (nebo ztrat\xED) za sekundu.","Force (in Newton)":"S\xEDla (v newtonech)","meter kilogram per second, per second":"metr kilogram za sekundu, za sekundu","A unit to measure forces.":"Jednotka pro m\u011B\u0159en\xED sil.","Angular speed":"\xDAhlov\xE1 rychlost","degree per second":"stupn\u011B za sekundu","How much angle is covered per second.":"Jak\xFD \xFAhel je p\u0159ekon\xE1n za sekundu.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"V\xFDraz m\xE1 na konci nadbyte\u010Dn\xFD znak, kter\xFD by m\u011Bl b\xFDt odstran\u011Bn (nebo dopln\u011Bn, pokud v\xE1\u0161 v\xFDraz nen\xED dokon\u010Den).","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Chyb\xED uzav\xEDraj\xEDc\xED z\xE1vorka. P\u0159idejte uzav\xEDraj\xEDc\xED z\xE1vorku pro ka\u017Edou otev\xEDrac\xED z\xE1vorku.","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Chyb\xED uzav\xEDraj\xEDc\xED z\xE1vorka. P\u0159idejte uzav\xEDraj\xEDc\xED z\xE1vorku pro ka\u017Edou otev\xEDrac\xED z\xE1vorku.","A name should be entered after the dot.":"Jm\xE9no by m\u011Blo b\xFDt zad\xE1no za te\u010Dkou.","A dot or bracket was expected here.":"Te\u010Dka nebo z\xE1vorka se o\u010Dek\xE1vala zde.","An opening parenthesis was expected here to call a function.":"O\u010Dek\xE1vala se zde otev\xEDrac\xED z\xE1vorka pro vol\xE1n\xED funkce.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"Seznam parametr\u016F nen\xED ukon\u010Den. P\u0159idejte uzav\xEDrac\xED z\xE1vorku pro ukon\u010Den\xED parametr\u016F.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"Pou\u017Eili jste oper\xE1tor, kter\xFD nen\xED podporov\xE1n. Oper\xE1tor by m\u011Bl b\xFDt bu\u010F +, -, / nebo *.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"Pou\u017Eili jste \"un\xE1rn\xED\" oper\xE1tor, kter\xFD nen\xED podporov\xE1n. Oper\xE1tor by m\u011Bl b\xFDt bu\u010F + nebo -.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"Pou\u017Eili jste oper\xE1tor, kter\xFD nen\xED podporov\xE1n. Pouze + m\u016F\u017Ee b\xFDt pou\u017Eito k propojov\xE1n\xED text\u016F.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Oper\xE1tory (+, -, /, *) nemohou b\xFDt pou\u017Eity s n\xE1zvem objektu. Odstra\u0148te oper\xE1tor.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Oper\xE1tory (+, -, /, *) nemohou b\xFDt pou\u017Eity v n\xE1zvech prom\u011Bnn\xFDch. Odstra\u0148te oper\xE1tor z n\xE1zvu prom\u011Bnn\xE9.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"Pou\u017Eili jste oper\xE1tor, kter\xFD nen\xED podporov\xE1n. Pouze + m\u016F\u017Ee b\xFDt pou\u017Eito k propojov\xE1n\xED text\u016F a mus\xED b\xFDt um\xEDst\u011Bn mezi dv\u011Bma texty (nebo v\xFDrazy).","Operators (+, -) can't be used with an object name. Remove the operator.":"Oper\xE1tory (+, -) nemohou b\xFDt pou\u017Eity s n\xE1zvem objektu. Odstra\u0148te oper\xE1tor.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Oper\xE1tory (+, -) nemohou b\xFDt pou\u017Eity v n\xE1zvech prom\u011Bnn\xFDch. Odstra\u0148te oper\xE1tor z n\xE1zvu prom\u011Bnn\xE9.","You entered a number, but a text was expected (in quotes).":"Zadali jste \u010D\xEDslo, ale o\u010Dek\xE1val se text (v uvozovk\xE1ch).","You entered a number, but this type was expected:":"Zadali jste \u010D\xEDslo, ale o\u010Dek\xE1val se tento typ:","You entered a text, but a number was expected.":"Zadali jste text, ale o\u010Dek\xE1val se \u010D\xEDslo.","You entered a text, but this type was expected:":"Zadali jste text, ale o\u010Dek\xE1val se tento typ:","No object, variable or property with this name found.":"\u017D\xE1dn\xFD objekt, prom\u011Bnn\xE1 nebo vlastnost se t\xEDmto n\xE1zvem nenalezla.","You entered a variable, but this type was expected:":"Zadali jste prom\u011Bnnou, ale o\u010Dek\xE1val se tento typ:","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"Nem\u016F\u017Eete pou\u017E\xEDt z\xE1vorky pro p\u0159\xEDstup k objektov\xE9 prom\u011Bnn\xE9. Pou\u017Eijte te\u010Dku n\xE1sledovanou n\xE1zvem prom\u011Bnn\xE9, jako je: `MyObject.MyVariable`.","You must wrap your text inside double quotes (example: \"Hello world\").":"Mus\xEDte obalit sv\u016Fj text do dvojit\xFDch uvozovek (p\u0159\xEDklad: \"Ahoj sv\u011Bte\").","You must enter a number.":"Mus\xEDte zadat \u010D\xEDslo.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"Mus\xEDte zadat \u010D\xEDslo nebo text, uzav\u0159en\xFD do dvojit\xFDch uvozovek (p\u0159\xEDklad: \"Hello world\"), nebo n\xE1zev prom\u011Bnn\xE9.","You've entered a name, but this type was expected:":"Zadali jste jm\xE9no, ale o\u010Dek\xE1val se tento typ:","You must enter a number or a valid expression call.":"Mus\xEDte zadat \u010D\xEDslo nebo platn\xFD v\xFDrazu.","You must enter a text (between quotes) or a valid expression call.":"Mus\xEDte zadat text (mezi uvozovkami) nebo platn\xFD v\xFDrazu.","You must enter a variable name.":"Mus\xEDte zadat n\xE1zev prom\u011Bnn\xE9.","You must enter a valid object name.":"Mus\xEDte zadat platn\xFD n\xE1zev objektu.","You must enter a valid expression.":"Mus\xEDte zadat platn\xFD v\xFDraz.","This variable has the same name as a property. Consider renaming one or the other.":"Tato prom\u011Bnn\xE1 m\xE1 stejn\xE9 jm\xE9no jako vlastnost. Zva\u017Ete p\u0159ejmenov\xE1n\xED jednoho nebo druh\xE9ho.","This variable has the same name as a parameter. Consider renaming one or the other.":"Tato prom\u011Bnn\xE1 m\xE1 stejn\xE9 jm\xE9no jako parametr. Zva\u017Ete p\u0159ejmenov\xE1n\xED jednoho nebo druh\xE9ho.","No variable with this name found.":"Nebyla nalezena \u017E\xE1dn\xE1 prom\u011Bnn\xE1 s t\xEDmto n\xE1zvem."}};