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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],t0=Number(s[0])==n;if(ord)return"other";return n==1||!t0&&(i==0||i==1)?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" vil v\xE6re den nye version af dette spil udgivet p\xE5 gd.games. Forts\xE6t?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" vil blive uber\xF8rt p\xE5 gd.games. Forts\xE6tte?"]},"% of parent":"% af for\xE6ldre","% of total":"% af totalen","(Events)":"(Begivenheder)","(Object)":"(Objekt)","(deleted)":"(slettet)","(or paste actions)":"(eller inds\xE6t handlinger)","(or paste conditions)":"(eller inds\xE6t betingelser)","(yet!)":"(endnu!)","* (multiply by)":"* (gange med)","**{0}**/{maxLength} characters. You'll receive your answer by email.":function(a){return["**",a("0"),"**/",a("maxLength")," tegn. Du vil modtage dit svar via e-mail."]},"+ (add)":"+ (l\xE6gge sammen)","+ {0} tag(s)":function(a){return["+ ",a("0")," tag(s)"]},", objects /*{parameterObjects}*/":function(a){return[", objekter /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (minusse)","/ (divide by)":"/ (dividere)","/* Click here to choose objects to pass to JavaScript */":"/* Klik her for at v\xE6lge objekter, der skal sendes til JavaScript */","0,date":"0,dato","0,date,date0":"0,date,date0","0,number,number0":"0,nummer,nummer0","1 child":"1 barn","1 day ago":"1 dag siden","1 hour ago":"1 time siden","1 minute":"1 minut","1 new feedback":"1 ny feedback","1 review":"1 anmeldelse","1) Create a Certificate Signing Request and a Certificate":"1) Opret en anmodning om certifikatgodkendelse og et certifikat","100% (Default)":"100% (Standard)","100+ exports created":"100+ eksporter oprettet","10th":"tiende","1st":"F\xF8rste","1st secondary editor":"1. sekund\xE6re editor","2 previews in 2 windows":"2 forh\xE5ndsvisninger i 2 vinduer","2) Upload the Certificate generated by Apple":"2) Upload certifikatet, der er genereret af Apple","200%":"200%","2D effects":"2D effekter","2D object":"2D objekt","2nd":"anden","2nd secondary editor":"2. sekund\xE6re editor","3 previews in 3 windows":"3 forh\xE5ndsvisninger i 3 vinduer","3) Upload one or more Mobile Provisioning Profiles":"3) Upload et eller flere mobilprofilprofiler","3-part tutorial to creating and publishing a game from scratch.":"3-delt tutorial til at skabe og publicere et spil fra bunden.","300%":"300%","3D effects":"3D effekter","3D model":"3D model","3D models":"3D modeller","3D object":"3D objekter","3D particle emitter":"3D partikelemitter","3D platforms":"3D platforme","3D settings":"3D indstillinger","3D sprite":"3D sprite","3D text":"3D tekst","3rd":"Tredje","3rd secondary editor":"3. sekund\xE6re editor","4 previews in 4 windows":"4 forh\xE5ndsvisninger i 4 vinduer","400%":"400%","4th":"fjerde","500%":"500%","5th":"femte","600%":"600%","6th":"sjette","700%":"700%","7th":"syvende","800%":"800%","8th":"ottende","9th":"niende","< (less than)":"< (mindre end)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>For hvert barn i<1><2/>",a("0"),"</1>, gem barnet i variablen<3><4/>",a("1"),"</3>, barnets navn i<5><6/>",a("2"),"</5>og g\xF8r:</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>Del dit spil</0> og begynd at indsamle data fra dine spillere for bedre at forst\xE5 dem.","<Create a New Extension>":"<Create a New Extension>","<Enter comment>":"<Enter comment>","<Enter group name>":"<Enter group name>","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<Select a variable>","<Select a variable> (optional)":"<Select a variable> (valgfrit)","<Select an object>":"<V\xE6lg et objekt>","= (equal to)":"= (lig med)","= (set to)":"= (s\xE6t til)","> (greater than)":"> (st\xF8rre end)","A bar that represents a resource in the game (health, mana, ammo, etc).":"En bj\xE6lke der repr\xE6senterer en ressource i spillet (sundhed, mana, ammunition osv.).","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"En betingelse der kan bruges i andre begivenhedsark. Du kan definere betingelsens parametre: objekter, tekster, tal, lag, etc...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"En betingelse der kan bruges i andre events ark. Du kan definere betingelsens parametre: objekter, tekster, tal, lag, etc...","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"En betingelse der kan bruges p\xE5 objektet. Du kan definere betingelsens parametre: objekter, tekster, tal, lag, osv...","A critical error occurred in the {componentTitle}.":function(a){return["Der opstod en kritisk fejl i ",a("componentTitle"),"."]},"A functioning save has been found!":"En fungerende gemt fil er fundet!","A game to publish":"Et spil til at publicere","A global object with this name already exists. Please change the group name before setting it as a global group":"Et globalt objekt med dette navn eksisterer allerede. V\xE6r venlig at \xE6ndre gruppenavnet, inden du indstiller det som en global gruppe","A global object with this name already exists. Please change the object name before setting it as a global object":"Et globalt objekt med dette navn eksisterer allerede. Venligst skift objektets navn, f\xF8r du indstiller det som et globalt objekt","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Et lyslag blev oprettet. Lys vil blive placeret p\xE5 det automatisk. Du kan \xE6ndre den omgivende lysfarve i egenskaberne for dette lag","A link or file will be created but the game will not be registered.":"En link eller fil vil blive oprettet, men spillet vil ikke blive registreret.","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"En ny fysik motor (Physics Engine 2.0) er nu tilg\xE6ngelig. Du b\xF8r foretr\xE6kke at bruge den til nyt spil. For eksisterende spil, bem\xE6rk, at de to adf\xE6rd er ikke kompatibel, s\xE5 du b\xF8r kun bruge en af dem med dine objekter.","A new secure window will open to complete the purchase.":"Et nyt sikkert vindue vil \xE5bne for at fuldf\xF8re k\xF8bet.","A new update is available!":"En ny opdatering er tilg\xE6ngelig!","A new update is being downloaded...":"En ny opdatering bliver hentet...","A new update will be installed after you quit and relaunch GDevelop":"En ny opdatering vil blive installeret, n\xE5r du lukker og gen\xE5bner GDevelop","A new window":"Et nyt vindue","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"En skala under 1 p\xE5 et Bitmap-tekstobjekt kan nedgradere kvalitetsteksten, foretr\xE6k at genlave en bitmap- skrifttype mindre i den eksterne bmFont editor.","A student account cannot be an admin of your team.":"En studiekonto kan ikke v\xE6re administrator for dit hold.","A temporary image to help you visualize the shape/polygon":"Et midlertidigt billede til at hj\xE6lpe dig med at visualisere formen/polygon","A toggle switch that users can click or touch.":"En toggle switch som brugerne kan klikke eller r\xF8re ved.","AI Chat History":"AI-chat historie","API Issuer ID: {0}":function(a){return["API Udsteder ID: ",a("0")]},"API Issuer given by Apple":"API Udsteder givet af Apple","API key given by Apple":"API n\xF8gle givet af Apple","API key: {0}":function(a){return["API n\xF8gle: ",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (til test p\xE5 enheden eller deling uden for Google Play)","Abandon":"Forladt","About GDevelop":"Om GDevelop","About dialog":"Om dialog","About education plan":"Om uddannelsesplan","Accept":"Accepter","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"Adgang til GDevelops ressourcer til at undervise i spiludvikling og fremme karrierer inden for teknologi.","Access project history, name saves, restore older versions.<0/>Upgrade to a Pro plan to get started!":"F\xE5 adgang til projektets historik, navn gemmer, gendan \xE6ldre versioner.<0/>Opgrader til en Pro-plan for at komme i gang!","Access public profile":"Adgang til offentlig profil","Achievements":"Pr\xE6stationer","Action":"Handling","Action with operator":"Handling med operat\xF8r","Actions":"Handlinger","Activated":"Aktiveret","Active":"Aktiv","Active until {0}":function(a){return["Aktiv indtil ",a("0")]},"Active, we will get in touch to get the campaign up!":"Aktiv, vi vil tage kontakt for at s\xE6tte kampagnen i gang!","Ad revenue sharing off":"Deling af annonceindt\xE6gter frasl\xE5et","Ad revenue sharing on":"Deling af annonceindt\xE6gter t\xE6ndt","Adapt automatically":"Tilpas automatisk","Adapt collision mask?":"Tilpas kollisionsmaske?","Add":"Tilf\xF8j","Add a 2D effect":"Tilf\xF8j en 2D-effekt","Add a 3D effect":"Tilf\xF8j en 3D-effekt","Add a Long Description":"Tilf\xF8j Lang Beskrivelse","Add a New Extension":"Tilf\xF8j en ny Udvidelse","Add a behavior":"Tilf\xF8j en adf\xE6rd","Add a certificate/profile first":"Tilf\xF8j f\xF8rst et certifikat/profil","Add a collaborator":"Tilf\xF8j en medarbejder","Add a comment":"Tilf\xF8j en kommentar","Add a folder":"Tilf\xF8j en mappe","Add a function":"Tilf\xF8j en funktion","Add a health bar for handle damage.":"Tilf\xF8j en sundhedsbar for at h\xE5ndtere skader.","Add a health bar to this jumping character, losing health when hitting spikes.":"Tilf\xF8j et helsebar til denne hoppende karakter, som mister sundhed, n\xE5r den rammer pigge.","Add a layer":"Tilf\xF8j lag","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"Tilf\xF8j et link til din donationsside. Det vil blive vist p\xE5 din gd.games profil og spil sider.","Add a local variable":"Tilf\xF8j en lokal variabel","Add a local variable to the selected event":"Tilf\xF8j en lokal variabel til den valgte begivenhed","Add a new behavior to the object":"Tilf\xF8j en ny adf\xE6rd til objektet","Add a new empty event":"Tilf\xF8j en ny tom begivenhed","Add a new event":"Tilf\xF8j en ny begivenhed","Add a new folder":"Tilf\xF8j en ny mappe","Add a new group":"Tilf\xF8j en ny gruppe","Add a new group...":"Tilf\xF8j en ny gruppe...","Add a new object":"Tilf\xF8j et nyt objekt","Add a new option":"Tilf\xF8j en ny mulighed","Add a parameter":"Tilf\xF8j en parameter","Add a parameter below":"Tilf\xF8j en parameter nedenfor","Add a point":"Tilf\xF8j et punkt","Add a property":"Tilf\xF8j en egenskab","Add a property below":"Tilf\xF8j en egenskab nedenfor","Add a scene":"Tilf\xF8j en scene","Add a sprite":"Tilf\xF8j en sprite","Add a sub-condition":"Tilf\xF8j under-betingelse","Add a sub-event to the selected event":"Tilf\xF8j en underbegivenhed til den valgte begivenhed","Add a teacher":"Tilf\xF8j en underviser","Add a time attack mode, where you have to reach the end as fast as possible.":"Tilf\xF8j en tidsoffensiv tilstand, hvor du skal n\xE5 slutningen s\xE5 hurtigt som muligt.","Add a time attack mode.":"Tilf\xF8j en tidsangrebsmode.","Add a variable":"Tilf\xF8j en variabel","Add a vertex":"Tilf\xF8j et hj\xF8rne","Add action":"Tilf\xF8j handling","Add again":"Tilf\xF8j igen","Add an Auth Key first":"Tilf\xF8j f\xF8rst en godkendelsestast","Add an animation":"Tilf\xF8j en animation","Add an event":"Tilf\xF8j en begivenhed","Add an external layout":"Tilf\xF8j et eksternt layout","Add an object":"Tilf\xF8j et objekt","Add any object variable to the group":"Tilf\xF8j enhver objektvariabel til gruppen","Add asset":"Tilf\xF8j aktiv","Add characters and objects to the scene.":"Tilf\xF8j karakterer og objekter til scenen.","Add child":"Tilf\xF8j barn","Add collaborator":"Tilf\xF8j samarbejdspartner","Add collision mask":"Tilf\xF8j kollisionsmaske","Add condition":"Tilf\xF8j betingelse","Add external events":"Tilf\xF8j eksterne begivenheder","Add instance to the scene":"Tilf\xF8j instans til scenen","Add leaderboards to your online Game":"Tilf\xF8j ranglister til dit online Spil","Add lighting layer":"Tilf\xF8j lyslag","Add new":"Tilf\xF8j ny","Add or edit":"Tilf\xF8j eller rediger","Add or edit variables...":"Tilf\xF8j eller rediger variabler...","Add personality and publish your game.":"Tilf\xF8j personlighed og offentligg\xF8r dit spil.","Add personality to your game and publish it online.":"Tilf\xF8j personlighed til dit spil og publicer det online.","Add player logins and a leaderboard.":"Tilf\xF8j spillerlogin og en rangliste.","Add player logins to your game and add a leaderboard.":"Tilf\xF8j spillerlogins til dit spil og tilf\xF8j en leaderboard.","Add student":"Tilf\xF8j studerende","Add teacher":"Tilf\xF8j underviser","Add the assets":"Tilf\xF8j aktiverne","Add these assets to my scene":"Tilf\xF8j disse aktiver til min scene","Add these assets to the project":"Tilf\xF8j disse aktiver til projektet","Add this asset to my scene":"Tilf\xF8j dette aktiv til min scene","Add this asset to the project":"Tilf\xF8j dette aktiv til projektet","Add to project":"Tilf\xF8j til projekt","Add to the scene":"Tilf\xF8j til scenen","Add variable":"Tilf\xF8j variabel","Add your Discord username to get access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Tilf\xF8j dit Discord brugernavn for at f\xE5 adgang til en dedikeret kanal, hvis du har et Gold- eller Pro-abonnement! Deltag i [GDevelop Discord](https://discord.gg/gdevelop).","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Tilf\xF8j dit Discord brugernavn for at f\xE5 adgang til en dedikeret kanal! Deltag i [GDevelop Discord](https://discord.gg/gdevelop).","Add your first animation":"Tilf\xF8j din f\xF8rste animation","Add your first behavior":"Tilf\xF8j din f\xF8rste adf\xE6rd","Add your first characters to the scene and throw your first objects.":"Tilf\xF8j dine f\xF8rste karakterer til scenen og kast dine f\xF8rste objekter.","Add your first effect":"Tilf\xF8j din f\xF8rste effekt","Add your first event":"Tilf\xF8j din f\xF8rste begivenhed","Add your first global variable":"Tilf\xF8j din f\xF8rste globale variabel","Add your first instance variable":"Tilf\xF8j din f\xF8rste instansvariabel","Add your first object group variable":"Tilf\xF8j din f\xF8rste objektgruppem\xE6ssige variabel","Add your first object variable":"Tilf\xF8j din f\xF8rste objektvariabel","Add your first parameter":"Tilf\xF8j din f\xF8rste parameter","Add your first property":"Tilf\xF8j din f\xF8rste egenskab","Add your first scene variable":"Tilf\xF8j din f\xF8rste scenevariabel","Add...":"Tilf\xF8j...","Adding...":"Tilf\xF8jer...","Additive rendering":"Additiv rendering","Adjust height to fill screen (extend or crop)":"Juster h\xF8jden for at udfylde sk\xE6rmen (udvide eller besk\xE6re)","Adjust width to fill screen (extend or crop)":"Juster bredden for at udfylde sk\xE6rmen (udvide eller besk\xE6re)","Ads":"Reklamer","Advanced":"Avanceret","Advanced course":"Avanceret kursus","Advanced options":"Avancerede indstillinger","Advanced properties":"Avancerede egenskaber","Adventure":"Eventyr","All":"Alle","All asset packs":"Alle asset pakker","All behaviors being directly referenced in the events:":"Alle adf\xE6rd, der direkte henvises til i begivenhederne:","All builds":"Alle builds","All categories":"Alle kategorier","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"Alle nuv\xE6rende poster vil blive slettet, er du sikker p\xE5, at du vil nulstille denne rangliste? Dette kan ikke fortrydes.","All entries":"Alle poster","All entries are displayed.":"Alle indtastninger vises.","All exports":"Alle eksporter","All feedbacks processed":"Alle feedbacks behandlet","All game templates":"Alle spilt jablon","All objects potentially used in events: {0}":function(a){return["Alle objekter, der potentielt kan bruges i begivenheder: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["Alle indtastninger af ",a("0")," vil ogs\xE5 blive slettet. Dette kan ikke annulleres."]},"All your changes will be lost. Are you sure you want to cancel?":"Alle dine \xE6ndringer vil g\xE5 tabt. Er du sikker p\xE5, at du vil annullere?","All your games were played more than {0} times in total!":function(a){return["Alle dine spil blev spillet mere end ",a("0")," gange i alt!"]},"Allow players to join after the game has started":"Tillad spillere at deltage efter spillet er startet","Allow to display advertisements on the game page on gd.games.":"Tillad at vise annoncer p\xE5 spillets side p\xE5 gd.games.","Almost done...":"N\xE6sten f\xE6rdig...","Alpha":"Alfa","Alphabet":"Alfabet","Already a member?":"Er du allerede medlem?","Already added":"Allerede tilf\xF8jet","Already cancelled - will expire in the future":"Allerede annulleret - vil udl\xF8be i fremtiden","Already in project":"Allerede i projekt","Already installed":"Allerede installeret","Alright let's see what we have for you...":"Alright lad os se, hvad vi har til dig...","Always":"Altid","Always display the preview window on top of the editor":"Vis altid forh\xE5ndsvisningsvinduet oven p\xE5 editoren","Always visible":"Altid synlig","Ambient light color":"Ambient lysfarve","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"En handling der kan bruges i andre begivenhedsark. Du kan definere handlingens parametre: objekter, tekster, tal, lag, osv...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"En handling der kan bruges p\xE5 objekter med adf\xE6rden. Du kan definere handlingsparametrene: objekter, tekster, tal, lag osv...","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"En handling der kan bruges p\xE5 objektet. Du kan definere handlingens parametre: objekter, tekster, tal, lag, osv...","An animated sprite in 3D.":"En animeret sprite i 3D.","An error happened":"Der skete en fejl","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"Der opstod en fejl under hentning af spillets konfiguration. Kontroller din internetforbindelse, eller pr\xF8v igen senere.","An error happened when sending your request, please try again.":"Der opstod en fejl under afsendelsen af din anmodning, pr\xF8v venligst igen.","An error happened while cashing out. Verify your internet connection or try again later.":"Der opstod en fejl under h\xE6vning. Kontroller din internetforbindelse eller pr\xF8v igen senere.","An error happened while loading the certificates.":"Der opstod en fejl under indl\xE6sningen af certificaterne.","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Der opstod en fejl under indl\xE6sningen af denne udvidelse. Kontroller venligst, at det er en ordentlig udvidelsesfil og kompatibel med denne version af GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"Der opstod en fejl under k\xF8b af dette produkt. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","An error happened while registering the game. Verify your internet connection or retry later.":"Der opstod en fejl under registreringen af spillet. Kontroller din internetforbindelse eller pr\xF8v igen senere.","An error happened while removing the collaborator. Verify your internet connection or retry later.":"Der opstod en fejl under fjernelse af samarbejdspartneren. Kontroller din internetforbindelse eller pr\xF8v igen senere.","An error happened while sending your question. Please verify your internet connection or try again later.":"Der opstod en fejl under afsendelse af dit sp\xF8rgsm\xE5l. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","An error happened while transferring your credits. Verify your internet connection or try again later.":"Der opstod en fejl under overf\xF8rsel af dine kreditter. Kontroller din internetforbindelse eller pr\xF8v igen senere.","An error happened while unregistering the game. Verify your internet connection or retry later.":"Der opstod en fejl under afregistrering af spillet. Kontroller din internetforbindelse eller pr\xF8v igen senere.","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"Der opstod en fejl under generation af funktioner. Hvis GDevelop er installeret, skal du kontrollere, at intet forhindrer GDevelop i at skrive til disken. Hvis du k\xF8rer GDevelop online, skal du kontrollere din internetforbindelse og opdatere funktionerne fra Projektmanageren.","An error has occurred in functions. Click to reload them.":"Der er opst\xE5et en fejl i funktioner. Klik for at indl\xE6se dem igen.","An error occured while generating the certificate.":"Der opstod en fejl under genereringen af certifikatet.","An error occured while storing the auth key.":"Der opstod en fejl ved opbevaring af godkendelsestasten.","An error occured while storing the provisioning profile.":"Der opstod en fejl ved opbevaring af provisioningprofilen.","An error occurred in the {componentTitle}.":function(a){return["Der opstod en fejl i ",a("componentTitle"),"."]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl under oprettelse af en ny rangliste, luk venligst dialogen, kom tilbage og pr\xF8v igen.","An error occurred when deleting the entry, please try again.":"Der opstod en fejl under sletning af indtastningen, please pr\xF8v igen.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl under sletning af ranglisten, luk venligst dialogen, kom tilbage og pr\xF8v igen.","An error occurred when deleting the project. Please try again later.":"Der opstod en fejl under sletningen af projektet. Pr\xF8v igen senere.","An error occurred when downloading the tutorials.":"Der opstod en fejl under download af vejledningerne.","An error occurred when fetching the entries of the leaderboard, please try again.":"Der opstod en fejl under hentning af indtastningerne fra ranglisten, please pr\xF8v igen.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"Der opstod en fejl under hentning af ranglisterne, venligst luk dialogen og \xE5bn den igen.","An error occurred when fetching the store content. Please try again later.":"Der opstod en fejl under hentning af indholdet fra butikken. Pr\xF8v venligst igen senere.","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"Der opstod en fejl ved \xE5bning eller gemming af projektet. Pr\xF8v igen senere eller v\xE6lg et andet sted at gemme projektet.","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"Der opstod en fejl, da projektet blev \xE5bnet. Tjek at din internetforbindelse fungerer, og at din browser tillader brug af cookies.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl under nulstilling af ranglisten, luk venligst dialogen, kom tilbage og pr\xF8v igen.","An error occurred when retrieving leaderboards, please try again later.":"Der opstod en fejl under hentning af ranglisterne, pr\xF8v venligst igen senere.","An error occurred when saving the project, please verify your internet connection or try again later.":"Der opstod en fejl under gemmeprojektet, venligst verificer din internetforbindelse eller pr\xF8v igen senere.","An error occurred when saving the project. Please try again by choosing another location.":"Der opstod en fejl under gemmeprojektet. Pr\xF8v igen, ved at v\xE6lge en anden placering.","An error occurred when saving the project. Please try again later.":"Der opstod en fejl under gemmeprojektet. Pr\xF8v igen senere.","An error occurred when sending the form, please verify your internet connection and try again later.":"Der opstod en fejl under afsendelse af formularen, venligst kontroller din internetforbindelse og pr\xF8v igen senere.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"Der opstod en fejl, da leaderboard blev indstillet som standard, venligst luk dialogen, kom tilbage og pr\xF8v igen.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl under opdateringen af udseendet af ranglisten, luk dialogboksen, kom tilbage og pr\xF8v igen.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl under opdatering af visningsvalget for ranglisten, luk venligst dialogen, kom tilbage og pr\xF8v igen.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl under opdatering af navnet p\xE5 ranglisten, luk venligst dialogen, kom tilbage og pr\xF8v igen.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl, da der blev opdateret p\xE5 sorteret retning af leaderboarden, venligst luk dialogen, kom tilbage og pr\xF8v igen.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"Der opstod en fejl, da der blev opdateret p\xE5 synligheden af leaderboarden, venligst luk dialogen, kom tilbage og pr\xF8v igen.","An error occurred while changing the password. Please try again later.":"Der opstod en fejl under \xE6ndring af adgangskoden. Pr\xF8v venligst igen senere.","An error occurred while creating the accounts.":"Der opstod en fejl under oprettelsen af kontiene.","An error occurred while creating the group. Please try again later.":"Der opstod en fejl under oprettelsen af gruppen. Pr\xF8v venligst igen senere.","An error occurred while exporting your game. Verify your internet connection and try again.":"Der opstod en fejl under eksporten af dit spil. Kontroller din internetforbindelse og pr\xF8v igen.","An error occurred while generating some icons. Verify that the image is valid and try again.":"Der opstod en fejl under genereringen af nogle ikoner. Bekr\xE6ft at billedet er gyldigt, og pr\xF8v igen.","An error occurred while loading audio resources.":"Der opstod en fejl under indl\xE6sning af lydressourcer.","An error occurred while loading fonts.":"Der opstod en fejl under indl\xE6sning af skrifttyper.","An error occurred while loading your AI requests.":"Der opstod en fejl under indl\xE6sningen af dine AI-anmodninger.","An error occurred while loading your builds. Verify your internet connection and try again.":"Der opstod en fejl under indl\xE6sning af dine builds. Bekr\xE6ft din internetforbindelse, og pr\xF8v igen.","An error occurred while renaming the group name. Please try again later.":"Der opstod en fejl under omd\xF8bning af gruppen. Pr\xF8v venligst igen senere.","An error occurred while retrieving feedbacks for this game.":"Der opstod en fejl under hentning af feedback for dette spil.","An error occurred while searching for a result. Please try again later.":"Der opstod en fejl under s\xF8gning efter et resultat. Pr\xF8v venligst igen senere.","An error occurred while trying to recover your project last versions. Please try again later.":"Der opstod en fejl under fors\xF8get p\xE5 at gendanne de seneste versioner af dit projekt. Pr\xF8v igen senere.","An error occurred, please try again later.":"Der opstod en fejl, pr\xF8v venligst igen senere.","An error occurred.":"Der opstod en fejl.","An error occurred. Please try again.":"Der opstod en fejl. Pr\xF8v venligst igen.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"Et udtryk der kan bruges i formler. Det kan enten returnere et nummer eller en streng, og tage nogle parametre.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"Et udtryk der kan bruges p\xE5 objekter med adf\xE6rden. Kan enten returnere et tal eller en tekststreng og tage nogle parametre.","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"Et udtryk, der kan bruges p\xE5 objektet. Kan enten returnere et nummer eller en streng, og tage nogle parametre.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"En udvidelse med dette navn eksisterer allerede i projektet. Importering af denne udvidelse vil erstatte den: er du sikker p\xE5, at du vil forts\xE6tte?","An external editor is opened.":"En ekstern editor er \xE5ben.","An internet connection is required to administrate your game's leaderboards.":"En internetforbindelse er p\xE5kr\xE6vet for at administrere dit spil's leaderboards.","An object that can be moved, rotated and scaled in 2D.":"Et objekt, der kan flyttes, roteres og skaleres i 2D.","An object that can be moved, rotated and scaled in 3D.":"Et objekt, der kan flyttes, roteres og skaleres i 3D.","An unexpected error happened. Please contact us for more details.":"Der opstod en uventet fejl. Kontakt os for flere oplysninger.","An unexpected error happened. Verify your internet connection or try again later.":"Der opstod en uventet fejl. Kontroller din internetforbindelse eller pr\xF8v igen senere.","An unknown error happened, ensure your password is entered correctly.":"Der opstod en ukendt fejl, s\xF8rg for at din adgangskode er indtastet korrekt.","An unknown error happened.":"Der opstod en ukendt fejl.","An update is installing.":"En opdatering installeres.","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"En opdatering er klar til installation. Luk ALLE GDevelop apps eller faner i din browser, og \xE5bn det derefter igen.","Analytics":"Analyse","Analyze Objects Used in this Event":"Analys\xE9r objekter brugt i denne h\xE6ndelse","And others...":"Og andre...","And {remainingResultsCount} more results.":function(a){return["Og ",a("remainingResultsCount")," flere resultater."]},"Android":"Android","Android App Bundle (for publishing on Google Play)":"Android App Bundle (til udgivelse p\xE5 Google Play)","Android Build":"Android Version","Android builds":"Android versioner","Android icons and Android 12+ splashscreen":"Android-ikoner og Android 12+ splashscreen","Android mobile devices (Google Play, Amazon)":"Android mobile enheder (Google Play, Amazon)","Angle":"Vinkel","Animation":"Animation","Animation #{animationIndex}":function(a){return["Animation #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Animations":"Animationer","Animations are a sequence of images.":"Animationer er en sekvens af billeder.","Anonymous":"Anonym","Anonymous players":"Anonyme spillere","Another personal website, newgrounds.com page, etc.":"En anden personlig hjemmeside, newgrounds.com-side, osv.","Answer":"Svar","Answer a 1-minute survey to personalize your suggested content.":"Besvar en 1-minuts unders\xF8gelse for at tilpasse dit foresl\xE5ede indhold.","Answers may have mistakes: always verify them.":"Svar kan have fejl: verificer altid dem.","Anti-aliasing":"Anti-aliasing","Antialising for 3D":"Anti-aliasing for 3D","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Eventuelle ekstra egenskaber vil fremg\xE5 her, hvis du tilf\xF8jer adf\xE6rd til objekter, som f.eks. fysik adf\xE6rd.","Any object":"Ethvert objekt","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"Enhver indsendt score, der er h\xF8jere end den angivne v\xE6rdi, vil ikke blive gemt i leaderboardet.","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"Enhver indsendt score, der er lavere end den fastsatte v\xE6rdi, vil ikke blive gemt i leaderboard.","Any unsaved changes in the project will be lost.":"Enhver ikke-gemt \xE6ndring i projektet vil g\xE5 tabt.","Anyone can access it.":"Enhver kan f\xE5 adgang til det.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Enhver med linket kan se det, men det er ikke opf\xF8rt i dit spils leaderboard.","App or tool":"App eller v\xE6rkt\xF8j","Appearance":"Udseende","Apple":"Apple","Apple App Store":"Apple App Store","Apple Certificates & Profiles":"Apple Certifikater & Profiler","Apple mobile devices (App Store)":"Apple mobile enheder (App Store)","Apply":"Anvend","Apply changes":"Anvend \xE6ndringer","Apply changes to preview":"Anvend \xE6ndringer til forh\xE5ndsvisning","Apply changes to the running preview":"Anvend \xE6ndringer til den k\xF8rende forh\xE5ndsvisning","Archive accounts":"Arkiver kontoer","Archive {0} accounts":function(a){return["Arkiver ",a("0")," kontoer"]},"Archive {0} accounts?":function(a){return["Arkiver ",a("0")," kontoer?"]},"Archived accounts":"Arkiverede konti","Are you sure you want to change your plan? Your next payment will be pro-rated.":"Er du sikker p\xE5, at du vil \xE6ndre din plan? Din n\xE6ste betaling vil blive prorateret.","Are you sure you want to delete this entry? This can't be undone.":"Er du sikker p\xE5, at du vil slette denne post? Dette kan ikke fortrydes.","Are you sure you want to quit GDevelop?":"Er du sikker p\xE5, at du vil afslutte GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne disse eksterne begivenheder? Dette kan ikke fortrydes.","Are you sure you want to remove this animation?":"Er du sikker p\xE5, at du vil fjerne denne animation?","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"Er du sikker p\xE5, at du vil fjerne denne animation? Du vil miste den brugerdefinerede kollisionmaske, du har indstillet for dette objekt.","Are you sure you want to remove this behavior? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne denne adf\xE6rd? Dette kan ikke fortrydes.","Are you sure you want to remove this extension? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne denne udvidelse? Dette kan ikke fortrydes.","Are you sure you want to remove this external layout? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne dette eksterne layout? Dette kan ikke fortrydes.","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["Er du sikker p\xE5, at du vil fjerne denne mappe og alt dens indhold (objekter ",a("0"),")? Dette kan ikke fortrydes."]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["Er du sikker p\xE5, at du vil fjerne denne mappe og dermed objektet ",a("0"),"? Dette kan ikke fortrydes."]},"Are you sure you want to remove this function? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne denne funktion? Dette kan ikke fortrydes.","Are you sure you want to remove this group? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne denne gruppe? Dette kan ikke fortrydes.","Are you sure you want to remove this object? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne dette objekt? Dette kan ikke fortrydes.","Are you sure you want to remove this scene? This can't be undone.":"Er du sikker p\xE5, at du vil fjerne denne scene? Dette kan ikke fortrydes.","Are you sure you want to reset all shortcuts to their default values?":"Er du sikker p\xE5, at du vil nulstille alle genveje til deres standardv\xE6rdier?","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["Er du sikker p\xE5, at du vil afregistrere dette spil?",a("0"),"Hvis du ikke har gemt det, vil det forsvinde fra din spilleinformationstavle, og du kan ikke f\xE5 adgang til spiller tjenester, medmindre du registrerer det igen."]},"Are you teaching or learning game development?":"Underviser du eller l\xE6rer du spiludvikling?","Around 1 or 2 months":"Omkring 1 eller 2 m\xE5neder","Around 3 to 5 months":"Omkring 3 til 5 m\xE5neder","Array":"Array","As a percent of the game width.":"Som en procent af spillets bredde.","As a teacher, you will use one seat in the plan so make sure to include yourself!":"Som l\xE6rer vil du bruge et s\xE6de i planen, s\xE5 s\xF8rg for at inkludere dig selv!","Ask AI":"Sp\xF8rg AI","Ask AI (GDevelop chatbot)":"Sp\xF8rg AI (GDevelop chatbot)","Ask a follow up question":"Stil et opf\xF8lgnings sp\xF8rgsm\xE5l","Ask a question":"Stil et sp\xF8rgsm\xE5l","Ask any question":"Still et sp\xF8rgsm\xE5l","Ask any question, get an answer":"Still et sp\xF8rgsm\xE5l, f\xE5 et svar","Ask every time":"Sp\xF8rg hver gang","Ask your questions to the community":"Stil dine sp\xF8rgsm\xE5l til f\xE6llesskabet","Asset Store":"Aktiver Butik","Asset pack not found":"Aktiver pakke ikke fundet","Asset pack not found - An error occurred, please try again later.":"Aktivpakke ikke fundet - Der opstod en fejl, pr\xF8v venligst igen senere.","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"Aktivpakker vil blive knyttet til din brugerkonto og v\xE6re tilg\xE6ngelige for alle dine projekter. Log ind eller tilmeld dig for at k\xF8be denne pakke (eller gendanne dit eksisterende k\xF8b).","Asset store dialog":"Dialog for aktivbutik","Assets":"Aktiver","Assets (coming soon!)":"Aktiver (kommer snart!)","Associated resource name":"Navn p\xE5 tilknyttet ressource","Asynchronous":"Asynkron","Atlas":"Atlas","Atlas resource":"Atlas ressource","Attached object":"Vedh\xE6ftet objekt","Audio":"Lyd","Audio resource":"Lyd resurser","Audio type":"Lydtype","Auth Key (App Store upload)":"Godkendelsestast (App Store upload)","Auth Key for upload to App Store Connect":"Auth Key til upload til App Store Connect","Authors":"Forfattere","Auto download and install updates (recommended)":"Automatisk hentning og installation af opdateringer (anbefalet)","Auto-save project on preview":"Gem projekt automatisk ved forh\xE5ndsvisning","Automated":"Automatiseret","Automatic collision mask activated. Click on the button to replace it with a custom one.":"Automatisk kollisionsmaske aktiveret. Klik p\xE5 knappen for at erstatte den med en brugerdefineret.","Automatic creation of lighting layer":"Automatisk oprettelse af lyslag","Automatically follow the base layer.":"F\xF8lg automatisk grundlaget.","Automatically log in as a player in preview":"Log ind automatisk som spiller i forh\xE5ndsvisning","Automatically open the diagnostic report at preview":"\xC5bn automatisk den diagnostiske rapport ved forh\xE5ndsvisning","Automatically re-open the project edited during last session":"Gen\xE5bn automatisk det redigerede projekt under sidste session","Automatically take a screenshot in game previews":"Tag automatisk et screenshot i spilvisninger","Average user feedback":"Gennemsnitlig bruger feedback","Back":"Tilbage","Back (Additional button, typically the Browser Back button)":"Tilbage (Ekstra knap, typisk browserens tilbage-knap)","Back face":"Bageste flade","Back to discover":"Tilbage til opdagelse","Back to {0}":function(a){return["Tilbage til ",a("0")]},"Background":"Baggrund","Background and cameras":"Baggrund og kameraer","Background color":"Baggrundsfarve","Background color:":"Baggrundsfarve:","Background fade in duration (in seconds)":"Baggrundsfade varighed (i sekunder)","Background image":"Baggrundsbillede","Backgrounds":"Baggrunde","Base layer":"Grundlag","Base layer properties":"Basislagsegenskaber","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"V\xE6r forsigtig med denne handling, du kan opleve problemer med at afslutte forh\xE5ndsvisningen, hvis du ikke tilf\xF8jer en m\xE5de at skifte det tilbage igen.","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update it now ?":function(a){return["F\xF8r installation af dette aktiv anbefales det st\xE6rkt at opdatere disse udvidelser",a("0"),"Vil du opdatere nu?"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"F\xF8r du g\xE5r, skal du s\xF8rge for, at du har afpubliceret alle dine spil p\xE5 gd.games. Ellers vil de forblive synlige for f\xE6llesskabet. Er du sikker p\xE5, at du vil slette din konto permanent? Denne handling kan ikke fortrydes.","Before you go...":"F\xF8r du g\xE5r...","Beginner course":"Begynderkursus","Behavior":"Adf\xE6rd","Behavior (for the previous object)":"Adf\xE6rd(for det foreg\xE5ende objekt)","Behavior Configuration":"Adf\xE6rdskonfiguration","Behavior name":"Adf\xE6rd navn","Behavior properties":"Adf\xE6rdsegenskaber","Behavior type":"Adf\xE6rd type","Behaviors":"Adf\xE6rd","Behaviors add features to objects in a matter of clicks.":"Adf\xE6rd tilf\xF8jer funktioner til objekter med f\xE5 klik.","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"Adf\xE6rd er knyttet til objekter og g\xF8r dem livlige. Spillets regler kan oprettes ved hj\xE6lp af adf\xE6rd og begivenheder.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Adf\xE6rd af ",a("objectOrGroupName"),": ",a("0"),";"]},"Bio":"Biografi","Bitmap Font":"Bitmap-skrifttyper","Bitmap font resource":"Bitmap skrifttype resurse","Blocked on GDevelop?":"Blokeret p\xE5 GDevelop?","Blur radius":"Sl\xF8ring radius","Bold":"Fed","Boolean":"Boolesk","Boolean (checkbox)":"Boolesk (afkrydsningsfelt)","Bottom":"Bund","Bottom bound":"Bundgr\xE6nse","Bottom bound should be greater than right bound":"Bundgr\xE6nse skal v\xE6re st\xF8rre end h\xF8jre gr\xE6nse","Bottom center (on Y axis)":"Bundet center (p\xE5 Y-aksen)","Bottom center (on Z axis)":"Bundet center (p\xE5 Z-aksen)","Bottom face":"Bundflade","Bottom left corner":"Nedre venstre hj\xF8rne","Bottom margin":"Nederste margen","Bottom right corner":"Nedre h\xF8jre hj\xF8rne","Bounce rate":"Bounce rate","Box":"Boks","Branding":"Branding","Branding and Loading screen":"Branding og loading-sk\xE6rm","Bring to front":"Bring til front","Browse":"Gennemse","Browse all":"Gennemse alle","Browse all templates":"Gennemse alle skabeloner","Browse assets":"Gennemse aktiver","Browser":"Browser","Build and download":"Byg og hent","Build could not start or errored. Please check your internet connection or try again later.":"Forbindelsesfejl. Tjek din internetforbindelse, eller pr\xF8v igen senere.","Build dynamic levels with tiles.":"Byg dynamiske niveauer med fliser.","Build game mechanics":"Byg spilmekanikker","Build is starting...":"Bygningen starter...","Build open for feedbacks":"Build \xE5bent for feedbacks","Build started!":"Bygningen er startet!","Building":"Bygning","Bundles":"Pakker","Buy GDevelop goodies and swag":"K\xF8b GDevelop merchandise og swag","Buy for {0} credits":function(a){return["K\xF8b for ",a("0")," kreditter"]},"Buy for {formattedProductPriceText}":function(a){return["K\xF8b for ",a("formattedProductPriceText")]},"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"Ved at annullere dit abonnement vil du miste alle dine premiumfunktioner ved slutningen af den allerede betalte periode. Forts\xE6tte?","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"Ved at oprette en konto og bruge GDevelop accepterer du de [Vilk\xE5r og Betingelser](https://gdevelop.io/page/terms-and-conditions).","Calibrating sensors":"Kalibrerer sensorer","Camera":"Kamera","Camera positioning":"Kameraplacering","Camera type":"Kameratype","Can't check if the game is registered online.":"Kan ikke kontrollere, om spillet er registreret online.","Can't load the announcements. Verify your internet connection or try again later.":"Kan ikke indl\xE6se meddelelserne. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","Can't load the credits packages. Verify your internet connection or retry later.":"Kan ikke indl\xE6se kreditterne. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Can't load the extension registry. Verify your internet connection or try again later.":"Kan ikke indl\xE6se udvidelsesregistret. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Can't load the games. Verify your internet connection or retry later.":"Kan ikke indl\xE6se spillene. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Can't load the licenses. Verify your internet connection or try again later.":"Kan ikke indl\xE6se licenserne. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","Can't load the profile. Verify your internet connection or try again later.":"Kan ikke indl\xE6se profilen. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","Can't load the results. Verify your internet connection or retry later.":"Kan ikke indl\xE6se resultaterne. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Can't load the tutorials. Verify your internet connection or retry later.":"Kan ikke indl\xE6se tutorialerne. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Can't load your game earnings. Verify your internet connection or try again later.":"Kan ikke indl\xE6se dine spilindkomster. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Can't properly export the game.":"Kan ikke eksportere spillet korrekt.","Can't upload your game to the build service.":"Kan ikke uploade dit spil til build service.","Cancel":"Annuller","Cancel and close":"Annuller og luk","Cancel and upgrade my subscription":"Annuller og opgrader mit abonnement","Cancel anytime":"Annull\xE9r n\xE5r som helst","Cancel changes":"Annuller \xE6ndringer","Cancel editing":"Afbryd redigering","Cancel edition":"Annuller udgave","Cancel subscription":"Annuller abonnement","Cancel your changes?":"Annullere dine \xE6ndringer?","Cancel your subscription":"Annuller dit abonnement","Cancel your subscription?":"Annullere dit abonnement?","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"Kan ikke filtrere b\xE5de p\xE5 aktivpakker og aktiver samtidig. Pr\xF8v at rydde en af filtrene!","Cannot see the exports":"Kan ikke se eksporterne","Cannot update thumbnail":"Kan ikke opdatere miniaturebillede","Capsule":"Kapsel","Case insensitive":"Ikke skelne mellem store og sm\xE5 bogstaver","Cash out":"Udbetaling","Category (shown in the editor)":"Kategori (vist i editoren)","Cell height (in pixels)":"Celle h\xF8jde (i pixels)","Cell width (in pixels)":"Celle bredde (i pixels)","Center":"Center","Certificate and provisioning profile":"Certifikat og provisioning-profil","Certificate type: {0}":function(a){return["Certifikatstype: ",a("0")]},"Change editor zoom":"Skift zoom for editoren","Change my email":"\xC6ndre min email","Change the name in the project properties.":"Skift navnet i projektets egenskaber.","Change the package name in the game properties.":"Skift pakke navn i spillets egenskaber.","Change thumbnail":"Skift miniaturebillede","Change your email":"\xC6ndre din email","Changes saved":"\xC6ndringer gemt","Chapter":"Kapitel","Chapter materials":"Kapitelmaterialer","Chapters":"Kapitel","Characters":"Karakterer","Check again for new updates":"Tjek igen om der er nye opdateringer","Check out":"Tjek ud","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"Kontroller om filen eksisterer, at denne fil er et korrekt spil lavet med GDevelop, og at du har tilladelse til at \xE5bne den.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorization for reading the file you're trying to access.":"Kontroller, at du ikke har nogen blokerede pop-up-vinduer (hvis ja, tillad dem og pr\xF8v igen) og at du har tilladelse til at l\xE6se filen, du pr\xF8ver at f\xE5 adgang til.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Tjek loggene for at se, om der er en forklaring p\xE5, hvad der er g\xE5et galt, eller pr\xF8v igen senere.","Checking for update...":"Tjekker for opdatering...","Checking tools":"Tjekker v\xE6rkt\xF8jer","Choose":"V\xE6lg","Choose GDevelop language":"V\xE6lg GDevelop sprog","Choose a Auth Key":"V\xE6lg en Auth-n\xF8gle","Choose a file":"V\xE6lg en fil","Choose a folder for the new game":"V\xE6lg en mappe til det nye spil","Choose a font":"V\xE6lg en skrifttype","Choose a function, or a function of a behavior, to edit its events.":"V\xE6lg en funktion eller en funktion af en adf\xE6rd for at redigere dens begivenheder.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"V\xE6lg en funktion eller en funktion af en adf\xE6rd for at indstille de parametre, som den accepterer.","Choose a key":"V\xE6lg en tast","Choose a layer":"V\xE6lg et lag","Choose a leaderboard":"V\xE6lg en rangliste","Choose a leaderboard (optional)":"V\xE6lg en rangliste (valgfrit)","Choose a mouse button":"V\xE6lg en museknap","Choose a new behavior function (\"method\")":"V\xE6lg en ny adf\xE6rdsfunktion (\"metode\")","Choose a new extension function":"V\xE6lg en ny udvidelsesfunktion","Choose a new object function (\"method\")":"V\xE6lg en ny objektfunktion (\"metode\")","Choose a new object type":"V\xE6lg en ny objekttype","Choose a parameter":"V\xE6lg en parameter","Choose a provisioning profile":"V\xE6lg en provisioning-profil","Choose a scene":"V\xE6lg en scene","Choose a subscription":"V\xE6lg et abonnement","Choose a subscription to enjoy the best of game creation.":"V\xE6lg et abonnement for at nyde det bedste ved at skabe spil.","Choose a value":"V\xE6lg en v\xE6rdi","Choose a workspace folder":"V\xE6lg en arbejdsmappe","Choose an animation":"V\xE6lg en animation","Choose an animation and frame to edit the collision masks":"V\xE6lg en animation og ramme for at redigere kollision masker","Choose an animation and frame to edit the points":"V\xE6lg en animation og ramme for at redigere punkterne","Choose an effect":"V\xE6lg en effekt","Choose an element to inspect in the list":"V\xE6lg et element der skal inspiceres i listen","Choose an export folder":"V\xE6lg en eksportmappe","Choose an external layout":"V\xE6lg en ekstern layout","Choose an icon for the extension":"V\xE6lg et ikon til udvidelsen","Choose an object":"V\xE6lg et objekt","Choose an object to add to the group":"V\xE6lg et objekt at tilf\xF8je til gruppen","Choose an operator":"V\xE6lg en operat\xF8r","Choose an option":"V\xE6lg en indstilling","Choose and add an event":"V\xE6lg og tilf\xF8j en begivenhed","Choose and add an event...":"V\xE6lg og tilf\xF8j en begivenhed...","Choose and enter a package name in the game properties.":"V\xE6lg og indtast et pakkenavn i spillets egenskaber.","Choose another location":"V\xE6lg et andet sted","Choose file":"V\xE6lg fil","Choose folder":"V\xE6lg mappe","Choose from asset store":"V\xE6lg fra aktiver butikken","Choose one or more files":"V\xE6lg en eller flere filer","Choose the 3D model file (.glb) to use":"V\xE6lg 3D-modelfilen (.glb), der skal bruges","Choose the JSON/LDtk file to use":"V\xE6lg den JSON/LDtk-fil der skal bruges","Choose the associated scene:":"V\xE6lg den tilknyttede scene:","Choose the atlas file (.atlas) to use":"V\xE6lg atlas filen (.atlas) der skal bruges","Choose the audio file to use":"V\xE6lg den lydfil der skal bruges","Choose the bitmap font file (.fnt, .xml) to use":"V\xE6lg den bitmap skrifttype fil til brug (.fnt, .xml)","Choose the effect to apply":"V\xE6lg hvilken effekt der skal anvendes","Choose the font file to use":"V\xE6lg den skrifttype fil, der skal bruges","Choose the image file to use":"V\xE6lg den billedfil, der skal bruges","Choose the json file to use":"V\xE6lg den json fil der skal bruges","Choose the scene":"V\xE6lg scene","Choose the spine json file to use":"V\xE6lg spine json filen der skal bruges","Choose the tileset to use":"V\xE6lg det tileset, der skal bruges","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"V\xE6lg den upload-n\xF8gle, der skal bruges til at identificere din Android App Bundle. I de fleste tilf\xE6lde beh\xF8ver du ikke at \xE6ndre dette. Brug den \"Gamle upload n\xF8gle\", hvis du plejer at udgive dit spil som en APK, og du aktiverede Play App Signing f\xF8r du skifter til Android App Bundle.","Choose the video file to use":"V\xE6lg den videofil, der skal bruges","Choose this plan":"V\xE6lg dette abonnement","Choose where to add the assets:":"V\xE6lg hvor du vil tilf\xF8je aktiverne:","Choose where to create the game":"V\xE6lg hvor spillet skal oprettes","Choose where to create your projects":"V\xE6lg hvor du vil oprette dine projekter","Choose where to export the game":"V\xE6lg hvor spillet skal eksporteres","Choose where to load the project from":"V\xE6lg hvor projektet skal indl\xE6ses fra","Choose where to save the project to":"V\xE6lg hvor projektet skal gemmes","Choose your game art":"V\xE6lg dit spilkunst","Circle":"Cirkel","Claim":"Krav","Claim this pack":"Krav denne pakke","Classrooms":"Klassev\xE6relser","Clear all filters":"Ryd alle filtre","Clear the rendered image between each frame":"Ryd det renderede billede mellem hver ramme","Click here to test the link.":"Klik her for at teste linket.","Click on an instance on the canvas or an object in the list to display their properties.":"Klik p\xE5 en instans p\xE5 l\xE6rredet eller et objekt i listen for at vise deres egenskaber.","Click on the tilemap grid to activate or deactivate hit boxes.":"Klik p\xE5 flisenet for at aktivere eller deaktivere hitbokse.","Close":"Luk","Close GDevelop":"Luk GDevelop","Close Instances List Panel":"Luk instanslistepanelet","Close Layers Panel":"Luk lagpanelet","Close Object Groups Panel":"Luk objekter grupper panel","Close Objects Panel":"Luk objekter panel","Close Project":"Luk projektet","Close Properties Panel":"Luk egenskaber panelet","Close all":"Luk alle","Close all tasks":"Luk alle opgaver","Close and launch a new preview":"Luk og start en ny forh\xE5ndsvisning","Close others":"Luk andre","Close project":"Luk projektet","Close the project? Any changes that have not been saved will be lost.":"Luk projektet? Eventuelle \xE6ndringer, der ikke er blevet gemt, vil g\xE5 tabt.","Co-op Multiplayer":"Co-op Multiplayer","Code editor Theme":"Tema for kodebehandlingen","Collaborators":"Samarbejdspartnere","Collapse All":"Skjul alle","Collect at least {0} USD to cash out your earnings":function(a){return["Samle mindst ",a("0")," USD for at udbetale dine indt\xE6gter"]},"Collect feedback from players":"Indsaml feedback fra spillere","Collect game feedback":"Indsaml spilfeedback","Collisions handling with the Physics engine":"Kollisioner, der h\xE5ndteres med Physics Engine","Color":"Farve","Color (text)":"Farve (tekst)","Color:":"Farve:","Column title":"Kolonne titel","Come back to latest version":"Kom tilbage til den seneste version","Coming in {0}":function(a){return["Kommer i ",a("0")]},"Coming soon":"Kommer snart","Command palette keyboard shortcut":"Kommandopalet tastatur genveje","Comment":"Kommentar","Community Discord Chat":"Discord Chat Community","Community Forums":"Community Forums","Community extension":"F\xE6llesskabsudvidelse","Community helper":"Samfundshj\xE6lper","Community-made":"F\xE6llesskabsfremstillet","Companies, studios and agencies":"Virksomheder, studier og bureauer","Company name or full name":"Firmanavn eller fulde navn","Compare all the advantages of the different plans in this <0>big feature comparison table</0>.":"Sammenlign alle fordelene ved de forskellige planer i denne <0>store funktionsfjeldtabel</0>.","Complete your payment on the web browser":"Fuldf\xF8r din betaling i webbrowseren","Complete your purchase with the app store.":"Afslut dit k\xF8b med appbutikken.","Completely alone":"Helt alene","Compressing before upload...":"Komprimerer f\xF8r upload...","Condition":"Betingelse","Conditions":"Betingelser","Configuration":"Konfiguration","Configure the external events":"Konfigurer de eksterne begivenheder","Configure the external layout":"Konfigurer det eksterne layout","Configure tile\u2019s hit boxes":"Konfigurer flisens hitbokse","Confirm":"Bekr\xE6ft","Confirm the opening":"Bekr\xE6ft \xE5bningen","Confirm your email":"Bekr\xE6ft din email","Confirming your subscription":"Bekr\xE6fter dit abonnement","Congratulations on completing this selection of guided lessons! Find all lessons in the Learn section.":"Tillykke med at have gennemf\xF8rt denne udvalgte r\xE6kke af vejledende lektioner! Find alle lektioner i L\xE6r-sektionen.","Congratulations! You've finished this tutorial!":"Tillykke! Du har gennemf\xF8rt denne tutorial!","Connected players":"Forbundne spillere","Console":"Konsol","Consoles":"Konsoller","Contact us for more information.":"Kontakt os for mere information.","Contact:":"Kontakt:","Contains text":"Indeholder tekst","Content":"Indhold","Content for Teachers":"Indhold til l\xE6rere","Continue":"Fors\xE6t","Continue anyway":"Forts\xE6t alligevel","Continue editing":"Forts\xE6t redigering","Continue with Apple":"Forts\xE6t med Apple","Continue with Github":"Forts\xE6t med GitHub","Continue with Google":"Forts\xE6t med Google","Contribute to GDevelop":"Bidrag til GDevelop","Contributions":"Bidrag","Contributor options":"Bidragydermuligheder","Contributors":"Bidragsydere","Contributors, in no particular order:":"Bidragsydere, i vilk\xE5rlig r\xE6kkef\xF8lge:","Control a spaceship with a joystick.":"Kontroller et rumskib med en joystick.","Control your spaceship with a joystick, while avoiding asteroids.":"Kontroller dit rumskib med en joystik, mens du undg\xE5r asteroider.","Convert":"Konvertere","Copied to clipboard!":"Kopieret til udklipsholder!","Copy":"Kopier","Copy active credentials":"Kopier aktive legitimationsoplysninger","Copy all":"Kopier alle","Copy all behaviors":"Kopier alle adf\xE6rd","Copy all effects":"Kopier alle effekter","Copy build link":"Kopier buildlink","Copy email address":"Kopier e-mailadresse","Copy file path":"Kopier filsti","Copy them into the project folder":"Kopier dem ind i projektmappen","Copy {0} credentials":function(a){return["Kopier ",a("0")," legitimationsoplysninger"]},"Cordova":"Cordova","Could not cancel your subscription":"Kunne ikke annullere dit abonnement","Could not cash out":"Kunne ikke udbetale","Could not create the object":"Kunne ikke oprette objektet","Could not delete the build. Verify your internet connection or try again later.":"Kunne ikke slette bygningen. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"Kunne ikke installere aktivet","Could not launch the preview":"Kunne ikke starte forh\xE5ndsvisningen","Could not load the project versions. Verify your internet connection or try again later.":"Kunne ikke indl\xE6se projektversionerne. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","Could not purchase this product":"Kunne ikke k\xF8be dette produkt","Could not swap asset":"Kunne ikke udskifte aktivet","Could not transfer your credits":"Kunne ikke overf\xF8re dine kreditter","Could not update the build name. Verify your internet connection or try again later.":"Kunne ikke opdatere navn p\xE5 byggene. Verificer din internetforbindelse eller pr\xF8v igen senere.","Couldn't find a subscription matching your account. Please get in touch with us to fix this issue.":"Kunne ikke finde et abonnement, der matcher din konto. Venligst kontakt os for at l\xF8se dette problem.","Couldn't find a subscription price matching your account. Please get in touch with us to fix this issue.":"Kunne ikke finde en abonnementspris, der matcher din konto. Venligst kontakt os for at l\xF8se dette problem.","Country name":"Landets navn","Courses":"Kurser","Create":"Opret","Create Extensions for GDevelop":"Opret Udvidelser til GDevelop","Create a GDevelop account to continue":"Opret en GDevelop-konto for at forts\xE6tte","Create a GDevelop account to save your changes and keep personalizing your game":"Opret en GDevelop konto for at gemme dine \xE6ndringer og forts\xE6tte med at tilpasse dit spil","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"Opret en anmodning om certifikatunderskrift, som Apple vil anmode om for at generere et fuldt certifikat.","Create a game":"Opret et spil","Create a leaderboard":"Opret en rangliste","Create a new extension":"Opret en ny udvidelse","Create a new game":"Opret et nyt spil","Create a new group":"Opret en ny gruppe","Create a new instance on the scene (will be at position 0;0):":"Opret en ny instans p\xE5 scenen (vil v\xE6re p\xE5 position 0;0):","Create a new project":"Opret et nyt projekt","Create a new room":"Opret et nyt rum","Create a project first to add assets from the asset store":"Opret f\xF8rst et projekt for at tilf\xF8je aktiver fra aktiva-butikken","Create a project first to add this asset":"Opret f\xF8rst et projekt for at tilf\xF8je denne ressource","Create a room and drag and drop members in it.":"Opret et rum, og tr\xE6k og slip medlemmer i det.","Create a signing request":"Opret en underskriftsanmodning","Create account":"Opret konto","Create accounts":"Opret konti","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"Opret en API-n\xF8gle p\xE5 [App Store Connect API siden](https://appstoreconnect.apple.com/access/integrations/api). Giv den et navn og **administrator** rettigheder. Download \"Auth Key\" filen og upload den her sammen med de n\xF8dvendige oplysninger, du kan finde p\xE5 siden.","Create an Account":"Opret en Konto","Create an account":"Opret en konto","Create an account first to send your question.":"Opret en konto f\xF8rst for at sende dit sp\xF8rgsm\xE5l.","Create an account or login first to export your game using online services.":"Opret en konto eller log ind f\xF8rst for at eksportere dit spil ved hj\xE6lp af onlinetjenester.","Create an account to get started with GDevelop and access to cloud projects, cloud builds, game analytics, leaderboards and more.":"Opret en konto for at komme i gang med GDevelop og f\xE5 adgang til cloud-projekter, cloud builds, game analytics, leaderboards og meget mere.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Opret en konto for at registrere dine spil og f\xE5 adgang til metrikker indsamlet anonymt, s\xE5som antallet af daglige spillere og retention af spillerne efter et par dage.","Create an account to store your project online.":"Opret en konto for at gemme dit projekt online.","Create and Publish a Fling game":"Opret og publicer et Fling spil","Create game":"Opret spil","Create iOS certificate":"Opret iOS-certifikat","Create installation file":"Opret installationsfil","Create my account":"Opret min konto","Create new folder...":"Opret ny mappe...","Create new game":"Opret nyt spil","Create new leaderboards now":"Opret nye ranglister nu","Create or search for new extensions":"Opret eller s\xF8g efter nye udvidelser","Create package for Android":"Opret pakke til Android","Create package for iOS":"Opret pakke til iOS","Create section":"Opret sektion","Create with Jfxr":"Opret med Jfxr","Create with Piskel":"Opret med Piskel","Create with Yarn":"Opret med Yarn","Create your Apple certificate for iOS":"Opret dit Apple-certifikat til iOS","Create your Auth Key to send your game to App Store Connect":"Opret din Auth-n\xF8gle for at sende dit spil til App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"Opret dit certifikat og \"provisioning-profil\" takket v\xE6re din Apple Developer-konto. Vi vil guide dig med en trin-for-trin proces.","Create your first project using one of our templates or start from scratch.":"Opret dit f\xF8rste projekt med en af vores skabeloner eller start fra bunden.","Create your game's first leaderboard":"Opret dit spils f\xF8rste rangliste","Created objects":"Oprettede objekter","Created on {0}":function(a){return["Oprettet den ",a("0")]},"Creating new project":"Opretter nyt projekt","Creator profile":"Skaberprofil","Credit out":"Kreditere","Credits available: {0}":function(a){return["Credits tilg\xE6ngelige: ",a("0")]},"Credits given":"Kreditter givet","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"Kreditter vil blive knyttet til din brugerkonto. Log ind eller tilmeld dig for at k\xF8be dem!","Current build online":"Aktuel build online","Custom CSS":"Tilpasset CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["Den brugerdefinerede css-v\xE6rdi kan ikke overskride ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," tegn."]},"Custom display":"Brugerdefineret visning","Custom object name":"Brugerdefineret objektnavn","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"Brugerdefinerede objekter kan ikke indeholde b\xE5de 2D og 3D.<0/>V\xE6lg venligst enten 2D instanser eller 3D instanser.","Custom size":"Brugerdefineret st\xF8rrelse","Custom upload key (not available yet)":"Tilpasset upload-n\xF8gle (ikke tilg\xE6ngelig endnu)","Cut":"Klip","Cylinder":"Cylinder","Dark (colored)":"M\xF8rk (farvet)","Dark (plain)":"M\xF8rk (enkelt)","Date":"Dato","Date from which entries are taken into account: {0}":function(a){return["Dato fra hvilken poster tages i betragtning: ",a("0")]},"Dealing with data integration from external sources":"H\xE5ndtere dataintegration fra eksterne kilder","Debugger":"Fejlfinder","Debugger is starting...":"Fejlfinderen starter...","Declare <0><1/>{variableName}</0> as <2><3/>{0}</2> with <4>{1}</4>":function(a){return["Deklarer <0><1/>",a("variableName"),"</0> som <2><3/>",a("0"),"</2> med <4>",a("1"),"</4>"]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"Erkl\xE6r din app p\xE5 App Store Connect og registrer derefter en n\xF8gle, s\xE5 dit spil automatisk kan uploades, n\xE5r det er bygget. Det er perfekt til at pr\xF8ve dit spil med testere p\xE5 Apple TestFlight.","Default":"Standard","Default (visible)":"Standard (synlig)","Default camera behavior":"Standard kameraadf\xE6rd","Default height (in pixels)":"Standardh\xF8jde (i pixel)","Default name for created objects":"Standardnavn for oprettede objekter","Default orientation":"Standard orientering","Default size":"Standard st\xF8rrelse","Default upload key (recommended)":"Standard upload-n\xF8gle (anbefales)","Default value":"Standard v\xE6rdi","Default visibility":"Standard synlighed","Default width (in pixels)":"Standardbredde (i pixel)","Define custom password":"Definer brugerdefineret adgangskode","Delete":"Slet","Delete Entry":"Slet indtastning","Delete Leaderboard":"Slet Rangliste","Delete account":"Slet konto","Delete build":"Slet build","Delete collision mask":"Slet kollisionsmaske","Delete game":"Slet spil","Delete my account":"Slet min konto","Delete object":"Slet objekt","Delete option":"Slet indstilling","Delete project":"Slet projektet","Delete score {0} from {1}":function(a){return["Slet score ",a("0")," fra ",a("1")]},"Delete selection":"Slet valgte","Delete the layer":"Slet lag","Delete the selected event(s)":"Slet de valgte begivenhed(er)","Delete the selected instances from the scene":"Slet de valgte instanser fra scenen","Delete the selected resource":"Slet den valgte resurse","Delete when out of particles":"Slet n\xE5r du er ude af partikler","Delete {gameName}":function(a){return["Slet ",a("gameName")]},"Dependencies":"Afh\xE6ngigheder","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Afh\xE6ngigheder g\xF8r det muligt at tilf\xF8je yderligere biblioteker i de eksporterede spil. NPM afh\xE6ngigheder vil blive inkluderet for Electron builds (Windows, macOS, Linux) og Cordova afh\xE6ngigheder vil blive inkluderet for Cordova builds (Android, iOS). Bem\xE6rk, at dette kun er beregnet til brug i JavaScript-begivenheder. Hvis du kun bruger standardbegivenheder, b\xF8r du ikke bekymre dig om dette.","Dependency type":"Afh\xE6ngigheds type","Deprecated":"For\xE6ldet","Deprecated action":"For\xE6ldet handling","Deprecated condition":"For\xE6ldet betingelse","Depth":"Dybde","Description":"Beskrivelse","Description (markdown supported)":"Beskrivelse (markdown underst\xF8ttet)","Description, displayed in editor":"Beskrivelse, vises i editor","Description, displayed in editor (automatically prefixed by \"Compare\" or \"Return\")":"Beskrivelse, vist i editoren (automatisk pr\xE6fiks af \"Sammenlign\" eller \"Tilbage\")","Desktop":"Skrivebord","Desktop & Mobile landscape":"Desktop & Mobil landskab","Desktop (Windows, macOS and Linux) icon":"Desktop (Windows, macOS og Linux) ikon","Desktop Full HD":"Desktop Full HD","Desktop builds":"Skrivebord bygger","Details":"Detaljer","Developer options":"Udviklermuligheder","Development (debugging & testing on a registered iPhone/iPad)":"Udvikling (fejlfinding og test p\xE5 en registreret iPhone/iPad)","Development tools required":"Udviklingsv\xE6rkt\xF8jer kr\xE6ves","Device orientation (for mobile)":"Enhedsorientering (til mobil)","Diagnostic report":"Diagnostisk rapport","Dialog backdrop click behavior":"Dialog baggrund klik opf\xF8rsel","Dialogs":"Dialoger","Did you forget your password?":"Har du glemt din adgangskode?","Different objects":"Forskellige objekter","Direction":"Retning","Direction #{i}":function(a){return["Retning #",a("i")]},"Disable GDevelop splash at startup":"Deaktiver GDevelop splash ved opstart","Disable login buttons in leaderboard":"Deaktiver login-knapper i leaderboard","Discard changes and open events":"Forkast \xE6ndringer og \xE5bne begivenheder","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord-server, f.eks: https://discord.gg/...","Discord user not found":"Discord-brugernavn ikke fundet","Discord username":"Discord brugernavn","Discord username sync failed":"Synkronisering af Discord brugernavn mislykkedes","Discover the ecosystem":"Opdag \xF8kosystemet","Display GDevelop logo at startup (in exported game)":"Vis GDevelop logo ved opstart (i eksporteret spil)","Display GDevelop watermark after the game is loaded (in exported game)":"Vis GDevelop vandm\xE6rke efter spillet er indl\xE6st (i eksporteret spil)","Display What's New when a new version is launched (recommended)":"Vis hvad der er nyt, n\xE5r en ny version startes (anbefales)","Display a text in 3D.":"Vis en tekst i 3D.","Display as time":"Vis som tid","Display assignment operators in Events Sheets":"Vis tildelingsoperat\xF8rer i Begivenhedsark","Display both 2D and 3D objects (default)":"Vis b\xE5de 2D- og 3D-objekter (standard)","Display object thumbnails in Events Sheets":"Vis miniaturer af objekt i Begivenhedsark","Display profiling information in scene editor":"Vis profiloplysninger i sceneeditoren","Display save reminder after significant changes in project":"Vis gemmep\xE5mindelse efter v\xE6sentlige \xE6ndringer i projektet","Displayed score":"Vist point","Displays a large number of particles to create visual effects.":"Viser et stort antal partikler for at skabe visuelle effekter.","Distance":"Afstand","Do nothing":"G\xF8r ingenting","Do you have a Patreon? Ko-fi? Paypal?":"Har du en Patreon? Ko-fi? Paypal?","Do you have game development experience?":"Har du erfaring med spiludvikling?","Do you need any help?":"Har du brug for hj\xE6lp?","Do you really want to permanently delete your account?":"Vil du virkelig slette din konto permanent?","Do you want to continue?":"Vil du forts\xE6tte?","Do you want to quit the customization? All your changes will be lost.":"Vil du opgive tilpasningen? Alle dine \xE6ndringer vil g\xE5 tabt.","Do you want to refactor your project?":"Vil du refaktorere dit projekt?","Do you wish to continue?":"\xD8nsker du at forts\xE6tte?","Documentation":"Dokumentation","Don't have an account yet?":"Har du ikke en konto endnu?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Afspil ikke animationen, n\xE5r objektet er langt fra kameraet eller skjult (anbefales til ydeevne)","Don't save this project now":"Gem ikke dette projekt nu","Don't show this screen on next startup":"Vis ikke denne sk\xE6rm ved n\xE6ste opstart","Donate link":"Doner link","Done":"Udf\xF8rt","Done!":"Udf\xF8rt!","Download":"Hent","Download (APK)":"Hent (APK)","Download (Android App Bundle)":"Hent (Android App Bundle)","Download GDevelop desktop version":"Hent GDevelop skrivebordsversion","Download a copy":"Hent en kopi","Download log files":"Download logfiler","Download pack sounds":"Hent pakke lyde","Download the Instant Game archive":"Hent Instant Game arkivet","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"Download certifikatfilen (.cer), som Apple har genereret, og upload den her. GDevelop vil holde den sikkert gemt.","Download the compressed game and resources":"Download det komprimerede spil og ressourcer","Download the exported game":"Hent det eksporterede spil","Download the latest version of GDevelop to check out this example!":"Download den nyeste version af GDevelop for at se dette eksempel!","Download the request file":"Download anmodningsfilen","Downloading game resources...":"Henter spilressourcer...","Draft created:":"Udkast oprettet:","Draw":"Tegn","Draw the shapes relative to the object position on the scene":"Tegn figurerne i forhold til objektets position p\xE5 scenen","Duplicate":"Duplik\xE9r","Duplicate selection":"Duplik\xE9r valgte","Duration":"Varighed","Dynamic":"Dynamisk","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"Hver karakter, spiller, forhindring, baggrund, genstand osv. er et objekt. Objekter er byggestenene i dit spil.","Earn an exclusive badge":"Tjen et eksklusivt badge","Ease of use":"Brugervenlighed","Easiest":"Nemmeste","Edge":"Kant","Edit":"Redig\xE9r","Edit Grid Options":"Rediger grille indstillinger","Edit Object Variables":"Rediger Objektvariabler","Edit behaviors":"Rediger adf\xE6rd","Edit build name":"Rediger navn p\xE5 build","Edit children":"Rediger barn","Edit collision masks":"Rediger kollisionsmasker","Edit comment":"Rediger kommentar","Edit details":"Rediger detaljer","Edit effects":"Rediger effekter","Edit effects ({effectsCount})":function(a){return["Rediger effekter (",a("effectsCount"),")"]},"Edit global variables":"Rediger globale variabler","Edit group":"Rediger gruppe","Edit layer effects...":"Rediger lag effekter...","Edit layer...":"Rediger lag...","Edit lighting properties":"Rediger belysningsindstillinger","Edit loading screen":"Redig\xE9r indl\xE6sningssk\xE6rm","Edit my profile":"Rediger min profil","Edit name":"Rediger navn","Edit object":"Rediger objekt","Edit object behaviors...":"Rediger objektadf\xE6rd...","Edit object effects...":"Rediger objekteffekter...","Edit object group...":"Rediger objektgruppe...","Edit object variables":"Rediger objektvariabler","Edit object variables...":"Rediger objektvariabler...","Edit object {0}":function(a){return["Rediger objekt ",a("0")]},"Edit object...":"Rediger objekt...","Edit points":"Rediger punkter","Edit properties":"Rediger egenskaber","Edit scene properties":"Rediger scene egenskaber","Edit scene variables":"Rediger scene variabler","Edit this action events":"Rediger denne actions begivenheder","Edit this behavior":"Rediger denne adf\xE6rd","Edit this condition events":"Rediger denne betingelses begivenheder","Edit with Jfxr":"Rediger med Jfxr","Edit with Piskel":"Rediger med Piskel","Edit with Yarn":"Rediger med Yarn","Edit your GDevelop profile":"Rediger din GDevelop profil","Edit your profile to pick a username!":"Rediger din profil for at v\xE6lge et brugernavn!","Edit {0}":function(a){return["Rediger ",a("0")]},"Edit {objectName}":function(a){return["Rediger ",a("objectName")]},"Editor":"Redakt\xF8r","Editor without transitions":"Editor uden overgange","Education curriculum and resources":"Uddannelsesplan og ressourcer","Educational":"Uddannelse","Effect name:":"Effekt navn:","Effects":"Effekter","Effects cannot have empty names":"Effekter kan ikke have tomme navne","Effects create visual changes to the object.":"Effekter skaber visuelle \xE6ndringer til objektet.","Either this game is not registered or you are not its owner, so you cannot see its builds.":"Enten dette spil ikke er registreret, eller at du ikke er ejer, s\xE5 kan du ikke se dets builds.","Email":"E-mail","Email sent to {0}, waiting for validation...":function(a){return["Email sendt til ",a("0"),", venter p\xE5 validering..."]},"Email verified":"Email verificeret","Embedded file name":"Indlejret filnavn","Embedded help and tutorials":"Indlejret hj\xE6lp og vejledninger","Emit all ambient light":"Udsend alt omgivende lys","Empty free text":"Tom frit tekst","Empty project":"Tomt projekt","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["Aktiver \"Luk projekt\" genvejstast (",a("0"),") for at lukke forh\xE5ndsvisningsvinduet"]},"Enable ads and revenue sharing on the game page":"Aktiv\xE9r annoncer og indt\xE6gtsdeling p\xE5 spilsiden","Enabled":"Aktiveret","End of Google Drive support":"Afslutning af Google Drive-support","End of jam":"Slut p\xE5 jam","End opacity (0-255)":"Slut opacitet (0-255)","Enforce only auto-generated player names":"Gennemf\xF8r kun automatisk genererede spillernavne","Ensure that you are connected to internet and that the URL used is correct, then try again.":"S\xF8rg for, at du er tilsluttet internettet, og at den brugte URL er korrekt, og pr\xF8v derefter igen.","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"Sikre, at denne scene har de samme objekter, adf\xE6rd og variabler som dem, der bruges i disse begivenheder.","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"S\xF8rg for, at du ikke har nogle tastefejl i dit brugernavn, og at du har tilmeldt dig GDevelop Discord-serveren.","Enter a version in the game properties.":"Angiv en version i spillets egenskaber.","Enter the effect name":"Indtast effektens navn","Enter the expression parameters":"Indtast udtryksparametrene","Enter the leaderboard id":"Indtast rangliste id","Enter the leaderboard id as a text or an expression":"Indtast rangliste id som en tekst eller et udtryk","Enter the name of an object.":"Indtast navnet p\xE5 et objekt.","Enter the name of the object":"Indtast navnet p\xE5 objektet","Enter the parameter name (mandatory)":"Indtast parameternavnet (obligatorisk)","Enter the property name":"Indtast egenskabsnavnet","Enter the sentence that will be displayed in the events sheet":"Indtast den s\xE6tning der vil blive vist i begivenhedsarket","Enter the text to be displayed":"Indtast den tekst, der skal vises","Enter the text to be displayed by the object":"Indtast den tekst, der skal vises af objektet","Enter your Discord username":"Indtast dit Discord brugernavn","Enter your code here":"Indtast din kode her","Entire games":"Hele spil","Erase":"Slet","Error":"Fejl","Error loading Auth Keys.":"Fejl ved indl\xE6sning af Auth-n\xF8gler.","Error loading certificates.":"Fejl ved indl\xE6sning af certifikater.","Error retrieving the examples":"Fejl ved hentning af eksemplerne","Error retrieving the extensions":"Fejl ved hentning af udvidelserne","Error when claiming asset pack":"Fejl ved kr\xE6vning af aktivpakke","Error when sending survey.":"Fejl ved sending af unders\xF8gelse.","Error while building of the game. Check the logs of the build for more details.":"Fejl under opbygning af spillet. Tjek loggen for opbygningen for flere detaljer.","Error while building the game. Check the logs of the build for more details.":"Fejl under opbygning af spillet. Tjek byggeloggene for flere detaljer.","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"Fejl under opbygning af spillet. Pr\xF8v igen senere. Din internetforbindelse kan v\xE6re langsom, eller en af dine ressourcer kan v\xE6re beskadiget.","Error while checking update":"Fejl under kontrol af opdatering","Error while compressing the game.":"Fejl under komprimering af spillet.","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"Fejl under download af spilressourcerne. Tjek din internetforbindelse, og at alle ressourcer fra spillet er gyldige i Ressourceeditoren.","Error while exporting the game.":"Fejl under eksport af spillet.","Error while loading builds":"Fejl under indl\xE6sning af builds","Error while loading the Play section. Verify your internet connection or try again later.":"Fejl under indl\xE6sning af Spil sektionen. Check din internetforbindelse eller pr\xF8v igen senere.","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["Fejl ved indl\xE6sning af Spine Texture Atlas ressourcen ( ",a("0")," )."]},"Error while loading the Spine resource ( {0} ).":function(a){return["Fejl ved indl\xE6sning af Spine ressourcen ( ",a("0")," )."]},"Error while loading the asset. Verify your internet connection or try again later.":"Fejl under indl\xE6sning af aktivet. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Error while loading the collaborators. Verify your internet connection or try again later.":"Fejl under indl\xE6sning af samarbejdspartnere. Tjek din internetforbindelse eller pr\xF8v igen senere.","Error while loading the marketing plans. Verify your internet connection or try again later.":"Fejl under indl\xE6sning af marketingplanerne. Kontroller din internetforbindelse eller pr\xF8v igen senere.","Error while uploading the game. Check your internet connection or try again later.":"Fejl under upload af spillet. Tjek din internetforbindelse eller pr\xF8v igen senere.","Escape key behavior when editing an parameter inline":"Escape-tast adf\xE6rd, n\xE5r du redigerer en parameter inline","Events":"Begivenheder","Events Sheet":"Begivenhedsark","Events analysis":"H\xE6ndelsesanalyse","Events define the rules of a game.":"Begivenheder definerer spillets regler.","Events functions extension":"Begivenhedsfunktionen udvidelse","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Begivenheder, der vil blive k\xF8rt p\xE5 hver ramme (ca. 60 gange i sekundet), efter begivenhederne fra begivenhederne ark af scenen.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Begivenheder, der vil blive k\xF8rt p\xE5 hver ramme (omkring 60 gange i sekundet), f\xF8r begivenhederne fra begivenhedernes ark af scenen.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Begivenheder, der vil blive k\xF8rt ved hver ramme (ca. 60 gange i sekund), for hvert objekt, der har den tilh\xF8rende adf\xE6rd, efter begivenhederne fra begivenhedsarket.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Begivenheder, der vil blive k\xF8rt ved hver ramme (ca. 60 gange i sekund), for hvert objekt, der har den tilh\xF8rende opf\xF8rsel, f\xF8r begivenhederne fra begivenhedsarket lanceres.","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"Begivenheder, der vil blive k\xF8rt ved hver ramme (ca. 60 gange i sekund), for hvert objekt, efter begivenhederne fra begivenhedsarket.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Begivenheder, der vil blive k\xF8rt, n\xE5r en scene er ved at blive udl\xE6st fra hukommelsen. Den tidligere scene, der blev sat p\xE5 pause, vil blive genoptaget efter dette.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Begivenheder, der vil blive k\xF8rt, n\xE5r en scene er sat p\xE5 pause (en anden scene k\xF8res oven p\xE5 det).","Events that will be run once when a scene is resumed (after it was previously paused).":"Begivenheder, der vil blive k\xF8rt, n\xE5r en scene genoptages (efter den tidligere blev sat p\xE5 pause).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Begivenheder, der vil blive k\xF8rt, n\xE5r en scene af spillet er indl\xE6st, f\xF8r scenen begivenheder.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Begivenheder, der k\xF8res \xE9n gang, n\xE5r opf\xF8rslen er deaktiveret p\xE5 et objekt (trinbegivenheder k\xF8res ikke, f\xF8r opf\xF8rslen aktiveres igen).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Begivenheder der k\xF8res \xE9n gang, n\xE5r opf\xF8rslen er genaktiveret p\xE5 et objekt (efter at det tidligere var deaktiveret).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Begivenheder, der vil blive k\xF8rt \xE9n gang, n\xE5r den f\xF8rste scene af spillet er indl\xE6st, f\xF8r nogen andre begivenheder.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Begivenheder, der vil blive k\xF8rt \xE9n gang, efter objektet er fjernet fra scenen og f\xF8r det er helt fjernet fra hukommelsen.","Events that will be run once, when an object is created with this behavior being attached to it.":"Begivenheder, der vil blive k\xF8rt \xE9n gang, n\xE5r et objekt er skabt med denne opf\xF8rsel bliver knyttet til det.","Events that will be run once, when an object is created.":"Begivenheder, der vil blive k\xF8rt \xE9n gang, n\xE5r et objekt oprettes.","Events that will be run when the preview is being hot-reloaded.":"Begivenheder der k\xF8res n\xE5r forh\xE5ndsvisningen bliver hot-reloadet.","Every animation from the GLB file is already in the list.":"Hver animation fra GLB-filen er allerede p\xE5 listen.","Every animation from the Spine file is already in the list.":"Hver animation fra Spine filen er allerede i listen.","Every child of an array must be the same type.":"Hvert barn i en array skal v\xE6re af samme type.","Ex: $":"Eksempel: $","Ex: coins":"Eksempel: m\xF8nter","Example: Check if the object is flashing.":"Eksempel: Kontroller, om objektet blinker.","Example: Equipped shield name":"Eksempel: Udstyret skjoldnavn","Example: Flash the object":"Eksempel: Blink objektet","Example: Is flashing":"Eksempel: Blinker","Example: Make the object flash for 5 seconds.":"Eksempel: F\xE5 objektet til at blinke i 5 sekunder.","Example: Remaining life":"Eksempel: Resterende liv","Example: Return the name of the shield equipped by the player.":"Eksempel: Returner navnet p\xE5 det skjold, der er udstyret af spilleren.","Example: Return the number of remaining lives for the player.":"Eksempel: Returner antallet af resterende liv for spilleren.","Examples ({0})":function(a){return["Eksempler (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"Udveksle dine indt\xE6gter med GDevelop-kreditter og brug dem i GDevelop-butikken","Exclude attribution requirements":"Udelad krav om attribuering","Existing behaviors":"Eksisterende adf\xE6rd","Existing effects":"Eksisterende effekter","Existing parameters":"Eksisterende parametre","Existing properties":"Eksisterende egenskaber","Exit without saving":"Afslut uden at gemme","Expand All to Level":"Udvid alle til niveau","Expand all sub folders":"Udvid alle undermapper","Expand inner area with parent":"Udvid indre omr\xE5de med for\xE6lder","Experiment with the leaderboard colors using the playground":"Eksperimenter med lederbr\xE6tets farver ved hj\xE6lp af legepladsen","Expert":"Ekspert","Explain and give some examples of what can be achieved with this extension.":"Forklar og giv nogle eksempler p\xE5, hvad der kan opn\xE5s med denne udvidelse.","Explain what the behavior is doing to the object. Start with a verb when possible.":"Forklar hvad adf\xE6rden g\xF8r ved objektet. Start med et verbum n\xE5r det er muligt.","Explanation after an object is installed from the store":"Forklaring efter et objekt er installeret fra butikken","Explore by category":"Udforsk efter kategori","Export (web, iOS, Android)...":"Eksport\xE9r (web, iOS, Android)...","Export as a HTML5 game":"Eksporter som et HTML5- spil","Export as a pack":"Eksport\xE9r som en pakke","Export as assets":"Eksporter som aktiver","Export extension":"Eksporter udvidelse","Export game":"Eksporter spil","Export in progress...":"Eksportering i gang...","Export name":"Eksport\xE9r navn","Export the scene objects to a file and learn more about the submission process in the documentation.":"Eksporter scene objekter til en fil og l\xE6r mere om indsendelsesprocessen i dokumentationen.","Export to a file":"Eksport\xE9r til en fil","Export your game":"Eksporter dit spil","Export {0} assets":function(a){return["Eksporter ",a("0")," aktiver"]},"Exporting...":"Eksporterer...","Exports":"Eksporter","Expression":"Udtryk","Expression and condition":"Udtalelse og betingelse","Extend":"Forl\xE6nge","Extend Featuring":"Forl\xE6nge Funktion","Extend width or height to fill screen (without cropping the game area)":"Udvid bredden eller h\xF8jden for at udfylde sk\xE6rmen (uden at besk\xE6re spilleomr\xE5det)","Extension":"Udvidelse","Extension (storing the custom object)":"Udvidelse (opbevaring af det brugerdefinerede objekt)","Extension (storing the function)":"Udvidelse (opbevaring af funktionen)","Extension global variables":"Udvidelsesglobale variabler","Extension scene variables":"Udvidelsesscenevariabler","Extension update":"Opdatering af udvidelse","Extension variables":"Udvidelse variabler","Extensions":"Udvidelser","Extensions ({0})":function(a){return["Udvidelser (",a("0"),")"]},"Extensions search":"Udvidelser s\xF8gning","External events":"Eksterne begivenheder","External layout":"Ekstern layout","External layout name":"Ekstern layout navn","External layouts":"Eksterne layouts","Extra source files (experimental)":"Ekstra kildefiler (eksperimentel)","Extract":"Udpak","Extract Events to a Function":"Udtr\xE6k h\xE6ndelser til en funktion","Extract as a custom object":"Udtr\xE6k som et brugerdefineret objekt","Extract as an external layout":"Uddrag som et eksternt layout","Extract the events in a function":"Ekstraher begivenhederne i en funktion","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["Ekstrem score skal v\xE6re lig med eller h\xF8jere end ",a("extremeAllowedScoreMin"),"."]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["Ekstrem score skal v\xE6re lavere end ",a("extremeAllowedScoreMax"),"."]},"FPS:":"FPS:","Facebook":"Facebook","Facebook Games":"Facebook-spil","Facebook Instant Games":"Facebook \xD8jeblikkelige spil","False":"Falsk","False (not checked)":"Falsk (ikke markeret)","Far plane distance":"Afstand til fjernt plan","Featuring already active":"Funktionen er allerede aktiv","Feedbacks":"Feedback","Field of view (in degrees)":"Synsfelt (i grader)","File":"Fil","File history":"Fil historik","File name":"Filnavn","File(s) from your device":"Fil(er) fra din enhed","Fill automatically":"Udfyld automatisk","Fill color":"Udfyld farve","Fill opacity (0-255)":"Fyld opacitet (0-255)","Filter the logs by group":"Filtrer logs efter gruppe","Filters":"Filtre","Find how to implement the most common game mechanics and more":"Find ud af, hvordan man implementerer de mest almindelige spilmekanikker og mere","Find the complete documentation on everything":"Find den komplette dokumentation om alt","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"Find dit f\xE6rdige spil i sektionen \"Byg\". Eller genstart tutorialen ved at klikke p\xE5 kortet.","Finish and close":"Afslut og luk","Finished":"F\xE6rdiggjort","Fire a Bullet":"Afgiv en kugle","Fire bullets in an Asteroids game.":"Skyde kugler i et asteroider-spil.","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"Skyd kugler i dette Asteroids spil. G\xF8r dig klar til et Star Wars show.","First (before other files)":"F\xF8rste (f\xF8r andre filer)","First editor":"F\xF8rste editor","First name":"Fornavn","Fit content to window":"Tilpas indholdet til vinduet","Fit to content":"Tilpas til indhold","Fix those issues to get the campaign up!":"Fix disse problemer for at f\xE5 kampagnen op at k\xF8re!","Flip along Z axis":"Vend langs Z-aksen","Flip horizontally":"Spejlvend vandret","Flip vertically":"Spejlvend lodret","Flow of particles (particles/seconds)":"Partikel flow (partikler/sekunder)","Folders":"Mapper","Follow":"F\xF8lg","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"F\xF8lg en karakter med rullende baggrund.","Follow this Castlevania-type chraracter with the camera, while the background scrolls.":"F\xF8lg denne Castlevania-lignende karakter med kameraet, mens baggrunden scroller.","Font":"Skrifttype","Font resource":"Skrifttype ressource","For Education":"Til Uddannelse","For Individuals":"For Individuelle","For Teams":"For Hold","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"For en given videoressource, vil kun \xE9n video blive afspillet i hukommelsen og vist. Hvis du placerer dette objekt flere gange p\xE5 scenen, vil alle instanser vise pr\xE6cis den samme video (med den samme timing og pauseret/spillet/stoppet tilstand).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For en pixeltype skrifttype skal du deaktivere afkrydsningsfeltet Glat relateret til din tekstur i spilressourcerne for at deaktivere kantudglatning.","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"For de fleste spil vil den automatiske indl\xE6sning af ressourcer v\xE6re fin. Denne handling skal kun bruges, n\xE5r du fors\xF8ger at undg\xE5 indl\xE6sningssk\xE6rme, der dukker op mellem scener.","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"Til l\xE6rere og uddannelsesfolk med GDevelop Education abonnement. Klare ressourcer til undervisning.","For the 3D change to take effect, close and reopen all currently opened scenes.":"For at \xE6ndringen i 3D kan tr\xE6de i kraft, skal du lukke og gen\xE5bne alle aktuelt \xE5bne scener.","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For at livscyklusfunktionerne kan udf\xF8res, skal du bruge udvidelsen i spillet, enten ved at have mindst \xE9n handling, betingelse eller udtryk brugt, eller et adf\xE6rd af udvidelsen tilf\xF8jet til et objekt. Ellers vil udvidelsen ikke blive inkluderet i spillet.","For universities, extra curricular classes and summer camps.":"Til universiteter, ekstra kurser og sommerlejre.","Force display both 2D and 3D objects":"Tving visning af b\xE5de 2D- og 3D-objekter","Force display only 2D objects":"Tving visning af kun 2D-objekter","Force display only 3D objects":"Tving visning af kun 3D-objekter","Form sent with success. You should receive an email in the next minutes.":"Formularen blev sendt med succes. Du skulle modtage en e-mail inden for de n\xE6ste minutter.","Forums":"Fora","Forward (Additional button, typically the Browser Forward button)":"Fremad (Ekstra knap, typisk browserens fremad-knap)","Frame":"Ramme","Frame #{i}":function(a){return["Ramme #",a("i")]},"Free":"Gratis","Free instance":"Gratis instans","From the same author":"Fra den samme forfatter","Front face":"Forside","Full Game Asset Packs":"Fulde Spil Aktiv Pakker","Full name displayed in editor":"Fuldt navn vist i editor","Fun":"Sjov","Function Configuration":"Funktion Konfiguration","Function name":"Funktionenavn","Function type":"Funktionstype","Functions":"Funktioner","GDevelop 5":"GDevelop 5","GDevelop Cloud":"GDevelop Cloud","GDevelop Website":"GDevelop Hjemmeside","GDevelop app":"GDevelop app","GDevelop auto-save":"GDevelop automatisk gemme","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop har automatisk gemt en nyere version af dette projekt den ",a("0"),". Denne nye version kan adskille sig fra den version, du har gemt manuelt. Hvilken version vil du \xE5bne?"]},"GDevelop credits":"GDevelop kreditter","GDevelop games on gd.games":"GDevelop spil p\xE5 gd.games","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop er en fuldt udstyret, open-source spilmotor. Byg og udgiv spil til enhver mobil, desktop eller web-spilbutik. Det er super hurtigt, nemt at l\xE6re og drevet af et f\xE6llesskab, der g\xF8r det bedre hver dag.","GDevelop logo style":"GDevelop logo stil","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop blev oprettet af Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop blev opgraderet til en ny version! Tjek \xE6ndringerne.","GDevelop watermark placement":"GDevelop vandm\xE6rke placering","GDevelop website":"GDevelop hjemmeside","GDevelop will save your progress, so you can take a break if you need.":"GDevelop vil gemme dit fremskridt, s\xE5 du kan tage en pause, hvis du har brug for det.","GDevelop's Business plan":"GDevelops forretningsplan","GDevelop's Education plan":"GDevelops uddannelsesplan","GDevelop's Gold plan":"GDevelops guldplan","GDevelop's Silver plan":"GDevelops s\xF8lvplan","GDevelop's Startup plan":"GDevelops startup-plan","GLB animation name":"GLB animationsnavn","Game Dashboard":"Spil dashboard","Game Info":"Spilinfo","Game Scenes":"Spilscener","Game already registered":"Spillet er allerede registreret","Game background":"Spilbaggrund","Game configuration has been saved":"Spilkonfigurationen er gemt","Game description":"Spilbeskrivelse","Game earnings":"Spilindt\xE6gter","Game export":"Spil eksport","Game for teaching or learning":"Spil til undervisning eller l\xE6ring","Game leaderboards":"Spil ranglister","Game mechanic":"Spilmekanik","Game name":"Spil navn","Game name in the game URL":"Spillets navn i spillets URL","Game not found":"Spillet blev ikke fundet","Game personalisation":"Spilpersonalisation","Game preview #{id}":function(a){return["Spil forudsigelse #",a("id")]},"Game properties":"Spil egenskaber","Game resolution height":"Spilopl\xF8sningens h\xF8jde","Game resolution resize mode (fullscreen or window)":"Spilopl\xF8sningens \xE6ndringsmetode (fuld sk\xE6rm eller vindue)","Game resolution width":"Spilopl\xF8sningens bredde","Game scene size":"St\xF8rrelse p\xE5 spilscene","Game settings":"Spilindstillinger","Game template not found":"Spilskabelon ikke fundet","Game template not found - An error occurred, please try again later.":"Spilskabelon ikke fundet - Der opstod en fejl, pr\xF8v venligst igen senere.","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"Spilt skabeloner vil blive knyttet til din brugerkonto og v\xE6re tilg\xE6ngelige for alle dine projekter. Log ind eller tilmeld dig for at k\xF8be denne spilt skabelon. (eller gendan dit eksisterende k\xF8b).","Gamepad":"Gamepad","Games":"Spil","Games to learn or teach something":"Spil til at l\xE6re eller undervise i noget","Gaming portals (Itch.io, Poki, CrazyGames...)":"Spilportaler (Itch.io, Poki, CrazyGames...)","General":"Generelt","General:":"Generelt:","Generate a link":"Generer et link","Generate a new link":"Generer et nyt link","Generate a shareable link to your game.":"Generer et delbart link til dit spil.","Generate all your icons from 1 file":"Generer alle dine ikoner fra 1 fil","Generate expression and action":"Generer udtryk og handling","Generate random name":"Generer tilf\xE6ldigt navn","Generate random prompt":"Generer tilf\xE6ldig prompt","Generate report at each preview":"Gener\xE9r rapport ved hver forh\xE5ndsvisning","Generating your student\u2019s accounts...":"Genererer dine studerendes konti...","Genres":"Genrer","Get Featuring":"F\xE5 Funktion","Get GDevelop Premium":"F\xE5 GDevelop Premium","Get GDevelop premium":"F\xE5 GDevelop premium","Get Premium":"F\xE5 Premium","Get a GDevelop subscription to increase the limits.":"F\xE5 et GDevelop-abonnement for at \xF8ge gr\xE6nserne.","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"F\xE5 et Gold- eller Pro-abonnement for at kr\xE6ve din rolle p\xE5 [GDevelop Discord](https://discord.gg/gdevelop).","Get a Sub":"F\xE5 et abonnement","Get a pro subscription to get full leaderboard customization.":"F\xE5 et pro-abonnement for at f\xE5 fuld tilpasning af leaderboard.","Get a pro subscription to unlock custom CSS.":"F\xE5 et pro-abonnement for at l\xE5se op for tilpasset CSS.","Get a sample in your email":"F\xE5 en pr\xF8ve i din e-mail","Get a silver or gold subscription to disable GDevelop branding.":"F\xE5 et s\xF8lv- eller guldabonnement for at deaktivere GDevelop branding.","Get a silver or gold subscription to unlock color customization.":"F\xE5 et s\xF8lv- eller guldabonnement for at l\xE5se op for farvetilpasning.","Get a startup subscription to invite collaborators into your project.":"F\xE5 et opstartabonnement for at invitere samarbejdspartnere ind i dit projekt.","Get a subscription":"F\xE5 et abonnement","Get a subscription to unlock this packaging.":"F\xE5 et abonnement for at l\xE5se op for denne pakke.","Get a yearly subscription and enjoy discounts up to {0}%!":function(a){return["F\xE5 et \xE5rligt abonnement og nyd rabatter p\xE5 op til ",a("0"),"%!"]},"Get access":"F\xE5 adgang","Get credit packs":"F\xE5 kreditpakker","Get lesson with Edu":"F\xE5 lektion med Edu","Get more free AI requests with a GDevelop premium plan.":"F\xE5 flere gratis AI-anmodninger med en GDevelop premium-plan.","Get more leaderboards":"F\xE5 flere ranglister","Get more players":"F\xE5 flere spillere","Get more players on your game":"F\xE5 flere spillere p\xE5 dit spil","Get our teaching resources":"F\xE5 vores undervisningsressourcer","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more</0>":"F\xE5 fordele og cloud-fordele, n\xE5r du n\xE6rmer dig lanceringen af dit spil. <0>L\xE6r mere</0>","Get premium":"F\xE5 premium","Get started section":"Kom godt i gang sektion","Get started with game creation":"Kom i gang med spilsystemet","Get the app":"Hent appen","Get the most out of GDevelop and get your games out in no time.":"F\xE5 det meste ud af GDevelop og f\xE5 dine spil ud p\xE5 ingen tid.","Get {0}!":function(a){return["F\xE5 ",a("0"),"!"]},"GitHub repository":"GitHub-repositorium","Github":"Github","Give feedback on a game!":"Giv feedback p\xE5 et spil!","Global Groups":"Globale grupper","Global Objects":"Globale Objekter","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"Globale grupper","Global objects":"Globale objekter","Global objects in the project":"Globale objekter i dette projekt","Global variable":"Global variabel","Global variables":"Globale variabler","Go back":"G\xE5 tilbage","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["G\xE5 tilbage til ",a("translatedExpectedEditor"),a("sceneMention")," for at forts\xE6tte med at lave dit spil."]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"G\xE5 til [Apple Developer Certificates liste](https://developer.apple.com/account/resources/certificates/list) og klik p\xE5 + knappen. V\xE6lg **Apple Distribution** (til app store) eller **Apple Development** (til test p\xE5 en enhed). N\xE5r du bliver bedt om det, upload anmodningsfilen, du downloadede.","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"G\xE5 til [Apple Developer profiler liste](https://developer.apple.com/account/resources/profiles/list) og klik p\xE5 + knappen. V\xE6lg **App Store Connect** eller **iOS App Development**. V\xE6lg derefter *Xcode iOS Wildcard App ID*, derefter det certifikat, du oprettede tidligere. Til udvikling kan du v\xE6lge [de enheder, du har registreret](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Afslut ved at downloade den genererede fil og uploade den her, s\xE5 den kan opbevares sikkert af GDevelop.","Go to first page":"G\xE5 til f\xF8rste side","Google":"Google","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive kunne ikke indl\xE6ses. Kontroller, at du ikke er offline, og har en korrekt internetforbindelse, og pr\xF8v derefter igen.","Google Drive support will be dropped on January 31st.<0/>Save your project in the GDevelop Cloud to make sure you can access it past this date.":"Google Drive-support vil blive droppet den 31. januar.<0/>Gem dit projekt i GDevelop Cloud for at sikre, at du kan f\xE5 adgang til det efter denne dato.","Google Play (or other stores)":"Google Play (eller andre butikker)","Got it":"Forst\xE5et","Gravity on particles on X axis":"Tyngdekraft p\xE5 partikler p\xE5 X-aksen","Gravity on particles on Y axis":"Tyngdekraft p\xE5 partikler p\xE5 Y-aksen","Group name":"Gruppens navn","Group name cannot be empty.":"Gruppens navn kan ikke v\xE6re tomt.","Group: {0}":function(a){return["Gruppe: ",a("0")]},"Groups":"Grupper","Guided lessons":"Guidede lektioner","Guides and tutorials":"Vejledninger og tutorials","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (eksterne websteder)","Had no players in the last week":"Havde ingen spillere i den sidste uge","Had {countOfSessionsLastWeek} players in the last week":function(a){return["Havde ",a("countOfSessionsLastWeek")," spillere i den sidste uge"]},"Has animations":"Har animationer","Have you changed your usage of GDevelop?":"Har du \xE6ndret din brug af GDevelop?","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"At have de samme kollisionsmasker for alle animationer vil slette og nulstille alle de andre animations kollisionsmasker. Dette kan ikke fortrydes. Er du sikker p\xE5 at du vil dele disse kollisionsmasker blandt alle animationerne af objektet?","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"At have de samme kollisionsmasker for alle rammer vil slette og nulstille alle de andre rammer kollisionsmasker. Dette kan ikke fortrydes. Er du sikker p\xE5 at du vil dele disse kollisionsmasker blandt alle rammerne af animationen?","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"At have de samme punkter for alle animationer vil slette og nulstille alle de andre animationspunkter. Dette kan ikke fortrydes. Er du sikker p\xE5, at du vil dele disse punkter blandt alle animationerne i objektet?","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"At have de samme punkter for alle rammer vil slette og nulstille alle de andre rammer punkter. Dette kan ikke fortrydes. Er du sikker p\xE5, at du vil dele disse punkter blandt alle rammerne i animationen?","Health bar":"Sundhedsbj\xE6lke","Height":"H\xF8jde","Help":"Hj\xE6lp","Help for this action":"Hj\xE6lp til denne handling","Help for this condition":"Hj\xE6lp til denne betingelse","Help page URL":"URL til hj\xE6lpesiden","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what was wrong with the answer:":"Help us improve by telling us what was wrong with the answer:","Hidden":"Skjult","Hidden on gd.games":"Skjult p\xE5 gd.games","Hide community behaviors (not officially reviewed)":"Skjul samfundsadf\xE6rd (ikke officielt gennemg\xE5et)","Hide deprecated behaviors (prefer not to use anymore)":"Skjul for\xE6ldede adf\xE6rd (foretr\xE6kker ikke at bruge l\xE6ngere)","Hide details":"Skjul detaljer","Hide layer":"Skjul lag","Hide lifecycle functions (advanced)":"Skjul livscyklusfunktioner (avanceret)","Hide other lifecycle functions (advanced)":"Skjul andre livscyklusfunktioner (avanceret)","Hide the layer":"Skjul laget","Hide the leaderboard":"Skjul ranglisten","Hide the menu bar in the preview window":"Skjul menulinjen i forh\xE5ndsvisningsvinduet","High quality":"H\xF8j kvalitet","Higher is better":"H\xF8jere er bedre","Higher is better (max: {formattedScore})":function(a){return["H\xF8jere er bedre (max: ",a("formattedScore"),")"]},"Highlight background color":"Fremh\xE6v baggrundsfarve","Highlight text color":"Fremh\xE6v tekstfarve","Hobbyists and indie devs":"Hobbyister og indie udviklere","Home page":"Startside","Homepage":"Hjemmeside","Horizontal flip":"Vandret flip","Horror":"Gyser","How are you learning game dev?":"Hvordan l\xE6rer du spiludvikling?","How are you working on your projects?":"Hvordan arbejder du p\xE5 dine projekter?","How to add a leaderboard?":"Hvordan tilf\xF8jer man en rangliste?","How to add an explosion when an enemy is destroyed?":"Hvordan tilf\xF8jer man en eksplosion, n\xE5r en fjende bliver \xF8delagt?","How to create a main menu for my game?":"Hvordan opretter man en hovedmenu til mit spil?","How to display the health of my player?":"Hvordan viser jeg sundheden for min spiller?","How to make my game more fun?":"Hvordan g\xF8r jeg mit spil sjovere?","Huge":"K\xE6mpe","I am learning game development":"Jeg er ved at l\xE6re spiludvikling","I am teaching game development":"Jeg underviser i spiludvikling","I don\u2019t have a specific deadline":"Jeg har ikke en specifik deadline","I have encountered bugs or performance problems":"Jeg er st\xF8dt p\xE5 fejl eller problemer med ydeevnen","I want to receive the GDevelop Newsletter":"Jeg \xF8nsker at modtage GDevelop nyhedsbrevet","I want to receive weekly stats about my games":"Jeg \xF8nsker at modtage ugentlige statistikker om mine spil","I'll do it later":"Jeg vil g\xF8re det senere","I'm building a video game or app":"Jeg bygger et videospil eller en app","I'm learning or teaching game development":"Jeg l\xE6rer eller underviser i spiludvikling","I'm struggling to create what I want":"Jeg har sv\xE6rt ved at skabe det, jeg \xF8nsker","I've stopped using GDevelop":"Jeg er stoppet med at bruge GDevelop","IDE":"IDE","IPA for App Store":"IPA til App Store","IPA for testing on registered devices":"IPA til test p\xE5 registrerede enheder","Icon URL":"URL til ikon","Icons":"Ikoner","Identifier":"Identifikator","Identifier (text)":"Identifikator (tekst)","Identifier name":"Identifikatornavn","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"Hvis aktiveret, vil spillere ikke kunne logge ind og kr\xE6ve en score netop sendt uden allerede at v\xE6re logget ind i spillet.","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"Hvis der tjekkes, vil spillernavne altid blive automatisk genereret, selvom spillet sendte et brugerdefineret navn. Nyttefuldt, hvis du har en leaderboard, hvor du \xF8nsker fuld anonymitet.","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"Hvis ingen tidligere betingelse eller handling har brugt det/de specificerede objekt(er), vil antallet af valgte instanser v\xE6re 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"Hvis parameteren er en streng eller et tal, \xF8nsker du sandsynligvis at bruge udtrykkene \"GetArgumentAsString\" eller \"GetArgumentAsNumber\", sammen med betingelserne \"Sammenlign to strenge\" eller \"Sammenlign to tal\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"Hvis du lukker dette vindue mens bygningen udf\xF8res, kan du se fremdriften og downloade spillet senere ved at klikke p\xE5 Se Alle Mine Builds nedenfor.","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"Hvis du ikke har adgang til det, skal du genstarte GDevelop. Hvis du stadig ikke kan f\xE5 adgang til det, s\xE5 kontakt os venligst.","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"Hvis du har en popup-blokker, der forstyrrer \xE5bningen, s\xE5 tillad popups og pr\xF8v en gang til at \xE5bne projektet.","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"Hvis du springer dette trin over, kan du stadig g\xF8re det manuelt senere fra leaderboardpanelet i dit Spil Dashboard.","Ignore and continue":"Ignorer og forts\xE6t","Image":"Billede","Image resource":"Billedressource","Implementing in-project monetization":"Implementering af monetisering i projektet","Import":"Import","Import extension":"Importer udvidelse","Import images":"Importer billeder","Import one or more animations that are available in this Spine file.":"Import\xE9r en eller flere animationer, der er tilg\xE6ngelige i denne Spine fil.","Importing project resources":"Importer projektressourcer","Importing resources outside from the project folder":"Importering af ressourcer uden for projektmappen","Improve and publish your Game":"Forbedre og publicer dit spil","In around a year":"Omkring et \xE5r","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"For at k\xF8be en marketingboost, log in og v\xE6lg et spil i dit dashboard.","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"For at se dine objekter i scenen skal du tilf\xF8je en handling \"Opret objekter fra eksternt layout\" i dit events ark.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"For at bruge disse eksterne begivenheder, skal du stadig tilf\xF8je en \"Link\" begivenhed i events arket for den relevante scene","In pixels.":"I pixel.","In pixels. 0 to ignore.":"I pixels. 0 for at ignorere.","In this tutorial you will learn:":"I denne vejledning vil du l\xE6re:","In-game obstacles":"Hindringer i spillet","Include events from":"Inkluder begivenheder fra","Included in this bundle":"Inkluderet i dette bundt","Incompatible with the object":"Inkompatibel med objektet","Increase version number to {0}":function(a){return["\xD8g versionsnummeret til ",a("0")]},"Indent Scale in Events Sheet":"Indrykningsm\xE5l i h\xE6ndelsesskemaet","Initial text of the variable":"Den indledende tekst af variablen","Initial text to display":"Indledende tekst til visning","Input":"Input","Insert new...":"Inds\xE6t ny...","Inspectors":"Inspekt\xF8rer","Instagram":"Instagram","Install again":"Installer igen","Install all the assets":"Installer alle aktiver","Install font":"Installer skrifttype","Install in project":"Installer i projekt","Install the missing assets":"Installer de manglende aktiver","Installed as an app. No updates available.":"Installeret som en app. Ingen opdateringer tilg\xE6ngelige.","Installing assets...":"Installer aktiver...","Instance":"Instans","Instance Variables":"Instance variabler","Instance properties":"Egenskaber for instans","Instance variables":"Instansvariabler","Instance variables overwrite the default values of the variables of the object.":"Instansvariabler overskriver standardv\xE6rdierne for objektets variabler.","Instance variables:":"Instans variable:","Instances":"Instanser","Instances List":"Liste med instanser","Instances editor":"Instanser editor","Instances editor rendering":"Rendering af instans editor","Instances editor.":"Instanser editor.","Instances list":"Instanser liste","Instant":"\xD8jeblikkelig","Instant Games":"\xD8jeblikkelige spil","Instant or permanent force":"\xD8jeblikkelig eller permanent kraft","Instead of <0>{0}</0>":function(a){return["I stedet for <0>",a("0"),"</0>"]},"Instruction editor":"Instruktion editor","Interactive content":"Interaktivt indhold","Intermediate course":"Mellemniveau kursus","Internal Name":"Intern navn","Invalid email address":"Ugyldig e-mailadresse","Invalid email address.":"Ugyldig e-mailadresse.","Invalid file":"Ugyldig fil","Invert Condition":"Omvend betingelse","Invert condition":"Omvend betingelse","Invite":"Inviter","Invite collaborators":"Inviter samarbejdspartnere","Is not published on gd.games":"Er ikke offentliggjort p\xE5 gd.games","Is published on gd.games":"Er offentliggjort p\xE5 gd.games","Is there anything that you struggle with while working on your projects?":"Er der noget, du k\xE6mper med, mens du arbejder p\xE5 dine projekter?","Isometric":"Isometrisk","It is included in the bundle {0}.":function(a){return["Det er inkluderet i bundtet ",a("0"),"."]},"It is now choosing objects from the asset store...":"Det v\xE6lger nu objekter fra aktiverne...","It is now placing everything in the scene...":"Det placerer nu alt i scenen...","It is part of behavior <0/> from extension <1/>.":"Det er en del af adf\xE6rd <0/> fra udvidelsen <1/>.","It is part of extension <0/>.":"Det er en del af udvidelsen <0/>.","It is part of object <0/> from extension <1/>.":"Det er en del af objekt <0/> fra udvidelsen <1/>.","It looks like the build has timed out, please try again.":"Det ser ud til, at bygningen er l\xF8bet t\xF8r for tid, pr\xF8v venligst igen.","It seems you entered a name with a quote. Variable names should not be quoted.":"Er du sikker p\xE5, at du vil fjerne dette objekt? Dette kan ikke fortrydes.","It's missing a feature (please specify)":"Det mangler en funktion (venligst specificer)","It's probably tired.":"Det er nok tr\xE6t.","Italic":"Kursiv","Itch.io, Poki, CrazyGames...":"Itch.io, Poki, CrazyGames...","JSON resource":"JSON ressource","JavaScript file":"JavaScript fil","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript filer importeres som de er (ingen kompilering og ikke tilg\xE6ngelige i JavaScript kodeblok autosuggestions). S\xF8rg for, at din udvidelse bruges af spillet (minst \xE9n handling/tilstand i en scene), ellers vil filerne ikke blive importeret.","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript filer skal importeres af en udvidelse - ved at v\xE6lge dens udvidelsesegenskaber. Ellers vil den ikke blive indl\xE6st af spillet.","Join the discussion":"Deltag i diskussionen","Joystick controls":"Joystickstyring","Joystick for touchscreens.":"Joystick til touchscreens.","Json":"Json","Jump forward in time on creation (in seconds)":"Hop frem i tid ved oprettelse (i sekunder)","Just now":"Lige nu","Just one second please...":"Bare et sekund, tak...","Keep centered (best for game content)":"Hold centreret (bedst for spilindhold)","Keep learning":"Forts\xE6t med at l\xE6re","Keep model material":"Behold modelmateriale","Keep ratio":"Behold forholdet","Keep subscription":"Behold abonnement","Keep the new project linked to this game":"Hold det nye projekt tilknyttet dette spil","Keep their original location":"Behold deres originale placering","Keep top-left corner fixed (best for content that can extend)":"Hold den \xF8verste venstre hj\xF8rne fikseret (bedst for indhold, der kan udvides)","Keyboard":"Tastatur","Keyboard Key (deprecated)":"Tastaturtast (for\xE6ldet)","Keyboard Key (text)":"Tastaturtast (tekst)","Keyboard Shortcuts":"Tastaturgenveje","Keyboard key":"Tastaturtast","Keyboard key (text)":"Tastaturtast (tekst)","Kinematic":"Kinematisk","Label":"Etiket","Lack of Graphics & Animation":"Mangel p\xE5 grafik og animation","Lack of Marketing & Publicity":"Mangel p\xE5 markedsf\xF8ring og reklame","Lack of Music & Sound":"Mangel p\xE5 musik og lyd","Landscape":"Landskab","Language":"Sprog","Last (after other files)":"Sidst (efter andre filer)","Last edited":"Sidst redigeret","Last edited:":"Sidst redigeret:","Last modified":"Sidst \xE6ndret","Last name":"Efternavn","Last run collected on {0} frames.":function(a){return["Sidste k\xF8rsel samlet p\xE5 ",a("0")," billeder."]},"Latest save":"Seneste gemte","Launch network preview over WiFi/LAN":"Start netv\xE6rksforh\xE5ndsvisning over WiFi/LAN","Launch new preview":"Start en ny forh\xE5ndsvisning","Launch preview in...":"Start forh\xE5ndsvisning i...","Launch preview with debugger and profiler":"Start forh\xE5ndsvisning med debugger og profiler","Launch preview with diagnostic report":"Start forh\xE5ndsvisning med diagnostisk rapport","Layer":"Lag","Layer (text)":"Lag (tekst)","Layer effect (text)":"Lagereffekt (tekst)","Layer effect name":"Lagereffekt navn","Layer effect property (text)":"Lagereffekt egenskab (tekst)","Layer effect property name":"Lagereffekt egenskabsnavn","Layer where instances are added by default":"Lag hvor instanser tilf\xF8jes som standard","Layers":"Lag","Layers list":"Lag liste","Layers:":"Lag:","Layouts":"Layouts","Leaderboard":"Rangliste","Leaderboard (text)":"Rangliste (tekst)","Leaderboard appearance":"Ranglistens udseende","Leaderboard name":"Leaderboard navn","Leaderboard options":"Rangliste indstillinger","Leaderboards":"Ranglister","Leaderboards help retain your players":"Leaderboards hj\xE6lper med at fastholde dine spillere","Learn":"L\xE6r","Learn More":"F\xE5 mere at vide","Learn about revenue on gd.games":"L\xE6r om indt\xE6gter p\xE5 gd.games","Learn all the game-building mechanics of GDevelop":"L\xE6r alle spilbyggemekanikkerne i GDevelop","Learn by doing":"L\xE6r ved at g\xF8re","Learn everything about GDevelop from the ground up":"L\xE6r alt om GDevelop fra bunden","Learn game making":"L\xE6r spiludvikling","Learn how to make <0>multiplayer games</0> with GDevelop.":"L\xE6r hvordan man laver <0>multiplayer games</0> med GDevelop.","Learn how to use <0>leaderboards</0> on GDevelop.":"L\xE6r hvordan man bruger <0>leaderboards</0> i GDevelop.","Learn more":"F\xE5 mere at vide","Learn more about Instant Games publication":"L\xE6r mere om offentligg\xF8relsen af Instant Games","Learn more about manual builds":"L\xE6r mere om manuelle builds","Learn more about publishing to platforms":"L\xE6r mere om publicering til platforme","Learn section":"L\xE6r sektion","Learn the fundamental principles of GDevelop":"L\xE6r de grundl\xE6ggende principper i GDevelop","Leave":"Forlad","Leave and lose all changes":"Forlad og tab alle \xE6ndringer","Leave it empty to use the default group":"Lad det v\xE6re tomt for at bruge standardgruppen","Leave it empty to use the default group for this extension.":"Lad det v\xE6re tomt for at bruge standardgruppen til denne udvidelse.","Leave the customization?":"Forlad tilpasningen?","Leave the tutorial":"Forlad vejledningen","Left (primary)":"Venstre (prim\xE6r)","Left bound":"Venstre gr\xE6nse","Left bound should be smaller than right bound":"Venstre gr\xE6nse skal v\xE6re mindre end h\xF8jre gr\xE6nse","Left face":"Venstre side","Left margin":"Venstre margen","Length":"L\xE6ngde","Less than a month":"Mindre end en m\xE5ned","Let the user select":"Lad brugeren v\xE6lge","Let users select a numerical value by dragging a slider.":"Lad brugere v\xE6lge en numerisk v\xE6rdi ved at tr\xE6kke en skyder.","Let's finish your game, shall we?":"Lad os afslutte dit spil, skal vi?","Let's go":"Lad os g\xE5","Level {0}":function(a){return["Niveau ",a("0")]},"License":"Licens","Licensing":"Licensering","Lifecycle functions (advanced)":"Livscyklusfunktioner (avanceret)","Lifecycle functions only included when extension used":"Livscyklusfunktioner inkluderes kun n\xE5r udvidelsen bruges","Lifecycle methods":"Livscyklusmetoder","Light (colored)":"Lys (farvet)","Light (plain)":"Lys (enkelt)","Light object automatically put in lighting layer":"Lysobjektet placeres automatisk i lyslaget","Lighting settings":"Indstillinger for belysning","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["Gr\xE6nse kan ikke v\xE6re tom, fjern markeringen eller udfyld en v\xE6rdi mellem ",a("extremeAllowedScoreMin")," og ",a("extremeAllowedScoreMax"),"."]},"Limit scores":"Begr\xE6ns score","Line":"Linje","Line color":"Linje farve","Linear (antialiased rendering, good for most games)":"Line\xE6r (antialias-rendering, godt til de fleste spil)","Lines length":"Linje l\xE6ngde","Lines thickness":"Linje tykkelse","Links can't be used outside of a scene.":"Links kan ikke bruges uden for en scene.","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"Live forh\xE5ndsvisning (anvend \xE6ndringer til den k\xF8rende forh\xE5ndsvisning)","Load autosave":"Indl\xE6s autosave","Load local lesson":"Indl\xE6s lokal lektion","Load more...":"Indl\xE6s flere...","Loading Position":"Indl\xE6sningsposition","Loading screen":"Indl\xE6sningssk\xE6rm","Loading the game link...":"Indl\xE6ser spil-link...","Loading the game...":"Indl\xE6ser spil...","Loading your profile...":"Indl\xE6ser din profil...","Loading...":"Indl\xE6ser...","Lobby":"Lobby","Lobby configuration":"Lobbykonfiguration","Local Variable":"Lokal Variabel","Local variables":"Lokale variabler","Locate file":"Find fil","Location":"Placering","Lock layer":"L\xE5s lag","Lock position/angle in the editor":"L\xE5s position/vinkel i editoren","Locked":"L\xE5st","Log in":"Log ind","Log in to enter a prompt":"Log ind for at indtaste en prompt","Log in to your account":"Log ind p\xE5 din konto","Log-in to purchase these credits":"Log ind for at k\xF8be disse kreditter","Log-in to purchase this item":"Log ind for at k\xF8be dette element","Login":"Log ind","Login now":"Log ind nu","Login with GDevelop":"Log ind med GDevelop","Logo and progress fade in delay (in seconds)":"Logo og progress fade in forsinkelse (i sekunder)","Logo and progress fade in duration (in seconds)":"Logo og progress fade in varighed (i sekunder)","Logout":"Log ud","Long":"Lang","Long description":"Detaljeret beskrivelse","Long press for more events":"Langt tryk for flere h\xE6ndelser","Long press for quick menu":"Langt tryk for hurtig menu","Looks like the AI service is not available. Please try again later or create a project without a prompt.":"Det ser ud til, at AI-tjenesten ikke er tilg\xE6ngelig. Pr\xF8v venligst igen senere eller opret et projekt uden en prompt.","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["Det ser ud til, at dit projekt ikke er der!",a("0"),"Dit projekt skal v\xE6re gemt p\xE5 din computer."]},"Loop":"Sl\xF8jfe","Low quality":"Lav kvalitet","Lower is better":"Lavere er bedre","Lower is better (min: {formattedScore})":function(a){return["Lavere er bedre (min: ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"F\xE5 en karakter til at bev\xE6ge sig som i et retro Pokemon-spil.","Make a knight jump and run in this platformer game.":"F\xE5 en ridder til at hoppe og l\xF8be i dette platformspil.","Make a knight jump and run.":"F\xE5 en ridder til at hoppe og l\xF8be.","Make asynchronous":"G\xF8r asynkron","Make complete games step by step":"Lav komplette spil trin for trin","Make private":"G\xF8r privat","Make public":"Offentligg\xF8r","Make sure to set up a light in the effects of the layer or chose \"No lighting effect\" - otherwise the object will appear black.":"S\xF8rg for at indstille et lys i lagets effekter eller v\xE6lg \"Ingen lys effekt\" - ellers vil objektet fremst\xE5 sort.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"S\xF8rg for at bekr\xE6fte alle dine h\xE6ndelser, der opretter objekter, og tilf\xF8j eventuelt en handling for at s\xE6tte Z-ordenen tilbage til 0, hvis det er vigtigt for dit spil. Vil du forts\xE6tte (anbefales)?","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"S\xF8rg for, at du opretter din GitHub-konto, giver repositoryet kaldet 4ian/GDevelop en stjerne, indtaster dit brugernavn her og pr\xF8ver igen.","Make sure you follow the GDevelop account and try again.":"S\xF8rg for at du f\xF8lger GDevelop-kontoen, og pr\xF8v igen.","Make sure you have a proper internet connection or try again later.":"S\xF8rg for, at du har en ordentlig internetforbindelse, eller pr\xF8v igen senere.","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"S\xF8rg for, at du giver repositoryet kaldet 4ian/GDevelop en stjerne med din GitHub-bruger og pr\xF8v igen.","Make sure you subscribed to the GDevelop channel and try again.":"S\xF8rg for, at du er abonnent p\xE5 GDevelop-kanalen og pr\xF8v igen.","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"S\xF8rg for, at du er online, har en ordentlig internetforbindelse, og pr\xF8v igen. Hvis du downloader og bruger GDevelop desktop-applikationen, kan du ogs\xE5 k\xF8re forh\xE5ndsvisninger uden nogen internetforbindelse.","Make sure your username is correct, follow the GDevelop account and try again.":"S\xF8rg for at dit brugernavn er korrekt, f\xF8lg GDevelop-kontoen, og pr\xF8v igen.","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"S\xF8rg for at dit brugernavn er korrekt, abonner p\xE5 GDevelop-kanalen og pr\xF8v igen.","Make synchronous":"G\xF8r synkron","Make the leaderboard public":"Offentligg\xF8r rangliste","Make the purpose of the property easy to understand":"G\xF8r form\xE5let med egenskaben let at forst\xE5","Make your game title":"Lav din spil titel","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts</0>.":"G\xF8r dit spil synligt for GDevelop-f\xE6llesskabet og verden med <0>Marketing Boosts</0>.","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"G\xF8r dit spil synligt for GDevelop-f\xE6llesskabet og verden med Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more</0> about how they increase your views.":"G\xF8r dit spil synligt for GDevelop-f\xE6llesskabet og verden med Marketing Boosts. <0>L\xE6s mere</0> om hvordan de \xF8ger dine visninger.","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["At g\xF8re \"",a("objectOrGroupName"),"\" global vil konflikte med f\xF8lgende scener, der har en gruppe eller et objekt med det samme navn:",a("0"),"Forts\xE6t kun hvis du ved, hvad du laver."]},"Manage":"Administrer","Manage game online":"Administrer spil online","Manage leaderboards":"Administrer ranglister","Manage payments":"Administrer betalinger","Manage seats":"Administrer pladser","Manage subscription":"Administrer abonnement","Manual build":"Manuel build","Mark all as read":"Marker alle som l\xE6st","Mark all as solved":"Marker alle som l\xF8st","Mark as read":"Marker som l\xE6st","Mark as unread":"Marker som ul\xE6st","Marketing campaigns":"Marketing kampagner","Maximum FPS (0 for unlimited)":"Maksimum FPS (0 for ubegr\xE6nset)","Maximum Fps is too low":"Maksimalt FPS er for lavt","Maximum emitter force applied on particles":"Maksimal emitterkraft p\xE5f\xF8rt p\xE5 partikler","Maximum number of particles displayed":"Maksimalt antal partikler vist","Maximum number of players per lobby":"Maksimalt antal spillere pr. lobby","Maximum score":"Maksimal score","Maybe later":"M\xE5ske senere","Me":"Mig","Mean played time":"Gennemsnitlig spilletid","Measurement unit":"M\xE5leenhed","Medium":"Medium","Medium quality":"Medium kvalitet","Menu":"Menu","Middle (Auxiliary button, usually the wheel button)":"Mellem (hj\xE6lpeknap, normalt rulleknappen)","Minimize":"Minimer","Minimum FPS":"Mindste FPS","Minimum Fps is too low":"Minimalt FPS er for lavt","Minimum duration of the screen (in seconds)":"Minimum varighed af sk\xE6rmen (i sekunder)","Minimum emitter force applied on particles":"Minimum emitterkraft p\xE5f\xF8rt p\xE5 partikler","Minimum number of players to start the lobby":"Minimum antal spillere for at starte lobbyen","Minimum score":"Minimum score","Missing behaviors for object \"{objectName}\"":function(a){return["Manglende adf\xE6rd for objekt \"",a("objectName"),"\""]},"Missing objects":"Manglende objekter","Missing scene variables":"Manglende scenevariabler","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Mangler du nogle bidrag? Hvis du er forfatteren, s\xE5 opret en Pull Request p\xE5 det tilsvarende GitHub-repository efter at have tilf\xF8jet dit brugernavn i forfatterne til eksemplet eller udvidelsen - eller bed direkte den oprindelige forfatter om at tilf\xF8je dit brugernavn.","Missing texture atlas name in the Spine file.":"Mangler navn p\xE5 tekstur atlas i Spine filen.","Missing texture for an atlas in the Spine file.":"Mangler tekstur til et atlas i Spine filen.","Missing variables for object \"{objectName}\"":function(a){return["Manglende variabler for objekt \"",a("objectName"),"\""]},"Mixed":"Blandet","Mixed values":"Blandede v\xE6rdier","Mobile":"Mobil","Mobile portrait":"Mobil portr\xE6t","Model origin":"Model oprindelse","Modifying":"Modificering","Month":"M\xE5ned","Monthly":"M\xE5nedligt","Monthly, {0}":function(a){return["M\xE5nedligt, ",a("0")]},"Monthly, {0} per seat":function(a){return["M\xE5nedligt, ",a("0")," pr. plads"]},"More than 6 months":"Mere end 6 m\xE5neder","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"De fleste browsere kr\xE6ver, at brugeren har interageret med dit spil, f\xF8r det er muligt at afspille nogen video. S\xF8rg for, at spilleren klikker/ber\xF8rer sk\xE6rmen i starten af spillet, inden der startes nogen video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"De fleste sk\xE6rme har en opdateringsfrekvens p\xE5 60 FPS. Hvis du indstiller et maksimum af FPS under 60, vil det f\xE5 spillet til at springe rammer over, og det reale antal FPS vil v\xE6re langt under 60, hvilket g\xF8r spillet hakkende og p\xE5virker gameplay negativt. Overvej at s\xE6tte 60 eller mere for maks antal FPS, eller deaktiv\xE9r det ved at indstille 0.","Most sessions (all time)":"Fleste sessioner (af alle tidspunkter)","Most sessions (past 7 days)":"Fleste sessioner (sidste 7 dage)","Mouse button":"Musetast","Mouse button (deprecated)":"Museknap (for\xE6ldet)","Mouse button (text)":"Museknap (tekst)","Move Events into a Group":"Flyt h\xE6ndelser ind i en gruppe","Move down":"Flyt ned","Move events into a new group":"Flyt h\xE6ndelser ind i en ny gruppe","Move instances":"Flyt instanser","Move like in retro Pokemon games.":"Bev\xE6g dig som i retro Pokemon-spil.","Move objects":"Flyt objekter","Move objects from layer {0} to:":function(a){return["Flyt objekter fra lag ",a("0")," til:"]},"Move to bottom":"Flyt til bunden","Move to folder":"Flyt til mappe","Move to position {index}":function(a){return["Flyt til position ",a("index")]},"Move to top":"Flyt til toppen","Move up":"Flyt op","Movement":"Bev\xE6gelse","Multiline text":"Flersproget tekst","Multiplayer":"Flere Spillere","Multiplayer lobbies":"Flerspiller-lobbyer","Multiple files, saved in folder next to the main file":"Flere filer, gemt i en mappe ved siden af hovedfilen","Multiple frames":"Flere rammer","Multiple states":"Flere tilstande","Multiply scores with collectibles.":"Multiplicer scores med samlerobjekter.","Multitouch Joystick":"Mult touch joystick","Music":"Musik","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musikken vil kun blive afspillet, hvis brugeren har interageret med spillet f\xF8r (ved at klikke/ber\xF8re eller trykke p\xE5 en tast p\xE5 tastaturet). Dette skyldes browserbegr\xE6nsninger. S\xF8rg for, at brugeren interagerer med spillet, f\xF8r denne handling anvendes.","My Profile":"Min Profil","My manual save":"Mit manuelle gemte","My profile":"Min profil","MyObject":"MitObjekt","NPM":"NPM","Name":"Navn","Name (optional)":"Navn (valgfrit)","Name displayed in editor":"Navn vist i redakt\xF8ren","Name of the external layout":"Navn p\xE5 det eksterne layout","Name version":"Navngiv versionen","Near plane distance":"Afstand til n\xE6r plan","Nearest (no antialiasing, good for pixel perfect games)":"N\xE6rmeste (ingen antialiasing, godt til pixel-perfekte spil)","Need latest GDevelop version":"Har brug for den nyeste GDevelop version","Network":"Netv\xE6rk","Never":"Aldrig","New":"Ny","New Apple Certificate/Profile":"Nyt Apple Certifikat/Profil","New Auth Key (App Store upload)":"Nyt Auth Key (App Store upload)","New Event Below":"Ny begivenhed nedenfor","New Object dialog":"Ny objekt dialog","New extension name":"Nyt udvidelsesnavn","New group name":"Nyt gruppenavn","New interactive services for clients":"Nye interaktive tjenester til kunder","New lesson every month with the Education subscription":"Ny lektion hver m\xE5ned med uddannelsesabonnementet","New object":"Nyt objekt","New object from scratch":"Nyt objekt fra bunden","New resource":"Ny ressource","Next":"N\xE6ste","Next actions (and sub-events) will wait for this action to be finished before running.":"N\xE6ste handlinger (og underbegivenheder) vil vente p\xE5, at denne handling er f\xE6rdig, f\xF8r de k\xF8res.","Next page":"N\xE6ste side","Next: Game logo":"N\xE6ste: Spillogo","Next: Tweak Gameplay":"N\xE6ste: Juster spillet","No":"Nej","No GDevelop user with this email can be found.":"Der er ikke nogen GDevelop-bruger med denne e-mail.","No atlas image configured.":"Ingen atlas billede konfigureret.","No bio defined.":"Ingen bio defineret.","No changes to the game size":"Ingen \xE6ndringer i spillets st\xF8rrelse","No children":"Ingen b\xF8rn","No data to show yet. Share your game creator profile with more people to get more players!":"Ingen data at vise endnu. Del din spiludviklerprofil med flere personer for at f\xE5 flere spillere!","No discord username defined. Add it and get a Gold, Pro or Education subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Ingen discord brugernavn defineret. Tilf\xF8j det og f\xE5 et Gold, Pro eller Education abonnement for at kr\xE6ve din rolle p\xE5 [GDevelop Discord](https://discord.gg/gdevelop).","No discord username defined. Add it to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Ingen Discord brugernavn defineret. Tilf\xF8j det for at f\xE5 din rolle p\xE5 [GDevelop Discord](https://discord.gg/gdevelop).","No entries":"Ingen indgange","No experience at all":"Ingen erfaring overhovedet","No game matching your search.":"Ingen spil der matcher din s\xF8gning.","No information about available updates.":"Ingen oplysninger om tilg\xE6ngelige opdateringer.","No inspector, choose another element in the list or toggle the raw data view.":"Ingen inspekt\xF8r, v\xE6lg et andet element i listen eller skift til visning af r\xE5data.","No leaderboard chosen":"Ingen rangliste valgt","No leaderboards":"Ingen ranglister","No lighting effect":"Ingen lys effekt","No link defined.":"Ingen link defineret.","No new animation":"Ingen ny animation","No options":"Ingen muligheder","No preview running. Run a preview and you will be able to inspect it with the debugger":"Ingen forh\xE5ndsvisning k\xF8rer. K\xF8r en forh\xE5ndsvisning, s\xE5 kan du inspicere den med debuggeren","No project to open":"Ingen projekt at \xE5bne","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"Ingen projekter fundet til dette spil. \xC5bn manuelt et lokalt projekt for at f\xE5 det tilf\xF8jet til spilleoversigten.","No projects yet.":"Ingen projekter endnu.","No recent project":"Ingen seneste projekt","No result":"Ingen resultater","No results":"Ingen resultater","No results found. The search is only available in English at the moment.":"Ingen resultater fundet. S\xF8gningen er kun tilg\xE6ngelig p\xE5 engelsk i \xF8jeblikket.","No results returned for your search. Try something else or typing at least 2 characters.":"Ingen resultater returned for din s\xF8gning. Pr\xF8v noget andet eller skriv mindst 2 tegn.","No results returned for your search. Try something else!":"Ingen resultater returneret for din s\xF8gning. Pr\xF8v noget andet!","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"Der blev ikke returneret resultater for din s\xF8gning. Pr\xF8v noget andet, gennemse kategorierne eller opret dit objekt fra bunden!","No shortcut":"Ingen genvej","No similar asset was found.":"Ingen lignende aktiv blev fundet.","No thumbnail":"Ingen miniature","No thumbnail for your game, you can update it in your Game Dashboard!":"Ingen thumbnail for dit spil, du kan opdatere det i dit Game Dashboard!","No update available. You're using the latest version!":"Ingen opdatering tilg\xE6ngelig. Du bruger den nyeste version!","No, close project":"Nej, luk projektet","None":"Ingen","Not compatible":"Ikke kompatibel","Not installed as an app. No updates available.":"Ikke installeret som en app. Ingen opdateringer tilg\xE6ngelige.","Not now, thanks!":"Ikke nu, tak!","Not on mobile":"Ikke p\xE5 mobil","Not published":"Ikke offentliggjort","Not set":"Ikke konfigureret","Not stored":"Ikke gemt","Not sure how many credits you need? Check <0>this guide</0> to help you decide.":"Er du ikke sikker p\xE5, hvor mange kreditter du har brug for? Tjek <0>denne guide</0> for at hj\xE6lpe dig med at beslutte.","Not visible":"Ikke synligt","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Bem\xE6rk, at forskellen mellem hvad der er en mobil enhed, og hvad der ikke er, bliver uklar (med enheder som iPad pro og andre \"desktop-klasse\" tablets). Hvis du bruger dette til mobile kontroller, skal du helst tjekke, om enheden har ber\xF8ringssk\xE6rmsupport.","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"Bem\xE6rk, at denne mulighed kun vil have effekt, n\xE5r du gemmer dit projekt p\xE5 din computers filsystem fra desktopapplikationen. L\xE6s om [at bruge Git eller GitHub med projekter i flere filer](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Bem\xE6rk: skriv _PARAMx_ for parametre, f.eks: Flash _PARAM1_ i 5 sekunder","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Der er ingen, der svarer til din s\xF8gning. V\xE6lg f\xF8rst et objekt eller gennemse listen over handlinger/betingelser.","Nothing corresponding to your search. Try browsing the list instead.":"Der er ingen, der svarer til din s\xF8gning. Pr\xF8v i stedet at gennemse listen.","Nothing to configure for this behavior.":"Der er ikke noget at konfigurere for denne adf\xE6rd.","Notifications":"Notifikationer","Number":"Tal","Number between 0 and 1":"Tal mellem 0 og 1","Number of entries to display":"Antal entries, der skal vises","Number of particles in tank (-1 for infinite)":"Antal partikler i tank (-1 for uendelig)","Number of seats":"Antal pladser","Number of students":"Antal elever","OK":"OK","OWNED":"EJET","Object":"Objekt","Object Configuration":"Objektkonfiguration","Object Groups":"Objektgrupper","Object Name":"Objektnavn","Object Variables":"Objektvariabler","Object animation (text)":"Objektanimation (tekst)","Object animation name":"Objektanimationsnavn","Object center":"Objektcenter","Object editor":"Objekt editor","Object effect (text)":"Objekt effekt (tekst)","Object effect name":"Objekt effekt navn","Object effect property (text)":"Objekt effekt egenskab (tekst)","Object effect property name":"Objekt effekt egenskabsnavn","Object filters":"Objektfiltre","Object groups":"Objektgrupper","Object groups list":"Objektgrupper liste","Object name":"Objektnavn","Object on which this behavior can be used":"Objekt, hvorp\xE5 denne adf\xE6rd kan bruges","Object point (text)":"Objektpunkt (tekst)","Object point name":"Objektpunkt navn","Object properties":"Objektegenskaber","Object type":"Objekttype","Object variable":"Objektvariabel","Object's children":"Objektets b\xF8rn","Object's children groups":"Objektets b\xF8rnegrupper","Object's groups":"Objektets grupper","Objects":"Objekter","Objects and characters":"Objekter og karakterer","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["Objekter oprettet med begivenheder p\xE5 dette lag vil blive givet en \"Z r\xE6kkef\xF8lge\" p\xE5 ",a("0"),", s\xE5 de fremst\xE5r foran alle objekter p\xE5 dette lag. Du kan \xE6ndre dette ved at bruge handlingen til at \xE6ndre Z r\xE6kkef\xF8lgen af et objekt, efter at have brugt en handling til at oprette det."]},"Objects groups":"Objektgrupper","Objects list":"Objekter liste","Objects on {0}":function(a){return["Objekter p\xE5 ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objekter eller grupper der henvises direkte i begivenhederne: ",a("0")]},"Objects used with wrong actions or conditions":"Objekter brugt med forkerte handlinger eller betingelser","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"\xC5h nej! Dit abonnement fra indl\xF8sningkoden er udl\xF8bet. Du kan forny det ved at indl\xF8se en ny kode eller f\xE5 et nyt abonnement.","Oh. We lost contact with the AI.":"\xC5h. Vi mistede kontakten med AI.","Ok":"Ok","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Gammel, legacy upload-n\xF8gle (kun hvis du tidligere har offentliggjort dit spil som en APK og allerede har aktiveret Play App Signing)","Omit":"Udelad","On Itch and/or Newgrounds":"P\xE5 Itch og/eller Newgrounds","On Poki and/or CrazyGames":"P\xE5 Poki og/eller CrazyGames","On Steam and/or Epic Games":"P\xE5 Steam og/eller Epic Games","On game page only":"Kun p\xE5 spilsiden","On my own":"P\xE5 egen h\xE5nd","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"N\xE5r den er fjernet, skal du generere et nyt certifikat. Provisioning-profiler vil ogs\xE5 blive fjernet.","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"N\xE5r du er f\xE6rdig, kommer du tilbage til GDevelop, og aktiverne vil automatisk blive tilf\xF8jet til din konto.","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"N\xE5r du er f\xE6rdig, kom tilbage til GDevelop, s\xE5 tilf\xF8jes kreditterne automatisk til din konto.","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"N\xE5r du er f\xE6rdig, skal du vende tilbage til GDevelop, og spilt skabelonen vil automatisk blive tilf\xF8jet til din konto.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"N\xE5r du er f\xE6rdig, kom tilbage til GDevelop, og din konto vil blive opgraderet automatisk, hvilket l\xE5ser op for de ekstra eksporter og online tjenester.","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"N\xE5r du er f\xE6rdig, skal du begynde at tilf\xF8je nogle funktioner til adf\xE6rden. Test derefter adf\xE6rden ved at tilf\xF8je den til et objekt i en scene.","One project at a time \u2014 Upgrade for more":"Et projekt ad gangen \u2014 Opgrad\xE9r for mere","One-click packaging":"\xC9n-klik emballage","Only PNG, JPEG and WEBP files are supported.":"Kun PNG-, JPEG- og WEBP-filer underst\xF8ttes.","Only best entry":"Kun den bedste indgang","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"Kun cloud-projekter kan vises her. Hvis brugeren har oprettet lokale projekter, skal de gemmes som cloud-projekter for at v\xE6re synlige.","Only player's best entries are displayed.":"Kun spillerens bedste indgange vises.","Oops! Looks like this game has no logo set up, you can continue to the next step.":"Ups! Det ser ud til, at dette spil ikke har et logo opsat, du kan forts\xE6tte til n\xE6ste trin.","Opacity":"Gennemsigtighed","Opacity (0 - 255)":"Opacitet (0 - 255)","Open":"\xC5bn","Open Apple Developer":"\xC5bn Apple Developer","Open Debugger":"\xC5bn Fejlfinder","Open Game dashboard":"\xC5bn spil dashboard","Open Instances List Panel":"\xC5bn panel for liste med instanser","Open Layers Panel":"\xC5bn lag-panel","Open My Profile":"\xC5bn Min Profil","Open Object Groups Panel":"\xC5bn panel for objektgrupper","Open Objects Panel":"\xC5bn objekter-panel","Open Properties Panel":"\xC5bn egenskaber-panel","Open Recent":"\xC5bn Seneste","Open a new project? Any changes that have not been saved will be lost.":"\xC5bn et nyt projekt? Eventuelle \xE6ndringer, der ikke er gemt, vil g\xE5 tabt.","Open a project":"\xC5bn et projekt","Open advanced settings":"\xC5bn avancerede indstillinger","Open all tasks":"\xC5bn alle opgaver","Open build link":"\xC5bn build link","Open command palette":"\xC5bn kommandopalet","Open events sheet":"\xC5bn h\xE6ndelsesskema","Open extension settings":"\xC5bn udvidelsesindstillinger","Open extension...":"\xC5bn udvidelse...","Open external events...":"\xC5bn eksterne begivenheder...","Open external layout...":"\xC5bn eksternt layout...","Open file":"\xC5ben fil","Open folder":"\xC5bn mappe","Open game for player feedback":"\xC5bn spillet for spillerfeedback","Open in Store":"\xC5bn i Butikken","Open in a larger editor":"\xC5bn i en st\xF8rre editor","Open in editor":"\xC5bn i redakt\xF8r","Open lesson":"\xC5ben lektion","Open project":"\xC5bn projekt","Open project icons":"\xC5bn projektikoner","Open project manager":"\xC5bn projektleder","Open project properties":"\xC5bn projektegenskaber","Open project resources":"\xC5bn projektressourcer","Open quick customization":"\xC5bn hurtig tilpasning","Open recent project...":"\xC5bn seneste projekt...","Open resource in browser":"\xC5bn ressource i browser","Open scene editor":"\xC5bn scene editor","Open scene events":"\xC5bn scenens begivenheder","Open scene properties":"\xC5bn scenens egenskaber","Open scene variables":"\xC5bn scenevariabler","Open scene...":"\xC5bn scene...","Open settings":"\xC5bn indstillinger","Open template":"\xC5bn skabelon","Open the console":"\xC5bn konsollen","Open the exported game folder":"\xC5bn den eksporterede spillemappe","Open the performance profiler":"\xC5bn ydeevneprofilen","Open the project":"\xC5bn projektet","Open the project folder":"\xC5bn projektmappen","Open the properties panel":"\xC5bn egenskaber panelet","Open version":"\xC5bn version","Open version history":"\xC5bn versionshistorik","Open visual editor":"\xC5bn visuel redigerer","Open visual editor for the object":"\xC5bn visuel redigerer for objektet","Open...":"\xC5bn...","Opening latest save...":"\xC5bner seneste gemte...","Opening older version...":"\xC5bner \xE6ldre version...","Opening portal":"\xC5bner portal","Operation not allowed":"Operation ikke tilladt","Operator":"Operat\xF8r","Optimize for Pixel Art":"Optimer til pixelkunst","Optional animation name":"Valgfrit animationsnavn","Optionally, explain the purpose of the property in more details":"Valgfrit, forklar form\xE5let med egenskaben i flere detaljer","Options":"Indstillinger","Or flash this QR code:":"Eller scan denne QR-kode:","Or start typing...":"Or start typing...","Origin":"Oprindelse","Orthographic camera":"Orthografisk kamera","Other":"Andre","Other actions":"Andre handlinger","Other conditions":"Andre betingelser","Other lifecycle methods":"Andre livscyklusmetoder","Other reason":"Other reason","Other reason (please specify)":"Anden grund (venligst specificer)","Outdated extension":"For\xE6ldet udvidelse","Outline":"Kontur","Outline color":"Konturfarve","Outline opacity (0-255)":"Kontur opacitet (0-255)","Outline size (in pixels)":"Konturst\xF8rrelse (i pixels)","Override children configuration":"Override b\xF8rnekonfiguration","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"Overstyring af ID kan have utilsigtede konsekvenser, s\xE5som at blokere muligheden for at oprette forbindelse til en hvilken som helst peer. Brug ikke denne funktion medmindre du virkelig ved, hvad du g\xF8r.","Overwrite":"Overskriv","Owned":"Ejet","Owned by another scene":"Ejes af en anden scene","Owner":"Ejer","Owners":"Ejere","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P er blot en peer-to-peer netv\xE6rksl\xF8sning. Den h\xE5ndterer kun forbindelsen til en anden spiller og udvekslingen af beskeder. Opgaver af h\xF8jere niveau, s\xE5som synkronisering af spiltilstanden, overlades til dig at implementere. Brug THNK Framework, hvis du s\xF8ger en nem, performant og fleksibel h\xF8jere l\xF8sninger.","Pack sounds":"Pakkelyde","Pack type":"Pakke type","Package game files":"Pakke spilfiler","Package name (for iOS and Android)":"Pakke navn (til iOS og Android)","Package the game for iOS, using your Apple Developer account.":"Pakkespillet til iOS ved hj\xE6lp af din Apple Developer-konto.","Packaging":"Pakker","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Pakker dit spil til Android vil skabe en APK-fil, der kan installeres p\xE5 Android-telefoner eller en Android App Bundle, der kan offentligg\xF8res p\xE5 Google Play.","Packaging...":"Pakker...","Paint":"Mal","Paint a Level with Tiles":"Mal et niveau med fliser","Panel sprite":"Panel sprite","Panel sprite button":"Panel sprite knap","Parameter #{0} :":function(a){return["Parameter #",a("0")," :"]},"Parameter name":"Parameter navn","Parameters":"Parametre","Parameters allow function users to give data.":"Parametre tillader funktionsbrugere at give data.","Parameters can't have children.":"Parametre kan ikke have b\xF8rn.","Particle end size (in percents)":"Partikel endest\xF8rrelse (i procent)","Particle maximum lifetime (in seconds)":"Partikel maksimum livstid (i sekunder)","Particle maximum rotation speed (degrees/second)":"Partikel maksimale rotationshastighed (grader/sekund)","Particle minimum lifetime (in seconds)":"Partikel minimum livstid (i sekunder)","Particle minimum rotation speed (degrees/second)":"Partikel minimale rotationshastighed (grader/sekund)","Particle start size (in percents)":"Partikel startst\xF8rrelse (i procent)","Particle type":"Partikel type","Particles end color":"Partikler slutfarve","Particles start color":"Partikler startfarve","Particles start height":"Partikler start h\xF8jde","Particles start width":"Partikler start bredde","Password":"Adgangskode","Password cannot be empty":"Adgangskoden kan ikke v\xE6re tom","Paste":"Inds\xE6t","Paste action(s)":"Inds\xE6t handling(er)","Paste and Match Style":"Inds\xE6t og matche stil","Paste condition(s)":"Inds\xE6t betingelse(r)","Paste {clipboardObjectName}":function(a){return["Inds\xE6t ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["Inds\xE6t ",a("clipboardObjectName")," som et globalt objekt"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["Inds\xE6t ",a("clipboardObjectName")," som et globalt objekt i mappen"]},"Paste {clipboardObjectName} inside folder":function(a){return["Inds\xE6t ",a("clipboardObjectName")," i mappen"]},"Pause":"Pause","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause spillet (fra v\xE6rkt\xF8jslinjen) eller tryk p\xE5 opdater (til venstre) for at inspicere spillet","Pay {0} credits":function(a){return["Betal ",a("0")," kreditter"]},"Paypal secure":"Paypal sikker","Peer to peer IP address leak warning/THNK recommendation":"Advarsel om l\xE6kage af peer til peer IP-adresse/THNK anbefaling","Peer to peer data-loss notice":"Peer til peer datatab meddelelse","Permanent":"Permanent","Permanently delete the leaderboard?":"Slet ranglisten permanent?","Permanently delete the project?":"Slette projektet permanent?","Personal license for claim with Gold or Pro subscription":"Personlig licens til krav med Gold eller Pro abonnement","Personal or company website":"Personlig eller virksomhedswebsite","Personal website, itch.io page, etc.":"Personlig hjemmeside, itch.io-side, osv.","Personalize your suggested content":"Personalis\xE9r dit foresl\xE5ede indhold","Perspective camera":"Perspektiv kamera","Pixel size":"Pixelst\xF8rrelse","Place 3D platforms in a 2D game.":"Placer 3D-platforme i et 2D-spil.","Place 3D platforms in this 2D platformer, creating a path to the end.":"Placer 3D-platforme i denne 2D-platformer og skab en vej til slutningen.","Platform default":"Platform standard","Platformer":"Platformspil","Play":"Spil","Play a game":"Spil et spil","Play game":"Spil spillet","Play section":"Spil sektion","Played > 10 minutes":"Spillet > 10 minutter","Played > 15 minutes":"Spillet > 15 minutter","Played > 3 minutes":"Spillet > 3 minutter","Played > 5 minutes":"Spillet > 5 minutter","Played time":"Spilletid","Player":"Spiller","Player best entry":"Spillers bedste indgang","Player feedback off":"Spillerfeedback slukket","Player feedback on":"Spillerfeedback t\xE6ndt","Player name prefix (for auto-generated player names)":"Spillernavn pr\xE6fiks (for automatisk genererede spillernavne)","Player services":"Spiller tjenester","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["Spiller ",a("0")," efterlod en feedbackbesked p\xE5 ",a("1"),": \"",a("2"),"...\""]},"Players":"Spillere","Playground":"Legeplads","Please <0>backup your game file</0> and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"Venligst <0>lav en sikkerhedskopi af din spildfil</0> og gem dit spil for at sikre, at du ikke mister noget. Du kan pr\xF8ve at indl\xE6se dette panel igen eller genstarte GDevelop.","Please check your internet connection or try again later.":"Kontroller venligst din internetforbindelse eller pr\xF8v igen senere.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"V\xE6r venlig at kontrollere \xE6ndringerne online for at sikre, at du er opm\xE6rksom p\xE5 alt nyt i denne version, som kr\xE6ver, at du tilpasser dit projekt.","Please enter a name for your project.":"Indtast venligst et navn til dit projekt.","Please enter a name that is at least one character long and 50 at most.":"Indtast venligst et navn, der er mindst et tegn langt og h\xF8jst 50.","Please enter a valid URL, starting with https://":"Indtast venligst en gyldig URL, der begynder med https://","Please enter a valid URL, starting with https://discord":"Indtast en gyldig URL, der starter med https://discord","Please enter an email address.":"Indtast venligst en e-mailadresse.","Please explain your use of GDevelop.":"Forklar venligst din brug af GDevelop.","Please fill out every field.":"Venligst udfyld hvert felt.","Please get in touch with us to find a solution.":"Kontakt os for at finde en l\xF8sning.","Please log out and log in again to verify your identify, then change your email.":"Log venligst ud og log ind igen for at bekr\xE6fte din identitet, \xE6ndr derefter din e-mail.","Please login to access free samples of the Education plan resources.":"Venligst log ind for at f\xE5 adgang til gratis pr\xF8ver af ressourcerne til uddannelsesplanen.","Please note that your device should be connected on the same network as this computer.":"Bem\xE6rk venligst, at din enhed skal v\xE6re tilsluttet det samme netv\xE6rk som denne computer.","Please pick a short username with only alphanumeric characters as well as _ and -":"V\xE6lg et kort brugernavn med kun alfanumeriske tegn samt _ og -","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Foretr\xE6k venligst at bruge den nye handling \"Tvang kameragr\xE6nser\", som er mere fleksibel.","Please tell us more":"Fort\xE6l os venligst mere","Please upgrade the editor to the latest version.":"Opgrader venligst editoren til den nyeste version.","Please wait":"Vent venligst","Please wait while we scan your project to find a solution.":"Vent venligst mens vi scanner dit projekt for at finde en l\xF8sning.","Please wait...":"Vent venligst...","Point name":"Punkts navn","Points":"Point","Polygon":"Polygon","Polygon is not convex!":"Polygonet er ikke konveks!","Polygon with {verticesCount} vertices":function(a){return["Polygon med ",a("verticesCount")," hj\xF8rner"]},"Portrait":"Portr\xE6t","Prefabs (Ready-to-use Objects)":"Prefabs (Klar til brug objekter)","Preferences":"Pr\xE6ferencer","Prefix":"Pr\xE6fiks","Premium":"Premium","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Forbered dit spil til Facebook Instant Games, s\xE5 det kan spilles p\xE5 Facebook Messenger. GDevelop vil oprette en komprimeret fil, som du kan uploade til din Facebook Developer-konto.","Preparing the leaderboard for your game...":"Forbereder ranglisten til dit spil...","Press a shortcut combination...":"Tryk p\xE5 en genvejskombination...","Prevent selection in the editor":"Forhindre valg i editoren","Preview":"Forh\xE5ndsvisning","Preview over wifi":"Forh\xE5ndsvisning over wifi","Preview {animationName}":function(a){return["Forh\xE5ndsvisning ",a("animationName")]},"Previews":"Forh\xE5ndsvisninger","Previous page":"Forrige side","Private":"Privat","Profile":"Profil","Profiler":"Profiler","Progress bar":"Fremskridtsbj\xE6lke","Progress bar color":"Farve p\xE5 fremskridtsbj\xE6lke","Progress bar fade in delay and duration will be applied to GDevelop logo.":"Fade ind forsinkelse og varighed for statuslinjen vil blive anvendt p\xE5 GDevelop-logoet.","Progress bar height":"H\xF8jde af fremskridtsbj\xE6lke","Progress bar maximum width":"Maksimal bredde af fremskridtsbj\xE6lke","Progress bar minimum width":"Minimal bredde af fremskridtsbj\xE6lke","Progress bar width":"Bredde af fremskridtsbj\xE6lke","Progress fade in delay (in seconds)":"Fade ind forsinkelse (i sekunder)","Progress fade in duration (in seconds)":"Fade ind varighed (i sekunder)","Project":"Projekt","Project file list":"Projekt fil liste","Project file type":"Filtypen til projektet","Project files":"Projektfiler","Project icons":"Projektikoner","Project is opened":"Projekt er \xE5bnet","Project manager":"Projektleder","Project name":"Projekt navn","Project name cannot be empty.":"Projektets navn kan ikke v\xE6re tomt.","Project name changed":"Projektets navn er \xE6ndret","Project not found":"Projektet blev ikke fundet","Project not saved":"Projektet blev ikke gemt","Project package names should not begin with com.example":"Projektpaketnavne b\xF8r ikke begynde med com.example","Project properly saved":"Projektet er korrekt gemt","Project properties":"Projektegenskaber","Project resources":"Project resources","Project saved":"Projekt gemt","Project was modified":"Projektet blev \xE6ndret","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["Projektet ",a("projectName")," vil blive slettet. Du vil ikke l\xE6ngere kunne f\xE5 adgang til det."]},"Projects":"Projekter","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"Projekterne i de deaktiverede konti vil ikke blive slettet. Alle deaktiverede konti kan genaktiveres efter 15 dage.","Promoting your game to the community":"Promovering af dit spil til f\xE6llesskabet","Promotions + Earn credits":"Kampagner + Tjen credits","Properties":"Egenskaber","Properties & Icons":"Egenskaber & ikoner","Properties can't have children.":"Egenskaber kan ikke have b\xF8rn.","Properties store data inside behaviors.":"Egenskaber gemmer data inden i adf\xE6rd.","Properties store data inside objects.":"Egenskaber gemmer data inde i objekter.","Property name in events: `{parameterName}`":function(a){return["Egenskabsnavn i begivenheder: `",a("parameterName"),"`"]},"Props":"Rekwiziter","Provisioning profiles":"Provisioning-profiler","Public":"Offentliggjort","Public on gd.games":"Offentliggjort p\xE5 gd.games","Publish":"Udgiv","Publish game":"Udgiv spil","Publish game on gd.games":"Udgiv spil p\xE5 gd.games","Publish new version":"Udgiv ny version","Publish on gd.games":"Udgiv p\xE5 gd.games","Publish on gd.games to let players try your game":"Udgiv p\xE5 gd.games for at lade spillere pr\xF8ve dit spil","Publish this build on gd.games":"Udgiv denne build p\xE5 gd.games","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more</0>":"Udgiv til Android, iOS, l\xE5s op for flere cloud-projekter, leaderboard, samarbejdsfunktioner og flere online-tjenester. <0>L\xE6s mere</0>","Publisher name":"Udgivers navn","Publishing on gd.games":"Publicering p\xE5 gd.games","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"Publicering til gd.games, GDevelops spilleplatform. Spil kan spilles fra enhver enhed.","Purchase":"K\xF8b","Purchase Spine":"K\xF8b Spine","Purchase credits":"K\xF8b kreditter","Purchase seats":"K\xF8b pladser","Purchase the Education subscription":"K\xF8b uddannelsesabonnementet","Purchase with {usageCreditPrice} credits":function(a){return["K\xF8b med ",a("usageCreditPrice")," kreditter"]},"Purchase {0}":function(a){return["K\xF8b ",a("0")]},"Puzzle":"Puslespil","Quadrilateral":"Firkantet","Quick Customization settings":"Indstillinger for hurtig tilpasning","Quick Customization: Behavior properties":"Hurtig tilpasning: Adf\xE6rds egenskaber","Quit tutorial":"Forlad vejledning","R;G;B, like 100;200;180":"R;G;B, som 100;200;180","RPG":"RPG","Racing":"R\xE6s","Radius":"Radius","Radius of the emitter":"Emitterens radius","Rank this comment as bad":"Bed\xF8m denne kommentar som d\xE5rlig","Rank this comment as good":"Vurder denne kommentar som god","Rank this comment as great":"Vurder denne kommentar som fantastisk","Re-install":"Geninstallere","React to lights":"Reager p\xE5 lys","Read":"L\xE6s","Read & Write":"L\xE6s og skriv","Read only":"Kun l\xE6sning","Read the doc":"L\xE6s dokumentationen","Read the wiki page for more info about the dataloss mode.":"L\xE6s wiki-siden for flere oplysninger om datatabtilstanden.","Read tutorial":"L\xE6s tutorial","Ready-made games":"F\xE6rdiglavede spil","Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum</0><1>Poster with GDevelop's core concepts to use in your classroom</1><2>\u201CGame Development as an Educational wonder\u201D PDF</2>":"Modtag en kopi af GDevelops undervisningsressourcer:<0>Uddrag af vores klar-til-at-undeholde l\xE6seplan</0><1>Plakat med GDevelops grundl\xE6ggende koncepter til brug i dit klassev\xE6relse</1><2>\u201CSpiludvikling som en uddannelsesm\xE6ssig undere\u201D PDF</2>","Receive weekly stats about your game by email":"Modtag ugentlige statistikker om dit spil via e-mail","Recharge your account to purchase this item.":"Genoplad din konto for at k\xF8be dette element.","Recommendations":"Anbefalinger","Recommended":"Anbefalet","Recommended for you":"Anbefalet til dig","Recovering older version...":"Gendanner \xE6ldre version...","Red and Green heroes running side by side carrying their diamonds":"R\xF8de og gr\xF8nne helte l\xF8ber side om side med deres diamanter","Red hero sharing knowledge with pink cloud students":"R\xF8d helt deler viden med elever af den pink sky","Red hero taking care of their diamond":"R\xF8d helt passer p\xE5 deres diamant","Reddit":"Reddit","Redeem":"Indl\xF8s","Redeem a code":"Indl\xF8s en kode","Redemption code":"Indl\xF8sning kode","Redo":"Gendan","Redo the last changes":"Gendan den seneste \xE6ndring","Redo the survey":"Gentag unders\xF8gelsen","Refine your search with more specific keywords.":"Forfin din s\xF8gning med mere specifikke n\xF8gleord.","Refresh":"Opdater","Refresh dashboard":"Opdater instrumentbr\xE6t","Refresh games":"Opdater spil","Register or publish your game first to see its exports.":"Registrer eller offentligg\xF8r dit spil f\xF8rst for at se dets eksporter.","Register the project":"Registrer projektet","Related expression and condition":"Relateret udtryk og betingelse","Relational operator":"Relation operator","Remember that your access to this resource is exclusive to your account.":"Husk, at din adgang til denne ressource er eksklusiv for din konto.","Remix a game in 2 minutes":"Remix et spil p\xE5 2 minutter","Remix an existing game":"Remix et eksisterende spil","Remove":"Fjern","Remove behavior":"Fjern adf\xE6rd","Remove certificate":"Fjern certifikat","Remove collaborator":"Fjern medarbejder","Remove entry":"Fjern entry","Remove folder and object":"Fjern mappe og objekt","Remove folder and objects":"Fjern mappe og objekter","Remove from list":"Fjern fra liste","Remove function":"Fjern funktion","Remove group":"Fjern gruppe","Remove object":"Fjern objekt","Remove objects":"Fjern objekter","Remove objects from the scene list":"Fjern objekter fra scenelisten","Remove project from list":"Fjern projekt fra liste","Remove resources with invalid path":"Fjern ressourcer med ugyldig sti","Remove shortcut":"Fjern genvej","Remove the Long Description":"Fjern den Lange Beskrivelse","Remove the animation":"Fjern animationen","Remove the sprite":"Fjern spriten","Remove this Auth Key":"Fjern denne Auth Key","Remove this certificate":"Fjern dette certifikat","Remove this certificate?":"Fjern dette certifikat?","Remove unlimited":"Fjern ubegr\xE6nset","Remove unused...":"Fjern ubrugte...","Rename":"Omd\xF8b","Rendering type":"Renderings type","Repeat <0>{0}</0> times:":function(a){return["Gentag <0>",a("0"),"</0> gange:"]},"Repeat borders and center textures (instead of stretching them)":"Gentag gr\xE6nser og midterteksturer (i stedet for at str\xE6kke dem)","Repeat for each instance of<0>{0}</0>:":function(a){return["Gentag for hver instans af<0>",a("0"),"</0>:"]},"Repeat these:":"Gentag disse:","Replace":"Erstat","Replace existing extension":"Erstat eksisterende udvidelse","Replay":"Gentag","Report a wrong translation":"Rapporter en forkert overs\xE6ttelse","Report an issue":"Rapporter et problem","Report anyway":"Rapporter alligevel","Report this comment as abusive, harmful or spam":"Rapporter denne kommentar som kr\xE6nkende, skadelig eller spam","Required behavior":"P\xE5kr\xE6vet adf\xE6rd","Reset":"Nulstil","Reset Debugger layout":"Nulstil debugger layout","Reset Extension Editor layout":"Nulstil udvidelses editor layout","Reset Resource Editor layout":"Nulstil ressource editor layout","Reset Scene Editor layout":"Nulstil scene editor layout","Reset all shortcuts to default":"Nulstil alle genveje til standard","Reset and hide children configuration":"Nulstil og skjul b\xF8rnekonfiguration","Reset hidden announcements":"Nulstil skjulte meddelelser","Reset hidden embedded explanations":"Nulstil skjulte indlejrede forklaringer","Reset hidden embedded tutorials":"Nulstil skjulte indlejrede vejledninger","Reset leaderboard":"Nulstil rangliste","Reset leaderboard {0}":function(a){return["Nulstil rangliste ",a("0")]},"Reset password":"Nulstil adgangskode","Reset requested the {0} . Please wait a few minutes...":function(a){return["Nulstil anmodet ",a("0"),". Vent venligst et par minutter..."]},"Reset to automatic collision mask":"Nulstil til automatisk kollisionsmaske","Reset to default":"Nulstil til standard","Reset your password":"Nulstil din adgangskode","Resizable button with text customization.":"\xC6ndringsbar knap med tilpasning af tekst.","Resolution and rendering":"Opl\xF8sning og gengivelse","Resource (JavaScript only)":"Ressource (kun JavaScript)","Resource URL":"Resource URL","Resource bar (continuous)":"Resurselinje (kontinuerlig)","Resource bar (separated units)":"Resurselinje (separerede enheder)","Resource file path copied to clipboard":"Ressource filsti kopieret til udklipsholder","Resource name":"Ressource navn","Resource type":"Ressource type","Resource(s) URL(s) (one per line)":"Ressource(r) URL(s) (\xE9n pr. linje)","Resources":"Ressourcer","Resources (any kind)":"Ressourcer (enhver type)","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Ressourcer tilf\xF8jes automatisk til dit projekt, n\xE5r du tilf\xF8jer et billede, en skrifttype eller en video til et objekt, eller n\xE5r du v\xE6lger en lydfil i begivenheder. V\xE6lg en ressource for at vise dens egenskaber.","Restart":"Genstart","Restart the Tutorial":"Genstart Vejledningen","Restart tutorial":"Genstart vejledning","Restarting the preview from scratch is required":"Genstart forh\xE5ndsvisningen fra bunden er p\xE5kr\xE6vet","Restore a previous purchase":"Gendan tidligere k\xF8b","Restore accounts":"Gendan konti","Restore this version":"Gendan denne version","Retry":"Pr\xF8v igen","Rework the game":"Genarbejd spillet","Right (secondary)":"H\xF8jre (sekund\xE6r)","Right bound":"H\xF8jre gr\xE6nse","Right bound should be greater than left bound":"H\xF8jre gr\xE6nse skal v\xE6re st\xF8rre end venstre gr\xE6nse","Right face":"H\xF8jre side","Right margin":"H\xF8jre margen","Right-click for more events":"H\xF8jreklik for flere begivenheder","Right-click for quick menu":"H\xF8jreklik for hurtig menu","Room: {0}":function(a){return["Rum: ",a("0")]},"Rooms":"V\xE6relser","Root folder":"Rodmappe","Rotation":"Rotation","Rotation (X)":"Rotation (X)","Rotation (Y)":"Rotation (Y)","Rotation (Z)":"Rotation (Z)","Round pixels when rendering, useful for pixel perfect games.":"Rund pixels n\xE5r rendering, nyttigt for pixel perfekte spil.","Round to X decimal point":"Rund op til X decimaler","Run a preview":"K\xF8r en forh\xE5ndsvisning","Run a preview (with loading & branding)":"K\xF8r en forh\xE5ndsvisning (med indl\xE6sning & branding)","Run a preview and you will be able to inspect it with the debugger.":"K\xF8r en forh\xE5ndsvisning, og du vil v\xE6re i stand til at inspicere den med debuggeren.","Run on this computer":"K\xF8r p\xE5 denne computer","Save":"Gem","Save Project":"Gem Projekt","Save and continue":"Gem og forts\xE6t","Save as main version":"Gem som hovedversion","Save as...":"Gem som...","Save in the \"Downloads\" folder":"Gem i mappen \"Downloads\"","Save project":"Gem projekt","Save project as":"Gem projekt som...","Save project as...":"Gem projekt som...","Save your changes or close the external editor to continue.":"Gem dine \xE6ndringer eller luk den eksterne editor for at forts\xE6tte.","Save your game":"Gem dit spil","Save your project":"Gem dit projekt","Save your project before using the version history.":"Gem dit projekt f\xF8r du bruger versionshistorikken.","Saving project":"Gemmer projekt","Saving...":"Gemmer...","Scale mode (also called \"Sampling\")":"Skala mode (ogs\xE5 kaldet \"Sampling\")","Scaling factor":"Skalafaktor","Scaling factor to apply to the default dimensions":"Skaleringsfaktor der skal anvendes p\xE5 de standarddimensioner","Scan in the project folder for...":"Scan i projektmappen for...","Scan missing animations":"Scan efter manglende animationer","Scene":"Scene","Scene Groups":"Scene grupper","Scene Objects":"Sceneobjekter","Scene background color":"Scenens baggrundsfarve","Scene editor":"Scene editor","Scene events":"Scene begivenheder","Scene groups":"Scener grupper","Scene name":"Scenens navn","Scene name (text)":"Scene navn (tekst)","Scene objects":"Scenens objekter","Scene properties":"Scene egenskaber","Scene variable":"Scenevariabel","Scene variable (deprecated)":"Scenevariabel (for\xE6ldet)","Scene variables":"Scenevariabler","Scenes":"Scener","Scope":"Omr\xE5de","Score":"Point","Score column settings":"Indstillinger for scorekolonnen","Score display":"Scorevisning","Score multiplier":"Scoringsmultiplikator","Scores sort order":"Scores sortering orden","Scroll":"Rul","Search":"S\xF8g","Search GDevelop wiki":"S\xF8g i GDevelop wiki","Search and replace in parameters":"S\xF8g og erstat i parametre","Search assets":"S\xF8g efter aktiver","Search behaviors":"S\xF8g efter adf\xE6rd","Search by name":"S\xF8g efter navn","Search examples":"S\xF8g efter eksempler","Search extensions":"S\xF8g efter udvidelser","Search for New Extensions":"S\xF8g efter Nye Udvidelser","Search for new actions in extensions":"S\xF8g efter nye handlinger i udvidelser","Search for new conditions in extensions":"S\xF8g efter nye betingelser i udvidelser","Search functions":"S\xF8g funktioner","Search in event sentences":"S\xF8g i events s\xE6tninger","Search in events":"S\xF8g i begivenheder","Search in project":"S\xF8g i projekt","Search in:":"S\xF8g i:","Search instances":"S\xF8g instanser","Search object groups":"S\xF8g objektgrupper","Search objects":"S\xF8g efter objekter","Search objects or actions":"S\xF8g efter objekter eller handlinger","Search objects or conditions":"S\xF8g objekter eller betingelser","Search panel":"S\xF8g panel","Search properties":"S\xF8g efter egenskaber","Search resources":"S\xF8g ressourcer","Search results":"S\xF8geresultater","Search the shop":"S\xF8g i butikken","Search variables":"S\xF8g efter variabler","Search {searchPlaceholderObjectName} actions":function(a){return["S\xF8g ",a("searchPlaceholderObjectName")," handlinger"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["S\xF8g ",a("searchPlaceholderObjectName")," betingelser"]},"Search/import extensions":"S\xF8g/impor udvidelser","Seats":"Pladser","Seats available:":"Tilg\xE6ngelige pladser:","Section name":"Sektion navn","Secure Checkout:":"Sikker kasse:","See Marketing Boosts":"Se Marketing Boosts","See all":"Se alle","See all exports":"Se alle eksporter","See all in the game dashboard":"Se alt i spilleoversigten","See all projects":"Se alle projekter","See all release notes":"Se alle udgivelsesnoter","See all the release notes":"Se alle udgivelsesnoter","See more":"Se mere","See plans":"Se planer","See projects":"Se projekter","See resources":"Se ressourcer","See the releases notes online":"Se udgivelsesnoter online","See this bundle":"Se denne bundt","See yearly subs":"Se \xE5rlige abonnementer","Select All":"V\xE6lg Alle","Select a game":"V\xE6lg et spil","Select a genre":"V\xE6lg en genre","Select a key":"V\xE6lg en tast","Select a layer":"V\xE6lg et lag","Select a mouse button":"V\xE6lg en museknap","Select a scene":"V\xE6lg en scene","Select a thumbnail":"V\xE6lg et thumbnail","Select a value":"V\xE6lg en v\xE6rdi","Select all active":"V\xE6lg alle aktive","Select an animation":"V\xE6lg en animation","Select an author":"V\xE6lg en forfatter","Select an effect":"V\xE6lg en effekt","Select an effect property":"V\xE6lg en effekt egenskab","Select an external layout":"V\xE6lg en ekstern layout","Select an image":"V\xE6lg et billede","Select an owner":"V\xE6lg en ejer","Select instances on scene ({instanceCountOnScene})":function(a){return["V\xE6lg instanser p\xE5 scenen (",a("instanceCountOnScene"),")"]},"Select log groups to display":"V\xE6lg loggrupper til visning","Select resource":"Select resource","Select the controls that apply:":"V\xE6lg de relevante kontroller:","Select the leaderboard from a list":"V\xE6lg ranglisten fra en liste","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"V\xE6lg brugernavnene til forfatterne af dette projekt. De vil blive vist i den valgte r\xE6kkef\xF8lge, hvis du offentligg\xF8r dette spil som et eksempel eller i f\xE6llesskabet.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"V\xE6lg brugernavnene til bidragyderne til denne udvidelse. De vil blive vist i den valgte r\xE6kkef\xF8lge. Kan du ikke se dit navn? G\xE5 til sektionen Profil og opret en konto!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"V\xE6lg ejernavnene p\xE5 ejerne af dette projekt for at lade dem administrere dette spilbygger. V\xE6r opm\xE6rksom p\xE5, at ejere kan tilbagekalde din ejerskab.","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"V\xE6lg op til 3 genrer for at spillet skal v\xE6re synligt p\xE5 gd.games's kategori sider!","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"Valgte instanser flyttes til et nyt brugerdefineret objekt.","Selected instances will be moved to a new external layout.":"Valgte instanser vil blive flyttet til et nyt eksternt layout.","Send":"Send","Send a new form":"Send en ny formular","Send crash reports during previews to GDevelop":"Send fejls\xF8gning rapporter under forh\xE5ndsvisninger til GDevelop","Send feedback":"Send feedback","Send it again":"Send det igen","Send the Auth Key":"Send Auth Key","Send the question":"Send sp\xF8rgsm\xE5let","Send to back":"Send til baggrund","Sentence in Events Sheet":"S\xE6tning i events sheet","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"S\xE6tning i begivenhedsark (automatisk suffikset med \"af _PARAM0_\")","Serial: {0}":function(a){return["Serienummer: ",a("0")]},"Service seems to be unavailable, please try again later.":"Tjenesten ser ud til at v\xE6re utilg\xE6ngelig, pr\xF8v venligst igen senere.","Sessions":"Sessioner","Set as default":"S\xE6t som standard","Set as global":"S\xE6t som global","Set as global group":"S\xE6t som global gruppe","Set as global object":"S\xE6t som globalt objekt","Set as start scene":"S\xE6t som startscene","Set shortcut":"Indstil genvej","Set to false":"S\xE6t til falsk","Set to true":"S\xE6t til sandt","Set to unlimited":"S\xE6t til ubegr\xE6nset","Set up new leaderboards for this game":"Ops\xE6t nye leaderboards for dette spil","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"At indstille det minimum antal FPS under 20 vil \xF8ge den tid, der er tilladt mellem simuleringen af to rammer i spillet. I tilf\xE6lde af en pludselig nedbremsning eller p\xE5 langsomme computere kan dette skabe fejlbehaviour som objekter, der passerer forbi en v\xE6g. Overvej at indstille 20 som minimum FPS.","Settings":"Indstillinger","Setup grid":"Ops\xE6t grid","Shadow":"Skygge","Share":"Del","Share dialog":"Del dialog","Share same collision masks for all animations":"Del samme kollisionsmasker for alle animationer","Share same collision masks for all sprites of this animation":"Del samme kollisionsmasker for alle sprites i denne animation","Share same points for all animations":"Del de samme punkter for alle animationer","Share same points for all sprites of this animation":"Del samme punkter for alle sprites af denne animation","Share your game":"Del dit spil","Share your game on gd.games and collect players feedback about your game.":"Del dit spil p\xE5 gd.games og indsamle spillerfeedback om dit spil.","Share your game with your friends or teammates.":"Del dit spil med dine venner eller holdkammerater.","Sharing online":"Deling online","Sharing the final file with the client":"Del den endelige fil med klienten","Shooter":"Skyder","Shop":"Butik","Shop section":"Butik sektion","Short":"Kort","Short description":"Kort beskrivelse","Short label":"Kort etiket","Should finish soon.":"B\xF8r snart v\xE6re f\xE6rdig.","Show":"Vis","Show \"Ask AI\" button in the title bar":"Vis \"Sp\xF8rg AI\" knap i titelbaren","Show Home":"Vis hjem","Show Mask":"Vis maske","Show Project Manager":"Vis projektleder","Show Properties Names":"Vis egenskabsnavne","Show a warning on deprecated actions and conditions":"Vis en advarsel om for\xE6ldede handlinger og betingelser","Show advanced import options":"Vis avancerede importmuligheder","Show all feedbacks":"Vis alle feedbacks","Show button to load guided lesson from file and test it":"Vis knap for at indl\xE6se guidet lektion fra fil og teste den","Show community (non reviewed) extensions in the list of extensions":"Vis f\xE6llesskabs (ikke vurderede) udvidelser i listen over udvidelser","Show community behaviors (not officially reviewed)":"Vis samfundsadf\xE6rd (ikke officielt gennemg\xE5et)","Show community extensions (not officially reviewed)":"Vis f\xE6llesskabsudvidelser (ikke officielt vurderede)","Show deprecated behaviors (prefer not to use anymore)":"Vis for\xE6ldede adf\xE6rd (foretr\xE6kker ikke at bruge l\xE6ngere)","Show deprecated options":"Vis for\xE6ldede indstillinger","Show details":"Vis detaljer","Show grid":"Vis gitter","Show in local folder":"Vis i lokal mappe","Show internal":"Vis intern","Show layer":"Vis lag","Show less":"Vis mindre","Show lifecycle functions (advanced)":"Vis livscyklusfunktioner (avanceret)","Show live assets":"Vis liv eiendeler","Show more":"Vis mere","Show next assets":"Vis de n\xE6ste aktiver","Show objects in 3D in the scene editor":"Vis objekter i 3D i sceneeditoren","Show older":"Vis \xE6ldre","Show other lifecycle functions (advanced)":"Vis andre livscyklusfunktioner (avanceret)","Show previous assets":"Vis de forrige aktiver","Show progress bar":"Vis fremskridtsbj\xE6lke","Show staging assets":"Vis scene filer","Show unread feedback only":"Vis kun ul\xE6st feedback","Show version history":"Vis versionshistorik","Show/Hide instance properties":"Vis/skjul instans egenskaber","Showcase":"Udstilling","Showing {0} of {resultsCount}":function(a){return["Viser ",a("0")," af ",a("resultsCount")]},"Side view":"Sidevisning","Sign up":"Tilmeld dig","Signing Credentials":"Underskrivningsoplysninger","Signing options":"Signeringsmuligheder","Simple":"Simpel","Simulation":"Simulation","Single commercial use license for claim with Gold or Pro subscription":"Licens til enkelt kommercielt brug for krav med Gold eller Pro abonnement","Single file (default)":"Enkel fil (standard)","Size":"St\xF8rrelse","Size:":"St\xF8rrelse:","Skip and create from scratch":"Spring over og opret fra bunden","Skip the update":"Spring opdateringen over","Slider":"Skyder","Socials":"Sociale","Some code experience":"Nogle kodeerfaring","Some icons could not be generated.":"Nogle ikoner kunne ikke genereres.","Some no-code experience":"Nogle erfaring uden kode","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Something went wrong":"Noget gik galt","Something went wrong while swapping the asset. Please try again.":"Der opstod en fejl under udskiftning af aktivet. Pr\xF8v venligst igen.","Something went wrong while syncing your Discord username. Please try again later.":"Noget gik galt under synkronisering af dit Discord-brugernavn. Pr\xF8v venligst igen senere.","Something wrong happened :(":"Der skete noget slemt :(","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"Noget gik galt ved kr\xE6vning af aktivpakken. Tjek venligst din internetforbindelse eller pr\xF8v igen senere.","Sorry":"Undskyld","Sort by most recent":"Sorter efter nyeste","Sort order":"Sorteringsr\xE6kkef\xF8lge","Sound":"Lyd","Sounds and musics":"Lyde og musik","Source file":"Kildefil","Specific game mechanics":"Specifikke spilmekanikker","Speech":"Tale","Sphere":"Kugle","Spine Json":"Spine Json","Spine animation name":"Spine animations navn","Spine json resource":"Spine json ressource","Sport":"Sport","Spray cone angle (in degrees)":"Spr\xF8jte konus vinkel (i grader)","Sprite":"Sprite","Start":"Start","Start Network Preview (Preview over WiFi/LAN)":"Start netv\xE6rks forvisning (Forvisning over WiFi/LAN)","Start Preview and Debugger":"Start Forh\xE5ndsvisning og Fejlfinder","Start a new chat":"Start en ny chat","Start a new game from this project":"Start et nyt spil fra dette projekt","Start a preview to generate a thumbnail!":"Start en forh\xE5ndsvisning for at generere et thumbnail!","Start all previews from external layout {0}":function(a){return["Start alle forvisninger fra ekstern layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start alle forvisninger fra scene ",a("0")]},"Start build with credits":"Start bygningen med kreditter","Start by adding a new behavior.":"Begynd med at tilf\xF8je en ny adf\xE6rd.","Start by adding a new external layout.":"Start med at tilf\xF8je et nyt eksternt layout.","Start by adding a new function.":"Start med at tilf\xF8je en ny funktion.","Start by adding a new group.":"Begynd med at tilf\xF8je en ny gruppe.","Start by adding a new object.":"Begynd med at tilf\xF8je et nyt objekt.","Start by adding a new scene.":"Begynd med at tilf\xF8je en ny scene.","Start by adding new external events.":"Begynd med at tilf\xF8je nye eksterne begivenheder.","Start by creating their accounts":"Start med at oprette deres konti","Start from a template":"Start fra en skabelon","Start learning":"Begynd at l\xE6re","Start next chapter":"Start n\xE6ste kapitel","Start opacity (0-255)":"Start opacitet (0-255)","Start preview with diagnostic report":"Start forh\xE5ndsvisning med diagnostisk rapport","Start profiling":"Start profilering","Start profiling and then stop it after a few seconds to see the results.":"Start profilering og stop det efter et par sekunder for at se resultaterne.","Start the survey!":"Start unders\xF8gelsen!","Start typing a command or searching something...":"Begynd at skrive en kommando eller s\xF8ge efter noget...","Start typing a username":"Begynd at skrive et brugernavn","Start your game":"Start dit spil","Starting engine":"Starter motorn","Static":"Statisk","Stay there":"Bliv her","Stop music and sounds at the beginning of this scene":"Stop musik og lyde i begyndelsen af denne scene","Stop profiling":"Stop profilering","Store password":"Gem adgangskode","Story-Rich":"Rig p\xE5 historie","Strategy":"Strategi","String":"Streng","String (text)":"String (tekst)","String from a list of options (text)":"Streng fra en liste over muligheder (tekst)","Stripe secure":"Stripe sikker","Structure":"Struktur","Student":"Studerende","Student accounts":"Studiekonti","Sub Event":"Underbegivenhed","Submit a free pack":"Indsend en gratis pakke","Submit a paid pack":"Indsend en betalt pakke","Submit a tutorial":"Indsend en vejledning","Submit a tutorial translated in your language":"Indsend en tutorial oversat til dit sprog","Submit an example":"Indsend et eksempel","Submit and cancel":"Indsend og annuller","Submit to the community":"Indsend til f\xE6llesskabet","Submit your project as an example":"Indsend dit projekt som et eksempel","Subscribe":"Abonner","Subscribe to Edu":"Abonner p\xE5 Edu","Subscription outside the app store":"Abonnement uden for app-butikken","Subscription with the Apple App store or Google Play store":"Abonnement med Apple App Store eller Google Play Store","Subscriptions":"Abonnementer","Suffix":"Suffiks","Support What You Love":"St\xF8t hvad du elsker","Supported files":"Underst\xF8ttede filer","Survival":"Overlevelse","Swap":"Byt","Swap assets":"Byt aktiver","Swap {0} with another asset":function(a){return["Byt ",a("0")," med et andet aktiv"]},"Switch to create objects with the highest Z order of the layer":"Skift til at oprette objekter med den h\xF8jeste Z r\xE6kkef\xF8lge af laget","Switch to monthly pricing":"Skift til m\xE5nedlig priss\xE6tning","Switch to yearly pricing":"Skift til \xE5rlig priss\xE6tning","Sync your role on GDevelop's Discord server":"Synkroniser din rolle p\xE5 GDevelops Discord-server","Table settings":"Tabelindstillinger","Tags (comma separated)":"Tags (kommasepareret)","Taking your game further":"Tag dit spil videre","Talking to the AI... beep boop beep boop...":"Taler med AI... bip bop bip bop...","Tasks":"Opgaver","Teach":"Undervise","Teacher accounts":"L\xE6rer konti","Teachers, courses and universities":"L\xE6rere, kurser og universiteter","Team section":"Team sektion","Tell us more!...":"Fort\xE6l os mere!...","Template":"Skabelon","Test it out!":"Pr\xF8v det!","Test value":"Test v\xE6rdi","Test value (in second)":"Test v\xE6rdi (i sekunder)","Text":"Tekst","Text color":"Tekstfarve","Text color:":"Tekstfarve:","Text to replace in parameters":"Tekst til at erstatte i parametre","Text to search in event sentences":"Tekst til at s\xF8ge i events s\xE6tninger","Text to search in parameters":"Tekst til at s\xF8ge i parametre","Text-based content directly from GDevelop\u2019s site and Wiki.":"Tekstbaseret indhold direkte fra GDevelops hjemmeside og Wiki.","Texts":"Tekster","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"Tak for at du st\xF8tter GDevelop. Kreditter er blevet tilf\xF8jet til din konto som tak.","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"Tak for at st\xF8tte GDevelop open-source f\xE6llesskabet. Kreditter blev tilf\xF8jet til din konto som en tak.","Thank you for your feedback":"Tak for din feedback","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"Tak for at du f\xF8lger GDevelop. Vi har tilf\xF8jet kreditter til din konto som en gave som tak.","Thanks for getting a subscription and supporting GDevelop!":"Tak fordi du har f\xE5et et abonnement og st\xF8ttet GDevelop!","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"Tak for at du gav stjerne til GDevelop repositoryet. Vi har tilf\xF8jet kreditter til din konto som en gave som tak.","Thanks for trying GDevelop! Unlock more projects, publishing, multiplayer, courses and much more by upgrading.":"Tak fordi du pr\xF8vede GDevelop! L\xE5s op for flere projekter, publicering, multiplayer, kurser og meget mere ved at opgradere.","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Tak til alle brugere af GDevelop! Der m\xE5 mangle tons af personer, send venligst dit navn, hvis du har bidraget og ikke er n\xE6vnt.","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["Tak til den indl\xF8sningskode, du har brugt, har du denne abonnement aktiveret indtil ",a("0"),"."]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"Det er mange mislykkede loginfors\xF8g! Vent lidt, f\xF8r du pr\xF8ver igen, eller nulstil dit password.","The \"{0}\" effect can only be applied once.":function(a){return["Effekten \"",a("0"),"\" kan kun anvendes \xE9n gang."]},"The AI encountered an error while handling your request - this was request was not counted in your AI usage. Try again later.":"AI'en st\xF8dte p\xE5 en fejl under behandlingen af din anmodning - denne anmodning blev ikke talt med i din AI-brug. Pr\xF8v igen senere.","The AI has accepted your request. It is now thinking about the best way to create your game...":"AI har accepteret din anmodning. Den overvejer nu den bedste m\xE5de at skabe dit spil p\xE5...","The AI is experimental and still being improved. <0>It has access to your game objects but not events.</0>":"AI'en er eksperimentel og forbedres stadig. <0>Denne har adgang til dine spillelementer, men ikke begivenheder.</0>","The Atlas embedded in the Spine fine can't be located.":"Den indlejrede Atlas i Spine filen kan ikke findes.","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"Abonnementsordningen for Uddannelse giver adgang til GDevelops kursus i Spiludvikling. Sammen med l\xE6rere og institutioner co-skabt, er det en klar til brug, gennempr\xF8vet m\xE5de at implementere STEM i dit klassev\xE6relse.","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"GDevelop projektet er open-source, drevet af passion og f\xE6llesskab. Dit medlemskab hj\xE6lper GDevelop virksomheden med at opretholde serverne, bygge nye funktioner, udvikle kommercielle tilbud og holde open-source projektet blomstrende. Vores m\xE5l: G\xF8re spiludvikling hurtig, sjov og tilg\xE6ngelig for alle.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL'erne skal v\xE6re offentlige og forblive tilg\xE6ngelige, mens du arbejder p\xE5 dette projekt - de vil ikke blive gemt indeni projektfilen. N\xE5r du eksporterer et spil, vil de ressourcer, som disse URL'er peger p\xE5, blive downloadet og gemt indeni spillet.","The animation name {newName} is already taken":function(a){return["Animationens navn ",a("newName")," er allerede taget"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["Aktivpakken ",a("0")," er nu tilg\xE6ngelig, g\xE5 og kr\xE6v den i butikken!"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["Aktivpakken ",a("0")," vil blive knyttet til din konto ",a("1"),"."]},"The atlas image is smaller than the tile size.":"Atlas billedet er mindre end flise st\xF8rrelsen.","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["Auth-n\xF8glen ",a("lastUploadedApiKey")," blev korrekt gemt. Den kan nu bruges til automatisk at uploade din app til app-butikken - bekr\xE6ft, at du har erkl\xE6ret en app til den."]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["Adf\xE6rden er ikke knyttet til dette objekt. V\xE6lg venligst et andet objekt eller tilf\xF8j denne adf\xE6rd: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"Den begr\xE6nsende boks er et imagin\xE6rt rektangel omkring objektets kollision maske. Selv hvis objektets X- og Y-positioner ikke \xE6ndres, kan dette rektangel \xE6ndre sig, hvis objektet roteres eller hvis en animation spilles. Normalt b\xF8r du bruge handlinger og betingelser relateret til objektets position eller center, men den begr\xE6nsende boks kan v\xE6re nyttig til at h\xE5ndtere objektets omr\xE5de.","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"Certifikatet blev korrekt genereret. Glem ikke at oprette og uploade et provisioning-profil tilknyttet til det.","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"Chatten er ved at blive lang - overvej at oprette en ny chat for at stille andre sp\xF8rgsm\xE5l. AI vil bedre analysere dit spil og din anmodning i en ny chat.","The description of the object should explain what the object is doing, and, briefly, how to use it.":"Beskrivelsen af objektet b\xF8r forklare, hvad objektet g\xF8r, og kort hvordan man bruger det.","The effect name {newName} is already taken":function(a){return["Effektnavnet ",a("newName")," er allerede taget"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"Den angivne e-mailadresse har allerede et abonnement hos GDevelop. Bed dem om at annullere det, f\xF8r du definerer dem som l\xE6rer i dit team.","The email you provided could not be found.":"Den angivne e-mail kunne ikke findes.","The email you provided is already an admin in your team.":"Den angivne e-mail er allerede administrator i dit team.","The email you provided is not an admin in your team.":"Den angivne e-mail er ikke administrator i dit team.","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"Den udvidelse, der er installeret i dette projekt, er ikke opdateret. Overvej at opgradere den, f\xF8r du rapporterer et problem.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"Udvidelsen blev tilf\xF8jet til projektet. Du kan nu bruge det i listen over handlinger/betingelser og, hvis det er en adf\xE6rd, i listen over adf\xE6rd for et objekt.","The far plane distance must be greater than the near plan distance.":"Afstanden til den fjerne plan skal v\xE6re st\xF8rre end afstanden til n\xE6rplan.","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"Synsfeltet kan ikke v\xE6re mindre end 0\xB0 eller st\xF8rre end 180\xB0.","The file {0} is invalid.":function(a){return["Filen ",a("0")," er ugyldig."]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["Filen ",a("0")," er for stor. Brug filer, der er mindre til dit spil: hver skal v\xE6re mindre end ",a("1")," MB."]},"The following file(s) cannot be used for this kind of object: {0}":function(a){return["De f\xF8lgende fil(er) kan ikke bruges til denne type objekt: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"Skrifttypens st\xF8rrelse lagres direkte inde i skrifttypen. Hvis du vil \xE6ndre den, skal du eksportere din skrifttype igen ved hj\xE6lp af en ekstern editor som bmFont. Klik p\xE5 hj\xE6lpeknappen for at l\xE6re mere.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"Kraften vil kun skubbe objektet i l\xF8bet af tiden af et enkelt billede. Typisk brugt i et event uden betingelser eller med betingelser der forbliver gyldige i en bestemt tidsperiode.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"Kraften vil for evigt skubbe objektet, medmindre du bruger handlingen \"Stop objektet\". Typisk brugt i en begivenhed med betingelser, der kun er sande en gang, eller med betingelsen \"Trigger Once\".","The free version is enough for me":"Den gratis version er nok for mig","The game template {0} will be linked to your account {1}.":function(a){return["Spilt skabelonen ",a("0")," vil blive knyttet til din konto ",a("1"),"."]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"Spillet blev eksporteret korrekt. Du kan nu bruge Electron Builder (du skal have installeret Node.js og bruge kommandolinjen p\xE5 din computer til at k\xF8re det) til at oprette en eksekverbar fil.","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"Det spil, du fors\xF8ger at \xE5bne, er ikke registreret online. \xC5bn projektfilen, og registrer det, inden du forts\xE6tter.","The icing on the cake":"Kirseb\xE6r p\xE5 toppen","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"Billedet skal v\xE6re mindst 864x864px, og logoet skal passe [inden for en cirkel p\xE5 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Gennemsigtige kanter tilf\xF8jes automatisk ved generering for at sikre dette","The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return["Den seneste gemte fil af \"",a("cloudProjectName"),"\" er beskadiget og kan ikke \xE5bnes."]},"The latest save of this project is corrupt and cannot be opened.":"Den seneste gemte fil af dette projekt er beskadiget og kan ikke \xE5bnes.","The layer {0} does not contain any object instances. Continue?":function(a){return["Lag ",a("0")," indeholder ingen objektinstanser. Forts\xE6tte?"]},"The light object was automatically placed on the Lighting layer.":"Lysobjektet blev automatisk placeret p\xE5 lyslaget.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"Lyslaget viser et omgivende lys p\xE5 scenen. Alle lys skal placeres p\xE5 dette lag, s\xE5 skyggerne bliver korrekt vist. Som standard f\xF8lger laget baselagets kamera. Frav\xE6lg dette, hvis du vil flytte kameraet manuelt ved hj\xE6lp af begivenheder.","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"Linket til den aktiveringspakke, du har fulgt, ser ud til at v\xE6re for\xE6ldet. Hvorfor ikke tage et kig p\xE5 de andre pakker i aktiveringsbutikken?","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"Linket til spilt skabelonen, du har fulgt, ser ud til at v\xE6re for\xE6ldet. Hvorfor ikke tage et kig p\xE5 de andre skabeloner i butikken?","The main account of the Education plan cannot be modified.":"Hovedkontoen for uddannelsesplanen kan ikke \xE6ndres.","The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"Den m\xE5nedlige gratis aktivpakke fordel var ikke en del af din plan, da du fik dit abonnement til GDevelop. For at nyde denne fordel, k\xF8b venligst et nyt abonnement.","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"Jo mere beskrivende du er, jo bedre kan vi matche det indhold, vi anbefaler.","The name of your game is empty":"Navnet p\xE5 dit spil er tomt","The name {newName} is already taken":function(a){return["Navnet ",a("newName")," er allerede taget"]},"The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"Afstanden til n\xE6r plan skal v\xE6re strengt st\xF8rre end 0 og mindre end afstanden til det fjerne plan.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["Antallet af decimaler skal v\xE6re en hel v\xE6rdi mellem ",a("precisionMinValue")," og ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["Antallet af viste entries skal v\xE6re en hel v\xE6rdi mellem ",a("displayedEntriesMinNumber")," og ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"Objektet eksisterer ikke eller kan ikke bruges her.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"Pakkenavnet begynder med com.example, s\xF8rg for at du erstatter det med et unikt navn, s\xE5 du kan offentligg\xF8re dit spil i appbutikker.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"Pakkenavnet begynder med com.example, s\xF8rg for at du erstatter det med et unikt navn, ellers kan installationen af dit spil overskrive andre spil.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"Pakkenavnet indeholder ugyldige tegn eller f\xF8lger ikke konventionen \"xxx.yyy.zzz\" (kun tal tilladt efter et bogstav).","The package name is empty.":"Pakke navnet er tomt.","The package name is too long.":"Pakke navnet er for langt.","The password is invalid.":"Passwordet er ugyldigt.","The password you entered is incorrect. Please try again.":"Den indtastede adgangskode er forkert. Pr\xF8v venligst igen.","The polygon is not convex":"Polygonet er ikke konveks","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"Polygonet er ikke konveks. S\xF8rg for, at det er det, ellers vil kollisionsmasken ikke fungere.","The preview could not be launched because an error happened: {0}.":function(a){return["Forh\xE5ndsvisningen kunne ikke startes, fordi der opstod en fejl: ",a("0"),"."]},"The preview could not be launched because you're offline.":"Forh\xE5ndsvisningen kunne ikke startes, fordi du er offline.","The project could not be saved. Please try again later.":"Projektet kunne ikke gemmes. Pr\xF8v venligst igen senere.","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"Det aktuelle \xE5bne projekt er ikke registreret online. Registrer det nu for at f\xE5 adgang til ranglister, spillerkonti, analyser og meget mere!","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"Det aktuelt \xE5bnede projekt er registreret online, men du har ikke adgang til det. Et link eller en fil vil blive oprettet, men spillet vil ikke blive registreret.","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["Projektfilen ser ud til at v\xE6re \xF8delagt, men der findes en autosave-fil (backup oprettet automatisk af GDevelop den ",a("0"),"). Vil du pr\xF8ve at indl\xE6se den i stedet?"]},"The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["Provisioning-profilen blev korrekt gemt (",a("lastUploadedProvisioningProfileName"),"). Hvis du tidligere har uploadet certifikatet korrekt, kan det nu bruges."]},"The purchase will be linked to your account once done.":"K\xF8bet vil blive knyttet til din konto, n\xE5r det er f\xE6rdigt.","The request could not reach the servers, ensure you are connected to internet.":"Foresp\xF8rgslen kunne ikke n\xE5 serverne, s\xF8rg for at du er tilsluttet internettet.","The resource has been downloaded":"Ressourcen er blevet downloadet","The selected resource is not a proper Spine resource.":"Den valgte ressource er ikke en korrekt Spine ressource.","The sentence displays one or more wrongs parameters:":"S\xE6tningen viser en eller flere forkerte parametre:","The sentence is probably missing this/these parameter(s):":"S\xE6tningen mangler sandsynligvis dette/disse parameter(e):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"Den form, der anvendes i fysikadf\xE6rden, er uafh\xE6ngig af kollisionsmasken for objektet. S\xF8rg for at bruge \"Kollision\" betingelsen, der leveres af fysikadf\xE6rden i begivenhederne. Den s\xE6dvanlige \"Kollision\" betingelse tager ikke h\xF8jde for den form, du har sat her.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"De angivne eksterne begivenheder eksisterer ikke i spillet. S\xF8rg for at navnet er stavet korrekt, eller opret dem ved hj\xE6lp af projektlederen.","The subscription of this account comes from outside the app store. Connect with your account on gdevelop.io from your web-browser to manage it.":"Abonnementet for denne konto kommer fra uden for app-butikken. Forbind med din konto p\xE5 gdevelop.io fra din webbrowser for at administrere det.","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"Abonnementet for denne konto er blevet tegnet via Apple eller Google Play. Forbind med din konto p\xE5 din Apple- eller Google-enhed for at administrere det.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"Tekstindtastningen vil altid blive vist over alle andre objekter i spillet - dette er en begr\xE6nsning, der ikke kan \xE6ndres. Afh\xE6ngigt af platformen/enheden eller browseren, der k\xF8rer spillet, kan udseendet ogs\xE5 \xE6ndre sig en smule.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"Tilemappen skal designes i et separat program, Tiled, som kan downloades p\xE5 mapeditor.org. Gem dit kort som en JSON-fil, og v\xE6lg derefter her det Atlas-billede, du brugte, og Tile map JSON filen.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"Brugen af et tal eller udtryk er for\xE6ldet. Brug nu kun \"Permanent\" eller \"\xD8jeblikkelig\" til at konfigurere kr\xE6fter.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"Variabelnavnet indeholder et mellemrum - dette anbefales ikke. Foretr\xE6k at bruge understregninger eller store bogstaver til at adskille ord.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"Variabelnavnet ser ud til, at du bygger et udtryk eller en formel. Du kan kun bruge dette til strukturer eller arrays. For eksempel: Score[3].","The version history is available for cloud projects only.":"Versionshistorikken er kun tilg\xE6ngelig for cloud-projekter.","The version that you've set for the game is invalid.":"Den version, du har angivet for spillet, er ugyldig.","There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"Der er i \xF8jeblikket ikke oprettet nogen ranglister for dette spil. \xC5bn ranglisteadministratoren for at oprette en.","There are no <0>behaviors</0> on this object.":"Der er ingen <0>adf\xE6rd</0> p\xE5 dette objekt.","There are no <0>effects</0> on this object.":"Der er ingen <0>effekter </0> p\xE5 dette objekt.","There are no <0>variables</0> on this object.":"Der er ingen <0>variabler</0> p\xE5 dette objekt.","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"Der er ingen objekter. Objekter vil dukke op, hvis du tilf\xF8jer nogle som parameter eller tilf\xF8jer b\xF8rn til objektet.","There are no objects. Objects will appear if you add some as parameters.":"Der er ingen objekter. Objekter vil fremkomme hvis du tilf\xF8jer nogle som parametre.","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"Der er ikke oprettet nogen provisioning-profiler til dette certifikat. Opret en i Apple Developer-gr\xE6nsefladen og tilf\xF8j den her.","There are no variables on this instance.":"Der er ingen variabler p\xE5 denne instans.","There are unsaved changes":"Der er ikke-gemte \xE6ndringer","There are variables used in events but not declared in this list: {0}.":function(a){return["Der er variabler, der bruges i begivenheder, men ikke er erkl\xE6ret p\xE5 denne liste: ",a("0"),"."]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["Der er ",a("instancesCountInLayout")," objektinstanser p\xE5 dette lag. Skal de flyttes til et andet lag?"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["Der er ",a("instancesCount")," instanser af objekter p\xE5 dette lag."]},"There is no <0>global object</0> yet.":"Der er intet <0>globalt objekt</0> endnu.","There is no global group yet.":"Der er endnu ingen global gruppe.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"Der er ikke noget objekt i dit spil eller i denne scene. Start med at tilf\xF8je et nyt objekt i sceneeditoren, ved at bruge objektlisten.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"Der er intet at konfigurere for denne adf\xE6rd. Du kan stadig bruge h\xE6ndelser til at interagere med objektet og denne adf\xE6rd.","There is nothing to configure for this object. You can still use events to interact with the object.":"Der er intet at konfigurere for dette objekt. Du kan stadig bruge h\xE6ndelser til at interagere med objektet.","There is nothing to configure.":"Der er intet at konfigurere.","There was an error verifying the URL(s). Please check they are correct.":"Der opstod en fejl under verificeringen af URL'erne. Tjek venligst, at de er korrekte.","There was an error while canceling your subscription. Verify your internet connection or try again later.":"Der opstod en fejl under annullering af dit abonnement. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["Der opstod en fejl under oprettelse af objektet \"",a("0"),"\". Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere."]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["Der opstod en fejl under installationen af aktivet \"",a("0"),"\". Kontroller din internetforbindelse, eller pr\xF8v igen senere."]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"Der opstod en fejl, mens projektet blev autospareret. Bekr\xE6ft at du har tilladelser til at skrive i projektmappen.","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"Der opstod en fejl under opdatering af spillets thumbnail p\xE5 gd.games. Kontroller din internetforbindelse eller pr\xF8v igen senere.","There was an error while uploading some resources. Verify your internet connection or try again later.":"Der opstod en fejl under upload af nogle ressourcer. Tjek venligst din internetforbindelse eller pr\xF8v igen senere.","There was an issue getting the game analytics.":"Der opstod et problem med at hente spilanalysen.","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"Der opstod en ukendt fejl, da der blev fors\xF8gt at anvende koden. Tjek venligst koden, pr\xF8v igen senere eller kontakt os, hvis problemet forts\xE6tter.","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"Der opstod fejl ved import af ressourcer til projektet. Du kan fors\xF8ge igen (anbefales) eller forts\xE6tte trods fejlene. I dette tilf\xE6lde kan projektet mangle nogle ressourcer.","There were errors when preparing new leaderboards for the project.":"Der var fejl, da der blev forberedt nye leaderboards til projektet.","These are behaviors":"Disse er adf\xE6rdslinjer","These are objects":"Disse er objekter","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["Disse adf\xE6rd er allerede knyttet til objektet:",a("0"),"Vil du erstatte deres egenskabsv\xE6rdier?"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["Disse effekter eksisterer allerede:",a("0"),"Vil du erstatte dem?"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["Disse parametre eksisterer allerede:",a("0"),"Vil du erstatte dem?"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["Disse egenskaber eksisterer allerede:",a("0"),"Vil du erstatte dem?"]},"These variables hold additional information and are available on all objects of the group.":"Disse variabler indeholder yderligere oplysninger og er tilg\xE6ngelige p\xE5 alle objekter i gruppen.","These variables hold additional information on a project.":"Disse variabler indeholder yderligere information om et projekt.","These variables hold additional information on a scene.":"Disse variabler indeholder yderligere information om en scene.","These variables hold additional information on an object.":"Disse variabler indeholder yderligere information om et objekt.","Thickness":"Tykkelse","Thinking about your request...":"T\xE6nker p\xE5 din anmodning...","Third editor":"Tredje editor","Third-party":"Tredjepart","This Auth Key was not sent or is not ready to be used.":"Denne Auth Key blev ikke sendt eller er ikke klar til brug.","This account has been deactivated or deleted.":"Denne konto er blevet deaktiveret eller slettet.","This action cannot be undone.":"Denne handling kan ikke fortrydes.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"Denne handling er for\xE6ldet og b\xF8r ikke l\xE6ngere anvendes. Brug i stedet for alle dine objekter det adf\xE6rd kaldet \"Physics2\" og de tilh\xF8rende handlinger (i dette tilf\xE6lde skal alle objekter v\xE6re indstillet til at bruge Physics2, du kan ikke blande adf\xE6rd).","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"Denne handling er for\xE6ldet og b\xF8r ikke l\xE6ngere bruges. Brug i stedet \"Text input\" objektet.","This action is not automatic yet, we will get in touch to gather your bank details.":"Denne handling er endnu ikke automatisk, vi vil kontakte dig for at indsamle dine bankoplysninger.","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"Denne handling vil skabe en ny tekstur og gengive teksten hver gang den kaldes, hvilket er kostbart og kan reducere ydeevnen. Foretr\xE6k at undg\xE5 at \xE6ndre karakterst\xF8rrelsen p\xE5 en tekst meget.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["Denne adf\xE6rd bruges af flere typer objekter. S\xE5ledes kan du ikke begr\xE6nse dens anvendelse til nogen s\xE6rlig objekttype. Alle objekttyper, der bruger denne adf\xE6rd, er listet her: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"Denne adf\xE6rd er ukendt. Det kan v\xE6re en adf\xE6rd, der blev defineret i en udvidelse og som senere blev fjernet. Du b\xF8r slette den.","This behavior needs an extension update. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["Denne adf\xE6rd kr\xE6ver en opdatering af udvidelsen. Du m\xE5 muligvis foretage nogle tilpasninger for at sikre, at dit spil stadig fungerer.",a("0"),"Vil du opdatere det nu?"]},"This behavior will be visible in the scene and events editors.":"Denne adf\xE6rd vil v\xE6re synlig i scene- og h\xE6ndelsesredigerne.","This behavior won't be visible in the scene and events editors.":"Denne adf\xE6rd vil ikke v\xE6re synlig i scene- og h\xE6ndelsesredigerne.","This build is old and the generated games can't be downloaded anymore.":"Denne build er gammel, og de genererede spil kan ikke downloades l\xE6ngere.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"Dette kan v\xE6re en URL til en webside, eller en sti der starter med en skr\xE5streg, som vil blive \xE5bnet i GDevelop wiki. Lad det st\xE5 tomt, hvis der ikke er nogen hj\xE6lpeside, selvom det anbefales, at du til sidst skriver en, hvis du distribuerer udvidelsen.","This certificate has an unknown type and is probably unable to be used by GDevelop.":"Dette certifikat har en ukendt type og kan sandsynligvis ikke bruges af GDevelop.","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"Denne certifikatstype er ukendt og fungerer m\xE5ske ikke, n\xE5r appen bygges. Er du sikker p\xE5, at du vil forts\xE6tte?","This certificate was not sent or is not ready to be used.":"Dette certifikat blev ikke sendt eller er ikke klar til at blive brugt.","This code is not valid - verify you've entered it properly.":"Denne kode er ikke gyldig - verificer, at du har indtastet den korrekt.","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"Denne kode var gyldig, men kan ikke indl\xF8ses l\xE6ngere. Hvis dette er uventet, kontakt os eller kodeudbyderen.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"Denne betingelse kan give uventede resultater, n\xE5r objektet er p\xE5 forskellige etager samtidigt, p\xE5 grund af det faktum, at motoren kun betragter den f\xF8rste etage, som objektet kommer i kontakt med.","This course has subtitles in multiple languages. Find yours in the setting of each video.":"Dette kursus har undertekster p\xE5 flere sprog. Find dit i indstillingerne for hver video.","This email is invalid.":"Denne e-mail er ugyldig.","This email was already used for another account.":"Denne e-mail blev allerede brugt til en anden konto.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"Denne fil er en udvidelsesfil til GDevelop 5. Du b\xF8r i stedet importere den ved at bruge vinduet til at tilf\xF8je en ny udvidelse til dit projekt.","This file is corrupt":"Denne fil er beskadiget","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"Denne fil genkendes ikke som et GDevelop 5 projekt. S\xF8rg for at \xE5bne en fil, der blev gemt ved hj\xE6lp af GDevelop.","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"Denne funktion kalder sig selv (den er \"rekursiv\"). S\xF8rg for, at dette er forudset, og at der er betingelse der stopper den om n\xF8dvendigt.","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"Denne funktion er asynkron - den vil kun tillade, at efterf\xF8lgende begivenheder k\xF8rer efter at have kaldt handlingen \"Afslut asynkron opgave\" indenfor funktionen.","This function will be visible in the events editor.":"Denne funktion vil v\xE6re synlig i h\xE6ndelsesredigerne.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Denne funktion vil have mange parametre. Overvej at oprette grupper eller funktioner for et mindre s\xE6t af objekter, s\xE5 funktionen er lettere at genbruge.","This function won't be visible in the events editor.":"Denne funktion vil ikke v\xE6re synlig i events editoren.","This game is not registered online. Do you want to register it to access the online features?":"Dette spil er ikke registreret online. Vil du registrere det for at f\xE5 adgang til de online funktioner?","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"Dette spil er registreret online, men du har ikke adgang til det. Bed ejer af spillet om at tilf\xF8je din konto til listen over ejere for at kunne administrere det.","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"Dette spil bruger leaderboards. GDevelop vil oprette nye leaderboards for dette spil i din konto, s\xE5 spillet er klar til at blive spillet, og spillerne kan sende deres scorer.","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"Denne gruppe indeholder objekter af forskellige slags. Du vil kun kunne bruge handlinger og betingelser, der er f\xE6lles for alle objekter i denne gruppe.","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["Denne gruppe indeholder objekter af samme slags (",a("type"),"). Du kan bruge handlinger og betingelser, der er relateret til denne slags objekter i begivenheder med denne gruppe."]},"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"Dette er en \"livscyklusfunktion\". Den vil automatisk blive kaldt af spilmotoren. Den har ingen parametre.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"Dette er en \"livscyklus metode\". Den vil automatisk blive kaldt af spillemotoren for hver instans der lever i scenen og har adf\xE6rden.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"Dette er en \"livscykluss metode\". Den vil automatisk blive kaldt af spilmotoren for hver instans, der lever p\xE5 scenen.","This is a behavior.":"Dette er en adf\xE6rd.","This is a condition.":"Dette er en betingelse.","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"Dette er en multikapitlet tutorial. GDevelop vil gemme din fremgang, s\xE5 du kan holde en pause, n\xE5r du har brug for det.","This is a relative path that will open in the GDevelop wiki.":"Dette er en relativ sti, der vil \xE5bne i GDevelop wiki.","This is all the feedback received on {0} coming from gd.games.":function(a){return["Dette er alle tilbagemeldinger modtaget om ",a("0")," fra gd.games."]},"This is an action.":"Dette er en handling.","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. Don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"Dette er en asynkron handling, hvilket betyder, at de efterf\xF8lgende handlinger og underbegivenheder vil vente p\xE5, at den slutter. Glem ikke at bruge handlingen \"Afslut asynkron funktion\" for at markere slutningen af handlingen.","This is an event.":"Dette er en begivenhed.","This is an expression.":"Dette er et udtryk.","This is an extension made by a community member \u2014 but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. It could also not be compatible with older GDevelop versions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.":"Dette er en udvidelse lavet af et medlem af samfundet - men ikke gennemg\xE5et af GDevelop-udvidelsesteamet. Derfor kan vi ikke garantere, at den opfylder alle kvalitetsstandarder for officielle udvidelser. Den kan ogs\xE5 v\xE6re inkompatibel med \xE6ldre GDevelop-versioner. I tilf\xE6lde af tvivl, kontakt forfatteren for at vide mere om, hvad udvidelsen g\xF8r, eller inspicer dens indhold, inden du bruger den.","This is an extension.":"Dette er en udvidelse.","This is an object.":"Dette er et objekt.","This is link to a webpage.":"Dette er et link til en webside.","This is not a URL starting with \"http://\" or \"https://\".":"Dette er ikke en URL, der starter med \"http://\" eller \"https://\".","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"Dette anbefales, da det giver dig mulighed for at tjene penge p\xE5 dine spil. Hvis du deaktiverer dette, vil dit spil ikke vise nogen annoncer.","This is taking longer than expected... We might have lost contact with the AI.":"Dette tager l\xE6ngere tid end forventet... Vi har muligvis mistet kontakten med AI.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"Dette er konfigurationen af din adf\xE6rd. S\xF8rg for at v\xE6lge et passende internt navn, da det er sv\xE6rt at \xE6ndre senere. Indtast en beskrivelse, der forklarer, hvad adf\xE6rden g\xF8r ved objektet.","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"Dette er konfigurationen af dit objekt. S\xF8rg for at v\xE6lge et korrekt internt navn, da det kan v\xE6re sv\xE6rt at \xE6ndre det senere.","This is the end of the version history.":"Dette er slutningen p\xE5 versionshistorikken.","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"Dette er listen over builds, du har lavet til dette spil. <0/>Bem\xE6rk, at builds til mobil og desktop er tilg\xE6ngelige i 7 dage, hvorefter de fjernes.","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"Denne rangliste bliver allerede nulstillet, vent venligst lidt, luk dialogen, kom tilbage og pr\xF8v igen.","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"Dette link er privat. Du kan dele det med samarbejdspartnere, venner eller testere.<0/>N\xE5r du er klar, skal du g\xE5 til spil dashboardet og udgive det p\xE5 gd.games.","This month":"Denne m\xE5ned","This name is already taken by another extension.":"Dette navn er allerede taget af en anden udvidelse.","This name is already taken by another function. Choose another name.":"Dette navn er allerede taget af en anden funktion. V\xE6lg et andet navn.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"Dette navn er ikke gyldigt. Brug kun alfanumeriske tegn (0-9, a-z) og understregninger.","This needs improvement":"Dette har brug for forbedring","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"Dette objekt har ikke nogen specifik konfiguration. Tilf\xF8j det p\xE5 scenen og brug h\xE6ndelser til at interagere med det.","This object exists, but can't be used here.":"Dette objekt eksisterer, men kan ikke bruges her.","This object has no behaviors: please add this behavior to the object first.":"Dette objekt har ingen adf\xE6rd: venligst tilf\xF8j denne adf\xE6rd til objektet f\xF8rst.","This object has no properties.":"Dette objekt har ingen egenskaber.","This object misses some behaviors: {0}":function(a){return["Dette objekt mangler nogle adf\xE6rdsm\xF8nstre: ",a("0")]},"This object will be visible in the scene and events editors.":"Dette objekt vil v\xE6re synligt i scene- og h\xE6ndelsesredigerne.","This object won't be visible in the scene and events editors.":"Dette objekt vil ikke v\xE6re synligt i scene- og h\xE6ndelsesredigerne.","This pack is included in this bundle for {0} !":function(a){return["Denne pakke er inkluderet i denne bundt for ",a("0")," !"]},"This password is too weak: please use more letters and digits.":"Denne password er for svag: venligst brug flere bogstaver og cifre.","This project cannot be opened":"Dette projekt kan ikke \xE5bnes","This project has an auto-saved version":"Dette projekt har en automatisk gemt version","This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["Dette projekt blev \xE6ndret af en anden den ",a("formattedDate")," kl. ",a("formattedTime"),". Vil du overskrive deres \xE6ndringer?"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["Dette projekt blev \xE6ndret af ",a("lastUsernameWhoModifiedProject")," den ",a("formattedDate")," kl. ",a("formattedTime"),". Vil du overskrive deres \xE6ndringer?"]},"This resource does not exist in the game":"Denne ressource findes ikke i spillet","This scene will be used as the start scene.":"Denne scene vil blive brugt som startscene.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"Denne indstilling \xE6ndrer synligheden af hele laget. Objekter p\xE5 laget vil ikke blive betragtet som \"skjulte\" for begivenhedsbetegnelser eller handlinger.","This shortcut clashes with another action.":"Denne genvej konflikter med en anden handling.","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"Denne sprite bruger et rektangel, der er lige stort som spriten til sin kollisionsmaske.","This template is included in this bundle for {0} !":function(a){return["Denne skabelon er inkluderet i denne pakke til ",a("0")," !"]},"This tutorial must be unlocked to be accessed.":"Denne vejledning skal v\xE6re l\xE5st op for at f\xE5 adgang til den.","This user does not have projects yet.":"Denne bruger har endnu ikke projekter.","This user is already a collaborator.":"Denne bruger er allerede en samarbejdspartner.","This user was not found: have you created your account?":"Denne bruger blev ikke fundet: har du oprettet din konto?","This username is already used, please pick another one.":"Dette brugernavn er allerede i brug, v\xE6lg venligst et andet.","This variable does not exist. <0>Click to add it.</0>":"Denne variabel findes ikke. <0>Klik for at tilf\xF8je den.</0>","This variable has the same name as an object. Consider renaming one or the other.":"Denne variabel har samme navn som et objekt. Overvej at \xE6ndre navnet p\xE5 den ene eller den anden.","This variable is not declared. It's recommended to use the *variables editor* to add it.":"Denne variabel er ikke erkl\xE6ret. Det anbefales at bruge *variabelredigeringsv\xE6rkt\xF8jet* til at tilf\xF8je den.","This version of GDevelop is:":"Denne version af GDevelop er:","This was helpful":"Dette var nyttigt","This week":"Denne uge","This will be used when packaging and submitting your application to the stores.":"Dette vil blive brugt, n\xE5r du pakker og indsender din ans\xF8gning til butikkerne.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"Dette vil eksportere dit spil som et Cordova-projekt. Cordova er en teknologi, der g\xF8r det muligt at pakke HTML5-spil til iOS og Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"Dette vil eksportere dit spil, s\xE5 du kan pakke det til Windows, macOS eller Linux. Du skal installere tredjepartsv\xE6rkt\xF8jer (Node.js, Electron Builder) for at pakke dit spil.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"Dette exporterer dit spil til en mappe. Du kan derefter uploade det p\xE5 en hjemmeside/spiel hosting service og dele det p\xE5 markedspladser og spillesider som CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This year":"I \xE5r","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"Denne(e) fil(er) er uden for projektmappen. Vil du f\xF8rst lave en kopi af dem i din projektmappe (anbefalet)?","Through a teacher":"Gennem en l\xE6rer","Throwing physics":"Kastningsfysik","TikTok":"TikTok","Tile Map":"Tiled kort","Tile Set":"Tile Set","Tile map resource":"Tiled kort ressource","Tile size":"Flisst\xF8rrelse","Tiled sprite":"Klinket sprite","Tilemap":"Tilemap","Tilemap painter":"Fliseforsker","Time (ms)":"Tid (ms)","Time between frames":"Tid mellem rammer","Time format":"Tidsformat","Time score":"Tidsscore","Timers":"Tidtagere","Timers:":"Tidtagere:","Timestamp: {0}":function(a){return["Tidsstempel: ",a("0")]},"Tiny":"Lille","Title cannot be empty.":"Titel kan ikke v\xE6re tom.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"For at undg\xE5 flimren p\xE5 objekterne, der f\xF8lges af kameraet, skal du bruge sprites med lige dimensioner.","To begin, open or create a new project.":"For at begynde, \xE5bn eller opret et nyt projekt.","To confirm, type \"{translatedConfirmText}\"":function(a){return["For at bekr\xE6fte, skriv \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"For at redigere de eksterne h\xE6ndelser skal du v\xE6lge scenen, hvori den vil blive inkluderet","To edit the external layout, choose the scene in which it will be included":"For at redigere det eksterne layout, v\xE6lg den scene, hvori det vil blive inkluderet","To get this new subscription, we need to stop your existing one before you can pay for the new one. The change will be immediate. You will also lose your redeemed code.":"For at f\xE5 denne nye abonnement, skal vi stoppe dit eksisterende, f\xF8r du kan betale for den nye. \xC6ndringen vil v\xE6re \xF8jeblikkelig. Du vil ogs\xE5 miste din indl\xF8sede kode.","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"For at f\xE5 dette nye abonnement, skal vi stoppe dit eksisterende abonnement, f\xF8r du kan betale for det nye. Dette er straks, men din betaling vil ikke blive forholdsm\xE6ssigt beregnet (du betaler den fulde pris for det nye abonnement). Du vil ikke miste nogen projekter, spil eller andre data.","To keep using GDevelop cloud, consider deleting old, unused projects.":"For at forts\xE6tte med at bruge GDevelop cloud, overvej at slette gamle, ubrugte projekter.","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"For at forts\xE6tte med at bruge GDevelop ranglister, overvej at slette gamle, ubrugte ranglister.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"For at opn\xE5 den bedste pixel-perfekte effekt, g\xE5 ind i ressourceredakt\xF8ren og deaktiver Glatning for alle billeder i dit spil. Det vil automatisk blive gjort for nye billeder, der tilf\xF8jes fra nu af.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"For at forh\xE5ndsvise den form, som fysikmotoren vil bruge til dette objekt, v\xE6lg f\xF8rst et midlertidigt billede til brug i forh\xE5ndsvisningen.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"For at starte en timer, glem ikke at bruge handlingen \"Start (eller nulstill) en scenetimer\" i en anden begivenhed.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"For at starte en timer, glem ikke at bruge handlingen \"Start (eller nulstill) en objekt timer\" i en anden begivenhed.","To use this formatting, you must send a score expressed in seconds":"For at bruge denne formatering, skal du sende en score udtrykt i sekunder","Today":"I dag","Toggle Developer Tools":"Skift udvikler v\xE6rkt\xF8jer","Toggle Disabled":"Toggle Deaktiveret","Toggle Fullscreen":"Skift til fuld sk\xE6rm","Toggle Instances List Panel":"Skift instansliste panel","Toggle Layers Panel":"Skift lag panel","Toggle Object Groups Panel":"Skift objekter grupper panel","Toggle Objects Panel":"Skift objekter panel","Toggle Properties Panel":"Skift egenskaber panel","Toggle Wait the Action to End":"Skift Vent p\xE5, at handlingen slutter","Toggle disabled event":"Skift deaktiveret event","Toggle grid":"T\xE6nd/sluk grid","Toggle inverted condition":"Skift omvendt tilstand","Toggle mask":"T\xE6nd/sluk maske","Toggle switch":"Toggleswitch","Toggle/edit grid":"Aktiver/rediger gitter","Top":"Top","Top bound":"Topgr\xE6nse","Top bound should be smaller than bottom bound":"Topgr\xE6nse skal v\xE6re mindre end bundgr\xE6nse","Top face":"Topside","Top left corner":"\xD8verste venstre hj\xF8rne","Top margin":"Topmargin","Top right corner":"\xD8verste h\xF8jre hj\xF8rne","Top-Down RPG Pixel Perfect":"Top-Down RPG Pixel Perfect","Top-Left":"\xD8verste venstre","Top-down":"Top-down","Top-left corner":"\xD8verste venstre hj\xF8rne","Touch (mobile)":"Tryk (mobil)","Transform a game into a multiplayer experience.":"Transform\xE9r et spil til en multiplayeroplevelse.","Transform this Plinko game with collectibles that multiply your score.":"Transform\xE9r dette Plinko-spil med collectibles, der multiplicerer din score.","Transform this platformer into a co-op game, where two players can play together.":"Transform\xE9r denne platformer til et co-op-spil, hvor to spillere kan spille sammen.","Triangle":"Trekant","True":"Sandt","True (checked)":"Sandt (markeret)","True or False":"Sandt eller Falsk","True or False (boolean)":"Sand eller Falsk (boolean)","Try again":"Pr\xF8v igen","Try installing it from the extension store.":"Pr\xF8v at installere det fra udvidelsesbutikken.","Try it online":"Pr\xF8v det online","Try making your prompt more specific.":"Fors\xF8g at g\xF8re din prompt mere specifik.","Try something else, browse the packs or create your object from scratch!":"Pr\xF8v noget andet, gennemse pakkerne eller opret dit objekt fra bunden!","Try your game":"Pr\xF8v dit spil","Tutorial":"Tutorial","Tweak gameplay":"Juster gameplay","Twitter":"Twitter","Type":"Type","Type a prompt":"Skriv et prompt","Type a prompt or generate one":"Skriv en prompt eller generer en","Type of License: <0>{0}</0>":function(a){return["Licens type: <0>",a("0"),"</0>"]},"Type of License: {0}":function(a){return["Licensetype: ",a("0")]},"Type of objects":"Type af objekter","Type your email address to delete your account:":"Indtast din e-mailadresse for at slette din konto:","Type your email to confirm":"Indtast din e-mail for at bekr\xE6fte","Type:":"Type:","UI Theme":"UI tema","UI/Interface":"UI/Gr\xE6nseflade","URL":"URL","Unable to change feedback for this game":"Kan ikke \xE6ndre feedback for dette spil","Unable to change quality rating of feedback.":"Kan ikke \xE6ndre kvalitetsvurderingen af feedback.","Unable to change read status of feedback.":"Kan ikke \xE6ndre l\xE6se-status for feedback.","Unable to change your email preferences":"Kan ikke \xE6ndre dine e-mail pr\xE6ferencer","Unable to create a new project for the course chapter. Try again later.":"Kan ikke oprette et nyt projekt til kursuskapitlet. Pr\xF8v igen senere.","Unable to create a new project for the tutorial. Try again later.":"Kan ikke oprette et nyt projekt til tutorialen. Pr\xF8v venligst igen senere.","Unable to create the project":"Ikke i stand til at oprette projektet","Unable to delete the project":"Kan ikke slette projektet","Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Kunne ikke downloade og installere udvidelsen. Bekr\xE6ft, at din internetforbindelse fungerer, eller pr\xF8v igen senere.","Unable to download the icon. Verify your internet connection or try again later.":"Ikke i stand til at downloade ikonet. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","Unable to fetch leaderboards as you are offline.":"Kan ikke hente ranglister, da du er offline.","Unable to fetch the example.":"Kunne ikke hente eksemplet.","Unable to find the price for this asset pack. Please try again later.":"Kan ikke finde prisen for denne ressourcepakke. Pr\xF8v venligst igen senere.","Unable to find the price for this game template. Please try again later.":"Kan ikke finde prisen for denne spilskabelon. Pr\xF8v venligst igen senere.","Unable to generate project":"Ikke i stand til at generere projektet","Unable to get the checkout URL. Please try again later.":"Det er ikke muligt at f\xE5 checkout-URL'en. Pr\xF8v venligst igen senere.","Unable to load the code editor":"Kan ikke indl\xE6se kodeditoren","Unable to load the image":"Kan ikke indl\xE6se billedet","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Kan ikke indl\xE6se oplysninger om de seneste GDevelop-udgivelser. Tjek din internetforbindelse eller pr\xF8v igen senere.","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"Kan ikke indl\xE6se vejledningen. Pr\xF8v venligst igen senere eller kontakt os, hvis problemet forts\xE6tter.","Unable to mark one of the feedback as read.":"Kan ikke markere en af feedbackene som l\xE6st.","Unable to open the project":"Kan ikke \xE5bne projektet","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Ikke i stand til at \xE5bne projektet, fordi denne udbyder er ukendt: ",a("storageProviderName"),". Pr\xF8v at \xE5bne projektet igen fra et andet sted."]},"Unable to open the project.":"Kan ikke \xE5bne projektet.","Unable to open this file.":"Kan ikke \xE5bne denne fil.","Unable to register the game":"Kan ikke registrere spillet","Unable to remove collaborator":"Kan ikke fjerne samarbejdspartner","Unable to save the project":"Kan ikke gemme projektet","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Kan ikke starte debugger-serveren! S\xF8rg for, at du er autoriseret til at k\xF8re servere p\xE5 denne computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Kan ikke starte serveren til forh\xE5ndsvisningen! S\xF8rg for, at du er autoriseret til at k\xF8re servere p\xE5 denne computer. Ellers kan du bruge klassisk forh\xE5ndsvisning til at teste dit spil.","Unable to unregister the game":"Kan ikke afregistrere spillet","Unable to update game.":"Kan ikke opdatere spil.","Unable to update the game details.":"Uden opdatering af spiloplysningerne.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Kan ikke opdatere spillets ejere eller forfattere. Har du fjernet dig selv fra ejerne?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Kan ikke opdatere spilslugs. En slug skal v\xE6re 6 til 30 tegn lang og kun indeholde bogstaver, tal eller bindestreger.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Kunne ikke verificere URL'er ",a("0"),". Tjek venligst, at de er korrekte."]},"Understood, I'll check my Apple or Google account":"Forst\xE5et, jeg tjekker min Apple- eller Google-konto","Undo":"Fortryd","Undo the last changes":"Fortryd de sidste \xE6ndringer","Unexpected error":"Uventet fejl","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Desv\xE6rre kr\xE6ver denne udvidelse en nyere version af GDevelop for at fungere. Opdater GDevelop for at kunne bruge denne udvidelse i dit projekt.","Unknown behavior":"Ukendt adf\xE6rd","Unknown certificate type":"Ukendt certifikat type","Unknown game":"Ukendt spil","Unknown status":"Ukendt status","Unknown status.":"Ukendt status.","Unlimited":"Ubegr\xE6nset","Unlimited commercial use license for claim with Gold or Pro subscription":"Ubegr\xE6nset kommerciel brugslicens til krav med Gold eller Pro abonnement","Unlock GDevelop's features to build more and faster.":"L\xE5s GDevelops funktioner op for at bygge mere og hurtigere.","Unlock full access to GDevelop to create without limits!":"L\xE5s fuld adgang til GDevelop for at skabe uden gr\xE6nser!","Unlock layer":"L\xE5s lag op","Unlock this lesson to finish the course":"L\xE5s op for denne lektie for at f\xE6rdigg\xF8re kurset","Unlock with {0} credits":function(a){return["L\xE5s op med ",a("0")," kreditter"]},"Unnamed":"Unavngivet","Unregister game":"Afregistrer spil","Unsaved changes":"Ikke-gemte \xE6ndringer","Untitled external events":"Uden titel eksterne begivenheder","Untitled external layout":"Uden titel ekstern layout","Untitled scene":"Unavngiven scene","UntitledExtension":"Uden titel udvidelse","Up to {0}% discount":function(a){return["Op til ",a("0"),"% rabat"]},"Update":"Opdater","Update (could break the project)":"Opdater (kan bryde projektet)","Update GDevelop to latest version":"Opdater GDevelop til den nyeste version","Update game page":"Opdater spilsiden","Update my subscription":"Opdater mit abonnement","Update resolution during the game to fit the screen or window size":"Opdater opl\xF8sning under spillet, s\xE5 det passer til sk\xE6rm- eller vinduesst\xF8rrelse","Update the extension":"Opdater udvidelsen","Update your subscription":"Opdater dit abonnement","Updates":"Opdateringer","Updating...":"Opdaterer...","Upgrade":"Opgrader","Upgrade to GDevelop Premium":"Opgrad\xE9r til GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"Opgrader til GDevelop Premium for at f\xE5 flere ranglister, lager og pakker med et enkelt klik!","Upgrade to another premium plan to get more free AI requests.":"Opgrader til en anden premium plan for at f\xE5 flere gratis AI-anmodninger.","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Opgrader for at f\xE5 flere cloud projekter, publicering, multiplayer, kurser og kreditter hver m\xE5ned med GDevelop Premium.","Upgrade your GDevelop subscription to unlock this packaging.":"Opgrader dit GDevelop-abonnement for at l\xE5se op for denne pakke.","Upgrade your Premium Plan":"Opgrader dit Premium abonnement","Upgrade your subscription":"Opgrader dit abonnement","Upload to build service":"Upload til build service","Uploading your game...":"Uploader dit spil...","Use 3D rendering":"Brug 3D rendering","Use GDevelop credits or get a subscription to increase the limits.":"Brug GDevelop-kreditter eller f\xE5 et abonnement for at \xF8ge gr\xE6nserne.","Use GDevelop credits or upgrade your subscription to increase the limits.":"Brug GDevelop-kreditter eller opgrader dit abonnement for at \xF8ge gr\xE6nserne.","Use GDevelop credits to start an export.":"Brug GDevelop-kreditter til at starte en eksport.","Use a Tilemap to build a level and change it dynamically during the game.":"Brug et Tilemap til at bygge et niveau og \xE6ndre det dynamisk under spillet.","Use a custom collision mask":"Brug en brugerdefineret kollisionsmaske","Use a public URL":"Brug en offentlig URL","Use an AI request for <0>{aiRequestPriceInCredits} credits.</0>":function(a){return["Brug en AI-anmodning for <0>",a("aiRequestPriceInCredits")," credits.</0>"]},"Use an AI request for <0>{aiRequestPriceInCredits} credits</0> \u2013 you have {availableCredits} credits.":function(a){return["Brug en AI-anmodning for <0>",a("aiRequestPriceInCredits")," kreditter</0> - du har ",a("availableCredits")," kreditter."]},"Use an expression":"Brug et udtryk","Use as...":"Brug som...","Use custom CSS for the leaderboard":"Brug tilpasset CSS til leaderboardet","Use full image as collision mask":"Brug hele billedet som kollisionsmaske","Use icon":"Brug ikon","Use legacy renderer":"Brug gammelt renderer","Use same collision mask":"Brug samme kollisionsmaske","Use same collision mask for all animations?":"Brug samme kollisionsmaske for alle animationer?","Use same collision mask for all frames?":"Brug samme kollisionsmaske for alle rammer?","Use same points":"Brug samme punkter","Use same points for all animations?":"Brug samme punkter for alle animationer?","Use same points for all frames?":"Brug samme punkter for alle rammer?","Use this external layout inside this scene to start all previews":"Brug denne eksterne layout indenfor denne scene for at starte alle forvisninger","Use this scene to start all previews":"Brug denne scene til at starte alle forh\xE5ndsvisninger","Use your GDevelop credits to purchase lessons in this course; or get a subscription to get them for free.":"Brug dine GDevelop kreditter til at k\xF8be lektioner i dette kursus; eller f\xE5 et abonnement for at f\xE5 dem gratis.","Use your email":"Brug din email","User interface":"Brugergr\xE6nseflade","User name in the game URL":"Brugernavn i spillets URL","Username":"Brugernavn","Usernames are required to choose a custom game URL.":"Brugernavne er p\xE5kr\xE6vet for at v\xE6lge en brugerdefineret spil-URL.","Users can chose to see only players' best entries or not.":"Brugere kan v\xE6lge kun at se spillernes bedste indl\xE6g eller ej.","Using Nearest Scale Mode":"Brug af n\xE6rmeste skaleringsmetode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"At bruge mange effekter kan have en alvorlig negativ indflydelse p\xE5 renderingens ydeevne, is\xE6r p\xE5 lavere niveau eller mobile enheder. Overvej at bruge f\xE6rre effekter, hvis det er muligt. Du kan ogs\xE5 deaktivere og genaktivere effekterne efter behov ved at bruge h\xE6ndelser.","Using effects":"Brug af effekter","Using empty events based behavior":"Brug af tomme h\xE6ndelsesbaserede handlinger","Using empty events based object":"Brug af tomt h\xE6ndelsesbaseret objekt","Using events based behavior":"Brug af h\xE6ndelsesbaseret opf\xF8rsel","Using events based object":"Brug af h\xE6ndelsesbaseret objekt","Using function extractor":"Brug af funktionsudtr\xE6kker","Using lighting layer":"Brug lyslag","Using non smoothed textures":"Brug af ikke-glatte teksturer","Using pixel rounding":"Brug af pixelformindskning","Using the resource properties panel":"Brug af ressourcens egenskaber panel","Using too much effects":"Brug af for mange effekter","Validate these parameters":"Valider disse parametre","Variable":"Variabel","Variables":"Variabler","Variables declared in all objects of the group will be visible in event expressions.":"Variabler erkl\xE6ret i alle objekter i gruppen vil v\xE6re synlige i h\xE6ndelsesudtryk.","Variables list":"Variabler liste","Verify that you have the authorization for reading the file you're trying to access.":"Bekr\xE6ft at du har tilladelse til at l\xE6se filen, du pr\xF8ver at f\xE5 adgang til.","Verify your internet connection and try again later.":"Kontroller din internetforbindelse og pr\xF8v igen senere.","Verify your internet connection or try again later.":"Bekr\xE6ft din internetforbindelse, eller pr\xF8v igen senere.","Verify your internet connection to access your personalized content.":"Kontroller din internetforbindelse for at f\xE5 adgang til dit personlige indhold.","Version":"Version","Version number (X.Y.Z)":"Versionsnummer (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Version {0} ({1} available)":function(a){return["Version ",a("0")," (",a("1")," tilg\xE6ngelig)"]},"Vertical flip":"Lodret flip","Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Det underst\xF8ttede videoformat kan variere afh\xE6ngigt af enheder og browsere. For maksimal kompatibilitet, brug H.264/mp4 filformat (og AAC til lyd).","Video game":"Video spil","Video resource":"Video ressource","View":"Vis","View history":"Vis historik","Viewers":"Seere","Viewpoint":"Synsvinkel","Visibility":"Synlighed","Visibility and instances ordering":"Synlighed og r\xE6kkef\xF8lge af instanser","Visibility in quick customization dialog":"Synlighed i dialogen for hurtig tilpasning","Visible":"Synligt","Visible in editor":"Synlig i redakt\xF8ren","Visible in the search and your profile":"Synlig i s\xF8gningen og din profil","Visual Effects":"Visuelle effekter","Visual appearance":"Visuel fremtoning","Visual appearance (advanced)":"Visuel fremtoning (avanceret)","Visual effect":"Visuel effekt","Visuals":"Visuelle","Wait for the action to end before executing the actions (and subevents) following it":"Vent p\xE5 at handlingen slutter, f\xF8r du udf\xF8rer de f\xF8lgende handlinger (og underbegivenheder)","Waiting for the purchase confirmation...":"Venter p\xE5 k\xF8bsbekr\xE6ftelse...","Waiting for the subscription confirmation...":"Venter p\xE5 abonnementsbekr\xE6ftelse...","Wallet":"Pung","Warning":"Advarsel","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Se \xE6ndringer i spilmotorens (GDJS) kilder og importer dem automatisk (kun udviklere)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"Overv\xE5g projektmappen for \xE6ndringer i filer for at opdatere de ressourcer, der bruges i editoren (billeder, 3D-modeller, skrifttyper osv.)","Watch tutorial":"Se tutorial","We could not check your follow":"Vi kunne ikke kontrollere din opf\xF8lgning","We could not check your subscription":"Vi kunne ikke kontrollere dit abonnement","We could not find your GitHub star":"Vi kunne ikke finde din GitHub-stjerne","We could not find your GitHub user and star":"Vi kunne ikke finde din GitHub-bruger og stjerne","We could not find your user":"Vi kunne ikke finde din bruger","We couldn't find a version to go back to.":"Vi kunne ikke finde en version at g\xE5 tilbage til.","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["Vi kunne ikke finde dit projekt.",a("0"),"Hvis dit projekt er gemt p\xE5 en anden computer, skal du starte GDevelop p\xE5 den computer.",a("1"),"Ellers skal du bruge knappen \"\xC5bn projekt\" og finde det i dit filsystem."]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"Vi kunne ikke indl\xE6se dine cloudprojekter. Bekr\xE6ft din internetforbindelse eller pr\xF8v igen senere.","We have found a non-corrupt save from {0} available for modification.":function(a){return["Vi har fundet en ikke-beskadiget gemt fil fra ",a("0"),", som er tilg\xE6ngelig for \xE6ndringer."]},"Web":"Web","Web Build":"Web build","Web builds":"Web bygger","Welcome back!":"Velkommen tilbage!","Welcome to GDevelop!":"\uD83D\uDC4B Velkommen til GDevelop!","What are you using GDevelop for?":"Hvad bruger du GDevelop til?","What could be improved?":"What could be improved?","What do you want to make?":"Hvad vil du lave?","What is a good GDevelop feature I could use in my game?":"Hvad er en god GDevelop-funktion, jeg kan bruge i mit spil?","What is your goal with GDevelop?":"Hvad er dit m\xE5l med GDevelop?","What kind of projects are you building?":"Hvilke typer projekter bygger du?","What kind of projects do you want to build with GDevelop?":"Hvilke typer projekter \xF8nsker du at bygge med GDevelop?","What would you add to my game?":"Hvad vil du tilf\xF8je til mit spil?","What would you like to do with this uncorrupted version of your project?":"Hvad vil du gerne g\xF8re med denne ikke-beskadigede version af dit projekt?","What's new in GDevelop?":"Hvad er nyt i GDevelop?","What's new?":"Hvad er nyt?","When checked, will only display the best score of each player (only for the display below).":"N\xE5r den er markeret, vises kun den bedste score for hver spiller (kun til visningen nedenfor).","When do you plan to finish or release your projects?":"Hvorn\xE5r planl\xE6gger du at afslutte eller offentligg\xF8re dine projekter?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"N\xE5r du forh\xE5ndsviser spillet i editoren, ignoreres denne varighed (spilforh\xE5ndsvisningen starter hurtigst muligt).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"N\xE5r du opretter et objekt ved hj\xE6lp af en handling, indstiller GDevelop nu Z-ordenen for objektet til den maksimale v\xE6rdi, der blev fundet ved opstart af scenen for hvert lag. Dette sikrer, at de objekter, du opretter, er foran andre. Dette spil blev oprettet f\xF8r denne \xE6ndring, s\xE5 GDevelop opretholder den gamle adf\xE6rd: Z-ordenen for nyskabte objekter er sat til 0. Det anbefales, at du skifter til den nye adf\xE6rd ved at klikke p\xE5 f\xF8lgende knap.","Where are you planing to publish your project(s)?":"Hvor planl\xE6gger du at offentligg\xF8re dit projekt(e)?","Where to store this project":"Hvor skal projektet gemmes","While these conditions are true:":"Mens disse betingelser er sande:","Width":"Bredde","Window":"Vinduet","Window title":"Vindues titel","Windows (auto-installer file)":"Windows (auto-installationsfil)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip-fil)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows, MacOS og Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS & Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manuel)","Windows/macOS/Linux Build":"Windows/macOS/Linux Byg","With an established team of people during the whole project":"Med et etableret team af mennesker gennem hele projektet","With at least one other person":"Med mindst \xE9n anden person","With placeholder":"Med pladsholder","Working...":"Arbejde...","Would you like to describe your projects?":"Vil du gerne beskrive dine projekter?","Would you like to open the non-corrupt version instead?":"Vil du \xE5bne den ikke-beskadigede version i stedet?","Write your question as precisely as possible. Tell where you're blocked or what you want to do.":"Skriv dit sp\xF8rgsm\xE5l s\xE5 pr\xE6cist som muligt. Fort\xE6l hvor du er blokeret eller hvad du vil g\xF8re.","X":"X","X offset (in pixels)":"X offset (i pixel)","Y":"Y","Y offset (in pixels)":"Y offset (i pixel)","Year":"\xC5r","Yearly":"\xC5rlig","Yearly, {0}":function(a){return["\xC5rligt, ",a("0")]},"Yearly, {0} per seat":function(a){return["\xC5rligt, ",a("0")," per plads"]},"Yes":"Ja","Yes or No":"Ja eller Nej","Yes or No (boolean)":"Ja eller Nej (boolean)","Yes, discard my changes":"Ja, forkast mine \xE6ndringer","Yesterday":"I g\xE5r","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"Du har allerede en konto til denne e-mailadresse med en anden udbyder (Google, Apple eller GitHub). Pr\xF8v venligst med en af dem.","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["Du har allerede et aktivt ",a("translatedName")," til dit spil ",a("0"),". Tjek dine e-mails eller Discord, vi kontakter dig for at f\xE5 kampagnen i gang!"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["Du har allerede disse ",a("0")," aktiver installeret, vil du tilf\xF8je dem igen?"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["Du har allerede ",a("0")," aktiv(er) i din scene. Vil du tilf\xF8je de resterende ",a("1")," ?"]},"You already own this pack!":"Du ejer allerede denne pakke!","You already own this product":"Du ejer allerede dette produkt","You already own this template!":"Du ejer allerede denne skabelon!","You already used this code - you can't reuse a code multiple times.":"Du har allerede brugt denne kode - du kan ikke genbruge en kode flere gange.","You are about to delete an object":"Du er ved at slette et objekt","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["Du er ved at slette projektet ",a("projectName"),", som i \xF8jeblikket er \xE5bent. Hvis du forts\xE6tter, vil projektet blive lukket, og du vil miste eventuelle ikke-gemte \xE6ndringer. \xD8nsker du at forts\xE6tte?"]},"You are about to quit the tutorial.":"Du er ved at forlade vejledningen.","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["Du er ved at fjerne \"",a("0"),"\" fra listen over dine projekter.",a("1"),"Det vil ikke slette det fra din disk, og du kan altid \xE5bne det igen senere. Vil du forts\xE6tte?"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"Du er ved at fjerne den sidste sprite af dette objekt, som har en brugerdefineret kollisionmaske. Den brugerdefinerede kollisionmaske vil g\xE5 tabt. Er du sikker p\xE5, at du vil forts\xE6tte?","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["Du er ved at fjerne ",a("0"),a("1")," fra listen over samarbejdspartnere. Er du sikker?"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["Du er ved at bruge ",a("assetPackCreditsAmount")," kreditter til at k\xF8be aktiver pakken ",a("0"),". Forts\xE6tte?"]},"You are about to use {creditsAmount} credits to purchase the chapter \"{0}\". Continue?":function(a){return["Du er ved at bruge ",a("creditsAmount")," kreditter til at k\xF8be kapitlet \"",a("0"),"\". Vil du forts\xE6tte?"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["Du er ved at bruge ",a("gameTemplateCreditsAmount")," kreditter til at k\xF8be spille skabelonen ",a("0"),". Forts\xE6tte?"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["Du er ved at bruge ",a("planCreditsAmount")," kreditter til at forl\xE6nge spillet med ",a("translatedName")," for dit spil ",a("0")," og skubbe det til toppen af gd.games. Forts\xE6tte?"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["Du er ved at bruge ",a("planCreditsAmount")," kreditter til at k\xF8be spillet med ",a("translatedName")," til dit spil ",a("0"),". Forts\xE6tte?"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["Du er ved at bruge ",a("usageCreditPrice")," kreditter til at starte denne bygning. Forts\xE6tte?"]},"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"Du er i r\xE5tilstand. Du kan redigere felterne, men v\xE6r opm\xE6rksom p\xE5, at dette kan f\xF8re til uventede resultater eller endda f\xE5 det debugged spil til at g\xE5 ned!","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"Du g\xE5r glip af rabatter i butikken for aktiver og andre fordele! Bekr\xE6ft din e-mailadresse. Har du ikke modtaget det?","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"Du er ikke forbundet. Opret en konto for at bygge dit spil til Android, Windows, macOS og Linux med \xE9t klik, og f\xE5 adgang til m\xE5linger for dit spil.","You are not owner of this project, so you cannot invite collaborators.":"Du er ikke ejer af dette projekt, s\xE5 du kan ikke invitere samarbejdspartnere.","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"Du er ikke ejer af dette spil, bed om at f\xE5 ejeren til at tilf\xF8je dig som ejer for at se dets eksporter.","You can <0>help translate GDevelop into your language</0>.":"You can <0>help translate GDevelop into your language</0>.","You can also ask your question on <0>the forum</0>, on <1>the GDevelop Discord server</1> or <2>book fast professional support</2>.":"Du kan ogs\xE5 stille dit sp\xF8rgsm\xE5l p\xE5 <0>forumet</0>, p\xE5 <1>GDevelop Discord-serveren</1> eller <2>bestille hurtig professionel support</2>.","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"Du kan ogs\xE5 starte en forh\xE5ndsvisning fra dette eksterne layout, men husk at det stadig vil skabe objekter fra scenen, samt udl\xF8se dens begivenheder. S\xF8rg for at deaktivere enhver handling, der indl\xE6ser det eksterne layout, f\xF8r du g\xF8r det for at undg\xE5 at have dublerede objekter!","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"Du kan konfigurere f\xF8lgende egenskaber, som vil blive anvendt, s\xE5 snart du deler dit spil med en eksport til gd.games.","You can contribute and <0>create your own themes</0>.":"Du kan bidrage og <0>oprette dine egne temaer</0>.","You can download the file of your game to continue working on it using the full GDevelop version:":"Du kan downloade filen til dit spil for at forts\xE6tte med at arbejde med det ved hj\xE6lp af den fulde GDevelop-version:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Du kan eksportere udvidelsen til en fil for nemt at importere den i et andet projekt. Hvis din udvidelse tilbyder nyttige og genanvendelige funktioner eller adf\xE6rd, s\xE5 overvej at dele den med GDevelop-f\xE6llesskabet!","You can find your cloud projects in the Build section of the homepage.":"Du kan finde dine cloudprojekter i Build-sektionen p\xE5 startsk\xE6rmen.","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"Du kan nu selv kompilere spillet ved hj\xE6lp af Cordova kommandolinjev\xE6rkt\xF8jet til iOS (XCode er p\xE5kr\xE6vet) eller Android (Android SDK er p\xE5kr\xE6vet).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"Du kan nu oprette et spil p\xE5 Facebook Instant Games, hvis ikke allerede gjort, og uploade det genererede arkiv.","You can now go back to the asset store to use the assets in your games.":"Du kan nu g\xE5 tilbage til aktivbutikken for at bruge aktiverne i dine spil.","You can now go back to the store to use your new game template.":"Du kan nu g\xE5 tilbage til butikken for at bruge din nye spilt skabelon.","You can now upload the game to a web hosting service to play it.":"Du kan nu uploade spillet til en webhostingservice for at spille det.","You can now use them across the app!":"Du kan nu bruge dem p\xE5 tv\xE6rs af appen!","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["Du kan kun installere op til ",a("MAX_ASSETS_TO_INSTALL")," ressourcer ad gangen. Pr\xF8v at filtrere de aktiver, du gerne vil installere, eller installer dem \xE9n ad gangen."]},"You can open the command palette by pressing {commandPaletteShortcut}.":function(a){return["Du kan \xE5bne kommando paletten ved at trykke p\xE5 ",a("commandPaletteShortcut"),"."]},"You can save your project to come back to it later. What do you want to do?":"Du kan gemme dit projekt for at vende tilbage til det senere. Hvad vil du g\xF8re?","You can select more than one.":"Du kan v\xE6lge mere end \xE9n.","You can use credits to feature a game or purchase asset packs and game templates in the store!":"Du kan bruge kreditter til at fremh\xE6ve et spil eller k\xF8be aktiver pakker og spilskabeloner i butikken!","You can wait a bit more, or try refining your prompt.":"Du kan vente lidt mere, eller pr\xF8ve at forbedre din anmodning.","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"Du kan ikke slette din konto, mens du har et aktivt abonnement. Venligst annuller dit abonnement f\xF8rst.","You cannot add yourself as a collaborator.":"Du kan ikke tilf\xF8je dig selv som samarbejdspartner.","You cannot do this.":"Du kan ikke g\xF8re dette.","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"Du kan ikke afregistrere et spil, der har aktive leaderboard. For at slette dem, f\xE5 adgang til spiller tjenesterne og slet dem en ad gangen.","You currently have a subscription, applied thanks to a redemption code, valid until {0}. If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["Du har i \xF8jeblikket et abonnement, der oprindeligt blev anvendt takket v\xE6re en indl\xF8sningskode, gyldig indtil ",a("0"),". Hvis du indl\xF8ser en anden kode, vil dit eksisterende abonnement blive annulleret og ikke v\xE6re muligt at indl\xF8se mere!"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"Du har i \xF8jeblikket et abonnement. Hvis du indl\xF8ser en kode, vil det eksisterende abonnement blive annulleret og erstattet af det, der gives ved koden.","You don't have a thumbnail":"Du har ikke et miniaturebillede","You don't have any Android builds for this game.":"Du har ingen Android builds til dette spil.","You don't have any builds for this game.":"Du har ikke nogen builds for dette spil.","You don't have any desktop builds for this game.":"Du har ikke nogen desktop builds for dette spil.","You don't have any feedback for this export.":"Du har ikke nogen feedback til denne eksport.","You don't have any feedback for this game.":"Du har ingen feedback til dette spil.","You don't have any iOS builds for this game.":"Du har ingen iOS builds til dette spil.","You don't have any previous chat. Ask the AI your first question!":"Du har ikke nogen tidligere chat. Stil AI dit f\xF8rste sp\xF8rgsm\xE5l!","You don't have any students yet.":"Du har ikke nogen studerende endnu.","You don't have any unread feedback for this export.":"Du har ingen ul\xE6st feedback til denne eksport.","You don't have any unread feedback for this game.":"Du har ingen ul\xE6ste feedback for dette spil.","You don't have any web builds for this game.":"Du har ikke nogen web builds for dette spil.","You don't have enough available seats to restore those accounts.":"Du har ikke nok tilg\xE6ngelige pladser til at gendanne disse konti.","You don't have enough rights to add a new admin.":"Du har ikke nok rettigheder til at tilf\xF8je en ny administrator.","You don't have enough rights to manage those accounts.":"Du har ikke nok rettigheder til at administrere disse konti.","You don't have permissions to add collaborators.":"Du har ikke tilladelser til at tilf\xF8je samarbejdspartnere.","You don't have permissions to delete this project.":"Du har ikke tilladelser til at slette dette projekt.","You don't have permissions to save this project. Please choose another location.":"Du har ikke tilladelser til at gemme dette projekt. V\xE6lg venligst et andet sted.","You don't need to add the @ in your username":"Du beh\xF8ver ikke at tilf\xF8je @ i dit brugernavn","You don't own any pack yet!":"Du ejer ikke nogen pakker endnu!","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"Du har ikke nogen feedback om dit spil. Del dit spil og begynd at indsamle spillerfeedback.","You have 0 notifications.":"Du har 0 notifikationer.","You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["Du har <0>",a("remainingBuilds"),"</0> byg tilbage \u2014 du har brugt ",a("usageRatio")," de sidste 24 timer."]},"You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["Du har <0>",a("remainingBuilds"),"</0> builds tilbage - du har brugt ",a("usageRatio")," i de sidste 30 dage."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["Du har <0>",a("remainingBuilds"),"</0> builds tilbage - du har brugt ",a("usageRatio")," i de sidste 24 timer."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["Du har <0>",a("remainingBuilds"),"</0> bygninger tilbage - du har brugt ",a("usageRatio")," i de sidste 30 dage."]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"Du har en build k\xF8rende lige nu, du kan se dens fremdrift via eksportknappen nederst i denne dialog.","You have an active subscription":"Du har et aktivt abonnement","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"Du har n\xE5et det maksimale antal spil, du kan registrere! Du kan afregistrere spil i din Spiloversigt.","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Startup subscription!":"Du har n\xE5et det maksimale antal g\xE6st samarbejdspartnere for dit abonnement. Bed denne bruger om at f\xE5 et Start-abonnement!","You have to wait {0} days before you can reactivate an archived account.":function(a){return["Du skal vente ",a("0")," dage, f\xF8r du kan genaktivere en arkiveret konto."]},"You have unlocked full access to GDevelop to create without limits!":"Du har l\xE5st fuld adgang til GDevelop for at skabe uden begr\xE6nsninger!","You have unsaved changes in your project.":"Du har \xE6ndringer der ikke er gemt i dit projekt.","You haven't contributed any examples":"Du har ikke bidraget med nogen eksempler","You haven't contributed any extensions":"Du har ikke bidraget med nogen udvidelser","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["Du har lige tilf\xF8jet en instans til et skjult lag (\"",a("0"),"\"). \xC5bn lagpanelet for at g\xF8re det synligt."]},"You might like":"Du kunne lide","You must be connected to use online export services.":"Du skal v\xE6re tilsluttet for at bruge online eksporttjenester.","You must be logged in to invite collaborators.":"Du skal v\xE6re logget ind for at invitere samarbejdspartnere.","You must own a Spine license to publish a game with a Spine object.":"Du skal eje en Spine-licens for at offentligg\xF8re et spil med et Spine-objekt.","You must select a key.":"Du skal v\xE6lge en n\xF8gle.","You must select a valid key. \"{0}\" is not valid.":function(a){return["Du skal v\xE6lge en gyldig tast. \"",a("0"),"\" er ikke gyldig."]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["Du skal v\xE6lge en gyldig n\xF8gle. \"",a("value"),"\" er ikke gyldig."]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["Du skal v\xE6lge en gyldig v\xE6rdi. \"",a("value"),"\" er ikke gyldig."]},"You must select a value.":"Du skal v\xE6lge en v\xE6rdi.","You must select at least one user to be the author of the game.":"Du skal v\xE6lge mindst \xE9n bruger som forfatter til spillet.","You must select at least one user to be the owner of the game.":"Du skal v\xE6lge mindst \xE9n bruger som ejer af spillet.","You need a Apple Developer account to create a certificate.":"Du har brug for en Apple Developer-konto for at oprette et certifikat.","You need a Apple Developer account to create an API key that will automatically publish your app.":"Du har brug for en Apple Developer-konto for at oprette en API-n\xF8gle, der automatisk vil publicere din app.","You need to first save your project to the cloud to invite collaborators.":"Du skal f\xF8rst gemme dit projekt i skyen for at invitere samarbejdspartnere.","You need to login first to see your builds.":"Du skal logge ind f\xF8rst for at se dine builds.","You need to login first to see your game feedbacks.":"Du skal logge ind f\xF8rst for at se dine spilfeedbacks.","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"Du skal gemme dette projekt som et cloudprojekt for at installere premium aktiver. Gem venligst dit projekt og pr\xF8v igen.","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"Du skal gemme dette projekt som et cloudprojekt for at installere dette aktiv. Gem venligst dit projekt og pr\xF8v igen.","You received {0} credits thanks to your subscription":function(a){return["Du modtog ",a("0")," kreditter takket v\xE6re dit abonnement"]},"You seem to be offline":"Du ser ud til at v\xE6re offline","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"Du skulle have modtaget en e-mail, der indeholder instruktioner til at nulstille og indstille en ny adgangskode. N\xE5r det er gjort, kan du bruge din nye adgangskode i GDevelop.","You still have {0} free answers from the AI.":function(a){return["You still have ",a("0")," free answers from the AI."]},"You still have {0} free answers with your membership (refreshed every month).":function(a){return["You still have ",a("0")," free answers with your membership (refreshed every month)."]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"Du f\xE5r adgang til s\xE6rlige rabatter i GDevelop aktiverbutik samt ugentlige statistik om dine spil.","You will lose all custom collision masks. Do you want to continue?":"Du vil miste alle tilpassede kollisionsmasker. Vil du forts\xE6tte?","You will lose any progress made with the external editor. Do you wish to cancel?":"Du vil miste enhver progress lavet med den eksterne editor. \xD8nsker du at annullere?","You'll convert {0} USD to {1} credits.":function(a){return["Du vil omveksle ",a("0")," USD til ",a("1")," kreditter."]},"You're about to add 1 asset.":"Du er ved at tilf\xF8je 1 aktiv.","You're about to add {0} assets.":function(a){return["Du er ved at tilf\xF8je ",a("0")," aktiver."]},"You're about to cash out {0} USD.":function(a){return["Du er ved at udbetale ",a("0")," USD."]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"Du er ved at \xE5bne (eller gen\xE5bne) et projekt. Klik p\xE5 \"\xC5bn projektet\" for at forts\xE6tte.","You're about to restart this multichapter guided lesson.":"Du er ved at genstarte denne multikapitlet styrede lektion.","You're awesome!":"Du er fantastisk!","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["Du sletter et spil, som:",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," Hvis du forts\xE6tter, vil spillet og dette projekt blive slettet.",a("5")," Denne handling er uigenkaldelig. Vil du forts\xE6tte?"]},"You're leaving the game tutorial":"Du forlader spillets tutorial","You're now logged out":"Du er nu logget ud","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"Du pr\xF8ver at gemme \xE6ndringer, der er foretaget i en tidligere version af dit projekt. Hvis du forts\xE6tter, vil det blive brugt som den nye seneste version.","You're {missingCredits} credits short.":function(a){return["Du mangler ",a("missingCredits")," kreditter."]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"Du har foretaget nogle \xE6ndringer her. Er du sikker p\xE5, at du vil forkaste dem og \xE5bne adf\xE6rdseventene?","You've made some changes here. Are you sure you want to discard them and open the function?":"Du har foretaget nogle \xE6ndringer her. Er du sikker p\xE5, at du vil kassere dem og \xE5bne funktionen?","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"Du har n\xE5et gr\xE6nsen for cloudprojekter, du kan have. Slet nogle af dine eksisterende cloudprojekter, f\xF8r du pr\xF8ver igen.","You've reached your limit":"Du har n\xE5et dit gr\xE6nse","You've reached your limit of questions. Wait a bit and try again tomorrow, or get a subscription to unlock more questions!":"Du har n\xE5et dit sp\xF8rgsm\xE5lsgennemsnit. Vent lidt og pr\xF8v igen i morgen, eller f\xE5 et abonnement for at l\xE5se op for flere sp\xF8rgsm\xE5l!","You've reached your maximum of {0} leaderboards for your game":function(a){return["Du har n\xE5et dit maksimale antal af ",a("0")," ranglister for dit spil"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["Du har n\xE5et din maksimale lagring p\xE5 ",a("maximumCount")," cloudprojekter"]},"You've used all your daily pre-made AI scenes! Generate as many as you want with a subscription.":"Du har brugt alle dine daglige foruddefinerede AI-scener! Generer s\xE5 mange du vil med et abonnement.","YouTube channel (tutorials and more)":"YouTube-kanal (tutorials og mere)","Your Discord username":"Dit Discord brugernavn","Your account has been deleted!":"Din konto er blevet slettet!","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Din konto er opgraderet med de ekstra eksport og onlinetjenester. Hvis du \xF8nsker at \xE6ndre det senere, skal du vende tilbage til din profil og v\xE6lge en anden plan.","Your browser will now open to enter your payment details.":"Din browser \xE5bnes nu for at indtaste dine betalingsoplysninger.","Your computer":"Din computer","Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?":"Din feedback er v\xE6rdifuld for at hj\xE6lpe os med at forbedre vores premiumtjenester. Hvorfor annullerer du dit abonnement?","Your free trial will expire in {0} hours.":function(a){return["Din gratis pr\xF8veperiode udl\xF8ber om ",a("0")," timer."]},"Your game has some invalid elements, please fix these before continuing:":"Dit spil har nogle ugyldige elementer, ret dem venligst, f\xF8r du forts\xE6tter:","Your game is hidden on gd.games":"Dit spil er skjult p\xE5 gd.games","Your game is in the \u201CBuild\u201D section or you can restart the tutorial.":"Dit spil er i \"Byg\"-sektionen, eller du kan genstarte tutorialen.","Your game is not published on gd.games":"Dit spil er ikke udgivet p\xE5 gd.games","Your game may not be registered, create one in the leaderboard manager.":"Dit spil er m\xE5ske ikke registreret, opret et i rangliste-oversigten.","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Dit spil vil blive eksporteret og pakket online som et selvst\xE6ndigt spil til Windows, Linux og/eller macOS.","Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.":"Dit spil fungerer ikke, hvis du \xE5bner index.html-filen p\xE5 din computer. Du skal uploade det til en webhostingplatform (Itch.io, Poki, CrazyGames osv.) eller en webserver for at k\xF8re det.","Your game {0} received a feedback message: \"{1}...\"":function(a){return["Dit spil ",a("0")," modtog en feedbackbesked: \"",a("1"),"...\""]},"Your game {0} received {1} feedback messages":function(a){return["Dit spil ",a("0")," modtog ",a("1")," feedbackbeskeder"]},"Your game {0} was played more than {1} times!":function(a){return["Dit spil ",a("0")," blev spillet mere end ",a("1")," gange!"]},"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Dine seneste \xE6ndringer kunne ikke anvendes p\xE5 den k\xF8rende forh\xE5ndsvisning(er). Du b\xF8r i stedet starte en ny forh\xE5ndsvisning for at sikre, at alle dine \xE6ndringer blev afspejlet i spillet.","Your membership helps the GDevelop company maintain servers, build new features and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"Dit medlemskab hj\xE6lper GDevelop virksomheden med at opretholde serverne, bygge nye funktioner og holde open-source projektet blomstrende. Vores m\xE5l: G\xF8re spiludvikling hurtig, sjov og tilg\xE6ngelig for alle.","Your name":"Dit navn","Your need to first create your account, or login, to upload your own resources.":"Du skal f\xF8rst oprette din konto eller logge ind for at uploade dine egne ressourcer.","Your need to first save your game on GDevelop Cloud to upload your own resources.":"Du skal f\xF8rst gemme dit spil p\xE5 GDevelop Cloud for at uploade dine egne ressourcer.","Your new plan is now activated.":"Din nye plan er nu aktiveret.","Your password must be between 8 and 30 characters long.":"Dit kodeord skal v\xE6re mellem 8 og 30 tegn langt.","Your plan:":"Din plan:","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Din forh\xE5ndsvisning er klar! P\xE5 din mobil eller tablet, \xE5bner du din browser og indtaster f\xF8lgende adresse:","Your project is saved in the same folder as the application. This folder will be deleted when the application is updated. Please choose another location if you don't want to lose your project.":"Dit projekt er gemt i samme mappe som applikationen. Denne mappe vil blive slettet, n\xE5r applikationen opdateres. V\xE6lg venligst et andet sted, hvis du ikke vil miste dit projekt.","Your project name has changed, this will also save the whole project, continue?":"Dit projektnavn er \xE6ndret, dette vil ogs\xE5 gemme hele projektet, forts\xE6tte?","Your purchase has been processed!":"Dit k\xF8b er blevet behandlet!","Your question":"Dit sp\xF8rgsm\xE5l","Your question has been sent! You'll receive your answer by email.":"Dit sp\xF8rgsm\xE5l er sendt! Du vil modtage dit svar via email.","Your question is too short":"Dit sp\xF8rgsm\xE5l er for kort","Your question must be at least {minLength} characters long.":function(a){return["Dit sp\xF8rgsm\xE5l skal v\xE6re mindst ",a("minLength")," tegn langt."]},"Your search and filters did not return any result.":"Din s\xF8gning og filtre gav ikke noget resultat.","Your search and filters did not return any result.<0/>If you need support for a specific language, please contact us.":"Din s\xF8gning og filtre gav ikke noget resultat.<0/>Hvis du har brug for support til et specifikt sprog, bedes du kontakte os.","Your subscription could not be cancelled. Please try again later!":"Dit abonnement kunne ikke annulleres. Pr\xF8v venligst igen senere!","Your subscription has been canceled":"Dit abonnement er blevet annulleret","Your subscription is being cancelled: you will lose the benefits at the end of the period you already paid for.":"Dit abonnement bliver annulleret: du vil miste fordelene ved slutningen af den periode, du allerede har betalt for.","Your team does not have enough seats for a new admin.":"Dit team har ikke nok pladser til en ny administrator.","You\u2019re about to permanently delete your GDevelop account [email protected]. You will no longer be able to log into the app with this email address.":"Du er ved at slette din GDevelop-konto [email protected] permanent. Du vil ikke l\xE6ngere kunne logge ind i appen med denne e-mailadresse.","You\u2019ve reached the maximum amount of available seats. <0>Increase the number of seats</0> on your subscription to invite more students and collaborators.":"Du har n\xE5et det maksimale antal tilg\xE6ngelige pladser. <0>\xD8g antallet af pladser</0> p\xE5 dit abonnement for at invitere flere studerende og samarbejdspartnere.","Z":"Z","Z Order":"Z r\xE6kkef\xF8lge","Z Order of objects created from events":"Z-ordenen for objekter skabt fra events","Z max bound":"Z maks gr\xE6nse","Z max bound should be greater than Z min bound":"Z maks gr\xE6nse skal v\xE6re st\xF8rre end Z min gr\xE6nse","Z min bound":"Z min gr\xE6nse","Z min bound should be smaller than Z max bound":"Z min gr\xE6nse skal v\xE6re mindre end Z maks gr\xE6nse","Zoom In":"Zoom ind","Zoom Out":"Zoom ud","Zoom in":"Zoom ind","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom ind (du kan ogs\xE5 bruge Ctrl + musehjul)","Zoom out":"Zoom ud","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom ud (du kan ogs\xE5 bruge Ctrl + musehjul)","Zoom to fit content":"Zoom for at tilpasse indholdet","Zoom to fit selection":"Zoom for at tilpasse valget","Zoom to initial position":"Zoom til f\xF8rste position","[Follow GDevelop](https://tiktok.com/@gdevelop) and enter your TikTok username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[F\xF8lg GDevelop](https://tiktok.com/@gdevelop) og indtast dit TikTok-brugernavn her for at f\xE5 ",a("rewardValueInCredits")," gratis kreditter som en tak!"]},"[Follow GDevelop](https://twitter.com/GDevelopApp) and enter your Twitter username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[F\xF8lg GDevelop](https://twitter.com/GDevelopApp) og indtast dit Twitter-brugernavn her for at f\xE5 ",a("rewardValueInCredits")," gratis credits som tak!"]},"[Star the GDevelop repository](https://github.com/4ian/GDevelop) and add your GitHub username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Giv stjerne til GDevelop repository](https://github.com/4ian/GDevelop) og tilf\xF8j dit GitHub-brugernavn her for at f\xE5 ",a("rewardValueInCredits")," gratis kreditter som en tak!"]},"[Subscribe to GDevelop](https://youtube.com/@gdevelopapp) and enter your YouTube username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Abonner til GDevelop](https://youtube.com/@gdevelopapp) og indtast dit YouTube-brugernavn her for at f\xE5 ",a("rewardValueInCredits")," gratis credits som tak!"]},"a permanent":"en permanent","add":"tilf\xF8j","an instant":"et \xF8jeblik","audios":"lyde","bitmap fonts":"Bitmap-skrifttyper","by":"af","contains":"indeholder","date,date":"date,date","date,date,date0":"dato,dato,dato0","day,date,date0":"dag,dato,dato0","delete":"slet","divide by":"divideret med","ends with":"end med","false":"falsk","fonts":"Skrifttyper","gd.games":"gd.games","iOS":"iOS","iOS & Android (manual)":"iOS & Android (manual)","iOS (iPhone and iPad) icons":"iOS (iPhone og iPad) ikoner","iOS Build":"iOS Byg","iOS builds":"iOS builds","in {elementsWithWords}":function(a){return["i ",a("elementsWithWords")]},"leaderboard.":"rangliste.","leaderboards.":"ranglister.","macOS (zip file)":"macOS (zip-fil)","macOS (zip)":"macOS (zip)","minutes":"minutter","multiply by":"multipliceret med","no":"nej","or":"eller","panel sprites":"panel sprites","particle emitters":"partikel-emittere","set to":"s\xE6t til","set to false":"s\xE6t til falsk","set to true":"s\xE6t til sandt","sprites":"sprites","starts with":"begynder med","subtract":"tr\xE6kke fra","the events sheet":"begivenhedsarket","the home page":"startside","the scene editor":"sceneeditor","tile maps":"flise kort","tiled sprites":"flise sprites","toggle":"krydsv\xE6g","true":"sandt","username":"brugernavn","yes":"ja","{0}":function(a){return[a("0")]},"{0} % of players with more than {1} minutes":function(a){return[a("0")," % af spillerne med mere end ",a("1")," minutter"]},"{0} (default)":function(a){return[a("0")," (standard)"]},"{0} Assets":function(a){return[a("0")," Aktiver"]},"{0} builds":function(a){return[a("0")," builds"]},"{0} chapters":function(a){return[a("0")," kapitler"]},"{0} children":function(a){return[a("0")," b\xF8rn"]},"{0} credits":function(a){return[a("0")," kreditter"]},"{0} exports created":function(a){return[a("0")," eksporter oprettet"]},"{0} exports ongoing...":function(a){return[a("0")," eksporter under behandling..."]},"{0} minutes per player":function(a){return[a("0")," minutter pr. spiller"]},"{0} new feedbacks":function(a){return[a("0")," nye feedbacks"]},"{0} of {1} completed":function(a){return[a("0")," af ",a("1")," fuldf\xF8rt"]},"{0} options":function(a){return[a("0")," muligheder"]},"{0} part":function(a){return[a("0")," del"]},"{0} players with more than {1} minutes":function(a){return[a("0")," spillere med mere end ",a("1")," minutter"]},"{0} projects":function(a){return[a("0")," projekter"]},"{0} properties":function(a){return[a("0")," egenskaber"]},"{0} reviews":function(a){return[a("0")," anmeldelser"]},"{0} sessions":function(a){return[a("0")," sessioner"]},"{0} variables":function(a){return[a("0")," variabler"]},"{0} weeks":function(a){return[a("0")," uger"]},"{0} will be added to your account {1}.":function(a){return[a("0")," vil blive tilf\xF8jet til din konto ",a("1"),"."]},"{0}% bounce rate":function(a){return[a("0"),"% bounce rate"]},"{0}'s projects":function(a){return[a("0"),"'s projekter"]},"{0}+ (Available with a subscription)":function(a){return[a("0"),"+ (Tilg\xE6ngelig med et abonnement)"]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," pr\xE6stationer"]},"{daysAgo} days ago":function(a){return[a("daysAgo")," dage siden"]},"{durationInMinutes} minutes":function(a){return[a("durationInMinutes")," minutter"]},"{functionNode} action from {extensionNode} extension is missing.":function(a){return[a("functionNode")," handling fra ",a("extensionNode")," udvidelsen mangler."]},"{functionNode} action on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return[a("functionNode")," handling p\xE5 adf\xE6rd ",a("behaviorNode")," fra ",a("extensionNode")," udvidelsen mangler."]},"{functionNode} condition from {extensionNode} extension is missing.":function(a){return[a("functionNode")," betingelse fra ",a("extensionNode")," udvidelsen mangler."]},"{functionNode} condition on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return[a("functionNode")," betingelse p\xE5 adferd ",a("behaviorNode")," fra ",a("extensionNode")," udvidelsen mangler."]},"{gameCount} of your games were played more than {0} times in total!":function(a){return[a("gameCount")," af dine spil blev spillet mere end ",a("0")," gange i alt!"]},"{hoursAgo} hours ago":function(a){return[a("hoursAgo")," timer siden"]},"{minutesAgo} minutes ago":function(a){return[a("minutesAgo")," minutter siden"]},"{objectName} variables":function(a){return[a("objectName")," variabler"]},"{planCreditsAmount} credits":function(a){return[a("planCreditsAmount")," kreditter"]},"{price} every {0} months":function(a){return[a("price")," hver ",a("0")," m\xE5ned"]},"{price} every {0} weeks":function(a){return[a("price")," hver ",a("0")," uge"]},"{price} every {0} years":function(a){return[a("price")," hver ",a("0")," \xE5r"]},"{price} per month":function(a){return[a("price")," pr. m\xE5ned"]},"{price} per seat, each month":function(a){return[a("price")," pr. plads, hver m\xE5ned"]},"{price} per seat, each week":function(a){return[a("price")," pr. plads, hver uge"]},"{price} per seat, each year":function(a){return[a("price")," pr. plads, hvert \xE5r"]},"{price} per seat, every {0} months":function(a){return[a("price")," pr. plads, hver ",a("0")," m\xE5ned"]},"{price} per seat, every {0} weeks":function(a){return[a("price")," pr. plads, hver ",a("0")," uge"]},"{price} per seat, every {0} years":function(a){return[a("price")," pr. plads, hver ",a("0")," \xE5r"]},"{price} per week":function(a){return[a("price")," pr. uge"]},"{price} per year":function(a){return[a("price")," pr. \xE5r"]},"{resultsCount} results":function(a){return[a("resultsCount")," resultater"]},"{smartObjectsCount} smart objects":function(a){return[a("smartObjectsCount")," smarte objekter"]},"~{0} minutes.":function(a){return["~",a("0")," minutter."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\u201CSpillerfeedback\u201D er slukket, t\xE6nd det for at begynde at indsamle feedback om dit spil.","\u201CStart\u201D screen":"\"Start\" sk\xE6rm","\u201CYou win\u201D message":"\"Du vinder\" besked","\u2260 (not equal to)":"\u2260 (ikke lig med)","\u2264 (less or equal to)":"\u2264 (mindre end eller lig med)","\u2265 (greater or equal to)":"\u2265 (st\xF8rre end eller lig med)","\u274C Game configuration could not be saved, please try again later.":"\u274C Spilkonfigurationen kunne ikke gemmes, pr\xF8v venligst igen senere.","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 Tillykke med at f\xE5 ",a("translatedName")," pr\xE6senteret for dit spil ",a("0"),"!"]},"\uD83C\uDF89 You can now follow your new chapter!":"\uD83C\uDF89 Du kan nu f\xF8lge dit nye kapitel!","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 Du kan nu bruge dine aktiver!","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 Du kan nu bruge dine kreditter!","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 Du kan nu bruge din skabelon!","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 Din anmodning er blevet gemt. Slap af, vi kontakter dig snart.","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B Godt at se dig ",a("username"),"!"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B Godt at se dig!","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B Velkommen til GDevelop ",a("username"),"!"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B Velkommen til GDevelop!","Change the width of an object.":"\xC6ndre bredden af et objekt.","the width":"bredden","Change the height of an object.":"\xC6ndre h\xF8jden af et objekt.","the height":"h\xF8jden","Scale":"Skala","Modify the scale of the specified object.":"\xC6ndre skalaen af det angivne objekt.","the scale":"skalaen","Scale on X axis":"Skala p\xE5 X-aksen","the width's scale of an object":"objektets bredde skala","the width's scale":"bredde skala","Scale on Y axis":"Skala p\xE5 Y-aksen","the height's scale of an object":"objektets h\xF8jde skala","the height's scale":"h\xF8jde skala","Flip the object horizontally":"Spejlvend objektet vandret","Flip horizontally _PARAM0_: _PARAM1_":"Vend horisontalt _PARAM0_: _PARAM1_","Activate flipping":"Aktiv\xE9r flipping","Flip the object vertically":"Vend objektet vertikalt","Flip vertically _PARAM0_: _PARAM1_":"Vend vertikalt _PARAM0_: _PARAM1_","Horizontally flipped":"Spejlvendt i vandret","Check if the object is horizontally flipped":"Tjek om objektet er vandret vendt","_PARAM0_ is horizontally flipped":"_PARAM0_ er vandret vendt","Vertically flipped":"Spejlvendt i lodret","Check if the object is vertically flipped":"Tjek om objektet er lodret vendt","_PARAM0_ is vertically flipped":"_PARAM0_ er vertikalt spejlet","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"objektets opacitet, mellem 0 (fuldst\xE6ndig gennemsigtig) til 255 (gennemsigtig)","the opacity":"opacityen","Change <subject>":"\xC6ndre <subject>","Check the property value for <property_name>.":"Tjek egenskabsv\xE6rdien for <property_name>.","Property <property_name> of _PARAM0_ is true":"Egenskab <property_name> af _PARAM0_ er sand","Update the property value for <property_name>.":"Opdater v\xE6rdien for <property_name>.","Set property value for <property_name> of _PARAM0_ to <property_value>":"Indstil egenskabsv\xE6rdi for <property_name> af _PARAM0_ til <property_value>","New value to set":"Ny v\xE6rdi at s\xE6tte","Toggle":"Skift","Toggle the property value for <property_name>.\nIf it was true, it will become false, and if it was false it will become true.":"Skift egenskabsv\xE6rdien for <property_name>.\nHvis det var sandt, bliver det falsk, og hvis det var falsk, bliver det sandt.","Toggle property <property_name> of _PARAM0_":"Skift egenskab <property_name> af _PARAM0_","the property value for <property_name>":"egenskabsv\xE6rdien for <property_name>","<property_name> property":"<property_name> egenskab","<property_name> shared property":"<property_name> delt ejendom","Center of rotation":"Omdrejningspunkt","Change the center of rotation of an object relatively to the object origin.":"\xC6ndre rotationscenteret af et objekt i forhold til objektets oprindelse.","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"\xC6ndr rotationscentret for _PARAM0_ til _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"X-position","Y position":"Y-position","Z position":"Z-position","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"\xC6ndr rotationscentret for _PARAM0_ til _PARAM1_ ; _PARAM2_","Javascript code":"Javascript kode","Insert some Javascript code into events":"Inds\xE6t noget Javascript-kode i h\xE6ndelser","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Overvej objekter, der r\xF8rer hinanden, men ikke overlapper, som i kollision (standard: nej)","Error during exporting! Unable to export events:\n":"Fejl under eksport! Kan ikke eksportere h\xE6ndelser:\n","Error during export:\n":"Fejl under eksport:\n","Unable to write ":"Der kan ikke skrives ","HTML5 (Web and Android games)":"HTML5 (Web og Android-spil)","HTML5 and javascript based games for web browsers.":"HTML5 og javascript baserede spil til webbrowsere.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Muligg\xF8r oprettelse af 2D-spil, der kan spilles i webbrowsere. Disse kan ogs\xE5 eksporteres til Android med hj\xE6lp fra tredjeparter.","Texture":"Tekstur","Left":"Venstre","Margins":"Margener","Right":"H\xF8jre","Panel Sprite (9-patch) Object":"Panel Sprite (9-patch) objekt","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"Et billede med kanter og hj\xF8rner, der str\xE6kkes adskilt fra det fulde billede.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Sammenlign opaciteten af en Panel Sprite, mellem 0 (helt gennemsigtig) og 255 (umiskendelig).","Opacity to compare to (0-255)":"Opacitet at sammenligne med (0-255)","Change Panel Sprite opacity":"\xC6ndre opaciteten af Panel Sprite","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\xC6ndre opaciteten af en Panel Sprite. 0 er helt gennemsigtig, 255 er umiskendelig (standard).","Opacity (0-255)":"Opacitet (0-255)","Panel Sprite":"Panel Sprite","Tint color":"Farvetone","Change the tint of a Panel Sprite. The default color is white.":"\xC6ndre toningen af et Panel Sprite. Standardfarven er hvid.","Change tint of _PARAM0_ to _PARAM1_":"\xC6ndre toningen af _PARAM0_ til _PARAM1_","Tint":"Farve","Modify the width of a Panel Sprite.":"\xC6ndr bredden af et Panel Sprite.","Size and angle":"St\xF8rrelse og vinkel","Check the width of a Panel Sprite.":"Tjek bredden af en Panel Sprite.","Modify the height of a Panel Sprite.":"\xC6ndr h\xF8jden af et Panel Sprite.","Check the height of a Panel Sprite.":"Tjek h\xF8jden af en Panel Sprite.","Angle (in degrees)":"Vinkel (i grader)","Angle to compare to (in degrees)":"Vinkel at sammenligne med (i grader)","Image name (deprecated)":"Billednavn (for\xE6ldet)","Change the image of a Panel Sprite.":"\xC6ndre billederne af en panel sprite.","Set image _PARAM1_ on _PARAM0_":"S\xE6t billede _PARAM1_ p\xE5 _PARAM0_","Image name":"Billednavn","Image file (or image resource name)":"Billedfil (eller billede ressource navn)","System information":"System information","Get information about the system and device running the game.":"F\xE5 information om systemet og enheden, der k\xF8rer spillet.","Is a mobile device":"Er en mobil enhed","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"Tjek om den enhed, der k\xF8rer spillet, er en mobilenhed (telefon eller tablet p\xE5 iOS, Android eller andre mobile enheder). Selve spillet kan v\xE6re et webspil eller distribueres som en indf\xF8dt mobilapp (for at kontrollere dette n\xF8jagtigt, brug andre betingelser).","The device is a mobile device":"Enheden er en mobil enhed","Is a native mobile app":"Er en indf\xF8dt mobilapp","Check if the game is running as a native mobile app (iOS or Android app).":"Tjek om spillet k\xF8rer som en indf\xF8dt mobilapp (iOS eller Android-app).","The game is running as a native mobile app":"Spillet k\xF8rer som en indf\xF8dt mobilapp","Is a native desktop app":"Er en indf\xF8dt desktop-app","Check if the game is running as a native desktop app.":"Tjek om spillet k\xF8rer som en indf\xF8dt desktop-app.","The game is running as a native desktop app":"Spillet k\xF8rer som en nativ desktop-app","Is WebGL supported":"Underst\xF8ttes WebGL","Check if GPU accelerated WebGL is supported on the target device.":"Tjek om GPU-acceleration af WebGL underst\xF8ttes p\xE5 det valgte enhed.","WebGL is available":"WebGL er tilg\xE6ngeligt","Is the game running as a preview":"K\xF8rer spillet som en forh\xE5ndsvisning","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Tjek om spillet i \xF8jeblikket bliver forh\xE5ndsviset i editoren. Dette kan bruges til at aktivere en \"Debug mode\" eller udf\xF8re noget arbejde kun i forh\xE5ndsvisninger.","The game is being previewed in the editor":"Spillet bliver i \xF8jeblikket forh\xE5ndsset i editoren","Device has a touchscreen":"Enheden har en ber\xF8ringssk\xE6rm","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Kontroller om enheden, der k\xF8rer spillet, har en ber\xF8ringssk\xE6rm (typisk Android-telefoner, iPhones, iPads, men ogs\xE5 nogle b\xE6rbare computere).","The device has a touchscreen":"Enheden har en ber\xF8ringssk\xE6rm","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interagere med produkter og generere URLs til kassen med din Shopify-butik.","Initialize a shop":"Initialiser en butik","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialiser en butik med dine legitimationsoplysninger. Kald denne handling f\xF8rst, og brug derefter butikkens navn i de andre handlinger for at interagere med produkter.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Initialiser butik _PARAM1_ (dom\xE6ne: _PARAM2_, appId: _PARAM3_)","Shop name":"Butiksnavn","Domain (xxx.myshopify.com)":"Dom\xE6ne (xxx.myshopify.com)","App Id":"App Id","Access Token":"Adgangstoken","Get the URL for buying a product":"F\xE5 URL'en til k\xF8b af et produkt","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Hent URL til k\xF8b af et produkt fra en butik. URL'en vil blive gemt i den sceniske variabel, som du angiver. Du kan derefter bruge handlingen til at \xE5bne en URL for at omdirigere spilleren til kassen.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"F\xE5 URL'en til produkt #_PARAM2_ (m\xE6ngde: _PARAM3_, variant: _PARAM4_) fra butik _PARAM1_, og gem den i _PARAM5_ (eller _PARAM6_ i tilf\xE6lde af fejl)","Shop name (initialized with \"Initialize a shop\" action)":"Butiknavn (initialiseret med \"Initialiser en butik\" handling)","Product id":"Produkt-id","Quantity":"M\xE6ngde","Variant (0 by default)":"Variant (0 som standard)","Scene variable where the URL for checkout must be stored":"Scenevariabel, hvor URL'en til kassen skal gemmes","Scene variable containing the error (if any)":"Scenevariabel, der indeholder fejlen (hvis nogen)","Window left":"Vindue til venstre","Window right":"Vindue h\xF8jre","Proportional":"Proportional","Window center":"Vinduescenter","No anchor":"Ingen anker","Window top":"Vindue top","Window bottom":"Vindue bund","relativeToOriginalWindowSize":"relativtTilOriginalVinduesSt\xF8rrelse","Anchor relatively to original window size":"Anker relativt til originalvinduesst\xF8rrelse","otherwise, objects are anchored according to the window size when the object is created.":"ellers ankrer objekterne i henhold til vinduesst\xF8rrelsen, n\xE5r objektet er oprettet.","Left edge":"Venstre kant","Anchor the left edge of the object on X axis.":"Anker venstre kant af objektet p\xE5 X-aksen.","Right edge":"H\xF8jre kant","Anchor the right edge of the object on X axis.":"Anker h\xF8jre kant af objektet p\xE5 X-aksen.","Top edge":"\xD8verste kant","Anchor the top edge of the object on Y axis.":"Anker den \xF8verste kant af objektet p\xE5 Y-aksen.","Bottom edge":"Nederste kant","Anchor the bottom edge of the object on Y axis.":"Anker den nederste kant af objektet p\xE5 Y-aksen.","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"Str\xE6k objektet, n\xE5r du ankrer h\xF8jre eller nederste kant (for\xE6ldet, det anbefales at lade dette v\xE6re ukontrolleret og anker begge sider, hvis du \xF8nsker, at Sprite skal str\xE6kke sig i stedet.)","Anchor":"Anker","Anchor objects to the window's bounds.":"Anker objekter til vinduets gr\xE6nser.","Precise check":"Pr\xE6cist tjek","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"Brug objektets (tilpassede) kollisionsmasker i stedet for omkredsen for at g\xF8re adf\xE6rden mere pr\xE6cis p\xE5 bekostning af nedsat ydeevne","Draggable Behavior":"Tr\xE6kbar adf\xE6rd","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Tillader objekter at blive flyttet ved hj\xE6lp af musen (eller ber\xF8ring). Tilf\xF8j adf\xE6rden til et objekt for at g\xF8re det tr\xE6kbart. Brug begivenheder til at aktivere eller deaktivere adf\xE6rden, n\xE5r det er n\xF8dvendigt.","Draggable object":"Flytbar object","Draggable":"Flytbar","Move objects by holding a mouse button (or touch).":"Flyt objekter ved at holde en museknap nede (eller ber\xF8re).","Being dragged":"Flyttes","Check if the object is being dragged.":"Tjek om objektet bliver trukket.","_PARAM0_ is being dragged":"_PARAM0_ bliver trukket","Was just dropped":"Blev lige droppet","Check if the object was just dropped after being dragged.":"Tjek om objektet lige er blevet droppet efter at v\xE6re blevet trukket.","_PARAM0_ was just dropped":"_PARAM0_ blev lige droppet","Inventories":"Inventarer","Provides actions and conditions to add an inventory to your game, with items in memory.":"Giver handlinger og betingelser for at tilf\xF8je et inventar til dit spil, med elementer i hukommelse.","Add an item":"Tilf\xF8j et element","Add an item in an inventory.":"Tilf\xF8j et element i et inventar.","Add a _PARAM2_ to inventory _PARAM1_":"Tilf\xF8j en _PARAM2_ til inventar _PARAM1_","Inventory name":"Inventarnavn","Item name":"Element navn","Remove an item":"Fjern et element","Remove an item from an inventory.":"Fjern et element fra et inventar.","Remove a _PARAM2_ from inventory _PARAM1_":"Fjern en _PARAM2_ fra inventar _PARAM1_","Item count":"Antal varer","Compare the number of an item in an inventory.":"Sammenlign antallet af et element i en beholdning.","the count of _PARAM2_ in _PARAM1_":"antallet af _PARAM2_ i _PARAM1_","Has an item":"Har et element","Check if at least one of the specified items is in the inventory.":"Tjek om mindst \xE9t af de angivne objekter er i beholdningen.","Inventory _PARAM1_ contains a _PARAM2_":"Beholdning _PARAM1_ indeholder en _PARAM2_","Set a maximum count for an item":"S\xE6t en maksimal t\xE6lling for et element","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"S\xE6t det maksimale antal for det angivne element, der kan tilf\xF8jes til beholdningen. Som standard er det tilladte antal for hvert element ubegr\xE6nset.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"S\xE6t det maksimale antal for _PARAM2_ i beholdning _PARAM1_ til _PARAM3_","Maximum count":"Maksimal t\xE6lling","Set unlimited count for an item":"S\xE6t ubegr\xE6nset t\xE6lling for et element","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Tillad en ubegribelig m\xE6ngde af et objekt i en beholdning. Dette er tilf\xE6ldet som standard for hvert element.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Tillad et ubegribeligt antal _PARAM2_ i inventar _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Tillad et ubegribeligt antal?","Item full":"Elementet fuld","Check if an item has reached its maximum number allowed in the inventory.":"Tjek om et element har n\xE5et sit maksimale antal i inventaret.","Inventory _PARAM1_ is full of _PARAM2_":"Inventar _PARAM1_ er fyldt med _PARAM2_","Equip an item":"Udstyr et element","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark\xE9r et element som udstyret. Hvis elementets antal er 0, vil det ikke blive markeret som udstyret.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"S\xE6t _PARAM2_ som udstyret i inventar _PARAM1_: _PARAM3_","Equip?":"Udstyr?","Item equipped":"Element udstyret","Check if an item is equipped.":"Tjek om et element er udstyret.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ er udstyret i inventar _PARAM1_","Save an inventory in a scene variable":"Gem et inventar i en scener variabel","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Gem alle genstande i inventaret i en scener variabel, s\xE5 de kan genoprettes senere.","Save inventory _PARAM1_ in variable _PARAM2_":"Gem inventar _PARAM1_ i variabel _PARAM2_","Load an inventory from a scene variable":"Indl\xE6s et inventar fra en scener variabel","Load the content of the inventory from a scene variable.":"Indl\xE6s indholdet af inventaret fra en scener variabel.","Load inventory _PARAM1_ from variable _PARAM2_":"Indl\xE6s inventar _PARAM1_ fra variabel _PARAM2_","Get the number of an item in the inventory":"Hent antallet af en genstand i inventaret","Item maximum":"Maksimalt antal elementer","Get the maximum of an item in the inventory, or 0 if it is unlimited":"Hent det maksimale antal af et element i inventaret, eller 0 hvis det er ubegr\xE6nset","Tiled Sprite Object":"Tiled Sprite Objekt","Tiled Sprite":"MosaikSprite","Displays an image repeated over an area.":"Viser et billede, der gentages over et omr\xE5de.","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Sammenlign opaciteten af en tiled sprite, mellem 0 (fuld gennemsigtighed) og 255 (ikke gennemsigtig).","Change Tiled Sprite opacity":"\xC6ndre opaciteten af en tiled sprite","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\xC6ndre opaciteten af en tiled sprite. 0 er helt gennemsigtig, 255 er ikke gennemsigtig (standard).","Change the tint of a Tiled Sprite. The default color is white.":"Skift farven p\xE5 en Tiled Sprite. Standardfarven er hvid.","Modify the width of a Tiled Sprite.":"\xC6ndre bredden af en Tiled Sprite.","Test the width of a Tiled Sprite.":"Test bredden af et Tiled Sprite.","Modify the height of a Tiled Sprite.":"Modificer h\xF8jden af et Tiled Sprite.","Test the height of a Tiled Sprite.":"Test h\xF8jden af et Tiled Sprite.","Modify the size of a Tiled Sprite.":"\xC6ndr st\xF8rrelsen p\xE5 en Tiled Sprite.","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"\xC6ndr st\xF8rrelsen af _PARAM0_: indstil til _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"Modificer vinklen af et Tiled Sprite.","the angle":"vinklen","Image X Offset":"Billede X Offset","Modify the offset used on the X axis when displaying the image.":"Modificer offsettet, der bruges p\xE5 X-aksen, n\xE5r billedet vises.","the X offset":"X-offset","Image offset":"Billede offset","Test the offset used on the X axis when displaying the image.":"Test offsettet, der bruges p\xE5 X-aksen, n\xE5r billedet vises.","Return the offset used on the X axis when displaying the image.":"Returner det offset der bruges p\xE5 X-aksen n\xE5r billedet vises.","Image Y Offset":"Billede Y Offset","Modify the offset used on the Y axis when displaying the image.":"Modificer offsettet, der bruges p\xE5 Y-aksen, n\xE5r billedet vises.","the Y offset":"Y-offset","Test the offset used on the Y axis when displaying the image.":"Test offsettet, der bruges p\xE5 Y-aksen, n\xE5r billedet vises.","Return the offset used on the Y axis when displaying the image.":"Returner det offset der bruges p\xE5 Y-aksen n\xE5r billedet vises.","Deletion margin":"Sletningsmargin","Margin before deleting the object, in pixels":"Margin f\xF8r sletning af objektet, i pixels","Destroy Outside Screen Behavior":"\xD8del\xE6g adf\xE6rd uden for sk\xE6rmen","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"Denne adf\xE6rd kan bruges til at destruere objekter, n\xE5r de g\xE5r uden for kameraets gr\xE6nser. Nyttigt for kugler eller andre kortvarige objekter.","Destroy when outside of the screen":"\xD8del\xE6g n\xE5r udenfor sk\xE6rmen","DestroyOutside":"\xD8del\xE6gUdenfor","Destroy objects automatically when they go outside of the screen's borders.":"\xD8del\xE6g objekter automatisk, n\xE5r de g\xE5r uden for sk\xE6rmens gr\xE6nser.","Additional border":"Yderligere gr\xE6nse","Compare the additional border that the object must cross before being deleted.":"Sammenlign den ekstra gr\xE6nse, som objektet skal krydse f\xF8r det bliver slettet.","the additional border":"den ekstra ramme","Destroy outside configuration":"\xD8del\xE6g udenfor konfigurationen","Change the additional border that the object must cross before being deleted.":"\xC6ndre den ekstra gr\xE6nse, som objektet skal krydse f\xF8r det bliver slettet.","Platform behavior":"Platformens adf\xE6rd","Platformer character":"Platformer karakter","Jump and run on platforms.":"Hop og l\xF8b p\xE5 platforme.","Is moving":"Bev\xE6ger sig","Check if the object is moving (whether it is on the floor or in the air).":"Tjek om objektet bev\xE6ger sig (uanset om det er p\xE5 gulvet eller i luften).","_PARAM0_ is moving":"_PARAM0_ bev\xE6ger sig","Platformer state":"Platformer tilstand","Is on floor":"Er p\xE5 gulvet","Check if the object is on a platform.":"Tjek om objektet er p\xE5 en platform.","_PARAM0_ is on floor":"_PARAM0_ er p\xE5 gulvet","Is on ladder":"Er p\xE5 stigen","Check if the object is on a ladder.":"Tjek om objektet er p\xE5 en stige.","_PARAM0_ is on ladder":"_PARAM0_ er p\xE5 stigen","Is jumping":"Er i spring","Check if the object is jumping.":"Tjek om objektet springer.","_PARAM0_ is jumping":"_PARAM0_ springer","Is falling":"Er i frit fald","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Tjek om objektet falder.\nBem\xE6rk, at objektet kan v\xE6re markeret som b\xE5de springende og faldende p\xE5 samme tid: ved slutningen af et spring bliver faldhastigheden h\xF8jere end springhastigheden.","_PARAM0_ is falling":"_PARAM0_ falder","Is grabbing platform ledge":"Holder p\xE5 platformens kant","Check if the object is grabbing a platform ledge.":"Tjek om objektet griber fat i en platformskant.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ griber en platformkant","Gravity":"Tyngdekraft","Compare the gravity applied on the object.":"Sammenlign tyngdekraften, der er anvendt p\xE5 objektet.","the gravity":"tyngdekraften","Platformer configuration":"Platformer konfiguration","Gravity to compare to (in pixels per second per second)":"Tyngdekraft at sammenligne med (i pixels pr. sekund pr. sekund)","Change the gravity applied on an object.":"\xC6ndr tyngdekraften, der er anvendt p\xE5 et objekt.","Gravity (in pixels per second per second)":"Tyngdekraft (i pixels pr. sekund pr. sekund)","Maximum falling speed":"Maksimal faldhastighed","Compare the maximum falling speed of the object.":"Sammenlign den maksimale faldhastighed for objektet.","the maximum falling speed":"den maksimale faldhastighed","Max speed to compare to (in pixels per second)":"Maksimal hastighed at sammenligne med (i pixels per sekund)","Change the maximum falling speed of an object.":"\xC6ndr den maksimale faldhastighed for et objekt.","Max speed (in pixels per second)":"Maksimal hastighed (i pixels per sekund)","If jumping, try to preserve the current speed in the air":"Hvis du hopper, s\xE5 pr\xF8v at bevare den nuv\xE6rende hastighed i luften","Ladder climbing speed":"Stige klatrehastighed","Compare the ladder climbing speed (in pixels per second).":"Sammenlign stige klatrehastighed (i pixels per sekund).","the ladder climbing speed":"hastigheden for at klatre op ad stigen","Speed to compare to (in pixels per second)":"Hastighed at sammenligne med (i pixels per sekund)","Change the ladder climbing speed.":"\xC6ndr hastigheden for klatring p\xE5 stigen.","Speed (in pixels per second)":"Hastighed (i pixels pr. sekund)","Acceleration":"Accelerationen","Compare the horizontal acceleration of the object.":"Sammenlign objektets vandrette acceleration.","the horizontal acceleration":"den horisontale acceleration","Acceleration to compare to (in pixels per second per second)":"Acceleration at sammenligne med (i pixels per sekund per sekund)","Change the horizontal acceleration of an object.":"\xC6ndr objektets vandrette acceleration.","Acceleration (in pixels per second per second)":"Acceleration (i pixels per sekund per sekund)","Deceleration":"Nedbremsning","Compare the horizontal deceleration of the object.":"Sammenlign det horisontale bremsen af objektet.","the horizontal deceleration":"den horisontale deceleration","Deceleration to compare to (in pixels per second per second)":"Deceleration at sammenligne med (i pixels per sekund per sekund)","Change the horizontal deceleration of an object.":"\xC6ndr objektets vandrette bremsen.","Deceleration (in pixels per second per second)":"Deceleration (i pixels per sekund per sekund)","Maximum horizontal speed":"Maksimal horisontal hastighed","Compare the maximum horizontal speed of the object.":"Sammenlign den maksimale vandrette hastighed for objektet.","the maximum horizontal speed":"den maksimale horisontale hastighed","Change the maximum horizontal speed of an object.":"\xC6ndr den maksimale vandrette hastighed for et objekt.","Jump speed":"Hoppehastighed","Compare the jump speed of the object.Its value is always positive.":"Sammenlign objektets hoppehastighed. Dens v\xE6rdi er altid positiv.","the jump speed":"springhastigheden","Change the jump speed of an object. Its value is always positive.":"\xC6ndre springhastigheden for et objekt. Dets v\xE6rdi er altid positiv.","Jump sustain time":"Tid til at opretholde spring","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Sammenlign springholdetiden for objektet. Dette er den tid, hvor det at holde sprungetasten nede tillader at opretholde den indledende springhastighed.","the jump sustain time":"springe opretholdelsestid","Duration to compare to (in seconds)":"Varighed at sammenligne med (i sekunder)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\xC6ndre springholdetiden for et objekt. Dette er den tid, hvor det at holde sprungetasten nede tillader at opretholde den indledende springhastighed.","Duration (in seconds)":"Varighed (i sekunder)","Allow jumping again":"Tillad at hoppe igen","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"N\xE5r denne handling udf\xF8res, kan objektet hoppe igen, selvom det er i luften: dette kan v\xE6re nyttigt for at tillade et dobbelt hop for eksempel. Dette er ikke en permanent effekt: du skal kalde denne handling igen, hver gang du \xF8nsker at tillade objektet at hoppe (medmindre det er p\xE5 gulvet).","Allow _PARAM0_ to jump again":"Tillad _PARAM0_ at hoppe igen","Forbid jumping again in the air":"Forbyd at springe igen i luften","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"Dette annullerer virkningen af \"Tillad at springe igen\". Objektet bliver ude af stand til at springe, mens det er i luften. Dette har ingen effekt, hvis objektet ikke er i luften.","Forbid _PARAM0_ to air jump":"Forbyd _PARAM0_ at springe i luften","Abort jump":"Stop springet","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"Stop det nuv\xE6rende spring og stop objektet vertikalt. Denne handling har ikke nogen effekt, n\xE5r karakteren ikke springer.","Abort the current jump of _PARAM0_":"Stop det nuv\xE6rende spring af _PARAM0_","Can jump":"Kan hoppe","Check if the object can jump.":"Tjek om objektet kan hoppe.","_PARAM0_ can jump":"_PARAM0_ kan hoppe","Simulate left key press":"Simuler venstre taste tryk","Simulate a press of the left key.":"Simulere et tryk p\xE5 venstre tast.","Simulate pressing Left for _PARAM0_":"Simulerer tryk p\xE5 venstre for _PARAM0_","Platformer controls":"Platformer kontroller","Simulate right key press":"Simulerer tryk p\xE5 h\xF8jre tast","Simulate a press of the right key.":"Simulere et tryk p\xE5 h\xF8jre tast.","Simulate pressing Right for _PARAM0_":"Simulerer tryk p\xE5 h\xF8jre for _PARAM0_","Simulate up key press":"Simulerer tryk p\xE5 op-tast","Simulate a press of the up key (used when on a ladder).":"Simulere et tryk p\xE5 op-tasten (bruges n\xE5r man er p\xE5 en stige).","Simulate pressing Up for _PARAM0_":"Simulerer tryk p\xE5 opad for _PARAM0_","Simulate down key press":"Simulerer tryk p\xE5 ned-tast","Simulate a press of the down key (used when on a ladder).":"Simulere et tryk p\xE5 ned-tasten (brugt n\xE5r man er p\xE5 en stige).","Simulate pressing Down for _PARAM0_":"Simulerer tryk p\xE5 nedad for _PARAM0_","Simulate ladder key press":"Simulerer tryk p\xE5 stige-tast","Simulate a press of the ladder key (used to grab a ladder).":"Simulere et tryk p\xE5 stige-tasten (bruges til at gribe en stige).","Simulate pressing Ladder key for _PARAM0_":"Simulerer tryk p\xE5 stige-tasten for _PARAM0_","Simulate release ladder key press":"Simuler frigivelse af stige tastetryk","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simuler et tryk p\xE5 frigivelsesstigen-tasten (bruges til at komme ned fra en stige).","Simulate pressing Release Ladder key for _PARAM0_":"Simulerer tryk p\xE5 frigivelse af stige-tasten for _PARAM0_","Simulate jump key press":"Simulerer tryk p\xE5 spring-tast","Simulate a press of the jump key.":"Simulere et tryk p\xE5 springtasten.","Simulate pressing Jump key for _PARAM0_":"Simulerer tryk p\xE5 spring-tasten for _PARAM0_","Simulate release platform key press":"Simuler frigivelse af platform tastetryk","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simuler et tryk p\xE5 frigivelsesplatformstasten (brugt n\xE5r man griber fat i en platformkanten).","Simulate pressing Release Platform key for _PARAM0_":"Simuler tryk p\xE5 frigivelsesplatformtasten for _PARAM0_","Simulate control":"Simulering kontrol","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simuler tryk p\xE5 en tast.\nGyldige taster er Venstre, H\xF8jre, Hop, Stige, Frigiv stige, Op, Ned.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simulerer tryk p\xE5 _PARAM2_ tast for _PARAM0_","Key":"Tast","Control pressed or simulated":"Kontrol trykket eller simuleret","A control was applied from a default control or simulated by an action.":"En kontrol blev anvendt fra en standard kontrol eller simuleret af en handling.","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ har tasten _PARAM2_ trykket eller simuleret","Ignore default controls":"Ignorer standardkontroller","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/aktiver brugen af standardkontroller.\nHvis deaktiveret, brug de simulerede handlinger til at flytte objektet.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignorer standardkontroller for _PARAM0_: _PARAM2_","Ignore controls":"Ignorer kontroller","Platform grabbing":"Platform grebning","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Aktiv\xE9r (eller deaktiver) objektets evne til at gribe platforme, n\xE5r det falder n\xE6r en.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Tillad _PARAM0_ at gribe platforme: _PARAM2_","Can grab platforms":"Kan gribe platforme","Check if the object can grab the platforms.":"Tjek om objektet kan gribe platformene.","_PARAM0_ can grab the platforms":"_PARAM0_ kan gribe platformene","Current falling speed":"Aktuel faldhastighed","Compare the current falling speed of the object. Its value is always positive.":"Sammenlign den aktuelle faldhastighed for objektet. Dets v\xE6rdi er altid positiv.","the current falling speed":"den aktuelle faldhastighed","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"\xC6ndre den nuv\xE6rende faldhastighed for objektet. Denne handling har ingen effekt, n\xE5r karakteren ikke falder eller er i den f\xF8rste fase af et spring.","Current jump speed":"Aktuel hoppehastighed","Compare the current jump speed of the object. Its value is always positive.":"Sammenlign den aktuelle springhastighed for objektet. Dets v\xE6rdi er altid positiv.","the current jump speed":"den aktuelle hoppehastighed","Current horizontal speed":"Nuv\xE6rende horisontale hastighed","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\xC6ndr den nuv\xE6rende vandrette hastighed for objektet. Objektet bev\xE6ger sig til venstre med negative v\xE6rdier og til h\xF8jre med positive v\xE6rdier","the current horizontal speed":"den nuv\xE6rende horisontale hastighed","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Sammenlign den aktuelle vandrette hastighed for objektet. Objektet bev\xE6ger sig til venstre med negative v\xE6rdier og til h\xF8jre med positive v\xE6rdier","Return the gravity applied on the object (in pixels per second per second).":"Returner den tyngdekraft der p\xE5f\xF8res objektet (i pixels per sekund per sekund).","Return the maximum falling speed of the object (in pixels per second).":"Returner den maksimale faldhastighed af objektet (i pixels per sekund).","Return the ladder climbing speed of the object (in pixels per second).":"Returner stigen stigningshastighed af objektet (i pixels per sekund).","Return the horizontal acceleration of the object (in pixels per second per second).":"Returner den horisontale acceleration af objektet (i pixels per sekund per sekund).","Return the horizontal deceleration of the object (in pixels per second per second).":"Returner den horisontale nedbremsning af objektet (i pixels pr. sekund pr. sekund).","Return the maximum horizontal speed of the object (in pixels per second).":"Returner den maksimale horisontale hastighed af objektet (i pixels pr. sekund).","Return the jump speed of the object (in pixels per second). Its value is always positive.":"Returner springhastigheden af objektet (i pixels pr. sekund). Dens v\xE6rdi er altid positiv.","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Returner varigheden af hoppeoppholdet af objektet (i sekunder). Dette er den tid, hvor det at holde hoppeknappen nede tillader den indledende springhastighed at blive opretholdt.","Current fall speed":"Aktuel faldhastighed","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"Returner den aktuelle faldhastighed af objektet (i pixels pr. sekund). Dens v\xE6rdi er altid positiv.","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Returner den aktuelle horisontale hastighed af objektet (i pixels pr. sekund). Objektet bev\xE6ger sig til venstre med negative v\xE6rdier og til h\xF8jre med positive v\xE6rdier.","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"Returner den aktuelle springhastighed af objektet (i pixels pr. sekund). Dens v\xE6rdi er altid positiv.","Platform":"Platform","Flag objects as being platforms which characters can run on.":"Flag objekter som v\xE6rende platforme, som figurer kan l\xF8be p\xE5.","Platform type":"Platformtype","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"\xC6ndre platformtypen for objektet: Platform, Spring-gennem eller Stige.","Set platform type of _PARAM0_ to _PARAM2_":"Indstil platformtype for _PARAM0_ til _PARAM2_","Character is on given platform":"Karakteren er p\xE5 den angivne platform","Check if a platformer character is on a given platform.":"Tjek om en platformer karakter er p\xE5 en given platform.","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ er p\xE5 platform _PARAM2_","Collision":"Kollision","Platforms":"Platforme","Jump":"Spring","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maksimal tid (i sekunder), hvor springkraften opretholdes, hvis springtasten holdes nede - hvilket tillader variable h\xF8jde spring.","Max. falling speed":"Maks. faldhastighed","Ladder":"Stige","Walk":"G\xE5","Max. speed":"Maks. hastighed","Default controls":"Standardkontroller","Slope max. angle":"Maks. skr\xE5ningsvinkel","Can grab platform ledges":"Kan gribe platformkanter","Ledge":"Kant","Automatically grab platform ledges without having to move horizontally":"Grib automatisk platformkantene uden at skulle bev\xE6ge sig vandret","Grab offset on Y axis":"Grib offset p\xE5 Y-aksen","Grab tolerance on X axis":"Grib tolerance p\xE5 X-aksen","Use frame rate dependent trajectories (deprecated, it's recommended to leave this unchecked)":"Brug rammehastighedsafh\xE6ngige baner (for\xE6ldet, det anbefales at lade dette v\xE6re ukontrolleret)","Deprecated options":"Ubrugte muligheder","Can go down from jumpthru platforms":"Kan g\xE5 ned fra jumpthru-platforme","Jumpthru platform":"Jumpthru-platform","Ledges can be grabbed":"Kanter kan gribes","Particles size":"Partikler st\xF8rrelse","Start size (in percents)":"Startst\xF8rrelse (i procent)","End size (in percents)":"Slutst\xF8rrelse (i procent)","Start color":"Start farve","Particles color":"Partikler farve","End color":"Slutfarve","Particles flow":"Partikler str\xF8m","Max particles count":"Maks. antal partikler","Tank":"Tank","Flow":"Flow","Particles flow (particles/seconds)":"Partikler str\xF8m (partikler/sekunder)","Emitter force min":"Emitter kraft min","Particles movement":"Partikler bev\xE6gelse","Emitter force max":"Emitter kraft max","Minimum rotation speed":"Minimum rotationshastighed","Maximum rotation speed":"Maksimum rotationshastighed","Cone spray angle":"Keglespr\xF8jte vinkel","Emitter radius":"Udsender radius","Gravity X":"Tyngdekraft X","Particles gravity":"Partikler tyngdekraft","Gravity Y":"Tyngdekraft Y","Minimum lifetime":"Minimum levetid","Particles life time":"Partikler livstid","Maximum lifetime":"Maksimal levetid","Jump forward in time on creation":"Spring frem i tid ved oprettelse","Modify start color of particles.":"\xC6ndr start farve af partikler.","Change particles start color of _PARAM0_ to _PARAM1_":"\xC6ndr start farve af partikler fra _PARAM0_ til _PARAM1_","Common":"Almindelig","Modify end color of particles.":"\xC6ndr slut farve af partikler.","Change particles end color of _PARAM0_ to _PARAM1_":"\xC6ndr slutfarve af partikler fra _PARAM0_ til _PARAM1_","Start color red component":"Start farve r\xF8d komponent","Modify the start color red component.":"\xC6ndr start farve r\xF8d komponent.","the start color red component":"den startfarve r\xF8de komponent","Value (0-255)":"V\xE6rdi (0-255)","Compare the start color red component.":"Sammenlign den startfarve r\xF8de komponent.","Value to compare to (0-255)":"V\xE6rdi at sammenligne med (0-255)","End color red component":"Slutfarve r\xF8d komponent","Modify the end color red component.":"\xC6ndre slutfarve r\xF8d komponent.","the end color red component":"den slutfarve r\xF8de komponent","Compare the end color red component.":"Sammenlign den slutfarve r\xF8de komponent.","Start color blue component":"Startfarve bl\xE5 komponent","Modify the start color blue component.":"\xC6ndre startfarve bl\xE5 komponent.","the start color blue component":"den startfarve bl\xE5 komponent","Compare the start color blue component.":"Sammenlign den startfarve bl\xE5 komponent.","End color blue component":"Slutfarve bl\xE5 komponent","Modify the end color blue component.":"\xC6ndre slutfarve bl\xE5 komponent.","the end color blue component":"den slutfarve bl\xE5 komponent","Compare the end color blue component.":"Sammenlign den slutfarve bl\xE5 komponent.","Start color green component":"Startfarve gr\xF8n komponent","Modify the start color green component.":"\xC6ndre startfarve gr\xF8n komponent.","the start color green component":"den startfarve gr\xF8n komponent","Compare the start color green component.":"Sammenlign den startfarve gr\xF8n komponent.","End color green component":"Slutfarve gr\xF8n komponent","Modify the end color green component.":"\xC6ndre slutfarve gr\xF8n komponent.","the end color green component":"den slutfarve gr\xF8n komponent","Compare the end color green component.":"Sammenlign den slutfarve gr\xF8n komponent.","Start size":"Startst\xF8rrelse","Modify the particle start size.":"\xC6ndre partikel startst\xF8rrelse.","the start size":"den startst\xF8rrelse","Compare the particle start size.":"Sammenlign partikel startst\xF8rrelse.","End size":"Slutst\xF8rrelse","Modify the particle end size.":"\xC6ndre partikel slutst\xF8rrelse.","the end size":"den slutst\xF8rrelse","Compare the particle end size.":"Sammenlign partikel slutst\xF8rrelse.","Start opacity":"Start opacitet","Modify the start opacity of particles.":"\xC6ndre start opaciteten af partikler.","the start opacity":"start opacitet","Compare the start opacity of particles.":"Sammenlign start opaciteten af partikler.","End opacity":"Slut opacitet","Modify the end opacity of particles.":"\xC6ndre slut opaciteten af partikler.","the end opacity":"slut opacitet","Compare the end opacity of particles.":"Sammenlign slut opaciteten af partikler.","No more particles":"Ingen flere partikler","Check if the object does not emit particles any longer, so as to destroy it for example.":"Tjek om objektet ikke l\xE6ngere udsender partikler, s\xE5 det kan destrueres for eksempel.","_PARAM0_ does not emit any longer":"_PARAM0_ udsender ikke l\xE6ngere","Particle rotation min speed":"Partikelrotation minimum hastighed","the minimum rotation speed of the particles":"den minimale rotationshastighed for partiklerne","the particles minimum rotation speed":"partiklernes minimum rotationshastighed","Angular speed (in degrees per second)":"Vinkelhastighed (i grader per sekund)","Particle rotation max speed":"Partikelrotation maksimum hastighed","the maximum rotation speed of the particles":"den maksimale rotationshastighed for partiklerne","the particles maximum rotation speed":"partiklernes maksimale rotationshastighed","Number of displayed particles":"Antal viste partikler","the maximum number of displayed particles":"det maksimale antal viste partikler","Activate particles additive rendering":"Aktiver partikler additiv rendering","the particles additive rendering is activated":"den additive rendering for partikler er aktiveret","displaying particles with additive rendering activated":"viser partikler med aktivert additiv rendering","Recreate particles":"Genskab partikler","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"\xD8del\xE6g og genskab partikler for at tage \xE6ndringer foretaget i ops\xE6tningen af emitteren i betragtning.","Recreate particles of _PARAM0_":"Genskab partiklerne af _PARAM0_","Setup":"Ops\xE6tning","Rendering first parameter":"Rendering f\xF8rste parameter","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\xC6ndre f\xF8rste parameter for rendering (St\xF8rrelse/L\xE6ngde).\nPartikler skal genoprettes for at tage \xE6ndringerne i betragtning.","the rendering 1st parameter":"den 1. parameter for gengivelse","Test the first parameter of rendering (Size/Length).":"Test f\xF8rste parameter for rendering (St\xF8rrelse/L\xE6ngde).","the 1st rendering parameter":"den f\xF8rste rendering parameter","Rendering second parameter":"Rendering anden parameter","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\xC6ndre anden parameter for rendering (St\xF8rrelse/L\xE6ngde).\nPartikler skal genoprettes for at tage \xE6ndringerne i betragtning.","the rendering 2nd parameter":"den 2. parameter for gengivelse","Test the second parameter of rendering (Size/Length).":"Test anden parameter for rendering (St\xF8rrelse/L\xE6ngde).","the 2nd rendering parameter":"den 2. gengivelsesparameter","Capacity":"Kapacitet","Change the capacity of the emitter.":"\xC6ndre kapaciteten for emitteren.","the capacity":"kapaciteten","Test the capacity of the emitter.":"Test kapaciteten for emitteren.","Capacity to compare to":"Kapacitet til at sammenligne med","Change the flow of the emitter.":"\xC6ndre str\xF8mmen for emitteren.","the flow":"str\xF8mmen","Flow (in particles per second)":"Flow (i partikler pr. sekund)","Test the flow of the emitter.":"Test str\xF8mmen for emitteren.","Flow to compare to (in particles per second)":"Flow at sammenligne med (i partikler pr. sekund)","Particle image (deprecated)":"Partikelbillede (for\xE6ldet)","Change the image of particles (if displayed).":"Skift billede af partikler (hvis vist).","Change the image of particles of _PARAM0_ to _PARAM1_":"\xC6ndre billedet af partiklerne for _PARAM0_ til _PARAM1_","Image to use":"Billede der skal bruges","Particle image":"Partikelbillede","Test the name of the image displayed by particles.":"Test navnet p\xE5 billedet vist af partikler.","the image displayed by particles":"billedet vist af partikler","Particles image":"Partikler billede","Name of the image displayed by particles.":"Navn p\xE5 billedet vist af partikler.","Particles":"Partikler","Particles number":"Antal partikler","Particles count":"Antal partikler","Number of particles currently displayed.":"Antal partikler der aktuelt vises.","Capacity of the particle tank.":"Kapacitet af partikel tanken.","Flow of the particles (particles/second).":"Flowet af partikler (partikler/sekund).","Emission minimal force":"Minimal udledningskraft","The minimal emission force of the particles.":"Den minimale udsendelsesstyrke af partiklerne.","Emission maximal force":"Maksimal udledningskraft","The maximal emission force of the particles.":"Den maksimale udsendelsesstyrke af partiklerne.","Emission angle":"Udledningsvinkel","Emission angle of the particles.":"Udsendelsesvinkel af partiklerne.","Emission angle A":"Udsendelsesvinkel A","Emission angle B":"Udsendelsesvinkel B","Angle of the spray cone":"Vinkel p\xE5 spraykeglen","Radius of emission zone":"Radius af udsendelsesomr\xE5det","The radius of the emission zone.":"Radiusen af udsendelsesomr\xE5det.","X gravity":"X-tyngdekraft","Gravity of particles applied on X-axis.":"Gravitationen af partikler anvendt p\xE5 X-aksen.","Y gravity":"Y-tyngdekraft","Gravity of particles applied on Y-axis.":"Gravitationen af partikler anvendt p\xE5 Y-aksen.","Gravity angle":"Tyngdekraftvinkel","Angle of gravity.":"Vinkel p\xE5 gravitationen.","Value of gravity.":"V\xE6rdi af gravitation.","Minimum lifetime of particles":"Minimum levetid for partikler","Minimum lifetime of the particles.":"Minimum levetid for partiklerne.","Maximum lifetime of particles":"Maksimal levetid for partikler","Maximum lifetime of the particles.":"Maksimal levetid for partikler.","The start color red component of the particles.":"Startfarves r\xF8de komponent af partiklerne.","The end color red component of the particles.":"Slutfarves r\xF8de komponent af partiklerne.","The start color blue component of the particles.":"Startfarves bl\xE5 komponent af partiklerne.","The end color blue component of the particles.":"Slutfarves bl\xE5 komponent af partiklerne.","The start color green component of the particles.":"Startfarves gr\xF8nne komponent af partiklerne.","The end color green component of the particles.":"Slutfarves gr\xF8nne komponent af partiklerne.","Start opacity of the particles.":"Start opacitet for partikler.","End opacity of the particles.":"Slut opacitet for partikler.","Start size of particles.":"Startst\xF8rrelse for partikler.","End size of particles.":"Slutst\xF8rrelse for partikler.","Jump emitter forward in time":"Spring emitter fremad i tiden","Simulate the passage of time for an emitter, including creating and moving particles":"Simuler tidens gang for en emitter, inklusive oprettelse og bev\xE6gelse af partikler","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"Spring _PARAM0_ frem i tiden med _PARAM1_ sekunder","Seconds of time":"Sekunder af tid","Modify minimal emission force of particles.":"\xC6ndr minimal udledningskraft for partikler.","the minimal emission force":"den minimale emissionskraft","Modify maximal emission force of particles.":"\xC6ndr maksimal udledningskraft for partikler.","the maximal emission force":"den maksimale emissionskraft","Modify emission angle.":"\xC6ndr udledningsvinklen.","the emission angle":"emissionsvinklen","Test the value of emission angle of the emitter.":"Test v\xE6rdien af udledningsvinklen for emitteren.","Emission angle 1":"Udledningsvinkel 1","Change emission angle #1":"\xC6ndr udledningsvinkel #1","the 1st emission angle":"den 1. emissionsvinkel","Test the value of emission 1st angle of the emitter":"Test v\xE6rdien af udledningsvinklen for emitteren","Emission angle 2":"Udledningsvinkel 2","Change emission angle #2":"\xC6ndr udledningsvinkel #2","the 2nd emission angle":"den 2. emissionsvinkel","Test the emission angle #2 of the emitter.":"Test udledningsvinklen #2 for emitteren.","Modify the angle of the spray cone.":"\xC6ndre vinklen p\xE5 spraykeglen.","the angle of the spray cone":"vinklen p\xE5 spraykeglen","Test the angle of the spray cone of the emitter":"Test vinklen p\xE5 spraykeglen fra emitteren","Creation radius":"Oprettelsesradius","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\xC6ndre oprettelsesradius for partikler.\nPartikler skal genskabes for at tage \xE6ndringerne i betragtning.","the creation radius":"skabelsesradius","Test creation radius of particles.":"Test oprettelsesradius for partikler.","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"\xC6ndr partiklernes minimumslivstid. Partikler skal genskabes for at tage \xE6ndringer i betragtning.","the minimum lifetime of particles":"den minimale levetid for partikler","Test minimum lifetime of particles.":"Test minimum levetid for partikler.","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\xC6ndre partikler maksimale levetid.\nPartikler skal genskabes for at tage \xE6ndringerne i betragtning.","the maximum lifetime of particles":"den maksimale levetid for partikler","Test maximum lifetime of particles.":"Test maksimal levetid for partikler.","Gravity value on X axis":"Tyngde v\xE6rdi p\xE5 X-aksen","Change value of the gravity on X axis.":"\xC6ndre v\xE6rdien af tyngdekraften p\xE5 X-aksen.","the gravity on X axis":"tyngdekraften p\xE5 X-aksen","Compare value of the gravity on X axis.":"Sammenlign v\xE6rdien af tyngde p\xE5 X-aksen.","Gravity value on Y axis":"Tyngde v\xE6rdi p\xE5 Y-aksen","Change value of the gravity on Y axis.":"\xC6ndre v\xE6rdien af tyngdekraften p\xE5 Y-aksen.","the gravity on Y axis":"tyngdekraften p\xE5 Y-aksen","Compare value of the gravity on Y axis.":"Sammenlign v\xE6rdien af tyngde p\xE5 Y-aksen.","Change gravity angle":"\xC6ndre tyngdekraftvinkel","the gravity angle":"tyngdekraftsvinklen","Test the gravity angle of the emitter":"Test tyngde vinklen af emitteren","Change the gravity of the emitter.":"\xC6ndre tyngdekraften for emitteren.","Test the gravity of the emitter.":"Test tyngdekraften for emitteren.","Start emission":"Start udsendelse","Refill tank (if not infinite) and start emission of the particles.":"Genopfyld tanken (hvis ikke uendelig) og start udsendelse af partikler.","Start emission of _PARAM0_":"Start udsendelse af _PARAM0_","Stop emission":"Stop udsendelse","Stop the emission of particles.":"Stop udsendelsen af partikler.","Stop emission of _PARAM0_":"Stop udsendelse af _PARAM0_","Particle system":"Partikel-system","Particles emitter":"Partikelfrembringer","Displays a large number of small particles to create visual effects.":"Viser et stort antal sm\xE5 partikler for at skabe visuelle effekter.","Allow diagonals":"Tillad diagonaler","Rotation speed":"Rotationshastighed","Rotate object":"Rotere objektet","Angle offset":"Vinkel-offset","Top-Down":"Top-Down","Isometry 2:1 (26.565\xB0)":"Isometri 2:1 (26,565\xB0)","True Isometry (30\xB0)":"Sand Isometri (30\xB0)","Custom Isometry":"Brugerdefinerede Isometri","Custom isometry angle (between 1deg and 44deg)":"Brugerdefineret isometri-vinkel (mellem <b>1</b> grad og <b>44</b> grader)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"Hvis du v\xE6lger \"Brugerdefineret Isometri\", giver det dig mulighed for at specificere vinklen p\xE5 din isometriske projektion.","Movement angle offset":"Bev\xE6gelsesvinkel offset","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Normalt 0, medmindre du v\xE6lger et *Isometri* synspunkt, i hvilket tilf\xE6lde -45 anbefales.","Top-down movement":"Nedadg\xE5ende bev\xE6gelse","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Tillader at flytte objekter i enten 4 eller 8 retninger ved hj\xE6lp af tastaturet eller ved at bruge events.","Top-down movement (4 or 8 directions)":"Nedadg\xE5ende bev\xE6gelse (4 eller 8 retninger)","Move objects left, up, right, and down (and, optionally, diagonally).":"Bev\xE6g objekter til venstre, op, h\xF8jre og ned (og, hvis \xF8nskes, diagonalt).","Simulate a press of left key.":"Simuler et tryk p\xE5 venstre tast.","Top-down controls":"Top-down kontroller","Simulate a press of right key.":"Simuler et tryk p\xE5 h\xF8jre tast.","Simulate a press of up key.":"Simuler et tryk p\xE5 op-tasten.","Simulate a press of down key.":"Simuler et tryk p\xE5 ned-tasten.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simuler et tryk p\xE5 en tast.\nGyldige taster er Venstre, H\xF8jre, Op, Ned.","Simulate stick control":"Simuler stick kontrol","Simulate a stick control.":"Simuler en stick kontrol.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simuler en stick kontrol for _PARAM0_ med en _PARAM2_ vinkel og en _PARAM3_ kraft","Stick angle (in degrees)":"Stick vinkel (i grader)","Stick force (between 0 and 1)":"Stick kraft (mellem 0 og 1)","Top-down state":"Top-down tilstand","Stick angle":"Stikvinkel","Return the angle of the simulated stick input (in degrees)":"Returner vinklen af den simulerede stikinput (i grader)","Check if the object is moving.":"Kontroller om objektet bev\xE6ger sig.","Change the acceleration of the object":"\xC6ndr acceleration af objektet","the acceleration":"accelerationen","Top-down configuration":"Top-down konfiguration","Compare the acceleration of the object":"Sammenlign acceleration af objektet","Change the deceleration of the object":"\xC6ndr deceleration af objektet","the deceleration":"decelerationen","Compare the deceleration of the object":"Sammenlign objektets deceleration","Maximum speed":"Maksimal hastighed","Change the maximum speed of the object":"\xC6ndre objektets maksimale hastighed","the max. speed":"den maksimale hastighed","Compare the maximum speed of the object":"Sammenlign objektets maksimale hastighed","Speed":"Hastighed","Compare the speed of the object":"Sammenlign objektets hastighed","the speed":"hastigheden","Angular maximum speed":"Maksimal vinkelhastighed","Change the maximum angular speed of the object":"\xC6ndre objektets maksimale vinkelhastighed","the max. angular speed":"den maksimale vinkelhastighed","Max angular speed (in degrees per second)":"Maksimal vinkelhastighed (i grader per sekund)","Compare the maximum angular speed of the object":"Sammenlign objektets maksimale vinkelhastighed","Max angular speed to compare to (in degrees per second)":"Maksimal vinkelhastighed at sammenligne med (i grader per sekund)","Rotation offset":"Rotationsafvigelse","Change the rotation offset applied when moving the object":"\xC6ndre rotationsafvigelsen, der anvendes, n\xE5r objektet bev\xE6ges","the rotation offset":"rotationsoffsettet","Compare the rotation offset applied when moving the object":"Sammenlign rotationsforskyvningen, der anvendes, n\xE5r objektet flyttes","Angle of movement":"Bev\xE6gelsens vinkel","Compare the angle of the top-down movement of the object.":"Sammenlign vinklen p\xE5 objektets top-down bev\xE6gelse.","the angle of movement":"den bev\xE6gelsesvinkel","Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"Bev\xE6gelsesvinklen for _PARAM0_ er _PARAM2_ \xB1 _PARAM3_\xB0","Tolerance (in degrees)":"Toleranse (i grader)","Speed on X axis":"Hastighed p\xE5 X-aksen","Compare the velocity of the top-down movement of the object on the X axis.":"Sammenlign hastigheden af objektets top-down bev\xE6gelse p\xE5 X-aksen.","the speed of movement on X axis":"den bev\xE6gelseshastighed p\xE5 X-aksen","Speed on the X axis":"Hastighed p\xE5 X-aksen","Change the speed on the X axis of the movement":"\xC6ndr hastigheden p\xE5 X-aksen for bev\xE6gelsen","the speed on the X axis of the movement":"hastigheden p\xE5 X-aksen for bev\xE6gelsen","Speed on Y axis":"Hastighed p\xE5 Y-aksen","Compare the velocity of the top-down movement of the object on the Y axis.":"Sammenlign hastigheden af objektets top-down bev\xE6gelse p\xE5 Y-aksen.","the speed of movement on Y axis":"den bev\xE6gelseshastighed p\xE5 Y-aksen","Speed on the Y axis":"Hastighed p\xE5 Y-aksen","Change the speed on the Y axis of the movement":"\xC6ndr hastigheden p\xE5 Y-aksen for bev\xE6gelsen","the speed on the Y axis of the movement":"hastigheden p\xE5 Y-aksen for bev\xE6gelsen","Diagonal movement":"Diagonal bev\xE6gelse","Allow or restrict diagonal movement":"Tillad eller begr\xE6ns diagonal bev\xE6gelse","Allow diagonal moves for _PARAM0_: _PARAM2_":"Tillad diagonale bev\xE6gelser for _PARAM0_: _PARAM2_","Allow?":"Tillad?","Check if the object is allowed to move diagonally":"Kontroller om objektet har lov til at bev\xE6ge sig diagonalt","Allow diagonal moves for _PARAM0_":"Tillad diagonale bev\xE6gelser for _PARAM0_","Rotate the object":"Roter objektet","Enable or disable rotation of the object":"Aktiver eller deaktiver rotation af objektet","Enable rotation of _PARAM0_: _PARAM2_":"Aktiver rotation af _PARAM0_: _PARAM2_","Rotate object?":"Rot\xE9r objekt?","Object rotated":"Objekt roteret","Check if the object is rotated while traveling on its path.":"Kontroller om objektet roterer, mens det bev\xE6ger sig p\xE5 sin sti.","_PARAM0_ is rotated when moving":"_PARAM0_ roteres, n\xE5r den bev\xE6ger sig","Acceleration of the object":"Acceleration af objektet","Deceleration of the object":"Deceleration af objektet","Maximum speed of the object":"Maksimal hastighed af objektet","Speed of the object":"Hastighed af objektet","Angular maximum speed of the object":"Vinkelhastighed maks af objektet","Rotation offset applied to the object":"Rotation offset anvendt p\xE5 objektet","Angle of the movement":"Vinklen af bev\xE6gelsen","Angle, in degrees, of the movement":"Vinklen, i grader, af bev\xE6gelsen","Speed on the X axis of the movement":"Hastighed p\xE5 X-aksen af bev\xE6gelsen","Speed on the Y axis of the movement":"Hastighed p\xE5 Y-aksen af bev\xE6gelsen","the movement angle offset":"bev\xE6gelser vinkel offset","Impassable obstacle":"Uigennemtr\xE6ngelig hindring","Cost (if not impassable)":"Omkostning (hvis ikke uigennemtr\xE6ngelig)","Allows diagonals":"Tillader diagonaler","Path smoothing":"Sti glatning","Cell width":"Cellens bredde","Virtual Grid":"Virtuelt gitter","Cell height":"Cellens h\xF8jde","X offset":"X forskydning","Y offset":"Y forskydning","Extra border size":"Ekstra kantst\xF8rrelse","Smoothing max cell gap":"Glat max celle mellemrum","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"Det anbefales at efterlade et maksimumsrum p\xE5 1 celle. At indstille det til 0 deaktiverer glatningen.","Pathfinding behavior":"Stiangivende adf\xE6rd","Pathfinding":"Stifinding","Move objects to a target while avoiding all objects that are flagged as obstacles.":"Flyt objekter til et m\xE5l, mens du undg\xE5r alle objekter, der er markeret som forhindringer.","Move to a position":"Ryk til en position","Move the object to a position":"Ryk objektet til en position","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Flyt _PARAM0_ til _PARAM3_;_PARAM4_","Movement on the path":"Bev\xE6gelse p\xE5 stien","Destination X position":"Destination X-placering","Destination Y position":"Destination Y-placering","Path found":"Sti fundet","Check if a path has been found.":"Kontroller om en sti er blevet fundet.","A path has been found for _PARAM0_":"En sti er blevet fundet for _PARAM0_","Destination reached":"Destination n\xE5et","Check if the destination was reached.":"Kontroller om destinationen er n\xE5et.","_PARAM0_ reached its destination":"_PARAM0_ n\xE5ede sin destination","Width of the cells":"Bredden af cellerne","Change the width of the cells of the virtual grid.":"\xC6ndre bredden af cellerne i det virtuelle gitter.","the width of the virtual cells":"bredden af de virtuelle celler","Virtual grid":"Virtuelt gitter","Width of the virtual grid":"Bredden af det virtuelle gitter","Compare the width of the cells of the virtual grid.":"Sammenlign bredden p\xE5 cellerne i det virtuelle gitter.","Height of the cells":"H\xF8jden p\xE5 cellerne","Change the height of the cells of the virtual grid.":"\xC6ndr h\xF8jden p\xE5 cellerne i det virtuelle gitter.","the height of the virtual cells":"h\xF8jden af de virtuelle celler","Height of the virtual grid":"H\xF8jden af det virtuelle gitter","Compare the height of the cells of the virtual grid.":"Sammenlign h\xF8jden p\xE5 cellerne i det virtuelle gitter.","Change the acceleration when moving the object":"\xC6ndr accelerationen, n\xE5r objektet bev\xE6ges","the acceleration on the path":"accelerationen p\xE5 stien","Pathfinding configuration":"Pathfinding-konfiguration","Compare the acceleration when moving the object":"Sammenlign accelerationen, n\xE5r objektet bev\xE6ges","Change the maximum speed when moving the object":"\xC6ndr den maksimale hastighed, n\xE5r objektet bev\xE6ges","the max. speed on the path":"den maksimale hastighed p\xE5 stien","Compare the maximum speed when moving the object":"Sammenlign den maksimale hastighed, n\xE5r objektet bev\xE6ges","Change the speed of the object on the path":"\xC6ndr hastigheden p\xE5 objektet p\xE5 stien","the speed on the path":"hastigheden p\xE5 stien","Speed on its path":"Hastighed p\xE5 sin sti","Compare the speed of the object on its path.":"Sammenlign hastigheden p\xE5 objektet p\xE5 dets sti.","Angle of movement on its path":"Bev\xE6gelsens vinkel p\xE5 sin sti","Compare the angle of movement of an object on its path.":"Sammenlign vinklen af en objekts bev\xE6gelse p\xE5 dets sti.","Angle, in degrees":"Vinkel i grader","Tolerance, in degrees":"Tolerance, i grader","Change the maximum angular speed when moving the object":"\xC6ndr den maksimale vinkelhastighed, n\xE5r objektet bev\xE6ges","the max. angular speed on the path":"den maksimale vinkelhastighed p\xE5 stien","Compare the maximum angular speed when moving the object":"Sammenlign den maksimale vinkelhastighed, n\xE5r objektet bev\xE6ges","the rotation offset on the path":"rotationsforskydningen p\xE5 stien","Compare the rotation offset when moving the object":"Sammenlign rotationsoffset, n\xE5r objektet flyttes","Extra border":"Ekstra kant","Change the size of the extra border applied to the object when planning a path":"\xC6ndre st\xF8rrelsen p\xE5 den ekstra kant, der anvendes p\xE5 objektet, n\xE5r der planl\xE6gges en sti","the size of the extra border on the path":"st\xF8rrelsen af den ekstra kant p\xE5 stien","Compare the size of the extra border applied to the object when planning a path":"Sammenlign st\xF8rrelsen p\xE5 den ekstra kant, der anvendes p\xE5 objektet, n\xE5r der planl\xE6gges en sti","Allow or restrict diagonal movement on the path":"Tillad eller begr\xE6ns diagonal bev\xE6gelse p\xE5 stien","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Tillad diagonal bev\xE6gelse for _PARAM0_ p\xE5 stien: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Kontroller om objektet har lov til at bev\xE6ge sig diagonalt p\xE5 stien","Diagonal moves allowed for _PARAM0_":"Diagonale bev\xE6gelser tilladt for _PARAM0_","Enable or disable rotation of the object on the path":"Aktiv\xE9r eller deaktiver rotation af objektet p\xE5 stien","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Aktiv\xE9r rotation af _PARAM0_ p\xE5 stien: _PARAM2_","Check if the object is rotated when traveling on its path.":"Kontroller om objektet roterer, n\xE5r det rejser p\xE5 sin sti.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ roteres, n\xE5r den rejser p\xE5 sin sti","Get a waypoint X position":"Hent X-position for waypoint","Get next waypoint X position":"F\xE5 n\xE6ste vejpunkt X-position","Node index (start at 0!)":"Nodeindeks (start ved 0!)","Get a waypoint Y position":"F\xE5 en vejpunkt Y-position","Get next waypoint Y position":"F\xE5 n\xE6ste vejpunkt Y-position","Index of the next waypoint":"Indeks for det n\xE6ste vejpunkt","Get the index of the next waypoint to reach":"F\xE5 indekset for det n\xE6ste vejpunkt, der skal n\xE5s","Waypoint count":"Vejpunkt antal","Get the number of waypoints on the path":"F\xE5 antallet af vejpunkter p\xE5 stien","Last waypoint X position":"Sidste vejpunkt X-position","Last waypoint Y position":"Sidste vejpunkt Y-position","Acceleration of the object on the path":"Acceleration af objektet p\xE5 stien","Maximum speed of the object on the path":"Maksimal hastighed for objektet p\xE5 stien","Speed of the object on the path":"Hastigheden af objektet p\xE5 stien","Angular maximum speed of the object on the path":"Maximal vinkelhastighed for objektet p\xE5 stien","Rotation offset applied the object on the path":"Rotation offset anvendt p\xE5 objektet p\xE5 stien","Extra border applied the object on the path":"Ekstra gr\xE6nse anvendt p\xE5 objektet p\xE5 stien","Width of a cell":"Bredde af en celle","Height of a cell":"H\xF8jde af en celle","Grid X offset":"Gitter X-offset","X offset of the virtual grid":"X-offset for det virtuelle gitter","Grid Y offset":"Gitter Y-offset","Y offset of the virtual grid":"Y-offset for det virtuelle gitter","Obstacle for pathfinding":"Forhindring for pathfinding","Flag objects as being obstacles for pathfinding.":"Flag objekter som forhindringer i pathfinding.","Cost":"Omkostning","Change the cost of going through the object.":"Skift omkostningen ved at g\xE5 gennem objektet.","the cost":"omkostningerne","Obstacles":"Forhindringer","Compare the cost of going through the object":"Sammenlign omkostningen ved at g\xE5 gennem objektet","Should object be impassable":"Skal objektet v\xE6re uigennemtr\xE6ngeligt","Decide if the object is an impassable obstacle.":"Afg\xF8r om objektet er en uigennemtr\xE6ngelig hindring.","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"S\xE6t _PARAM0_ som en uigennemtr\xE6ngelig hindring: _PARAM2_","Impassable":"Uigennemtr\xE6ngelig","Check if the obstacle is impassable.":"Tjek om hindringen er uigennemtr\xE6ngelig.","_PARAM0_ is impassable":"_PARAM0_ er uigennemtr\xE6ngelig","Obstacle cost":"Hindringsomkostning","Reduce initial dimensions to keep aspect ratio":"Reducer de indledende dimensioner for at bevare st\xF8rrelsesforholdet","Rotation around X axis":"Rotation omkring X-aksen","Default rotation":"Standard rotation","Rotation around Y axis":"Rotation omkring Y-aksen","Rotation around Z axis":"Rotation omkring Z-aksen","Material":"Materiale","Origin point":"Oprindelsespunkt","Center point":"Centrum punkt","Crossfade duration":"Crossfade varighed","Linked objects":"Sammenk\xE6dede objekter","Link two objects":"Link to objekter","Link two objects together, so as to be able to get one from the other.":"Link to objekter sammen, s\xE5 du kan f\xE5 den ene fra den anden.","Link _PARAM1_ and _PARAM2_":"Link _PARAM1_ og _PARAM2_","Object 1":"Objekt 1","Object 2":"Objekt 2","Unlink two objects":"Afbryd link til to objekter","Unlink two objects.":"Afbryd link til to objekter.","Unlink _PARAM1_ and _PARAM2_":"Afbryd link mellem _PARAM1_ og _PARAM2_","Unlink all objects from an object":"Afbryd alle objekter fra et objekt","Unlink all objects from an object.":"Afbryd alle objekter fra et objekt.","Unlink all objects from _PARAM1_":"Afbryd alle objekter fra _PARAM1_","Take into account linked objects":"Tag hensyn til tilknyttede objekter","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Tag nogle objekter, der er knyttet til objektet, i betragtning for de n\xE6ste betingelser og handlinger.\nBetingelsen vil returnere falsk, hvis der ikke er taget noget objekt i betragtning.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Tage hensyn til alle \"_PARAM1_\" knyttet til _PARAM2_","Pick these objects...":"V\xE6lg disse objekter...","...if they are linked to this object":"...hvis de er knyttet til dette objekt","Take objects linked to the object into account for next actions.":"Tag objekter, der er knyttet til objektet, i betragtning ved de n\xE6ste handlinger.","Fill":"Fyld","Fill opacity":"Fyld opacitet","Outline opacity":"Omkreds opacitet","Outline size":"Omkreds st\xF8rrelse","Use absolute coordinates":"Brug absolutte koordinater","Drawing":"Tegne","Clear drawing at each frame":"Ryd tegning ved hver ramme","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"N\xE5r aktiveret, ryd den tidligere gengivelse ved hver ramme. Ellers forbliver formerne p\xE5 sk\xE6rmen, indtil du rydder objektet manuelt i begivenheder.","Antialiasing":"Antialiasing","Antialiasing mode":"Antialiasing tilstand","Shape painter":"Form tegnere","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"Dette giver et objekt, der kan bruges til at tegne vilk\xE5rlige forme p\xE5 sk\xE6rmen ved hj\xE6lp af h\xE6ndelser.","Allows you to draw simple shapes on the screen using the events.":"Giver dig mulighed for at tegne enkle former p\xE5 sk\xE6rmen ved hj\xE6lp af h\xE6ndelser.","Rectangle":"Rektangel","Draw a rectangle on screen":"Tegn en rektangel p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM3_;_PARAM4_ en rektangel med _PARAM0_","Shape Painter object":"Shape Painter objekt","Left X position":"Venstre X position","Top Y position":"Top Y position","Right X position":"H\xF8jre X position","Bottom Y position":"Bund Y position","Draw a circle on screen":"Tegn en cirkel p\xE5 sk\xE6rmen","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Tegn p\xE5 _PARAM1_;_PARAM2_ en cirkel med radius _PARAM3_ med _PARAM0_","X position of center":"X-position af center","Y position of center":"Y-position af center","Radius (in pixels)":"Radius (i pixel)","X position of start point":"X-positionen af startpunktet","Y position of start point":"Y-positionen af startpunktet","X position of end point":"X-positionen af endepunktet","Y position of end point":"Y-positionen af endepunktet","Thickness (in pixels)":"Tykkelse (i pixel)","Draw a line on screen":"Tegn en linje p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM3_;_PARAM4_ en linje (tykkelse: _PARAM5_) med _PARAM0_","Ellipse":"Ellipse","Draw an ellipse on screen":"Tegn en ellipse p\xE5 sk\xE6rmen","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Tegn ved _PARAM1_;_PARAM2_ en ellipse med bredde _PARAM3_ og h\xF8jde _PARAM4_ med _PARAM0_","The width of the ellipse":"Bredden af ellipsen","The height of the ellipse":"H\xF8jden af ellipsen","Fillet Rectangle":"Rundet rektangel","Draw a fillet rectangle on screen":"Tegn et rundet rektangel p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM3_;_PARAM4_ et rundet rektangel (runde: _PARAM5_) med _PARAM0_","Fillet (in pixels)":"Rundning (i pixel)","Rounded rectangle":"Aflang rektangel","Draw a rounded rectangle on screen":"Tegn et aflangt rektangel p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM3_;_PARAM4_ et rundet rektangel (radius: _PARAM5_) med _PARAM0_","Chamfer Rectangle":"Faset rektangel","Draw a chamfer rectangle on screen":"Tegn et faset rektangel p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM3_;_PARAM4_ et faset rektangel (fase: _PARAM5_) med _PARAM0_","Chamfer (in pixels)":"Fase (i pixel)","Torus":"Torus","Draw a torus on screen":"Tegn en torus p\xE5 sk\xE6rmen","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_":"Tegn ved _PARAM1_;_PARAM2_ en torus med indre radius: _PARAM3_, ydre radius: _PARAM4_ og med start vinkel: _PARAM5_\xB0, slut vinkel: _PARAM6_\xB0 med _PARAM0_","Inner Radius (in pixels)":"Indre radius (i pixel)","Outer Radius (in pixels)":"Ydre radius (i pixel)","Start Arc (in degrees)":"Startbue (i grader)","End Arc (in degrees)":"Slutbue (i grader)","Regular Polygon":"Regelm\xE6ssig polygon","Draw a regular polygon on screen":"Tegn en regelm\xE6ssig polygon p\xE5 sk\xE6rmen","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"Tegn p\xE5 _PARAM1_;_PARAM2_ et regul\xE6rt polygon med _PARAM3_ sider og radius: _PARAM4_ (rotation: _PARAM5_) med _PARAM0_","Number of sides of the polygon (minimum: 3)":"Antal sider af polygonen (minimum: 3)","Rotation (in degrees)":"Rotation (i grader)","Star":"Stjerne","Draw a star on screen":"Tegn en stjerne p\xE5 sk\xE6rmen","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Tegn ved _PARAM1_;_PARAM2_ en stjerne med _PARAM3_ punkter og radius: _PARAM4_ (indre radius: _PARAM5_, rotation: _PARAM6_) med _PARAM0_","Number of points of the star (minimum: 2)":"Antal punkter af stjernen (minimum: 2)","Inner radius (in pixels, half radius by default)":"Indre radius (i pixels, halv radius som standard)","Arc":"Bue","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Tegn en bue p\xE5 sk\xE6rmen. Hvis \"Luk sti\" er sat til ja, vil en linje blive tegnet mellem start- og slutpunktet af buen, der lukker formen.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Tegn ved _PARAM1_;_PARAM2_ en bue med radius: _PARAM3_, startvinkel: _PARAM4_, slutvinkel: _PARAM5_ (mod uret: _PARAM6_, lukke sti: _PARAM7_) med _PARAM0_","Start angle of the arc (in degrees)":"Startvinkel for buen (i grader)","End angle of the arc (in degrees)":"Slutvinkel for buen (i grader)","Anticlockwise":"Mod uret","Close path":"Luk sti","Bezier curve":"Bezier-kurve","Draw a bezier curve on screen":"Tegn en bezier-kurve p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM7_;_PARAM8_ en bezier-kurve (f\xF8rste kontrolpunkt: _PARAM3_;_PARAM4_, andet kontrolpunkt: _PARAM5_;_PARAM6_) med _PARAM0_","First control point x":"F\xF8rste kontrolpunkt x","First control point y":"F\xF8rste kontrolpunkt y","Second Control point x":"Andet kontrolpunkt x","Second Control point y":"Andet kontrolpunkt y","Destination point x":"Destination punkt x","Destination point y":"Destination punkt y","Quadratic curve":"Kvadratisk kurve","Draw a quadratic curve on screen":"Tegn en kvadratisk kurve p\xE5 sk\xE6rmen","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Tegn fra _PARAM1_;_PARAM2_ til _PARAM5_;_PARAM6_ en kvadratisk kurve (kontrolpunkt: _PARAM3_;_PARAM4_) med _PARAM0_","Control point x":"Kontrolpunkt x","Control point y":"Kontrolpunkt y","Begin fill path":"Start p\xE5 fyldbane","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Begynd at tegne en simpel en-farvet fyldning. Efterf\xF8lgende handlinger, s\xE5som \"Sti-linje\" (i den avancerede kategori) kan bruges til at tegne. S\xF8rg for at bruge \"Afslut fyldbane\" handling, n\xE5r du er f\xE6rdig med at tegne formen.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Begynd at tegne i fyldet af en avanceret sti med _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"Start med at tegne x","Start drawing y":"Start med at tegne y","End fill path":"Afslut fyldbane","Finish the filling drawing in an advanced path":"Afslut udfyldningstegningen i en avanceret sti","Finish the filling drawing in an advanced path with _PARAM0_":"Afslut udfyldningstegningen i en avanceret sti med _PARAM0_","Move path drawing position":"Flyt stregtegningens position","Move the drawing position for the current path":"Flyt tegnepositionen for den aktuelle sti","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Flyt tegnepositionen af stien til _PARAM1_;_PARAM2_ med _PARAM0_","Path line":"Sti linje","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Tilf\xF8j en linje til en position p\xE5 en sti. Oprindelsen kommer fra den forrige handling eller fra \"Begynd udfyldning af sti\" eller \"Flyt stregtegningens position\". Som standard vil startpositionen v\xE6re objektets position.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Tilf\xF8j en linje til en sti til positionen _PARAM1_;_PARAM2_ med _PARAM0_","Path bezier curve":"Sti bezierkurve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Tilf\xF8j en bezierkurve til en sti til en position. Oprindelsen kommer fra den forrige handling eller fra \"Begynd udfyldning af sti\" eller \"Flyt stregtegningens position\". Som standard vil startpositionen v\xE6re objektets position.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Tilf\xF8j en bezierkurve til en sti til positionen _PARAM5_;_PARAM6_ (f\xF8rste kontrolpunkt: _PARAM1_;_PARAM2_, andet kontrolpunkt: _PARAM3_;_PARAM4_) med _PARAM0_","Path arc":"Sti bue","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Tilf\xF8j en bue til en sti til en position. Oprindelsen kommer fra den forrige handling eller fra \"Begynd udfyldning af sti\" eller \"Flyt stregtegningens position\". Som standard vil startpositionen v\xE6re objektets position.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Tilf\xF8j et segment til en sti p\xE5 position _PARAM1_;_PARAM2_ (radius: _PARAM3_, startvinkel: _PARAM4_, slutvinkel: _PARAM5_, mod uret: _PARAM6_) med _PARAM0_","Center x of circle":"Centrer x for cirklen","Center y of circle":"Centrer y for cirklen","Start angle":"Startvinkel","End angle":"Slutvinkel","Path quadratic curve":"Sti kvadratisk kurve","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Tilf\xF8j en kvadratisk kurve til en sti til en position. Oprindelsen kommer fra den forrige handling eller fra \"Begynd udfyld sti\" eller \"Flyt sti tegneposition\". Som standard vil startpositionen v\xE6re objektets position.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Tilf\xF8j en kvadratisk kurve til en sti til positionen _PARAM3_;_PARAM4_ (kontrolpunkt: _PARAM1_;_PARAM2_) med _PARAM0_","Close Path":"Luk sti","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Luk stien for den avancerede form. Dette lukker omridset mellem det sidste og det f\xF8rste punkt.","Close the path with _PARAM0_":"Luk stien med _PARAM0_","Clear shapes":"Ryd former","Clear the rendered shape(s). Useful if not set to be done automatically.":"Ryd de gengivne form(er). Nyttigt hvis ikke indstillet til at blive gjort automatisk.","Clear the rendered image of _PARAM0_":"Ryd det renderede billede af _PARAM0_","Clear between frames":"Ryd mellem rammer","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Aktiver (eller deaktiverer) rydningen af den gengivne form i begyndelsen af hver ramme.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Ryd det gengivne billede af _PARAM0_ mellem hver ramme: _PARAM1_","Clear between each frame":"Ryd mellem hver ramme","Check if the rendered image is cleared between frames.":"Tjek om det gengivne billede er ryddet mellem rammer.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ rydder sit gengivne billede mellem hver ramme","Change the color used when filling":"\xC6ndr den farve, der bruges ved udfyldning","Change fill color of _PARAM0_ to _PARAM1_":"Skift udfyldfarve af _PARAM0_ til _PARAM1_","Filing color red component":"Indsendelse af farve r\xF8d komponent","Filing color green component":"Indsendelse af farve gr\xF8n komponent","Filing color blue component":"Filing farve bl\xE5 komponent","Modify the color of the outline of future drawings.":"\xC6ndr farven p\xE5 omridset af fremtidige tegninger.","Change outline color of _PARAM0_ to _PARAM1_":"\xC6ndr omkreds farven af _PARAM0_ til _PARAM1_","Outline color red component":"Outline farve r\xF8d komponent","Outline color green component":"Outline farve gr\xF8n komponent","Outline color blue component":"Outline farve bl\xE5 komponent","Modify the size of the outline of future drawings.":"\xC6ndr st\xF8rrelsen af omridset af fremtidige tegninger.","the size of the outline":"st\xF8rrelsen p\xE5 omridset","Test the size of the outline.":"Test st\xF8rrelsen af omridset.","Modify the opacity level used when filling future drawings.":"\xC6ndre det opacitetsniveau, der bruges, n\xE5r fremtidige tegninger fyldes.","the opacity of filling":"fyldets opacitet","Test the value of the opacity level used when filling.":"Test v\xE6rdien af opacitetsniveauet, der bruges, n\xE5r der fyldes.","Filling opacity":"Fyldnings opacitet","Modify the opacity of the outline of future drawings.":"\xC6ndr opaciteten af omridset af fremtidige tegninger.","the opacity of the outline":"omridsets opacitet","Test the opacity of the outline.":"Test opaciteten af omridset.","Use relative coordinates":"Brug relative koordinater","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Indstil om objektet skal bruge relative koordinater (som standard) eller ej. Det anbefales at bruge relative koordinater.","Use relative coordinates for _PARAM0_: _PARAM1_":"Brug relative koordinater for _PARAM0_: _PARAM1_","Use relative coordinates?":"Brug relative koordinater?","Relative coordinates":"Relative koordinater","Check if the coordinates of the shape painter is relative.":"Kontroller om koordinaterne for formmaleren er relative.","_PARAM0_ is using relative coordinates":"_PARAM0_ bruger relative koordinater","Scale (1 by default)":"Skala (1 som standard)","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"\xC6ndre rotationscentret for _PARAM0_ til _PARAM1_, _PARAM2_","Collision Mask":"Kollisionsmaske","Change the collision mask of an object to a rectangle relatively to the object origin.":"\xC6ndre kollisionsmasken af et objekt til et rektangel i forhold til objektets oprindelse.","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"\xC6ndre kollisionsmasken af _PARAM0_ til et rektangel fra _PARAM1_; _PARAM2_ til _PARAM3_; _PARAM4_","Position":"Position","X drawing coordinate of a point from the scene":"X-koordination for et punkt fra scenen","X scene position":"X positions i scenen","Y scene position":"Y positions i scenen","Y drawing coordinate of a point from the scene":"Y-koordination for et punkt fra scenen","X scene coordinate of a point from the drawing":"X positions koordinat for et punkt fra tegningen","X drawing position":"X tegningsposition","Y drawing position":"Y tegningsposition","Y scene coordinate of a point from the drawing":"Y positions koordinat for et punkt fra tegningen","Set anti-aliasing of _PARAM0_ to _PARAM1_":"Indstil kantglatning af _PARAM0_ til _PARAM1_","Anti-aliasing quality level":"Kantglatningskvalitetsniveau","Anti-aliasing type":"Kantglatningstype","Checks the selected type of anti-aliasing":"Tjekker den valgte type af anti-aliasing","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"Anti-aliasing for _PARAM0_ er indstillet til _PARAM1_","Type of anti-aliasing to check the object against":"Type af anti-aliasing til at kontrollere objektet imod","Type of anti-aliasing used by a shape painter":"Type af anti-aliasing brugt af en formtegner","Returns the type of anti-aliasing in use: none, low, medium, or high.":"Returnerer den type anti-aliasing der er i brug: ingen, lav, medium eller h\xF8j.","Box (rectangle)":"Kasse (rektangel)","Custom polygon":"Brugerdefineret polygon","Shape":"Form","Dynamic object":"Dynamisk objekt","Fixed rotation":"Fast rotation","Consider as bullet (better collision handling)":"Overvej som projektil (bedre kollisionsh\xE5ndtering)","Mass density":"Massefylde","Friction":"Friktion","Restitution (elasticity)":"Restitution (elasticitet)","Linear Damping":"Line\xE6r d\xE6mpning","Angular Damping":"Vinkeld\xE6mpning","Gravity on X axis (in m/s\xB2)":"Tyngdekraft p\xE5 X-aksen (i m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Tyngdekraft p\xE5 Y-aksen (i m/s\xB2)","X Scale: number of pixels for 1 meter":"X Skala: antal pixels for 1 meter","Y Scale: number of pixels for 1 meter":"Y Skala: antal pixels for 1 meter","X scale: number of pixels for 1 meter":"X skala: antal pixels for 1 meter","Y scale: number of pixels for 1 meter":"Y skala: antal pixels for 1 meter","Font size":"Skrifttype","Alignment":"Justering","Alignment of the text when multiple lines are displayed":"Justering af teksten, n\xE5r flere linjer vises","Vertical alignment":"Vertikal justering","Show outline":"Vis omrids","Show shadow":"Vis skygge","Text object":"Tekstobjekt","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"Et objekt, der kan bruges til at vise enhver tekst p\xE5 sk\xE6rmen: antal tilbagev\xE6rende liv, nogle indikatorer, menu knapper, dialoger...","Displays a text on the screen.":"Viser en tekst p\xE5 sk\xE6rmen.","Change the font of the text.":"\xC6ndr skrifttypen for teksten.","Change font of _PARAM0_ to _PARAM1_":"\xC6ndr skrifttypen for _PARAM0_ til _PARAM1_","Font resource name":"Skrifttype ressource navn","Change the color of the text. The color is white by default.":"\xC6ndr farven p\xE5 teksten. Farven er som standard hvid.","Change color of _PARAM0_ to _PARAM1_":"\xC6ndr farven p\xE5 _PARAM0_ til _PARAM1_","Gradient":"Gradient","Change the gradient of the text.":"\xC6ndre gradienten af teksten.","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"Skift gradienten af _PARAM0_ til farver _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_","Gradient type":"Gradienttype","First Color":"F\xF8rste farve","Second Color":"Anden farve","Third Color":"Tredje farve","Fourth Color":"Fjerde farve","Change the outline of the text. A thickness of 0 disables the outline.":"\xC6ndre konturen af teksten. En tykkelse p\xE5 0 deaktiverer konturen.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"\xC6ndre konturen af _PARAM0_ til farven _PARAM1_ med tykkelse _PARAM2_","Enable outline":"Aktiver kontur","Enable or disable the outline of the text.":"Aktiver eller deaktiver teksten konturen.","Enable the outline of _PARAM0_: _PARAM1_":"Aktiv\xE9r omridset af _PARAM0_: _PARAM1_","Outline enabled":"Omrids aktiveret","Check if the text outline is enabled.":"Tjek om tekstomridset er aktiveret.","The outline of _PARAM0_ is enabled":"Omridset af _PARAM0_ er aktiveret","Change the outline color of the text.":"\xC6ndre farven p\xE5 tekstomridset.","Change the text outline color of _PARAM0_ to _PARAM1_":"\xC6ndre tekstomridsets farve for _PARAM0_ til _PARAM1_","Outline thickness":"Omrids tykkelse","the outline thickness of the text":"omridsets tykkelse af teksten","the text outline thickness":"tekstomridsets tykkelse","Text shadow":"Tekstskygge","Change the shadow of the text.":"\xC6ndre skyggen af teksten.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\xC6ndre skyggen af _PARAM0_ til farve _PARAM1_ afstand _PARAM2_ sl\xF8r _PARAM3_ vinkel _PARAM4_","Blur":"Sl\xF8ring","Enable shadow":"Aktiver skygge","Enable or disable the shadow of the text.":"Aktiv\xE9r eller deaktiver skyggen af teksten.","Enable the shadow of _PARAM0_: _PARAM1_":"Aktiver skyggen af _PARAM0_: _PARAM1_","Show the shadow":"Vis skyggen","Shadow enabled":"Skygge aktiveret","Check if the text shadow is enabled.":"Tjek om tekstskyggen er aktiveret.","The shadow of _PARAM0_ is enabled":"Skyggen af _PARAM0_ er aktiveret","Shadow color":"Skyggefarve","Change the shadow color of the text.":"\xC6ndre skyggefarven af teksten.","Change the shadow color of _PARAM0_ to _PARAM1_":"\xC6ndre skyggefarven for _PARAM0_ til _PARAM1_","Shadow opacity":"Skygge opacitet","the shadow opacity of the text":"skygge opaciteten af teksten","the shadow opacity ":"skyggens opacitet ","Shadow distance":"Skyggeafstand","the shadow distance of the text":"skyggeafstanden af teksten","the shadow distance ":"skyggens afstand ","Shadow angle":"Skyggevinkel","the shadow angle of the text":"skyggevinklen af teksten","the shadow angle ":"skyggevinklen ","Shadow blur radius":"Skygge uskarphediameter","the shadow blur radius of the text":"skygge uskarphediameteren af teksten","the shadow blur radius ":"skyggens uskarphediameter ","Smoothing":"Glatning","Activate or deactivate text smoothing.":"Aktiv\xE9r eller deaktiver tekstudj\xE6vning.","Smooth _PARAM0_: _PARAM1_":"Glat _PARAM0_: _PARAM1_","Style":"Stil","Smooth the text":"G\xF8r teksten glat","Check if an object is smoothed":"Kontroller om et objekt er glattet","_PARAM0_ is smoothed":"_PARAM0_ er glattet","De/activate bold":"De/aktivere fed","Set bold style of _PARAM0_ : _PARAM1_":"Indstil fed stil for _PARAM0_: _PARAM1_","Set bold style":"Indstil fed stil","Check if the bold style is activated":"Kontroller om den fede stil er aktiveret","_PARAM0_ bold style is set":"_PARAM0_ fed stil er indstillet","De/activate italic.":"De/aktiv\xE9r kursiv.","Set italic style for _PARAM0_ : _PARAM1_":"Indstil kursiv stil for _PARAM0_: _PARAM1_","Set italic":"Indstil kursiv","Check if the italic style is activated":"Kontroller om den kursiverede stil er aktiveret","_PARAM0_ italic style is set":"_PARAM0_ kursiv stil er indstillet","Underlined":"Understreget","De/activate underlined style.":"De/aktiv\xE9r understruktureret stil.","Set underlined style of _PARAM0_: _PARAM1_":"Indstil understruktureret stil for _PARAM0_: _PARAM1_","Underline":"Understreget","Check if the underlined style of an object is set.":"Kontroller, om den understr\xF8get stil for et objekt er indstillet.","_PARAM0_ underlined style is activated":"_PARAM0_ understruktureret stil er aktiveret","Padding":"Polstring","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Sammenlign antallet af pixels omkring et tekstobjekt. Hvis skyggen eller konturen omkring teksten bliver besk\xE5ret, skal du h\xE6ve denne v\xE6rdi.","the padding":"padding","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Indstil antallet af pixels omkring et tekstobjekt. Hvis skyggen eller konturen omkring teksten bliver besk\xE5ret, skal du h\xE6ve denne v\xE6rdi.","Change the text alignment of a multiline text object.":"Change the text alignment of a multiline text object.","Align _PARAM0_: _PARAM1_":"Juster _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Sammenlign tekstjusteringen af et multilinjers tekstobjekt.","the alignment":"justeringen","Word wrapping":"Ordbinding","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/aktiver indpakning af ord. V\xE6r opm\xE6rksom p\xE5 at indpakning af ord er en grafisk mulighed,\ndu kan ikke f\xE5 antallet af viste linjer","Activate word wrapping of _PARAM0_: _PARAM1_":"Activate word wrapping of _PARAM0_: _PARAM1_","Wrapping":"Indpakning","Check if word wrapping is enabled.":"Check if word wrapping is enabled.","_PARAM0_ word wrapping is enabled":"_PARAM0_ word wrapping is enabled","Wrapping width":"Indpakningsbredde","Change the word wrapping width of a Text object.":"Change the word wrapping width of a Text object.","the wrapping width":"wrapping bredde","Compare the word wrapping width of a Text object.":"Compare the word wrapping width of a Text object.","the font size of a text object":"skrifttypest\xF8rrelsen af et tekstobjekt","the font size":"skriftst\xF8rrelse","Modify the angle of a Text object.":"\xC6ndr vinklen p\xE5 et tekstobjekt.","Compare the value of the angle of a Text object.":"Sammenlign v\xE6rdien af vinklen p\xE5 et tekstobjekt.","Compare the scale of the text on the X axis":"Sammenlign skalaen af teksten p\xE5 X-aksen","the scale on the X axis":"skalaen p\xE5 X-aksen","Scale to compare to (1 by default)":"Skala at sammenligne med (1 som standard)","Modify the scale of the text on the X axis (default scale is 1)":"\xC6ndre skalaen af teksten p\xE5 X-aksen (standard skala er 1)","Compare the scale of the text on the Y axis":"Sammenlign skalaen af teksten p\xE5 Y-aksen","the scale on the Y axis":"skalaen p\xE5 Y-aksen","Modify the scale of the text on the Y axis (default scale is 1)":"\xC6ndre skalaen af teksten p\xE5 Y-aksen (standard skala er 1)","Modify the scale of the specified object (default scale is 1)":"\xC6ndre skalaen af det angivne objekt (standard skala er 1)","X Scale of a Text object":"X-skala af et tekstobjekt","Y Scale of a Text object":"Y-skala af et tekstobjekt","Text opacity":"Tekstopacitet","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\xC6ndre opaciteten af en tekst. 0 er fuldst\xE6ndig gennemsigtig, 255 er uigennemsigtig (standard).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Sammenlign opaciteten af et tekstobjekt, mellem 0 (fuldst\xE6ndig gennemsigtig) til 255 (ugennemsigtig).","Opacity of a Text object":"Opacity for et tekstobjekt","Modify the text":"\xC6ndr teksten","Modify the text of a Text object.":"\xC6ndr teksten p\xE5 et tekstobjekt.","the text":"teksten","Compare the text":"Sammenlign teksten","Compare the text of a Text object.":"Sammenlign teksten for et tekstobjekt.","Text to compare to":"Text at sammenligne med","Spine json":"Spine json","P2P":"P2P","Event triggered by peer":"H\xE6ndelse udl\xF8st af peer","Triggers once when a connected client sends the event":"Udl\xF8ser \xE9n gang, n\xE5r en tilsluttet klient sender begivenheden","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"H\xE6ndelse _PARAM0_ modtaget fra anden klient (datatab: _PARAM1_)","Event name":"H\xE6ndelsesnavn","Data loss allowed?":"Er tab af data tilladt?","Is P2P ready":"Er P2P klar","True if the peer-to-peer extension initialized and is ready to use.":"Sandt hvis peer-to-peer-udvidelsen er initialiseret og klar til brug.","Is P2P ready?":"Er P2P klar?","An error occurred":"Der opstod en fejl","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Aktiveres \xE9n gang, n\xE5r der opst\xE5r en fejl. Brug P2P::GetLastError() for at f\xE5 indholdet af fejlen, hvis du \xF8nsker at analysere det eller vise det til brugeren.","P2P error occurred":"P2P-fejl opstod","Peer disconnected":"Peer afbrudt","Triggers once when a peer disconnects.":"Aktiveres \xE9n gang, n\xE5r en peer afbrydes.","P2P peer disconnected":"P2P-peer afbrudt","Peer Connected":"Peer tilsluttet","Triggers once when a remote peer initiates a connection.":"Udl\xF8ser \xE9n gang, n\xE5r en fjern peer initierer en forbindelse.","P2P peer connected":"P2P peer tilsluttet","Connect to another client":"Forbind til en anden klient","Connects the current client to another client using its id.":"Forbinder den nuv\xE6rende klient til en anden klient ved hj\xE6lp af dens id.","Connect to P2P client _PARAM0_":"Forbind til P2P-klient _PARAM0_","ID of the other client":"ID for den anden klient","Connect to a broker server":"Forbind til en m\xE6gler-server","Connects the extension to a broker server.":"Forbinder udvidelsen til en m\xE6gler-server.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Forbind til m\xE6gler-serveren p\xE5 http://_PARAM0_:_PARAM1_/","Host":"V\xE6rt","Port":"Port","Path":"Sti","SSl enabled?":"SSL aktiveret?","Use a custom ICE server":"Brug en tilpasset ICE-server","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"Deaktiverer standardlisten for ICE (STUN eller TURN) servere og bruger en af dine egne. Bem\xE6rk, at det anbefales at tilf\xF8je mindst 1 selvhosted STUN og TURN server til spil, der ikke er over LAN, men over internettet. Denne handling kan bruges flere gange til at tilf\xF8je flere servere. Denne handling skal kaldes F\xD8R der oprettes forbindelse til brokerserveren.","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"Brug ICE-server _PARAM0_ (brugernavn: _PARAM1_, adgangskode: _PARAM2_)","URL to the ICE server":"URL til ICE-serveren","(Optional) Username":"(Valgfri) Brugernavn","(Optional) Password":"(Valgfri) Adgangskode","Disable IP address sharing":"Deaktiver IP-adresse deling","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"Deaktiverer deling af IP-adresser med de andre peerere. Denne handling skal kaldes F\xD8R tilslutning til broker-serveren.","Disable IP sharing: _PARAM0_":"Deaktiver IP-deling: _PARAM0_","Disable sharing of IP addresses":"Deaktiver deling af IP-adresser","Connect to the default broker server":"Forbind til den standard m\xE6glerserver","Connects to the default broker server.":"Forbinder til den standard m\xE6glerserver.","Override the client ID":"Overskriv klient ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Overskriver klient-ID'et for den aktuelle spilinstans med et specificeret ID. Skal kaldes F\xD8R tilslutning til en m\xE6gler.","Override the client ID with _PARAM0_":"Overskriv klient-ID'et med _PARAM0_","ID":"ID","Trigger event on all connected clients":"Udl\xF8s begivenhed p\xE5 alle tilsluttede klienter","Triggers an event on all connected clients":"Udl\xF8ser en begivenhed p\xE5 alle tilsluttede klienter","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Udl\xF8s begivenhed _PARAM0_ p\xE5 alle tilsluttede klienter (ekstra data: _PARAM1_)","Extra data (optional)":"Ekstra data (valgfrit)","Trigger event on a specific client":"Udl\xF8s begivenhed p\xE5 en specifik klient","Triggers an event on a specific connected client":"Udl\xF8ser en begivenhed p\xE5 en specifik tilsluttet klient","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Udl\xF8s begivenhed _PARAM1_ p\xE5 klient _PARAM0_ (ekstra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Udl\xF8s begivenhed p\xE5 alle tilsluttede klienter (variabel)","Variable containing the extra data":"Variabel der indeholder de ekstra data","Trigger event on a specific client (variable)":"Udl\xF8s begivenhed p\xE5 en specifik klient (variabel)","Get event data (variable)":"Hent begivenhedsdata (variabel)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Gem dataene fra den angivne begivenhed i en variabel. Tjek i betingelserne om begivenheden blev modtaget ved hj\xE6lp af betingelsen \"Begivenhed modtaget\".","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Overskriv _PARAM1_ med variabel sendt med sidste udl\xF8sning af _PARAM0_","Variable where to store the received data":"Variabel hvor de modtagne data kan gemmes","Disconnect from a peer":"Afbryd forbindelsen til en peer","Disconnects this client from another client.":"Afbryder denne klient fra en anden klient.","Disconnect from client _PARAM0_":"Afbryd forbindelsen fra klient _PARAM0_","Disconnect from all peers":"Afbryd forbindelsen fra alle peers","Disconnects this client from all other clients.":"Afbryder denne klient fra alle andre klienter.","Disconnect from all clients":"Afbryd forbindelsen fra alle klienter","Disconnect from broker":"Afbryd forbindelsen fra m\xE6gleren","Disconnects the client from the broker server.":"Afbryder klienten fra m\xE6gler-serveren.","Disconnect the client from the broker":"Afbryd klienten fra m\xE6gleren","Disconnect from all":"Afbryd fra alle","Disconnects the client from the broker server and all other clients.":"Afbryder klienten fra m\xE6gler-serveren og alle andre klienter.","Disconnect the client from the broker and other clients":"Afbryd klienten fra m\xE6gleren og andre klienter","Get event data":"Hent begivenhedsdata","Returns the data received when the specified event was last triggered":"Returnerer de data, der blev modtaget da den angivne begivenhed sidst blev udl\xF8st","Get event sender":"Hent h\xE6ndelsesafsender","Returns the id of the peer that triggered the event":"Returnerer id'et for den peer, der udl\xF8ste h\xE6ndelsen","Get client ID":"Hent klient-ID","Gets the client ID of the current game instance":"Henter klient-ID'en for den nuv\xE6rende game instance","Get last error":"Hent sidste fejl","Gets the description of the last P2P error":"Henter beskrivelsen af den sidste P2P-fejl","Get last disconnected peer":"Hent sidste afbrudte peer","Gets the ID of the latest peer that has disconnected.":"Hent ID'et p\xE5 den seneste peer, der er blevet frakoblet.","Get ID of the connected peer":"Hent ID p\xE5 den tilsluttede peer","Gets the ID of the newly connected peer.":"Henter ID'et p\xE5 den nytilsluttede peer.","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animer objektets egenskaber over tid. Dette tillader glidende overgange, animationer eller bev\xE6gelse af objekter til specifikke positioner.","Ease":"Lindring","Tween between 2 values according to an easing function.":"Tween mellem 2 v\xE6rdier efter en easing funktion.","Easing":"Easing","From value":"Fra v\xE6rdi","To value":"Til v\xE6rdi","Weighting":"V\xE6gtning","From 0 to 1.":"Fra 0 til 1.","Tween a number in a scene variable":"Tween et tal i en scenevariabel","Tweens a scene variable's numeric value from one number to another.":"Tweens en scenevariabels numeriske v\xE6rdi fra et tal til et andet.","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Tween variabel _PARAM2_ fra _PARAM3_ til _PARAM4_ over _PARAM5_ms med easing _PARAM6_ som _PARAM1_","Scene Tweens":"Sceneobjekter","Tween Identifier":"Tween identifikator","The variable to tween":"Variabel til tween","Initial value":"Indledende v\xE6rdi","Final value":"Slutv\xE6rdi","Duration (in milliseconds)":"Varighed (i millisekunder)","Tweens a scene variable's numeric value from its current value to a new one.":"Tweener et numerisk v\xE6rdi for en scenevariabel fra dens nuv\xE6rende v\xE6rdi til en ny.","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween variabel _PARAM2_ til _PARAM3_ over _PARAM4_ms med easing _PARAM5_ som _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween variablen _PARAM2_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM1_","Tween a scene value":"Tween en scene v\xE6rdi","Tweens a scene value that can be use with the expression Tween::Value.":"Tweener en scene v\xE6rdi, der kan bruges med udtrykket Tween::Value.","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween v\xE6rdien fra _PARAM2_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM1_","Exponential interpolation":"Eksponentiel interpolation","Tween a layer value":"Tween en lagerv\xE6rdi","Tweens a layer value that can be use with the expression Tween::Value.":"Tweener en lagerv\xE6rdi, der kan bruges med udtrykket Tween::Value.","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween v\xE6rdien af _PARAM7_ fra _PARAM2_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM1_","Tween the camera position":"Tween kameraens position","Tweens the camera position from the current one to a new one.":"Tweener kamerastillingen fra den aktuelle til en ny.","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Tween kamera p\xE5 lag _PARAM4_ til _PARAM2_;_PARAM3_ over _PARAM5_ms med easing _PARAM6_ som _PARAM1_","Target X position":"M\xE5l X position","Target Y position":"M\xE5l Y position","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"Tween kameraet p\xE5 lag _PARAM4_ til _PARAM2_;_PARAM3_ med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM1_","Tween the camera zoom":"Tween kamerazoom","Tweens the camera zoom from the current zoom factor to a new one.":"Tweens kamerazoom fra den aktuelle zoomfaktor til en ny.","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween zoom af kamera p\xE5 lag _PARAM3_ til _PARAM2_ over _PARAM4_ms med easing _PARAM5_ som _PARAM1_","Target zoom":"M\xE5l zoom","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween zoomniveauet for kameraet p\xE5 lag _PARAM3_ til _PARAM2_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM1_","Tween the camera rotation":"Tween kamerarotation","Tweens the camera rotation from the current angle to a new one.":"Tweens kamerarotation fra den aktuelle vinkel til en ny.","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween rotation af kamera p\xE5 lag _PARAM3_ til _PARAM2_ over _PARAM4_ms med easing _PARAM5_ som _PARAM1_","Target rotation (in degrees)":"M\xE5lrotation (i grader)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween rotationen af kameraet p\xE5 lag _PARAM3_ til _PARAM2_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM1_","Tween number effect property":"Tween-nummer effekt egenskab","Tweens a number effect property from its current value to a new one.":"Tweens en nummer effekt egenskab fra dens nuv\xE6rende v\xE6rdi til en ny.","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Tween egenskaben _PARAM5_ for effekt _PARAM4_ af _PARAM3_ til _PARAM2_ med easing _PARAM6_ over _PARAM7_ sekunder som _PARAM1_","Effect name":"Effekt navn","Property name":"Egenskabsnavn","Tween color effect property":"Tween farve effekt egenskab","Tweens a color effect property from its current value to a new one.":"Tweens en farve effekt egenskab fra dens nuv\xE6rende v\xE6rdi til en ny.","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Tween farve egenskap _PARAM6_ for effekt _PARAM5_ af _PARAM0_ til _PARAM4_ med easing _PARAM7_ over _PARAM8_ sekunder som _PARAM3_","To color":"Til farve","Scene tween exists":"Scene tween eksisterer","Check if the scene tween exists.":"Tjek om scene tween eksisterer.","Scene tween _PARAM1_ exists":"Scene tween _PARAM1_ eksisterer","Scene tween is playing":"Scene tween spiller","Check if the scene tween is currently playing.":"Tjek om scene tween i \xF8jeblikket spiller.","Scene tween _PARAM1_ is playing":"Scene tween _PARAM1_ spiller","Scene tween finished playing":"Scene tween f\xE6rdig med at spille","Check if the scene tween has finished playing.":"Tjek om scene tween er f\xE6rdig med at spille.","Scene tween _PARAM1_ has finished playing":"Scene tween _PARAM1_ er f\xE6rdig med at spille","Pause a scene tween":"Pause en scene tween","Pause the running scene tween.":"Pause den k\xF8rende scene tween.","Pause the scene tween _PARAM1_":"Pause scene tween _PARAM1_","Stop a scene tween":"Stop en scene tween","Stop the running scene tween.":"Stop den k\xF8rende scene tween.","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"Stop scene tween _PARAM1_ (hop til slutningen: _PARAM2_)","Jump to the end":"Hop til slutningen","Resume a scene tween":"Genoptag en scene tween","Resume the scene tween.":"Genoptag scene tween.","Resume the scene tween _PARAM1_":"Genoptag scene tween _PARAM1_","Remove a scene tween":"Fjern en scene tween","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"Fjern scene tween. Kald dette n\xE5r tween ikke l\xE6ngere er n\xF8dvendigt for at frig\xF8re hukommelsen.","Remove the scene tween _PARAM1_":"Fjern scene tween _PARAM1_","Tween progress":"Tween fremskridt","the progress of a tween (between 0.0 and 1.0)":"fremskridtet for en tween (mellem 0,0 og 1,0)","the progress of the scene tween _PARAM1_":"fremskridtet af scene tween _PARAM1_","Tween value":"Tween v\xE6rdi","Return the value of a tween. It is always 0 for tweens with several values.":"Return\xE9r v\xE6rdien af en tween. Det er altid 0 for tweens med flere v\xE6rdier.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of objects.":"S\xF8ml\xF8st animer position, vinkel, skala og andre egenskaber ved objekter.","Add object variable tween":"Tilf\xF8j objektvariabel tween","Add a tween animation for an object variable.":"Tilf\xF8j en tween animation for en objektvariabel.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween variablen _PARAM3_ af _PARAM0_ fra _PARAM4_ til _PARAM5_ med easing _PARAM6_ over _PARAM7_ms som _PARAM2_","Destroy this object when tween finishes":"\xD8del\xE6g dette objekt n\xE5r tweenen er f\xE6rdig","Tween a number in an object variable":"Tween et tal i en objektvariabel","Tweens an object variable's numeric value from its current value to a new one.":"Tweens en objektvariabels numeriske v\xE6rdi fra dens nuv\xE6rende v\xE6rdi til en ny.","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween variabel _PARAM3_ af _PARAM0_ til _PARAM4_ med easing _PARAM5_ over _PARAM6_ms som _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween variablen _PARAM3_ for _PARAM0_ til _PARAM4_ med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM2_","Tween an object value":"Tween en objektv\xE6rdi","Tweens an object value that can be use with the object expression Tween::Value.":"Tweener en objektv\xE6rdi, der kan bruges med objektudtrykket Tween::Value.","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween v\xE6rdien af _PARAM0_ fra _PARAM3_ til _PARAM4_ med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM2_","Tween object position":"Tween objekt position","Tweens an object position from its current position to a new one.":"Tweens en objekt position fra dets nuv\xE6rende position til en ny.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween position af _PARAM0_ til x: _PARAM3_, y: _PARAM4_ med easing _PARAM5_ over _PARAM6_ms som _PARAM2_","To X":"Til X","To Y":"Til Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween positionen af _PARAM0_ til x: _PARAM3_, y: _PARAM4_ med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM2_","Tween object X position":"Tween objekt X position","Tweens an object X position from its current X position to a new one.":"Tweens en objekt X position fra dens nuv\xE6rende X position til en ny.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween X-positionen for _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween X-positionen af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object Z position":"Tween objekt Z-position","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"Tweens en objekts Z-position (kun 3D objekter) fra dens nuv\xE6rende Z-position til en ny.","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Z-positionen af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To Z":"Til Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween Z-positionen af _PARAM0_ til _PARAM4_ med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM3_","3D capability":"3D kapabilitet","Tween object width":"Tween objekt bredde","Tweens an object width from its current width to a new one.":"Tweens en objekt bredde fra dens nuv\xE6rende bredde til en ny.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween bredden af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To width":"Til bredde","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween bredden af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object height":"Tween objekt h\xF8jde","Tweens an object height from its current height to a new one.":"Tweens en objekt h\xF8jde fra dens nuv\xE6rende h\xF8jde til en ny.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween h\xF8jden af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To height":"Til h\xF8jde","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween h\xF8jden af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object depth":"Tween objekt dybde","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"Tweens en objekts dybde (kun egnede 3D objekter) fra dens nuv\xE6rende dybde til en ny.","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween dybden af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To depth":"Til dybde","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween dybden af _PARAM0_ til _PARAM4_ med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM3_","Tween object Y position":"Tween objekt Y position","Tweens an object Y position from its current Y position to a new one.":"Tweens en objekt Y position fra dens nuv\xE6rende Y position til en ny.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Y-positionen for _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween Y-positionen af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object angle":"Tween objekt vinkel","Tweens an object angle from its current angle to a new one.":"Tweens en objekt vinkel fra dens nuv\xE6rende vinkel til en ny.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween vinklen for _PARAM0_ til _PARAM3_\xB0 med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To angle (in degrees)":"Til vinkel (i grader)","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween vinklen af _PARAM0_ til _PARAM3_\xB0 med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object rotation on X axis":"Tween objektrotation p\xE5 X-aksen","Tweens an object rotation on X axis from its current angle to a new one.":"Tweens en objektrotation p\xE5 X-aksen fra sin nuv\xE6rende vinkel til en ny.","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween rotation p\xE5 X-aksen af _PARAM0_ til _PARAM4_\xB0 med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM3_","Tween object rotation on Y axis":"Tween objekts rotation p\xE5 Y-aksen","Tweens an object rotation on Y axis from its current angle to a new one.":"Tween objekts rotation p\xE5 Y-aksen fra dets nuv\xE6rende vinkel til en ny.","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween rotation p\xE5 Y-aksen af _PARAM0_ til _PARAM4_\xB0 med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM3_","Tween object scale":"Tween objekt skala","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"Tweens en objekt skala fra dens nuv\xE6rende skala til en ny (note: skalaen m\xE5 aldrig v\xE6re mindre end 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween skalaen af _PARAM0_ til X-skala: _PARAM3_, Y-skala: _PARAM4_ (fra centrum: _PARAM8_) med easing _PARAM5_ over _PARAM6_ms som _PARAM2_","To scale X":"Til skala X","To scale Y":"Til skala Y","Scale from center of object":"Skala fra centrum af objektet","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"Twen et objekts skala fra det nuv\xE6rende skala til en ny (bem\xE6rk: skalaen kan aldrig v\xE6re 0 eller mindre).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween skalaen af _PARAM0_ til X-skala: _PARAM3_, Y-skala: _PARAM4_ (fra midten: _PARAM8_) med easing _PARAM5_ over _PARAM6_ sekunder som _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"Tween objekts skala fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: skalaen kan aldrig v\xE6re 0 eller mindre).","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween skalaen af _PARAM0_ til _PARAM3_ (fra midten: _PARAM7_) med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","To scale":"Til skala","Tween object X-scale":"Tween objekt X-skala","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"Twee et objekt X-skalaen fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: skalaen kan aldrig v\xE6re mindre end 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween X-skalaen af _PARAM0_ til _PARAM3_ (fra centrum: _PARAM7_) med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"Tweener en objekts X-skala fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: skalaen kan aldrig v\xE6re 0 eller mindre).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween X-skalaen af _PARAM0_ til _PARAM3_ (fra midten: _PARAM7_) med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object Y-scale":"Twee objekt Y-skala","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"Twee et objekt Y-skalaen fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: skalaen kan aldrig v\xE6re mindre end 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Y-skalaen af _PARAM0_ til _PARAM3_ (fra centrum: _PARAM7_) med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"Tween en objekts Y-skala fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: skalaen kan aldrig v\xE6re 0 eller mindre).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween Y-skalaen af _PARAM0_ til _PARAM3_ (fra midten: _PARAM7_) med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween text size":"Twee tekstst\xF8rrelse","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"Twee karakterst\xF8rrelsen p\xE5 tekstobjektet fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: st\xF8rrelsen kan aldrig v\xE6re mindre end 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween st\xF8rrelsen p\xE5 karaktererne fra _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To character size":"Til karakterst\xF8rrelse","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Twen karakterst\xF8rrelsen fra _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object opacity":"Twee objekts opacitet","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"Twee objektets opacitet fra dens nuv\xE6rende v\xE6rdi til en ny (bem\xE6rk: v\xE6rdien skal v\xE6re mellem 0 og 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween opaciteten af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","To opacity":"Til gennemsigtighed","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"Tween opaciteten af _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_ og \xF8del\xE6g: _PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Tween egenskaben _PARAM6_ for effekt _PARAM5_ af _PARAM0_ til _PARAM4_ med easing _PARAM7_ over _PARAM8_ sekunder som _PARAM3_","Effect capability":"Effektkapabilitet","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Tween farve egenskaben _PARAM6_ for effekt _PARAM5_ af _PARAM0_ til _PARAM4_ med easing _PARAM7_ over _PARAM8_ sekunder som _PARAM3_","Tween object color":"Twee objekts farve","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Twee objektets farve fra dens nuv\xE6rende v\xE6rdi til en ny. Format: \"128;200;255\" med v\xE6rdier mellem 0 og 255 for r\xF8d, gr\xF8n og bl\xE5","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween farven p\xE5 _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ms som _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"Tween p\xE5 Farve/m\xE6tning/lyshed (HSL)","Useful to have a more natural change between colors.":"Nyttigt at have en mere naturlig \xE6ndring mellem farver.","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Twen farven fra _PARAM0_ til _PARAM3_ med easing _PARAM4_ over _PARAM5_ sekunder som _PARAM2_","Tween object HSL color":"Twee objekt HSL-farve","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Twen objektets farve ved hj\xE6lp af Hue/Saturation/Lightness. Hue er i grader, Saturation og Lightness ligger mellem 0 og 100. Brug -1 for Saturation og Lightness for at lade dem v\xE6re u\xE6ndrede.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween farven p\xE5 _PARAM0_ ved hj\xE6lp af HSL til H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ med easing _PARAM7_ over _PARAM8_ms som _PARAM2_","To Hue (in degrees)":"Til Hue (i grader)","Animate Hue":"Animer Hue","To Saturation (0 to 100, -1 to ignore)":"Til M\xE6tning (0 til 100, -1 for at ignorere)","To Lightness (0 to 100, -1 to ignore)":"Til Lysstyrke (0 til 100, -1 for at ignorere)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"Twen farven fra _PARAM0_ ved hj\xE6lp af HSL til H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ med easing _PARAM7_ over _PARAM8_ sekunder som _PARAM2_","Tween exists":"Tween eksisterer","Check if the tween animation exists.":"Kontroller om tween-animationen eksisterer.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ p\xE5 _PARAM0_ eksisterer","Tween is playing":"Tween afspilles","Check if the tween animation is currently playing.":"Kontroller om tween-animationen aktuelt afspilles.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ p\xE5 _PARAM0_ afspilles","Tween finished playing":"Tween er f\xE6rdig med at spille","Check if the tween animation has finished playing.":"Kontroller om tween-animationen er f\xE6rdig med at spille.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ p\xE5 _PARAM0_ er f\xE6rdig med at spille","Pause a tween":"Pause en tween","Pause the running tween animation.":"Pause den k\xF8rende tween-animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause tween _PARAM2_ p\xE5 _PARAM0_","Stop a tween":"Stop en tween","Stop the running tween animation.":"Stop den k\xF8rende tween-animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop tween _PARAM2_ p\xE5 _PARAM0_","Jump to end":"Spring til slutningen","Resume a tween":"Genoptag en tween","Resume the tween animation.":"Genoptag tween-animationen.","Resume the tween _PARAM2_ on _PARAM0_":"Genoptag tween _PARAM2_ p\xE5 _PARAM0_","Remove a tween":"Fjern en tween","Remove the tween animation from the object.":"Fjern tween-animationen fra objektet.","Remove the tween _PARAM2_ from _PARAM0_":"Fjern tween _PARAM2_ fra _PARAM0_","the progress of the tween _PARAM2_":"fremskridtet af tween _PARAM2_","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"Tillad at vise AdMob bannere, app \xE5bning, interstitials, bel\xF8nnede interstitials og bel\xF8nnede videoannoncer.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Aktiver testmode","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Aktiv\xE9r eller deaktiver testmode (\"udviklings\" mode).\nN\xE5r det er aktiveret, vil testannoncer blive vist i stedet for de virkelige.\n\nDet er vigtigt at aktivere testannoncer under udvikling, s\xE5 du kan klikke p\xE5 dem uden at opkr\xE6ve annonc\xF8rerne. Hvis du klikker p\xE5 for mange annoncer uden at v\xE6re i testmode, risikerer du, at din konto bliver markeret for ugyldig aktivitet.","Enable test mode (serving test ads, for development): _PARAM0_":"Aktiv\xE9r testmode (viser testannoncer, til udvikling): _PARAM0_","Enable test mode?":"Aktiver testmode?","Prevent AdMob auto initialization":"Forhindre AdMob automatisk initialisering","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"Forhindre AdMob i at initialisere automatisk. Du skal manuelt kalde \"Initialiser AdMob\" handlingen.\nDette er nyttigt, hvis du vil styre, hvorn\xE5r samtykke dialogen vises (for eksempel efter at brugeren har accepteret dine spilbetingelser).","Initialize AdMob manually":"Initialiser AdMob manuelt","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"Initialiser AdMob manuelt. Dette vil aktivere samtykke-dialogen om n\xF8dvendigt, og derefter indl\xE6se annoncer.\nBrug denne handling, hvis du har deaktiveret automatisk initialisering og \xF8nsker at kontrollere, hvorn\xE5r samtykke-dialogen vises.","Initialize AdMob":"Initialiser AdMob","AdMob initializing":"AdMob initialiserer","Check if AdMob is initializing.":"Tjek om AdMob er i f\xE6rd med at blive initialiseret.","AdMob is initializing":"AdMob er i f\xE6rd med at blive initialiseret","AdMob initialized":"AdMob er initialiseret","Check if AdMob has been initialized.":"Tjek om AdMob er blevet initialiseret.","AdMob has been initialized":"AdMob er blevet initialiseret","App open loading":"App \xE5bner indl\xE6sning","Check if an app open is currently loading.":"Tjek om en app \xE5bner i \xF8jeblikket indl\xE6ses.","App open is loading":"App \xE5ben indl\xE6ses","App open ready":"App \xE5ben klar","Check if an app open is ready to be displayed.":"Tjek om en app \xE5bner klar til at blive vist.","App open is ready":"App \xE5bning er klar","App open showing":"App \xE5bner visning","Check if there is an app open being displayed.":"Tjek om der er en app \xE5bner, der vises.","App open is showing":"App \xE5bner vises","App open errored":"App \xE5bner fejlmeddelelse","Check if there was an error while loading the app open.":"Tjek om der opstod en fejl under indl\xE6sning af appen \xE5bent.","App open had an error":"App \xE5bning havde en fejl","Load app open":"Indl\xE6s app \xE5bning","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"Start indl\xE6sning af en app \xE5ben (som kan vises automatisk, n\xE5r indl\xE6sningen er f\xE6rdig).\nHvis testtilstand er indstillet, vil en test app \xE5bning blive vist.","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"Indl\xE6s app \xE5ben med Android annonseenhed ID: _PARAM0_, iOS annonseenhed ID: _PARAM1_ (landskab: _PARAM2_, vis automatisk, n\xE5r den er indl\xE6st: _PARAM3_)","Android app open ID":"Android app \xE5ben ID","iOS app open ID":"iOS app \xE5ben ID","Display in landscape? (portrait otherwise)":"Vises i landskabsvisning? (portr\xE6t ellers)","Displayed automatically when loading is finished?":"Vises automatisk n\xE5r indl\xE6sningen er f\xE6rdig?","Show app open":"Vis app \xE5ben","Show the app open that was loaded. Will work only when the app open is fully loaded.":"Vis den app \xE5bne, der blev indl\xE6st. Fungerer kun, n\xE5r app \xE5bning er helt indl\xE6st.","Show the loaded app open":"Vis den indl\xE6ste app \xE5bning","Banner showing":"Banner viser","Check if there is a banner being displayed.":"Tjek om der er et banner, der vises.","Banner is showing":"Banneret vises","Banner configured":"Banner konfigureret","Check if there is a banner correctly configured ready to be shown.":"Tjek om der er et banner korrekt konfigureret klar til at blive vist.","Banner is configured":"Banner er konfigureret","Banner loaded":"Banner indl\xE6st","Check if there is a banner correctly loaded ready to be shown.":"Tjek om der er et banner korrekt indl\xE6st klar til at blive vist.","Banner is loaded":"Banner er indl\xE6st","Banner had an error":"Banner havde en fejl","Check if there was a error while displaying a banner.":"Tjek om der var en fejl under visning af en annonce.","Banner ad had an error":"Banner annoncen havde en fejl","Configure the banner":"Konfigurer banneret","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Konfigurer et banner, som derefter kan vises.\nHvis et banner allerede vises, vil det blive fjernet.\nHvis testtilstand er indstillet, vil et testbanner blive vist.\n\nN\xE5r et banner er placeret (\xF8verst eller nederst i spillet), kan det ikke flyttes l\xE6ngere.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Konfigurer banneret med Android annonceenheds-ID: _PARAM0_, iOS annonceenheds-ID: _PARAM1_, visning \xF8verst: _PARAM2_","Android banner ID":"Android banner ID","iOS banner ID":"iOS banner ID","Display at top? (bottom otherwise)":"Vises \xF8verst? (nederst ellers)","Show banner":"Vis banner","Show the banner that was previously set up.":"Vis banneret, der tidligere blev opsat.","Hide banner":"Skjul banner","Hide the banner. You can show it again with the corresponding action.":"Skjul banneret. Du kan vise det igen med den tilsvarende handling.","Interstitial loading":"Interstitial indl\xE6ser","Check if an interstitial is currently loading.":"Tjek om en interstitial i \xF8jeblikket indl\xE6ses.","Interstitial is loading":"Interstitial indl\xE6ses","Interstitial ready":"Interstitial klar","Check if an interstitial is ready to be displayed.":"Tjek om en interstitial er klar til at blive vist.","Interstitial is ready":"Interstitial er klar","Interstitial showing":"Interstitial viser","Check if there is an interstitial being displayed.":"Tjek om der vises en interstitial.","Interstitial is showing":"Interstitial vises","Interstitial had an error":"Interstitiar havde en fejl","Check if there was a error while loading the interstitial.":"Tjek om der var en fejl under indl\xE6sningen af interstitiar.","Interstitial ad had an error":"Interstitiar annoncen havde en fejl","Load interstitial":"Indl\xE6s interstitial","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Start indl\xE6sning af en interstitiar (som kan vises automatisk, n\xE5r indl\xE6sningen er f\xE6rdig).\nHvis testmode er aktiveret, vil en test interstitiar blive vist.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Indl\xE6s interstitiar med Android annonceenheds-ID: _PARAM0_, iOS annonceenheds-ID: _PARAM1_ (vis automatisk n\xE5r indl\xE6st: _PARAM2_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Show interstitial":"Vis interstitial","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Vis den indl\xE6ste interstitiar. Vil kun fungere n\xE5r interstitiaren er fuldt indl\xE6st.","Show the loaded interstitial":"Vis den indl\xE6ste interstitiar","Rewarded interstitial loading":"Bel\xF8nningsinterstitial indl\xE6ses","Check if a rewarded interstitial is currently loading.":"Tjek om en bel\xF8nningsinterstitial i \xF8jeblikket indl\xE6ses.","Rewarded interstitial is loading":"Bel\xF8nningsinterstitial er ved at blive indl\xE6st","Rewarded interstitial ready":"Bel\xF8nningsinterstitial klar","Check if a rewarded interstitial is ready to be displayed.":"Tjek om en bel\xF8nningsinterstitial er klar til at blive vist.","Rewarded interstitial is ready":"Bel\xF8nningsinterstitial er klar","Rewarded interstitial showing":"Bel\xF8nningsinterstitial vises","Check if there is a rewarded interstitial being displayed.":"Tjek om der vises en bel\xF8nningsinterstitial.","Rewarded interstitial is showing":"Bel\xF8nningsinterstitial er ved at blive vist","Rewarded interstitial had an error":"Bel\xF8nningsinterstitial havde en fejl","Check if there was a error while loading the rewarded interstitial.":"Tjek om der var en fejl under indl\xE6sning af bel\xF8nningsinterstitialen.","Rewarded Interstitial had an error":"Bel\xF8nningsinterstitial havde en fejl","Rewarded Interstitial reward received":"Bel\xF8nningsinterstitial bel\xF8nning modtaget","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"Tjek om bel\xF8nningen af den bel\xF8nningsinterstitial blev givet til brugeren.\nDu kan markere denne bel\xF8nning som ryddet, s\xE5 betingelsen bliver falsk, og du senere kan vise en anden bel\xF8nningsinterstitial.","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"Bruger fik bel\xF8nning af den bel\xF8nningsinterstitial (og ryd dette bel\xF8nning: _PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"Ryd bel\xF8nningen (n\xF8dvendig for at vise en anden bel\xF8nningsinterstitial)","Load rewarded interstitial":"Indl\xE6s bel\xF8nningsinterstitial","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"Start indl\xE6sning af en bel\xF8nnet interstitial (som kan vises automatisk, n\xE5r indl\xE6sningen er f\xE6rdig).\nHvis testtilstand er indstillet, vises en testbel\xF8nningsinterstitial.\nDette ligner en bel\xF8nningsvideo, men kan vises n\xE5r som helst, og brugeren kan lukke den.","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Indl\xE6s bel\xF8nnet interstitial med Android annonceenheds-ID: _PARAM0_, iOS annonceenheds-ID: _PARAM1_ (vises automatisk, n\xE5r indl\xE6st: _PARAM2_)","Android rewarded interstitial ID":"Android bel\xF8nnet interstitial ID","Show rewarded interstitial":"Vis bel\xF8nnet interstitial","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"Vis den bel\xF8nnede interstitial, der blev indl\xE6st. Vil kun fungere, n\xE5r den bel\xF8nnede interstitial er fuldt indl\xE6st.","Show the loaded rewarded interstitial":"Vis den indl\xE6ste bel\xF8nnede interstitial","Mark the reward of the rewarded interstitial as claimed":"Marker bel\xF8nningen for den bel\xF8nnede interstitial som kr\xE6vet","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Marker bel\xF8nningen for den bel\xF8nnede interstitial som kr\xE6vet. Nyttefuldt hvis du har brugt betingelsen for at tjekke om bel\xF8nningen blev givet til brugeren uden at fjerne bel\xF8nningen.","Rewarded video loading":"Indl\xE6sning af bel\xF8nnet video","Check if a rewarded video is currently loading.":"Tjek om en bel\xF8nnet video i \xF8jeblikket indl\xE6ses.","Rewarded video is loading":"Bel\xF8nningsvideo indl\xE6ses","Rewarded video ready":"Bel\xF8nningsvideo klar","Check if a rewarded video is ready to be displayed.":"Tjek om en bel\xF8nningsvideo er klar til at blive vist.","Rewarded video is ready":"Bel\xF8nningsvideoen er klar","Rewarded video showing":"Bel\xF8nningsvideo vises","Check if there is a rewarded video being displayed.":"Tjek om der vises en bel\xF8nningsvideo.","Rewarded video is showing":"Bel\xF8nningsvideo er ved at blive vist","Rewarded video had an error":"Bel\xF8nningsvideo havde en fejl","Check if there was a error while loading the rewarded video.":"Tjek om der var en fejl under indl\xE6sning af den bel\xF8nnede video.","Rewarded video ad had an error":"Bel\xF8nningsvideoannoncer havde en fejl","Rewarded Video reward received":"Bel\xF8nningsvideo bel\xF8nning modtaget","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"Overs\xE6t om bel\xF8nningen for den bel\xF8nnede video blev givet til brugeren.\nDu kan markere denne bel\xF8nning som ryddet, s\xE5 betingelsen bliver falsk, og du kan vise en anden bel\xF8nningsvideo senere.","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"Brugeren fik bel\xF8nningen fra den bel\xF8nnede video (og ryd denne bel\xF8nning: _PARAM0_)","Clear the reward (needed to show another rewarded video)":"Ryd bel\xF8nningen (n\xF8dvendig for at vise en anden bel\xF8nnet video)","Load rewarded video":"Indl\xE6s bel\xF8nnet video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Start indl\xE6sning af en bel\xF8nningsvideo (som kan vises automatisk, n\xE5r indl\xE6sningen er f\xE6rdig).\nHvis testmode er aktiveret, vil en testvideo blive vist.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Indl\xE6s bel\xF8nningsvideo med Android annonceenheds-ID: _PARAM0_, iOS annonceenheds-ID: _PARAM1_ (vis automatisk n\xE5r indl\xE6st: _PARAM2_)","Android reward video ID":"Android bel\xF8nningsvideo ID","iOS reward video ID":"iOS bel\xF8nningsvideo ID","Show rewarded video":"Vis bel\xF8nnet video","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Vis den bel\xF8nningsvideo, der blev indl\xE6st. Vil kun fungere, n\xE5r videoen er fuldt indl\xE6st.","Show the loaded reward video":"Vis den indl\xE6ste bel\xF8nningsvideo","Mark the reward of the rewarded video as claimed":"Marker bel\xF8nningen fra den bel\xF8nnede video som h\xE6vdet","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Marker den bel\xF8nnede videobel\xF8nning som h\xE6vdet. Nyttigt, hvis du har brugt betingelsen til at kontrollere, om bel\xF8nningen blev givet til brugeren uden at rydde bel\xF8nningen.","Device sensors":"Enhed sensorer","Allow the game to access the sensors of a mobile device.":"Giv spillet adgang til sensorerne p\xE5 en mobilenhed.","Sensor active":"Sensor aktiv","The condition is true if the device orientation sensor is currently active":"Betingelsen er sand, hvis enhedens orienteringssensor i \xF8jeblikket er aktiv","Orientation sensor is active":"Orienteringssensor er aktiv","Orientation":"Orientering","Compare the value of orientation alpha":"Sammenlign v\xE6rdien af orientering alfa","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Sammenlign v\xE6rdien af orientering alfa. (R\xE6kkevidde: 0 til 360\xB0)","the orientation alpha":"retning alfa","Sign of the test":"Testens tegn","Value":"V\xE6rdi","Compare the value of orientation beta":"Sammenlign v\xE6rdien af orientering beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Sammenlign v\xE6rdien af orientering beta. (R\xE6kkevidde: -180 til 180\xB0)","the orientation beta":"retning beta","Compare the value of orientation gamma":"Sammenlign v\xE6rdien af orientering gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Sammenlign v\xE6rdien af orientering gamma. (R\xE6kkevidde: -90 til 90\xB0)","the orientation gamma":"retning gamma","Activate orientation sensor":"Aktiver orienteringssensor","Activate the orientation sensor. (remember to turn it off again)":"Aktiver orienteringssensoren. (husk at sl\xE5 den fra igen)","Activate the orientation sensor.":"Aktiver orienteringssensoren.","Deactivate orientation sensor":"Deaktiver orienteringssensor","Deactivate the orientation sensor.":"Deaktiver orienteringssensoren.","Is Absolute":"Er absolut","Get if the devices orientation is absolute and not relative":"F\xE5 om enhedens orientering er absolut og ikke relativ","Alpha value":"Alpha v\xE6rdi","Get the devices orientation Alpha (compass)":"F\xE5 enhedens orientering Alpha (kompas)","Beta value":"Beta v\xE6rdi","Get the devices orientation Beta":"F\xE5 enhedens orientering Beta","Gamma value":"Gamma v\xE6rdi","Get the devices orientation Gamma value":"F\xE5 enhedens orientering Gamma v\xE6rdi","The condition is true if the device motion sensor is currently active":"Betingelsen er sand, hvis enhedens bev\xE6gelsessensor i \xF8jeblikket er aktiv","Motion sensor is active":"Bev\xE6gelsessensor er aktiv","Motion":"Bev\xE6gelse","Compare the value of rotation alpha":"Sammenlign v\xE6rdien af rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Sammenlign v\xE6rdien af rotation alpha. (Bem\xE6rk: f\xE5 enheder underst\xF8tter denne sensor)","the rotation alpha":"rotation alfa","Value (m/s\xB2)":"V\xE6rdi (m/s\xB2)","Compare the value of rotation beta":"Sammenlign v\xE6rdien af rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Sammenlign v\xE6rdien af rotation beta. (Bem\xE6rk: f\xE5 enheder underst\xF8tter denne sensor)","the rotation beta":"rotation beta","Compare the value of rotation gamma":"Sammenlign v\xE6rdien af rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Sammenlign v\xE6rdien af rotation gamma. (Bem\xE6rk: f\xE5 enheder underst\xF8tter denne sensor)","the rotation gamma":"rotation gamma","Compare the value of acceleration on X-axis":"Sammenlign v\xE6rdien af acceleration p\xE5 X-aksen","Compare the value of acceleration on the X-axis (m/s\xB2).":"Sammenlign v\xE6rdien af acceleration p\xE5 X-aksen (m/s\xB2).","the acceleration X":"acceleration X","Compare the value of acceleration on Y-axis":"Sammenlign v\xE6rdien af acceleration p\xE5 Y-aksen","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Sammenlign v\xE6rdien af acceleration p\xE5 Y-aksen (m/s\xB2).","the acceleration Y":"acceleration Y","Compare the value of acceleration on Z-axis":"Sammenlign v\xE6rdien af acceleration p\xE5 Z-aksen","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Sammenlign v\xE6rdien af acceleration p\xE5 Z-aksen (m/s\xB2).","the acceleration Z":"acceleration Z","Activate motion sensor":"Aktiver bev\xE6gelsessensor","Activate the motion sensor. (remember to turn it off again)":"Aktiver bev\xE6gelsessensoren. (Husk at slukke den igen)","Activate the motion sensor.":"Aktiver bev\xE6gelsessensoren.","Deactivate motion sensor":"Deaktiver bev\xE6gelsessensor","Deactivate the motion sensor.":"Deaktiver bev\xE6gelsessensoren.","Get the devices rotation Alpha":"F\xE5 enhedens rotation Alpha","Get the devices rotation Beta":"F\xE5 enhedens rotation Beta","Get the devices rotation Gamma":"F\xE5 enhedens rotation Gamma","Acceleration X value":"Acceleration X v\xE6rdi","Get the devices acceleration on the X-axis (m/s\xB2)":"F\xE5 enhedens acceleration p\xE5 X-aksen (m/s\xB2)","Acceleration Y value":"Acceleration Y v\xE6rdi","Get the devices acceleration on the Y-axis (m/s\xB2)":"F\xE5 enhedens acceleration p\xE5 Y-aksen (m/s\xB2)","Acceleration Z value":"Acceleration Z v\xE6rdi","Get the devices acceleration on the Z-axis (m/s\xB2)":"F\xE5 enhedens acceleration p\xE5 Z-aksen (m/s\xB2)","Text Input":"Tekstindput","A text field the player can type text into.":"Et tekstfelt, hvor spilleren kan indtaste tekst.","Placeholder":"Pladsholder","Font size (px)":"Skrifttype (px)","Input type":"Indtastningstype","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"Som standard er en \"tekst\" en enkeltlinje. V\xE6lg \"tekstomr\xE5de\" for at tillade flere linjer.","Field":"Felter","Disabled":"Deaktivere","Field appearance":"Feltudseende","Border appearance":"Gr\xE6ns udseende","Padding (horizontal)":"Polstring (vandret)","Padding (vertical)":"Polstring (lodret)","Max length":"Maks. l\xE6ngde","The maximum length of the input value (this property will be ignored if the input type is a number).":"Den maksimale l\xE6ngde af inputv\xE6rdien (denne egenskab ignoreres, hvis inputtypen er et tal).","Text alignment":"Tekstjustering","Text input":"Tekst input","Return the text.":"Return\xE9r teksten.","the placeholder":"pladsholderen","Font name":"Skriftnavn","the font name":"skriftnavn","Set the font of the object.":"Indstil skrifttypen for objektet.","Set the font of _PARAM0_ to _PARAM1_":"Indstil skrifttypen af _PARAM0_ til _PARAM1_","the input type":"indgangstype","Set the text color of the object.":"Indstil tekstfarven for objektet.","Set the text color of _PARAM0_ to _PARAM1_":"Indstil tekstfarven for _PARAM0_ til _PARAM1_","Set the fill color of the object.":"Indstil fyldfarven for objektet.","Set the fill color of _PARAM0_ to _PARAM1_":"Indstil fyldfarven for _PARAM0_ til _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"fyld opacitet, mellem 0 (fuldst\xE6ndig gennemsigtig) og 255 (ugennemsigtig)","the fill opacity":"fyld opacitet","Border color":"Kantfarve","Set the border color of the object.":"Indstil rammefarven for objektet.","Set the border color of _PARAM0_ to _PARAM1_":"Indstil rammefarven for _PARAM0_ til _PARAM1_","Border opacity":"Kant gennemsigtighed","the border opacity, between 0 (fully transparent) and 255 (opaque)":"ramme opacitet, mellem 0 (fuldst\xE6ndig gennemsigtig) og 255 (ugennemsigtig)","the border opacity":"ramme opacitet","Border width":"Kantbredde","the border width":"rammebredde","Read-only":"Skrivebeskyttet","the text input is read-only":"tekstinput er skrivebeskyttet","read-only":"skrivebeskyttet","Read-only?":"Skrivebeskyttet?","the text input is disabled":"tekstinput er deaktiveret","disabled":"deaktiveret","the opacity, between 0 (fully transparent) and 255 (opaque)":"opacitet, mellem 0 (fuldst\xE6ndig gennemsigtig) og 255 (uigennemsigtig)","Focused":"Fokuseret","Check if the text input is focused (the cursor is in the field and player can type text in).":"Tjek om tekstinput er fokuseret (mark\xF8ren er i feltet og spilleren kan skrive tekst i).","_PARAM0_ is focused":"_PARAM0_ er fokuseret","Input is submitted":"Input er sendt","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"Kontroller om inputtet er sendt, hvilket normalt sker, n\xE5r Enter-tasten trykkes p\xE5 et keyboard, eller en specifik knap p\xE5 mobile virtuelle tastaturer.","_PARAM0_ value was submitted":"_PARAM0_ v\xE6rdi blev sendt","Focus":"Fokus","Focus the input so that text can be entered (like if it was touched/clicked).":"Fokuser indtastningen, s\xE5 tekst kan indtastes (som hvis det var ber\xF8rt/klikket).","Focus _PARAM0_":"Fokuser _PARAM0_","Tilemap file (Tiled or LDtk)":"Tilemap-fil (Tiled eller LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"Dette er filen, der blev gemt eller eksporteret fra Tiled eller LDtk.","LDtk or Tiled":"LDtk eller Tiled","Tileset JSON file (optional)":"Tileset JSON-fil (valgfrit)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"Valgfrit: specificer dette, hvis du har gemt tileset i en anden fil som Tiled tilemap.","Tiled only":"Kun Tiled","Atlas image":"Atlasbillede","The Atlas image containing the tileset.":"Atlasbilledet, der indeholder tileset.","Display mode":"Visningsmode","Layer index to display":"Lagindeks til visning","If \"index\" is selected as the display mode, this is the index of the layer to display.":"Hvis \"indeks\" v\xE6lges som visningsmode, er dette indekset for laget, der skal vises.","Level index to display":"Niveau indeks til at vise","Select which level to render via its index (LDtk)":"V\xE6lg hvilket niveau der skal gengives via dets indeks (LDtk)","Animation speed scale":"Animationshastighedsskala","Animation FPS":"Animation FPS","External Tilemap (Tiled/LDtk)":"Ekstern tilemap (Tiled/LDtk)","Displays a tiled-based map, made with the Tiled editor (https://www.mapeditor.org/) or the LDtk editor (https://ldtk.io/).":"Viser et flisebaseret kort, lavet med Tiled-editoren (https://www.mapeditor.org/) eller LDtk-editoren (https://ldtk.io/).","Check the tilemap file (Tiled or LDtk) being used.":"Tjek tilemap-filen (Tiled eller LDtk), der bruges.","The tilemap file of _PARAM0_ is _PARAM1_":"Tilemap-filen for _PARAM0_ er _PARAM1_","Tile map":"Tile Map","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"Indstil Tiled- eller LDtk-filen, der indeholder Tilemap-dataene, som skal vises. Dette er normalt den prim\xE6re fil, der eksporteres fra Tiled/LDtk.","Set the tilemap file of _PARAM0_ to _PARAM1_":"Indstil tilemap-filen for _PARAM0_ til _PARAM1_","Tileset JSON file":"Tileset JSON-fil","Check the tileset JSON file being used.":"Tjek den bruge tileset JSON-fil.","The tileset JSON file of _PARAM0_ is _PARAM1_":"Tileset JSON-filen for _PARAM0_ er _PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"Indstil JSON-filen med tileset-data (nogle gange er det indlejret i tilemapen, s\xE5 ikke n\xF8dvendigt)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Indstil tileset JSON-filen for _PARAM0_ til _PARAM1_","Compare the value of the display mode.":"Sammenlign v\xE6rdien af visningsmode.","The display mode of _PARAM0_ is _PARAM1_":"Visningsmode for _PARAM0_ er _PARAM1_","Set the display mode":"Indstil visningsmode","Set the display mode of _PARAM0_ to _PARAM1_":"Indstil visningsmode for _PARAM0_ til _PARAM1_","Layer index":"Lagindeks","Compare the value of the layer index.":"Sammenlign v\xE6rdien af lagindeks.","the layer index":"lagindekset","Set the layer index of the Tilemap.":"Indstil lagindekset for Tilemap.","Get the layer index being displayed":"Hent det viste lagindeks","Level index":"Niveau indeks","the level index being displayed.":"det viste niveau indeks.","the level index":"niveau indekset","Compare the animation speed scale.":"Sammenlign animationshastigets skala.","the animation speed scale":"animationshastighedens skala","Speed scale to compare to (1 by default)":"Hastighedsskala til sammenligning (1 som standard)","Set the animation speed scale of the Tilemap.":"Indstil animationshastighedsskalaen for Tilemap.","Speed scale (1 by default)":"Hastighedsskala (1 som standard)","Get the Animation speed scale":"Hent animationshastighedens skala","Animation speed (FPS)":"Animationshastighed (FPS)","Compare the animation speed.":"Sammenlign animationshastigheden.","the animation speed (FPS)":"animationshastigheden (FPS)","Animation speed to compare to (in frames per second)":"Animationshastighed til sammenligning (i rammer pr. sekund)","Set the animation speed of the Tilemap.":"Indstil animationshastigheden for Tilemap.","Animation speed (in frames per second)":"Animationshastighed (i rammer pr. sekund)","Get the animation speed (in frames per second)":"Hent animationshastigheden (i billeder pr. sekund)","Columns":"Kolonner","Number of columns.":"Antal kolonner.","Rows":"R\xE6kker","Number of rows.":"Antal r\xE6kker.","Tile size in pixels.":"Tile st\xF8rrelse i pixels.","Tile ids with hit box":"Tile ids med hit box","The list of tile ids with a hit box (separated by commas).":"Listen over tile ids med en hit box (adskilt med komma).","Displays a tile-based map. Recommended for most games that need to use static tiles.":"Displays a tile-based map. Recommended for most games that need to use static tiles.","Edit tileset and collisions":"Rediger flise s\xE6t og kollisioner","Tileset column count":"Antal kolonner i flisekollektionen","Get the number of columns in the tileset.":"F\xE5 antallet af kolonner i fliser\xE6kken.","Tileset row count":"Antal r\xE6kker i flisekollektionen","Get the number of rows in the tileset.":"F\xE5 antallet af r\xE6kker i fliser\xE6kken.","Scene X coordinate of tile":"Scene X koordinat for flise","Get the scene X position of the center of the tile.":"F\xE5 scene X position for midten af flisen.","Grid X":"Gitter X","Grid Y":"Gitter Y","Scene Y coordinate of tile":"Scene Y koordinat for flise","Get the scene Y position of the center of the tile.":"F\xE5 scene Y position for midten af flisen.","Tile map grid column coordinate":"Tile map grid kolonne koordinat","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"F\xE5 grid kolonne koordinater i tile map der svarer til scene koordinaterne.","Position X":"Position X","Position Y":"Position Y","Tile map grid row coordinate":"Tile map grid r\xE6kke koordinat","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"F\xE5 grid r\xE6kke koordinater i tile map der svarer til scene koordinaterne.","Tile (at position)":"Tile (p\xE5 position)","the id of the tile at the scene coordinates":"id'et af flisen p\xE5 scene koordinaterne","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"flise-idet i _PARAM0_ ved scene koordinater _PARAM3_ ; _PARAM4_","Flip tile vertically (at position)":"Flip flise lodret (p\xE5 position)","Flip tile vertically at scene coordinates.":"Flip flise lodret ved scene koordinater.","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip flise vertikalt i _PARAM0_ ved scene koordinater _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (at position)":"Flip flise vandret (p\xE5 position)","Flip tile horizontally at scene coordinates.":"Flip flise vandret ved scene koordinater.","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip flise horisontalt i _PARAM0_ ved scene koordinater _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (at position)":"Fjern flise (p\xE5 position)","Remove the tile at the scene coordinates.":"Fjern flisen p\xE5 scene koordinaterne.","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"Fjern flise i _PARAM0_ ved scene koordinater _PARAM1_ ; _PARAM2_","Tile (on the grid)":"Flise (p\xE5 gitteret)","the id of the tile at the grid coordinates":"id'et af flisen ved gitter koordinaterne","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"tile-id ved gitterkoordinater _PARAM3_ ; _PARAM4_","Flip tile vertically (on the grid)":"Flip flise lodret (p\xE5 gitteret)","Flip tile vertically at grid coordinates.":"Flip flise lodret ved gitter koordinater.","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip flise vertikalt i _PARAM0_ ved gitter koordinater _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (on the grid)":"Flip flise vandret (p\xE5 gitteret)","Flip tile horizontally at grid coordinates.":"Flip flise vandret ved gitter koordinater.","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip flise horisontalt i _PARAM0_ ved gitter koordinater _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (on the grid)":"Fjern flise (p\xE5 gitteret)","Remove the tile at the grid coordinates.":"Fjern flisen ved gitterkoordinaterne.","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"Fjern flise i _PARAM0_ ved gitter koordinater _PARAM1_ ; _PARAM2_","Tile flipped horizontally (at position)":"Flise vendt vandret (ved position)","Check if tile at scene coordinates is flipped horizontally.":"Tjek om flisen ved scene koordinater er vendt vandret.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"Flisen i _PARAM0_ ved scene koordinater _PARAM1_ ; _PARAM2_ er horisontalt vendt","Tile flipped vertically (at position)":"Flise vendt lodret (ved position)","Check if tile at scene coordinates is flipped vertically.":"Tjek om flisen ved scene koordinater er vendt lodret.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"Flisen i _PARAM0_ ved scene koordinater _PARAM1_ ; _PARAM2_ er vertikalt vendt","Tile flipped horizontally (on the grid)":"Flise vendt vandret (p\xE5 gitteret)","Check if tile at grid coordinates is flipped horizontally.":"Tjek om flisen ved gitterkoordinaterne er vendt vandret.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"Flisen i _PARAM0_ ved gitter koordinater _PARAM1_ ; _PARAM2_ er horisontalt vendt","Tile flipped vertically (on the grid)":"Flise vendt lodret (p\xE5 gitteret)","Check if tile at grid coordinates is flipped vertically.":"Tjek om flisen ved gitterkoordinaterne er vendt lodret.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"Flisen i _PARAM0_ ved gitter koordinater _PARAM1_ ; _PARAM2_ er vertikalt vendt","Grid row count":"Antal r\xE6kker i gitteret","the grid row count in the tile map":"antallet af r\xE6kker i flisekortet","the grid row count":"antallet af r\xE6kker i gitteret","Grid column count":"Antal kolonner i gitteret","the grid column count in the tile map":"antallet af kolonner i flisekortet","the grid column count":"antallet af kolonner i gitteret","Tilemap JSON file":"Tilemap JSON-fil","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"Dette er JSON-filen, der blev gemt eller eksporteret fra Tiled. LDtk underst\xF8ttes endnu ikke for kollisioner.","Optional, don't specify it if you've not saved the tileset in a different file.":"Valgfrit, angiv ikke, hvis du ikke har gemt tilesettet i en anden fil.","Class filter":"Klasse filter","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"Kun de fliser med den angivne klasse (indstillet i Tiled 1.9+) vil f\xE5 oprettet hitboxes.","Use all layers":"Brug alle lag","Debug mode":"Fejlfindingstilstand","When activated, it displays the hitboxes in the given color.":"N\xE5r aktiveret, viser den hitboxes i den angivne farve.","External Tilemap (Tiled/LDtk) collision mask":"Ekstern Tilemap (Tiled/LDtk) kollisionsmaske","Invisible object handling collisions with parts of a tilemap.":"Usynlig objekt, der h\xE5ndterer kollisioner med dele af et tilemap.","Check the Tilemap JSON file being used.":"Tjek Tilemap JSON-filen, der er i brug.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"Tilemap JSON-filen for _PARAM0_ er _PARAM1_","Tile map collision mask":"Tile map kollision maske","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Angiv JSON-filen, der indeholder Tilemap-dataene, der skal vises. Dette er normalt JSON-filen eksporteret fra Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Angiv Tilemap JSON-filen for _PARAM0_ til _PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.","Bitmap Text":"Bitmap tekst","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Viser en tekst ved hj\xE6lp af en \"Bitmap-skrifttype\" (et billede, der repr\xE6senterer tegn). Dette er mere effektivt end et traditionelt tekstobjekt og giver fuld kontrol over tegnens \xE6stetik.","Bitmap Atlas":"Bitmap Atlas","Text scale":"Tekst st\xF8rrelse","Font tint":"Skrifttone","Bitmap text":"Bitmap tekst","the font size, defined in the Bitmap Font":"skriftst\xF8rrelse, defineret i Bitmap-skrifttypen","the scale (1 by default)":"skala (1 som standard)","the font name (defined in the Bitmap font)":"fontnavn (defineret i Bitmap-skrifttypen)","Set the tint of the Bitmap Text object.":"Indstil tonen af Bitmap tekstobjektet.","Set tint of _PARAM0_ to _PARAM1_":"Indstil tonen af _PARAM0_ til _PARAM1_","Bitmap files resources":"Bitmap filressourcer","Change the Bitmap Font and/or the atlas image used by the object.":"\xC6ndre Bitmap-skrifttypen og/eller atlasbilledet, der bruges af objektet.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"S\xE6t bitmap skrifttypen for _PARAM0_ til _PARAM1_ og atlaset til _PARAM2_","Bitmap font resource name":"Bitmap skrifttype resurse navn","Texture atlas resource name":"Tekstur atlas resurse navn","the text alignment":"teksta justering","Alignment (\"left\", \"right\" or \"center\")":"Justering (\"venstre\", \"h\xF8jre\" eller \"center\")","Change the alignment of a Bitmap text object.":"\xC6ndre justeringen af et bitmap tekst objekt.","Set the alignment of _PARAM0_ to _PARAM1_":"Indstil justeringen af _PARAM0_ til _PARAM1_","De/activate word wrapping.":"De/aktiver ordindpakning.","Activate word wrapping":"Activate word wrapping","the width, in pixels, after which the text is wrapped on next line":"bredden, i pixels, efter hvilken teksten pakkes i n\xE6ste linje","Dialogue Tree":"Dialogtr\xE6","Load dialogue tree from a scene variable":"Indl\xE6s dialogtr\xE6 fra en scenevariabel","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Indl\xE6s et dialogdataobjekt - Yarn JSON format, lagret i en scenevariabel. Brug denne kommando for at indl\xE6se alle dialogdata i begyndelsen af spillet.","Load dialogue data from scene variable _PARAM0_":"Indl\xE6s dialogdata fra scenevariabel _PARAM0_","Scene variable that holds the Yarn JSON data":"Scenevariabel der holder Yarn JSON data","Load dialogue tree from a JSON file":"Indl\xE6s dialogtr\xE6 fra en JSON-fil","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"Indl\xE6s et dialogdataobjekt - Yarn JSON format, lagret i en JSON-fil. Brug denne kommando for at indl\xE6se alle dialogdata i begyndelsen af spillet.","Load dialogue data from JSON file _PARAM1_":"Indl\xE6s dialogdata fra JSON-fil _PARAM1_","JSON file that holds the Yarn JSON data":"JSON-fil der holder Yarn JSON data","Start dialogue from branch":"Start dialog fra gren","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialog fra gren. Brug dette til at starte dialogen fra en angivet gren.","Start dialogue from branch _PARAM0_":"Start dialog fra gren _PARAM0_","Dialogue branch":"Dialoggren","Stop running dialogue":"Stop k\xF8rende dialog","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop den k\xF8rende dialog. Brug dette til at afbryde dialoganalyse.","Go to the next dialogue line":"G\xE5 til n\xE6ste dialoglinje","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"G\xE5 til n\xE6ste dialoglinje. Brug dette til at avancere til n\xE6ste dialoglinje, n\xE5r spilleren trykker p\xE5 en knap.","Confirm selected option":"Bekr\xE6ft det valgte valg","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"S\xE6t det valgte valg som bekr\xE6ftet, hvilket vil validere det og g\xE5 videre til n\xE6ste node. Brug andre handlinger til at v\xE6lge muligheder (se \"v\xE6lg n\xE6ste mulighed\" og \"v\xE6lg forrige mulighed\").","Select next option":"V\xE6lg n\xE6ste mulighed","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"V\xE6lg n\xE6ste mulighed (tilf\xF8j 1 til det valgte optionsnummer). Brug dette, n\xE5r dialoglinjen er af typen \"muligheder\" og spilleren har trykket p\xE5 en knap for at \xE6ndre den valgte mulighed.","Select previous option":"V\xE6lg forrige mulighed","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"V\xE6lg forrige mulighed (tr\xE6k 1 fra det valgte optionsnummer). Brug dette, n\xE5r dialoglinjen er af typen \"muligheder\" og spilleren har trykket p\xE5 en knap for at \xE6ndre den valgte mulighed.","Select option by number":"V\xE6lg mulighed efter nummer","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"V\xE6lg mulighed efter nummer. Brug dette, n\xE5r dialoglinjen er af typen \"muligheder\" og spilleren har trykket p\xE5 en knap for at \xE6ndre den valgte mulighed.","Select option at index _PARAM0_":"V\xE6lg mulighed ved indeks _PARAM0_","Option index number":"Muligheds indekstal","Scroll clipped text":"Rul klippet tekst","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Rul klippet tekst. Brug dette med en timer og \"hent klippet tekst\", n\xE5r du \xF8nsker at skabe en skrivemaskineffekt. Hver gang handlingen k\xF8res, vises et nyt tegn fra teksten.","Complete clipped text scrolling":"Fuldf\xF8r rulning af klippet tekst","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"F\xE6rdigg\xF8r rulning af klippet tekst. Brug denne handling, n\xE5r du \xF8nsker at springe rulningen over.","Set dialogue state string variable":"Indstil dialogtilstands strengvariabel","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Indstil dialogtilstands strengvariabel. Brug dette til at indstille en variabel, som dialogdataene bruger.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Indstil dialogtilstands strengvariabel _PARAM0_ til _PARAM1_","State variable name":"Navn p\xE5 tilstandsvare","New value":"Ny v\xE6rdi","Set dialogue state number variable":"Indstil dialogtilstands talvariabel","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Indstil dialogtilstands talvariabel. Brug dette til at indstille en variabel, som dialogdataene bruger.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Indstil dialogtilstands talvariabel _PARAM0_ til _PARAM1_","Set dialogue state boolean variable":"Indstil dialogtilstands boolesk variabel","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Indstil dialogtilstands boolesk variabel. Brug dette til at indstille en variabel, som dialogdataene bruger.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Indstil dialogtilstands boolesk variabel _PARAM0_ til _PARAM1_","Save dialogue state":"Gem dialogtilstand","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Gem dialogtilstand. Brug dette til at gemme dialogtilstanden i en variabel, som senere kan bruges til at gemme spillet. P\xE5 den m\xE5de kan spillerens valg blive en del af spillet gemt.","Save dialogue state to _PARAM0_":"Gem dialogtilstand til _PARAM0_","Global Variable":"Globale variabel","Load dialogue state":"Indl\xE6s dialogtilstand","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Indl\xE6s dialogtilstand. Brug dette til at gendanne dialogtilstanden, hvis du tidligere har gemt i en variabel med \"Gem tilstand\" handlingen.","Load dialogue state from _PARAM0_":"Indl\xE6s dialogtilstand fra _PARAM0_","Clear dialogue state":"Ryd dialogtilstand","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Ryd dialogtilstand. Dette nulstiller al dialogtilstand, der er akkumuleret af spillerens valg. Nyttigt n\xE5r spilleren starter et nyt spil.","Get the current dialogue line text":"Hent den aktuelle dialoglinjetekst","Returns the current dialogue line text":"Returnerer den aktuelle dialoglinjetekst","Get the number of options in an options line type":"F\xE5 antallet af muligheder i en linjetype med muligheder","Get the text of an option from an options line type":"Hent teksten fra et valg fra en optionslinjetype","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"Hent teksten fra et valg fra en optionslinjetype ved hj\xE6lp af valgets nummer. Numrene starter fra 0.","Option Index Number":"Mulighedsindeksnummer","Get a Horizontal list of options from the options line type":"F\xE5 en horisontal liste over muligheder fra optionslinie-typen","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"F\xE5 teksten fra alle tilg\xE6ngelige muligheder fra en optionslinie-type som en horisontal liste. Du kan ogs\xE5 videregive den valgte options mark\xF8rstreng, som som standard er ->","Options Selection Cursor":"Valgmulighedernes valgmark\xF8r","Get a Vertical list of options from the options line type":"F\xE5 en vertikal liste over muligheder fra optionslinie-typen","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"F\xE5 teksten fra alle tilg\xE6ngelige muligheder fra en optionslinie-type som en vertikal liste. Du kan ogs\xE5 videregive den valgte options mark\xF8rstreng, som som standard er ->","Get the number of the currently selected option":"F\xE5 nummeret p\xE5 den aktuelt valgte mulighed","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"F\xE5 nummeret p\xE5 den aktuelt valgte mulighed. Brug dette til at hj\xE6lpe dig med at gengive valgmulighedsmark\xF8ren det rigtige sted.","Get dialogue line text clipped":"F\xE5 dialoglinjeteksten besk\xE5ret","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"F\xE5 dialoglinjeteksten besk\xE5ret med skrivemaskineeffekten. Brug \"Rul besk\xE5ret tekst\"-handlingen til at styre skrivemaskineeffekten.","Get the title of the current branch of the running dialogue":"F\xE5 titlen p\xE5 den nuv\xE6rende gren af den k\xF8rende dialog","Get the tags of the current branch of the running dialogue":"F\xE5 tags for den nuv\xE6rende gren af den k\xF8rende dialog","Get a tag of the current branch of the running dialogue via its index":"F\xE5 en tag for den nuv\xE6rende gren af den k\xF8rende dialog via dens indeks","Tag Index Number":"Tag indeksnummer","Get the parameters of a command call":"F\xE5 parametrene for et kommandoopkald","Get the parameters of a command call - <<command withParameter anotherParameter>>":"F\xE5 parametrene for et kommandoopkald - <<command withParameter anotherParameter>>","parameter Index Number":"parameter indeksnummer","Get the number of parameters in the currently passed command":"F\xE5 antallet af parametre i den aktuelt accepterede kommando","Get parameter from a Tag found by the branch contains tag condition":"F\xE5 parameter fra en tag fundet af gren indeholdende tagbetingelse","Get a list of all visited branches":"F\xE5 en liste over alle bes\xF8gte grene","Get the full raw text of the current branch":"F\xE5 den fulde r\xE5 tekst af den nuv\xE6rende gren","Get the number stored in a dialogue state variable":"F\xE5 nummeret gemt i en dialogtilstandsvariabel","Dialogue state variable name":"Navn p\xE5 dialogtilstandsvariabel","Get the string stored in a dialogue state variable":"F\xE5 strengen gemt i en dialogtilstandsvariabel","Command is called":"Kommandoen kaldes","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Kontroll\xE9r om en specifik kommando kaldes. Hvis det er en <<command withParameter>>, kan du endda f\xE5 parameteren med CommandParameter udtrykket.","Command <<_PARAM0_>> is called":"Kommando <<_PARAM0_>> kaldes","Command String":"Kommando streng","Dialogue line type":"Dialoglinjetype","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Tjek om den nuv\xE6rende dialoglinje er en af de tre eksisterende typer. Brug dette til at fasts\xE6tte, hvilken logik der udf\xF8res for hver type.\nDe tre typer er som f\xF8lger:\n- tekst: n\xE5r dialogtekst vises.\n- muligheder: n\xE5r der vises [[branching/options]] for dialogmuligheder.\n-kommand: n\xE5r <<commands>> aktiveres af dialogdataene.","The dialogue line is _PARAM0_":"Dialoglinjen er _PARAM0_","type":"type","Dialogue is running":"Dialogen k\xF8rer","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Tjek om dialogen k\xF8rer. Brug dette til ting som at l\xE5se spillerens bev\xE6gelse, mens man taler med en ikke-spiller karakter.","Dialogue has branch":"Dialogen har forgrening","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Tjek om dialogen har en forgrening med det specificerede navn. Brug dette til at tjekke om en dialogforgrening eksisterer i de indl\xE6ste dialogdata.","Dialogue has a branch named _PARAM0_":"Dialogen har en forgrening ved navn _PARAM0_","Branch name":"Forgreningens navn","Has selected option changed":"Er den valgte mulighed \xE6ndret","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Tjek om en valgt mulighed er \xE6ndret, n\xE5r den aktuelle dialoglinjetype er muligheder. Brug dette til at opdage, n\xE5r spilleren har valgt en anden mulighed, s\xE5 du kan tegne, hvor markeringen er.","Selected option has changed":"Den valgte mulighed er \xE6ndret","Current dialogue branch title":"Aktuel dialogforgrening titel","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Tjek om den aktuelle dialogforgrening titel er lig med en streng. Brug dette til at udl\xF8se spilbegivenheder, n\xE5r spilleren har bes\xF8gt en bestemt dialogforgrening.","The current dialogue branch title is _PARAM0_":"Den aktuelle dialogforgrening titel er _PARAM0_","title name":"titel navn","Current dialogue branch contains a tag":"Aktuel dialogforgrening indeholder en tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Tjek om den aktuelle dialogforgrening indeholder en specifik tag. Tags er en alternativ nyttig m\xE5de at <<commands>> til at styre spil logikken med dialogdata.","The current dialogue branch contains a _PARAM0_ tag":"Den aktuelle dialogforgrening indeholder en _PARAM0_ tag","tag name":"tag navn","Branch title has been visited":"Grensetittel er blevet bes\xF8gt","Check if a branch has been visited":"Tjek om en gren er blevet bes\xF8gt","Branch title _PARAM0_ has been visited":"Grensetitel _PARAM0_ er blevet bes\xF8gt","branch title":"grene titel","Compare dialogue state string variable":"Sammenlign dialogtilstands strengvariabel","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Sammenlign dialogstatus tekstvariabel. Brug dette til at udl\xF8se spilbegivenheder via dialogvariabler.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogstatus tekstvariabel _PARAM0_ er lig med _PARAM1_","State variable":"Tilstands variabel","Equal to":"Lige med","Compare dialogue state number variable":"Sammenlign dialogstatus nummer variabel","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Sammenlign dialogstatus nummer variabel. Brug dette til at udl\xF8se spilbegivenheder via dialogvariabler.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogstatus nummer variabel _PARAM0_ er lig med _PARAM1_","Compare dialogue state boolean variable":"Sammenlign dialogstatus boolesk variabel","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Sammenlign dialog tilstand variabel. Brug dette til at udl\xF8se spilbegivenheder via dialog variabler.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogstatus boolesk variabel _PARAM0_ er lig med _PARAM1_","Clipped text has completed scrolling":"Det klippede tekst er f\xE6rdig med at rulle","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Kontroller om det klippede tekstscroller er fuldf\xF8rt. Brug dette for at forhindre spilleren i at g\xE5 til den n\xE6ste dialoglinje, f\xF8r skriveeffekten har afsl\xF8ret hele teksten.","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Tillad dit spil at sende scores og interagere med Facebook Instant Games platformen.","Save player data":"Gem spillerdata","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Gem indholdet af den angivne scenevariabel i spillerdata, som er gemt p\xE5 Facebook Instant Games-servere","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Gem indholdet af _PARAM1_ i n\xF8gle _PARAM0_ af spillerdata (opbevar succesbesked i _PARAM2_ eller fejl i _PARAM3_)","Player data":"Spillerdata","Variable where to store the success message (optional)":"Variabel hvor succesbesked skal gemmes (valgfrit)","Variable where to store the error message (optional, if an error occurs)":"Variabel hvor der kan gemmes en fejloplysning (valgfri, hvis en fejl opst\xE5r)","Load player data":"Indl\xE6s spillerdata","Load the player data with the given key in a variable":"Indl\xE6s spillerdata med den angivne n\xF8gle i en variabel","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Indl\xE6s spillerdata med n\xF8gle _PARAM0_ i _PARAM1_ (eller fejl i _PARAM2_)","Data key name (e.g: \"Lives\")":"Data n\xF8gle navn (f.eks: \"Liv\")","Variable where to store loaded data":"Variabel hvor indl\xE6ste data skal gemmes","Save player score":"Gem spillerens score","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Gem scoren, og valgfrit indholdet af den givne variabel i spillerens score, for de givne metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"I leaderboard _PARAM0_, gem score _PARAM1_ for spilleren og ekstra data fra _PARAM2_ (opbevar succesbesked i _PARAM3_ eller fejl i _PARAM4_)","Optional variable with metadata to save":"Valgfri variabel med metadata til opbevaring","Load player entry":"Indl\xE6s spillerens indtastning","Load the player entry in the given leaderboard":"Indl\xE6s spillerens indtastning i den angivne leaderboard","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Indl\xE6s spillerindgang fra ranglisten _PARAM0_. S\xE6t rang i _PARAM1_, score i _PARAM2_ (ekstra data hvis nogen i _PARAM3_ og fejl i _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Ranglistens navn (f.eks. \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variabel hvor spillerrang skal gemmes (af -1 hvis ikke rangeret)","Variable where to store the player score (of -1 if no score)":"Variabel hvor spillscore skal gemmes (af -1 hvis ingen score)","Variable where to store extra data (if any)":"Variabel hvor ekstra data skal gemmes (hvis nogen)","Check if ads are supported":"Tjek om annoncer underst\xF8ttes","Check if showing ads is supported on this device (only mobile phones can show ads)":"Tjek om visning af annoncer underst\xF8ttes p\xE5 denne enhed (kun mobiltelefoner kan vise annoncer)","Ads can be shown on this device":"Annoncer kan vises p\xE5 denne enhed","Is the interstitial ad ready":"Er den interstitielle annonce klar","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Tjek om den interstitielle annonce, der blev anmodet fra Facebook, er indl\xE6st og klar til at blive vist.","The interstitial ad is loaded and ready to be shown":"Den interstitielle annonce er indl\xE6st og klar til at blive vist","Load and prepare an interstitial ad":"Indl\xE6s og forbered en interstitiel annonce","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Anmod og indl\xE6s en interstitiel annonce fra Facebook, s\xE5 den er klar til at blive vist.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Anmod og indl\xE6s en interstitiel annonce fra Facebook (annoncering id: _PARAM0_, fejl i _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"Ad Placement id (kan findes under ops\xE6tningen af annoncen p\xE5 Facebook)","Show the loaded interstitial ad":"Vis den indl\xE6ste interstitielle annonce","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Vis den interstitial annonce, der tidligere blev indl\xE6st i hukommelsen. Dette virker ikke, hvis du ikke har indl\xE6st interstitial f\xF8r.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Vis den interstitial annonce, der tidligere blev indl\xE6st i hukommelsen (hvis der opst\xE5r en fejl, gem den i _PARAM0_)","Is the rewarded video ready":"Er den bel\xF8nnede video klar","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Kontroller om den bel\xF8nnede video anmodet fra Facebook er indl\xE6st og klar til at blive vist.","The rewarded video is loaded and ready to be shown":"Den bel\xF8nnede video er indl\xE6st og klar til at blive vist","Load and prepare a rewarded video":"Indl\xE6s og forbered en bel\xF8nnet video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Anmod og indl\xE6s en bel\xF8nnet video fra Facebook, s\xE5 den er klar til at blive vist.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Anmod og indl\xE6s en bel\xF8nnet video fra Facebook (reklame placering id: _PARAM0_, fejl i _PARAM1_)","Show the loaded rewarded video":"Vis den indl\xE6ste bel\xF8nnede video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Vis den bel\xF8nnede video, der tidligere blev indl\xE6st i hukommelsen. Dette virker ikke, hvis du ikke har indl\xE6st videoen f\xF8r.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Vis den bel\xF8nnede video, der tidligere blev indl\xE6st i hukommelsen (hvis der opst\xE5r en fejl, gem den i _PARAM0_)","Player identifier":"Spilleridentifikator","Get the player unique identifier":"F\xE5 spillerens unikke identifikator","Player name":"Spillernes navn","Get the player name":"F\xE5 spillerens navn","Advanced window management":"Avanceret vinduesh\xE5ndtering","Provides advanced features related to the game window positioning and interaction with the operating system.":"Giver avancerede funktioner relateret til spilverdiens positionering og interaktion med operativsystemet.","Window focus":"Vinduesfokus","Make the window gain or lose focus.":"G\xF8r vinduet aktivt eller inaktivt.","Focus the window: _PARAM0_":"Fokus\xE9r vinduet: _PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"Fokus\xE9r vinduet?","Window focused":"Vinduet har fokus","Checks if the window is focused.":"Tjekker om vinduet er fokuseret.","The window is focused":"Vinduet er fokuseret","Window visibility":"Vindues synlighed","Make the window visible or invisible.":"G\xF8r vinduet synligt eller usynligt.","Window visible: _PARAM0_":"Vindue synligt: _PARAM0_","Show window?":"Vis vinduet?","Window visible":"Vindue synligt","Checks if the window is visible.":"Tjekker om vinduet er synligt.","The window is visible":"Vinduet er synligt","Maximize the window":"Maksim\xE9r vinduet","Maximize or unmaximize the window.":"Maksim\xE9r eller genopret vinduet.","Maximize window: _PARAM0_":"Maksim\xE9r vindue: _PARAM0_","Maximize window?":"Maksim\xE9r vinduet?","Window maximized":"Vinduet er maksimeret","Checks if the window is maximized.":"Tjekker om vinduet er maksimeret.","The window is maximized":"Vinduet er maksimeret","Minimize the window":"Minim\xE9r vinduet","Minimize or unminimize the window.":"Minim\xE9r eller gendan vinduet.","Minimize window: _PARAM0_":"Minim\xE9r vindue: _PARAM0_","Minimize window?":"Minim\xE9r vinduet?","Window minimized":"Vindue minimeret","Checks if the window is minimized.":"Tjekker om vinduet er minimeret.","The window is minimized":"Vinduet er minimeret","Enable the window":"Aktiver vinduet","Enables or disables the window.":"Aktiverer eller deaktiverer vinduet.","Enable window: _PARAM0_":"Aktiver vindue: _PARAM0_","Enable window?":"Aktiver vindue?","Window enabled":"Vindue aktiveret","Checks if the window is enabled.":"Tjekker om vinduet er aktiveret.","The window is enabled":"Vinduet er aktiveret","Allow resizing":"Tillad \xE6ndring af st\xF8rrelse","Enables or disables resizing of the window by the user.":"Aktiverer eller deaktiverer \xE6ndring af st\xF8rrelse p\xE5 vinduet af brugeren.","Enable window resizing: _PARAM0_":"Aktiver \xE6ndring af st\xF8rrelsen p\xE5 vinduet: _PARAM0_","Allow resizing?":"Tillad \xE6ndring af st\xF8rrelse?","Window resizable":"Vinduet er st\xF8rrelses\xE6ndrende","Checks if the window can be resized.":"Tjekker om vinduet kan \xE6ndres i st\xF8rrelse.","The window can be resized":"Vinduet kan \xE6ndres i st\xF8rrelse","Allow moving":"Tillad bev\xE6gelse","Enables or disables moving of the window by the user.":"Aktiverer eller deaktiverer brugeren muligheden for at flytte vinduet.","Enable window moving: _PARAM0_":"Aktiver vinduesflytning: _PARAM0_","Allow moving?":"Tillad bev\xE6gelse?","Window movable":"Vinduet er flytbart","Checks if the window can be moved.":"Tjekker om vinduet kan flyttes.","The window can be moved":"Vinduet kan flyttes","Allow maximizing":"Tillad maksimering","Enables or disables maximizing of the window by the user.":"Aktiverer eller deaktiverer maksimering af vinduet af brugeren.","Enable window maximizing: _PARAM0_":"Aktiver vinduesmaksimering: _PARAM0_","Allow maximizing?":"Tillad maksimering?","Window maximizable":"Vinduet kan maksimeres","Checks if the window can be maximized.":"Tjekker om vinduet kan maksimeres.","The window can be maximized":"Vinduet kan maksimeres","Allow minimizing":"Tillad at minimere","Enables or disables minimizing of the window by the user.":"Aktiverer eller deaktiverer minimisering af vinduet af brugeren.","Enable window minimizing: _PARAM0_":"Aktiver minimisering af vinduet: _PARAM0_","Allow minimizing?":"Tillad minimisering?","Window minimizable":"Vinduet kan minimeres","Checks if the window can be minimized.":"Tjekker om vinduet kan minimeres.","The window can be minimized":"Vinduet kan minimeres","Allow full-screening":"Tillad fuld sk\xE6rm","Enables or disables full-screening of the window by the user.":"Aktiverer eller deaktiverer brugeren muligheden for fuld sk\xE6rm for vinduet.","Enable window full-screening: _PARAM0_":"Aktiver vindues fuld sk\xE6rm: _PARAM0_","Allow full-screening?":"Tillad fuld sk\xE6rmning?","Window full-screenable":"Vinduet kan indstilles i fuld sk\xE6rm","Checks if the window can be full-screened.":"Tjekker om vinduet kan s\xE6ttes i fuld sk\xE6rm.","The window can be set in fullscreen":"Vinduet kan indstilles til fuld sk\xE6rm","Allow closing":"Tillad lukning","Enables or disables closing of the window by the user.":"Aktiverer eller deaktiverer lukning af vinduet af brugeren.","Enable window closing: _PARAM0_":"Aktiver vindueslukning: _PARAM0_","Allow closing?":"Tillad lukning?","Window closable":"Vindue kan lukkes","Checks if the window can be closed.":"Kontrollerer om vinduet kan lukkes.","The window can be closed":"Vinduet kan lukkes","Make the window always on top":"G\xF8r vinduet altid \xF8verst","Puts the window constantly above all other windows.":"S\xE6tter vinduet konstant over alle andre vinduer.","Make window always on top: _PARAM0_, level: _PARAM1_":"G\xF8r vinduet altid \xF8verst: _PARAM0_, niveau: _PARAM1_","Enable always on top?":"Aktiver altid \xF8verst?","Level":"Niveau","Window always on top":"Vindue altid \xF8verst","Checks if the window is always on top.":"Kontrollerer om vinduet altid er \xF8verst.","The window is always on top":"Vinduet er altid \xF8verst","Enable kiosk mode":"Aktiver kiosk tilstand","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"S\xE6tter vinduet i kiosk tilstand. Dette forhindrer brugeren i at forlade fuld sk\xE6rm.","Enable kiosk mode: _PARAM0_":"Aktiver kiosk tilstand: _PARAM0_","Enable kiosk mode?":"Aktiver kiosk tilstand?","Kiosk mode":"Kiosk tilstand","Checks if the window is currently in kiosk mode.":"Kontrollerer om vinduet i \xF8jeblikket er i kiosk tilstand.","The window is in kiosk mode":"Vinduet er i kiosk tilstand","Enable window shadow":"Aktiver vinduesskygge","Enables or disables the window shadow.":"Aktiverer eller deaktiverer vinduesskyggen.","Enable window shadow: _PARAM0_":"Aktiver vinduesskygge: _PARAM0_","Enable shadow?":"Aktiver skygge?","Checks if the window currently has it's shadow enabled.":"Kontrollerer om vinduet i \xF8jeblikket har sin skygge aktiveret.","The window has a shadow":"Vinduet har en skygge","Enable content protection":"Aktiver indholdsbeskyttelse","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Aktiverer eller deaktiverer tilstand for indholdsbeskyttelse. Dette skal forhindre, at sk\xE6rmbilleder af spillet tages.","Enable content protection: _PARAM0_":"Aktiver indholdsbeskyttelse: _PARAM0_","Enable content protection?":"Aktiver indholdsbeskyttelse?","Allow focusing":"Tillad fokus","Allow or disallow the user to focus the window.":"Tillad eller forbyd brugeren at fokusere p\xE5 vinduet.","Allow to focus the window: _PARAM0_":"Tillad at fokusere p\xE5 vinduet: _PARAM0_","Allow focus?":"Tillad fokus?","Flash the window":"Blink vinduet","Make the window flash or end flashing.":"G\xF8r vinduet blinke eller afslut blinkningen.","Make the window flash: _PARAM0_":"F\xE5 vinduet til at blinke: _PARAM0_","Flash the window?":"Blinker vinduet?","Window opacity":"Vinduesopacitet","Changes the window opacity.":"\xC6ndrer vinduets opacitet.","Set the window opacity to _PARAM0_":"Indstil vinduets opacitet til _PARAM0_","New opacity":"Ny opacitet","Window position":"Vinduesposition","Changes the window position.":"\xC6ndrer vinduets position.","Set the window position to _PARAM0_;_PARAM1_":"Indstil vinduets position til _PARAM0_;_PARAM1_","Window X position":"Vindue X-position","Returns the current window X position.":"Returnerer den aktuelle vindue X-position.","Window Y position":"Vindue Y-position","Returns the current window Y position.":"Returnerer den aktuelle vindue Y-position.","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returnerer den aktuelle vindue opacitet (et tal fra 0 til 1, hvor 1 er helt uigennemsigtig).","3D physics engine":"3D fysikmotor","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"Et statisk objekt vil ikke bev\xE6ge sig (perfekt til forhindringer). Dynamiske objekter kan bev\xE6ge sig. Kinematiske bev\xE6ger sig kun i henhold til de kr\xE6fter, der anvendes (nyttig til karakterer eller specifikke mekanismer).","Considered as a bullet":"Betragtet som en kugle","Useful for fast moving objects which requires a more accurate collision detection.":"Nyttig til hurtigt bev\xE6gende objekter, der kr\xE6ver en mere pr\xE6cis kollisionsdetektering.","Physics body advanced settings":"Fysisk krop avancerede indstillinger","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"Hvis aktiveret, vil objektet ikke rotere og forblive i samme vinkel. Nyttig til karakterer for eksempel.","Density":"Densitet","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"Definer v\xE6gten af objektet i henhold til dets st\xF8rrelse. Jo st\xF8rre densitet, desto tungere er objektet.","The friction applied when touching other objects. The higher the value, the more friction.":"Den friktion, der anvendes n\xE5r der ber\xF8res andre objekter. Jo h\xF8jere v\xE6rdien er, desto mere friktion.","Restitution":"Restitution","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"Objektets \"bounciness\". Jo h\xF8jere v\xE6rdien er, desto mere vil andre objekter hoppe imod det.","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"Simuler realistisk 3D fysik for dette objekt inklusive tyngdekraft, kr\xE6fter, kollisioner mv.","Edit shape and advanced settings":"Rediger form og avancerede indstillinger","World scale":"Verdensskala","Return the world scale.":"Returner verdensskalaen.","Global":"Global","World gravity on X axis":"Verdens tyngdekraft p\xE5 X-aksen","the world gravity on X axis":"verdens tyngdekraft p\xE5 X-aksen","While an object is needed, this will apply to all objects using the behavior.":"Mens et objekt er n\xF8dvendigt, g\xE6lder dette for alle objekter, der bruger adf\xE6rden.","Gravity (in Newton)":"Tyngdekraft (i Newton)","World gravity on Y axis":"Verdens tyngdekraft p\xE5 Y-aksen","the world gravity on Y axis":"verdens tyngdekraft p\xE5 Y-aksen","World gravity on Z axis":"Verdens tyngdekraft p\xE5 Z-aksen","the world gravity on Z axis":"verdens tyngdekraft p\xE5 Z-aksen","Is dynamic":"Er dynamisk","Check if an object is dynamic.":"Kontroller om et objekt er dynamisk.","_PARAM0_ is dynamic":"_PARAM0_ er dynamisk","Dynamics":"Dynamik","Is static":"Er statisk","Check if an object is static.":"Kontroller om et objekt er statisk.","_PARAM0_ is static":"_PARAM0_ er statisk","Is kinematic":"Er kinematisk","Check if an object is kinematic.":"Kontroller om et objekt er kinematisk.","_PARAM0_ is kinematic":"_PARAM0_ er kinematisk","Is treated as a bullet":"Behandles som en kugle","Check if the object is being treated as a bullet.":"Kontroller om objektet behandles som en kugle.","_PARAM0_ is treated as a bullet":"_PARAM0_ behandles som en kugle","Treat as bullet":"Behandl som projektil","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Behandl objektet som en bullet. Bedre kollisionsh\xE5ndtering ved h\xF8je hastigheder til kostpris af noget pr\xE6station.","Treat _PARAM0_ as bullet: _PARAM2_":"Behandl _PARAM0_ som bullet: _PARAM2_","Treat as bullet?":"Behandle som projektil?","Has fixed rotation":"Har fast rotation","Check if an object has fixed rotation.":"Kontroller om et objekt har fast rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ har fast rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Aktiver eller deaktiver et objekts faste rotation. Hvis aktivt, kan objektet ikke rotere.","Set _PARAM0_ fixed rotation: _PARAM2_":"S\xE6t _PARAM0_ fast rotation: _PARAM2_","Fixed rotation?":"Fast rotation?","Shape scale":"Form skala","Modify an object shape scale. It affects custom shape dimensions, if custom dimensions are not set the body will be scaled automatically to the object size.":"\xC6ndre objektformens skala. Det p\xE5virker brugerdefinerede form dimensioner, hvis brugerdefinerede dimensioner ikke er indstillet, vil kroppen automatisk blive skaleret til objektets st\xF8rrelse.","the shape scale":"formens skala","Body settings":"Kropsindstillinger","the object density. The body's density and volume determine its mass.":"objektdensitet. Kroppens densitet og volumen bestemmer dens masse.","the density":"t\xE6theden","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"objektets friktion. Hvor meget energi g\xE5r tabt fra bev\xE6gelsen af et objekt over et andet. Den samlede friktion fra to legemer beregnes som 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"friktionen","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"objektets restitution. Energibesparelse ved kollision. Den samlede restitution fra to legemer beregnes som 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"restitutionen","Linear damping":"Line\xE6r d\xE6mpning","the object linear damping. How much movement speed is lost across the time.":"objektets line\xE6re d\xE6mpning. Hvor meget bev\xE6gelseshastighed der g\xE5r tabt over tid.","the linear damping":"den line\xE6re d\xE6mpning","Angular damping":"Vinkeld\xE6mpning","the object angular damping. How much angular speed is lost across the time.":"objektets vinkelhastigheds d\xE6mpning. Hvor meget vinkelhastighed der g\xE5r tabt over tid.","the angular damping":"den vinkelrette d\xE6mpning","Gravity scale":"Tyngdekraftsskala","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"objektets tyngdekraftsskala. Tyngdekraften anvendt p\xE5 et objekt er verdens tyngdekraft ganget med objektets tyngdekraftsskala.","the gravity scale":"tyngdekraft skalaen","Layer enabled":"Lag aktiveret","Check if an object has a specific layer enabled.":"Kontroller om et objekt har en specifik lag aktiveret.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ har lag _PARAM2_ aktiveret","Filtering":"Filtrering","Layer (1 - 8)":"Lag (1 - 8)","Enable layer":"Aktiver lag","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Aktiver eller deaktiver et lag for et objekt. To objekter kolliderer, hvis noget lag p\xE5 det f\xF8rste objekt matcher hvilken som helst maske p\xE5 det andet og omvendt.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Aktiver lag _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Aktiver?","Mask enabled":"Maske aktiveret","Check if an object has a specific mask enabled.":"Kontroller om et objekt har en specifik maske aktiveret.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ har maske _PARAM2_ aktiveret","Mask (1 - 8)":"Maske (1 - 8)","Enable mask":"Aktiver maske","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Aktiver eller deaktiver en maske for et objekt. To objekter kolliderer, hvis noget lag p\xE5 det f\xF8rste objekt matcher hvilken som helst maske p\xE5 det andet og omvendt.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Aktiver maske _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Line\xE6r hastighed X","the object linear velocity on X.":"den line\xE6re hastighed p\xE5 objektet p\xE5 X.","the linear velocity on X":"den line\xE6re hastighed p\xE5 X","Velocity":"Hastighed","Linear velocity Y":"Line\xE6r hastighed Y","the object linear velocity on Y.":"lin\xE6r hastighed p\xE5 Y for objektet.","the linear velocity on Y":"den line\xE6re hastighed p\xE5 Y","Linear velocity Z":"Line\xE6r hastighed Z","the object linear velocity on Z.":"lin\xE6r hastighed p\xE5 Z for objektet.","the linear velocity on Z":"lin\xE6r hastighed p\xE5 Z","Linear velocity":"Line\xE6r hastighed","the object linear velocity length.":"l\xE6ngde p\xE5 den lin\xE6re hastighed.","the linear velocity length":"den line\xE6re hastighed l\xE6ngde","Angular velocity X":"Vinkelhastighed X","the object angular velocity around X.":"det objektive vinkelhastighed omkring X.","the angular velocity around X":"den vinkelhastighed omkring X","Angular velocity Y":"Vinkelhastighed Y","the object angular velocity around Y.":"det objektive vinkelhastighed omkring Y.","the angular velocity around Y":"den vinkelhastighed omkring Y","Angular velocity Z":"Vinkelhastighed Z","the object angular velocity around Z.":"det objektive vinkelhastighed omkring Z.","the angular velocity around Z":"den vinkelhastighed omkring Z","Apply force (at a point)":"Anvend kraft (p\xE5 et punkt)","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"Anvend en kraft p\xE5 objektet over tid. Det \"accelererer\" et objekt og skal bruges hver ramme i en tidsperiode.","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Anvend en kraft af _PARAM2_ ; _PARAM3_ ; _PARAM4_ til _PARAM0_ ved _PARAM5_ ; _PARAM6_ ; _PARAM7_","Forces & impulses":"Krafter og impulser","X component (N)":"X komponent (N)","Y component (N)":"Y komponent (N)","Z component (N)":"Z komponent (N)","A force is like an acceleration but depends on the mass.":"En kraft er ligesom en acceleration, men afh\xE6nger af massen.","Application point on X axis":"Anvendelsespunk p\xE5 X-aksen","Application point on Y axis":"Anvendelsespunk p\xE5 Y-aksen","Application point on Z axis":"Anvendelsespunkt p\xE5 Z-aksen","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"Brug `MassCenterX` og `MassCenterY` udtryk for at undg\xE5 enhver rotation.","Apply force (at center)":"Anvend kraft (i midten)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Anvend en kraft af _PARAM2_ ; _PARAM3_ ; _PARAM4_ i midten af _PARAM0_","Apply force toward position":"Anvend kraft mod en position","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"Anvend en kraft p\xE5 objektet over tid for at flytte det mod en position. Det \"accelererer\" et objekt og skal bruges hver ramme i en tidsperiode.","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Anvend til _PARAM0_ en kraft af l\xE6ngde _PARAM2_ mod _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N)":"L\xE6ngde (N)","Apply impulse (at a point)":"Anvend impuls (p\xE5 et punkt)","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"Anvend et impulsslag p\xE5 objektet. Det \xE6ndrer straks hastigheden for eksempel for at give en initial hastighed.","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Anvend en impuls af _PARAM2_ ; _PARAM3_ ; _PARAM4_ til _PARAM0_ ved _PARAM5_ ; _PARAM6_ ; _PARAM7_","X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"X komponent (N\xB7s eller kg\xB7m\xB7s\u207B\xB9)","Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Y komponent (N\xB7s eller kg\xB7m\xB7s\u207B\xB9)","Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Z komponent (N\xB7s eller kg\xB7m\xB7s\u207B\xB9)","An impulse is like a speed addition but depends on the mass.":"Et impuls er som et hastighedstilskud, men afh\xE6nger af massen.","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"Brug `MassCenterX`, `MassCenterY` og `MassCenterZ` udtryk for at undg\xE5 enhver rotation.","Apply impulse (at center)":"Anvend impuls (i midten)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Anvend en impuls af _PARAM2_ ; _PARAM3_ ; _PARAM4_ i midten af _PARAM0_","Apply impulse toward position":"Anvend impulsen mod positionen","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"Anvend et impuls til objektet for at flytte det mod en position. Det \xE6ndrer momentant hastigheden, for eksempel for at give en start hastighed.","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Anvend til _PARAM0_ en impuls af l\xE6ngde _PARAM2_ mod _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"L\xE6ngde (N\xB7s eller kg\xB7m\xB7s\u207B\xB9)","Apply torque (rotational force)":"Anvend vridmoment (rotationskraft)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"Anvend et drejningsmoment (ogs\xE5 kaldet \"rotationskraft\") til objektet. Det \"accelererer\" en objektdreje og skal bruges hver ramme i en tidsperiode.","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Anvend et drejningsmoment af _PARAM2_ ; _PARAM3_ ; _PARAM4_ til _PARAM0_","Torque around X (N\xB7m)":"Drejningsmoment rundt om X (N\xB7m)","Torque around Y (N\xB7m)":"Drejningsmoment rundt om Y (N\xB7m)","Torque around Z (N\xB7m)":"Drejningsmoment rundt om Z (N\xB7m)","A torque is like a rotation acceleration but depends on the mass.":"Et drejningsmoment er som en rotationsacceleration, men afh\xE6nger af massen.","Apply angular impulse (rotational impulse)":"Anvend vinkelimpuls (rotationsimpuls)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"Anvend et vinkelimpuls (ogs\xE5 kaldet \"rotationsimpuls\") til objektet. Det \xE6ndrer momentant rotationshastigheden, for eksempel for at give en start hastighed.","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Anvend vinkels impuls af _PARAM2_ ; _PARAM3_ ; _PARAM4_ til _PARAM0_","Angular impulse around X (N\xB7m\xB7s)":"Vinkels impuls rundt om X (N\xB7m\xB7s)","Angular impulse around Y (N\xB7m\xB7s)":"Vinkels impuls rundt om Y (N\xB7m\xB7s)","Angular impulse around Z (N\xB7m\xB7s)":"Vinkels impuls rundt om Z (N\xB7m\xB7s)","An impulse is like a rotation speed addition but depends on the mass.":"Et impuls er som et tilskud af rotationshastighed, men afh\xE6nger af massen.","Mass":"Masse","Return the mass of the object (in kilograms)":"Returner massen af objektet (i kilogram)","Inertia around X":"Inerti rundt om X","Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Returner inerti rundt om X-aksen for objektet (i kilogram \xB7 meter\xB2) n\xE5r dens standardrotation er (0\xB0; 0\xB0; 0\xB0)","Inertia around Y":"Inerti rundt om Y","Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Returner inerti rundt om Y-aksen for objektet (i kilogram \xB7 meter\xB2) n\xE5r dens standardrotation er (0\xB0; 0\xB0; 0\xB0)","Inertia around Z":"Inerti rundt om Z","Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Returner inerti rundt om Z-aksen for objektet (i kilogram \xB7 meter\xB2) n\xE5r dens standardrotation er (0\xB0; 0\xB0; 0\xB0)","Mass center X":"Massecenter X","Mass center Y":"Massecenter Y","Check if two objects collide.":"Tjek om to objekter kolliderer.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ kolliderer med _PARAM2_","Collision started":"Kollision startet","Check if two objects just started colliding during this frame.":"Tjek om to objekter lige er begyndt at kollidere i denne ramme.","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ begyndte at kollidere med _PARAM2_","Collision stopped":"Kollision stoppet","Check if two objects just stopped colliding at this frame.":"Tjek om to objekter lige er stoppet med at kollidere i denne ramme.","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ stoppede med at kollidere med _PARAM2_","Jump height":"Springs h\xF8jde","Forward acceleration":"Fremad acceleration","Forward deceleration":"Fremad deceleration","Max. forward speed":"Max. fremad hastighed","Sideways acceleration":"Sideways acceleration","Sideways deceleration":"Sidel\xE6ns nedbremsning","Max. sideways speed":"Maks. sidel\xE6ns hastighed","3D physics character":"3D fysik karakter","Simulate move forward key press":"Simulere tryk p\xE5 fremadg\xE5ende tast","Simulate a press of the move forward key.":"Simulere et tryk p\xE5 fremadg\xE5ende tast.","Simulate pressing Forward key for _PARAM0_":"Simul\xE9r tryk p\xE5 fremad-knappen for _PARAM0_","Character controls":"Karakterkontroller","Simulate move backward key press":"Simuler tryk p\xE5 bagl\xE6ns knap","Simulate a press of the move backward key.":"Simuler tryk p\xE5 bagl\xE6ns knap.","Simulate pressing Backward key for _PARAM0_":"Simul\xE9r tryk p\xE5 bagl\xE6ns-knappen for _PARAM0_","Simulate move right key press":"Simuler tryk p\xE5 h\xF8jre knap","Simulate a press of the move right key.":"Simuler tryk p\xE5 h\xF8jre knap.","Simulate pressing Right key for _PARAM0_":"Simul\xE9r tryk p\xE5 h\xF8jre knap for _PARAM0_","Simulate move left key press":"Simuler tryk p\xE5 venstre knap","Simulate a press of the move left key.":"Simuler tryk p\xE5 venstre knap.","Simulate pressing Left key for _PARAM0_":"Simul\xE9r tryk p\xE5 venstre knap for _PARAM0_","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"N\xE5r denne handling udf\xF8res, kan objektet hoppe igen, selvom det er i luften: dette kan v\xE6re nyttigt for eksempel for at tillade et dobbelt hop. Dette er ikke en permanent effekt: du skal kalde denne handling igen, hver gang du vil tillade objektet at hoppe (medmindre det er p\xE5 gulvet).","Character state":"Karaktertilstand","Should bind object and forward angle":"Skal binde objekt og fremadg\xE5ende vinkel","Check if the object angle and forward angle should be kept the same.":"Tjek om objektvinklen og fremadg\xE5ende vinkel skal holdes de samme.","Keep _PARAM0_ angle and forward angle the same":"Hold _PARAM0_ vinkel og fremadg\xE5ende vinkel de samme","Character configuration":"Karakterkonfiguration","Enable or disable keeping the object angle and forward angle the same.":"Aktiver eller deaktiver at holde objektvinklen og fremadg\xE5ende vinkel de samme.","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"Skal binde _PARAM0_ vinkel og fremadg\xE5ende vinkel: _PARAM2_","Keep object angle and forward direction the same":"Hold objektvinkel og fremadg\xE5ende retning de samme","Forward angle":"Fremadg\xE5ende vinkel","Compare the angle used by the character to go forward.":"Sammenlign den vinkel, der bruges af karakteren til at g\xE5 fremad.","Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"Fremadg\xE5ende vinkel for _PARAM0_ er _PARAM2_ \xB1 _PARAM3_\xB0","Change the angle used by the character to go forward.":"\xC6ndre den vinkel, der bruges af karakteren til at g\xE5 fremad.","the forward angle":"den fremadg\xE5ende vinkel","Forward angle of the character":"Fremadg\xE5ende vinkel for karakteren","Return the angle used by the character to go forward.":"Returner den vinkel, der bruges af karakteren til at g\xE5 fremad.","Current forward speed":"Nuv\xE6rende fremadg\xE5ende hastighed","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"den nuv\xE6rende fremadg\xE5ende hastighed af objektet. Objektet bev\xE6ger sig bagl\xE6ns med negative v\xE6rdier og fremad med positive v\xE6rdier","the current forward speed":"den nuv\xE6rende fremadg\xE5ende hastighed","the forward acceleration of an object.":"den fremadg\xE5ende acceleration af et objekt.","the forward acceleration":"den fremadg\xE5ende acceleration","the forward deceleration of an object.":"den fremadg\xE5ende deceleration af et objekt.","the forward deceleration":"den fremadg\xE5ende deceleration","Forward max speed":"Fremad maks. hastighed","the forward max speed of the object.":"den fremadg\xE5ende maks. hastighed af objektet.","the forward max speed":"den fremadg\xE5ende maks. hastighed","Current sideways speed":"Nuv\xE6rende sidel\xE6ns hastighed","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"den nuv\xE6rende sidel\xE6ns hastighed af objektet. Objektet bev\xE6ger sig til venstre med negative v\xE6rdier og til h\xF8jre med positive v\xE6rdier","the current sideways speed":"den nuv\xE6rende sidel\xE6ns hastighed","the sideways acceleration of an object.":"den sidel\xE6ns acceleration af et objekt.","the sideways acceleration":"den sidel\xE6ns acceleration","the sideways deceleration of an object.":"den sidel\xE6ns deceleration af et objekt.","the sideways deceleration":"den sidel\xE6ns deceleration","Sideways max speed":"Sidel\xE6ns maks. hastighed","the sideways max speed of the object.":"den sidel\xE6ns maks. hastighed for objektet.","the sideways max speed":"den sidel\xE6ns maks. hastighed","the jump speed of an object. Its value is always positive.":"springhastigheden for et objekt. Dens v\xE6rdi er altid positiv.","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"den tid, en objekt hoppe kan opretholdes. Dette er den tid, hvor det at holde hoppeknappen nede giver mulighed for at opretholde den oprindelige hoppehastighed.","the gravity applied on an object.":"den tyngdekraft, der anvendes p\xE5 et objekt.","the maximum falling speed of an object.":"den maksimale faldhastighed for et objekt.","Check if a 3D physics character is on a given platform.":"Kontroller om en 3D fysik-figur er p\xE5 en given platform.","Device vibration":"Enhed vibration","Vibrate":"Vibrere","Vibrate (Duration in ms).":"Vibrere (Varighed i ms).","Start vibration for _PARAM0_ ms":"Start vibration i _PARAM0_ ms","Vibrate by pattern":"Vibrere efter m\xF8nster","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrer (Varighed i ms). Du kan tilf\xF8je flere v\xE6rdier adskilt af komma, hvor hver anden v\xE6rdi bestemmer perioden med stilhed mellem to vibrationer. Dette er en streng v\xE6rdi, s\xE5 brug citationstegn.","Intervals (for example \"500,100,200\"":"Intervaller (for eksempel \"500,100,200\")","Stop vibration":"Stop vibration","Stop the vibration":"Stop vibration","Steamworks (Steam) (experimental)":"Steamworks (Steam) (eksperimentel)","Adds integrations for Steam's Steamworks game development SDK.":"Tilf\xF8jer integrationer til Steams Steamworks spiludviklings-SDK.","Steam App ID":"Steam App ID","Require Steam to launch the game":"Krav om Steam for at starte spillet","Claim achievement":"Krav om pr\xE6station","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"Marker en Steam-pr\xE6station som opn\xE5et. Steam viser en notifikation med pr\xE6stationens data defineret p\xE5 Steamworks partnerwebstedet.","Claim steam achievement _PARAM0_":"Krav om Steam-pr\xE6station _PARAM0_","Achievement ID":"Pr\xE6stations-ID","Unclaim achievement":"Fjern krav om pr\xE6station","Removes a player's Steam achievement.":"Fjerner en spillers Steam-pr\xE6station.","Unclaim Steam achievement _PARAM0_":"Fjern krav om Steam-pr\xE6station _PARAM0_","Has achievement":"Har pr\xE6station","Checks if a player owns one of this game's Steam achievement.":"Tjekker om en spiller ejer en af \u200B\u200Bdette spils Steam-pr\xE6stationer.","Player has previously claimed the Steam achievement _PARAM0_":"Spilleren har tidligere kr\xE6vet Steam-pr\xE6station _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"Spillerens unikke Steam ID-nummer. Bem\xE6rk, at det er for stort et nummer til at blive indl\xE6st korrekt som et traditionelt nummer (\"flydende punktnummer\") og skal bruges som en streng.","The player's registered name on Steam.":"Den spillers registrerede navn p\xE5 Steam.","Country code":"Landekode","The player's country represented as its two-letter code.":"Spillerens land repr\xE6senteret ved dens to-bogstavs kode.","Steam Level":"Steam Niveau","Obtains the player's Steam level":"Henter spillerens Steam-niveau","Steam rich presence":"Steam rig tilstedev\xE6relse","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"\xC6ndrer en egenskab ved Steams rige tilstedev\xE6relse. Giver andre spillere mulighed for at se pr\xE6cis, hvad spilleren laver i spillet.","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"Indstil Steam-rige tilstedev\xE6relse attribut _PARAM0_ til _PARAM1_","Rich presence":"Rige tilstedev\xE6relse","Is Steamworks Loaded":"Er Steamworks indl\xE6st","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"Tjekker om Steamworks SDK'en kan blive indl\xE6st korrekt. Hvis Steam ikke er installeret, spillet ikke k\xF8rer p\xE5 PC, eller af en anden \xE5rsag Steamworks-funktioner ikke kan fungere, vil denne funktion blive aktiveret, hvilket giver dig mulighed for at deaktivere funktionalitet, der er afh\xE6ngig af Steamworks.","Steamworks is properly loaded":"Steamworks er indl\xE6st korrekt","Utilities":"V\xE6rkt\xF8jer","Steam AppID":"Steam AppID","Obtains the game's Steam app ID, as declared in the games properties.":"Henter spillets Steam app ID, som erkl\xE6ret i spillenes egenskaber.","Current time (from the Steam servers)":"Nuv\xE6rende tid (fra Steam-serverne)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"Henter den reelle nuv\xE6rende tid fra Steam-serverne, som ikke kan falskes ved at \xE6ndre systemtiden.","Is on Steam Deck":"Er p\xE5 Steam Deck","Checks whether the game is currently running on a Steam Deck or not.":"Tjekker om spillet i \xF8jeblikket k\xF8rer p\xE5 en Steam Deck eller ej.","Game is running on a Steam Deck":"Spillet k\xF8rer p\xE5 et Steam Deck","Create a lobby":"Opret en lobby","Creates a new steam lobby owned by the player, for other players to join.":"Opret en ny Steam-lobby ejet af spilleren, s\xE5 andre spillere kan deltage.","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"Opret en lobby synlig for _PARAM0_ med maks. _PARAM1_ spillere (gem resultater i _PARAM2_)","Matchmaking":"Matchmaking","Get a list of lobbies":"Hent en liste over lobbyer","Fills an array variable with a list of lobbies for the player to join.":"Fylder en array-variabel med en liste over lobbier, som spilleren kan deltage i.","Fill _PARAM0_ with a list of lobbies":"Fyld _PARAM0_ med en liste over lobbyer","Join a lobby (by ID)":"Deltag i en lobby (efter ID)","Join a Steam lobby, using its lobby ID.":"Deltag i en Steam-lobby ved at bruge dens lobby-ID.","Join lobby _PARAM0_ (store result in _PARAM1_)":"Deltag i lobby _PARAM0_ (gem resultat i _PARAM1_)","Leave current lobby":"Forlad nuv\xE6rende lobby","Marks the player as having left the current lobby.":"Markerer spilleren som havende forladt den nuv\xE6rende lobby.","Leave the current lobby":"Forlad den nuv\xE6rende lobby","Matchmaking \u276F Current lobby":"Matchmaking \u276F Nuv\xE6rende lobby","Open invite dialogue":"\xC5bn inviteringsdialog","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"\xC5bner steam inviteringsdialogen for at lade spilleren invitere deres Steam-venner til den nuv\xE6rende lobby. Virker kun hvis spilleren aktuelt er i en lobby.","Open lobby invitation dialogue":"\xC5bn lobby-inviteringsdialog","Set a lobby attribute":"Indstil en lobbyattribut","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"S\xE6tter et attribut for den nuv\xE6rende lobby. Attributter kan l\xE6ses af alle, der kan se lobbyen. De kan indeholde offentlig information om lobbyen, s\xE5som en beskrivelse eller for eksempel et P2P ID til at vide, hvor man skal oprette forbindelse for at deltage i denne lobby.","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"Indstil nuv\xE6rende lobbyattribut _PARAM0_ til _PARAM1_ (gem resultatet i _PARAM2_)","Set the lobby joinability":"Indstil lobbyens tilslutningsmuligheder","Sets whether other users can join the current lobby or not.":"S\xE6tter om andre brugere kan deltage i den nuv\xE6rende lobby eller ej.","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"G\xF8r nuv\xE6rende lobby deltagelig: _PARAM0_ (gem resultatet i _PARAM1_)","Get the lobby's members":"Hent lobbyens medlemmer","Gets the Steam ID of all players in the current lobby.":"F\xE5r Steam ID for alle spillere i den nuv\xE6rende lobby.","Store the array of all players in _PARAM0_":"Gem arrayet af alle spillere i _PARAM0_","Get a lobby's members":"Hent en lobys medlemmer","Gets the Steam ID of all players in a lobby.":"F\xE5r Steam ID for alle spillere i en lobby.","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"Gem arrayet af alle spillere i lobby _PARAM0_ i _PARAM1_","Current lobby's ID":"Nuv\xE6rende lobby ID","The ID of the current lobby, useful for letting other players join it.":"ID for den nuv\xE6rende lobby, nyttig til at lade andre spillere deltage i den.","Attribute of the lobby":"Attribut for lobbyen","Obtains the value of one of the current lobby's attributes.":"F\xE5r v\xE6rdien af et af de nuv\xE6rende lobbyattributter.","Member count of the lobby":"Medlemsantal for lobbyen","Obtains the current lobby's member count.":"F\xE5r det nuv\xE6rende lobbys medlemstal.","Member limit of the lobby":"Medlemsgr\xE6nse for lobbyen","Obtains the current lobby's maximum member limit.":"F\xE5r den nuv\xE6rende lobbys maksimale medlemsgr\xE6nse.","Owner of the lobby":"Ejer af lobbyen","Obtains the Steam ID of the user that owns the current lobby.":"F\xE5r Steam ID for brugeren, der ejer den nuv\xE6rende lobby.","Attribute of a lobby":"Attribut for en lobby","Obtains the value of one of a lobby's attributes.":"F\xE5r v\xE6rdien af en af en lobys attributter.","Member count of a lobby":"Medlemsantal for en lobby","Obtains a lobby's member count.":"F\xE5r lobys medlemstal.","Member limit of a lobby":"Medlemsgr\xE6nse for en lobby","Obtains a lobby's maximum member limit.":"F\xE5r en lobys maksimale medlemsgr\xE6nse.","Owner of a lobby":"Ejer af en lobby","Obtains the Steam ID of the user that owns a lobby.":"F\xE5r Steam ID for brugeren, der ejer en lobby.","Player owns an application":"Spiller ejer en applikation","Checks if the current user owns an application on Steam.":"Tjekker om den nuv\xE6rende bruger ejer en applikation p\xE5 Steam.","App _PARAM0_ owned on Steam":"Applikation _PARAM0_ ejet p\xE5 Steam","Steam Apps":"Steam-apps","Player installed an application":"Spiller har installeret en applikation","Checks if the current user has a Steam application currently installed.":"Tjekker om den nuv\xE6rende bruger har en installeret Steam-applikation.","App _PARAM0_ installed from Steam":"App _PARAM0_ installeret fra Steam","Player installed DLC":"Spiller installerede DLC","Checks if the current user has installed a piece of DLC.":"Tjekker om den aktuelle bruger har installeret et stykke DLC.","DLC _PARAM0_ installed from Steam":"DLC _PARAM0_ installeret fra Steam","Get installed app path":"F\xE5 installeret app sti","Gets the path to an installed Steam application.":"F\xE5r stien til en installeret Steam-applikation.","Player has a VAC ban":"Spiller har en VAC-forbud","Checks if the current user has a VAC ban on their account.":"Tjekker om den aktuelle bruger har et VAC-forbud p\xE5 deres konto.","Player cannot be exposed to violence":"Spiller kan ikke uds\xE6ttes for vold","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"Tjekker om den aktuelle bruger kun kan uds\xE6ttes for lav vold, f.eks. p\xE5 grund af deres alder og indholdsbegr\xE6nsninger i deres land.","Player bought the game":"Spiller k\xF8bte spillet","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"Tjekker om den aktuelle bruger faktisk har k\xF8bt og ejer spillet. Hvis afkrydsningsfeltet \"Krav Steam\" er blevet markeret i spillets egenskaber, vil dette altid v\xE6re sandt, da Steam ikke vil tillade at starte spillet, hvis det ikke ejes. Kan bruges til at vise en anti-pirateribesked i stedet for direkte at blokere for starten af spillet.","Game language":"Spil sprog","Gets the language the user set in the Steam game properties.":"F\xE5r det sprog, brugeren har angivet i Steam spil egenskaber.","Current beta name":"Aktuelt beta navn","Gets the name of the beta the player enrolled to in the Steam game properties.":"F\xE5r navnet p\xE5 den beta, spilleren er tilmeldt i Steam spil egenskaber.","Current app build ID":"Aktuelt app build ID","Gets the ID of the current app build.":"F\xE5r ID for den aktuelle app build.","Digital action activated":"Digital handling aktiveret","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"Udl\xF8ser, n\xE5r en digital handling (en knap, der enten er trykket p\xE5 eller ikke) fra en Steam Input-controller er blevet udl\xF8st.","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"Digital handling _PARAM1_ fra controller _PARAM0_ er blevet aktiveret","Activate an action set":"Aktiver et actions\xE6t","Activates a Steam Input action set of a Steam Input controller.":"Aktiverer et Steam Input-handlingss\xE6t fra en Steam Input-controller.","Activate action set _PARAM1_ of controller _PARAM0_":"Aktiver actions\xE6t _PARAM1_ af controller _PARAM0_","Controller count":"Controller antal","The amount of connected Steam Input controllers.":"M\xE6ngden af tilsluttede Steam Input-controllere.","Analog X-Action vector":"Analog X-handlingsvektor","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"Handlingsvektoren for en Steam Input analog joystick p\xE5 X-aksen, fra 1 (alt til h\xF8jre) til -1 (alt til venstre).","Analog Y-Action vector":"Analog Y-handlingsvektor","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Handlingsvektoren for en Steam Input analog joystick p\xE5 Y-aksen, fra 1 (alt op) til -1 (alt ned).","Is Steam Cloud enabled?":"Er Steam Cloud aktiveret?","Checks whether steam cloud has been enabled or not for this application.":"Tjekker om Steam Cloud er aktiveret for denne applikation.","Steam Cloud is enabled":"Steam Cloud er aktiveret","Cloud Save":"Cloud gem","File exists":"Filen eksisterer","Checks if a file exists on Steam Cloud.":"Tjekker om en fil findes p\xE5 Steam Cloud.","File _PARAM0_ exists on Steam Cloud":"Filen _PARAM0_ findes p\xE5 Steam Cloud","Write a file":"Skriv en fil","Writes a file onto the Steam Cloud.":"Skriver en fil til Steam Cloud.","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"Skriv _PARAM1_ i filen _PARAM0_ p\xE5 Steam Cloud (gem resultatet i _PARAM2_)","Delete a file":"Slet en fil","Deletes a file from the Steam Cloud.":"Sletter en fil fra Steam Cloud.","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"Slet filen _PARAM0_ fra Steam Cloud (gem resultatet i _PARAM1_)","Read a file":"L\xE6s en fil","Reads a file from Steam Cloud and returns its contents.":"L\xE6ser en fil fra Steam Cloud og returnerer dens indhold.","Create a Workshop item":"Opret et Workshop-element","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"Opretter et objekt, der ejes af den nuv\xE6rende spiller i Steam Workshop. Dette tildeler kun et ID til et objekt for brugeren - brug handlingen \"Opdater workshop-element\" for at indstille objektdataene og uploade workshop-filen.","Create a Workshop item and store its ID in _PARAM0_":"Opret et Workshop-element og gem dets ID i _PARAM0_","Workshop":"Workshop","Update a Workshop item":"Opdater et Workshop-element","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"Udgiver en opdatering til et Workshop-element, der ejes af spilleren. Hvis du lader et felt st\xE5 tomt, vil det forblive u\xE6ndret som f\xF8r opdateringen.","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"Opdater Workshop-elementet _PARAM0_ med itemId titel beskrivelse \xE6ndringsnote forh\xE5ndsvisningssti indholdssti tags synlighed","Workshop Item ID":"Workshop Element ID","Title":"Titel","Changelog":"\xC6ndringslog","Path to the preview image file":"Sti til forh\xE5ndsvisningsbilledfilen","Path to the file with the item's file":"Sti til filen med elementets fil","Tags":"Tags","Subscribe to a Workshop item":"Abonner p\xE5 et Workshop-element","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"G\xF8r spilleren abonnere p\xE5 et workshop-element. Dette vil f\xE5 det til at blive downloadet og installeret hurtigst muligt.","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Abonner p\xE5 Workshop-element _PARAM0_ (gem resultatet i _PARAM1_)","Unsubscribe to a Workshop item":"Afmeld til et Workshop-element","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"F\xE5r spilleren til at afmelde sig et workshop-bidrag. Dette vil medf\xF8re, at det fjernes efter at have forladt spillet.","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Afmeld workshop-bidrag _PARAM0_ (gem resultatet i _PARAM1_)","Download a Workshop item":"Download et workshop-bidrag","Initiates the download of a Workshop item now.":"Initierer download af et workshop-bidrag nu.","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"Start med at downloade workshop-bidrag _PARAM0_ nu, pause andre downloads: _PARAM1_","Check workshop item state":"Tjek workshop-bidragets tilstand","Check whether a state flag is set for a Workshop item.":"Tjek om en tilstandsflag er indstillet for et workshop-bidrag.","Flag _PARAM1_ is set on Workshop item _PARAM0_":"Flag _PARAM1_ er indstillet p\xE5 workshop-bidrag _PARAM0_","Workshop item installation location":"Installationssted for workshop-bidrag","The file path to the contents file of an installed workshop item.":"Filstien til indholdsfilerne for et installeret workshop-bidrag.","Workshop item size":"St\xF8rrelsen p\xE5 workshop-bidraget","The size on disk taken by the contents file of an installed workshop item.":"Den st\xF8rrelse p\xE5 disken, som indholdsfilerne for et installeret workshop-bidrag optager.","Workshop item installation time":"Installationstid for workshop-bidraget","The timestamp of the last time the contents file of an installed workshop item was updated.":"Tidsstempelet for sidste gang indholdsfilerne for et installeret workshop-bidrag blev opdateret.","Workshop item download progress":"Downloadfremskridt for workshop-bidraget","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"Den m\xE6ngde data, der indtil videre er blevet downloadet af Steam for et aktuelt downloadende emne.","Workshop \u276F Download":"V\xE6rksted \u276F Download","Workshop item download total":"Det samlede download af workshop-bidraget","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"Den m\xE6ngde data, der skal downloades i alt af Steam for et aktuelt downloadende emne.","Allow your game to send scores to your leaderboards.":"Tillad dit spil at sende point til dine ranglister.","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"Gem spillerens score til den givne leaderboard. Hvis spilleren er tilsluttet, vil scoren blive tilknyttet den tilsluttede spiller (medmindre det er deaktiveret).","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"Send til topping _PARAM1_ scoren _PARAM2_ med spillerens navn: _PARAM3_","Save score":"Gem score","Score to register for the player":"Score til registrering for spilleren","Name to register for the player":"Navn til registrering for spilleren","Let this empty to let the leaderboard auto-generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"Lad dette st\xE5 tomt for at lade leaderboardet auto-generere et spillernavn (f.eks: \"Player23464\"). Du kan konfigurere dette i leaderboard-administrationen.","Save connected player score":"Gem den tilsluttede spillers score","Save the connected player's score to the given leaderboard.":"Gem den tilsluttede spillers score p\xE5 den givne leaderboard.","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"Send til leaderboard _PARAM1_ scoren _PARAM2_ for den tilsluttede spiller","Always attach scores to the connected player":"Ved altid at vedh\xE6fte scores til den tilsluttede spiller","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"Indstil om scoren sendt til en leaderboard altid er vedh\xE6ftet den tilsluttede spiller - hvis nogen. Dette er som standard aktiveret.","Always attach the score to the connected player: _PARAM1_":"Ved altid at vedh\xE6fte scoren til den tilsluttede spiller: _PARAM1_","Last score save has errored":"Sidste score gemning har givet fejl","Check if the last attempt to save a score has errored.":"Tjek om det sidste fors\xF8g p\xE5 at gemme en score har givet fejl.","Last score save in leaderboard _PARAM0_ has errored":"Sidste score gemme i rangliste _PARAM0_ har givet fejl","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"Hvis ingen rangliste er angivet, returneres v\xE6rdien relateret til den seneste gemte action for ranglisten.","Last score save has succeeded":"Sidste score gemme har v\xE6ret succesfuld","Check if the last attempt to save a score has succeeded.":"Tjek om det sidste fors\xF8g p\xE5 at gemme en score har v\xE6ret succesfuldt.","Last score save in leaderboard _PARAM0_ has succeeded":"Sidste score gemme i rangliste _PARAM0_ har v\xE6ret succesfuld","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"Hvis ingen rangliste er angivet, returneres v\xE6rdien relateret til den seneste gemte action for ranglisten, som har afsluttet med succes.","Score is saving":"Score gemmes","Check if a score is currently being saved in leaderboard.":"Tjek om en score i \xF8jeblikket bliver gemt i ranglisten.","Score is saving in leaderboard _PARAM0_":"Score gemmes i rangliste _PARAM0_","Closed by player":"Lukket af spiller","Check if the player has just closed the leaderboard view.":"Tjek om spilleren lige har lukket visningen af leaderboard.","Player has just closed the leaderboard view":"Spilleren har lige lukket leaderboard-visningen","Display leaderboard":"Vis ranglisten","Error of last save attempt":"Fejl ved sidste gemmefors\xF8g","Get the error of the last save attempt.":"Hent fejlen fra det sidste gemmefors\xF8g.","Leaderboard display has errored":"Rangliste visning har givet fejl","Check if the display of the leaderboard errored.":"Tjek om visningen af ranglisten givet fejl.","Leaderboard display has loaded":"Rangliste visningen er blevet indl\xE6st","Check if the display of the leaderboard has finished loading and been displayed on screen.":"Tjek om visningen af ranglisten er f\xE6rdig med at indl\xE6se og er blevet vist p\xE5 sk\xE6rmen.","Leaderboard display has loaded and is displayed on screen":"Ranglisten er indl\xE6st og vises p\xE5 sk\xE6rmen","Leaderboard display is loading":"Ranglisten indl\xE6ses","Check if the display of the leaderboard is loading.":"Tjek om visningen af ranglisten indl\xE6ses.","Format player name":"Format\xE9r spillerens navn","Formats a name so that it can be submitted to a leaderboard.":"Format\xE9r et navn, s\xE5 det kan indsendes til en rangliste.","Raw player name":"R\xE5 spiller navn","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"Vis den angivne rangliste \xF8verst i spillet. Hvis en rangliste allerede vises \xF8verst i spillet, vil den nye rangliste erstatte den.","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"Vis rangliste _PARAM1_ (vis en loader: _PARAM2_)","Display loader while leaderboard is loading":"Vis loader, mens ranglisten indl\xE6ses","Close current leaderboard":"Luk nuv\xE6rende rangliste","Close the leaderboard currently displayed on top of the game.":"Luk den rangliste, der aktuelt vises \xF8verst i spillet.","Close current leaderboard displayed on top of the game":"Luk nuv\xE6rende rangliste vist \xF8verst i spillet","Player Authentication":"Spillerautentificering","Allow your game to authenticate players.":"Tillad dit spil at godkende spillere.","Display authentication banner":"Vis autentifikationsbanner","Display an authentication banner at the top of the game screen, for the player to log in.":"Vis et autentifikationsbanner \xF8verst p\xE5 spilesk\xE6rmen, s\xE5 spilleren kan logge ind.","Display an authentication banner":"Vis et autentifikationsbanner","Hide authentication banner":"Skjul autentifikationsbanner","Hide the authentication banner from the top of the game screen.":"Skjul autentifikationsbanneret fra toppen af spilsk\xE6rmen.","Hide the authentication banner":"Skjul autentifikationsbanneret","Open authentication window":"\xC5bn autentifikationsvinduet","Open an authentication window for the player to log in.":"\xC5bn et autentifikationsvindue for spilleren til at logge ind.","Open an authentication window":"\xC5bn et autentifikationsvindue","Authentication window is open":"Autentifikationsvinduet er \xE5bent","Check if the authentication window is open.":"Kontroller om autentifikationsvinduet er \xE5bent.","Log out the player":"Log ud spilleren","Log out the player.":"Log ud spilleren.","Get the username of the authenticated player.":"Hent brugernavnet p\xE5 den autentificerede spiller.","User ID":"Bruger-ID","Get the unique user ID of the authenticated player.":"Hent den unikke bruger-ID for den autentificerede spiller.","Player is authenticated":"Spilleren er autentificeret","Check if the player is authenticated.":"Kontroller om spilleren er autentificeret.","Player has logged in":"Spiller er logget ind","Check if the player has just logged in.":"Tjek om spilleren lige er logget ind.","Screenshot":"Sk\xE6rmbillede","Take screenshot":"Tag sk\xE6rmbillede","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Tag et sk\xE6rmbillede af spillet, og gem det som en png-fil (underst\xF8ttes kun n\xE5r der k\xF8res p\xE5 Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Tag et sk\xE6rmbillede og gem ved _PARAM1_","Save path":"Gem sti","Debugger Tools":"Debuggerv\xE6rkt\xF8jer","Allow to interact with the editor debugger from the game.":"Tillad at interagere med redakt\xF8rens debugger fra spillet.","Pause game execution":"Pause spileksekvering","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"Dette pauser spillet, nyttigt til inspektion af spiltilstanden gennem debugv\xE6rkt\xF8jet. Bem\xE6rk, at begivenheder stadig vil blive udf\xF8rt indtil slutningen f\xF8r spillet pauses.","Draw collisions hitboxes and points":"Tegn kollisioners hitboxes og punkter","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"Dette aktiverer visningen af rektangler og information p\xE5 sk\xE6rmen, der viser objekternes afgr\xE6nsningsbokse (bl\xE5), hitboxes (r\xF8de) og nogle punkter fra objekterne.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Aktiver visningen af debuggende rammer/kollisionsmasker: _PARAM1_ (inkluder usynlige objekter: _PARAM2_, punktnavne: _PARAM3_, tilpassede punkter: _PARAM4_)","Enable debug draw":"Aktiver debug tegning","Show collisions for hidden objects":"Vis kollisioner for skjulte objekter","Show points names":"Vis punkternavne","Show custom points":"Vis tilpassede punkter","Log a message to the console":"Log en besked til konsollen","Logs a message to the debugger's console.":"Logger en besked til debuggerens konsol.","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"Log besked _PARAM0_ af typen _PARAM1_ til konsollen i gruppen _PARAM2_","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"Giver et objekt til at vise en video p\xE5 scenen. Det anbefalede filformat er MPEG4, med H264 video codec og AAC audio codec, for at maksimere underst\xF8ttelsen af videoen p\xE5 forskellige platforme og browsere.","Loop the video":"Loop videoen","Playback settings":"Indstillinger for afspilning","Video volume (0-100)":"Video lydstyrke (0-100)","Displays a video.":"Viser en video.","Play a video":"Afspil en video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Afspil en video (anbefalet filformat er MPEG4, med H264 video codec og AAC audio codec).","Play the video of _PARAM0_":"Afspil videoen af _PARAM0_","Video object":"Video objekt","Pause a video":"Pause en video","Pause the specified video.":"Pause den specificerede video.","Pause video _PARAM0_":"Pause video _PARAM0_","Loop a video":"Loop en video","Loop the specified video.":"Loop den specificerede video.","Loop video of _PARAM0_: _PARAM1_":"Gentag video af _PARAM0_: _PARAM1_","Activate loop":"Aktiver loop","Mute a video":"Lyden af en video","Mute, or unmute, the specified video.":"Lydl\xF8s, eller genaktiver, den angivne video.","Mute video of _PARAM0_: _PARAM1_":"Lydl\xF8s video af _PARAM0_: _PARAM1_","Activate mute":"Aktiver lydl\xF8s","Current time":"Nuv\xE6rende tid","Set the time of the video":"S\xE6t tiden for videoen","the time":"tiden","Position (in seconds)":"Position (i sekunder)","Volume":"Lydstyrke","Set the volume of the video object.":"S\xE6t lydstyrken for videoobjektet.","the volume":"volumenet","Volume (0-100)":"Lydstyrke (0-100)","Get the volume":"F\xE5 lydstyrken","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"F\xE5 lydstyrken af et video objekt, mellem 0 (lydl\xF8s) og 100 (maksimum).","Is played":"Spilles","Check if a video is played.":"Tjek om en video spilles.","_PARAM0_ is played":"_PARAM0_ spilles","Is paused":"Er sat p\xE5 pause","Check if the video is paused.":"Tjek om videoen er sat p\xE5 pause.","_PARAM0_ is paused":"_PARAM0_ er pauset","Is looped":"Er i loop","Check if the video is looped.":"Tjek om videoen k\xF8rer i loop.","_PARAM0_ is looped":"_PARAM0_ er i loop","Compare the current volume of a video object.":"Sammenlign den aktuelle lydstyrke af et video objekt.","Volume to compare to (0-100)":"Lydstyrke at sammenligne med (0-100)","Is muted":"Er lydl\xF8s","Check if a video is muted.":"Tjek om en video er lydl\xF8s.","_PARAM0_ is muted":"_PARAM0_ er lydl\xF8s","Get current time":"F\xE5 den aktuelle tid","Return the current time of a video object (in seconds).":"Returner den aktuelle tid for et video objekt (i sekunder).","Get the duration":"F\xE5 varigheden","Return the duration of a video object (in seconds).":"Returner varigheden af et video objekt (i sekunder).","Compare the duration of a video object":"Sammenlign varigheden af et video objekt","the duration (in seconds)":"varigheden (i sekunder)","Compare the current time of a video object":"Sammenlign den nuv\xE6rende tid for et video objekt","the current time (in seconds)":"den nuv\xE6rende tid (i sekunder)","Time to compare to (in seconds)":"Tid at sammenligne med (i sekunder)","Is ended":"Er afsluttet","Check if a video is ended":"Tjek om et video er afsluttet","_PARAM0_ is ended":"_PARAM0_ er afsluttet","Set opacity":"Indstil opacitet","Set opacity of the specified video object.":"S\xE6t opacitet for det angivne videoobjekt.","Compare the opacity of a video object":"Sammenlign opaciteten af et video objekt","Get current opacity":"Hent nuv\xE6rende opacitet","Return the opacity of a video object":"Returner opaciteten af et video objekt","Set playback speed":"Indstil afspilningshastighed","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Indstil afspilningshastigheden for det angivne video objekt, (1 = standard hastighed, >1 = hurtigere og <1 = langsommere).","the playback speed":"afspilningshastigheden","Playback speed (1 by default)":"Afspilningshastighed (1 som standard)","Playback speed ":"Afspilningshastighed ","Compare the playback speed of a video object":"Sammenlign afspilningshastigheden af et video objekt","Get current playback speed":"Hent nuv\xE6rende afspilningshastighed","Return the playback speed of a video object":"Returner afspilningshastigheden af et video objekt","Lights":"Lys","Light Obstacle Behavior":"Lys forhindringsadf\xE6rd","Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.":"Flag objekter som forhindringer for lys. Lyset, der udsendes fra lysobjekter, vil blive stoppet af objektet.","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"N\xE5r aktiveret, vis de linjer der bruges til at gengive lyset - nyttigt til at forst\xE5 hvordan lyset gengives p\xE5 sk\xE6rmen.","Light texture (optional)":"Lys tekstur (valgfri)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"En tekstur der skal bruges til at vise lyset. Hvis du ikke angiver en tekstur, gengives lyset som en fading fra lys, i sit centrum, til m\xF8rkt.","Light":"Lys","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Viser et lys p\xE5 scenen, med en tilpasselig radius og farve. Tilf\xF8j derefter lysforhindringsadf\xE6rden til de objekter, der skal fungere som hindringer for lysene.","Light radius":"Lysradius","Set the radius of light object":"Indstil radius af lysobjektet","Set the radius of _PARAM0_ to: _PARAM1_":"Indstil radius af _PARAM0_ til: _PARAM1_","Light color":"Lysfarve","Set the color of light object in format \"R;G;B\" string.":"Indstil farven p\xE5 lysobjektet i formatet \"R;G;B\".","Set the color of _PARAM0_ to: _PARAM1_":"Indstil farven p\xE5 _PARAM0_ til: _PARAM1_","3D":"3D","Support for 3D in GDevelop.":"Support for 3D i GDevelop.","Move the object in 3D space.":"Flyt objektet i 3D rum.","Z (elevation)":"Z (h\xF8jde)","the Z position (the \"elevation\")":"Z-position (\"h\xF8jden\")","the Z position":"Z-position","Center Z position":"Center Z-position","the Z position of the center of rotation":"Z-positionen for rotationsmidten","the Z position of the center":"Z-positionen for midten","Position \u276F Center":"Position \u276F Center","Depth (size on Z axis)":"Dybde (st\xF8rrelse p\xE5 Z-aksen)","the depth (size on Z axis)":"dybde (st\xF8rrelse p\xE5 Z-aksen)","the depth":"dybde","Scale on Z axis":"Skala p\xE5 Z-aksen","the scale on Z axis of an object (default scale is 1)":"skala p\xE5 Z-aksen af et objekt (standard skala er 1)","the scale on Z axis scale":"skala p\xE5 Z akse skala","Flip the object on Z":"Vend objektet p\xE5 Z","Flip the object on Z axis":"Vend objektet p\xE5 Z-aksen","Flip on Z axis _PARAM0_: _PARAM2_":"Flip p\xE5 Z aksen _PARAM0_: _PARAM2_","Flipped on Z":"Vendt p\xE5 Z","Check if the object is flipped on Z axis":"Kontroller om objektet er vendt p\xE5 Z-aksen","_PARAM0_ is flipped on Z axis":"_PARAM0_ er vendt p\xE5 Z-aksen","Rotation on X axis":"Rotation p\xE5 X-aksen","the rotation on X axis":"rotationen p\xE5 X-aksen","Rotation on Y axis":"Rotation p\xE5 Y-aksen","the rotation on Y axis":"rotationen p\xE5 Y-aksen","Turn around X axis":"Drej rundt om X-aksen","Turn the object around X axis. This axis doesn't move with the object rotation.":"Drej objektet rundt om X-aksen. Denne akse bev\xE6ger sig ikke med objektets rotation.","Turn _PARAM0_ from _PARAM2_\xB0 around X axis":"Vend _PARAM0_ fra _PARAM2_\xB0 omkring X aksen","Rotation angle":"Rotationsvinkel","Turn around Y axis":"Drej rundt om Y-aksen","Turn the object around Y axis. This axis doesn't move with the object rotation.":"Drej objektet omkring Y aksen. Denne akse bev\xE6ger sig ikke med objektets rotation.","Turn _PARAM0_ from _PARAM2_\xB0 around Y axis":"Vend _PARAM0_ fra _PARAM2_\xB0 omkring Y aksen","Turn around Z axis":"Drej omkring Z aksen","Turn the object around Z axis. This axis doesn't move with the object rotation.":"Drej objektet omkring Z aksen. Denne akse bev\xE6ger sig ikke med objektets rotation.","Turn _PARAM0_ from _PARAM2_\xB0 around Z axis":"Vend _PARAM0_ fra _PARAM2_\xB0 omkring Z aksen","3D Model":"3D model","An animated 3D model.":"En animeret 3D-model.","Compare the width of an object.":"Sammenlign bredden af et objekt.","Compare the height of an object.":"Sammenlign h\xF8jden af et objekt.","the depth's scale of an object":"objektets dybde-skala","the depth's scale":"dybde-skalaen","Flip on Z axis _PARAM0_: _PARAM1_":"Vend p\xE5 Z-aksen _PARAM0_: _PARAM1_","Turn _PARAM0_ from _PARAM1_\xB0 around X axis":"Drej _PARAM0_ fra _PARAM1_\xB0 rundt om X-aksen","Turn _PARAM0_ from _PARAM1_\xB0 around Y axis":"Drej _PARAM0_ fra _PARAM1_\xB0 omkring Y aksen","Turn _PARAM0_ from _PARAM1_\xB0 around Z axis":"Drej _PARAM0_ fra _PARAM1_\xB0 omkring Z aksen","Animation (by number)":"Animation (efter nummer)","the number of the animation played by the object (the number from the animations list)":"nummeret p\xE5 animationen, der afspilles af objektet (nummeret fra animationslisten)","the number of the animation":"animations nummeret","Animations and images":"Animationer og billeder","Animation (by name)":"Animation (efter navn)","the animation played by the object":"den animation der spilles af objektet","the animation":"animationen","Animation name":"Animationsnavn","Pause the animation":"Pause animationen","Pause the animation of the object":"Pause animationen af objektet","Pause the animation of _PARAM0_":"Pause animation af _PARAM0_","Resume the animation":"Genoptag animationen","Resume the animation of the object":"Genoptag animationen af objektet","Resume the animation of _PARAM0_":"Genoptag animationen af _PARAM0_","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"animationshastighedsskala (1 = standardhastigheden, >1 = hurtigere og <1 = langsommere)","Speed scale":"Hastighedsskalering","Animation paused":"Animation pauset","Check if the animation of an object is paused.":"Tjek om animationen af et objekt er sat p\xE5 pause.","The animation of _PARAM0_ is paused":"Animationen af _PARAM0_ er sat p\xE5 pause","Animation finished":"Animation f\xE6rdig","Check if the animation being played by the Sprite object is finished.":"Tjek om animationen, der spilles af Sprite-objektet, er f\xE6rdig.","The animation of _PARAM0_ is finished":"Animationen af _PARAM0_ er f\xE6rdig","Set crossfade duration":"Indstil crossfade varighed","Set the crossfade duration when switching to a new animation.":"Indstil crossfade varighed n\xE5r du skifter til en ny animation.","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"Indstil crossfade varighed af _PARAM0_ til _PARAM1_ sekunder","Crossfade duration (in seconds)":"Crossfade varighed (i sekunder)","Enable texture transparency":"Aktiver teksturs gennemsigtighed","Enabling texture transparency has an impact on rendering performance.":"Aktivering af teksturs gennemsigtighed p\xE5virker renderingsydelsen.","Texture settings":"Teksturindstillinger","Faces orientation":"Overfladeorientering","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"Toppen af hvert billede kan ber\xF8re **topfladen** (Y) eller **forsiden** (Z).","Face orientation":"Ansigt orientering","Textures":"Teksturer","Back face orientation":"Bagfladeorientering","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"Toppen af billedet kan ber\xF8re **topfladen** (Y) eller **bundfladen** (X).","Tile":"Flise","Face visibility":"Ansigt synlighed","Material type":"Materialetype","3D Box":"3D Boks","A box with images for each face":"En kasse med billeder til hver ansigt","3D cube":"3D terning","a face should be visible":"et ansigt skal v\xE6re synligt","having its _PARAM1_ face visible":"have sit _PARAM1_ ansigt synligt","Face":"Ansigt","Visible?":"Synligt?","Face image":"Ansigtsbillede","Change the image of the face.":"Skift billedet af ansigtet.","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"Skift billedet af _PARAM1_ ansigtet af _PARAM0_ til _PARAM2_","Change the tint of the cube.":"\xC6ndre nuancen af kuben.","Change the tint of _PARAM0_ to _PARAM1_":"\xC6ndre nuancen af _PARAM0_ til _PARAM1_","3D Cube":"3D Kub","Camera Z position":"Kameraz position","the camera position on Z axis":"kameraens position p\xE5 Z aksen","Camera number (default : 0)":"Kameranummer (standard: 0)","Camera X rotation":"Kamerarotation p\xE5 X akse","the camera rotation on X axis":"kameraens rotation p\xE5 X aksen","Camera Y rotation":"Kamerarotation p\xE5 Y akse","the camera rotation on Y axis":"kameraens rotation p\xE5 Y aksen","Look at an object":"Se p\xE5 et objekt","Change the camera rotation to look at an object. The camera top always face the screen.":"Skift kamerarotation for at se p\xE5 et objekt. Kamerahovedet vender altid mod sk\xE6rmen.","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"Skift kamerarotation af _PARAM2_ for at se p\xE5 _PARAM1_","Layers and cameras":"Lag og kameraer","Stand on Y instead of Z":"St\xE5 p\xE5 Y i stedet for Z","Look at a position":"Se p\xE5 en position","Change the camera rotation to look at a position. The camera top always face the screen.":"Skift kamerarotation for at se p\xE5 en position. Kamerahovedet vender altid mod sk\xE6rmen.","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"Skift kameraets rotation af _PARAM4_ for at se p\xE5 _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"Kamera n\xE6r plan","the camera near plane distance":"afstanden til kameraets n\xE6rplan","Distance (> 0)":"Afstand (> 0)","Camera far plane":"Kamera langt plan","the camera far plane distance":"afstanden til kameraets langt plan","Camera field of view (fov)":"Kameraets synsfelt (fov)","the camera field of view":"kameraets synsfelt","Field of view in degrees (between 0\xB0 and 180\xB0)":"Synsfelt i grader (mellem 0\xB0 og 180\xB0)","Fog (linear)":"T\xE5ge (line\xE6r)","Linear fog for 3D objects.":"Line\xE6r t\xE5ge for 3D-objekter.","Fog color":"T\xE5gefarve","Distance where the fog starts":"Afstand hvor t\xE5gen starter","Distance where the fog is fully opaque":"Afstand hvor t\xE5gen er fuldst\xE6ndig uigennemsigtig","Fog (exponential)":"T\xE5ge (eksponentiel)","Exponential fog for 3D objects.":"Eksponentiel t\xE5ge for 3D-objekter.","Ambient light":"Ambient lys","A light that illuminates all objects from every direction.":"Et lys der oplyser alle objekt fra alle retninger.","Intensity":"Intensitet","Directional light":"Retningsbestemt lys","A very far light source like the sun.":"En meget fjern lyskilde som solen.","3D world top":"3D verdens top","Elevation (in degrees)":"Elevation (i grader)","Maximal elevation is reached at 90\xB0.":"Maximal h\xF8jde n\xE5s ved 90\xB0.","Hemisphere light":"Halvkugle lys","A light that illuminates objects from every direction with a gradient.":"Et lys der belyser objekter fra alle retninger med en gradient.","Sky color":"Himmels farve","Ground color":"Jord farve","Hue and saturation":"Farvetone og m\xE6tning","Adjust hue and saturation.":"Just\xE9r farvetone og m\xE6tning.","Hue in degrees (between -180 and 180)":"Hue i grader (mellem -180 og 180)","Saturation (between -1 and 1)":"M\xE6tning (mellem -1 og 1)","Exposure":"Eksponering","Adjust exposure.":"Just\xE9r eksponeringen.","Exposure (positive value)":"Eksponering (positiv v\xE6rdi)","Bloom":"Gl\xF8d","Apply a bloom effect.":"Anvend et gl\xF8deffekt.","Strength (between 0 and 3)":"Styrke (mellem 0 og 3)","Radius (between 0 and 1)":"Radius (mellem 0 og 1)","Threshold (between 0 and 1)":"T\xE6rskel (mellem 0 og 1)","Brightness and contrast.":"Lysstyrke og kontrast.","Adjust brightness and contrast.":"Just\xE9r lysstyrke og kontrast.","Brightness (between -1 and 1)":"Lysstyrke (mellem -1 og 1)","Contrast (between -1 and 1)":"Kontrast (mellem -1 og 1)","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Brug Google Firebase-tjenester (database, funktioner, opbevaring...) i dit spil.","Firebase configuration string":"Firebase konfigurationsstr\xE6ng","Enable analytics":"Aktiver analyse","Enables Analytics for that project.":"Aktiverer Analytics for dette projekt.","Log an Event":"Log en begivenhed","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Udl\xF8ser en begivenhed/konvertering for den nuv\xE6rende bruger i Analytics. Kan ogs\xE5 sende yderligere data til Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Udl\xF8s begivenhed _PARAM0_ med argument _PARAM1_","Event Name":"Begivenhedsnavn","Additional Data":"Yderligere data","User UID":"Bruger UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"\xC6ndrer den nuv\xE6rende brugers analyseidentifikator. Dette er hvad der g\xF8r det muligt for Analytics at differentiere brugeren, s\xE5 det altid skal v\xE6re unikt for hver bruger. Kun til avanceret brug.","Set current user's ID to _PARAM0_":"S\xE6t den nuv\xE6rende brugers ID til _PARAM0_","New Unique ID":"Ny unik ID","Set a user's property":"S\xE6t en brugers ejendom","Sets an user's properties.Can be used to classify user in Analytics.":"S\xE6tter en brugers ejendomme. Kan bruges til at klassificere brugerne i Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"S\xE6t egenskab _PARAM0_ for den nuv\xE6rende bruger til _PARAM1_","Property Name":"Egenskabsnavn","Property Data":"Egenskabsdata","Get Remote setting as String":"Hent fjerntliggende indstilling som str\xE6ng","Get a setting from Firebase Remote Config as a string.":"Hent en indstilling fra Firebase Remote Config som en str\xE6ng.","Remote Config":"Fjernkonfiguration","Setting Name":"Indstillingsnavn","Get Remote setting as Number":"Hent fjerntliggende indstilling som nummer","Get a setting from Firebase Remote Config as Number.":"Hent en indstilling fra Firebase Remote Config som nummer.","Set Remote Config Auto Update Interval":"Indstil automatisk opdateringsinterval for fjernkonfiguration","Sets Remote Config Auto Update Interval.":"S\xE6tter automatisk opdateringsinterval for fjernkonfiguration.","Set Remote Config Auto Update Interval to _PARAM0_":"Indstil automatisk opdateringsinterval for fjernkonfiguration til _PARAM0_","Update Interval in ms":"Opdateringsintervall i ms","Set the default configuration":"S\xE6t standardkonfigurationen","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"Da den fjerntliggende konfiguration er gemt online, skal du angive standardv\xE6rdier eller de fjerntliggende konfigurationselementer, der skal returneres, mens der ikke er internet, eller konfigurationen stadig indl\xE6ses.","Set default config to _PARAM0_":"S\xE6t standardkonfiguration til _PARAM0_","Structure with defaults":"Struktur med standardv\xE6rdier","Force sync the configuration":"Tving synkronisering af konfigurationen","Use this to sync the Remote Config with the client at any time.":"Brug dette til at synkronisere Remote Config med klienten n\xE5r som helst.","Synchronize Remote Config":"Synkroniser Remote Config","Create account with email":"Opret konto med email","Create an account with email and password as credentials.":"Opret en konto med e-mail og adgangskode som legitimationsoplysninger.","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Opret konto med e-mail _PARAM0_ og kodeord _PARAM1_ (gem resultatet i _PARAM2_)","Authentication":"Godkendelse","Callback variable with state (ok or error)":"Tilbagesendelsesvariabel med tilstand (ok eller fejl)","Sign into an account with email":"Log ind p\xE5 en konto med e-mail","Sign into an account with email and password as credentials. ":"Log ind p\xE5 en konto med e-mail og adgangskode som legitimationsoplysninger. ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Forbind til konto med e-mail _PARAM0_ og kodeord _PARAM1_ (gem resultatet i _PARAM2_)","Log out of the account":"Log ud af kontoen","Logs out of the current account. ":"Logger ud af den aktuelle konto. ","Log out from the account":"Log ud fra kontoen","Sign into an account via an external provider":"Log ind p\xE5 en konto via en ekstern udbyder","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Logger ind p\xE5 en konto ved hj\xE6lp af en ekstern udbyders system. De tilg\xE6ngelige udbydere er: \"google\", \"facebook\", \"github\" og \"twitter\".\nUdbyderautentificering fungerer kun i browseren! Ikke p\xE5 forh\xE5ndsvisninger eller pc/mobile eksport.","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"Forbind til konto via udbyder _PARAM0_ (gem resultatet i _PARAM1_)","Provider":"Udbyder","Sign In as an anonymous guest":"Log ind som en anonym g\xE6st","Sign into a temporary anonymous account.":"Log ind p\xE5 en midlertidig anonym konto.","Authenticate anonymously (store result in _PARAM0_)":"Godkend anonymt (gem resultatet i _PARAM0_)","Is the user signed in?":"Er brugeren logget ind?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Tjekker om brugeren er logget ind. \nDu skal altid bruge dette f\xF8r handlinger, der kr\xE6ver autentifikation.","Check for authentication":"Tjek for autentifikation","User authentication token":"Bruger godkendelsestoken","Get the user authentication token. The token is the proof of authentication.":"F\xE5 brugers autentifikationstoken. Token er bevis p\xE5 autentifikation.","Is the user email address verified":"Er brugerens e-mailadresse verificeret","Checks if the email address of the user got verified.":"Tjekker om brugerens e-mailadresse er blevet verificeret.","The email of the user is verified":"E-mailen fra brugeren er verificeret","Authentication \u276F User Management":"Godkendelse \u276F Brugerstyring","User email address":"Bruger e-mailadresse","Return the user email address.":"Returner brugerens e-mailadresse.","Accounts creation time":"Konti oprettelsestid","Return the accounts creation time.":"Returner konti oprettelsestid.","User last login time":"Bruger sidste login tid","Return the user last login time.":"Returner brugerens sidste login tid.","User display name":"Bruger visningsnavn","Return the user display name.":"Returner brugerens visningsnavn.","User phone number":"Bruger telefonnummer","Return the user phone number.":"Returner brugerens telefonnummer.","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Returner brugerens unikke ID. Brug dette til at knytte data til en bruger i stedet for navnet eller e-mailen.","User tenant ID":"Bruger lejer ID","Return the user tenant ID. For advanced usage only.":"Returner brugerens lejer ID. Kun til avanceret brug.","User refresh token":"Brugerens opdateringstoken","Return the user refresh token. For advanced usage only.":"Returner brugerens opdateringstoken. Kun til avanceret brug.","Profile picture URL":"Profilbillede URL","Gets an URL to the user profile picture.":"F\xE5r et URL til brugerens profilbillede.","Send a password reset email":"Send en e-mail til nulstilling af adgangskode","Send a password reset link per email.":"Send et link til nulstilling af adgangskode pr. e-mail.","Email of the user whose password must be reset":"E-mailen til brugeren, hvis adgangskode skal nulstilles","Send a verification email":"Send en verificerings-e-mail","Send a link per email to verify the user email.":"Send et link via e-mail for at verificere brugerens e-mail.","Display name":"Visningsnavn","Sets the user display name.":"Indstiller brugerens visningsnavn.","Set the user's display name to _PARAM0_":"Indstil brugerens visningsnavn til _PARAM0_","New display name":"Nyt visningsnavn","Profile picture":"Profilbillede","Change the user profile picture URL to a new one.":"Skift brugerens profilbillede URL til en ny.","Change the user's profile picture URL to _PARAM0_":"Skift brugerens profilbillede URL til _PARAM0_","New profile picture URL":"Ny profilbillede URL","User email":"Bruger e-mail","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"Denne handling er farlig, s\xE5 den kr\xE6ver reautentifikation.\n\xC6ndrer brugerens e-mailadresse.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\xC6ndre brugerens e-mail til _PARAM0_ og gem resultatet i _PARAM4_ (send verificerings-e-mail: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"Godkendelse \u276F Brugerstyring \u276F Avanceret","Old email":"Gammel e-mail","New email":"Ny e-mail","Send a verification email before doing the change?":"Send en verificerings-e-mail f\xF8r du foretager \xE6ndringen?","User email (Provider)":"Bruger e-mail (udbyder)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"Denne handling er farlig, s\xE5 den kr\xE6ver reautentifikation.\n\xC6ndrer brugerens e-mailadresse.\nDette er det samme som at \xE6ndre brugerens e-mail, men reautentificerer via en ekstern udbyder.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\xC6ndre brugerens e-mail til _PARAM0_ og gem resultatet i _PARAM2_ (send verificerings-e-mail: _PARAM1_)","User password":"Brugeradgangskode","This action is dangerous so it requires reauthentication.\nChanges the user password.":"Denne handling er farlig, s\xE5 den kr\xE6ver reauthentificering.\n\xC6ndrer brugerens adgangskode.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\xC6ndre brugerens adgangskode til _PARAM2_ og gem resultatet i _PARAM4_ (send bekr\xE6ftelses-e-mail: _PARAM3_)","Old password":"Gammelt adgangskode","New password":"Ny adgangskode","User password (Provider)":"Brugeradgangskode (udbyder)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"Denne handling er farlig, s\xE5 den kr\xE6ver reauthentificering.\n\xC6ndrer brugerens adgangskode.\nDette svarer til \"\xC6ndre brugerens adgangskode\", men reauthentificerer via en ekstern leverand\xF8r.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\xC6ndre brugerens adgangskode til _PARAM0_ og gem resultatet i _PARAM2_ (send bekr\xE6ftelses-e-mail: _PARAM1_)","New Password":"Ny Adgangskode","Delete the user account":"Slet brugerkontoen","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"Denne handling er farlig, s\xE5 den kr\xE6ver reauthentificering.\nSletter brugerkontoen.","Delete the user account and store result in _PARAM2_":"Slet brugerkontoen og gem resultatet i _PARAM2_","Delete the user account (Provider)":"Slet brugerkontoen (Leverand\xF8r)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"Denne handling er farlig, s\xE5 den kr\xE6ver reauthentificering.\nSletter brugerkontoen.\nDette svarer til \"Slet brugerkontoen\", men reauthentificerer via en ekstern leverand\xF8r.","Delete the user account and store result in _PARAM0_":"Slet brugerkontoen og gem resultatet i _PARAM0_","Enable performance measuring":"Aktiver m\xE5ling af ydeevne","Enables performance measuring.":"Aktiverer m\xE5ling af ydeevne.","Performance Measuring":"Ydelsesm\xE5ling","Create a custom performance tracker":"Opret en tilpasset ydeevnem\xE5ler","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Opretter en ny tilpasset ydeevnem\xE5ler (hvis den ikke allerede findes). De bruges til at m\xE5le ydeevnen for brugerdefinerede begivenheder.","Create performance tracker: _PARAM0_":"Opret ydeevnem\xE5ler: _PARAM0_","Tracker Name":"Sporingsnavn","Start a tracer":"Start en tracer","Start measuring performance for that tracer":"Start m\xE5ling af ydeevne for den tracer","Start performance measuring on tracer _PARAM0_":"Start ydeevnesm\xE5ling p\xE5 tracer _PARAM0_","Stop a tracer":"Stop en tracer","Stop measuring performance for that tracer":"Stop m\xE5ling af ydeevne for den tracer","Stop performance measuring on tracer _PARAM0_":"Stop ydeevnesm\xE5ling p\xE5 tracer _PARAM0_","Record performance":"Registrere ydeevne","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Registrer ydeevne i en afgr\xE6nset tidsperiode. Brug dette, hvis du vil m\xE5le ydeevnen i en specificeret varighed.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Registrer ydeevne for _PARAM1_ms med en forsinkelse p\xE5 _PARAM2_ms (gem i tracker _PARAM0_)","Delay before measuring start (in ms)":"Forsinkelse f\xF8r m\xE5ling starter (i ms)","Measuring duration (in ms)":"M\xE5levarighed (i ms)","Call a HTTP function":"Kald en HTTP-funktion","Calls a HTTP function by name, and store the result in a variable.":"Kalder en HTTP-funktion efter navn, og gemmer resultatet i en variabel.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Kald HTTP-funktion _PARAM0_ med parameter(e) _PARAM1_ (Callback-variabler: V\xE6rdi: _PARAM2_ Status: _PARAM3_)","HTTP Function Name":"HTTP-funktionens navn","Parameter(s) as JSON or string.":"Parameter(e) som JSON eller streng.","Callback variable with returned value":"Callback-variabel med returneret v\xE6rdi","Get server timestamp":"Hent server tidsstempel","Set a field to the timestamp on the server when the request arrives there":"Indstil et felt til tidsstemplet p\xE5 serveren n\xE5r anmodningen n\xE5r frem","Cloud Firestore Database":"Cloud Firestore Database","Start a query":"Start en foresp\xF8rgsel","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Start en foresp\xF8rgsel p\xE5 en samling. En foresp\xF8rgsel tillader at f\xE5 en filtreret og sorteret liste over dokumenter i en samling.","Create a query named _PARAM0_ for collection _PARAM1_":"Opret en foresp\xF8rgsel kaldet _PARAM0_ for samlingen _PARAM1_","Cloud Firestore Database/Queries/Create":"Cloud Firestore Database/Queries/Opret","Query name":"Foresp\xF8rgselsnavn","Collection":"Samling","Start a query from another query":"Start en foresp\xF8rgsel fra en anden foresp\xF8rgsel","Start a query with the same collection and filters as another one.":"Start en foresp\xF8rgsel med den samme samling og filtre som en anden.","Create a query named _PARAM0_ from query _PARAM1_":"Opret en foresp\xF8rgsel kaldet _PARAM0_ fra foresp\xF8rgslen _PARAM1_","Source query name":"Kildes foresp\xF8rgselsnavn","Filter by field value":"Filtr\xE9r efter feltv\xE6rdi","Only match the documents that have a field passing a check.":"Kun matche de dokumenter, der har et felt, der best\xE5r en kontrol.","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"Filtr\xE9r foresp\xF8rgsel _PARAM0_ for kun at bevare dokumenter, hvis felt _PARAM1__PARAM2__PARAM3_","Cloud Firestore Database/Queries/Filters":"Cloud Firestore Database/Queries/Filtre","Field to check":"Felt der skal tjekkes","Check type":"Tjek type","Value to check":"V\xE6rdi at tjekke","Filter by field text":"Filtr\xE9r efter felttekst","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filtr\xE9r foresp\xF8rgsel _PARAM0_ for at fjerne dokumenter, hvis felt _PARAM1_ ikke er _PARAM2__PARAM3_","Text to check":"Tekst at tjekke","Order by field value":"Sort\xE9r efter feltv\xE6rdi","Orders all documents in the query by a the value of a field.":"Ordner alle dokumenter i foresp\xF8rgslen efter en feltv\xE6rdi.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Ordne foresp\xF8rgsel _PARAM0_ efter felt _PARAM1_ (retning: _PARAM2_)","Field to order by":"Felt at sortere efter","Direction (ascending or descending)":"Retning (stigende eller faldende)","Limit amount of documents":"Begr\xE6ns m\xE6ngden af dokumenter","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Begr\xE6nser antallet af dokumenter, der returneres af foresp\xF8rgslen. Kan kun bruges efter et ordrefilter.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Begr\xE6ns foresp\xF8rgsel _PARAM0_ til _PARAM1_ dokumenter (start fra slutningen: _PARAM2_)","Amount to limit by":"Bel\xF8b til at begr\xE6nse med","Begin from the end":"Begynd fra slutningen","Skip some documents":"Spring over nogle dokumenter","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Fjerner dokumenter f\xF8r eller efter en bestemt v\xE6rdi p\xE5 det felt, der er ordnet i en foresp\xF8rgsel. Kan kun bruges efter et ordrefilter.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Spring over dokumenter med felter (f\xF8r: _PARAM2_) v\xE6rdi _PARAM1_ i foresp\xF8rgsel _PARAM0_ (inkluder dokumenter med den v\xE6rdi: _PARAM3_)","The value of the field ordered by to skip after":"V\xE6rdien af feltet, der sorteres efter for at springe over efter","Skip documents before?":"Spring over dokumenter f\xF8r?","Include documents which field value equals the value to skip after?":"Inkluder dokumenter, hvis feltv\xE6rdi er lig med v\xE6rdien for at springe over efter?","Run a query once":"K\xF8r en foresp\xF8rgsel \xE9n gang","Runs the query once and store results in a scene variable.":"K\xF8rer foresp\xF8rgslen \xE9n gang og gemmer resultaterne i en scenerelateret variabel.","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"K\xF8r foresp\xF8rgsel _PARAM0_ og gem resultater i _PARAM1_ (gem resultattilstand i _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore Database/Queries/K\xF8r","Callback variable where to load the results":"Callback-variabel, hvor resultaterne skal indl\xE6ses","Callback variable with state (ok or error message)":"Callback-variabel med tilstand (ok eller fejlmeddelelse)","Continuously run (watch) a query":"K\xF8r (se) en foresp\xF8rgsel kontinuerligt","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"K\xF8rer en foresp\xF8rgsel kontinuerligt, s\xE5 hver gang et nyt dokument starter eller stopper med at matche foresp\xF8rgslen, eller et dokument der matcher foresp\xF8rgslen er blevet \xE6ndret, vil variablerne blive fyldt med de nye resultater.","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"K\xF8r foresp\xF8rgsel _PARAM0_ kontinuerligt og gem resultaterne i _PARAM1_ hver gang dokumenter, der matcher foresp\xF8rgslen, \xE6ndres (gem resultatets tilstand i _PARAM2_)","Enable persistence":"Aktiver vedholdenhed","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"N\xE5r vedholdenhed er aktiveret, gemmes alle data, der hentes fra databasen, automatisk for at muligg\xF8re fortsat adgang til dataene, hvis forbindelsen til nettet afbrydes, i stedet for at vente p\xE5 genoprettelse.\nDette skal kaldes f\xF8r nogen anden Firestore-operation, ellers vil det fejle.","Disable persistence":"Deaktivere vedholdenhed","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Deaktiverer lagring af hentede data og rydder alle de data, der er blevet gemt.\nDette skal kaldes f\xF8r nogen anden Firestore-operation, ellers vil det fejle.","Re-enable network":"Genaktiver netv\xE6rk","Re-enables the connection to the database after disabling it.":"Genaktiver forbindelsen til databasen efter at have deaktiveret den.","Disable network":"Deaktiver netv\xE6rk","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Deaktiverer forbindelsen til databasen.\nN\xE5r netv\xE6rket er deaktiveret, vil alle l\xE6seoperationer returnere resultater fra cache, og alle skriveoperationer vil blive k\xF8rt, indtil netv\xE6rket er genoprettet.","Write a document to firestore":"Skriv et dokument til firestore","Writes a document (variable) to cloud firestore.":"Skriver et dokument (variabel) til cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Skriv _PARAM2_ til firestore i dokument _PARAM1_ af samling _PARAM0_ (gem resultatstatus i _PARAM3_)","Cloud Firestore Database/Documents":"Cloud Firestore Database/Dokumenter","Document":"Dokument","Variable to write":"Variabel til at skrive","Add a document to firestore":"Tilf\xF8j et dokument til firestore","Adds a document (variable) to cloud firestore with a unique name.":"Tilf\xF8jer et dokument (variabel) til cloud firestore med et unikt navn.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Tilf\xF8j _PARAM1_ til firestore-samling _PARAM0_ (gem resultattilstand i _PARAM2_)","Write a field in firestore":"Skriv et felt i firestore","Writes a field of a firestore document.":"Skriver et felt af et firestore-dokument.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"Skriv _PARAM3_ til firestore i felt _PARAM2_ af dokument _PARAM1_ i samling _PARAM0_ (gem resultattilstand i _PARAM4_, sammenflet i stedet for at overskrive: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore Database/Felter","Field to write":"Felt at skrive","Value to write":"V\xE6rdi at skrive","If the document already exists, merge them instead of replacing the old one?":"Hvis dokumentet allerede eksisterer, skal de sammenflettes i stedet for at erstatte det gamle?","Update a document in firestore":"Opdater et dokument i firestore","Updates a firestore document (variable).":"Opdaterer et firestore-dokument (variabel).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Opdater firestore-dokument _PARAM1_ i samling _PARAM0_ med _PARAM2_ (gem resultatstatus i _PARAM3_)","Variable to update with":"Variabel til at opdatere med","Update a field of a document":"Opdater et felt af et dokument","Updates a field of a firestore document.":"Opdaterer et felt af et firestore-dokument.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Opdater feltet _PARAM2_ af firestore-dokument _PARAM1_ i samling _PARAM0_ med _PARAM3_ (gem resultatstatus i _PARAM4_)","Field to update":"Felt at opdatere","Delete a document in firestore":"Slet et dokument i firestore","Deletes a firestore document (variable).":"Sletter et firestore-dokument (variabel).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Slet firestore-dokument _PARAM1_ i samlingen _PARAM0_ (gem resultatstatus i _PARAM2_)","Delete a field of a document":"Slet et felt fra et dokument","Deletes a field of a firestore document.":"Sletter et felt fra et firestore-dokument.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Slet felt _PARAM2_ fra firestore-dokument _PARAM1_ i samlingen _PARAM0_ med (gem resultatstatus i _PARAM3_)","Field to delete":"Felt der skal slettes","Get a document from firestore":"Hent et dokument fra firestore","Gets a firestore document and store it in a variable.":"Henter et firestore-dokument og gemmer det i en variabel.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Indl\xE6s firestore-dokument _PARAM1_ fra samlingen _PARAM0_ ind i _PARAM2_ (gem resultatstatus i _PARAM3_)","Callback variable where to load the document":"Callback-variabel hvor dokumentet skal indl\xE6ses","Get a field of a document":"Hent et felt fra et dokument","Return the value of a field in a firestore document.":"Returner v\xE6rdien af et felt i et firestore dokument.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Indl\xE6s felt _PARAM2_ fra firestore-dokument _PARAM1_ i samlingen _PARAM0_ ind i _PARAM3_ (gem resultatstatus i _PARAM4_)","Field to get":"Felt der skal hentes","Callback variable where to store the field's value":"Callback-variabel hvor felts v\xE6rdi skal gemmes","Check for a document's existence":"Tjek for et dokuments eksistens","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"Kontrollerer om et dokument eksisterer. S\xE6tter resultatvariablen til sandt hvis det eksisterer, ellers til falsk.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Tjek for eksistensen af _PARAM1_ i samlingen _PARAM0_ og gem resultat i _PARAM2_ (gem resultatstatus i _PARAM3_)","Callback variable where to store the result":"Callback-variabel hvor resultatet skal gemmes","Check for existence of a document's field":"Tjek for eksistensen af et dokuments felt","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Tjekker for eksistensen af et felt i et dokument. S\xE6tter resultatvariablen til 1, hvis det eksisterer, ellers til 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Tjek for eksistensen af _PARAM2_ i dokument _PARAM1_ i samlingen _PARAM0_ og gem resultat i _PARAM3_ (gem resultatstatus i _PARAM4_)","Callback Variable where to store the result":"Callback-variabel hvor resultatet skal gemmes","List all documents of a collection":"Liste alle dokumenter i en samling","Generates a list of all document names in a collection, and stores it as a structure.":"Generer en liste over alle dokumentnavne i en samling og gem dem som en struktur.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List alle dokumenter i _PARAM0_ og gem resultatet i _PARAM1_ (gem resultatstatus i _PARAM2_)","Upload a file":"Upload en fil","Upload a file to firebase Storage.":"Upload en fil til Firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Gem _PARAM0_ i placering _PARAM1_ i Firebase-lager og gem adgangs-URL i _PARAM3_ (Format: _PARAM2_, gem resultatstatus i _PARAM4_)","Storage":"Lager","Upload ID":"Upload ID","File content":"Filindhold","Storage path":"Lagringssti","File content format":"Filindholdsformat","Callback variable with the url to the uploaded file":"Tilbagemeldingsvariabel med url til den uploadede fil","Get Download URL":"Hent download-URL","Get a unique download URL for a file.":"Hent en unik download-URL for en fil.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Hent en downloadurl for _PARAM0_ og gem det i _PARAM1_ (gem resultatstatus i _PARAM2_)","Storage path to the file":"Lagringssti til filen","Write a variable to Database":"Skriv en variabel til databasen","Writes a variable to Database.":"Skriver en variabel til databasen.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Skriv _PARAM1_ til databasen i _PARAM0_ (gem resultatstatus i _PARAM2_)","Realtime Database":"Realtime-database","Write a field in Database":"Skriv et felt i databasen","Writes a field of a Database document.":"Skriver et felt i et database-dokument.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Skriv _PARAM2_ i felt _PARAM1_ af _PARAM0_ (gem resultatstatus i _PARAM3_)","Update a document in Database":"Opdater et dokument i databasen","Updates a variable on the database.":"Opdaterer en variabel i databasen.","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Opdater variabel _PARAM0_ med _PARAM1_ (opbevar resultatstatus i _PARAM2_)","Updates a field of a Database document.":"Opdaterer et felt i et database-dokument.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Opdater felt _PARAM1_ af _PARAM0_ med _PARAM2_ (gem resultatstatus i _PARAM3_)","Delete a database variable":"Slet en databasevariabel","Deletes a variable from the database.":"Sletter en variabel fra databasen.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Slet variabel _PARAM0_ fra databasen (gem resultatstatus i _PARAM1_)","Delete a field of a variable":"Slet et felt af en variabel","Deletes a field of a variable on the database.":"Sletter et felt af en variabel i databasen.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Slet felt _PARAM1_ af variabel _PARAM0_ i databasen (gem resultatstatus i _PARAM2_)","Get a variable from the database":"Hent en variabel fra databasen","Gets a variable from the database and store it in a Scene variable.":"Henter en variabel fra databasen og gemmer den i en scenevariabel.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Indl\xE6s databasevariabel _PARAM0_ i _PARAM1_ (gem resultatstatus i _PARAM2_)","Callback variable where to store the data":"Callback-variabel, hvor data skal gemmes","Get a field of a variable":"Hent et felt fra en variabel","Return the value of a field in a variable from the database and store it in a scene variable.":"Returner v\xE6rdien af et felt i en variabel fra databasen og gem den i en scener variabel.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Indl\xE6s felt _PARAM1_ af databasevariabel _PARAM0_ i _PARAM2_ (gem resultatstatus i _PARAM3_)","Check for a variable's existence":"Tjek for en variabels eksistens","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Tjekker for eksistensen af en variabel. S\xE6tter resultatvariablen til 1, hvis den eksisterer, ellers til 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Tjek for eksistensen af _PARAM0_ og gem resultatet i _PARAM1_ (gem resultatstatus i _PARAM2_)","Check for existence of a variable's field":"Tjek for eksistensen af et variabelfelt","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Tjekker for eksistensen af et felt i en variabel. S\xE6tter resultatvariablen til 1, hvis det eksisterer, ellers til 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Tjek for eksistensen af _PARAM1_ i databasevariabel _PARAM0_ og gem resultatet i _PARAM2_ (gem resultatstatus i _PARAM3_)","Spatial sound":"Spatial lyd","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Tillad placering af lyde i et 3D-rum. Enhedens stereosystem bruges til at simulere placeringen af lyden og give indtryk af, at lyden er placeret et sted omkring spilleren.","Set position of sound":"Indstil lydens position","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Indstiller den rumlige position af en lyd. N\xE5r en lyd er i en afstand af 1 til lytteren, h\xF8res den med 100 % volumen. Derefter f\xF8lger den en *invers afstandsmodel*. Ved en afstand af 2 h\xF8res den med 50 %, og ved en afstand af 4 h\xF8res den med 25 %.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Indstil positionen af lyden p\xE5 kanal _PARAM1_ til position _PARAM2_, _PARAM3_, _PARAM4_","Channel":"Kanal","Listener position":"Lytterposition","Change the spatial position of the listener/player.":"Skift den rumlige position af lytteren/spilleren.","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Skift lytterens position til _PARAM0_, _PARAM1_, _PARAM2_","2D Physics Engine":"2D Fysikmotor","Physics Engine 2.0":"Fysikmotor 2.0","Can be put to sleep by the engine":"Kan s\xE6ttes i dvale af motoren","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"Tillader fysikmotoren at stoppe med at beregne interaktion med objektet, n\xE5r det ikke ber\xF8res. Det anbefales at holde dette aktiveret.","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"Simuler realistisk 2D fysik for objektet inklusive tyngdekraft, kr\xE6fter, kollisioner og led.","Compare the world gravity on X axis.":"Sammenlign verdens tyngdekraft p\xE5 X-aksen.","Compare the world gravity on Y axis.":"Sammenlign verdens tyngdekraft p\xE5 Y-aksen.","World gravity":"Verdens tyngdekraft","Modify the world gravity.":"Modificer verdens tyngdekraft.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Indstil verdens tyngdekraft af _PARAM0_ til _PARAM2_;_PARAM3_","World time scale":"Verdens tidsm\xE5lestok","Compare the world time scale.":"Sammenlign verdens tidsm\xE5lestok.","the world time scale":"verdens tidsm\xE5lestok","Time scale to compare to (1 by default)":"Tidskala til sammenligning (1 som standard)","Modify the world time scale.":"\xC6ndre verdens tidskala.","Set the world time scale of _PARAM0_ to _PARAM2_":"Indstil verdens tidsm\xE5lestok af _PARAM0_ til _PARAM2_","Time scale (1 by default)":"Tidsm\xE5ling (1 som standard)","Set as dynamic":"S\xE6t som dynamisk","Set an object as dynamic. Is affected by gravity, forces and velocities.":"S\xE6t et objekt som dynamisk. Er p\xE5virket af tyngdekraft, kr\xE6fter og hastigheder.","Set _PARAM0_ as dynamic":"S\xE6t _PARAM0_ som dynamisk","Set as static":"S\xE6t som statisk","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"S\xE6t et objekt som statisk. Er ikke p\xE5virket af tyngdekraft og kan slet ikke flyttes af kr\xE6fter eller hastigheder.","Set _PARAM0_ as static":"S\xE6t _PARAM0_ som statisk","Set as kinematic":"S\xE6t som kinematisk","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"S\xE6t et objekt som kinematisk. Er som et statisk legeme, men kan flyttes gennem sin hastighed.","Set _PARAM0_ as kinematic":"S\xE6t _PARAM0_ som kinematisk","Is sleeping allowed":"Er det tilladt at sove","Check if an object can sleep.":"Kontroller om et objekt kan sove.","_PARAM0_ can sleep":"_PARAM0_ kan sove","Sleeping allowed":"S\xF8vn tilladt","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Tillad eller ikke tillad et objekt at sove. Hvis aktiveret, vil objektet kunne sove og forbedre ydeevnen for ikke-aktuelle bev\xE6gende objekter.","Allow _PARAM0_ to sleep: _PARAM2_":"Tillad _PARAM0_ at sove: _PARAM2_","Can sleep?":"Kan sove?","Is sleeping":"Sover","Check if an object is sleeping.":"Kontroller om et objekt sover.","_PARAM0_ is sleeping":"_PARAM0_ sover","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"\xC6ndre et objekts form skala. Det p\xE5virker tilpassede form dimensioner og form offset; hvis tilpassede dimensioner ikke er indstillet, vil kroppen automatisk blive skaleret til objektst\xF8rrelsen.","Test an object density.":"Teste en objekts densitet.","the _PARAM0_ density":"den _PARAM0_ t\xE6thed","Modify an object density. The body's density and volume determine its mass.":"\xC6ndre densiteten af et objekt. Objektets densitet og volumen bestemmer dets masse.","Density of the object":"Densitet af objektet","Get the density of an object.":"Hent densiteten af et objekt.","Test an object friction.":"Test en objekts friktion.","the _PARAM0_ friction":"den _PARAM0_ friktion","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\xC6ndre friktionen for et objekt. Hvor meget energi der g\xE5r tabt fra bev\xE6gelsen af et objekt over et andet. Den samlede friktion fra to legemer beregnes som 'sqrt(bodyA.friction * bodyB.friction)'.","Friction of the object":"Friktion af objektet","Get the friction of an object.":"F\xE5 friktionen af et objekt.","Test an object restitution.":"Test en objekts restitution.","the _PARAM0_ restitution":"den _PARAM0_ restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modificer en objekts restitution. Energibesparelse ved kollisions. Den samlede restitution mellem to legemer beregnes som 'max(bodyA.restitution, bodyB.restitution)'.","Restitution of the object":"Restitution af objektet","Get the restitution of an object.":"F\xE5 restitutionen af et objekt.","Test an object linear damping.":"Test en objekts line\xE6re d\xE6mpning.","the _PARAM0_ linear damping":"den _PARAM0_ line\xE6re d\xE6mpning","Modify an object linear damping. How much movement speed is lost across the time.":"Modificer en objekts line\xE6re d\xE6mpning. Hvor meget bev\xE6gelseshastighed g\xE5r tabt over tid.","Linear damping of the object":"Linear d\xE6mpning af objektet","Get the linear damping of an object.":"F\xE5 den line\xE6re d\xE6mpning af et objekt.","Test an object angular damping.":"Test en objekts vinkel d\xE6mpning.","the _PARAM0_ angular damping":"den _PARAM0_ vinkel d\xE6mpning","Modify an object angular damping. How much angular speed is lost across the time.":"Modificer en objekts vinkel d\xE6mpning. Hvor meget vinkelhastighed g\xE5r tabt over tid.","Angular damping of the object":"Vinkel d\xE6mpning af objektet","Get the angular damping of an object.":"F\xE5 den vinkel d\xE6mpning af et objekt.","Test an object gravity scale.":"Test en objekts tyngdekraftsskala.","the _PARAM0_ gravity scale":"den _PARAM0_ tyngdekraft skala","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modificer en objekts tyngdekraftsskala. Tyngdekraften, der anvendes p\xE5 et objekt, er verdens tyngdekraft ganget med objektets tyngdekraftsskala.","Gravity scale of the object":"Tyngdekraftsskala for objektet","Get the gravity scale of an object.":"F\xE5 tyngdekraftsskalaen for et objekt.","Layer (1 - 16)":"Lag (1 - 16)","Mask (1 - 16)":"Maske (1 - 16)","Test an object linear velocity on X.":"Testa et objekts line\xE6re hastighed p\xE5 X.","Modify an object linear velocity on X.":"\xC6ndre objektets line\xE6re hastighed p\xE5 X.","Linear velocity on X axis":"Line\xE6r hastighed p\xE5 X-aksen","Get the linear velocity of an object on X axis.":"Hent den line\xE6re hastighed af et objekt p\xE5 X-aksen.","Test an object linear velocity on Y.":"Test en objekts line\xE6re hastighed p\xE5 Y.","Modify an object linear velocity on Y.":"\xC6ndr en objekts line\xE6re hastighed p\xE5 Y.","Linear velocity on Y axis":"Line\xE6r hastighed p\xE5 Y-aksen","Get the linear velocity of an object on Y axis.":"F\xE5 den line\xE6re hastighed af et objekt p\xE5 Y-aksen.","Test an object linear velocity length.":"Test en objekts line\xE6re hastigheds l\xE6ngde.","Get the linear velocity of an object.":"F\xE5 den line\xE6re hastighed af et objekt.","Linear velocity angle":"Linear hastighedsvinkel","Test an object linear velocity angle.":"Test en objekts line\xE6re hastighedsvinkel.","the linear velocity angle":"den line\xE6re hastighedsvinkel","Compare the linear velocity angle of the object.":"Sammenlign den line\xE6re hastighedsvinkel af objektet.","Linear velocity towards an angle":"Line\xE6r hastighed mod en vinkel","Set the linear velocity towards an angle.":"Indstil den line\xE6re hastighed mod en vinkel.","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"Indstil den line\xE6re hastighed for _PARAM0_ mod vinkel: _PARAM2_ grader, hastighed: _PARAM3_ pixels per sekund","Get the linear velocity angle of an object.":"F\xE5 den line\xE6re hastighedsvinkel for et objekt.","Angular velocity":"Vinkelhastighed","Test an object angular velocity.":"Test en objekts vinkelhastighed.","the angular velocity":"vinkelhastigheden","Angular speed to compare to (in degrees per second)":"Vinkelhastighed at sammenligne med (i grader pr. sekund)","Modify an object angular velocity.":"\xC6ndr en objekts vinkelhastighed.","Get the angular velocity of an object.":"F\xE5 den vinkelhastighed af et objekt.","Apply force":"Anvend kraft","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Anvend til _PARAM0_ en kraft af _PARAM2_;_PARAM3_","Apply force (angle)":"Anvend kraft (vinkel)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"Anvend en kraft p\xE5 objektet over tid ved hj\xE6lp af pol\xE6re koordinater. Det \"accelererer\" et objekt og skal bruges hver ramme i en tidsperiode.","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Anvend til _PARAM0_ en kraft af vinkel _PARAM2_ og l\xE6ngde _PARAM3_","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Anvend til _PARAM0_ en kraft af l\xE6ngde _PARAM2_ mod _PARAM3_;_PARAM4_","Apply impulse":"Anvend impulser","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Anvend til _PARAM0_ et impulser af _PARAM2_;_PARAM3_","Apply impulse (angle)":"Anvend impulser (vinkel)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"Anvend et impuls til objektet ved hj\xE6lp af pol\xE6re koordinater. Det \xE6ndrer momentant hastigheden, for eksempel for at give en start hastighed.","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Anvend et impulssignal p\xE5 _PARAM0_ med vinkel _PARAM2_ og l\xE6ngde _PARAM3_ (anvendt ved _PARAM4_;_PARAM5_)","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Anvend et impulssignal p\xE5 _PARAM0_ med l\xE6ngde _PARAM2_ mod _PARAM3_;_PARAM4_ (anvendt ved _PARAM5_;_PARAM6_)","Apply to _PARAM0_ a torque of _PARAM2_":"Anvend et drejningsmoment p\xE5 _PARAM0_ p\xE5 _PARAM2_","Torque (N\xB7m)":"Drejningsmoment (N\xB7m)","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Anvend et vinkelsignal p\xE5 _PARAM0_ med _PARAM2_","Angular impulse (N\xB7m\xB7s)":"Vinkel impuls (N\xB7m\xB7s)","Inertia":"Inerti","Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)":"Returner objektets rotationsinerti (i kilogram \xB7 meter\xB2)","Joint first object":"F\xF8rste sammenf\xF8jede objekt","Check if an object is the first object on a joint.":"Kontroller om et objekt er det f\xF8rste objekt p\xE5 et led.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ er det f\xF8rste objekt for led _PARAM2_","Joints":"Led","Joint ID":"Led ID","Joint second object":"Andet sammenf\xF8jet objekt","Check if an object is the second object on a joint.":"Kontroller om et objekt er det andet objekt p\xE5 et led.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ er det andet objekt for led _PARAM2_","Joint first anchor X":"F\xF8rste anker X","Joint first anchor Y":"F\xF8rste anker Y","Joint second anchor X":"Andet anker X","Joint second anchor Y":"Andet anker Y","Joint reaction force":"Ledningsreaktionskraft","Test a joint reaction force.":"Test en ledningsreaktionskraft.","the joint _PARAM2_ reaction force":"den f\xE6lles _PARAM2_ reaktionskraft","Joint reaction torque":"Ledningsreaktionsmoment","Test a joint reaction torque.":"Test et ledningsreaktionsmoment.","the joint _PARAM2_ reaction torque":"det f\xE6lles _PARAM2_ reaktionsmoment","Remove joint":"Fjern ledning","Remove a joint from the scene.":"Fjern en ledning fra scenen.","Remove joint _PARAM2_":"Fjern ledning _PARAM2_","Add distance joint":"Tilf\xF8j afstandsledning","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Tilf\xF8j en afstandsledning mellem to objekter. L\xE6ngden konverteres til meter ved hj\xE6lp af verdensskalaen p\xE5 X. Frekvensen og d\xE6mpningsforholdet relaterer sig til ledningshastigheden for oscillation og hvor hurtigt den stopper.","Add a distance joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j en afstandsledning mellem _PARAM0_ og _PARAM4_","Joints \u276F Distance":"Fuger \u276F Afstand","First object":"F\xF8rste objekt","Anchor X on first body":"Anker X p\xE5 f\xF8rste legeme","Anchor Y on first body":"Anker Y p\xE5 f\xF8rste legeme","Second object":"Andet objekt","Anchor X on second body":"Anker X p\xE5 andet legeme","Anchor Y on second body":"Anker Y p\xE5 andet legeme","Length (-1 to use current objects distance) (default: -1)":"L\xE6ngde (-1 for at bruge afstanden mellem de nuv\xE6rende objekter) (standard: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frekvens (Hz) (ikke-negativ) (standard: 0)","Damping ratio (non-negative) (default: 1)":"D\xE6mpningsforhold (ikke-negativ) (standard: 1)","Allow collision between connected bodies? (default: no)":"Tillad kollision mellem tilsluttede legemer? (standard: nej)","Variable where to store the joint ID (default: none)":"Variabel hvor den f\xE6lles ID skal opbevares (standard: ingen)","Distance joint length":"Afstandsgeneralen l\xE6ngde","Modify a distance joint length.":"\xC6ndr en afstandsgeneralen l\xE6ngde.","the length for distance joint _PARAM2_":"l\xE6ngden for afstands-leddet _PARAM2_","Distance joint frequency":"Afstandsgeneralen frekvens","Modify a distance joint frequency.":"\xC6ndr en afstandsgeneralen frekvens.","the frequency for distance joint _PARAM2_":"frekvensen for afstands-leddet _PARAM2_","Distance joint damping ratio":"Afstandsgeneralen d\xE6mpningsforhold","Modify a distance joint damping ratio.":"\xC6ndr en afstandsgeneralen d\xE6mpningsforhold.","the damping ratio for distance joint _PARAM2_":"d\xE6mpningsforholdet for afstands-leddet _PARAM2_","Add revolute joint":"Tilf\xF8j rotationsled","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Tilf\xF8j et rotationsled til et objekt p\xE5 et fast punkt. Objektet er fastgjort som det andet objekt i leddet, s\xE5 du kan bruge det til gearled.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Tilf\xF8j et rotationsled til _PARAM0_ ved _PARAM2_;_PARAM3_","Joints \u276F Revolute":"Fuger \u276F Revolut","X anchor":"X anker","Y anchor":"Y anker","Enable angle limits? (default: no)":"Aktiverer vinkelbegr\xE6nsninger? (standard: nej)","Reference angle (default: 0)":"Referencevinkel (standard: 0)","Minimum angle (default: 0)":"Minimum vinkel (standard: 0)","Maximum angle (default: 0)":"Maksimal vinkel (standard: 0)","Enable motor? (default: no)":"Aktiver motor? (standard: nej)","Motor speed (default: 0)":"Motorspeed (standard: 0)","Motor maximum torque (default: 0)":"Maksimal motor moment (standard: 0)","Add revolute joint between two bodies":"Tilf\xF8j rotationsled mellem to legemer","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Tilf\xF8j et rotationsled mellem to objekter. Referencevinklen bestemmer, hvad der betragtes som grundvinklen i den indledende tilstand.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j et rotationsled mellem _PARAM0_ og _PARAM4_","Revolute joint reference angle":"Rotationsled referencevinkel","Revolute joint current angle":"Rotationsled nuv\xE6rende vinkel","Revolute joint angular speed":"Rotationsled vinkelhastighed","Revolute joint limits enabled":"Rotationsled gr\xE6nser aktiveret","Check if a revolute joint limits are enabled.":"Kontroller om begr\xE6nsninger for et rotationsled er aktiveret.","Limits for revolute joint _PARAM2_ are enabled":"Gr\xE6nser for rotationsled _PARAM2_ er aktiveret","Enable revolute joint limits":"Aktiv\xE9r rotationsled gr\xE6nser","Enable or disable a revolute joint angle limits.":"Aktiver eller deaktiv\xE9r rotationsled vinklernes begr\xE6nsninger.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Aktiver gr\xE6nser for rotationsled _PARAM2_: _PARAM3_","Revolute joint limits":"Rotationsled gr\xE6nser","Modify a revolute joint angle limits.":"\xC6ndre et rotationsled vinklernes begr\xE6nsninger.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Indstil gr\xE6nserne til _PARAM3_;_PARAM4_ for rotationsled _PARAM2_","Minimum angle":"Minimum vinkel","Maximum angle":"Maksimum vinkel","Revolute joint minimum angle":"Rotationsled minimum vinkel","Revolute joint maximum angle":"Rotationsled maksimum vinkel","Revolute joint motor enabled":"Rotationsled motor aktiveret","Check if a revolute joint motor is enabled.":"Kontroller om en rotationsled-motor er aktiveret.","Motor of revolute joint _PARAM2_ is enabled":"Motoren af rotationsled _PARAM2_ er aktiveret","Enable revolute joint motor":"Aktiv\xE9r rotationsled motor","Enable or disable a revolute joint motor.":"Aktiv\xE9r eller deaktiver en rotationsled motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Aktiver motor for rotationsled _PARAM2_: _PARAM3_","Revolute joint motor speed":"Rotationsled motor hastighed","Modify a revolute joint motor speed.":"\xC6ndre en rotationsled motor hastighed.","the motor speed for revolute joint _PARAM2_":"motorkraften for revolving joint _PARAM2_","Revolute joint max motor torque":"Revolute led maksimalt motormoment","Modify a revolute joint maximum motor torque.":"\xC6ndr et revolute led maksimalt motormoment.","the maximum motor torque for revolute joint _PARAM2_":"det maksimale motormoment for revolving joint _PARAM2_","Revolute joint maximum motor torque":"Revolute led maksimalt motormoment","Revolute joint motor torque":"Revolute led motormoment","Add prismatic joint":"Tilf\xF8j prismatisk led","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Tilf\xF8j et prismatisk led mellem to objekter. Overs\xE6ttelsesgr\xE6nserne omregnes til meter ved hj\xE6lp af verdensskalaen p\xE5 X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j et prismatisk led mellem _PARAM0_ og _PARAM4_","Joints \u276F Prismatic":"Fuger \u276F Prismatisk","Axis angle":"Aksens vinkel","Enable limits? (default: no)":"Aktiverer gr\xE6nser? (standard: nej)","Minimum translation (default: 0)":"Minimalt tal (standard: 0)","Maximum translation (default: 0)":"Maksimalt tal (standard: 0)","Motor maximum force (default: 0)":"Motor maksimal kraft (standard: 0)","Prismatic joint axis angle":"Prismatisk led aksens vinkel","Prismatic joint reference angle":"Prismatisk led referencevinkel","Prismatic joint current translation":"Prismatisk led nuv\xE6rende overs\xE6ttelse","Prismatic joint current speed":"Prismatisk led nuv\xE6rende hastighed","Prismatic joint speed":"Prismatisk led hastighed","Prismatic joint limits enabled":"Prismatisk led gr\xE6nser aktiveret","Check if a prismatic joint limits are enabled.":"Kontroller om begr\xE6nsninger for et prismeled er aktiveret.","Limits for prismatic joint _PARAM2_ are enabled":"Gr\xE6nser for prismatisk led _PARAM2_ er aktiveret","Enable prismatic joint limits":"Aktiver prismatiske leddgr\xE6nser","Enable or disable a prismatic joint limits.":"Aktiver eller deaktiver gr\xE6nserne for et prismatisk led.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Aktiver gr\xE6nser for prismatisk led _PARAM2_: _PARAM3_","Prismatic joint limits":"Gr\xE6nser for prismatisk led","Modify a prismatic joint limits.":"\xC6ndre gr\xE6nserne for det prismatiske led.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Indstil gr\xE6nserne til _PARAM3_;_PARAM4_ for det prismatiske led _PARAM2_","Minimum translation":"Minimum overs\xE6ttelse","Maximum translation":"Maksimal overs\xE6ttelse","Prismatic joint minimum translation":"Minimum overs\xE6ttelse af prismatisk led","Prismatic joint maximum translation":"Maksimal overs\xE6ttelse af prismatisk led","Prismatic joint motor enabled":"Prismatisk led motor aktiveret","Check if a prismatic joint motor is enabled.":"Kontroller om en prismeled-motor er aktiveret.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatisk led _PARAM2_ er aktiveret","Enable prismatic joint motor":"Aktiver prismatisk led motor","Enable or disable a prismatic joint motor.":"Aktiver eller deaktiver en prismatisk led motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Aktiver motor til prismatisk led _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Hastighed p\xE5 motor for prismatisk led","Modify a prismatic joint motor speed.":"\xC6ndre hastighed for prismatisk led motor.","the motor force for prismatic joint _PARAM2_":"motorkraften for prismejoint _PARAM2_","Prismatic joint max motor force":"Maksimal motor kraft for prismatisk led","Modify a prismatic joint maximum motor force.":"\xC6ndre maksimal motor kraft for prismatisk led.","the maximum motor force for prismatic joint _PARAM2_":"det maksimale motorkraft for prismejoint _PARAM2_","Prismatic joint maximum motor force":"Maksimal motor kraft for prismatisk led","Prismatic joint motor force":"Motor kraft for prismatisk led","Add pulley joint":"Tilf\xF8j remskive led","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Tilf\xF8j et remskive led mellem to objekter. L\xE6ngder konverteres til meter ved hj\xE6lp af verdensskalaen p\xE5 X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j et remskive led mellem _PARAM0_ og _PARAM4_","Joints \u276F Pulley":"Fuger \u276F Remskive","Ground anchor X for first object":"Jordanker X for f\xF8rste objekt","Ground anchor Y for first object":"Jordanker Y for f\xF8rste objekt","Ground anchor X for second object":"Jordanker X for andet objekt","Ground anchor Y for second object":"Jordanker Y for andet objekt","Length for first object (-1 to use anchor positions) (default: -1)":"L\xE6ngde for f\xF8rste objekt (-1 for at bruge ankerpositioner) (standard: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"L\xE6ngde for andet objekt (-1 for at bruge ankerpositioner) (standard: -1)","Ratio (non-negative) (default: 1":"Forhold (ikke-negativt) (standard: 1","Pulley joint first ground anchor X":"Rulleled f\xF8rste jordanker X","Pulley joint first ground anchor Y":"Rulleled f\xF8rste jordanker Y","Pulley joint second ground anchor X":"Rulleled andet jordanker X","Pulley joint second ground anchor Y":"Rulleled andet jordanker Y","Pulley joint first length":"Rulleled f\xF8rste l\xE6ngde","Pulley joint second length":"Rulleled anden l\xE6ngde","Pulley joint ratio":"Rulleled forhold","Add gear joint":"Tilf\xF8j gearled","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Tilf\xF8j en gearled mellem to led. Opm\xE6rksomhed: Gearled kr\xE6ver, at leddene er drejelige eller prismatiske, og begge skal v\xE6re fastgjort til et statisk legeme som f\xF8rste objekt.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Tilf\xF8j en gearled mellem led _PARAM2_ og _PARAM3_","Joints \u276F Gear":"Fuger \u276F Gear","First joint ID":"F\xF8rste led ID","Second joint ID":"Andet led ID","Ratio (non-zero) (default: 1)":"Forhold (differ ikke null) (standard: 1)","Gear joint first joint":"Gear-led first joint","Gear joint second joint":"Gear-led second joint","Gear joint ratio":"Gear-ledningsforhold","Modify a Gear joint ratio.":"\xC6ndre et gear-led forhold.","the ratio for gear joint _PARAM2_":"forholdet for gear joint _PARAM2_","Add mouse joint":"Tilf\xF8j mus-led","Add a mouse joint to an object (makes the object move towards a specific point).":"Tilf\xF8j et musled til et objekt (g\xF8r, at objektet bev\xE6ger sig mod et specifikt punkt).","Add a mouse joint to _PARAM0_":"Tilf\xF8j et mus-led til _PARAM0_","Joints \u276F Mouse":"Fuger \u276F Mus","Target X":"M\xE5l X","Target Y":"M\xE5l Y","Maximum force (N) (non-negative) (default: 500)":"Maksimal kraft (N) (ikke-negativ) (standard: 500)","Frequency (Hz) (positive) (default: 10)":"Frekvens (Hz) (positiv) (standard: 10)","Mouse joint target":"Mus-led m\xE5l","Set a mouse joint target.":"Indstil et mus-led m\xE5l.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Indstil m\xE5lpositions for musens joint _PARAM2_ fra _PARAM0_ til _PARAM3_; _PARAM4_","Mouse joint target X":"Mus-led m\xE5l X","Mouse joint target Y":"Mus-led m\xE5l Y","Mouse joint max force":"Mus-led maksimal kraft","Set a mouse joint maximum force.":"Indstil en mus-led maksimal kraft.","the maximum force for mouse joint _PARAM2_":"den maksimale kraft for musens joint _PARAM2_","Mouse joint maximum force":"Mus-led maksimal kraft","Mouse joint frequency":"Mus-led frekvens","Set a mouse joint frequency.":"Indstil en mus-led frekvens.","the frequency for mouse joint _PARAM2_":"frekvensen for musens joint _PARAM2_","Mouse joint damping ratio":"Mus-led d\xE6mpningsforhold","Set a mouse joint damping ratio.":"Indstil et mus-led d\xE6mpningsforhold.","the damping ratio for mouse joint _PARAM2_":"d\xE6mpningsforholdet for musens joint _PARAM2_","Add wheel joint":"Tilf\xF8j hjul-led","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Tilf\xF8j et hjul-led mellem to objekter. H\xF8jere frekvenser betyder h\xF8jere oph\xE6ng. D\xE6mpning bestemmer oscillationer, kritisk d\xE6mpning af 1 betyder ingen oscillationer.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j et hjul-led mellem _PARAM0_ og _PARAM4_","Joints \u276F Wheel":"Fuger \u276F Hjul","Frequency (Hz) (non-negative) (default: 10)":"Frekvens (Hz) (ikke-negativ) (standard: 10)","Wheel joint axis angle":"Hjulled akse vinkel","Wheel joint current translation":"Hjulled aktuel overs\xE6ttelse","Wheel joint current speed":"Hjulled aktuel hastighed","Wheel joint speed":"Hjulled hastighed","Wheel joint motor enabled":"Hjulled motor aktiveret","Check if a wheel joint motor is enabled.":"Kontroller om en hjulled-motor er aktiveret.","Motor for wheel joint _PARAM2_ is enabled":"Motoren for hjulled _PARAM2_ er aktiveret","Enable wheel joint motor":"Aktiv\xE9r hjulled motor","Enable or disable a wheel joint motor.":"Aktiv\xE9r eller deaktiver en hjulled motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Aktiv\xE9r motor for hjulled _PARAM2_: _PARAM3_","Wheel joint motor speed":"Hjulled motor hastighed","Modify a wheel joint motor speed.":"Modificer en hjulled motor hastighed.","the motor speed for wheel joint _PARAM2_":"motorkraften for hjuljoint _PARAM2_","Wheel joint max motor torque":"Hjulled maksimum motor moment","Modify a wheel joint maximum motor torque.":"Modificer en hjulled maksimum motor moment.","the maximum motor torque for wheel joint _PARAM2_":"det maksimale motormoment for hjuljoint _PARAM2_","Wheel joint maximum motor torque":"Hjulled maksimum motor moment","Wheel joint motor torque":"Hjulled motor moment","Wheel joint frequency":"Hjulled frekvens","Modify a wheel joint frequency.":"Modificer en hjulled frekvens.","the frequency for wheel joint _PARAM2_":"frekvensen for hjuljoint _PARAM2_","Wheel joint damping ratio":"Hjulled d\xE6mpningsforhold","Modify a wheel joint damping ratio.":"Modificer et hjulled d\xE6mpningsforhold.","the damping ratio for wheel joint _PARAM2_":"d\xE6mpningsforholdet for hjuljoint _PARAM2_","Add weld joint":"Tilf\xF8j svejseled","Add a weld joint between two objects.":"Tilf\xF8j et svejseled mellem to objekter.","Add a weld joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j et svejseled mellem _PARAM0_ og _PARAM4_","Joints \u276F Weld":"Fuger \u276F Svejsning","Weld joint reference angle":"Svejseleds referencevinkel","Weld joint frequency":"Svejseleds frekvens","Modify a weld joint frequency.":"\xC6ndre en svejseleds frekvens.","the frequency for weld joint _PARAM2_":"frekvensen for svejset joint _PARAM2_","Weld joint damping ratio":"Svejseleds d\xE6mpningsforhold","Modify a weld joint damping ratio.":"\xC6ndre en svejseleds d\xE6mpningsforhold.","the damping ratio for weld joint _PARAM2_":"d\xE6mpningsforholdet for svejset joint _PARAM2_","Add rope joint":"Tilf\xF8j rebled","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Tilf\xF8j en rebled mellem to objekter. Den maksimale l\xE6ngde konverteres til meter ved brug af verdensskalaen p\xE5 X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j en rebled mellem _PARAM0_ og _PARAM4_","Joints \u276F Rope":"Fuger \u276F Sejl","Maximum length (-1 to use current objects distance) (default: -1)":"Maksimal l\xE6ngde (-1 for at bruge afstand mellem nuv\xE6rende objekter) (standard: -1)","Rope joint max length":"Maksimal l\xE6ngde p\xE5 rebled","Modify a rope joint maximum length.":"\xC6ndre en rebleds maksimale l\xE6ngde.","the maximum length for rope joint _PARAM2_":"det maksimale l\xE6ngde for rebjoint _PARAM2_","Rope joint maximum length":"Rebled maksimal l\xE6ngde","Add friction joint":"Tilf\xF8j friktionsled","Add a friction joint between two objects.":"Tilf\xF8j en friktionsled mellem to objekter.","Add a friction joint between _PARAM0_ and _PARAM4_":"Tilf\xF8j en friktionsled mellem _PARAM0_ og _PARAM4_","Joints \u276F Friction":"Fuger \u276F Friktion","Maximum force (non-negative)":"Maksimal kraft (ikke-negativ)","Maximum torque (non-negative)":"Maksimal moment (ikke-negativ)","Friction joint max force":"Friktionsled maksimal kraft","Modify a friction joint maximum force.":"\xC6ndre en friktionsled maksimal kraft.","the maximum force for friction joint _PARAM2_":"den maksimale kraft for friktion joint _PARAM2_","Friction joint maximum force":"Maksimal kraft for friktionsled","Friction joint max torque":"Maksimalt moment for friktionsled","Modify a friction joint maximum torque.":"\xC6ndre det maksimale moment for friktionsleddet.","the maximum torque for friction joint _PARAM2_":"det maksimale moment for friktion joint _PARAM2_","Friction joint maximum torque":"Maksimalt moment for friktionsled","Add motor joint":"Tilf\xF8j motorled","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Tilf\xF8j et motorled mellem to objekter. Position og vinkelafvigelser er relativ til det f\xF8rste objekt.","Add a motor joint between _PARAM0_ and _PARAM2_":"Tilf\xF8j et motorled mellem _PARAM0_ og _PARAM2_","Joints \u276F Motor":"Fuger \u276F Motor","Offset X position":"Offset X-position","Offset Y position":"Offset Y-position","Offset Angle":"Offset vinkel","Correction factor (default: 1)":"Korrektionsfaktor (standard: 1)","Motor joint offset":"Motorled offset","Modify a motor joint offset.":"\xC6ndre et motorled offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Indstil offset til _PARAM3_;_PARAM4_ for motorled _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motorled offset X","Motor joint offset Y":"Motorled offset Y","Motor joint angular offset":"Motorled vinkel offset","Modify a motor joint angular offset.":"\xC6ndre et motorled vinkel offset.","the angular offset for motor joint _PARAM2_":"den vinkelretning for motor joint _PARAM2_","Motor joint max force":"Maksimal kraft for motorled","Modify a motor joint maximum force.":"\xC6ndre maksimal kraft for motorleddet.","the maximum force for motor joint _PARAM2_":"den maksimale kraft for motor joint _PARAM2_","Motor joint maximum force":"Maksimal kraft for motorled","Motor joint max torque":"Maksimalt moment for motorled","Modify a motor joint maximum torque.":"\xC6ndre maksimal moment for motorleddet.","the maximum torque for motor joint _PARAM2_":"det maksimale moment for motor joint _PARAM2_","Motor joint maximum torque":"Maksimalt moment for motorled","Motor joint correction factor":"Motorled enheds korrektion faktor","Modify a motor joint correction factor.":"\xC6ndre en motorled enheds korrektion faktor.","the correction factor for motor joint _PARAM2_":"korrektionsfaktoren for motor joint _PARAM2_","BBCode Text Object":"BBCode tekstobjekt","BBCode text":"BBCode tekst","Base color":"Basisfarve","Base size":"Basisst\xF8rrelse","Base alignment":"Basisjustering","Visible on start":"Synlig ved start","BBText":"BBTekst","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Viser en rig tekstm\xE6rke ved hj\xE6lp af BBCode-m\xE6rkning (som g\xF8r det muligt at indstille dele af teksten som fed, kursiv, bruge forskellige farver og skygger).","Compare the value of the BBCode text.":"Sammenlign v\xE6rdien af BBCode-teksten.","the BBCode text":"BBCode teksten","Set BBCode text":"S\xE6t BBCode-tekst","Get BBCode text":"Hent BBCode-tekst","Color (R;G;B)":"Farve (R;G;B)","Set base color":"S\xE6t grundfarve","Set base color of _PARAM0_ to _PARAM1_":"S\xE6t grundfarven for _PARAM0_ til _PARAM1_","Compare the value of the base opacity of the text.":"Sammenlign v\xE6rdien af grundopaciteten for teksten.","the base opacity":"den grundl\xE6ggende opacitet","Set base opacity":"S\xE6t grundopacitet","Get the base opacity":"Hent grundopacitet","Compare the base font size of the text.":"Sammenlign grundst\xF8rrelsen af teksten.","the base font size":"den grundl\xE6ggende skriftst\xF8rrelse","Set base font size":"S\xE6t grundskriftst\xF8rrelse","Get the base font size":"Hent grundskriftst\xF8rrelse","Font family":"Skrifttype","Compare the value of font family":"Sammenlign v\xE6rdien af skrifttypen","the base font family":"den grundl\xE6ggende skrifttypefamilie","Set font family":"Indstil skrifttypefamilie","Get the base font family":"Hent den grundl\xE6ggende skrifttypefamilie","Check the current text alignment.":"Tjek den nuv\xE6rende tekstjustering.","The text alignment of _PARAM0_ is _PARAM1_":"Tekstjusteringen af _PARAM0_ er _PARAM1_","Change the alignment of the text.":"\xC6ndr justeringen af teksten.","text alignment":"tekstjustering","Get the text alignment":"Hent tekstjusteringen","Compare the width, in pixels, after which the text is wrapped on next line.":"Sammenlign bredden, i pixels, efter hvilken teksten er opdelt p\xE5 n\xE6ste linje.","Change the width, in pixels, after which the text is wrapped on next line.":"\xC6ndr bredden, i pixels, efter hvilken teksten opdeles p\xE5 n\xE6ste linje.","Get the wrapping width":"Hent bredde for orddeling","File system":"Filssystem","Access the filesystem of the operating system.":"Adgang til operativsystemets filsystem.","File or directory exists":"Fil eller mappe eksisterer","Check if the file or directory exists.":"Tjek om filen eller mappen eksisterer.","The path _PARAM0_ exists":"Stien _PARAM0_ eksisterer","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"Sti til fil eller mappe","Create a directory":"Opret en mappe","Create a new directory at the specified path.":"Opret en ny mappe p\xE5 den angivne sti.","Create directory _PARAM0_":"Opret mappe _PARAM0_","Directory":"Mappe","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(Valgfri) Variabel til at gemme resultatet. 'ok': opgaven var succesfuld, 'fejl': der opstod en fejl.","Save a text into a file":"Gem en tekst i en fil","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Gem tekst i en fil. Brug kun dette p\xE5 sm\xE5 filer for at undg\xE5 forsinkelse eller fryse under spilk\xF8rsel.","Save _PARAM0_ into file _PARAM1_":"Gem _PARAM0_ i fil _PARAM1_","Save a text into a file (Async)":"Gem en tekst i en fil (Asynkron)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Gem en tekst i en fil asynkront. Brug dette til store filer for at undg\xE5 lag eller fryse, mens spillet k\xF8rer. Variablen 'resultat' opdateres, n\xE5r operationen er afsluttet.","Windows, Linux, MacOS/Asynchronous":"Windows, Linux, MacOS/Asynkrone","Save a scene variable into a JSON file":"Gem en scenevariabel i en JSON-fil","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"Gem en scenevariabel (inklusive, for struktur, alle b\xF8rn) i en fil i JSON-format. Brug dette kun p\xE5 sm\xE5 filer for at undg\xE5 forsinkelser eller fryse under spiludf\xF8relse.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Gem scenevariabel _PARAM0_ i fil _PARAM1_ som JSON","Save a scene variable into a JSON file (Async)":"Gem en scenevariabel i en JSON-fil (Asynkron)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Gem scenevariablen (inklusive, for strukturer, alle b\xF8rn) i en fil i JSON-format, asynkront. Brug dette til store filer for at undg\xE5 lag eller fryse, mens spillet k\xF8rer. Variablen 'resultat' opdateres, n\xE5r operationen er afsluttet.","Load a text from a file (Async)":"Indl\xE6s en tekst fra en fil (Asynkron)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Indl\xE6s en tekst fra en fil asynkront. Brug dette til store filer for at undg\xE5 forsinkelse eller fryse under spiludf\xF8relse. Indholdet af filen vil v\xE6re tilg\xE6ngeligt i scenevariablen efter en lille forsinkelse (normalt et par millisekunder). Variablen 'resultat' opdateres, n\xE5r operationen er afsluttet.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Indl\xE6s tekst fra _PARAM1_ til scenevariabel _PARAM0_ (Asynkron)","Load path":"Indl\xE6s sti","Normalize the file content (recommended)":"Normaliser filindholdet (anbefalet)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"Dette erstatter Windows nye linjeskift tegn (\"CRLF\") med et enkelt linjeskift tegn.","Load a text from a file":"Indl\xE6s en tekst fra en fil","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Indl\xE6s en tekst fra en fil. Brug dette kun p\xE5 sm\xE5 filer for at undg\xE5 forsinkelser eller fryse under spiludf\xF8relse.","Load text from _PARAM1_ into scene variable _PARAM0_":"Indl\xE6s tekst fra _PARAM1_ til scenevariabel _PARAM0_","Load a scene variable from a JSON file":"Indl\xE6s en scenevariabel fra en JSON-fil","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"Indl\xE6s en JSON-formateret tekst fra en fil og konverter den til en scenevariabel (potentielt en strukturvariabel med b\xF8rn). Brug dette kun p\xE5 sm\xE5 filer for at undg\xE5 forsinkelser eller fryse under spiludf\xF8relse.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Indl\xE6s JSON fra _PARAM1_ til scenevariabel _PARAM0_","Load a scene variable from a JSON file (Async)":"Indl\xE6s en scenevariabel fra en JSON-fil (Asynkron)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Indl\xE6s en JSON-formateret tekst fra en fil og konverter den til en scenevariabel (potentielt en strukturvariabel med b\xF8rn), asynkront. Brug dette til store filer for at undg\xE5 lag eller fryse under spiludf\xF8relse. Indholdet af filen vil v\xE6re tilg\xE6ngeligt som en scenevariabel efter en kort forsinkelse (normalt et par millisekunder). 'result' variablen opdateres, n\xE5r operationen er f\xE6rdig.","Delete a file from the filesystem.":"Slet en fil fra filsystemet.","Delete the file _PARAM0_":"Slet filen _PARAM0_","File path":"Filsti","Delete a file (Async)":"Slet en fil (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Slet en fil fra filsystemet asynkront. Variablen for resultatet af muligheden vil blive opdateret, n\xE5r filen er slettet.","Read a directory":"L\xE6s en mappe","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"L\xE6ser indholdet af en mappe (alle filer og under-mapper) og gemmer dem i et array.","Read the directory _PARAM0_ into _PARAM1_":"L\xE6s mappen _PARAM0_ ind i _PARAM1_","Directory path":"Mappens sti","Variable to store the result":"Variabel til at gemme resultatet","Desktop folder":"Desktop mappe","Get the path to the desktop folder.":"Hent stien til desktop mappen.","Documents folder":"Dokumenter mappe","Get the path to the documents folder.":"Hent stien til dokumenter mappen.","Pictures folder":"Billeder mappe","Get the path to the pictures folder.":"Hent stien til billeder mappen.","Game executable file":"Spil eksekverbar fil","Get the path to this game executable file.":"Hent stien til denne spil eksekverbare fil.","Game executable folder":"Spil eksekverbar mappe","Get the path to this game executable folder.":"Hent stien til denne spil eksekverbare mappe.","Userdata folder (for application settings)":"Brugerdatas mappe (til applikationsindstillinger)","Get the path to userdata folder (for application settings).":"Hent stien til brugerdatas mappe (til applikationsindstillinger).","User's Home folder":"Brugerens hjemmemappe","Get the path to the user home folder.":"Hent stien til brugerens hjemmemappe.","Temp folder":"Temp mappe","Get the path to temp folder.":"Hent stien til temp mappen.","Path delimiter":"Sti afgr\xE6nser","Get the operating system path delimiter.":"Hent operativsystemets sti-afgr\xE6nser.","Get directory name from a path":"Hent mappenavn fra en sti","Returns the portion of the path that represents the directories, without the ending file name.":"Returnerer den del af stien, der repr\xE6senterer mapperne uden det afsluttende filnavn.","File or folder path":"Fil- eller mappevej","Get file name from a path":"Hent filnavn fra en sti","Returns the name of the file with its extension, if any.":"Returnerer navnet p\xE5 filen med dens udvidelse, hvis der er nogen.","Get the extension from a file path":"Hent udvidelsen fra en filsti","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Returnerer udvidelsen af den fil, der er angivet af den givne sti, inklusive udvidelsespunktet. For eksempel: \".txt\".","Adjustment":"Justering","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Juster gamma, kontrast, m\xE6tning, lysstyrke, alpha eller farven kanalskift.","Gamma (between 0 and 5)":"Gamma (mellem 0 og 5)","Saturation (between 0 and 5)":"M\xE6tning (mellem 0 og 5)","Contrast (between 0 and 5)":"Kontrast (mellem 0 og 5)","Brightness (between 0 and 5)":"Lysstyrke (mellem 0 og 5)","Red (between 0 and 5)":"R\xF8d (mellem 0 og 5)","Green (between 0 and 5)":"Gr\xF8n (mellem 0 og 5)","Blue (between 0 and 5)":"Bl\xE5 (mellem 0 og 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (mellem 0 og 1, 0 er gennemsigtig)","Advanced bloom":"Avanceret blomstring","Applies a bloom effect.":"Anvender en bloom-effekt.","Bloom Scale (between 0 and 2)":"Blomstringsskala (mellem 0 og 2)","Brightness (between 0 and 2)":"Lysstyrke (mellem 0 og 2)","Blur (between 0 and 20)":"Sl\xF8ring (mellem 0 og 20)","Quality (between 0 and 20)":"Kvalitet (mellem 0 og 20)","Padding for the visual effect area":"Polstring for det visuelle effektomr\xE5de","ASCII":"ASCII","Render the image with ASCII characters only.":"Gengiv billedet med kun ASCII-tegn.","Size (between 2 and 20)":"St\xF8rrelse (mellem 2 og 20)","Beveled edges":"Fasede kanter","Add beveled edges around the rendered image.":"Tilf\xF8j fasede kanter omkring det gengivne billede.","Rotation (between 0 and 360)":"Rotation (mellem 0 og 360)","Outer strength (between 0 and 5)":"Ydre styrke (mellem 0 og 5)","Distance (between 10 and 20)":"Afstand (mellem 10 og 20)","Light alpha (between 0 and 1)":"Lys alfa (mellem 0 og 1)","Light color (color of the outline)":"Lys farve (farven p\xE5 omridset)","Shadow color (color of the outline)":"Skyggefarve (farven p\xE5 omridset)","Shadow alpha (between 0 and 1)":"Skygge alfa (mellem 0 og 1)","Black and White":"Sort og Hvid","Alter the colors to make the image black and white":"\xC6ndr farverne for at g\xF8re billedet sort-hvidt","Opacity (between 0 and 1)":"Uigennemsigtighed (mellem 0 og 1)","Blending mode":"Blendemodus","Alter the rendered image with the specified blend mode.":"\xC6ndrer det gerede billede med den angivne blandingstilstand.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Tilstand (0: Normal, 1: Tilf\xF8je, 2: Multiplisere, 3: Sk\xE6rm)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Sl\xF8ring (Gaussisk, langsom - foretr\xE6kker at bruge Kawase sl\xF8ring)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Sl\xF8ring af det renderede billede. Dette er langsomt, s\xE5 foretr\xE6k at bruge Kawase sl\xF8ring i de fleste tilf\xE6lde.","Blur intensity":"Uskarphed intensitet","Number of render passes. An high value will cause lags/poor performance.":"Antal renderpasser. En h\xF8j v\xE6rdi vil for\xE5rsage lag/problemer med ydeevnen.","Resolution":"Opl\xF8sning","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernelst\xF8rrelse (en af disse v\xE6rdier: 5, 7, 9, 11, 13, 15)","Brightness":"Lysstyrke","Make the image brighter.":"G\xF8r billedet lysere.","Brightness (between 0 and 1)":"Lysstyrke (mellem 0 og 1)","Bulge Pinch":"Udbulning Klem","Bulges or pinches the image in a circle.":"Udbulninger eller klemninger af billedet i en cirkel.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (mellem 0 og 1, 0,5 er billedets midte)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (mellem 0 og 1, 0,5 er billedets midte)","strength (between -1 and 1)":"styrke (mellem -1 og 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 er st\xE6rk klemning, 0 ingen effekt, 1 er st\xE6rk udbulning","Color Map":"Farvekort","Change the color rendered on screen.":"\xC6ndre farven, der vises p\xE5 sk\xE6rmen.","Color map texture for the effect":"Farvekorttekstur til effekten","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"Du kan \xE6ndre farverne p\xE5 pixels ved at \xE6ndre et referencefarvebillede, der indeholder hver farve, kaldet *Farvekorttekstur*. For at komme i gang, **download** [en standard farvekorttekstur her](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Deaktiver glatkantning (\"n\xE6rmeste\" pixelafrunding)","Mix":"Bland","Mix value of the effect on the layer (in percent)":"Bland v\xE6rdi af effekten p\xE5 laget (i procent)","Color Replace":"Farveskift","Effect replacing a color (or similar) by another.":"Effekt der erstatter en farve (eller lignende) med en anden.","Original Color":"Original Farve","New Color":"Ny Farve","Epsilon (between 0 and 1)":"Epsilon (mellem 0 og 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerence/sensitivitet af flydende sammenligning mellem farver (lavere = mere pr\xE6cist, h\xF8jere = mere inkluderende)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Anvend en effekt, der ligner gamle CRT-monitorer.","Line width (between 0 and 5)":"Linje bredde (mellem 0 og 5)","Line contrast (between 0 and 1)":"Linje kontrast (mellem 0 og 1)","Noise (between 0 and 1)":"St\xF8j (mellem 0 og 1)","Curvature (between 0 and 10)":"Krumningsgrad (mellem 0 og 10)","Show vertical lines":"Vis vertikale linjer","Noise size (between 0 and 10)":"St\xF8jst\xF8rrelse (mellem 0 og 10)","Vignetting (between 0 and 1)":"Vignetering (mellem 0 og 1)","Vignetting alpha (between 0 and 1)":"Vignettering alfa (mellem 0 og 1)","Vignetting blur (between 0 and 1)":"Vignettering uskarphed (mellem 0 og 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0,5: Halv hastighed, 1: Normal hastighed, 2: Dobbelt hastighed, osv...","Noise Frequency":"St\xF8jfrekvens","Displacement":"Forskyvning","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Bruger pixelv\xE6rdierne fra den angivne tekstur (kaldet fortr\xE6ngningskort) til at udf\xF8re en fortr\xE6ngning af et objekt.","Displacement map texture":"Fortr\xE6ngningskorttekstur","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map tekstur til effekten. For at komme i gang, **download** [en standard displacement map tekstur her](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Prik","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Anvender en dotscreen-effekt, der f\xE5r objekter til at fremst\xE5 som om de er lavet af sorte og hvide halvtonede prikker som en gammel printer.","Scale (between 0.3 and 1)":"Skala (mellem 0,3 og 1)","Angle (between 0 and 5)":"Vinkel (mellem 0 og 5)","Drop shadow":"Drop skyggestreg","Add a shadow around the rendered image.":"Tilf\xF8j en skygge omkring det renderede billede.","Quality (between 1 and 20)":"Kvalitet (mellem 1 og 20)","Alpha (between 0 and 1)":"Alpha (mellem 0 og 1)","Distance (between 0 and 50)":"Afstand (mellem 0 og 50)","Color of the shadow":"Farven p\xE5 skyggen","Shadow only (shows only the shadow when enabled)":"Kun skygge (viser kun skyggen, n\xE5r det er aktiveret)","Glitch":"Fejl","Applies a glitch effect to an object.":"Anvender en glitch-effekt p\xE5 et objekt.","Slices (between 2 and infinite)":"Skiver (mellem 2 og uendelig)","Offset (between -400 and 400)":"Forskydning (mellem -400 og 400)","Direction (between -180 and 180)":"Retning (mellem -180 og 180)","Fill Mode (between 0 and 4)":"Udfyldningsmetode (mellem 0 og 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"Udfyldningsmetoden for rummet efter forskydningen. (0: GENNEMSIGTIG, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: SPEJL)","Average":"Gennemsnit","Min Size":"Minimum st\xF8rrelse","Sample Size":"Pr\xF8vest\xF8rrelse","Animation Frequency":"Animationsfrekvens","Red X offset (between -50 and 50)":"R\xF8d X forskydning (mellem -50 og 50)","Red Y offset (between -50 and 50)":"R\xF8d Y forskydning (mellem -50 og 50)","Green X offset (between -50 and 50)":"Gr\xF8n X forskydning (mellem -50 og 50)","Green Y offset (between -50 and 50)":"Gr\xF8n Y forskydning (mellem -50 og 50)","Blue X offset (between -50 and 50)":"Bl\xE5 X forskydning (mellem -50 og 50)","Blue Y offset (between -50 and 50)":"Bl\xE5 Y forskydning (mellem -50 og 50)","Glow":"Gl\xF8d","Add a glow effect around the rendered image.":"Tilf\xF8j en gl\xF8d effekt omkring det gengivne billede.","Inner strength (between 0 and 20)":"Indre styrke (mellem 0 og 20)","Outer strength (between 0 and 20)":"Ydre styrke (mellem 0 og 20)","Color (color of the outline)":"Farve (farven p\xE5 omridsen)","Godray":"Godray","Apply and animate atmospheric light rays.":"Anvend og animer atmosf\xE6riske lysstr\xE5ler.","Parallel (parallel rays)":"Parallel (parallel str\xE5ler)","Animation Speed":"Animationshastighed","Lacunarity (between 0 and 5)":"Lacunarity (mellem 0 og 5)","Angle (between -60 and 60)":"Vinkel (mellem -60 og 60)","Gain (between 0 and 1)":"Gain (mellem 0 og 1)","Light (between 0 and 60)":"Lys (mellem 0 og 60)","Center X (between 100 and 1000)":"Center X (mellem 100 og 1000)","Center Y (between -1000 and 100)":"Center Y (mellem -1000 og 100)","HSL Adjustment":"HSL-justering","Adjust hue, saturation and lightness.":"Juster hue, m\xE6tning og lysstyrke.","Lightness (between -1 and 1)":"Lysstyrke (mellem -1 og 1)","Colorize from the grayscale image":"Farvel\xE6g fra det gr\xE5billede","Blur (Kawase, fast)":"Sl\xF8ring (Kawase, hurtig)","Blur the rendered image, with much better performance than Gaussian blur.":"Sl\xF8ring af det renderede billede, med langt bedre ydeevne end Gaussisk sl\xF8ring.","Pixelize X (between 0 and 10)":"Pikseliser X (mellem 0 og 10)","Pixelize Y (between 0 and 10)":"Pikseliser Y (mellem 0 og 10)","Light Night":"Lysnat","Alter the colors to simulate night.":"\xC6ndre farverne for at simulere nat.","Motion Blur":"Bev\xE6gelsessl\xF8ring","Blur the rendered image to give a feeling of speed.":"Sl\xF8r det gengivne billede for at give en f\xF8lelse af hastighed.","Velocity on X axis":"Hastighed p\xE5 X-aksen","Velocity on Y axis":"Hastighed p\xE5 Y-aksen","Kernel size (odd number between 3 and 25)":"Kernelst\xF8rrelse (ulige tal mellem 3 og 25)","Quality of the blur.":"Kvalitet af sl\xF8ringen.","Offset":"Offset","Dark Night":"M\xF8rknat","Alter the colors to simulate a dark night.":"\xC6ndre farverne for at simulere en m\xF8rk nat.","Intensity (between 0 and 1)":"Intensitet (mellem 0 og 1)","Noise":"St\xF8j","Add some noise on the rendered image.":"Tilf\xF8j noget st\xF8j til det rendere billede.","Noise intensity (between 0 and 1)":"St\xF8jniveau (mellem 0 og 1)","Old Film":"Gammel film","Add a Old film effect around the rendered image.":"Tilf\xF8j et gammelt filmeffekt omkring det gengivne billede.","Sepia (between 0 and 1)":"Sepia (mellem 0 og 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"M\xE6ngden af m\xE6tning af sepia-effekten, en v\xE6rdi p\xE5 1 er mere m\xE6tning og t\xE6ttere p\xE5 0 er mindre, og en v\xE6rdi p\xE5 0 producerer ingen sepia-effekt","Noise Size (between 0 and 10)":"St\xF8jniveau (mellem 0 og 10)","Scratch (between -1 and 1)":"Ridse (mellem -1 og 1)","Scratch Density (between 0 and 1)":"Ridse t\xE6thed (mellem 0 og 1)","Scratch Width (between 1 and 20)":"Ridse bredde (mellem 1 og 20)","Vignetting Alpha (between 0 and 1)":"Vignettering Alpha (mellem 0 og 1)","Vignetting Blur (between 0 and 1)":"Vignettering sl\xF8ring (mellem 0 og 1)","Draws an outline around the rendered image.":"Tegner en kontur omkring det renderede billede.","Thickness (between 0 and 20)":"Tykkelse (mellem 0 og 20)","Color of the outline":"Farven p\xE5 konturen","Pixelate":"Pikselere","Applies a pixelate effect, making display objects appear 'blocky'.":"Anvender en pixelerings-effekt, der f\xE5r visningsobjekter til at fremst\xE5 'klodsede'.","Size of the pixels (10 pixels by default)":"St\xF8rrelse p\xE5 pixlerne (10 pixel som standard)","Radial Blur":"Radial sl\xF8ring","Applies a Motion blur to an object.":"Anvender en bev\xE6gelsessl\xF8ring p\xE5 et objekt.","The maximum size of the blur radius, -1 is infinite":"Den maksimale st\xF8rrelse af sl\xF8r radius, -1 er uendelig","Angle (between -180 and 180)":"Vinkel (mellem -180 og 180)","The angle in degree of the motion for blur effect":"Vinklen i grader af bev\xE6gelsen for sl\xF8reffekten","Kernel Size (between 3 and 25)":"Kernelst\xF8rrelse (mellem 3 og 25)","The kernel size of the blur filter (Odd number)":"Kernelst\xF8rrelsen af sl\xF8rfilteret (ulige nummer)","Reflection":"Refleksion","Applies a reflection effect to simulate the reflection on water with waves.":"Anvender en refleksionseffekt til at simulere refleksionen p\xE5 vandet med b\xF8lger.","Reflect the image on the waves":"Reflekter billedet p\xE5 b\xF8lgerne","Vertical position of the reflection point":"Vertikal position for reflektionspunktet","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Standard er 50 % (midt). Mindre tal giver en st\xF8rre refleksion, st\xF8rre tal giver en mindre refleksion.","Amplitude start":"Amplitude start","Starting amplitude of waves (0 by default)":"Start amplitude af b\xF8lger (0 som standard)","Amplitude ending":"Amplitude slutning","Ending amplitude of waves (20 by default)":"Afsluttende amplitude af b\xF8lger (20 som standard)","Wave length start":"B\xF8lgel\xE6ngde start","Starting wave length (30 by default)":"Startb\xF8lge l\xE6ngde (30 som standard)","Wave length ending":"B\xF8lgel\xE6ngde slutning","Ending wave length (100 by default)":"Afsluttende b\xF8lgel\xE6ngde (100 som standard)","Alpha start":"Alfa start","Starting alpha (1 by default)":"Start alpha (1 som standard)","Alpha ending":"Afsluttende alpha","Ending alpha (1 by default)":"Afsluttende alpha (1 som standard)","RGB split (chromatic aberration)":"RGB split (kromatisk aberration)","Applies a RGB split effect also known as chromatic aberration.":"Anvender en RGB split effekt ogs\xE5 kendt som kromatisk aberration.","Red X offset (between -20 and 20)":"R\xF8d X offset (mellem -20 og 20)","Red Y offset (between -20 and 20)":"R\xF8d Y offset (mellem -20 og 20)","Green X offset (between -20 and 20)":"Gr\xF8n X offset (mellem -20 og 20)","Green Y offset (between -20 and 20)":"Gr\xF8n Y offset (mellem -20 og 20)","Blue X offset (between -20 and 20)":"Bl\xE5 X offset (mellem -20 og 20)","Blue Y offset (between -20 and 20)":"Bl\xE5 Y offset (mellem -20 og 20)","Sepia":"Sepia","Alter the colors to sepia.":"\xC6ndre farverne til sepia.","Shockwave":"Chokb\xF8lge","Deform the image the way a drop deforms a water surface.":"Deform\xE9r billedet, som en dr\xE5be deformerer en vandoverflade.","Elapsed time":"Forl\xF8bet tid","Spreading speed (in pixels per second)":"Udbredelseshastighed (i pixels pr. sekund)","Amplitude":"Amplitude","Wavelength":"B\xF8lgel\xE6ngde","Maximum radius (0 for infinity)":"Maksimal radius (0 for uendelig)","Center on X axis":"Center p\xE5 X-aksen","Center on Y axis":"Center p\xE5 Y-aksen","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Render en tilt-shift-lignende kameraeffekt.","Blur (between 0 and 200)":"Sl\xF8ring (mellem 0 og 200)","Gradient blur (between 0 and 2000)":"Gradient sl\xF8ring (mellem 0 og 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Anvender en twist-effekt, der f\xE5r objekter til at fremst\xE5 snoede i den givne retning.","The radius of the twist":"Radius af vridning","Angle (between -10 and 10)":"Vinkel (mellem -10 og 10)","The angle in degree of the twist":"Vinklen i grader af vridningen","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (mellem 0 og 1, 0,5 er billedets midte)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (mellem 0 og 1, 0,5 er billedets midte)","Zoom blur":"Zoom sl\xF8ring","Applies a Zoom blur.":"Anvender en zoomsl\xF8ring.","Inner radius":"Indre radius","strength (between 0 and 5)":"styrke (mellem 0 og 5)","Spine (experimental)":"Spine (eksperimentel)","Displays a Spine animation.":"Vis en Spine-animation.","Spine":"Spine","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"Vis og anim\xE9r glidende en 2D-objekt med skeletanimationer lavet med Spine. Brug filer eksporteret fra Spine (json, atlas og billede).","Edit animations":"Rediger animationer","Animation mixing duration":"Animation blandingsvarighed","the duration of the smooth transition between 2 animations (in second)":"varigheden af den glatte overgang mellem 2 animationer (i sekunder)","the animation mixing duration":"varigheden af animation blandingen","Point attachment X position":"Punkt vedh\xE6ftnings X position","x position of spine point attachment":"x position for spine punkt vedh\xE6ftning","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"x position for spine _PARAM1_ punkt vedh\xE6ftning for _PARAM2_ slot","Attachment name":"Vedh\xE6ftningsnavn","Slot name (use \"\" if names are the same)":"Slotnavn (brug \"\" hvis navne er ens)","Point attachment Y position":"Punkt vedh\xE6ftnings Y position","y position of spine point attachment":"y position for spine punkt vedh\xE6ftning","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"y position for spine _PARAM1_ punkt vedh\xE6ftning for _PARAM2_ slot","Allow players to connect to lobbies and play together.":"Tillad spillere at oprette forbindelse til lobbier og spille sammen.","Join the next available lobby":"Deltag i den n\xE6ste tilg\xE6ngelige lobby","Join the next available lobby. The player will join the game instantly if this is possible.":"Deltag i den n\xE6ste tilg\xE6ngelige lobby. Spilleren vil straks deltage i spillet, hvis dette er muligt.","Lobbies":"Lobbyer","Display loader while searching for a lobby.":"Vis loader mens der s\xF8ger efter en lobby.","Display game lobbies if no lobby can be joined directly.":"Vis spil-lobbyer hvis ingen lobbyer kan tilsluttes direkte.","Is searching for a lobby to join":"S\xF8ger efter en lobby at deltage","Is searching for a lobby to join.":"S\xF8ger efter en lobby at deltage.","Quick join failed to join a lobby":"Hurtig tilslutning mislykkedes med at deltage i en lobby","Quick join failed to join a lobby.":"Hurtig tilslutning mislykkedes med at deltage i en lobby.","Quick join action failure reason":"\xC5rsag til fejl ved hurtig tilslutning","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"Returnerer \xE5rsagen til, at hurtig tilslutning fejlede. Det kan v\xE6re 'FULL', hvis alle lobbyer var optaget, 'NOT_ENOUGH_PLAYERS', hvis lobbyens konfiguration kr\xE6ver mere end 1 spiller for at starte spillet, og ingen andre spillere var tilg\xE6ngelige. Det kan ogs\xE5 have v\xE6rdien 'UNKNOWN'.","Open Game Lobbies":"\xC5bn spil-lobbier","Open the game lobbies window, where players can join lobbies or see the one they are in.":"\xC5bn vinduet for spil-lobbier, hvor spillere kan deltage i lobbier eller se den, de er i.","Open the game lobbies":"\xC5bn spil-lobbierne","Allow players to close the lobbies window":"Tillad spillere at lukke lobbivinduet","Allow players to close the lobbies window. Allowed by default.":"Tillad spillere at lukke lobbivinduet. Tilladt som standard.","Allow players to close the lobbies window: _PARAM1_":"Tillad spillere at lukke lobbivinduet: _PARAM1_","Show close button":"Vis lukke knap","End Lobby Game":"Afslut lobbyspillet","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"Afslut lobbyspillet. Dette vil udl\xF8se betingelsen \"Lobbyspillet er lige afsluttet\".","End the lobby game":"Afslut lobbyspillet","Leave Game Lobby":"Forlad Spil Lobbyen","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"Forlad den aktuelle spil lobby. Dette vil aktivere betingelsen \"Spiller er g\xE5et\" for de andre spillere, og betingelsen \"Lobby spil er afsluttet\" for spilleren, der forlader.","Leave the game lobby":"Forlad spil lobbyen","Send custom message to other players":"Send brugerdefineret besked til andre spillere","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Send en brugerdefineret besked til andre spillere i lobbien, med et automatiskt genfors\xF8gssystem, hvis det ikke er blevet modtaget. Brug med betingelsen 'Besked er blevet modtaget' for at vide, hvorn\xE5r beskeden er blevet behandlet korrekt af v\xE6rten.","Send message _PARAM0_ to other players with content _PARAM1_":"Send besked _PARAM0_ til andre spillere med indhold _PARAM1_","Message name":"Beskednavn","Message content":"Beskedindhold","Send custom message to other players with a variable":"Send en brugerdefineret besked til andre spillere med en variabel","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Send en brugerdefineret besked til andre spillere i lobbyen, der indeholder en variabel, med et automatisk genfors\xF8gningssystem, hvis den ikke er blevet modtaget. Brug med betingelsen 'Besked er blevet modtaget' for at vide, hvorn\xE5r beskeden er blevet korrekt behandlet af v\xE6rten.","Send message _PARAM0_ to other players with variable _PARAM1_":"Send besked _PARAM0_ til andre spillere med variabel _PARAM1_","Get message variable":"Hent besked variabel","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Gem dataene fra den angivne besked i en variabel. Brug med betingelsen 'Besked er blevet modtaget' for at vide, hvorn\xE5r beskeden er blevet korrekt behandlet af v\xE6rten.","Save message _PARAM0_ data in _PARAM1_":"Gem besked _PARAM0_ data i _PARAM1_","Lobbies window is open":"Lobbyvinduet er \xE5bent","Check if the lobbies window is open.":"Tjek om lobbyvinduet er \xE5bent.","Lobby game has just started":"Lobbyspillet er lige startet","Check if the lobby game has just started.":"Tjek om lobbyspillet lige er startet.","Lobby game has started":"Lobbyspillet er i gang","Lobby game is running":"Lobbyspillet k\xF8rer","Check if the lobby game is running.":"Tjek om lobbyspillet k\xF8rer.","Lobby game has just ended":"Lobbyspillet er lige afsluttet","Check if the lobby game has just ended.":"Tjek om lobbyspillet lige er afsluttet.","Lobby game has ended":"Lobbyspillet er afsluttet","Custom message has been received from another player":"Brugerdefineret besked er blevet modtaget fra en anden spiller","Check if a custom message has been received from another player. Will be true only for one frame.":"Tjek om en brugerdefineret besked er blevet modtaget fra en anden spiller. Vil kun v\xE6re sandt for et enkelt frame.","Message _PARAM0_ has been received":"Besked _PARAM0_ er blevet modtaget","Objects synchronization rate":"Obejekt synkronisering rate","objects synchronization rate (between 1 and 60, default is 30 times per second)":"objekt synkronisering rate (mellem 1 og 60, standard er 30 gange pr. sekund)","objects synchronization rate":"objekt synkronisering rate","Sync rate":"Synkroniseringshastighed","Player is host":"Spiller er v\xE6rt","Check if the player is the host. (Player 1 is the host)":"Tjek om spilleren er v\xE6rt. (Spiller 1 er v\xE6rten)","Any player has left":"Enhver spiller er g\xE5et","Check if any player has left the lobby game.":"Tjek om nogen spiller har forladt lobbyens spil.","Player has left":"Spiller er g\xE5et","Check if the player has left the lobby game.":"Tjek om spilleren har forladt lobbyens spil.","Player _PARAM0_ has left":"Spiller _PARAM0_ er g\xE5et","Player number":"Spillernummer","Player number that just left":"Spiller nummer der netop har forladt","Returns the player number of the player that has just left the lobby.":"Returnerer spiller nummeret p\xE5 den spiller, der netop har forladt lobbyen.","Any player has joined":"Enhver spiller er tilst\xF8dende","Check if any player has joined the lobby.":"Tjek om en spiller har tilsluttet sig lobbyen.","Player has joined":"Spiller er tilsluttet","Check if the player has joined the lobby.":"Tjek om spilleren har tilsluttet sig lobbyen.","Player _PARAM0_ has joined":"Spiller _PARAM0_ er tilsluttet","Player number that just joined":"Spiller nummer der lige er tilsluttet","Returns the player number of the player that has just joined the lobby.":"Returnerer spiller nummeret p\xE5 den spiller, der netop har tilsluttet sig lobbyen.","Host is migrating":"V\xE6rten migrerer","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"Tjek om v\xE6rten migrerer, for at tilpasse spillets tilstand (som pause i spillet).","Configure lobby game to end when host leaves":"Konfigurer lobby spil skal afslutte, n\xE5r v\xE6rten forlader","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"Konfigurer lobbyspillet til at afslutte, n\xE5r v\xE6rten forlader. Dette vil aktivere betingelsen \"Lobbyspillet er netop afsluttet\". (Standardadf\xE6rden er at migrere v\xE6rten)","End lobby game when host leaves":"Afslut lobbyspillet, n\xE5r v\xE6rten forlader","Message data":"Beskjeddata","Returns the data received when the specified message was received from another player.":"Returnerer de data, der blev modtaget, da den angivne besked blev modtaget fra en anden spiller.","Message sender":"Beskedsendere","Returns the player number of the sender of the specified message.":"Returnerer spillernummeret for afsenderen af den angivne besked.","Number of players in lobby":"Antal spillere i lobbyen","the number of players in the lobby":"antallet af spillere i lobbyen","Player is connected":"Spilleren er tilsluttet","Check if the specified player is connected to the lobby.":"Tjek om den angivne spiller er tilsluttet lobbyen.","Player _PARAM0_ is connected":"Spiller _PARAM0_ er tilsluttet","The position of the player in the lobby (1, 2, ...)":"Spillerens position i lobbyen (1, 2, ...)","Current player number in lobby":"Nuv\xE6rende spiller nummer i lobbyen","the current player number in the lobby (1, 2, ...)":"det nuv\xE6rende spiller nummer i lobbyen (1, 2, ...)","the current player number in the lobby":"det nuv\xE6rende spiller nummer i lobbyen","Player username in lobby":"Spiller brugernavn i lobbyen","Get the username of the player in the lobby.":"Hent brugernavnet for spilleren i lobbyen.","Current player username in lobby":"Nuv\xE6rende spillers brugernavn i lobbyen","Get the username of the current player in the lobby.":"Hent brugernavnet for den nuv\xE6rende spiller i lobbyen.","Player ping in lobby":"Spillerens ping i lobbyen","Get the ping of the player in the lobby.":"Hent ping for spilleren i lobbyen.","Current player ping in lobby":"Nuv\xE6rende spiller ping i lobbyen","Get the ping of the current player in the lobby.":"Hent ping for den nuv\xE6rende spiller i lobbyen.","Player variable ownership":"Spiller variabel ejerskab","the player owning the variable":"spilleren der ejer variablen","the player owning the variable _PARAM1_":"spilleren, der ejer variablen _PARAM1_","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"Kun rodkonti kan \xE6ndre ejerskab. Arrays og strukturer b\xF8rn synkroniseres med deres for\xE6lder.","Take ownership of variable":"Tag ejerskab af variablen","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"Tag ejerskabet af variablen. Det vil derefter blive synkroniseret til andre spillere, med den nuv\xE6rende spiller som ejer.","Take ownership of _PARAM1_":"Tag ejerskab af _PARAM1_","Remove ownership of variable":"Fjern ejerskab af variablen","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"Fjern ejerskabet af variablen. Den vil stadig blive synkroniseret til andre spillere, men v\xE6rten ejer den.","Remove ownership of _PARAM1_":"Fjern ejerskab af _PARAM1_","Disable variable synchronization":"Deaktiver variabel synkronisering","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"Deaktiver synkronisering af variablen over netv\xE6rket. Den vil ikke l\xE6ngere blive sendt til andre spillere.","Disable synchronization of _PARAM1_":"Deaktiver synkronisering af _PARAM1_","Player owning the object":"Spiller ejendele objektet","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"Hvem synkroniserer objektet til spillerne. Hvis dette er et objekt kontrolleret af en spiller, s\xE5 tildel spiller nummeret. Ellers lad bare \"Host\" v\xE6re, og v\xE6rten i spillet vil synkronisere objektet til spillerne. (Bem\xE6rk: Du kan \xE6ndre ejerskabet af objektet under spillet med de tilsvarende handlinger).","Action when player disconnects":"Handling n\xE5r spilleren frakobles","Multiplayer object":"Flere spillere objekt","Allow the object to be synchronized with other players in the lobby.":"Tillad objektet at blive synkroniseret med andre spillere i lobbyen.","Player object ownership":"Spillers objekt ejerskab","the player owning the object":"spilleren der ejer objektet","the player owning the instance":"spilleren, der ejer instansen","Is object owned by current player":"Er objektet ejet af den nuv\xE6rende spiller","Check if the object is owned by the current player, as a player or the host.":"Tjek om objektet ejes af den nuv\xE6rende spiller, som spiller eller v\xE6rten.","Object _PARAM0_ is owned by current player":"Objektet _PARAM0_ ejes af den nuv\xE6rende spiller","Take ownership of object":"Tag ejerskab af objektet","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"Tag ejerskab af objektet. Det vil derefter blive synkroniseret til andre spillere, med den nuv\xE6rende spiller som ejer.","Take ownership of _PARAM0_":"Tag ejerskab af _PARAM0_","Remove object ownership":"Fjern objekts ejerskab","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"Fjern ejerskabet af objektet fra spilleren. Det vil stadig v\xE6re synkroniseret med andre spillere, men v\xE6rten ejer det.","Remove ownership of _PARAM0_":"Fjern ejerskabet af _PARAM0_","Enable (or disable) the synchronization of a behavior":"Aktiver (eller deaktiver) synkronisering af en opf\xF8rsel","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"Aktiver eller deaktiver synkronisering af en adf\xE6rd over netv\xE6rket. Hvis den er deaktiveret, vil adf\xE6rdens nuv\xE6rende tilstand ikke l\xE6ngere blive sendt til andre spillere.","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"Aktiver synkronisering af _PARAM2_ for _PARAM0_: _PARAM3_","Multiplayer behavior":"Flerspiller adf\xE6rd","Object behavior":"Objektadf\xE6rd","Enable synchronization":"Aktiver synkronisering","Smooth the image":"G\xF8re billedet glat","Preload as sound":"Forudindl\xE6s som lyd","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"Indl\xE6ser den fuldt afkodede fil i cachen, s\xE5 den kan afspilles med det samme som lyd uden yderligere forsinkelser.","Preload as music":"Forudindl\xE6s som musik","Prepares the file for immediate streaming as Music (does not wait for complete download).":"Forbereder filen til \xF8jeblikkelig streaming som Musik (venter ikke p\xE5 fuld download).","Preload in cache":"Forudindl\xE6s i cachen","Loads the complete file into cache, but does not decode it into memory until requested.":"Indl\xE6ser den komplette fil i cachen, men dekoder den ikke i hukommelsen, f\xF8r den anmodes om.","Disable preloading at game startup":"Deaktiver forudindl\xE6sning ved spilstart","A text must start with a double quote (\").":"En tekst skal starte med en dobbelt citationstegn (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"En tekst skal slutte med et dobbelt anf\xF8rselstegn ( \" ). Tilf\xF8j et dobbelt anf\xF8rselstegn for at afslutte teksten.","A number was expected. You must enter a number here.":"Et nummer forventedes. Du skal indtaste et nummer her.","Return <subject>.":"Returner <subject>.","Compare <subject>.":"Sammenlign <subject>.","Check if <subject>.":"Tjek om <subject>.","Set (or unset) if <subject>.":"Indstil (eller fjern indstillingen) hvis <subject>.","Change <subject>.":"\xC6ndre <subject>.","Set _PARAM0_ as <subject>: <value>":"Indstil _PARAM0_ som <subject>: <value>","Change <subject>: <value>":"\xC6ndre <subject>: <value>","Modification's sign":"\xC6ndringstegn","Change <subject> of _PARAM0_: <operator> <value>":"\xC6ndre <subject> af _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"\xC6ndre <subject>: <operator> <value>","_PARAM0_ is <subject>":"_PARAM0_ er <subject>","<subject>":"<emne>","Value to compare":"V\xE6rdi at sammenligne","<subject> of _PARAM0_ <operator> <value>":"<subject> af _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Mathematical tools":"Matematiske v\xE6rkt\xF8jer","Random integer":"Tilf\xE6ldig heltal","Maximum value":"Maksimal v\xE6rdi","Random integer in range":"Tilf\xE6ldig heltal i interval","Minimum value":"Minimum v\xE6rdi","Random float":"Tilf\xE6ldig float","Random float in range":"Tilf\xE6ldig float i interval","Random value in steps":"Tilf\xE6ldig v\xE6rdi i trin","Step":"Trin","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normaliser en v\xE6rdi mellem `min` og `max` til en v\xE6rdi mellem 0 og 1.","Remap a value between 0 and 1.":"Remap en v\xE6rdi mellem 0 og 1.","Min":"Min","Max":"Maks","Clamp (restrict a value to a given range)":"Clamp (begr\xE6ns en v\xE6rdi til et givet interval)","Restrict a value to a given range":"Begr\xE6ns en v\xE6rdi til et givet interval","Difference between two angles":"Forskellen p\xE5 to vinkler","First angle, in degrees":"F\xF8rste vinkel, i grader","Second angle, in degrees":"Anden vinkel, i grader","Angle between two positions":"Vinklen mellem to positioner","Compute the angle between two positions (in degrees).":"Beregn vinklen mellem to positioner (i grader).","First point X position":"F\xF8rste punkts X-position","First point Y position":"F\xF8rste punkts Y-position","Second point X position":"Anden punkts X-position","Second point Y position":"Anden punkts Y-position","Distance between two positions":"Afstanden mellem to positioner","Compute the distance between two positions.":"Beregn afstanden mellem to positioner.","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (som i x mod y)","y (as in x mod y)":"y (som i x mod y)","Minimum of two numbers":"Minimum af to tal","First expression":"F\xF8rste udtryk","Second expression":"Andet udtryk","Maximum of two numbers":"Maksimum af to tal","Absolute value":"Absolut v\xE6rdi","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"Returner den ikke-negative v\xE6rdi ved at fjerne tegnet. Den absolutte v\xE6rdi af -8 er 8.","Arccosine":"Arccosinus","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arccosinus, returnerer en vinkel (i radian). `ToDeg` tillader at konvertere det til grader.","Hyperbolic arccosine":"Hyperbolisk arccosinus","Arcsine":"Arcsinus","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arcsinus, returnerer en vinkel (i radian). `ToDeg` tillader at konvertere det til grader.","Arctangent":"Arctangens","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arctangens, returnerer en vinkel (i radian). `ToDeg` tillader at konvertere det til grader.","2 argument arctangent":"2 argumenters arctangens","2 argument arctangent (atan2)":"2 argument arctangens (atan2)","Hyperbolic arctangent":"Hyperbolisk arctangens","Cube root":"Kubisk rod","Ceil (round up)":"Ceil (runde op)","Round number up to an integer":"Rund et tal op til et helt tal","Ceil (round up) to a decimal point":"Rund (rund op) til et decimaltal","Round number up to the Nth decimal place":"Rund tallet op til n-takket decimalsted","Floor (round down)":"Gulv (runde ned)","Round number down to an integer":"Rund et tal ned til et helt tal","Floor (round down) to a decimal point":"Gulv (rund ned) til det decimale punkt","Round number down to the Nth decimal place":"Rund tallet ned til det n-takket decimalsted","Cosine":"Cosinus","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Cosinus af en vinkel (i radian). Hvis du vil bruge grader, brug `ToRad`: `sin(ToRad(45))`.","Hyperbolic cosine":"Hyperbolisk cosinus","Cotangent":"Cotangens","Cotangent of a number":"Cotangens af et tal","Cosecant":"Cosecant","Cosecant of a number":"Cosecant af et tal","Round":"Rund","Round a number":"Rund et tal","Round to a decimal point":"Rund til et decimaltal","Round a number to the Nth decimal place":"Rund et tal til den n-takket decimal","Exponential":"Eksponentiel","Exponential of a number":"Eksponential af et tal","Logarithm":"Logaritme","Base-2 logarithm":"Basis-2 logaritme","Base 2 Logarithm":"Basis 2 Logarithme","Base-10 logarithm":"10-basis logaritme","Nth root":"Nte rod","Nth root of a number":"Nte rod af et tal","N":"N","Power":"Potens","Raise a number to power n":"H\xE6v et tal til potensen n","The exponent (n in x^n)":"Eksponenten (n i x^n)","Secant":"Sekant","Sign of a number":"Tegnet for et tal","Return the sign of a number (1,-1 or 0)":"Returner tegnet af et tal (1,-1 eller 0)","Sine":"Sinus","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Sinus af en vinkel (i radian). Hvis du vil bruge grader, skal du bruge `ToRad`: `sin(ToRad(45))`.","Hyperbolic sine":"Hyperbolisk sinus","Square root":"Kvadratrod","Square root of a number":"Kvadratrod af et tal","Tangent":"Tangens","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"Tangens af en vinkel (i radian). Hvis du vil bruge grader, skal du bruge `ToRad`: `tan(ToRad(45))`.","Hyperbolic tangent":"Hyperbolisk tangens","Truncation":"Afsk\xE6ring","Truncate a number":"Afkort et nummer","Lerp (Linear interpolation)":"Lerp (Line\xE6r interpolation)","Linearly interpolate a to b by x":"Interpoler line\xE6rt fra a til b ved x","a (in a+(b-a)*x)":"a (i a+(b-a)*x)","b (in a+(b-a)*x)":"b (i a+(b-a)*x)","x (in a+(b-a)*x)":"x (i a+(b-a)*x)","X position from angle and distance":"X position fra vinkel og afstand","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Beregn X-positionen, n\xE5r der gives en vinkel og afstand relativt til oprindelsen (0;0). Dette kaldes ogs\xE5 at f\xE5 de kartesiske koordinater for en 2D-vektor ved hj\xE6lp af dens pol\xE6re koordinater.","Y position from angle and distance":"Y position fra vinkel og afstand","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Beregn Y-positionen, n\xE5r der gives en vinkel og afstand relativt til oprindelsen (0;0). Dette kaldes ogs\xE5 at f\xE5 de kartesiske koordinater for en 2D-vektor ved hj\xE6lp af dens pol\xE6re koordinater.","Number Pi (3.1415...)":"Tal Pi (3,1415...)","The number Pi (3.1415...)":"Tallet Pi (3,1415...)","Lerp (Linear interpolation) between two angles":"Lerp (line\xE6r interpolation) mellem to vinkler","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"Line\xE6rt interpolerer mellem to vinkler (i grader) ved at tage den korteste retning rundt om cirklen.","Starting angle, in degrees":"Startvinkel, i grader","Destination angle, in degrees":"Destinationvinkel, i grader","Interpolation value between 0 and 1.":"Interpolationsv\xE6rdi mellem 0 og 1.","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Funktioner til at sende webanmodninger, kommunikere med eksterne \"API'er\" og andre netv\xE6rksrelaterede opgaver.","Send a request to a web page":"Send en anmodning til en webside","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send en asynkron anmodning til den angivne webside.\n\nBem\xE6rk, at for webspil, skal spillet v\xE6re hostet p\xE5 den samme v\xE6rt som angivet nedenfor, medmindre serveren er konfigureret til at svare p\xE5 alle anmodninger (tv\xE6rdom\xE6neanmodninger).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send en _PARAM2_ anmodning til _PARAM0_ med krop: _PARAM1_, og gem resultatet i _PARAM4_ (eller i _PARAM5_ i tilf\xE6lde af fejl)","URL (API or web-page address)":"URL (API eller websideadresse)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Eksempel: \"https://example.com/user/123\". Anvend *https* anbefales varmt.","Request body content":"Anmodning krop indhold","Request method":"Anmodningsmetode","If empty, \"GET\" will be used.":"Hvis tom, vil \"GET\" blive brugt.","Content type":"Indholdstype","If empty, \"application/x-www-form-urlencoded\" will be used.":"Hvis tom, vil \"application/x-www-form-urlencoded\" blive brugt.","Variable where to store the response":"Variabel til at gemme svaret","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"Serverens svar vil blive gemt som en streng i denne variabel. Hvis serveren returnerer *JSON*, kan du \xF8nske at bruge handlingen \"Konverter JSON til en scenevariabel\" bagefter for at udforske resultaterne med en *strukturvariabel*.","Variable where to store the error message":"Variabel til at gemme fejlmeddelelsen","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"Valgfri, kun brugt hvis der opst\xE5r en fejl. Denne vil indeholde [\"statuskode\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), hvis serveren returnerer en status >= 400. Hvis anmodningen slet ikke blev sendt (f.eks. ingen internetforbindelse eller CORS problemer), s\xE6ttes variablen til \"REQUEST_NOT_SENT\".","Open a URL (web page) or a file":"\xC5bn en URL (webside) eller en fil","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"Denne handling starter den angivne fil eller URL i en browser (eller i en ny fane, hvis spillet bruger Web-platformen og startes i en browser).","Open URL _PARAM0_ in a browser (or new tab)":"\xC5bn URL _PARAM0_ i en browser (eller ny fane)","URL (or filename)":"URL (eller filnavn)","Download a file":"Download en fil","Download a file from a web site":"Download en fil fra en hjemmeside","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Download fil _PARAM1_ fra _PARAM0_ under navnet _PARAM2_","Host (for example : http://www.website.com)":"V\xE6rt (for eksempel: http://www.website.com)","Path to file (for example : /folder/file.txt)":"Sti til fil (for eksempel: /folder/file.txt)","Save as":"Gem som","Enable (or disable) metrics collection":"Aktiver (eller deaktiver) indsamling af metrikker","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Aktiver eller deaktiver overf\xF8rslen af anonyme data, der bruges til at beregne antallet af sessioner og andre metrikker fra dine spillere.\nS\xF8rg for kun at sende metrikker, hvis det er i overensstemmelse med vilk\xE5rene for din spil og hvis spilleren har givet sit samtykke, afh\xE6ngigt af hvordan dit spil/virksomhed h\xE5ndterer dette.","Enable analytics metrics: _PARAM1_":"Aktiver analysemetrikker: _PARAM1_","Enable the metrics?":"Aktiver metrikkerne?","Sprite are animated object which can be used for most elements of a game.":"Sprite er animerede objekter, som kan bruges til de fleste elementer i et spil.","Animated object which can be used for most elements of a game.":"Animeret objekt, som kan bruges til de fleste elementer i et spil.","Sprite opacity":"Sprite opacitet","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"\xC6ndre opaciteten af en Sprite. 0 er helt gennemsigtig, 255 er uigennemsigtig (standard).","Change the animation":"Skift animationen","Change the animation of the object, using the animation number in the animations list.":"Skift animationen af objektet, ved at bruge animationsnummeret i animationslisten.","Change the animation (by name)":"Skift animation (efter navn)","Change the animation of the object, using the name of the animation.":"Skift animationen af objektet, ved at bruge animationens navn.","Set animation of _PARAM0_ to _PARAM1_":"Indstil animation af _PARAM0_ til _PARAM1_","Change the direction":"\xC6ndre retningen","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\xC6ndre retningen af objektet.\nHvis objektet er indstillet til at rotere automatisk, er retningen dens vinkel.\nHvis objektet er i 8-retninger tilstand, er de gyldige retninger 0..7","the direction":"retningen","Current frame":"Nuv\xE6rende ramme","Modify the current frame of the object":"\xC6ndre den nuv\xE6rende ramme af objektet","the animation frame":"animations ramme","Play the animation":"Afspil animationen","Play the animation of the object":"Afspil animationen af objektet","Play the animation of _PARAM0_":"Afspil animationen af _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"\xC6ndre animationshastighedsskala (1 = den standard hastighed, >1 = hurtigere og <1 = langsommere).","Object to be rotated":"Objektet der skal roteres","Angular speed (degrees per second)":"Vinkelhastighed (grader pr. sekund)","Modify the scale of the width of an object.":"\xC6ndre skalaen af bredden af et objekt.","Modify the scale of the height of an object.":"\xC6ndre skalaen af h\xF8jden af et objekt.","Change the width of a Sprite object.":"\xC6ndre bredden af et Sprite objekt.","Compare the width of a Sprite object.":"Sammenlign bredden af et Sprite-objekt.","Change the height of a Sprite object.":"\xC6ndre h\xF8jden af et Sprite objekt.","Compare the height of a Sprite object.":"Sammenlign h\xF8jden af et Sprite-objekt.","Change the size of an object.":"\xC6ndr st\xF8rrelsen af et objekt.","Current animation":"Nuv\xE6rende animation","Compare the number of the animation played by the object.":"Sammenlign antallet af animationen spillet af objektet.","Current animation name":"Nuv\xE6rende animationsnavn","Check the animation played by the object.":"Tjek animationen spillet af objektet.","The animation of _PARAM0_ is _PARAM1_":"Animationen af _PARAM0_ er _PARAM1_","Current direction":"Nuv\xE6rende retning","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Sammenlign retningen af objektet. Hvis 8-retningstilstand er aktiveret for spriten, vil v\xE6rdien taget for retning v\xE6re fra 0 til 7. Ellers er retningen i grader.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Sammenlign indekset af den aktuelle ramme i animationen vist af den specificerede objekt. Den f\xF8rste ramme i en animation starter ved indeks 0.","Compare the scale of the width of an object.":"Sammenlign skalaen af bredden af et objekt.","Compare the scale of the height of an object.":"Sammenlign skalaen af h\xF8jden af et objekt.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Sammenlign opaciteten af en Sprite, mellem 0 (helt gennemsigtig) og 255 (ugennemsigtig).","Blend mode":"Blandingsmode","Compare the number of the blend mode currently used by an object":"Sammenlign antallet af blandingsmoden, der i \xF8jeblikket anvendes af et objekt","the number of the current blend mode":"nummeret p\xE5 den aktuelle blandingstilstand","Change the tint of an object. The default color is white.":"\xC6ndre nuancen af et objekt. Den standardfarve er hvid.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"\xC6ndre nummeret p\xE5 blandingsmodus for et objekt.\nStandard blandingsmodus er 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"Skift blandingsmode fra _PARAM0_ til _PARAM1_","X position of a point":"X-positionen af et punkt","Name of the point":"Navn p\xE5 punktet","Y position of a point":"Y-positionen af et punkt","Direction of the object":"Retningen af objektet","Animation of the object":"Animation af objektet","Name of the animation of the object":"Navnet p\xE5 animationen af objektet","Current frame of the animation of the object":"Aktuel ramme af objektets animation","Number of frames":"Antal billeder","Number of frames in the current animation of the object":"Antal billeder i den nuv\xE6rende animation af objektet","Scale of the width of an object":"Bredde skala for et objekt","Scale of the height of an object":"H\xF8jde skala for et objekt","Collision (Pixel perfect)":"Kollision (pixel perfekt)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"Betingelsen er sand, hvis der er en kollision mellem de to objekter.\nTesten er pixel-perfekt.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ er i kollision med _PARAM1_ (pixel perfekt)","Text manipulation":"Tekstmanipulation","Insert a new line":"Inds\xE6t en ny linje","Get character from code point":"Hent tegn fra kodepunkt","Code point":"Kodepunkt","Uppercase a text":"S\xE6t tekst i store bogstaver","Lowercase a text":"S\xE6t tekst i sm\xE5 bogstaver","Get a portion of a text":"F\xE5 en del af en tekst","Start position of the portion (the first letter is at position 0)":"Startposition for delen (den f\xF8rste bogstav er i position 0)","Length of the portion":"L\xE6ngde af delen","Get a character from a text":"F\xE5 et tegn fra en tekst","Position of the character (the first letter is at position 0)":"Position for karakteren (den f\xF8rste bogstav er i position 0)","Repeat a text":"Gentag en tekst","Text to repeat":"Tekst at gentage","Repetition count":"Antal gentagelser","Length of a text":"L\xE6ngde af en tekst","Search in a text":"S\xF8g i en tekst","Search in a text (return the position of the result or -1 if not found)":"S\xF8g i en tekst (returner positionen af resultatet eller -1 hvis ikke fundet)","Text to search for":"Tekst at s\xF8ge efter","Search the last occurrence in a text":"S\xF8g efter den sidste optr\xE6den i en tekst","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"S\xF8g efter den sidste optr\xE6den i en streng (returner positionen for resultatet, fra begyndelsen af strengen, eller -1 hvis ikke fundet)","Search in a text, starting from a position":"S\xF8g i en tekst, startende fra en position","Search in a text, starting from a position (return the position of the result or -1 if not found)":"S\xF8g i teksten, startende fra en position (returner positionen af resultatet eller -1 hvis ikke fundet)","Position of the first character in the string to be considered in the search":"Positionen af det f\xF8rste tegn i strengen der skal overvejes i s\xF8gningen","Search the last occurrence in a text, starting from a position":"S\xF8g efter den sidste optr\xE6den i en tekst, startende fra en position","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"S\xF8g i en tekst efter den sidste forekomst, startende fra en position (returner positionen for resultatet, fra begyndelsen af strengen, eller -1 hvis ikke fundet)","Position of the last character in the string to be considered in the search":"Positionen af det sidste tegn i strengen der skal overvejes i s\xF8gningen","Replace the first occurrence of a text by another.":"Erstat den f\xF8rste forekomst af en tekst med en anden.","Text in which the replacement must be done":"Tekst, hvor erstatningen skal udf\xF8res","Text to find inside the first text":"Tekst, der skal findes i den f\xF8rste tekst","Replacement to put instead of the text to find":"Erstatning, der skal placeres i stedet for den tekst, der skal findes","Replace all occurrences of a text by another.":"Erstat alle forekomster af en tekst med en anden.","Text in which the replacement(s) must be done":"Tekst, hvor udskiftningen(<b>s</b>) skal udf\xF8res","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"G\xF8r det muligt for dit spil at reagere p\xE5 tastaturinput. Bem\xE6rk, at dette ikke fungerer med det virtuelle tastatur p\xE5 ber\xF8ringsembedte enheder: brug i stedet betingelser relateret til ber\xF8ring, n\xE5r du laver et spil til mobile/ber\xF8ringsembedte enheder.","Key pressed":"Tastet trykket","Check if a key is pressed":"Tjek om en tast er trykket ned","_PARAM1_ key is pressed":"_PARAM1_ tasten er trykket","Key to check":"N\xF8gle til kontrol","Key released":"Tastet frigivet","Check if a key was just released":"Tjek om en tast lige er blevet frigivet","_PARAM1_ key is released":"_PARAM1_ tast er frigivet","Any key pressed":"Enhver tast trykket","Check if any key is pressed":"Tjek om nogen tast er trykket ned","Any key is pressed":"Enhver tast er trykket","Any key released":"Enhver tast er blevet frigivet","Check if any key is released":"Tjek om nogen tast er frigivet","Any key is released":"Enhver tast frigives","Last pressed key":"Sidst trykkede tast","Get the name of the latest key pressed on the keyboard":"F\xE5 navnet p\xE5 den senest trykkede tast p\xE5 tastaturet","Events and control flow":"Begivenheder og kontrolflow","This condition always returns true (or always false, if the condition is inverted).":"Denne betingelse returnerer altid sand (eller altid falsk, hvis betingelsen er inverteret).","Or":"Eller","Check if one of the sub conditions is true":"Tjek om en af underbetingelserne er sandt","If one of these conditions is true:":"Hvis en af disse betingelser er sande:","And":"Og","Check if all sub conditions are true":"Tjek om alle underbetingelser er sande","If all of these conditions are true:":"Hvis alle disse betingelser er sande:","Not":"Ikke","Return the contrary of the result of the sub conditions":"Return\xE9r det modsatte af resultatet af underbetingelserne","Invert the logical result of these conditions:":"Vend det logiske resultat af disse betingelser:","Trigger once while true":"Aktiver en gang, mens sandt","Run actions only once, for each time the conditions have been met.":"K\xF8r handlinger kun \xE9n gang, for hver gang betingelserne er opfyldt.","Trigger once":"Aktiver en gang","Compare two numbers":"Sammenlign to tal","Compare the two numbers.":"Sammenlign de to tal.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"Sammenlign to strenge","Compare the two strings.":"Sammenlign de to strenge.","First string expression":"F\xF8rste strengudtryk","Second string expression":"Andet strengudtryk","Standard event":"Standard h\xE6ndelse","Standard event: Actions are run if conditions are fulfilled.":"Standard h\xE6ndelse: Handlinger udf\xF8res hvis betingelserne er opfyldt.","Link external events":"Link eksterne begivenheder","Link to external events.":"Link til eksterne begivenheder.","Event displaying a text in the events editor.":"H\xE6ndelse der viser en tekst i h\xE6ndelseseditoren.","While":"Mens","Repeat the event while the conditions are true.":"Gentag h\xE6ndelsen, mens betingelserne er sande.","Repeat":"Gentag","Repeat the event for a specified number of times.":"Gentag h\xE6ndelsen et angivet antal gange.","For each object":"For hvert objekt","Repeat the event for each specified object.":"Gentag h\xE6ndelsen for hvert specificeret objekt.","For each child variable (of a structure or array)":"For hver underliggende variabel (af en struktur eller array)","Repeat the event for each child variable of a structure or array.":"Gentag begivenheden for hver underliggende variabel af en struktur eller array.","Event group":"H\xE6ndelsesgruppe","Group containing events.":"Gruppe der indeholder begivenheder.","Existence of a group":"Eksistensen af en gruppe","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Tjek om et element (for eksempel: PlayerState/CurrentLevel) eksisterer i de gemte data.\nMellemrum er forbudt i elementnavne.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ eksisterer i lager _PARAM0_","Storage name":"Lager navn","Group":"Gruppe","Load a storage in memory":"Indl\xE6s et lager i hukommelsen","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"Denne handling indl\xE6ser det angivne lager i hukommelsen, s\xE5 du kan skrive og l\xE6se det.\nDu kan \xE5bne og skrive uden at bruge denne handling, men det vil v\xE6re langsommere.\nHvis du bruger denne handling, m\xE5 du ikke glemme at afl\xE6sse lageret fra hukommelsen.","Load storage _PARAM0_ in memory":"Indl\xE6s lager _PARAM0_ i hukommelsen","Close a storage":"Luk et lager","This action closes the structured data previously loaded in memory, saving all changes made.":"Denne handling lukker de strukturerede data, der tidligere blev indl\xE6st i hukommelsen og gemmer alle \xE6ndringer.","Close structured data _PARAM0_":"Luk strukturerede data _PARAM0_","Save a value":"Gem en v\xE6rdi","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Gem resultatet af udtrykket i de gemte data i det specificerede element.\nAngiv strukturen, der f\xF8rer til elementet, ved hj\xE6lp af / (eksempel: Root/Level/Nuv\xE6rende)\nMellemrum er forbudt i elementnavne.","Save _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Gem _PARAM2_ i _PARAM1_ i lager _PARAM0_","Save a text":"Gem en tekst","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Gem teksten i det specificerede lager i det specificerede element.\nAngiv strukturen, der f\xF8rer til elementet, ved hj\xE6lp af / (eksempel: Root/Level/Nuv\xE6rende)\nMellemrum er forbudt i elementnavne.","Load a value":"Indl\xE6s en v\xE6rdi","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Indl\xE6s v\xE6rdien gemt i det specificerede element og gem det i en scener variabel.\nAngiv strukturen, der f\xF8rer til elementet, ved hj\xE6lp af / (eksempel: Root/Level/Nuv\xE6rende)\nMellemrum er forbudt i elementnavne.","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Indl\xE6s _PARAM1_ fra lager _PARAM0_ og gem v\xE6rdi i _PARAM3_","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Indl\xE6s v\xE6rdien gemt i det specificerede element og gem den i en variabel.\nAngiv strukturen til elementet ved hj\xE6lp af / (eksempel : Root/Level/Current)\nMellemrum er forbudt i elementnavne.","Load a text":"Indl\xE6s en tekst","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Indl\xE6s teksten gemt i det specificerede element og gem den i en scener variabel.\nAngiv strukturen, der f\xF8rer til elementet, ved hj\xE6lp af / (eksempel: Root/Level/Nuv\xE6rende)\nMellemrum er forbudt i elementnavne.","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Indl\xE6s _PARAM1_ fra lager _PARAM0_ og gem som tekst i _PARAM3_","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Indl\xE6s den gemte tekst i det angivne element, og gem den i en variabel.\nAngiv strukturen til elementet ved hj\xE6lp af / (eksempel: Rod/Niveau/Nu)\nMellemrum er forbudt i elementnavne.","Delete an element":"Slet et element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Denne handling sletter det angivne element fra den angivne lager.\nAngiv strukturen, der f\xF8rer til elementet ved hj\xE6lp af / (eksempel: Root/Level/Current)\nMellemrum er forbudt i elementnavne.","Delete _PARAM1_ from storage _PARAM0_":"Slet _PARAM1_ fra lager _PARAM0_","Clear a storage":"Ryd et lager","Clear the specified storage, removing all data saved in it.":"Ryd det angivne lager, og fjern alle data, der er gemt i det.","Delete storage _PARAM0_":"Slet lager _PARAM0_","A storage exists":"Et lager eksisterer","Test if the specified storage exists.":"Test hvis det angivne lager eksisterer.","Storage _PARAM0_ exists":"Lager _PARAM0_ eksisterer","Execute a command":"Udf\xF8r en kommando","This action executes the specified command.":"Denne handling udf\xF8rer den angivne kommando.","Execute _PARAM0_":"Udf\xF8r _PARAM0_","Command":"Kommando","Conversion":"Konvertering","Text > Number":"Tekst > Nummer","Convert the text to a number":"Konverter tekst til et nummer","Text to convert to a number":"Tekst der skal omdannes til et nummer","Number > Text":"Nummer > Tekst","Convert the result of the expression to text":"Konverter resultatet af udtrykket til tekst","Expression to be converted to text":"Udsagn der skal omdannes til tekst","Number > Text ( without scientific notation )":"Nummer > Tekst (uden videnskabelig notation)","Convert the result of the expression to text, without using the scientific notation":"Konverter resultatet af udtrykket til tekst, uden at bruge videnskabelig notation","Degrees > Radians":"Grader > Radianer","Converts the angle, expressed in degrees, into radians":"Konverterer vinkel, angivet i grader, til radianer","Radians > Degrees":"Radianer > Grader","Converts the angle, expressed in radians, into degrees":"Konverterer vinklen, angivet i radianer, til grader","Angle, in radians":"Vinkel, i radianer","Convert variable to JSON":"Konverter variabel til JSON","Convert a variable to JSON":"Konverter en variabel til JSON","JSON":"JSON","The variable to be stringified":"Variablen der skal strenges","Convert global variable to JSON":"Konvert\xE9r global variabel til JSON","Convert a global variable to JSON":"Konvert\xE9r en global variabel til JSON","The global variable to be stringified":"Den globale variabel, der skal stringificeres","Convert object variable to JSON":"Konvert\xE9r objektvariabel til JSON","Convert an object variable to JSON":"Konvert\xE9r en objektvariabel til JSON","The object with the variable":"Objektet med variablen","The object variable to be stringified":"Objektvariablen, der skal stringificeres","Convert JSON to a scene variable":"Konverter JSON til en scenvariabel","Parse a JSON object and store it into a scene variable":"Analyser et JSON-objekt og gem det i en scenvariabel","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"Konverter JSON-streng _PARAM0_ og gem det i variabel _PARAM1_","JSON string":"JSON-streng","Variable where store the JSON object":"Variabel hvor JSON-objektet gemmes","Convert JSON to global variable":"Konvert\xE9r JSON til global variabel","Parse a JSON object and store it into a global variable":"Analys\xE9r et JSON-objekt og gem det i en global variabel","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"Konverter JSON-streng _PARAM0_ og gem det i global variabel _PARAM1_","Global variable where store the JSON object":"Global variabel, hvor JSON-objektet gemmes","Convert JSON to a variable":"Konverter JSON til en variabel","Parse a JSON object and store it into a variable":"Analyser et JSON-objekt og gem det i en variabel","Variable where to store the JSON object":"Variabel hvor JSON-objektet skal gemmes","Convert JSON to object variable":"Konvert\xE9r JSON til objektvariabel","Parse a JSON object and store it into an object variable":"Analys\xE9r et JSON-objekt og gem det i en objektvariabel","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Analyser JSON-streng _PARAM0_ og gem det i variabel _PARAM2_ af _PARAM1_","Object variable where store the JSON object":"Objektvariabel, hvor JSON-objektet gemmes","Asynchronous functions":"Asynkrone funktioner","Functions that defer the execution of the events after it.":"Funktioner, der udskyder udf\xF8relsen af de efterf\xF8lgende h\xE6ndelser.","Async event":"Asynkron h\xE6ndelse","Internal event for asynchronous actions":"Intern h\xE6ndelse for asynkrone handlinger","End asynchronous function":"Afslut asynkron funktion","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"Marker en asynkron funktion som afsluttet. Dette vil tillade, at de efterf\xF8lgende handlinger og underbegivenheder kan k\xF8res.","Mouse and touch":"Mus og ber\xF8ring","Multitouch":"Multitouch","The mouse wheel is scrolling up":"Museskruen ruller op","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Tjek om museskruen ruller op. Brug MouseWheelDelta-udtrykket, hvis du vil vide, hvor meget der er rullet.","The mouse wheel is scrolling down":"Museskruen ruller ned","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Tjek om museskruen ruller ned. Brug MouseWheelDelta-udtrykket, hvis du vil vide, hvor meget der er rullet.","De/activate moving the mouse cursor with touches":"De/aktiv\xE9r bev\xE6gelse af musemark\xF8ren med ber\xF8ringer","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"N\xE5r den er aktiveret, vil enhver ber\xF8ring p\xE5 en ber\xF8ringssk\xE6rm ogs\xE5 flytte musemark\xF8ren. N\xE5r den deaktiveres, vil muse- og ber\xF8ringspositioner v\xE6re helt uafh\xE6ngige.\nSom standard er dette aktiveret, s\xE5 du blot kan bruge musebetingelserne til ogs\xE5 at underst\xF8tte ber\xF8ringssk\xE6rme. Hvis du \xF8nsker at have multitouch og skelne mellem musebev\xE6gelser og ber\xF8ringer, skal du blot deaktivere det med denne handling.","Move mouse cursor when touching screen: _PARAM1_":"Flyt musemark\xF8ren n\xE5r du r\xF8rer ved sk\xE6rmen: _PARAM1_","Activate (yes by default when game is launched)":"Aktiver (ja som standard n\xE5r spillet startes)","Center cursor horizontally":"Centrum cursor horisontalt","Put the cursor in the middle of the screen horizontally.":"Placer cursoren i midten af sk\xE6rmen horisontalt.","Center cursor vertically":"Centrer cursoren vertikalt","Put the cursor in the middle of the screen vertically.":"Placer cursoren i midten af sk\xE6rmen vertikalt.","Hide the cursor":"Skjul cursoren","Hide the cursor.":"Skjul cursoren.","Show the cursor":"Vis cursoren","Show the cursor.":"Vis cursoren.","Position the cursor of the mouse":"Positioner musens cursor","Position the cursor at the given coordinates.":"Positioner cursoren ved de angivne koordinater.","Position cursor at _PARAM1_;_PARAM2_":"Positioner cursoren ved _PARAM1_;_PARAM2_","Center the cursor":"Centrer cursoren","Center the cursor on the screen.":"Centrer cursoren p\xE5 sk\xE6rmen.","Cursor X position":"Kursor X position","the X position of the cursor or of a touch":"den X-position for mark\xF8ren eller for en ber\xF8ring","the cursor (or touch) X position":"mark\xF8rens (eller ber\xF8ringen) X position","Cursor Y position":"Kursor Y position","the Y position of the cursor or of a touch":"den Y-position for mark\xF8ren eller for en ber\xF8ring","the cursor (or touch) Y position":"mark\xF8rens (eller ber\xF8ringen) Y position","Mouse cursor X position":"Musecursorens X-position","the X position of the mouse cursor":"X-positionen for musemark\xF8ren","the mouse cursor X position":"musecursorens X-position","Mouse cursor Y position":"Musecursorens Y-position","the Y position of the mouse cursor":"Y-positionen for musemark\xF8ren","the mouse cursor Y position":"musecursorens Y-position","Mouse cursor is inside the window":"Musemark\xF8ren er inde i vinduet","Check if the mouse cursor is inside the window.":"Tjek om musemark\xF8ren er inde i vinduet.","The mouse cursor is inside the window":"Musemark\xF8ren er inde i vinduet","Mouse button pressed or touch held":"Museknap trykket eller ber\xF8ring fastholdt","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Tjek om den specificerede musknap er trykket ind, eller om et ber\xF8ring er i kontakt med sk\xE6rmen.","Touch or _PARAM1_ mouse button is down":"Ber\xF8ring eller _PARAM1_ museknap er nede","Button to check":"Knap for at tjekke","Mouse button released":"Musknap frigivet","Check if the specified mouse button was released.":"Tjek om den specificerede musknap blev frigivet.","Touch or _PARAM1_ mouse button is released":"Ber\xF8ring eller _PARAM1_ museknap er frigivet","Touch X position":"Touch X position","the X position of a specific touch":"den X-position for en specifik ber\xF8ring","the touch #_PARAM1_ X position":"ber\xF8ring #_PARAM1_ X-position","Touch identifier":"Touch identifier","Touch Y position":"Touch Y position","the Y position of a specific touch":"den Y-position for en specifik ber\xF8ring","the touch #_PARAM1_ Y position":"ber\xF8ring #_PARAM1_ Y-position","A new touch has started":"En ny ber\xF8ring er startet","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Tjek om en ber\xF8ring er startet. Ber\xF8ringsidentifikatoren kan tilg\xE5s ved hj\xE6lp af LastTouchId().\nDa mere end \xE9n ber\xF8ring kan v\xE6re startet, er denne betingelse kun sand en gang for hver ber\xF8ring: n\xE6ste gang du bruger den, vil det v\xE6re for en ny ber\xF8ring, eller det vil returnere falsk, hvis ingen flere ber\xF8ringer lige er startet.","A touch has ended":"En ber\xF8ring er afsluttet","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Tjek om en ber\xF8ring er afsluttet. Ber\xF8ringsidentifikatoren kan tilg\xE5s ved hj\xE6lp af LastEndedTouchId().\nDa mere end \xE9n ber\xF8ring kan v\xE6re afsluttet, er denne betingelse kun sand en gang for hver ber\xF8ring: n\xE6ste gang du bruger den, vil det v\xE6re for en ny ber\xF8ring, eller det vil returnere falsk, hvis ingen flere ber\xF8ringer lige er afsluttet.","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"Tjek om et ber\xF8ring netop er startet p\xE5 denne ramme. Ber\xF8ringsidentifikatorerne kan tilg\xE5s via StartedTouchId() og StartedTouchCount().","Started touch count":"Antal startede ber\xF8ringer","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"Antallet af ber\xF8ringer, der lige er startet p\xE5 denne ramme. Ber\xF8ringsidentifikatorerne kan tilg\xE5s ved hj\xE6lp af StartedTouchId().","Started touch identifier":"Startet ber\xF8ringsidentifikator","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"Identifikatoren for den ber\xF8ring, der netop er startet p\xE5 denne ramme. Antallet af ber\xF8ringer kan tilg\xE5s ved hj\xE6lp af StartedTouchCount().","Touch index":"Ber\xF8ringsindeks","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"Tjek om en ber\xF8ring netop er begyndt, eller om musevenstre-knappen er blevet trykket p\xE5 denne ramme. Ber\xF8ringsidentifikatorer kan tilg\xE5s ved hj\xE6lp af StartedTouchOrMouseId() og StartedTouchOrMouseCount().","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"Antallet af ber\xF8ringer (inklusive musen), der lige er begyndt p\xE5 denne ramme. Ber\xF8ringsidentifikatorer kan tilg\xE5s ved hj\xE6lp af StartedTouchOrMouseId().","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"Identifikatoren for ber\xF8ringen eller musen, der netop er startet p\xE5 denne ramme. Antallet af ber\xF8ringer kan tilg\xE5s ved hj\xE6lp af StartedTouchOrMouseCount().","Check if a touch has ended or a mouse left button has been released.":"Tjek om en ber\xF8ring er afsluttet, eller om musevenstre-knappen er blevet frigivet.","The touch with identifier _PARAM1_ has ended":"Ber\xF8ringen med identifikator _PARAM1_ er afsluttet","Mouse wheel: Displacement":"Mus hjul: Forskydning","Mouse wheel displacement":"Mus hjul forskydning","Identifier of the last touch":"Identifikationsnummer for den sidste ber\xF8ring","Identifier of the last ended touch":"Identifikationsnummer for den senest afsluttede ber\xF8ring","Event functions":"Begivenhedsfunktioner","Advanced control features for functions made with events.":"Avancerede kontrolfunktioner til funktioner lavet med begivenheder.","Set number return value":"Indstil nummer returv\xE6rdi","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Indstil returv\xE6rdien af begivenhedsfunktionen til det angivne nummer (til brug med \"Udtryk\" funktioner).","Set return value to number _PARAM0_":"Indstil returv\xE6rdi til nummer _PARAM0_","The number to be returned":"Det nummer der skal returneres","Set text return value":"Indstil tekst returv\xE6rdi","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Indstil returv\xE6rdien af begivenhedsfunktionen til den angivne tekst (til brug med \"Streng Udtryk\" funktioner).","Set return value to text _PARAM0_":"Indstil returv\xE6rdi til tekst _PARAM0_","The text to be returned":"Den tekst der skal returneres","Set condition return value":"Indstil betingelse returv\xE6rdi","Set the return value of the Condition events function to either true (condition will pass) or false.":"Indstil returv\xE6rdien for Funktioner for betingelser til enten sand (betingelse vil best\xE5) eller falsk.","Set return value of the condition to _PARAM0_":"Indstil returv\xE6rdi for betingelsen til _PARAM0_","Should the condition be true or false?":"Skal betingelsen v\xE6re sand eller falsk?","Copy function parameter to variable":"Kopier funktionens parameter til variabel","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"Kopier en funktionsparameter (ogs\xE5 kaldet \"argument\") til en variabel. Parameterens type skal v\xE6re en variabel.","Copy the parameter _PARAM0_ into the variable _PARAM1_":"Kopier parameteren _PARAM0_ ind i variablen _PARAM1_","Copy variable to function parameter":"Kopier variabel til funktionsparameter","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"Kopier en variabel til funktionsparameter (ogs\xE5 kaldet \"argument\"). Parameterens type skal v\xE6re en variabel.","Copy the variable _PARAM1_ into the parameter _PARAM0_":"Kopier variablen _PARAM1_ ind i parameteren _PARAM0_","Check if a function parameter is set to true (or yes)":"Tjek om en funktionsparameter er sat til sandt (eller ja)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Tjek om den angivne funktionsparameter (ogs\xE5 kaldet \"argument\") er sat til sandt eller ja. Hvis argumentet er en streng, betragtes en tom streng som \"falsk\". Hvis det er et tal, betragtes 0 som \"falsk\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ er sandt","Get function parameter value":"Hent funktionsparameter v\xE6rdi","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"F\xE5 v\xE6rdien af funktionsparameteren (ogs\xE5 kaldet \"argument\"). Du beh\xF8ver ikke dette for det meste, da du blot kan skrive parameterens navn i et udtryk.","Get function parameter text":"Hent funktionsparameter tekst","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"F\xE5 teksten fra funktionsparameteren (ogs\xE5 kaldet \"argument\"). Du beh\xF8ver ikke dette for det meste, da du blot kan skrive parameterens navn i et udtryk.","Compare function parameter value":"Sammenlign funktionsparameter v\xE6rdi","Compare function parameter (also called \"argument\") value.":"Sammenlign funktionsparameter (ogs\xE5 kaldet \"argument\") v\xE6rdi.","Parameter _PARAM0_":"Parameter _PARAM0_","Compare function parameter text":"Sammenlign funktionsparameter tekst","Compare function parameter (also called \"argument\") text.":"Sammenlign funktionsparameter (ogs\xE5 kaldet \"argument\") tekst.","Camera center X position":"Kameracenter X-position","the X position of the center of a camera":"den X-position for midten af et kamera","the X position of camera _PARAM4_ (layer: _PARAM3_)":"X-positionen af kamera _PARAM4_ (lag: _PARAM3_)","Camera center Y position":"Kameracenter Y-position","the Y position of the center of a camera":"den Y-position for midten af et kamera","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"Y-positionen af kamera _PARAM4_ (lag: _PARAM3_)","Width of a camera":"Bredde af et kamera","the width of a camera of a layer":"bredden af et kamera af et lag","the width of camera _PARAM2_ of layer _PARAM1_":"bredden af kamera _PARAM2_ af lag _PARAM1_","Camera number":"Kameranummer","Height of a camera":"H\xF8jde af et kamera","the height of a camera of a layer":"h\xF8jden af et kamera af et lag","the height of camera _PARAM2_ of layer _PARAM1_":"h\xF8jden af kamera _PARAM2_ af lag _PARAM1_","Camera left border position":"Kamerans venstre kantposition","the position of the left border of a camera":"positionen af kamerans venstre kant","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"positionen af venstre kant af kamera _PARAM2_ af lag _PARAM1_","Camera right border position":"Kamerans h\xF8jre kantposition","the position of the right border of a camera":"positionen af kamerans h\xF8jre kant","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"positionen af h\xF8jre kant af kamera _PARAM2_ af lag _PARAM1_","Camera top border position":"Kamerans \xF8verste kantposition","the position of the top border of a camera":"positionen af kamerans \xF8verste kant","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"positionen af den \xF8verste kant af kamera _PARAM2_ af lag _PARAM1_","Camera bottom border position":"Kamerans nederste kantposition","the position of the bottom border of a camera":"positionen af kamerans nederste kant","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"positionen af den nederste gr\xE6nse af kamera _PARAM2_ af lag _PARAM1_","Angle of a camera of a layer":"Kameravinkel p\xE5 et lag","the angle of rotation of a camera (in degrees)":"vinklen p\xE5 rotationen af et kamera (i grader)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"vinklen p\xE5 kameraet (lag: _PARAM3_, kamera: _PARAM4_)","Add a camera to a layer":"Tilf\xF8j et kamera til et lag","This action adds a camera to a layer":"Denne handling tilf\xF8jer et kamera til et lag","Add a camera to layer _PARAM1_":"Tilf\xF8j et kamera til lag _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Render zone: \xD8verste venstre side: X position (mellem 0 og 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Render zone: \xD8verste venstre side: Y position (mellem 0 og 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Renderingsomr\xE5de: Nederste h\xF8jre side: X-position (mellem 0 og 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Renderingsomr\xE5de: Nederste h\xF8jre side: Y-position (mellem 0 og 1)","Delete a camera of a layer":"Slet et kamera fra et lag","Remove the specified camera from a layer":"Fjern det specificerede kamera fra et lag","Delete camera _PARAM2_ from layer _PARAM1_":"Slet kamera _PARAM2_ fra lag _PARAM1_","Modify the size of a camera":"\xC6ndre st\xF8rrelsen p\xE5 et kamera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"Denne handling \xE6ndrer st\xF8rrelsen p\xE5 et kamera p\xE5 det angivne lag. Zoomniveauet vil blive nulstillet.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\xC6ndre st\xF8rrelsen p\xE5 kamera _PARAM2_ af _PARAM1_ til _PARAM3_*_PARAM4_","Modify the render zone of a camera":"\xC6ndre renderingsomr\xE5det for et kamera","This action modifies the render zone of a camera of the specified layer.":"Denne handling \xE6ndrer render-zonen for et kamera i det angivne lag.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Indstil renderingsomr\xE5det for kamera _PARAM2_ fra lag _PARAM1_ til _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"Kamera zoom","Change camera zoom.":"\xC6ndre kamera zoom.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\xC6ndre kamerazoom til _PARAM1_ (lag: _PARAM2_, kamera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"V\xE6rdi (1:Startzoom, 2:Zoom x2, 0,5:Unzoom x2...)","Compare the zoom of a camera of a layer.":"Sammenlign zoomniveauet for et kameralag.","Zoom of camera _PARAM2_ of layer _PARAM1_":"Zoom af kamera _PARAM2_ af lag _PARAM1_","Zoom":"Zoom","Center the camera on an object within limits":"Centrer kameraet p\xE5 et objekt inden for gr\xE6nserne","Center the camera on the specified object, without leaving the specified limits.":"Centrer kameraet p\xE5 det specificerede objekt uden at forlade de angivne gr\xE6nser.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Centrer kameraet p\xE5 _PARAM1_ (gr\xE6nse: fra _PARAM2_;_PARAM3_ til _PARAM4_;_PARAM5_) (lag: _PARAM7_, kamera: _PARAM8_)","Top left side of the boundary: X Position":"\xD8verste venstre side af gr\xE6nsen: X-positions","Top left side of the boundary: Y Position":"\xD8verste venstre side af gr\xE6nsen: Y-positions","Bottom right side of the boundary: X Position":"Nederste h\xF8jre side af gr\xE6nsen: X-positions","Bottom right side of the boundary: Y Position":"Nederste h\xF8jre side af gr\xE6nsen: Y-positions","Anticipate the movement of the object (yes by default)":"Forudse bev\xE6gelsen af objektet (ja som standard)","Enforce camera boundaries":"H\xE5ndh\xE6ve kameragr\xE6nser","Enforce camera boundaries by moving the camera back inside specified boundaries.":"H\xE5ndh\xE6ve kameragr\xE6nser ved at flytte kameraet tilbage inden for specificerede gr\xE6nser.","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"H\xE5ndh\xE6ve kameragr\xE6nser (venstre: _PARAM1_, top: _PARAM2_ h\xF8jre: _PARAM3_, bund: _PARAM4_, lag: _PARAM5_)","Left bound X Position":"Venstre begr\xE6nsning X position","Top bound Y Position":"\xD8verste begr\xE6nsning Y position","Right bound X Position":"H\xF8jre begr\xE6nsning X position","Bottom bound Y Position":"Nederste begr\xE6nsning Y position","Center the camera on an object":"Centrer kameraen p\xE5 et objekt","Center the camera on the specified object.":"Centrer kameraen p\xE5 det angivne objekt.","Center camera on _PARAM1_ (layer: _PARAM3_)":"Centrer kameraet p\xE5 _PARAM1_ (lag: _PARAM3_)","Show a layer":"Vis et lag","Show a layer.":"Vis et lag.","Show layer _PARAM1_":"Vis lag _PARAM1_","Hide a layer":"Skjul et lag","Hide a layer.":"Skjul et lag.","Hide layer _PARAM1_":"Skjul lag _PARAM1_","Visibility of a layer":"Synlighed af et lag","Test if a layer is set as visible.":"Test om et lag er indstillet som synligt.","Layer _PARAM1_ is visible":"Lag _PARAM1_ er synligt","Effect property (number)":"Effekt egenskab (nummer)","Change the value of a property of an effect.":"\xC6ndre v\xE6rdien af en egenskab for et effekt.","You can find the property names (and change the effect names) in the effects window.":"Du kan finde egenskabsnavnene (og \xE6ndre effekt navnene) i effektvinduet.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Indstil _PARAM3_ til _PARAM4_ for effekt _PARAM2_ af lag _PARAM1_","Effect property (string)":"Effekt egenskab (streng)","Change the value (string) of a property of an effect.":"\xC6ndre v\xE6rdien (streng) af en egenskab for et effekt.","Effect property (enable or disable)":"Effekt egenskab (aktiver eller deaktiver)","Enable or disable a property of an effect.":"Aktiv\xE9r eller deaktiver en egenskab for et effekt.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Aktiv\xE9r _PARAM3_ for effekt _PARAM2_ af lag _PARAM1_: _PARAM4_","Enable this property":"Aktiv\xE9r denne egenskab","Layer effect is enabled":"Lagereffekt er aktiveret","The effect on a layer is enabled":"Effekten p\xE5 et lag er aktiveret","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Effekt _PARAM2_ p\xE5 lag _PARAM1_ er aktiveret","Enable layer effect":"Aktiv\xE9r lagereffekt","Enable an effect on a layer":"Aktiv\xE9r en effekt p\xE5 et lag","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Aktiver effekt _PARAM2_ p\xE5 lag _PARAM1_: _PARAM3_","Enable":"Aktiver","Layer time scale":"Lag tids skala","Compare the time scale applied to the objects of the layer.":"Sammenlign den tids skala anvendt p\xE5 objekterne i laget.","the time scale of layer _PARAM1_":"tidskalaen for lag _PARAM1_","Change the time scale applied to the objects of the layer.":"\xC6ndre den tids skala, der anvendes p\xE5 objekterne i laget.","Set the time scale of layer _PARAM1_ to _PARAM2_":"Indstil tidsm\xE5leskalaen for lag _PARAM1_ til _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Skala (1: Standard, 2: 2x hurtigere, 0,5: 2x langsommere...)","Layer default Z order":"Lag standard Z r\xE6kkef\xF8lge","Compare the default Z order set to objects when they are created on a layer.":"Sammenlign den standard Z r\xE6kkef\xF8lge, der er indstillet til objekter, n\xE5r de oprettes p\xE5 et lag.","the default Z order of objects created on _PARAM1_":"den standard Z r\xE6kkef\xF8lge for objekter oprettet p\xE5 _PARAM1_","Change the default Z order set to objects when they are created on a layer.":"\xC6ndre den standard Z r\xE6kkef\xF8lge, der er indstillet til objekter, n\xE5r de oprettes p\xE5 et lag.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Indstil den standard Z r\xE6kkef\xF8lge for objekter oprettet p\xE5 _PARAM1_ til _PARAM2_","New default Z order":"Ny standard Z r\xE6kkef\xF8lge","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Indstil den omgivende lysfarve for belysningslaget i formatet \"R;G;B\" streng.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Indstil den omgivende farve af belysningslaget _PARAM1_ til _PARAM2_","X position of the top left side point of a render zone":"X-positionen af det \xF8verste venstre punkt i en renderzone","Y position of the top left side point of a render zone":"Y-positionen af det \xF8verste venstre punkt i en renderzone","X position of the bottom right side point of a render zone":"X-positionen af det nederste h\xF8jre punkt i en renderzone","Y position of the bottom right side point of a render zone":"Y-positionen af det nederste h\xF8jre punkt i en renderzone","Zoom of a camera of a layer":"Zoom p\xE5 et kamera i et lag","Returns the time scale of the specified layer.":"Returnerer tidskalaen for det angivne lag.","Default Z Order for a layer":"Standard Z r\xE6kkef\xF8lge for et lag","Common features that can be used for all objects in GDevelop.":"Almindelige funktioner, der kan bruges til alle objekter i GDevelop.","Movement using forces":"Bev\xE6gelse ved hj\xE6lp af kr\xE6fter","Base object":"Base objekt","Compare the X position of the object.":"Sammenlign X-positionen for objektet.","the X position":"X position","Change the X position of an object.":"\xC6ndre X-positionen for et objekt.","Compare the Y position of an object.":"Sammenlign Y-positionen for et objekt.","the Y position":"Y position","Change the Y position of an object.":"\xC6ndre Y-positionen for et objekt.","Change the position of an object.":"\xC6ndre positionen for et objekt.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\xC6ndre positionen af _PARAM0_: _PARAM1_ _PARAM2_ (x akse), _PARAM3_ _PARAM4_ (y akse)","Center position":"Centreringsposition","Change the position of an object, using its center.":"Skift positionen af et objekt ved at bruge dens center.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Skift positionen af midten af _PARAM0_: _PARAM1_ _PARAM2_ (x-akse), _PARAM3_ _PARAM4_ (y-akse)","Center X position":"Centrering X-position","the X position of the center of rotation":"X-positionen for rotationscenteret","the X position of the center":"X-positionen for centret","Center Y position":"Centrering Y-position","the Y position of the center of rotation":"Y-positionen for rotationscenteret","the Y position of the center":"Y-positionen for centret","Bounding box left position":"Venstre position for begr\xE6nsningsboksen","the bounding box (the area encapsulating the object) left position":"Venstre position for begr\xE6nsningsboksen (omr\xE5det, der indeholder objektet)","the bounding box left position":"Venstre position for begr\xE6nsningsboksen","Position \u276F Bounding Box":"Position \u276F Afgr\xE6nsningsboks","Bounding box top position":"\xD8verste position for begr\xE6nsningsboksen","the bounding box (the area encapsulating the object) top position":"\xD8verste position for begr\xE6nsningsboksen (omr\xE5det, der indeholder objektet)","the bounding box top position":"\xD8verste position for begr\xE6nsningsboksen","Bounding box right position":"H\xF8jre position for begr\xE6nsningsboksen","the bounding box (the area encapsulating the object) right position":"H\xF8jre position for begr\xE6nsningsboksen (omr\xE5det, der indeholder objektet)","the bounding box right position":"H\xF8jre position for begr\xE6nsningsboksen","Bounding box bottom position":"Nederste position for begr\xE6nsningsboksen","the bounding box (the area encapsulating the object) bottom position":"Nederste position for begr\xE6nsningsboksen (omr\xE5det, der indeholder objektet)","the bounding box bottom position":"Nederste position for begr\xE6nsningsboksen","Bounding box center X position":"Midtpunkt X-position for begr\xE6nsningsboksen","the bounding box (the area encapsulating the object) center X position":"Midtpunkt X-positionen for begr\xE6nsningsboksen (omr\xE5det, der indeholder objektet)","the bounding box center X position":"Midtpunkt X-positionen for begr\xE6nsningsboksen","Bounding box center Y position":"Midtpunkt Y-position for begr\xE6nsningsboksen","the bounding box (the area encapsulating the object) center Y position":"Midtpunkt Y-positionen for begr\xE6nsningsboksen (omr\xE5det, der indeholder objektet)","the bounding box center Y position":"Midtpunkt Y-positionen for begr\xE6nsningsboksen","Put around a position":"S\xE6t omkring en position","Position the center of the given object around a position, using the specified angle and distance.":"Position\xE9r centrum af det givne objekt omkring en position, ved hj\xE6lp af den angivne vinkel og afstand.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"S\xE6t _PARAM0_ rundt om _PARAM1_;_PARAM2_, med en vinkel p\xE5 _PARAM4_ grader og _PARAM3_ pixels afstand.","Change the angle of rotation of an object (in degrees).":"\xC6ndre vinklen p\xE5 rotationen af et objekt (i grader).","Rotate":"Rotere","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Roter et objekt, med uret hvis hastigheden er positiv, mod uret ellers.","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"Rot\xE9r _PARAM0_ med hastighed _PARAM1_ grader/sekund","Rotate toward angle":"Rotere mod vinkel","Rotate an object towards an angle with the specified speed.":"Rotere et objekt mod en vinkel med den specificerede hastighed.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"Rot\xE9r _PARAM0_ mod _PARAM1_ med hastighed _PARAM2_ grader/sekund","Angle to rotate towards (in degrees)":"Vinkel at rotere mod (i grader)","Enter 0 for an immediate rotation.":"Indtast 0 for en \xF8jeblikkelig rotation.","Rotate toward position":"Rotere mod position","Rotate an object towards a position, with the specified speed.":"Rotere et objekt mod en position, med den specificerede hastighed.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"Rot\xE9r _PARAM0_ mod _PARAM1_;_PARAM2_ med hastighed _PARAM3_ grader/sekund","Add a force":"Tilf\xF8j en kraft","Add a force to an object. The object will move according to all of the forces it has.":"Tilf\xF8j en kraft til et objekt. Objektet vil bev\xE6ge sig i henhold til alle de kr\xE6fter, det har.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Tilf\xF8j til _PARAM0_ _PARAM3_ kraft af _PARAM1_ p/s p\xE5 X aksen og _PARAM2_ p/s p\xE5 Y aksen","Speed on X axis (in pixels per second)":"Hastighed p\xE5 X-aksen (i pixels pr. sekund)","Speed on Y axis (in pixels per second)":"Hastighed p\xE5 Y-aksen (i pixels pr. sekund)","Force multiplier":"Kraft multiplikator","Add a force (angle)":"Tilf\xF8j en kraft (vinkel)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Tilf\xF8j en kraft til et objekt. Objektet vil bev\xE6ge sig i henhold til alle de kr\xE6fter, det har. Denne handling skaber kraften ved at bruge den angivne vinkel og l\xE6ngde.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Tilf\xF8j til _PARAM0_ _PARAM3_ kraft, vinkel: _PARAM1_ grader og l\xE6ngde: _PARAM2_ pixels","Add a force to move toward a position":"Tilf\xF8j en kraft for at bev\xE6ge sig mod en position","Add a force to an object to make it move toward a position.":"Tilf\xF8j en kraft til et objekt for at f\xE5 det til at bev\xE6ge sig mod en position.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Flyt _PARAM0_ mod _PARAM1_;_PARAM2_ med _PARAM4_ kraft af _PARAM3_ pixels","Stop the object":"Stop objektet","Stop the object by deleting all of its forces.":"Stop objektet ved at slette alle dets kr\xE6fter.","Stop _PARAM0_ (remove all forces)":"Stop _PARAM0_ (fjern alle kr\xE6fter)","Delete the object":"Slet objektet","Delete the specified object.":"Slet det angivne objekt.","Delete _PARAM0_":"Slet _PARAM0_","Z order":"Z r\xE6kkef\xF8lge","Modify the Z-order of an object":"\xC6ndr Z-ordenen for et objekt","the z-order":"z-orden","Move the object to a different layer.":"Flyt objektet til et andet lag.","Put _PARAM0_ on the layer _PARAM1_":"S\xE6t _PARAM0_ p\xE5 laget _PARAM1_","Move it to this layer":"Flyt det til dette lag","Change object variable value":"\xC6ndre objektvariabelv\xE6rdi","Modify the number value of an object variable.":"\xC6ndre talv\xE6rdien af en objektvariabel.","the variable _PARAM1_":"variabel _PARAM1_","Modify the text of an object variable.":"\xC6ndre teksten for en objektvariabel.","Modify the boolean value of an object variable.":"\xC6ndre den booleske v\xE6rdi af en objektvariabel.","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"\xC6ndre variablen _PARAM1_ af _PARAM0_: _PARAM2_","Object variable value":"Objektvariabelv\xE6rdi","Compare the number value of an object variable.":"Sammenlign talv\xE6rdien af en objektvariabel.","Compare the text of an object variable.":"Sammenlign teksten for en objektvariabel.","Compare the boolean value of an object variable.":"Sammenlign den booleske v\xE6rdi af en objektvariabel.","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"Variablen _PARAM1_ af _PARAM0_ er _PARAM2_","Check if the value is":"Tjek om v\xE6rdien er","Change number variable":"\xC6ndre nummer variabel","Change text variable":"\xC6ndre tekst variabel","the text of variable _PARAM1_":"teksten af variabel _PARAM1_","Change boolean variable":"\xC6ndre boolean variabel","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Indstil den booleske v\xE6rdi af variabel _PARAM1_ fra _PARAM0_ til _PARAM2_","New Value:":"Ny v\xE6rdi:","Toggle boolean variable":"Skift boolean variabel","Toggles the boolean value of an object variable.":"Skifter den booleske v\xE6rdi af en objektvariabel.","If it was true, it will become false, and if it was false it will become true.":"Hvis det var sandt, vil det blive falsk, og hvis det var falsk, vil det blive sandt.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"Skift den booleske v\xE6rdi af variabel _PARAM1_ fra _PARAM0_","Child existence":"Eksistens af barn","Check if the specified child of the object structure variable exists.":"Tjek om det specificerede barn af objektstrukturvariablen eksisterer.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Barn _PARAM2_ af variabel _PARAM1_ af _PARAM0_ eksisterer","Variables \u276F Arrays and structures":"Variabler \u276F Arrays og strukturer","Structure variable":"Struktur variabel","Name of the child":"Navn p\xE5 barnet","Remove a child":"Fjern et barn","Remove a child from an object structure variable.":"Fjern et barn fra en objektstrukturvariabel.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Fjern barn _PARAM2_ fra variabel _PARAM1_ i _PARAM0_","Child's name":"Barnets navn","Clear children":"Ryd b\xF8rn","Remove all the children from the object array or structure variable.":"Fjern alle b\xF8rn fra objektarray- eller strukturvariablen.","Clear children from variable _PARAM1_ of _PARAM0_":"Ryd b\xF8rn fra variabel _PARAM1_ af _PARAM0_","Array or structure variable":"Array- eller strukturvariabel","Hide":"Skjul","Hide the specified object.":"Skjul det angivne objekt.","Hide _PARAM0_":"Skjul _PARAM0_","Show the specified object.":"Vis det angivne objekt.","Show _PARAM0_":"Vis _PARAM0_","Compare the angle of the specified object.":"Sammenlign vinklen af det specifikke objekt.","the angle (in degrees)":"vinklen (i grader)","Z-order":"Z-orden","Compare the Z-order of the specified object.":"Sammenlign Z-ordenen for det specifikke objekt.","the Z-order":"Z-orden","Current layer":"Nuv\xE6rende lag","Check if the object is on the specified layer.":"Kontroller om objektet er p\xE5 det angivne lag.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ er p\xE5 lag _PARAM1_","Check if an object is visible.":"Kontroller om et objekt er synligt.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ er synlig (ikke markeret som skjult)","Object is stopped (no forces applied on it)":"Objektet er stoppet (ingen kr\xE6fter anvendt p\xE5 det)","Check if an object is not moving":"Kontroller om et objekt ikke bev\xE6ger sig","_PARAM0_ is stopped":"_PARAM0_ er stoppet","Speed (from forces)":"Hastighed (fra kr\xE6fter)","Compare the overall speed of an object":"Sammenlign den samlede hastighed af et objekt","the overall speed":"den samlede hastighed","Angle of movement (using forces)":"Bev\xE6gelsens vinkel (ved hj\xE6lp af kr\xE6fter)","Compare the angle of movement of an object according to the forces applied on it.":"Sammenlign bev\xE6gelsens vinkel af et objekt i henhold til de kr\xE6fter, der anvendes p\xE5 det.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Bev\xE6gelsens vinkel af _PARAM0_ er _PARAM1_ (tolerance: _PARAM2_ grader)","Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0":"Bev\xE6gelsesvinklen for _PARAM0_ er _PARAM1_ \xB1 _PARAM2_\xB0","Number variable":"Nummer variabel","Text variable":"Tekst variabel","Boolean variable":"Boolean variabel","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"Den boolske v\xE6rdi af variabel _PARAM1_ af objekt _PARAM0_ er _PARAM2_","Add value to object array variable":"Tilf\xF8j v\xE6rdi til objektarrayvariabel","Adds a text (string) to the end of an object array variable.":"Tilf\xF8jer en tekst (streng) til slutningen af en objektarrayvariabel.","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Tilf\xF8j v\xE6rdi _PARAM2_ til arrayvariabel _PARAM1_ af _PARAM0_","Array variable":"Array variabel","Text to add":"Tekst til at tilf\xF8je","Adds a number to the end of an object array variable.":"Tilf\xF8jer et nummer til slutningen af en objektarrayvariabel.","Number to add":"Nummer til at tilf\xF8je","Adds a boolean to the end of an object array variable.":"Tilf\xF8jer en boolean til slutningen af en objektarrayvariabel.","Boolean to add":"Boolean til at tilf\xF8je","Add existing variable":"Tilf\xF8j eksisterende variabel","Adds an existing variable to the end of an object array variable.":"Tilf\xF8jer en eksisterende variabel til slutningen af en objektarrayvariabel.","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Tilf\xF8j variabel _PARAM2_ til arrayvariabel _PARAM1_ af _PARAM0_","Scene variable with the content to add":"Scene variabel med indholdet, der skal tilf\xF8jes","The content of the object variable will *be copied* and added at the end of the array.":"Indholdet af objektvariablen vil *blive kopieret* og tilf\xF8jet til slutningen af arrayet.","Add text variable":"Tilf\xF8j tekstvariabel","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Tilf\xF8j tekst _PARAM2_ til arrayvariabel _PARAM1_ af _PARAM0_","Add number variable":"Tilf\xF8j nummer variabel","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Tilf\xF8j nummer _PARAM2_ til arrayvariabel _PARAM1_ af _PARAM0_","Add boolean variable":"Tilf\xF8j boolean variabel","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Tilf\xF8j boolean _PARAM2_ til arrayvariabel _PARAM1_ af _PARAM0_","Remove variable by index":"Fjern variabel ved indeks","Removes a variable at the specified index of an object array variable.":"Fjerner en variabel ved den angivne indeks af en objekt array variabel.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Fjern variabel ved indeks _PARAM2_ fra arrayvariabel _PARAM1_ af _PARAM0_","Index to remove":"Indeks at fjerne","Number of children":"Antal b\xF8rn","Compare the number of children in an object array variable.":"Sammenlign antallet af b\xF8rn i en objektarrayvariabel.","The number of children in the array variable _PARAM1_":"Antallet af b\xF8rn i array-variablen _PARAM1_","First text child":"F\xF8rste tekstbarn","Get the value of the first element of an object array variable, if it is a text (string) variable.":"Hent v\xE6rdien af det f\xF8rste element i en objekt array variabel, hvis det er en tekst (streng) variabel.","First number child":"F\xF8rste nummerbarn","Get the value of the first element of an object array variable, if it is a number variable.":"Hent v\xE6rdien af det f\xF8rste element i en objekt array variabel, hvis det er en nummer variabel.","Last text child":"Sidste tekstbarn","Get the value of the last element of an object array variable, if it is a text (string) variable.":"Hent v\xE6rdien af det sidste element i en objekt array variabel, hvis det er en tekst (streng) variabel.","Last number child":"Sidste nummerbarn","Get the value of the last element of an object array variable, if it is a number variable.":"Hent v\xE6rdien af det sidste element i en objekt array variabel, hvis det er en nummer variabel.","Behavior activated":"Adf\xE6rd aktiveret","Check if the behavior is activated for the object.":"Tjek om adf\xE6rden er aktiveret for objektet.","Behavior _PARAM1_ of _PARAM0_ is activated":"Adf\xE6rd _PARAM1_ af _PARAM0_ er aktiveret","De/activate a behavior":"De/aktiver en adf\xE6rd","De/activate the behavior for the object.":"De/aktiver adf\xE6rden for objektet.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Aktiv\xE9r adf\xE6rd _PARAM1_ af _PARAM0_: _PARAM2_","Activate?":"Aktivere?","Add a force to move toward an object":"Tilf\xF8j en kraft for at bev\xE6ge sig mod et objekt","Add a force to an object to make it move toward another.":"Tilf\xF8j en kraft til et objekt for at g\xF8re det til at bev\xE6ge sig mod et andet.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Flyt _PARAM0_ mod _PARAM1_ med _PARAM3_ kraft af _PARAM2_ pixels","Target Object":"M\xE5lobjekt","Add a force to move around an object":"Tilf\xF8j en kraft for at bev\xE6ge sig rundt om et objekt","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Tilf\xF8j en kraft til et objekt for at f\xE5 det til at rotere omkring et andet.\nBem\xE6rk at bev\xE6gelsen ikke er pr\xE6cis, is\xE6r hvis hastigheden er h\xF8j.\nFor at placere et objekt omkring en position mere pr\xE6cist, brug handlingerne i kategorien \"Position\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Roter _PARAM0_ omkring _PARAM1_ med _PARAM2_ grad/seks og _PARAM3_ pixels v\xE6k","Rotate around this object":"Rotere omkring dette objekt","Speed (in degrees per second)":"Hastighed (i grader pr. sekund)","Distance (in pixels)":"Afstand (i pixel)","Put the object around another":"S\xE6t objektet omkring et andet","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Placer et objekt omkring et andet, med den specificerede vinkel og afstand. Objektets centre anvendes til at positionere dem.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Placer _PARAM0_ omkring _PARAM1_, med en vinkel p\xE5 _PARAM3_ grader og _PARAM2_ pixels afstand.","\"Center\" Object":"\"Center\" Objekt","Separate objects":"Adskil objekter","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Flyt et objekt v\xE6k fra et andet ved at bruge deres kollision masker.\nS\xF8rg for at kalde denne handling p\xE5 et rimeligt antal objekter\nfor at undg\xE5 at spille langsomt.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Flyt _PARAM0_ v\xE6k fra _PARAM1_ (kun _PARAM0_ vil flytte sig)","Objects (won't move)":"Objekter (bev\xE6ger sig ikke)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignorer objekter, der r\xF8rer hinanden i deres kanter, men ikke overlapper (standard: nej)","Point inside object":"Punkt inden i objekt","Test if a point is inside the object collision masks.":"Test om et punkt er inden i objektets kollisionsmasker.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ er inden i _PARAM0_","X position of the point":"X-positionen for punktet","Y position of the point":"Y-positionen for punktet","The cursor/touch is on an object":"Kursoren/ber\xF8ringen er p\xE5 et objekt","Test if the cursor is over an object, or if the object is being touched.":"Test om kursoren er over et objekt, eller om objektet bliver ramt.","The cursor/touch is on _PARAM0_":"Kursoren/ber\xF8ringen er p\xE5 _PARAM0_","Accurate test (yes by default)":"N\xF8jagtig test (ja som standard)","Value of an object timer":"V\xE6rdien af et objekttimer","Test the elapsed time of an object timer.":"Test den forl\xF8bne tid p\xE5 en objekttimer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"Timeren _PARAM1_ af _PARAM0_ er st\xF8rre end _PARAM2_ sekunder","Timer's name":"Timerens navn","Time in seconds":"Tid i sekunder","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"Sammenlign den forl\xF8bne tid for en objekttimer. Denne betingelse starter ikke timeren.","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"Timeren _PARAM1_ for _PARAM0_ _PARAM2_ _PARAM3_ sekunder","Object timer paused":"Objekttimer pausere","Test if specified object timer is paused.":"Test, om den angivne objekttimer er paused.","The timer _PARAM1_ of _PARAM0_ is paused":"Timeren _PARAM1_ af _PARAM0_ er sat p\xE5 pause","Start (or reset) an object timer":"Start (eller nulstil) et objekttimer","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Nulstil den angivne objekttimer, hvis timeren ikke eksisterer, oprettes den og startes.","Start (or reset) the timer _PARAM1_ of _PARAM0_":"Start (eller nulstil) timeren _PARAM1_ for _PARAM0_","Pause an object timer":"Pause en objekttimer","Pause an object timer.":"Pause en objekttimer.","Pause timer _PARAM1_ of _PARAM0_":"Pause timeren _PARAM1_ af _PARAM0_","Unpause an object timer":"Genoptag en objekttimer","Unpause an object timer.":"Genoptag en objekttimer.","Unpause timer _PARAM1_ of _PARAM0_":"Genoptag timeren _PARAM1_ af _PARAM0_","Delete an object timer":"Slet en objekttimer","Delete an object timer from memory.":"Slet en objekttimer fra hukommelsen.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Slet timeren _PARAM1_ af _PARAM0_ fra hukommelsen","X position of the object":"X-position af objektet","Y position of the object":"Y-position af objektet","Current angle, in degrees, of the object":"Nuv\xE6rende vinkel, i grader, af objektet","X coordinate of the sum of forces":"X-koordinat for summen af kr\xE6fter","Y coordinate of the sum of forces":"Y-koordinat for summen af kr\xE6fter","Angle of the sum of forces":"Vinkel af summen af kr\xE6fter","Angle of the sum of forces (in degrees)":"Vinklen af summen af kr\xE6fter (i grader)","Length of the sum of forces":"L\xE6ngde af summen af kr\xE6fter","Width of the object":"Bredde af objektet","Height of the object":"H\xF8jde af objektet","Z-order of an object":"Z-orden af et objekt","Distance between two objects":"Afstand mellem to objekter","Square distance between two objects":"Kvadratisk afstand mellem to objekter","Distance between an object and a position":"Afstanden mellem et objekt og en position","Square distance between an object and a position":"Kvadrat afstand mellem et objekt og en position","Number value of an object variable":"Nummer v\xE6rdi af en objekt variabel","Number of children in an object array or structure variable":"Antal b\xF8rn i en objekt array eller struktur variabel","Text of an object variable":"Tekst af en objektvariabel","Object timer value":"Objekttimer v\xE6rdi","Angle between two objects":"Vinkel mellem to objekter","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"Beregn vinklen mellem to objekter (i grader). Hvis du har brug for vinklen til en vilk\xE5rlig position, brug AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Beregn X-positionen, n\xE5r der gives en vinkel og afstand i forhold til det startende objekt. Dette er ogs\xE5 kendt som at f\xE5 de kartesiske koordinater for en 2D-vektor ved hj\xE6lp af dens pol\xE6re koordinater.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Beregn Y-positionen, n\xE5r der gives en vinkel og afstand i forhold til det startende objekt. Dette er ogs\xE5 kendt som at f\xE5 de kartesiske koordinater for en 2D-vektor ved hj\xE6lp af dens pol\xE6re koordinater.","Angle between an object and a position":"Vinkel mellem et objekt og en position","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"Beregn vinklen mellem objektets center og en \"m\xE5l\" position (i grader). Hvis du har brug for vinklen mellem to objekter, brug AngleToObject.","Enable an object effect":"Aktiver en objekteffekt","Enable an effect on the object":"Aktiver en effekt p\xE5 objektet","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Aktiver effekt _PARAM1_ p\xE5 _PARAM0_: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"S\xE6t _PARAM2_ til _PARAM3_ for effekt _PARAM1_ af _PARAM0_","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Aktiver _PARAM2_ for effekt _PARAM1_ af _PARAM0_: _PARAM3_","Effect is enabled":"Effekten er aktiveret","Check if the effect on an object is enabled.":"Tjek om effekten p\xE5 et objekt er aktiveret.","Effect _PARAM1_ of _PARAM0_ is enabled":"Effekt _PARAM1_ af _PARAM0_ er aktiveret","Include in parent collision mask":"Inkluder i for\xE6lders kollisionmaske","Include or exclude a child from its parent collision mask.":"Inkluder eller ekskluder et barn fra dets for\xE6lders kollisionmaske.","Include _PARAM0_ in parent object collision mask: _PARAM1_":"Inkluder _PARAM0_ i for\xE6lderens objekt kollisionmaske: _PARAM1_","Create an object":"Opret et objekt","Create an object at specified position":"Opret et objekt p\xE5 angivet position","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"Opret objekt _PARAM1_ p\xE5 position _PARAM2_;_PARAM3_ (lag: _PARAM4_)","Object to create":"Objekt at oprette","Create an object from its name":"Opret et objekt fra dets navn","Among the objects of the specified group, this action will create the object with the specified name.":"Blandt objekterne i den angivne gruppe vil denne handling oprette objektet med det angivne navn.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"Bland objekter _PARAM1_, opret objekt med navnet _PARAM2_ p\xE5 position _PARAM3_;_PARAM4_ (lag: _PARAM5_)","Group of potential objects":"Gruppe af potentielle objekter","Group containing objects that can be created by the action.":"Gruppe, der indeholder objekter der kan oprettes af handlingen.","Name of the object to create":"Navnet p\xE5 objektet der skal oprettes","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Tekst der repr\xE6senterer navnet p\xE5 objektet der skal oprettes. Hvis der ikke findes nogen objekter med dette navn i gruppen, vil ingen objekter blive oprettet.","Pick all instances":"V\xE6lg alle eksempler","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"V\xE6lg alle instanser af den specificerede objekt(er). N\xE5r du v\xE6lger alle instanser, fungerer de n\xE6ste betingelser og handlinger i denne h\xE6ndelse p\xE5 alle af dem.","Pick all instances of _PARAM1_":"V\xE6lg alle instanser af _PARAM1_","Pick a random object":"V\xE6lg et tilf\xE6ldigt objekt","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"V\xE6lg et objekt fra alle de angivne objekter. N\xE5r et objekt er valgt, fungerer de n\xE6ste betingelser og handlinger i denne begivenhed kun p\xE5 dette objekt.","Pick a random _PARAM1_":"V\xE6lg et tilf\xE6ldigt _PARAM1_","Apply movement to all objects":"Anvend bev\xE6gelse p\xE5 alle objekter","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Flytter alle objekter i henhold til de kr\xE6fter, de har. GDevelop kalder som standard denne handling i slutningen af begivenhederne.","An object is moving toward another (using forces)":"Et objekt bev\xE6ger sig mod et andet (ved hj\xE6lp af kr\xE6fter)","Check if an object moves toward another.\nThe first object must move.":"Tjek om et objekt bev\xE6ger sig mod et andet.\nDet f\xF8rste objekt skal bev\xE6ge sig.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ bev\xE6ger sig mod _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Sammenlign afstanden mellem to objekter.\nHvis betingelsen er inverteret, vil kun objekter, der har en afstand st\xF8rre end angivet til ethvert andet objekt blive valgt.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ afstand til _PARAM1_ er under _PARAM2_ pixels","Pick all objects":"V\xE6lg alle objekter","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"V\xE6lg alle de angivne objekter. N\xE5r du v\xE6lger alle objekterne, fungerer de n\xE6ste betingelser og handlinger for denne begivenhed p\xE5 alle af dem.","Pick all _PARAM1_ objects":"V\xE6lg alle _PARAM1_ objekter","Pick nearest object":"V\xE6lg n\xE6rmeste objekt","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"V\xE6lg det objekt af denne type, der er t\xE6ttere p\xE5 den angivne position. Hvis betingelsen er inverteret, v\xE6lges objektet, der er l\xE6ngst v\xE6k fra den angivne position, i stedet.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"V\xE6lg _PARAM0_, der er t\xE6ttest p\xE5 _PARAM1_;_PARAM2_","Number of objects":"Antal objekter","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"T\xE6l hvor mange af de angivne objekter der aktuelt er valgt, og sammenlign det tal med en v\xE6rdi. Hvis tidligere betingelser p\xE5 objekterne ikke er blevet brugt, t\xE6ller denne betingelse, hvor mange af disse objekter der findes i den nuv\xE6rende scene.","the number of _PARAM0_ objects":"antallet af _PARAM0_ objekter","Number of object instances on the scene":"Antal objektinstanser p\xE5 scenen","the number of instances of the specified objects living on the scene":"antalet instanser af de specificerede objekter der lever p\xE5 scenen","the number of _PARAM1_ living on the scene":"antalet af _PARAM1_ der lever p\xE5 scenen","Number of object instances currently picked":"Antal objektinstanser der i \xF8jeblikket er valgt","the number of instances picked by the previous conditions (or actions)":"antallet af instanser valgt af de tidligere betingelser (eller handlinger)","the number of _PARAM0_ currently picked":"antallet af _PARAM0_ der i \xF8jeblikket er valgt","Test the collision between two objects using their collision masks.":"Test kollisionen mellem to objekter ved hj\xE6lp af deres kollisionsmasker.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ er i kollision med _PARAM1_","An object is turned toward another":"Et objekt er vendt mod et andet","Check if an object is turned toward another":"Kontroller om et objekt er vendt mod et andet","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ roteres mod _PARAM1_","Name of the object":"Navn p\xE5 objektet","Name of the second object":"Navn p\xE5 det andet objekt","Angle of tolerance, in degrees (0: minimum tolerance)":"Tolerenvinkel, i grader (0: minimumstolerence)","_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ er vendt mod _PARAM1_ \xB1 _PARAM2_\xB0","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sender en str\xE5le fra den angivne kildeposition og vinkel, der sk\xE6rer det n\xE6rmeste objekt.\nDet sk\xE5rne objekt vil blive det eneste, der tages i betragtning.\nHvis betingelsen er inverteret, vil objektet, der skal sk\xE6res, v\xE6re det l\xE6ngste inden for str\xE5le radius.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast et str\xE5le fra _PARAM1_;_PARAM2_, vinkel: _PARAM3_ og maksimal afstand: _PARAM4_px, mod _PARAM0_, og gem resultatet i _PARAM5_, _PARAM6_","Objects to test against the ray":"Objekter til at teste mod str\xE5len","Ray source X position":"Str\xE5lekilde X-position","Ray source Y position":"Str\xE5lekilde Y-position","Ray angle (in degrees)":"Str\xE5levinkel (i grader)","Ray maximum distance (in pixels)":"Ray maksimal afstand (i pixels)","Result X position scene variable":"Resultat X position scenen variabel","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variabel hvor X-positionen af sk\xE6ringspunktet skal gemmes. Hvis intet sk\xE6ringspunkt findes, vil variablen ikke blive \xE6ndret.","Result Y position scene variable":"Resultat Y-position scene variabel","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variabel hvor Y-positionen af sk\xE6ringspunktet skal gemmes. Hvis intet sk\xE6ringspunkt findes, vil variablen ikke blive \xE6ndret.","Raycast to position":"Raycast til position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sender en str\xE5le fra den angivne kildeposition til det endelige punkt, der sk\xE6rer det n\xE6rmeste objekt.\nDet sk\xE5rne objekt vil blive det eneste, der tages i betragtning.\nHvis betingelsen er inverteret, vil objektet, der skal sk\xE6res, v\xE6re det l\xE6ngste inden for str\xE5le radius.","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Kast en str\xE5le fra _PARAM1_;_PARAM2_ til _PARAM3_;_PARAM4_ mod _PARAM0_, og gem resultatet i _PARAM5_, _PARAM6_","Ray target X position":"Ray m\xE5l X position","Ray target Y position":"Ray m\xE5l Y position","Count the number of the specified objects being currently picked in the event":"T\xE6l antallet af de angivne objekter der aktuelt v\xE6lges i begivenheden","Return the name of the object":"Returner navnet p\xE5 objektet","Object layer":"Objektslag","Return the name of the layer the object is on":"Returner navnet p\xE5 det lag, som objektet er p\xE5","Timers and time":"Timere og tid","Value of a scene timer":"V\xE6rdien af en scenetimer","Test the elapsed time of a scene timer.":"Test den forl\xF8bne tid for en scenetimer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"Timeren _PARAM2_ er st\xF8rre end _PARAM1_ sekunder","Compare the elapsed time of a scene timer. This condition doesn't start the timer.":"Sammenlign den forl\xF8bne tid for en scene-timer. Denne betingelse starter ikke timeren.","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"Timeren _PARAM1_ _PARAM2_ _PARAM3_ sekunder","Time scale":"Tidskal skala","Compare the time scale of the scene.":"Sammenlign tidskalaen for scenen.","the time scale of the scene":"tidskalaen for scenen","Scene timer paused":"Scenetimer pausere","Test if the specified scene timer is paused.":"Test om den angivne scenetimer er sat p\xE5 pause.","The timer _PARAM1_ is paused":"Timeren _PARAM1_ er sat p\xE5 pause","Start (or reset) a scene timer":"Start (eller nulstil) en scenetimer","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Nulstil den angivne scenetimer; hvis timeren ikke eksisterer, oprettes og startes den.","Start (or reset) the timer _PARAM1_":"Start (eller nulstil) timeren _PARAM1_","Pause a scene timer":"S\xE6t en scene timer p\xE5 pause","Pause a scene timer.":"S\xE6t en scene timer p\xE5 pause.","Pause timer _PARAM1_":"Pause timer _PARAM1_","Unpause a scene timer":"Forts\xE6t en scene timer","Unpause a scene timer.":"Forts\xE6t en scene timer.","Unpause timer _PARAM1_":"Genoptag timer _PARAM1_","Delete a scene timer":"Slet en scene timer","Delete a scene timer from memory.":"Slet en scene timer fra hukommelsen.","Delete timer _PARAM1_ from memory":"Slet timer _PARAM1_ fra hukommelsen","Change the time scale of the scene.":"\xC6ndr tidskalaen for scenen.","Set the time scale of the scene to _PARAM1_":"Indstil tidskalaen for scenen til _PARAM1_","Wait X seconds":"Vent X sekunder","Waits a number of seconds before running the next actions (and sub-events).":"Venter et antal sekunder f\xF8r de n\xE6ste handlinger (og underh\xE6ndelser) k\xF8res.","Wait _PARAM0_ seconds":"Vent _PARAM0_ sekunder","Time to wait in seconds":"Tid til at vente i sekunder","Time elapsed since the last frame":"Tid der er g\xE5et siden den sidste ramme","Time elapsed since the last frame rendered on screen":"Tid der er g\xE5et siden den sidste ramme der blev gengivet p\xE5 sk\xE6rmen","Scene timer value":"Scene timer v\xE6rdi","Time elapsed since the beginning of the scene":"Tid der er g\xE5et siden starten af scenen","Returns the time scale of the scene.":"Returnerer tidskalaen for scenen.","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Time: hour - Minutter: min - Sekunder: sec - Dagen i m\xE5neden: mday - M\xE5neder siden januar: mon - \xC5r siden 1900: year - Dage siden s\xF8ndag: wday - Dage siden 1. januar: yday - Tidsstempel (ms): timestamp","Game window and resolution":"Spilvinduet og opl\xF8sning","De/activate fullscreen":"De/aktiver fuldsk\xE6rm","This action activates or deactivates fullscreen.":"Denne handling aktiverer eller deaktiverer fuldsk\xE6rm.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Aktiver fuld sk\xE6rm: _PARAM1_ (behold billedforhold: _PARAM2_)","Activate fullscreen":"Aktiv\xE9r fuldsk\xE6rm","Keep aspect ratio (HTML5 games only, yes by default)":"Behold aspect ratio (kun HTML5-spil, ja som standard)","Fullscreen activated?":"Er fuldsk\xE6rm aktiveret?","Check if the game is currently in fullscreen.":"Tjek om spillet i \xF8jeblikket er i fuldsk\xE6rm.","The game is in fullscreen":"Spillet er i fuldsk\xE6rm","Window's margins":"Vinduets marginer","This action changes the margins, in pixels, between the game frame and the window borders.":"Denne handling \xE6ndrer margenerne, i pixels, mellem spilrammen og vinduesranden.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Indstil margenerne for spillevinduet til _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Game resolution":"Spilopl\xF8sning","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"\xC6ndrer opl\xF8sningen af spillet, hvilket effektivt \xE6ndrer st\xF8rrelsen p\xE5 spilleomr\xE5det. Dette \xE6ndrer ikke st\xF8rrelsen p\xE5 vinduet, hvor spillet k\xF8rer.","Set game resolution to _PARAM1_x_PARAM2_":"Indstil spil opl\xF8sning til _PARAM1_x_PARAM2_","Game window size":"Spilvinduets st\xF8rrelse","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"\xC6ndrer st\xF8rrelsen p\xE5 spilvinduet. Bem\xE6rk, at dette kun fungerer p\xE5 platforme, der underst\xF8tter denne handling: spil, der k\xF8rer i browsere eller p\xE5 mobiltelefoner, kan ikke opdatere st\xF8rrelse p\xE5 deres vindue. Spilopl\xF8sningen kan stadig opdateres.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Indstil spilvinduets st\xF8rrelse til _PARAM1_x_PARAM2_ (opdater ogs\xE5 spilopl\xF8sning: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Opdaterer ogs\xE5 spilopl\xF8sningen? Hvis ikke, vil spillet blive strakt eller reduceret for at passe ind i vinduet.","Center the game window on the screen":"Centrer spilvinduet p\xE5 sk\xE6rmen","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"Denne handling centrerer spilvinduet p\xE5 sk\xE6rmen. Dette virker kun p\xE5 Windows, macOS og Linux (ikke n\xE5r spillet k\xF8res i en webbrowser eller p\xE5 iOS/Android).","Center the game window":"Centrer spilvinduet","Game resolution resize mode":"Spilopl\xF8snings \xE6ndringsmetal","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Indstil, hvis bredden eller h\xF8jden af spilopl\xF8sningen skal \xE6ndres for at passe i spilvinduet - eller hvis spilopl\xF8sningen ikke skal opdateres automatisk.","Set game resolution resize mode to _PARAM1_":"Indstil spilopl\xF8sningens st\xF8rrelse til _PARAM1_","Resize mode":"St\xF8rrelsesjusteringsmode","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Tom for at deaktivere st\xF8rrelsesjustering. \"adaptWidth\" opdaterer spilbredden, s\xE5 den passer til vinduet eller sk\xE6rmen. \"adaptHeight\" g\xF8r det samme med spil h\xF8jden.","Automatically adapt the game resolution":"Automatisk tilpasset spilopl\xF8sning","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Indstil om spilopl\xF8sningen skal tilpasses automatisk, n\xE5r spilvinduet eller sk\xE6rmst\xF8rrelsen \xE6ndrer sig. Dette vil kun v\xE6re tilf\xE6ldet, hvis spilopl\xF8sningens st\xF8rrelsesjusteringsmode er konfigureret til at tilpasse bredden eller h\xF8jden af spillet.","Automatically adapt the game resolution: _PARAM1_":"Automatisk tilpasset spilopl\xF8sning: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Opdater opl\xF8sning under spillet for at passe til sk\xE6rm- eller vinduesst\xF8rrelse?","Window's icon":"Vinduets ikon","This action changes the icon of the game's window.":"Denne handling \xE6ndrer ikonet for spilvinduet.","Use _PARAM1_ as the icon for the game's window.":"Brug _PARAM1_ som ikonet for spilvinduet.","Name of the image to be used as the icon":"Navn p\xE5 billedet, der skal bruges som ikon","Window's title":"Vindues titel","This action changes the title of the game's window.":"Denne handling \xE6ndrer titlen p\xE5 spilvinduet.","Change window title to _PARAM1_":"Skift vinduets titel til _PARAM1_","New title":"Ny titel","Width of the scene window":"Bredden p\xE5 scenevinduet","Width of the scene window (or scene canvas for HTML5 games)":"Bredden p\xE5 scenevinduet (eller scene l\xE6rred til HTML5-spil)","Height of the scene window":"H\xF8jden p\xE5 scenevinduet","Height of the scene window (or scene canvas for HTML5 games)":"H\xF8jden p\xE5 scenevinduet (eller scene l\xE6rred til HTML5-spil)","Width of the screen/page":"Bredden p\xE5 sk\xE6rmen/ siden","Width of the screen (or the page for HTML5 games in browser)":"Bredden p\xE5 sk\xE6rmen (eller siden til HTML5-spil i browser)","Height of the screen/page":"H\xF8jden p\xE5 sk\xE6rmen/ siden","Height of the screen (or the page for HTML5 games in browser)":"H\xF8jden af sk\xE6rmen (eller siden for HTML5-spil i browseren)","Color depth":"Farvedybde","Variable value":"Variabelv\xE6rdi","Compare the number value of a variable.":"Sammenlign talv\xE6rdien af en variabel.","The variable _PARAM0_":"Variablen _PARAM0_","Compare the text (string) of a variable.":"Sammenlign teksten (streng) af en variabel.","Compare the boolean value of a variable.":"Sammenlign den booleske v\xE6rdi af en variabel.","The variable _PARAM0_ is _PARAM1_":"Variablen _PARAM0_ er _PARAM1_","Change variable value":"\xC6ndr variabelv\xE6rdi","Modify the number value of a variable.":"Rediger talv\xE6rdien af en variabel.","the variable _PARAM0_":"variablen _PARAM0_","Modify the text (string) of a variable.":"\xC6ndre teksten (streng) af en variabel.","Modify the boolean value of a variable.":"\xC6ndre den booleske v\xE6rdi af en variabel.","Change the variable _PARAM0_: _PARAM1_":"\xC6ndre variablen _PARAM0_: _PARAM1_","Compare the number of children in an array variable.":"Sammenlign antallet af b\xF8rn i en array-variabel.","The number of children in the array variable _PARAM0_":"Antallet af b\xF8rn i array variabel _PARAM0_","Arrays and structures":"Arrays og strukturer","Check if the specified child of the structure variable exists.":"Tjek om det specificerede barn af strukturvariablen eksisterer.","Child _PARAM1_ of variable _PARAM0_ exists":"Barn _PARAM1_ af variabel _PARAM0_ eksisterer","Remove a child from a structure variable.":"Fjern et barn fra en strukturvariabel.","Remove child _PARAM1_ from structure variable _PARAM0_":"Fjern barn _PARAM1_ fra strukturvariabel _PARAM0_","Remove all the children from the structure or array variable.":"Fjern alle b\xF8rn fra struktur- eller array-variablen.","Clear children from variable _PARAM0_":"Ryd b\xF8rn fra variabel _PARAM0_","Structure or array variable":"Struktur eller array variabel","Adds an existing variable at the end of an array variable.":"Tilf\xF8j en eksisterende variabel til slutningen af en array-variabel.","Add variable _PARAM1_ to array variable _PARAM0_":"Tilf\xF8j variabel _PARAM1_ til array variabel _PARAM0_","Variable with the content to add":"Variabel med indholdet, der skal tilf\xF8jes","The content of the variable will *be copied* and added at the end of the array.":"Indholdet af variablen vil *blive kopieret* og tilf\xF8jet til slutningen af arrayet.","Add value to array variable":"Tilf\xF8j v\xE6rdi til arrayvariabel","Adds a text (string) at the end of a array variable.":"Tilf\xF8j en tekst (streng) i slutningen af en array-variabel.","Add the value _PARAM1_ to array variable _PARAM0_":"Tilf\xF8j v\xE6rdien _PARAM1_ til arrayvariabel _PARAM0_","Adds a number at the end of an array variable.":"Tilf\xF8j et nummer i slutningen af en array-variabel.","Adds a boolean at the end of an array variable.":"Tilf\xF8j en boolsk v\xE6rdi i slutningen af en array-variabel.","Removes a variable at the specified index of an array variable.":"Fjern en variabel ved den angivne indeks i en array-variabel.","Remove variable at index _PARAM1_ from array variable _PARAM0_":"Fjern variabel ved indeks _PARAM1_ fra arrayvariabel _PARAM0_","Get the value of the first element of an array variable, if it is a text (string).":"F\xE5 v\xE6rdien af det f\xF8rste element i en array-variabel, hvis det er en tekst (streng).","Get the value of the first element of an array variable, if it is a number.":"F\xE5 v\xE6rdien af det f\xF8rste element i en array-variabel, hvis det er et nummer.","Get the value of the last element of an array variable, if it is a text (string).":"F\xE5 v\xE6rdien af det sidste element i en array-variabel, hvis det er en tekst (streng).","Get the value of the last element of an array variable, if it is a number.":"F\xE5 v\xE6rdien af det sidste element i en array-variabel, hvis det er et nummer.","Compare the number value of a scene variable.":"Sammenlign nummer v\xE6rdien af en scene variabel.","The number of scene variable _PARAM0_":"Antallet af scene variabel _PARAM0_","External variables \u276F Scene variables":"Eksterne variabler \u276F Scene variabler","Compare the text (string) of a scene variable.":"Sammenlign teksten (streng) af en scene variabel.","The text of scene variable _PARAM0_":"Teksten af scene variabel _PARAM0_","Compare the boolean value of a scene variable.":"Sammenlign den boolske v\xE6rdi af en scenevariabel.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"Den boolske v\xE6rdi af scenevariabel _PARAM0_ er _PARAM1_","Check if the specified child of the scene structure variable exists.":"Kontroller om det specificerede barn af scene strukturvariablen eksisterer.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Barn _PARAM1_ af scenevariabel _PARAM0_ eksisterer","External variables \u276F Scene variables \u276F Arrays and structures":"Eksterne variabler \u276F Scene variabler \u276F Arrays og strukturer","Check if the specified child of the global structure variable exists.":"Kontroller om det specificerede barn af den globale strukturvariabel eksisterer.","Child _PARAM1_ of global variable _PARAM0_ exists":"Barn _PARAM1_ af global variabel _PARAM0_ eksisterer","External variables \u276F Global variables \u276F Arrays and structures":"Eksterne variabler \u276F Globale variabler \u276F Arrays og strukturer","Compare the number value of a global variable.":"Sammenlign nummer v\xE6rdien af en global variabel.","the global variable _PARAM0_":"den globale variabel _PARAM0_","External variables \u276F Global variables":"Eksterne variabler \u276F Globale variabler","Compare the text (string) of a global variable.":"Sammenlign teksten (streng) af en global variabel.","the text of the global variable _PARAM0_":"teksten af den globale variabel _PARAM0_","Compare the boolean value of a global variable.":"Sammenlign den boolske v\xE6rdi af en global variabel.","The boolean value of global variable _PARAM0_ is _PARAM1_":"Den boolske v\xE6rdi af global variabel _PARAM0_ er _PARAM1_","Modify the number value of a scene variable.":"\xC6ndre nummer v\xE6rdien af en scene variabel.","the scene variable _PARAM0_":"scenen variabel _PARAM0_","Modify the text (string) of a scene variable.":"\xC6ndre teksten (streng) af en scene variabel.","the text of scene variable _PARAM0_":"teksten af scenen variabel _PARAM0_","Modify the boolean value of a scene variable.":"\xC6ndre den boolske v\xE6rdi af en scenevariabel.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Indstil den boolske v\xE6rdi af scenevariabel _PARAM0_ til _PARAM1_","Toggle the boolean value of a scene variable.":"Skift den boolske v\xE6rdi af en scenevariabel.","Toggle the boolean value of scene variable _PARAM0_":"Skift den boolske v\xE6rdi af scenevariabel _PARAM0_","Modify the number value of a global variable.":"\xC6ndre nummer v\xE6rdien af en global variabel.","Modify the text (string) of a global variable.":"\xC6ndre teksten (streng) af en global variabel.","the text of global variable _PARAM0_":"teksten af global variabel _PARAM0_","Modify the boolean value of a global variable.":"\xC6ndre den boolske v\xE6rdi af en global variabel.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Indstil den boolske v\xE6rdi af global variabel _PARAM0_ til _PARAM1_","Toggle the boolean value of a global variable.":"Skift den boolske v\xE6rdi af en global variabel.","Toggle the boolean value of global variable _PARAM0_":"Skift den boolske v\xE6rdi af global variabel _PARAM0_","Remove a child from a scene structure variable.":"Fjern et barn fra en scene struktur variabel.","Remove child _PARAM1_ from scene structure variable _PARAM0_":"Fjern barn _PARAM1_ fra scene struktur variabel _PARAM0_","Remove a child from a global structure variable.":"Fjern et barn fra en global struktur variabel.","Remove child _PARAM1_ from global structure variable _PARAM0_":"Fjern barn _PARAM1_ fra global struktur variabel _PARAM0_","Remove all the children from the scene structure or array variable.":"Fjern alle b\xF8rn fra scene struktur eller array variabel.","Clear children from scene variable _PARAM0_":"Ryd b\xF8rn fra scenevariabel _PARAM0_","Remove all the children from the global structure or array variable.":"Fjern alle b\xF8rn fra den globale struktur eller array variabel.","Clear children from global variable _PARAM0_":"Ryd b\xF8rn fra global variabel _PARAM0_","Adds an existing variable at the end of a scene array variable.":"Tilf\xF8jer en eksisterende variabel til slutningen af en scene array variabel.","Adds a text (string) at the end of a scene array variable.":"Tilf\xF8jer tekst (streng) til slutningen af en scene array variabel.","Add text _PARAM1_ to array variable _PARAM0_":"Tilf\xF8j tekst _PARAM1_ til array variabel _PARAM0_","Adds a number at the end of a scene array variable.":"Tilf\xF8jer et tal til slutningen af en scene array variabel.","Add number _PARAM1_ to array variable _PARAM0_":"Tilf\xF8j nummer _PARAM1_ til array variabel _PARAM0_","Adds a boolean at the end of a scene array variable.":"Tilf\xF8jer en boolesk v\xE6rdi til slutningen af en scene array variabel.","Add boolean _PARAM1_ to array variable _PARAM0_":"Tilf\xF8j boolean _PARAM1_ til array variabel _PARAM0_","Removes a variable at the specified index of a scene array variable.":"Fjerner en variabel ved den angivne indeks for en scene array variabel.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Fjern variabel ved indeks _PARAM1_ fra scenens arrayvariabel _PARAM0_","Compare the number of children in a scene array variable.":"Sammenlign antallet af b\xF8rn i en scene array variabel.","Get the value of the first element of a scene array variable, if it is a text (string).":"Hent v\xE6rdien af det f\xF8rste element i en scene array variabel, hvis det er en tekst (streng).","Get the value of the first element of a scene array variable, if it is a number.":"Hent v\xE6rdien af det f\xF8rste element i en scene array variabel, hvis det er et nummer.","Get the value of the last element of a scene array variable, if it is a text (string).":"Hent v\xE6rdien af det sidste element i en scene array variabel, hvis det er en tekst (streng).","Get the value of the last element of a scene array variable, if it is a number.":"Hent v\xE6rdien af det sidste element i en scene array variabel, hvis det er et nummer.","Adds an existing variable at the end of a global array variable.":"Tilf\xF8jer en eksisterende variabel til slutningen af en global array variabel.","Removes a variable at the specified index of a global array variable.":"Fjerner en variabel ved den angivne indeks for en global array variabel.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Fjern variabel ved indeks _PARAM1_ fra den globale arrayvariabel _PARAM0_","Adds a text (string) at the end of a global array variable.":"Tilf\xF8jer tekst (streng) til slutningen af en global array variabel.","Adds a number at the end of a global array variable.":"Tilf\xF8jer et nummer til slutningen af en global array variabel.","Adds a boolean at the end of a global array variable.":"Tilf\xF8jer en boolesk v\xE6rdi til slutningen af en global array variabel.","Compare the number of children in a global array variable.":"Sammenlign antallet af b\xF8rn i en global array-variabel.","The number of children of the array variable _PARAM0_":"Antallet af b\xF8rn i array-variablen _PARAM0_","Value of the first element of a global array variable, if it is a text (string) variable.":"V\xE6rdien af det f\xF8rste element i en global array-variabel, hvis det er en tekst (streng) variabel.","Value of the first element of a global array variable, if it is a number variable":"V\xE6rdien af det f\xF8rste element i en global array-variabel, hvis det er en tal variabel","Value of the last element of a global array variable, if it is a text (string) variable.":"V\xE6rdien af det sidste element i en global array-variabel, hvis det er en tekst (streng) variabel.","Value of the last element of a global array variable, if it is a number variable":"V\xE6rdien af det sidste element i en global array-variabel, hvis det er en tal variabel","Number of children in a global array or structure variable":"Antallet af b\xF8rn i en global array- eller strukturvariabel","Number of children in a scene array or structure variable":"Antallet af b\xF8rn i en scene array- eller strukturvariabel","Number value of a scene variable":"Talv\xE6rdi for en scenevariabel","Text of a scene variable":"Tekst af en scene variabel","Number value of a global variable":"Talv\xE6rdi for en global variabel","Name of the global variable":"Navn p\xE5 den globale variabel","Text of a global variable":"Tekst af en global variabel","Apply visual effects to objects.":"Anvend visuelle effekter p\xE5 objekter.","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"Aktiver effekt _PARAM2_ p\xE5 _PARAM0_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"Indstil _PARAM3_ til _PARAM4_ for effekt _PARAM2_ af _PARAM0_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"Aktiver _PARAM3_ for effekt _PARAM2_ af _PARAM0_: _PARAM4_","Effect _PARAM2_ of _PARAM0_ is enabled":"Effekt _PARAM2_ af _PARAM0_ er aktiveret","Animatable capability":"Animerbar kapabilitet","Animate objects.":"Animer objekter.","the animation played by the object using the animation number (from the animations list)":"den animation, som objektet afspiller ved hj\xE6lp af animationsnummeret (fra listen over animationer)","Animation index":"Animationsindeks","the animation played by the object using the name of the animation":"den animation, der spilles af objektet ved hj\xE6lp af navnet p\xE5 animationen","Pause the animation of the object.":"Pause animationen for objektet.","Resume the animation of the object.":"Genoptag animationen for objektet.","Animation elapsed time":"Animeret forl\xF8bet tid","the elapsed time from the beginning of the animation (in seconds)":"den forl\xF8bne tid fra begyndelsen af animationen (i sekunder)","the animation elapsed time":"den animerede forl\xF8bne tid","Elapsed time (in seconds)":"Forl\xF8bet tid (i sekunder)","Animation duration":"Animationens varighed","Return the current animation duration (in seconds).":"Return\xE9r den nuv\xE6rende animationens varighed (i sekunder).","Resizable capability":"Tilpasselig kapabilitet","Change the object dimensions.":"\xC6ndre objektets dimensioner.","Change the width of the object.":"\xC6ndre bredden af objektet.","Compare the width of the object.":"Sammenlign bredden af objektet.","Change the height of the object.":"\xC6ndre h\xF8jden af objektet.","Compare the height of the object.":"Sammenlign h\xF8jden af objektet.","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"\xC6ndre st\xF8rrelsen p\xE5 _PARAM0_: s\xE6t til _PARAM2_ x _PARAM3_","Scalable capability":"Skalerbar kapabilitet","Change the object scale.":"\xC6ndre objektets skala.","the scale of the object (default scale is 1)":"skalaen af objektet (standard skala er 1)","the scale on X axis of the object (default scale is 1)":"skalaen p\xE5 X-aksen af objektet (standard skala er 1)","the scale on X axis":"skalaen p\xE5 X-aksen","the scale on Y axis of the object (default scale is 1)":"skalaen p\xE5 Y-aksen af objektet (standard skala er 1)","the scale on Y axis":"skala p\xE5 Y-aksen","Opacity capability":"Opacitet kapabilitet","Change the object opacity.":"\xC6ndre objektets opacitet.","Flippable capability":"Vendbar kapabilitet","Flip objects.":"Vend objekter.","Flip horizontally _PARAM0_: _PARAM2_":"Vend horisontalt _PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"Vend vertikalt _PARAM0_: _PARAM2_","Text capability":"Tekstfunktionalitet","Access objects text.":"Adgang til objekters tekst.","Create objects from an external layout":"Opret objekter fra et eksternt layout","Create objects from an external layout.":"Opret objekter fra et eksternt layout.","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"Opret objekter fra det eksterne layout navngivet _PARAM1_ p\xE5 position _PARAM2_;_PARAM3_;_PARAM4_","X position of the origin":"X-position for oprindelsen","Y position of the origin":"Y-position for oprindelsen","Z position of the origin":"Z-positionen for oprindelsen","Sounds and music":"Lyde og musik","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop leverer adskillige betingelser og handlinger til at afspille lydfiler. De kan v\xE6re enten lang musik eller korte lydeffekter.","Sounds on channels":"Lyd p\xE5 kanaler","Play a sound on a channel":"Afspil en lyd p\xE5 en kanal","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Afspil en lyd (lille lydfil) p\xE5 en specifik kanal,\ns\xE5 du kan manipulere den.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Afspil lyden _PARAM1_ p\xE5 kanalen _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio file (or audio resource name)":"Audiofil (eller navn p\xE5 audioressource)","Channel identifier":"Kanalidentifikator","Repeat the sound":"Gentag lyden","From 0 to 100, 100 by default.":"Fra 0 til 100, 100 som standard.","Pitch (speed)":"Tone (hastighed)","1 by default.":"1 som standard.","Stop the sound of a channel":"Stop lyden fra en kanal","Stop the sound on the specified channel.":"Stop lyden p\xE5 den angivne kanal.","Stop the sound of channel _PARAM1_":"Stop lyden af kanal _PARAM1_","Pause the sound of a channel":"Pause lyden af en kanal","Pause the sound played on the specified channel.":"Pause lyden, der afspilles p\xE5 den angivne kanal.","Pause the sound of channel _PARAM1_":"Pause lyden af kanal _PARAM1_","Resume playing a sound on a channel":"Genoptag afspilning af en lyd p\xE5 en kanal","Resume playing a sound on a channel that was paused.":"Genoptag afspilning af en lyd p\xE5 en kanal, der var sat p\xE5 pause.","Resume the sound of channel _PARAM1_":"Genoptag lyden af kanal _PARAM1_","Play a music file on a channel":"Afspil en musikfil p\xE5 en kanal","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Afspil en musikfil p\xE5 en specifik kanal,\ns\xE5 du senere kan interagere med den.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Afspil musikken _PARAM1_ p\xE5 kanalen _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Music on channels":"Musik p\xE5 kanaler","Stop the music on a channel":"Stop musikken p\xE5 en kanal","Stop the music on the specified channel":"Stop musikken p\xE5 den angivne kanal","Stop the music of channel _PARAM1_":"Stop musikken p\xE5 kanal _PARAM1_","Pause the music of a channel":"Pause musikken p\xE5 en kanal","Pause the music on the specified channel.":"Pause musikken p\xE5 den angivne kanal.","Pause the music of channel _PARAM1_":"Pause musikken p\xE5 kanal _PARAM1_","Resume playing a music on a channel":"Genoptag afspilning af musik p\xE5 en kanal","Resume playing a music on a channel that was paused.":"Genoptag afspilning af musik p\xE5 en kanal, der var sat p\xE5 pause.","Resume the music of channel _PARAM1_":"Genoptag musikken fra kanal _PARAM1_","Volume of the sound on a channel":"Lydstyrken af lyden p\xE5 en kanal","This action modifies the volume of the sound on the specified channel.":"Denne handling \xE6ndrer lyden p\xE5 den angivne kanal.","the volume of the sound on channel _PARAM1_":"lydeniveauet p\xE5 kanal _PARAM1_","Volume of the music on a channel":"Lydstyrken af musikken p\xE5 en kanal","This action modifies the volume of the music on the specified channel.":"Denne handling \xE6ndrer lydstyrken p\xE5 musikken p\xE5 den angivne kanal.","the volume of the music on channel _PARAM1_":"musikniveauet p\xE5 kanal _PARAM1_","Game global volume":"Spillets globale lydstyrke","This action modifies the global volume of the game.":"Denne handling \xE6ndrer den globale lydstyrke i spillet.","the global sound level":"det globale lydniveau","Pitch of the sound of a channel":"Toneh\xF8jden af lyden p\xE5 en kanal","This action modifies the pitch (speed) of the sound on a channel.":"Denne handling \xE6ndrer lyden (hastighed) p\xE5 kanalen.","the pitch of the sound on channel _PARAM1_":"tonen af lyden p\xE5 kanal _PARAM1_","Pitch (1 by default)":"Tonh\xF8jde (1 som standard)","Pitch of the music on a channel":"Toneh\xF8jden af musikken p\xE5 en kanal","This action modifies the pitch of the music on the specified channel.":"Denne handling \xE6ndrer tonen i musikken p\xE5 den angivne kanal.","the pitch of the music on channel _PARAM1_":"tonen af musikken p\xE5 kanal _PARAM1_","Playing offset of the sound on a channel":"Afspilningsoffset af lyden p\xE5 en kanal","This action modifies the playing offset of the sound on a channel":"Denne handling \xE6ndrer afspilningsoffset for lyden p\xE5 en kanal","the playing offset of the sound on channel _PARAM1_":"afspillings-offset for lyden p\xE5 kanal _PARAM1_","Playing offset of the music on a channel":"Afspilningsoffset af musikken p\xE5 en kanal","This action modifies the playing offset of the music on the specified channel":"Denne handling \xE6ndrer afspilningsoffset for musikken p\xE5 den angivne kanal","the playing offset of the music on channel _PARAM1_":"afspillings-offset for musikken p\xE5 kanal _PARAM1_","Play a sound":"Afspil en lyd","Play a sound.":"Afspil en lyd.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Afspil lyden _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Afspil en musikfil","Play a music file.":"Afspil en musikfil.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Afspil musikken _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Preload a music file":"Forh\xE5ndsl\xE6s en musikfil","Preload a music file in memory.":"Forh\xE5ndsl\xE6s en musikfil i hukommelsen.","Preload the music file _PARAM1_":"Forh\xE5ndsl\xE6s musikfilen _PARAM1_","Loading":"Indl\xE6ser","Preload a sound file":"Forh\xE5ndsl\xE6s en lydfil","Preload a sound file in memory.":"Forh\xE5ndsl\xE6s en lydfil i hukommelsen.","Preload the sound file _PARAM1_":"Forh\xE5ndsl\xE6s lydfilen _PARAM1_","Sound file (or sound resource name)":"Lydfil (eller lydressourcenavn)","Unload a music file":"Indl\xE6s en musikfil","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Indl\xE6s en musikfil fra hukommelsen. Indl\xE6sningen af en musikfil vil f\xE5 enhver musik, der spiller den, til at stoppe.","Unload the music file _PARAM1_":"Indl\xE6s musikfilen _PARAM1_","Unload a sound file":"Indl\xE6s en lydfil","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Indl\xE6s en lydfil fra hukommelsen. Indl\xE6sning af en lydfil vil f\xE5 enhver lyd, der spiller den, til at stoppe.","Unload the sound file _PARAM1_":"Indl\xE6s lydfilen _PARAM1_","Unload all audio":"Indl\xE6s alt lyd","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Indl\xE6s alle lydfiler i hukommelsen. Dette vil f\xE5 enhver lyd og musik, der spiller i spillet, til at stoppe.","Unload all audio files":"Indl\xE6s alle lydfiler","Fade the volume of a sound played on a channel.":"Fade lydvolumen af en lyd der spilles p\xE5 en kanal.","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"Fade lydvolumen af en lyd der spilles p\xE5 en kanal til den specificerede lydvolumen inden for den specificerede varighed.","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Fade lyden p\xE5 kanal _PARAM1_ til lydniveau _PARAM2_ inden for _PARAM3_ sekunder","Final volume (0-100)":"Slutvolumen (0-100)","Fading time in seconds":"Fade tid i sekunder","Fade the volume of a music played on a channel.":"Fade lydvolumen af en musik der spilles p\xE5 en kanal.","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"Fade lydstyrken af musik, der spilles p\xE5 en kanal, til den angivne lydstyrke inden for den angivne varighed.","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Fade musikken p\xE5 kanal _PARAM1_ til lydstyrke _PARAM2_ inden for _PARAM3_ sekunder","A music file is being played":"En musikfil afspilles","Test if the music on a channel is being played":"Test om musikken p\xE5 en kanal spilles","Music on channel _PARAM1_ is being played":"Musik p\xE5 kanal _PARAM1_ spilles","A music file is paused":"En musikfil er sat p\xE5 pause","Test if the music on the specified channel is paused.":"Test om musikken p\xE5 den angivne kanal er sat p\xE5 pause.","Music on channel _PARAM1_ is paused":"Musik p\xE5 kanal _PARAM1_ er sat p\xE5 pause","A music file is stopped":"En musikfil er stoppet","Test if the music on the specified channel is stopped.":"Test om musikken p\xE5 den angivne kanal er stoppet.","Music on channel _PARAM1_ is stopped":"Musik p\xE5 kanal _PARAM1_ er stoppet","A sound is being played":"Der afspilles en lyd","Test if the sound on a channel is being played.":"Test om lyden p\xE5 en kanal bliver afspillet.","Sound on channel _PARAM1_ is being played":"Lyd p\xE5 kanal _PARAM1_ bliver afspillet","A sound is paused":"En lyd er sat p\xE5 pause","Test if the sound on the specified channel is paused.":"Test om lyden p\xE5 den angivne kanal er sat p\xE5 pause.","Sound on channel _PARAM1_ is paused":"Lyd p\xE5 kanal _PARAM1_ er sat p\xE5 pause","A sound is stopped":"En lyd er stoppet","Test if the sound on the specified channel is stopped.":"Test om lyden p\xE5 den angivne kanal er stoppet.","Sound on channel _PARAM1_ is stopped":"Lyd p\xE5 kanal _PARAM1_ er stoppet","Test the volume of the sound on the specified channel.":"Test lydstyrken p\xE5 den angivne kanal.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Test lydstyrken p\xE5 musikken p\xE5 en specifik kanal. Lydstyrken ligger mellem 0 og 100.","Global volume":"Global lydstyrke","Test the global sound level. The volume is between 0 and 100.":"Test det globale lydniveau. Lydstyrken ligger mellem 0 og 100.","the global game volume":"det globale spil volume","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Test tonen p\xE5 lyden p\xE5 den angivne kanal. 1 er den normale tone.","Pitch to compare to (1 by default)":"Pitch at sammenligne med (1 som standard)","Test the pitch (speed) of the music on a specified channel.":"Test tonen (hastigheden) p\xE5 musikken p\xE5 den angivne kanal.","Test the playing offset of the sound on the specified channel.":"Test forsinkelsen for lyden p\xE5 den angivne kanal.","Position to compare to (in seconds)":"Position at sammenligne med (i sekunder)","Test the playing offset of the music on the specified channel.":"Test forsinkelsen for musikken p\xE5 den angivne kanal.","Sound playing offset":"Forsinkelse ved afspilning af lyd","Sounds":"Lyde","Music playing offset":"Offset for musikafspilning","Sound volume":"Lydvolumen","Music volume":"Musikvolumen","Sound's pitch":"Lydenes toneh\xF8jde","Music's pitch":"Musikens toneh\xF8jde","Global volume value":"Global volumen v\xE6rdi","Sound level":"Lydniveau","Actions and conditions to manipulate the scenes during the game.":"Handlinger og betingelser for at manipulere scenerne under spillet.","Current scene name":"Nuv\xE6rende scenenavn","Name of the current scene":"Navn p\xE5 den aktuelle scene","At the beginning of the scene":"I begyndelsen af scenen","Is true only when scene just begins.":"Er sandt kun n\xE5r scenen lige begynder.","Scene just resumed":"Scenen er lige genoptaget","The scene has just resumed after being paused.":"Scenen er lige genoptaget efter at v\xE6re blevet sat p\xE5 pause.","Does scene exist":"Findes scenen","Check if a scene exists.":"Tjek om en scene eksisterer.","Scene _PARAM1_ exists":"Scene _PARAM1_ eksisterer","Name of the scene to check":"Navn p\xE5 scenen der skal kontrolleres","Change the scene":"\xC6ndre scenen","Stop this scene and start the specified one instead.":"Stop denne scene og start den angivne i stedet.","Change to scene _PARAM1_":"Skift til scene _PARAM1_","Name of the new scene":"Navn p\xE5 den nye scene","Stop any other paused scenes?":"Stop andre paused scener?","Pause and start a new scene":"Pause og start en ny scene","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pause denne scene og start den angivne.\nSenere kan du bruge \"Stop og g\xE5 tilbage til den forrige scene\"-aktionen til at vende tilbage til denne scene.","Pause the scene and start _PARAM1_":"Pause scenen og start _PARAM1_","Stop and go back to previous scene":"Stop og g\xE5 tilbage til den foreg\xE5ende scene","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stop denne scene og g\xE5 tilbage til den forrige pausede.\nFor at pause en scene, brug \"Paus\xE9r og start en ny scene\" handlingen.","Stop the scene and go back to the previous paused one":"Stop scenen og g\xE5 tilbage til den tidligere paused en","Quit the game":"Afslut spillet","Change the background color of the scene.":"\xC6ndre baggrundsfarven p\xE5 scenen.","Set background color to _PARAM1_":"Indstil baggrundsfarven til _PARAM1_","Disable input when focus is lost":"Deaktiver input n\xE5r fokus er tabt","mouse buttons must be taken into account even\nif the window is not active.":"Musknapper skal tages i betragtning, selvom vinduet ikke er aktivt.","Disable input when focus is lost: _PARAM1_":"Deaktiver input n\xE5r fokus er tabt: _PARAM1_","Deactivate input when focus is lost":"Deaktiver input n\xE5r fokus forsvinder","Game has just resumed":"Spillet er netop genoptaget","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"Tjek om spillet netop er genoptaget fra at v\xE6re skjult. Det sker, n\xE5r spilletab\u2019en er valgt, et minimalt vindue bliver gendannet eller applikationen brings tilbage til fronten.","Preload scene":"Forudindl\xE6s scene","Preload a scene resources as soon as possible in background.":"Forudindl\xE6s sceneressourcer s\xE5 hurtigt som muligt i baggrunden.","Preload scene _PARAM1_ in background":"Forudindl\xE6s scene _PARAM1_ i baggrunden","Scene loading progress":"Scene indl\xE6sningsfremskridt","The progress of resources loading in background for a scene (between 0 and 1).":"Fremskridtene for indl\xE6sning af ressourcer i baggrunden for en scene (mellem 0 og 1).","_PARAM0_ loading progress":"_PARAM0_ indl\xE6sningsfremskridt","Scene preloaded":"Scene forudindl\xE6st","Check if scene resources have finished to load in background.":"Tjek om scenens ressourcer er f\xE6rdige med at blive indl\xE6st i baggrunden.","Scene _PARAM1_ was preloaded in background":"Scene _PARAM1_ blev forudindl\xE6st i baggrunden","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"Kaldt ComputeChangesetForVariablesContainer p\xE5 variable containere, der er forskellige - de kan ikke sammenlignes.","Unable to copy \"":"Ikke i Stand til at kopiere \"","\" to \"":"\" til \"","\".":"\".","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"Du skal angive navnet p\xE5 den underordnede variabel, som skal tilg\xE5s. For eksempel: `MyVariable.child`.","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"Du skal angive navnet p\xE5 den underordnede variabel til at f\xE5 adgang. For eksempel: `MyVariable[0]`.","An object variable or expression should be entered.":"En objektvariabel eller udtryk skal angives.","This variable does not exist on this object or group.":"Denne variabel findes ikke p\xE5 dette objekt eller gruppe.","This variable only exists on some objects of the group. It must be declared for all objects.":"Denne variabel findes kun p\xE5 nogle objekter i gruppen. Den skal deklareres for alle objekter.","This group is empty. Add an object to this group first.":"Denne gruppe er tom. Tilf\xF8j f\xF8rst et objekt til denne gruppe.","No child variable with this name found.":"Ingen underordnet variabel med dette navn fundet.","Accessing a child variable of a property is not possible - just write the property name.":"Adgang til en underordnet variabel af en egenskab er ikke muligt - skriv blot egenskabsnavnet.","Behaviors can't be used as a value in expressions.":"Adf\xE6rd kan ikke bruges som en v\xE6rdi i udtryk.","Accessing a child variable of a parameter is not possible - just write the parameter name.":"Adgang til en underk\xE6devariabel for en parameter er ikke muligt - skriv blot parameterens navn.","This parameter is not a string, number or boolean - it can't be used in an expression.":"Denne parameter er ikke en streng, et nummer eller en boolean - den kan ikke bruges i et udtryk.","This object doesn't exist.":"Dette objekt eksisterer ikke.","This behavior is not attached to this object.":"Denne adf\xE6rd er ikke knyttet til dette objekt.","Enter the name of the function to call.":"Indtast navnet p\xE5 den funktion, der skal kaldes.","Cannot find an expression with this name: ":"Kan ikke finde et udtryk med dette navn: ","Double check that you've not made any typo in the name.":"Tjek venligst, at du ikke har lavet nogen tastefejl i navnet.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"Du fors\xF8gte at bruge et udtryk, der returnerer et nummer, men en streng forventes. Brug `ToString`, hvis du har brug for at konvertere et nummer til en streng.","You tried to use an expression that returns a number, but another type is expected:":"Du fors\xF8gte at bruge et udtryk, der returnerer et nummer, men en anden type forventes:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"Du fors\xF8gte at bruge et udtryk, der returnerer en streng, men et nummer forventes. Brug `ToNumber`, hvis du har brug for at konvertere en streng til et nummer.","You tried to use an expression that returns a string, but another type is expected:":"Du fors\xF8gte at bruge et udtryk, der returnerer en streng, men en anden type forventes:","You tried to use an expression with the wrong return type:":"Du fors\xF8gte at bruge et udtryk med den forkerte returtype:","The number of parameters must be exactly ":"Antallet af parametre skal v\xE6re pr\xE6cist ","The number of parameters must be: ":"Antallet af parametre skal v\xE6re: ","You have not entered enough parameters for the expression.":"Du har ikke indtastet nok parametre til udtrykket.","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"Dette parameter var ikke forventet af dette udtryk. Fjern det eller bekr\xE6ft, at du har indtastet det rigtige udtryk navn.","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"Et variabelnavn blev forventet, men noget andet blev skrevet. Indtast kun navnet p\xE5 variablen for denne parameter.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"Et objekt navn blev forventet, men noget andet blev skrevet. Indtast blot navnet p\xE5 objektet for denne parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"Denne funktion er forkert oprettet. Kontakt udvikleren af udvidelsen eller en GDevelop vedligeholder for at l\xF8se dette problem","Undefined":"Udefineret","Dimensionless":"Dimensionl\xF8s","degree":"grad","second":"anden","pixel":"pixel","pixel per second":"pixel per sekund","How much distance is covered per second.":"Hvor meget afstand tilbagel\xE6gges pr. sekund.","pixel per second, per second":"pixel per sekund, per sekund","How much speed is gained (or lost) per second.":"Hvor meget hastighed opn\xE5s (eller tabes) pr. sekund.","Force (in Newton)":"Kraft (i Newton)","meter kilogram per second, per second":"meter kilogram pr. sekund, pr. sekund","A unit to measure forces.":"En enhed til at m\xE5le kr\xE6fter.","Angular speed":"Vinkelspeed","degree per second":"grader pr. sekund","How much angle is covered per second.":"Hvor mange grader d\xE6kkes pr. sekund.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"Udtrykket har et ekstra tegn i slutningen, som skal fjernes (eller afsluttes, hvis dit udtryk ikke er f\xE6rdigt).","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Manglende en afsluttende parentes. Tilf\xF8j en afsluttende parentes for hver \xE5bning parentes.","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Manglende en afsluttende bracket. Tilf\xF8j en afsluttende bracket for hver \xE5bning bracket.","A name should be entered after the dot.":"Et navn skal indtastes efter punktummet.","A dot or bracket was expected here.":"Der forventedes et punktum eller en parentes her.","An opening parenthesis was expected here to call a function.":"En \xE5bning parentes forventedes her for at kalde en funktion.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"Listen over parametre er ikke afsluttet. Tilf\xF8j en afsluttende parentes for at afslutte parametrene.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"Du har brugt en operator, der ikke underst\xF8ttes. Operatoren skal v\xE6re enten +, -, / eller *.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"Du har brugt en \"un\xE6r\" operator, der ikke underst\xF8ttes. Operatoren skal v\xE6re enten + eller -.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"Du har brugt en operator, der ikke underst\xF8ttes. Kun + kan bruges til at sammenk\xE6de tekster.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operatorer (+, -, /, *) kan ikke bruges med et objektnavn. Fjern operatoren.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operatorer (+, -, /, *) kan ikke bruges i variabelnavne. Fjern operatoren fra variabelnavnet.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"Du har brugt en operator, der ikke underst\xF8ttes. Kun + kan bruges til at sammenk\xE6de tekster, og skal placeres mellem to tekster (eller udtryk).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operatorer (+, -) kan ikke bruges med et objektnavn. Fjern operatoren.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operatorer (+, -) kan ikke bruges i variabelnavne. Fjern operatoren fra variabelnavnet.","You entered a number, but a text was expected (in quotes).":"Du har indtastet et nummer, men en tekst var forventet (i anf\xF8rselstegn).","You entered a number, but this type was expected:":"Du har indtastet et nummer, men denne type var forventet:","You entered a text, but a number was expected.":"Du har indtastet en tekst, men et nummer forventedes.","You entered a text, but this type was expected:":"Du har indtastet en tekst, men denne type var forventet:","No object, variable or property with this name found.":"Ingen objekt, variabel eller egenskab med dette navn blev fundet.","You entered a variable, but this type was expected:":"Du har indtastet en variabel, men denne type var forventet:","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"Du kan ikke bruge parenteserne til at f\xE5 adgang til en objektvariabel. Brug et punktum efterfulgt af variabelnavnet, som dette: `MyObject.MyVariable`.","You must wrap your text inside double quotes (example: \"Hello world\").":"Du skal indpakke din tekst i dobbelt anf\xF8rselstegn (f.eks. \"Hello world \").","You must enter a number.":"Du skal indtaste et nummer.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"Du skal indtaste et nummer eller en tekst, indkapslet i dobbelt citationstegn (eksempel: \"Hello world\"), eller et variabelnavn.","You've entered a name, but this type was expected:":"Du har indtastet et navn, men denne type var forventet:","You must enter a number or a valid expression call.":"Du skal indtaste et nummer eller et gyldigt udtryksopkald.","You must enter a text (between quotes) or a valid expression call.":"Du skal indtaste en tekst (mellem citationstegn) eller et gyldigt udtryksopkald.","You must enter a variable name.":"Du skal indtaste et variabelnavn.","You must enter a valid object name.":"Du skal indtaste et gyldigt objektnavn.","You must enter a valid expression.":"Du skal indtaste et gyldigt udtryk.","This variable has the same name as a property. Consider renaming one or the other.":"Denne variabel har det samme navn som en egenskab. Overvej at omd\xF8be den ene eller den anden.","This variable has the same name as a parameter. Consider renaming one or the other.":"Denne variabel har det samme navn som en parameter. Overvej at omd\xF8be den ene eller den anden.","No variable with this name found.":"Ingen variabel med dette navn blev fundet."}};