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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1?"one":"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" akan menjadi versi baru permainan ini yang diterbitkan di gd.games. Teruskan?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" tidak akan diterbitkan di gd.games. Teruskan?"]},"% of parent":"% dari induk","% of total":"% dari jumlah","(Events)":"(Acara)","(Object)":"(Object)","(deleted)":"(dipadam)","(or paste actions)":"(atau tampal tindakan)","(or paste conditions)":"(atau tampal keadaan)","(yet!)":"(masih tiada!)","* (multiply by)":"* (gandakan dengan)","**{0}**/{maxLength} characters. You'll receive your answer by email.":function(a){return["**",a("0"),"**/",a("maxLength")," characters. You'll receive your answer by email."]},"+ (add)":"+ (tambah)","+ {0} tag(s)":function(a){return["+ ",a("0")," tag"]},", objects /*{parameterObjects}*/":function(a){return[", objek /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (tolak)","/ (divide by)":"/ (bahagi dengan)","/* Click here to choose objects to pass to JavaScript */":"/* Tekan di sini untuk memilih objek yang akan dihantar ke JavaScript*/","0,date":"0,tarikh","0,date,date0":"0,date,date0","0,number,number0":"0,nombor,nombor0","1 child":"1 anak","1 day ago":"1 day ago","1 hour ago":"1 hour ago","1 minute":"1 minit","1 new feedback":"1 new feedback","1 review":"1 review","1) Create a Certificate Signing Request and a Certificate":"1) Create a Certificate Signing Request and a Certificate","100% (Default)":"100% (Default)","100+ exports created":"100+ exports created","10th":"10th","1st":"1st","1st secondary editor":"Penyunting sekunder pertama","2 previews in 2 windows":"2 previews in 2 windows","2) Upload the Certificate generated by Apple":"2) Upload the Certificate generated by Apple","200%":"200%","2D effects":"2D effects","2D object":"objek 2D","2nd":"2nd","2nd secondary editor":"Penyunting sekunder kedua","3 previews in 3 windows":"3 previews in 3 windows","3) Upload one or more Mobile Provisioning Profiles":"3) Upload one or more Mobile Provisioning Profiles","3-part tutorial to creating and publishing a game from scratch.":"3-part tutorial to creating and publishing a game from scratch.","300%":"300%","3D effects":"3D effects","3D model":"3D model","3D models":"3D models","3D object":"3D object","3D particle emitter":"3D particle emitter","3D platforms":"3D platforms","3D settings":"3D settings","3D sprite":"3D sprite","3D text":"3D text","3rd":"3rd","3rd secondary editor":"Penyunting sekunder ketiga","4 previews in 4 windows":"4 previews in 4 windows","400%":"400%","4th":"4th","500%":"500%","5th":"5th","600%":"600%","6th":"6th","700%":"700%","7th":"7th","800%":"800%","8th":"8th","9th":"9th","< (less than)":"< (kurang daripada)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>Untuk setiap anak di<1><2/>",a("0"),"</1>, simpan anak dalam pembolehubah<3><4/>",a("1"),"</3>, nama anak dalam <5><6/>",a("2"),"</5>dan buat:</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>Share your game</0> and start collecting data from your players to better understand them.","<Create a New Extension>":"<Cipta Ekstensi Baru>","<Enter comment>":"<Enter comment>masukkan komen enter","<Enter group name>":"<Masukkan nama kumpulan>","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<Select a variable>","<Select a variable> (optional)":"<Select a variable> (tidak wajib)","<Select an object>":"<Select an object>","= (equal to)":"= (sama dengan)","= (set to)":"= (tetapkan ke)","> (greater than)":"> (lebih besar daripada)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Palang yang mewakili sumber dalam permainan.","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Keadaan yang dapat digunakan dalam senarai peristiwa lain.","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Keadaan yang dapat digunakan pada objek dengan tingkah laku tersebut.","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Keadaan yang dapat digunakan pada objek.","A critical error occurred in the {componentTitle}.":function(a){return["A critical error occurred in the ",a("componentTitle"),"."]},"A functioning save has been found!":"A functioning save has been found!","A game to publish":"A game to publish","A global object with this name already exists. Please change the group name before setting it as a global group":"A global object with this name already exists. Please change the group name before setting it as a global group","A global object with this name already exists. Please change the object name before setting it as a global object":"A global object with this name already exists. Please change the object name before setting it as a global object","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Lapisan pencahayaan dihasilkan. Kamu boleh ubah warna cahaya latar dalam sifat lapisan ini.","A link or file will be created but the game will not be registered.":"A link or file will be created but the game will not be registered.","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Enjin fizik baharu (Physics Engine 2.0) kini boleh didapati. Anda patut menggunakannya untuk projek baharu. Untuk projek yang sedia ada, tingkah laku dua-dua enjin tersebut adalah tidak serasi, jadi anda perlulah pilih salah satu sahaja dengan objek anda.","A new secure window will open to complete the purchase.":"Tetingkap selamat baru akan dibukan untuk menyelesaikan pembelian.","A new update is available!":"A new update is available!","A new update is being downloaded...":"A new update is being downloaded...","A new update will be installed after you quit and relaunch GDevelop":"A new update will be installed after you quit and relaunch GDevelop","A new window":"A new window","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"Skala bawah 1 dalam objek teks bitmap menjejaskan kualiti teks, disarankan supaya menghasilkan semula font bitmap yang lebih kecil.","A student account cannot be an admin of your team.":"A student account cannot be an admin of your team.","A temporary image to help you visualize the shape/polygon":"Imej sementara untuk membantu anda menggambarkan bentuk / poligon","A toggle switch that users can click or touch.":"Swis pemilih yang pengguna dapat klik atau sentuh.","AI Chat History":"AI Chat History","API Issuer ID: {0}":function(a){return["API Issuer ID: ",a("0")]},"API Issuer given by Apple":"API Issuer given by Apple","API key given by Apple":"API key given by Apple","API key: {0}":function(a){return["API key: ",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK","Abandon":"Abaikan","About GDevelop":"Tentang GDevelop","About dialog":"About dialog","About education plan":"About education plan","Accept":"Accept","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"Access GDevelop\u2019s resources for teaching game development and promote careers in technology.","Access project history, name saves, restore older versions.<0/>Upgrade to a Pro plan to get started!":"Access project history, name saves, restore older versions.<0/>Upgrade to a Pro plan to get started!","Access public profile":"Masuk profil awam","Achievements":"Achievements","Action":"Tindakan","Action with operator":"Aksi dengan pelaku operasi","Actions":"Tindakan-Tindakan","Activated":"Activated","Active":"Active","Active until {0}":function(a){return["Active until ",a("0")]},"Active, we will get in touch to get the campaign up!":"Active, we will get in touch to get the campaign up!","Ad revenue sharing off":"Ad revenue sharing off","Ad revenue sharing on":"Ad revenue sharing on","Adapt automatically":"Adapt automatically","Adapt collision mask?":"Adapt collision mask?","Add":"Tambah","Add a 2D effect":"Add a 2D effect","Add a 3D effect":"Add a 3D effect","Add a Long Description":"Tambah Huraian Panjang","Add a New Extension":"Tambah tambahan baru","Add a behavior":"Tambah tingkah laku","Add a certificate/profile first":"Add a certificate/profile first","Add a collaborator":"Add a collaborator","Add a comment":"Tambah komen","Add a folder":"Add a folder","Add a function":"Add a function","Add a health bar for handle damage.":"Add a health bar for handle damage.","Add a health bar to this jumping character, losing health when hitting spikes.":"Add a health bar to this jumping character, losing health when hitting spikes.","Add a layer":"Tambah lapisan","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"Letak pautan ke halaman dermaan anda.","Add a local variable":"Add a local variable","Add a local variable to the selected event":"Add a local variable to the selected event","Add a new behavior to the object":"Tambah tingkah laku baharu ke objek","Add a new empty event":"Tambahkan acara kosong baru","Add a new event":"Tambah peristiwa baru","Add a new folder":"Add a new folder","Add a new group":"Tambah kumpulan baru","Add a new group...":"Tambah kumpulan baru...","Add a new object":"Tambah objek baharu","Add a new option":"Tambah larasan baru","Add a parameter":"Tambah parameter","Add a parameter below":"Add a parameter below","Add a point":"Tambah titik","Add a property":"Tambah property","Add a property below":"Add a property below","Add a scene":"Add a scene","Add a sprite":"Tambah sprite","Add a sub-condition":"Tambah sub-syarat","Add a sub-event to the selected event":"Tambahkan sub-acara ke acara yang dipilih","Add a teacher":"Add a teacher","Add a time attack mode, where you have to reach the end as fast as possible.":"Add a time attack mode, where you have to reach the end as fast as possible.","Add a time attack mode.":"Add a time attack mode.","Add a variable":"Tambah pembolehubah","Add a vertex":"Tambah bucu","Add action":"Tambah tindakan","Add again":"Tambah sekali lagi","Add an Auth Key first":"Add an Auth Key first","Add an animation":"Tambah animasi","Add an event":"Menambah acara","Add an external layout":"Add an external layout","Add an object":"Add an object","Add any object variable to the group":"Add any object variable to the group","Add asset":"Add asset","Add characters and objects to the scene.":"Add characters and objects to the scene.","Add child":"Tambah anak","Add collaborator":"Add collaborator","Add collision mask":"Tambah topeng perlanggaran","Add condition":"Tambah syarat","Add external events":"Tambah acara luaran","Add instance to the scene":"Tambahkan contoh pada adegan","Add leaderboards to your online Game":"Add leaderboards to your online Game","Add lighting layer":"Tambah lapisan lampu","Add new":"Add new","Add or edit":"Add or edit","Add or edit variables...":"Add or edit variables...","Add personality and publish your game.":"Add personality and publish your game.","Add personality to your game and publish it online.":"Add personality to your game and publish it online.","Add player logins and a leaderboard.":"Add player logins and a leaderboard.","Add player logins to your game and add a leaderboard.":"Add player logins to your game and add a leaderboard.","Add student":"Add student","Add teacher":"Add teacher","Add the assets":"Tambahkan aset-aset","Add these assets to my scene":"Add these assets to my scene","Add these assets to the project":"Tambahkan aset-aset ini ke projek","Add this asset to my scene":"Add this asset to my scene","Add this asset to the project":"Tambahkan aset ini ke projek","Add to project":"Add to project","Add to the scene":"Tambah ke adegan","Add variable":"Tambah pembolehubah","Add your Discord username to get access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Add your Discord username to get access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).","Add your first animation":"Tambah animasi pertama anda","Add your first behavior":"Tambah kelakuan pertama anda","Add your first characters to the scene and throw your first objects.":"Add your first characters to the scene and throw your first objects.","Add your first effect":"Tambah efek pertama anda","Add your first event":"Tambah peristiwa pertama anda","Add your first global variable":"Tambah pembolehubah pertama anda","Add your first instance variable":"Add your first instance variable","Add your first object group variable":"Add your first object group variable","Add your first object variable":"Add your first object variable","Add your first parameter":"Add your first parameter","Add your first property":"Add your first property","Add your first scene variable":"Add your first scene variable","Add...":"Add...","Adding...":"Menambah...","Additive rendering":"Render secara aditif","Adjust height to fill screen (extend or crop)":"Adjust height to fill screen (extend or crop)","Adjust width to fill screen (extend or crop)":"Adjust width to fill screen (extend or crop)","Ads":"Iklan","Advanced":"Selanjut","Advanced course":"Advanced course","Advanced options":"Advanced options","Advanced properties":"Advanced properties","Adventure":"Adventure","All":"All","All asset packs":"All asset packs","All behaviors being directly referenced in the events:":"Semua tingkah laku yang dirujuk secara langsung di dalam acara:","All builds":"All builds","All categories":"All categories","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.","All entries":"All entries","All entries are displayed.":"All entries are displayed.","All exports":"All exports","All feedbacks processed":"All feedbacks processed","All game templates":"All game templates","All objects potentially used in events: {0}":function(a){return["Semua objek yang berpotensi digunakan di dalam acara: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["All the entries of ",a("0")," will be deleted too. This can't be undone."]},"All your changes will be lost. Are you sure you want to cancel?":"Segala perubahan yang dilakukan akan hilang. Adakah anda yakin untuk batalkan?","All your games were played more than {0} times in total!":function(a){return["All your games were played more than ",a("0")," times in total!"]},"Allow players to join after the game has started":"Allow players to join after the game has started","Allow to display advertisements on the game page on gd.games.":"Allow to display advertisements on the game page on gd.games.","Almost done...":"Almost done...","Alpha":"Alpha","Alphabet":"Alphabet","Already a member?":"Sudah menjadi ahli?","Already added":"Already added","Already cancelled - will expire in the future":"Already cancelled - will expire in the future","Already in project":"Already in project","Already installed":"Already installed","Alright let's see what we have for you...":"Alright let's see what we have for you...","Always":"Always","Always display the preview window on top of the editor":"Always display the preview window on top of the editor","Always visible":"Always visible","Ambient light color":"Ambient light color","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...","An animated sprite in 3D.":"An animated sprite in 3D.","An error happened":"An error happened","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"An error happened when retrieving the game's configuration. Please check your internet connection or try again later.","An error happened when sending your request, please try again.":"An error happened when sending your request, please try again.","An error happened while cashing out. Verify your internet connection or try again later.":"An error happened while cashing out. Verify your internet connection or try again later.","An error happened while loading the certificates.":"An error happened while loading the certificates.","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Ralat ketika memuat penambahan ini. Sila semak sama ada ini ialah fail penambahan yang betul dan serasi dengan versi GDevelop ini","An error happened while purchasing this product. Verify your internet connection or try again later.":"An error happened while purchasing this product. Verify your internet connection or try again later.","An error happened while registering the game. Verify your internet connection or retry later.":"An error happened while registering the game. Verify your internet connection or retry later.","An error happened while removing the collaborator. Verify your internet connection or retry later.":"An error happened while removing the collaborator. Verify your internet connection or retry later.","An error happened while sending your question. Please verify your internet connection or try again later.":"An error happened while sending your question. Please verify your internet connection or try again later.","An error happened while transferring your credits. Verify your internet connection or try again later.":"An error happened while transferring your credits. Verify your internet connection or try again later.","An error happened while unregistering the game. Verify your internet connection or retry later.":"An error happened while unregistering the game. Verify your internet connection or retry later.","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.","An error has occurred in functions. Click to reload them.":"An error has occurred in functions. Click to reload them.","An error occured while generating the certificate.":"An error occured while generating the certificate.","An error occured while storing the auth key.":"An error occured while storing the auth key.","An error occured while storing the provisioning profile.":"An error occured while storing the provisioning profile.","An error occurred in the {componentTitle}.":function(a){return["An error occurred in the ",a("componentTitle"),"."]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the entry, please try again.":"An error occurred when deleting the entry, please try again.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"An error occurred when deleting the leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the project. Please try again later.":"An error occurred when deleting the project. Please try again later.","An error occurred when downloading the tutorials.":"An error occurred when downloading the tutorials.","An error occurred when fetching the entries of the leaderboard, please try again.":"An error occurred when fetching the entries of the leaderboard, please try again.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"An error occurred when fetching the leaderboards, please close the dialog and reopen it.","An error occurred when fetching the store content. Please try again later.":"An error occurred when fetching the store content. Please try again later.","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"An error occurred when opening or saving the project. Try again later or choose another location to save the project to.","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"An error occurred when resetting the leaderboard, please close the dialog, come back and try again.","An error occurred when retrieving leaderboards, please try again later.":"An error occurred when retrieving leaderboards, please try again later.","An error occurred when saving the project, please verify your internet connection or try again later.":"An error occurred when saving the project, please verify your internet connection or try again later.","An error occurred when saving the project. Please try again by choosing another location.":"An error occurred when saving the project. Please try again by choosing another location.","An error occurred when saving the project. Please try again later.":"An error occurred when saving the project. Please try again later.","An error occurred when sending the form, please verify your internet connection and try again later.":"An error occurred when sending the form, please verify your internet connection and try again later.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.","An error occurred while changing the password. Please try again later.":"An error occurred while changing the password. Please try again later.","An error occurred while creating the accounts.":"An error occurred while creating the accounts.","An error occurred while creating the group. Please try again later.":"An error occurred while creating the group. Please try again later.","An error occurred while exporting your game. Verify your internet connection and try again.":"An error occurred while exporting your game. Verify your internet connection and try again.","An error occurred while generating some icons. Verify that the image is valid and try again.":"An error occurred while generating some icons. Verify that the image is valid and try again.","An error occurred while loading audio resources.":"An error occurred while loading audio resources.","An error occurred while loading fonts.":"An error occurred while loading fonts.","An error occurred while loading your AI requests.":"An error occurred while loading your AI requests.","An error occurred while loading your builds. Verify your internet connection and try again.":"An error occurred while loading your builds. Verify your internet connection and try again.","An error occurred while renaming the group name. Please try again later.":"An error occurred while renaming the group name. Please try again later.","An error occurred while retrieving feedbacks for this game.":"An error occurred while retrieving feedbacks for this game.","An error occurred while searching for a result. Please try again later.":"An error occurred while searching for a result. Please try again later.","An error occurred while trying to recover your project last versions. Please try again later.":"An error occurred while trying to recover your project last versions. Please try again later.","An error occurred, please try again later.":"An error occurred, please try again later.","An error occurred.":"An error occurred.","An error occurred. Please try again.":"An error occurred. Please try again.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"An expression that can be used in formulas. Can either return a number or a string, and take some parameters.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"An expression that can be used on the object. Can either return a number or a string, and take some parameters.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Penambahan dengan nama ini sudah wujud di dalam projek ini. Import penambahan ini akan menggantikannya: adakah anda pasti?","An external editor is opened.":"An external editor is opened.","An internet connection is required to administrate your game's leaderboards.":"An internet connection is required to administrate your game's leaderboards.","An object that can be moved, rotated and scaled in 2D.":"An object that can be moved, rotated and scaled in 2D.","An object that can be moved, rotated and scaled in 3D.":"An object that can be moved, rotated and scaled in 3D.","An unexpected error happened. Please contact us for more details.":"An unexpected error happened. Please contact us for more details.","An unexpected error happened. Verify your internet connection or try again later.":"An unexpected error happened. Verify your internet connection or try again later.","An unknown error happened, ensure your password is entered correctly.":"An unknown error happened, ensure your password is entered correctly.","An unknown error happened.":"An unknown error happened.","An update is installing.":"An update is installing.","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.","Analytics":"Analitik","Analyze Objects Used in this Event":"Analisa Kegunaan Objek di Peristiwa ini","And others...":"Dan lain-lain...","And {remainingResultsCount} more results.":function(a){return["Dan ",a("remainingResultsCount")," lagi keputusan."]},"Android":"Android","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Android Build","Android builds":"Android builds","Android icons and Android 12+ splashscreen":"Android icons and Android 12+ splashscreen","Android mobile devices (Google Play, Amazon)":"Android mobile devices (Google Play, Amazon)","Angle":"Sudut","Animation":"Animasi","Animation #{animationIndex}":function(a){return["Animation #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Animations":"Animations","Animations are a sequence of images.":"Animations are a sequence of images.","Anonymous":"Anonymous","Anonymous players":"Anonymous players","Another personal website, newgrounds.com page, etc.":"Another personal website, newgrounds.com page, etc.","Answer":"Answer","Answer a 1-minute survey to personalize your suggested content.":"Answer a 1-minute survey to personalize your suggested content.","Answers may have mistakes: always verify them.":"Answers may have mistakes: always verify them.","Anti-aliasing":"Anti-aliasing","Antialising for 3D":"Antialising for 3D","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Mana-mana ciri tambahan akan ditunjukkan di sini jika anda tambahkan tingkah laku ke objek, seperti tingkah laku Fizik.","Any object":"Mana-mana objek","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"Any submitted score that is higher than the set value will not be saved in the leaderboard.","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"Any submitted score that is lower than the set value will not be saved in the leaderboard.","Any unsaved changes in the project will be lost.":"Any unsaved changes in the project will be lost.","Anyone can access it.":"Anyone can access it.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Anyone with the link can see it, but it is not listed in your game's leaderboards.","App or tool":"App or tool","Appearance":"Appearance","Apple":"Apple","Apple App Store":"Apple App Store","Apple Certificates & Profiles":"Apple Certificates & Profiles","Apple mobile devices (App Store)":"Apple mobile devices (App Store)","Apply":"Gunakan","Apply changes":"Apply changes","Apply changes to preview":"Apply changes to preview","Apply changes to the running preview":"Apply changes to the running preview","Archive accounts":"Archive accounts","Archive {0} accounts":function(a){return["Archive ",a("0")," accounts"]},"Archive {0} accounts?":function(a){return["Archive ",a("0")," accounts?"]},"Archived accounts":"Archived accounts","Are you sure you want to change your plan? Your next payment will be pro-rated.":"Are you sure you want to change your plan? Your next payment will be pro-rated.","Are you sure you want to delete this entry? This can't be undone.":"Are you sure you want to delete this entry? This can't be undone.","Are you sure you want to quit GDevelop?":"Are you sure you want to quit GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Pastikah anda untuk buangkan acara-acara luaran ini? Anda tidak boleh berbalik semula kemudian.","Are you sure you want to remove this animation?":"Are you sure you want to remove this animation?","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.","Are you sure you want to remove this behavior? This can't be undone.":"Are you sure you want to remove this behavior? This can't be undone.","Are you sure you want to remove this extension? This can't be undone.":"Pastikah anda untuk buangkan penambahan ini? Anda tidak boleh berbalik semula kemudian.","Are you sure you want to remove this external layout? This can't be undone.":"Pastikah anda untuk buangkan susun atur luaran ini? Anda tidak boleh berbalik semula kemudian.","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its content (objects ",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the object ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this function? This can't be undone.":"Are you sure you want to remove this function? This can't be undone.","Are you sure you want to remove this group? This can't be undone.":"Are you sure you want to remove this group? This can't be undone.","Are you sure you want to remove this object? This can't be undone.":"Are you sure you want to remove this object? This can't be undone.","Are you sure you want to remove this scene? This can't be undone.":"Pastikah anda untuk buangkan babak ini? Anda tidak boleh berbalik semula kemudian.","Are you sure you want to reset all shortcuts to their default values?":"Are you sure you want to reset all shortcuts to their default values?","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["Are you sure you want to unregister this game?",a("0"),"If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again."]},"Are you teaching or learning game development?":"Are you teaching or learning game development?","Around 1 or 2 months":"Around 1 or 2 months","Around 3 to 5 months":"Around 3 to 5 months","Array":"Array","As a percent of the game width.":"As a percent of the game width.","As a teacher, you will use one seat in the plan so make sure to include yourself!":"As a teacher, you will use one seat in the plan so make sure to include yourself!","Ask AI":"Ask AI","Ask AI (GDevelop chatbot)":"Ask AI (GDevelop chatbot)","Ask a follow up question":"Ask a follow up question","Ask a question":"Ask a question","Ask any question":"Ask any question","Ask any question, get an answer":"Ask any question, get an answer","Ask every time":"Ask every time","Ask your questions to the community":"Ask your questions to the community","Asset Store":"Asset Store","Asset pack not found":"Asset pack not found","Asset pack not found - An error occurred, please try again later.":"Asset pack not found - An error occurred, please try again later.","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).","Asset store dialog":"Asset store dialog","Assets":"Assets","Assets (coming soon!)":"Assets (coming soon!)","Associated resource name":"Associated resource name","Asynchronous":"Asynchronous","Atlas":"Atlas","Atlas resource":"Atlas resource","Attached object":"Attached object","Audio":"Audio","Audio resource":"Audio resource","Audio type":"Audio type","Auth Key (App Store upload)":"Auth Key (App Store upload)","Auth Key for upload to App Store Connect":"Auth Key for upload to App Store Connect","Authors":"Authors","Auto download and install updates (recommended)":"Muat turun secara automatik dan pasangkan kemas kini (Disyorkan)","Auto-save project on preview":"Auto-save project on preview","Automated":"Automated","Automatic collision mask activated. Click on the button to replace it with a custom one.":"Automatic collision mask activated. Click on the button to replace it with a custom one.","Automatic creation of lighting layer":"Automatic creation of lighting layer","Automatically follow the base layer.":"Automatically follow the base layer.","Automatically log in as a player in preview":"Automatically log in as a player in preview","Automatically open the diagnostic report at preview":"Automatically open the diagnostic report at preview","Automatically re-open the project edited during last session":"Automatically re-open the project edited during last session","Automatically take a screenshot in game previews":"Automatically take a screenshot in game previews","Average user feedback":"Average user feedback","Back":"Kembali","Back (Additional button, typically the Browser Back button)":"Back (Additional button, typically the Browser Back button)","Back face":"Back face","Back to discover":"Back to discover","Back to {0}":function(a){return["Back to ",a("0")]},"Background":"Background","Background and cameras":"Background and cameras","Background color":"Background color","Background color:":"Background color:","Background fade in duration (in seconds)":"Background fade in duration (in seconds)","Background image":"Background image","Backgrounds":"Backgrounds","Base layer":"Base layer","Base layer properties":"Base layer properties","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update it now ?":function(a){return["Before installing this asset, it's strongly recommended to update these extensions",a("0"),"Do you want to update it now ?"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.","Before you go...":"Before you go...","Beginner course":"Beginner course","Behavior":"Tingkah laku","Behavior (for the previous object)":"Tingkah laku (untuk objek yang sebelumnya)","Behavior Configuration":"Behavior Configuration","Behavior name":"Nama tingkah laku","Behavior properties":"Behavior properties","Behavior type":"Jenis tingkah laku","Behaviors":"Tingkah laku","Behaviors add features to objects in a matter of clicks.":"Behaviors add features to objects in a matter of clicks.","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Tingkah laku kepada ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bio":"Bio","Bitmap Font":"Bitmap Font","Bitmap font resource":"Bitmap font resource","Blocked on GDevelop?":"Blocked on GDevelop?","Blur radius":"Blur radius","Bold":"Tebal","Boolean":"Boolean","Boolean (checkbox)":"Boolean (Kotak semak)","Bottom":"Bottom","Bottom bound":"Bottom bound","Bottom bound should be greater than right bound":"Bottom bound should be greater than right bound","Bottom center (on Y axis)":"Bottom center (on Y axis)","Bottom center (on Z axis)":"Bottom center (on Z axis)","Bottom face":"Bottom face","Bottom left corner":"Bottom left corner","Bottom margin":"Margin bawah","Bottom right corner":"Bottom right corner","Bounce rate":"Bounce rate","Box":"Kotak","Branding":"Branding","Branding and Loading screen":"Branding and Loading screen","Bring to front":"Bring to front","Browse":"Browse","Browse all":"Browse all","Browse all templates":"Browse all templates","Browse assets":"Browse assets","Browser":"Browser","Build and download":"Build and download","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build dynamic levels with tiles.":"Build dynamic levels with tiles.","Build game mechanics":"Build game mechanics","Build is starting...":"Hasil akhir projek tengah bermula...","Build open for feedbacks":"Build open for feedbacks","Build started!":"Build started!","Building":"Building","Bundles":"Bundles","Buy GDevelop goodies and swag":"Buy GDevelop goodies and swag","Buy for {0} credits":function(a){return["Buy for ",a("0")," credits"]},"Buy for {formattedProductPriceText}":function(a){return["Buy for ",a("formattedProductPriceText")]},"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).","Calibrating sensors":"Calibrating sensors","Camera":"Camera","Camera positioning":"Camera positioning","Camera type":"Camera type","Can't check if the game is registered online.":"Can't check if the game is registered online.","Can't load the announcements. Verify your internet connection or try again later.":"Can't load the announcements. Verify your internet connection or try again later.","Can't load the credits packages. Verify your internet connection or retry later.":"Can't load the credits packages. Verify your internet connection or retry later.","Can't load the extension registry. Verify your internet connection or try again later.":"Tidak boleh memuatkan registry penambahan. Lihat sama ada anda dapat sambungan Internet atau tidak dan cuba lagi.","Can't load the games. Verify your internet connection or retry later.":"Can't load the games. Verify your internet connection or retry later.","Can't load the licenses. Verify your internet connection or try again later.":"Can't load the licenses. Verify your internet connection or try again later.","Can't load the profile. Verify your internet connection or try again later.":"Can't load the profile. Verify your internet connection or try again later.","Can't load the results. Verify your internet connection or retry later.":"Can't load the results. Verify your internet connection or retry later.","Can't load the tutorials. Verify your internet connection or retry later.":"Can't load the tutorials. Verify your internet connection or retry later.","Can't load your game earnings. Verify your internet connection or try again later.":"Can't load your game earnings. Verify your internet connection or try again later.","Can't properly export the game.":"Can't properly export the game.","Can't upload your game to the build service.":"Can't upload your game to the build service.","Cancel":"Batal","Cancel and close":"Cancel and close","Cancel and upgrade my subscription":"Cancel and upgrade my subscription","Cancel anytime":"Cancel anytime","Cancel changes":"Cancel changes","Cancel editing":"Cancel editing","Cancel edition":"Cancel edition","Cancel subscription":"Cancel subscription","Cancel your changes?":"Cancel your changes?","Cancel your subscription":"Cancel your subscription","Cancel your subscription?":"Cancel your subscription?","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!","Cannot see the exports":"Cannot see the exports","Cannot update thumbnail":"Cannot update thumbnail","Capsule":"Capsule","Case insensitive":"Huruf Tidak Sensitif","Cash out":"Cash out","Category (shown in the editor)":"Category (shown in the editor)","Cell height (in pixels)":"Ketinggian Kotak (didalam piksel)","Cell width (in pixels)":"Kepanjangan kotak (didalam piksel)","Center":"Tengah-Tengah","Certificate and provisioning profile":"Certificate and provisioning profile","Certificate type: {0}":function(a){return["Certificate type: ",a("0")]},"Change editor zoom":"Change editor zoom","Change my email":"Change my email","Change the name in the project properties.":"Change the name in the project properties.","Change the package name in the game properties.":"Change the package name in the game properties.","Change thumbnail":"Change thumbnail","Change your email":"Change your email","Changes saved":"Changes saved","Chapter":"Chapter","Chapter materials":"Chapter materials","Chapters":"Chapters","Characters":"Characters","Check again for new updates":"Check again for new updates","Check out":"Check out","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorization for reading the file you're trying to access.":"Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorization for reading the file you're trying to access.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Semak log untuk lihat terdapakah terangan akan apa yang berlaku, atau cuba lagi nanti.","Checking for update...":"Checking for update...","Checking tools":"Checking tools","Choose":"Pilih","Choose GDevelop language":"Pilih bahasa GDevelop","Choose a Auth Key":"Choose a Auth Key","Choose a file":"Choose a file","Choose a folder for the new game":"Pilih folder untuk permainan baharu","Choose a font":"Pilih font","Choose a function, or a function of a behavior, to edit its events.":"Pilih fungsi, atau fungsi kepada tingkah laku, untuk sunting acaranya.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Pilih fungsi, atau fungsi kepada tingkah laku, untuk tetapkan parameter yang diterimanya.","Choose a key":"Pilih kekunci","Choose a layer":"Choose a layer","Choose a leaderboard":"Choose a leaderboard","Choose a leaderboard (optional)":"Choose a leaderboard (optional)","Choose a mouse button":"Pilih butang tetikus","Choose a new behavior function (\"method\")":"Pilih fungsi tingkah laku baharu (\"kaedah\")","Choose a new extension function":"Choose a new extension function","Choose a new object function (\"method\")":"Choose a new object function (\"method\")","Choose a new object type":"Choose a new object type","Choose a parameter":"Choose a parameter","Choose a provisioning profile":"Choose a provisioning profile","Choose a scene":"Choose a scene","Choose a subscription":"Pilih langganan","Choose a subscription to enjoy the best of game creation.":"Choose a subscription to enjoy the best of game creation.","Choose a value":"Choose a value","Choose a workspace folder":"Choose a workspace folder","Choose an animation":"Choose an animation","Choose an animation and frame to edit the collision masks":"Pilih animasi dan bingkai untuk sunting topeng pelanggaran","Choose an animation and frame to edit the points":"Pilih animasi dan bingkai untuk sunting point","Choose an effect":"Choose an effect","Choose an element to inspect in the list":"Choose an element to inspect in the list","Choose an export folder":"Pilih folder untuk apabila habis dieksport","Choose an external layout":"Choose an external layout","Choose an icon for the extension":"Choose an icon for the extension","Choose an object":"Pilih objek","Choose an object to add to the group":"Pilih objek untuk tambah ke kumpulan","Choose an operator":"Choose an operator","Choose an option":"Choose an option","Choose and add an event":"Choose and add an event","Choose and add an event...":"Choose and add an event...","Choose and enter a package name in the game properties.":"Choose and enter a package name in the game properties.","Choose another location":"Choose another location","Choose file":"Choose file","Choose folder":"Pilih folder","Choose from asset store":"Choose from asset store","Choose one or more files":"Choose one or more files","Choose the 3D model file (.glb) to use":"Choose the 3D model file (.glb) to use","Choose the JSON/LDtk file to use":"Choose the JSON/LDtk file to use","Choose the associated scene:":"Choose the associated scene:","Choose the atlas file (.atlas) to use":"Choose the atlas file (.atlas) to use","Choose the audio file to use":"Pilih fail audio untuk diguna","Choose the bitmap font file (.fnt, .xml) to use":"Choose the bitmap font file (.fnt, .xml) to use","Choose the effect to apply":"Choose the effect to apply","Choose the font file to use":"Choose the font file to use","Choose the image file to use":"Choose the image file to use","Choose the json file to use":"Pilih fail json untuk digunakan","Choose the scene":"Pilih babak","Choose the spine json file to use":"Choose the spine json file to use","Choose the tileset to use":"Choose the tileset to use","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.","Choose the video file to use":"Pilih fail video untuk diguna","Choose this plan":"Pilih pelan ini","Choose where to add the assets:":"Choose where to add the assets:","Choose where to create the game":"Pilih dimanakah untuk cipta permainan ini","Choose where to create your projects":"Choose where to create your projects","Choose where to export the game":"Pilih dimanakah untuk eksport game ini","Choose where to load the project from":"Choose where to load the project from","Choose where to save the project to":"Choose where to save the project to","Choose your game art":"Choose your game art","Circle":"Bulatan","Claim":"Claim","Claim this pack":"Claim this pack","Classrooms":"Classrooms","Clear all filters":"Clear all filters","Clear the rendered image between each frame":"Clear the rendered image between each frame","Click here to test the link.":"Click here to test the link.","Click on an instance on the canvas or an object in the list to display their properties.":"Click on an instance on the canvas or an object in the list to display their properties.","Click on the tilemap grid to activate or deactivate hit boxes.":"Click on the tilemap grid to activate or deactivate hit boxes.","Close":"Tutup","Close GDevelop":"Close GDevelop","Close Instances List Panel":"Close Instances List Panel","Close Layers Panel":"Close Layers Panel","Close Object Groups Panel":"Close Object Groups Panel","Close Objects Panel":"Close Objects Panel","Close Project":"Tutup Projek","Close Properties Panel":"Close Properties Panel","Close all":"Close all","Close all tasks":"Close all tasks","Close and launch a new preview":"Close and launch a new preview","Close others":"Close others","Close project":"Tutup projek","Close the project? Any changes that have not been saved will be lost.":"Tutup projek ini? Perkara-perkara yang telah diubah dan yang tidak disimpan akan hilang.","Co-op Multiplayer":"Co-op Multiplayer","Code editor Theme":"Tema tempat sunting kod","Collaborators":"Collaborators","Collapse All":"Collapse All","Collect at least {0} USD to cash out your earnings":function(a){return["Collect at least ",a("0")," USD to cash out your earnings"]},"Collect feedback from players":"Collect feedback from players","Collect game feedback":"Collect game feedback","Collisions handling with the Physics engine":"Collisions handling with the Physics engine","Color":"Warna","Color (text)":"Warna (teks)","Color:":"Warna:","Column title":"Column title","Come back to latest version":"Come back to latest version","Coming in {0}":function(a){return["Coming in ",a("0")]},"Coming soon":"Coming soon","Command palette keyboard shortcut":"Command palette keyboard shortcut","Comment":"Comment","Community Discord Chat":"Komuniti Discord Chat","Community Forums":"Forum Komuniti","Community extension":"Community extension","Community helper":"Community helper","Community-made":"Community-made","Companies, studios and agencies":"Companies, studios and agencies","Company name or full name":"Company name or full name","Compare all the advantages of the different plans in this <0>big feature comparison table</0>.":"Compare all the advantages of the different plans in this <0>big feature comparison table</0>.","Complete your payment on the web browser":"Complete your payment on the web browser","Complete your purchase with the app store.":"Complete your purchase with the app store.","Completely alone":"Completely alone","Compressing before upload...":"Memampatkan sebelum memuat naik...","Condition":"Syarat","Conditions":"Syarat-syarat","Configuration":"Konfigurasi","Configure the external events":"Configure the external events","Configure the external layout":"Configure the external layout","Configure tile\u2019s hit boxes":"Configure tile\u2019s hit boxes","Confirm":"Confirm","Confirm the opening":"Confirm the opening","Confirm your email":"Confirm your email","Confirming your subscription":"Confirming your subscription","Congratulations on completing this selection of guided lessons! Find all lessons in the Learn section.":"Congratulations on completing this selection of guided lessons! Find all lessons in the Learn section.","Congratulations! You've finished this tutorial!":"Congratulations! You've finished this tutorial!","Connected players":"Connected players","Console":"Console","Consoles":"Consoles","Contact us for more information.":"Contact us for more information.","Contact:":"Contact:","Contains text":"Contains text","Content":"Content","Content for Teachers":"Content for Teachers","Continue":"Continue","Continue anyway":"Teruskan juga","Continue editing":"Continue editing","Continue with Apple":"Continue with Apple","Continue with Github":"Continue with Github","Continue with Google":"Continue with Google","Contribute to GDevelop":"Menyumbang kepada GDevelop","Contributions":"Contributions","Contributor options":"Contributor options","Contributors":"Penyumbang-penyumbang","Contributors, in no particular order:":"Penyumbang-penyumbang, dengan tidak teratur:","Control a spaceship with a joystick.":"Control a spaceship with a joystick.","Control your spaceship with a joystick, while avoiding asteroids.":"Control your spaceship with a joystick, while avoiding asteroids.","Convert":"Convert","Copied to clipboard!":"Copied to clipboard!","Copy":"Copy","Copy active credentials":"Copy active credentials","Copy all":"Copy all","Copy all behaviors":"Copy all behaviors","Copy all effects":"Copy all effects","Copy build link":"Copy build link","Copy email address":"Copy email address","Copy file path":"Copy file path","Copy them into the project folder":"Copy them into the project folder","Copy {0} credentials":function(a){return["Copy ",a("0")," credentials"]},"Cordova":"Cordova","Could not cancel your subscription":"Could not cancel your subscription","Could not cash out":"Could not cash out","Could not create the object":"Could not create the object","Could not delete the build. Verify your internet connection or try again later.":"Could not delete the build. Verify your internet connection or try again later.","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"Could not install the asset","Could not launch the preview":"Could not launch the preview","Could not load the project versions. Verify your internet connection or try again later.":"Could not load the project versions. Verify your internet connection or try again later.","Could not purchase this product":"Could not purchase this product","Could not swap asset":"Could not swap asset","Could not transfer your credits":"Could not transfer your credits","Could not update the build name. Verify your internet connection or try again later.":"Could not update the build name. Verify your internet connection or try again later.","Couldn't find a subscription matching your account. Please get in touch with us to fix this issue.":"Couldn't find a subscription matching your account. Please get in touch with us to fix this issue.","Couldn't find a subscription price matching your account. Please get in touch with us to fix this issue.":"Couldn't find a subscription price matching your account. Please get in touch with us to fix this issue.","Country name":"Country name","Courses":"Courses","Create":"Cipta","Create Extensions for GDevelop":"Cipta Penambahan untuk GDevelop","Create a GDevelop account to continue":"Create a GDevelop account to continue","Create a GDevelop account to save your changes and keep personalizing your game":"Create a GDevelop account to save your changes and keep personalizing your game","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"Create a certificate signing request that will be asked by Apple to generate a full certificate.","Create a game":"Create a game","Create a leaderboard":"Create a leaderboard","Create a new extension":"Create a new extension","Create a new game":"Create a new game","Create a new group":"Create a new group","Create a new instance on the scene (will be at position 0;0):":"Cipta klon baharu pada babak tersebut (akan berada di posisi 0;0):","Create a new project":"Cipta projek baharu","Create a new room":"Create a new room","Create a project first to add assets from the asset store":"Create a project first to add assets from the asset store","Create a project first to add this asset":"Create a project first to add this asset","Create a room and drag and drop members in it.":"Create a room and drag and drop members in it.","Create a signing request":"Create a signing request","Create account":"Create account","Create accounts":"Create accounts","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.","Create an Account":"Create an Account","Create an account":"Create an account","Create an account first to send your question.":"Create an account first to send your question.","Create an account or login first to export your game using online services.":"Create an account or login first to export your game using online services.","Create an account to get started with GDevelop and access to cloud projects, cloud builds, game analytics, leaderboards and more.":"Create an account to get started with GDevelop and access to cloud projects, cloud builds, game analytics, leaderboards and more.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create an account to store your project online.":"Create an account to store your project online.","Create and Publish a Fling game":"Create and Publish a Fling game","Create game":"Create game","Create iOS certificate":"Create iOS certificate","Create installation file":"Create installation file","Create my account":"Cipta akaun saya","Create new folder...":"Create new folder...","Create new game":"Create new game","Create new leaderboards now":"Create new leaderboards now","Create or search for new extensions":"Create or search for new extensions","Create package for Android":"Create package for Android","Create package for iOS":"Create package for iOS","Create section":"Create section","Create with Jfxr":"Create with Jfxr","Create with Piskel":"Create with Piskel","Create with Yarn":"Create with Yarn","Create your Apple certificate for iOS":"Create your Apple certificate for iOS","Create your Auth Key to send your game to App Store Connect":"Create your Auth Key to send your game to App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.","Create your first project using one of our templates or start from scratch.":"Create your first project using one of our templates or start from scratch.","Create your game's first leaderboard":"Create your game's first leaderboard","Created objects":"Created objects","Created on {0}":function(a){return["Created on ",a("0")]},"Creating new project":"Creating new project","Creator profile":"Creator profile","Credit out":"Credit out","Credits available: {0}":function(a){return["Credits available: ",a("0")]},"Credits given":"Credits given","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"Credits will be linked to your user account. Log-in or sign-up to purchase them!","Current build online":"Current build online","Custom CSS":"Custom CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["Custom css value cannot exceed ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," characters."]},"Custom display":"Custom display","Custom object name":"Custom object name","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.","Custom size":"Custom size","Custom upload key (not available yet)":"Custom upload key (not available yet)","Cut":"Cut","Cylinder":"Cylinder","Dark (colored)":"Dark (colored)","Dark (plain)":"Dark (plain)","Date":"Date","Date from which entries are taken into account: {0}":function(a){return["Date from which entries are taken into account: ",a("0")]},"Dealing with data integration from external sources":"Dealing with data integration from external sources","Debugger":"Debugger","Debugger is starting...":"Debugger is starting...","Declare <0><1/>{variableName}</0> as <2><3/>{0}</2> with <4>{1}</4>":function(a){return["Declare <0><1/>",a("variableName"),"</0> as <2><3/>",a("0"),"</2> with <4>",a("1"),"</4>"]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.","Default":"Default","Default (visible)":"Default (visible)","Default camera behavior":"Default camera behavior","Default height (in pixels)":"Default height (in pixels)","Default name for created objects":"Default name for created objects","Default orientation":"Default orientation","Default size":"Default size","Default upload key (recommended)":"Default upload key (recommended)","Default value":"Nilai lalai","Default visibility":"Default visibility","Default width (in pixels)":"Kelebaran lalai (didalam Piksel)","Define custom password":"Define custom password","Delete":"Padam","Delete Entry":"Delete Entry","Delete Leaderboard":"Delete Leaderboard","Delete account":"Delete account","Delete build":"Delete build","Delete collision mask":"Delete collision mask","Delete game":"Delete game","Delete my account":"Delete my account","Delete object":"Delete object","Delete option":"Delete option","Delete project":"Delete project","Delete score {0} from {1}":function(a){return["Delete score ",a("0")," from ",a("1")]},"Delete selection":"Delete selection","Delete the layer":"Delete the layer","Delete the selected event(s)":"Delete the selected event(s)","Delete the selected instances from the scene":"Delete the selected instances from the scene","Delete the selected resource":"Delete the selected resource","Delete when out of particles":"Padam apabila partikel-partikel sudah habis","Delete {gameName}":function(a){return["Delete ",a("gameName")]},"Dependencies":"Dependencies","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.","Dependency type":"Dependency type","Deprecated":"Deprecated","Deprecated action":"Deprecated action","Deprecated condition":"Deprecated condition","Depth":"Depth","Description":"Penerangan","Description (markdown supported)":"Penerangan (markdown disokong)","Description, displayed in editor":"Penerangan, ditunjukkan didalam tempat sunting","Description, displayed in editor (automatically prefixed by \"Compare\" or \"Return\")":"Description, displayed in editor (automatically prefixed by \"Compare\" or \"Return\")","Desktop":"Desktop","Desktop & Mobile landscape":"Desktop & Mobile landscape","Desktop (Windows, macOS and Linux) icon":"Desktop (Windows, macOS and Linux) icon","Desktop Full HD":"Desktop Full HD","Desktop builds":"Desktop builds","Details":"Details","Developer options":"Developer options","Development (debugging & testing on a registered iPhone/iPad)":"Development (debugging & testing on a registered iPhone/iPad)","Development tools required":"Development tools required","Device orientation (for mobile)":"Device orientation (for mobile)","Diagnostic report":"Diagnostic report","Dialog backdrop click behavior":"Dialog backdrop click behavior","Dialogs":"Dialogs","Did you forget your password?":"Did you forget your password?","Different objects":"Different objects","Direction":"Arah","Direction #{i}":function(a){return["Direction #",a("i")]},"Disable GDevelop splash at startup":"Jangan tunjuk pembukaan GDevelop apabila mula dibuka","Disable login buttons in leaderboard":"Disable login buttons in leaderboard","Discard changes and open events":"Discard changes and open events","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord server, e.g: https://discord.gg/...","Discord user not found":"Discord user not found","Discord username":"Discord username","Discord username sync failed":"Discord username sync failed","Discover the ecosystem":"Discover the ecosystem","Display GDevelop logo at startup (in exported game)":"Display GDevelop logo at startup (in exported game)","Display GDevelop watermark after the game is loaded (in exported game)":"Display GDevelop watermark after the game is loaded (in exported game)","Display What's New when a new version is launched (recommended)":"Tunjuk Apa Yang Baharu apabila versi baru dikeluarkan (disyorkan)","Display a text in 3D.":"Display a text in 3D.","Display as time":"Display as time","Display assignment operators in Events Sheets":"Display assignment operators in Events Sheets","Display both 2D and 3D objects (default)":"Display both 2D and 3D objects (default)","Display object thumbnails in Events Sheets":"Display object thumbnails in Events Sheets","Display profiling information in scene editor":"Display profiling information in scene editor","Display save reminder after significant changes in project":"Display save reminder after significant changes in project","Displayed score":"Displayed score","Displays a large number of particles to create visual effects.":"Displays a large number of particles to create visual effects.","Distance":"Distance","Do nothing":"Do nothing","Do you have a Patreon? Ko-fi? Paypal?":"Do you have a Patreon? Ko-fi? Paypal?","Do you have game development experience?":"Do you have game development experience?","Do you need any help?":"Do you need any help?","Do you really want to permanently delete your account?":"Do you really want to permanently delete your account?","Do you want to continue?":"Do you want to continue?","Do you want to quit the customization? All your changes will be lost.":"Do you want to quit the customization? All your changes will be lost.","Do you want to refactor your project?":"Do you want to refactor your project?","Do you wish to continue?":"Do you wish to continue?","Documentation":"Documentation","Don't have an account yet?":"Don't have an account yet?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Don't play the animation when the object is far from the camera or hidden (recommended for performance)","Don't save this project now":"Don't save this project now","Don't show this screen on next startup":"Don't show this screen on next startup","Donate link":"Donate link","Done":"Done","Done!":"Done!","Download":"Download","Download (APK)":"Download (APK)","Download (Android App Bundle)":"Download (Android App Bundle)","Download GDevelop desktop version":"Muat turun GDevelop versi desktop","Download a copy":"Download a copy","Download log files":"Download log files","Download pack sounds":"Download pack sounds","Download the Instant Game archive":"Download the Instant Game archive","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.","Download the compressed game and resources":"Download the compressed game and resources","Download the exported game":"Download the exported game","Download the latest version of GDevelop to check out this example!":"Download the latest version of GDevelop to check out this example!","Download the request file":"Download the request file","Downloading game resources...":"Downloading game resources...","Draft created:":"Draft created:","Draw":"Draw","Draw the shapes relative to the object position on the scene":"Draw the shapes relative to the object position on the scene","Duplicate":"Duplicate","Duplicate selection":"Duplicate selection","Duration":"Duration","Dynamic":"Dinamik","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.","Earn an exclusive badge":"Earn an exclusive badge","Ease of use":"Ease of use","Easiest":"Easiest","Edge":"Pinggir","Edit":"Sunting","Edit Grid Options":"Edit Grid Options","Edit Object Variables":"Sunting Pembolehubah Objek","Edit behaviors":"Edit behaviors","Edit build name":"Edit build name","Edit children":"Edit children","Edit collision masks":"Edit collision masks","Edit comment":"Edit comment","Edit details":"Edit details","Edit effects":"Edit effects","Edit effects ({effectsCount})":function(a){return["Edit effects (",a("effectsCount"),")"]},"Edit global variables":"Edit global variables","Edit group":"Edit group","Edit layer effects...":"Edit layer effects...","Edit layer...":"Edit layer...","Edit lighting properties":"Edit lighting properties","Edit loading screen":"Edit loading screen","Edit my profile":"Edit my profile","Edit name":"Edit name","Edit object":"Edit object","Edit object behaviors...":"Edit object behaviors...","Edit object effects...":"Edit object effects...","Edit object group...":"Edit object group...","Edit object variables":"Edit object variables","Edit object variables...":"Edit object variables...","Edit object {0}":function(a){return["Edit object ",a("0")]},"Edit object...":"Edit object...","Edit points":"Edit points","Edit properties":"Edit properties","Edit scene properties":"Edit scene properties","Edit scene variables":"Edit scene variables","Edit this action events":"Edit this action events","Edit this behavior":"Edit this behavior","Edit this condition events":"Edit this condition events","Edit with Jfxr":"Edit with Jfxr","Edit with Piskel":"Edit with Piskel","Edit with Yarn":"Edit with Yarn","Edit your GDevelop profile":"Edit your GDevelop profile","Edit your profile to pick a username!":"Edit your profile to pick a username!","Edit {0}":function(a){return["Edit ",a("0")]},"Edit {objectName}":function(a){return["Edit ",a("objectName")]},"Editor":"Editor","Editor without transitions":"Editor without transitions","Education curriculum and resources":"Education curriculum and resources","Educational":"Educational","Effect name:":"Effect name:","Effects":"Kesan","Effects cannot have empty names":"Effects cannot have empty names","Effects create visual changes to the object.":"Effects create visual changes to the object.","Either this game is not registered or you are not its owner, so you cannot see its builds.":"Either this game is not registered or you are not its owner, so you cannot see its builds.","Email":"Email","Email sent to {0}, waiting for validation...":function(a){return["Email sent to ",a("0"),", waiting for validation..."]},"Email verified":"Email verified","Embedded file name":"Embedded file name","Embedded help and tutorials":"Embedded help and tutorials","Emit all ambient light":"Emit all ambient light","Empty free text":"Empty free text","Empty project":"Empty project","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["Enable \"Close project\" shortcut (",a("0"),") to close preview window"]},"Enable ads and revenue sharing on the game page":"Enable ads and revenue sharing on the game page","Enabled":"Enabled","End of Google Drive support":"End of Google Drive support","End of jam":"End of jam","End opacity (0-255)":"End opacity (0-255)","Enforce only auto-generated player names":"Enforce only auto-generated player names","Ensure that you are connected to internet and that the URL used is correct, then try again.":"Ensure that you are connected to internet and that the URL used is correct, then try again.","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"Ensure this scene has the same objects, behaviors and variables as the ones used in these events.","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.","Enter a version in the game properties.":"Enter a version in the game properties.","Enter the effect name":"Enter the effect name","Enter the expression parameters":"Enter the expression parameters","Enter the leaderboard id":"Enter the leaderboard id","Enter the leaderboard id as a text or an expression":"Enter the leaderboard id as a text or an expression","Enter the name of an object.":"Enter the name of an object.","Enter the name of the object":"Enter the name of the object","Enter the parameter name (mandatory)":"Enter the parameter name (mandatory)","Enter the property name":"Enter the property name","Enter the sentence that will be displayed in the events sheet":"Enter the sentence that will be displayed in the events sheet","Enter the text to be displayed":"Enter the text to be displayed","Enter the text to be displayed by the object":"Enter the text to be displayed by the object","Enter your Discord username":"Enter your Discord username","Enter your code here":"Enter your code here","Entire games":"Entire games","Erase":"Erase","Error":"Error","Error loading Auth Keys.":"Error loading Auth Keys.","Error loading certificates.":"Error loading certificates.","Error retrieving the examples":"Error retrieving the examples","Error retrieving the extensions":"Error retrieving the extensions","Error when claiming asset pack":"Error when claiming asset pack","Error when sending survey.":"Error when sending survey.","Error while building of the game. Check the logs of the build for more details.":"Error while building of the game. Check the logs of the build for more details.","Error while building the game. Check the logs of the build for more details.":"Error while building the game. Check the logs of the build for more details.","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.","Error while checking update":"Error while checking update","Error while compressing the game.":"Error while compressing the game.","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.","Error while exporting the game.":"Error while exporting the game.","Error while loading builds":"Error while loading builds","Error while loading the Play section. Verify your internet connection or try again later.":"Error while loading the Play section. Verify your internet connection or try again later.","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["Error while loading the Spine Texture Atlas resource ( ",a("0")," )."]},"Error while loading the Spine resource ( {0} ).":function(a){return["Error while loading the Spine resource ( ",a("0")," )."]},"Error while loading the asset. Verify your internet connection or try again later.":"Error while loading the asset. Verify your internet connection or try again later.","Error while loading the collaborators. Verify your internet connection or try again later.":"Error while loading the collaborators. Verify your internet connection or try again later.","Error while loading the marketing plans. Verify your internet connection or try again later.":"Error while loading the marketing plans. Verify your internet connection or try again later.","Error while uploading the game. Check your internet connection or try again later.":"Error while uploading the game. Check your internet connection or try again later.","Escape key behavior when editing an parameter inline":"Escape key behavior when editing an parameter inline","Events":"Events","Events Sheet":"Events Sheet","Events analysis":"Events analysis","Events define the rules of a game.":"Events define the rules of a game.","Events functions extension":"Events functions extension","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Events that will be run once when a scene is paused (another scene is run on top of it).","Events that will be run once when a scene is resumed (after it was previously paused).":"Events that will be run once when a scene is resumed (after it was previously paused).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Events that will be run once when a scene of the game is loaded, before the scene events.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Events that will be run once when the first scene of the game is loaded, before any other events.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.","Events that will be run once, when an object is created with this behavior being attached to it.":"Events that will be run once, when an object is created with this behavior being attached to it.","Events that will be run once, when an object is created.":"Events that will be run once, when an object is created.","Events that will be run when the preview is being hot-reloaded.":"Events that will be run when the preview is being hot-reloaded.","Every animation from the GLB file is already in the list.":"Every animation from the GLB file is already in the list.","Every animation from the Spine file is already in the list.":"Every animation from the Spine file is already in the list.","Every child of an array must be the same type.":"Every child of an array must be the same type.","Ex: $":"Ex: $","Ex: coins":"Ex: coins","Example: Check if the object is flashing.":"Example: Check if the object is flashing.","Example: Equipped shield name":"Example: Equipped shield name","Example: Flash the object":"Example: Flash the object","Example: Is flashing":"Example: Is flashing","Example: Make the object flash for 5 seconds.":"Example: Make the object flash for 5 seconds.","Example: Remaining life":"Example: Remaining life","Example: Return the name of the shield equipped by the player.":"Example: Return the name of the shield equipped by the player.","Example: Return the number of remaining lives for the player.":"Example: Return the number of remaining lives for the player.","Examples ({0})":function(a){return["Examples (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"Exchange your earnings with GDevelop credits, and use them on the GDevelop store","Exclude attribution requirements":"Exclude attribution requirements","Existing behaviors":"Existing behaviors","Existing effects":"Existing effects","Existing parameters":"Existing parameters","Existing properties":"Existing properties","Exit without saving":"Exit without saving","Expand All to Level":"Expand All to Level","Expand all sub folders":"Expand all sub folders","Expand inner area with parent":"Expand inner area with parent","Experiment with the leaderboard colors using the playground":"Experiment with the leaderboard colors using the playground","Expert":"Expert","Explain and give some examples of what can be achieved with this extension.":"Explain and give some examples of what can be achieved with this extension.","Explain what the behavior is doing to the object. Start with a verb when possible.":"Explain what the behavior is doing to the object. Start with a verb when possible.","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Explore by category":"Explore by category","Export (web, iOS, Android)...":"Export (web, iOS, Android)...","Export as a HTML5 game":"Export as a HTML5 game","Export as a pack":"Export as a pack","Export as assets":"Export as assets","Export extension":"Eksport penambahan","Export game":"Export game","Export in progress...":"Export in progress...","Export name":"Export name","Export the scene objects to a file and learn more about the submission process in the documentation.":"Export the scene objects to a file and learn more about the submission process in the documentation.","Export to a file":"Export to a file","Export your game":"Export your game","Export {0} assets":function(a){return["Export ",a("0")," assets"]},"Exporting...":"Exporting...","Exports":"Exports","Expression":"Expression","Expression and condition":"Expression and condition","Extend":"Extend","Extend Featuring":"Extend Featuring","Extend width or height to fill screen (without cropping the game area)":"Extend width or height to fill screen (without cropping the game area)","Extension":"Extension","Extension (storing the custom object)":"Extension (storing the custom object)","Extension (storing the function)":"Penambahan (simpan fungsi)","Extension global variables":"Extension global variables","Extension scene variables":"Extension scene variables","Extension update":"Extension update","Extension variables":"Extension variables","Extensions":"Extensions","Extensions ({0})":function(a){return["Extensions (",a("0"),")"]},"Extensions search":"Extensions search","External events":"External events","External layout":"External layout","External layout name":"External layout name","External layouts":"Susun atur luaran","Extra source files (experimental)":"Extra source files (experimental)","Extract":"Extract","Extract Events to a Function":"Extract Events to a Function","Extract as a custom object":"Extract as a custom object","Extract as an external layout":"Extract as an external layout","Extract the events in a function":"Extract the events in a function","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["Extreme score must be equal or higher than ",a("extremeAllowedScoreMin"),"."]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["Extreme score must be lower than ",a("extremeAllowedScoreMax"),"."]},"FPS:":"FPS:","Facebook":"Facebook","Facebook Games":"Facebook Games","Facebook Instant Games":"Facebook Instant Games","False":"False","False (not checked)":"False (not checked)","Far plane distance":"Far plane distance","Featuring already active":"Featuring already active","Feedbacks":"Feedbacks","Field of view (in degrees)":"Field of view (in degrees)","File":"File","File history":"File history","File name":"File name","File(s) from your device":"File(s) from your device","Fill automatically":"Fill automatically","Fill color":"Fill color","Fill opacity (0-255)":"Fill opacity (0-255)","Filter the logs by group":"Filter the logs by group","Filters":"Filters","Find how to implement the most common game mechanics and more":"Find how to implement the most common game mechanics and more","Find the complete documentation on everything":"Find the complete documentation on everything","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.","Finish and close":"Finish and close","Finished":"Finished","Fire a Bullet":"Fire a Bullet","Fire bullets in an Asteroids game.":"Fire bullets in an Asteroids game.","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"Fire bullets in this Asteroids game. Get ready for a Star Wars show.","First (before other files)":"First (before other files)","First editor":"First editor","First name":"First name","Fit content to window":"Fit content to window","Fit to content":"Fit to content","Fix those issues to get the campaign up!":"Fix those issues to get the campaign up!","Flip along Z axis":"Flip along Z axis","Flip horizontally":"Flip horizontally","Flip vertically":"Flip vertically","Flow of particles (particles/seconds)":"Flow of particles (particles/seconds)","Folders":"Folders","Follow":"Follow","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"Follow a character with scrolling background.","Follow this Castlevania-type chraracter with the camera, while the background scrolls.":"Follow this Castlevania-type chraracter with the camera, while the background scrolls.","Font":"Font","Font resource":"Font resource","For Education":"For Education","For Individuals":"For Individuals","For Teams":"For Teams","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.","For the 3D change to take effect, close and reopen all currently opened scenes.":"For the 3D change to take effect, close and reopen all currently opened scenes.","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.","For universities, extra curricular classes and summer camps.":"For universities, extra curricular classes and summer camps.","Force display both 2D and 3D objects":"Force display both 2D and 3D objects","Force display only 2D objects":"Force display only 2D objects","Force display only 3D objects":"Force display only 3D objects","Form sent with success. You should receive an email in the next minutes.":"Form sent with success. You should receive an email in the next minutes.","Forums":"Forums","Forward (Additional button, typically the Browser Forward button)":"Forward (Additional button, typically the Browser Forward button)","Frame":"Frame","Frame #{i}":function(a){return["Frame #",a("i")]},"Free":"Free","Free instance":"Free instance","From the same author":"From the same author","Front face":"Front face","Full Game Asset Packs":"Full Game Asset Packs","Full name displayed in editor":"Full name displayed in editor","Fun":"Fun","Function Configuration":"Function Configuration","Function name":"Function name","Function type":"Function type","Functions":"Functions","GDevelop 5":"GDevelop 5","GDevelop Cloud":"GDevelop Cloud","GDevelop Website":"GDevelop Website","GDevelop app":"GDevelop app","GDevelop auto-save":"GDevelop auto-save","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop automatically saved a newer version of this project on ",a("0"),". This new version might differ from the one that you manually saved. Which version would you like to open?"]},"GDevelop credits":"GDevelop credits","GDevelop games on gd.games":"GDevelop games on gd.games","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.","GDevelop logo style":"GDevelop logo style","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop was created by Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop was upgraded to a new version! Check out the changes.","GDevelop watermark placement":"GDevelop watermark placement","GDevelop website":"GDevelop website","GDevelop will save your progress, so you can take a break if you need.":"GDevelop will save your progress, so you can take a break if you need.","GDevelop's Business plan":"GDevelop's Business plan","GDevelop's Education plan":"GDevelop's Education plan","GDevelop's Gold plan":"GDevelop's Gold plan","GDevelop's Silver plan":"GDevelop's Silver plan","GDevelop's Startup plan":"GDevelop's Startup plan","GLB animation name":"GLB animation name","Game Dashboard":"Game Dashboard","Game Info":"Game Info","Game Scenes":"Game Scenes","Game already registered":"Game already registered","Game background":"Game background","Game configuration has been saved":"Game configuration has been saved","Game description":"Game description","Game earnings":"Game earnings","Game export":"Game export","Game for teaching or learning":"Game for teaching or learning","Game leaderboards":"Game leaderboards","Game mechanic":"Game mechanic","Game name":"Game name","Game name in the game URL":"Game name in the game URL","Game not found":"Game not found","Game personalisation":"Game personalisation","Game preview #{id}":function(a){return["Game preview #",a("id")]},"Game properties":"Game properties","Game resolution height":"Game resolution height","Game resolution resize mode (fullscreen or window)":"Game resolution resize mode (fullscreen or window)","Game resolution width":"Game resolution width","Game scene size":"Game scene size","Game settings":"Game settings","Game template not found":"Game template not found","Game template not found - An error occurred, please try again later.":"Game template not found - An error occurred, please try again later.","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).","Gamepad":"Gamepad","Games":"Games","Games to learn or teach something":"Games to learn or teach something","Gaming portals (Itch.io, Poki, CrazyGames...)":"Gaming portals (Itch.io, Poki, CrazyGames...)","General":"General","General:":"General:","Generate a link":"Generate a link","Generate a new link":"Generate a new link","Generate a shareable link to your game.":"Generate a shareable link to your game.","Generate all your icons from 1 file":"Generate all your icons from 1 file","Generate expression and action":"Generate expression and action","Generate random name":"Generate random name","Generate random prompt":"Generate random prompt","Generate report at each preview":"Generate report at each preview","Generating your student\u2019s accounts...":"Generating your student\u2019s accounts...","Genres":"Genres","Get Featuring":"Get Featuring","Get GDevelop Premium":"Get GDevelop Premium","Get GDevelop premium":"Get GDevelop premium","Get Premium":"Get Premium","Get a GDevelop subscription to increase the limits.":"Get a GDevelop subscription to increase the limits.","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","Get a Sub":"Get a Sub","Get a pro subscription to get full leaderboard customization.":"Get a pro subscription to get full leaderboard customization.","Get a pro subscription to unlock custom CSS.":"Get a pro subscription to unlock custom CSS.","Get a sample in your email":"Get a sample in your email","Get a silver or gold subscription to disable GDevelop branding.":"Get a silver or gold subscription to disable GDevelop branding.","Get a silver or gold subscription to unlock color customization.":"Get a silver or gold subscription to unlock color customization.","Get a startup subscription to invite collaborators into your project.":"Get a startup subscription to invite collaborators into your project.","Get a subscription":"Get a subscription","Get a subscription to unlock this packaging.":"Get a subscription to unlock this packaging.","Get a yearly subscription and enjoy discounts up to {0}%!":function(a){return["Get a yearly subscription and enjoy discounts up to ",a("0"),"%!"]},"Get access":"Get access","Get credit packs":"Get credit packs","Get lesson with Edu":"Get lesson with Edu","Get more free AI requests with a GDevelop premium plan.":"Get more free AI requests with a GDevelop premium plan.","Get more leaderboards":"Get more leaderboards","Get more players":"Get more players","Get more players on your game":"Get more players on your game","Get our teaching resources":"Get our teaching resources","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more</0>":"Get perks and cloud benefits when getting closer to your game launch. <0>Learn more</0>","Get premium":"Get premium","Get started section":"Get started section","Get started with game creation":"Get started with game creation","Get the app":"Get the app","Get the most out of GDevelop and get your games out in no time.":"Get the most out of GDevelop and get your games out in no time.","Get {0}!":function(a){return["Get ",a("0"),"!"]},"GitHub repository":"GitHub repository","Github":"Github","Give feedback on a game!":"Give feedback on a game!","Global Groups":"Global Groups","Global Objects":"Global Objects","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"Global groups","Global objects":"Global objects","Global objects in the project":"Global objects in the project","Global variable":"Global variable","Global variables":"Global variables","Go back":"Go back","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["Go back to ",a("translatedExpectedEditor"),a("sceneMention")," to keep creating your game."]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.","Go to first page":"Go to first page","Google":"Google","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.","Google Drive support will be dropped on January 31st.<0/>Save your project in the GDevelop Cloud to make sure you can access it past this date.":"Google Drive support will be dropped on January 31st.<0/>Save your project in the GDevelop Cloud to make sure you can access it past this date.","Google Play (or other stores)":"Google Play (or other stores)","Got it":"Got it","Gravity on particles on X axis":"Gravity on particles on X axis","Gravity on particles on Y axis":"Gravity on particles on Y axis","Group name":"Group name","Group name cannot be empty.":"Group name cannot be empty.","Group: {0}":function(a){return["Group: ",a("0")]},"Groups":"Groups","Guided lessons":"Guided lessons","Guides and tutorials":"Guides and tutorials","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (external websites)","Had no players in the last week":"Had no players in the last week","Had {countOfSessionsLastWeek} players in the last week":function(a){return["Had ",a("countOfSessionsLastWeek")," players in the last week"]},"Has animations":"Has animations","Have you changed your usage of GDevelop?":"Have you changed your usage of GDevelop?","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?","Health bar":"Health bar","Height":"Tinggi","Help":"Help","Help for this action":"Help for this action","Help for this condition":"Pertolongan untuk syarat ini","Help page URL":"Help page URL","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what was wrong with the answer:":"Help us improve by telling us what was wrong with the answer:","Hidden":"Hidden","Hidden on gd.games":"Hidden on gd.games","Hide community behaviors (not officially reviewed)":"Hide community behaviors (not officially reviewed)","Hide deprecated behaviors (prefer not to use anymore)":"Hide deprecated behaviors (prefer not to use anymore)","Hide details":"Hide details","Hide layer":"Hide layer","Hide lifecycle functions (advanced)":"Hide lifecycle functions (advanced)","Hide other lifecycle functions (advanced)":"Hide other lifecycle functions (advanced)","Hide the layer":"Hide the layer","Hide the leaderboard":"Hide the leaderboard","Hide the menu bar in the preview window":"Hide the menu bar in the preview window","High quality":"High quality","Higher is better":"Higher is better","Higher is better (max: {formattedScore})":function(a){return["Higher is better (max: ",a("formattedScore"),")"]},"Highlight background color":"Highlight background color","Highlight text color":"Highlight text color","Hobbyists and indie devs":"Hobbyists and indie devs","Home page":"Home page","Homepage":"Homepage","Horizontal flip":"Horizontal flip","Horror":"Horror","How are you learning game dev?":"How are you learning game dev?","How are you working on your projects?":"How are you working on your projects?","How to add a leaderboard?":"How to add a leaderboard?","How to add an explosion when an enemy is destroyed?":"How to add an explosion when an enemy is destroyed?","How to create a main menu for my game?":"How to create a main menu for my game?","How to display the health of my player?":"How to display the health of my player?","How to make my game more fun?":"How to make my game more fun?","Huge":"Huge","I am learning game development":"I am learning game development","I am teaching game development":"I am teaching game development","I don\u2019t have a specific deadline":"I don\u2019t have a specific deadline","I have encountered bugs or performance problems":"I have encountered bugs or performance problems","I want to receive the GDevelop Newsletter":"I want to receive the GDevelop Newsletter","I want to receive weekly stats about my games":"I want to receive weekly stats about my games","I'll do it later":"I'll do it later","I'm building a video game or app":"I'm building a video game or app","I'm learning or teaching game development":"I'm learning or teaching game development","I'm struggling to create what I want":"I'm struggling to create what I want","I've stopped using GDevelop":"I've stopped using GDevelop","IDE":"IDE","IPA for App Store":"IPA for App Store","IPA for testing on registered devices":"IPA for testing on registered devices","Icon URL":"Icon URL","Icons":"Icons","Identifier":"Identifier","Identifier (text)":"Identifier (text)","Identifier name":"Identifier name","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"If no previous condition or action used the specified object(s), the picked instances count will be 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.","Ignore and continue":"Ignore and continue","Image":"Image","Image resource":"Image resource","Implementing in-project monetization":"Implementing in-project monetization","Import":"Import","Import extension":"Import penambahan","Import images":"Import images","Import one or more animations that are available in this Spine file.":"Import one or more animations that are available in this Spine file.","Importing project resources":"Importing project resources","Importing resources outside from the project folder":"Importing resources outside from the project folder","Improve and publish your Game":"Improve and publish your Game","In around a year":"In around a year","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"In order to purchase a marketing boost, log-in and select a game in your dashboard.","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene","In pixels.":"In pixels.","In pixels. 0 to ignore.":"In pixels. 0 to ignore.","In this tutorial you will learn:":"In this tutorial you will learn:","In-game obstacles":"In-game obstacles","Include events from":"Include events from","Included in this bundle":"Included in this bundle","Incompatible with the object":"Incompatible with the object","Increase version number to {0}":function(a){return["Increase version number to ",a("0")]},"Indent Scale in Events Sheet":"Indent Scale in Events Sheet","Initial text of the variable":"Initial text of the variable","Initial text to display":"Initial text to display","Input":"Input","Insert new...":"Insert new...","Inspectors":"Inspectors","Instagram":"Instagram","Install again":"Install again","Install all the assets":"Install all the assets","Install font":"Install font","Install in project":"Install in project","Install the missing assets":"Install the missing assets","Installed as an app. No updates available.":"Installed as an app. No updates available.","Installing assets...":"Installing assets...","Instance":"Instance","Instance Variables":"Instance Variables","Instance properties":"Instance properties","Instance variables":"Instance variables","Instance variables overwrite the default values of the variables of the object.":"Instance variables overwrite the default values of the variables of the object.","Instance variables:":"Instance variables:","Instances":"Instances","Instances List":"Instances List","Instances editor":"Instances editor","Instances editor rendering":"Instances editor rendering","Instances editor.":"Instances editor.","Instances list":"Instances list","Instant":"Instant","Instant Games":"Instant Games","Instant or permanent force":"Instant or permanent force","Instead of <0>{0}</0>":function(a){return["Instead of <0>",a("0"),"</0>"]},"Instruction editor":"Instruction editor","Interactive content":"Interactive content","Intermediate course":"Intermediate course","Internal Name":"Internal Name","Invalid email address":"Invalid email address","Invalid email address.":"Invalid email address.","Invalid file":"Invalid file","Invert Condition":"Invert Condition","Invert condition":"Terbalikkan syarat","Invite":"Invite","Invite collaborators":"Invite collaborators","Is not published on gd.games":"Is not published on gd.games","Is published on gd.games":"Is published on gd.games","Is there anything that you struggle with while working on your projects?":"Is there anything that you struggle with while working on your projects?","Isometric":"Isometric","It is included in the bundle {0}.":function(a){return["It is included in the bundle ",a("0"),"."]},"It is now choosing objects from the asset store...":"It is now choosing objects from the asset store...","It is now placing everything in the scene...":"It is now placing everything in the scene...","It is part of behavior <0/> from extension <1/>.":"It is part of behavior <0/> from extension <1/>.","It is part of extension <0/>.":"It is part of extension <0/>.","It is part of object <0/> from extension <1/>.":"It is part of object <0/> from extension <1/>.","It looks like the build has timed out, please try again.":"It looks like the build has timed out, please try again.","It seems you entered a name with a quote. Variable names should not be quoted.":"It seems you entered a name with a quote. Variable names should not be quoted.","It's missing a feature (please specify)":"It's missing a feature (please specify)","It's probably tired.":"It's probably tired.","Italic":"Italik","Itch.io, Poki, CrazyGames...":"Itch.io, Poki, CrazyGames...","JSON resource":"JSON resource","JavaScript file":"JavaScript file","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.","Join the discussion":"Join the discussion","Joystick controls":"Joystick controls","Joystick for touchscreens.":"Joystick for touchscreens.","Json":"Json","Jump forward in time on creation (in seconds)":"Jump forward in time on creation (in seconds)","Just now":"Just now","Just one second please...":"Just one second please...","Keep centered (best for game content)":"Keep centered (best for game content)","Keep learning":"Keep learning","Keep model material":"Keep model material","Keep ratio":"Keep ratio","Keep subscription":"Keep subscription","Keep the new project linked to this game":"Keep the new project linked to this game","Keep their original location":"Keep their original location","Keep top-left corner fixed (best for content that can extend)":"Keep top-left corner fixed (best for content that can extend)","Keyboard":"Keyboard","Keyboard Key (deprecated)":"Keyboard Key (deprecated)","Keyboard Key (text)":"Keyboard Key (text)","Keyboard Shortcuts":"Keyboard Shortcuts","Keyboard key":"Keyboard key","Keyboard key (text)":"Keyboard key (text)","Kinematic":"Kinematic","Label":"Label","Lack of Graphics & Animation":"Lack of Graphics & Animation","Lack of Marketing & Publicity":"Lack of Marketing & Publicity","Lack of Music & Sound":"Lack of Music & Sound","Landscape":"Landscape","Language":"Language","Last (after other files)":"Last (after other files)","Last edited":"Last edited","Last edited:":"Last edited:","Last modified":"Last modified","Last name":"Last name","Last run collected on {0} frames.":function(a){return["Last run collected on ",a("0")," frames."]},"Latest save":"Latest save","Launch network preview over WiFi/LAN":"Launch network preview over WiFi/LAN","Launch new preview":"Launch new preview","Launch preview in...":"Launch preview in...","Launch preview with debugger and profiler":"Launch preview with debugger and profiler","Launch preview with diagnostic report":"Launch preview with diagnostic report","Layer":"Layer","Layer (text)":"Layer (text)","Layer effect (text)":"Layer effect (text)","Layer effect name":"Layer effect name","Layer effect property (text)":"Layer effect property (text)","Layer effect property name":"Layer effect property name","Layer where instances are added by default":"Layer where instances are added by default","Layers":"Layers","Layers list":"Layers list","Layers:":"Layers:","Layouts":"Layouts","Leaderboard":"Leaderboard","Leaderboard (text)":"Leaderboard (text)","Leaderboard appearance":"Leaderboard appearance","Leaderboard name":"Leaderboard name","Leaderboard options":"Leaderboard options","Leaderboards":"Leaderboards","Leaderboards help retain your players":"Leaderboards help retain your players","Learn":"Learn","Learn More":"Learn More","Learn about revenue on gd.games":"Learn about revenue on gd.games","Learn all the game-building mechanics of GDevelop":"Learn all the game-building mechanics of GDevelop","Learn by doing":"Learn by doing","Learn everything about GDevelop from the ground up":"Learn everything about GDevelop from the ground up","Learn game making":"Learn game making","Learn how to make <0>multiplayer games</0> with GDevelop.":"Learn how to make <0>multiplayer games</0> with GDevelop.","Learn how to use <0>leaderboards</0> on GDevelop.":"Learn how to use <0>leaderboards</0> on GDevelop.","Learn more":"Learn more","Learn more about Instant Games publication":"Learn more about Instant Games publication","Learn more about manual builds":"Learn more about manual builds","Learn more about publishing to platforms":"Learn more about publishing to platforms","Learn section":"Learn section","Learn the fundamental principles of GDevelop":"Learn the fundamental principles of GDevelop","Leave":"Leave","Leave and lose all changes":"Leave and lose all changes","Leave it empty to use the default group":"Leave it empty to use the default group","Leave it empty to use the default group for this extension.":"Leave it empty to use the default group for this extension.","Leave the customization?":"Leave the customization?","Leave the tutorial":"Leave the tutorial","Left (primary)":"Left (primary)","Left bound":"Left bound","Left bound should be smaller than right bound":"Left bound should be smaller than right bound","Left face":"Left face","Left margin":"Left margin","Length":"Length","Less than a month":"Less than a month","Let the user select":"Let the user select","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Let's finish your game, shall we?":"Let's finish your game, shall we?","Let's go":"Let's go","Level {0}":function(a){return["Level ",a("0")]},"License":"License","Licensing":"Licensing","Lifecycle functions (advanced)":"Lifecycle functions (advanced)","Lifecycle functions only included when extension used":"Lifecycle functions only included when extension used","Lifecycle methods":"Lifecycle methods","Light (colored)":"Light (colored)","Light (plain)":"Light (plain)","Light object automatically put in lighting layer":"Light object automatically put in lighting layer","Lighting settings":"Lighting settings","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["Limit cannot be empty, uncheck or fill a value between ",a("extremeAllowedScoreMin")," and ",a("extremeAllowedScoreMax"),"."]},"Limit scores":"Limit scores","Line":"Garisan","Line color":"Line color","Linear (antialiased rendering, good for most games)":"Linear (antialiased rendering, good for most games)","Lines length":"Lines length","Lines thickness":"Lines thickness","Links can't be used outside of a scene.":"Links can't be used outside of a scene.","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"Live preview (apply changes to the running preview)","Load autosave":"Load autosave","Load local lesson":"Load local lesson","Load more...":"Load more...","Loading Position":"Loading Position","Loading screen":"Loading screen","Loading the game link...":"Loading the game link...","Loading the game...":"Loading the game...","Loading your profile...":"Loading your profile...","Loading...":"Loading...","Lobby":"Lobby","Lobby configuration":"Lobby configuration","Local Variable":"Local Variable","Local variables":"Local variables","Locate file":"Locate file","Location":"Location","Lock layer":"Lock layer","Lock position/angle in the editor":"Lock position/angle in the editor","Locked":"Locked","Log in":"Log in","Log in to enter a prompt":"Log in to enter a prompt","Log in to your account":"Log in to your account","Log-in to purchase these credits":"Log-in to purchase these credits","Log-in to purchase this item":"Log-in to purchase this item","Login":"Login","Login now":"Login now","Login with GDevelop":"Login with GDevelop","Logo and progress fade in delay (in seconds)":"Logo and progress fade in delay (in seconds)","Logo and progress fade in duration (in seconds)":"Logo and progress fade in duration (in seconds)","Logout":"Logout","Long":"Long","Long description":"Long description","Long press for more events":"Long press for more events","Long press for quick menu":"Long press for quick menu","Looks like the AI service is not available. Please try again later or create a project without a prompt.":"Looks like the AI service is not available. Please try again later or create a project without a prompt.","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["Looks like your project isn't there!",a("0"),"Your project must be stored on your computer."]},"Loop":"Loop","Low quality":"Low quality","Lower is better":"Lower is better","Lower is better (min: {formattedScore})":function(a){return["Lower is better (min: ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"Make a character move like in a retro Pokemon game.","Make a knight jump and run in this platformer game.":"Make a knight jump and run in this platformer game.","Make a knight jump and run.":"Make a knight jump and run.","Make asynchronous":"Make asynchronous","Make complete games step by step":"Make complete games step by step","Make private":"Make private","Make public":"Make public","Make sure to set up a light in the effects of the layer or chose \"No lighting effect\" - otherwise the object will appear black.":"Make sure to set up a light in the effects of the layer or chose \"No lighting effect\" - otherwise the object will appear black.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.","Make sure you follow the GDevelop account and try again.":"Make sure you follow the GDevelop account and try again.","Make sure you have a proper internet connection or try again later.":"Make sure you have a proper internet connection or try again later.","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.","Make sure you subscribed to the GDevelop channel and try again.":"Make sure you subscribed to the GDevelop channel and try again.","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.","Make sure your username is correct, follow the GDevelop account and try again.":"Make sure your username is correct, follow the GDevelop account and try again.","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"Make sure your username is correct, subscribe to the GDevelop channel and try again.","Make synchronous":"Make synchronous","Make the leaderboard public":"Make the leaderboard public","Make the purpose of the property easy to understand":"Make the purpose of the property easy to understand","Make your game title":"Make your game title","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts</0>.":"Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts</0>.","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"Make your game visible to the GDevelop community and to the world with Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more</0> about how they increase your views.":"Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more</0> about how they increase your views.","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["Making \"",a("objectOrGroupName"),"\" global would conflict with the following scenes that have a group or an object with the same name:",a("0"),"Continue only if you know what you're doing."]},"Manage":"Manage","Manage game online":"Manage game online","Manage leaderboards":"Manage leaderboards","Manage payments":"Manage payments","Manage seats":"Manage seats","Manage subscription":"Manage subscription","Manual build":"Manual build","Mark all as read":"Mark all as read","Mark all as solved":"Mark all as solved","Mark as read":"Mark as read","Mark as unread":"Mark as unread","Marketing campaigns":"Marketing campaigns","Maximum FPS (0 for unlimited)":"Maximum FPS (0 for unlimited)","Maximum Fps is too low":"Maximum Fps is too low","Maximum emitter force applied on particles":"Maximum emitter force applied on particles","Maximum number of particles displayed":"Maximum number of particles displayed","Maximum number of players per lobby":"Maximum number of players per lobby","Maximum score":"Maximum score","Maybe later":"Maybe later","Me":"Me","Mean played time":"Mean played time","Measurement unit":"Measurement unit","Medium":"Medium","Medium quality":"Medium quality","Menu":"Menu","Middle (Auxiliary button, usually the wheel button)":"Middle (Auxiliary button, usually the wheel button)","Minimize":"Minimize","Minimum FPS":"Minimum FPS","Minimum Fps is too low":"Minimum Fps is too low","Minimum duration of the screen (in seconds)":"Minimum duration of the screen (in seconds)","Minimum emitter force applied on particles":"Minimum emitter force applied on particles","Minimum number of players to start the lobby":"Minimum number of players to start the lobby","Minimum score":"Minimum score","Missing behaviors for object \"{objectName}\"":function(a){return["Missing behaviors for object \"",a("objectName"),"\""]},"Missing objects":"Missing objects","Missing scene variables":"Missing scene variables","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.","Missing texture atlas name in the Spine file.":"Missing texture atlas name in the Spine file.","Missing texture for an atlas in the Spine file.":"Missing texture for an atlas in the Spine file.","Missing variables for object \"{objectName}\"":function(a){return["Missing variables for object \"",a("objectName"),"\""]},"Mixed":"Mixed","Mixed values":"Mixed values","Mobile":"Mobile","Mobile portrait":"Mobile portrait","Model origin":"Model origin","Modifying":"Modifying","Month":"Month","Monthly":"Monthly","Monthly, {0}":function(a){return["Monthly, ",a("0")]},"Monthly, {0} per seat":function(a){return["Monthly, ",a("0")," per seat"]},"More than 6 months":"More than 6 months","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.","Most sessions (all time)":"Most sessions (all time)","Most sessions (past 7 days)":"Most sessions (past 7 days)","Mouse button":"Mouse button","Mouse button (deprecated)":"Mouse button (deprecated)","Mouse button (text)":"Mouse button (text)","Move Events into a Group":"Move Events into a Group","Move down":"Move down","Move events into a new group":"Move events into a new group","Move instances":"Move instances","Move like in retro Pokemon games.":"Move like in retro Pokemon games.","Move objects":"Move objects","Move objects from layer {0} to:":function(a){return["Move objects from layer ",a("0")," to:"]},"Move to bottom":"Move to bottom","Move to folder":"Move to folder","Move to position {index}":function(a){return["Move to position ",a("index")]},"Move to top":"Move to top","Move up":"Move up","Movement":"Movement","Multiline text":"Multiline text","Multiplayer":"Multiplayer","Multiplayer lobbies":"Multiplayer lobbies","Multiple files, saved in folder next to the main file":"Multiple files, saved in folder next to the main file","Multiple frames":"Multiple frames","Multiple states":"Multiple states","Multiply scores with collectibles.":"Multiply scores with collectibles.","Multitouch Joystick":"Multitouch Joystick","Music":"Music","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.","My Profile":"My Profile","My manual save":"My manual save","My profile":"My profile","MyObject":"MyObject","NPM":"NPM","Name":"Name","Name (optional)":"Name (optional)","Name displayed in editor":"Name displayed in editor","Name of the external layout":"Name of the external layout","Name version":"Name version","Near plane distance":"Near plane distance","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (no antialiasing, good for pixel perfect games)","Need latest GDevelop version":"Need latest GDevelop version","Network":"Network","Never":"Never","New":"New","New Apple Certificate/Profile":"New Apple Certificate/Profile","New Auth Key (App Store upload)":"New Auth Key (App Store upload)","New Event Below":"New Event Below","New Object dialog":"New Object dialog","New extension name":"Nama baharu penambahan","New group name":"New group name","New interactive services for clients":"New interactive services for clients","New lesson every month with the Education subscription":"New lesson every month with the Education subscription","New object":"New object","New object from scratch":"New object from scratch","New resource":"New resource","Next":"Next","Next actions (and sub-events) will wait for this action to be finished before running.":"Next actions (and sub-events) will wait for this action to be finished before running.","Next page":"Next page","Next: Game logo":"Next: Game logo","Next: Tweak Gameplay":"Next: Tweak Gameplay","No":"No","No GDevelop user with this email can be found.":"No GDevelop user with this email can be found.","No atlas image configured.":"No atlas image configured.","No bio defined.":"No bio defined.","No changes to the game size":"No changes to the game size","No children":"No children","No data to show yet. Share your game creator profile with more people to get more players!":"No data to show yet. Share your game creator profile with more people to get more players!","No discord username defined. Add it and get a Gold, Pro or Education subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"No discord username defined. Add it and get a Gold, Pro or Education subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","No discord username defined. Add it to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"No discord username defined. Add it to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","No entries":"No entries","No experience at all":"No experience at all","No game matching your search.":"No game matching your search.","No information about available updates.":"No information about available updates.","No inspector, choose another element in the list or toggle the raw data view.":"No inspector, choose another element in the list or toggle the raw data view.","No leaderboard chosen":"No leaderboard chosen","No leaderboards":"No leaderboards","No lighting effect":"No lighting effect","No link defined.":"No link defined.","No new animation":"No new animation","No options":"No options","No preview running. Run a preview and you will be able to inspect it with the debugger":"No preview running. Run a preview and you will be able to inspect it with the debugger","No project to open":"No project to open","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"No projects found for this game. Open manually a local project to have it added to the game dashboard.","No projects yet.":"No projects yet.","No recent project":"No recent project","No result":"No result","No results":"No results","No results found. The search is only available in English at the moment.":"No results found. The search is only available in English at the moment.","No results returned for your search. Try something else or typing at least 2 characters.":"No results returned for your search. Try something else or typing at least 2 characters.","No results returned for your search. Try something else!":"No results returned for your search. Try something else!","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"No shortcut","No similar asset was found.":"No similar asset was found.","No thumbnail":"No thumbnail","No thumbnail for your game, you can update it in your Game Dashboard!":"No thumbnail for your game, you can update it in your Game Dashboard!","No update available. You're using the latest version!":"No update available. You're using the latest version!","No, close project":"No, close project","None":"None","Not compatible":"Not compatible","Not installed as an app. No updates available.":"Not installed as an app. No updates available.","Not now, thanks!":"Not now, thanks!","Not on mobile":"Not on mobile","Not published":"Not published","Not set":"Not set","Not stored":"Not stored","Not sure how many credits you need? Check <0>this guide</0> to help you decide.":"Not sure how many credits you need? Check <0>this guide</0> to help you decide.","Not visible":"Not visible","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Nothing to configure for this behavior.":"Nothing to configure for this behavior.","Notifications":"Notifications","Number":"Number","Number between 0 and 1":"Number between 0 and 1","Number of entries to display":"Number of entries to display","Number of particles in tank (-1 for infinite)":"Number of particles in tank (-1 for infinite)","Number of seats":"Number of seats","Number of students":"Number of students","OK":"OK","OWNED":"OWNED","Object":"Objek","Object Configuration":"Object Configuration","Object Groups":"Object Groups","Object Name":"Object Name","Object Variables":"Object Variables","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object center":"Object center","Object editor":"Object editor","Object effect (text)":"Object effect (text)","Object effect name":"Object effect name","Object effect property (text)":"Object effect property (text)","Object effect property name":"Object effect property name","Object filters":"Object filters","Object groups":"Object groups","Object groups list":"Object groups list","Object name":"Object name","Object on which this behavior can be used":"Object on which this behavior can be used","Object point (text)":"Object point (text)","Object point name":"Object point name","Object properties":"Object properties","Object type":"Object type","Object variable":"Object variable","Object's children":"Object's children","Object's children groups":"Object's children groups","Object's groups":"Object's groups","Objects":"Objek","Objects and characters":"Objects and characters","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["Objects created using events on this layer will be given a \"Z order\" of ",a("0"),", so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it."]},"Objects groups":"Objects groups","Objects list":"Objects list","Objects on {0}":function(a){return["Objects on ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objects or groups being directly referenced in the events: ",a("0")]},"Objects used with wrong actions or conditions":"Objects used with wrong actions or conditions","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.","Oh. We lost contact with the AI.":"Oh. We lost contact with the AI.","Ok":"Ok","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)","Omit":"Omit","On Itch and/or Newgrounds":"On Itch and/or Newgrounds","On Poki and/or CrazyGames":"On Poki and/or CrazyGames","On Steam and/or Epic Games":"On Steam and/or Epic Games","On game page only":"On game page only","On my own":"On my own","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"Once you're done, come back to GDevelop and the assets will be added to your account automatically.","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"Once you're done, come back to GDevelop and the credits will be added to your account automatically.","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"Once you're done, come back to GDevelop and the game template will be added to your account automatically.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.","One project at a time \u2014 Upgrade for more":"One project at a time \u2014 Upgrade for more","One-click packaging":"One-click packaging","Only PNG, JPEG and WEBP files are supported.":"Only PNG, JPEG and WEBP files are supported.","Only best entry":"Only best entry","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.","Only player's best entries are displayed.":"Only player's best entries are displayed.","Oops! Looks like this game has no logo set up, you can continue to the next step.":"Oops! Looks like this game has no logo set up, you can continue to the next step.","Opacity":"Kelegapan","Opacity (0 - 255)":"Opacity (0 - 255)","Open":"Open","Open Apple Developer":"Open Apple Developer","Open Debugger":"Open Debugger","Open Game dashboard":"Open Game dashboard","Open Instances List Panel":"Open Instances List Panel","Open Layers Panel":"Open Layers Panel","Open My Profile":"Open My Profile","Open Object Groups Panel":"Open Object Groups Panel","Open Objects Panel":"Open Objects Panel","Open Properties Panel":"Open Properties Panel","Open Recent":"Open Recent","Open a new project? Any changes that have not been saved will be lost.":"Open a new project? Any changes that have not been saved will be lost.","Open a project":"Open a project","Open advanced settings":"Open advanced settings","Open all tasks":"Open all tasks","Open build link":"Open build link","Open command palette":"Open command palette","Open events sheet":"Open events sheet","Open extension settings":"Open extension settings","Open extension...":"Open extension...","Open external events...":"Open external events...","Open external layout...":"Open external layout...","Open file":"Open file","Open folder":"Open folder","Open game for player feedback":"Open game for player feedback","Open in Store":"Open in Store","Open in a larger editor":"Open in a larger editor","Open in editor":"Open in editor","Open lesson":"Open lesson","Open project":"Open project","Open project icons":"Open project icons","Open project manager":"Open project manager","Open project properties":"Open project properties","Open project resources":"Open project resources","Open quick customization":"Open quick customization","Open recent project...":"Open recent project...","Open resource in browser":"Open resource in browser","Open scene editor":"Open scene editor","Open scene events":"Open scene events","Open scene properties":"Open scene properties","Open scene variables":"Open scene variables","Open scene...":"Open scene...","Open settings":"Open settings","Open template":"Open template","Open the console":"Open the console","Open the exported game folder":"Open the exported game folder","Open the performance profiler":"Open the performance profiler","Open the project":"Open the project","Open the project folder":"Open the project folder","Open the properties panel":"Open the properties panel","Open version":"Open version","Open version history":"Open version history","Open visual editor":"Open visual editor","Open visual editor for the object":"Open visual editor for the object","Open...":"Open...","Opening latest save...":"Opening latest save...","Opening older version...":"Opening older version...","Opening portal":"Opening portal","Operation not allowed":"Operation not allowed","Operator":"Operator","Optimize for Pixel Art":"Optimize for Pixel Art","Optional animation name":"Optional animation name","Optionally, explain the purpose of the property in more details":"Optionally, explain the purpose of the property in more details","Options":"Options","Or flash this QR code:":"Or flash this QR code:","Or start typing...":"Or start typing...","Origin":"Origin","Orthographic camera":"Orthographic camera","Other":"Other","Other actions":"Other actions","Other conditions":"Other conditions","Other lifecycle methods":"Other lifecycle methods","Other reason":"Other reason","Other reason (please specify)":"Other reason (please specify)","Outdated extension":"Outdated extension","Outline":"Outline","Outline color":"Outline color","Outline opacity (0-255)":"Outline opacity (0-255)","Outline size (in pixels)":"Outline size (in pixels)","Override children configuration":"Override children configuration","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.","Overwrite":"Overwrite","Owned":"Owned","Owned by another scene":"Owned by another scene","Owner":"Owner","Owners":"Owners","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.","Pack sounds":"Pack sounds","Pack type":"Pack type","Package game files":"Package game files","Package name (for iOS and Android)":"Package name (for iOS and Android)","Package the game for iOS, using your Apple Developer account.":"Package the game for iOS, using your Apple Developer account.","Packaging":"Packaging","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Packaging...":"Packaging...","Paint":"Paint","Paint a Level with Tiles":"Paint a Level with Tiles","Panel sprite":"Panel sprite","Panel sprite button":"Panel sprite button","Parameter #{0} :":function(a){return["Parameter #",a("0")," :"]},"Parameter name":"Parameter name","Parameters":"Parameters","Parameters allow function users to give data.":"Parameters allow function users to give data.","Parameters can't have children.":"Parameters can't have children.","Particle end size (in percents)":"Particle end size (in percents)","Particle maximum lifetime (in seconds)":"Particle maximum lifetime (in seconds)","Particle maximum rotation speed (degrees/second)":"Particle maximum rotation speed (degrees/second)","Particle minimum lifetime (in seconds)":"Particle minimum lifetime (in seconds)","Particle minimum rotation speed (degrees/second)":"Particle minimum rotation speed (degrees/second)","Particle start size (in percents)":"Particle start size (in percents)","Particle type":"Particle type","Particles end color":"Particles end color","Particles start color":"Particles start color","Particles start height":"Particles start height","Particles start width":"Particles start width","Password":"Password","Password cannot be empty":"Password cannot be empty","Paste":"Paste","Paste action(s)":"Paste action(s)","Paste and Match Style":"Paste and Match Style","Paste condition(s)":"Paste condition(s)","Paste {clipboardObjectName}":function(a){return["Paste ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["Paste ",a("clipboardObjectName")," as a Global Object"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["Paste ",a("clipboardObjectName")," as a Global Object inside folder"]},"Paste {clipboardObjectName} inside folder":function(a){return["Paste ",a("clipboardObjectName")," inside folder"]},"Pause":"Pause","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game","Pay {0} credits":function(a){return["Pay ",a("0")," credits"]},"Paypal secure":"Paypal secure","Peer to peer IP address leak warning/THNK recommendation":"Peer to peer IP address leak warning/THNK recommendation","Peer to peer data-loss notice":"Peer to peer data-loss notice","Permanent":"Permanent","Permanently delete the leaderboard?":"Permanently delete the leaderboard?","Permanently delete the project?":"Permanently delete the project?","Personal license for claim with Gold or Pro subscription":"Personal license for claim with Gold or Pro subscription","Personal or company website":"Personal or company website","Personal website, itch.io page, etc.":"Personal website, itch.io page, etc.","Personalize your suggested content":"Personalize your suggested content","Perspective camera":"Perspective camera","Pixel size":"Pixel size","Place 3D platforms in a 2D game.":"Place 3D platforms in a 2D game.","Place 3D platforms in this 2D platformer, creating a path to the end.":"Place 3D platforms in this 2D platformer, creating a path to the end.","Platform default":"Platform default","Platformer":"Platformer","Play":"Play","Play a game":"Play a game","Play game":"Play game","Play section":"Play section","Played > 10 minutes":"Played > 10 minutes","Played > 15 minutes":"Played > 15 minutes","Played > 3 minutes":"Played > 3 minutes","Played > 5 minutes":"Played > 5 minutes","Played time":"Played time","Player":"Player","Player best entry":"Player best entry","Player feedback off":"Player feedback off","Player feedback on":"Player feedback on","Player name prefix (for auto-generated player names)":"Player name prefix (for auto-generated player names)","Player services":"Player services","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["Player ",a("0")," left a feedback message on ",a("1"),": \"",a("2"),"...\""]},"Players":"Players","Playground":"Playground","Please <0>backup your game file</0> and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"Please <0>backup your game file</0> and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.","Please check your internet connection or try again later.":"Please check your internet connection or try again later.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.","Please enter a name for your project.":"Please enter a name for your project.","Please enter a name that is at least one character long and 50 at most.":"Please enter a name that is at least one character long and 50 at most.","Please enter a valid URL, starting with https://":"Please enter a valid URL, starting with https://","Please enter a valid URL, starting with https://discord":"Please enter a valid URL, starting with https://discord","Please enter an email address.":"Please enter an email address.","Please explain your use of GDevelop.":"Please explain your use of GDevelop.","Please fill out every field.":"Please fill out every field.","Please get in touch with us to find a solution.":"Please get in touch with us to find a solution.","Please log out and log in again to verify your identify, then change your email.":"Please log out and log in again to verify your identify, then change your email.","Please login to access free samples of the Education plan resources.":"Please login to access free samples of the Education plan resources.","Please note that your device should be connected on the same network as this computer.":"Please note that your device should be connected on the same network as this computer.","Please pick a short username with only alphanumeric characters as well as _ and -":"Please pick a short username with only alphanumeric characters as well as _ and -","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.","Please tell us more":"Please tell us more","Please upgrade the editor to the latest version.":"Please upgrade the editor to the latest version.","Please wait":"Please wait","Please wait while we scan your project to find a solution.":"Please wait while we scan your project to find a solution.","Please wait...":"Please wait...","Point name":"Point name","Points":"Points","Polygon":"Polygon","Polygon is not convex!":"Polygon is not convex!","Polygon with {verticesCount} vertices":function(a){return["Polygon with ",a("verticesCount")," vertices"]},"Portrait":"Portrait","Prefabs (Ready-to-use Objects)":"Prefabs (Ready-to-use Objects)","Preferences":"Preferences","Prefix":"Prefix","Premium":"Premium","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.","Preparing the leaderboard for your game...":"Preparing the leaderboard for your game...","Press a shortcut combination...":"Press a shortcut combination...","Prevent selection in the editor":"Prevent selection in the editor","Preview":"Preview","Preview over wifi":"Preview over wifi","Preview {animationName}":function(a){return["Preview ",a("animationName")]},"Previews":"Previews","Previous page":"Previous page","Private":"Private","Profile":"Profile","Profiler":"Profiler","Progress bar":"Progress bar","Progress bar color":"Progress bar color","Progress bar fade in delay and duration will be applied to GDevelop logo.":"Progress bar fade in delay and duration will be applied to GDevelop logo.","Progress bar height":"Progress bar height","Progress bar maximum width":"Progress bar maximum width","Progress bar minimum width":"Progress bar minimum width","Progress bar width":"Progress bar width","Progress fade in delay (in seconds)":"Progress fade in delay (in seconds)","Progress fade in duration (in seconds)":"Progress fade in duration (in seconds)","Project":"Project","Project file list":"Project file list","Project file type":"Project file type","Project files":"Project files","Project icons":"Project icons","Project is opened":"Project is opened","Project manager":"Project manager","Project name":"Project name","Project name cannot be empty.":"Project name cannot be empty.","Project name changed":"Project name changed","Project not found":"Project not found","Project not saved":"Project not saved","Project package names should not begin with com.example":"Project package names should not begin with com.example","Project properly saved":"Project properly saved","Project properties":"Project properties","Project resources":"Project resources","Project saved":"Project saved","Project was modified":"Project was modified","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["Project ",a("projectName")," will be deleted. You will no longer be able to access it."]},"Projects":"Projects","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.","Promoting your game to the community":"Promoting your game to the community","Promotions + Earn credits":"Promotions + Earn credits","Properties":"Properties","Properties & Icons":"Properties & Icons","Properties can't have children.":"Properties can't have children.","Properties store data inside behaviors.":"Properties store data inside behaviors.","Properties store data inside objects.":"Properties store data inside objects.","Property name in events: `{parameterName}`":function(a){return["Property name in events: `",a("parameterName"),"`"]},"Props":"Props","Provisioning profiles":"Provisioning profiles","Public":"Public","Public on gd.games":"Public on gd.games","Publish":"Publish","Publish game":"Publish game","Publish game on gd.games":"Publish game on gd.games","Publish new version":"Publish new version","Publish on gd.games":"Publish on gd.games","Publish on gd.games to let players try your game":"Publish on gd.games to let players try your game","Publish this build on gd.games":"Publish this build on gd.games","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more</0>":"Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more</0>","Publisher name":"Publisher name","Publishing on gd.games":"Publishing on gd.games","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.","Purchase":"Purchase","Purchase Spine":"Purchase Spine","Purchase credits":"Purchase credits","Purchase seats":"Purchase seats","Purchase the Education subscription":"Purchase the Education subscription","Purchase with {usageCreditPrice} credits":function(a){return["Purchase with ",a("usageCreditPrice")," credits"]},"Purchase {0}":function(a){return["Purchase ",a("0")]},"Puzzle":"Puzzle","Quadrilateral":"Quadrilateral","Quick Customization settings":"Quick Customization settings","Quick Customization: Behavior properties":"Quick Customization: Behavior properties","Quit tutorial":"Quit tutorial","R;G;B, like 100;200;180":"R;G;B, like 100;200;180","RPG":"RPG","Racing":"Racing","Radius":"Radius","Radius of the emitter":"Radius of the emitter","Rank this comment as bad":"Rank this comment as bad","Rank this comment as good":"Rank this comment as good","Rank this comment as great":"Rank this comment as great","Re-install":"Re-install","React to lights":"React to lights","Read":"Read","Read & Write":"Read & Write","Read only":"Read only","Read the doc":"Read the doc","Read the wiki page for more info about the dataloss mode.":"Read the wiki page for more info about the dataloss mode.","Read tutorial":"Read tutorial","Ready-made games":"Ready-made games","Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum</0><1>Poster with GDevelop's core concepts to use in your classroom</1><2>\u201CGame Development as an Educational wonder\u201D PDF</2>":"Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum</0><1>Poster with GDevelop's core concepts to use in your classroom</1><2>\u201CGame Development as an Educational wonder\u201D PDF</2>","Receive weekly stats about your game by email":"Receive weekly stats about your game by email","Recharge your account to purchase this item.":"Recharge your account to purchase this item.","Recommendations":"Recommendations","Recommended":"Recommended","Recommended for you":"Recommended for you","Recovering older version...":"Recovering older version...","Red and Green heroes running side by side carrying their diamonds":"Red and Green heroes running side by side carrying their diamonds","Red hero sharing knowledge with pink cloud students":"Red hero sharing knowledge with pink cloud students","Red hero taking care of their diamond":"Red hero taking care of their diamond","Reddit":"Reddit","Redeem":"Redeem","Redeem a code":"Redeem a code","Redemption code":"Redemption code","Redo":"Redo","Redo the last changes":"Redo the last changes","Redo the survey":"Redo the survey","Refine your search with more specific keywords.":"Refine your search with more specific keywords.","Refresh":"Refresh","Refresh dashboard":"Refresh dashboard","Refresh games":"Refresh games","Register or publish your game first to see its exports.":"Register or publish your game first to see its exports.","Register the project":"Register the project","Related expression and condition":"Related expression and condition","Relational operator":"Relational operator","Remember that your access to this resource is exclusive to your account.":"Remember that your access to this resource is exclusive to your account.","Remix a game in 2 minutes":"Remix a game in 2 minutes","Remix an existing game":"Remix an existing game","Remove":"Remove","Remove behavior":"Remove behavior","Remove certificate":"Remove certificate","Remove collaborator":"Remove collaborator","Remove entry":"Remove entry","Remove folder and object":"Remove folder and object","Remove folder and objects":"Remove folder and objects","Remove from list":"Remove from list","Remove function":"Remove function","Remove group":"Remove group","Remove object":"Remove object","Remove objects":"Remove objects","Remove objects from the scene list":"Remove objects from the scene list","Remove project from list":"Remove project from list","Remove resources with invalid path":"Remove resources with invalid path","Remove shortcut":"Remove shortcut","Remove the Long Description":"Remove the Long Description","Remove the animation":"Remove the animation","Remove the sprite":"Remove the sprite","Remove this Auth Key":"Remove this Auth Key","Remove this certificate":"Remove this certificate","Remove this certificate?":"Remove this certificate?","Remove unlimited":"Remove unlimited","Remove unused...":"Remove unused...","Rename":"Rename","Rendering type":"Rendering type","Repeat <0>{0}</0> times:":function(a){return["Repeat <0>",a("0"),"</0> times:"]},"Repeat borders and center textures (instead of stretching them)":"Repeat borders and center textures (instead of stretching them)","Repeat for each instance of<0>{0}</0>:":function(a){return["Repeat for each instance of<0>",a("0"),"</0>:"]},"Repeat these:":"Repeat these:","Replace":"Replace","Replace existing extension":"Replace existing extension","Replay":"Replay","Report a wrong translation":"Report a wrong translation","Report an issue":"Report an issue","Report anyway":"Report anyway","Report this comment as abusive, harmful or spam":"Report this comment as abusive, harmful or spam","Required behavior":"Required behavior","Reset":"Reset","Reset Debugger layout":"Reset Debugger layout","Reset Extension Editor layout":"Reset Extension Editor layout","Reset Resource Editor layout":"Reset Resource Editor layout","Reset Scene Editor layout":"Reset Scene Editor layout","Reset all shortcuts to default":"Reset all shortcuts to default","Reset and hide children configuration":"Reset and hide children configuration","Reset hidden announcements":"Reset hidden announcements","Reset hidden embedded explanations":"Reset hidden embedded explanations","Reset hidden embedded tutorials":"Reset hidden embedded tutorials","Reset leaderboard":"Reset leaderboard","Reset leaderboard {0}":function(a){return["Reset leaderboard ",a("0")]},"Reset password":"Reset password","Reset requested the {0} . Please wait a few minutes...":function(a){return["Reset requested the ",a("0")," . Please wait a few minutes..."]},"Reset to automatic collision mask":"Reset to automatic collision mask","Reset to default":"Reset to default","Reset your password":"Reset your password","Resizable button with text customization.":"Resizable button with text customization.","Resolution and rendering":"Resolution and rendering","Resource (JavaScript only)":"Resource (JavaScript only)","Resource URL":"Resource URL","Resource bar (continuous)":"Resource bar (continuous)","Resource bar (separated units)":"Resource bar (separated units)","Resource file path copied to clipboard":"Resource file path copied to clipboard","Resource name":"Resource name","Resource type":"Resource type","Resource(s) URL(s) (one per line)":"Resource(s) URL(s) (one per line)","Resources":"Resources","Resources (any kind)":"Resources (any kind)","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.","Restart":"Restart","Restart the Tutorial":"Restart the Tutorial","Restart tutorial":"Restart tutorial","Restarting the preview from scratch is required":"Restarting the preview from scratch is required","Restore a previous purchase":"Restore a previous purchase","Restore accounts":"Restore accounts","Restore this version":"Restore this version","Retry":"Retry","Rework the game":"Rework the game","Right (secondary)":"Right (secondary)","Right bound":"Right bound","Right bound should be greater than left bound":"Right bound should be greater than left bound","Right face":"Right face","Right margin":"Right margin","Right-click for more events":"Right-click for more events","Right-click for quick menu":"Right-click for quick menu","Room: {0}":function(a){return["Room: ",a("0")]},"Rooms":"Rooms","Root folder":"Root folder","Rotation":"Rotation","Rotation (X)":"Rotation (X)","Rotation (Y)":"Rotation (Y)","Rotation (Z)":"Rotation (Z)","Round pixels when rendering, useful for pixel perfect games.":"Round pixels when rendering, useful for pixel perfect games.","Round to X decimal point":"Round to X decimal point","Run a preview":"Run a preview","Run a preview (with loading & branding)":"Run a preview (with loading & branding)","Run a preview and you will be able to inspect it with the debugger.":"Run a preview and you will be able to inspect it with the debugger.","Run on this computer":"Run on this computer","Save":"Save","Save Project":"Save Project","Save and continue":"Save and continue","Save as main version":"Save as main version","Save as...":"Save as...","Save in the \"Downloads\" folder":"Save in the \"Downloads\" folder","Save project":"Save project","Save project as":"Save project as","Save project as...":"Save project as...","Save your changes or close the external editor to continue.":"Save your changes or close the external editor to continue.","Save your game":"Save your game","Save your project":"Save your project","Save your project before using the version history.":"Save your project before using the version history.","Saving project":"Saving project","Saving...":"Saving...","Scale mode (also called \"Sampling\")":"Scale mode (also called \"Sampling\")","Scaling factor":"Scaling factor","Scaling factor to apply to the default dimensions":"Scaling factor to apply to the default dimensions","Scan in the project folder for...":"Scan in the project folder for...","Scan missing animations":"Scan missing animations","Scene":"Adegan","Scene Groups":"Scene Groups","Scene Objects":"Scene Objects","Scene background color":"Scene background color","Scene editor":"Scene editor","Scene events":"Scene events","Scene groups":"Scene groups","Scene name":"Scene name","Scene name (text)":"Scene name (text)","Scene objects":"Scene objects","Scene properties":"Scene properties","Scene variable":"Scene variable","Scene variable (deprecated)":"Scene variable (deprecated)","Scene variables":"Scene variables","Scenes":"Scenes","Scope":"Scope","Score":"Score","Score column settings":"Score column settings","Score display":"Score display","Score multiplier":"Score multiplier","Scores sort order":"Scores sort order","Scroll":"Scroll","Search":"Search","Search GDevelop wiki":"Search GDevelop wiki","Search and replace in parameters":"Search and replace in parameters","Search assets":"Search assets","Search behaviors":"Search behaviors","Search by name":"Search by name","Search examples":"Search examples","Search extensions":"Search extensions","Search for New Extensions":"Cari untuk Penambahan Baharu","Search for new actions in extensions":"Search for new actions in extensions","Search for new conditions in extensions":"Search for new conditions in extensions","Search functions":"Search functions","Search in event sentences":"Search in event sentences","Search in events":"Search in events","Search in project":"Search in project","Search in:":"Search in:","Search instances":"Search instances","Search object groups":"Search object groups","Search objects":"Search objects","Search objects or actions":"Search objects or actions","Search objects or conditions":"Search objects or conditions","Search panel":"Search panel","Search properties":"Search properties","Search resources":"Search resources","Search results":"Search results","Search the shop":"Search the shop","Search variables":"Search variables","Search {searchPlaceholderObjectName} actions":function(a){return["Search ",a("searchPlaceholderObjectName")," actions"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Search ",a("searchPlaceholderObjectName")," conditions"]},"Search/import extensions":"Search/import extensions","Seats":"Seats","Seats available:":"Seats available:","Section name":"Section name","Secure Checkout:":"Secure Checkout:","See Marketing Boosts":"See Marketing Boosts","See all":"See all","See all exports":"See all exports","See all in the game dashboard":"See all in the game dashboard","See all projects":"See all projects","See all release notes":"See all release notes","See all the release notes":"See all the release notes","See more":"See more","See plans":"See plans","See projects":"See projects","See resources":"See resources","See the releases notes online":"See the releases notes online","See this bundle":"See this bundle","See yearly subs":"See yearly subs","Select All":"Select All","Select a game":"Select a game","Select a genre":"Select a genre","Select a key":"Select a key","Select a layer":"Select a layer","Select a mouse button":"Select a mouse button","Select a scene":"Select a scene","Select a thumbnail":"Select a thumbnail","Select a value":"Select a value","Select all active":"Select all active","Select an animation":"Select an animation","Select an author":"Select an author","Select an effect":"Select an effect","Select an effect property":"Select an effect property","Select an external layout":"Select an external layout","Select an image":"Select an image","Select an owner":"Select an owner","Select instances on scene ({instanceCountOnScene})":function(a){return["Select instances on scene (",a("instanceCountOnScene"),")"]},"Select log groups to display":"Select log groups to display","Select resource":"Select resource","Select the controls that apply:":"Select the controls that apply:","Select the leaderboard from a list":"Select the leaderboard from a list","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"Select up to 3 genres for the game to be visible on gd.games's categories pages!","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"Selected instances will be moved to a new custom object.","Selected instances will be moved to a new external layout.":"Selected instances will be moved to a new external layout.","Send":"Send","Send a new form":"Send a new form","Send crash reports during previews to GDevelop":"Send crash reports during previews to GDevelop","Send feedback":"Send feedback","Send it again":"Send it again","Send the Auth Key":"Send the Auth Key","Send the question":"Send the question","Send to back":"Send to back","Sentence in Events Sheet":"Sentence in Events Sheet","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")","Serial: {0}":function(a){return["Serial: ",a("0")]},"Service seems to be unavailable, please try again later.":"Service seems to be unavailable, please try again later.","Sessions":"Sessions","Set as default":"Set as default","Set as global":"Set as global","Set as global group":"Set as global group","Set as global object":"Set as global object","Set as start scene":"Set as start scene","Set shortcut":"Set shortcut","Set to false":"Set to false","Set to true":"Set to true","Set to unlimited":"Set to unlimited","Set up new leaderboards for this game":"Set up new leaderboards for this game","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.","Settings":"Settings","Setup grid":"Setup grid","Shadow":"Shadow","Share":"Share","Share dialog":"Share dialog","Share same collision masks for all animations":"Share same collision masks for all animations","Share same collision masks for all sprites of this animation":"Share same collision masks for all sprites of this animation","Share same points for all animations":"Share same points for all animations","Share same points for all sprites of this animation":"Share same points for all sprites of this animation","Share your game":"Share your game","Share your game on gd.games and collect players feedback about your game.":"Share your game on gd.games and collect players feedback about your game.","Share your game with your friends or teammates.":"Share your game with your friends or teammates.","Sharing online":"Sharing online","Sharing the final file with the client":"Sharing the final file with the client","Shooter":"Shooter","Shop":"Shop","Shop section":"Shop section","Short":"Short","Short description":"Short description","Short label":"Short label","Should finish soon.":"Should finish soon.","Show":"Show","Show \"Ask AI\" button in the title bar":"Show \"Ask AI\" button in the title bar","Show Home":"Show Home","Show Mask":"Show Mask","Show Project Manager":"Show Project Manager","Show Properties Names":"Show Properties Names","Show a warning on deprecated actions and conditions":"Show a warning on deprecated actions and conditions","Show advanced import options":"Show advanced import options","Show all feedbacks":"Show all feedbacks","Show button to load guided lesson from file and test it":"Show button to load guided lesson from file and test it","Show community (non reviewed) extensions in the list of extensions":"Show community (non reviewed) extensions in the list of extensions","Show community behaviors (not officially reviewed)":"Show community behaviors (not officially reviewed)","Show community extensions (not officially reviewed)":"Show community extensions (not officially reviewed)","Show deprecated behaviors (prefer not to use anymore)":"Show deprecated behaviors (prefer not to use anymore)","Show deprecated options":"Show deprecated options","Show details":"Show details","Show grid":"Show grid","Show in local folder":"Show in local folder","Show internal":"Show internal","Show layer":"Show layer","Show less":"Show less","Show lifecycle functions (advanced)":"Show lifecycle functions (advanced)","Show live assets":"Show live assets","Show more":"Show more","Show next assets":"Show next assets","Show objects in 3D in the scene editor":"Show objects in 3D in the scene editor","Show older":"Show older","Show other lifecycle functions (advanced)":"Show other lifecycle functions (advanced)","Show previous assets":"Show previous assets","Show progress bar":"Show progress bar","Show staging assets":"Show staging assets","Show unread feedback only":"Show unread feedback only","Show version history":"Show version history","Show/Hide instance properties":"Show/Hide instance properties","Showcase":"Showcase","Showing {0} of {resultsCount}":function(a){return["Showing ",a("0")," of ",a("resultsCount")]},"Side view":"Side view","Sign up":"Sign up","Signing Credentials":"Signing Credentials","Signing options":"Signing options","Simple":"Simple","Simulation":"Simulation","Single commercial use license for claim with Gold or Pro subscription":"Single commercial use license for claim with Gold or Pro subscription","Single file (default)":"Single file (default)","Size":"Saiz","Size:":"Size:","Skip and create from scratch":"Skip and create from scratch","Skip the update":"Skip the update","Slider":"Slider","Socials":"Socials","Some code experience":"Some code experience","Some icons could not be generated.":"Some icons could not be generated.","Some no-code experience":"Some no-code experience","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Something went wrong":"Something went wrong","Something went wrong while swapping the asset. Please try again.":"Something went wrong while swapping the asset. Please try again.","Something went wrong while syncing your Discord username. Please try again later.":"Something went wrong while syncing your Discord username. Please try again later.","Something wrong happened :(":"Something wrong happened :(","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.","Sorry":"Sorry","Sort by most recent":"Sort by most recent","Sort order":"Sort order","Sound":"Sound","Sounds and musics":"Sounds and musics","Source file":"Source file","Specific game mechanics":"Specific game mechanics","Speech":"Speech","Sphere":"Sphere","Spine Json":"Spine Json","Spine animation name":"Spine animation name","Spine json resource":"Spine json resource","Sport":"Sport","Spray cone angle (in degrees)":"Spray cone angle (in degrees)","Sprite":"Sprite","Start":"Start","Start Network Preview (Preview over WiFi/LAN)":"Start Network Preview (Preview over WiFi/LAN)","Start Preview and Debugger":"Start Preview and Debugger","Start a new chat":"Start a new chat","Start a new game from this project":"Start a new game from this project","Start a preview to generate a thumbnail!":"Start a preview to generate a thumbnail!","Start all previews from external layout {0}":function(a){return["Start all previews from external layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start all previews from scene ",a("0")]},"Start build with credits":"Start build with credits","Start by adding a new behavior.":"Start by adding a new behavior.","Start by adding a new external layout.":"Start by adding a new external layout.","Start by adding a new function.":"Start by adding a new function.","Start by adding a new group.":"Start by adding a new group.","Start by adding a new object.":"Start by adding a new object.","Start by adding a new scene.":"Start by adding a new scene.","Start by adding new external events.":"Start by adding new external events.","Start by creating their accounts":"Start by creating their accounts","Start from a template":"Start from a template","Start learning":"Start learning","Start next chapter":"Start next chapter","Start opacity (0-255)":"Start opacity (0-255)","Start preview with diagnostic report":"Start preview with diagnostic report","Start profiling":"Start profiling","Start profiling and then stop it after a few seconds to see the results.":"Start profiling and then stop it after a few seconds to see the results.","Start the survey!":"Start the survey!","Start typing a command or searching something...":"Start typing a command or searching something...","Start typing a username":"Start typing a username","Start your game":"Start your game","Starting engine":"Starting engine","Static":"Static","Stay there":"Stay there","Stop music and sounds at the beginning of this scene":"Stop music and sounds at the beginning of this scene","Stop profiling":"Stop profiling","Store password":"Store password","Story-Rich":"Story-Rich","Strategy":"Strategy","String":"String","String (text)":"String (text)","String from a list of options (text)":"String from a list of options (text)","Stripe secure":"Stripe secure","Structure":"Structure","Student":"Student","Student accounts":"Student accounts","Sub Event":"Sub Event","Submit a free pack":"Submit a free pack","Submit a paid pack":"Submit a paid pack","Submit a tutorial":"Submit a tutorial","Submit a tutorial translated in your language":"Submit a tutorial translated in your language","Submit an example":"Submit an example","Submit and cancel":"Submit and cancel","Submit to the community":"Submit to the community","Submit your project as an example":"Submit your project as an example","Subscribe":"Subscribe","Subscribe to Edu":"Subscribe to Edu","Subscription outside the app store":"Subscription outside the app store","Subscription with the Apple App store or Google Play store":"Subscription with the Apple App store or Google Play store","Subscriptions":"Subscriptions","Suffix":"Suffix","Support What You Love":"Support What You Love","Supported files":"Supported files","Survival":"Survival","Swap":"Swap","Swap assets":"Swap assets","Swap {0} with another asset":function(a){return["Swap ",a("0")," with another asset"]},"Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Switch to monthly pricing":"Switch to monthly pricing","Switch to yearly pricing":"Switch to yearly pricing","Sync your role on GDevelop's Discord server":"Sync your role on GDevelop's Discord server","Table settings":"Table settings","Tags (comma separated)":"Tags (comma separated)","Taking your game further":"Taking your game further","Talking to the AI... beep boop beep boop...":"Talking to the AI... beep boop beep boop...","Tasks":"Tasks","Teach":"Teach","Teacher accounts":"Teacher accounts","Teachers, courses and universities":"Teachers, courses and universities","Team section":"Team section","Tell us more!...":"Tell us more!...","Template":"Template","Test it out!":"Test it out!","Test value":"Test value","Test value (in second)":"Test value (in second)","Text":"Text","Text color":"Text color","Text color:":"Text color:","Text to replace in parameters":"Text to replace in parameters","Text to search in event sentences":"Text to search in event sentences","Text to search in parameters":"Text to search in parameters","Text-based content directly from GDevelop\u2019s site and Wiki.":"Text-based content directly from GDevelop\u2019s site and Wiki.","Texts":"Texts","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"Thank you for supporting GDevelop. Credits were added to your account as a thank you.","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.","Thank you for your feedback":"Thank you for your feedback","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"Thanks for following GDevelop. We added credits to your account as a thank you gift.","Thanks for getting a subscription and supporting GDevelop!":"Thanks for getting a subscription and supporting GDevelop!","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.","Thanks for trying GDevelop! Unlock more projects, publishing, multiplayer, courses and much more by upgrading.":"Thanks for trying GDevelop! Unlock more projects, publishing, multiplayer, courses and much more by upgrading.","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["Thanks to the redemption code you've used, you have this subscription enabled until ",a("0"),"."]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.","The \"{0}\" effect can only be applied once.":function(a){return["The \"",a("0"),"\" effect can only be applied once."]},"The AI encountered an error while handling your request - this was request was not counted in your AI usage. Try again later.":"The AI encountered an error while handling your request - this was request was not counted in your AI usage. Try again later.","The AI has accepted your request. It is now thinking about the best way to create your game...":"The AI has accepted your request. It is now thinking about the best way to create your game...","The AI is experimental and still being improved. <0>It has access to your game objects but not events.</0>":"The AI is experimental and still being improved. <0>It has access to your game objects but not events.</0>","The Atlas embedded in the Spine fine can't be located.":"The Atlas embedded in the Spine fine can't be located.","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.","The animation name {newName} is already taken":function(a){return["The animation name ",a("newName")," is already taken"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["The asset pack ",a("0")," is now available, go claim it in the shop!"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["The asset pack ",a("0")," will be linked to your account ",a("1"),"."]},"The atlas image is smaller than the tile size.":"The atlas image is smaller than the tile size.","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["The auth key ",a("lastUploadedApiKey")," was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it."]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["The behavior is not attached to this object. Please select another object or add this behavior: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.","The description of the object should explain what the object is doing, and, briefly, how to use it.":"The description of the object should explain what the object is doing, and, briefly, how to use it.","The effect name {newName} is already taken":function(a){return["The effect name ",a("newName")," is already taken"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.","The email you provided could not be found.":"The email you provided could not be found.","The email you provided is already an admin in your team.":"The email you provided is already an admin in your team.","The email you provided is not an admin in your team.":"The email you provided is not an admin in your team.","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The far plane distance must be greater than the near plan distance.":"The far plane distance must be greater than the near plan distance.","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"The field of view cannot be lower than 0\xB0 or greater than 180\xB0.","The file {0} is invalid.":function(a){return["The file ",a("0")," is invalid."]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["The file ",a("0")," is too large. Use files that are smaller for your game: each must be less than ",a("1")," MB."]},"The following file(s) cannot be used for this kind of object: {0}":function(a){return["The following file(s) cannot be used for this kind of object: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"Kuasa tersebut hanya akan tolak objek semasa bingkai pertama. Selalunya digunakan didalam acara tanpa syarat ataupun dengan syarat yang akan tetap sah untuk suatu tempoh tertentu.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"Kuasa tersebut akan tolak objek dengan selama-lamanya, kecualilah anda menggunakan aksi \"Hentikan objek\". Selalunya digunakan didalam acara dengan syarat yang hanya betul sekali sahaja, atau dengan syarat \"Lakukan Sekali\".","The free version is enough for me":"The free version is enough for me","The game template {0} will be linked to your account {1}.":function(a){return["The game template ",a("0")," will be linked to your account ",a("1"),"."]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"The game you're trying to open is not registered online. Open the project file, then register it before continuing.","The icing on the cake":"The icing on the cake","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring","The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return["The latest save of \"",a("cloudProjectName"),"\" is corrupt and cannot be opened."]},"The latest save of this project is corrupt and cannot be opened.":"The latest save of this project is corrupt and cannot be opened.","The layer {0} does not contain any object instances. Continue?":function(a){return["The layer ",a("0")," does not contain any object instances. Continue?"]},"The light object was automatically placed on the Lighting layer.":"The light object was automatically placed on the Lighting layer.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?","The main account of the Education plan cannot be modified.":"The main account of the Education plan cannot be modified.","The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"The more descriptive you are, the better we can match the content we\u2019ll recommend.","The name of your game is empty":"The name of your game is empty","The name {newName} is already taken":function(a){return["The name ",a("newName")," is already taken"]},"The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"The near plane distance must be strictly greater than 0 and lower than the far plan distance.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["The number of decimal places must be a whole value between ",a("precisionMinValue")," and ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["The number of displayed entries must be a whole value between ",a("displayedEntriesMinNumber")," and ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"The object does not exist or can't be used here.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The package name is empty.":"The package name is empty.","The package name is too long.":"The package name is too long.","The password is invalid.":"The password is invalid.","The password you entered is incorrect. Please try again.":"The password you entered is incorrect. Please try again.","The polygon is not convex":"The polygon is not convex","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["The preview could not be launched because an error happened: ",a("0"),"."]},"The preview could not be launched because you're offline.":"The preview could not be launched because you're offline.","The project could not be saved. Please try again later.":"The project could not be saved. Please try again later.","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on ",a("0"),"). Would you like to try to load it instead?"]},"The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["The provisioning profile was properly stored ( ",a("lastUploadedProvisioningProfileName"),"). If you properly uploaded the certificate before, it can now be used."]},"The purchase will be linked to your account once done.":"The purchase will be linked to your account once done.","The request could not reach the servers, ensure you are connected to internet.":"The request could not reach the servers, ensure you are connected to internet.","The resource has been downloaded":"The resource has been downloaded","The selected resource is not a proper Spine resource.":"The selected resource is not a proper Spine resource.","The sentence displays one or more wrongs parameters:":"The sentence displays one or more wrongs parameters:","The sentence is probably missing this/these parameter(s):":"The sentence is probably missing this/these parameter(s):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.","The subscription of this account comes from outside the app store. Connect with your account on gdevelop.io from your web-browser to manage it.":"The subscription of this account comes from outside the app store. Connect with your account on gdevelop.io from your web-browser to manage it.","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].","The version history is available for cloud projects only.":"The version history is available for cloud projects only.","The version that you've set for the game is invalid.":"The version that you've set for the game is invalid.","There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.","There are no <0>behaviors</0> on this object.":"There are no <0>behaviors</0> on this object.","There are no <0>effects</0> on this object.":"There are no <0>effects</0> on this object.","There are no <0>variables</0> on this object.":"There are no <0>variables</0> on this object.","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"There are no objects. Objects will appear if you add some as parameter or add children to the object.","There are no objects. Objects will appear if you add some as parameters.":"There are no objects. Objects will appear if you add some as parameters.","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.","There are no variables on this instance.":"There are no variables on this instance.","There are unsaved changes":"There are unsaved changes","There are variables used in events but not declared in this list: {0}.":function(a){return["There are variables used in events but not declared in this list: ",a("0"),"."]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["There are ",a("instancesCountInLayout")," object instances on this layer. Should they be moved to another layer?"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["There are ",a("instancesCount")," instances of objects on this layer."]},"There is no <0>global object</0> yet.":"There is no <0>global object</0> yet.","There is no global group yet.":"There is no global group yet.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.","There is nothing to configure for this object. You can still use events to interact with the object.":"There is nothing to configure for this object. You can still use events to interact with the object.","There is nothing to configure.":"There is nothing to configure.","There was an error verifying the URL(s). Please check they are correct.":"There was an error verifying the URL(s). Please check they are correct.","There was an error while canceling your subscription. Verify your internet connection or try again later.":"There was an error while canceling your subscription. Verify your internet connection or try again later.","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["There was an error while creating the object \"",a("0"),"\". Verify your internet connection or try again later."]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["There was an error while installing the asset \"",a("0"),"\". Verify your internet connection or try again later."]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.","There was an error while uploading some resources. Verify your internet connection or try again later.":"There was an error while uploading some resources. Verify your internet connection or try again later.","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.","There were errors when preparing new leaderboards for the project.":"There were errors when preparing new leaderboards for the project.","These are behaviors":"These are behaviors","These are objects":"These are objects","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["These behaviors are already attached to the object:",a("0"),"Do you want to replace their property values?"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["These effects already exist:",a("0"),"Do you want to replace them?"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["These parameters already exist:",a("0"),"Do you want to replace them?"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["These properties already exist:",a("0"),"Do you want to replace them?"]},"These variables hold additional information and are available on all objects of the group.":"These variables hold additional information and are available on all objects of the group.","These variables hold additional information on a project.":"These variables hold additional information on a project.","These variables hold additional information on a scene.":"These variables hold additional information on a scene.","These variables hold additional information on an object.":"These variables hold additional information on an object.","Thickness":"Thickness","Thinking about your request...":"Thinking about your request...","Third editor":"Third editor","Third-party":"Third-party","This Auth Key was not sent or is not ready to be used.":"This Auth Key was not sent or is not ready to be used.","This account has been deactivated or deleted.":"This account has been deactivated or deleted.","This action cannot be undone.":"This action cannot be undone.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.","This action is not automatic yet, we will get in touch to gather your bank details.":"This action is not automatic yet, we will get in touch to gather your bank details.","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.","This behavior needs an extension update. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["This behavior needs an extension update. You may have to do some adaptations to make sure your game still works.",a("0"),"Do you want to update it now ?"]},"This behavior will be visible in the scene and events editors.":"This behavior will be visible in the scene and events editors.","This behavior won't be visible in the scene and events editors.":"This behavior won't be visible in the scene and events editors.","This build is old and the generated games can't be downloaded anymore.":"This build is old and the generated games can't be downloaded anymore.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This certificate has an unknown type and is probably unable to be used by GDevelop.":"This certificate has an unknown type and is probably unable to be used by GDevelop.","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"This certificate type is unknown and might not work when building the app. Are you sure you want to continue?","This certificate was not sent or is not ready to be used.":"This certificate was not sent or is not ready to be used.","This code is not valid - verify you've entered it properly.":"This code is not valid - verify you've entered it properly.","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.","This course has subtitles in multiple languages. Find yours in the setting of each video.":"This course has subtitles in multiple languages. Find yours in the setting of each video.","This email is invalid.":"This email is invalid.","This email was already used for another account.":"This email was already used for another account.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.","This file is corrupt":"This file is corrupt","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.","This function will be visible in the events editor.":"This function will be visible in the events editor.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.","This function won't be visible in the events editor.":"This function won't be visible in the events editor.","This game is not registered online. Do you want to register it to access the online features?":"This game is not registered online. Do you want to register it to access the online features?","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["This group contains objects of the same kind (",a("type"),"). You can use actions and conditions related to this kind of objects in events with this group."]},"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.","This is a behavior.":"This is a behavior.","This is a condition.":"This is a condition.","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is all the feedback received on {0} coming from gd.games.":function(a){return["This is all the feedback received on ",a("0")," coming from gd.games."]},"This is an action.":"This is an action.","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. Don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. Don't forget to use the action \"End asynchronous function\" to mark the end of the action.","This is an event.":"This is an event.","This is an expression.":"This is an expression.","This is an extension made by a community member \u2014 but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. It could also not be compatible with older GDevelop versions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.":"This is an extension made by a community member \u2014 but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. It could also not be compatible with older GDevelop versions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.","This is an extension.":"This is an extension.","This is an object.":"This is an object.","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.","This is taking longer than expected... We might have lost contact with the AI.":"This is taking longer than expected... We might have lost contact with the AI.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.","This is the end of the version history.":"This is the end of the version history.","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.","This month":"This month","This name is already taken by another extension.":"Nama ini telah digunakan oleh penambahan yang lain.","This name is already taken by another function. Choose another name.":"This name is already taken by another function. Choose another name.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.","This needs improvement":"This needs improvement","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"This object does not have any specific configuration. Add it on the scene and use events to interact with it.","This object exists, but can't be used here.":"This object exists, but can't be used here.","This object has no behaviors: please add this behavior to the object first.":"This object has no behaviors: please add this behavior to the object first.","This object has no properties.":"This object has no properties.","This object misses some behaviors: {0}":function(a){return["This object misses some behaviors: ",a("0")]},"This object will be visible in the scene and events editors.":"This object will be visible in the scene and events editors.","This object won't be visible in the scene and events editors.":"This object won't be visible in the scene and events editors.","This pack is included in this bundle for {0} !":function(a){return["This pack is included in this bundle for ",a("0")," !"]},"This password is too weak: please use more letters and digits.":"This password is too weak: please use more letters and digits.","This project cannot be opened":"This project cannot be opened","This project has an auto-saved version":"This project has an auto-saved version","This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["This project was modified by someone else on the ",a("formattedDate")," at ",a("formattedTime"),". Do you want to overwrite their changes?"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["This project was modified by ",a("lastUsernameWhoModifiedProject")," on the ",a("formattedDate")," at ",a("formattedTime"),". Do you want to overwrite their changes?"]},"This resource does not exist in the game":"This resource does not exist in the game","This scene will be used as the start scene.":"This scene will be used as the start scene.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.","This shortcut clashes with another action.":"This shortcut clashes with another action.","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"This sprite uses a rectangle that is as large as the sprite for its collision mask.","This template is included in this bundle for {0} !":function(a){return["This template is included in this bundle for ",a("0")," !"]},"This tutorial must be unlocked to be accessed.":"This tutorial must be unlocked to be accessed.","This user does not have projects yet.":"This user does not have projects yet.","This user is already a collaborator.":"This user is already a collaborator.","This user was not found: have you created your account?":"This user was not found: have you created your account?","This username is already used, please pick another one.":"This username is already used, please pick another one.","This variable does not exist. <0>Click to add it.</0>":"This variable does not exist. <0>Click to add it.</0>","This variable has the same name as an object. Consider renaming one or the other.":"This variable has the same name as an object. Consider renaming one or the other.","This variable is not declared. It's recommended to use the *variables editor* to add it.":"This variable is not declared. It's recommended to use the *variables editor* to add it.","This version of GDevelop is:":"This version of GDevelop is:","This was helpful":"This was helpful","This week":"This week","This will be used when packaging and submitting your application to the stores.":"This will be used when packaging and submitting your application to the stores.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This year":"This year","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?","Through a teacher":"Through a teacher","Throwing physics":"Throwing physics","TikTok":"TikTok","Tile Map":"Tile Map","Tile Set":"Tile Set","Tile map resource":"Tile map resource","Tile size":"Tile size","Tiled sprite":"Tiled sprite","Tilemap":"Tilemap","Tilemap painter":"Tilemap painter","Time (ms)":"Time (ms)","Time between frames":"Time between frames","Time format":"Time format","Time score":"Time score","Timers":"Timers","Timers:":"Timers:","Timestamp: {0}":function(a){return["Timestamp: ",a("0")]},"Tiny":"Tiny","Title cannot be empty.":"Title cannot be empty.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"To avoid flickering on objects followed by the camera, use sprites with even dimensions.","To begin, open or create a new project.":"To begin, open or create a new project.","To confirm, type \"{translatedConfirmText}\"":function(a){return["To confirm, type \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"To edit the external events, choose the scene in which it will be included","To edit the external layout, choose the scene in which it will be included":"To edit the external layout, choose the scene in which it will be included","To get this new subscription, we need to stop your existing one before you can pay for the new one. The change will be immediate. You will also lose your redeemed code.":"To get this new subscription, we need to stop your existing one before you can pay for the new one. The change will be immediate. You will also lose your redeemed code.","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.","To keep using GDevelop cloud, consider deleting old, unused projects.":"To keep using GDevelop cloud, consider deleting old, unused projects.","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.","To use this formatting, you must send a score expressed in seconds":"To use this formatting, you must send a score expressed in seconds","Today":"Today","Toggle Developer Tools":"Toggle Developer Tools","Toggle Disabled":"Toggle Disabled","Toggle Fullscreen":"Toggle Fullscreen","Toggle Instances List Panel":"Toggle Instances List Panel","Toggle Layers Panel":"Toggle Layers Panel","Toggle Object Groups Panel":"Toggle Object Groups Panel","Toggle Objects Panel":"Toggle Objects Panel","Toggle Properties Panel":"Toggle Properties Panel","Toggle Wait the Action to End":"Toggle Wait the Action to End","Toggle disabled event":"Toggle disabled event","Toggle grid":"Toggle grid","Toggle inverted condition":"Toggle inverted condition","Toggle mask":"Toggle mask","Toggle switch":"Toggle switch","Toggle/edit grid":"Toggle/edit grid","Top":"Top","Top bound":"Top bound","Top bound should be smaller than bottom bound":"Top bound should be smaller than bottom bound","Top face":"Top face","Top left corner":"Top left corner","Top margin":"Top margin","Top right corner":"Top right corner","Top-Down RPG Pixel Perfect":"Top-Down RPG Pixel Perfect","Top-Left":"Top-Left","Top-down":"Top-down","Top-left corner":"Top-left corner","Touch (mobile)":"Touch (mobile)","Transform a game into a multiplayer experience.":"Transform a game into a multiplayer experience.","Transform this Plinko game with collectibles that multiply your score.":"Transform this Plinko game with collectibles that multiply your score.","Transform this platformer into a co-op game, where two players can play together.":"Transform this platformer into a co-op game, where two players can play together.","Triangle":"Triangle","True":"True","True (checked)":"True (checked)","True or False":"True or False","True or False (boolean)":"True or False (boolean)","Try again":"Try again","Try installing it from the extension store.":"Try installing it from the extension store.","Try it online":"Try it online","Try making your prompt more specific.":"Try making your prompt more specific.","Try something else, browse the packs or create your object from scratch!":"Try something else, browse the packs or create your object from scratch!","Try your game":"Try your game","Tutorial":"Tutorial","Tweak gameplay":"Tweak gameplay","Twitter":"Twitter","Type":"Type","Type a prompt":"Type a prompt","Type a prompt or generate one":"Type a prompt or generate one","Type of License: <0>{0}</0>":function(a){return["Type of License: <0>",a("0"),"</0>"]},"Type of License: {0}":function(a){return["Type of License: ",a("0")]},"Type of objects":"Type of objects","Type your email address to delete your account:":"Type your email address to delete your account:","Type your email to confirm":"Type your email to confirm","Type:":"Type:","UI Theme":"UI Theme","UI/Interface":"UI/Interface","URL":"URL","Unable to change feedback for this game":"Unable to change feedback for this game","Unable to change quality rating of feedback.":"Unable to change quality rating of feedback.","Unable to change read status of feedback.":"Unable to change read status of feedback.","Unable to change your email preferences":"Unable to change your email preferences","Unable to create a new project for the course chapter. Try again later.":"Unable to create a new project for the course chapter. Try again later.","Unable to create a new project for the tutorial. Try again later.":"Unable to create a new project for the tutorial. Try again later.","Unable to create the project":"Unable to create the project","Unable to delete the project":"Unable to delete the project","Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Tidak berjaya untuk muat turun dan memasang penambahan. Lihat sama ada anda dapat sambungan Internet atau tidak dan cuba lagi.","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to fetch leaderboards as you are offline.":"Unable to fetch leaderboards as you are offline.","Unable to fetch the example.":"Unable to fetch the example.","Unable to find the price for this asset pack. Please try again later.":"Unable to find the price for this asset pack. Please try again later.","Unable to find the price for this game template. Please try again later.":"Unable to find the price for this game template. Please try again later.","Unable to generate project":"Unable to generate project","Unable to get the checkout URL. Please try again later.":"Unable to get the checkout URL. Please try again later.","Unable to load the code editor":"Unable to load the code editor","Unable to load the image":"Unable to load the image","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"Unable to load the tutorial. Please try again later or contact us if the problem persists.","Unable to mark one of the feedback as read.":"Unable to mark one of the feedback as read.","Unable to open the project":"Unable to open the project","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"Unable to open the project.","Unable to open this file.":"Unable to open this file.","Unable to register the game":"Unable to register the game","Unable to remove collaborator":"Unable to remove collaborator","Unable to save the project":"Unable to save the project","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.","Unable to unregister the game":"Unable to unregister the game","Unable to update game.":"Unable to update game.","Unable to update the game details.":"Unable to update the game details.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Unable to update the game owners or authors. Have you removed yourself from the owners?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Unable to verify URLs ",a("0")," . Please check they are correct."]},"Understood, I'll check my Apple or Google account":"Understood, I'll check my Apple or Google account","Undo":"Undo","Undo the last changes":"Undo the last changes","Unexpected error":"Unexpected error","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.","Unknown behavior":"Unknown behavior","Unknown certificate type":"Unknown certificate type","Unknown game":"Unknown game","Unknown status":"Unknown status","Unknown status.":"Unknown status.","Unlimited":"Unlimited","Unlimited commercial use license for claim with Gold or Pro subscription":"Unlimited commercial use license for claim with Gold or Pro subscription","Unlock GDevelop's features to build more and faster.":"Unlock GDevelop's features to build more and faster.","Unlock full access to GDevelop to create without limits!":"Unlock full access to GDevelop to create without limits!","Unlock layer":"Unlock layer","Unlock this lesson to finish the course":"Unlock this lesson to finish the course","Unlock with {0} credits":function(a){return["Unlock with ",a("0")," credits"]},"Unnamed":"Unnamed","Unregister game":"Unregister game","Unsaved changes":"Unsaved changes","Untitled external events":"Untitled external events","Untitled external layout":"Untitled external layout","Untitled scene":"Untitled scene","UntitledExtension":"UntitledExtension","Up to {0}% discount":function(a){return["Up to ",a("0"),"% discount"]},"Update":"Update","Update (could break the project)":"Update (could break the project)","Update GDevelop to latest version":"Update GDevelop to latest version","Update game page":"Update game page","Update my subscription":"Update my subscription","Update resolution during the game to fit the screen or window size":"Update resolution during the game to fit the screen or window size","Update the extension":"Update the extension","Update your subscription":"Update your subscription","Updates":"Updates","Updating...":"Updating...","Upgrade":"Upgrade","Upgrade to GDevelop Premium":"Upgrade to GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!","Upgrade to another premium plan to get more free AI requests.":"Upgrade to another premium plan to get more free AI requests.","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.","Upgrade your GDevelop subscription to unlock this packaging.":"Upgrade your GDevelop subscription to unlock this packaging.","Upgrade your Premium Plan":"Upgrade your Premium Plan","Upgrade your subscription":"Upgrade your subscription","Upload to build service":"Upload to build service","Uploading your game...":"Uploading your game...","Use 3D rendering":"Use 3D rendering","Use GDevelop credits or get a subscription to increase the limits.":"Use GDevelop credits or get a subscription to increase the limits.","Use GDevelop credits or upgrade your subscription to increase the limits.":"Use GDevelop credits or upgrade your subscription to increase the limits.","Use GDevelop credits to start an export.":"Use GDevelop credits to start an export.","Use a Tilemap to build a level and change it dynamically during the game.":"Use a Tilemap to build a level and change it dynamically during the game.","Use a custom collision mask":"Guna topeng pelanggaran tersuai","Use a public URL":"Use a public URL","Use an AI request for <0>{aiRequestPriceInCredits} credits.</0>":function(a){return["Use an AI request for <0>",a("aiRequestPriceInCredits")," credits.</0>"]},"Use an AI request for <0>{aiRequestPriceInCredits} credits</0> \u2013 you have {availableCredits} credits.":function(a){return["Use an AI request for <0>",a("aiRequestPriceInCredits")," credits</0> \u2013 you have ",a("availableCredits")," credits."]},"Use an expression":"Use an expression","Use as...":"Use as...","Use custom CSS for the leaderboard":"Use custom CSS for the leaderboard","Use full image as collision mask":"Use full image as collision mask","Use icon":"Use icon","Use legacy renderer":"Use legacy renderer","Use same collision mask":"Use same collision mask","Use same collision mask for all animations?":"Use same collision mask for all animations?","Use same collision mask for all frames?":"Use same collision mask for all frames?","Use same points":"Use same points","Use same points for all animations?":"Use same points for all animations?","Use same points for all frames?":"Use same points for all frames?","Use this external layout inside this scene to start all previews":"Use this external layout inside this scene to start all previews","Use this scene to start all previews":"Use this scene to start all previews","Use your GDevelop credits to purchase lessons in this course; or get a subscription to get them for free.":"Use your GDevelop credits to purchase lessons in this course; or get a subscription to get them for free.","Use your email":"Use your email","User interface":"User interface","User name in the game URL":"User name in the game URL","Username":"Username","Usernames are required to choose a custom game URL.":"Usernames are required to choose a custom game URL.","Users can chose to see only players' best entries or not.":"Users can chose to see only players' best entries or not.","Using Nearest Scale Mode":"Using Nearest Scale Mode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.","Using effects":"Using effects","Using empty events based behavior":"Using empty events based behavior","Using empty events based object":"Using empty events based object","Using events based behavior":"Using events based behavior","Using events based object":"Using events based object","Using function extractor":"Using function extractor","Using lighting layer":"Using lighting layer","Using non smoothed textures":"Using non smoothed textures","Using pixel rounding":"Using pixel rounding","Using the resource properties panel":"Using the resource properties panel","Using too much effects":"Using too much effects","Validate these parameters":"Validate these parameters","Variable":"Variable","Variables":"Variables","Variables declared in all objects of the group will be visible in event expressions.":"Variables declared in all objects of the group will be visible in event expressions.","Variables list":"Variables list","Verify that you have the authorization for reading the file you're trying to access.":"Verify that you have the authorization for reading the file you're trying to access.","Verify your internet connection and try again later.":"Verify your internet connection and try again later.","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Verify your internet connection to access your personalized content.":"Verify your internet connection to access your personalized content.","Version":"Version","Version number (X.Y.Z)":"Version number (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Version {0} ({1} available)":function(a){return["Version ",a("0")," (",a("1")," available)"]},"Vertical flip":"Vertical flip","Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).","Video game":"Video game","Video resource":"Video resource","View":"View","View history":"View history","Viewers":"Viewers","Viewpoint":"Viewpoint","Visibility":"Kebolehlihatanj","Visibility and instances ordering":"Visibility and instances ordering","Visibility in quick customization dialog":"Visibility in quick customization dialog","Visible":"Visible","Visible in editor":"Visible in editor","Visible in the search and your profile":"Visible in the search and your profile","Visual Effects":"Visual Effects","Visual appearance":"Visual appearance","Visual appearance (advanced)":"Visual appearance (advanced)","Visual effect":"Visual effect","Visuals":"Visuals","Wait for the action to end before executing the actions (and subevents) following it":"Wait for the action to end before executing the actions (and subevents) following it","Waiting for the purchase confirmation...":"Waiting for the purchase confirmation...","Waiting for the subscription confirmation...":"Waiting for the subscription confirmation...","Wallet":"Wallet","Warning":"Warning","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Watch changes in game engine (GDJS) sources and auto import them (dev only)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)","Watch tutorial":"Watch tutorial","We could not check your follow":"We could not check your follow","We could not check your subscription":"We could not check your subscription","We could not find your GitHub star":"We could not find your GitHub star","We could not find your GitHub user and star":"We could not find your GitHub user and star","We could not find your user":"We could not find your user","We couldn't find a version to go back to.":"We couldn't find a version to go back to.","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["We couldn't find your project.",a("0"),"If your project is stored on a different computer, launch GDevelop on that computer.",a("1"),"Otherwise, use the \"Open project\" button and find it in your filesystem."]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"We couldn't load your cloud projects. Verify your internet connection or try again later.","We have found a non-corrupt save from {0} available for modification.":function(a){return["We have found a non-corrupt save from ",a("0")," available for modification."]},"Web":"Web","Web Build":"Web Build","Web builds":"Web builds","Welcome back!":"Welcome back!","Welcome to GDevelop!":"Welcome to GDevelop!","What are you using GDevelop for?":"What are you using GDevelop for?","What could be improved?":"What could be improved?","What do you want to make?":"What do you want to make?","What is a good GDevelop feature I could use in my game?":"What is a good GDevelop feature I could use in my game?","What is your goal with GDevelop?":"What is your goal with GDevelop?","What kind of projects are you building?":"What kind of projects are you building?","What kind of projects do you want to build with GDevelop?":"What kind of projects do you want to build with GDevelop?","What would you add to my game?":"What would you add to my game?","What would you like to do with this uncorrupted version of your project?":"What would you like to do with this uncorrupted version of your project?","What's new in GDevelop?":"What's new in GDevelop?","What's new?":"What's new?","When checked, will only display the best score of each player (only for the display below).":"When checked, will only display the best score of each player (only for the display below).","When do you plan to finish or release your projects?":"When do you plan to finish or release your projects?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","Where are you planing to publish your project(s)?":"Where are you planing to publish your project(s)?","Where to store this project":"Where to store this project","While these conditions are true:":"While these conditions are true:","Width":"Lebar","Window":"Window","Window title":"Window title","Windows (auto-installer file)":"Windows (auto-installer file)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip file)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows, MacOS and Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS & Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manual)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","With an established team of people during the whole project":"With an established team of people during the whole project","With at least one other person":"With at least one other person","With placeholder":"With placeholder","Working...":"Working...","Would you like to describe your projects?":"Would you like to describe your projects?","Would you like to open the non-corrupt version instead?":"Would you like to open the non-corrupt version instead?","Write your question as precisely as possible. Tell where you're blocked or what you want to do.":"Write your question as precisely as possible. Tell where you're blocked or what you want to do.","X":"X","X offset (in pixels)":"X offset (in pixels)","Y":"Y","Y offset (in pixels)":"Y offset (in pixels)","Year":"Year","Yearly":"Yearly","Yearly, {0}":function(a){return["Yearly, ",a("0")]},"Yearly, {0} per seat":function(a){return["Yearly, ",a("0")," per seat"]},"Yes":"Yes","Yes or No":"Yes or No","Yes or No (boolean)":"Yes or No (boolean)","Yes, discard my changes":"Yes, discard my changes","Yesterday":"Yesterday","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["You already have an active ",a("translatedName")," featuring for your game ",a("0"),". Check your emails or discord, we will get in touch with you to get the campaign up!"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["You already have these ",a("0")," assets installed, do you want to add them again?"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["You already have ",a("0")," asset(s) in your scene. Do you want to add the remaining ",a("1")," one(s)?"]},"You already own this pack!":"You already own this pack!","You already own this product":"You already own this product","You already own this template!":"You already own this template!","You already used this code - you can't reuse a code multiple times.":"You already used this code - you can't reuse a code multiple times.","You are about to delete an object":"You are about to delete an object","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["You are about to delete the project ",a("projectName"),", which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?"]},"You are about to quit the tutorial.":"You are about to quit the tutorial.","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["You are about to remove \"",a("0"),"\" from the list of your projects.",a("1"),"It will not delete it from your disk and you can always re-open it later. Do you want to proceed?"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["You are about to remove ",a("0"),a("1")," from the list of collaborators. Are you sure?"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["You are about to use ",a("assetPackCreditsAmount")," credits to purchase the asset pack ",a("0"),". Continue?"]},"You are about to use {creditsAmount} credits to purchase the chapter \"{0}\". Continue?":function(a){return["You are about to use ",a("creditsAmount")," credits to purchase the chapter \"",a("0"),"\". Continue?"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["You are about to use ",a("gameTemplateCreditsAmount")," credits to purchase the game template ",a("0"),". Continue?"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["You are about to use ",a("planCreditsAmount")," credits to extend the game featuring ",a("translatedName")," for your game ",a("0")," and push it to the top of gd.games. Continue?"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["You are about to use ",a("planCreditsAmount")," credits to purchase the game featuring ",a("translatedName")," for your game ",a("0"),". Continue?"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["You are about to use ",a("usageCreditPrice")," credits to start this build. Continue?"]},"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are not owner of this project, so you cannot invite collaborators.":"You are not owner of this project, so you cannot invite collaborators.","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"You are not the owner of this game, ask the owner to add you as an owner to see its exports.","You can <0>help translate GDevelop into your language</0>.":"You can <0>help translate GDevelop into your language</0>.","You can also ask your question on <0>the forum</0>, on <1>the GDevelop Discord server</1> or <2>book fast professional support</2>.":"You can also ask your question on <0>the forum</0>, on <1>the GDevelop Discord server</1> or <2>book fast professional support</2>.","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.","You can contribute and <0>create your own themes</0>.":"You can contribute and <0>create your own themes</0>.","You can download the file of your game to continue working on it using the full GDevelop version:":"You can download the file of your game to continue working on it using the full GDevelop version:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Anda boleh eksport penambahan ke bentuk fail untuk import dengan senang pada projek yang lain. Jika penambahan anda menyediakan fungsi atau tingkah laku yang berguna, sila pertimbangkan untuk kongsi dengan komuniti GDevelop!","You can find your cloud projects in the Build section of the homepage.":"You can find your cloud projects in the Build section of the homepage.","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.","You can now go back to the asset store to use the assets in your games.":"You can now go back to the asset store to use the assets in your games.","You can now go back to the store to use your new game template.":"You can now go back to the store to use your new game template.","You can now upload the game to a web hosting service to play it.":"You can now upload the game to a web hosting service to play it.","You can now use them across the app!":"You can now use them across the app!","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["You can only install up to ",a("MAX_ASSETS_TO_INSTALL")," assets at once. Try filtering the assets you would like to install, or install them one by one."]},"You can open the command palette by pressing {commandPaletteShortcut}.":function(a){return["You can open the command palette by pressing ",a("commandPaletteShortcut"),"."]},"You can save your project to come back to it later. What do you want to do?":"You can save your project to come back to it later. What do you want to do?","You can select more than one.":"You can select more than one.","You can use credits to feature a game or purchase asset packs and game templates in the store!":"You can use credits to feature a game or purchase asset packs and game templates in the store!","You can wait a bit more, or try refining your prompt.":"You can wait a bit more, or try refining your prompt.","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"You can't delete your account while you have an active subscription. Please cancel your subscription first.","You cannot add yourself as a collaborator.":"You cannot add yourself as a collaborator.","You cannot do this.":"You cannot do this.","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.","You currently have a subscription, applied thanks to a redemption code, valid until {0}. If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["You currently have a subscription, applied thanks to a redemption code, valid until ",a("0"),". If you redeem another code, your existing subscription will be canceled and not redeemable anymore!"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.","You don't have a thumbnail":"You don't have a thumbnail","You don't have any Android builds for this game.":"You don't have any Android builds for this game.","You don't have any builds for this game.":"You don't have any builds for this game.","You don't have any desktop builds for this game.":"You don't have any desktop builds for this game.","You don't have any feedback for this export.":"You don't have any feedback for this export.","You don't have any feedback for this game.":"You don't have any feedback for this game.","You don't have any iOS builds for this game.":"You don't have any iOS builds for this game.","You don't have any previous chat. Ask the AI your first question!":"You don't have any previous chat. Ask the AI your first question!","You don't have any students yet.":"You don't have any students yet.","You don't have any unread feedback for this export.":"You don't have any unread feedback for this export.","You don't have any unread feedback for this game.":"You don't have any unread feedback for this game.","You don't have any web builds for this game.":"You don't have any web builds for this game.","You don't have enough available seats to restore those accounts.":"You don't have enough available seats to restore those accounts.","You don't have enough rights to add a new admin.":"You don't have enough rights to add a new admin.","You don't have enough rights to manage those accounts.":"You don't have enough rights to manage those accounts.","You don't have permissions to add collaborators.":"You don't have permissions to add collaborators.","You don't have permissions to delete this project.":"You don't have permissions to delete this project.","You don't have permissions to save this project. Please choose another location.":"You don't have permissions to save this project. Please choose another location.","You don't need to add the @ in your username":"You don't need to add the @ in your username","You don't own any pack yet!":"You don't own any pack yet!","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.","You have 0 notifications.":"You have 0 notifications.","You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["You have <0>",a("remainingBuilds"),"</0> build remaining \u2014 you have used ",a("usageRatio")," in the past 24h."]},"You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["You have <0>",a("remainingBuilds"),"</0> build remaining \u2014 you have used ",a("usageRatio")," in the past 30 days."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["You have <0>",a("remainingBuilds"),"</0> builds remaining \u2014 you have used ",a("usageRatio")," in the past 24h."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["You have <0>",a("remainingBuilds"),"</0> builds remaining \u2014 you have used ",a("usageRatio")," in the past 30 days."]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.","You have an active subscription":"You have an active subscription","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Startup subscription!":"You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Startup subscription!","You have to wait {0} days before you can reactivate an archived account.":function(a){return["You have to wait ",a("0")," days before you can reactivate an archived account."]},"You have unlocked full access to GDevelop to create without limits!":"You have unlocked full access to GDevelop to create without limits!","You have unsaved changes in your project.":"You have unsaved changes in your project.","You haven't contributed any examples":"You haven't contributed any examples","You haven't contributed any extensions":"You haven't contributed any extensions","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["You just added an instance to a hidden layer (\"",a("0"),"\"). Open the layer panel to make it visible."]},"You might like":"You might like","You must be connected to use online export services.":"You must be connected to use online export services.","You must be logged in to invite collaborators.":"You must be logged in to invite collaborators.","You must own a Spine license to publish a game with a Spine object.":"You must own a Spine license to publish a game with a Spine object.","You must select a key.":"You must select a key.","You must select a valid key. \"{0}\" is not valid.":function(a){return["You must select a valid key. \"",a("0"),"\" is not valid."]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["You must select a valid key. \"",a("value"),"\" is not valid."]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["You must select a valid value. \"",a("value"),"\" is not valid."]},"You must select a value.":"You must select a value.","You must select at least one user to be the author of the game.":"You must select at least one user to be the author of the game.","You must select at least one user to be the owner of the game.":"You must select at least one user to be the owner of the game.","You need a Apple Developer account to create a certificate.":"You need a Apple Developer account to create a certificate.","You need a Apple Developer account to create an API key that will automatically publish your app.":"You need a Apple Developer account to create an API key that will automatically publish your app.","You need to first save your project to the cloud to invite collaborators.":"You need to first save your project to the cloud to invite collaborators.","You need to login first to see your builds.":"You need to login first to see your builds.","You need to login first to see your game feedbacks.":"You need to login first to see your game feedbacks.","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"You need to save this project as a cloud project to install premium assets. Please save your project and try again.","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"You need to save this project as a cloud project to install this asset. Please save your project and try again.","You received {0} credits thanks to your subscription":function(a){return["You received ",a("0")," credits thanks to your subscription"]},"You seem to be offline":"You seem to be offline","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.","You still have {0} free answers from the AI.":function(a){return["You still have ",a("0")," free answers from the AI."]},"You still have {0} free answers with your membership (refreshed every month).":function(a){return["You still have ",a("0")," free answers with your membership (refreshed every month)."]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.","You will lose all custom collision masks. Do you want to continue?":"You will lose all custom collision masks. Do you want to continue?","You will lose any progress made with the external editor. Do you wish to cancel?":"You will lose any progress made with the external editor. Do you wish to cancel?","You'll convert {0} USD to {1} credits.":function(a){return["You'll convert ",a("0")," USD to ",a("1")," credits."]},"You're about to add 1 asset.":"You're about to add 1 asset.","You're about to add {0} assets.":function(a){return["You're about to add ",a("0")," assets."]},"You're about to cash out {0} USD.":function(a){return["You're about to cash out ",a("0")," USD."]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're about to restart this multichapter guided lesson.":"You're about to restart this multichapter guided lesson.","You're awesome!":"You're awesome!","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["You're deleting a game which:",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," If you continue, the game and this project will be deleted.",a("5")," This action is irreversible. Do you want to continue?"]},"You're leaving the game tutorial":"You're leaving the game tutorial","You're now logged out":"You're now logged out","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.","You're {missingCredits} credits short.":function(a){return["You're ",a("missingCredits")," credits short."]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"You've made some changes here. Are you sure you want to discard them and open the behavior events?","You've made some changes here. Are you sure you want to discard them and open the function?":"You've made some changes here. Are you sure you want to discard them and open the function?","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.","You've reached your limit":"You've reached your limit","You've reached your limit of questions. Wait a bit and try again tomorrow, or get a subscription to unlock more questions!":"You've reached your limit of questions. Wait a bit and try again tomorrow, or get a subscription to unlock more questions!","You've reached your maximum of {0} leaderboards for your game":function(a){return["You've reached your maximum of ",a("0")," leaderboards for your game"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["You've reached your maximum storage of ",a("maximumCount")," cloud projects"]},"You've used all your daily pre-made AI scenes! Generate as many as you want with a subscription.":"You've used all your daily pre-made AI scenes! Generate as many as you want with a subscription.","YouTube channel (tutorials and more)":"YouTube channel (tutorials and more)","Your Discord username":"Your Discord username","Your account has been deleted!":"Your account has been deleted!","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.","Your browser will now open to enter your payment details.":"Your browser will now open to enter your payment details.","Your computer":"Your computer","Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?":"Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?","Your free trial will expire in {0} hours.":function(a){return["Your free trial will expire in ",a("0")," hours."]},"Your game has some invalid elements, please fix these before continuing:":"Your game has some invalid elements, please fix these before continuing:","Your game is hidden on gd.games":"Your game is hidden on gd.games","Your game is in the \u201CBuild\u201D section or you can restart the tutorial.":"Your game is in the \u201CBuild\u201D section or you can restart the tutorial.","Your game is not published on gd.games":"Your game is not published on gd.games","Your game may not be registered, create one in the leaderboard manager.":"Your game may not be registered, create one in the leaderboard manager.","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.","Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.":"Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.","Your game {0} received a feedback message: \"{1}...\"":function(a){return["Your game ",a("0")," received a feedback message: \"",a("1"),"...\""]},"Your game {0} received {1} feedback messages":function(a){return["Your game ",a("0")," received ",a("1")," feedback messages"]},"Your game {0} was played more than {1} times!":function(a){return["Your game ",a("0")," was played more than ",a("1")," times!"]},"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.","Your membership helps the GDevelop company maintain servers, build new features and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"Your membership helps the GDevelop company maintain servers, build new features and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.","Your name":"Your name","Your need to first create your account, or login, to upload your own resources.":"Your need to first create your account, or login, to upload your own resources.","Your need to first save your game on GDevelop Cloud to upload your own resources.":"Your need to first save your game on GDevelop Cloud to upload your own resources.","Your new plan is now activated.":"Your new plan is now activated.","Your password must be between 8 and 30 characters long.":"Your password must be between 8 and 30 characters long.","Your plan:":"Your plan:","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:","Your project is saved in the same folder as the application. This folder will be deleted when the application is updated. Please choose another location if you don't want to lose your project.":"Your project is saved in the same folder as the application. This folder will be deleted when the application is updated. Please choose another location if you don't want to lose your project.","Your project name has changed, this will also save the whole project, continue?":"Your project name has changed, this will also save the whole project, continue?","Your purchase has been processed!":"Your purchase has been processed!","Your question":"Your question","Your question has been sent! You'll receive your answer by email.":"Your question has been sent! You'll receive your answer by email.","Your question is too short":"Your question is too short","Your question must be at least {minLength} characters long.":function(a){return["Your question must be at least ",a("minLength")," characters long."]},"Your search and filters did not return any result.":"Your search and filters did not return any result.","Your search and filters did not return any result.<0/>If you need support for a specific language, please contact us.":"Your search and filters did not return any result.<0/>If you need support for a specific language, please contact us.","Your subscription could not be cancelled. Please try again later!":"Your subscription could not be cancelled. Please try again later!","Your subscription has been canceled":"Your subscription has been canceled","Your subscription is being cancelled: you will lose the benefits at the end of the period you already paid for.":"Your subscription is being cancelled: you will lose the benefits at the end of the period you already paid for.","Your team does not have enough seats for a new admin.":"Your team does not have enough seats for a new admin.","You\u2019re about to permanently delete your GDevelop account [email protected]. You will no longer be able to log into the app with this email address.":"You\u2019re about to permanently delete your GDevelop account [email protected]. You will no longer be able to log into the app with this email address.","You\u2019ve reached the maximum amount of available seats. <0>Increase the number of seats</0> on your subscription to invite more students and collaborators.":"You\u2019ve reached the maximum amount of available seats. <0>Increase the number of seats</0> on your subscription to invite more students and collaborators.","Z":"Z","Z Order":"Z Order","Z Order of objects created from events":"Z Order of objects created from events","Z max bound":"Z max bound","Z max bound should be greater than Z min bound":"Z max bound should be greater than Z min bound","Z min bound":"Z min bound","Z min bound should be smaller than Z max bound":"Z min bound should be smaller than Z max bound","Zoom In":"Zoom In","Zoom Out":"Zoom Out","Zoom in":"Zoom in","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom in (you can also use Ctrl + Mouse wheel)","Zoom out":"Zoom out","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom out (you can also use Ctrl + Mouse wheel)","Zoom to fit content":"Zoom to fit content","Zoom to fit selection":"Zoom to fit selection","Zoom to initial position":"Zoom to initial position","[Follow GDevelop](https://tiktok.com/@gdevelop) and enter your TikTok username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Follow GDevelop](https://tiktok.com/@gdevelop) and enter your TikTok username here to get ",a("rewardValueInCredits")," free credits as a thank you!"]},"[Follow GDevelop](https://twitter.com/GDevelopApp) and enter your Twitter username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Follow GDevelop](https://twitter.com/GDevelopApp) and enter your Twitter username here to get ",a("rewardValueInCredits")," free credits as a thank you!"]},"[Star the GDevelop repository](https://github.com/4ian/GDevelop) and add your GitHub username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Star the GDevelop repository](https://github.com/4ian/GDevelop) and add your GitHub username here to get ",a("rewardValueInCredits")," free credits as a thank you!"]},"[Subscribe to GDevelop](https://youtube.com/@gdevelopapp) and enter your YouTube username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Subscribe to GDevelop](https://youtube.com/@gdevelopapp) and enter your YouTube username here to get ",a("rewardValueInCredits")," free credits as a thank you!"]},"a permanent":"a permanent","add":"add","an instant":"an instant","audios":"audios","bitmap fonts":"bitmap fonts","by":"by","contains":"contains","date,date":"date,date","date,date,date0":"date,date,date0","day,date,date0":"day,date,date0","delete":"delete","divide by":"divide by","ends with":"ends with","false":"false","fonts":"fonts","gd.games":"gd.games","iOS":"iOS","iOS & Android (manual)":"iOS & Android (manual)","iOS (iPhone and iPad) icons":"iOS (iPhone and iPad) icons","iOS Build":"iOS Build","iOS builds":"iOS builds","in {elementsWithWords}":function(a){return["in ",a("elementsWithWords")]},"leaderboard.":"leaderboard.","leaderboards.":"leaderboards.","macOS (zip file)":"macOS (zip file)","macOS (zip)":"macOS (zip)","minutes":"minutes","multiply by":"multiply by","no":"no","or":"or","panel sprites":"panel sprites","particle emitters":"particle emitters","set to":"set to","set to false":"set to false","set to true":"set to true","sprites":"sprites","starts with":"starts with","subtract":"subtract","the events sheet":"the events sheet","the home page":"the home page","the scene editor":"the scene editor","tile maps":"tile maps","tiled sprites":"tiled sprites","toggle":"toggle","true":"true","username":"username","yes":"yes","{0}":function(a){return[a("0")]},"{0} % of players with more than {1} minutes":function(a){return[a("0")," % of players with more than ",a("1")," minutes"]},"{0} (default)":function(a){return[a("0")," (default)"]},"{0} Assets":function(a){return[a("0")," Assets"]},"{0} builds":function(a){return[a("0")," builds"]},"{0} chapters":function(a){return[a("0")," chapters"]},"{0} children":function(a){return[a("0")," children"]},"{0} credits":function(a){return[a("0")," credits"]},"{0} exports created":function(a){return[a("0")," exports created"]},"{0} exports ongoing...":function(a){return[a("0")," exports ongoing..."]},"{0} minutes per player":function(a){return[a("0")," minutes per player"]},"{0} new feedbacks":function(a){return[a("0")," new feedbacks"]},"{0} of {1} completed":function(a){return[a("0")," of ",a("1")," completed"]},"{0} options":function(a){return[a("0")," options"]},"{0} part":function(a){return[a("0")," part"]},"{0} players with more than {1} minutes":function(a){return[a("0")," players with more than ",a("1")," minutes"]},"{0} projects":function(a){return[a("0")," projects"]},"{0} properties":function(a){return[a("0")," properties"]},"{0} reviews":function(a){return[a("0")," reviews"]},"{0} sessions":function(a){return[a("0")," sessions"]},"{0} variables":function(a){return[a("0")," variables"]},"{0} weeks":function(a){return[a("0")," weeks"]},"{0} will be added to your account {1}.":function(a){return[a("0")," will be added to your account ",a("1"),"."]},"{0}% bounce rate":function(a){return[a("0"),"% bounce rate"]},"{0}'s projects":function(a){return[a("0"),"'s projects"]},"{0}+ (Available with a subscription)":function(a){return[a("0"),"+ (Available with a subscription)"]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," achievements"]},"{daysAgo} days ago":function(a){return[a("daysAgo")," days ago"]},"{durationInMinutes} minutes":function(a){return[a("durationInMinutes")," minutes"]},"{functionNode} action from {extensionNode} extension is missing.":function(a){return[a("functionNode")," action from ",a("extensionNode")," extension is missing."]},"{functionNode} action on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return[a("functionNode")," action on behavior ",a("behaviorNode")," from ",a("extensionNode")," extension is missing."]},"{functionNode} condition from {extensionNode} extension is missing.":function(a){return[a("functionNode")," condition from ",a("extensionNode")," extension is missing."]},"{functionNode} condition on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return[a("functionNode")," condition on behavior ",a("behaviorNode")," from ",a("extensionNode")," extension is missing."]},"{gameCount} of your games were played more than {0} times in total!":function(a){return[a("gameCount")," of your games were played more than ",a("0")," times in total!"]},"{hoursAgo} hours ago":function(a){return[a("hoursAgo")," hours ago"]},"{minutesAgo} minutes ago":function(a){return[a("minutesAgo")," minutes ago"]},"{objectName} variables":function(a){return[a("objectName")," variables"]},"{planCreditsAmount} credits":function(a){return[a("planCreditsAmount")," credits"]},"{price} every {0} months":function(a){return[a("price")," every ",a("0")," months"]},"{price} every {0} weeks":function(a){return[a("price")," every ",a("0")," weeks"]},"{price} every {0} years":function(a){return[a("price")," every ",a("0")," years"]},"{price} per month":function(a){return[a("price")," per month"]},"{price} per seat, each month":function(a){return[a("price")," per seat, each month"]},"{price} per seat, each week":function(a){return[a("price")," per seat, each week"]},"{price} per seat, each year":function(a){return[a("price")," per seat, each year"]},"{price} per seat, every {0} months":function(a){return[a("price")," per seat, every ",a("0")," months"]},"{price} per seat, every {0} weeks":function(a){return[a("price")," per seat, every ",a("0")," weeks"]},"{price} per seat, every {0} years":function(a){return[a("price")," per seat, every ",a("0")," years"]},"{price} per week":function(a){return[a("price")," per week"]},"{price} per year":function(a){return[a("price")," per year"]},"{resultsCount} results":function(a){return[a("resultsCount")," results"]},"{smartObjectsCount} smart objects":function(a){return[a("smartObjectsCount")," smart objects"]},"~{0} minutes.":function(a){return["~",a("0")," minutes."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.","\u201CStart\u201D screen":"\u201CStart\u201D screen","\u201CYou win\u201D message":"\u201CYou win\u201D message","\u2260 (not equal to)":"\u2260 (not equal to)","\u2264 (less or equal to)":"\u2264 (less or equal to)","\u2265 (greater or equal to)":"\u2265 (greater or equal to)","\u274C Game configuration could not be saved, please try again later.":"\u274C Game configuration could not be saved, please try again later.","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 Congrats on getting the ",a("translatedName")," featuring for your game ",a("0"),"!"]},"\uD83C\uDF89 You can now follow your new chapter!":"\uD83C\uDF89 You can now follow your new chapter!","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 You can now use your assets!","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 You can now use your credits!","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 You can now use your template!","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B Good to see you ",a("username"),"!"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B Good to see you!","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B Welcome to GDevelop ",a("username"),"!"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B Welcome to GDevelop!","Change the width of an object.":"Ubah kelebaran sesuatu objek.","the width":"kelebaran","Change the height of an object.":"Ubah ketinggian sesuatu objek.","the height":"ketinggian","Scale":"Skala","Modify the scale of the specified object.":"Mengubahsuai skala objek yang ditentukan.","the scale":"skala","Scale on X axis":"Skala di atas paksi X","the width's scale of an object":"skala kelebaran sesuatu objek","the width's scale":"skala kelebaran","Scale on Y axis":"Skala di atas paksi Y","the height's scale of an object":"skala ketinggian sesuati objek","the height's scale":"skala ketinggian","Flip the object horizontally":"Terbalikkan objek secara mendatar","Flip horizontally _PARAM0_: _PARAM1_":"Terbalikkan secara mendatar _PARAM0_: _PARAM1_","Activate flipping":"Aktifkan Terbalikkan Arah","Flip the object vertically":"Terbalikkan objek secara menegak","Flip vertically _PARAM0_: _PARAM1_":"Terbalikkan secara menegak _PARAM0_: _PARAM1_","Horizontally flipped":"Diterbalikkan secara mendatar","Check if the object is horizontally flipped":"Pastikan jikalau objek telah diterbalikkan secara mendatar","_PARAM0_ is horizontally flipped":"_PARAM0_ telah diterbalikkan secara mendatar","Vertically flipped":"Diterbalikkan secara menegak","Check if the object is vertically flipped":"Pastikan jikalau objek telah diterbalikkan secara menegak","_PARAM0_ is vertically flipped":"_PARAM0_ telah diterbalikkan secara menegak","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"kelegapan sesuatu objek, antara 0 (tembus lihat sepenuhnya) hingga 255 (legap)","the opacity":"kelegapan","Change <subject>":"Ubah <subject>","Check the property value for <property_name>.":"Semak nilai untuk \"<property_name>\".","Property <property_name> of _PARAM0_ is true":"Sifat <property_name> _PARAM0_ adalah benar","Update the property value for <property_name>.":"Update the property value for <property_name>.","Set property value for <property_name> of _PARAM0_ to <property_value>":"Tetapkan nilai untuk <property_name> _PARAM0_ kepada<property_value>","New value to set":"Nilai baru untuk ditetapkan","Toggle":"Ubah","Toggle the property value for <property_name>.\nIf it was true, it will become false, and if it was false it will become true.":"Ubahkan nilai<property_name>.\nJika ia Benar, ubah menjadi Palsu, dan jika ia Palsu, ubah menjadi Benar.","Toggle property <property_name> of _PARAM0_":"Ubah sifat <property_name> of _PARAM0_","the property value for <property_name>":"the property value for <property_name>","<property_name> property":"<property_name> Sifat","<property_name> shared property":"<property_name> Sifat yang dikongsi","Center of rotation":"Center of rotation","Change the center of rotation of an object relatively to the object origin.":"Change the center of rotation of an object relatively to the object origin.","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"X position","Y position":"Y position","Z position":"Z position","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_","Javascript code":"Javascript code","Insert some Javascript code into events":"Insert some Javascript code into events","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Consider objects touching each other, but not overlapping, as in collision (default: no)","Error during exporting! Unable to export events:\n":"Ralat ketika mengeksport keluar! Gagal mengeksport keluar peristiwa:\n","Error during export:\n":"Ralat ketika mengeksport keluar:\n","Unable to write ":"Gagal untuk menulis ","HTML5 (Web and Android games)":"HTML5 (Web and Android games)","HTML5 and javascript based games for web browsers.":"HTML5 and javascript based games for web browsers.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Membolehkan penciptaan permainan @D yang boleh dimainkan di dalam pelayar web. Boleh dieksport keluar untuk Android dengan peralatan parti ketiga.","Texture":"Texture","Left":"Left","Margins":"Margins","Right":"Right","Panel Sprite (9-patch) Object":"Panel Sprite (9-patch) Object","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"An image with edges and corners that are stretched separately from the full image.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).","Opacity to compare to (0-255)":"Opacity to compare to (0-255)","Change Panel Sprite opacity":"Change Panel Sprite opacity","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).","Opacity (0-255)":"Opacity (0-255)","Panel Sprite":"Panel Sprite","Tint color":"Tint color","Change the tint of a Panel Sprite. The default color is white.":"Change the tint of a Panel Sprite. The default color is white.","Change tint of _PARAM0_ to _PARAM1_":"Change tint of _PARAM0_ to _PARAM1_","Tint":"Tint","Modify the width of a Panel Sprite.":"Modify the width of a Panel Sprite.","Size and angle":"Size and angle","Check the width of a Panel Sprite.":"Check the width of a Panel Sprite.","Modify the height of a Panel Sprite.":"Modify the height of a Panel Sprite.","Check the height of a Panel Sprite.":"Check the height of a Panel Sprite.","Angle (in degrees)":"Angle (in degrees)","Angle to compare to (in degrees)":"Angle to compare to (in degrees)","Image name (deprecated)":"Image name (deprecated)","Change the image of a Panel Sprite.":"Change the image of a Panel Sprite.","Set image _PARAM1_ on _PARAM0_":"Set image _PARAM1_ on _PARAM0_","Image name":"Image name","Image file (or image resource name)":"Image file (or image resource name)","System information":"System information","Get information about the system and device running the game.":"Get information about the system and device running the game.","Is a mobile device":"Is a mobile device","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).","The device is a mobile device":"The device is a mobile device","Is a native mobile app":"Is a native mobile app","Check if the game is running as a native mobile app (iOS or Android app).":"Check if the game is running as a native mobile app (iOS or Android app).","The game is running as a native mobile app":"The game is running as a native mobile app","Is a native desktop app":"Is a native desktop app","Check if the game is running as a native desktop app.":"Check if the game is running as a native desktop app.","The game is running as a native desktop app":"The game is running as a native desktop app","Is WebGL supported":"Is WebGL supported","Check if GPU accelerated WebGL is supported on the target device.":"Check if GPU accelerated WebGL is supported on the target device.","WebGL is available":"WebGL is available","Is the game running as a preview":"Is the game running as a preview","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.","The game is being previewed in the editor":"The game is being previewed in the editor","Device has a touchscreen":"Device has a touchscreen","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).","The device has a touchscreen":"The device has a touchscreen","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interact with products and generate URLs for checkouts with your Shopify shop.","Initialize a shop":"Initialize a shop","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)","Shop name":"Shop name","Domain (xxx.myshopify.com)":"Domain (xxx.myshopify.com)","App Id":"App Id","Access Token":"Access Token","Get the URL for buying a product":"Get the URL for buying a product","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)","Shop name (initialized with \"Initialize a shop\" action)":"Shop name (initialized with \"Initialize a shop\" action)","Product id":"Product id","Quantity":"Quantity","Variant (0 by default)":"Variant (0 by default)","Scene variable where the URL for checkout must be stored":"Scene variable where the URL for checkout must be stored","Scene variable containing the error (if any)":"Scene variable containing the error (if any)","Window left":"Window left","Window right":"Window right","Proportional":"Proportional","Window center":"Window center","No anchor":"No anchor","Window top":"Window top","Window bottom":"Window bottom","relativeToOriginalWindowSize":"relativeToOriginalWindowSize","Anchor relatively to original window size":"Anchor relatively to original window size","otherwise, objects are anchored according to the window size when the object is created.":"otherwise, objects are anchored according to the window size when the object is created.","Left edge":"Left edge","Anchor the left edge of the object on X axis.":"Anchor the left edge of the object on X axis.","Right edge":"Right edge","Anchor the right edge of the object on X axis.":"Anchor the right edge of the object on X axis.","Top edge":"Top edge","Anchor the top edge of the object on Y axis.":"Anchor the top edge of the object on Y axis.","Bottom edge":"Bottom edge","Anchor the bottom edge of the object on Y axis.":"Anchor the bottom edge of the object on Y axis.","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)","Anchor":"Anchor","Anchor objects to the window's bounds.":"Anchor objects to the window's bounds.","Precise check":"Precise check","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance","Draggable Behavior":"Draggable Behavior","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.","Draggable object":"Draggable object","Draggable":"Draggable","Move objects by holding a mouse button (or touch).":"Move objects by holding a mouse button (or touch).","Being dragged":"Being dragged","Check if the object is being dragged.":"Check if the object is being dragged.","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Was just dropped":"Was just dropped","Check if the object was just dropped after being dragged.":"Check if the object was just dropped after being dragged.","_PARAM0_ was just dropped":"_PARAM0_ was just dropped","Inventories":"Inventories","Provides actions and conditions to add an inventory to your game, with items in memory.":"Provides actions and conditions to add an inventory to your game, with items in memory.","Add an item":"Add an item","Add an item in an inventory.":"Add an item in an inventory.","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item":"Remove an item","Remove an item from an inventory.":"Remove an item from an inventory.","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","Item count":"Item count","Compare the number of an item in an inventory.":"Compare the number of an item in an inventory.","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Has an item":"Has an item","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","Set a maximum count for an item":"Set a maximum count for an item","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_","Maximum count":"Maximum count","Set unlimited count for an item":"Set unlimited count for an item","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Allow an unlimited amount?","Item full":"Item full","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Equip an item":"Equip an item","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip?":"Equip?","Item equipped":"Item equipped","Check if an item is equipped.":"Check if an item is equipped.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Get the number of an item in the inventory":"Get the number of an item in the inventory","Item maximum":"Item maximum","Get the maximum of an item in the inventory, or 0 if it is unlimited":"Get the maximum of an item in the inventory, or 0 if it is unlimited","Tiled Sprite Object":"Tiled Sprite Object","Tiled Sprite":"Tiled Sprite","Displays an image repeated over an area.":"Displays an image repeated over an area.","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).","Change Tiled Sprite opacity":"Change Tiled Sprite opacity","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).","Change the tint of a Tiled Sprite. The default color is white.":"Change the tint of a Tiled Sprite. The default color is white.","Modify the width of a Tiled Sprite.":"Modify the width of a Tiled Sprite.","Test the width of a Tiled Sprite.":"Test the width of a Tiled Sprite.","Modify the height of a Tiled Sprite.":"Modify the height of a Tiled Sprite.","Test the height of a Tiled Sprite.":"Test the height of a Tiled Sprite.","Modify the size of a Tiled Sprite.":"Modify the size of a Tiled Sprite.","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"Modify the angle of a Tiled Sprite.","the angle":"the angle","Image X Offset":"Image X Offset","Modify the offset used on the X axis when displaying the image.":"Modify the offset used on the X axis when displaying the image.","the X offset":"the X offset","Image offset":"Image offset","Test the offset used on the X axis when displaying the image.":"Test the offset used on the X axis when displaying the image.","Return the offset used on the X axis when displaying the image.":"Return the offset used on the X axis when displaying the image.","Image Y Offset":"Image Y Offset","Modify the offset used on the Y axis when displaying the image.":"Modify the offset used on the Y axis when displaying the image.","the Y offset":"the Y offset","Test the offset used on the Y axis when displaying the image.":"Test the offset used on the Y axis when displaying the image.","Return the offset used on the Y axis when displaying the image.":"Return the offset used on the Y axis when displaying the image.","Deletion margin":"Deletion margin","Margin before deleting the object, in pixels":"Margin before deleting the object, in pixels","Destroy Outside Screen Behavior":"Destroy Outside Screen Behavior","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.","Destroy when outside of the screen":"Destroy when outside of the screen","DestroyOutside":"DestroyOutside","Destroy objects automatically when they go outside of the screen's borders.":"Destroy objects automatically when they go outside of the screen's borders.","Additional border":"Additional border","Compare the additional border that the object must cross before being deleted.":"Compare the additional border that the object must cross before being deleted.","the additional border":"the additional border","Destroy outside configuration":"Destroy outside configuration","Change the additional border that the object must cross before being deleted.":"Change the additional border that the object must cross before being deleted.","Platform behavior":"Platform behavior","Platformer character":"Platformer character","Jump and run on platforms.":"Jump and run on platforms.","Is moving":"Is moving","Check if the object is moving (whether it is on the floor or in the air).":"Check if the object is moving (whether it is on the floor or in the air).","_PARAM0_ is moving":"_PARAM0_ is moving","Platformer state":"Platformer state","Is on floor":"Is on floor","Check if the object is on a platform.":"Check if the object is on a platform.","_PARAM0_ is on floor":"_PARAM0_ is on floor","Is on ladder":"Is on ladder","Check if the object is on a ladder.":"Check if the object is on a ladder.","_PARAM0_ is on ladder":"_PARAM0_ is on ladder","Is jumping":"Is jumping","Check if the object is jumping.":"Check if the object is jumping.","_PARAM0_ is jumping":"_PARAM0_ is jumping","Is falling":"Is falling","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.","_PARAM0_ is falling":"_PARAM0_ is falling","Is grabbing platform ledge":"Is grabbing platform ledge","Check if the object is grabbing a platform ledge.":"Check if the object is grabbing a platform ledge.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ is grabbing a platform ledge","Gravity":"Gravity","Compare the gravity applied on the object.":"Compare the gravity applied on the object.","the gravity":"the gravity","Platformer configuration":"Platformer configuration","Gravity to compare to (in pixels per second per second)":"Gravity to compare to (in pixels per second per second)","Change the gravity applied on an object.":"Change the gravity applied on an object.","Gravity (in pixels per second per second)":"Gravity (in pixels per second per second)","Maximum falling speed":"Maximum falling speed","Compare the maximum falling speed of the object.":"Compare the maximum falling speed of the object.","the maximum falling speed":"the maximum falling speed","Max speed to compare to (in pixels per second)":"Max speed to compare to (in pixels per second)","Change the maximum falling speed of an object.":"Change the maximum falling speed of an object.","Max speed (in pixels per second)":"Max speed (in pixels per second)","If jumping, try to preserve the current speed in the air":"If jumping, try to preserve the current speed in the air","Ladder climbing speed":"Ladder climbing speed","Compare the ladder climbing speed (in pixels per second).":"Compare the ladder climbing speed (in pixels per second).","the ladder climbing speed":"the ladder climbing speed","Speed to compare to (in pixels per second)":"Speed to compare to (in pixels per second)","Change the ladder climbing speed.":"Change the ladder climbing speed.","Speed (in pixels per second)":"Speed (in pixels per second)","Acceleration":"Acceleration","Compare the horizontal acceleration of the object.":"Compare the horizontal acceleration of the object.","the horizontal acceleration":"the horizontal acceleration","Acceleration to compare to (in pixels per second per second)":"Acceleration to compare to (in pixels per second per second)","Change the horizontal acceleration of an object.":"Change the horizontal acceleration of an object.","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Deceleration":"Deceleration","Compare the horizontal deceleration of the object.":"Compare the horizontal deceleration of the object.","the horizontal deceleration":"the horizontal deceleration","Deceleration to compare to (in pixels per second per second)":"Deceleration to compare to (in pixels per second per second)","Change the horizontal deceleration of an object.":"Change the horizontal deceleration of an object.","Deceleration (in pixels per second per second)":"Deceleration (in pixels per second per second)","Maximum horizontal speed":"Maximum horizontal speed","Compare the maximum horizontal speed of the object.":"Compare the maximum horizontal speed of the object.","the maximum horizontal speed":"the maximum horizontal speed","Change the maximum horizontal speed of an object.":"Change the maximum horizontal speed of an object.","Jump speed":"Jump speed","Compare the jump speed of the object.Its value is always positive.":"Compare the jump speed of the object.Its value is always positive.","the jump speed":"the jump speed","Change the jump speed of an object. Its value is always positive.":"Change the jump speed of an object. Its value is always positive.","Jump sustain time":"Jump sustain time","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","the jump sustain time":"the jump sustain time","Duration to compare to (in seconds)":"Duration to compare to (in seconds)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","Duration (in seconds)":"Duration (in seconds)","Allow jumping again":"Allow jumping again","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).","Allow _PARAM0_ to jump again":"Allow _PARAM0_ to jump again","Forbid jumping again in the air":"Forbid jumping again in the air","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.","Forbid _PARAM0_ to air jump":"Forbid _PARAM0_ to air jump","Abort jump":"Abort jump","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.","Abort the current jump of _PARAM0_":"Abort the current jump of _PARAM0_","Can jump":"Can jump","Check if the object can jump.":"Check if the object can jump.","_PARAM0_ can jump":"_PARAM0_ can jump","Simulate left key press":"Simulate left key press","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate pressing Left for _PARAM0_":"Simulate pressing Left for _PARAM0_","Platformer controls":"Platformer controls","Simulate right key press":"Simulate right key press","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate pressing Right for _PARAM0_":"Simulate pressing Right for _PARAM0_","Simulate up key press":"Simulate up key press","Simulate a press of the up key (used when on a ladder).":"Simulate a press of the up key (used when on a ladder).","Simulate pressing Up for _PARAM0_":"Simulate pressing Up for _PARAM0_","Simulate down key press":"Simulate down key press","Simulate a press of the down key (used when on a ladder).":"Simulate a press of the down key (used when on a ladder).","Simulate pressing Down for _PARAM0_":"Simulate pressing Down for _PARAM0_","Simulate ladder key press":"Simulate ladder key press","Simulate a press of the ladder key (used to grab a ladder).":"Simulate a press of the ladder key (used to grab a ladder).","Simulate pressing Ladder key for _PARAM0_":"Simulate pressing Ladder key for _PARAM0_","Simulate release ladder key press":"Simulate release ladder key press","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simulate a press of the Release Ladder key (used to get off a ladder).","Simulate pressing Release Ladder key for _PARAM0_":"Simulate pressing Release Ladder key for _PARAM0_","Simulate jump key press":"Simulate jump key press","Simulate a press of the jump key.":"Simulate a press of the jump key.","Simulate pressing Jump key for _PARAM0_":"Simulate pressing Jump key for _PARAM0_","Simulate release platform key press":"Simulate release platform key press","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simulate a press of the release platform key (used when grabbing a platform ledge).","Simulate pressing Release Platform key for _PARAM0_":"Simulate pressing Release Platform key for _PARAM0_","Simulate control":"Simulate control","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simulate pressing _PARAM2_ key for _PARAM0_","Key":"Key","Control pressed or simulated":"Control pressed or simulated","A control was applied from a default control or simulated by an action.":"A control was applied from a default control or simulated by an action.","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ has the _PARAM2_ key pressed or simulated","Ignore default controls":"Ignore default controls","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignore default controls for _PARAM0_: _PARAM2_","Ignore controls":"Ignore controls","Platform grabbing":"Platform grabbing","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Enable (or disable) the ability of the object to grab platforms when falling near to one.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Allow _PARAM0_ to grab platforms: _PARAM2_","Can grab platforms":"Can grab platforms","Check if the object can grab the platforms.":"Check if the object can grab the platforms.","_PARAM0_ can grab the platforms":"_PARAM0_ can grab the platforms","Current falling speed":"Current falling speed","Compare the current falling speed of the object. Its value is always positive.":"Compare the current falling speed of the object. Its value is always positive.","the current falling speed":"the current falling speed","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.","Current jump speed":"Current jump speed","Compare the current jump speed of the object. Its value is always positive.":"Compare the current jump speed of the object. Its value is always positive.","the current jump speed":"the current jump speed","Current horizontal speed":"Current horizontal speed","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones","the current horizontal speed":"the current horizontal speed","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones","Return the gravity applied on the object (in pixels per second per second).":"Return the gravity applied on the object (in pixels per second per second).","Return the maximum falling speed of the object (in pixels per second).":"Return the maximum falling speed of the object (in pixels per second).","Return the ladder climbing speed of the object (in pixels per second).":"Return the ladder climbing speed of the object (in pixels per second).","Return the horizontal acceleration of the object (in pixels per second per second).":"Return the horizontal acceleration of the object (in pixels per second per second).","Return the horizontal deceleration of the object (in pixels per second per second).":"Return the horizontal deceleration of the object (in pixels per second per second).","Return the maximum horizontal speed of the object (in pixels per second).":"Return the maximum horizontal speed of the object (in pixels per second).","Return the jump speed of the object (in pixels per second). Its value is always positive.":"Return the jump speed of the object (in pixels per second). Its value is always positive.","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","Current fall speed":"Current fall speed","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"Return the current fall speed of the object (in pixels per second). Its value is always positive.","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"Return the current jump speed of the object (in pixels per second). Its value is always positive.","Platform":"Platform","Flag objects as being platforms which characters can run on.":"Flag objects as being platforms which characters can run on.","Platform type":"Platform type","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Change the platform type of the object: Platform, Jump-Through, or Ladder.","Set platform type of _PARAM0_ to _PARAM2_":"Set platform type of _PARAM0_ to _PARAM2_","Character is on given platform":"Character is on given platform","Check if a platformer character is on a given platform.":"Check if a platformer character is on a given platform.","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ is on platform _PARAM2_","Collision":"Collision","Platforms":"Platforms","Jump":"Jump","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.","Max. falling speed":"Max. falling speed","Ladder":"Ladder","Walk":"Walk","Max. speed":"Max. speed","Default controls":"Default controls","Slope max. angle":"Slope max. angle","Can grab platform ledges":"Can grab platform ledges","Ledge":"Ledge","Automatically grab platform ledges without having to move horizontally":"Automatically grab platform ledges without having to move horizontally","Grab offset on Y axis":"Grab offset on Y axis","Grab tolerance on X axis":"Grab tolerance on X axis","Use frame rate dependent trajectories (deprecated, it's recommended to leave this unchecked)":"Use frame rate dependent trajectories (deprecated, it's recommended to leave this unchecked)","Deprecated options":"Deprecated options","Can go down from jumpthru platforms":"Can go down from jumpthru platforms","Jumpthru platform":"Jumpthru platform","Ledges can be grabbed":"Ledges can be grabbed","Particles size":"Particles size","Start size (in percents)":"Start size (in percents)","End size (in percents)":"End size (in percents)","Start color":"Start color","Particles color":"Particles color","End color":"End color","Particles flow":"Particles flow","Max particles count":"Max particles count","Tank":"Tank","Flow":"Flow","Particles flow (particles/seconds)":"Particles flow (particles/seconds)","Emitter force min":"Emitter force min","Particles movement":"Particles movement","Emitter force max":"Emitter force max","Minimum rotation speed":"Minimum rotation speed","Maximum rotation speed":"Maximum rotation speed","Cone spray angle":"Cone spray angle","Emitter radius":"Emitter radius","Gravity X":"Gravity X","Particles gravity":"Particles gravity","Gravity Y":"Gravity Y","Minimum lifetime":"Minimum lifetime","Particles life time":"Particles life time","Maximum lifetime":"Maximum lifetime","Jump forward in time on creation":"Jump forward in time on creation","Modify start color of particles.":"Modify start color of particles.","Change particles start color of _PARAM0_ to _PARAM1_":"Change particles start color of _PARAM0_ to _PARAM1_","Common":"Common","Modify end color of particles.":"Modify end color of particles.","Change particles end color of _PARAM0_ to _PARAM1_":"Change particles end color of _PARAM0_ to _PARAM1_","Start color red component":"Start color red component","Modify the start color red component.":"Modify the start color red component.","the start color red component":"the start color red component","Value (0-255)":"Value (0-255)","Compare the start color red component.":"Compare the start color red component.","Value to compare to (0-255)":"Value to compare to (0-255)","End color red component":"End color red component","Modify the end color red component.":"Modify the end color red component.","the end color red component":"the end color red component","Compare the end color red component.":"Compare the end color red component.","Start color blue component":"Start color blue component","Modify the start color blue component.":"Modify the start color blue component.","the start color blue component":"the start color blue component","Compare the start color blue component.":"Compare the start color blue component.","End color blue component":"End color blue component","Modify the end color blue component.":"Modify the end color blue component.","the end color blue component":"the end color blue component","Compare the end color blue component.":"Compare the end color blue component.","Start color green component":"Start color green component","Modify the start color green component.":"Modify the start color green component.","the start color green component":"the start color green component","Compare the start color green component.":"Compare the start color green component.","End color green component":"End color green component","Modify the end color green component.":"Modify the end color green component.","the end color green component":"the end color green component","Compare the end color green component.":"Compare the end color green component.","Start size":"Start size","Modify the particle start size.":"Modify the particle start size.","the start size":"the start size","Compare the particle start size.":"Compare the particle start size.","End size":"End size","Modify the particle end size.":"Modify the particle end size.","the end size":"the end size","Compare the particle end size.":"Compare the particle end size.","Start opacity":"Start opacity","Modify the start opacity of particles.":"Modify the start opacity of particles.","the start opacity":"the start opacity","Compare the start opacity of particles.":"Compare the start opacity of particles.","End opacity":"End opacity","Modify the end opacity of particles.":"Modify the end opacity of particles.","the end opacity":"the end opacity","Compare the end opacity of particles.":"Compare the end opacity of particles.","No more particles":"No more particles","Check if the object does not emit particles any longer, so as to destroy it for example.":"Check if the object does not emit particles any longer, so as to destroy it for example.","_PARAM0_ does not emit any longer":"_PARAM0_ does not emit any longer","Particle rotation min speed":"Particle rotation min speed","the minimum rotation speed of the particles":"the minimum rotation speed of the particles","the particles minimum rotation speed":"the particles minimum rotation speed","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Particle rotation max speed":"Particle rotation max speed","the maximum rotation speed of the particles":"the maximum rotation speed of the particles","the particles maximum rotation speed":"the particles maximum rotation speed","Number of displayed particles":"Number of displayed particles","the maximum number of displayed particles":"the maximum number of displayed particles","Activate particles additive rendering":"Activate particles additive rendering","the particles additive rendering is activated":"the particles additive rendering is activated","displaying particles with additive rendering activated":"displaying particles with additive rendering activated","Recreate particles":"Recreate particles","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Destroy and recreate particles, so as to take changes made to setup of the emitter in account.","Recreate particles of _PARAM0_":"Recreate particles of _PARAM0_","Setup":"Setup","Rendering first parameter":"Rendering first parameter","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.","the rendering 1st parameter":"the rendering 1st parameter","Test the first parameter of rendering (Size/Length).":"Test the first parameter of rendering (Size/Length).","the 1st rendering parameter":"the 1st rendering parameter","Rendering second parameter":"Rendering second parameter","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.","the rendering 2nd parameter":"the rendering 2nd parameter","Test the second parameter of rendering (Size/Length).":"Test the second parameter of rendering (Size/Length).","the 2nd rendering parameter":"the 2nd rendering parameter","Capacity":"Capacity","Change the capacity of the emitter.":"Change the capacity of the emitter.","the capacity":"the capacity","Test the capacity of the emitter.":"Test the capacity of the emitter.","Capacity to compare to":"Capacity to compare to","Change the flow of the emitter.":"Change the flow of the emitter.","the flow":"the flow","Flow (in particles per second)":"Flow (in particles per second)","Test the flow of the emitter.":"Test the flow of the emitter.","Flow to compare to (in particles per second)":"Flow to compare to (in particles per second)","Particle image (deprecated)":"Particle image (deprecated)","Change the image of particles (if displayed).":"Change the image of particles (if displayed).","Change the image of particles of _PARAM0_ to _PARAM1_":"Change the image of particles of _PARAM0_ to _PARAM1_","Image to use":"Image to use","Particle image":"Particle image","Test the name of the image displayed by particles.":"Test the name of the image displayed by particles.","the image displayed by particles":"the image displayed by particles","Particles image":"Particles image","Name of the image displayed by particles.":"Name of the image displayed by particles.","Particles":"Particles","Particles number":"Particles number","Particles count":"Particles count","Number of particles currently displayed.":"Number of particles currently displayed.","Capacity of the particle tank.":"Capacity of the particle tank.","Flow of the particles (particles/second).":"Flow of the particles (particles/second).","Emission minimal force":"Emission minimal force","The minimal emission force of the particles.":"The minimal emission force of the particles.","Emission maximal force":"Emission maximal force","The maximal emission force of the particles.":"The maximal emission force of the particles.","Emission angle":"Emission angle","Emission angle of the particles.":"Emission angle of the particles.","Emission angle A":"Emission angle A","Emission angle B":"Emission angle B","Angle of the spray cone":"Angle of the spray cone","Radius of emission zone":"Radius of emission zone","The radius of the emission zone.":"The radius of the emission zone.","X gravity":"X gravity","Gravity of particles applied on X-axis.":"Gravity of particles applied on X-axis.","Y gravity":"Y gravity","Gravity of particles applied on Y-axis.":"Gravity of particles applied on Y-axis.","Gravity angle":"Gravity angle","Angle of gravity.":"Angle of gravity.","Value of gravity.":"Value of gravity.","Minimum lifetime of particles":"Minimum lifetime of particles","Minimum lifetime of the particles.":"Minimum lifetime of the particles.","Maximum lifetime of particles":"Maximum lifetime of particles","Maximum lifetime of the particles.":"Maximum lifetime of the particles.","The start color red component of the particles.":"The start color red component of the particles.","The end color red component of the particles.":"The end color red component of the particles.","The start color blue component of the particles.":"The start color blue component of the particles.","The end color blue component of the particles.":"The end color blue component of the particles.","The start color green component of the particles.":"The start color green component of the particles.","The end color green component of the particles.":"The end color green component of the particles.","Start opacity of the particles.":"Start opacity of the particles.","End opacity of the particles.":"End opacity of the particles.","Start size of particles.":"Start size of particles.","End size of particles.":"End size of particles.","Jump emitter forward in time":"Jump emitter forward in time","Simulate the passage of time for an emitter, including creating and moving particles":"Simulate the passage of time for an emitter, including creating and moving particles","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"Jump _PARAM0_ forward in time by _PARAM1_ seconds","Seconds of time":"Seconds of time","Modify minimal emission force of particles.":"Modify minimal emission force of particles.","the minimal emission force":"the minimal emission force","Modify maximal emission force of particles.":"Modify maximal emission force of particles.","the maximal emission force":"the maximal emission force","Modify emission angle.":"Modify emission angle.","the emission angle":"the emission angle","Test the value of emission angle of the emitter.":"Test the value of emission angle of the emitter.","Emission angle 1":"Emission angle 1","Change emission angle #1":"Change emission angle #1","the 1st emission angle":"the 1st emission angle","Test the value of emission 1st angle of the emitter":"Test the value of emission 1st angle of the emitter","Emission angle 2":"Emission angle 2","Change emission angle #2":"Change emission angle #2","the 2nd emission angle":"the 2nd emission angle","Test the emission angle #2 of the emitter.":"Test the emission angle #2 of the emitter.","Modify the angle of the spray cone.":"Modify the angle of the spray cone.","the angle of the spray cone":"the angle of the spray cone","Test the angle of the spray cone of the emitter":"Test the angle of the spray cone of the emitter","Creation radius":"Creation radius","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.","the creation radius":"the creation radius","Test creation radius of particles.":"Test creation radius of particles.","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.","the minimum lifetime of particles":"the minimum lifetime of particles","Test minimum lifetime of particles.":"Test minimum lifetime of particles.","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.","the maximum lifetime of particles":"the maximum lifetime of particles","Test maximum lifetime of particles.":"Test maximum lifetime of particles.","Gravity value on X axis":"Gravity value on X axis","Change value of the gravity on X axis.":"Change value of the gravity on X axis.","the gravity on X axis":"the gravity on X axis","Compare value of the gravity on X axis.":"Compare value of the gravity on X axis.","Gravity value on Y axis":"Gravity value on Y axis","Change value of the gravity on Y axis.":"Change value of the gravity on Y axis.","the gravity on Y axis":"the gravity on Y axis","Compare value of the gravity on Y axis.":"Compare value of the gravity on Y axis.","Change gravity angle":"Change gravity angle","the gravity angle":"the gravity angle","Test the gravity angle of the emitter":"Test the gravity angle of the emitter","Change the gravity of the emitter.":"Change the gravity of the emitter.","Test the gravity of the emitter.":"Test the gravity of the emitter.","Start emission":"Start emission","Refill tank (if not infinite) and start emission of the particles.":"Refill tank (if not infinite) and start emission of the particles.","Start emission of _PARAM0_":"Start emission of _PARAM0_","Stop emission":"Stop emission","Stop the emission of particles.":"Stop the emission of particles.","Stop emission of _PARAM0_":"Stop emission of _PARAM0_","Particle system":"Particle system","Particles emitter":"Particles emitter","Displays a large number of small particles to create visual effects.":"Displays a large number of small particles to create visual effects.","Allow diagonals":"Allow diagonals","Rotation speed":"Rotation speed","Rotate object":"Rotate object","Angle offset":"Angle offset","Top-Down":"Top-Down","Isometry 2:1 (26.565\xB0)":"Isometry 2:1 (26.565\xB0)","True Isometry (30\xB0)":"True Isometry (30\xB0)","Custom Isometry":"Custom Isometry","Custom isometry angle (between 1deg and 44deg)":"Custom isometry angle (between 1deg and 44deg)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.","Movement angle offset":"Movement angle offset","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.","Top-down movement":"Top-down movement","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Allows to move objects in either 4 or 8 directions, with the keyboard or using events.","Top-down movement (4 or 8 directions)":"Top-down movement (4 or 8 directions)","Move objects left, up, right, and down (and, optionally, diagonally).":"Move objects left, up, right, and down (and, optionally, diagonally).","Simulate a press of left key.":"Simulate a press of left key.","Top-down controls":"Top-down controls","Simulate a press of right key.":"Simulate a press of right key.","Simulate a press of up key.":"Simulate a press of up key.","Simulate a press of down key.":"Simulate a press of down key.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Up, Down.","Simulate stick control":"Simulate stick control","Simulate a stick control.":"Simulate a stick control.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force","Stick angle (in degrees)":"Stick angle (in degrees)","Stick force (between 0 and 1)":"Stick force (between 0 and 1)","Top-down state":"Top-down state","Stick angle":"Stick angle","Return the angle of the simulated stick input (in degrees)":"Return the angle of the simulated stick input (in degrees)","Check if the object is moving.":"Check if the object is moving.","Change the acceleration of the object":"Change the acceleration of the object","the acceleration":"the acceleration","Top-down configuration":"Top-down configuration","Compare the acceleration of the object":"Compare the acceleration of the object","Change the deceleration of the object":"Change the deceleration of the object","the deceleration":"the deceleration","Compare the deceleration of the object":"Compare the deceleration of the object","Maximum speed":"Maximum speed","Change the maximum speed of the object":"Change the maximum speed of the object","the max. speed":"the max. speed","Compare the maximum speed of the object":"Compare the maximum speed of the object","Speed":"Speed","Compare the speed of the object":"Compare the speed of the object","the speed":"the speed","Angular maximum speed":"Angular maximum speed","Change the maximum angular speed of the object":"Change the maximum angular speed of the object","the max. angular speed":"the max. angular speed","Max angular speed (in degrees per second)":"Max angular speed (in degrees per second)","Compare the maximum angular speed of the object":"Compare the maximum angular speed of the object","Max angular speed to compare to (in degrees per second)":"Max angular speed to compare to (in degrees per second)","Rotation offset":"Rotation offset","Change the rotation offset applied when moving the object":"Change the rotation offset applied when moving the object","the rotation offset":"the rotation offset","Compare the rotation offset applied when moving the object":"Compare the rotation offset applied when moving the object","Angle of movement":"Angle of movement","Compare the angle of the top-down movement of the object.":"Compare the angle of the top-down movement of the object.","the angle of movement":"the angle of movement","Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0","Tolerance (in degrees)":"Tolerance (in degrees)","Speed on X axis":"Speed on X axis","Compare the velocity of the top-down movement of the object on the X axis.":"Compare the velocity of the top-down movement of the object on the X axis.","the speed of movement on X axis":"the speed of movement on X axis","Speed on the X axis":"Speed on the X axis","Change the speed on the X axis of the movement":"Change the speed on the X axis of the movement","the speed on the X axis of the movement":"the speed on the X axis of the movement","Speed on Y axis":"Speed on Y axis","Compare the velocity of the top-down movement of the object on the Y axis.":"Compare the velocity of the top-down movement of the object on the Y axis.","the speed of movement on Y axis":"the speed of movement on Y axis","Speed on the Y axis":"Speed on the Y axis","Change the speed on the Y axis of the movement":"Change the speed on the Y axis of the movement","the speed on the Y axis of the movement":"the speed on the Y axis of the movement","Diagonal movement":"Diagonal movement","Allow or restrict diagonal movement":"Allow or restrict diagonal movement","Allow diagonal moves for _PARAM0_: _PARAM2_":"Allow diagonal moves for _PARAM0_: _PARAM2_","Allow?":"Allow?","Check if the object is allowed to move diagonally":"Check if the object is allowed to move diagonally","Allow diagonal moves for _PARAM0_":"Allow diagonal moves for _PARAM0_","Rotate the object":"Rotate the object","Enable or disable rotation of the object":"Enable or disable rotation of the object","Enable rotation of _PARAM0_: _PARAM2_":"Enable rotation of _PARAM0_: _PARAM2_","Rotate object?":"Rotate object?","Object rotated":"Object rotated","Check if the object is rotated while traveling on its path.":"Check if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Acceleration of the object":"Acceleration of the object","Deceleration of the object":"Deceleration of the object","Maximum speed of the object":"Maximum speed of the object","Speed of the object":"Speed of the object","Angular maximum speed of the object":"Angular maximum speed of the object","Rotation offset applied to the object":"Rotation offset applied to the object","Angle of the movement":"Angle of the movement","Angle, in degrees, of the movement":"Angle, in degrees, of the movement","Speed on the X axis of the movement":"Speed on the X axis of the movement","Speed on the Y axis of the movement":"Speed on the Y axis of the movement","the movement angle offset":"the movement angle offset","Impassable obstacle":"Impassable obstacle","Cost (if not impassable)":"Cost (if not impassable)","Allows diagonals":"Allows diagonals","Path smoothing":"Path smoothing","Cell width":"Cell width","Virtual Grid":"Virtual Grid","Cell height":"Cell height","X offset":"X offset","Y offset":"Y offset","Extra border size":"Extra border size","Smoothing max cell gap":"Smoothing max cell gap","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.","Pathfinding behavior":"Pathfinding behavior","Pathfinding":"Pathfinding","Move objects to a target while avoiding all objects that are flagged as obstacles.":"Move objects to a target while avoiding all objects that are flagged as obstacles.","Move to a position":"Move to a position","Move the object to a position":"Move the object to a position","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Move _PARAM0_ to _PARAM3_;_PARAM4_","Movement on the path":"Movement on the path","Destination X position":"Destination X position","Destination Y position":"Destination Y position","Path found":"Path found","Check if a path has been found.":"Check if a path has been found.","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Destination reached":"Destination reached","Check if the destination was reached.":"Check if the destination was reached.","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Width of the cells":"Width of the cells","Change the width of the cells of the virtual grid.":"Change the width of the cells of the virtual grid.","the width of the virtual cells":"the width of the virtual cells","Virtual grid":"Virtual grid","Width of the virtual grid":"Width of the virtual grid","Compare the width of the cells of the virtual grid.":"Compare the width of the cells of the virtual grid.","Height of the cells":"Height of the cells","Change the height of the cells of the virtual grid.":"Change the height of the cells of the virtual grid.","the height of the virtual cells":"the height of the virtual cells","Height of the virtual grid":"Height of the virtual grid","Compare the height of the cells of the virtual grid.":"Compare the height of the cells of the virtual grid.","Change the acceleration when moving the object":"Change the acceleration when moving the object","the acceleration on the path":"the acceleration on the path","Pathfinding configuration":"Pathfinding configuration","Compare the acceleration when moving the object":"Compare the acceleration when moving the object","Change the maximum speed when moving the object":"Change the maximum speed when moving the object","the max. speed on the path":"the max. speed on the path","Compare the maximum speed when moving the object":"Compare the maximum speed when moving the object","Change the speed of the object on the path":"Change the speed of the object on the path","the speed on the path":"the speed on the path","Speed on its path":"Speed on its path","Compare the speed of the object on its path.":"Compare the speed of the object on its path.","Angle of movement on its path":"Angle of movement on its path","Compare the angle of movement of an object on its path.":"Compare the angle of movement of an object on its path.","Angle, in degrees":"Angle, in degrees","Tolerance, in degrees":"Tolerance, in degrees","Change the maximum angular speed when moving the object":"Change the maximum angular speed when moving the object","the max. angular speed on the path":"the max. angular speed on the path","Compare the maximum angular speed when moving the object":"Compare the maximum angular speed when moving the object","the rotation offset on the path":"the rotation offset on the path","Compare the rotation offset when moving the object":"Compare the rotation offset when moving the object","Extra border":"Extra border","Change the size of the extra border applied to the object when planning a path":"Change the size of the extra border applied to the object when planning a path","the size of the extra border on the path":"the size of the extra border on the path","Compare the size of the extra border applied to the object when planning a path":"Compare the size of the extra border applied to the object when planning a path","Allow or restrict diagonal movement on the path":"Allow or restrict diagonal movement on the path","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Allow diagonal movement for _PARAM0_ on the path: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Check if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"Diagonal moves allowed for _PARAM0_","Enable or disable rotation of the object on the path":"Enable or disable rotation of the object on the path","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Get a waypoint X position":"Get a waypoint X position","Get next waypoint X position":"Get next waypoint X position","Node index (start at 0!)":"Node index (start at 0!)","Get a waypoint Y position":"Get a waypoint Y position","Get next waypoint Y position":"Get next waypoint Y position","Index of the next waypoint":"Index of the next waypoint","Get the index of the next waypoint to reach":"Get the index of the next waypoint to reach","Waypoint count":"Waypoint count","Get the number of waypoints on the path":"Get the number of waypoints on the path","Last waypoint X position":"Last waypoint X position","Last waypoint Y position":"Last waypoint Y position","Acceleration of the object on the path":"Acceleration of the object on the path","Maximum speed of the object on the path":"Maximum speed of the object on the path","Speed of the object on the path":"Speed of the object on the path","Angular maximum speed of the object on the path":"Angular maximum speed of the object on the path","Rotation offset applied the object on the path":"Rotation offset applied the object on the path","Extra border applied the object on the path":"Extra border applied the object on the path","Width of a cell":"Width of a cell","Height of a cell":"Height of a cell","Grid X offset":"Grid X offset","X offset of the virtual grid":"X offset of the virtual grid","Grid Y offset":"Grid Y offset","Y offset of the virtual grid":"Y offset of the virtual grid","Obstacle for pathfinding":"Obstacle for pathfinding","Flag objects as being obstacles for pathfinding.":"Flag objects as being obstacles for pathfinding.","Cost":"Cost","Change the cost of going through the object.":"Change the cost of going through the object.","the cost":"the cost","Obstacles":"Obstacles","Compare the cost of going through the object":"Compare the cost of going through the object","Should object be impassable":"Should object be impassable","Decide if the object is an impassable obstacle.":"Decide if the object is an impassable obstacle.","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Set _PARAM0_ as an impassable obstacle: _PARAM2_","Impassable":"Impassable","Check if the obstacle is impassable.":"Check if the obstacle is impassable.","_PARAM0_ is impassable":"_PARAM0_ is impassable","Obstacle cost":"Obstacle cost","Reduce initial dimensions to keep aspect ratio":"Reduce initial dimensions to keep aspect ratio","Rotation around X axis":"Rotation around X axis","Default rotation":"Default rotation","Rotation around Y axis":"Rotation around Y axis","Rotation around Z axis":"Rotation around Z axis","Material":"Material","Origin point":"Origin point","Center point":"Center point","Crossfade duration":"Crossfade duration","Linked objects":"Linked objects","Link two objects":"Link two objects","Link two objects together, so as to be able to get one from the other.":"Link two objects together, so as to be able to get one from the other.","Link _PARAM1_ and _PARAM2_":"Link _PARAM1_ and _PARAM2_","Object 1":"Object 1","Object 2":"Object 2","Unlink two objects":"Unlink two objects","Unlink two objects.":"Unlink two objects.","Unlink _PARAM1_ and _PARAM2_":"Unlink _PARAM1_ and _PARAM2_","Unlink all objects from an object":"Unlink all objects from an object","Unlink all objects from an object.":"Unlink all objects from an object.","Unlink all objects from _PARAM1_":"Unlink all objects from _PARAM1_","Take into account linked objects":"Take into account linked objects","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Take into account all \"_PARAM1_\" linked to _PARAM2_","Pick these objects...":"Pick these objects...","...if they are linked to this object":"...if they are linked to this object","Take objects linked to the object into account for next actions.":"Take objects linked to the object into account for next actions.","Fill":"Fill","Fill opacity":"Fill opacity","Outline opacity":"Outline opacity","Outline size":"Outline size","Use absolute coordinates":"Use absolute coordinates","Drawing":"Drawing","Clear drawing at each frame":"Clear drawing at each frame","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.","Antialiasing":"Antialiasing","Antialiasing mode":"Antialiasing mode","Shape painter":"Shape painter","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"This provides an object that can be used to draw arbitrary shapes on the screen using events.","Allows you to draw simple shapes on the screen using the events.":"Allows you to draw simple shapes on the screen using the events.","Rectangle":"Rectangle","Draw a rectangle on screen":"Draw a rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_","Shape Painter object":"Shape Painter object","Left X position":"Left X position","Top Y position":"Top Y position","Right X position":"Right X position","Bottom Y position":"Bottom Y position","Draw a circle on screen":"Draw a circle on screen","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_","X position of center":"X position of center","Y position of center":"Y position of center","Radius (in pixels)":"Radius (in pixels)","X position of start point":"X position of start point","Y position of start point":"Y position of start point","X position of end point":"X position of end point","Y position of end point":"Y position of end point","Thickness (in pixels)":"Thickness (in pixels)","Draw a line on screen":"Draw a line on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_","Ellipse":"Ellipse","Draw an ellipse on screen":"Draw an ellipse on screen","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_","The width of the ellipse":"The width of the ellipse","The height of the ellipse":"The height of the ellipse","Fillet Rectangle":"Fillet Rectangle","Draw a fillet rectangle on screen":"Draw a fillet rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_","Fillet (in pixels)":"Fillet (in pixels)","Rounded rectangle":"Rounded rectangle","Draw a rounded rectangle on screen":"Draw a rounded rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_","Chamfer Rectangle":"Chamfer Rectangle","Draw a chamfer rectangle on screen":"Draw a chamfer rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_","Chamfer (in pixels)":"Chamfer (in pixels)","Torus":"Torus","Draw a torus on screen":"Draw a torus on screen","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_","Inner Radius (in pixels)":"Inner Radius (in pixels)","Outer Radius (in pixels)":"Outer Radius (in pixels)","Start Arc (in degrees)":"Start Arc (in degrees)","End Arc (in degrees)":"End Arc (in degrees)","Regular Polygon":"Regular Polygon","Draw a regular polygon on screen":"Draw a regular polygon on screen","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_","Number of sides of the polygon (minimum: 3)":"Number of sides of the polygon (minimum: 3)","Rotation (in degrees)":"Rotation (in degrees)","Star":"Star","Draw a star on screen":"Draw a star on screen","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_","Number of points of the star (minimum: 2)":"Number of points of the star (minimum: 2)","Inner radius (in pixels, half radius by default)":"Inner radius (in pixels, half radius by default)","Arc":"Arc","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_","Start angle of the arc (in degrees)":"Start angle of the arc (in degrees)","End angle of the arc (in degrees)":"End angle of the arc (in degrees)","Anticlockwise":"Anticlockwise","Close path":"Close path","Bezier curve":"Bezier curve","Draw a bezier curve on screen":"Draw a bezier curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_","First control point x":"First control point x","First control point y":"First control point y","Second Control point x":"Second Control point x","Second Control point y":"Second Control point y","Destination point x":"Destination point x","Destination point y":"Destination point y","Quadratic curve":"Quadratic curve","Draw a quadratic curve on screen":"Draw a quadratic curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_","Control point x":"Control point x","Control point y":"Control point y","Begin fill path":"Begin fill path","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"Start drawing x","Start drawing y":"Start drawing y","End fill path":"End fill path","Finish the filling drawing in an advanced path":"Finish the filling drawing in an advanced path","Finish the filling drawing in an advanced path with _PARAM0_":"Finish the filling drawing in an advanced path with _PARAM0_","Move path drawing position":"Move path drawing position","Move the drawing position for the current path":"Move the drawing position for the current path","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_","Path line":"Path line","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_","Path bezier curve":"Path bezier curve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_","Path arc":"Path arc","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_","Center x of circle":"Center x of circle","Center y of circle":"Center y of circle","Start angle":"Start angle","End angle":"End angle","Path quadratic curve":"Path quadratic curve","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_","Close Path":"Close Path","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Close the path of the advanced shape. This closes the outline between the last and the first point.","Close the path with _PARAM0_":"Close the path with _PARAM0_","Clear shapes":"Clear shapes","Clear the rendered shape(s). Useful if not set to be done automatically.":"Clear the rendered shape(s). Useful if not set to be done automatically.","Clear the rendered image of _PARAM0_":"Clear the rendered image of _PARAM0_","Clear between frames":"Clear between frames","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Clear the rendered image of _PARAM0_ between each frame: _PARAM1_","Clear between each frame":"Clear between each frame","Check if the rendered image is cleared between frames.":"Check if the rendered image is cleared between frames.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ is clearing its rendered image between each frame","Change the color used when filling":"Change the color used when filling","Change fill color of _PARAM0_ to _PARAM1_":"Change fill color of _PARAM0_ to _PARAM1_","Filing color red component":"Filing color red component","Filing color green component":"Filing color green component","Filing color blue component":"Filing color blue component","Modify the color of the outline of future drawings.":"Modify the color of the outline of future drawings.","Change outline color of _PARAM0_ to _PARAM1_":"Change outline color of _PARAM0_ to _PARAM1_","Outline color red component":"Outline color red component","Outline color green component":"Outline color green component","Outline color blue component":"Outline color blue component","Modify the size of the outline of future drawings.":"Modify the size of the outline of future drawings.","the size of the outline":"the size of the outline","Test the size of the outline.":"Test the size of the outline.","Modify the opacity level used when filling future drawings.":"Modify the opacity level used when filling future drawings.","the opacity of filling":"the opacity of filling","Test the value of the opacity level used when filling.":"Test the value of the opacity level used when filling.","Filling opacity":"Filling opacity","Modify the opacity of the outline of future drawings.":"Modify the opacity of the outline of future drawings.","the opacity of the outline":"the opacity of the outline","Test the opacity of the outline.":"Test the opacity of the outline.","Use relative coordinates":"Use relative coordinates","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.","Use relative coordinates for _PARAM0_: _PARAM1_":"Use relative coordinates for _PARAM0_: _PARAM1_","Use relative coordinates?":"Use relative coordinates?","Relative coordinates":"Relative coordinates","Check if the coordinates of the shape painter is relative.":"Check if the coordinates of the shape painter is relative.","_PARAM0_ is using relative coordinates":"_PARAM0_ is using relative coordinates","Scale (1 by default)":"Scale (1 by default)","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_","Collision Mask":"Collision Mask","Change the collision mask of an object to a rectangle relatively to the object origin.":"Change the collision mask of an object to a rectangle relatively to the object origin.","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_","Position":"Position","X drawing coordinate of a point from the scene":"X drawing coordinate of a point from the scene","X scene position":"X scene position","Y scene position":"Y scene position","Y drawing coordinate of a point from the scene":"Y drawing coordinate of a point from the scene","X scene coordinate of a point from the drawing":"X scene coordinate of a point from the drawing","X drawing position":"X drawing position","Y drawing position":"Y drawing position","Y scene coordinate of a point from the drawing":"Y scene coordinate of a point from the drawing","Set anti-aliasing of _PARAM0_ to _PARAM1_":"Set anti-aliasing of _PARAM0_ to _PARAM1_","Anti-aliasing quality level":"Anti-aliasing quality level","Anti-aliasing type":"Anti-aliasing type","Checks the selected type of anti-aliasing":"Checks the selected type of anti-aliasing","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"The anti-aliasing of _PARAM0_ is set to _PARAM1_","Type of anti-aliasing to check the object against":"Type of anti-aliasing to check the object against","Type of anti-aliasing used by a shape painter":"Type of anti-aliasing used by a shape painter","Returns the type of anti-aliasing in use: none, low, medium, or high.":"Returns the type of anti-aliasing in use: none, low, medium, or high.","Box (rectangle)":"Box (rectangle)","Custom polygon":"Custom polygon","Shape":"Shape","Dynamic object":"Dynamic object","Fixed rotation":"Fixed rotation","Consider as bullet (better collision handling)":"Consider as bullet (better collision handling)","Mass density":"Mass density","Friction":"Friction","Restitution (elasticity)":"Restitution (elasticity)","Linear Damping":"Linear Damping","Angular Damping":"Angular Damping","Gravity on X axis (in m/s\xB2)":"Gravity on X axis (in m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravity on Y axis (in m/s\xB2)","X Scale: number of pixels for 1 meter":"X Scale: number of pixels for 1 meter","Y Scale: number of pixels for 1 meter":"Y Scale: number of pixels for 1 meter","X scale: number of pixels for 1 meter":"X scale: number of pixels for 1 meter","Y scale: number of pixels for 1 meter":"Y scale: number of pixels for 1 meter","Font size":"Font size","Alignment":"Alignment","Alignment of the text when multiple lines are displayed":"Alignment of the text when multiple lines are displayed","Vertical alignment":"Vertical alignment","Show outline":"Show outline","Show shadow":"Show shadow","Text object":"Text object","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...","Displays a text on the screen.":"Displays a text on the screen.","Change the font of the text.":"Change the font of the text.","Change font of _PARAM0_ to _PARAM1_":"Change font of _PARAM0_ to _PARAM1_","Font resource name":"Font resource name","Change the color of the text. The color is white by default.":"Change the color of the text. The color is white by default.","Change color of _PARAM0_ to _PARAM1_":"Change color of _PARAM0_ to _PARAM1_","Gradient":"Gradient","Change the gradient of the text.":"Change the gradient of the text.","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_","Gradient type":"Gradient type","First Color":"First Color","Second Color":"Second Color","Third Color":"Third Color","Fourth Color":"Fourth Color","Change the outline of the text. A thickness of 0 disables the outline.":"Change the outline of the text. A thickness of 0 disables the outline.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_","Enable outline":"Enable outline","Enable or disable the outline of the text.":"Enable or disable the outline of the text.","Enable the outline of _PARAM0_: _PARAM1_":"Enable the outline of _PARAM0_: _PARAM1_","Outline enabled":"Outline enabled","Check if the text outline is enabled.":"Check if the text outline is enabled.","The outline of _PARAM0_ is enabled":"The outline of _PARAM0_ is enabled","Change the outline color of the text.":"Change the outline color of the text.","Change the text outline color of _PARAM0_ to _PARAM1_":"Change the text outline color of _PARAM0_ to _PARAM1_","Outline thickness":"Outline thickness","the outline thickness of the text":"the outline thickness of the text","the text outline thickness":"the text outline thickness","Text shadow":"Text shadow","Change the shadow of the text.":"Change the shadow of the text.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_","Blur":"Blur","Enable shadow":"Enable shadow","Enable or disable the shadow of the text.":"Enable or disable the shadow of the text.","Enable the shadow of _PARAM0_: _PARAM1_":"Enable the shadow of _PARAM0_: _PARAM1_","Show the shadow":"Show the shadow","Shadow enabled":"Shadow enabled","Check if the text shadow is enabled.":"Check if the text shadow is enabled.","The shadow of _PARAM0_ is enabled":"The shadow of _PARAM0_ is enabled","Shadow color":"Shadow color","Change the shadow color of the text.":"Change the shadow color of the text.","Change the shadow color of _PARAM0_ to _PARAM1_":"Change the shadow color of _PARAM0_ to _PARAM1_","Shadow opacity":"Shadow opacity","the shadow opacity of the text":"the shadow opacity of the text","the shadow opacity ":"the shadow opacity ","Shadow distance":"Shadow distance","the shadow distance of the text":"the shadow distance of the text","the shadow distance ":"the shadow distance ","Shadow angle":"Shadow angle","the shadow angle of the text":"the shadow angle of the text","the shadow angle ":"the shadow angle ","Shadow blur radius":"Shadow blur radius","the shadow blur radius of the text":"the shadow blur radius of the text","the shadow blur radius ":"the shadow blur radius ","Smoothing":"Smoothing","Activate or deactivate text smoothing.":"Activate or deactivate text smoothing.","Smooth _PARAM0_: _PARAM1_":"Smooth _PARAM0_: _PARAM1_","Style":"Style","Smooth the text":"Smooth the text","Check if an object is smoothed":"Check if an object is smoothed","_PARAM0_ is smoothed":"_PARAM0_ is smoothed","De/activate bold":"De/activate bold","Set bold style of _PARAM0_ : _PARAM1_":"Set bold style of _PARAM0_ : _PARAM1_","Set bold style":"Set bold style","Check if the bold style is activated":"Check if the bold style is activated","_PARAM0_ bold style is set":"_PARAM0_ bold style is set","De/activate italic.":"De/activate italic.","Set italic style for _PARAM0_ : _PARAM1_":"Set italic style for _PARAM0_ : _PARAM1_","Set italic":"Set italic","Check if the italic style is activated":"Check if the italic style is activated","_PARAM0_ italic style is set":"_PARAM0_ italic style is set","Underlined":"Underlined","De/activate underlined style.":"De/activate underlined style.","Set underlined style of _PARAM0_: _PARAM1_":"Set underlined style of _PARAM0_: _PARAM1_","Underline":"Underline","Check if the underlined style of an object is set.":"Check if the underlined style of an object is set.","_PARAM0_ underlined style is activated":"_PARAM0_ underlined style is activated","Padding":"Padding","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","the padding":"the padding","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","Change the text alignment of a multiline text object.":"Change the text alignment of a multiline text object.","Align _PARAM0_: _PARAM1_":"Align _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Compare the text alignment of a multiline text object.","the alignment":"the alignment","Word wrapping":"Word wrapping","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed","Activate word wrapping of _PARAM0_: _PARAM1_":"Activate word wrapping of _PARAM0_: _PARAM1_","Wrapping":"Wrapping","Check if word wrapping is enabled.":"Check if word wrapping is enabled.","_PARAM0_ word wrapping is enabled":"_PARAM0_ word wrapping is enabled","Wrapping width":"Wrapping width","Change the word wrapping width of a Text object.":"Change the word wrapping width of a Text object.","the wrapping width":"the wrapping width","Compare the word wrapping width of a Text object.":"Compare the word wrapping width of a Text object.","the font size of a text object":"the font size of a text object","the font size":"the font size","Modify the angle of a Text object.":"Modify the angle of a Text object.","Compare the value of the angle of a Text object.":"Compare the value of the angle of a Text object.","Compare the scale of the text on the X axis":"Compare the scale of the text on the X axis","the scale on the X axis":"the scale on the X axis","Scale to compare to (1 by default)":"Scale to compare to (1 by default)","Modify the scale of the text on the X axis (default scale is 1)":"Modify the scale of the text on the X axis (default scale is 1)","Compare the scale of the text on the Y axis":"Compare the scale of the text on the Y axis","the scale on the Y axis":"the scale on the Y axis","Modify the scale of the text on the Y axis (default scale is 1)":"Modify the scale of the text on the Y axis (default scale is 1)","Modify the scale of the specified object (default scale is 1)":"Modify the scale of the specified object (default scale is 1)","X Scale of a Text object":"X Scale of a Text object","Y Scale of a Text object":"Y Scale of a Text object","Text opacity":"Text opacity","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).","Opacity of a Text object":"Opacity of a Text object","Modify the text":"Modify the text","Modify the text of a Text object.":"Modify the text of a Text object.","the text":"the text","Compare the text":"Compare the text","Compare the text of a Text object.":"Compare the text of a Text object.","Text to compare to":"Text to compare to","Spine json":"Spine json","P2P":"P2P","Event triggered by peer":"Event triggered by peer","Triggers once when a connected client sends the event":"Triggers once when a connected client sends the event","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Event _PARAM0_ received from other client (data loss: _PARAM1_)","Event name":"Event name","Data loss allowed?":"Data loss allowed?","Is P2P ready":"Is P2P ready","True if the peer-to-peer extension initialized and is ready to use.":"True if the peer-to-peer extension initialized and is ready to use.","Is P2P ready?":"Is P2P ready?","An error occurred":"An error occurred","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.","P2P error occurred":"P2P error occurred","Peer disconnected":"Peer disconnected","Triggers once when a peer disconnects.":"Triggers once when a peer disconnects.","P2P peer disconnected":"P2P peer disconnected","Peer Connected":"Peer Connected","Triggers once when a remote peer initiates a connection.":"Triggers once when a remote peer initiates a connection.","P2P peer connected":"P2P peer connected","Connect to another client":"Connect to another client","Connects the current client to another client using its id.":"Connects the current client to another client using its id.","Connect to P2P client _PARAM0_":"Connect to P2P client _PARAM0_","ID of the other client":"ID of the other client","Connect to a broker server":"Connect to a broker server","Connects the extension to a broker server.":"Connects the extension to a broker server.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Connect to the broker server at http://_PARAM0_:_PARAM1_/","Host":"Host","Port":"Port","Path":"Path","SSl enabled?":"SSl enabled?","Use a custom ICE server":"Use a custom ICE server","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)","URL to the ICE server":"URL to the ICE server","(Optional) Username":"(Optional) Username","(Optional) Password":"(Optional) Password","Disable IP address sharing":"Disable IP address sharing","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.","Disable IP sharing: _PARAM0_":"Disable IP sharing: _PARAM0_","Disable sharing of IP addresses":"Disable sharing of IP addresses","Connect to the default broker server":"Connect to the default broker server","Connects to the default broker server.":"Connects to the default broker server.","Override the client ID":"Override the client ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.","Override the client ID with _PARAM0_":"Override the client ID with _PARAM0_","ID":"ID","Trigger event on all connected clients":"Trigger event on all connected clients","Triggers an event on all connected clients":"Triggers an event on all connected clients","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)","Extra data (optional)":"Extra data (optional)","Trigger event on a specific client":"Trigger event on a specific client","Triggers an event on a specific connected client":"Triggers an event on a specific connected client","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Trigger event on all connected clients (variable)","Variable containing the extra data":"Variable containing the extra data","Trigger event on a specific client (variable)":"Trigger event on a specific client (variable)","Get event data (variable)":"Get event data (variable)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_","Variable where to store the received data":"Variable where to store the received data","Disconnect from a peer":"Disconnect from a peer","Disconnects this client from another client.":"Disconnects this client from another client.","Disconnect from client _PARAM0_":"Disconnect from client _PARAM0_","Disconnect from all peers":"Disconnect from all peers","Disconnects this client from all other clients.":"Disconnects this client from all other clients.","Disconnect from all clients":"Disconnect from all clients","Disconnect from broker":"Disconnect from broker","Disconnects the client from the broker server.":"Disconnects the client from the broker server.","Disconnect the client from the broker":"Disconnect the client from the broker","Disconnect from all":"Disconnect from all","Disconnects the client from the broker server and all other clients.":"Disconnects the client from the broker server and all other clients.","Disconnect the client from the broker and other clients":"Disconnect the client from the broker and other clients","Get event data":"Get event data","Returns the data received when the specified event was last triggered":"Returns the data received when the specified event was last triggered","Get event sender":"Get event sender","Returns the id of the peer that triggered the event":"Returns the id of the peer that triggered the event","Get client ID":"Get client ID","Gets the client ID of the current game instance":"Gets the client ID of the current game instance","Get last error":"Get last error","Gets the description of the last P2P error":"Gets the description of the last P2P error","Get last disconnected peer":"Get last disconnected peer","Gets the ID of the latest peer that has disconnected.":"Gets the ID of the latest peer that has disconnected.","Get ID of the connected peer":"Get ID of the connected peer","Gets the ID of the newly connected peer.":"Gets the ID of the newly connected peer.","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.","Ease":"Ease","Tween between 2 values according to an easing function.":"Tween between 2 values according to an easing function.","Easing":"Easing","From value":"From value","To value":"To value","Weighting":"Weighting","From 0 to 1.":"From 0 to 1.","Tween a number in a scene variable":"Tween a number in a scene variable","Tweens a scene variable's numeric value from one number to another.":"Tweens a scene variable's numeric value from one number to another.","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_","Scene Tweens":"Scene Tweens","Tween Identifier":"Tween Identifier","The variable to tween":"The variable to tween","Initial value":"Initial value","Final value":"Final value","Duration (in milliseconds)":"Duration (in milliseconds)","Tweens a scene variable's numeric value from its current value to a new one.":"Tweens a scene variable's numeric value from its current value to a new one.","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_","Tween a scene value":"Tween a scene value","Tweens a scene value that can be use with the expression Tween::Value.":"Tweens a scene value that can be use with the expression Tween::Value.","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_","Exponential interpolation":"Exponential interpolation","Tween a layer value":"Tween a layer value","Tweens a layer value that can be use with the expression Tween::Value.":"Tweens a layer value that can be use with the expression Tween::Value.","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_","Tween the camera position":"Tween the camera position","Tweens the camera position from the current one to a new one.":"Tweens the camera position from the current one to a new one.","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_","Target X position":"Target X position","Target Y position":"Target Y position","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_","Tween the camera zoom":"Tween the camera zoom","Tweens the camera zoom from the current zoom factor to a new one.":"Tweens the camera zoom from the current zoom factor to a new one.","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_","Target zoom":"Target zoom","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_","Tween the camera rotation":"Tween the camera rotation","Tweens the camera rotation from the current angle to a new one.":"Tweens the camera rotation from the current angle to a new one.","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_","Target rotation (in degrees)":"Target rotation (in degrees)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_","Tween number effect property":"Tween number effect property","Tweens a number effect property from its current value to a new one.":"Tweens a number effect property from its current value to a new one.","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_","Effect name":"Effect name","Property name":"Property name","Tween color effect property":"Tween color effect property","Tweens a color effect property from its current value to a new one.":"Tweens a color effect property from its current value to a new one.","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_","To color":"To color","Scene tween exists":"Scene tween exists","Check if the scene tween exists.":"Check if the scene tween exists.","Scene tween _PARAM1_ exists":"Scene tween _PARAM1_ exists","Scene tween is playing":"Scene tween is playing","Check if the scene tween is currently playing.":"Check if the scene tween is currently playing.","Scene tween _PARAM1_ is playing":"Scene tween _PARAM1_ is playing","Scene tween finished playing":"Scene tween finished playing","Check if the scene tween has finished playing.":"Check if the scene tween has finished playing.","Scene tween _PARAM1_ has finished playing":"Scene tween _PARAM1_ has finished playing","Pause a scene tween":"Pause a scene tween","Pause the running scene tween.":"Pause the running scene tween.","Pause the scene tween _PARAM1_":"Pause the scene tween _PARAM1_","Stop a scene tween":"Stop a scene tween","Stop the running scene tween.":"Stop the running scene tween.","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)","Jump to the end":"Jump to the end","Resume a scene tween":"Resume a scene tween","Resume the scene tween.":"Resume the scene tween.","Resume the scene tween _PARAM1_":"Resume the scene tween _PARAM1_","Remove a scene tween":"Remove a scene tween","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"Remove the scene tween. Call this when the tween is no longer needed to free memory.","Remove the scene tween _PARAM1_":"Remove the scene tween _PARAM1_","Tween progress":"Tween progress","the progress of a tween (between 0.0 and 1.0)":"the progress of a tween (between 0.0 and 1.0)","the progress of the scene tween _PARAM1_":"the progress of the scene tween _PARAM1_","Tween value":"Tween value","Return the value of a tween. It is always 0 for tweens with several values.":"Return the value of a tween. It is always 0 for tweens with several values.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of objects.":"Smoothly animate position, angle, scale and other properties of objects.","Add object variable tween":"Add object variable tween","Add a tween animation for an object variable.":"Add a tween animation for an object variable.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_","Destroy this object when tween finishes":"Destroy this object when tween finishes","Tween a number in an object variable":"Tween a number in an object variable","Tweens an object variable's numeric value from its current value to a new one.":"Tweens an object variable's numeric value from its current value to a new one.","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_","Tween an object value":"Tween an object value","Tweens an object value that can be use with the object expression Tween::Value.":"Tweens an object value that can be use with the object expression Tween::Value.","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_","Tween object position":"Tween object position","Tweens an object position from its current position to a new one.":"Tweens an object position from its current position to a new one.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To X":"To X","To Y":"To Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_","Tween object X position":"Tween object X position","Tweens an object X position from its current X position to a new one.":"Tweens an object X position from its current X position to a new one.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object Z position":"Tween object Z position","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"Tweens an object Z position (3D objects only) from its current Z position to a new one.","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To Z":"To Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_","3D capability":"3D capability","Tween object width":"Tween object width","Tweens an object width from its current width to a new one.":"Tweens an object width from its current width to a new one.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To width":"To width","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object height":"Tween object height","Tweens an object height from its current height to a new one.":"Tweens an object height from its current height to a new one.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To height":"To height","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object depth":"Tween object depth","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"Tweens an object depth (suitable 3D objects only) from its current depth to a new one.","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To depth":"To depth","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_","Tween object Y position":"Tween object Y position","Tweens an object Y position from its current Y position to a new one.":"Tweens an object Y position from its current Y position to a new one.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object angle":"Tween object angle","Tweens an object angle from its current angle to a new one.":"Tweens an object angle from its current angle to a new one.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To angle (in degrees)":"To angle (in degrees)","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object rotation on X axis":"Tween object rotation on X axis","Tweens an object rotation on X axis from its current angle to a new one.":"Tweens an object rotation on X axis from its current angle to a new one.","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_","Tween object rotation on Y axis":"Tween object rotation on Y axis","Tweens an object rotation on Y axis from its current angle to a new one.":"Tweens an object rotation on Y axis from its current angle to a new one.","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_","Tween object scale":"Tween object scale","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"To scale X","To scale Y":"To scale Y","Scale from center of object":"Scale from center of object","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","To scale":"To scale","Tween object X-scale":"Tween object X-scale","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object Y-scale":"Tween object Y-scale","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween text size":"Tween text size","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To character size":"To character size","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object opacity":"Tween object opacity","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To opacity":"To opacity","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_","Effect capability":"Effect capability","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_","Tween object color":"Tween object color","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"Tween on the Hue/Saturation/Lightness (HSL)","Useful to have a more natural change between colors.":"Useful to have a more natural change between colors.","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_","Tween object HSL color":"Tween object HSL color","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_","To Hue (in degrees)":"To Hue (in degrees)","Animate Hue":"Animate Hue","To Saturation (0 to 100, -1 to ignore)":"To Saturation (0 to 100, -1 to ignore)","To Lightness (0 to 100, -1 to ignore)":"To Lightness (0 to 100, -1 to ignore)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_","Tween exists":"Tween exists","Check if the tween animation exists.":"Check if the tween animation exists.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ on _PARAM0_ exists","Tween is playing":"Tween is playing","Check if the tween animation is currently playing.":"Check if the tween animation is currently playing.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ on _PARAM0_ is playing","Tween finished playing":"Tween finished playing","Check if the tween animation has finished playing.":"Check if the tween animation has finished playing.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ on _PARAM0_ has finished playing","Pause a tween":"Pause a tween","Pause the running tween animation.":"Pause the running tween animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause the tween _PARAM2_ on _PARAM0_","Stop a tween":"Stop a tween","Stop the running tween animation.":"Stop the running tween animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop the tween _PARAM2_ on _PARAM0_","Jump to end":"Jump to end","Resume a tween":"Resume a tween","Resume the tween animation.":"Resume the tween animation.","Resume the tween _PARAM2_ on _PARAM0_":"Resume the tween _PARAM2_ on _PARAM0_","Remove a tween":"Remove a tween","Remove the tween animation from the object.":"Remove the tween animation from the object.","Remove the tween _PARAM2_ from _PARAM0_":"Remove the tween _PARAM2_ from _PARAM0_","the progress of the tween _PARAM2_":"the progress of the tween _PARAM2_","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Enable test mode","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.","Enable test mode (serving test ads, for development): _PARAM0_":"Enable test mode (serving test ads, for development): _PARAM0_","Enable test mode?":"Enable test mode?","Prevent AdMob auto initialization":"Prevent AdMob auto initialization","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).","Initialize AdMob manually":"Initialize AdMob manually","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.","Initialize AdMob":"Initialize AdMob","AdMob initializing":"AdMob initializing","Check if AdMob is initializing.":"Check if AdMob is initializing.","AdMob is initializing":"AdMob is initializing","AdMob initialized":"AdMob initialized","Check if AdMob has been initialized.":"Check if AdMob has been initialized.","AdMob has been initialized":"AdMob has been initialized","App open loading":"App open loading","Check if an app open is currently loading.":"Check if an app open is currently loading.","App open is loading":"App open is loading","App open ready":"App open ready","Check if an app open is ready to be displayed.":"Check if an app open is ready to be displayed.","App open is ready":"App open is ready","App open showing":"App open showing","Check if there is an app open being displayed.":"Check if there is an app open being displayed.","App open is showing":"App open is showing","App open errored":"App open errored","Check if there was an error while loading the app open.":"Check if there was an error while loading the app open.","App open had an error":"App open had an error","Load app open":"Load app open","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)","Android app open ID":"Android app open ID","iOS app open ID":"iOS app open ID","Display in landscape? (portrait otherwise)":"Display in landscape? (portrait otherwise)","Displayed automatically when loading is finished?":"Displayed automatically when loading is finished?","Show app open":"Show app open","Show the app open that was loaded. Will work only when the app open is fully loaded.":"Show the app open that was loaded. Will work only when the app open is fully loaded.","Show the loaded app open":"Show the loaded app open","Banner showing":"Banner showing","Check if there is a banner being displayed.":"Check if there is a banner being displayed.","Banner is showing":"Banner is showing","Banner configured":"Banner configured","Check if there is a banner correctly configured ready to be shown.":"Check if there is a banner correctly configured ready to be shown.","Banner is configured":"Banner is configured","Banner loaded":"Banner loaded","Check if there is a banner correctly loaded ready to be shown.":"Check if there is a banner correctly loaded ready to be shown.","Banner is loaded":"Banner is loaded","Banner had an error":"Banner had an error","Check if there was a error while displaying a banner.":"Check if there was a error while displaying a banner.","Banner ad had an error":"Banner ad had an error","Configure the banner":"Configure the banner","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_","Android banner ID":"Android banner ID","iOS banner ID":"iOS banner ID","Display at top? (bottom otherwise)":"Display at top? (bottom otherwise)","Show banner":"Show banner","Show the banner that was previously set up.":"Show the banner that was previously set up.","Hide banner":"Hide banner","Hide the banner. You can show it again with the corresponding action.":"Hide the banner. You can show it again with the corresponding action.","Interstitial loading":"Interstitial loading","Check if an interstitial is currently loading.":"Check if an interstitial is currently loading.","Interstitial is loading":"Interstitial is loading","Interstitial ready":"Interstitial ready","Check if an interstitial is ready to be displayed.":"Check if an interstitial is ready to be displayed.","Interstitial is ready":"Interstitial is ready","Interstitial showing":"Interstitial showing","Check if there is an interstitial being displayed.":"Check if there is an interstitial being displayed.","Interstitial is showing":"Interstitial is showing","Interstitial had an error":"Interstitial had an error","Check if there was a error while loading the interstitial.":"Check if there was a error while loading the interstitial.","Interstitial ad had an error":"Interstitial ad had an error","Load interstitial":"Load interstitial","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Show interstitial":"Show interstitial","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.","Show the loaded interstitial":"Show the loaded interstitial","Rewarded interstitial loading":"Rewarded interstitial loading","Check if a rewarded interstitial is currently loading.":"Check if a rewarded interstitial is currently loading.","Rewarded interstitial is loading":"Rewarded interstitial is loading","Rewarded interstitial ready":"Rewarded interstitial ready","Check if a rewarded interstitial is ready to be displayed.":"Check if a rewarded interstitial is ready to be displayed.","Rewarded interstitial is ready":"Rewarded interstitial is ready","Rewarded interstitial showing":"Rewarded interstitial showing","Check if there is a rewarded interstitial being displayed.":"Check if there is a rewarded interstitial being displayed.","Rewarded interstitial is showing":"Rewarded interstitial is showing","Rewarded interstitial had an error":"Rewarded interstitial had an error","Check if there was a error while loading the rewarded interstitial.":"Check if there was a error while loading the rewarded interstitial.","Rewarded Interstitial had an error":"Rewarded Interstitial had an error","Rewarded Interstitial reward received":"Rewarded Interstitial reward received","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"Clear the reward (needed to show another rewarded interstitial)","Load rewarded interstitial":"Load rewarded interstitial","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android rewarded interstitial ID":"Android rewarded interstitial ID","Show rewarded interstitial":"Show rewarded interstitial","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.","Show the loaded rewarded interstitial":"Show the loaded rewarded interstitial","Mark the reward of the rewarded interstitial as claimed":"Mark the reward of the rewarded interstitial as claimed","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.","Rewarded video loading":"Rewarded video loading","Check if a rewarded video is currently loading.":"Check if a rewarded video is currently loading.","Rewarded video is loading":"Rewarded video is loading","Rewarded video ready":"Rewarded video ready","Check if a rewarded video is ready to be displayed.":"Check if a rewarded video is ready to be displayed.","Rewarded video is ready":"Rewarded video is ready","Rewarded video showing":"Rewarded video showing","Check if there is a rewarded video being displayed.":"Check if there is a rewarded video being displayed.","Rewarded video is showing":"Rewarded video is showing","Rewarded video had an error":"Rewarded video had an error","Check if there was a error while loading the rewarded video.":"Check if there was a error while loading the rewarded video.","Rewarded video ad had an error":"Rewarded video ad had an error","Rewarded Video reward received":"Rewarded Video reward received","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"User got the reward of the rewarded video (and clear this reward: _PARAM0_)","Clear the reward (needed to show another rewarded video)":"Clear the reward (needed to show another rewarded video)","Load rewarded video":"Load rewarded video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android reward video ID":"Android reward video ID","iOS reward video ID":"iOS reward video ID","Show rewarded video":"Show rewarded video","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Show the reward video that was loaded. Will work only when the video is fully loaded.","Show the loaded reward video":"Show the loaded reward video","Mark the reward of the rewarded video as claimed":"Mark the reward of the rewarded video as claimed","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.","Device sensors":"Device sensors","Allow the game to access the sensors of a mobile device.":"Allow the game to access the sensors of a mobile device.","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"Orientation sensor is active","Orientation":"Orientation","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","the orientation alpha":"the orientation alpha","Sign of the test":"Sign of the test","Value":"Value","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","the orientation beta":"the orientation beta","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","the orientation gamma":"the orientation gamma","Activate orientation sensor":"Activate orientation sensor","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"Activate the orientation sensor.","Deactivate orientation sensor":"Deactivate orientation sensor","Deactivate the orientation sensor.":"Deactivate the orientation sensor.","Is Absolute":"Is Absolute","Get if the devices orientation is absolute and not relative":"Get if the devices orientation is absolute and not relative","Alpha value":"Alpha value","Get the devices orientation Alpha (compass)":"Get the devices orientation Alpha (compass)","Beta value":"Beta value","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"Gamma value","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Motion":"Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","the rotation alpha":"the rotation alpha","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","the rotation beta":"the rotation beta","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","the rotation gamma":"the rotation gamma","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","the acceleration X":"the acceleration X","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","the acceleration Y":"the acceleration Y","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","the acceleration Z":"the acceleration Z","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","Text Input":"Text Input","A text field the player can type text into.":"A text field the player can type text into.","Placeholder":"Placeholder","Font size (px)":"Font size (px)","Input type":"Input type","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.","Field":"Field","Disabled":"Disabled","Field appearance":"Field appearance","Border appearance":"Border appearance","Padding (horizontal)":"Padding (horizontal)","Padding (vertical)":"Padding (vertical)","Max length":"Max length","The maximum length of the input value (this property will be ignored if the input type is a number).":"The maximum length of the input value (this property will be ignored if the input type is a number).","Text alignment":"Text alignment","Text input":"Text input","Return the text.":"Return the text.","the placeholder":"the placeholder","Font name":"Font name","the font name":"the font name","Set the font of the object.":"Set the font of the object.","Set the font of _PARAM0_ to _PARAM1_":"Set the font of _PARAM0_ to _PARAM1_","the input type":"the input type","Set the text color of the object.":"Set the text color of the object.","Set the text color of _PARAM0_ to _PARAM1_":"Set the text color of _PARAM0_ to _PARAM1_","Set the fill color of the object.":"Set the fill color of the object.","Set the fill color of _PARAM0_ to _PARAM1_":"Set the fill color of _PARAM0_ to _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"the fill opacity, between 0 (fully transparent) and 255 (opaque)","the fill opacity":"the fill opacity","Border color":"Border color","Set the border color of the object.":"Set the border color of the object.","Set the border color of _PARAM0_ to _PARAM1_":"Set the border color of _PARAM0_ to _PARAM1_","Border opacity":"Border opacity","the border opacity, between 0 (fully transparent) and 255 (opaque)":"the border opacity, between 0 (fully transparent) and 255 (opaque)","the border opacity":"the border opacity","Border width":"Border width","the border width":"the border width","Read-only":"Read-only","the text input is read-only":"the text input is read-only","read-only":"read-only","Read-only?":"Read-only?","the text input is disabled":"the text input is disabled","disabled":"disabled","the opacity, between 0 (fully transparent) and 255 (opaque)":"the opacity, between 0 (fully transparent) and 255 (opaque)","Focused":"Focused","Check if the text input is focused (the cursor is in the field and player can type text in).":"Check if the text input is focused (the cursor is in the field and player can type text in).","_PARAM0_ is focused":"_PARAM0_ is focused","Input is submitted":"Input is submitted","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.","_PARAM0_ value was submitted":"_PARAM0_ value was submitted","Focus":"Focus","Focus the input so that text can be entered (like if it was touched/clicked).":"Focus the input so that text can be entered (like if it was touched/clicked).","Focus _PARAM0_":"Focus _PARAM0_","Tilemap file (Tiled or LDtk)":"Tilemap file (Tiled or LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"This is the file that was saved or exported from Tiled or LDtk.","LDtk or Tiled":"LDtk or Tiled","Tileset JSON file (optional)":"Tileset JSON file (optional)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.","Tiled only":"Tiled only","Atlas image":"Atlas image","The Atlas image containing the tileset.":"The Atlas image containing the tileset.","Display mode":"Display mode","Layer index to display":"Layer index to display","If \"index\" is selected as the display mode, this is the index of the layer to display.":"If \"index\" is selected as the display mode, this is the index of the layer to display.","Level index to display":"Level index to display","Select which level to render via its index (LDtk)":"Select which level to render via its index (LDtk)","Animation speed scale":"Animation speed scale","Animation FPS":"Animation FPS","External Tilemap (Tiled/LDtk)":"External Tilemap (Tiled/LDtk)","Displays a tiled-based map, made with the Tiled editor (https://www.mapeditor.org/) or the LDtk editor (https://ldtk.io/).":"Displays a tiled-based map, made with the Tiled editor (https://www.mapeditor.org/) or the LDtk editor (https://ldtk.io/).","Check the tilemap file (Tiled or LDtk) being used.":"Check the tilemap file (Tiled or LDtk) being used.","The tilemap file of _PARAM0_ is _PARAM1_":"The tilemap file of _PARAM0_ is _PARAM1_","Tile map":"Tile map","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.","Set the tilemap file of _PARAM0_ to _PARAM1_":"Set the tilemap file of _PARAM0_ to _PARAM1_","Tileset JSON file":"Tileset JSON file","Check the tileset JSON file being used.":"Check the tileset JSON file being used.","The tileset JSON file of _PARAM0_ is _PARAM1_":"The tileset JSON file of _PARAM0_ is _PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Set the tileset JSON file of _PARAM0_ to _PARAM1_","Compare the value of the display mode.":"Compare the value of the display mode.","The display mode of _PARAM0_ is _PARAM1_":"The display mode of _PARAM0_ is _PARAM1_","Set the display mode":"Set the display mode","Set the display mode of _PARAM0_ to _PARAM1_":"Set the display mode of _PARAM0_ to _PARAM1_","Layer index":"Layer index","Compare the value of the layer index.":"Compare the value of the layer index.","the layer index":"the layer index","Set the layer index of the Tilemap.":"Set the layer index of the Tilemap.","Get the layer index being displayed":"Get the layer index being displayed","Level index":"Level index","the level index being displayed.":"the level index being displayed.","the level index":"the level index","Compare the animation speed scale.":"Compare the animation speed scale.","the animation speed scale":"the animation speed scale","Speed scale to compare to (1 by default)":"Speed scale to compare to (1 by default)","Set the animation speed scale of the Tilemap.":"Set the animation speed scale of the Tilemap.","Speed scale (1 by default)":"Speed scale (1 by default)","Get the Animation speed scale":"Get the Animation speed scale","Animation speed (FPS)":"Animation speed (FPS)","Compare the animation speed.":"Compare the animation speed.","the animation speed (FPS)":"the animation speed (FPS)","Animation speed to compare to (in frames per second)":"Animation speed to compare to (in frames per second)","Set the animation speed of the Tilemap.":"Set the animation speed of the Tilemap.","Animation speed (in frames per second)":"Animation speed (in frames per second)","Get the animation speed (in frames per second)":"Get the animation speed (in frames per second)","Columns":"Columns","Number of columns.":"Number of columns.","Rows":"Rows","Number of rows.":"Number of rows.","Tile size in pixels.":"Tile size in pixels.","Tile ids with hit box":"Tile ids with hit box","The list of tile ids with a hit box (separated by commas).":"The list of tile ids with a hit box (separated by commas).","Displays a tile-based map. Recommended for most games that need to use static tiles.":"Displays a tile-based map. Recommended for most games that need to use static tiles.","Edit tileset and collisions":"Edit tileset and collisions","Tileset column count":"Tileset column count","Get the number of columns in the tileset.":"Get the number of columns in the tileset.","Tileset row count":"Tileset row count","Get the number of rows in the tileset.":"Get the number of rows in the tileset.","Scene X coordinate of tile":"Scene X coordinate of tile","Get the scene X position of the center of the tile.":"Get the scene X position of the center of the tile.","Grid X":"Grid X","Grid Y":"Grid Y","Scene Y coordinate of tile":"Scene Y coordinate of tile","Get the scene Y position of the center of the tile.":"Get the scene Y position of the center of the tile.","Tile map grid column coordinate":"Tile map grid column coordinate","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"Get the grid column coordinates in the tile map corresponding to the scene coordinates.","Position X":"Position X","Position Y":"Position Y","Tile map grid row coordinate":"Tile map grid row coordinate","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"Get the grid row coordinates in the tile map corresponding to the scene coordinates.","Tile (at position)":"Tile (at position)","the id of the tile at the scene coordinates":"the id of the tile at the scene coordinates","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_","Flip tile vertically (at position)":"Flip tile vertically (at position)","Flip tile vertically at scene coordinates.":"Flip tile vertically at scene coordinates.","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (at position)":"Flip tile horizontally (at position)","Flip tile horizontally at scene coordinates.":"Flip tile horizontally at scene coordinates.","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (at position)":"Remove tile (at position)","Remove the tile at the scene coordinates.":"Remove the tile at the scene coordinates.","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_","Tile (on the grid)":"Tile (on the grid)","the id of the tile at the grid coordinates":"the id of the tile at the grid coordinates","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"the tile id at grid coordinates _PARAM3_ ; _PARAM4_","Flip tile vertically (on the grid)":"Flip tile vertically (on the grid)","Flip tile vertically at grid coordinates.":"Flip tile vertically at grid coordinates.","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (on the grid)":"Flip tile horizontally (on the grid)","Flip tile horizontally at grid coordinates.":"Flip tile horizontally at grid coordinates.","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (on the grid)":"Remove tile (on the grid)","Remove the tile at the grid coordinates.":"Remove the tile at the grid coordinates.","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_","Tile flipped horizontally (at position)":"Tile flipped horizontally (at position)","Check if tile at scene coordinates is flipped horizontally.":"Check if tile at scene coordinates is flipped horizontally.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally","Tile flipped vertically (at position)":"Tile flipped vertically (at position)","Check if tile at scene coordinates is flipped vertically.":"Check if tile at scene coordinates is flipped vertically.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically","Tile flipped horizontally (on the grid)":"Tile flipped horizontally (on the grid)","Check if tile at grid coordinates is flipped horizontally.":"Check if tile at grid coordinates is flipped horizontally.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally","Tile flipped vertically (on the grid)":"Tile flipped vertically (on the grid)","Check if tile at grid coordinates is flipped vertically.":"Check if tile at grid coordinates is flipped vertically.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically","Grid row count":"Grid row count","the grid row count in the tile map":"the grid row count in the tile map","the grid row count":"the grid row count","Grid column count":"Grid column count","the grid column count in the tile map":"the grid column count in the tile map","the grid column count":"the grid column count","Tilemap JSON file":"Tilemap JSON file","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.","Optional, don't specify it if you've not saved the tileset in a different file.":"Optional, don't specify it if you've not saved the tileset in a different file.","Class filter":"Class filter","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.","Use all layers":"Use all layers","Debug mode":"Debug mode","When activated, it displays the hitboxes in the given color.":"When activated, it displays the hitboxes in the given color.","External Tilemap (Tiled/LDtk) collision mask":"External Tilemap (Tiled/LDtk) collision mask","Invisible object handling collisions with parts of a tilemap.":"Invisible object handling collisions with parts of a tilemap.","Check the Tilemap JSON file being used.":"Check the Tilemap JSON file being used.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"The Tilemap JSON file of _PARAM0_ is _PARAM1_","Tile map collision mask":"Tile map collision mask","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Set the Tilemap JSON file of _PARAM0_ to _PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.","Bitmap Text":"Bitmap Text","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.","Bitmap Atlas":"Bitmap Atlas","Text scale":"Text scale","Font tint":"Font tint","Bitmap text":"Bitmap text","the font size, defined in the Bitmap Font":"the font size, defined in the Bitmap Font","the scale (1 by default)":"the scale (1 by default)","the font name (defined in the Bitmap font)":"the font name (defined in the Bitmap font)","Set the tint of the Bitmap Text object.":"Set the tint of the Bitmap Text object.","Set tint of _PARAM0_ to _PARAM1_":"Set tint of _PARAM0_ to _PARAM1_","Bitmap files resources":"Bitmap files resources","Change the Bitmap Font and/or the atlas image used by the object.":"Change the Bitmap Font and/or the atlas image used by the object.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_","Bitmap font resource name":"Bitmap font resource name","Texture atlas resource name":"Texture atlas resource name","the text alignment":"the text alignment","Alignment (\"left\", \"right\" or \"center\")":"Alignment (\"left\", \"right\" or \"center\")","Change the alignment of a Bitmap text object.":"Change the alignment of a Bitmap text object.","Set the alignment of _PARAM0_ to _PARAM1_":"Set the alignment of _PARAM0_ to _PARAM1_","De/activate word wrapping.":"De/activate word wrapping.","Activate word wrapping":"Activate word wrapping","the width, in pixels, after which the text is wrapped on next line":"the width, in pixels, after which the text is wrapped on next line","Dialogue Tree":"Dialogue Tree","Load dialogue tree from a scene variable":"Load dialogue tree from a scene variable","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from scene variable _PARAM0_":"Load dialogue data from scene variable _PARAM0_","Scene variable that holds the Yarn JSON data":"Scene variable that holds the Yarn JSON data","Load dialogue tree from a JSON file":"Load dialogue tree from a JSON file","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from JSON file _PARAM1_":"Load dialogue data from JSON file _PARAM1_","JSON file that holds the Yarn JSON data":"JSON file that holds the Yarn JSON data","Start dialogue from branch":"Start dialogue from branch","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialogue from branch. Use this to initiate the dialogue from a specified branch.","Start dialogue from branch _PARAM0_":"Start dialogue from branch _PARAM0_","Dialogue branch":"Dialogue branch","Stop running dialogue":"Stop running dialogue","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop the running dialogue. Use this to interrupt dialogue parsing.","Go to the next dialogue line":"Go to the next dialogue line","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.","Confirm selected option":"Confirm selected option","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").","Select next option":"Select next option","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select previous option":"Select previous option","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option by number":"Select option by number","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option at index _PARAM0_":"Select option at index _PARAM0_","Option index number":"Option index number","Scroll clipped text":"Scroll clipped text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.","Complete clipped text scrolling":"Complete clipped text scrolling","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.","Set dialogue state string variable":"Set dialogue state string variable","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state string variable. Use this to set a variable that the dialogue data is using.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Set dialogue state string variable _PARAM0_ to _PARAM1_","State variable name":"State variable name","New value":"New value","Set dialogue state number variable":"Set dialogue state number variable","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state number variable. Use this to set a variable that the dialogue data is using.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Set dialogue state number variable _PARAM0_ to _PARAM1_","Set dialogue state boolean variable":"Set dialogue state boolean variable","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Set dialogue state boolean variable _PARAM0_ to _PARAM1_","Save dialogue state":"Save dialogue state","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.","Save dialogue state to _PARAM0_":"Save dialogue state to _PARAM0_","Global Variable":"Global Variable","Load dialogue state":"Load dialogue state","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.","Load dialogue state from _PARAM0_":"Load dialogue state from _PARAM0_","Clear dialogue state":"Clear dialogue state","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.","Get the current dialogue line text":"Get the current dialogue line text","Returns the current dialogue line text":"Returns the current dialogue line text","Get the number of options in an options line type":"Get the number of options in an options line type","Get the text of an option from an options line type":"Get the text of an option from an options line type","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"Get the text of an option from an options line type, using the option's Number. The numbers start from 0.","Option Index Number":"Option Index Number","Get a Horizontal list of options from the options line type":"Get a Horizontal list of options from the options line type","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->","Options Selection Cursor":"Options Selection Cursor","Get a Vertical list of options from the options line type":"Get a Vertical list of options from the options line type","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->","Get the number of the currently selected option":"Get the number of the currently selected option","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.","Get dialogue line text clipped":"Get dialogue line text clipped","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.","Get the title of the current branch of the running dialogue":"Get the title of the current branch of the running dialogue","Get the tags of the current branch of the running dialogue":"Get the tags of the current branch of the running dialogue","Get a tag of the current branch of the running dialogue via its index":"Get a tag of the current branch of the running dialogue via its index","Tag Index Number":"Tag Index Number","Get the parameters of a command call":"Get the parameters of a command call","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Get the parameters of a command call - <<command withParameter anotherParameter>>","parameter Index Number":"parameter Index Number","Get the number of parameters in the currently passed command":"Get the number of parameters in the currently passed command","Get parameter from a Tag found by the branch contains tag condition":"Get parameter from a Tag found by the branch contains tag condition","Get a list of all visited branches":"Get a list of all visited branches","Get the full raw text of the current branch":"Get the full raw text of the current branch","Get the number stored in a dialogue state variable":"Get the number stored in a dialogue state variable","Dialogue state variable name":"Dialogue state variable name","Get the string stored in a dialogue state variable":"Get the string stored in a dialogue state variable","Command is called":"Command is called","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.","Command <<_PARAM0_>> is called":"Command <<_PARAM0_>> is called","Command String":"Command String","Dialogue line type":"Dialogue line type","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.","The dialogue line is _PARAM0_":"The dialogue line is _PARAM0_","type":"type","Dialogue is running":"Dialogue is running","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.","Dialogue has branch":"Dialogue has branch","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.","Dialogue has a branch named _PARAM0_":"Dialogue has a branch named _PARAM0_","Branch name":"Branch name","Has selected option changed":"Has selected option changed","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.","Selected option has changed":"Selected option has changed","Current dialogue branch title":"Current dialogue branch title","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.","The current dialogue branch title is _PARAM0_":"The current dialogue branch title is _PARAM0_","title name":"title name","Current dialogue branch contains a tag":"Current dialogue branch contains a tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.","The current dialogue branch contains a _PARAM0_ tag":"The current dialogue branch contains a _PARAM0_ tag","tag name":"tag name","Branch title has been visited":"Branch title has been visited","Check if a branch has been visited":"Check if a branch has been visited","Branch title _PARAM0_ has been visited":"Branch title _PARAM0_ has been visited","branch title":"branch title","Compare dialogue state string variable":"Compare dialogue state string variable","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state string variable. Use this to trigger game events via dialogue variables.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogue state string variable _PARAM0_ is equal to _PARAM1_","State variable":"State variable","Equal to":"Equal to","Compare dialogue state number variable":"Compare dialogue state number variable","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state number variable. Use this to trigger game events via dialogue variables.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogue state number variable _PARAM0_ is equal to _PARAM1_","Compare dialogue state boolean variable":"Compare dialogue state boolean variable","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state variable. Use this to trigger game events via dialogue variables.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_","Clipped text has completed scrolling":"Clipped text has completed scrolling","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Allow your game to send scores and interact with the Facebook Instant Games platform.","Save player data":"Save player data","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)","Player data":"Player data","Variable where to store the success message (optional)":"Variable where to store the success message (optional)","Variable where to store the error message (optional, if an error occurs)":"Variable where to store the error message (optional, if an error occurs)","Load player data":"Load player data","Load the player data with the given key in a variable":"Load the player data with the given key in a variable","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)","Data key name (e.g: \"Lives\")":"Data key name (e.g: \"Lives\")","Variable where to store loaded data":"Variable where to store loaded data","Save player score":"Save player score","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Save the score, and optionally the content of the given variable in the player score, for the given metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)","Optional variable with metadata to save":"Optional variable with metadata to save","Load player entry":"Load player entry","Load the player entry in the given leaderboard":"Load the player entry in the given leaderboard","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Leaderboard name (e.g: \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variable where to store the player rank (of -1 if not ranked)","Variable where to store the player score (of -1 if no score)":"Variable where to store the player score (of -1 if no score)","Variable where to store extra data (if any)":"Variable where to store extra data (if any)","Check if ads are supported":"Check if ads are supported","Check if showing ads is supported on this device (only mobile phones can show ads)":"Check if showing ads is supported on this device (only mobile phones can show ads)","Ads can be shown on this device":"Ads can be shown on this device","Is the interstitial ad ready":"Is the interstitial ad ready","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Check if the interstitial ad requested from Facebook is loaded and ready to be shown.","The interstitial ad is loaded and ready to be shown":"The interstitial ad is loaded and ready to be shown","Load and prepare an interstitial ad":"Load and prepare an interstitial ad","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Request and load an interstitial ad from Facebook, so that it is ready to be shown.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"The Ad Placement id (can be found while setting up the ad on Facebook)","Show the loaded interstitial ad":"Show the loaded interstitial ad","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)","Is the rewarded video ready":"Is the rewarded video ready","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Check if the rewarded video requested from Facebook is loaded and ready to be shown.","The rewarded video is loaded and ready to be shown":"The rewarded video is loaded and ready to be shown","Load and prepare a rewarded video":"Load and prepare a rewarded video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Request and load a rewarded video from Facebook, so that it is ready to be shown.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","Show the loaded rewarded video":"Show the loaded rewarded video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)","Player identifier":"Player identifier","Get the player unique identifier":"Get the player unique identifier","Player name":"Player name","Get the player name":"Get the player name","Advanced window management":"Advanced window management","Provides advanced features related to the game window positioning and interaction with the operating system.":"Provides advanced features related to the game window positioning and interaction with the operating system.","Window focus":"Window focus","Make the window gain or lose focus.":"Make the window gain or lose focus.","Focus the window: _PARAM0_":"Focus the window: _PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"Focus the window?","Window focused":"Window focused","Checks if the window is focused.":"Checks if the window is focused.","The window is focused":"The window is focused","Window visibility":"Window visibility","Make the window visible or invisible.":"Make the window visible or invisible.","Window visible: _PARAM0_":"Window visible: _PARAM0_","Show window?":"Show window?","Window visible":"Window visible","Checks if the window is visible.":"Checks if the window is visible.","The window is visible":"The window is visible","Maximize the window":"Maximize the window","Maximize or unmaximize the window.":"Maximize or unmaximize the window.","Maximize window: _PARAM0_":"Maximize window: _PARAM0_","Maximize window?":"Maximize window?","Window maximized":"Window maximized","Checks if the window is maximized.":"Checks if the window is maximized.","The window is maximized":"The window is maximized","Minimize the window":"Minimize the window","Minimize or unminimize the window.":"Minimize or unminimize the window.","Minimize window: _PARAM0_":"Minimize window: _PARAM0_","Minimize window?":"Minimize window?","Window minimized":"Window minimized","Checks if the window is minimized.":"Checks if the window is minimized.","The window is minimized":"The window is minimized","Enable the window":"Enable the window","Enables or disables the window.":"Enables or disables the window.","Enable window: _PARAM0_":"Enable window: _PARAM0_","Enable window?":"Enable window?","Window enabled":"Window enabled","Checks if the window is enabled.":"Checks if the window is enabled.","The window is enabled":"The window is enabled","Allow resizing":"Allow resizing","Enables or disables resizing of the window by the user.":"Enables or disables resizing of the window by the user.","Enable window resizing: _PARAM0_":"Enable window resizing: _PARAM0_","Allow resizing?":"Allow resizing?","Window resizable":"Window resizable","Checks if the window can be resized.":"Checks if the window can be resized.","The window can be resized":"The window can be resized","Allow moving":"Allow moving","Enables or disables moving of the window by the user.":"Enables or disables moving of the window by the user.","Enable window moving: _PARAM0_":"Enable window moving: _PARAM0_","Allow moving?":"Allow moving?","Window movable":"Window movable","Checks if the window can be moved.":"Checks if the window can be moved.","The window can be moved":"The window can be moved","Allow maximizing":"Allow maximizing","Enables or disables maximizing of the window by the user.":"Enables or disables maximizing of the window by the user.","Enable window maximizing: _PARAM0_":"Enable window maximizing: _PARAM0_","Allow maximizing?":"Allow maximizing?","Window maximizable":"Window maximizable","Checks if the window can be maximized.":"Checks if the window can be maximized.","The window can be maximized":"The window can be maximized","Allow minimizing":"Allow minimizing","Enables or disables minimizing of the window by the user.":"Enables or disables minimizing of the window by the user.","Enable window minimizing: _PARAM0_":"Enable window minimizing: _PARAM0_","Allow minimizing?":"Allow minimizing?","Window minimizable":"Window minimizable","Checks if the window can be minimized.":"Checks if the window can be minimized.","The window can be minimized":"The window can be minimized","Allow full-screening":"Allow full-screening","Enables or disables full-screening of the window by the user.":"Enables or disables full-screening of the window by the user.","Enable window full-screening: _PARAM0_":"Enable window full-screening: _PARAM0_","Allow full-screening?":"Allow full-screening?","Window full-screenable":"Window full-screenable","Checks if the window can be full-screened.":"Checks if the window can be full-screened.","The window can be set in fullscreen":"The window can be set in fullscreen","Allow closing":"Allow closing","Enables or disables closing of the window by the user.":"Enables or disables closing of the window by the user.","Enable window closing: _PARAM0_":"Enable window closing: _PARAM0_","Allow closing?":"Allow closing?","Window closable":"Window closable","Checks if the window can be closed.":"Checks if the window can be closed.","The window can be closed":"The window can be closed","Make the window always on top":"Make the window always on top","Puts the window constantly above all other windows.":"Puts the window constantly above all other windows.","Make window always on top: _PARAM0_, level: _PARAM1_":"Make window always on top: _PARAM0_, level: _PARAM1_","Enable always on top?":"Enable always on top?","Level":"Level","Window always on top":"Window always on top","Checks if the window is always on top.":"Checks if the window is always on top.","The window is always on top":"The window is always on top","Enable kiosk mode":"Enable kiosk mode","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Puts the window in kiosk mode. This prevents the user from exiting fullscreen.","Enable kiosk mode: _PARAM0_":"Enable kiosk mode: _PARAM0_","Enable kiosk mode?":"Enable kiosk mode?","Kiosk mode":"Kiosk mode","Checks if the window is currently in kiosk mode.":"Checks if the window is currently in kiosk mode.","The window is in kiosk mode":"The window is in kiosk mode","Enable window shadow":"Enable window shadow","Enables or disables the window shadow.":"Enables or disables the window shadow.","Enable window shadow: _PARAM0_":"Enable window shadow: _PARAM0_","Enable shadow?":"Enable shadow?","Checks if the window currently has it's shadow enabled.":"Checks if the window currently has it's shadow enabled.","The window has a shadow":"The window has a shadow","Enable content protection":"Enable content protection","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.","Enable content protection: _PARAM0_":"Enable content protection: _PARAM0_","Enable content protection?":"Enable content protection?","Allow focusing":"Allow focusing","Allow or disallow the user to focus the window.":"Allow or disallow the user to focus the window.","Allow to focus the window: _PARAM0_":"Allow to focus the window: _PARAM0_","Allow focus?":"Allow focus?","Flash the window":"Flash the window","Make the window flash or end flashing.":"Make the window flash or end flashing.","Make the window flash: _PARAM0_":"Make the window flash: _PARAM0_","Flash the window?":"Flash the window?","Window opacity":"Window opacity","Changes the window opacity.":"Changes the window opacity.","Set the window opacity to _PARAM0_":"Set the window opacity to _PARAM0_","New opacity":"New opacity","Window position":"Window position","Changes the window position.":"Changes the window position.","Set the window position to _PARAM0_;_PARAM1_":"Set the window position to _PARAM0_;_PARAM1_","Window X position":"Window X position","Returns the current window X position.":"Returns the current window X position.","Window Y position":"Window Y position","Returns the current window Y position.":"Returns the current window Y position.","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).","3D physics engine":"3D physics engine","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).","Considered as a bullet":"Considered as a bullet","Useful for fast moving objects which requires a more accurate collision detection.":"Useful for fast moving objects which requires a more accurate collision detection.","Physics body advanced settings":"Physics body advanced settings","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.","Density":"Density","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"Define the weight of the object, according to its size. The bigger the density, the heavier the object.","The friction applied when touching other objects. The higher the value, the more friction.":"The friction applied when touching other objects. The higher the value, the more friction.","Restitution":"Restitution","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.","Edit shape and advanced settings":"Edit shape and advanced settings","World scale":"World scale","Return the world scale.":"Return the world scale.","Global":"Global","World gravity on X axis":"World gravity on X axis","the world gravity on X axis":"the world gravity on X axis","While an object is needed, this will apply to all objects using the behavior.":"While an object is needed, this will apply to all objects using the behavior.","Gravity (in Newton)":"Gravity (in Newton)","World gravity on Y axis":"World gravity on Y axis","the world gravity on Y axis":"the world gravity on Y axis","World gravity on Z axis":"World gravity on Z axis","the world gravity on Z axis":"the world gravity on Z axis","Is dynamic":"Is dynamic","Check if an object is dynamic.":"Check if an object is dynamic.","_PARAM0_ is dynamic":"_PARAM0_ is dynamic","Dynamics":"Dynamics","Is static":"Is static","Check if an object is static.":"Check if an object is static.","_PARAM0_ is static":"_PARAM0_ is static","Is kinematic":"Is kinematic","Check if an object is kinematic.":"Check if an object is kinematic.","_PARAM0_ is kinematic":"_PARAM0_ is kinematic","Is treated as a bullet":"Is treated as a bullet","Check if the object is being treated as a bullet.":"Check if the object is being treated as a bullet.","_PARAM0_ is treated as a bullet":"_PARAM0_ is treated as a bullet","Treat as bullet":"Treat as bullet","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.","Treat _PARAM0_ as bullet: _PARAM2_":"Treat _PARAM0_ as bullet: _PARAM2_","Treat as bullet?":"Treat as bullet?","Has fixed rotation":"Has fixed rotation","Check if an object has fixed rotation.":"Check if an object has fixed rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ has fixed rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.","Set _PARAM0_ fixed rotation: _PARAM2_":"Set _PARAM0_ fixed rotation: _PARAM2_","Fixed rotation?":"Fixed rotation?","Shape scale":"Shape scale","Modify an object shape scale. It affects custom shape dimensions, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions, if custom dimensions are not set the body will be scaled automatically to the object size.","the shape scale":"the shape scale","Body settings":"Body settings","the object density. The body's density and volume determine its mass.":"the object density. The body's density and volume determine its mass.","the density":"the density","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"the friction","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"the restitution","Linear damping":"Linear damping","the object linear damping. How much movement speed is lost across the time.":"the object linear damping. How much movement speed is lost across the time.","the linear damping":"the linear damping","Angular damping":"Angular damping","the object angular damping. How much angular speed is lost across the time.":"the object angular damping. How much angular speed is lost across the time.","the angular damping":"the angular damping","Gravity scale":"Gravity scale","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","the gravity scale":"the gravity scale","Layer enabled":"Layer enabled","Check if an object has a specific layer enabled.":"Check if an object has a specific layer enabled.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ has layer _PARAM2_ enabled","Filtering":"Filtering","Layer (1 - 8)":"Layer (1 - 8)","Enable layer":"Enable layer","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Enable layer _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Enable?","Mask enabled":"Mask enabled","Check if an object has a specific mask enabled.":"Check if an object has a specific mask enabled.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ has mask _PARAM2_ enabled","Mask (1 - 8)":"Mask (1 - 8)","Enable mask":"Enable mask","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Enable mask _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Linear velocity X","the object linear velocity on X.":"the object linear velocity on X.","the linear velocity on X":"the linear velocity on X","Velocity":"Velocity","Linear velocity Y":"Linear velocity Y","the object linear velocity on Y.":"the object linear velocity on Y.","the linear velocity on Y":"the linear velocity on Y","Linear velocity Z":"Linear velocity Z","the object linear velocity on Z.":"the object linear velocity on Z.","the linear velocity on Z":"the linear velocity on Z","Linear velocity":"Linear velocity","the object linear velocity length.":"the object linear velocity length.","the linear velocity length":"the linear velocity length","Angular velocity X":"Angular velocity X","the object angular velocity around X.":"the object angular velocity around X.","the angular velocity around X":"the angular velocity around X","Angular velocity Y":"Angular velocity Y","the object angular velocity around Y.":"the object angular velocity around Y.","the angular velocity around Y":"the angular velocity around Y","Angular velocity Z":"Angular velocity Z","the object angular velocity around Z.":"the object angular velocity around Z.","the angular velocity around Z":"the angular velocity around Z","Apply force (at a point)":"Apply force (at a point)","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_","Forces & impulses":"Forces & impulses","X component (N)":"X component (N)","Y component (N)":"Y component (N)","Z component (N)":"Z component (N)","A force is like an acceleration but depends on the mass.":"A force is like an acceleration but depends on the mass.","Application point on X axis":"Application point on X axis","Application point on Y axis":"Application point on Y axis","Application point on Z axis":"Application point on Z axis","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.","Apply force (at center)":"Apply force (at center)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_","Apply force toward position":"Apply force toward position","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N)":"Length (N)","Apply impulse (at a point)":"Apply impulse (at a point)","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_","X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","An impulse is like a speed addition but depends on the mass.":"An impulse is like a speed addition but depends on the mass.","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.","Apply impulse (at center)":"Apply impulse (at center)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_","Apply impulse toward position":"Apply impulse toward position","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Apply torque (rotational force)":"Apply torque (rotational force)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an","Torque around X (N\xB7m)":"Torque around X (N\xB7m)","Torque around Y (N\xB7m)":"Torque around Y (N\xB7m)","Torque around Z (N\xB7m)":"Torque around Z (N\xB7m)","A torque is like a rotation acceleration but depends on the mass.":"A torque is like a rotation acceleration but depends on the mass.","Apply angular impulse (rotational impulse)":"Apply angular impulse (rotational impulse)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an","Angular impulse around X (N\xB7m\xB7s)":"Angular impulse around X (N\xB7m\xB7s)","Angular impulse around Y (N\xB7m\xB7s)":"Angular impulse around Y (N\xB7m\xB7s)","Angular impulse around Z (N\xB7m\xB7s)":"Angular impulse around Z (N\xB7m\xB7s)","An impulse is like a rotation speed addition but depends on the mass.":"An impulse is like a rotation speed addition but depends on the mass.","Mass":"Mass","Return the mass of the object (in kilograms)":"Return the mass of the object (in kilograms)","Inertia around X":"Inertia around X","Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)","Inertia around Y":"Inertia around Y","Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)","Inertia around Z":"Inertia around Z","Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)","Mass center X":"Mass center X","Mass center Y":"Mass center Y","Check if two objects collide.":"Check if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Collision started":"Collision started","Check if two objects just started colliding during this frame.":"Check if two objects just started colliding during this frame.","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ started colliding with _PARAM2_","Collision stopped":"Collision stopped","Check if two objects just stopped colliding at this frame.":"Check if two objects just stopped colliding at this frame.","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ stopped colliding with _PARAM2_","Jump height":"Jump height","Forward acceleration":"Forward acceleration","Forward deceleration":"Forward deceleration","Max. forward speed":"Max. forward speed","Sideways acceleration":"Sideways acceleration","Sideways deceleration":"Sideways deceleration","Max. sideways speed":"Max. sideways speed","3D physics character":"3D physics character","Simulate move forward key press":"Simulate move forward key press","Simulate a press of the move forward key.":"Simulate a press of the move forward key.","Simulate pressing Forward key for _PARAM0_":"Simulate pressing Forward key for _PARAM0_","Character controls":"Character controls","Simulate move backward key press":"Simulate move backward key press","Simulate a press of the move backward key.":"Simulate a press of the move backward key.","Simulate pressing Backward key for _PARAM0_":"Simulate pressing Backward key for _PARAM0_","Simulate move right key press":"Simulate move right key press","Simulate a press of the move right key.":"Simulate a press of the move right key.","Simulate pressing Right key for _PARAM0_":"Simulate pressing Right key for _PARAM0_","Simulate move left key press":"Simulate move left key press","Simulate a press of the move left key.":"Simulate a press of the move left key.","Simulate pressing Left key for _PARAM0_":"Simulate pressing Left key for _PARAM0_","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).","Character state":"Character state","Should bind object and forward angle":"Should bind object and forward angle","Check if the object angle and forward angle should be kept the same.":"Check if the object angle and forward angle should be kept the same.","Keep _PARAM0_ angle and forward angle the same":"Keep _PARAM0_ angle and forward angle the same","Character configuration":"Character configuration","Enable or disable keeping the object angle and forward angle the same.":"Enable or disable keeping the object angle and forward angle the same.","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"Should bind _PARAM0_ angle and forward angle: _PARAM2_","Keep object angle and forward direction the same":"Keep object angle and forward direction the same","Forward angle":"Forward angle","Compare the angle used by the character to go forward.":"Compare the angle used by the character to go forward.","Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0","Change the angle used by the character to go forward.":"Change the angle used by the character to go forward.","the forward angle":"the forward angle","Forward angle of the character":"Forward angle of the character","Return the angle used by the character to go forward.":"Return the angle used by the character to go forward.","Current forward speed":"Current forward speed","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"the current forward speed of the object. The object moves backward with negative values and forward with positive ones","the current forward speed":"the current forward speed","the forward acceleration of an object.":"the forward acceleration of an object.","the forward acceleration":"the forward acceleration","the forward deceleration of an object.":"the forward deceleration of an object.","the forward deceleration":"the forward deceleration","Forward max speed":"Forward max speed","the forward max speed of the object.":"the forward max speed of the object.","the forward max speed":"the forward max speed","Current sideways speed":"Current sideways speed","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones","the current sideways speed":"the current sideways speed","the sideways acceleration of an object.":"the sideways acceleration of an object.","the sideways acceleration":"the sideways acceleration","the sideways deceleration of an object.":"the sideways deceleration of an object.","the sideways deceleration":"the sideways deceleration","Sideways max speed":"Sideways max speed","the sideways max speed of the object.":"the sideways max speed of the object.","the sideways max speed":"the sideways max speed","the jump speed of an object. Its value is always positive.":"the jump speed of an object. Its value is always positive.","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","the gravity applied on an object.":"the gravity applied on an object.","the maximum falling speed of an object.":"the maximum falling speed of an object.","Check if a 3D physics character is on a given platform.":"Check if a 3D physics character is on a given platform.","Device vibration":"Device vibration","Vibrate":"Vibrate","Vibrate (Duration in ms).":"Vibrate (Duration in ms).","Start vibration for _PARAM0_ ms":"Start vibration for _PARAM0_ ms","Vibrate by pattern":"Vibrate by pattern","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.","Intervals (for example \"500,100,200\"":"Intervals (for example \"500,100,200\"","Stop vibration":"Stop vibration","Stop the vibration":"Stop the vibration","Steamworks (Steam) (experimental)":"Steamworks (Steam) (experimental)","Adds integrations for Steam's Steamworks game development SDK.":"Adds integrations for Steam's Steamworks game development SDK.","Steam App ID":"Steam App ID","Require Steam to launch the game":"Require Steam to launch the game","Claim achievement":"Claim achievement","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.","Claim steam achievement _PARAM0_":"Claim steam achievement _PARAM0_","Achievement ID":"Achievement ID","Unclaim achievement":"Unclaim achievement","Removes a player's Steam achievement.":"Removes a player's Steam achievement.","Unclaim Steam achievement _PARAM0_":"Unclaim Steam achievement _PARAM0_","Has achievement":"Has achievement","Checks if a player owns one of this game's Steam achievement.":"Checks if a player owns one of this game's Steam achievement.","Player has previously claimed the Steam achievement _PARAM0_":"Player has previously claimed the Steam achievement _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.","The player's registered name on Steam.":"The player's registered name on Steam.","Country code":"Country code","The player's country represented as its two-letter code.":"The player's country represented as its two-letter code.","Steam Level":"Steam Level","Obtains the player's Steam level":"Obtains the player's Steam level","Steam rich presence":"Steam rich presence","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"Set steam rich presence attribute _PARAM0_ to _PARAM1_","Rich presence":"Rich presence","Is Steamworks Loaded":"Is Steamworks Loaded","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.","Steamworks is properly loaded":"Steamworks is properly loaded","Utilities":"Utilities","Steam AppID":"Steam AppID","Obtains the game's Steam app ID, as declared in the games properties.":"Obtains the game's Steam app ID, as declared in the games properties.","Current time (from the Steam servers)":"Current time (from the Steam servers)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.","Is on Steam Deck":"Is on Steam Deck","Checks whether the game is currently running on a Steam Deck or not.":"Checks whether the game is currently running on a Steam Deck or not.","Game is running on a Steam Deck":"Game is running on a Steam Deck","Create a lobby":"Create a lobby","Creates a new steam lobby owned by the player, for other players to join.":"Creates a new steam lobby owned by the player, for other players to join.","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)","Matchmaking":"Matchmaking","Get a list of lobbies":"Get a list of lobbies","Fills an array variable with a list of lobbies for the player to join.":"Fills an array variable with a list of lobbies for the player to join.","Fill _PARAM0_ with a list of lobbies":"Fill _PARAM0_ with a list of lobbies","Join a lobby (by ID)":"Join a lobby (by ID)","Join a Steam lobby, using its lobby ID.":"Join a Steam lobby, using its lobby ID.","Join lobby _PARAM0_ (store result in _PARAM1_)":"Join lobby _PARAM0_ (store result in _PARAM1_)","Leave current lobby":"Leave current lobby","Marks the player as having left the current lobby.":"Marks the player as having left the current lobby.","Leave the current lobby":"Leave the current lobby","Matchmaking \u276F Current lobby":"Matchmaking \u276F Current lobby","Open invite dialogue":"Open invite dialogue","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.","Open lobby invitation dialogue":"Open lobby invitation dialogue","Set a lobby attribute":"Set a lobby attribute","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)","Set the lobby joinability":"Set the lobby joinability","Sets whether other users can join the current lobby or not.":"Sets whether other users can join the current lobby or not.","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)","Get the lobby's members":"Get the lobby's members","Gets the Steam ID of all players in the current lobby.":"Gets the Steam ID of all players in the current lobby.","Store the array of all players in _PARAM0_":"Store the array of all players in _PARAM0_","Get a lobby's members":"Get a lobby's members","Gets the Steam ID of all players in a lobby.":"Gets the Steam ID of all players in a lobby.","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"Store the array of all players of lobby _PARAM0_ in _PARAM1_","Current lobby's ID":"Current lobby's ID","The ID of the current lobby, useful for letting other players join it.":"The ID of the current lobby, useful for letting other players join it.","Attribute of the lobby":"Attribute of the lobby","Obtains the value of one of the current lobby's attributes.":"Obtains the value of one of the current lobby's attributes.","Member count of the lobby":"Member count of the lobby","Obtains the current lobby's member count.":"Obtains the current lobby's member count.","Member limit of the lobby":"Member limit of the lobby","Obtains the current lobby's maximum member limit.":"Obtains the current lobby's maximum member limit.","Owner of the lobby":"Owner of the lobby","Obtains the Steam ID of the user that owns the current lobby.":"Obtains the Steam ID of the user that owns the current lobby.","Attribute of a lobby":"Attribute of a lobby","Obtains the value of one of a lobby's attributes.":"Obtains the value of one of a lobby's attributes.","Member count of a lobby":"Member count of a lobby","Obtains a lobby's member count.":"Obtains a lobby's member count.","Member limit of a lobby":"Member limit of a lobby","Obtains a lobby's maximum member limit.":"Obtains a lobby's maximum member limit.","Owner of a lobby":"Owner of a lobby","Obtains the Steam ID of the user that owns a lobby.":"Obtains the Steam ID of the user that owns a lobby.","Player owns an application":"Player owns an application","Checks if the current user owns an application on Steam.":"Checks if the current user owns an application on Steam.","App _PARAM0_ owned on Steam":"App _PARAM0_ owned on Steam","Steam Apps":"Steam Apps","Player installed an application":"Player installed an application","Checks if the current user has a Steam application currently installed.":"Checks if the current user has a Steam application currently installed.","App _PARAM0_ installed from Steam":"App _PARAM0_ installed from Steam","Player installed DLC":"Player installed DLC","Checks if the current user has installed a piece of DLC.":"Checks if the current user has installed a piece of DLC.","DLC _PARAM0_ installed from Steam":"DLC _PARAM0_ installed from Steam","Get installed app path":"Get installed app path","Gets the path to an installed Steam application.":"Gets the path to an installed Steam application.","Player has a VAC ban":"Player has a VAC ban","Checks if the current user has a VAC ban on their account.":"Checks if the current user has a VAC ban on their account.","Player cannot be exposed to violence":"Player cannot be exposed to violence","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.","Player bought the game":"Player bought the game","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.","Game language":"Game language","Gets the language the user set in the Steam game properties.":"Gets the language the user set in the Steam game properties.","Current beta name":"Current beta name","Gets the name of the beta the player enrolled to in the Steam game properties.":"Gets the name of the beta the player enrolled to in the Steam game properties.","Current app build ID":"Current app build ID","Gets the ID of the current app build.":"Gets the ID of the current app build.","Digital action activated":"Digital action activated","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"Digital action _PARAM1_ of controller _PARAM0_ has been activated","Activate an action set":"Activate an action set","Activates a Steam Input action set of a Steam Input controller.":"Activates a Steam Input action set of a Steam Input controller.","Activate action set _PARAM1_ of controller _PARAM0_":"Activate action set _PARAM1_ of controller _PARAM0_","Controller count":"Controller count","The amount of connected Steam Input controllers.":"The amount of connected Steam Input controllers.","Analog X-Action vector":"Analog X-Action vector","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).","Analog Y-Action vector":"Analog Y-Action vector","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).","Is Steam Cloud enabled?":"Is Steam Cloud enabled?","Checks whether steam cloud has been enabled or not for this application.":"Checks whether steam cloud has been enabled or not for this application.","Steam Cloud is enabled":"Steam Cloud is enabled","Cloud Save":"Cloud Save","File exists":"File exists","Checks if a file exists on Steam Cloud.":"Checks if a file exists on Steam Cloud.","File _PARAM0_ exists on Steam Cloud":"File _PARAM0_ exists on Steam Cloud","Write a file":"Write a file","Writes a file onto the Steam Cloud.":"Writes a file onto the Steam Cloud.","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)","Delete a file":"Delete a file","Deletes a file from the Steam Cloud.":"Deletes a file from the Steam Cloud.","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)","Read a file":"Read a file","Reads a file from Steam Cloud and returns its contents.":"Reads a file from Steam Cloud and returns its contents.","Create a Workshop item":"Create a Workshop item","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.","Create a Workshop item and store its ID in _PARAM0_":"Create a Workshop item and store its ID in _PARAM0_","Workshop":"Workshop","Update a Workshop item":"Update a Workshop item","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility","Workshop Item ID":"Workshop Item ID","Title":"Title","Changelog":"Changelog","Path to the preview image file":"Path to the preview image file","Path to the file with the item's file":"Path to the file with the item's file","Tags":"Tags","Subscribe to a Workshop item":"Subscribe to a Workshop item","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)","Unsubscribe to a Workshop item":"Unsubscribe to a Workshop item","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)","Download a Workshop item":"Download a Workshop item","Initiates the download of a Workshop item now.":"Initiates the download of a Workshop item now.","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_","Check workshop item state":"Check workshop item state","Check whether a state flag is set for a Workshop item.":"Check whether a state flag is set for a Workshop item.","Flag _PARAM1_ is set on Workshop item _PARAM0_":"Flag _PARAM1_ is set on Workshop item _PARAM0_","Workshop item installation location":"Workshop item installation location","The file path to the contents file of an installed workshop item.":"The file path to the contents file of an installed workshop item.","Workshop item size":"Workshop item size","The size on disk taken by the contents file of an installed workshop item.":"The size on disk taken by the contents file of an installed workshop item.","Workshop item installation time":"Workshop item installation time","The timestamp of the last time the contents file of an installed workshop item was updated.":"The timestamp of the last time the contents file of an installed workshop item was updated.","Workshop item download progress":"Workshop item download progress","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"The amount of data that has been downloaded by Steam for a currrently downloading item so far.","Workshop \u276F Download":"Workshop \u276F Download","Workshop item download total":"Workshop item download total","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.","Allow your game to send scores to your leaderboards.":"Allow your game to send scores to your leaderboards.","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_","Save score":"Save score","Score to register for the player":"Score to register for the player","Name to register for the player":"Name to register for the player","Let this empty to let the leaderboard auto-generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"Let this empty to let the leaderboard auto-generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.","Save connected player score":"Save connected player score","Save the connected player's score to the given leaderboard.":"Save the connected player's score to the given leaderboard.","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player","Always attach scores to the connected player":"Always attach scores to the connected player","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.","Always attach the score to the connected player: _PARAM1_":"Always attach the score to the connected player: _PARAM1_","Last score save has errored":"Last score save has errored","Check if the last attempt to save a score has errored.":"Check if the last attempt to save a score has errored.","Last score save in leaderboard _PARAM0_ has errored":"Last score save in leaderboard _PARAM0_ has errored","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"If no leaderboard is specified, will return the value related to the last leaderboard save action.","Last score save has succeeded":"Last score save has succeeded","Check if the last attempt to save a score has succeeded.":"Check if the last attempt to save a score has succeeded.","Last score save in leaderboard _PARAM0_ has succeeded":"Last score save in leaderboard _PARAM0_ has succeeded","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.","Score is saving":"Score is saving","Check if a score is currently being saved in leaderboard.":"Check if a score is currently being saved in leaderboard.","Score is saving in leaderboard _PARAM0_":"Score is saving in leaderboard _PARAM0_","Closed by player":"Closed by player","Check if the player has just closed the leaderboard view.":"Check if the player has just closed the leaderboard view.","Player has just closed the leaderboard view":"Player has just closed the leaderboard view","Display leaderboard":"Display leaderboard","Error of last save attempt":"Error of last save attempt","Get the error of the last save attempt.":"Get the error of the last save attempt.","Leaderboard display has errored":"Leaderboard display has errored","Check if the display of the leaderboard errored.":"Check if the display of the leaderboard errored.","Leaderboard display has loaded":"Leaderboard display has loaded","Check if the display of the leaderboard has finished loading and been displayed on screen.":"Check if the display of the leaderboard has finished loading and been displayed on screen.","Leaderboard display has loaded and is displayed on screen":"Leaderboard display has loaded and is displayed on screen","Leaderboard display is loading":"Leaderboard display is loading","Check if the display of the leaderboard is loading.":"Check if the display of the leaderboard is loading.","Format player name":"Format player name","Formats a name so that it can be submitted to a leaderboard.":"Formats a name so that it can be submitted to a leaderboard.","Raw player name":"Raw player name","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"Display leaderboard _PARAM1_ (display a loader: _PARAM2_)","Display loader while leaderboard is loading":"Display loader while leaderboard is loading","Close current leaderboard":"Close current leaderboard","Close the leaderboard currently displayed on top of the game.":"Close the leaderboard currently displayed on top of the game.","Close current leaderboard displayed on top of the game":"Close current leaderboard displayed on top of the game","Player Authentication":"Player Authentication","Allow your game to authenticate players.":"Allow your game to authenticate players.","Display authentication banner":"Display authentication banner","Display an authentication banner at the top of the game screen, for the player to log in.":"Display an authentication banner at the top of the game screen, for the player to log in.","Display an authentication banner":"Display an authentication banner","Hide authentication banner":"Hide authentication banner","Hide the authentication banner from the top of the game screen.":"Hide the authentication banner from the top of the game screen.","Hide the authentication banner":"Hide the authentication banner","Open authentication window":"Open authentication window","Open an authentication window for the player to log in.":"Open an authentication window for the player to log in.","Open an authentication window":"Open an authentication window","Authentication window is open":"Authentication window is open","Check if the authentication window is open.":"Check if the authentication window is open.","Log out the player":"Log out the player","Log out the player.":"Log out the player.","Get the username of the authenticated player.":"Get the username of the authenticated player.","User ID":"User ID","Get the unique user ID of the authenticated player.":"Get the unique user ID of the authenticated player.","Player is authenticated":"Player is authenticated","Check if the player is authenticated.":"Check if the player is authenticated.","Player has logged in":"Player has logged in","Check if the player has just logged in.":"Check if the player has just logged in.","Screenshot":"Screenshot","Take screenshot":"Take screenshot","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Take a screenshot and save at _PARAM1_","Save path":"Save path","Debugger Tools":"Debugger Tools","Allow to interact with the editor debugger from the game.":"Allow to interact with the editor debugger from the game.","Pause game execution":"Pause game execution","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.","Draw collisions hitboxes and points":"Draw collisions hitboxes and points","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)","Enable debug draw":"Enable debug draw","Show collisions for hidden objects":"Show collisions for hidden objects","Show points names":"Show points names","Show custom points":"Show custom points","Log a message to the console":"Log a message to the console","Logs a message to the debugger's console.":"Logs a message to the debugger's console.","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.","Loop the video":"Loop the video","Playback settings":"Playback settings","Video volume (0-100)":"Video volume (0-100)","Displays a video.":"Displays a video.","Play a video":"Play a video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).","Play the video of _PARAM0_":"Play the video of _PARAM0_","Video object":"Video object","Pause a video":"Pause a video","Pause the specified video.":"Pause the specified video.","Pause video _PARAM0_":"Pause video _PARAM0_","Loop a video":"Loop a video","Loop the specified video.":"Loop the specified video.","Loop video of _PARAM0_: _PARAM1_":"Loop video of _PARAM0_: _PARAM1_","Activate loop":"Activate loop","Mute a video":"Mute a video","Mute, or unmute, the specified video.":"Mute, or unmute, the specified video.","Mute video of _PARAM0_: _PARAM1_":"Mute video of _PARAM0_: _PARAM1_","Activate mute":"Activate mute","Current time":"Current time","Set the time of the video":"Set the time of the video","the time":"the time","Position (in seconds)":"Position (in seconds)","Volume":"Volume","Set the volume of the video object.":"Set the volume of the video object.","the volume":"the volume","Volume (0-100)":"Volume (0-100)","Get the volume":"Get the volume","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Get the volume of a video object, between 0 (muted) and 100 (maximum).","Is played":"Is played","Check if a video is played.":"Check if a video is played.","_PARAM0_ is played":"_PARAM0_ is played","Is paused":"Is paused","Check if the video is paused.":"Check if the video is paused.","_PARAM0_ is paused":"_PARAM0_ is paused","Is looped":"Is looped","Check if the video is looped.":"Check if the video is looped.","_PARAM0_ is looped":"_PARAM0_ is looped","Compare the current volume of a video object.":"Compare the current volume of a video object.","Volume to compare to (0-100)":"Volume to compare to (0-100)","Is muted":"Is muted","Check if a video is muted.":"Check if a video is muted.","_PARAM0_ is muted":"_PARAM0_ is muted","Get current time":"Get current time","Return the current time of a video object (in seconds).":"Return the current time of a video object (in seconds).","Get the duration":"Get the duration","Return the duration of a video object (in seconds).":"Return the duration of a video object (in seconds).","Compare the duration of a video object":"Compare the duration of a video object","the duration (in seconds)":"the duration (in seconds)","Compare the current time of a video object":"Compare the current time of a video object","the current time (in seconds)":"the current time (in seconds)","Time to compare to (in seconds)":"Time to compare to (in seconds)","Is ended":"Is ended","Check if a video is ended":"Check if a video is ended","_PARAM0_ is ended":"_PARAM0_ is ended","Set opacity":"Set opacity","Set opacity of the specified video object.":"Set opacity of the specified video object.","Compare the opacity of a video object":"Compare the opacity of a video object","Get current opacity":"Get current opacity","Return the opacity of a video object":"Return the opacity of a video object","Set playback speed":"Set playback speed","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).","the playback speed":"the playback speed","Playback speed (1 by default)":"Playback speed (1 by default)","Playback speed ":"Playback speed ","Compare the playback speed of a video object":"Compare the playback speed of a video object","Get current playback speed":"Get current playback speed","Return the playback speed of a video object":"Return the playback speed of a video object","Lights":"Lights","Light Obstacle Behavior":"Light Obstacle Behavior","Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.":"Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.","Light texture (optional)":"Light texture (optional)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.","Light":"Light","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.","Light radius":"Light radius","Set the radius of light object":"Set the radius of light object","Set the radius of _PARAM0_ to: _PARAM1_":"Set the radius of _PARAM0_ to: _PARAM1_","Light color":"Light color","Set the color of light object in format \"R;G;B\" string.":"Set the color of light object in format \"R;G;B\" string.","Set the color of _PARAM0_ to: _PARAM1_":"Set the color of _PARAM0_ to: _PARAM1_","3D":"3D","Support for 3D in GDevelop.":"Support for 3D in GDevelop.","Move the object in 3D space.":"Move the object in 3D space.","Z (elevation)":"Z (elevation)","the Z position (the \"elevation\")":"the Z position (the \"elevation\")","the Z position":"the Z position","Center Z position":"Center Z position","the Z position of the center of rotation":"the Z position of the center of rotation","the Z position of the center":"the Z position of the center","Position \u276F Center":"Position \u276F Center","Depth (size on Z axis)":"Depth (size on Z axis)","the depth (size on Z axis)":"the depth (size on Z axis)","the depth":"the depth","Scale on Z axis":"Scale on Z axis","the scale on Z axis of an object (default scale is 1)":"the scale on Z axis of an object (default scale is 1)","the scale on Z axis scale":"the scale on Z axis scale","Flip the object on Z":"Flip the object on Z","Flip the object on Z axis":"Flip the object on Z axis","Flip on Z axis _PARAM0_: _PARAM2_":"Flip on Z axis _PARAM0_: _PARAM2_","Flipped on Z":"Flipped on Z","Check if the object is flipped on Z axis":"Check if the object is flipped on Z axis","_PARAM0_ is flipped on Z axis":"_PARAM0_ is flipped on Z axis","Rotation on X axis":"Rotation on X axis","the rotation on X axis":"the rotation on X axis","Rotation on Y axis":"Rotation on Y axis","the rotation on Y axis":"the rotation on Y axis","Turn around X axis":"Turn around X axis","Turn the object around X axis. This axis doesn't move with the object rotation.":"Turn the object around X axis. This axis doesn't move with the object rotation.","Turn _PARAM0_ from _PARAM2_\xB0 around X axis":"Turn _PARAM0_ from _PARAM2_\xB0 around X axis","Rotation angle":"Rotation angle","Turn around Y axis":"Turn around Y axis","Turn the object around Y axis. This axis doesn't move with the object rotation.":"Turn the object around Y axis. This axis doesn't move with the object rotation.","Turn _PARAM0_ from _PARAM2_\xB0 around Y axis":"Turn _PARAM0_ from _PARAM2_\xB0 around Y axis","Turn around Z axis":"Turn around Z axis","Turn the object around Z axis. This axis doesn't move with the object rotation.":"Turn the object around Z axis. This axis doesn't move with the object rotation.","Turn _PARAM0_ from _PARAM2_\xB0 around Z axis":"Turn _PARAM0_ from _PARAM2_\xB0 around Z axis","3D Model":"3D Model","An animated 3D model.":"An animated 3D model.","Compare the width of an object.":"Compare the width of an object.","Compare the height of an object.":"Compare the height of an object.","the depth's scale of an object":"the depth's scale of an object","the depth's scale":"the depth's scale","Flip on Z axis _PARAM0_: _PARAM1_":"Flip on Z axis _PARAM0_: _PARAM1_","Turn _PARAM0_ from _PARAM1_\xB0 around X axis":"Turn _PARAM0_ from _PARAM1_\xB0 around X axis","Turn _PARAM0_ from _PARAM1_\xB0 around Y axis":"Turn _PARAM0_ from _PARAM1_\xB0 around Y axis","Turn _PARAM0_ from _PARAM1_\xB0 around Z axis":"Turn _PARAM0_ from _PARAM1_\xB0 around Z axis","Animation (by number)":"Animation (by number)","the number of the animation played by the object (the number from the animations list)":"the number of the animation played by the object (the number from the animations list)","the number of the animation":"the number of the animation","Animations and images":"Animations and images","Animation (by name)":"Animation (by name)","the animation played by the object":"the animation played by the object","the animation":"the animation","Animation name":"Animation name","Pause the animation":"Pause the animation","Pause the animation of the object":"Pause the animation of the object","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Resume the animation":"Resume the animation","Resume the animation of the object":"Resume the animation of the object","Resume the animation of _PARAM0_":"Resume the animation of _PARAM0_","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)","Speed scale":"Speed scale","Animation paused":"Animation paused","Check if the animation of an object is paused.":"Check if the animation of an object is paused.","The animation of _PARAM0_ is paused":"The animation of _PARAM0_ is paused","Animation finished":"Animation finished","Check if the animation being played by the Sprite object is finished.":"Check if the animation being played by the Sprite object is finished.","The animation of _PARAM0_ is finished":"The animation of _PARAM0_ is finished","Set crossfade duration":"Set crossfade duration","Set the crossfade duration when switching to a new animation.":"Set the crossfade duration when switching to a new animation.","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"Set crossfade duration of _PARAM0_ to _PARAM1_ seconds","Crossfade duration (in seconds)":"Crossfade duration (in seconds)","Enable texture transparency":"Enable texture transparency","Enabling texture transparency has an impact on rendering performance.":"Enabling texture transparency has an impact on rendering performance.","Texture settings":"Texture settings","Faces orientation":"Faces orientation","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"The top of each image can touch the **top face** (Y) or the **front face** (Z).","Face orientation":"Face orientation","Textures":"Textures","Back face orientation":"Back face orientation","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"The top of the image can touch the **top face** (Y) or the **bottom face** (X).","Tile":"Tile","Face visibility":"Face visibility","Material type":"Material type","3D Box":"3D Box","A box with images for each face":"A box with images for each face","3D cube":"3D cube","a face should be visible":"a face should be visible","having its _PARAM1_ face visible":"having its _PARAM1_ face visible","Face":"Face","Visible?":"Visible?","Face image":"Face image","Change the image of the face.":"Change the image of the face.","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_","Change the tint of the cube.":"Change the tint of the cube.","Change the tint of _PARAM0_ to _PARAM1_":"Change the tint of _PARAM0_ to _PARAM1_","3D Cube":"3D Cube","Camera Z position":"Camera Z position","the camera position on Z axis":"the camera position on Z axis","Camera number (default : 0)":"Camera number (default : 0)","Camera X rotation":"Camera X rotation","the camera rotation on X axis":"the camera rotation on X axis","Camera Y rotation":"Camera Y rotation","the camera rotation on Y axis":"the camera rotation on Y axis","Look at an object":"Look at an object","Change the camera rotation to look at an object. The camera top always face the screen.":"Change the camera rotation to look at an object. The camera top always face the screen.","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"Change the camera rotation of _PARAM2_ to look at _PARAM1_","Layers and cameras":"Layers and cameras","Stand on Y instead of Z":"Stand on Y instead of Z","Look at a position":"Look at a position","Change the camera rotation to look at a position. The camera top always face the screen.":"Change the camera rotation to look at a position. The camera top always face the screen.","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"Camera near plane","the camera near plane distance":"the camera near plane distance","Distance (> 0)":"Distance (> 0)","Camera far plane":"Camera far plane","the camera far plane distance":"the camera far plane distance","Camera field of view (fov)":"Camera field of view (fov)","the camera field of view":"the camera field of view","Field of view in degrees (between 0\xB0 and 180\xB0)":"Field of view in degrees (between 0\xB0 and 180\xB0)","Fog (linear)":"Fog (linear)","Linear fog for 3D objects.":"Linear fog for 3D objects.","Fog color":"Fog color","Distance where the fog starts":"Distance where the fog starts","Distance where the fog is fully opaque":"Distance where the fog is fully opaque","Fog (exponential)":"Fog (exponential)","Exponential fog for 3D objects.":"Exponential fog for 3D objects.","Ambient light":"Ambient light","A light that illuminates all objects from every direction.":"A light that illuminates all objects from every direction.","Intensity":"Intensity","Directional light":"Directional light","A very far light source like the sun.":"A very far light source like the sun.","3D world top":"3D world top","Elevation (in degrees)":"Elevation (in degrees)","Maximal elevation is reached at 90\xB0.":"Maximal elevation is reached at 90\xB0.","Hemisphere light":"Hemisphere light","A light that illuminates objects from every direction with a gradient.":"A light that illuminates objects from every direction with a gradient.","Sky color":"Sky color","Ground color":"Ground color","Hue and saturation":"Hue and saturation","Adjust hue and saturation.":"Adjust hue and saturation.","Hue in degrees (between -180 and 180)":"Hue in degrees (between -180 and 180)","Saturation (between -1 and 1)":"Saturation (between -1 and 1)","Exposure":"Exposure","Adjust exposure.":"Adjust exposure.","Exposure (positive value)":"Exposure (positive value)","Bloom":"Bloom","Apply a bloom effect.":"Apply a bloom effect.","Strength (between 0 and 3)":"Strength (between 0 and 3)","Radius (between 0 and 1)":"Radius (between 0 and 1)","Threshold (between 0 and 1)":"Threshold (between 0 and 1)","Brightness and contrast.":"Brightness and contrast.","Adjust brightness and contrast.":"Adjust brightness and contrast.","Brightness (between -1 and 1)":"Brightness (between -1 and 1)","Contrast (between -1 and 1)":"Contrast (between -1 and 1)","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Use Google Firebase services (database, functions, storage...) in your game.","Firebase configuration string":"Firebase configuration string","Enable analytics":"Enable analytics","Enables Analytics for that project.":"Enables Analytics for that project.","Log an Event":"Log an Event","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Trigger Event _PARAM0_ with argument _PARAM1_","Event Name":"Event Name","Additional Data":"Additional Data","User UID":"User UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.","Set current user's ID to _PARAM0_":"Set current user's ID to _PARAM0_","New Unique ID":"New Unique ID","Set a user's property":"Set a user's property","Sets an user's properties.Can be used to classify user in Analytics.":"Sets an user's properties.Can be used to classify user in Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"Set property _PARAM0_ of the current user to _PARAM1_","Property Name":"Property Name","Property Data":"Property Data","Get Remote setting as String":"Get Remote setting as String","Get a setting from Firebase Remote Config as a string.":"Get a setting from Firebase Remote Config as a string.","Remote Config":"Remote Config","Setting Name":"Setting Name","Get Remote setting as Number":"Get Remote setting as Number","Get a setting from Firebase Remote Config as Number.":"Get a setting from Firebase Remote Config as Number.","Set Remote Config Auto Update Interval":"Set Remote Config Auto Update Interval","Sets Remote Config Auto Update Interval.":"Sets Remote Config Auto Update Interval.","Set Remote Config Auto Update Interval to _PARAM0_":"Set Remote Config Auto Update Interval to _PARAM0_","Update Interval in ms":"Update Interval in ms","Set the default configuration":"Set the default configuration","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.","Set default config to _PARAM0_":"Set default config to _PARAM0_","Structure with defaults":"Structure with defaults","Force sync the configuration":"Force sync the configuration","Use this to sync the Remote Config with the client at any time.":"Use this to sync the Remote Config with the client at any time.","Synchronize Remote Config":"Synchronize Remote Config","Create account with email":"Create account with email","Create an account with email and password as credentials.":"Create an account with email and password as credentials.","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)","Authentication":"Authentication","Callback variable with state (ok or error)":"Callback variable with state (ok or error)","Sign into an account with email":"Sign into an account with email","Sign into an account with email and password as credentials. ":"Sign into an account with email and password as credentials. ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)","Log out of the account":"Log out of the account","Logs out of the current account. ":"Logs out of the current account. ","Log out from the account":"Log out from the account","Sign into an account via an external provider":"Sign into an account via an external provider","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"Connect to account via provider _PARAM0_ (store result in _PARAM1_)","Provider":"Provider","Sign In as an anonymous guest":"Sign In as an anonymous guest","Sign into a temporary anonymous account.":"Sign into a temporary anonymous account.","Authenticate anonymously (store result in _PARAM0_)":"Authenticate anonymously (store result in _PARAM0_)","Is the user signed in?":"Is the user signed in?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Checks if the user is signed in. \nYou should always use this before actions requiring authentications.","Check for authentication":"Check for authentication","User authentication token":"User authentication token","Get the user authentication token. The token is the proof of authentication.":"Get the user authentication token. The token is the proof of authentication.","Is the user email address verified":"Is the user email address verified","Checks if the email address of the user got verified.":"Checks if the email address of the user got verified.","The email of the user is verified":"The email of the user is verified","Authentication \u276F User Management":"Authentication \u276F User Management","User email address":"User email address","Return the user email address.":"Return the user email address.","Accounts creation time":"Accounts creation time","Return the accounts creation time.":"Return the accounts creation time.","User last login time":"User last login time","Return the user last login time.":"Return the user last login time.","User display name":"User display name","Return the user display name.":"Return the user display name.","User phone number":"User phone number","Return the user phone number.":"Return the user phone number.","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.","User tenant ID":"User tenant ID","Return the user tenant ID. For advanced usage only.":"Return the user tenant ID. For advanced usage only.","User refresh token":"User refresh token","Return the user refresh token. For advanced usage only.":"Return the user refresh token. For advanced usage only.","Profile picture URL":"Profile picture URL","Gets an URL to the user profile picture.":"Gets an URL to the user profile picture.","Send a password reset email":"Send a password reset email","Send a password reset link per email.":"Send a password reset link per email.","Email of the user whose password must be reset":"Email of the user whose password must be reset","Send a verification email":"Send a verification email","Send a link per email to verify the user email.":"Send a link per email to verify the user email.","Display name":"Display name","Sets the user display name.":"Sets the user display name.","Set the user's display name to _PARAM0_":"Set the user's display name to _PARAM0_","New display name":"New display name","Profile picture":"Profile picture","Change the user profile picture URL to a new one.":"Change the user profile picture URL to a new one.","Change the user's profile picture URL to _PARAM0_":"Change the user's profile picture URL to _PARAM0_","New profile picture URL":"New profile picture URL","User email":"User email","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"Authentication \u276F User Management \u276F Advanced","Old email":"Old email","New email":"New email","Send a verification email before doing the change?":"Send a verification email before doing the change?","User email (Provider)":"User email (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","User password":"User password","This action is dangerous so it requires reauthentication.\nChanges the user password.":"This action is dangerous so it requires reauthentication.\nChanges the user password.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Old password":"Old password","New password":"New password","User password (Provider)":"User password (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","New Password":"New Password","Delete the user account":"Delete the user account","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.","Delete the user account and store result in _PARAM2_":"Delete the user account and store result in _PARAM2_","Delete the user account (Provider)":"Delete the user account (Provider)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.","Delete the user account and store result in _PARAM0_":"Delete the user account and store result in _PARAM0_","Enable performance measuring":"Enable performance measuring","Enables performance measuring.":"Enables performance measuring.","Performance Measuring":"Performance Measuring","Create a custom performance tracker":"Create a custom performance tracker","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.","Create performance tracker: _PARAM0_":"Create performance tracker: _PARAM0_","Tracker Name":"Tracker Name","Start a tracer":"Start a tracer","Start measuring performance for that tracer":"Start measuring performance for that tracer","Start performance measuring on tracer _PARAM0_":"Start performance measuring on tracer _PARAM0_","Stop a tracer":"Stop a tracer","Stop measuring performance for that tracer":"Stop measuring performance for that tracer","Stop performance measuring on tracer _PARAM0_":"Stop performance measuring on tracer _PARAM0_","Record performance":"Record performance","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)","Delay before measuring start (in ms)":"Delay before measuring start (in ms)","Measuring duration (in ms)":"Measuring duration (in ms)","Call a HTTP function":"Call a HTTP function","Calls a HTTP function by name, and store the result in a variable.":"Calls a HTTP function by name, and store the result in a variable.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)","HTTP Function Name":"HTTP Function Name","Parameter(s) as JSON or string.":"Parameter(s) as JSON or string.","Callback variable with returned value":"Callback variable with returned value","Get server timestamp":"Get server timestamp","Set a field to the timestamp on the server when the request arrives there":"Set a field to the timestamp on the server when the request arrives there","Cloud Firestore Database":"Cloud Firestore Database","Start a query":"Start a query","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.","Create a query named _PARAM0_ for collection _PARAM1_":"Create a query named _PARAM0_ for collection _PARAM1_","Cloud Firestore Database/Queries/Create":"Cloud Firestore Database/Queries/Create","Query name":"Query name","Collection":"Collection","Start a query from another query":"Start a query from another query","Start a query with the same collection and filters as another one.":"Start a query with the same collection and filters as another one.","Create a query named _PARAM0_ from query _PARAM1_":"Create a query named _PARAM0_ from query _PARAM1_","Source query name":"Source query name","Filter by field value":"Filter by field value","Only match the documents that have a field passing a check.":"Only match the documents that have a field passing a check.","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_","Cloud Firestore Database/Queries/Filters":"Cloud Firestore Database/Queries/Filters","Field to check":"Field to check","Check type":"Check type","Value to check":"Value to check","Filter by field text":"Filter by field text","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_","Text to check":"Text to check","Order by field value":"Order by field value","Orders all documents in the query by a the value of a field.":"Orders all documents in the query by a the value of a field.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)","Field to order by":"Field to order by","Direction (ascending or descending)":"Direction (ascending or descending)","Limit amount of documents":"Limit amount of documents","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Limits the amount of documents returned by the query. Can only be used after an order filter.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)","Amount to limit by":"Amount to limit by","Begin from the end":"Begin from the end","Skip some documents":"Skip some documents","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)","The value of the field ordered by to skip after":"The value of the field ordered by to skip after","Skip documents before?":"Skip documents before?","Include documents which field value equals the value to skip after?":"Include documents which field value equals the value to skip after?","Run a query once":"Run a query once","Runs the query once and store results in a scene variable.":"Runs the query once and store results in a scene variable.","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore Database/Queries/Run","Callback variable where to load the results":"Callback variable where to load the results","Callback variable with state (ok or error message)":"Callback variable with state (ok or error message)","Continuously run (watch) a query":"Continuously run (watch) a query","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)","Enable persistence":"Enable persistence","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Disable persistence":"Disable persistence","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Re-enable network":"Re-enable network","Re-enables the connection to the database after disabling it.":"Re-enables the connection to the database after disabling it.","Disable network":"Disable network","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.","Write a document to firestore":"Write a document to firestore","Writes a document (variable) to cloud firestore.":"Writes a document (variable) to cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)","Cloud Firestore Database/Documents":"Cloud Firestore Database/Documents","Document":"Document","Variable to write":"Variable to write","Add a document to firestore":"Add a document to firestore","Adds a document (variable) to cloud firestore with a unique name.":"Adds a document (variable) to cloud firestore with a unique name.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)","Write a field in firestore":"Write a field in firestore","Writes a field of a firestore document.":"Writes a field of a firestore document.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore Database/Fields","Field to write":"Field to write","Value to write":"Value to write","If the document already exists, merge them instead of replacing the old one?":"If the document already exists, merge them instead of replacing the old one?","Update a document in firestore":"Update a document in firestore","Updates a firestore document (variable).":"Updates a firestore document (variable).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Variable to update with":"Variable to update with","Update a field of a document":"Update a field of a document","Updates a field of a firestore document.":"Updates a field of a firestore document.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)","Field to update":"Field to update","Delete a document in firestore":"Delete a document in firestore","Deletes a firestore document (variable).":"Deletes a firestore document (variable).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)","Delete a field of a document":"Delete a field of a document","Deletes a field of a firestore document.":"Deletes a field of a firestore document.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)","Field to delete":"Field to delete","Get a document from firestore":"Get a document from firestore","Gets a firestore document and store it in a variable.":"Gets a firestore document and store it in a variable.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Callback variable where to load the document":"Callback variable where to load the document","Get a field of a document":"Get a field of a document","Return the value of a field in a firestore document.":"Return the value of a field in a firestore document.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)","Field to get":"Field to get","Callback variable where to store the field's value":"Callback variable where to store the field's value","Check for a document's existence":"Check for a document's existence","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"Checks for the existence of a document. Sets the result variable to true if it exists else to false.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Callback variable where to store the result":"Callback variable where to store the result","Check for existence of a document's field":"Check for existence of a document's field","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)","Callback Variable where to store the result":"Callback Variable where to store the result","List all documents of a collection":"List all documents of a collection","Generates a list of all document names in a collection, and stores it as a structure.":"Generates a list of all document names in a collection, and stores it as a structure.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Upload a file":"Upload a file","Upload a file to firebase Storage.":"Upload a file to firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)","Storage":"Storage","Upload ID":"Upload ID","File content":"File content","Storage path":"Storage path","File content format":"File content format","Callback variable with the url to the uploaded file":"Callback variable with the url to the uploaded file","Get Download URL":"Get Download URL","Get a unique download URL for a file.":"Get a unique download URL for a file.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)","Storage path to the file":"Storage path to the file","Write a variable to Database":"Write a variable to Database","Writes a variable to Database.":"Writes a variable to Database.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)","Realtime Database":"Realtime Database","Write a field in Database":"Write a field in Database","Writes a field of a Database document.":"Writes a field of a Database document.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)","Update a document in Database":"Update a document in Database","Updates a variable on the database.":"Updates a variable on the database.","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)","Updates a field of a Database document.":"Updates a field of a Database document.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Delete a database variable":"Delete a database variable","Deletes a variable from the database.":"Deletes a variable from the database.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Delete variable _PARAM0_ from database (store result state in _PARAM1_)","Delete a field of a variable":"Delete a field of a variable","Deletes a field of a variable on the database.":"Deletes a field of a variable on the database.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)","Get a variable from the database":"Get a variable from the database","Gets a variable from the database and store it in a Scene variable.":"Gets a variable from the database and store it in a Scene variable.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)","Callback variable where to store the data":"Callback variable where to store the data","Get a field of a variable":"Get a field of a variable","Return the value of a field in a variable from the database and store it in a scene variable.":"Return the value of a field in a variable from the database and store it in a scene variable.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Check for a variable's existence":"Check for a variable's existence","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Check for existence of a variable's field":"Check for existence of a variable's field","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Spatial sound":"Spatial sound","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.","Set position of sound":"Set position of sound","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_","Channel":"Channel","Listener position":"Listener position","Change the spatial position of the listener/player.":"Change the spatial position of the listener/player.","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_","2D Physics Engine":"2D Physics Engine","Physics Engine 2.0":"Physics Engine 2.0","Can be put to sleep by the engine":"Can be put to sleep by the engine","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.","Compare the world gravity on X axis.":"Compare the world gravity on X axis.","Compare the world gravity on Y axis.":"Compare the world gravity on Y axis.","World gravity":"World gravity","Modify the world gravity.":"Modify the world gravity.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_","World time scale":"World time scale","Compare the world time scale.":"Compare the world time scale.","the world time scale":"the world time scale","Time scale to compare to (1 by default)":"Time scale to compare to (1 by default)","Modify the world time scale.":"Modify the world time scale.","Set the world time scale of _PARAM0_ to _PARAM2_":"Set the world time scale of _PARAM0_ to _PARAM2_","Time scale (1 by default)":"Time scale (1 by default)","Set as dynamic":"Set as dynamic","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Set an object as dynamic. Is affected by gravity, forces and velocities.","Set _PARAM0_ as dynamic":"Set _PARAM0_ as dynamic","Set as static":"Set as static","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.","Set _PARAM0_ as static":"Set _PARAM0_ as static","Set as kinematic":"Set as kinematic","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Set an object as kinematic. Is like a static body but can be moved through its velocity.","Set _PARAM0_ as kinematic":"Set _PARAM0_ as kinematic","Is sleeping allowed":"Is sleeping allowed","Check if an object can sleep.":"Check if an object can sleep.","_PARAM0_ can sleep":"_PARAM0_ can sleep","Sleeping allowed":"Sleeping allowed","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.","Allow _PARAM0_ to sleep: _PARAM2_":"Allow _PARAM0_ to sleep: _PARAM2_","Can sleep?":"Can sleep?","Is sleeping":"Is sleeping","Check if an object is sleeping.":"Check if an object is sleeping.","_PARAM0_ is sleeping":"_PARAM0_ is sleeping","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.","Test an object density.":"Test an object density.","the _PARAM0_ density":"the _PARAM0_ density","Modify an object density. The body's density and volume determine its mass.":"Modify an object density. The body's density and volume determine its mass.","Density of the object":"Density of the object","Get the density of an object.":"Get the density of an object.","Test an object friction.":"Test an object friction.","the _PARAM0_ friction":"the _PARAM0_ friction","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","Friction of the object":"Friction of the object","Get the friction of an object.":"Get the friction of an object.","Test an object restitution.":"Test an object restitution.","the _PARAM0_ restitution":"the _PARAM0_ restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","Restitution of the object":"Restitution of the object","Get the restitution of an object.":"Get the restitution of an object.","Test an object linear damping.":"Test an object linear damping.","the _PARAM0_ linear damping":"the _PARAM0_ linear damping","Modify an object linear damping. How much movement speed is lost across the time.":"Modify an object linear damping. How much movement speed is lost across the time.","Linear damping of the object":"Linear damping of the object","Get the linear damping of an object.":"Get the linear damping of an object.","Test an object angular damping.":"Test an object angular damping.","the _PARAM0_ angular damping":"the _PARAM0_ angular damping","Modify an object angular damping. How much angular speed is lost across the time.":"Modify an object angular damping. How much angular speed is lost across the time.","Angular damping of the object":"Angular damping of the object","Get the angular damping of an object.":"Get the angular damping of an object.","Test an object gravity scale.":"Test an object gravity scale.","the _PARAM0_ gravity scale":"the _PARAM0_ gravity scale","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","Gravity scale of the object":"Gravity scale of the object","Get the gravity scale of an object.":"Get the gravity scale of an object.","Layer (1 - 16)":"Layer (1 - 16)","Mask (1 - 16)":"Mask (1 - 16)","Test an object linear velocity on X.":"Test an object linear velocity on X.","Modify an object linear velocity on X.":"Modify an object linear velocity on X.","Linear velocity on X axis":"Linear velocity on X axis","Get the linear velocity of an object on X axis.":"Get the linear velocity of an object on X axis.","Test an object linear velocity on Y.":"Test an object linear velocity on Y.","Modify an object linear velocity on Y.":"Modify an object linear velocity on Y.","Linear velocity on Y axis":"Linear velocity on Y axis","Get the linear velocity of an object on Y axis.":"Get the linear velocity of an object on Y axis.","Test an object linear velocity length.":"Test an object linear velocity length.","Get the linear velocity of an object.":"Get the linear velocity of an object.","Linear velocity angle":"Linear velocity angle","Test an object linear velocity angle.":"Test an object linear velocity angle.","the linear velocity angle":"the linear velocity angle","Compare the linear velocity angle of the object.":"Compare the linear velocity angle of the object.","Linear velocity towards an angle":"Linear velocity towards an angle","Set the linear velocity towards an angle.":"Set the linear velocity towards an angle.","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second","Get the linear velocity angle of an object.":"Get the linear velocity angle of an object.","Angular velocity":"Angular velocity","Test an object angular velocity.":"Test an object angular velocity.","the angular velocity":"the angular velocity","Angular speed to compare to (in degrees per second)":"Angular speed to compare to (in degrees per second)","Modify an object angular velocity.":"Modify an object angular velocity.","Get the angular velocity of an object.":"Get the angular velocity of an object.","Apply force":"Apply force","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_","Apply force (angle)":"Apply force (angle)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_","Apply impulse":"Apply impulse","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_","Apply impulse (angle)":"Apply impulse (angle)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)","Apply to _PARAM0_ a torque of _PARAM2_":"Apply to _PARAM0_ a torque of _PARAM2_","Torque (N\xB7m)":"Torque (N\xB7m)","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Apply to _PARAM0_ an angular impulse of _PARAM2_","Angular impulse (N\xB7m\xB7s)":"Angular impulse (N\xB7m\xB7s)","Inertia":"Inertia","Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)":"Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)","Joint first object":"Joint first object","Check if an object is the first object on a joint.":"Check if an object is the first object on a joint.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ is the first object for joint _PARAM2_","Joints":"Joints","Joint ID":"Joint ID","Joint second object":"Joint second object","Check if an object is the second object on a joint.":"Check if an object is the second object on a joint.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ is the second object for joint _PARAM2_","Joint first anchor X":"Joint first anchor X","Joint first anchor Y":"Joint first anchor Y","Joint second anchor X":"Joint second anchor X","Joint second anchor Y":"Joint second anchor Y","Joint reaction force":"Joint reaction force","Test a joint reaction force.":"Test a joint reaction force.","the joint _PARAM2_ reaction force":"the joint _PARAM2_ reaction force","Joint reaction torque":"Joint reaction torque","Test a joint reaction torque.":"Test a joint reaction torque.","the joint _PARAM2_ reaction torque":"the joint _PARAM2_ reaction torque","Remove joint":"Remove joint","Remove a joint from the scene.":"Remove a joint from the scene.","Remove joint _PARAM2_":"Remove joint _PARAM2_","Add distance joint":"Add distance joint","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.","Add a distance joint between _PARAM0_ and _PARAM4_":"Add a distance joint between _PARAM0_ and _PARAM4_","Joints \u276F Distance":"Joints \u276F Distance","First object":"First object","Anchor X on first body":"Anchor X on first body","Anchor Y on first body":"Anchor Y on first body","Second object":"Second object","Anchor X on second body":"Anchor X on second body","Anchor Y on second body":"Anchor Y on second body","Length (-1 to use current objects distance) (default: -1)":"Length (-1 to use current objects distance) (default: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequency (Hz) (non-negative) (default: 0)","Damping ratio (non-negative) (default: 1)":"Damping ratio (non-negative) (default: 1)","Allow collision between connected bodies? (default: no)":"Allow collision between connected bodies? (default: no)","Variable where to store the joint ID (default: none)":"Variable where to store the joint ID (default: none)","Distance joint length":"Distance joint length","Modify a distance joint length.":"Modify a distance joint length.","the length for distance joint _PARAM2_":"the length for distance joint _PARAM2_","Distance joint frequency":"Distance joint frequency","Modify a distance joint frequency.":"Modify a distance joint frequency.","the frequency for distance joint _PARAM2_":"the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Distance joint damping ratio","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","the damping ratio for distance joint _PARAM2_":"the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints \u276F Revolute":"Joints \u276F Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Check if a revolute joint limits are enabled.":"Check if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Check if a revolute joint motor is enabled.":"Check if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","the motor speed for revolute joint _PARAM2_":"the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","the maximum motor torque for revolute joint _PARAM2_":"the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Add a prismatic joint between _PARAM0_ and _PARAM4_","Joints \u276F Prismatic":"Joints \u276F Prismatic","Axis angle":"Axis angle","Enable limits? (default: no)":"Enable limits? (default: no)","Minimum translation (default: 0)":"Minimum translation (default: 0)","Maximum translation (default: 0)":"Maximum translation (default: 0)","Motor maximum force (default: 0)":"Motor maximum force (default: 0)","Prismatic joint axis angle":"Prismatic joint axis angle","Prismatic joint reference angle":"Prismatic joint reference angle","Prismatic joint current translation":"Prismatic joint current translation","Prismatic joint current speed":"Prismatic joint current speed","Prismatic joint speed":"Prismatic joint speed","Prismatic joint limits enabled":"Prismatic joint limits enabled","Check if a prismatic joint limits are enabled.":"Check if a prismatic joint limits are enabled.","Limits for prismatic joint _PARAM2_ are enabled":"Limits for prismatic joint _PARAM2_ are enabled","Enable prismatic joint limits":"Enable prismatic joint limits","Enable or disable a prismatic joint limits.":"Enable or disable a prismatic joint limits.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Enable limits for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint limits":"Prismatic joint limits","Modify a prismatic joint limits.":"Modify a prismatic joint limits.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_","Minimum translation":"Minimum translation","Maximum translation":"Maximum translation","Prismatic joint minimum translation":"Prismatic joint minimum translation","Prismatic joint maximum translation":"Prismatic joint maximum translation","Prismatic joint motor enabled":"Prismatic joint motor enabled","Check if a prismatic joint motor is enabled.":"Check if a prismatic joint motor is enabled.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatic joint _PARAM2_ is enabled","Enable prismatic joint motor":"Enable prismatic joint motor","Enable or disable a prismatic joint motor.":"Enable or disable a prismatic joint motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Enable motor for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Prismatic joint motor speed","Modify a prismatic joint motor speed.":"Modify a prismatic joint motor speed.","the motor force for prismatic joint _PARAM2_":"the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"Prismatic joint max motor force","Modify a prismatic joint maximum motor force.":"Modify a prismatic joint maximum motor force.","the maximum motor force for prismatic joint _PARAM2_":"the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"Prismatic joint maximum motor force","Prismatic joint motor force":"Prismatic joint motor force","Add pulley joint":"Add pulley joint","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Add a pulley joint between _PARAM0_ and _PARAM4_","Joints \u276F Pulley":"Joints \u276F Pulley","Ground anchor X for first object":"Ground anchor X for first object","Ground anchor Y for first object":"Ground anchor Y for first object","Ground anchor X for second object":"Ground anchor X for second object","Ground anchor Y for second object":"Ground anchor Y for second object","Length for first object (-1 to use anchor positions) (default: -1)":"Length for first object (-1 to use anchor positions) (default: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Length for second object (-1 to use anchor positions) (default: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints \u276F Gear":"Joints \u276F Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","the ratio for gear joint _PARAM2_":"the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint to an object (makes the object move towards a specific point).":"Add a mouse joint to an object (makes the object move towards a specific point).","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints \u276F Mouse":"Joints \u276F Mouse","Target X":"Target X","Target Y":"Target Y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","the maximum force for mouse joint _PARAM2_":"the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","the frequency for mouse joint _PARAM2_":"the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","the damping ratio for mouse joint _PARAM2_":"the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints \u276F Wheel":"Joints \u276F Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Wheel joint current speed","Wheel joint speed":"Wheel joint speed","Wheel joint motor enabled":"Wheel joint motor enabled","Check if a wheel joint motor is enabled.":"Check if a wheel joint motor is enabled.","Motor for wheel joint _PARAM2_ is enabled":"Motor for wheel joint _PARAM2_ is enabled","Enable wheel joint motor":"Enable wheel joint motor","Enable or disable a wheel joint motor.":"Enable or disable a wheel joint motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Enable motor for wheel joint _PARAM2_: _PARAM3_","Wheel joint motor speed":"Wheel joint motor speed","Modify a wheel joint motor speed.":"Modify a wheel joint motor speed.","the motor speed for wheel joint _PARAM2_":"the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Wheel joint max motor torque","Modify a wheel joint maximum motor torque.":"Modify a wheel joint maximum motor torque.","the maximum motor torque for wheel joint _PARAM2_":"the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Wheel joint maximum motor torque","Wheel joint motor torque":"Wheel joint motor torque","Wheel joint frequency":"Wheel joint frequency","Modify a wheel joint frequency.":"Modify a wheel joint frequency.","the frequency for wheel joint _PARAM2_":"the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","the damping ratio for wheel joint _PARAM2_":"the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints \u276F Weld":"Joints \u276F Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","the frequency for weld joint _PARAM2_":"the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","the damping ratio for weld joint _PARAM2_":"the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints \u276F Rope":"Joints \u276F Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","the maximum length for rope joint _PARAM2_":"the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints \u276F Friction":"Joints \u276F Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","the maximum force for friction joint _PARAM2_":"the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","the maximum torque for friction joint _PARAM2_":"the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints \u276F Motor":"Joints \u276F Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","the angular offset for motor joint _PARAM2_":"the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","the maximum force for motor joint _PARAM2_":"the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","the maximum torque for motor joint _PARAM2_":"the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","the correction factor for motor joint _PARAM2_":"the correction factor for motor joint _PARAM2_","BBCode Text Object":"BBCode Text Object","BBCode text":"BBCode text","Base color":"Base color","Base size":"Base size","Base alignment":"Base alignment","Visible on start":"Visible on start","BBText":"BBText","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).","Compare the value of the BBCode text.":"Compare the value of the BBCode text.","the BBCode text":"the BBCode text","Set BBCode text":"Set BBCode text","Get BBCode text":"Get BBCode text","Color (R;G;B)":"Color (R;G;B)","Set base color":"Set base color","Set base color of _PARAM0_ to _PARAM1_":"Set base color of _PARAM0_ to _PARAM1_","Compare the value of the base opacity of the text.":"Compare the value of the base opacity of the text.","the base opacity":"the base opacity","Set base opacity":"Set base opacity","Get the base opacity":"Get the base opacity","Compare the base font size of the text.":"Compare the base font size of the text.","the base font size":"the base font size","Set base font size":"Set base font size","Get the base font size":"Get the base font size","Font family":"Font family","Compare the value of font family":"Compare the value of font family","the base font family":"the base font family","Set font family":"Set font family","Get the base font family":"Get the base font family","Check the current text alignment.":"Check the current text alignment.","The text alignment of _PARAM0_ is _PARAM1_":"The text alignment of _PARAM0_ is _PARAM1_","Change the alignment of the text.":"Change the alignment of the text.","text alignment":"text alignment","Get the text alignment":"Get the text alignment","Compare the width, in pixels, after which the text is wrapped on next line.":"Compare the width, in pixels, after which the text is wrapped on next line.","Change the width, in pixels, after which the text is wrapped on next line.":"Change the width, in pixels, after which the text is wrapped on next line.","Get the wrapping width":"Get the wrapping width","File system":"File system","Access the filesystem of the operating system.":"Access the filesystem of the operating system.","File or directory exists":"File or directory exists","Check if the file or directory exists.":"Check if the file or directory exists.","The path _PARAM0_ exists":"The path _PARAM0_ exists","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"Path to file or directory","Create a directory":"Create a directory","Create a new directory at the specified path.":"Create a new directory at the specified path.","Create directory _PARAM0_":"Create directory _PARAM0_","Directory":"Directory","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.","Save a text into a file":"Save a text into a file","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.","Save _PARAM0_ into file _PARAM1_":"Save _PARAM0_ into file _PARAM1_","Save a text into a file (Async)":"Save a text into a file (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Windows, Linux, MacOS/Asynchronous":"Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Save a scene variable into a JSON file","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Save scene variable _PARAM0_ into file _PARAM1_ as JSON","Save a scene variable into a JSON file (Async)":"Save a scene variable into a JSON file (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Load a text from a file (Async)":"Load a text from a file (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Load text from _PARAM1_ into scene variable _PARAM0_ (Async)","Load path":"Load path","Normalize the file content (recommended)":"Normalize the file content (recommended)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"This replaces Windows new lines characters (\"CRLF\") by a single new line character.","Load a text from a file":"Load a text from a file","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Load text from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file":"Load a scene variable from a JSON file","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Load JSON from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file (Async)":"Load a scene variable from a JSON file (Async)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Delete a file from the filesystem.":"Delete a file from the filesystem.","Delete the file _PARAM0_":"Delete the file _PARAM0_","File path":"File path","Delete a file (Async)":"Delete a file (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Read a directory":"Read a directory","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"Reads the contents of a directory (all files and sub-directories) and stores them in an array.","Read the directory _PARAM0_ into _PARAM1_":"Read the directory _PARAM0_ into _PARAM1_","Directory path":"Directory path","Variable to store the result":"Variable to store the result","Desktop folder":"Desktop folder","Get the path to the desktop folder.":"Get the path to the desktop folder.","Documents folder":"Documents folder","Get the path to the documents folder.":"Get the path to the documents folder.","Pictures folder":"Pictures folder","Get the path to the pictures folder.":"Get the path to the pictures folder.","Game executable file":"Game executable file","Get the path to this game executable file.":"Get the path to this game executable file.","Game executable folder":"Game executable folder","Get the path to this game executable folder.":"Get the path to this game executable folder.","Userdata folder (for application settings)":"Userdata folder (for application settings)","Get the path to userdata folder (for application settings).":"Get the path to userdata folder (for application settings).","User's Home folder":"User's Home folder","Get the path to the user home folder.":"Get the path to the user home folder.","Temp folder":"Temp folder","Get the path to temp folder.":"Get the path to temp folder.","Path delimiter":"Path delimiter","Get the operating system path delimiter.":"Get the operating system path delimiter.","Get directory name from a path":"Get directory name from a path","Returns the portion of the path that represents the directories, without the ending file name.":"Returns the portion of the path that represents the directories, without the ending file name.","File or folder path":"File or folder path","Get file name from a path":"Get file name from a path","Returns the name of the file with its extension, if any.":"Returns the name of the file with its extension, if any.","Get the extension from a file path":"Get the extension from a file path","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".","Adjustment":"Adjustment","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.","Gamma (between 0 and 5)":"Gamma (between 0 and 5)","Saturation (between 0 and 5)":"Saturation (between 0 and 5)","Contrast (between 0 and 5)":"Contrast (between 0 and 5)","Brightness (between 0 and 5)":"Brightness (between 0 and 5)","Red (between 0 and 5)":"Red (between 0 and 5)","Green (between 0 and 5)":"Green (between 0 and 5)","Blue (between 0 and 5)":"Blue (between 0 and 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (between 0 and 1, 0 is transparent)","Advanced bloom":"Advanced bloom","Applies a bloom effect.":"Applies a bloom effect.","Bloom Scale (between 0 and 2)":"Bloom Scale (between 0 and 2)","Brightness (between 0 and 2)":"Brightness (between 0 and 2)","Blur (between 0 and 20)":"Blur (between 0 and 20)","Quality (between 0 and 20)":"Quality (between 0 and 20)","Padding for the visual effect area":"Padding for the visual effect area","ASCII":"ASCII","Render the image with ASCII characters only.":"Render the image with ASCII characters only.","Size (between 2 and 20)":"Size (between 2 and 20)","Beveled edges":"Beveled edges","Add beveled edges around the rendered image.":"Add beveled edges around the rendered image.","Rotation (between 0 and 360)":"Rotation (between 0 and 360)","Outer strength (between 0 and 5)":"Outer strength (between 0 and 5)","Distance (between 10 and 20)":"Distance (between 10 and 20)","Light alpha (between 0 and 1)":"Light alpha (between 0 and 1)","Light color (color of the outline)":"Light color (color of the outline)","Shadow color (color of the outline)":"Shadow color (color of the outline)","Shadow alpha (between 0 and 1)":"Shadow alpha (between 0 and 1)","Black and White":"Black and White","Alter the colors to make the image black and white":"Alter the colors to make the image black and white","Opacity (between 0 and 1)":"Opacity (between 0 and 1)","Blending mode":"Blending mode","Alter the rendered image with the specified blend mode.":"Alter the rendered image with the specified blend mode.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Blur (Gaussian, slow - prefer to use Kawase blur)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.","Blur intensity":"Blur intensity","Number of render passes. An high value will cause lags/poor performance.":"Number of render passes. An high value will cause lags/poor performance.","Resolution":"Resolution","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernel size (one of these values: 5, 7, 9, 11, 13, 15)","Brightness":"Brightness","Make the image brighter.":"Make the image brighter.","Brightness (between 0 and 1)":"Brightness (between 0 and 1)","Bulge Pinch":"Bulge Pinch","Bulges or pinches the image in a circle.":"Bulges or pinches the image in a circle.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (between 0 and 1, 0.5 is image middle)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (between 0 and 1, 0.5 is image middle)","strength (between -1 and 1)":"strength (between -1 and 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 is strong pinch, 0 is no effect, 1 is strong bulge","Color Map":"Color Map","Change the color rendered on screen.":"Change the color rendered on screen.","Color map texture for the effect":"Color map texture for the effect","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Disable anti-aliasing (\"nearest\" pixel rounding)","Mix":"Mix","Mix value of the effect on the layer (in percent)":"Mix value of the effect on the layer (in percent)","Color Replace":"Color Replace","Effect replacing a color (or similar) by another.":"Effect replacing a color (or similar) by another.","Original Color":"Original Color","New Color":"New Color","Epsilon (between 0 and 1)":"Epsilon (between 0 and 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Apply an effect resembling old CRT monitors.","Line width (between 0 and 5)":"Line width (between 0 and 5)","Line contrast (between 0 and 1)":"Line contrast (between 0 and 1)","Noise (between 0 and 1)":"Noise (between 0 and 1)","Curvature (between 0 and 10)":"Curvature (between 0 and 10)","Show vertical lines":"Show vertical lines","Noise size (between 0 and 10)":"Noise size (between 0 and 10)","Vignetting (between 0 and 1)":"Vignetting (between 0 and 1)","Vignetting alpha (between 0 and 1)":"Vignetting alpha (between 0 and 1)","Vignetting blur (between 0 and 1)":"Vignetting blur (between 0 and 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...","Noise Frequency":"Noise Frequency","Displacement":"Displacement","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.","Displacement map texture":"Displacement map texture","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Dot","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.","Scale (between 0.3 and 1)":"Scale (between 0.3 and 1)","Angle (between 0 and 5)":"Angle (between 0 and 5)","Drop shadow":"Drop shadow","Add a shadow around the rendered image.":"Add a shadow around the rendered image.","Quality (between 1 and 20)":"Quality (between 1 and 20)","Alpha (between 0 and 1)":"Alpha (between 0 and 1)","Distance (between 0 and 50)":"Distance (between 0 and 50)","Color of the shadow":"Color of the shadow","Shadow only (shows only the shadow when enabled)":"Shadow only (shows only the shadow when enabled)","Glitch":"Glitch","Applies a glitch effect to an object.":"Applies a glitch effect to an object.","Slices (between 2 and infinite)":"Slices (between 2 and infinite)","Offset (between -400 and 400)":"Offset (between -400 and 400)","Direction (between -180 and 180)":"Direction (between -180 and 180)","Fill Mode (between 0 and 4)":"Fill Mode (between 0 and 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)","Average":"Average","Min Size":"Min Size","Sample Size":"Sample Size","Animation Frequency":"Animation Frequency","Red X offset (between -50 and 50)":"Red X offset (between -50 and 50)","Red Y offset (between -50 and 50)":"Red Y offset (between -50 and 50)","Green X offset (between -50 and 50)":"Green X offset (between -50 and 50)","Green Y offset (between -50 and 50)":"Green Y offset (between -50 and 50)","Blue X offset (between -50 and 50)":"Blue X offset (between -50 and 50)","Blue Y offset (between -50 and 50)":"Blue Y offset (between -50 and 50)","Glow":"Glow","Add a glow effect around the rendered image.":"Add a glow effect around the rendered image.","Inner strength (between 0 and 20)":"Inner strength (between 0 and 20)","Outer strength (between 0 and 20)":"Outer strength (between 0 and 20)","Color (color of the outline)":"Color (color of the outline)","Godray":"Godray","Apply and animate atmospheric light rays.":"Apply and animate atmospheric light rays.","Parallel (parallel rays)":"Parallel (parallel rays)","Animation Speed":"Animation Speed","Lacunarity (between 0 and 5)":"Lacunarity (between 0 and 5)","Angle (between -60 and 60)":"Angle (between -60 and 60)","Gain (between 0 and 1)":"Gain (between 0 and 1)","Light (between 0 and 60)":"Light (between 0 and 60)","Center X (between 100 and 1000)":"Center X (between 100 and 1000)","Center Y (between -1000 and 100)":"Center Y (between -1000 and 100)","HSL Adjustment":"HSL Adjustment","Adjust hue, saturation and lightness.":"Adjust hue, saturation and lightness.","Lightness (between -1 and 1)":"Lightness (between -1 and 1)","Colorize from the grayscale image":"Colorize from the grayscale image","Blur (Kawase, fast)":"Blur (Kawase, fast)","Blur the rendered image, with much better performance than Gaussian blur.":"Blur the rendered image, with much better performance than Gaussian blur.","Pixelize X (between 0 and 10)":"Pixelize X (between 0 and 10)","Pixelize Y (between 0 and 10)":"Pixelize Y (between 0 and 10)","Light Night":"Light Night","Alter the colors to simulate night.":"Alter the colors to simulate night.","Motion Blur":"Motion Blur","Blur the rendered image to give a feeling of speed.":"Blur the rendered image to give a feeling of speed.","Velocity on X axis":"Velocity on X axis","Velocity on Y axis":"Velocity on Y axis","Kernel size (odd number between 3 and 25)":"Kernel size (odd number between 3 and 25)","Quality of the blur.":"Quality of the blur.","Offset":"Offset","Dark Night":"Dark Night","Alter the colors to simulate a dark night.":"Alter the colors to simulate a dark night.","Intensity (between 0 and 1)":"Intensity (between 0 and 1)","Noise":"Noise","Add some noise on the rendered image.":"Add some noise on the rendered image.","Noise intensity (between 0 and 1)":"Noise intensity (between 0 and 1)","Old Film":"Old Film","Add a Old film effect around the rendered image.":"Add a Old film effect around the rendered image.","Sepia (between 0 and 1)":"Sepia (between 0 and 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect","Noise Size (between 0 and 10)":"Noise Size (between 0 and 10)","Scratch (between -1 and 1)":"Scratch (between -1 and 1)","Scratch Density (between 0 and 1)":"Scratch Density (between 0 and 1)","Scratch Width (between 1 and 20)":"Scratch Width (between 1 and 20)","Vignetting Alpha (between 0 and 1)":"Vignetting Alpha (between 0 and 1)","Vignetting Blur (between 0 and 1)":"Vignetting Blur (between 0 and 1)","Draws an outline around the rendered image.":"Draws an outline around the rendered image.","Thickness (between 0 and 20)":"Thickness (between 0 and 20)","Color of the outline":"Color of the outline","Pixelate":"Pixelate","Applies a pixelate effect, making display objects appear 'blocky'.":"Applies a pixelate effect, making display objects appear 'blocky'.","Size of the pixels (10 pixels by default)":"Size of the pixels (10 pixels by default)","Radial Blur":"Radial Blur","Applies a Motion blur to an object.":"Applies a Motion blur to an object.","The maximum size of the blur radius, -1 is infinite":"The maximum size of the blur radius, -1 is infinite","Angle (between -180 and 180)":"Angle (between -180 and 180)","The angle in degree of the motion for blur effect":"The angle in degree of the motion for blur effect","Kernel Size (between 3 and 25)":"Kernel Size (between 3 and 25)","The kernel size of the blur filter (Odd number)":"The kernel size of the blur filter (Odd number)","Reflection":"Reflection","Applies a reflection effect to simulate the reflection on water with waves.":"Applies a reflection effect to simulate the reflection on water with waves.","Reflect the image on the waves":"Reflect the image on the waves","Vertical position of the reflection point":"Vertical position of the reflection point","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.","Amplitude start":"Amplitude start","Starting amplitude of waves (0 by default)":"Starting amplitude of waves (0 by default)","Amplitude ending":"Amplitude ending","Ending amplitude of waves (20 by default)":"Ending amplitude of waves (20 by default)","Wave length start":"Wave length start","Starting wave length (30 by default)":"Starting wave length (30 by default)","Wave length ending":"Wave length ending","Ending wave length (100 by default)":"Ending wave length (100 by default)","Alpha start":"Alpha start","Starting alpha (1 by default)":"Starting alpha (1 by default)","Alpha ending":"Alpha ending","Ending alpha (1 by default)":"Ending alpha (1 by default)","RGB split (chromatic aberration)":"RGB split (chromatic aberration)","Applies a RGB split effect also known as chromatic aberration.":"Applies a RGB split effect also known as chromatic aberration.","Red X offset (between -20 and 20)":"Red X offset (between -20 and 20)","Red Y offset (between -20 and 20)":"Red Y offset (between -20 and 20)","Green X offset (between -20 and 20)":"Green X offset (between -20 and 20)","Green Y offset (between -20 and 20)":"Green Y offset (between -20 and 20)","Blue X offset (between -20 and 20)":"Blue X offset (between -20 and 20)","Blue Y offset (between -20 and 20)":"Blue Y offset (between -20 and 20)","Sepia":"Sepia","Alter the colors to sepia.":"Alter the colors to sepia.","Shockwave":"Shockwave","Deform the image the way a drop deforms a water surface.":"Deform the image the way a drop deforms a water surface.","Elapsed time":"Elapsed time","Spreading speed (in pixels per second)":"Spreading speed (in pixels per second)","Amplitude":"Amplitude","Wavelength":"Wavelength","Maximum radius (0 for infinity)":"Maximum radius (0 for infinity)","Center on X axis":"Center on X axis","Center on Y axis":"Center on Y axis","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Render a tilt-shift-like camera effect.","Blur (between 0 and 200)":"Blur (between 0 and 200)","Gradient blur (between 0 and 2000)":"Gradient blur (between 0 and 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Applies a twist effect making objects appear twisted in the given direction.","The radius of the twist":"The radius of the twist","Angle (between -10 and 10)":"Angle (between -10 and 10)","The angle in degree of the twist":"The angle in degree of the twist","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (between 0 and 1, 0.5 is image middle)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (between 0 and 1, 0.5 is image middle)","Zoom blur":"Zoom blur","Applies a Zoom blur.":"Applies a Zoom blur.","Inner radius":"Inner radius","strength (between 0 and 5)":"strength (between 0 and 5)","Spine (experimental)":"Spine (experimental)","Displays a Spine animation.":"Displays a Spine animation.","Spine":"Spine","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).","Edit animations":"Edit animations","Animation mixing duration":"Animation mixing duration","the duration of the smooth transition between 2 animations (in second)":"the duration of the smooth transition between 2 animations (in second)","the animation mixing duration":"the animation mixing duration","Point attachment X position":"Point attachment X position","x position of spine point attachment":"x position of spine point attachment","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"x position of spine _PARAM1_ point attachment for _PARAM2_ slot","Attachment name":"Attachment name","Slot name (use \"\" if names are the same)":"Slot name (use \"\" if names are the same)","Point attachment Y position":"Point attachment Y position","y position of spine point attachment":"y position of spine point attachment","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"y position of spine _PARAM1_ point attachment for _PARAM2_ slot","Allow players to connect to lobbies and play together.":"Allow players to connect to lobbies and play together.","Join the next available lobby":"Join the next available lobby","Join the next available lobby. The player will join the game instantly if this is possible.":"Join the next available lobby. The player will join the game instantly if this is possible.","Lobbies":"Lobbies","Display loader while searching for a lobby.":"Display loader while searching for a lobby.","Display game lobbies if no lobby can be joined directly.":"Display game lobbies if no lobby can be joined directly.","Is searching for a lobby to join":"Is searching for a lobby to join","Is searching for a lobby to join.":"Is searching for a lobby to join.","Quick join failed to join a lobby":"Quick join failed to join a lobby","Quick join failed to join a lobby.":"Quick join failed to join a lobby.","Quick join action failure reason":"Quick join action failure reason","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.","Open Game Lobbies":"Open Game Lobbies","Open the game lobbies window, where players can join lobbies or see the one they are in.":"Open the game lobbies window, where players can join lobbies or see the one they are in.","Open the game lobbies":"Open the game lobbies","Allow players to close the lobbies window":"Allow players to close the lobbies window","Allow players to close the lobbies window. Allowed by default.":"Allow players to close the lobbies window. Allowed by default.","Allow players to close the lobbies window: _PARAM1_":"Allow players to close the lobbies window: _PARAM1_","Show close button":"Show close button","End Lobby Game":"End Lobby Game","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"End the lobby game. This will trigger the \"Lobby game has just ended\" condition.","End the lobby game":"End the lobby game","Leave Game Lobby":"Leave Game Lobby","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.","Leave the game lobby":"Leave the game lobby","Send custom message to other players":"Send custom message to other players","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.","Send message _PARAM0_ to other players with content _PARAM1_":"Send message _PARAM0_ to other players with content _PARAM1_","Message name":"Message name","Message content":"Message content","Send custom message to other players with a variable":"Send custom message to other players with a variable","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.","Send message _PARAM0_ to other players with variable _PARAM1_":"Send message _PARAM0_ to other players with variable _PARAM1_","Get message variable":"Get message variable","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.","Save message _PARAM0_ data in _PARAM1_":"Save message _PARAM0_ data in _PARAM1_","Lobbies window is open":"Lobbies window is open","Check if the lobbies window is open.":"Check if the lobbies window is open.","Lobby game has just started":"Lobby game has just started","Check if the lobby game has just started.":"Check if the lobby game has just started.","Lobby game has started":"Lobby game has started","Lobby game is running":"Lobby game is running","Check if the lobby game is running.":"Check if the lobby game is running.","Lobby game has just ended":"Lobby game has just ended","Check if the lobby game has just ended.":"Check if the lobby game has just ended.","Lobby game has ended":"Lobby game has ended","Custom message has been received from another player":"Custom message has been received from another player","Check if a custom message has been received from another player. Will be true only for one frame.":"Check if a custom message has been received from another player. Will be true only for one frame.","Message _PARAM0_ has been received":"Message _PARAM0_ has been received","Objects synchronization rate":"Objects synchronization rate","objects synchronization rate (between 1 and 60, default is 30 times per second)":"objects synchronization rate (between 1 and 60, default is 30 times per second)","objects synchronization rate":"objects synchronization rate","Sync rate":"Sync rate","Player is host":"Player is host","Check if the player is the host. (Player 1 is the host)":"Check if the player is the host. (Player 1 is the host)","Any player has left":"Any player has left","Check if any player has left the lobby game.":"Check if any player has left the lobby game.","Player has left":"Player has left","Check if the player has left the lobby game.":"Check if the player has left the lobby game.","Player _PARAM0_ has left":"Player _PARAM0_ has left","Player number":"Player number","Player number that just left":"Player number that just left","Returns the player number of the player that has just left the lobby.":"Returns the player number of the player that has just left the lobby.","Any player has joined":"Any player has joined","Check if any player has joined the lobby.":"Check if any player has joined the lobby.","Player has joined":"Player has joined","Check if the player has joined the lobby.":"Check if the player has joined the lobby.","Player _PARAM0_ has joined":"Player _PARAM0_ has joined","Player number that just joined":"Player number that just joined","Returns the player number of the player that has just joined the lobby.":"Returns the player number of the player that has just joined the lobby.","Host is migrating":"Host is migrating","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"Check if the host is migrating, in order to adapt the game state (like pausing the game).","Configure lobby game to end when host leaves":"Configure lobby game to end when host leaves","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)","End lobby game when host leaves":"End lobby game when host leaves","Message data":"Message data","Returns the data received when the specified message was received from another player.":"Returns the data received when the specified message was received from another player.","Message sender":"Message sender","Returns the player number of the sender of the specified message.":"Returns the player number of the sender of the specified message.","Number of players in lobby":"Number of players in lobby","the number of players in the lobby":"the number of players in the lobby","Player is connected":"Player is connected","Check if the specified player is connected to the lobby.":"Check if the specified player is connected to the lobby.","Player _PARAM0_ is connected":"Player _PARAM0_ is connected","The position of the player in the lobby (1, 2, ...)":"The position of the player in the lobby (1, 2, ...)","Current player number in lobby":"Current player number in lobby","the current player number in the lobby (1, 2, ...)":"the current player number in the lobby (1, 2, ...)","the current player number in the lobby":"the current player number in the lobby","Player username in lobby":"Player username in lobby","Get the username of the player in the lobby.":"Get the username of the player in the lobby.","Current player username in lobby":"Current player username in lobby","Get the username of the current player in the lobby.":"Get the username of the current player in the lobby.","Player ping in lobby":"Player ping in lobby","Get the ping of the player in the lobby.":"Get the ping of the player in the lobby.","Current player ping in lobby":"Current player ping in lobby","Get the ping of the current player in the lobby.":"Get the ping of the current player in the lobby.","Player variable ownership":"Player variable ownership","the player owning the variable":"the player owning the variable","the player owning the variable _PARAM1_":"the player owning the variable _PARAM1_","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"Only root variables can change ownership. Arrays and structures children are synchronized with their parent.","Take ownership of variable":"Take ownership of variable","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.","Take ownership of _PARAM1_":"Take ownership of _PARAM1_","Remove ownership of variable":"Remove ownership of variable","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.","Remove ownership of _PARAM1_":"Remove ownership of _PARAM1_","Disable variable synchronization":"Disable variable synchronization","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"Disable synchronization of the variable over the network. It will not be sent to other players anymore.","Disable synchronization of _PARAM1_":"Disable synchronization of _PARAM1_","Player owning the object":"Player owning the object","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).","Action when player disconnects":"Action when player disconnects","Multiplayer object":"Multiplayer object","Allow the object to be synchronized with other players in the lobby.":"Allow the object to be synchronized with other players in the lobby.","Player object ownership":"Player object ownership","the player owning the object":"the player owning the object","the player owning the instance":"the player owning the instance","Is object owned by current player":"Is object owned by current player","Check if the object is owned by the current player, as a player or the host.":"Check if the object is owned by the current player, as a player or the host.","Object _PARAM0_ is owned by current player":"Object _PARAM0_ is owned by current player","Take ownership of object":"Take ownership of object","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.","Take ownership of _PARAM0_":"Take ownership of _PARAM0_","Remove object ownership":"Remove object ownership","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.","Remove ownership of _PARAM0_":"Remove ownership of _PARAM0_","Enable (or disable) the synchronization of a behavior":"Enable (or disable) the synchronization of a behavior","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_","Multiplayer behavior":"Multiplayer behavior","Object behavior":"Object behavior","Enable synchronization":"Enable synchronization","Smooth the image":"Smooth the image","Preload as sound":"Preload as sound","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.","Preload as music":"Preload as music","Prepares the file for immediate streaming as Music (does not wait for complete download).":"Prepares the file for immediate streaming as Music (does not wait for complete download).","Preload in cache":"Preload in cache","Loads the complete file into cache, but does not decode it into memory until requested.":"Loads the complete file into cache, but does not decode it into memory until requested.","Disable preloading at game startup":"Disable preloading at game startup","A text must start with a double quote (\").":"A text must start with a double quote (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"A text must end with a double quote (\"). Add a double quote to terminate the text.","A number was expected. You must enter a number here.":"A number was expected. You must enter a number here.","Return <subject>.":"Return <subject>.","Compare <subject>.":"Compare <subject>.","Check if <subject>.":"Check if <subject>.","Set (or unset) if <subject>.":"Set (or unset) if <subject>.","Change <subject>.":"Change <subject>.","Set _PARAM0_ as <subject>: <value>":"Set _PARAM0_ as <subject>: <value>","Change <subject>: <value>":"Change <subject>: <value>","Modification's sign":"Modification's sign","Change <subject> of _PARAM0_: <operator> <value>":"Change <subject> of _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Change <subject>: <operator> <value>","_PARAM0_ is <subject>":"_PARAM0_ is <subject>","<subject>":"<subject>","Value to compare":"Value to compare","<subject> of _PARAM0_ <operator> <value>":"<subject> of _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Mathematical tools":"Mathematical tools","Random integer":"Random integer","Maximum value":"Maximum value","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"Random float","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"Step","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normalize a value between `min` and `max` to a value between 0 and 1.","Remap a value between 0 and 1.":"Remap a value between 0 and 1.","Min":"Min","Max":"Max","Clamp (restrict a value to a given range)":"Clamp (restrict a value to a given range)","Restrict a value to a given range":"Restrict a value to a given range","Difference between two angles":"Difference between two angles","First angle, in degrees":"First angle, in degrees","Second angle, in degrees":"Second angle, in degrees","Angle between two positions":"Angle between two positions","Compute the angle between two positions (in degrees).":"Compute the angle between two positions (in degrees).","First point X position":"First point X position","First point Y position":"First point Y position","Second point X position":"Second point X position","Second point Y position":"Second point Y position","Distance between two positions":"Distance between two positions","Compute the distance between two positions.":"Compute the distance between two positions.","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (as in x mod y)","y (as in x mod y)":"y (as in x mod y)","Minimum of two numbers":"Minimum of two numbers","First expression":"First expression","Second expression":"Second expression","Maximum of two numbers":"Maximum of two numbers","Absolute value":"Absolute value","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"Return the non-negative value by removing the sign. The absolute value of -8 is 8.","Arccosine":"Arccosine","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.","Hyperbolic arccosine":"Hyperbolic arccosine","Arcsine":"Arcsine","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.","Arctangent":"Arctangent","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.","2 argument arctangent":"2 argument arctangent","2 argument arctangent (atan2)":"2 argument arctangent (atan2)","Hyperbolic arctangent":"Hyperbolic arctangent","Cube root":"Cube root","Ceil (round up)":"Ceil (round up)","Round number up to an integer":"Round number up to an integer","Ceil (round up) to a decimal point":"Ceil (round up) to a decimal point","Round number up to the Nth decimal place":"Round number up to the Nth decimal place","Floor (round down)":"Floor (round down)","Round number down to an integer":"Round number down to an integer","Floor (round down) to a decimal point":"Floor (round down) to a decimal point","Round number down to the Nth decimal place":"Round number down to the Nth decimal place","Cosine":"Cosine","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.","Hyperbolic cosine":"Hyperbolic cosine","Cotangent":"Cotangent","Cotangent of a number":"Cotangent of a number","Cosecant":"Cosecant","Cosecant of a number":"Cosecant of a number","Round":"Round","Round a number":"Round a number","Round to a decimal point":"Round to a decimal point","Round a number to the Nth decimal place":"Round a number to the Nth decimal place","Exponential":"Exponential","Exponential of a number":"Exponential of a number","Logarithm":"Logarithm","Base-2 logarithm":"Base-2 logarithm","Base 2 Logarithm":"Base 2 Logarithm","Base-10 logarithm":"Base-10 logarithm","Nth root":"Nth root","Nth root of a number":"Nth root of a number","N":"N","Power":"Power","Raise a number to power n":"Raise a number to power n","The exponent (n in x^n)":"The exponent (n in x^n)","Secant":"Secant","Sign of a number":"Sign of a number","Return the sign of a number (1,-1 or 0)":"Return the sign of a number (1,-1 or 0)","Sine":"Sine","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.","Hyperbolic sine":"Hyperbolic sine","Square root":"Square root","Square root of a number":"Square root of a number","Tangent":"Tangent","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.","Hyperbolic tangent":"Hyperbolic tangent","Truncation":"Truncation","Truncate a number":"Truncate a number","Lerp (Linear interpolation)":"Lerp (Linear interpolation)","Linearly interpolate a to b by x":"Linearly interpolate a to b by x","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","X position from angle and distance":"X position from angle and distance","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Y position from angle and distance":"Y position from angle and distance","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Number Pi (3.1415...)":"Number Pi (3.1415...)","The number Pi (3.1415...)":"The number Pi (3.1415...)","Lerp (Linear interpolation) between two angles":"Lerp (Linear interpolation) between two angles","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.","Starting angle, in degrees":"Starting angle, in degrees","Destination angle, in degrees":"Destination angle, in degrees","Interpolation value between 0 and 1.":"Interpolation value between 0 and 1.","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Features to send web requests, communicate with external \"APIs\" and other network related tasks.","Send a request to a web page":"Send a request to a web page","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)","URL (API or web-page address)":"URL (API or web-page address)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Example: \"https://example.com/user/123\". Using *https* is highly recommended.","Request body content":"Request body content","Request method":"Request method","If empty, \"GET\" will be used.":"If empty, \"GET\" will be used.","Content type":"Content type","If empty, \"application/x-www-form-urlencoded\" will be used.":"If empty, \"application/x-www-form-urlencoded\" will be used.","Variable where to store the response":"Variable where to store the response","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.","Variable where to store the error message":"Variable where to store the error message","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".","Open a URL (web page) or a file":"Open a URL (web page) or a file","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).","Open URL _PARAM0_ in a browser (or new tab)":"Open URL _PARAM0_ in a browser (or new tab)","URL (or filename)":"URL (or filename)","Download a file":"Download a file","Download a file from a web site":"Download a file from a web site","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_","Host (for example : http://www.website.com)":"Host (for example : http://www.website.com)","Path to file (for example : /folder/file.txt)":"Path to file (for example : /folder/file.txt)","Save as":"Save as","Enable (or disable) metrics collection":"Enable (or disable) metrics collection","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.","Enable analytics metrics: _PARAM1_":"Enable analytics metrics: _PARAM1_","Enable the metrics?":"Enable the metrics?","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game.":"Animated object which can be used for most elements of a game.","Sprite opacity":"Sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"Change the animation","Change the animation of the object, using the animation number in the animations list.":"Change the animation of the object, using the animation number in the animations list.","Change the animation (by name)":"Change the animation (by name)","Change the animation of the object, using the name of the animation.":"Change the animation of the object, using the name of the animation.","Set animation of _PARAM0_ to _PARAM1_":"Set animation of _PARAM0_ to _PARAM1_","Change the direction":"Change the direction","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7","the direction":"the direction","Current frame":"Current frame","Modify the current frame of the object":"Modify the current frame of the object","the animation frame":"the animation frame","Play the animation":"Play the animation","Play the animation of the object":"Play the animation of the object","Play the animation of _PARAM0_":"Play the animation of _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).","Object to be rotated":"Object to be rotated","Angular speed (degrees per second)":"Angular speed (degrees per second)","Modify the scale of the width of an object.":"Modify the scale of the width of an object.","Modify the scale of the height of an object.":"Modify the scale of the height of an object.","Change the width of a Sprite object.":"Change the width of a Sprite object.","Compare the width of a Sprite object.":"Compare the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Compare the height of a Sprite object.":"Compare the height of a Sprite object.","Change the size of an object.":"Change the size of an object.","Current animation":"Current animation","Compare the number of the animation played by the object.":"Compare the number of the animation played by the object.","Current animation name":"Current animation name","Check the animation played by the object.":"Check the animation played by the object.","The animation of _PARAM0_ is _PARAM1_":"The animation of _PARAM0_ is _PARAM1_","Current direction":"Current direction","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.","Compare the scale of the width of an object.":"Compare the scale of the width of an object.","Compare the scale of the height of an object.":"Compare the scale of the height of an object.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"Blend mode","Compare the number of the blend mode currently used by an object":"Compare the number of the blend mode currently used by an object","the number of the current blend mode":"the number of the current blend mode","Change the tint of an object. The default color is white.":"Change the tint of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"Change Blend mode of _PARAM0_ to _PARAM1_","X position of a point":"X position of a point","Name of the point":"Name of the point","Y position of a point":"Y position of a point","Direction of the object":"Direction of the object","Animation of the object":"Animation of the object","Name of the animation of the object":"Name of the animation of the object","Current frame of the animation of the object":"Current frame of the animation of the object","Number of frames":"Number of frames","Number of frames in the current animation of the object":"Number of frames in the current animation of the object","Scale of the width of an object":"Scale of the width of an object","Scale of the height of an object":"Scale of the height of an object","Collision (Pixel perfect)":"Collision (Pixel perfect)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ is in collision with _PARAM1_ (pixel perfect)","Text manipulation":"Text manipulation","Insert a new line":"Insert a new line","Get character from code point":"Get character from code point","Code point":"Code point","Uppercase a text":"Uppercase a text","Lowercase a text":"Lowercase a text","Get a portion of a text":"Get a portion of a text","Start position of the portion (the first letter is at position 0)":"Start position of the portion (the first letter is at position 0)","Length of the portion":"Length of the portion","Get a character from a text":"Get a character from a text","Position of the character (the first letter is at position 0)":"Position of the character (the first letter is at position 0)","Repeat a text":"Repeat a text","Text to repeat":"Text to repeat","Repetition count":"Repetition count","Length of a text":"Length of a text","Search in a text":"Search in a text","Search in a text (return the position of the result or -1 if not found)":"Search in a text (return the position of the result or -1 if not found)","Text to search for":"Text to search for","Search the last occurrence in a text":"Search the last occurrence in a text","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)","Search in a text, starting from a position":"Search in a text, starting from a position","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Search in a text, starting from a position (return the position of the result or -1 if not found)","Position of the first character in the string to be considered in the search":"Position of the first character in the string to be considered in the search","Search the last occurrence in a text, starting from a position":"Search the last occurrence in a text, starting from a position","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)","Position of the last character in the string to be considered in the search":"Position of the last character in the string to be considered in the search","Replace the first occurrence of a text by another.":"Replace the first occurrence of a text by another.","Text in which the replacement must be done":"Text in which the replacement must be done","Text to find inside the first text":"Text to find inside the first text","Replacement to put instead of the text to find":"Replacement to put instead of the text to find","Replace all occurrences of a text by another.":"Replace all occurrences of a text by another.","Text in which the replacement(s) must be done":"Text in which the replacement(s) must be done","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.","Key pressed":"Key pressed","Check if a key is pressed":"Check if a key is pressed","_PARAM1_ key is pressed":"_PARAM1_ key is pressed","Key to check":"Key to check","Key released":"Key released","Check if a key was just released":"Check if a key was just released","_PARAM1_ key is released":"_PARAM1_ key is released","Any key pressed":"Any key pressed","Check if any key is pressed":"Check if any key is pressed","Any key is pressed":"Any key is pressed","Any key released":"Any key released","Check if any key is released":"Check if any key is released","Any key is released":"Any key is released","Last pressed key":"Last pressed key","Get the name of the latest key pressed on the keyboard":"Get the name of the latest key pressed on the keyboard","Events and control flow":"Events and control flow","This condition always returns true (or always false, if the condition is inverted).":"This condition always returns true (or always false, if the condition is inverted).","Or":"Or","Check if one of the sub conditions is true":"Check if one of the sub conditions is true","If one of these conditions is true:":"If one of these conditions is true:","And":"And","Check if all sub conditions are true":"Check if all sub conditions are true","If all of these conditions are true:":"If all of these conditions are true:","Not":"Not","Return the contrary of the result of the sub conditions":"Return the contrary of the result of the sub conditions","Invert the logical result of these conditions:":"Invert the logical result of these conditions:","Trigger once while true":"Trigger once while true","Run actions only once, for each time the conditions have been met.":"Run actions only once, for each time the conditions have been met.","Trigger once":"Trigger once","Compare two numbers":"Compare two numbers","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"Compare two strings","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Standard event":"Standard event","Standard event: Actions are run if conditions are fulfilled.":"Standard event: Actions are run if conditions are fulfilled.","Link external events":"Link external events","Link to external events.":"Link to external events.","Event displaying a text in the events editor.":"Event displaying a text in the events editor.","While":"While","Repeat the event while the conditions are true.":"Repeat the event while the conditions are true.","Repeat":"Repeat","Repeat the event for a specified number of times.":"Repeat the event for a specified number of times.","For each object":"For each object","Repeat the event for each specified object.":"Repeat the event for each specified object.","For each child variable (of a structure or array)":"For each child variable (of a structure or array)","Repeat the event for each child variable of a structure or array.":"Repeat the event for each child variable of a structure or array.","Event group":"Event group","Group containing events.":"Group containing events.","Existence of a group":"Existence of a group","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"Storage name","Group":"Group","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Close a storage","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Save a value":"Save a value","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Save _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Save _PARAM2_ in _PARAM1_ of storage _PARAM0_","Save a text":"Save a text","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Load a value":"Load a value","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Load a text":"Load a text","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete an element":"Delete an element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"A storage exists","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Execute a command":"Execute a command","This action executes the specified command.":"This action executes the specified command.","Execute _PARAM0_":"Execute _PARAM0_","Command":"Command","Conversion":"Conversion","Text > Number":"Text > Number","Convert the text to a number":"Convert the text to a number","Text to convert to a number":"Text to convert to a number","Number > Text":"Number > Text","Convert the result of the expression to text":"Convert the result of the expression to text","Expression to be converted to text":"Expression to be converted to text","Number > Text ( without scientific notation )":"Number > Text ( without scientific notation )","Convert the result of the expression to text, without using the scientific notation":"Convert the result of the expression to text, without using the scientific notation","Degrees > Radians":"Degrees > Radians","Converts the angle, expressed in degrees, into radians":"Converts the angle, expressed in degrees, into radians","Radians > Degrees":"Radians > Degrees","Converts the angle, expressed in radians, into degrees":"Converts the angle, expressed in radians, into degrees","Angle, in radians":"Angle, in radians","Convert variable to JSON":"Convert variable to JSON","Convert a variable to JSON":"Convert a variable to JSON","JSON":"JSON","The variable to be stringified":"The variable to be stringified","Convert global variable to JSON":"Convert global variable to JSON","Convert a global variable to JSON":"Convert a global variable to JSON","The global variable to be stringified":"The global variable to be stringified","Convert object variable to JSON":"Convert object variable to JSON","Convert an object variable to JSON":"Convert an object variable to JSON","The object with the variable":"The object with the variable","The object variable to be stringified":"The object variable to be stringified","Convert JSON to a scene variable":"Convert JSON to a scene variable","Parse a JSON object and store it into a scene variable":"Parse a JSON object and store it into a scene variable","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"Convert JSON string _PARAM0_ and store it into variable _PARAM1_","JSON string":"JSON string","Variable where store the JSON object":"Variable where store the JSON object","Convert JSON to global variable":"Convert JSON to global variable","Parse a JSON object and store it into a global variable":"Parse a JSON object and store it into a global variable","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"Convert JSON string _PARAM0_ and store it into global variable _PARAM1_","Global variable where store the JSON object":"Global variable where store the JSON object","Convert JSON to a variable":"Convert JSON to a variable","Parse a JSON object and store it into a variable":"Parse a JSON object and store it into a variable","Variable where to store the JSON object":"Variable where to store the JSON object","Convert JSON to object variable":"Convert JSON to object variable","Parse a JSON object and store it into an object variable":"Parse a JSON object and store it into an object variable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_","Object variable where store the JSON object":"Object variable where store the JSON object","Asynchronous functions":"Asynchronous functions","Functions that defer the execution of the events after it.":"Functions that defer the execution of the events after it.","Async event":"Async event","Internal event for asynchronous actions":"Internal event for asynchronous actions","End asynchronous function":"End asynchronous function","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.","Mouse and touch":"Mouse and touch","Multitouch":"Multitouch","The mouse wheel is scrolling up":"The mouse wheel is scrolling up","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"The mouse wheel is scrolling down","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","De/activate moving the mouse cursor with touches":"De/activate moving the mouse cursor with touches","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.","Move mouse cursor when touching screen: _PARAM1_":"Move mouse cursor when touching screen: _PARAM1_","Activate (yes by default when game is launched)":"Activate (yes by default when game is launched)","Center cursor horizontally":"Center cursor horizontally","Put the cursor in the middle of the screen horizontally.":"Put the cursor in the middle of the screen horizontally.","Center cursor vertically":"Center cursor vertically","Put the cursor in the middle of the screen vertically.":"Put the cursor in the middle of the screen vertically.","Hide the cursor":"Hide the cursor","Hide the cursor.":"Hide the cursor.","Show the cursor":"Show the cursor","Show the cursor.":"Show the cursor.","Position the cursor of the mouse":"Position the cursor of the mouse","Position the cursor at the given coordinates.":"Position the cursor at the given coordinates.","Position cursor at _PARAM1_;_PARAM2_":"Position cursor at _PARAM1_;_PARAM2_","Center the cursor":"Center the cursor","Center the cursor on the screen.":"Center the cursor on the screen.","Cursor X position":"Cursor X position","the X position of the cursor or of a touch":"the X position of the cursor or of a touch","the cursor (or touch) X position":"the cursor (or touch) X position","Cursor Y position":"Cursor Y position","the Y position of the cursor or of a touch":"the Y position of the cursor or of a touch","the cursor (or touch) Y position":"the cursor (or touch) Y position","Mouse cursor X position":"Mouse cursor X position","the X position of the mouse cursor":"the X position of the mouse cursor","the mouse cursor X position":"the mouse cursor X position","Mouse cursor Y position":"Mouse cursor Y position","the Y position of the mouse cursor":"the Y position of the mouse cursor","the mouse cursor Y position":"the mouse cursor Y position","Mouse cursor is inside the window":"Mouse cursor is inside the window","Check if the mouse cursor is inside the window.":"Check if the mouse cursor is inside the window.","The mouse cursor is inside the window":"The mouse cursor is inside the window","Mouse button pressed or touch held":"Mouse button pressed or touch held","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Check if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"Touch or _PARAM1_ mouse button is down","Button to check":"Button to check","Mouse button released":"Mouse button released","Check if the specified mouse button was released.":"Check if the specified mouse button was released.","Touch or _PARAM1_ mouse button is released":"Touch or _PARAM1_ mouse button is released","Touch X position":"Touch X position","the X position of a specific touch":"the X position of a specific touch","the touch #_PARAM1_ X position":"the touch #_PARAM1_ X position","Touch identifier":"Touch identifier","Touch Y position":"Touch Y position","the Y position of a specific touch":"the Y position of a specific touch","the touch #_PARAM1_ Y position":"the touch #_PARAM1_ Y position","A new touch has started":"A new touch has started","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"A touch has ended","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().","Started touch count":"Started touch count","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().","Started touch identifier":"Started touch identifier","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().","Touch index":"Touch index","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().","Check if a touch has ended or a mouse left button has been released.":"Check if a touch has ended or a mouse left button has been released.","The touch with identifier _PARAM1_ has ended":"The touch with identifier _PARAM1_ has ended","Mouse wheel: Displacement":"Mouse wheel: Displacement","Mouse wheel displacement":"Mouse wheel displacement","Identifier of the last touch":"Identifier of the last touch","Identifier of the last ended touch":"Identifier of the last ended touch","Event functions":"Event functions","Advanced control features for functions made with events.":"Advanced control features for functions made with events.","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"Set return value to number _PARAM0_","The number to be returned":"The number to be returned","Set text return value":"Set text return value","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","The text to be returned":"The text to be returned","Set condition return value":"Set condition return value","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Should the condition be true or false?":"Should the condition be true or false?","Copy function parameter to variable":"Copy function parameter to variable","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.","Copy the parameter _PARAM0_ into the variable _PARAM1_":"Copy the parameter _PARAM0_ into the variable _PARAM1_","Copy variable to function parameter":"Copy variable to function parameter","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.","Copy the variable _PARAM1_ into the parameter _PARAM0_":"Copy the variable _PARAM1_ into the parameter _PARAM0_","Check if a function parameter is set to true (or yes)":"Check if a function parameter is set to true (or yes)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ is true","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.","Compare function parameter value":"Compare function parameter value","Compare function parameter (also called \"argument\") value.":"Compare function parameter (also called \"argument\") value.","Parameter _PARAM0_":"Parameter _PARAM0_","Compare function parameter text":"Compare function parameter text","Compare function parameter (also called \"argument\") text.":"Compare function parameter (also called \"argument\") text.","Camera center X position":"Camera center X position","the X position of the center of a camera":"the X position of the center of a camera","the X position of camera _PARAM4_ (layer: _PARAM3_)":"the X position of camera _PARAM4_ (layer: _PARAM3_)","Camera center Y position":"Camera center Y position","the Y position of the center of a camera":"the Y position of the center of a camera","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"the Y position of camera _PARAM4_ (layer: _PARAM3_)","Width of a camera":"Width of a camera","the width of a camera of a layer":"the width of a camera of a layer","the width of camera _PARAM2_ of layer _PARAM1_":"the width of camera _PARAM2_ of layer _PARAM1_","Camera number":"Camera number","Height of a camera":"Height of a camera","the height of a camera of a layer":"the height of a camera of a layer","the height of camera _PARAM2_ of layer _PARAM1_":"the height of camera _PARAM2_ of layer _PARAM1_","Camera left border position":"Camera left border position","the position of the left border of a camera":"the position of the left border of a camera","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"the position of the left border of camera _PARAM2_ of layer _PARAM1_","Camera right border position":"Camera right border position","the position of the right border of a camera":"the position of the right border of a camera","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"the position of the right border of camera _PARAM2_ of layer _PARAM1_","Camera top border position":"Camera top border position","the position of the top border of a camera":"the position of the top border of a camera","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"the position of the top border of camera _PARAM2_ of layer _PARAM1_","Camera bottom border position":"Camera bottom border position","the position of the bottom border of a camera":"the position of the bottom border of a camera","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"the position of the bottom border of camera _PARAM2_ of layer _PARAM1_","Angle of a camera of a layer":"Angle of a camera of a layer","the angle of rotation of a camera (in degrees)":"the angle of rotation of a camera (in degrees)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"the angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"Add a camera to a layer","This action adds a camera to a layer":"This action adds a camera to a layer","Add a camera to layer _PARAM1_":"Add a camera to layer _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Render zone: Top left side: X Position (between 0 and 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Render zone: Top left side: Y Position (between 0 and 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Render zone: Bottom right side: X Position (between 0 and 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Render zone: Bottom right side: Y Position (between 0 and 1)","Delete a camera of a layer":"Delete a camera of a layer","Remove the specified camera from a layer":"Remove the specified camera from a layer","Delete camera _PARAM2_ from layer _PARAM1_":"Delete camera _PARAM2_ from layer _PARAM1_","Modify the size of a camera":"Modify the size of a camera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"This action modifies the size of a camera of the specified layer. The zoom will be reset.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Modify the render zone of a camera","This action modifies the render zone of a camera of the specified layer.":"This action modifies the render zone of a camera of the specified layer.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"Camera zoom","Change camera zoom.":"Change camera zoom.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)","Compare the zoom of a camera of a layer.":"Compare the zoom of a camera of a layer.","Zoom of camera _PARAM2_ of layer _PARAM1_":"Zoom of camera _PARAM2_ of layer _PARAM1_","Zoom":"Zoom","Center the camera on an object within limits":"Center the camera on an object within limits","Center the camera on the specified object, without leaving the specified limits.":"Center the camera on the specified object, without leaving the specified limits.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)","Top left side of the boundary: X Position":"Top left side of the boundary: X Position","Top left side of the boundary: Y Position":"Top left side of the boundary: Y Position","Bottom right side of the boundary: X Position":"Bottom right side of the boundary: X Position","Bottom right side of the boundary: Y Position":"Bottom right side of the boundary: Y Position","Anticipate the movement of the object (yes by default)":"Anticipate the movement of the object (yes by default)","Enforce camera boundaries":"Enforce camera boundaries","Enforce camera boundaries by moving the camera back inside specified boundaries.":"Enforce camera boundaries by moving the camera back inside specified boundaries.","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)","Left bound X Position":"Left bound X Position","Top bound Y Position":"Top bound Y Position","Right bound X Position":"Right bound X Position","Bottom bound Y Position":"Bottom bound Y Position","Center the camera on an object":"Center the camera on an object","Center the camera on the specified object.":"Center the camera on the specified object.","Center camera on _PARAM1_ (layer: _PARAM3_)":"Center camera on _PARAM1_ (layer: _PARAM3_)","Show a layer":"Show a layer","Show a layer.":"Show a layer.","Show layer _PARAM1_":"Show layer _PARAM1_","Hide a layer":"Hide a layer","Hide a layer.":"Hide a layer.","Hide layer _PARAM1_":"Hide layer _PARAM1_","Visibility of a layer":"Visibility of a layer","Test if a layer is set as visible.":"Test if a layer is set as visible.","Layer _PARAM1_ is visible":"Layer _PARAM1_ is visible","Effect property (number)":"Effect property (number)","Change the value of a property of an effect.":"Change the value of a property of an effect.","You can find the property names (and change the effect names) in the effects window.":"You can find the property names (and change the effect names) in the effects window.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_","Effect property (string)":"Effect property (string)","Change the value (string) of a property of an effect.":"Change the value (string) of a property of an effect.","Effect property (enable or disable)":"Effect property (enable or disable)","Enable or disable a property of an effect.":"Enable or disable a property of an effect.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_","Enable this property":"Enable this property","Layer effect is enabled":"Layer effect is enabled","The effect on a layer is enabled":"The effect on a layer is enabled","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Effect _PARAM2_ on layer _PARAM1_ is enabled","Enable layer effect":"Enable layer effect","Enable an effect on a layer":"Enable an effect on a layer","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_","Enable":"Enable","Layer time scale":"Layer time scale","Compare the time scale applied to the objects of the layer.":"Compare the time scale applied to the objects of the layer.","the time scale of layer _PARAM1_":"the time scale of layer _PARAM1_","Change the time scale applied to the objects of the layer.":"Change the time scale applied to the objects of the layer.","Set the time scale of layer _PARAM1_ to _PARAM2_":"Set the time scale of layer _PARAM1_ to _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)","Layer default Z order":"Layer default Z order","Compare the default Z order set to objects when they are created on a layer.":"Compare the default Z order set to objects when they are created on a layer.","the default Z order of objects created on _PARAM1_":"the default Z order of objects created on _PARAM1_","Change the default Z order set to objects when they are created on a layer.":"Change the default Z order set to objects when they are created on a layer.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Set the default Z order of objects created on _PARAM1_ to _PARAM2_","New default Z order":"New default Z order","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Set the ambient light color of the lighting layer in format \"R;G;B\" string.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_","X position of the top left side point of a render zone":"X position of the top left side point of a render zone","Y position of the top left side point of a render zone":"Y position of the top left side point of a render zone","X position of the bottom right side point of a render zone":"X position of the bottom right side point of a render zone","Y position of the bottom right side point of a render zone":"Y position of the bottom right side point of a render zone","Zoom of a camera of a layer":"Zoom of a camera of a layer","Returns the time scale of the specified layer.":"Returns the time scale of the specified layer.","Default Z Order for a layer":"Default Z Order for a layer","Common features that can be used for all objects in GDevelop.":"Common features that can be used for all objects in GDevelop.","Movement using forces":"Movement using forces","Base object":"Base object","Compare the X position of the object.":"Compare the X position of the object.","the X position":"the X position","Change the X position of an object.":"Change the X position of an object.","Compare the Y position of an object.":"Compare the Y position of an object.","the Y position":"the Y position","Change the Y position of an object.":"Change the Y position of an object.","Change the position of an object.":"Change the position of an object.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Center position":"Center position","Change the position of an object, using its center.":"Change the position of an object, using its center.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Center X position":"Center X position","the X position of the center of rotation":"the X position of the center of rotation","the X position of the center":"the X position of the center","Center Y position":"Center Y position","the Y position of the center of rotation":"the Y position of the center of rotation","the Y position of the center":"the Y position of the center","Bounding box left position":"Bounding box left position","the bounding box (the area encapsulating the object) left position":"the bounding box (the area encapsulating the object) left position","the bounding box left position":"the bounding box left position","Position \u276F Bounding Box":"Position \u276F Bounding Box","Bounding box top position":"Bounding box top position","the bounding box (the area encapsulating the object) top position":"the bounding box (the area encapsulating the object) top position","the bounding box top position":"the bounding box top position","Bounding box right position":"Bounding box right position","the bounding box (the area encapsulating the object) right position":"the bounding box (the area encapsulating the object) right position","the bounding box right position":"the bounding box right position","Bounding box bottom position":"Bounding box bottom position","the bounding box (the area encapsulating the object) bottom position":"the bounding box (the area encapsulating the object) bottom position","the bounding box bottom position":"the bounding box bottom position","Bounding box center X position":"Bounding box center X position","the bounding box (the area encapsulating the object) center X position":"the bounding box (the area encapsulating the object) center X position","the bounding box center X position":"the bounding box center X position","Bounding box center Y position":"Bounding box center Y position","the bounding box (the area encapsulating the object) center Y position":"the bounding box (the area encapsulating the object) center Y position","the bounding box center Y position":"the bounding box center Y position","Put around a position":"Put around a position","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.","Change the angle of rotation of an object (in degrees).":"Change the angle of rotation of an object (in degrees).","Rotate":"Rotate","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"Rotate _PARAM0_ at speed _PARAM1_ deg/second","Rotate toward angle":"Rotate toward angle","Rotate an object towards an angle with the specified speed.":"Rotate an object towards an angle with the specified speed.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second","Angle to rotate towards (in degrees)":"Angle to rotate towards (in degrees)","Enter 0 for an immediate rotation.":"Enter 0 for an immediate rotation.","Rotate toward position":"Rotate toward position","Rotate an object towards a position, with the specified speed.":"Rotate an object towards a position, with the specified speed.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second","Add a force":"Add a force","Add a force to an object. The object will move according to all of the forces it has.":"Add a force to an object. The object will move according to all of the forces it has.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Speed on X axis (in pixels per second)":"Speed on X axis (in pixels per second)","Speed on Y axis (in pixels per second)":"Speed on Y axis (in pixels per second)","Force multiplier":"Force multiplier","Add a force (angle)":"Add a force (angle)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Add a force to move toward a position":"Add a force to move toward a position","Add a force to an object to make it move toward a position.":"Add a force to an object to make it move toward a position.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Stop the object":"Stop the object","Stop the object by deleting all of its forces.":"Stop the object by deleting all of its forces.","Stop _PARAM0_ (remove all forces)":"Stop _PARAM0_ (remove all forces)","Delete the object":"Delete the object","Delete the specified object.":"Delete the specified object.","Delete _PARAM0_":"Delete _PARAM0_","Z order":"Z order","Modify the Z-order of an object":"Modify the Z-order of an object","the z-order":"the z-order","Move the object to a different layer.":"Move the object to a different layer.","Put _PARAM0_ on the layer _PARAM1_":"Put _PARAM0_ on the layer _PARAM1_","Move it to this layer":"Move it to this layer","Change object variable value":"Change object variable value","Modify the number value of an object variable.":"Modify the number value of an object variable.","the variable _PARAM1_":"the variable _PARAM1_","Modify the text of an object variable.":"Modify the text of an object variable.","Modify the boolean value of an object variable.":"Modify the boolean value of an object variable.","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"Change the variable _PARAM1_ of _PARAM0_: _PARAM2_","Object variable value":"Object variable value","Compare the number value of an object variable.":"Compare the number value of an object variable.","Compare the text of an object variable.":"Compare the text of an object variable.","Compare the boolean value of an object variable.":"Compare the boolean value of an object variable.","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"The variable _PARAM1_ of _PARAM0_ is _PARAM2_","Check if the value is":"Check if the value is","Change number variable":"Change number variable","Change text variable":"Change text variable","the text of variable _PARAM1_":"the text of variable _PARAM1_","Change boolean variable":"Change boolean variable","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_","New Value:":"New Value:","Toggle boolean variable":"Toggle boolean variable","Toggles the boolean value of an object variable.":"Toggles the boolean value of an object variable.","If it was true, it will become false, and if it was false it will become true.":"If it was true, it will become false, and if it was false it will become true.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"Toggle the boolean value of variable _PARAM1_ of _PARAM0_","Child existence":"Child existence","Check if the specified child of the object structure variable exists.":"Check if the specified child of the object structure variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists","Variables \u276F Arrays and structures":"Variables \u276F Arrays and structures","Structure variable":"Structure variable","Name of the child":"Name of the child","Remove a child":"Remove a child","Remove a child from an object structure variable.":"Remove a child from an object structure variable.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_","Child's name":"Child's name","Clear children":"Clear children","Remove all the children from the object array or structure variable.":"Remove all the children from the object array or structure variable.","Clear children from variable _PARAM1_ of _PARAM0_":"Clear children from variable _PARAM1_ of _PARAM0_","Array or structure variable":"Array or structure variable","Hide":"Hide","Hide the specified object.":"Hide the specified object.","Hide _PARAM0_":"Hide _PARAM0_","Show the specified object.":"Show the specified object.","Show _PARAM0_":"Show _PARAM0_","Compare the angle of the specified object.":"Compare the angle of the specified object.","the angle (in degrees)":"the angle (in degrees)","Z-order":"Z-order","Compare the Z-order of the specified object.":"Compare the Z-order of the specified object.","the Z-order":"the Z-order","Current layer":"Current layer","Check if the object is on the specified layer.":"Check if the object is on the specified layer.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ is on layer _PARAM1_","Check if an object is visible.":"Check if an object is visible.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ is visible (not marked as hidden)","Object is stopped (no forces applied on it)":"Object is stopped (no forces applied on it)","Check if an object is not moving":"Check if an object is not moving","_PARAM0_ is stopped":"_PARAM0_ is stopped","Speed (from forces)":"Speed (from forces)","Compare the overall speed of an object":"Compare the overall speed of an object","the overall speed":"the overall speed","Angle of movement (using forces)":"Angle of movement (using forces)","Compare the angle of movement of an object according to the forces applied on it.":"Compare the angle of movement of an object according to the forces applied on it.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)","Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0":"Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0","Number variable":"Number variable","Text variable":"Text variable","Boolean variable":"Boolean variable","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_","Add value to object array variable":"Add value to object array variable","Adds a text (string) to the end of an object array variable.":"Adds a text (string) to the end of an object array variable.","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Array variable":"Array variable","Text to add":"Text to add","Adds a number to the end of an object array variable.":"Adds a number to the end of an object array variable.","Number to add":"Number to add","Adds a boolean to the end of an object array variable.":"Adds a boolean to the end of an object array variable.","Boolean to add":"Boolean to add","Add existing variable":"Add existing variable","Adds an existing variable to the end of an object array variable.":"Adds an existing variable to the end of an object array variable.","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Scene variable with the content to add":"Scene variable with the content to add","The content of the object variable will *be copied* and added at the end of the array.":"The content of the object variable will *be copied* and added at the end of the array.","Add text variable":"Add text variable","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Add number variable":"Add number variable","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Add boolean variable":"Add boolean variable","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Remove variable by index":"Remove variable by index","Removes a variable at the specified index of an object array variable.":"Removes a variable at the specified index of an object array variable.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_","Index to remove":"Index to remove","Number of children":"Number of children","Compare the number of children in an object array variable.":"Compare the number of children in an object array variable.","The number of children in the array variable _PARAM1_":"The number of children in the array variable _PARAM1_","First text child":"First text child","Get the value of the first element of an object array variable, if it is a text (string) variable.":"Get the value of the first element of an object array variable, if it is a text (string) variable.","First number child":"First number child","Get the value of the first element of an object array variable, if it is a number variable.":"Get the value of the first element of an object array variable, if it is a number variable.","Last text child":"Last text child","Get the value of the last element of an object array variable, if it is a text (string) variable.":"Get the value of the last element of an object array variable, if it is a text (string) variable.","Last number child":"Last number child","Get the value of the last element of an object array variable, if it is a number variable.":"Get the value of the last element of an object array variable, if it is a number variable.","Behavior activated":"Behavior activated","Check if the behavior is activated for the object.":"Check if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Behavior _PARAM1_ of _PARAM0_ is activated","De/activate a behavior":"De/activate a behavior","De/activate the behavior for the object.":"De/activate the behavior for the object.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_","Activate?":"Activate?","Add a force to move toward an object":"Add a force to move toward an object","Add a force to an object to make it move toward another.":"Add a force to an object to make it move toward another.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Target Object","Add a force to move around an object":"Add a force to move around an object","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away","Rotate around this object":"Rotate around this object","Speed (in degrees per second)":"Speed (in degrees per second)","Distance (in pixels)":"Distance (in pixels)","Put the object around another":"Put the object around another","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.","\"Center\" Object":"\"Center\" Object","Separate objects":"Separate objects","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Point inside object","Test if a point is inside the object collision masks.":"Test if a point is inside the object collision masks.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The cursor/touch is on an object":"The cursor/touch is on an object","Test if the cursor is over an object, or if the object is being touched.":"Test if the cursor is over an object, or if the object is being touched.","The cursor/touch is on _PARAM0_":"The cursor/touch is on _PARAM0_","Accurate test (yes by default)":"Accurate test (yes by default)","Value of an object timer":"Value of an object timer","Test the elapsed time of an object timer.":"Test the elapsed time of an object timer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timer's name":"Timer's name","Time in seconds":"Time in seconds","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"Compare the elapsed time of an object timer. This condition doesn't start the timer.","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds","Object timer paused":"Object timer paused","Test if specified object timer is paused.":"Test if specified object timer is paused.","The timer _PARAM1_ of _PARAM0_ is paused":"The timer _PARAM1_ of _PARAM0_ is paused","Start (or reset) an object timer":"Start (or reset) an object timer","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Reset the specified object timer, if the timer doesn't exist it's created and started.","Start (or reset) the timer _PARAM1_ of _PARAM0_":"Start (or reset) the timer _PARAM1_ of _PARAM0_","Pause an object timer":"Pause an object timer","Pause an object timer.":"Pause an object timer.","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause an object timer":"Unpause an object timer","Unpause an object timer.":"Unpause an object timer.","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete an object timer":"Delete an object timer","Delete an object timer from memory.":"Delete an object timer from memory.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"X position of the object","Y position of the object":"Y position of the object","Current angle, in degrees, of the object":"Current angle, in degrees, of the object","X coordinate of the sum of forces":"X coordinate of the sum of forces","Y coordinate of the sum of forces":"Y coordinate of the sum of forces","Angle of the sum of forces":"Angle of the sum of forces","Angle of the sum of forces (in degrees)":"Angle of the sum of forces (in degrees)","Length of the sum of forces":"Length of the sum of forces","Width of the object":"Width of the object","Height of the object":"Height of the object","Z-order of an object":"Z-order of an object","Distance between two objects":"Distance between two objects","Square distance between two objects":"Square distance between two objects","Distance between an object and a position":"Distance between an object and a position","Square distance between an object and a position":"Square distance between an object and a position","Number value of an object variable":"Number value of an object variable","Number of children in an object array or structure variable":"Number of children in an object array or structure variable","Text of an object variable":"Text of an object variable","Object timer value":"Object timer value","Angle between two objects":"Angle between two objects","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Angle between an object and a position":"Angle between an object and a position","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.","Enable an object effect":"Enable an object effect","Enable an effect on the object":"Enable an effect on the object","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Enable effect _PARAM1_ on _PARAM0_: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_","Effect is enabled":"Effect is enabled","Check if the effect on an object is enabled.":"Check if the effect on an object is enabled.","Effect _PARAM1_ of _PARAM0_ is enabled":"Effect _PARAM1_ of _PARAM0_ is enabled","Include in parent collision mask":"Include in parent collision mask","Include or exclude a child from its parent collision mask.":"Include or exclude a child from its parent collision mask.","Include _PARAM0_ in parent object collision mask: _PARAM1_":"Include _PARAM0_ in parent object collision mask: _PARAM1_","Create an object":"Create an object","Create an object at specified position":"Create an object at specified position","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)","Object to create":"Object to create","Create an object from its name":"Create an object from its name","Among the objects of the specified group, this action will create the object with the specified name.":"Among the objects of the specified group, this action will create the object with the specified name.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)","Group of potential objects":"Group of potential objects","Group containing objects that can be created by the action.":"Group containing objects that can be created by the action.","Name of the object to create":"Name of the object to create","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.","Pick all instances":"Pick all instances","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.","Pick all instances of _PARAM1_":"Pick all instances of _PARAM1_","Pick a random object":"Pick a random object","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.","Pick a random _PARAM1_":"Pick a random _PARAM1_","Apply movement to all objects":"Apply movement to all objects","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.","An object is moving toward another (using forces)":"An object is moving toward another (using forces)","Check if an object moves toward another.\nThe first object must move.":"Check if an object moves toward another.\nThe first object must move.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ is moving toward _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels","Pick all objects":"Pick all objects","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick nearest object":"Pick nearest object","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"Number of objects","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","the number of _PARAM0_ objects":"the number of _PARAM0_ objects","Number of object instances on the scene":"Number of object instances on the scene","the number of instances of the specified objects living on the scene":"the number of instances of the specified objects living on the scene","the number of _PARAM1_ living on the scene":"the number of _PARAM1_ living on the scene","Number of object instances currently picked":"Number of object instances currently picked","the number of instances picked by the previous conditions (or actions)":"the number of instances picked by the previous conditions (or actions)","the number of _PARAM0_ currently picked":"the number of _PARAM0_ currently picked","Test the collision between two objects using their collision masks.":"Test the collision between two objects using their collision masks.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ is in collision with _PARAM1_","An object is turned toward another":"An object is turned toward another","Check if an object is turned toward another":"Check if an object is turned toward another","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ is rotated towards _PARAM1_","Name of the object":"Name of the object","Name of the second object":"Name of the second object","Angle of tolerance, in degrees (0: minimum tolerance)":"Angle of tolerance, in degrees (0: minimum tolerance)","_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray angle (in degrees)":"Ray angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Result X position scene variable":"Result X position scene variable","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.","Result Y position scene variable":"Result Y position scene variable","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.","Raycast to position":"Raycast to position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Count the number of the specified objects being currently picked in the event","Return the name of the object":"Return the name of the object","Object layer":"Object layer","Return the name of the layer the object is on":"Return the name of the layer the object is on","Timers and time":"Timers and time","Value of a scene timer":"Value of a scene timer","Test the elapsed time of a scene timer.":"Test the elapsed time of a scene timer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"The timer _PARAM2_ is greater than _PARAM1_ seconds","Compare the elapsed time of a scene timer. This condition doesn't start the timer.":"Compare the elapsed time of a scene timer. This condition doesn't start the timer.","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds","Time scale":"Time scale","Compare the time scale of the scene.":"Compare the time scale of the scene.","the time scale of the scene":"the time scale of the scene","Scene timer paused":"Scene timer paused","Test if the specified scene timer is paused.":"Test if the specified scene timer is paused.","The timer _PARAM1_ is paused":"The timer _PARAM1_ is paused","Start (or reset) a scene timer":"Start (or reset) a scene timer","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset the specified scene timer, if the timer doesn't exist it's created and started.","Start (or reset) the timer _PARAM1_":"Start (or reset) the timer _PARAM1_","Pause a scene timer":"Pause a scene timer","Pause a scene timer.":"Pause a scene timer.","Pause timer _PARAM1_":"Pause timer _PARAM1_","Unpause a scene timer":"Unpause a scene timer","Unpause a scene timer.":"Unpause a scene timer.","Unpause timer _PARAM1_":"Unpause timer _PARAM1_","Delete a scene timer":"Delete a scene timer","Delete a scene timer from memory.":"Delete a scene timer from memory.","Delete timer _PARAM1_ from memory":"Delete timer _PARAM1_ from memory","Change the time scale of the scene.":"Change the time scale of the scene.","Set the time scale of the scene to _PARAM1_":"Set the time scale of the scene to _PARAM1_","Wait X seconds":"Wait X seconds","Waits a number of seconds before running the next actions (and sub-events).":"Waits a number of seconds before running the next actions (and sub-events).","Wait _PARAM0_ seconds":"Wait _PARAM0_ seconds","Time to wait in seconds":"Time to wait in seconds","Time elapsed since the last frame":"Time elapsed since the last frame","Time elapsed since the last frame rendered on screen":"Time elapsed since the last frame rendered on screen","Scene timer value":"Scene timer value","Time elapsed since the beginning of the scene":"Time elapsed since the beginning of the scene","Returns the time scale of the scene.":"Returns the time scale of the scene.","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Game window and resolution":"Game window and resolution","De/activate fullscreen":"De/activate fullscreen","This action activates or deactivates fullscreen.":"This action activates or deactivates fullscreen.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)","Activate fullscreen":"Activate fullscreen","Keep aspect ratio (HTML5 games only, yes by default)":"Keep aspect ratio (HTML5 games only, yes by default)","Fullscreen activated?":"Fullscreen activated?","Check if the game is currently in fullscreen.":"Check if the game is currently in fullscreen.","The game is in fullscreen":"The game is in fullscreen","Window's margins":"Window's margins","This action changes the margins, in pixels, between the game frame and the window borders.":"This action changes the margins, in pixels, between the game frame and the window borders.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Game resolution":"Game resolution","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.","Set game resolution to _PARAM1_x_PARAM2_":"Set game resolution to _PARAM1_x_PARAM2_","Game window size":"Game window size","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.","Center the game window on the screen":"Center the game window on the screen","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).","Center the game window":"Center the game window","Game resolution resize mode":"Game resolution resize mode","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.","Set game resolution resize mode to _PARAM1_":"Set game resolution resize mode to _PARAM1_","Resize mode":"Resize mode","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.","Automatically adapt the game resolution":"Automatically adapt the game resolution","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.","Automatically adapt the game resolution: _PARAM1_":"Automatically adapt the game resolution: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Update resolution during the game to fit the screen or window size?","Window's icon":"Window's icon","This action changes the icon of the game's window.":"This action changes the icon of the game's window.","Use _PARAM1_ as the icon for the game's window.":"Use _PARAM1_ as the icon for the game's window.","Name of the image to be used as the icon":"Name of the image to be used as the icon","Window's title":"Window's title","This action changes the title of the game's window.":"This action changes the title of the game's window.","Change window title to _PARAM1_":"Change window title to _PARAM1_","New title":"New title","Width of the scene window":"Width of the scene window","Width of the scene window (or scene canvas for HTML5 games)":"Width of the scene window (or scene canvas for HTML5 games)","Height of the scene window":"Height of the scene window","Height of the scene window (or scene canvas for HTML5 games)":"Height of the scene window (or scene canvas for HTML5 games)","Width of the screen/page":"Width of the screen/page","Width of the screen (or the page for HTML5 games in browser)":"Width of the screen (or the page for HTML5 games in browser)","Height of the screen/page":"Height of the screen/page","Height of the screen (or the page for HTML5 games in browser)":"Height of the screen (or the page for HTML5 games in browser)","Color depth":"Color depth","Variable value":"Variable value","Compare the number value of a variable.":"Compare the number value of a variable.","The variable _PARAM0_":"The variable _PARAM0_","Compare the text (string) of a variable.":"Compare the text (string) of a variable.","Compare the boolean value of a variable.":"Compare the boolean value of a variable.","The variable _PARAM0_ is _PARAM1_":"The variable _PARAM0_ is _PARAM1_","Change variable value":"Change variable value","Modify the number value of a variable.":"Modify the number value of a variable.","the variable _PARAM0_":"the variable _PARAM0_","Modify the text (string) of a variable.":"Modify the text (string) of a variable.","Modify the boolean value of a variable.":"Modify the boolean value of a variable.","Change the variable _PARAM0_: _PARAM1_":"Change the variable _PARAM0_: _PARAM1_","Compare the number of children in an array variable.":"Compare the number of children in an array variable.","The number of children in the array variable _PARAM0_":"The number of children in the array variable _PARAM0_","Arrays and structures":"Arrays and structures","Check if the specified child of the structure variable exists.":"Check if the specified child of the structure variable exists.","Child _PARAM1_ of variable _PARAM0_ exists":"Child _PARAM1_ of variable _PARAM0_ exists","Remove a child from a structure variable.":"Remove a child from a structure variable.","Remove child _PARAM1_ from structure variable _PARAM0_":"Remove child _PARAM1_ from structure variable _PARAM0_","Remove all the children from the structure or array variable.":"Remove all the children from the structure or array variable.","Clear children from variable _PARAM0_":"Clear children from variable _PARAM0_","Structure or array variable":"Structure or array variable","Adds an existing variable at the end of an array variable.":"Adds an existing variable at the end of an array variable.","Add variable _PARAM1_ to array variable _PARAM0_":"Add variable _PARAM1_ to array variable _PARAM0_","Variable with the content to add":"Variable with the content to add","The content of the variable will *be copied* and added at the end of the array.":"The content of the variable will *be copied* and added at the end of the array.","Add value to array variable":"Add value to array variable","Adds a text (string) at the end of a array variable.":"Adds a text (string) at the end of a array variable.","Add the value _PARAM1_ to array variable _PARAM0_":"Add the value _PARAM1_ to array variable _PARAM0_","Adds a number at the end of an array variable.":"Adds a number at the end of an array variable.","Adds a boolean at the end of an array variable.":"Adds a boolean at the end of an array variable.","Removes a variable at the specified index of an array variable.":"Removes a variable at the specified index of an array variable.","Remove variable at index _PARAM1_ from array variable _PARAM0_":"Remove variable at index _PARAM1_ from array variable _PARAM0_","Get the value of the first element of an array variable, if it is a text (string).":"Get the value of the first element of an array variable, if it is a text (string).","Get the value of the first element of an array variable, if it is a number.":"Get the value of the first element of an array variable, if it is a number.","Get the value of the last element of an array variable, if it is a text (string).":"Get the value of the last element of an array variable, if it is a text (string).","Get the value of the last element of an array variable, if it is a number.":"Get the value of the last element of an array variable, if it is a number.","Compare the number value of a scene variable.":"Compare the number value of a scene variable.","The number of scene variable _PARAM0_":"The number of scene variable _PARAM0_","External variables \u276F Scene variables":"External variables \u276F Scene variables","Compare the text (string) of a scene variable.":"Compare the text (string) of a scene variable.","The text of scene variable _PARAM0_":"The text of scene variable _PARAM0_","Compare the boolean value of a scene variable.":"Compare the boolean value of a scene variable.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"The boolean value of scene variable _PARAM0_ is _PARAM1_","Check if the specified child of the scene structure variable exists.":"Check if the specified child of the scene structure variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Child _PARAM1_ of scene variable _PARAM0_ exists","External variables \u276F Scene variables \u276F Arrays and structures":"External variables \u276F Scene variables \u276F Arrays and structures","Check if the specified child of the global structure variable exists.":"Check if the specified child of the global structure variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Child _PARAM1_ of global variable _PARAM0_ exists","External variables \u276F Global variables \u276F Arrays and structures":"External variables \u276F Global variables \u276F Arrays and structures","Compare the number value of a global variable.":"Compare the number value of a global variable.","the global variable _PARAM0_":"the global variable _PARAM0_","External variables \u276F Global variables":"External variables \u276F Global variables","Compare the text (string) of a global variable.":"Compare the text (string) of a global variable.","the text of the global variable _PARAM0_":"the text of the global variable _PARAM0_","Compare the boolean value of a global variable.":"Compare the boolean value of a global variable.","The boolean value of global variable _PARAM0_ is _PARAM1_":"The boolean value of global variable _PARAM0_ is _PARAM1_","Modify the number value of a scene variable.":"Modify the number value of a scene variable.","the scene variable _PARAM0_":"the scene variable _PARAM0_","Modify the text (string) of a scene variable.":"Modify the text (string) of a scene variable.","the text of scene variable _PARAM0_":"the text of scene variable _PARAM0_","Modify the boolean value of a scene variable.":"Modify the boolean value of a scene variable.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Set the boolean value of scene variable _PARAM0_ to _PARAM1_","Toggle the boolean value of a scene variable.":"Toggle the boolean value of a scene variable.","Toggle the boolean value of scene variable _PARAM0_":"Toggle the boolean value of scene variable _PARAM0_","Modify the number value of a global variable.":"Modify the number value of a global variable.","Modify the text (string) of a global variable.":"Modify the text (string) of a global variable.","the text of global variable _PARAM0_":"the text of global variable _PARAM0_","Modify the boolean value of a global variable.":"Modify the boolean value of a global variable.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Set the boolean value of global variable _PARAM0_ to _PARAM1_","Toggle the boolean value of a global variable.":"Toggle the boolean value of a global variable.","Toggle the boolean value of global variable _PARAM0_":"Toggle the boolean value of global variable _PARAM0_","Remove a child from a scene structure variable.":"Remove a child from a scene structure variable.","Remove child _PARAM1_ from scene structure variable _PARAM0_":"Remove child _PARAM1_ from scene structure variable _PARAM0_","Remove a child from a global structure variable.":"Remove a child from a global structure variable.","Remove child _PARAM1_ from global structure variable _PARAM0_":"Remove child _PARAM1_ from global structure variable _PARAM0_","Remove all the children from the scene structure or array variable.":"Remove all the children from the scene structure or array variable.","Clear children from scene variable _PARAM0_":"Clear children from scene variable _PARAM0_","Remove all the children from the global structure or array variable.":"Remove all the children from the global structure or array variable.","Clear children from global variable _PARAM0_":"Clear children from global variable _PARAM0_","Adds an existing variable at the end of a scene array variable.":"Adds an existing variable at the end of a scene array variable.","Adds a text (string) at the end of a scene array variable.":"Adds a text (string) at the end of a scene array variable.","Add text _PARAM1_ to array variable _PARAM0_":"Add text _PARAM1_ to array variable _PARAM0_","Adds a number at the end of a scene array variable.":"Adds a number at the end of a scene array variable.","Add number _PARAM1_ to array variable _PARAM0_":"Add number _PARAM1_ to array variable _PARAM0_","Adds a boolean at the end of a scene array variable.":"Adds a boolean at the end of a scene array variable.","Add boolean _PARAM1_ to array variable _PARAM0_":"Add boolean _PARAM1_ to array variable _PARAM0_","Removes a variable at the specified index of a scene array variable.":"Removes a variable at the specified index of a scene array variable.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Remove variable at index _PARAM1_ from scene array variable _PARAM0_","Compare the number of children in a scene array variable.":"Compare the number of children in a scene array variable.","Get the value of the first element of a scene array variable, if it is a text (string).":"Get the value of the first element of a scene array variable, if it is a text (string).","Get the value of the first element of a scene array variable, if it is a number.":"Get the value of the first element of a scene array variable, if it is a number.","Get the value of the last element of a scene array variable, if it is a text (string).":"Get the value of the last element of a scene array variable, if it is a text (string).","Get the value of the last element of a scene array variable, if it is a number.":"Get the value of the last element of a scene array variable, if it is a number.","Adds an existing variable at the end of a global array variable.":"Adds an existing variable at the end of a global array variable.","Removes a variable at the specified index of a global array variable.":"Removes a variable at the specified index of a global array variable.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Remove variable at index _PARAM1_ from global array variable _PARAM0_","Adds a text (string) at the end of a global array variable.":"Adds a text (string) at the end of a global array variable.","Adds a number at the end of a global array variable.":"Adds a number at the end of a global array variable.","Adds a boolean at the end of a global array variable.":"Adds a boolean at the end of a global array variable.","Compare the number of children in a global array variable.":"Compare the number of children in a global array variable.","The number of children of the array variable _PARAM0_":"The number of children of the array variable _PARAM0_","Value of the first element of a global array variable, if it is a text (string) variable.":"Value of the first element of a global array variable, if it is a text (string) variable.","Value of the first element of a global array variable, if it is a number variable":"Value of the first element of a global array variable, if it is a number variable","Value of the last element of a global array variable, if it is a text (string) variable.":"Value of the last element of a global array variable, if it is a text (string) variable.","Value of the last element of a global array variable, if it is a number variable":"Value of the last element of a global array variable, if it is a number variable","Number of children in a global array or structure variable":"Number of children in a global array or structure variable","Number of children in a scene array or structure variable":"Number of children in a scene array or structure variable","Number value of a scene variable":"Number value of a scene variable","Text of a scene variable":"Text of a scene variable","Number value of a global variable":"Number value of a global variable","Name of the global variable":"Name of the global variable","Text of a global variable":"Text of a global variable","Apply visual effects to objects.":"Apply visual effects to objects.","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"Enable effect _PARAM2_ on _PARAM0_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_","Effect _PARAM2_ of _PARAM0_ is enabled":"Effect _PARAM2_ of _PARAM0_ is enabled","Animatable capability":"Animatable capability","Animate objects.":"Animate objects.","the animation played by the object using the animation number (from the animations list)":"the animation played by the object using the animation number (from the animations list)","Animation index":"Animation index","the animation played by the object using the name of the animation":"the animation played by the object using the name of the animation","Pause the animation of the object.":"Pause the animation of the object.","Resume the animation of the object.":"Resume the animation of the object.","Animation elapsed time":"Animation elapsed time","the elapsed time from the beginning of the animation (in seconds)":"the elapsed time from the beginning of the animation (in seconds)","the animation elapsed time":"the animation elapsed time","Elapsed time (in seconds)":"Elapsed time (in seconds)","Animation duration":"Animation duration","Return the current animation duration (in seconds).":"Return the current animation duration (in seconds).","Resizable capability":"Resizable capability","Change the object dimensions.":"Change the object dimensions.","Change the width of the object.":"Change the width of the object.","Compare the width of the object.":"Compare the width of the object.","Change the height of the object.":"Change the height of the object.","Compare the height of the object.":"Compare the height of the object.","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_","Scalable capability":"Scalable capability","Change the object scale.":"Change the object scale.","the scale of the object (default scale is 1)":"the scale of the object (default scale is 1)","the scale on X axis of the object (default scale is 1)":"the scale on X axis of the object (default scale is 1)","the scale on X axis":"the scale on X axis","the scale on Y axis of the object (default scale is 1)":"the scale on Y axis of the object (default scale is 1)","the scale on Y axis":"the scale on Y axis","Opacity capability":"Opacity capability","Change the object opacity.":"Change the object opacity.","Flippable capability":"Flippable capability","Flip objects.":"Flip objects.","Flip horizontally _PARAM0_: _PARAM2_":"Flip horizontally _PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"Flip vertically _PARAM0_: _PARAM2_","Text capability":"Text capability","Access objects text.":"Access objects text.","Create objects from an external layout":"Create objects from an external layout","Create objects from an external layout.":"Create objects from an external layout.","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_","X position of the origin":"X position of the origin","Y position of the origin":"Y position of the origin","Z position of the origin":"Z position of the origin","Sounds and music":"Sounds and music","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.","Sounds on channels":"Sounds on channels","Play a sound on a channel":"Play a sound on a channel","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio file (or audio resource name)":"Audio file (or audio resource name)","Channel identifier":"Channel identifier","Repeat the sound":"Repeat the sound","From 0 to 100, 100 by default.":"From 0 to 100, 100 by default.","Pitch (speed)":"Pitch (speed)","1 by default.":"1 by default.","Stop the sound of a channel":"Stop the sound of a channel","Stop the sound on the specified channel.":"Stop the sound on the specified channel.","Stop the sound of channel _PARAM1_":"Stop the sound of channel _PARAM1_","Pause the sound of a channel":"Pause the sound of a channel","Pause the sound played on the specified channel.":"Pause the sound played on the specified channel.","Pause the sound of channel _PARAM1_":"Pause the sound of channel _PARAM1_","Resume playing a sound on a channel":"Resume playing a sound on a channel","Resume playing a sound on a channel that was paused.":"Resume playing a sound on a channel that was paused.","Resume the sound of channel _PARAM1_":"Resume the sound of channel _PARAM1_","Play a music file on a channel":"Play a music file on a channel","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Play a music file on a specific channel,\nso you'll be able to interact with it later.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Music on channels":"Music on channels","Stop the music on a channel":"Stop the music on a channel","Stop the music on the specified channel":"Stop the music on the specified channel","Stop the music of channel _PARAM1_":"Stop the music of channel _PARAM1_","Pause the music of a channel":"Pause the music of a channel","Pause the music on the specified channel.":"Pause the music on the specified channel.","Pause the music of channel _PARAM1_":"Pause the music of channel _PARAM1_","Resume playing a music on a channel":"Resume playing a music on a channel","Resume playing a music on a channel that was paused.":"Resume playing a music on a channel that was paused.","Resume the music of channel _PARAM1_":"Resume the music of channel _PARAM1_","Volume of the sound on a channel":"Volume of the sound on a channel","This action modifies the volume of the sound on the specified channel.":"This action modifies the volume of the sound on the specified channel.","the volume of the sound on channel _PARAM1_":"the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"Volume of the music on a channel","This action modifies the volume of the music on the specified channel.":"This action modifies the volume of the music on the specified channel.","the volume of the music on channel _PARAM1_":"the volume of the music on channel _PARAM1_","Game global volume":"Game global volume","This action modifies the global volume of the game.":"This action modifies the global volume of the game.","the global sound level":"the global sound level","Pitch of the sound of a channel":"Pitch of the sound of a channel","This action modifies the pitch (speed) of the sound on a channel.":"This action modifies the pitch (speed) of the sound on a channel.","the pitch of the sound on channel _PARAM1_":"the pitch of the sound on channel _PARAM1_","Pitch (1 by default)":"Pitch (1 by default)","Pitch of the music on a channel":"Pitch of the music on a channel","This action modifies the pitch of the music on the specified channel.":"This action modifies the pitch of the music on the specified channel.","the pitch of the music on channel _PARAM1_":"the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"Playing offset of the sound on a channel","This action modifies the playing offset of the sound on a channel":"This action modifies the playing offset of the sound on a channel","the playing offset of the sound on channel _PARAM1_":"the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Playing offset of the music on a channel","This action modifies the playing offset of the music on the specified channel":"This action modifies the playing offset of the music on the specified channel","the playing offset of the music on channel _PARAM1_":"the playing offset of the music on channel _PARAM1_","Play a sound":"Play a sound","Play a sound.":"Play a sound.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Play a music file","Play a music file.":"Play a music file.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Preload a music file":"Preload a music file","Preload a music file in memory.":"Preload a music file in memory.","Preload the music file _PARAM1_":"Preload the music file _PARAM1_","Loading":"Loading","Preload a sound file":"Preload a sound file","Preload a sound file in memory.":"Preload a sound file in memory.","Preload the sound file _PARAM1_":"Preload the sound file _PARAM1_","Sound file (or sound resource name)":"Sound file (or sound resource name)","Unload a music file":"Unload a music file","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Unload a music file from memory. Unloading a music file will cause any music playing it to stop.","Unload the music file _PARAM1_":"Unload the music file _PARAM1_","Unload a sound file":"Unload a sound file","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.","Unload the sound file _PARAM1_":"Unload the sound file _PARAM1_","Unload all audio":"Unload all audio","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Unload all the audio in memory. This will cause every sound and music of the game to stop.","Unload all audio files":"Unload all audio files","Fade the volume of a sound played on a channel.":"Fade the volume of a sound played on a channel.","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"Fade the volume of a sound played on a channel to the specified volume within the specified duration.","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds","Final volume (0-100)":"Final volume (0-100)","Fading time in seconds":"Fading time in seconds","Fade the volume of a music played on a channel.":"Fade the volume of a music played on a channel.","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"Fade the volume of a music played on a channel to the specified volume within the specified duration.","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds","A music file is being played":"A music file is being played","Test if the music on a channel is being played":"Test if the music on a channel is being played","Music on channel _PARAM1_ is being played":"Music on channel _PARAM1_ is being played","A music file is paused":"A music file is paused","Test if the music on the specified channel is paused.":"Test if the music on the specified channel is paused.","Music on channel _PARAM1_ is paused":"Music on channel _PARAM1_ is paused","A music file is stopped":"A music file is stopped","Test if the music on the specified channel is stopped.":"Test if the music on the specified channel is stopped.","Music on channel _PARAM1_ is stopped":"Music on channel _PARAM1_ is stopped","A sound is being played":"A sound is being played","Test if the sound on a channel is being played.":"Test if the sound on a channel is being played.","Sound on channel _PARAM1_ is being played":"Sound on channel _PARAM1_ is being played","A sound is paused":"A sound is paused","Test if the sound on the specified channel is paused.":"Test if the sound on the specified channel is paused.","Sound on channel _PARAM1_ is paused":"Sound on channel _PARAM1_ is paused","A sound is stopped":"A sound is stopped","Test if the sound on the specified channel is stopped.":"Test if the sound on the specified channel is stopped.","Sound on channel _PARAM1_ is stopped":"Sound on channel _PARAM1_ is stopped","Test the volume of the sound on the specified channel.":"Test the volume of the sound on the specified channel.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Test the volume of the music on a specified channel. The volume is between 0 and 100.","Global volume":"Global volume","Test the global sound level. The volume is between 0 and 100.":"Test the global sound level. The volume is between 0 and 100.","the global game volume":"the global game volume","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Test the pitch of the sound on the specified channel. 1 is the default pitch.","Pitch to compare to (1 by default)":"Pitch to compare to (1 by default)","Test the pitch (speed) of the music on a specified channel.":"Test the pitch (speed) of the music on a specified channel.","Test the playing offset of the sound on the specified channel.":"Test the playing offset of the sound on the specified channel.","Position to compare to (in seconds)":"Position to compare to (in seconds)","Test the playing offset of the music on the specified channel.":"Test the playing offset of the music on the specified channel.","Sound playing offset":"Sound playing offset","Sounds":"Sounds","Music playing offset":"Music playing offset","Sound volume":"Sound volume","Music volume":"Music volume","Sound's pitch":"Sound's pitch","Music's pitch":"Music's pitch","Global volume value":"Global volume value","Sound level":"Sound level","Actions and conditions to manipulate the scenes during the game.":"Actions and conditions to manipulate the scenes during the game.","Current scene name":"Current scene name","Name of the current scene":"Name of the current scene","At the beginning of the scene":"At the beginning of the scene","Is true only when scene just begins.":"Is true only when scene just begins.","Scene just resumed":"Scene just resumed","The scene has just resumed after being paused.":"The scene has just resumed after being paused.","Does scene exist":"Does scene exist","Check if a scene exists.":"Check if a scene exists.","Scene _PARAM1_ exists":"Scene _PARAM1_ exists","Name of the scene to check":"Name of the scene to check","Change the scene":"Change the scene","Stop this scene and start the specified one instead.":"Stop this scene and start the specified one instead.","Change to scene _PARAM1_":"Change to scene _PARAM1_","Name of the new scene":"Name of the new scene","Stop any other paused scenes?":"Stop any other paused scenes?","Pause and start a new scene":"Pause and start a new scene","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.","Pause the scene and start _PARAM1_":"Pause the scene and start _PARAM1_","Stop and go back to previous scene":"Stop and go back to previous scene","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.","Stop the scene and go back to the previous paused one":"Stop the scene and go back to the previous paused one","Quit the game":"Quit the game","Change the background color of the scene.":"Change the background color of the scene.","Set background color to _PARAM1_":"Set background color to _PARAM1_","Disable input when focus is lost":"Disable input when focus is lost","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Disable input when focus is lost: _PARAM1_","Deactivate input when focus is lost":"Menyahaktifkan input apabila fokus adalah hilang","Game has just resumed":"Game has just resumed","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.","Preload scene":"Preload scene","Preload a scene resources as soon as possible in background.":"Preload a scene resources as soon as possible in background.","Preload scene _PARAM1_ in background":"Preload scene _PARAM1_ in background","Scene loading progress":"Scene loading progress","The progress of resources loading in background for a scene (between 0 and 1).":"The progress of resources loading in background for a scene (between 0 and 1).","_PARAM0_ loading progress":"_PARAM0_ loading progress","Scene preloaded":"Scene preloaded","Check if scene resources have finished to load in background.":"Check if scene resources have finished to load in background.","Scene _PARAM1_ was preloaded in background":"Scene _PARAM1_ was preloaded in background","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.","Unable to copy \"":"Unable to copy \"","\" to \"":"\" to \"","\".":"\".","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"You need to specify the name of the child variable to access. For example: `MyVariable.child`.","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"You need to specify the name of the child variable to access. For example: `MyVariable[0]`.","An object variable or expression should be entered.":"An object variable or expression should be entered.","This variable does not exist on this object or group.":"This variable does not exist on this object or group.","This variable only exists on some objects of the group. It must be declared for all objects.":"This variable only exists on some objects of the group. It must be declared for all objects.","This group is empty. Add an object to this group first.":"This group is empty. Add an object to this group first.","No child variable with this name found.":"No child variable with this name found.","Accessing a child variable of a property is not possible - just write the property name.":"Accessing a child variable of a property is not possible - just write the property name.","Behaviors can't be used as a value in expressions.":"Behaviors can't be used as a value in expressions.","Accessing a child variable of a parameter is not possible - just write the parameter name.":"Accessing a child variable of a parameter is not possible - just write the parameter name.","This parameter is not a string, number or boolean - it can't be used in an expression.":"This parameter is not a string, number or boolean - it can't be used in an expression.","This object doesn't exist.":"This object doesn't exist.","This behavior is not attached to this object.":"This behavior is not attached to this object.","Enter the name of the function to call.":"Enter the name of the function to call.","Cannot find an expression with this name: ":"Cannot find an expression with this name: ","Double check that you've not made any typo in the name.":"Double check that you've not made any typo in the name.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.","You tried to use an expression that returns a number, but another type is expected:":"You tried to use an expression that returns a number, but another type is expected:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.","You tried to use an expression that returns a string, but another type is expected:":"You tried to use an expression that returns a string, but another type is expected:","You tried to use an expression with the wrong return type:":"You tried to use an expression with the wrong return type:","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"The number of parameters must be: ","You have not entered enough parameters for the expression.":"You have not entered enough parameters for the expression.","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"A variable name was expected but something else was written. Enter just the name of the variable for this parameter.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"An object name was expected but something else was written. Enter just the name of the object for this parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue","Undefined":"Undefined","Dimensionless":"Dimensionless","degree":"degree","second":"second","pixel":"pixel","pixel per second":"pixel per second","How much distance is covered per second.":"How much distance is covered per second.","pixel per second, per second":"pixel per second, per second","How much speed is gained (or lost) per second.":"How much speed is gained (or lost) per second.","Force (in Newton)":"Force (in Newton)","meter kilogram per second, per second":"meter kilogram per second, per second","A unit to measure forces.":"A unit to measure forces.","Angular speed":"Angular speed","degree per second":"degree per second","How much angle is covered per second.":"How much angle is covered per second.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"The expression has extra character at the end that should be removed (or completed if your expression is not finished).","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Missing a closing bracket. Add a closing bracket for each opening bracket.","A name should be entered after the dot.":"A name should be entered after the dot.","A dot or bracket was expected here.":"A dot or bracket was expected here.","An opening parenthesis was expected here to call a function.":"An opening parenthesis was expected here to call a function.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You entered a number, but a text was expected (in quotes).":"You entered a number, but a text was expected (in quotes).","You entered a number, but this type was expected:":"You entered a number, but this type was expected:","You entered a text, but a number was expected.":"You entered a text, but a number was expected.","You entered a text, but this type was expected:":"You entered a text, but this type was expected:","No object, variable or property with this name found.":"No object, variable or property with this name found.","You entered a variable, but this type was expected:":"You entered a variable, but this type was expected:","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.","You must wrap your text inside double quotes (example: \"Hello world\").":"You must wrap your text inside double quotes (example: \"Hello world\").","You must enter a number.":"You must enter a number.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.","You've entered a name, but this type was expected:":"You've entered a name, but this type was expected:","You must enter a number or a valid expression call.":"You must enter a number or a valid expression call.","You must enter a text (between quotes) or a valid expression call.":"You must enter a text (between quotes) or a valid expression call.","You must enter a variable name.":"You must enter a variable name.","You must enter a valid object name.":"You must enter a valid object name.","You must enter a valid expression.":"You must enter a valid expression.","This variable has the same name as a property. Consider renaming one or the other.":"This variable has the same name as a property. Consider renaming one or the other.","This variable has the same name as a parameter. Consider renaming one or the other.":"This variable has the same name as a parameter. Consider renaming one or the other.","No variable with this name found.":"No variable with this name found."}};