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/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],i100=i.slice(-2);if(ord)return"other";return v0&&i100==1?"one":v0&&i100==2?"two":v0&&(i100==3||i100==4)||!v0?"few":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" bo nova gradnja te igre, ki bo objavljena na gd.games. Nadaljujem?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" bo umaknjen s gd.games. Nadaljujem?"]},"% of parent":"% star\u0161a","% of total":"% celote","(Events)":"(dogodki)","(Object)":"(Objekt)","(deleted)":"(izbrisano)","(or paste actions)":"(ali prilepite dejanja)","(or paste conditions)":"(ali prilepite pogoje)","(yet!)":"(\u0161e!)","* (multiply by)":"* (mno\u017Ei z)","**{0}**/{maxLength} characters. You'll receive your answer by email.":function(a){return["**",a("0"),"**/",a("maxLength")," znakov. Va\u0161 odgovor boste prejeli po e-po\u0161ti."]},"+ (add)":"+ (pri\u0161tej)","+ {0} tag(s)":function(a){return["+ ",a("0")," oznak(-a,-i)"]},", objects /*{parameterObjects}*/":function(a){return[", objekti /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (od\u0161tej)","/ (divide by)":"/ (deli z)","/* Click here to choose objects to pass to JavaScript */":"/* Kliknite sem, da izberete objekte, ki bi jih radi posredovali v JavaScript */","0,date":"0, datum","0,date,date0":"0,datum,datum0","0,number,number0":"',\u0161tevilka,\u0161tevilo0","1 child":"1 potomec","1 day ago":"1 dan nazaj","1 hour ago":"1 uro nazaj","1 minute":"1 minuta","1 new feedback":"1 nov odziv","1 review":"1 pregled","1) Create a Certificate Signing Request and a Certificate":"1) Ustvari zahtevek za podpis in certifikat","100% (Default)":"100% (Privzeto)","100+ exports created":"Ustvarjenih 100+ izvozov","10th":"10.","1st":"1.","1st secondary editor":"Prvi pomo\u010Dnik urednika","2 previews in 2 windows":"2 predogleda v 2 oknih","2) Upload the Certificate generated by Apple":"2) Nalo\u017Ei certifikat, ki ga je ustvaril Apple","200%":"200%","2D effects":"2D u\u010Dinki","2D object":"2D objekt","2nd":"1.2","2nd secondary editor":"Drugi pomo\u010Dnik urednika","3 previews in 3 windows":"3 predogledi v 3 oknih","3) Upload one or more Mobile Provisioning Profiles":"3) Nalo\u017Eite enega ali ve\u010D mobilnih profilov","3-part tutorial to creating and publishing a game from scratch.":"3-delni vodnik za ustvarjanje in objavljanje igre iz ni\u010D.","300%":"300%","3D effects":"3D u\u010Dinki","3D model":"3D modeli","3D models":"3D modeli","3D object":"3D objekt","3D particle emitter":"Sevalnik 3D delcev","3D platforms":"3D platforme","3D settings":"3D nastavitve","3D sprite":"3D figura","3D text":"3D besedilo","3rd":"3.","3rd secondary editor":"Tretji pomo\u010Dnik urednika","4 previews in 4 windows":"4 predogledi v 4 oknih","400%":"400%","4th":"4.","500%":"500%","5th":"5.","600%":"600%","6th":"6.","700%":"700%","7th":"7.","800%":"800%","8th":"8.","9th":"9.","< (less than)":"< (manj\u0161e kot)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>Za vsakega otroka v <1><2/>",a("0"),"</1> shrani otroka v spremenljivko<3><4/>",a("1"),"</3>, ime otroka v <5><6/>",a("2"),"</5> in izvedi:</0>"]},"<0>Share your game</0> and start collecting data from your players to better understand them.":"<0>Deli svojo igro</0> in za\u010Dni zbirati podatke od svojih igralcev, da jih bolje razume\u0161.","<Create a New Extension>":"<Ustvari novo raz\u0161iritev>","<Enter comment>":"<Vnesite komentar>","<Enter group name>":"<Vnesi ime skupine>","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<Select a variable>","<Select a variable> (optional)":"<Select a variable> (izbirno)","<Select an object>":"Izberi objekt","= (equal to)":"= (je enako)","= (set to)":"= (nastavi na)","> (greater than)":"> (ve\u010Dje od)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Pasica, ki predstavlja vire v igri (zdravje, mana, strelivo,...).","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Pogoj, ki ga je mogo\u010De uporabiti v drugih tabelah dogodkov. Lahko dolo\u010Dite parametre pogojev: objekte, tekste, \u0161tevilke, ravnine, itd...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Pogoj, ki ga je mogo\u010De uporabiti na objektih s tem obna\u0161anjem. Lahko dolo\u010Dite parametre pogojev: objekte, tekste, \u0161tevilke, ravnine, itd...","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Pogoj, ki ga je mogo\u010De uporabiti na objektu. Lahko dolo\u010Dite parametre pogojev: objekte, tekste, \u0161tevilke, ravnine, itd...","A critical error occurred in the {componentTitle}.":function(a){return["V ",a("componentTitle")," se je zgodila kriti\u010Dna napaka."]},"A functioning save has been found!":"Najdena je bila funkcionalna shranjena razli\u010Dica!","A game to publish":"Igra za objavo","A global object with this name already exists. Please change the group name before setting it as a global group":"Globalni objekt s tem imenom \u017Ee obstaja. Spremenite ime skupine, preden jo dolo\u010Dite kot globalno","A global object with this name already exists. Please change the object name before setting it as a global object":"Globalni objekt s tem imenom \u017Ee obstaja. Spremenite ime objekta, preden ga dolo\u010Dite kot globalnega","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Osvetlitvena ravnina je bila ustvarjena. Lu\u010Di bodo nanjo dodane samodejno. Barvo ambientalne svetlobe lahko spremenite v lastnostih ravnine","A link or file will be created but the game will not be registered.":"Ustvarjena bo povezava ali datoteka, vendar igra ne bo registrirana.","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Sedaj je na voljo tudi nov fizikalni pogon (Physics Engine 2.0). Priporo\u010Den je za rabo v novih igrah. Za obstoje\u010De igre je pomembno vedeti, da ti dve vrsti obna\u0161anja med sabo nista zdru\u017Eljivi, zato s svojimi objekti uporabljajte le eno.","A new secure window will open to complete the purchase.":"Odprlo se bo novo varno okno za zaklju\u010Dek nakupa.","A new update is available!":"Na voljo je nova posodobitev!","A new update is being downloaded...":"Nova posodobitev se prena\u0161a...","A new update will be installed after you quit and relaunch GDevelop":"Nova posodobitev bo name\u0161\u010Dena po tem, ko zaprete in znova odprete GDevelop","A new window":"Novo okno","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"Merilo pod 1 za besedilo v obliki bitne slike lahko negativno vpliva na kakovost prikaza, zato je bolje za pomanj\u0161anje tovrstnih pisav uporabiti zunanji bmFont urejevalnik.","A student account cannot be an admin of your team.":"U\u010Dni ra\u010Dun ne more biti skrbnik ekipe.","A temporary image to help you visualize the shape/polygon":"Za\u010Dasna slika, ki vam pomaga vizualizirati obliko/poligon","A toggle switch that users can click or touch.":"Preklopno stikalo na katerega je mo\u017Een klik ali dotik.","AI Chat History":"Zgodovina klepeta AI","API Issuer ID: {0}":function(a){return["ID izdajatelja API: ",a("0")]},"API Issuer given by Apple":"Izdajatelj API, ki ga daje Apple","API key given by Apple":"API klju\u010Da, ki ga daje Apple","API key: {0}":function(a){return["API klju\u010D: ",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (za preizku\u0161anje na napravah ali deljenje zunaj Trgovoine Google Play)","Abandon":"Opusti","About GDevelop":"O GDevelop","About dialog":"O programu dialog","About education plan":"O izobra\u017Eevalnem na\u010Drtu","Accept":"Sprejmi","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"Dostopite do virov GDevelop za pou\u010Devanje razvoja iger in spodbujanje karier v tehnologiji.","Access project history, name saves, restore older versions.<0/>Upgrade to a Pro plan to get started!":"Dostop do zgodovine projekta, poimenovanje shranjevanja, obnova prej\u0161njih razli\u010Dic.<0/>Nadgradite na Pro na\u010Drt za za\u010Detek!","Access public profile":"Dostop do javnega profila","Achievements":"Dose\u017Eki","Action":"Dejanje","Action with operator":"Dejanje z operatorjem","Actions":"Dejanja","Activated":"Aktiviran","Active":"Aktivna","Active until {0}":function(a){return["Aktiven do ",a("0")]},"Active, we will get in touch to get the campaign up!":"Aktiven, kontaktirali vas bomo, da za\u010Dnemo kampanjo!","Ad revenue sharing off":"Deli odhodke od oglasov izklopljeno","Ad revenue sharing on":"Deli odhodke od oglasov vklopljeno","Adapt automatically":"Samodejno prilagodi","Adapt collision mask?":"Prilagodim masko trkov?","Add":"Dodaj","Add a 2D effect":"Dodaj 2D u\u010Dinek","Add a 3D effect":"Dodaj 3D u\u010Dinek","Add a Long Description":"Dodajte dolg opis","Add a New Extension":"Dodaj novo raz\u0161iritev","Add a behavior":"Dodaj obna\u0161anje","Add a certificate/profile first":"Najprej dodajte certifikat/profil","Add a collaborator":"Dodaj sodelavca","Add a comment":"Dodaj komentar","Add a folder":"Dodajte mapo","Add a function":"Dodaj funkcijo","Add a health bar for handle damage.":"Dodajte zdravni\u0161ko vrstico za obvladovanje \u0161kode.","Add a health bar to this jumping character, losing health when hitting spikes.":"Dodajte zdravni\u0161ki trak temu skakajo\u010Demu liku, ki izgubi zdravje ob udarcu v bodice.","Add a layer":"Dodaj ravnino","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"Dodaj povezavo na stran za donacije. Prikazana bo na gd.games profilu in na straneh igre.","Add a local variable":"Dodaj lokalno spremenljivko","Add a local variable to the selected event":"Dodaj lokalno spremenljivko k izbranemu dogodku","Add a new behavior to the object":"Objektu dodaj novo obna\u0161anje","Add a new empty event":"Dodaj nov prazen dogodek","Add a new event":"Dodaj nov dogodek","Add a new folder":"Dodaj novo mapo","Add a new group":"Dodaj novo skupino","Add a new group...":"Dodajanje nove skupine...","Add a new object":"Dodaj nov objekt","Add a new option":"Dodaj novo mo\u017Enost","Add a parameter":"Dodaj parameter","Add a parameter below":"Spodaj dodaj parameter","Add a point":"Dodaj to\u010Dko","Add a property":"Dodaj lastnost","Add a property below":"Dodajte lastnost spodaj","Add a scene":"Dodaj sceno","Add a sprite":"Dodaj figuro","Add a sub-condition":"Dodaj podpogoj","Add a sub-event to the selected event":"Dodaj pod-dogodek k izbranemu dogodku","Add a teacher":"Dodaj u\u010Ditelja","Add a time attack mode, where you have to reach the end as fast as possible.":"Dodajte na\u010Din napada na \u010Das, kjer morate \u010Dim hitreje priti do konca.","Add a time attack mode.":"Dodajte na\u010Din napada s \u010Dasom.","Add a variable":"Dodaj spremenljivko","Add a vertex":"Dodaj ogli\u0161\u010De","Add action":"Dodaj dejanje","Add again":"Ponovno dodaj","Add an Auth Key first":"Najprej dodajte klju\u010D za avtentikacijo","Add an animation":"Dodaj animacijo","Add an event":"Dodaj dogodek","Add an external layout":"Dodaj novo zunanjo razporeditev","Add an object":"Dodaj nov objekt","Add any object variable to the group":"Dodajte katerokoli spremenljivko objekta skupini","Add asset":"Dodaj sredstvo","Add characters and objects to the scene.":"Dodajte like in scenarij.","Add child":"Dodaj otroka","Add collaborator":"Dodaj sodelavca","Add collision mask":"Dodaj masko trkov","Add condition":"Dodaj pogoj","Add external events":"Dodaj zunanje dogodke","Add instance to the scene":"Dodaj instanco k sceni","Add leaderboards to your online Game":"Dodajte razpredelnice rezultatov v svojo spletno igro","Add lighting layer":"Dodaj osvetlitveno ravnino","Add new":"Dodaj novo","Add or edit":"Dodaj ali spremeni","Add or edit variables...":"Dodaj ali uredi spremenljivke...","Add personality and publish your game.":"Dodajte osebnost in objavite svojo igro.","Add personality to your game and publish it online.":"Dodajte osebnost svoji igri in jo objavite na spletu.","Add player logins and a leaderboard.":"Dodajte prijave igralcev in lestvico.","Add player logins to your game and add a leaderboard.":"Dodajte prijave igralcev v svojo igro in dodajte razpredelnico rezultatov.","Add student":"Dodaj u\u010Denca","Add teacher":"Dodaj u\u010Ditelja","Add the assets":"Dodaj sredstva","Add these assets to my scene":"Dodaj ta sredstva v mojo sceno","Add these assets to the project":"Ta sredstva dodajte projektu","Add this asset to my scene":"Dodaj ta vir v mojo sceno","Add this asset to the project":"To sredstvo dodajte projektu","Add to project":"Dodaj v projekt","Add to the scene":"Dodaj sceni","Add variable":"Dodaj spremenljivko","Add your Discord username to get access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Dodajte svoje uporabni\u0161ko ime Discord za dostop do namenskega kanala, \u010De imate naro\u010Dnino Gold ali Pro! Pridru\u017Eite se [GDevelop Discord](https://discord.gg/gdevelop).","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Dodajte svoje uporabni\u0161ko ime Discord, da pridobite dostop do posebnega kanala! Pridru\u017Eite se [GDevelop Discord](https://discord.gg/gdevelop).","Add your first animation":"Dodajanje prve animacije","Add your first behavior":"Dodajanje prvega obna\u0161anja","Add your first characters to the scene and throw your first objects.":"Dodajte svoje prve like na prizor in vr\u017Eite svoje prve predmete.","Add your first effect":"Dodajanje prvega u\u010Dinka","Add your first event":"Dodajanje prvega dogodka","Add your first global variable":"Dodajanje prve globalne spremenljivke","Add your first instance variable":"Dodajanje prve instan\u010Dne spremenljivke","Add your first object group variable":"Dodajte svojo prvo spremenljivko skupine objektov","Add your first object variable":"Dodajanje prve objektne spremenljivke","Add your first parameter":"Dodajte svoj prvi parameter","Add your first property":"Dodaj prvo lastnost","Add your first scene variable":"Dodajanje prve scenske spremenljivke","Add...":"Dodaj...","Adding...":"Dodajanje...","Additive rendering":"Aditivno izrisovanje","Adjust height to fill screen (extend or crop)":"Prilagodite vi\u0161ino, da zapolnite zaslon (podalj\u0161ajte ali obre\u017Eite)","Adjust width to fill screen (extend or crop)":"Prilagodi \u0161irino, da zapolni zaslon (raz\u0161iri ali obre\u017Ei)","Ads":"Oglasi","Advanced":"Napredno","Advanced course":"Napredni te\u010Daj","Advanced options":"Napredne mo\u017Enosti","Advanced properties":"Napredne mo\u017Enosti","Adventure":"Pustolov\u0161\u010Dina","All":"Vse","All asset packs":"Paket vseh sredstev","All behaviors being directly referenced in the events:":"Vsa obna\u0161anja se nana\u0161ajo neposredno na te dogodke:","All builds":"Vse gradnje","All categories":"Vse kategorije","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"Vsi trenutni vnosi bodo izbrisani. Ali \u017Eelite res ponastaviti to lestvico? Tega dejanja ni mogo\u010De razveljaviti.","All entries":"Vsi vnosi","All entries are displayed.":"Prikazani so vsi vnosi.","All exports":"Vse izvoze","All feedbacks processed":"Vse povratne informacije obdelane","All game templates":"Vse predloge iger","All objects potentially used in events: {0}":function(a){return["Vsi objekti, ki so potencialno uporabljeni v dogodkih: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["Vsi vnosi ",a("0")," bodo tudi izbrisani. Tej akcije ni mogo\u010De razveljaviti."]},"All your changes will be lost. Are you sure you want to cancel?":"Vse spremembe bodo izgubljene. \u017Delite res prekiniti?","All your games were played more than {0} times in total!":function(a){return["Vse va\u0161e igre so bile odigrane ve\u010D kot ",a("0")," krat!"]},"Allow players to join after the game has started":"Dovoli igralcem, da se pridru\u017Eijo po za\u010Detku igre","Allow to display advertisements on the game page on gd.games.":"Dovoli prikaz oglasov na strani igre na gd.games.","Almost done...":"Skoraj opravljeno...","Alpha":"Alfa","Alphabet":"Abeceda","Already a member?":"Ste \u017Ee \u010Dlan?","Already added":"\u017De dodano","Already cancelled - will expire in the future":"Je \u017Ee prekinjeno - bo poteklo v prihodnosti","Already in project":"\u017De v projektu","Already installed":"\u017De name\u0161\u010Deno","Alright let's see what we have for you...":"Dobro, poglejmo, kaj imamo za vas...","Always":"Vedno","Always display the preview window on top of the editor":"Vedno prika\u017Ei okno predogleda nad urejevalnikom","Always visible":"Vedno vidno","Ambient light color":"Barva ambientalne svetlobe","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"Dejanje, ki ga je mogo\u010De uporabiti v drugih tabelah dogodkov. Lahko dolo\u010Dite parametre dejanja: objekte, tekste, \u0161tevilke, ravnine, itd...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"Dejanje, ki ga je mogo\u010De uporabiti na objektih s tem obna\u0161anjem. Lahko dolo\u010Dite parametre pogojev: objekte, tekste, \u0161tevilke, ravnine, itd...","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"Dejanje, ki ga je mogo\u010De uporabiti na objektu. Lahko dolo\u010Dite parametre pogojev: objekte, tekste, \u0161tevilke, ravnine, itd...","An animated sprite in 3D.":"Animirani sprite v 3D.","An error happened":"Pri\u0161lo je do napake","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"Pri\u0161lo je do napake pri pridobivanju konfiguracije igre. Preverite va\u0161o internetno povezavo ali poskusite kasneje.","An error happened when sending your request, please try again.":"Pri po\u0161iljanju va\u0161e pro\u0161nje je pri\u0161lo do napake, prosimo poskusite znova.","An error happened while cashing out. Verify your internet connection or try again later.":"Pri\u0161lo je do napake pri dvigu. Preverite svojo internet povezavo ali poskusite znova pozneje.","An error happened while loading the certificates.":"Med nalaganjem certifikatov je pri\u0161lo do napake.","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Pri nalaganju te raz\u0161iritve se je zgodila napaka. Preverite ali ima datoteka ustrezno kon\u010Dnico in ali je zdru\u017Eljiva s to razli\u010Dico GDevelopa.","An error happened while purchasing this product. Verify your internet connection or try again later.":"Med nakupovanjem tega izdelka je pri\u0161lo do napake. Preverite svojo internetno povezavo ali poskusite znova kasneje.","An error happened while registering the game. Verify your internet connection or retry later.":"Ob registraciji igre je pri\u0161lo do napake. Preverite spletno povezavo ali kasneje ponovno poskusite.","An error happened while removing the collaborator. Verify your internet connection or retry later.":"Pri odstranjevanju sodelavca pri\u0161lo do napake. Preverite spletno povezavo ali kasneje ponovno poskusite.","An error happened while sending your question. Please verify your internet connection or try again later.":"Pri po\u0161iljanju va\u0161ega vpra\u0161anja je pri\u0161lo do napake. Preverite va\u0161o internetno povezavo ali poskusite znova pozneje.","An error happened while transferring your credits. Verify your internet connection or try again later.":"Pri\u0161lo je do napake pri prenosu va\u0161ih kreditov. Preverite svojo internet povezavo ali poskusite znova pozneje.","An error happened while unregistering the game. Verify your internet connection or retry later.":"Pri\u0161lo je do napake pri preklicu registracije igre. Preverite svojo internetno povezavo ali poskusite znova kasneje.","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"Pri ustvarjanju funkcij je pri\u0161lo do napake. \u010Ce je GDevelop name\u0161\u010Den, preverite, da mu ni\u010D ne ovira zapisovanja na disk. \u010Ce je GDevelop zagnan na spletu, preverite spletno povezavo in osve\u017Eite funkcije iz upravljalnika projektov.","An error has occurred in functions. Click to reload them.":"V funkcijah je pri\u0161lo do napake. Kliknite, da jih ponovno nalo\u017Eite.","An error occured while generating the certificate.":"Pri ustvarjanju certifikata je pri\u0161lo do napake.","An error occured while storing the auth key.":"Pri shranjevanju klju\u010Da za avtentikacijo je pri\u0161lo do napake.","An error occured while storing the provisioning profile.":"Pri shranjevanju profila za dodelitev je pri\u0161lo do napake.","An error occurred in the {componentTitle}.":function(a){return["V ",a("componentTitle")," je pri\u0161lo do napake."]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"Pri ustvarjanju nove lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when deleting the entry, please try again.":"Pri brisanju vnosa je pri\u0161lo do napake. Poskusite znova.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"Pri brisanju lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when deleting the project. Please try again later.":"Pri\u0161lo je do napake pri brisanju projekta. Poskusite znova kasneje.","An error occurred when downloading the tutorials.":"Pri prenosu vodnikov je pri\u0161lo do napake.","An error occurred when fetching the entries of the leaderboard, please try again.":"Ob raz\u010Dlenjevanju vnosov na lestvico je pri\u0161lo do napake. Poskusite znova.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"Pri raz\u010Dlenjevanju lestvice je pri\u0161lo do napake. Zaprite dialog in ga znova odprite.","An error occurred when fetching the store content. Please try again later.":"Ob pridobivanju vsebine trgovine je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"Pri odpiranju ali shranjevanju poiojekta je pri\u0161lo do napake. Poskusite znova kasneje ali izberite drugo lokacijo shranjevanja.","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"Pri odpiranju projekta je pri\u0161lo do napake. Preverite spletno povezavo in omogo\u010Dite pi\u0161kotke v brskalniku.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"Ob ponastavljanju lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when retrieving leaderboards, please try again later.":"Pri iskanju lestvic je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred when saving the project, please verify your internet connection or try again later.":"Pri shranjevanju projekta je pri\u0161lo do napake. Preverite spletno povezavo ali poskusite kasneje.","An error occurred when saving the project. Please try again by choosing another location.":"Pri shranjevanju projekta je pri\u0161lo do napake! Prosimo, poskusite znova z izbiro druge lokacije.","An error occurred when saving the project. Please try again later.":"Pri shranjevanju projekta je pri\u0161lo do napake! Poskusite znova kasneje.","An error occurred when sending the form, please verify your internet connection and try again later.":"Pri\u0161lo je do napake pri po\u0161iljanju obrazca, preverite svoje internetno povezavo in poskusite znova pozneje.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"Pri dolo\u010Danju lestvice za privzeto je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"Ob posodabljanju videza lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"Pri posodabljanju izbir prikaza lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"Pri posodobitvi imena lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"Pri posodobitvi smeri sortiranja lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"Pri posodobitvi vidnosti lestvice je pri\u0161lo do napake. Zaprite dialog in poskusite znova.","An error occurred while changing the password. Please try again later.":"Pri spreminjanju gesla je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred while creating the accounts.":"Pri ustvarjanju ra\u010Dunov je pri\u0161lo do napake.","An error occurred while creating the group. Please try again later.":"Pri ustvarjanju skupine je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred while exporting your game. Verify your internet connection and try again.":"Pri izvozu va\u0161e igre je pri\u0161lo do napake. Preverite va\u0161o internet povezavo in poskusite znova.","An error occurred while generating some icons. Verify that the image is valid and try again.":"Pri\u0161lo je do napake med ustvarjanjem nekaterih ikon. Preverite, ali je slika veljavna, in poskusite znova.","An error occurred while loading audio resources.":"Pri nalaganju zvo\u010Dnih virov je pri\u0161lo do napake.","An error occurred while loading fonts.":"Pri nalaganju pisav je pri\u0161lo do napake.","An error occurred while loading your AI requests.":"Pri nalaganju va\u0161ih pro\u0161enj AI je pri\u0161lo do napake.","An error occurred while loading your builds. Verify your internet connection and try again.":"Pri\u0161lo je do napake pri nalaganju va\u0161ih gradenj. Preverite svojo internetno povezavo in poskusite znova.","An error occurred while renaming the group name. Please try again later.":"Pri preimenovanju skupine je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred while retrieving feedbacks for this game.":"Pri dostopu do odzivov na to igro je pri\u0161lo do napake.","An error occurred while searching for a result. Please try again later.":"Pri iskanju rezultatov je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred while trying to recover your project last versions. Please try again later.":"Ob poskusu obnove zadnje razli\u010Dice projekta je pri\u0161lo do napake. Poskusite znova kasneje.","An error occurred, please try again later.":"Pri\u0161lo je do napake. Poskusite znova kasneje.","An error occurred.":"Pri\u0161lo je do napake.","An error occurred. Please try again.":"Pri\u0161lo je do napake. Poskusite znova.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"Izraz, ki ga je mogo\u010De uporabiti v formulah. Lahko vrne \u0161tevilko ali niz in sprejme parametre.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"Izraz, ki ga je mogo\u010De uporabiti na objektih z obna\u0161anjem. Lahko vrne \u0161tevilko ali niz in sprejme nekatere parametre.","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"Izraz, ki ga je mogo\u010De uporabiti na objektu. Lahko vrne \u0161tevilko ali niz in sprejme dolo\u010Dene parametre.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Raz\u0161iritev s tem imenom \u017Ee obstaja v projektu. Uvoz ter raz\u0161iritve bo zamenjal obstoje\u010Do: ste prepri\u010Dani, da \u017Eelite nadaljevati?","An external editor is opened.":"Odprt je zunanji urejevalnik.","An internet connection is required to administrate your game's leaderboards.":"Za upravljanje lestvic igre je potrebna spletna povezava.","An object that can be moved, rotated and scaled in 2D.":"Objekt, ki ga je mogo\u010De premikati, obra\u010Dati in skalirati v 2D.","An object that can be moved, rotated and scaled in 3D.":"Objekt, ki ga je mogo\u010De premikati, obra\u010Dati in skalirati v 3D.","An unexpected error happened. Please contact us for more details.":"Pri\u0161lo je do nepri\u010Dakovane napake. Prosimo, da nas kontaktirate za ve\u010D informacij.","An unexpected error happened. Verify your internet connection or try again later.":"Pri\u0161lo je do nepri\u010Dakovane napake. Preverite spletno povezavo in ponovno poskusite kasneje.","An unknown error happened, ensure your password is entered correctly.":"Pri\u0161lo je do neznane napake. Preverite pravilnost vnosa gesla.","An unknown error happened.":"Pri\u0161lo je do neznane napake.","An update is installing.":"Posodobitev se name\u0161\u010Da.","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"Psodobitev je pripravljena za namestitev. Zaprite VSE GDevelop aplikacije ali zavihke v brskalniku in jih nato ponovno odprite.","Analytics":"Analitika","Analyze Objects Used in this Event":"Analiziraj objekte uporabljene v tem dogodku","And others...":"In drugi...","And {remainingResultsCount} more results.":function(a){return["In ",a("remainingResultsCount")," ve\u010D rezultatov."]},"Android":"Android","Android App Bundle (for publishing on Google Play)":"Android App paket (za objavljanje na Google Play)","Android Build":"Izvedba za Android","Android builds":"Android gradnje","Android icons and Android 12+ splashscreen":"Android ikone in Android 12+ pozdravni zaslon","Android mobile devices (Google Play, Amazon)":"Android mobilne naprave (Google Play, Amazon)","Angle":"Kot","Animation":"Animacija","Animation #{animationIndex}":function(a){return["Animacija #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["Animacija #",a("i")," ",a("0")]},"Animations":"Animacije","Animations are a sequence of images.":"Animacije so zaporedja slik.","Anonymous":"Anonimno","Anonymous players":"Anonimni igralci","Another personal website, newgrounds.com page, etc.":"Druga osebna spletna stran, newsground.com stran itd.","Answer":"Odgovor","Answer a 1-minute survey to personalize your suggested content.":"Odgovorite na 1-minutno anketo za personalizacijo va\u0161ega predlaganega sadr\u017Eaja.","Answers may have mistakes: always verify them.":"Odgovori lahko vsebujejo napake: vedno jih preverite.","Anti-aliasing":"Glajenje robov","Antialising for 3D":"Glajenje robov za 3D","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Kadar objektu dodate obna\u0161anje, kot je fizikalno obna\u0161anje, se bodo vse dodatne lastnosti pojavile tukaj.","Any object":"Poljuben objekt","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"Podane to\u010Dke, ki so ve\u010Dje od nastavljene vrednosti, ne bodo shranjene na lestvico.","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"Podane to\u010Dke, ki so manj\u0161e od nastavljene vrednosti, ne bodo shranjene na lestvico.","Any unsaved changes in the project will be lost.":"Neshranjene spremembe projekta se bodo izgubile.","Anyone can access it.":"Vsakdo lahko dostopa do nje.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Vsak s povezavo jo lahko vidi, vendar ni izpisana v lestvicah igre.","App or tool":"Aplikacija ali orodje","Appearance":"Videz","Apple":"Jabolko","Apple App Store":"Apple App Store","Apple Certificates & Profiles":"Apple certifikati in profili","Apple mobile devices (App Store)":"Apple mobilne naprave (App Store trgovina)","Apply":"Uveljavi","Apply changes":"Uveljavi spremembe","Apply changes to preview":"Uveljavi spremembe za predogled","Apply changes to the running preview":"Uveljavi spremembe za trenutni predogled","Archive accounts":"Arhiviraj ra\u010Dune","Archive {0} accounts":function(a){return["Arhivirajte ",a("0")," ra\u010Dunov"]},"Archive {0} accounts?":function(a){return["Ali \u017Eelite arhivirati ",a("0")," ra\u010Dunov?"]},"Archived accounts":"Arhivirani ra\u010Duni","Are you sure you want to change your plan? Your next payment will be pro-rated.":"Ali res \u017Eelite zamenjati plan? Naslednje pla\u010Dilo bo za pro naro\u010Dnino.","Are you sure you want to delete this entry? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti ta vnos? Tega ne morete razveljaviti.","Are you sure you want to quit GDevelop?":"Res \u017Eelite zapustiti GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti te zunanje dogodke? Tega ne morete razveljaviti.","Are you sure you want to remove this animation?":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to animacijo?","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to animacijo? Maska trkov, ki ste jo dolo\u010Dili za ta objekt, bo izgubljena.","Are you sure you want to remove this behavior? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to obna\u0161anje? Tega ni mogo\u010De razveljaviti.","Are you sure you want to remove this extension? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to raz\u0161iritev? Tega ne morete razveljaviti.","Are you sure you want to remove this external layout? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to zunanjo razporeditev? Tega ne morete razveljaviti.","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["Ali res \u017Eelite odstraniti to mapo z vso vsebino (objekti ",a("0"),")? Tega ni mogo\u010De razveljaviti."]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["Ali res \u017Eelite odstraniti to mapo skupaj z objektom ",a("0"),"? Tega ni mogo\u010De razveljaviti."]},"Are you sure you want to remove this function? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to funkcijo? Tega ni mogo\u010De razveljaviti.","Are you sure you want to remove this group? This can't be undone.":"Ali res \u017Eelite odstraniti to skupino? Tega ni mogo\u010De razveljaviti.","Are you sure you want to remove this object? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti ta objekt? Tega ne morete razveljaviti.","Are you sure you want to remove this scene? This can't be undone.":"Ali ste prepri\u010Dani, da \u017Eelite odstraniti to sceno? Tega ne morete razveljaviti.","Are you sure you want to reset all shortcuts to their default values?":"Ali ste prepri\u010Dani, da \u017Eelite ponastaviti vse bli\u017Enjice?","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["Ali ste prepri\u010Dani, da \u017Eelite preklicati registracijo te igre?",a("0"),"\u010Ce je niste shranili, bo izginila s svojega registra iger in ne boste imeli dostopa do vikend storitev, razen \u010De jo ponovno registrirate."]},"Are you teaching or learning game development?":"Ali pou\u010Dujete ali se u\u010Dite razvoja iger?","Around 1 or 2 months":"Okoli meseca do dveh","Around 3 to 5 months":"Okoli treh do petih mesecev","Array":"Polje","As a percent of the game width.":"Kot odstotek \u0161irine igre.","As a teacher, you will use one seat in the plan so make sure to include yourself!":"Kot u\u010Ditelj boste prav tako potrebovali sede\u017E v planu, zato ne pozabite \u0161teti tudi sebe!","Ask AI":"Vpra\u0161ajte AI","Ask AI (GDevelop chatbot)":"Vpra\u0161ajte AI (klepet bot GDevelop)","Ask a follow up question":"Postavite nadaljnje vpra\u0161anje","Ask a question":"Postavi vpra\u0161anje","Ask any question":"Postavite kak\u0161no vpra\u0161anje","Ask any question, get an answer":"Postavite kak\u0161no vpra\u0161anje, dobite odgovor","Ask every time":"Vpra\u0161aj vsakokrat","Ask your questions to the community":"Vpra\u0161ajte skupnost","Asset Store":"Trgovina s sredstvi","Asset pack not found":"Paket sredstev ni bil najden","Asset pack not found - An error occurred, please try again later.":"Paket sredstev ni bil najden - zgodila se je napaka. Poskusite kasneje.","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"Paketi sredstev bo povezani z va\u0161im uporabni\u0161kim ra\u010Dunom, na voljo pa bodo za vse va\u0161e projekte. Za nakup tega paketa ustvarite ra\u010Dun ali se prijavite (ali obnovite \u017Ee opravljeni nakup).","Asset store dialog":"Pogovorno okno trgovine sredstev","Assets":"Sredstva","Assets (coming soon!)":"Sredstva (kmalu!)","Associated resource name":"Ime povezane vsebine","Asynchronous":"Asinhrono","Atlas":"Atlas","Atlas resource":"Atlas vir","Attached object":"Priklju\u010Den predmet","Audio":"Zvok","Audio resource":"Zvo\u010Dni vir","Audio type":"Vrsta zvoka","Auth Key (App Store upload)":"Klju\u010D za avtentikacijo (nalo\u017Eitev v App Store)","Auth Key for upload to App Store Connect":"Klju\u010D za avtentikacijo za nalaganje v App Store Connect","Authors":"Avtorji","Auto download and install updates (recommended)":"Samodejen prenos in namestitev posodobitev (priporo\u010Deno)","Auto-save project on preview":"Samodejno shranjevanje projekta med predogledom","Automated":"Avtomatizirano","Automatic collision mask activated. Click on the button to replace it with a custom one.":"Samodejna maska trkov je aktivirana. Kliknite na gumbe, \u010De jo \u017Eelite zamenjati s po meri prilagojeno masko.","Automatic creation of lighting layer":"Samodejno ustvarjanje osvetlitvenih ravnin","Automatically follow the base layer.":"Samodejno sledi osnovni ravnini.","Automatically log in as a player in preview":"Samodejno se prijavite kot igralec v predogledu","Automatically open the diagnostic report at preview":"Samodejno odpri diagnosti\u010Dno poro\u010Dilo v predogledu","Automatically re-open the project edited during last session":"Samodejno odpri nazadnje projekt, ki se je nazadnje urejal","Automatically take a screenshot in game previews":"Samodejno posnemite posnetek zaslona v predogledih iger","Average user feedback":"Povprelni odziv uporabnikov","Back":"Nazaj","Back (Additional button, typically the Browser Back button)":"Nazaj (dodatni gumb, ponavadi gumb Nazaj v spletnem brskalniku)","Back face":"Zadnja stran","Back to discover":"Nazaj na raziskovanje","Back to {0}":function(a){return["Nazaj na ",a("0")]},"Background":"Ozadje","Background and cameras":"Ozadje in kamere","Background color":"Barva ozadja","Background color:":"Barva ozadja:","Background fade in duration (in seconds)":"\u010Cas trajanja prehoda ozadja (v sekundah)","Background image":"Slika ozadja","Backgrounds":"Ozadja","Base layer":"Osnovna ravnina","Base layer properties":"Lastnosti osnovne ravnine","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Bodite previdni s tem dejanjem. Lahko boste imeli te\u017Eave z izhodom iz predogleda, \u010De ne dodate na\u010Dina za preklop nazaj.","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update it now ?":function(a){return["Pred namestitvijo tega sredstva je priporo\u010Dljivo posodobiti te raz\u0161iritve",a("0")," Ali \u017Eelite to opraviti sedaj?"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"Preden odide\u0161, preverite, da ste odstranili vse svoje igre s cd.games. Sicer bodo te skupnosti \u0161e vedno na voljo. Ali \u017Eelite res izbrisati svoj ra\u010Dun? Tega dejanja ni mogo\u010De razveljaviti.","Before you go...":"Preden odidete...","Beginner course":"Za\u010Detni te\u010Daj","Behavior":"Obna\u0161anje","Behavior (for the previous object)":"Obna\u0161anje (za prej\u0161nji objekt)","Behavior Configuration":"Konfiguracija obna\u0161anja","Behavior name":"Ime obna\u0161anja","Behavior properties":"Lastnosti obna\u0161anja","Behavior type":"Vrsta obna\u0161anja","Behaviors":"Obna\u0161anja","Behaviors add features to objects in a matter of clicks.":"Obna\u0161anja objektu dodajo zmo\u017Enosti v le nekaj klikih.","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"Obna\u0161anja so povezana z objekti in jih o\u017Eivijo. Pravila igre je mogo\u010De ustvariti z obna\u0161anji in dogodki.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Obna\u0161anja od ",a("objectOrGroupName"),": ",a("0"),";"]},"Bio":"Biografija","Bitmap Font":"Bitna pisava","Bitmap font resource":"Viri za bitne pisave","Blocked on GDevelop?":"Se soo\u010Date s te\u017Eavami pri GDevelop?","Blur radius":"Polmer zamegljenosti","Bold":"Krepko","Boolean":"Logi\u010Dna vrednost","Boolean (checkbox)":"Boolean (oznaka)","Bottom":"Spodaj","Bottom bound":"Spodnja meja","Bottom bound should be greater than right bound":"Spodnja meja mora biti ve\u010Dja od desne meje","Bottom center (on Y axis)":"Sredina spodaj (na Y osi)","Bottom center (on Z axis)":"Sredina spodaj (na Z osi)","Bottom face":"Spodnja stran","Bottom left corner":"Spodnji levi kot","Bottom margin":"Spodnji rob","Bottom right corner":"Spodnji desni kot","Bounce rate":"Stopnja odboja","Box":"Polje","Branding":"Blagovna znamka","Branding and Loading screen":"Blagovna znamka in zaslon za nalaganje","Bring to front":"Prinesi spredaj","Browse":"Brskaj","Browse all":"Brskaj po vsem","Browse all templates":"Brskaj po vseh predlogah","Browse assets":"Brskaj po sredstvih","Browser":"Brskalnik","Build and download":"Zgradi in prenesi","Build could not start or errored. Please check your internet connection or try again later.":"Gradnja se ni mogla za\u017Eeti ali se je pojavila napaka. Prosimo, preverite svojo spletno povezavo in poskusite znova kasneje.","Build dynamic levels with tiles.":"Zgradite dinami\u010Dne ravni s plo\u0161\u010Dicami.","Build game mechanics":"Zgradite mehaniko iger","Build is starting...":"Gradnja se za\u010Denja...","Build open for feedbacks":"Gradnja odprta za odzive","Build started!":"Zgradnja se je za\u010Dela!","Building":"Gradnja","Bundles":"Paketi","Buy GDevelop goodies and swag":"Kupite GDevelop dobrine","Buy for {0} credits":function(a){return["Kupite za ",a("0")," kreditov"]},"Buy for {formattedProductPriceText}":function(a){return["Kupite za ",a("formattedProductPriceText")]},"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"Z odpovedjo naro\u010Dnine boste ob koncu \u017Ee pla\u010Danega obdobja izgubili vse svoje premium funkcije. Nadaljevati?","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"Z ustvarjanjem ra\u010Duna in uporabo GDevelopa se strinjate s [Pogoji in dolo\u010Dili](https://gdevelop.io/page/terms-and-conditions).","Calibrating sensors":"Kalibracija senzorjev","Camera":"Kamera","Camera positioning":"Pozicioniranje kamere","Camera type":"Vrsta kamere","Can't check if the game is registered online.":"Ne morem preveriti ali je igra registrirana na spletu.","Can't load the announcements. Verify your internet connection or try again later.":"Ne morem nalo\u017Eiti obvestil. Preverite svojo internetno povezavo ali poskusite znova kasneje.","Can't load the credits packages. Verify your internet connection or retry later.":"Ne morem nalo\u017Eiti paketov kreditov. Preverite va\u0161o internet povezavo ali poskusite ponovno kasneje.","Can't load the extension registry. Verify your internet connection or try again later.":"Nemorem nalo\u017Eiti regiter raz\u0161iritve. Preverite spletno povezavo in kasneje znova poskusite.","Can't load the games. Verify your internet connection or retry later.":"Ne morem nalo\u017Eiti iger. Preverite spletno povezavo ali poskusite kasneje.","Can't load the licenses. Verify your internet connection or try again later.":"Ne morem nalo\u017Eiti licenc. Preverite svojo internetno povezavo ali poskusite znova kasneje.","Can't load the profile. Verify your internet connection or try again later.":"Profil ne morem nalo\u017Eiti. Preverite svojo internetno povezavo ali poskusite znova kasneje.","Can't load the results. Verify your internet connection or retry later.":"Ne morem nalo\u017Eiti rezultatov. Preverite spletno povezavo ali poskusite kasneje.","Can't load the tutorials. Verify your internet connection or retry later.":"Ne morem nalo\u017Eiti te\u010Dajev. Preverite spletno povezavo ali poskusite kasneje.","Can't load your game earnings. Verify your internet connection or try again later.":"Ne morem nalo\u017Eiti va\u0161ih zaslu\u017Ekov iz igre. Preverite svojo internetno povezavo ali poskusite znova kasneje.","Can't properly export the game.":"Ne morem pravilno izvoziti igre.","Can't upload your game to the build service.":"Ne morem nalo\u017Eiti va\u0161e igre na storitev za gradnjo.","Cancel":"Prekli\u010Di","Cancel and close":"Prekini in zapri","Cancel and upgrade my subscription":"Prekli\u010Di in nadgradi svojo naro\u010Dnino","Cancel anytime":"Prekli\u010Di kadarkoli","Cancel changes":"Prekli\u010Di spremembe","Cancel editing":"Prekli\u010Di urejanje","Cancel edition":"Prekli\u010Di izdajo","Cancel subscription":"Prekini naro\u010Dnino","Cancel your changes?":"Preklicati spremembe?","Cancel your subscription":"Prekinite naro\u010Dnino","Cancel your subscription?":"Prekinite naro\u010Dnino?","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"Filtra za sredstva in pakete sredstev ne moreta biti hkrati izbrana. Po\u010Distite enega od filtrov!","Cannot see the exports":"Ne morem videti izvoza","Cannot update thumbnail":"Ni mogo\u010De posodobiti sli\u010Dice","Capsule":"Kapsula","Case insensitive":"Brez razlikovanje velikosti \u010Drk","Cash out":"Dvigni denar","Category (shown in the editor)":"Kategorija (prikazano v urejevalniku)","Cell height (in pixels)":"Vi\u0161ina celice (v pikslih)","Cell width (in pixels)":"\u0160irina celice (v pikslih)","Center":"Sredi\u0161\u010De","Certificate and provisioning profile":"Potrdilo in profil za dodelitev","Certificate type: {0}":function(a){return["Tip potrdila: ",a("0")]},"Change editor zoom":"Spremeni pove\u010Davo urejevalnika","Change my email":"Sprememba elektronskega naslova","Change the name in the project properties.":"Spremenite ime v lastnostih projekta.","Change the package name in the game properties.":"Spremenite ime paketa v lastnostih igre.","Change thumbnail":"Spremeni sli\u010Dico","Change your email":"Spremeni elektronski naslov","Changes saved":"Spremembe shranjene","Chapter":"Poglavje","Chapter materials":"Gradiva poglavja","Chapters":"Poglavi","Characters":"Liki","Check again for new updates":"Preveri \u0161e enkrat za nove posodobitve","Check out":"Oglejte si","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"Preveri, ali datoteka obstaja in da gre za igro, ustvarjeno z GDevelop ter da imate ustrezne pravice, da jo odprete.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorization for reading the file you're trying to access.":"Preverite, da nimate blokiranih pojavnih oken (\u010De so, jih omogo\u010Dite in poskusite znova) in da imate ustrezne pravice za branje datoteke, do katere \u017Eelite dostopati.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Preverite dnevnike, da vidite ali obstaja razlaga o tem, kaj je \u0161lo narobe ali poskusite znova kasneje.","Checking for update...":"Preverjam posodobitev...","Checking tools":"Orodja za preverjanje","Choose":"Izberi","Choose GDevelop language":"Izberite GDevelop jezik","Choose a Auth Key":"Izberite klju\u010D za avtentikacijo","Choose a file":"Izberite datoteko","Choose a folder for the new game":"Izberite mapo za novo igro","Choose a font":"Izberi pisavo","Choose a function, or a function of a behavior, to edit its events.":"Izberite funkcijo ali funkcijo obna\u0161anja, za urejanje njegovih dogodkov.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Izberite funkcijo ali funkcijo obna\u0161anja, za dolo\u010Danje parametrov, ki jih sprejme.","Choose a key":"Izberite klju\u010D","Choose a layer":"Izberite plast","Choose a leaderboard":"Izberite lestvico","Choose a leaderboard (optional)":"Izberit lestvico (izbirno)","Choose a mouse button":"Izberite tipko mi\u0161ke","Choose a new behavior function (\"method\")":"Izberi novo funkcijo obna\u0161anja (\"metoda\")","Choose a new extension function":"Izberite novo raz\u0161iritveno funkcijo","Choose a new object function (\"method\")":"Izberite novo funkcijo objekta (\"metodo\")","Choose a new object type":"Izberite nov tip objekta","Choose a parameter":"Izberite parameter","Choose a provisioning profile":"Izberite profil za dodelitev","Choose a scene":"Izberite sceno","Choose a subscription":"Izberite naro\u010Dnino","Choose a subscription to enjoy the best of game creation.":"Izberite naro\u010Dnino, da u\u017Eivate v najbolj\u0161i igri.","Choose a value":"Izberite vrednost","Choose a workspace folder":"Izberite mapo delovnega prostora","Choose an animation":"Izberite animacijo","Choose an animation and frame to edit the collision masks":"Izberite animacijo in sliko za urejanje maske trkov","Choose an animation and frame to edit the points":"Izberite animacijo in sliko za urejanje to\u010Dk","Choose an effect":"Izberite u\u010Dinek","Choose an element to inspect in the list":"Iz seznama izberite element za preiskovanje","Choose an export folder":"Izberite mapo za izvoz","Choose an external layout":"Izberite zunanje razporeditev","Choose an icon for the extension":"Izberite ikono za raz\u0161iritev","Choose an object":"Izberite objekt","Choose an object to add to the group":"Izberite objekt, ki ga \u017Eelite dodati skupini","Choose an operator":"Izberite operator","Choose an option":"Izberite mo\u017Enost","Choose and add an event":"Izberite in dodajte dogodek","Choose and add an event...":"Izberi in dodaj dogodek...","Choose and enter a package name in the game properties.":"Izberite in vnesite ime paketa v lastnostih igre.","Choose another location":"Izberite drugo lokacijo","Choose file":"Izberite datoteko","Choose folder":"Izberite mapo","Choose from asset store":"Izberite iz trgovine z dobrinami","Choose one or more files":"Izberite eno ali ve\u010D datotek","Choose the 3D model file (.glb) to use":"Izberite 3D model datoteko (.glb), ki jo \u017Eelite uporabiti","Choose the JSON/LDtk file to use":"Izberite JSON/LDtk datoteko, ki jo \u017Eelite uporabiti","Choose the associated scene:":"Izberite pripadajo\u010Do sceno:","Choose the atlas file (.atlas) to use":"Izberite datoteko atlas (.atlas), ki jo \u017Eelite uporabiti","Choose the audio file to use":"Izberite zvo\u010Dno datoteko, ki bo uporabljena","Choose the bitmap font file (.fnt, .xml) to use":"Izberite datoteko z bitno pisavo (.fnt, .xml)","Choose the effect to apply":"Izberite u\u010Dinek, ki naj se doda","Choose the font file to use":"Izberite datoeko s pisavo, ki naj se uporabi","Choose the image file to use":"Izberite slikovno datoteko, ki bo uporabljena","Choose the json file to use":"Izberite json datoteko, ki bo uporabljena","Choose the scene":"Izberite sceno","Choose the spine json file to use":"Izberite datoteko spine json, ki jo \u017Eelite uporabiti","Choose the tileset to use":"Izberite tileset, ki ga \u017Eelite uporabiti","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Izberite klju\u010D za prenos, ki bo uporabljen za prepoznavanje va\u0161ega Android App Bundle. Ve\u010Dinoma tega ni potrebno spreminjati. Uporabite \"Star klju\u010D prenosa\", \u010De ste svojo igro objavili kot APK in aktivirali Play App Signing \u0161e preden ste preklopili na Android App Bundle.","Choose the video file to use":"Izberite video datoteko, ki bo uporabljena","Choose this plan":"Izberite ta plan","Choose where to add the assets:":"Kam bi radi dodali sredstva:","Choose where to create the game":"Izberite, kje naj se igra ustvari","Choose where to create your projects":"Izberite, kje \u017Eelite ustvariti svoje projekte","Choose where to export the game":"Izberite, kam naj se igra izvozi","Choose where to load the project from":"Izberite, od kod naj se projekt nalo\u017Ei","Choose where to save the project to":"Izberite, kam naj se projekt shrani","Choose your game art":"Izberite umetnost svoje igre","Circle":"Krog","Claim":"Zahtevaj","Claim this pack":"Zahtevaj to paketo","Classrooms":"U\u010Dilnice","Clear all filters":"Po\u010Disti vse filtre","Clear the rendered image between each frame":"Po\u010Disti izrisano sliko med vsako sli\u010Dico","Click here to test the link.":"Kliknite sem za preizkus povezave.","Click on an instance on the canvas or an object in the list to display their properties.":"Kliknite na instanco v sceni ali objekt na seznamu, da prika\u017Eete njihove lastnosti.","Click on the tilemap grid to activate or deactivate hit boxes.":"Kliknite na mre\u017Eo tilemap, da aktivirate ali deaktivirate kolizijske okvir\u010Dke.","Close":"Zapri","Close GDevelop":"Zapri GDevelop","Close Instances List Panel":"Zapri plo\u0161\u010Do seznama primerkov","Close Layers Panel":"Zapri plo\u0161\u010Do plasti","Close Object Groups Panel":"Zapri plo\u0161\u010Do skupin objektov","Close Objects Panel":"Zapri plo\u0161\u010Do objektov","Close Project":"Zapri projekt","Close Properties Panel":"Zapri plo\u0161\u010Do lastnosti","Close all":"Zapri vse","Close all tasks":"Zapri vse naloge","Close and launch a new preview":"Zapri in za\u017Eeni nov predogled","Close others":"Zapri ostalo","Close project":"Zapri projekt","Close the project? Any changes that have not been saved will be lost.":"Ali naj projekt zaprem? Vse spremembe, ki niso bile shranjene, bodo izgubljene.","Co-op Multiplayer":"Ve\u010Digralski na\u010Din sodelovanja","Code editor Theme":"Tema za urejevalnik kode","Collaborators":"Sodelavci","Collapse All":"Skr\u010Di vse","Collect at least {0} USD to cash out your earnings":function(a){return["Zberite vsaj ",a("0")," USD, da dvignete svoje dobi\u010Dke"]},"Collect feedback from players":"Zberi povratne informacije od igralcev","Collect game feedback":"Zberi povratne informacije o igri","Collisions handling with the Physics engine":"Upravljanje trkov s fizikalnim pogonom","Color":"Barva","Color (text)":"Barva (tekst)","Color:":"Barva:","Column title":"Naslov stolpca","Come back to latest version":"Vrni se na najnovej\u0161o razli\u010Dico","Coming in {0}":function(a){return["Prihaja v ",a("0")]},"Coming soon":"Kmalu","Command palette keyboard shortcut":"Bli\u017Enjica do ukazne palete","Comment":"Komentar","Community Discord Chat":"Discord Chat skupnost","Community Forums":"Skupnostni forumi","Community extension":"Raz\u0161iritve skupnosti","Community helper":"Pomo\u010Dnik skupnosti","Community-made":"Ustvarjeno s strani skupnosti","Companies, studios and agencies":"Podjetja, studii in agencije","Company name or full name":"Ime podjetja ali polno ime","Compare all the advantages of the different plans in this <0>big feature comparison table</0>.":"Primerjajte vse prednosti razli\u010Dnih na\u010Drtov v tej <0>veliki tabeli primerjav funkcij</0>.","Complete your payment on the web browser":"Zaklju\u010Dite pla\u010Dilo v spletnem brskalniku","Complete your purchase with the app store.":"Doko\u010Di nakup v trgovini aplikacij.","Completely alone":"Popolnoma sam","Compressing before upload...":"Stiskanje pred nalaganjem...","Condition":"Pogoj","Conditions":"Pogoji","Configuration":"Konfiguracija","Configure the external events":"Nastavitev zunanjih dejanj","Configure the external layout":"Nastavitev zunanje razporeditve","Configure tile\u2019s hit boxes":"Konfigurirajte kolizijske okvir\u010Dke plo\u0161\u010Dice","Confirm":"Potrdi","Confirm the opening":"Potrdite odpiranje","Confirm your email":"Potrdite elektronski naslov","Confirming your subscription":"Potrdite naro\u010Dnino","Congratulations on completing this selection of guided lessons! Find all lessons in the Learn section.":"\u010Cestitamo, da ste dokon\u010Dali to izbiro vodljivih lekcij! Vse lekcije najdete v razdelku U\u010Denje.","Congratulations! You've finished this tutorial!":"\u010Cestitamo! Kon\u010Dali ste to lekcijo!","Connected players":"Povezani igralci","Console":"Konzola","Consoles":"Konzole","Contact us for more information.":"Kontaktirajte nas za ve\u010D informacij.","Contact:":"Kontakt:","Contains text":"Vsebuje besedilo","Content":"Vsebina","Content for Teachers":"Vsebina za u\u010Ditelje","Continue":"Nadaljuj","Continue anyway":"Vseeno nadaljuj","Continue editing":"Nadaljujte z urejanjem","Continue with Apple":"Nadaljujte z Apple","Continue with Github":"Nadaljujte z Github","Continue with Google":"Nadaljujte z Google","Contribute to GDevelop":"Prispevajte k razvoju GDevelop","Contributions":"Prispevki","Contributor options":"Mo\u017Enosti prispevkov","Contributors":"Sodelavci","Contributors, in no particular order:":"Sodelavci, brez dolo\u010Denega vrstnega reda:","Control a spaceship with a joystick.":"Nadzorujte vesoljsko plovilo z joystickom.","Control your spaceship with a joystick, while avoiding asteroids.":"Nadzorujte svoj vesoljski plov z joystickom in se izogibajte asteroidom.","Convert":"Pretvori","Copied to clipboard!":"Kopirano v odlo\u017Ei\u0161\u010De!","Copy":"Kopiraj","Copy active credentials":"Kopiraj aktivne poverilnice","Copy all":"Kopiraj vse","Copy all behaviors":"Kopiraj vse obna\u0161anja","Copy all effects":"Kopiraj vse u\u010Dinke","Copy build link":"Kopiranje povezave do gradnje","Copy email address":"Kopiraj e-po\u0161tni naslov","Copy file path":"Kopiraj pot datoteke","Copy them into the project folder":"Kopiraj jih v mapo projekta","Copy {0} credentials":function(a){return["Kopiraj ",a("0")," poverilnice"]},"Cordova":"Cordova","Could not cancel your subscription":"Ni bilo mogo\u010De prekiniti va\u0161e naro\u010Dnine","Could not cash out":"Ni se dalo dvigniti","Could not create the object":"Objekta ni bilo mogo\u010De ustvariti","Could not delete the build. Verify your internet connection or try again later.":"Gradnje ni bilo mogo\u010De izbrisati. Preverite spletno povezavo ali ponovno poskusite kasneje.","Could not find any resources matching your search.":"Za to iskanje ni bilo mogo\u010De najti virov.","Could not install the asset":"Sredstva ni bilo mogo\u010De namestiti","Could not launch the preview":"Predogleda ni bilo mogo\u010De zagnati","Could not load the project versions. Verify your internet connection or try again later.":"Ni mogo\u010De nalo\u017Eiti razli\u010Dic projekta. Preverite svojo internetno povezavo ali poskusite znova kasneje.","Could not purchase this product":"Ni mogo\u010De kupiti tega izdelka","Could not swap asset":"Ni bilo mogo\u010De zamenjati sredstva","Could not transfer your credits":"Ni se dalo prenesti va\u0161ih kreditov","Could not update the build name. Verify your internet connection or try again later.":"Imena gradnje ni bilo mogo\u010De posodobiti. Preverite spletno povezavo ali ponovno poskusite kasneje.","Couldn't find a subscription matching your account. Please get in touch with us to fix this issue.":"Ni bilo mogo\u010De najti naro\u010Dnine, ki ustreza va\u0161emu ra\u010Dunu. Prosim, obrnite se na nas, da odpravimo to te\u017Eavo.","Couldn't find a subscription price matching your account. Please get in touch with us to fix this issue.":"Ni bilo mogo\u010De najti cene naro\u010Dnine, ki ustreza va\u0161emu ra\u010Dunu. Prosim, obrnite se na nas, da odpravimo to te\u017Eavo.","Country name":"Ime dr\u017Eave","Courses":"Te\u010Daji","Create":"Ustvari","Create Extensions for GDevelop":"Ustvari raz\u0161iritve za GDevelop","Create a GDevelop account to continue":"Ustvarite ra\u010Dun GDevelop za nadaljevanje","Create a GDevelop account to save your changes and keep personalizing your game":"Ustvarite ra\u010Dun GDevelop, da shranite svoje spremembe in nadaljujete s prilagajanjem va\u0161e igre","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"Ustvarite zahtevo za podpisovanje potrdila, ki jo bo Apple zahteval za generiranje polnega potrdila.","Create a game":"Ustvari igro","Create a leaderboard":"Ustvari lestvico","Create a new extension":"Ustvari novo raz\u0161iritev","Create a new game":"Ustvari novo igro","Create a new group":"Ustvari novo skupino","Create a new instance on the scene (will be at position 0;0):":"Ustvari novo instanco na sceni (na polo\u017Eaju 0;0):","Create a new project":"Ustvari nov projekt","Create a new room":"Ustvari novo sobo","Create a project first to add assets from the asset store":"Za dodajanje sredstev iz trgovine sredstev najprej ustvarite projekt","Create a project first to add this asset":"Najprej ustvarite projekt, da dodate to sredstvo","Create a room and drag and drop members in it.":"Ustvarite sobo in povlecite in spustite \u010Dlane vanjo.","Create a signing request":"Ustvarite zahtevo za podpis","Create account":"Ustvari ra\u010Dun","Create accounts":"Ustvari ra\u010Dune","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"Ustvarite API klju\u010D na [strani App Store Connect API](https://appstoreconnect.apple.com/access/integrations/api). Imenovanje in dodelitev pravic **administr\xE1torja**. Prenesite datoteko \"Auth Key\" in jo nalo\u017Eite tukaj skupaj z zahtevanimi informacijami, ki jih najdete na strani.","Create an Account":"Ustvari ra\u010Dun","Create an account":"Ustvari ra\u010Dun","Create an account first to send your question.":"Najprej ustvarite ra\u010Dun, da po\u0161ljete svoje vpra\u0161anje.","Create an account or login first to export your game using online services.":"Najprej ustvarite ra\u010Dun ali se prijavite, da izvozite svojo igro z uporabo spletnih storitev.","Create an account to get started with GDevelop and access to cloud projects, cloud builds, game analytics, leaderboards and more.":"Ustvarite ra\u010Dun, da za\u010Dnete z GDevelop in dostopate do projektov v oblaku, graditvijo v oblaku, analitiko iger, tabelami najbolj\u0161ih rezultatov in \u0161e ve\u010D.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Ustvarite ra\u010Dun za registracijo va\u0161e igre in za dostop do anonimno zbranih meritev, kot je \u0161tevilo dnevnih igralcev in retencija igralcev po nekaj dnevih.","Create an account to store your project online.":"Ustvarite ra\u010Dun za shranjevanje svojega projekta na spletu.","Create and Publish a Fling game":"Ustvarite in objavite igro Fling","Create game":"Ustvari igro","Create iOS certificate":"Ustvarite iOS potrdilo","Create installation file":"Ustvari namestitveni datoteko","Create my account":"Ustvari moj ra\u010Dun","Create new folder...":"Ustvari nov mapo...","Create new game":"Ustvari novo igro","Create new leaderboards now":"Ustvari nove lestvice","Create or search for new extensions":"Ustvari ali poi\u0161\u010Di novo raz\u0161iritev","Create package for Android":"Ustvari paket za Android","Create package for iOS":"Ustvarite paket za iOS","Create section":"Ustvari odsek","Create with Jfxr":"Ustvari z Jfxr","Create with Piskel":"Ustvari z Piskel","Create with Yarn":"Ustvari z Yarn","Create your Apple certificate for iOS":"Ustvarite svoje Apple potrdilo za iOS","Create your Auth Key to send your game to App Store Connect":"Ustvarite svoj Auth Key, da po\u0161ljete svojo igro na App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"Ustvarite svoje potrdilo in \"profil za dodelitev\" z va\u0161im Apple razvijalskim ra\u010Dunom. Sledi vas bomo z navodili korak za korakom.","Create your first project using one of our templates or start from scratch.":"Ustvarite svoj prvi projekt z uporabo ene na\u0161ih predlog ali za\u010Dnite iz ni\u010D.","Create your game's first leaderboard":"Ustvarite prvo lestvico za svojo igro","Created objects":"Ustvarjeni objekti","Created on {0}":function(a){return["Ustvarjeno ",a("0")]},"Creating new project":"Ustvarjanje novega projekta","Creator profile":"Profil ustvarjalca","Credit out":"Kredit ven","Credits available: {0}":function(a){return["Na voljo krediti: ",a("0")]},"Credits given":"Dani krediti","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"Krediti bodo povezani z va\u0161im uporabni\u0161kim ra\u010Dunom. Prijavite se ali registrirajte, da jih kupite!","Current build online":"Trenutna gradnja na spletu","Custom CSS":"Prilagojen CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["Vrednost prilagojenega css ne sme presegati ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," znakov."]},"Custom display":"Prikaz po meri","Custom object name":"Ime po meri objekta","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"Po\u010Deni objekti ne morejo vsebovati tako 2D kot 3D.<0/>Izberite lahko samo 2D ali 3D instance.","Custom size":"Velikost po meri","Custom upload key (not available yet)":"Lasten klju\u010D prenosa (\u0161e ni na voljo)","Cut":"Izre\u017Ei","Cylinder":"Cilinder","Dark (colored)":"Dark (obarvano)","Dark (plain)":"Temno (navadno)","Date":"Datum","Date from which entries are taken into account: {0}":function(a){return["Za\u010Detni datum upo\u0161tevanih vnosov: ",a("0")]},"Dealing with data integration from external sources":"Obvladovanje zdru\u017Eevanja podatkov iz zunanjih virov","Debugger":"Razhro\u0161\u010Devalnik","Debugger is starting...":"Razhro\u0161\u010Devalnik se zaganja...","Declare <0><1/>{variableName}</0> as <2><3/>{0}</2> with <4>{1}</4>":function(a){return["Oglasi <0><1/>",a("variableName"),"</0> kot <2><3/>",a("0"),"</2> s <4>",a("1"),"</4>"]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"Oznanite svojo aplikacijo na App Store Connect in nato registrirajte klju\u010D, da se va\u0161a igra lahko samodejno nalo\u017Ei, ko bo zgrajena. Popoln je, da svojo igro preizkusite s testerji na Apple TestFlight.","Default":"Privzeto","Default (visible)":"Privzeto (vidno)","Default camera behavior":"Privzeto obna\u0161anje kamere","Default height (in pixels)":"Privzeta vi\u0161ina (v pikslih)","Default name for created objects":"Privzeto ime za ustvarjene predmete","Default orientation":"Privzeta orientacija","Default size":"Privzeta velikost","Default upload key (recommended)":"Privzeti nalo\u017Eeni klju\u010D (priporo\u010Deno)","Default value":"Privzeta vrednost","Default visibility":"Privzeta vidnost","Default width (in pixels)":"Privzeta \u0161irina (v pikslih)","Define custom password":"Dolo\u010Di lastno geslo","Delete":"Izbri\u0161i","Delete Entry":"Izbri\u0161i vnos","Delete Leaderboard":"Izbri\u0161i lestvico","Delete account":"Izbri\u0161i ra\u010Dun","Delete build":"Izbri\u0161i gradnjo","Delete collision mask":"Izbri\u0161i masko trkov","Delete game":"Izbri\u0161i igro","Delete my account":"Izbri\u0161i ra\u010Dun","Delete object":"Izbri\u0161i objekt","Delete option":"Izbri\u0161i mo\u017Enost","Delete project":"Izbri\u0161i projekt","Delete score {0} from {1}":function(a){return["Izbri\u0161i rezultat ",a("0")," iz ",a("1")]},"Delete selection":"Izbri\u0161i izbor","Delete the layer":"Izbri\u0161i ravnino","Delete the selected event(s)":"Izbri\u0161i izbrani dogodek (ali dogodke)","Delete the selected instances from the scene":"Izbri\u0161i izbrane instance iz scene","Delete the selected resource":"Izbri\u0161i izbrane vire","Delete when out of particles":"Izbri\u0161i, ko zmanjka delcev","Delete {gameName}":function(a){return["Izbri\u0161i ",a("gameName")]},"Dependencies":"Odvisnosti","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Odvisnosti omogo\u010Dajo dodajanje dodatnih knji\u017Enic v izov\u017Eene igre. NPM odvisnosti bodo vklju\u010Dene v Electron izgradnje (Windows, macOS, Linux), Cordova odvisnosti, pa bodo vklju\u010Dene v Cordova izgradnje (Android, iOS). To je namenjeno zgolj za rabo v JavaScript dogodkih. \u010Ce uporabljate zgolj standardne dogodke, vam za to ni potrebno skrbeti.","Dependency type":"Vrsta odvisnosti","Deprecated":"Zastarelo","Deprecated action":"Opu\u0161\u010Dena akcija","Deprecated condition":"Opu\u0161\u010Deno stanje","Depth":"Globina","Description":"Opis","Description (markdown supported)":"Opis (podpira oblikovanje)","Description, displayed in editor":"Opis prikazan v urejevalniku","Description, displayed in editor (automatically prefixed by \"Compare\" or \"Return\")":"Opis, prikazan v urejevalniku (samodejno s predpono \"Primerjaj\" ali \"Vrni\")","Desktop":"Namizje","Desktop & Mobile landscape":"Namizje in mobilna krajina","Desktop (Windows, macOS and Linux) icon":"Namizna (Windows, macOS in Linux) ikona","Desktop Full HD":"Namizje Full HD","Desktop builds":"Namizne gradnje","Details":"Podrobnosti","Developer options":"Mo\u017Enosti razvijalca","Development (debugging & testing on a registered iPhone/iPad)":"Razvoj (odpravljanje napak in testiranje na registriranem iPhone/iPad)","Development tools required":"Zahtevani razvojni pripomo\u010Dki","Device orientation (for mobile)":"Obrnjenost naprave (mobilne)","Diagnostic report":"Diagnosti\u010Dno poro\u010Dilo","Dialog backdrop click behavior":"Obna\u0161anje ozadja dialoga ob kliku","Dialogs":"Pogovorna okna","Did you forget your password?":"Ste pozabili geslo?","Different objects":"Razli\u010Dni objekti","Direction":"Smer","Direction #{i}":function(a){return["Smer #",a("i")]},"Disable GDevelop splash at startup":"Izklopi najavni zaslona za GDevelop ob zagonu","Disable login buttons in leaderboard":"Onemogo\u010Di gumbe za prijavo na vodilni tabeli","Discard changes and open events":"Zavrzite spremembe in odprite dogodke","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord stre\u017Enik, npr: https://discord.gg/...","Discord user not found":"Uporabnik Discord ni bil najden","Discord username":"Uporabni\u0161ko ime Discord","Discord username sync failed":"Sinhronizacija uporabni\u0161kega imena Discord ni uspela","Discover the ecosystem":"Odkrijte ekosistem","Display GDevelop logo at startup (in exported game)":"Ob zagonu prika\u017Ei GDevelop logotip (v izvo\u017Eenih igrah)","Display GDevelop watermark after the game is loaded (in exported game)":"Prika\u017Ei GDevelop vodni \u017Eig po nalaganju igre (v izvo\u017Eeni igri)","Display What's New when a new version is launched (recommended)":"Prika\u017Ei Novosti, kadar je zagnana nova razli\u010Dica (priporo\u010Deno)","Display a text in 3D.":"Prika\u017Ei besedilo v 3D.","Display as time":"Prika\u017Ei kot \u010Das","Display assignment operators in Events Sheets":"V tabelah dogodkov prika\u017Ei operatorje naloge","Display both 2D and 3D objects (default)":"Prika\u017Ei tako 2D kot 3D objekte (privzeto)","Display object thumbnails in Events Sheets":"Prika\u017Ei sli\u010Dice objektov v tabeli dogodkov","Display profiling information in scene editor":"Prika\u017Ei informacije o profiliranju v urejevalniku scene","Display save reminder after significant changes in project":"Prika\u017Ei opomnik za shranjevanje po pomembnih spremembah v projektu","Displayed score":"Prikazane to\u010Dke","Displays a large number of particles to create visual effects.":"Prika\u017Ee veliko \u0161tevilo delcev za ustvarjanje vizualnih u\u010Dinkov.","Distance":"Razdalja","Do nothing":"Ne naredi ni\u010Desar","Do you have a Patreon? Ko-fi? Paypal?":"Ali imate Patreon? Ko-fi? Paypal?","Do you have game development experience?":"Imate izku\u0161nje z razvojem iger?","Do you need any help?":"Ali potrebujete kak\u0161no pomo\u010D?","Do you really want to permanently delete your account?":"Ali ste res prepri\u010Dani, da \u017Eelite trajno izbrisati svoj ra\u010Dun?","Do you want to continue?":"Ali \u017Eelite nadaljevati?","Do you want to quit the customization? All your changes will be lost.":"Ali \u017Eelite zapustiti prilagajanje? Vse va\u0161e spremembe bodo izgubljene.","Do you want to refactor your project?":"Ali \u017Eelite refaktorirati svoj projekt?","Do you wish to continue?":"Ali \u017Eelite nadaljevati?","Documentation":"Dokumentacija","Don't have an account yet?":"\u0160e nimate ra\u010Duna?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Ne predvajaj animacije, ko je objekt dale\u010D od kamere ali skrit (priporo\u010Deno zaradi zmogljivosti)","Don't save this project now":"Ne shranjuj tega projekta zdaj","Don't show this screen on next startup":"Tega zaslona ob zagonu ve\u010D ne prika\u017Ei","Donate link":"Povezava za donacije","Done":"Narejeno","Done!":"Narejeno!","Download":"Prenesi","Download (APK)":"Prenos (APK)","Download (Android App Bundle)":"Prenos (Android App Bundle)","Download GDevelop desktop version":"Prenesi namizni GDevelop","Download a copy":"Prenesi kopijo","Download log files":"Prenesli datoteke zapisnikov","Download pack sounds":"Prenesite zvoke paketa","Download the Instant Game archive":"Prenesi Instant Game arhiv","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"Prenesite datoteko s potrdilom (.cer), ki jo je ustvaril Apple, in jo nalo\u017Eite tukaj. GDevelop jo bo varno shranil.","Download the compressed game and resources":"Prenesite stisnjeno igro in vire","Download the exported game":"Prenesi izvo\u017Eeno igro","Download the latest version of GDevelop to check out this example!":"Prenesi najnovej\u0161o razli\u010Dico GDevelop, da si ogleda\u0161 ta primer!","Download the request file":"Prenesite datoteko zahteve","Downloading game resources...":"Prena\u0161anje virov igre...","Draft created:":"Osnutek ustvarjen:","Draw":"Nari\u0161i","Draw the shapes relative to the object position on the scene":"Risanje oblik relativno glede na polo\u017Eaj objekta na zaslonu","Duplicate":"Podvoji","Duplicate selection":"Podvoji izbor","Duration":"Trajanje","Dynamic":"Dinami\u010Dno","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"Vsaka oseba, igralec, ovira, ozadje, predmet itd. je objekt. Objekti so gradniki va\u0161e igre.","Earn an exclusive badge":"Zaslu\u017Eite ekskluzivno zna\u010Dko","Ease of use":"Enostavnost rabe","Easiest":"Najla\u017Eje","Edge":"Rob","Edit":"Uredi","Edit Grid Options":"Uredi mo\u017Enosti mre\u017Ee","Edit Object Variables":"Urejadi spremenljivke objekta","Edit behaviors":"Uredi obna\u0161anja","Edit build name":"Uredi ime gradnje","Edit children":"Uredi otroke","Edit collision masks":"Urejanje mask trkov","Edit comment":"Uredi komentar","Edit details":"Uredi podrobnosti","Edit effects":"Uredi u\u010Dinke","Edit effects ({effectsCount})":function(a){return["Uredi u\u010Dinke (",a("effectsCount"),")"]},"Edit global variables":"Urejanje globalnih spremenljivk","Edit group":"Uredi skupino","Edit layer effects...":"Urejanje u\u010Dinkov na ravnini...","Edit layer...":"Uredi ravnino...","Edit lighting properties":"Uredi lastnosti osvetlitve","Edit loading screen":"Uredi zagonski zaslon","Edit my profile":"Urejanje profila","Edit name":"Uredi ime","Edit object":"Uredi predmet","Edit object behaviors...":"Uredi obna\u0161anja objektov...","Edit object effects...":"Uredi u\u010Dinke objektov...","Edit object group...":"Urejanje skupin objektov...","Edit object variables":"Uredi spremenljivke objekta","Edit object variables...":"Urejanje spremenljivk objektov...","Edit object {0}":function(a){return["Uredi objekt ",a("0")]},"Edit object...":"Urejanje objekta...","Edit points":"Uredi to\u010Dke","Edit properties":"Uredi lasntosti","Edit scene properties":"Uredi lastnosti scene","Edit scene variables":"Uredi scenske spremenljivke","Edit this action events":"Uredi dogodke te akcije","Edit this behavior":"Uredi to obna\u0161anje","Edit this condition events":"Uredi dogodke te pogoje","Edit with Jfxr":"Uredi z Jfxr","Edit with Piskel":"Uredi z Piskel","Edit with Yarn":"Uredi z Yarn","Edit your GDevelop profile":"Uredite svoj GDevelop profil","Edit your profile to pick a username!":"Uredite profil, da izberete uporabni\u0161ko ime!","Edit {0}":function(a){return["Uredi ",a("0")]},"Edit {objectName}":function(a){return["Uredi ",a("objectName")]},"Editor":"Urejevalnik","Editor without transitions":"Urejevalnik brez prehodov","Education curriculum and resources":"Izobra\u017Eevalni na\u010Drt in viri","Educational":"Izobra\u017Eevalno","Effect name:":"Ime u\u010Dinka:","Effects":"U\u010Dinki","Effects cannot have empty names":"U\u010Dinki ne morejo imeti praznega imena","Effects create visual changes to the object.":"U\u010Dinki ustvarijo vizualne spremembe objekta.","Either this game is not registered or you are not its owner, so you cannot see its builds.":"Ali ta igra ni registrirana ali pa niste njen lastnik, zato je ne morete videti.","Email":"E-po\u0161ta","Email sent to {0}, waiting for validation...":function(a){return["E-po\u0161ta je bila poslana na ",a("0"),", \u010Daka na potrditev..."]},"Email verified":"E-po\u0161ta potrjena","Embedded file name":"Ime vgrajene datoteke","Embedded help and tutorials":"Vstavljena pomo\u010D in vodniki","Emit all ambient light":"Oddaja vse ambientne svetlobe","Empty free text":"Prazno prostorno besedilo","Empty project":"Prazen projekt","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["Omogo\u010Dite bli\u017Enjico \"Zapri projekt\" (",a("0"),"), da zaprete okno predogleda"]},"Enable ads and revenue sharing on the game page":"Omogo\u010Dite oglase in delitev prihodkov na strani igre","Enabled":"Omogo\u010Deno","End of Google Drive support":"Konec podpore za Google Drive","End of jam":"Konec jam","End opacity (0-255)":"Kon\u010Dna neprosojnost (0-255)","Enforce only auto-generated player names":"Zahtevaj le samodejno ustvarjena imena igralcev","Ensure that you are connected to internet and that the URL used is correct, then try again.":"Prepri\u010Dajte se, da ste povezani z internetom in da je uporabljen URL pravilen, nato poskusite znova.","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"Poskrbite, da ta scena vsebuje iste objekte, vedenja in spremenljivke kot tiste, ki se uporabljajo v teh dogodkih.","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"Preverite, da v svojem uporabni\u0161kem imenu nimate napak in da ste se pridru\u017Eili stre\u017Eniku GDevelop Discord.","Enter a version in the game properties.":"Vnesite razli\u010Dico v lastnostih igre.","Enter the effect name":"Vnesi ime u\u010Dinka","Enter the expression parameters":"Vnesite parametre izraza","Enter the leaderboard id":"Vnesite ID lestvice","Enter the leaderboard id as a text or an expression":"Vnesite id lestvice kot besedilo ali izraz","Enter the name of an object.":"Vnesite ime nekega objekta.","Enter the name of the object":"Vnesite ime objekta","Enter the parameter name (mandatory)":"Vnesite ime parametra (obvezno)","Enter the property name":"Vnesite ime lastnosti","Enter the sentence that will be displayed in the events sheet":"Vnesite stavek, ki bo prikazan v tabeli dogodkov","Enter the text to be displayed":"Vnesite tekst, ki naj bo prikazan","Enter the text to be displayed by the object":"Vnesite tekst, ki bo prikazan ob objektu","Enter your Discord username":"Vnesite svoje uporabni\u0161ko ime Discord","Enter your code here":"Vnesite kodo tukaj","Entire games":"Celotne igre","Erase":"Izbri\u0161i","Error":"Napaka","Error loading Auth Keys.":"Napaka pri nalaganju Auth klju\u010De.","Error loading certificates.":"Napaka pri nalaganju potrdil.","Error retrieving the examples":"Napaka pri dostopanju do primerov","Error retrieving the extensions":"Napaka pri dostopanju do raz\u0161iritev","Error when claiming asset pack":"Napaka pri zahtevku paketa sredstev","Error when sending survey.":"Napaka pri po\u0161iljanju ankete.","Error while building of the game. Check the logs of the build for more details.":"Napaka pri gradnji igre. Preverite dnevnike gradnje za ve\u010D podrobnosti.","Error while building the game. Check the logs of the build for more details.":"Napaka pri gradnji igre. Preverite dnevnike gradnje za ve\u010D podrobnosti.","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"Napaka pri gradnji igre. Poskusite znova kasneje. Va\u0161a internet povezava je lahko po\u010Dasna ali pa je en vir morda po\u0161kodovan.","Error while checking update":"Napaka pri preverjanju posodobitve","Error while compressing the game.":"Napaka pri stiskanju igre.","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"Napaka pri prenosu virov igre. Preverite svoj internet in da so vsi viri igre veljavni v urejevalniku virov.","Error while exporting the game.":"Napaka pri izvozu igre.","Error while loading builds":"Napaka pri nalaganju gradenj","Error while loading the Play section. Verify your internet connection or try again later.":"Napaka pri nalaganju sekcije Odi. Preverite svoje internetne povezave ali poskusite znova pozneje.","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["Pri\u0161lo je do napake pri nalaganju vira Spine Texture Atlas ( ",a("0")," )."]},"Error while loading the Spine resource ( {0} ).":function(a){return["Pri\u0161lo je do napake pri nalaganju vira Spine ( ",a("0")," )."]},"Error while loading the asset. Verify your internet connection or try again later.":"Napaka ob nalaganju sredstva. Preverite spletno povezavo in kasneje znova poskusite.","Error while loading the collaborators. Verify your internet connection or try again later.":"Napaka pri nalaganju sodelavca. Preverite spletno povezavo in poskusite znova.","Error while loading the marketing plans. Verify your internet connection or try again later.":"Pri nalaganju marketin\u0161kih na\u010Drtov je pri\u0161lo do napake. Preverite svojo internet povezavo ali poskusite ponovno pozneje.","Error while uploading the game. Check your internet connection or try again later.":"Pri nalaganju igre je pri\u0161lo do napake. Preverite svojo internetno povezavo ali poskusite znova pozneje.","Escape key behavior when editing an parameter inline":"Obna\u0161anje tipke Escape ob urejanju parametra v vrstici","Events":"Dogodki","Events Sheet":"Tabela dogodkov","Events analysis":"Analiza dogodkov","Events define the rules of a game.":"Dogodki dolo\u010Dajo pravila igre.","Events functions extension":"Raz\u0161iritev funkcij dogodkov","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Dogodki, ki se bodo izvedli za vsako sliko (pribli\u017Eno 60 krat na sekundo), po dogodkih iz tabele dogodkov za sceno.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Dogodki, ki se bodo izvedli za vsako sliko (pribli\u017Eno 60 krat na sekundo), pred dogodki iz tabele dogodkov za sceno.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Dogodki, ki bodo izvedeni za vsako sli\u010Dico (pribli\u017Eno 60 krat na sekundo) za vsak objekt, ki ima dodano obna\u0161anje, po dogodkih iz tabele dogodkov.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Dogodki, ki bodo izvedeni za vsako sli\u010Dico (pribli\u017Eno 60 krat na sekundo) za vsak objekt, ki ima dodano obna\u0161anje, \u0161e preden se izvedejo dogodki iz tabele dogodkov.","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"Dogodki, ki bodo izvedeni za vsako sli\u010Dico (pribli\u017Eno 60 krat na sekundo) za vsak objekt, po izvedbi dogodkov iz tabele dogodkov.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Dogodki, ki se bodo izvedli enkrat, ko je scena odstranjena iz pomnilnika. Po tem se bo nadaljevala prej\u0161nja pavzirana scena.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Dogodki, ki se bodo izvedli, ko je neka scena pavzirana (na vrhu nje se izvede druga scena).","Events that will be run once when a scene is resumed (after it was previously paused).":"Dogodki, ki se bodo izvedli enkrat, ko se neka scena nadaljuje (potem, ko je bila pavzirana).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Dogodki, ki se bodo izvedli enkrat, ko se neka scena igre nalo\u017Ei, \u0161e pred scenskimi dogodki.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Dogodki, ki se bodo izvedli enkrat, kadar je obna\u0161anje nekega objekta deaktivirano (koraki dogodka se ne bodo izvedli, dokler obna\u0161anje ni ponovno aktivirano).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Dogodki, ki se bodo izvedli enkrat, ko je obna\u0161anje objekta ponovno aktivirano (potem ko je bilo prej deaktivirano).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Dogodki, ki se bodo izvedli enkrat, ko se nalo\u017Ei prva scena igre, pred vsemi drugimi dogodki.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Dogodki, ki se bodo izvedli enkrat, po tem ko je objekt odstranjen iz scene in preden je popolnoma odstranjen iz pomnilnika.","Events that will be run once, when an object is created with this behavior being attached to it.":"Dogodki, ki se bodo izvedli enkrat, ko je ustvarjen objekt, ki ima dodano to obna\u0161anje.","Events that will be run once, when an object is created.":"Dogodki, ki bodo izvedeni enkrat, ko je objekt ustvarjen.","Events that will be run when the preview is being hot-reloaded.":"Dogodki, ki bodo izvedeni, ko se predogled znova nalaga.","Every animation from the GLB file is already in the list.":"Vsaka animacija iz datoteke GLB je \u017Ee v seznamu.","Every animation from the Spine file is already in the list.":"Vsaka animacija iz datoteke Spine je \u017Ee na seznamu.","Every child of an array must be the same type.":"Vsak otrok v matriki mora biti iste vrste.","Ex: $":"Ex: $","Ex: coins":"Ex: kovanci","Example: Check if the object is flashing.":"Primer: Preveri ali objekt utripa.","Example: Equipped shield name":"Primer: Ime opremljenega \u0161\u010Dita","Example: Flash the object":"Primer: Objekt naj utripa","Example: Is flashing":"Primer: Ali utripa","Example: Make the object flash for 5 seconds.":"Primer: Objekt naj utripa 5 sekund.","Example: Remaining life":"Primer: preostala \u017Eivljenjska doba","Example: Return the name of the shield equipped by the player.":"Primer: Vrni ime \u0161\u010Dita, s katerim je opremljen igralec.","Example: Return the number of remaining lives for the player.":"Primer: Vrni \u0161tevilo preostalih \u017Eivljenj za igralca.","Examples ({0})":function(a){return["Primeri (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"IzMENJATE svoje dobi\u010Dke za GDevelop kredite in jih uporabite v GDevelop trgovini","Exclude attribution requirements":"Izpusti atribucijske zahteve","Existing behaviors":"Obstoje\u010Da obna\u0161anja","Existing effects":"Obstoje\u010Di u\u010Dinki","Existing parameters":"Obstoje\u010Di parametri","Existing properties":"Obstoje\u010De lastnosti","Exit without saving":"Izhod brez shranjevanja","Expand All to Level":"Raz\u0161iri vse do nivoja","Expand all sub folders":"Raz\u0161iri vse podmape","Expand inner area with parent":"Raz\u0161iri notranje obmo\u010Dje s star\u0161em","Experiment with the leaderboard colors using the playground":"Eksperimentirajte z barvami lestvice z uporabo igri\u0161\u010Da","Expert":"Strokovnjak","Explain and give some examples of what can be achieved with this extension.":"Opi\u0161i in daj nekaj primerov, kaj lahko dose\u017Eemo s to raz\u0161iritvijo.","Explain what the behavior is doing to the object. Start with a verb when possible.":"Opi\u0161i, kaj obna\u0161anje po\u010Dne z objektom. Za\u010Dni z glagolom, ko je to mogo\u010De.","Explanation after an object is installed from the store":"Razlaga po namestitvi objekta iz trgovine","Explore by category":"Razi po kategorijah","Export (web, iOS, Android)...":"Izvozi (web, iOS, Android)...","Export as a HTML5 game":"Izvozi kot HTML5 igro","Export as a pack":"Izvozi kot paket","Export as assets":"Izvozi kot sredstva","Export extension":"Izvozi raz\u0161iritev","Export game":"Izvozi igro","Export in progress...":"Izva\u017Eanje poteka...","Export name":"Izvozi ime","Export the scene objects to a file and learn more about the submission process in the documentation.":"Izvozi objekte scene v datoteko in spoznajte ve\u010D o postopku predlo\u017Eitve v dokumentaciji.","Export to a file":"Izvozi datoteko","Export your game":"Izvozi svojo igro","Export {0} assets":function(a){return["Izvozi ",a("0")," sredstev"]},"Exporting...":"Izva\u017Eanje...","Exports":"Izvozi","Expression":"Izraz","Expression and condition":"Izraz in pogoj","Extend":"Podalj\u0161ati","Extend Featuring":"Podalj\u0161aj funkcionalnost","Extend width or height to fill screen (without cropping the game area)":"Raz\u0161iri \u0161irino ali vi\u0161ino, da zapolni zaslon (brez obrezovanja obmo\u010Dja igre)","Extension":"Raz\u0161iritev","Extension (storing the custom object)":"Raz\u0161iritev (shranjevanje prilagojenega objekta)","Extension (storing the function)":"Raz\u0161iritev (shranjevanje funkcije)","Extension global variables":"Globalne spremenljivke raz\u0161iritve","Extension scene variables":"Spremenljivke scene raz\u0161iritve","Extension update":"Posodobitev raz\u0161iritve","Extension variables":"Spremenljivke raz\u0161iritve","Extensions":"Raz\u0161iritve","Extensions ({0})":function(a){return["Raz\u0161iritve (",a("0"),")"]},"Extensions search":"Iskanje raz\u0161iritev","External events":"Zunanji dogodki","External layout":"Zunanja razporeditev","External layout name":"Ime zunanjega razporeda","External layouts":"Zunanje razporeditve","Extra source files (experimental)":"Dodatne izvorne datoteke (eksperimentalne)","Extract":"Izvle\u010Di","Extract Events to a Function":"Izlo\u010Di dogodke v funkcijo","Extract as a custom object":"Izvle\u010Di kot prilagojen objekt","Extract as an external layout":"Izvle\u010Di kot zunanji razpored","Extract the events in a function":"Izlo\u010Di dogodke v funkciji","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["Skrajni rezultati morajo biti enaki ali ve\u010Dji kot ",a("extremeAllowedScoreMin"),"."]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["Skrajni rezultati morajo biti manj\u0161i kot ",a("extremeAllowedScoreMax"),"."]},"FPS:":"sl./s:","Facebook":"Facebook","Facebook Games":"Facebook igre","Facebook Instant Games":"Facebook Instant Games","False":"Neresni\u010Dno","False (not checked)":"Neresni\u010Dno (ni izbrano)","Far plane distance":"Oddaljenost od daljnega ravnina","Featuring already active":"Funkcionalnost \u017Ee aktivna","Feedbacks":"Odzivi","Field of view (in degrees)":"Vidno polje (v stopinjah)","File":"Datoteka","File history":"Zgodovina datotek","File name":"Ime datoteke","File(s) from your device":"Datoteka(e) iz va\u0161ega naprave","Fill automatically":"Samodejno izpolni","Fill color":"Barva polnila","Fill opacity (0-255)":"Neprosojnost polnila (0-255)","Filter the logs by group":"Filtriraj bele\u017Eke po skupini","Filters":"Filtri","Find how to implement the most common game mechanics and more":"Odkrijte, kako vklju\u010Diti najpogostej\u0161o mehaniko iger in ve\u010D","Find the complete documentation on everything":"Odkrijte popolno dokumentacijo o vsem","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"Najdite svojo kon\u010Dano igro v razdelku \u201CGradnja\u201D. Ali pa ponovno za\u017Eenite lekcijo tako, da kliknete na kartico.","Finish and close":"Dokon\u010Daj in zapri","Finished":"Kon\u010Dano","Fire a Bullet":"Izstrelite kroglo","Fire bullets in an Asteroids game.":"Streljanje z \u017Eogami v igri Asteroids.","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"Izstrelite krogle v tej igri Asteroids. Pripravite se na predstavo Star Wars.","First (before other files)":"Prvi (pred drugimi datotekami)","First editor":"Prvi urednik","First name":"Ime","Fit content to window":"Prilagodi vsebino oknu","Fit to content":"Prilagodi vsebini","Fix those issues to get the campaign up!":"Odpravite te te\u017Eave, da aktivirate kampanjo!","Flip along Z axis":"Obrni okoli osi Z","Flip horizontally":"Obrni vodoravno","Flip vertically":"Obrni navpi\u010Dno","Flow of particles (particles/seconds)":"Tok delcev (delcev/sekundo)","Folders":"Mape","Follow":"Slediti","Follow GDevelop on socials and check your profile to get some free credits!":"Spremljajte GDevelop na dru\u017Ebenih omre\u017Ejih in preverite profil, da pridobite brezpla\u010Dni kredit!","Follow a character with scrolling background.":"Sledite znaku s pomi\u010Dnim ozadjem.","Follow this Castlevania-type chraracter with the camera, while the background scrolls.":"Sledite temu liku v slogu Castlevania s kamero, medtem ko se ozadje pomika.","Font":"Pisava","Font resource":"Viri pisave","For Education":"Za izobra\u017Eevanje","For Individuals":"Za posameznike","For Teams":"Za ekipe","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"Za dano video lo\u010Dljivost bo iz pomnilnika predvajanj in prikazan le en video. \u010Ce ta objekt na sceno postavite ve\u010Dkrat, bodo vse instance prikazale popolnoma enak video (z enakim \u010Dasom in statusom pavza/predvajanje/zaustavljeno).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"Za pikselsto pisavo je potrebno izklopiti meh\u010Danje za teksture v virih igre.","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"Za ve\u010Dino iger bo privzeto samodejno nalaganje virov zagotovo ustrezalo. To dejanje naj se uporablja le, kadar posku\u0161amo prepre\u010Diti, da bi se nalo\u017Eili zasloni med prizori.","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"Za u\u010Ditelje in vzgojitelje, ki imajo naro\u010Dnino GDevelop Education. Viri, pripravljeni za pou\u010Devanje.","For the 3D change to take effect, close and reopen all currently opened scenes.":"Da bo 3D sprememba stopila v veljavo, zaprite in ponovno odprite vse trenutno odprte prizore.","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"Za izvedbo funkciji \u017Eivljenjskega cikla, morate v igri uporabljati raz\u0161iritev na tak na\u010Din, da bodisi uporabljate vsaj eno dejanje, pogoj ali izraz, bodisi je enemu objektu dodano obna\u0161anje iz raz\u0161iritve. V nasprotnem primeru raz\u0161iritev ne bo vklju\u010Dena v igro.","For universities, extra curricular classes and summer camps.":"Za univerze, izven\u0161olske dejavnosti in poletne tabore.","Force display both 2D and 3D objects":"Prisilna izbira za prikaz tako 2D kot 3D objektov","Force display only 2D objects":"Prisilna izbira za prikaz samo 2D objektov","Force display only 3D objects":"Prisilna izbira za prikaz samo 3D objektov","Form sent with success. You should receive an email in the next minutes.":"Obrazec uspe\u0161no poslan. Prejeli boste e-po\u0161to v naslednjih minutah.","Forums":"Forumi","Forward (Additional button, typically the Browser Forward button)":"Naprej (dodatni gumb, obi\u010Dajno gumb za naprej v brskalniku)","Frame":"Sli\u010Dica","Frame #{i}":function(a){return["Sli\u010Dica #",a("i")]},"Free":"Brezpla\u010Dno","Free instance":"Brezpla\u010Dna instanca","From the same author":"Isti avtor","Front face":"Sprednja stran","Full Game Asset Packs":"Paketi sredstev za celotno igro","Full name displayed in editor":"V urejevalniku prikazano celotno ime","Fun":"Zabavnost","Function Configuration":"Konfiguriranje funkcij","Function name":"Ime funkcije","Function type":"Vrsta funkcije","Functions":"Funkcije","GDevelop 5":"GDevelop 5","GDevelop Cloud":"GDevelop oblak","GDevelop Website":"GDevelop spletna stran","GDevelop app":"Aplikacija GDevelop","GDevelop auto-save":"GDevelop samodejno shranjevanje","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop je samodejno shranil novej\u0161o razli\u010Dico tega projekta na ",a("0"),". Ta nova razli\u010Dica se lahko razlikuje od tiste, ki ste jo shranili ro\u010Dno. Katero razli\u010Dico \u017Eelite odpreti?"]},"GDevelop credits":"GDevelop krediti","GDevelop games on gd.games":"GDevelop igre na gd.games","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop je polno funkcionalen odprtkodni igralni pogon. Naredite in objavite igre za poljubno mobilno, namizno ali spletno trgovino. Je super hiter, enostaven za u\u010Denje in podprt s strani skupnosti, ki ga vsak dan izbolj\u0161uje.","GDevelop logo style":"Slog GDevelop logotipa","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop je ustvaril Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop je bil nadgrajen z novo razli\u010Dico! Preverite spremembe.","GDevelop watermark placement":"Postavitev GDevelop vodnega \u017Eiga","GDevelop website":"GDevelop spletna stran","GDevelop will save your progress, so you can take a break if you need.":"GDevelop bo shranil va\u0161 napredek, tako da si lahko vzamete odmor, \u010De potrebujete.","GDevelop's Business plan":"Poslovni na\u010Drt GDevelop","GDevelop's Education plan":"Izobra\u017Eevalni na\u010Drt GDevelop","GDevelop's Gold plan":"Zlati na\u010Drt GDevelop","GDevelop's Silver plan":"Srebrni na\u010Drt GDevelop","GDevelop's Startup plan":"Na\u010Drt za zagonska podjetja GDevelop","GLB animation name":"Ime GLB animacije","Game Dashboard":"Nadzorna plo\u0161\u010Da iger","Game Info":"Podatki o igri","Game Scenes":"Scene iger","Game already registered":"Igra \u017Ee registrirana","Game background":"Ozra\u010Dje igre","Game configuration has been saved":"Konfiguracija igre je bila shranjena","Game description":"Opis igre","Game earnings":"Zaslu\u017Eki iz igre","Game export":"Izvoz igre","Game for teaching or learning":"Igra za pou\u010Devanje ali u\u010Denje","Game leaderboards":"Lestvice igre","Game mechanic":"Mehanika igre","Game name":"Ime igre","Game name in the game URL":"Ime igre v URL naslovu","Game not found":"Igra ni najdena","Game personalisation":"Personalizacija igre","Game preview #{id}":function(a){return["Predogled igre #",a("id")]},"Game properties":"Lastnosti igre","Game resolution height":"Vi\u0161ina lo\u010Dljivosti igre","Game resolution resize mode (fullscreen or window)":"Na\u010Din spreminjanja lo\u010Dljivosti igre (cel zaslon ali okno)","Game resolution width":"\u0160irina lo\u010Dljivosti igre","Game scene size":"Velikost prizora igre","Game settings":"Nastavitve igre","Game template not found":"\u0160ablona igre ni bila najdena","Game template not found - An error occurred, please try again later.":"\u0160ablona igre ni bila najdena - Pri\u0161lo je do napake, poskusite znova kasneje.","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"\u0160ablone iger bodo povezane z va\u0161im uporabni\u0161kim ra\u010Dunom in na voljo za vse va\u0161e projekte. Prijavite se ali registrirajte, da kupite to \u0161ablono igre (ali obnovite svoj obstoje\u010Di nakup).","Gamepad":"Tipkovnica","Games":"Igre","Games to learn or teach something":"Igre za u\u010Denje ali pou\u010Devanje ne\u010Desa","Gaming portals (Itch.io, Poki, CrazyGames...)":"Igralne platforme (Itch.io, Poki, CrazyGames...)","General":"Splo\u0161no","General:":"Splo\u0161no:","Generate a link":"Ustvari povezavo","Generate a new link":"Ustvari nov povezavo","Generate a shareable link to your game.":"Ustvarite povezavo, ki jo lahko delite za svojo igro.","Generate all your icons from 1 file":"Ustvari vse svoje ikone iz 1 datoteke","Generate expression and action":"Generiraj izraz in dejanje","Generate random name":"Ustvari naklju\u010Dno ime","Generate random prompt":"Ustvari naklju\u010Dno vpra\u0161anje","Generate report at each preview":"Ustvarite poro\u010Dilo pri vsakem predogledu","Generating your student\u2019s accounts...":"Ustvarjanje ra\u010Dunov u\u010Dencev...","Genres":"Zvrsti","Get Featuring":"Pridobi funkcionalnost","Get GDevelop Premium":"Pridobite GDevelop Premium","Get GDevelop premium":"Pridobite GDevelop premium","Get Premium":"Pridobi Premium","Get a GDevelop subscription to increase the limits.":"Pridobite naro\u010Dnino GDevelop, da pove\u010Date meje.","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Pridobite naro\u010Dnino Gold ali Pro, da prevzamete svojo vlogo na [GDevelop Discord](https://discord.gg/gdevelop).","Get a Sub":"Pridobite naro\u010Dnino","Get a pro subscription to get full leaderboard customization.":"Pridobi Pro naro\u010Dnino za popolno personalizacijo vodilne tabele.","Get a pro subscription to unlock custom CSS.":"Pridobite Pro naro\u010Dnino za odklepanje prilagojenega CSS-a.","Get a sample in your email":"Pridobite vzorec v svojem e-po\u0161tnem predalu","Get a silver or gold subscription to disable GDevelop branding.":"Pridobite srebrno ali zlato naro\u010Dnino, da onemogo\u010Dite blagovno znamko GDevelop.","Get a silver or gold subscription to unlock color customization.":"Naro\u010Dite se na srebrno ali zlato naro\u010Dnino, da odklenete prilagoditev barv.","Get a startup subscription to invite collaborators into your project.":"Pridobite zagonsko naro\u010Dnino, da povabite sodelavce k projektu.","Get a subscription":"Pridobite naro\u010Dnino","Get a subscription to unlock this packaging.":"Naro\u010Dite se za odklepanje tega paketa.","Get a yearly subscription and enjoy discounts up to {0}%!":function(a){return["Pridobite letno naro\u010Dnino in u\u017Eivajte v popustih do ",a("0"),"%!"]},"Get access":"Pridobite dostop","Get credit packs":"Pridobi pakete kreditov","Get lesson with Edu":"Pridobite lekcijo z Edu","Get more free AI requests with a GDevelop premium plan.":"Pridobite ve\u010D brezpla\u010Dnih pro\u0161enj AI s GDevelop premium na\u010Drtom.","Get more leaderboards":"Pridobite ve\u010D lestvic","Get more players":"Pridobite ve\u010D igralcev","Get more players on your game":"Pridobite ve\u010D igralcev v va\u0161i igri","Get our teaching resources":"Pridobite na\u0161e u\u010Dne vire","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more</0>":"Pridobite ugodnosti in prednosti v oblaku, ko se pribli\u017Eujete lansiranju va\u0161e igre. <0>Ve\u010D informacij</0>","Get premium":"Pridobite premium","Get started section":"Odseka za za\u010Detek","Get started with game creation":"Za\u010Dnite z ustvarjanjem iger","Get the app":"Pridobite aplikacijo","Get the most out of GDevelop and get your games out in no time.":"Kar se da izkoristite GDevelop in hitro izpeljete svoje igre.","Get {0}!":function(a){return["Dobi ",a("0"),"!"]},"GitHub repository":"GitHub repozitorij","Github":"Github","Give feedback on a game!":"Dajte povratne informacije o igri!","Global Groups":"Globalne skupine","Global Objects":"Globalni objekti","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Globalni objekti pomagajo upravljati objekte preko ve\u010D scen in so priporo\u010Deni za pogosto uporabljene objekte. Tega dejanja ni mogo\u010D razveljaviti. Ali \u017Eelite dolo\u010Diti globalno skupino?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Globalni objekti pomagajo upravljati objekte preko ve\u010D scen in so priporo\u010Deni za pogosto uporabljene objekte. Tega dejanja ni mogo\u010D razveljaviti. Ali \u017Eelite dolo\u010Diti globalni objekt?","Global groups":"Globalne skupine","Global objects":"Globalni objekti","Global objects in the project":"Globalni objekti v projektu","Global variable":"Globalna spremenljivka","Global variables":"Globalne spremenljivke","Go back":"Pojdi nazaj","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["Vrni se na ",a("translatedExpectedEditor"),a("sceneMention"),", da nadaljuje\u0161 z ustvarjanjem svoje igre."]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"Pojdite na [seznam potrdil razvijalcev Apple](https://developer.apple.com/account/resources/certificates/list) in kliknite gumb +. Izberite **Apple Distribution** (za trgovino z aplikacijami) ali **Apple Development** (za testiranje na napravi). Ko je potrebno, nalo\u017Eite datoteko zahtevka, ki ste jo prenesli.","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"Pojdite na [seznam profilov razvijalcev Apple](https://developer.apple.com/account/resources/profiles/list) in kliknite na gumb +. Izberite **App Store Connect** ali **razvoj aplikacij iOS**. Nato izberite *Xcode iOS Wildcard App ID*, nato certifikat, ki ste ga ustvarili prej. Za razvoj lahko izberete [naprave, ki ste jih registrirali](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Kon\u010Dajte s prenosom ustvarjene datoteke in jo nalo\u017Eite sem, da jo GDevelop lahko varno shrani.","Go to first page":"Pojdi na prvo stran","Google":"Google","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive ni bilo mogo\u010De nalo\u017Eiti. Preverite ali ste priklju\u010Deni na splet in potem znova poskusite.","Google Drive support will be dropped on January 31st.<0/>Save your project in the GDevelop Cloud to make sure you can access it past this date.":"Podpora za Google Drive bo ukinjena 31. januarja.<0/>Shhranite svoj projekt v GDevelop Cloud, da se prepri\u010Date, da boste imeli dostop do njega po tej datumi.","Google Play (or other stores)":"Google Play (ali druge trgovine)","Got it":"Razumem","Gravity on particles on X axis":"Gravitacija za delce na X osi","Gravity on particles on Y axis":"Gravitacija za delce na Y osi","Group name":"Ime skupine","Group name cannot be empty.":"Ime skupine ne more biti prazno.","Group: {0}":function(a){return["Skupina: ",a("0")]},"Groups":"Skupine","Guided lessons":"Vodene lekcije","Guides and tutorials":"Navodila in vodniki","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (zunanje spletne strani)","Had no players in the last week":"V prej\u0161njem tednu ni bilo igralcev","Had {countOfSessionsLastWeek} players in the last week":function(a){return["V prej\u0161njem tednu je bilo ",a("countOfSessionsLastWeek")," igralcev"]},"Has animations":"Ima animacije","Have you changed your usage of GDevelop?":"Ste spremenili svojo uporabo GDevelop?","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"Imejanje enake maske trkov za vse animacije bo izbrisalo in ponastavilo vse druge maske trkov animacij. To ni mogo\u010De razveljaviti. Ali ste prepri\u010Dani, da \u017Eelite deliti te mase med vsemi animacijami objekta?","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"Imejanje enakih mask trkov za vse okvirje bo izbrisalo in ponastavilo vse druge maske trkov okvirjev. To ni mogo\u010De razveljaviti. Ali ste prepri\u010Dani, da \u017Eelite deliti te mase med vsemi okvirji animacije?","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"Imeti iste to\u010Dke za vse animacije bo izbrisalo in ponastavilo vse druge to\u010Dke animacij. To ni mogo\u010De razveljaviti. Ali ste prepri\u010Dani, da \u017Eelite deliti te to\u010Dke med vsemi animacijami objekta?","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"Imeti iste to\u010Dke za vse okvirje bo izbrisalo in ponastavilo vse druge to\u010Dke okvirjev. To ni mogo\u010De razveljaviti. Ali ste prepri\u010Dani, da \u017Eelite deliti te to\u010Dke med vsemi okvirji animacije?","Health bar":"Zdravstvena vrstica","Height":"Vi\u0161ina","Help":"Pomo\u010D","Help for this action":"Pomo\u010D za to dejanje","Help for this condition":"Pomo\u010D za ta pogoj","Help page URL":"URL pomo\u010Di","Help translate GDevelop":"Pomagajte prevesti GDevelop","Help us improve by telling us what was wrong with the answer:":"Pomagajte nam izbolj\u0161ati tako, da nam poveste, kaj je bilo narobe z odgovorom:","Hidden":"Skrito","Hidden on gd.games":"Skrito na gd.games","Hide community behaviors (not officially reviewed)":"Skrij obna\u0161anja skupnosti (ni uradno pregledano)","Hide deprecated behaviors (prefer not to use anymore)":"Skrij zastarele obna\u0161anje (raje ne uporabljati ve\u010D)","Hide details":"Skrij podrobnosti","Hide layer":"Skrij ravnino","Hide lifecycle functions (advanced)":"Skrij funkcije \u017Eivljenjskega cikla (napredno)","Hide other lifecycle functions (advanced)":"Skrij druge funkcije \u017Eivljenjskega cikla (napredno)","Hide the layer":"Skrij ravnino","Hide the leaderboard":"Skrij lestvico","Hide the menu bar in the preview window":"V oknu s predogledom skrij meni","High quality":"Visoka kakovost","Higher is better":"Ve\u010D je bolje","Higher is better (max: {formattedScore})":function(a){return["Ve\u010D je bolje (max: ",a("formattedScore"),")"]},"Highlight background color":"Poudari barvo ozadja","Highlight text color":"Poudari barvo besedila","Hobbyists and indie devs":"Hobi in neodvisni razvijalci","Home page":"Domov","Homepage":"Doma\u010Da stran","Horizontal flip":"Vodoravno prezrcaljen","Horror":"Grozljivka","How are you learning game dev?":"Kako se u\u010Dite razvoja iger?","How are you working on your projects?":"Kako delate na svojih projektih?","How to add a leaderboard?":"Kako dodati lestvico?","How to add an explosion when an enemy is destroyed?":"Kako dodati eksplozijo, ko je nasprotnik uni\u010Den?","How to create a main menu for my game?":"Kako ustvariti glavni meni za mojo igro?","How to display the health of my player?":"Kako prikazati zdravje mojega igralca?","How to make my game more fun?":"Kako narediti igro bolj zabavno?","Huge":"Ogromen","I am learning game development":"U\u010Dim se razvoja iger","I am teaching game development":"U\u010Dim razvoj iger","I don\u2019t have a specific deadline":"Nimam dolo\u010Denega roka","I have encountered bugs or performance problems":"Sre\u010Dal sem se z napakami ali te\u017Eavami z delovanjem","I want to receive the GDevelop Newsletter":"\u017Delim prejemati GDevelop novice","I want to receive weekly stats about my games":"\u017Delim prejemati tedenske statistike o mojih igrah","I'll do it later":"Naredil bom kasneje","I'm building a video game or app":"Gradim video igro ali aplikacijo","I'm learning or teaching game development":"U\u010Dim se ali pou\u010Dujem razvoj iger","I'm struggling to create what I want":"Te\u017Eko ustvarjam tisto, kar \u017Eelim","I've stopped using GDevelop":"Prenehal sem uporabljati GDevelop","IDE":"Grafi\u010Dni vmesnik","IPA for App Store":"IPA za App Store","IPA for testing on registered devices":"IPA za testiranje na registriranih napravah","Icon URL":"URL ikone","Icons":"Ikone","Identifier":"Identifikator","Identifier (text)":"Identifikator (besedilo)","Identifier name":"Ime identifikatorja","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"\u010Ce je aktivirano, igralci ne bodo mogli prijaviti in zahtevati to\u010Dk, ki so bile pravkar poslane, brez da bi se najprej prijavili v igro.","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"\u010Ce je ozna\u010Deno, bodo imena igralcev vedno samodejno ustvarjena, tudi \u010De je igra poslala prilagojeno ime. Korisno, \u010De imate vodilno tabelo, kjer \u017Eelite popolno anonimnost.","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"\u010Ce dolo\u010Denega objekta in uporabljal noben prej\u0161nji pogoj ali dejanje, bo izbrani \u0161tevec instanc 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"\u010Ce je parameter niz ali \u0161tevilka, bnoste verjetno hoteli uporabiti izraze \"GetArgumentAsString\" ali \"GetArgumentAsNumber\" skupaj s pogojem \"Primerjaj dva niza\" ali \"Primerjaj dve \u0161tevili\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"\u010Ce zaprete to okno, ko se igra gradi, lahko vidite napredek in kasneje prenesete igro s klikom na Prika\u017Ei vse moje gradnje na spodnji strani.","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"\u010Ce nimate dostopa do njega, ponovno za\u017Eenite GDevelop. \u010Ce \u0161e vedno ne morete dostopati, se obrnite na nas.","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"\u010Ce imate blokado pojavnih oken, ki prepre\u010Duje odpiranje, dovolite pojavna okna in poskustie znova odpreti projekt.","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"\u010Ce presko\u010Dite ta korak, ga lahko \u0161e vedno ro\u010Dno opravite in panoja lestvice v nadzorni plo\u0161\u010Di igre.","Ignore and continue":"Ignoriraj in nadaljuj","Image":"Slika","Image resource":"Slikovni vir","Implementing in-project monetization":"Implementacija monetizacije v projektu","Import":"Uvozi","Import extension":"Uvozi raz\u0161iritev","Import images":"Uvozi slike","Import one or more animations that are available in this Spine file.":"Uvozite eno ali ve\u010D animacij, ki so na voljo v tej datoteki Spine.","Importing project resources":"Uva\u017Eanje sredstev projekta","Importing resources outside from the project folder":"Uva\u017Eanje virov zunaj mape projekta","Improve and publish your Game":"Izbolj\u0161ajte in objavite svojo igro","In around a year":"Pribli\u017Eno v enem letu","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"Da bi kupili marketin\u0161ki impuls, se prijavite in izberite igro na va\u0161em nadzorni plo\u0161\u010Di.","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"Da bi videli objekte scene je potrebno dodati dejanje \"Ustvari objekte iz zunanje razporeditve\" v va\u0161o tabelo dogodkov.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"Da bi uporabili te zunanje dogodke je \u0161e vedno potrebno dodati dogodek 'Pove\u017Ei' v tabelo dogodkov ustrezne scene","In pixels.":"V slikovnih pikah.","In pixels. 0 to ignore.":"V piklsih. O za prezrtje.","In this tutorial you will learn:":"V tem priro\u010Dniku se boste nau\u010Dili:","In-game obstacles":"Oviranje iger","Include events from":"Vklju\u010Di dogodke iz","Included in this bundle":"Vklju\u010Deno v ta paket","Incompatible with the object":"Nekompatibilno z objektom","Increase version number to {0}":function(a){return["Pove\u010Dajte \u0161tevilko razli\u010Dice na ",a("0")]},"Indent Scale in Events Sheet":"Razmerje odstavka v seznamu dogodkov","Initial text of the variable":"Za\u010Detno besedilo spremenljivke","Initial text to display":"Tekst, ki naj se prika\u017Ee na za\u010Detku","Input":"Vnos","Insert new...":"Vstavi novo...","Inspectors":"Preiskovalci","Instagram":"Instagram","Install again":"Ponovno namesti","Install all the assets":"Namesti vsa sredstva","Install font":"Namesti pisavo","Install in project":"Namesti v projektu","Install the missing assets":"Namesti manjkajo\u010Da sredstva","Installed as an app. No updates available.":"Name\u0161\u010Deno kot aplikacija. Ni posodobitev.","Installing assets...":"Name\u0161\u010Danje sredstev...","Instance":"Instanca","Instance Variables":"Spremenljivke instance","Instance properties":"Lastnosti instance","Instance variables":"Spremenljivke instance","Instance variables overwrite the default values of the variables of the object.":"Instan\u010Dne spremenljivke prepi\u0161ejo privzete vrednosti spremenljivk objekta.","Instance variables:":"Spremenljivke instance:","Instances":"Instanci","Instances List":"Seznam instanc","Instances editor":"Urejevalnik instanc","Instances editor rendering":"Urejanje instanc","Instances editor.":"Urejevalnik instanc.","Instances list":"Seznam instanc","Instant":"trenutno","Instant Games":"Instantne igre","Instant or permanent force":"Trenutna ali stalna sila","Instead of <0>{0}</0>":function(a){return["Namesto <0>",a("0"),"</0>"]},"Instruction editor":"Urejevalnik navodil","Interactive content":"Interaktiven vsebinski","Intermediate course":"Srednji te\u010Daj","Internal Name":"Interno ime","Invalid email address":"Neveljavna e-po\u0161tna naslov","Invalid email address.":"Neveljavna e-po\u0161tna naslov.","Invalid file":"Neveljavna datoteka","Invert Condition":"Obrni pogoj","Invert condition":"Obrni pogoj","Invite":"Vabi","Invite collaborators":"Povabi sodelavce","Is not published on gd.games":"Ni objavljeno na gd.games","Is published on gd.games":"Je objavljeno na gd.games","Is there anything that you struggle with while working on your projects?":"Ali imate kak\u0161ne te\u017Eave pri delu na svojih projektih?","Isometric":"Izometri\u010Dno","It is included in the bundle {0}.":function(a){return["Vklju\u010Deno je v paket ",a("0"),"."]},"It is now choosing objects from the asset store...":"Sedaj izbere objekte iz trgovine sredstev...","It is now placing everything in the scene...":"Sedaj vse postavlja v prizor...","It is part of behavior <0/> from extension <1/>.":"Je del vedenja <0/> iz raz\u0161iritve <1/>.","It is part of extension <0/>.":"Je del raz\u0161iritve <0/>.","It is part of object <0/> from extension <1/>.":"Je del objekta <0/> iz raz\u0161iritve <1/>.","It looks like the build has timed out, please try again.":"Videti je, da je gradnja potekla. Poskusite znova.","It seems you entered a name with a quote. Variable names should not be quoted.":"Videti je, da ste vnesli ime v narekovajih. Imena spremenljivk naj ne vsebujejo narekovajev.","It's missing a feature (please specify)":"Manjka funkcija (prosimo, dolo\u010Dite)","It's probably tired.":"Verjetno je utrujen.","Italic":"Le\u017Ee\u010De","Itch.io, Poki, CrazyGames...":"Itch.io, Poki, CrazyGames...","JSON resource":"JSON vir","JavaScript file":"JavaScript datoteka","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript datoteke se uvozijo tak\u0161ne, kakr\u0161ne so (brez preoblikovanja in niso na voljo v avtomatskem dokon\u010Danju blokov JavaScript kode). Poskrbite, da va\u0161a raz\u0161iritev uporablja igra (vsaj eno dejanje/razmerje v prizoru), sicer se datoteke ne bodo uvozile.","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"Datoteke JavaScript je treba uvoziti s pomo\u010Djo raz\u0161iritve - tako, da jo izberete v lastnostih raz\u0161iritve. V nasprotnem primeru je ne bo nalo\u017Eila igra.","Join the discussion":"Pridru\u017Eite se razpravi","Joystick controls":"Nadzor s krmilno palico","Joystick for touchscreens.":"Joystick za zaslone na dotik.","Json":"Json","Jump forward in time on creation (in seconds)":"Presko\u010Di naprej v \u010Dasu pri ustvarjanju (v sekundah)","Just now":"Zdaj takoj","Just one second please...":"Samo eno sekundo, prosim...","Keep centered (best for game content)":"Ohrani centrirano (najbolje za vsebino igre)","Keep learning":"Nadaljujte z u\u010Denjem","Keep model material":"Obdr\u017Ei material modela","Keep ratio":"Obdr\u017Ei razmerje","Keep subscription":"Obdr\u017Eite naro\u010Dnino","Keep the new project linked to this game":"Ohranite nov projekt povezan s to igro","Keep their original location":"Obdr\u017Eite njihovo izvorno lokacijo","Keep top-left corner fixed (best for content that can extend)":"Ohrani zgornji levi kot fiksiran (najbolje za vsebino, ki se lahko raz\u0161iri)","Keyboard":"Tipkovnica","Keyboard Key (deprecated)":"Tipka na tipkovnici (prenovljena)","Keyboard Key (text)":"Tipka tipkovnice (tekst)","Keyboard Shortcuts":"Blji\u017Enjice na tipkovnici","Keyboard key":"Tipka tipkovnice","Keyboard key (text)":"Tipka na tipkovnici (besedilo)","Kinematic":"Kinemati\u010Dno","Label":"Ozna\u010Dba","Lack of Graphics & Animation":"Pomanjkanje grafike in animacije","Lack of Marketing & Publicity":"Pomanjkanje tr\u017Eenja in javnosti","Lack of Music & Sound":"Pomanjkanje glasbe in zvoka","Landscape":"Le\u017Ee\u010D format","Language":"Jezik","Last (after other files)":"Zadnji (po drugih datotekah)","Last edited":"Zadnje urejanje","Last edited:":"Zadnje urejanje:","Last modified":"Zadnji\u010D spremenjeno","Last name":"Priimek","Last run collected on {0} frames.":function(a){return["Zadnji zagon zbran na ",a("0")," sli\u010Dicah."]},"Latest save":"Zadnji shranitev","Launch network preview over WiFi/LAN":"Zagon novega predogleda preko WiFi/Lan","Launch new preview":"Za\u017Eeni nov predogled","Launch preview in...":"Za\u017Eeni predogled v...","Launch preview with debugger and profiler":"Za\u017Eeni predogled z razhro\u0161\u010Devalnikom in profilatorjem","Launch preview with diagnostic report":"Za\u017Eeni predogled z diagnosti\u010Dnim poro\u010Dilom","Layer":"Ravnina","Layer (text)":"Ravnina (tekst)","Layer effect (text)":"U\u010Dinek plasti (besedilo)","Layer effect name":"Ime u\u010Dinka na ravnini","Layer effect property (text)":"Lastnost u\u010Dinka plasti (besedilo)","Layer effect property name":"Ime lastnosti u\u010Dinka plasti","Layer where instances are added by default":"Plast, kjer so primerki privzeto dodani","Layers":"Ravnine","Layers list":"Seznam plasti","Layers:":"Ravnine:","Layouts":"Razporedi","Leaderboard":"Lestvia vodilnih","Leaderboard (text)":"Lestvica (besedilo)","Leaderboard appearance":"Prikaz lestvice","Leaderboard name":"Ime lestvice","Leaderboard options":"Mo\u017Enosti lestvice","Leaderboards":"Lestvice","Leaderboards help retain your players":"Lestvice pomagajo ohranjati igralce","Learn":"U\u010Denje","Learn More":"Ve\u010D o tem","Learn about revenue on gd.games":"Izvejte o prihodkih na gd.games","Learn all the game-building mechanics of GDevelop":"Nau\u010Dite se vse o na\u010Dinih ustvarjanja iger z GDevelopom","Learn by doing":"U\u010Dite se z ustvarjanjem","Learn everything about GDevelop from the ground up":"Nau\u010Dite se vse o GDevelopu od za\u010Detka naprej","Learn game making":"Nau\u010Dite se izdelovati igre","Learn how to make <0>multiplayer games</0> with GDevelop.":"Nau\u010Dite se, kako narediti <0>ve\u010D igralnih iger</0> z GDevelop.","Learn how to use <0>leaderboards</0> on GDevelop.":"Nau\u010Dite se uporabljati <0>lestvice</0> v GDevelop.","Learn more":"Ve\u010D o tem","Learn more about Instant Games publication":"Izvej ve\u010D o instantni objavi iger","Learn more about manual builds":"Izvedite ve\u010D o ro\u010Dnih gradnjah","Learn more about publishing to platforms":"Izvedite ve\u010D o objavljanju na platforme","Learn section":"Odsek za u\u010Denje","Learn the fundamental principles of GDevelop":"Spoznajte temeljne principe GDevelopa","Leave":"Odhod","Leave and lose all changes":"Odhodite in izgubite vse spremembe","Leave it empty to use the default group":"Pustite prazno za uporabo privzete skupine","Leave it empty to use the default group for this extension.":"Pustite prazno za uporabo privzete skupine za to raz\u0161iritev.","Leave the customization?":"Zapustite prilagajanje?","Leave the tutorial":"Zapusti vodnik","Left (primary)":"Levo (primarno)","Left bound":"Leva meja","Left bound should be smaller than right bound":"Leva meja mora biti manj\u0161a od desne meje","Left face":"Leva stran","Left margin":"Levi rob","Length":"Dol\u017Eina","Less than a month":"Manj kot mesec dni","Let the user select":"Uporabnik naj izbere","Let users select a numerical value by dragging a slider.":"Dovolite uporabnikom, da izberejo numeri\u010Dno vrednost s premikanjem drsnika.","Let's finish your game, shall we?":"Dokon\u010Dajmo va\u0161o igro, kajne?","Let's go":"Za\u010Dnimo","Level {0}":function(a){return["Nivo ",a("0")]},"License":"Licenca","Licensing":"Licenciranje","Lifecycle functions (advanced)":"Funkcije \u017Eivljenjskega cikla (napredno)","Lifecycle functions only included when extension used":"Funckije \u017Eivljenjskega cikla s vklju\u010Dene le ob uporabi raz\u0161iritve","Lifecycle methods":"Metode \u017Eivljenjskega cikla","Light (colored)":"Svetlo (barvno)","Light (plain)":"Svetlo (navadno)","Light object automatically put in lighting layer":"Objekt lu\u010Di samodejno dodan v osvetlitveno ravnino","Lighting settings":"Nastavitve osvetlitve","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["Omejitev ne more biti prazna. Odzna\u010Dite ali dolo\u010Dite vrednost med ",a("extremeAllowedScoreMin")," in ",a("extremeAllowedScoreMax"),"."]},"Limit scores":"Omejitev rezultata","Line":"\u010Crta","Line color":"Barva \u010Drte","Linear (antialiased rendering, good for most games)":"Linearno (izrisovanje z mehkimi robovi, primerno za ve\u010Dino iger)","Lines length":"Dol\u017Eina \u010Drt","Lines thickness":"Debelina \u010Drt","Links can't be used outside of a scene.":"Povezav ni mogo\u010De uporabljati izven scen.","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"\u017Divi predogled (uporabi spremembe za trenutni predogled)","Load autosave":"Nalo\u017Ei samodejno shranitev","Load local lesson":"Nalo\u017Ei lokalno lekcijo","Load more...":"Nalo\u017Ei ve\u010D...","Loading Position":"Nalaganje pozicije","Loading screen":"Zaslon ob nalaganju","Loading the game link...":"Nalaganje povezave igre...","Loading the game...":"Nalaganje igre...","Loading your profile...":"Nalagam va\u0161 profil...","Loading...":"Nalagam...","Lobby":"Lobi","Lobby configuration":"Konfiguracija lobbija","Local Variable":"Lokalna spremenljivka","Local variables":"Lokalne spremenljivke","Locate file":"Lociraj datoteko","Location":"Lokacija","Lock layer":"Zakleni plast","Lock position/angle in the editor":"Zakleni polo\u017Eaj/kot v urejevalniku","Locked":"Zaklenjeno","Log in":"Prijavite se","Log in to enter a prompt":"Prijavite se za vnos poziva","Log in to your account":"Prijavite se v svoj ra\u010Dun","Log-in to purchase these credits":"Prijavite se, da kupite te kredite","Log-in to purchase this item":"Prijavite se za nakup tega predmeta","Login":"Prijava","Login now":"Prijavite se zdaj","Login with GDevelop":"Prijavite se z GDevelop","Logo and progress fade in delay (in seconds)":"\u010Cas preliva logotipa in napredka, kot zamik (v sekundah)","Logo and progress fade in duration (in seconds)":"\u010Cas preliva logotipa in napredka, kot trajanje (v sekundah)","Logout":"Odjava","Long":"Dolga","Long description":"Dolgi opis","Long press for more events":"Dolga pritisk za ve\u010D dogodkov","Long press for quick menu":"Dolga pritisk za hiter meni","Looks like the AI service is not available. Please try again later or create a project without a prompt.":"Zdi se, da storitev AI ni na voljo. Ponovno poskusite pozneje ali ustvarite projekt brez poziva.","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["Videti je, da va\u0161 projekt ni na voljo!",a("0"),"Va\u0161 projekt mora biti shranjen na va\u0161em ra\u010Dunalniku."]},"Loop":"Ponavljaj","Low quality":"Nizka kakovost","Lower is better":"Manj je bolje","Lower is better (min: {formattedScore})":function(a){return["Manj je bolje (max: ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"Naredite, da se lik premika kot v retro igri Pok\xE9mon.","Make a knight jump and run in this platformer game.":"Naj vas v tem platformerskem igri presko\u010Di in ste\u010De vitez.","Make a knight jump and run.":"Naj se viteza sko\u010Di in te\u010De.","Make asynchronous":"U\u010Dini asinhrono","Make complete games step by step":"Korak po koraku ustvarite celotne igre","Make private":"Nastavite na zasebno","Make public":"Nastavite na javno","Make sure to set up a light in the effects of the layer or chose \"No lighting effect\" - otherwise the object will appear black.":"Prepri\u010Dajte se, da ste nastavili svetlobo v efektih plasti ali izberite \"Brez svetlobnega efekta\" - v nasprotnem primeru bo objekt videti \u010Drn.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"Preverite vse dogodke, ki ustvarjajo objekte, izbirno pa lahko dodate dejanje, ki vrne vrstni red Z nazaj na 0, \u010De je to pomembno za va\u0161o igro. Ali \u017Eelite nadaljevati (priporo\u010Deno)?","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"Prepri\u010Dajte se, da ste ustvarili svoj GitHub ra\u010Dun, dodali zvezdico repozitoriju 4ian/GDevelop, vnesli svoje uporabni\u0161ko ime tukaj in poskusili znova.","Make sure you follow the GDevelop account and try again.":"Preverite, da sledite GDevelop ra\u010Dunu in poskusite znova.","Make sure you have a proper internet connection or try again later.":"Prepri\u010Dajte se, da imate pravilno internetno povezavo ali poskusite znova kasneje.","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"Prepri\u010Dajte se, da ste zvezdico dodali repozitoriju 4ian/GDevelop s svojim GitHub uporabni\u0161kim imenom in poskusite znova.","Make sure you subscribed to the GDevelop channel and try again.":"Poskrbite, da ste se naro\u010Dili na kanal GDevelop in poskusite znova.","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Prepri\u010Dajte se, da ste povezani in da va\u0161a spletna povezava deluje, potem pa znova poskusite. \u010Ce prenesete in uporabljate GDevelop namizno aplikacijo, lahko zaganjate tudi predoglede brez spletne povezave.","Make sure your username is correct, follow the GDevelop account and try again.":"Preverite, da je va\u0161e uporabni\u0161ko ime pravilno, sledite GDevelop ra\u010Dunu in poskusite znova.","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"Poskrbite, da je va\u0161e uporabni\u0161ko ime pravilno, naro\u010Dite se na kanal GDevelop in poskusite znova.","Make synchronous":"Naredi sinhronizirano","Make the leaderboard public":"Lestvica naj bo javna","Make the purpose of the property easy to understand":"Zaradi tega bi moral biti namen lastnosti enostaven za razumevanje","Make your game title":"Ustvarite naslov svoje igre","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts</0>.":"Naredite svojo igro vidno skupnosti GDevelop in svetu z <0>Marketin\u0161kimi spodbodami</0>.","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"Naredite svojo igro vidno skupnosti GDevelop in svetu z Marketin\u0161kimi spodbodami.","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more</0> about how they increase your views.":"Naredite svojo igro vidno skupnosti GDevelop in svetu z Marketin\u0161kimi spodbodami. <0>Preberite ve\u010D</0> o tem, kako pove\u010Dajo va\u0161o gledanost.","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["Narediti \"",a("objectOrGroupName"),"\" globalno bi povzro\u010Dilo konflikt z naslednjimi prizori, ki imajo skupino ali predmet s istim imenom:",a("0")," Nadaljujte le, \u010De veste, kaj delate."]},"Manage":"Upravljanje","Manage game online":"Upravljajte igro na spletu","Manage leaderboards":"Upravljanje lestvic vodilnih","Manage payments":"Upravljanje pla\u010Dil","Manage seats":"Upravljanje sede\u017Eev","Manage subscription":"Upravljaj naro\u010Dnino","Manual build":"Ro\u010Dno sestavljanje","Mark all as read":"Ozna\u010Di vse kot prebrano","Mark all as solved":"Ozna\u010Di vse kot re\u0161eno","Mark as read":"Ozna\u010Di kot prebrano","Mark as unread":"Ozna\u010Di kot neprebrano","Marketing campaigns":"Marketing kampanje","Maximum FPS (0 for unlimited)":"Maksimalno \u0161tevilo sli\u010Dic na sekundo (0 za neomejeno)","Maximum Fps is too low":"Najve\u010Dje \u0161tevilo sli\u010Dic na sekundo je premajhno","Maximum emitter force applied on particles":"Maksimalna sila sevalnika uporabljena na delcih","Maximum number of particles displayed":"Najve\u010Dje \u0161tevilo prikazanih delcev","Maximum number of players per lobby":"Maksimalno \u0161tevilo igralcev na lobbija","Maximum score":"Najve\u010Dji rezultat","Maybe later":"Morda kasneje","Me":"Jaz","Mean played time":"Povpre\u010Dni \u010Das igranja","Measurement unit":"Enota merjenja","Medium":"Srednji","Medium quality":"Srednja kakovost","Menu":"Meni","Middle (Auxiliary button, usually the wheel button)":"Srednji (dodatna tipka, ponavadi kolesce)","Minimize":"Pomanj\u0161aj","Minimum FPS":"Najmanj\u0161e \u0161tevilo slik/s","Minimum Fps is too low":"Najmanj\u0161e \u0161tevilo sli\u010Dic na sekundo je premajhno","Minimum duration of the screen (in seconds)":"Najamnj\u0161i \u010Das prikazovanja zaslona (v sekundah)","Minimum emitter force applied on particles":"Minimalna sila sevalnika uporabljena na delcih","Minimum number of players to start the lobby":"Najmanj\u0161e \u0161tevilo igralcev za za\u010Detek lobbija","Minimum score":"Najmanj\u0161i rezultat","Missing behaviors for object \"{objectName}\"":function(a){return["Manjkajo\u010Da vedenja za objekt \"",a("objectName"),"\""]},"Missing objects":"Manjkajo\u010Di objekti","Missing scene variables":"Manjkajo\u010De scene spremenljivke","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Manjkajo va\u0161i prispveki? \u010Ce ste vi avtor, ustvarite Pull Request v ustreznem GitHub repozitoriju, potem ko dodate uporabni\u0161ko ime in avtorje primera ali raz\u0161iritve. Lahko pa tudi neposredno vpra\u0161ate izvirnega avtorja, da doda va\u0161e uporabni\u0161ko ime.","Missing texture atlas name in the Spine file.":"Manjka ime atlasne teksture v datoteki Spine.","Missing texture for an atlas in the Spine file.":"Manjka tekstura za atlas v datoteki Spine.","Missing variables for object \"{objectName}\"":function(a){return["Manjkajo\u010De spremenljivke za objekt \"",a("objectName"),"\""]},"Mixed":"Me\u0161ano","Mixed values":"Me\u0161ane vrednosti","Mobile":"Mobilno","Mobile portrait":"Mobilni portret","Model origin":"Izvor modela","Modifying":"Sprememba","Month":"Mesec","Monthly":"Mese\u010Dno","Monthly, {0}":function(a){return["Mese\u010Dno, ",a("0")]},"Monthly, {0} per seat":function(a){return["Mese\u010Dno, ",a("0")," na sede\u017E"]},"More than 6 months":"Ve\u010D kot 6 mesecev","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Ve\u010Dina spletnih brskalnkov bo zahetevala, da uporabnik komunicira z va\u0161o igro \u0161e preden se predvaja video. Zagotovite, da bo igralec kliknil ali se dodatknil ekrana ob za\u010Detku igre, \u0161e preden se za\u010Dne video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Ve\u010Dina monitorjev ima hitrost osve\u017Eevanja 60 FPS (slik/s). Nastavitve pod 60 FPS dobo igro prisilile, da izpu\u0161\u010Da slike in resni\u010Dna \u0161tevilo slik na sekundo bo bistevno manj\u0161e od 60, kar povzro\u010Di, da bosta prikaz in igralnost igre slab\u0161a. Smiselno je dolo\u010Diti 60 ali ve\u010D kot najve\u010Dje \u0161tevilo FPS ali pa to opcijo izklopimo, tako da nastavimo 0.","Most sessions (all time)":"Ve\u010Dina sej (vse \u010Dase)","Most sessions (past 7 days)":"Ve\u010Dina sej (zadnjih 7 dni)","Mouse button":"Mi\u0161kin gumb","Mouse button (deprecated)":"Gumb mi\u0161ke (prenovljen)","Mouse button (text)":"Tipka mi\u0161ke (tekst)","Move Events into a Group":"Premakni dogodke v skupini","Move down":"Premakni dol","Move events into a new group":"Premakni dogodke v skupini","Move instances":"Premakni instance","Move like in retro Pokemon games.":"Premikajte se kot v retro Pokemon igrah.","Move objects":"Premakni objekte","Move objects from layer {0} to:":function(a){return["Premaknite objekte iz plasti ",a("0")," na:"]},"Move to bottom":"Premakni se na dno","Move to folder":"Premakni v mapo","Move to position {index}":function(a){return["Premakni se na polo\u017Eaj ",a("index")]},"Move to top":"Premakni se na vrh","Move up":"Premakni gor","Movement":"Gibanje","Multiline text":"Ve\u010Dvrsti\u010Dni tekst","Multiplayer":"Ve\u010Digralski na\u010Din","Multiplayer lobbies":"Ve\u010D igralni lobiji","Multiple files, saved in folder next to the main file":"Ve\u010D datotek shranjenih v mapo poleg glavne datoteke","Multiple frames":"Ve\u010D slik","Multiple states":"Ve\u010D stanj","Multiply scores with collectibles.":"Pomno\u017Eite rezultate s predmeti.","Multitouch Joystick":"Multitouch joystick","Music":"Glasba","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Ve\u010Dina spletnih brskalnikov zahteva, da uporabnik komunicira z va\u0161o igro, preden predvaja glasbo. Poskrbite, da bo igralec kliknil ali se dotaknil ekrana, \u0161e preden se za\u010Dne predvajati glasba.","My Profile":"Moj profil","My manual save":"Moja ro\u010Dna shranitev","My profile":"Moj profil","MyObject":"MojObjekt","NPM":"NPM","Name":"Ime","Name (optional)":"Ime (neobvezno)","Name displayed in editor":"V urejevalniku prikazano ime","Name of the external layout":"Ime zunanje razporeditve","Name version":"Ime razli\u010Dice","Near plane distance":"Oddaljenost od bli\u017Enje ravnine","Nearest (no antialiasing, good for pixel perfect games)":"Najbli\u017Eji (brez meh\u010Danja robov, dobro za igre s perfektnimi piksli)","Need latest GDevelop version":"Potrebna je najnovej\u0161a razli\u010Dica GDevelop","Network":"Omre\u017Eje","Never":"Nikoli","New":"Novo","New Apple Certificate/Profile":"Nova Apple Certifikat/Profil","New Auth Key (App Store upload)":"Nov avtentikacijski klju\u010D (nalaganje v App Store)","New Event Below":"Novo dejanje spodaj","New Object dialog":"Dialog za nov predmet","New extension name":"Ime nove raz\u0161iritve","New group name":"Novo ime skupine","New interactive services for clients":"Nove interaktivne storitve za stranke","New lesson every month with the Education subscription":"Nova lekcija vsak mesec z naro\u010Dnino za izobra\u017Eevanje","New object":"Nov objekt","New object from scratch":"Nov objekt iz ni\u010D","New resource":"Nov vir","Next":"Naprej","Next actions (and sub-events) will wait for this action to be finished before running.":"Naslednja dejanja (in pod-dejanja) bodo po\u010Dakala na zaklju\u010Dek tega dejanja, preden se bodo izvedla.","Next page":"Naslednja stran","Next: Game logo":"Naslednje: Logotip igre","Next: Tweak Gameplay":"Naslednje: Prilagodite igranje","No":"Ne","No GDevelop user with this email can be found.":"Uporabnik GDevelop s tem elektronskim naslovom ni bil najden.","No atlas image configured.":"Nobena slika atlasa ni konfigurirana.","No bio defined.":"Biografija ni podana.","No changes to the game size":"Brez sprememb velikosti igre","No children":"Brez otrok","No data to show yet. Share your game creator profile with more people to get more players!":"\u0160e ni podatkov za prikaz. Delite profil ustvarjalca iger z ve\u010D ljudmi, da pridobite ve\u010D igralcev!","No discord username defined. Add it and get a Gold, Pro or Education subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Ni dolo\u010Denega Discord uporabni\u0161kega imena. Dodajte ga in pridobite Gold, Pro ali Education naro\u010Dnino, da zahtevate svojo vlogo na [GDevelop Discord](https://discord.gg/gdevelop).","No discord username defined. Add it to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Ime uporabnika Discord ni definirano. Dodajte ga, da zahtevate svojo vlogo na [GDevelop Discord](https://discord.gg/gdevelop).","No entries":"Ni vnosov","No experience at all":"Nimam nobenih izku\u0161enj","No game matching your search.":"Ni iger, ki bi ustrezale va\u0161emu iskanju.","No information about available updates.":"Ni informacij o razpolo\u017Eljivih posodobitvah.","No inspector, choose another element in the list or toggle the raw data view.":"Ni preiskovalca. Izberite drug element v seznamu ali preklopite na prikaz surovih podatkov.","No leaderboard chosen":"Lestvica ni izbrana","No leaderboards":"Ni lestvic","No lighting effect":"Brez svetlobnega efekta","No link defined.":"Nobena povezava ni dolo\u010Dena.","No new animation":"Brez nove animacije","No options":"Ni mo\u017Enosti","No preview running. Run a preview and you will be able to inspect it with the debugger":"Noben predogled se ne izvaja. Za\u017Eenite predogled in lahko ga boste preiskali v razhro\u0161\u010Devalniku","No project to open":"Ni projekta, ki bi ga odprli","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"Ni najdenih projektov za to igro. Odprite lokalni projekt, da ga dodate v nadzorno plo\u0161\u010Do igre.","No projects yet.":"\u0160e ni projektov.","No recent project":"Brez nedavne projekte","No result":"Ni rezultatov","No results":"Ni rezultatov","No results found. The search is only available in English at the moment.":"Niso najdeni nobeni rezultati. Iskanje je trenutno na voljo le v angle\u0161\u010Dini.","No results returned for your search. Try something else or typing at least 2 characters.":"Iskanje ni vrnilo rezultatov. Poskusite nekaj drugega ali vpi\u0161ite vsaj dva znaka.","No results returned for your search. Try something else!":"Iskanje ni vrnilo rezultatov. Poskusite nekaj drugega!","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"Iskanje ni vrsnilo rezultatov. Poskusite nekaj drugega, prebrskajte kateogrije ali ustvarite objekt iz ni\u010D!","No shortcut":"Ni bli\u017Enjice","No similar asset was found.":"Podobna sredstva niso bila najdena.","No thumbnail":"Ni sli\u010Dice","No thumbnail for your game, you can update it in your Game Dashboard!":"Za va\u0161o igro ni sli\u010Dice, lahko jo posodobite v svoji nadzorni plo\u0161\u010Di!","No update available. You're using the latest version!":"Ni posodobitev. Uporabljate najnovej\u0161o razli\u010Dico!","No, close project":"Ne, zapri projekt","None":"Noben","Not compatible":"Ni zdru\u017Eljivo","Not installed as an app. No updates available.":"Ni name\u0161\u010Deno kot aplikacija. Ni razpolo\u017Eljivih posodobitev.","Not now, thanks!":"Ne zdaj, hvala!","Not on mobile":"Ne na mobilnem","Not published":"Ni objavljeno","Not set":"Ni dolo\u010Deno","Not stored":"Ni shranjeno","Not sure how many credits you need? Check <0>this guide</0> to help you decide.":"Niste prepri\u010Dani, koliko kreditov potrebujete? Preverite <0>ta vodi\u010D</0>, da vam bo pomagal pri odlo\u010Ditvi.","Not visible":"Ni vidna","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Zavedajte se, da je postala razlika med mobilnimi in ne-mobilnimi napravami zamegljena (zaradi naprav, kot so iPad pro in druge tablice \"namiznega razreda\"). \u010Ce to uporabljate za mobilni nadzor, preverite ali ima naprava zaslon na dotik.","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"Upo\u0161tevajte, da bo ta mo\u017Enost imela u\u010Dinek le pri shranjevanju va\u0161ega projekta na datote\u010Dnem sistemu va\u0161ega ra\u010Dunalnika iz namizne aplikacije. Preberite o [uporabi Gita ali GitHuba s projekti v ve\u010D datotekah](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Opomba: pi\u0161i _PARAMx_ za parametre, npr.: Utripaj _PARAM1_ za 5 sekund","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Ni\u010Desar ne ustreza poizvedovanju. Najprej izberite objekt ali pobrskajte po seznamu dejanj/pogojev.","Nothing corresponding to your search. Try browsing the list instead.":"Ni\u010Desar ne ustreza poizvedovanju. Poikusite najprej brskati po seznamu.","Nothing to configure for this behavior.":"Ni treba ni\u010Desar konfigurirati za to obna\u0161anje.","Notifications":"Obvestila","Number":"\u0160tevilka","Number between 0 and 1":"\u0160tevilka med 0 in 1","Number of entries to display":"\u0160tevilo prikazanih vnosov","Number of particles in tank (-1 for infinite)":"\u0160tevilo delcev v rezervoarju (-1 za neskon\u010Dno)","Number of seats":"\u0160tevilo sede\u017Eev","Number of students":"\u0160tevilo \u0161tudentov","OK":"V redu","OWNED":"LASTNIK","Object":"Objekt","Object Configuration":"Konfiguracija objekta","Object Groups":"Skupine objektov","Object Name":"Ime objekta","Object Variables":"Objektne spremenljivke","Object animation (text)":"Animacija objekta (tekst)","Object animation name":"Ime animacije objekta","Object center":"Sredi\u0161\u010De objekta","Object editor":"Urejevalnik predmetov","Object effect (text)":"U\u010Dinek objekta (besedilo)","Object effect name":"Ime u\u010Dinka objekta","Object effect property (text)":"Lastnost u\u010Dinka objekta (besedilo)","Object effect property name":"Ime lastnosti u\u010Dinka objekta","Object filters":"Filtri objekta","Object groups":"Skupine objektov","Object groups list":"Seznam skupin predmetov","Object name":"Ime objekta","Object on which this behavior can be used":"Objekt, s katerim je mogo\u010De uporabiti to obna\u0161anje","Object point (text)":"To\u010Dka objekta (tekst)","Object point name":"Ime to\u010Dke objekta","Object properties":"Lastnosti objekta","Object type":"Vrsta objekta","Object variable":"Objektna spremenljivka","Object's children":"Otroci objekta","Object's children groups":"Skupine otrok objekta","Object's groups":"Skupine objektov","Objects":"Objekti","Objects and characters":"Objekti in liki","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["Objekti ustvarjeni z dogodki na tej plasti bodo imeli \"Z vrstni red\" ",a("0"),", tako da se prika\u017Eejo pred vsemi objekti te plasti. To lahko spremenite z dejanjem za spremembo Z vrstnega reda objekta, po uporabi dejanja za njegovo ustvarjanje."]},"Objects groups":"Skupine objektov","Objects list":"Seznam predmetov","Objects on {0}":function(a){return["Objekti na ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objekti ali skupine na katere se neposredno nana\u0161a referenca v dogodkih: ",a("0")]},"Objects used with wrong actions or conditions":"Objekti, uporabljeni z napa\u010Dnimi akcijami ali pogoji","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"Oh ne! Va\u0161a naro\u010Dnina iz kode unov\u010Denja je potekla. Lahko jo obnovite tako, da unov\u010Dite novo kodo ali pridobite novo naro\u010Dnino.","Oh. We lost contact with the AI.":"Oh. Izgubili smo stik z AI.","Ok":"V redu","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Star klju\u010D prenosa (uporabite le v primeru, da ste svojo igro objavili kot APK in \u017Ee aktivirali Play App Signing)","Omit":"Izpusti","On Itch and/or Newgrounds":"Na Itch in/ali Newgrounds","On Poki and/or CrazyGames":"Na Poki in/ali CrazyGames","On Steam and/or Epic Games":"Na Steamu in/ali Epic Games","On game page only":"Le na strani igre","On my own":"Na lastno","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"Ko bo odstranjeno, boste morali ustvariti nov certifikat. Provisonski profili bodo prav tako odstranjeni.","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"Ko kon\u010Date, se vrnite v GDevelop in sredstva bodo samodejno dodana k va\u0161emu ra\u010Dunu.","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"Ko kon\u010Date, se vrnite v GDevelop in krediti se bodo avtomatsko dodali na va\u0161 ra\u010Dun.","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"Ko kon\u010Date, se vrnite v GDevelop in \u0161ablona igre bo samodejno dodana v va\u0161 ra\u010Dun.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Ko kon\u010Date, se vrnite v GDevelop in va\u0161 ra\u010Dun bo samodejno nadgrajen, ob \u010Demer bo odklenil dodatne mo\u017Enosti izvoza in spletne storitve.","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Ko kon\u010Date, za\u010Dnite dodajati funkcije obna\u0161anju. Potem preizkusite obna\u0161anje tako, da ga dodate objektu na sceni.","One project at a time \u2014 Upgrade for more":"Eden projekt naenkrat \u2014 Nadgradite za ve\u010D","One-click packaging":"Pakiranje z enim klikom","Only PNG, JPEG and WEBP files are supported.":"Podprti so samo PNG, JPEG in WEBP datoteke.","Only best entry":"Zgolj najbolj\u0161i vnos","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"Tukaj lahko prika\u017Eete samo projekte v oblaku. \u010Ce je uporabnik ustvaril lokalne projekte, jih je treba shraniti kot projekte v oblaku, da bodo vidni.","Only player's best entries are displayed.":"Prikazan bo le najbolj\u0161i vnos igralca.","Oops! Looks like this game has no logo set up, you can continue to the next step.":"Ups! Zdi se, da za to igro ni nastavljenega logotipa, lahko nadaljujete na naslednji korak.","Opacity":"Neprosojnost","Opacity (0 - 255)":"Neprosojnost (0 - 255)","Open":"Odpri","Open Apple Developer":"Odprite Apple Developer","Open Debugger":"Odpri razhro\u0161\u010Devalnik","Open Game dashboard":"Odpri nadzorno plo\u0161\u010Do igre","Open Instances List Panel":"Odpri panel Seznam instanc","Open Layers Panel":"Odpri panel plasti","Open My Profile":"Odpri Moj profil","Open Object Groups Panel":"Odpri panel skupin objektov","Open Objects Panel":"Odpri panel objektov","Open Properties Panel":"Odpri panel lastnosti","Open Recent":"Odpri nedavne","Open a new project? Any changes that have not been saved will be lost.":"Odprem nov projekt? Vse spremembe, ki niso bile shranjene, bodo izgubljene.","Open a project":"Odpri projekt","Open advanced settings":"Odpri napredne nastavitve","Open all tasks":"Odpri vse naloge","Open build link":"Odpri povezavo do gradnje","Open command palette":"Odpri ukazno paleto","Open events sheet":"Odpri tabelo dogodkov","Open extension settings":"Odpri nastavitve raz\u0161iritve","Open extension...":"Odpri raz\u0161iritve...","Open external events...":"Odpri zunanje dogodke...","Open external layout...":"Odpri zunanje postavitve...","Open file":"Odpri datoteko","Open folder":"Odpri mapo","Open game for player feedback":"Odprite igro za povratne informacije igralca","Open in Store":"Odpri v trgovini","Open in a larger editor":"Odpri v ve\u010Djem urejevalniku","Open in editor":"Odpri v urejevaliku","Open lesson":"Odpri lekcijo","Open project":"Odpri projekt","Open project icons":"Odpri ikone projekta","Open project manager":"Odpri upravljalnik projektov","Open project properties":"Odpri lastnosti projekta","Open project resources":"Odpri vire projekta","Open quick customization":"Odpri hitro prilagoditev","Open recent project...":"Odpri nedavne projekte...","Open resource in browser":"Odpri vir v brskalniku","Open scene editor":"Odpri urejevalnik scene","Open scene events":"Odpri scenske dogodke","Open scene properties":"Odpri lastnosti scene","Open scene variables":"Odpri spremenljivke scene","Open scene...":"Odpri sceno...","Open settings":"Odpri nastavitve","Open template":"Odpri \u0161ablono","Open the console":"Odpri konzolo","Open the exported game folder":"Odpri imenik izvo\u017Eene igre","Open the performance profiler":"Odpri profilirnik zmogljivosti","Open the project":"Odpri projekt","Open the project folder":"Odpri mapo projekta","Open the properties panel":"Odpri pano z nastavitvami","Open version":"Odpri razli\u010Dico","Open version history":"Odpri zgodovino razli\u010Dic","Open visual editor":"Odpri vizualni urejevalnik","Open visual editor for the object":"Odpri vizualni urejevalnik za objekt","Open...":"Odpri...","Opening latest save...":"Odpiranje zadnjega shranjevanja...","Opening older version...":"Odpiranje stare razli\u010Dice...","Opening portal":"Odpiranje portala","Operation not allowed":"Operacija ni dovoljena","Operator":"Operator","Optimize for Pixel Art":"Optimiziraj za Pixel Art","Optional animation name":"Ime animacije (izbirno)","Optionally, explain the purpose of the property in more details":"Neobvezno, razlo\u017Ei namen lastnosti bolj podrobno","Options":"Mo\u017Enosti","Or flash this QR code:":"Ali pa skenirajte ta QR kodo:","Or start typing...":"Ali za\u010Dnite tipkati...","Origin":"Izvor","Orthographic camera":"Ortografska kamera","Other":"Drugo","Other actions":"Druga dejanja","Other conditions":"Drugi pogoji","Other lifecycle methods":"Druge metode \u017Eivljsnjskega cikla","Other reason":"Drug razlog","Other reason (please specify)":"Drug razlog (prosimo, dolo\u010Dite)","Outdated extension":"Zastarela raz\u0161iritev","Outline":"Obroba","Outline color":"Barva obrobe","Outline opacity (0-255)":"Neprosojnost obrobe (0-255)","Outline size (in pixels)":"Velikost obrobe (v pikslih)","Override children configuration":"Prepi\u0161i konfiguracijo otrok","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"Prepis ID ima lahko nepredvidljive posledice, kot je blokiranje mo\u017Enosti povezovanja s katerim koli peerom. Ne uporabljajte te mo\u017Enosti, \u010De ne veste, kaj po\u010Dnete.","Overwrite":"Prepi\u0161i","Owned":"Lastni\u0161ki","Owned by another scene":"Lasti drugemu prizoru","Owner":"Lastnik","Owners":"Lastniki","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P je zgolj re\u0161itev omre\u017Eja med enakimi. Obvladuje le povezavo z drugim igralcem in izmenjavo sporo\u010Dil. Vi\u0161je naloge, kot je sinhronizacija stanja igre, prepustite sebi. Uporabite THNK okvir, \u010De i\u0161\u010Dete enostavno, u\u010Dinkovito in fleksibilno re\u0161itev na vi\u0161ji ravni.","Pack sounds":"Zvoki paketa","Pack type":"Vrsta paketa","Package game files":"Paketiraj datoteke igre","Package name (for iOS and Android)":"Ime paketa (za iOS in Android)","Package the game for iOS, using your Apple Developer account.":"Paketirajte igro za iOS, z uporabo va\u0161ega Apple Developer ra\u010Duna.","Packaging":"Pakiranje","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Pakiranje igre za Android bo ustvarilo APK datoteko, ki jo je mogo\u010De namestiti na androidnih telefonih ali Android App Bundle, ki ga je mogo\u010De objaviti v trgovini Google Play.","Packaging...":"Pakiranje...","Paint":"Naslikaj","Paint a Level with Tiles":"Pobarvaj nivo s plo\u0161\u010Dicami","Panel sprite":"Figura panoja","Panel sprite button":"Gumb za sprite na plo\u0161\u010Di","Parameter #{0} :":function(a){return["Parameter #",a("0")," :"]},"Parameter name":"Ime parametra","Parameters":"Parametri","Parameters allow function users to give data.":"Parametri dovoljujejo uporabnikom funkcij, da predlo\u017Eijo podatke.","Parameters can't have children.":"Parameterji ne morejo imeti otrok.","Particle end size (in percents)":"Kon\u010Dna veliksot delcev (v odstotkih)","Particle maximum lifetime (in seconds)":"Maksimalna \u017Eivljenjska doba delca (v sekundah)","Particle maximum rotation speed (degrees/second)":"Maksimalna hitrost vrtenja delca (stopinj/sekundo)","Particle minimum lifetime (in seconds)":"Minimalna \u017Eivljenjska doba delca (v sekundah)","Particle minimum rotation speed (degrees/second)":"Minimalna hitrost vrtenja (stopinj/sekundo)","Particle start size (in percents)":"Za\u010Detna velikost delca (v odstotkih)","Particle type":"Vrsta delca","Particles end color":"Delci in barve","Particles start color":"Za\u010Detna barva delcev","Particles start height":"Za\u010Detna vi\u0161ina delcev","Particles start width":"Za\u010Detna \u0161irina delcev","Password":"Geslo","Password cannot be empty":"Geslo ne more biti prazno","Paste":"Prilepi","Paste action(s)":"Prilepi dejanje (dejanja)","Paste and Match Style":"Prilepi in uskladi slog","Paste condition(s)":"Prilepi pogoj(-e)","Paste {clipboardObjectName}":function(a){return["Prilepi ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["Prilepi ",a("clipboardObjectName")," kot globalni objekt"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["Prilepi ",a("clipboardObjectName")," kot globalni objekt znotraj mape"]},"Paste {clipboardObjectName} inside folder":function(a){return["Prilepi ",a("clipboardObjectName")," znotraj mape"]},"Pause":"Pavza","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pavzirajte igro (iz orodne pasice) ali pritsnite osve\u017Eevanje (na levi) za preiskovanje igre","Pay {0} credits":function(a){return["Pla\u010Dajte ",a("0")," kreditov"]},"Paypal secure":"Paypal varen","Peer to peer IP address leak warning/THNK recommendation":"Opozorilo o pu\u0161\u010Danju naslovov IP v omre\u017Eju peer-to-peer/priporo\u010Dilo THNK","Peer to peer data-loss notice":"Obvestilo o izgubi podatkov v omre\u017Eju peer-to-peer","Permanent":"Stalno","Permanently delete the leaderboard?":"Trajno izbri\u0161ete lestvico?","Permanently delete the project?":"Trajno izbri\u0161ete projekt?","Personal license for claim with Gold or Pro subscription":"Osebna licenca za zahtevo z naro\u010Dnino Gold ali Pro","Personal or company website":"Osebna ali podjetni\u0161ka spletna stran","Personal website, itch.io page, etc.":"Osebna spletna stran, stran itch.io itd.","Personalize your suggested content":"Prilagodite svoje predlagane vsebine","Perspective camera":"Perspektivna kamera","Pixel size":"Velikost piksla","Place 3D platforms in a 2D game.":"Postavite 3D platforme v 2D igri.","Place 3D platforms in this 2D platformer, creating a path to the end.":"Postavite 3D platforme v tem 2D platformerju in ustvarite pot do konca.","Platform default":"Privzeto za platformo","Platformer":"Platformska igra","Play":"Igraj","Play a game":"Igraj igro","Play game":"Igraj igro","Play section":"Odsek za igranje","Played > 10 minutes":"Igrano > 10 minut","Played > 15 minutes":"Igrano > 15 minut","Played > 3 minutes":"Igrano > 3 minute","Played > 5 minutes":"Igrano > 5 minut","Played time":"\u010Cas igranja","Player":"Igralec","Player best entry":"Najbolj\u0161i vnos igralca","Player feedback off":"Povratne informacije igralcev izklopljene","Player feedback on":"Povratne informacije igralcev vklopljene","Player name prefix (for auto-generated player names)":"Predpona imena igralca (za samodejno ustvarjena imena igralcev)","Player services":"Storitve za igralce","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["Igralec ",a("0")," je pustil sporo\u010Dilo o povratnih informacijah na ",a("1"),": \"",a("2"),"...\""]},"Players":"Igralci","Playground":"Igrali\u0161\u010De","Please <0>backup your game file</0> and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"Prosimo, <0>varujte svoj datoteko igre</0> in shranite svojo igro, da zagotovite, da ne izgubite ni\u010D. Poskusite nalo\u017Eiti to plo\u0161\u010Do ali ponovno zagnati GDevelop.","Please check your internet connection or try again later.":"Preverite spletno povezavo in poskusite znova.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Dvakrat na spletu preverite spremembe, da se prepri\u010Date, da se zavedate vsega novega v tej razli\u010Dici, kar bi lahko povzro\u010Dilo, da morate prilagoditi va\u0161 projekt.","Please enter a name for your project.":"Vnesite me za va\u0161 projekt.","Please enter a name that is at least one character long and 50 at most.":"Vnesite ime, ki je dolg vsaj znak in najve\u010D 50 znakov.","Please enter a valid URL, starting with https://":"Prosimo, vnesite veljaven URL, ki se za\u010Dne s https://","Please enter a valid URL, starting with https://discord":"Prosimo, vnesite veljaven URL, ki se za\u010Dne s https://discord","Please enter an email address.":"Prosimo, vnesite elektronski naslov.","Please explain your use of GDevelop.":"Prosimo, razlo\u017Eite va\u0161o uporabo GDevelop.","Please fill out every field.":"Prosimo, izpolnite vsa polja.","Please get in touch with us to find a solution.":"Prosim, kontaktirajte nas, da najdemo re\u0161itev.","Please log out and log in again to verify your identify, then change your email.":"Za potrditev identitete se odjavite se in ponovno prijavite. Nato spremenite elektronski naslov.","Please login to access free samples of the Education plan resources.":"Prosimo, prijavite se za dostop do brezpla\u010Dnih vzorcev virov izobra\u017Eevalnega na\u010Drta.","Please note that your device should be connected on the same network as this computer.":"Va\u0161a naprava bi morala biti priklju\u010Dena na isto omre\u017Eje, kot ta ra\u010Dunalnik.","Please pick a short username with only alphanumeric characters as well as _ and -":"Izberite kratek uporabni\u0161ki naziv, ki vsebuje le alfanumeri\u010Dne znake ter _ in -","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Priporo\u010Dena je uporaba novega dejanja \"Vsili meje kamere\", ki je bolj prilagodljiva.","Please tell us more":"Prosim, povejte nam ve\u010D","Please upgrade the editor to the latest version.":"Prosimo, nadgradite urejevalnik na najnovej\u0161o razli\u010Dico.","Please wait":"Prosimo, po\u010Dakajte","Please wait while we scan your project to find a solution.":"Prosim po\u010Dakajte, medtem ko skeniramo va\u0161 projekt, da najdemo re\u0161itev.","Please wait...":"Prosimo, po\u010Dakajte...","Point name":"Ime to\u010Dke","Points":"To\u010Dke","Polygon":"Mnogokotnik","Polygon is not convex!":"Poligon ni konveksen!","Polygon with {verticesCount} vertices":function(a){return["Poligon z ",a("verticesCount")," koti"]},"Portrait":"Portret","Prefabs (Ready-to-use Objects)":"Prefabi (Objekti pripravljeni za uporabo)","Preferences":"Nastavitve","Prefix":"Predpona","Premium":"Premium","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Pripravite svojo igro za Facebook Instant Games, da jo bo mogo\u010De igrati v Facebook Messengerju. GDevelop bo ustvaril stisnjeno datoteko, ki jo lahko nalo\u017Eite na svoj Facebook ra\u010Dun razvijalca.","Preparing the leaderboard for your game...":"Priprava lestvice za igro...","Press a shortcut combination...":"Pritisnite kombinacijo za bli\u017Enjico...","Prevent selection in the editor":"Prepre\u010Di izbiro v uredniku","Preview":"Predogled","Preview over wifi":"Predogled preko brez\u017Ei\u010Dnega omre\u017Eja","Preview {animationName}":function(a){return["Predogled ",a("animationName")]},"Previews":"Predogledi","Previous page":"Prej\u0161nja stran","Private":"Zasebno","Profile":"Profil","Profiler":"Profilator","Progress bar":"Pasica napredka","Progress bar color":"Barva pasice napredka","Progress bar fade in delay and duration will be applied to GDevelop logo.":"Zamuda pri prehajanju in trajanje se bosta uporabila za GDevelop logotip.","Progress bar height":"Vi\u0161ina pasice napredka","Progress bar maximum width":"Najve\u010Dja \u0161irina pasice napredka","Progress bar minimum width":"Najmanj\u0161a \u0161irina pasice napredka","Progress bar width":"\u0160irina pasice napredka","Progress fade in delay (in seconds)":"Zamuda pred prehajanjem (v sekundah)","Progress fade in duration (in seconds)":"Trajanje prehoda (v sekundah)","Project":"Projekt","Project file list":"Seznam datotek projekta","Project file type":"Vrsta projektne datoteke","Project files":"Datoteke projekta","Project icons":"Ikone projekta","Project is opened":"Projekt je odprt","Project manager":"Upravljalnik projektov","Project name":"Ime projekta","Project name cannot be empty.":"Ime projekta ne sme biti prazno.","Project name changed":"Ime projekta se je spremenilo","Project not found":"Projekt ni bil najden","Project not saved":"Projekt ni bil shranjen","Project package names should not begin with com.example":"Imena paketov se naj ne bi za\u010Dela s com.example","Project properly saved":"Projekt je bil pravilno shranjen","Project properties":"Lastnosti projekta","Project resources":"Projektni viri","Project saved":"Projekt shranjen","Project was modified":"Projekt je bil spremenjen","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["Projekt ",a("projectName")," bo izbrisan. Dostopa do njega ne boste imeli ve\u010D."]},"Projects":"Projekti","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"Projekti v onemogo\u010Denih ra\u010Dunih ne bodo izbrisani. Vse onemogo\u010Dene ra\u010Dune je mogo\u010De znova aktivirati po 15 dneh.","Promoting your game to the community":"Promocija va\u0161e igre v skupnosti","Promotions + Earn credits":"Akcije + Zaslu\u017Eite kredite","Properties":"Lastnosti","Properties & Icons":"Lastnosti in ikone","Properties can't have children.":"Lastnosti ne morejo imeti otrok.","Properties store data inside behaviors.":"Lastnosti shranijo podatke znotraj obna\u0161anj.","Properties store data inside objects.":"Lastnosti shranjujejo podatke znotraj objektov.","Property name in events: `{parameterName}`":function(a){return["Ime lastnosti v dogodkih: `",a("parameterName"),"`"]},"Props":"Rekviziti","Provisioning profiles":"Provisonski profili","Public":"Javno","Public on gd.games":"Javna na gd.games","Publish":"Objavi","Publish game":"Objavi igro","Publish game on gd.games":"Objavite igro na gd.games","Publish new version":"Objavite novo razli\u010Dico","Publish on gd.games":"Objavi na gd.games","Publish on gd.games to let players try your game":"Objavite na gd.games, da omogo\u010Dite igralcem preizkusiti va\u0161o igro","Publish this build on gd.games":"Objavi to gradnjo na gd.games","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more</0>":"Objavite na Android, iOS, odklenite ve\u010D projektov v oblaku, tabel najbolj\u0161ih rezultatov, funkcij sodelovanja in \u0161e ve\u010D spletnih storitev. <0>Izvedite ve\u010D</0>","Publisher name":"Ime izdajatelja","Publishing on gd.games":"Objavlja se na gd.games","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"Objavljamo na gd.games, platformi GDevelop za igre. Igre lahko igrate z kateregakoli naprave.","Purchase":"Nakup","Purchase Spine":"Nakupite Spine","Purchase credits":"Nakup kreditov","Purchase seats":"Nakup sede\u017Eev","Purchase the Education subscription":"Kupite izobra\u017Eevalno naro\u010Dnino","Purchase with {usageCreditPrice} credits":function(a){return["Nakupujte s ",a("usageCreditPrice")," krediti"]},"Purchase {0}":function(a){return["Kupite ",a("0")]},"Puzzle":"Sestavljanka","Quadrilateral":"Kvadri","Quick Customization settings":"Nastavitve hitre prilagoditve","Quick Customization: Behavior properties":"Hitro prilagajanje: lastnosti obna\u0161anja","Quit tutorial":"Zapri vodnik","R;G;B, like 100;200;180":"R;G;B, kot 100;200;180","RPG":"RPG (igranje vlog)","Racing":"Dirkanje","Radius":"Polmer","Radius of the emitter":"Polmer sevalnika","Rank this comment as bad":"Ocenite ta komentar kot slab","Rank this comment as good":"Ocenite ta komentar kot dober","Rank this comment as great":"Ocenite ta komentar kot odli\u010Den","Re-install":"Ponovna namestitev","React to lights":"Reagiraj na svetlobe","Read":"Preberite","Read & Write":"Preberi in zapi\u0161i","Read only":"Samo za branje","Read the doc":"Preberite dokumentacijo","Read the wiki page for more info about the dataloss mode.":"Preberite wiki stran za ve\u010D informacij o na\u010Dinu brez izgube podatkov.","Read tutorial":"Preberite vodnik","Ready-made games":"Pripravljene igre","Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum</0><1>Poster with GDevelop's core concepts to use in your classroom</1><2>\u201CGame Development as an Educational wonder\u201D PDF</2>":"Prejmite kopijo u\u010Dnih virov GDevelop:<0>Izvle\u010Dek na\u0161ega u\u010Dnega na\u010Drta</0><1>Ploakat z osnovnimi koncepti GDevelop za uporabo v va\u0161em razredu</1><2>\u201CRazvoj iger kot izobra\u017Eevalno \u010Dudo\u201D PDF</2>","Receive weekly stats about your game by email":"Prejemanje tedenskih statistik o va\u0161i igri po e-po\u0161ti","Recharge your account to purchase this item.":"Naredite polnjenje ra\u010Duna za nakup tega predmeta.","Recommendations":"Priporo\u010Dila","Recommended":"Priporo\u010Dljivo","Recommended for you":"Priporo\u010Deno za vas","Recovering older version...":"Obnavljanje stare razli\u010Dice...","Red and Green heroes running side by side carrying their diamonds":"Rde\u010Di in zeleni junaki te\u010Dejo drug ob drugem, nosijo svoje diamante","Red hero sharing knowledge with pink cloud students":"Rde\u010Di junak deli znanje s \u0161tudenti ro\u017Enate obla\u010Dke","Red hero taking care of their diamond":"Rde\u010Di junak skrbi za njihov diamant","Reddit":"Reddit","Redeem":"Unov\u010Di","Redeem a code":"Unov\u010Di kodo","Redemption code":"Koda za unov\u010Ditev","Redo":"Uveljavi","Redo the last changes":"Razveljavi zadnje spremembe","Redo the survey":"Ponovno opravite anketo","Refine your search with more specific keywords.":"Izbolj\u0161ajte iskanje z bolj dolo\u010Denimi klju\u010Dnimi besedami.","Refresh":"Osve\u017Ei","Refresh dashboard":"Osve\u017Ei nadzorno plo\u0161\u010Do","Refresh games":"Osve\u017Ei igre","Register or publish your game first to see its exports.":"Najprej registrirajte ali objavite svojo igro, da vidite njene izvoze.","Register the project":"Registracija projekta","Related expression and condition":"Zadje izraze in pogoji","Relational operator":"Relacijski operator","Remember that your access to this resource is exclusive to your account.":"Ne pozabite, da je va\u0161 dostop do tega vira izklju\u010Dno povezan z va\u0161im ra\u010Dunom.","Remix a game in 2 minutes":"Remix igre v 2 minutah","Remix an existing game":"Priredi obstoje\u010Do igro","Remove":"Odstrani","Remove behavior":"Odstrani obna\u0161anje","Remove certificate":"Odstrani certifikat","Remove collaborator":"Odstrani sodelavca","Remove entry":"Odstranite vnos","Remove folder and object":"Odstrani mapo in predmet","Remove folder and objects":"Odstrani mapo in predmete","Remove from list":"Odstrani s seznama","Remove function":"Odstrani funkcijo","Remove group":"Odstrani skupino","Remove object":"Odstrani objekt","Remove objects":"Odstrani objekte","Remove objects from the scene list":"Odstrani objekte s seznama scene","Remove project from list":"Odstrani projekt s seznama","Remove resources with invalid path":"Odstrani vire z nepravilno potjo","Remove shortcut":"Odstrani bli\u017Enjico","Remove the Long Description":"Odstrani dolgi opis","Remove the animation":"Odstrani animacijo","Remove the sprite":"Odstrani sprite","Remove this Auth Key":"Odstrani ta avtentikacijski klju\u010D","Remove this certificate":"Odstrani ta certifikat","Remove this certificate?":"Ali \u017Eelite odstraniti ta certifikat?","Remove unlimited":"Odstrani neomejeno","Remove unused...":"Odstrani neuporabljeno...","Rename":"Preimenuj","Rendering type":"Vrsta upodabljanja","Repeat <0>{0}</0> times:":function(a){return["Ponovi <0>",a("0"),"</0>krat:"]},"Repeat borders and center textures (instead of stretching them)":"Ponovi robove in centriraj teksture (namesto da bi jih raztegnil)","Repeat for each instance of<0>{0}</0>:":function(a){return["Ponovi za vsako instanco<0>",a("0"),"</0>:"]},"Repeat these:":"Ponovi te:","Replace":"Zamenjaj","Replace existing extension":"Zamenjajte obstoje\u010Do raz\u0161iritev","Replay":"Ponovno predvajaj","Report a wrong translation":"Prijavi napa\u010Den prevod","Report an issue":"Poro\u010Dajte o te\u017Eavi","Report anyway":"Kljub temu poro\u010Dajte","Report this comment as abusive, harmful or spam":"Poro\u010Dite o tem komentarju kot o \u0161kodljivem, \u0161kodljivem ali spamu","Required behavior":"Zahtevano obna\u0161anje","Reset":"Ponastavitev","Reset Debugger layout":"Ponastavi razpored razhro\u0161\u010Devalnika","Reset Extension Editor layout":"Ponastavi rapored urejevalnika raz\u0161iritev","Reset Resource Editor layout":"Ponastavi razpored urejevalnika virov","Reset Scene Editor layout":"Ponastavi razpored urejevalnika scen","Reset all shortcuts to default":"Ponastavi vse bli\u017Enjice na privzete","Reset and hide children configuration":"Ponastavi in skrij konfiguracijo otrok","Reset hidden announcements":"Ponastavi skrite obvestila","Reset hidden embedded explanations":"Ponastavi skrite vgrajene razlage","Reset hidden embedded tutorials":"Ponastavi skrite vgrajene vodnike","Reset leaderboard":"Ponastavi lestvico","Reset leaderboard {0}":function(a){return["Ponastavi lestvico ",a("0")]},"Reset password":"Ponastavi geslo","Reset requested the {0} . Please wait a few minutes...":function(a){return["Ponastavitev je zahtevala ",a("0"),". Po\u010Dakajte nekaj minut..."]},"Reset to automatic collision mask":"Ponastavi na samodejno masko trkov","Reset to default":"Ponastavi na privzeto","Reset your password":"Ponastavitev gesla","Resizable button with text customization.":"Spremembni gumb z mo\u017Enostjo prilagoditve besedila.","Resolution and rendering":"Lo\u010Dljivost in izrisovanje","Resource (JavaScript only)":"Vir (samo JavaScript)","Resource URL":"URL vira","Resource bar (continuous)":"Virski trak (nepretrgani)","Resource bar (separated units)":"Virski trak (lo\u010Dene enote)","Resource file path copied to clipboard":"Pot do datoteke vira je kopirana v odlo\u017Ei\u0161\u010De","Resource name":"Ime vira","Resource type":"Vrsta vira","Resource(s) URL(s) (one per line)":"URL virov (en vir na vrstico)","Resources":"Viri","Resources (any kind)":"Viri (vseh vrst)","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Viri so samodejno dodani va\u0161emu projektu, kadarkoli objektu dodate sliko, pisavo ali video, ali kadar izberete zvo\u010Dno datoteko v dogodkih. Izberite vir, da prika\u017Eete njegove lastnosti.","Restart":"Ponoven zagon","Restart the Tutorial":"Ponovno za\u017Eeni vodnik","Restart tutorial":"Ponovno za\u017Eeni vodnik","Restarting the preview from scratch is required":"Potreben je ponovni zagon od za\u010Detka","Restore a previous purchase":"Obnovi prej\u0161nji nakup","Restore accounts":"Obnovitev ra\u010Dunov","Restore this version":"Obnovi to razli\u010Dico","Retry":"Poizkusi znova","Rework the game":"Predelajte igro","Right (secondary)":"Desno (sekundarno)","Right bound":"Desna meja","Right bound should be greater than left bound":"Desna meja mora biti ve\u010Dja od leve meje","Right face":"Desna stran","Right margin":"Desni rob","Right-click for more events":"Z desnim klikom pridobite ve\u010D dogodkov","Right-click for quick menu":"Z desnim klikom pridobite hitro omre\u017Eje","Room: {0}":function(a){return["Soba: ",a("0")]},"Rooms":"Sobe","Root folder":"Koren mapa","Rotation":"Rotacija","Rotation (X)":"Rotacija (X)","Rotation (Y)":"Rotacija (Y)","Rotation (Z)":"Rotacija (Z)","Round pixels when rendering, useful for pixel perfect games.":"Zaokro\u017Ei piksle ob izrisovanju. Uporabno za igre, ki so na piksel natan\u010Dne.","Round to X decimal point":"Zaokoro\u017Ei X na decimalko","Run a preview":"Za\u017Eeni predogled","Run a preview (with loading & branding)":"Za\u017Eeni predogled (z nalaganjem in blagovno znamko)","Run a preview and you will be able to inspect it with the debugger.":"Za\u017Eenite predogled in lahko ga boste preiskovali z razhro\u0161\u010Devalnikom.","Run on this computer":"Za\u017Eeni na tem ra\u010Dunalniku","Save":"Shrani","Save Project":"Shrani projekt","Save and continue":"Shrani in nadaljuj","Save as main version":"Shrani kot glavno razli\u010Dico","Save as...":"Shrani kot...","Save in the \"Downloads\" folder":"Shrani v mapo \"Prenosi\"","Save project":"Shrani projekt","Save project as":"Shrani projekt kot","Save project as...":"Shrani projekt kot...","Save your changes or close the external editor to continue.":"Shrani svoje spremembe ali zapri zunanji urejevalnik, da nadaljuje\u0161.","Save your game":"Shrani svojo igro","Save your project":"Shrani svoj projekt","Save your project before using the version history.":"Shrani svoj projekt pred uporabo zgodovine razli\u010Dic.","Saving project":"Shranjevanje projekta","Saving...":"Shranjujem...","Scale mode (also called \"Sampling\")":"Na\u010Din pove\u010Devanja (tudi znano kot \"Sampling\")","Scaling factor":"Dele\u017E skaliranja","Scaling factor to apply to the default dimensions":"Dele\u017E skaliranja za uporabo privzetih dimenzij","Scan in the project folder for...":"Preglej mapo projekta za...","Scan missing animations":"Preglej manjkajo\u010De animacije","Scene":"Scena","Scene Groups":"Skupine prizorov","Scene Objects":"Objekti prizorov","Scene background color":"Barva ozadja scene","Scene editor":"Urejevalnik scene","Scene events":"Dogodki scene","Scene groups":"Skupine scen","Scene name":"Ime scene","Scene name (text)":"Ime scene (tekst)","Scene objects":"Objekti scene","Scene properties":"Lastnosti scene","Scene variable":"Scenska spremenljivka","Scene variable (deprecated)":"Spremenljivka scene (opustitev)","Scene variables":"Spremenljivke scene","Scenes":"Scene","Scope":"Obseg","Score":"Rezultat","Score column settings":"Nastavitve stolpca z rezultati","Score display":"Prikaz rezultata","Score multiplier":"Mno\u017Eitelj to\u010Dk","Scores sort order":"Vrstni red rezultatov","Scroll":"Pomakni se","Search":"Iskanje","Search GDevelop wiki":"I\u0161\u010Di v GDevelop wiki","Search and replace in parameters":"Poi\u0161\u010Di in zamenjaj parametre","Search assets":"Iskanje sredstev","Search behaviors":"Iskanje obna\u0161anj","Search by name":"Iskanje po imenu","Search examples":"Iskanje primerov","Search extensions":"Iskanje raz\u0161iritev","Search for New Extensions":"Iskanje novih raz\u0161iritev","Search for new actions in extensions":"Iskanje novih dejanj in raz\u0161iritev","Search for new conditions in extensions":"Iskanje novih pogojev in raz\u0161iritev","Search functions":"Iskanje funkcij","Search in event sentences":"Poi\u0161\u010Di v stavkih dogodkov","Search in events":"I\u0161\u010Di po dogodkih","Search in project":"Iskanje po projektu","Search in:":"I\u0161\u010Di v:","Search instances":"Iskanje instanc","Search object groups":"Iskanje skupin objektov","Search objects":"Iskanje objektov","Search objects or actions":"Iskanje objektov ali dejanj","Search objects or conditions":"Iskanje objektov ali pogojev","Search panel":"Iskalna plo\u0161\u010Da","Search properties":"I\u0161\u010Di lastnosti","Search resources":"Iskanje virov","Search results":"Rezultati iskanja","Search the shop":"I\u0161\u010Di trgovino","Search variables":"Iskanje spremenljivk","Search {searchPlaceholderObjectName} actions":function(a){return["I\u0161\u010Di ",a("searchPlaceholderObjectName")," dejanje"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["I\u0161\u010Di ",a("searchPlaceholderObjectName")," pogoje"]},"Search/import extensions":"Iskanje/izvoz raz\u0161iritev","Seats":"Mesta","Seats available:":"Na voljo sede\u017Ei:","Section name":"Ime sekcije","Secure Checkout:":"Varna blagajna:","See Marketing Boosts":"Oglejte si marketin\u0161ke spodbude","See all":"Poglej vse","See all exports":"Oglejte si vse izvoze","See all in the game dashboard":"Oglejte si vse v nadzorni plo\u0161\u010Di igre","See all projects":"Ogled vseh projektov","See all release notes":"Prika\u017Ei vse opombe o izdanju","See all the release notes":"Prika\u017Ei vse opombe o izdanju","See more":"Poglej ve\u010D","See plans":"Ogled na\u010Drtov","See projects":"Oglejte si projekte","See resources":"Ogled virov","See the releases notes online":"Prika\u017Ei spletne opombe k izdaji","See this bundle":"Poglej ta paket","See yearly subs":"Oglejte si letne naro\u010Dnine","Select All":"Izberi vse","Select a game":"Izberite igro","Select a genre":"Izberite igro","Select a key":"Izberite tipko","Select a layer":"Izberite plast","Select a mouse button":"Izberite gumb mi\u0161ke","Select a scene":"Izberite prizor","Select a thumbnail":"Izberite sli\u010Dico","Select a value":"Izberite vrednost","Select all active":"Izberi vse aktivne","Select an animation":"Izberite animacijo","Select an author":"Izberite avtorja","Select an effect":"Izberite u\u010Dinek","Select an effect property":"Izberite atribut u\u010Dinka","Select an external layout":"Izberite zunanji razporeditev","Select an image":"Izberi sliko","Select an owner":"Izberite lastnika","Select instances on scene ({instanceCountOnScene})":function(a){return["Izberite instance na prizoru (",a("instanceCountOnScene"),")"]},"Select log groups to display":"Izberi skupine bele\u017Ek za prikaz","Select resource":"Izberi vir","Select the controls that apply:":"Izberite ustrezne kontrole:","Select the leaderboard from a list":"Izberite lestvico s seznama","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Izberite uporabni\u0161ka imena avtorjev tega projekta. Prikazani bodo po izbranem vrstnem redu, \u010De boste to igro objavili kot primer ali v skupnosti.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Izberite uporabni\u0161ka imena tistih, ki so prispevali k tej raz\u0161iritvi. Prikazana bodo po izbranem vrstnem redu. Ni va\u0161ega imena? Pojdite v razdelek Profil in ustvarite ra\u010Dun!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Izberite uporabni\u0161ka imena lastnikov tega projekta, da lahko urejajo gradnje igre. Bodite pozorni na to, da vam lahko lastniki odvzamejo va\u0161e lastni\u0161tvo.","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"Izberite do 3 \u017Eanre za igro, da bo igra vidna na gd.games strani s kategorijami!","Select {0} resources":function(a){return["Izberi ",a("0")," virov"]},"Selected instances will be moved to a new custom object.":"Izbrane instance bodo premaknjene v nov prilagojen objekt.","Selected instances will be moved to a new external layout.":"Izbrane instance bodopremaknjene v novo zunanjo razporeditev.","Send":"Po\u0161lji","Send a new form":"Po\u0161lji nov obrazec","Send crash reports during previews to GDevelop":"Po\u0161lji poro\u010Dila o zru\u0161itvah med predogledi GDevelopu","Send feedback":"Po\u0161lji povratne informacije","Send it again":"Ponovno po\u0161lji","Send the Auth Key":"Po\u0161ljite avtentikacijski klju\u010D","Send the question":"Po\u0161lji vpra\u0161anje","Send to back":"Po\u0161lji nazaj","Sentence in Events Sheet":"Stavki v tabeli dogodkov","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"Stavek v seznamu dogodkov (samodejno s pripono \"od _PARAM0_\")","Serial: {0}":function(a){return["Serijska \u0161tevilka: ",a("0")]},"Service seems to be unavailable, please try again later.":"Storitev ni na voljo, prosimo poskusi znova pozneje.","Sessions":"Seje","Set as default":"Dolo\u010Di kot privzeto","Set as global":"Dolo\u010Di kot globalno","Set as global group":"Dolo\u010Di kot globalno skupino","Set as global object":"Dolo\u010Di kot globalen objekt","Set as start scene":"Dolo\u010Di kot za\u010Detno sceno","Set shortcut":"Dolo\u010Di bli\u017Enjico","Set to false":"Dolo\u010Di za neresni\u010Dno","Set to true":"Dolo\u010Di za resni\u010Dno","Set to unlimited":"Nastavi na neomejeno","Set up new leaderboards for this game":"Priprava lestvic za to igro","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Dolo\u010Ditev minimalnega \u0161tevila slik na sekundo (FPS), bo zelo pove\u010Dalo \u010Das, ki je dovoljen med simulacijo dveh slik igre. V primeru nenadne upo\u010Dasnitve ali po\u010Dasnega ra\u010Dunalnika, lahko to povzro\u010Di nepravilno obna\u0161anje. Na primer, da gredo objekti skozi zid. Naj bo 20 FPS minimalno \u0161tevilo sli\u010Dic na sekundo.","Settings":"Nastavitve","Setup grid":"Nastavi mre\u017Eo","Shadow":"Senca","Share":"Deli","Share dialog":"Deljenje dialoga","Share same collision masks for all animations":"Deli isto masko trkov za vse animacije","Share same collision masks for all sprites of this animation":"Deli iste maske trkov za vse figure v tej animaciji","Share same points for all animations":"Deli iste to\u010Dke za vse animacije","Share same points for all sprites of this animation":"Deli iste to\u010Dke za vse figure v tej animaciji","Share your game":"Delite svojo igro","Share your game on gd.games and collect players feedback about your game.":"Delite svojo igro na gd.games in zberite povratne informacije igralcev o va\u0161i igri.","Share your game with your friends or teammates.":"Deli svojo igro s prijatelji ali soigralci.","Sharing online":"Deljenje na spletu","Sharing the final file with the client":"Deljenje kon\u010Dne datoteke s strankami","Shooter":"Strelska","Shop":"Trgovina","Shop section":"Odsek za trgovino","Short":"Kratka","Short description":"Kratek opis","Short label":"Kratka oznaka","Should finish soon.":"Bi moral biti kmalu kon\u010Dan.","Show":"Prika\u017Ei","Show \"Ask AI\" button in the title bar":"Prika\u017Ei gumb \"Vpra\u0161ajte AI\" na naslovni vrstici","Show Home":"Prika\u017Ei dom","Show Mask":"Prika\u017Ei masko","Show Project Manager":"Prika\u017Ei upravljalnik projektov","Show Properties Names":"Poka\u017Ei imena lastnosti","Show a warning on deprecated actions and conditions":"Prika\u017Ei opozorilo o opu\u0161\u010Denih akcijah in pogojih","Show advanced import options":"Prika\u017Ei napredne mo\u017Enosti uvoza","Show all feedbacks":"Prika\u017Ei vse povratne informacije","Show button to load guided lesson from file and test it":"Prika\u017Ei gumb za nalaganje u\u010Dne enote iz datoteke in njen test","Show community (non reviewed) extensions in the list of extensions":"Prika\u017Ei raz\u0161iritve skupnosti (nepregledane) v seznamu raz\u0161iritev","Show community behaviors (not officially reviewed)":"Prika\u017Ei obna\u0161anja skupnosti (ni uradno pregledano)","Show community extensions (not officially reviewed)":"Prika\u017Ei raz\u0161iritve skupnosti (uradno nepreverjene)","Show deprecated behaviors (prefer not to use anymore)":"Prika\u017Ei zastarele obna\u0161anje (raje ne uporabljati ve\u010D)","Show deprecated options":"Poka\u017Ei opu\u0161\u010Dene mo\u017Enosti","Show details":"Prika\u017Ei podrobnosti","Show grid":"Prika\u017Ei mre\u017Eo","Show in local folder":"Prika\u017Ei v lokalni mapi","Show internal":"Prika\u017Ei notranje","Show layer":"Prika\u017Ei ravnino","Show less":"Prika\u017Ei manj","Show lifecycle functions (advanced)":"Prika\u017Ei funckije \u017Eivljenjskega cikla (napredno)","Show live assets":"Prika\u017Ei \u017Eiva sredstva","Show more":"Prika\u017Ei ve\u010D","Show next assets":"Prika\u017Ei naslednja sredstva","Show objects in 3D in the scene editor":"Prika\u017Ei objekte v 3D v urejevalniku scene","Show older":"Prika\u017Ei starej\u0161e","Show other lifecycle functions (advanced)":"Prika\u017Ei druge funkcije \u017Eivljenjskega cikla (napredno)","Show previous assets":"Prika\u017Ei prej\u0161nja sredstva","Show progress bar":"Prika\u017Ei pasico napredka","Show staging assets":"Prika\u017Ei scenska sredstva","Show unread feedback only":"Prika\u017Ei le neprebrane povratne informacije","Show version history":"Prika\u017Ei zgodovino razli\u010Dic","Show/Hide instance properties":"Prika\u017Ei/skrij lastnosti primerkov","Showcase":"Izlo\u017Eba","Showing {0} of {resultsCount}":function(a){return["Prikazanih ",a("0")," od ",a("resultsCount")]},"Side view":"Stranski pogled","Sign up":"Registracija","Signing Credentials":"Podpisne podatke","Signing options":"Mo\u017Enosti prijave","Simple":"Preprost","Simulation":"Simulacija","Single commercial use license for claim with Gold or Pro subscription":"Enkratna licenca za komercialno uporabo za zahtevo z naro\u010Dnino Gold ali Pro","Single file (default)":"Samostojna datoteka (privzeto)","Size":"Velikost","Size:":"Velikost:","Skip and create from scratch":"Presko\u010Di in ustvari iz ni\u010D","Skip the update":"Presko\u010Di posodobitev","Slider":"Drsnik","Socials":"Dru\u017Eabno","Some code experience":"Nekaj izku\u0161enj s kodiranjem","Some icons could not be generated.":"Nekaterih ikon ni bilo mo\u017Eno ustvariti.","Some no-code experience":"Nekaj izku\u0161enj brez kode","Some things in the answer don't exist in GDevelop":"Nekatere stvari v odgovoru ne obstajajo v GDevelop-u","Something went wrong":"Pri\u0161lo je do napake","Something went wrong while swapping the asset. Please try again.":"Med zamenjavo sredstva je pri\u0161lo do napake. Prosimo, poskusite znova.","Something went wrong while syncing your Discord username. Please try again later.":"Med sinhronizacijo va\u0161ega uporabni\u0161kega imena Discord je pri\u0161lo do napake. Poskusite znova kasneje.","Something wrong happened :(":"Nekaj je bilo narobe :(","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"Pri zahtevku paketa sredstev je pri\u0161lo do napake. Preverite svoje internetno povezavo ali poskusite ponovno kasneje.","Sorry":"Opravi\u010Dujem se","Sort by most recent":"Soritraj od najnovej\u0161ih","Sort order":"Vrstni red","Sound":"Zvok","Sounds and musics":"Zvoki in glasba","Source file":"Izvorna datoteka","Specific game mechanics":"Specifi\u010Dne mehanike iger","Speech":"Govor","Sphere":"Krogla","Spine Json":"Spine Json","Spine animation name":"Ime animacije Spine","Spine json resource":"Vir Spine json","Sport":"\u0160portna","Spray cone angle (in degrees)":"Razpr\u0161ilni kot (v stopinjah)","Sprite":"Figura","Start":"Za\u010Dni","Start Network Preview (Preview over WiFi/LAN)":"Za\u017Eeni predogled preko omre\u017Eja (Wifi ali LAN)","Start Preview and Debugger":"Za\u017Eeni predogled in hro\u0161\u010D","Start a new chat":"Za\u010Dnite nov klepet","Start a new game from this project":"Za\u010Dnite novo igro iz tega projekta","Start a preview to generate a thumbnail!":"Za\u010Dnite s predogledom, da ustvarite sli\u010Dico!","Start all previews from external layout {0}":function(a){return["Vse predoglede za\u017Eeni iz zunanje razporeditve ",a("0")]},"Start all previews from scene {0}":function(a){return["Za\u017Eeni vse predoglede scene ",a("0")]},"Start build with credits":"Za\u010Dnite z gradnjo s krediti","Start by adding a new behavior.":"Za\u010Dnite z dodajanjem novega obna\u0161anja.","Start by adding a new external layout.":"Za\u010Dnite z dodajanjem nove zunanje razporeditve.","Start by adding a new function.":"Za\u010Dnite z dodajanjem nove funkcije.","Start by adding a new group.":"Za\u010Dnite z dodajanjem nove skupine.","Start by adding a new object.":"Za\u010Dnite z dodajanjem novega objekta.","Start by adding a new scene.":"Za\u010Dnite z dodajanjem nove scene.","Start by adding new external events.":"Za\u010Dnite z dodajanjem novih zunanjih dogodkov.","Start by creating their accounts":"Najprej jim ustvarite ra\u010Dune","Start from a template":"Za\u010Dni s predlogo","Start learning":"Za\u010Dnite z u\u010Denjem","Start next chapter":"Za\u010Dni naslednje poglavje","Start opacity (0-255)":"Za\u010Detna neprosojnost (0-255)","Start preview with diagnostic report":"Za\u010Dni predogled z diagnosti\u010Dnim poro\u010Dilom","Start profiling":"Za\u010Dni s profiliranjem","Start profiling and then stop it after a few seconds to see the results.":"Za\u010Dni s profiliranjem, nato pa ga po nekaj sekundah zaustavi, da se prika\u017Eejo rezultati.","Start the survey!":"Za\u010Dnite anketo!","Start typing a command or searching something...":"Za\u010Dnite s tipkanjem ukaza ali iskanjem ne\u010Desa...","Start typing a username":"Za\u010Dnite vna\u0161ati uporabni\u0161ko ime","Start your game":"Za\u010Dnite svojo igro","Starting engine":"Zagon motorja","Static":"Stati\u010Dno","Stay there":"Ostanite tam","Stop music and sounds at the beginning of this scene":"Ustavi glasbo in zvoke na za\u010Detku te scene","Stop profiling":"Zaustavi profiliranje","Store password":"Geslo trgovine","Story-Rich":"Zgodba","Strategy":"Strategija","String":"Niz","String (text)":"Niz (tekst)","String from a list of options (text)":"Niz iz seznama mo\u017Enosti (tekst)","Stripe secure":"Stripe varen","Structure":"Struktura","Student":"U\u010Denec","Student accounts":"Ra\u010Duni u\u010Dencev","Sub Event":"Pod-event","Submit a free pack":"Predlo\u017Ei brezpla\u010Den paket","Submit a paid pack":"Predlo\u017Ei pla\u010Dan paket","Submit a tutorial":"Predlo\u017Eite vodnik","Submit a tutorial translated in your language":"Po\u0161lji vadnico, prevedeno v va\u0161em jeziku","Submit an example":"Predlo\u017Eite primer","Submit and cancel":"Po\u0161lji in prekli\u010Di","Submit to the community":"Predlo\u017Ei skupnosti","Submit your project as an example":"Posredujte projekt kot primer","Subscribe":"Naro\u010Dite se","Subscribe to Edu":"Naro\u010Dite se na Edu","Subscription outside the app store":"Naro\u010Dnina zunaj trgovine z aplikacijami","Subscription with the Apple App store or Google Play store":"Naro\u010Dnina preko Apple App Store ali Google Play Store","Subscriptions":"Naro\u010Dnine","Suffix":"Pripona","Support What You Love":"Podprite tisto, kar imate radi","Supported files":"Podprte datoteke","Survival":"Pre\u017Eivetje","Swap":"Zamenjaj","Swap assets":"Zamenjaj sredstva","Swap {0} with another asset":function(a){return["Zamenjaj ",a("0")," z drugim sredstvom"]},"Switch to create objects with the highest Z order of the layer":"Preklopi za stvarjenje objekta z najve\u010Dji Z redom ravnine","Switch to monthly pricing":"Preklopi na mese\u010Dne cene","Switch to yearly pricing":"Preklopi na letne cene","Sync your role on GDevelop's Discord server":"Sinhronizirajte svojo vlogo na stre\u017Eniku GDevelop Discord","Table settings":"Nastavitve tebele","Tags (comma separated)":"Oznake (lo\u010Deno z vejico)","Taking your game further":"Peljite svojo igro naprej","Talking to the AI... beep boop beep boop...":"Govori z AI... bip bup bip bup...","Tasks":"Naloge","Teach":"U\u010Diti","Teacher accounts":"Ra\u010Duni u\u010Diteljev","Teachers, courses and universities":"U\u010Ditelji, te\u010Daji in univerze","Team section":"Odsek za ekipo","Tell us more!...":"Povejte nam ve\u010D!...","Template":"Predloga","Test it out!":"Preizkusite!","Test value":"Preizkusna vrednost","Test value (in second)":"Preizkusna vrednost (v sekundah)","Text":"Besedilo","Text color":"Barva besedila","Text color:":"Barva teksta:","Text to replace in parameters":"Tekst za zamenjavo v parametrih","Text to search in event sentences":"Besedilo za iskanje v stavkih dogodkov","Text to search in parameters":"Tekst za iskanje v parametrih","Text-based content directly from GDevelop\u2019s site and Wiki.":"Vsebina, ki temelji na besedilu, neposredno s spletne strani in wiki GDevelop.","Texts":"Teksti","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"Hvala, da podpirate GDevelop. Krediti so bili dodani va\u0161emu ra\u010Dunu kot zahvala.","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"Hvala, da podpirate GDevelop skupnost z odprtim izvorom. Krediti so bili dodani va\u0161emu ra\u010Dunu kot zahvala.","Thank you for your feedback":"Hvala za va\u0161e povratne informacije","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"Hvala, da sledite GDevelop. Dodali smo kredite va\u0161emu ra\u010Dunu kot darilo za zahvalo.","Thanks for getting a subscription and supporting GDevelop!":"Hvala za sklenitev naro\u010Dnine in va\u0161o podporou projektu GDevelop!","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"Hvala za dodano zvezdico GDevelop repozitoriju. Dodali smo kredite na va\u0161 ra\u010Dun kot zahvalo.","Thanks for trying GDevelop! Unlock more projects, publishing, multiplayer, courses and much more by upgrading.":"Hvala, da ste preizkusili GDevelop! Tako boste odklenili ve\u010D projektov, objav, ve\u010Dopravilnosti, te\u010Dajev in \u0161e ve\u010D z nadgradnjo.","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Hvala vsem uporabnikom GDevelop-a. Verjetno tu manjka ogromno ljudi. Prosimo, po\u0161ljite svoje ime, \u010De ste prispevali in niste navedeni na seznamu.","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["Zahvaljujo\u010D kodo za unov\u010Devanje, ki ste jo uporabili, imate to naro\u010Dnino omogo\u010Deno do ",a("0"),"."]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"Ve\u010Dje \u0161tevilo neuspe\u0161nih poskusov prijave! Po\u010Dakajte nekaj trenutkov pred ponovnim poskusom ali ponastavite geslo.","The \"{0}\" effect can only be applied once.":function(a){return["U\u010Dinek \"",a("0"),"\" lahko uporabite samo enkrat."]},"The AI encountered an error while handling your request - this was request was not counted in your AI usage. Try again later.":"AI je naletel na napako pri obravnavi va\u0161e zahteve - ta zahteva ni bila \u0161teta v va\u0161i uporabi AI. Poskusite znova pozneje.","The AI has accepted your request. It is now thinking about the best way to create your game...":"AI je sprejel va\u0161o zahtevo. Zdaj razmi\u0161lja o najbolj\u0161em na\u010Dinu za ustvarjanje va\u0161e igre...","The AI is experimental and still being improved. <0>It has access to your game objects but not events.</0>":"AI je eksperimentalna in se \u0161e vedno izbolj\u0161uje. <0> Ima dostop do va\u0161ih igralnih predmetov, ne pa do dogodkov.</0>","The Atlas embedded in the Spine fine can't be located.":"Atlas, vgrajen v datoteko Spine, ni mogo\u010De locirati.","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"Izobra\u017Eevalna naro\u010Dnina omogo\u010Da dostop do u\u010Dnega na\u010Drta o razvoju iger GDevelop. Soustvarjen z u\u010Ditelji in institucijami, je to pripravljen na\u010Din za izvajanje STEM v va\u0161em razredu.","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"Projekt GDevelop je odprtokoden, napajan s strastjo in skupnostjo. Va\u0161e \u010Dlanstvo pomaga podjetju GDevelop vzdr\u017Eevati stre\u017Enike, razvijati nove funkcije, razvijati komercialne ponudbe in ohranjati uspeh odprtokodne projekta. Na\u0161 cilj: narediti razvoj iger hiter, zabaven in dostopen vsem.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL naslovi morajo biti javni in dostopni, ko delate na tem projektu - ne bodo shranjeni znotraj projektne datoteke. Ko igro izva\u017Eate, se bodo viri, na katere ka\u017Eejo ti URL naslovi, prenesli in shranili znotraj igre.","The animation name {newName} is already taken":function(a){return["Ime animacije ",a("newName")," je \u017Ee zasedeno"]},"The answer is entirely wrong":"Odgovor je popolnoma napa\u010Den","The answer is not as good as it could be":"Odgovor ni tako dober, kot bi lahko bil","The answer is not in my language":"Odgovor ni v mojem jeziku","The answer is out of scope for GDevelop":"Odgovor presega obseg GDevelop-a","The answer is too long":"Odgovor je predolg","The answer is too short":"Odgovor je prekratek","The asset pack {0} is now available, go claim it in the shop!":function(a){return["Paketa sredstev ",a("0")," je zdaj na voljo, pojdite in ga prevzemite v trgovini!"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["Paket sredstev ",a("0")," bo povezan z va\u0161im ra\u010Dunom ",a("1"),"."]},"The atlas image is smaller than the tile size.":"Slika atlasa je manj\u0161a od velikosti plo\u0161\u010Dice.","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["Avtentikacijski klju\u010D ",a("lastUploadedApiKey")," je bil pravilno shranjen. Lahko ga zdaj uporabite za samodejno nalaganje va\u0161e aplikacije v trgovino z aplikacijami - preverite, da ste za to razglasili aplikacijo."]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["Obna\u0161anje ni pripeto k temu objektu. Prosimo, izberite drug objekt ali dodajte to obna\u0161anje: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"Meja objekta je navidezen pravokotnik, ki obdaja masko trkov objekta. \u010Cetudi X in Y polo\u017Eaj objekta nista spremenjena, se lahko ta pravokotnik spremeni, kadar je objekt zavrten ali kadar se predvaja animacija. Ponavadi bi morali uporabiti dejanja in pogoje, ki so povezani s polo\u017Eajem ali sredi\u0161\u010Dem objekta, vseeno pa je meja objekta uporabna za dolo\u010Danje podro\u010Dja objekta.","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"Certifikat je bil pravilno ustvarjen. Ne pozabite ustvariti in nalo\u017Eiti profila z dovoljenji, povezanega z njim.","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"Klepet postaja dolgotrajen - razmislite o ustanovitvi novega klepeta za postavljanje drugih vpra\u0161anj. AI bo bolje analiziral va\u0161o igro in zahtevo v novem klepetu.","The description of the object should explain what the object is doing, and, briefly, how to use it.":"Opis objekta bi moral pojasniti, kaj objekt po\u010Dne, in na kratko, kako ga uporabiti.","The effect name {newName} is already taken":function(a){return["Ime u\u010Dinka ",a("newName")," je \u017Ee uporabljeno"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"Elektronski naslov, ki ste ga navedli, \u017Ee ima naro\u010Dnino na GDevelop. Prosim, da jih prosite, naj jo prekli\u010Dejo, preden jih opredelite kot u\u010Ditelje v svoji ekipi.","The email you provided could not be found.":"Elektronski naslov, ki ste ga navedli, ni bil najden.","The email you provided is already an admin in your team.":"Elektronski naslov, ki ste ga navedli, je \u017Ee skrbnik v va\u0161i ekipi.","The email you provided is not an admin in your team.":"Elektronski naslov, ki ste ga navedli, ni skrbnik v va\u0161i ekipi.","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"Raz\u0161iritev, name\u0161\u010Dena v tem projektu, ni aktualna. Pred poro\u010Danjem o vsakem problemu razmislite o njeni nadgradnji.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"Raz\u0161iritev je bila dodana projektu. Sedaj ga lahko uporabljate preko seznama dejanj/pogojev, \u010De je njegovo obna\u0161anje v seznamu obna\u0161anj nekega objekta.","The far plane distance must be greater than the near plan distance.":"Oddaljenost od daljnega ravnina mora biti ve\u010Dja od oddaljenosti od bli\u017Enjega plani.","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"Kotnost pogleda ne more biti manj\u0161a od 0\xB0 ali ve\u010Dja od 180\xB0.","The file {0} is invalid.":function(a){return["Datoteka ",a("0")," ni veljavna."]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["Datoteka ",a("0")," je prevelika. Uporabite datoteke, ki so manj\u0161e za va\u0161o igro: vsaka mora biti manj\u0161a od ",a("1")," MB."]},"The following file(s) cannot be used for this kind of object: {0}":function(a){return["Naslednje datoteke ne morejo biti uporabljene za to vrsto objekta: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"Velikost pisave je shranjena neposredno v pisavi. \u010Ce jo \u017Eelite spremeniti, ponovno izvozite pisavo s pomo\u010Djo zunanjega urejevalnika, kot je denimo bmFont. Za ve\u010D informaciji kliknite na pomo\u010D.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"Sila bo objekt potiskala le za \u010Das ene sli\u010Dice. Ponavadi se to uporablja v dogodku, ki nima pogojev ali s pogojem, ki ostane veljaven za dolo\u010Den \u010Das.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"Sila bo ve\u010Dno potiskala objekt, razen \u010De ne uporabite dejanja \"Zaustavi objekt\". Ponavadi se ta nastavitev uporablja v dogodku, ki vsebuje pogoje, ki so resni\u010Dni le enkrat, ali s pogojem \"Izvedi enkrat\".","The free version is enough for me":"Brezpla\u010Dna razli\u010Dica mi je dovolj","The game template {0} will be linked to your account {1}.":function(a){return["\u0160ablona igre ",a("0")," bo povezana z va\u0161im ra\u010Dunom ",a("1"),"."]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"Igra je bila pravilno izvo\u017Eena. Sedaj lahko uporabite Electron Builder (potrebujete name\u0161\u010Den Node.js, za zagon pa uporabite ukazno vrstico) za ustvarjanje izvr\u0161ljive datoteke.","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"Igra, ki jo posku\u0161ate odpreti, ni registrirana na spletu. Odprite datoteko projekta, nato jo registrirajte pred nadaljevanjem.","The icing on the cake":"\u010Ce\u0161nja na torti","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"Slika mora biti velika vsaj 864x864px, logotip pa mora ustrezati [v krogu premera 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Ob ustvarjanju se samodejno dodajo prozorne obrobe za zagotovitev","The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return["Zadnja shramba \"",a("cloudProjectName"),"\" je po\u0161kodovana in je ne moremo odpreti."]},"The latest save of this project is corrupt and cannot be opened.":"Zadnja shramba tega projekta je po\u0161kodovana in je ne moremo odpreti.","The layer {0} does not contain any object instances. Continue?":function(a){return["Plast ",a("0")," ne vsebuje nobenih primerkov objektov. Nadaljujem?"]},"The light object was automatically placed on the Lighting layer.":"Objekt lu\u010D je bil samodejno postavljen na osvetlitveno ravnino.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"Osvetlitvena ravnina na sceni izri\u0161e svetlobo ambientalno. Vse lu\u010Di naj bodo postavljene na to ravnino, da bodo sence pravilno izrisane. Privzeto je, da ravnina sledi kamere osnovne ravnine. Odzna\u010Dite to, \u010De \u017Eelite kamero premikati ro\u010Dno s pomo\u010Djo dogodkov.","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"Povezava na ta paket sredstev je zastarela. Poglejte si druge pakete v trgovini sredstev.","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"Povezava na predlogo igre, ki ste jo spremljali, se zdi zastarela. Zakaj ne bi pogledali drugih predlog v trgovini?","The main account of the Education plan cannot be modified.":"Glavna ra\u010Dun izobra\u017Eevalnega na\u010Drta ni mogo\u010De spremeniti.","The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"Mese\u010Dna brezpla\u010Dna paketa sredstev ni bila del va\u0161ega na\u010Drta, ko ste pridobili naro\u010Dnino na GDevelop. Da bi u\u017Eivali v tem dodatku, prosimo, kupite novo naro\u010Dnino.","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"Pomembno je, da boste opisali vsebino, da jo bolje ujemamo, kar bomo priporo\u010Dili.","The name of your game is empty":"Ime va\u0161e igre je prazno","The name {newName} is already taken":function(a){return["Ime ",a("newName")," je \u017Ee zasedeno"]},"The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"Oddaljenost od bli\u017Enjega ravnina mora biti strogo ve\u010Dja od 0 in manj\u0161a od oddaljenosti od daljnega ravnina.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["\u0160tevilo decimalnih mest mora biti cela \u0161tevilka med ",a("precisionMinValue")," in ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["\u0160tevilo prikazanih vnosov mora biti cela \u0161tevilka med ",a("displayedEntriesMinNumber")," in ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"Objekt ne obstaja ali tu ne more biti uporabljen.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"Ime paketa se za\u010Dne s com.example. Zamenjajte ga z unikatnim imenom, da boste igro lahko objavili v trgovinah z aplikacijami.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"Ime paketa se za\u010Dne s com.example. Zamenjajte ga z unikatnim imenom, sicer lahko namestitev igre prepi\u0161e druge igre.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"Ime paketa vsebuje napa\u010Dne znake ali ne sledi konvenciji \"xxx.yyy.zzz\" (\u0161tevilke so dovoljene le za \u010Drkami).","The package name is empty.":"Ime paketa je prazno.","The package name is too long.":"Ime paketa je predolgo.","The password is invalid.":"Geslo ni veljavno.","The password you entered is incorrect. Please try again.":"Vne\u0161ena gesla ni pravilna. Prosimo, poskusite znova.","The polygon is not convex":"Poligon ni konveksen","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"Poligon ni konveksen. Poskrbite, da bo, saj sicer maska trkov ne bo delovala.","The preview could not be launched because an error happened: {0}.":function(a){return["Predogleda ni bilo mogo\u010De zagnati, ker se je zgodila napaka: ",a("0"),"."]},"The preview could not be launched because you're offline.":"Predogleda ni bilo mogo\u010De zagnati, ker niste povezani na splet.","The project could not be saved. Please try again later.":"Projekt ni mogel biti shranjen. Prosimo, poskusite znova kasneje.","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"Trenutno odprti projekt ni registriran na spletu. Registrirajte ga zdaj, da pridobite dostop do lestvic, ra\u010Dunov igralcev, analitik in \u0161e ve\u010D!","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"Trenutni projekt je registriran na spletu, vendar do njega nimate dostopa. Ustvarjena bo povezava ali datoteka, vendar igra ne bo registrirana.","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["Datoteka projekta se zdi po\u0161kodovana, vendar obstaja datoteka za samodejno shranjevanje (varnostna kopija, ki jo je samodejno ustvaril GDevelop na ",a("0"),"). Ali \u017Eelite poskusiti nalo\u017Eiti to?"]},"The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["Profil z dovoljenji je bil pravilno shranjen (",a("lastUploadedProvisioningProfileName"),"). \u010Ce ste prej pravilno nalo\u017Eili certifikat, ga lahko zdaj uporabite."]},"The purchase will be linked to your account once done.":"Nakup bo povezan z va\u0161im ra\u010Dunom, ko bo kon\u010Dan.","The request could not reach the servers, ensure you are connected to internet.":"Zahteva ni mogla dose\u010Di stre\u017Enikov, preverite, ali ste povezani z internetom.","The resource has been downloaded":"Vir je bil prenesen","The selected resource is not a proper Spine resource.":"Izbrani vir ni pravilen vir Spine.","The sentence displays one or more wrongs parameters:":"Stavek prikazuje enega ali ve\u010D napa\u010Dnih parametrov:","The sentence is probably missing this/these parameter(s):":"Stavek verjetno manjka v tem/teh parametru (parametrih):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"Lik, uporabljen v Fizikalno obna\u0161anje, je neodvisen od maske trkov objekta. Prepri\u010Dajte se, da uporabljate pogoj \"Trk\", kot ga ponuja Fizikalno obna\u0161anje v dogodkih. Navaden pogoj \"Trk\" ne bo upo\u0161teval oblike, ki ste jo tu dolo\u010Dili.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"Podani zunanji dogodki v tej igri ne obstajajo. Prepri\u010Dajte se, da je ime pravilno \u010Drkovano ali jih ustvarite v urejevalniku projektov.","The subscription of this account comes from outside the app store. Connect with your account on gdevelop.io from your web-browser to manage it.":"Naro\u010Dnina tega ra\u010Duna je pridobljena zunaj trgovine z aplikacijami. Pove\u017Eite se s svojim ra\u010Dunom na gdevelop.io iz spletnega brskalnika, da ga upravljate.","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"Ta naro\u010Dnina je bila opravljena preko Apple ali Google Play. Pove\u017Eite se s svojim ra\u010Dunom na Apple ali Google napravi, da jo upravljate.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"Vnos besedila bo vedo prikazan nad vsemi drugimi objekti v igri - to je omejitev, ki je ni mogo\u010De spremeniti. Prikaz je lahko nekoliko druga\u010Den tudi glede na platformo/napravo ali brskalnik, ki poganja igro.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"Razdeljeni zemljevid mora biti narejen v lo\u010Denem programu Tiled, ki ga je mogo\u010De prenesti z mapeditor.org. Shranite mapo kot JSON datoteko in nato izberite sliko atlasa, ki ste jo uporabili in JSON datoteko z razdeljenim zemljevidom.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"Uporaba \u0161tevilk ali izrazov je bila opu\u0161\u010Dena. Sedaj za dolo\u010Danje sil uporabite \"stalno\" ali \"trenutno\".","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"Ime spremenljivke vsebuje presledek - to ni priporo\u010Dljivo. Raje uporabite pod\u010Drtaj ali lo\u010Dite besede z velikimi za\u010Detnicami.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"Ime spremenljivke je videti kot izraz ali formula. Te lahko uporabite le za strukture ali polja. Npr. Rezultat[3].","The version history is available for cloud projects only.":"Zgodovina razli\u010Dic je na voljo le za projekte v oblaku.","The version that you've set for the game is invalid.":"Razdifferentirani razli\u010Dica, ki ste jo nastavili za igro, je neveljavna.","There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"Ta igra trenutno \u0161e nima ustvarjenih lestvic. Odprite upravljalnik lestvic in jo ustvarite.","There are no <0>behaviors</0> on this object.":"Na tem objektu ni <0>obna\u0161anj</0>.","There are no <0>effects</0> on this object.":"Na tem objektu ni <0>u\u010Dinkov</0>.","There are no <0>variables</0> on this object.":"Na tem objektu ni <0>spremenljivk</0>.","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"Ni objektov. Objekti se bodo pojavili, \u010De jih dodate kot parametre.","There are no objects. Objects will appear if you add some as parameters.":"Ni objektov. Objekti se bodo pojavili, \u010De jih nekaj dodate kot parametre.","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"Za ta certifikat ni bilo ustvarjenega profila z dovoljenji. Ustvarite ga v vmesniku Apple Developer in ga dodajte tukaj.","There are no variables on this instance.":"Na tej instanci ni spremenljivk.","There are unsaved changes":"Obstajajo neshranjene spremembe","There are variables used in events but not declared in this list: {0}.":function(a){return["V dogodkih so uporabljene spremenljivke, ki pa niso deklarirane na tem seznamu: ",a("0"),"."]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["Na tej plasti je ",a("instancesCountInLayout")," primerkov objekta. Ali jih je treba premakniti na drugo plast?"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["Na tem sloju je ",a("instancesCount")," primerkov objektov."]},"There is no <0>global object</0> yet.":"\u0160e ni <0>globalnega objekta</0>.","There is no global group yet.":"\u0160e ni globalne skupine.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"V va\u0161i igri ali na tej sceni ni objektov. Za\u010Dnite s tem, da dodate nov objekt v urejevalnik scene, z uporabo seznama objektov.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"Zato obna\u0161anje ni mogo\u010De ni\u010Desar konfigurirati. \u0160e vedno lahko uporabljate dogodke, da bi komunicirali z objektom in tem obna\u0161anjem.","There is nothing to configure for this object. You can still use events to interact with the object.":"Za ta objekt ni mogo\u010De ni\u010Desar konfigurirati. \u0160e vedno lahko uporabljate dogodke za interakcijo z objektom.","There is nothing to configure.":"Ni\u010Desar ni za konfigurirati.","There was an error verifying the URL(s). Please check they are correct.":"Napaka ob preverjanju URL naslova/naslovov. Preverite pravilnost teh.","There was an error while canceling your subscription. Verify your internet connection or try again later.":"Pri\u0161lo je do napake med odpovedjo va\u0161e naro\u010Dnine. Preverite svojo internetno povezavo ali poskusite znova kasneje.","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["Pri ustvarjanju objekta \"",a("0"),"\" je pri\u0161lo do napake. Preverite svojo internetno povezavo ali poskusite znova pozneje."]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["Pri name\u0161\u010Danju sredstva \"",a("0"),"\" je pri\u0161lo do napake. Preverite spletno povezavo in poskusite znova."]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"Ob samodejnem snemanju projekta se je pojavila napaka. Preverite ali imate pravico zapisovati v imenik projekta.","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"Med posodabljanjem sli\u010Dice igre na gd.games je pri\u0161lo do napake. Preverite svojo internetno povezavo ali poskusite kasneje.","There was an error while uploading some resources. Verify your internet connection or try again later.":"Pri nalaganju nekaterih virov je pri\u0161lo do napake. Preverite svojo internet povezavo ali poskusite znova kasneje.","There was an issue getting the game analytics.":"Pri pridobivanju analitike za igro je pri\u0161lo do te\u017Eav.","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"Pri poskusu uporabe kode je pri\u0161lo do neznane napake. Dvojno preverite kodo, poskusite znova kasneje ali nas kontaktirajte, \u010De se to ponavlja.","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"Pri uvozu virov za projekt je pri\u0161lo do napak. Lahko ponovno poskusite (priporo\u010Deno) ali nadaljujete kljub napakam. V tem primeru lahko zmanjka virov v projektu.","There were errors when preparing new leaderboards for the project.":"Pri ustvarjanju novih lestvic za ta projekt je pri\u0161lo do napake.","These are behaviors":"To so obna\u0161anja","These are objects":"To so objekti","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["Ta obna\u0161anja so \u017Ee pritrjena na objekt:",a("0"),"Ali \u017Eelite zamenjati njihove vrednosti lastnosti?"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["Ti u\u010Dinki \u017Ee obstajajo:",a("0"),"Ali \u017Eelite zamenjati?"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["Ti parametri \u017Ee obstajajo:",a("0")," Ali jih \u017Eelite zamenjati?"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["Te lastnosti \u017Ee obstajajo:",a("0"),"Ali \u017Eelite zamenjati njihove vrednosti lastnosti?"]},"These variables hold additional information and are available on all objects of the group.":"Te spremenljivke vsebujejo dodatne informacije in so na voljo v vseh objektih skupine.","These variables hold additional information on a project.":"Te spremenljivke vsebujejo dodatne informacije o projektu.","These variables hold additional information on a scene.":"Te spremenljivke vsebujejo dodatne informacije o sceni.","These variables hold additional information on an object.":"Te spremenljivke vsebujejo dodatne informacije o objektu.","Thickness":"Debelina","Thinking about your request...":"Razmi\u0161ljam o va\u0161i zahtevi...","Third editor":"Tretji urednik","Third-party":"Tretja oseba","This Auth Key was not sent or is not ready to be used.":"Ta avtentikacijski klju\u010D ni bil poslan ali pa ni pripravljen za uporabo.","This account has been deactivated or deleted.":"Ta ra\u010Dun je bil deaktiviran ali izbrisan.","This action cannot be undone.":"Te akcije ni mogo\u010De razveljaviti.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"To dejanje je opu\u0161\u010Deno in naj be bi bilo ve\u010D uporabljeno. Namesto tega za vse svoje objekte uporabite obna\u0161anje imenovano \"Physics2\" in z njim povezana dejanja (v tem primeru morajo biti vsi objekti nastavljeni tako, da uporabljajo Physics2 - obna\u0161anj ne morete me\u0161ati med sabo).","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"Ta akcija je zastarela in je ne bi smeli ve\u010D uporabljati. Namesto tega uporabite objekt \"Vnos besedila\".","This action is not automatic yet, we will get in touch to gather your bank details.":"Ta akcija \u0161e ni avtomatska, stopili bomo v stik za zbiranje va\u0161ih ban\u010Dnih podrobnosti.","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"To dejanje bo ustvarilo novo teksturo in ponovno izrisalo tekst vsaki\u010D, ko bo klicano. To je zahtevno in lahko vpliva na zmogljivost. Poskusite se izogibati prepogostim spremembam velikosti znakov nekega teksta.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["To obna\u0161anje uporablja ve\u010D vrst objektov. Zato ni mogo\u010De omejiti njegove rabe na dolo\u010Deno vrsto objekta. Vse vrste objektov, ki uporabljajo to obna\u0161anje, so na\u0161teti tu: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"To obna\u0161anje ni znano. Morda gre za obna\u0161anje, ki je bilo definirano v raz\u0161iritvi, ki je bila kasneje odstranjena. Izbri\u0161ite ga.","This behavior needs an extension update. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["To obna\u0161anje potrebuje posodobitev raz\u0161iritve. Morda boste morali narediti nekatere prilagoditve, da zagotovite, da va\u0161a igra \u0161e vedno deluje.",a("0")," Ali \u017Eelite zdaj posodobiti?"]},"This behavior will be visible in the scene and events editors.":"To vedenje bo vidno v urejevalniku scen in dogodkov.","This behavior won't be visible in the scene and events editors.":"To vedenje ne bo vidno v urejevalniku scen in dogodkov.","This build is old and the generated games can't be downloaded anymore.":"Ta gradnja je stara in generiranih igre ni ve\u010D mogo\u010De prenesti.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"To je lahko URL naslov spletne strani ali pot, ki se za\u010Dne s po\u0161evnico in se bo odprla v GDevelop wikiju. Pustite prazno, \u010De ni strani za pomo\u010D, \u010Deprav je priporo\u010Dljivo, da jo napi\u0161ete, \u010De posredujete raz\u0161iritev.","This certificate has an unknown type and is probably unable to be used by GDevelop.":"Ta certifikat ima neznan tip in ga GDevelop morda ne bo mogel uporabiti.","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"Ta vrsta certifikata je neznana in morda ne bo delovala pri gradnji aplikacije. Ste prepri\u010Dani, da \u017Eelite nadaljevati?","This certificate was not sent or is not ready to be used.":"Ta certifikat ni bil poslan ali ni pripravljen za uporabo.","This code is not valid - verify you've entered it properly.":"Ta koda ni veljavna - prepri\u010Dajte se, da ste jo pravilno vnesli.","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"Ta koda je bila veljavna, vendar je ne morete ve\u010D unov\u010Diti. \u010Ce je to nepri\u010Dakovano, nas kontaktirajte ali ponudnika kode.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"Ta pogoj lahko da nepri\u010Dakovane rezultate, kadar se objekt nahaja na ve\u010D tleh ob istem \u010Dasu. To je posledica tega, da pogon upo\u0161teva le stik objekta s prvimi tlemi.","This course has subtitles in multiple languages. Find yours in the setting of each video.":"Ta te\u010Daj ima podnapise v ve\u010D jezikih. Najdite svoje v nastavitvah vsakega videa.","This email is invalid.":"Elektronski naslov ni veljaven.","This email was already used for another account.":"Elektronski naslov je \u017Ee bil uporabljen za drug ra\u010Dun.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"Ta datoteka je raz\u0161iritev za GDevelop 5. Namesto tega bi jo morali uvoziti s pomo\u010Djo okna za dodajanje novih raz\u0161iritev va\u0161emu projektu.","This file is corrupt":"Ta datoteka je po\u0161kodovana","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"GDevelop 5 ni prepoznal te datoteke. Prepri\u010Dajte se, da je bila shranjena z uporabo programa GDevelop.","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"Ta funkcija se klic\u030Ce sama (je \"rekurzivna\"). Preverite, ali je to pri\u010Dakovano in ali obstaja pravilen pogoj za ustavitev, \u010De je to potrebno.","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"Ta funkcija je asinhrona - dovoli bo le zaporednim dogodkom, da se izvedejo po klicu dejanja \"Kon\u010Daj asinhrono nalogo\" znotraj funkcije.","This function will be visible in the events editor.":"Ta funkcija bo vidna v urejevalniku dogodkov.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Ta funkcija bo imela veliko parametrov. Smiselno je oblikovanje skupin ali funkcij za manj\u0161e \u0161tevilo objektov, da bi lahko funkcije la\u017Eje ponovno uporabili.","This function won't be visible in the events editor.":"Ta funkcija ne bo vidna v urejevalniku dogodkov.","This game is not registered online. Do you want to register it to access the online features?":"Ta igra ni registrirana na spletu. \u017Delite to registrirati, da dobite dostop do spletnih funkcij?","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"Ta igra je registrirana na spletu, vendar do nje nimate dostopa. Prosite lastnika igre, da va\u0161 ra\u010Dun doda na seznam lastnikov, da ga boste lahko upravljali.","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"Ta igra uporablja lestvice. GDevelop bo na va\u0161em ra\u010Dunu ustvaril nove lestvice za to igro, tako da bo igra pripravljena za igranje, igralci pa lahko po\u0161iljajo svoje rezultate.","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"Ta skupina vsebuje predmete razli\u010Dnih vrst. Uporabili boste lahko samo dejanja in pogoje, ki so skupni vsem predmetom v tej skupini.","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["Ta skupina vsebuje predmete iste vrste (",a("type"),"). V dogodkih s to skupino lahko uporabite dejanja in pogoje, povezane s to vrsto predmetov."]},"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"To je \"metoda \u017Eivljenjskega cikla\". Klicana bo samodejno s strani igralnega pogona. Nima parametrov.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"To je \"metoda \u017Eivljenjskega cikla\". Igralni pogon jo bo samodejno klical za vsako instanco, ki \u017Eivi na sceni in ima to obna\u0161anje.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"To je \"metoda \u017Eivljenjskega cikla\". Igralni pogon jo bo samodejno klical za vsako instanco, ki \u017Eivi na sceni.","This is a behavior.":"To je vedenje.","This is a condition.":"To je pogoj.","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"To je ve\u010Dtaktni vodi\u010D. GDevelop bo shranil va\u0161 napredek, tako da si boste lahko vzeli odmor, ko ga potrebujete.","This is a relative path that will open in the GDevelop wiki.":"To je relativna pot, ki bo odprla GDevelop Wiki.","This is all the feedback received on {0} coming from gd.games.":function(a){return["To so vsi povratni informacij, prejeti o ",a("0")," iz gd.games."]},"This is an action.":"To je dejanje.","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. Don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"To je asinhrona akcija, kar pomeni, da bodo akcije in poddoga\u0111aji, ki sledijo, \u010Dakali, da se kon\u010Dajo. Ne pozabite uporabiti dejanja \"Kon\u010Daj asinhrono funkcijo\", da ozna\u010Dite konec akcije.","This is an event.":"To je dogodek.","This is an expression.":"To je izraz.","This is an extension made by a community member \u2014 but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. It could also not be compatible with older GDevelop versions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.":"To je raz\u0161iritev, ki jo je naredil \u010Dlan skupnosti, a ni bila pregledana s strani GDevelop ekipe za raz\u0161iritve. Zato ne moremo zagotoviti, da ustreza vsem kakovostnim standardom uradnih raz\u0161iritev. Lahko tudi ni zdru\u017Eljiva s starej\u0161imi razli\u010Dicami GDevelop. V primeru dvoma se obrnite na avtorja, da izveste ve\u010D o tem, kaj raz\u0161iritev po\u010Dne, ali preu\u010Dite njeno vsebino pred uporabo.","This is an extension.":"To je raz\u0161iritev.","This is an object.":"To je objekt.","This is link to a webpage.":"To je povezava do spletne strani.","This is not a URL starting with \"http://\" or \"https://\".":"To ni URL naslov, ki bi se za\u010Del z \"http://\" ali \"https://\".","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"To je priporo\u010Dljivo, saj vam omogo\u010Da, da zaslu\u017Eite denar iz svojih iger. \u010Ce to onemogo\u010Dite, va\u0161a igra ne bo prikazovala nobene reklame.","This is taking longer than expected... We might have lost contact with the AI.":"To traja dlje, kot je bilo pri\u010Dakovano... Morda smo izgubili stik z AI.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"To so nastavitve za va\u0161e obna\u0161anje. Izberite ustrezeno interno ime, ker ga je kasneje te\u017Eko spreminjati. Vnesite opis, ki razlo\u017Ei, kaj obna\u0161anje naredi objektu.","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"To je konfiguracija va\u0161ega objekta. Prepri\u010Dajte se, da izberete pravilno interno ime, saj ga je kasneje te\u017Eko spremeniti.","This is the end of the version history.":"To je konec zgodovine razli\u010Dic.","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"To je seznm gradenj, ki ste jih ustvarili za to igro. <0/>Mobilne in namizne gradnje so na voljo 7 dni, nato bodo odstranjene.","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"Ta lestvica se \u017Ee ponastavlja. Po\u010Dakajte ali zaprite dialog in ponovno poskusite.","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"Ta povezava je zasebna. Lahko jo delite s sodelavci, prijatelji ali preizku\u0161evalci.<0/>Ko ste pripravljeni, pojdite na nadzorno plo\u0161\u010Do iger in jo objavite na gd.games.","This month":"Ta mesec","This name is already taken by another extension.":"To ime je \u017Ee uporabljeno za drugo raz\u0161iritev.","This name is already taken by another function. Choose another name.":"To ime je \u017Ee uporabljeno za drugo funkcijo. Izberite drugo ime.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"To ime ni veljavno. Uporabite zgolj alfanumeri\u010Dne znake (0-9, a-z) in pod\u010Drtaje.","This needs improvement":"To potrebuje izbolj\u0161anje","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"Ta objekt nima specifi\u010Dne konfiguracije. Dodajte jo na sceno in uporabite dogodke za interakcijo z njo.","This object exists, but can't be used here.":"Ta objekt obstaja, a ne more biti uporabljen na tem mestu.","This object has no behaviors: please add this behavior to the object first.":"Ta objekt nima obna\u0161anj; dodajte objektu najprej to obna\u0161anje.","This object has no properties.":"Ta objekt nima lastnosti.","This object misses some behaviors: {0}":function(a){return["Ta objekt nima nekaterih obna\u0161anj: ",a("0")]},"This object will be visible in the scene and events editors.":"Ta predmet bo vidno v urejevalniku scen in dogodkov.","This object won't be visible in the scene and events editors.":"Ta predmet ne bo vidno v urejevalniku scen in dogodkov.","This pack is included in this bundle for {0} !":function(a){return["Ta paket je vklju\u010Den v ta paket za ",a("0")," !"]},"This password is too weak: please use more letters and digits.":"Geslo je pre\u0161ibko. Uporabite ve\u010D \u010Drk in \u0161tevilk.","This project cannot be opened":"Tehnega projekta ni mogo\u010De odpreti","This project has an auto-saved version":"Ta projekt ima samodejno shranjeno razli\u010Dico","This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["Ta projekt je bil spremenjen s strani nekoga drugega dne ",a("formattedDate")," ob ",a("formattedTime"),". Ali \u017Eelite prepisati njihove spremembe?"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["Ta projekt je bil spremenjen s strani ",a("lastUsernameWhoModifiedProject")," dne ",a("formattedDate")," ob ",a("formattedTime"),". Ali \u017Eelite prepisati njihove spremembe?"]},"This resource does not exist in the game":"Ta vir v igri ne obstaja","This scene will be used as the start scene.":"Ta scena bo uporabljena kot za\u010Detna scena.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"Ta nastavitev spremeni vidnost celotne ravnine. Objekti na ravnini za pogoje dogodka ali dejanja ne bodo obravnavani kot \"skriti\".","This shortcut clashes with another action.":"Ta bli\u017Enjica se prekrivaz drugim dejanjem.","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"Ta sprite uporablja pravokotnik, ki je enake velikosti kot sprite za svojo masko trkov.","This template is included in this bundle for {0} !":function(a){return["Ta predloga je vklju\u010Dena v ta paket za ",a("0"),"!"]},"This tutorial must be unlocked to be accessed.":"Ta tutorial je treba odkleniti, da ga lahko dostopate.","This user does not have projects yet.":"Ta uporabnik \u0161e nima projektov.","This user is already a collaborator.":"Ta uporabnik je \u017Ee sodelavec.","This user was not found: have you created your account?":"Uporabnik ni bil najden: ste ustvarili ra\u010Dun?","This username is already used, please pick another one.":"Ta uporabni\u0161ki naziv je \u017Ee v uporabi, prosimo izberite drugega.","This variable does not exist. <0>Click to add it.</0>":"Ta spremenljivka ne obstaja. <0>Kliknite za dodajanje.</0>","This variable has the same name as an object. Consider renaming one or the other.":"Ta spremenljivka ima enako ime kot objekt. Razmislite o preimenovanju enega ali drugega.","This variable is not declared. It's recommended to use the *variables editor* to add it.":"Ta spremenljivka ni deklarirana. Priporo\u010Damo, da uporabite *urejevalnik spremenljivk*, da jo dodate.","This version of GDevelop is:":"Ta razli\u010Dica GDevelop je:","This was helpful":"To je bilo koristno","This week":"Ta teden","This will be used when packaging and submitting your application to the stores.":"To bo uporabljeno pri pakiranju in posredovanju aplikacije v trgovine.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"To bo izvozilo va\u0161o igro kot Cordova projekt. Cordova je tehnologija, ki omgo\u010Da pakrianje HTML5 iger za iOS in Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"To bo izvozilo va\u0161o igro tako, da jo boste lahko zapakirali za Windows, macOS ali linux. Morali boste namestiti dodatna orodja (Node.js, Electron Builder), da bi zapakirali svojo igro.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"To bo izvozilo igro v mapo. Nato jo lahko nalo\u017Eite na spletno stran/ storitev gostovanja iger in jo delite v spletne trgovine in na igralne portale, kot so CrazyGames, Poki, Game Jolt, itch.io, Newground...","This year":"To leto","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"Ta datoeka (ali ve\u010D njih) se nahaja zunaj projektne mape. Ali bi radi najprej ustvarili kopijo v svoji projektni mapi (priporo\u010Dljivo)?","Through a teacher":"Preko u\u010Ditelja","Throwing physics":"Fizika metanja","TikTok":"TikTok","Tile Map":"Tiled mapa","Tile Set":"Set plo\u0161\u010Dic","Tile map resource":"Vir mapne skeletne slike","Tile size":"Velikost plo\u0161\u010Dice","Tiled sprite":"Razdeljena figura","Tilemap":"Mapa sestavljanke","Tilemap painter":"Slikar tilemap","Time (ms)":"\u010Cas (ms)","Time between frames":"\u010Cas med sli\u010Dicami","Time format":"Oblika datuma","Time score":"\u010Casovna to\u010Dka","Timers":"\u010Casovniki","Timers:":"\u010Casovniki:","Timestamp: {0}":function(a){return["\u010Casovni \u017Eig: ",a("0")]},"Tiny":"Majhen","Title cannot be empty.":"Naslov ne sme biti prazen.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"V izogib utripanju objektov, ki jim sledi kamera, uporabite figure z sodimi dimenzijami.","To begin, open or create a new project.":"Za za\u010Detek odprite ali ustvarite nov projekt.","To confirm, type \"{translatedConfirmText}\"":function(a){return["Za potrditev vpi\u0161ite \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"Za urejanje zunanjih dogodkov izberite sceno, v katero bodo vklju\u010Deni","To edit the external layout, choose the scene in which it will be included":"Za urejanje zunanje razporeditve izberite sceno, v katero bo razporeditev dodana","To get this new subscription, we need to stop your existing one before you can pay for the new one. The change will be immediate. You will also lose your redeemed code.":"Za pridobitev te nove naro\u010Dnine moramo najprej preklicati obstoje\u010Do, preden lahko pla\u010Date novo. Sprememba bo takoj\u0161nja. Prav tako boste izgubili kodo, ki ste jo unov\u010Dili.","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"Za pridobitev te nove naro\u010Dnine moramo najprej preklicati obstoje\u010Do, preden lahko pla\u010Date novo. To bo takoj\u0161nje, vendar va\u0161e pla\u010Dilo NE BO prera\u010Dunano (pla\u010Dali boste polno ceno za novo naro\u010Dnino). Ne boste izgubili nobenega projekta, igre ali drugih podatkov.","To keep using GDevelop cloud, consider deleting old, unused projects.":"Za nadaljnjo uporabo oblaka GDevelop razmislite o brisanju starih, neuporabljenih projektov.","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"\u010Ce \u017Eelite \u0161e naprej uporabljati GDevelop lestvice, razmislite o brisanju starih, neuporabljenih lestvic.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"Da bi dosegli najbolj na piko natan\u010Den u\u010Dinek, pojdite v urejevalnik virov in onemogo\u010Dite meh\u010Danje za vse slike v va\u0161i igri. Odslej bo to narejeno samodejno za vse na novo dodane slike.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"Za predogled oblike, ki jo bo fizikalni pogon uporabil za ta objekt, najprej izberite za\u010Dasno sliko za predogled.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"Za zagon \u010Dasovnika je potrebno uporabiti dejanje \"Za\u017Eeni (ali ponastavi) \u010Dasovnik\" v drugem dejanju.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"Za zagon \u010Dasovnika je potrebno uporabiti dejanje \"Za\u017Eeni (ali ponastavi) \u010Dasovnik objekta\" v drugem dejanju.","To use this formatting, you must send a score expressed in seconds":"Za uporabo te oblike morate posredovati rezultat izra\u017Een v sekundah","Today":"Danes","Toggle Developer Tools":"Preklopi razvijalska orodja","Toggle Disabled":"Preklapljanje je izklopljeno","Toggle Fullscreen":"Preklopi celozaslonski na\u010Din","Toggle Instances List Panel":"Preklopi panel seznama instanc","Toggle Layers Panel":"Preklopi panel plasti","Toggle Object Groups Panel":"Preklopi panel skupin objektov","Toggle Objects Panel":"Preklopi panel objektov","Toggle Properties Panel":"Preklopi panel lastnosti","Toggle Wait the Action to End":"Preklopi na \u010Dakanje na zaklju\u010Dek dejanja","Toggle disabled event":"Preklapljanje izklopljenega dogodka","Toggle grid":"Preklopi mre\u017Eo","Toggle inverted condition":"Preklopi obrnjen pogoj","Toggle mask":"Preklopi masko","Toggle switch":"Preklopni gumb","Toggle/edit grid":"Preklopi/uredi mre\u017Eo","Top":"Zgoraj","Top bound":"Zgornja meja","Top bound should be smaller than bottom bound":"Zgornja meja mora biti manj\u0161a od spodnje meje","Top face":"Zgornja stran","Top left corner":"Spodnji levi kot","Top margin":"Zgornji rob","Top right corner":"Spodnji desni kot","Top-Down RPG Pixel Perfect":"Top-Down RPG Pixel Perfect","Top-Left":"Zgoraj levo","Top-down":"Padajo\u010De","Top-left corner":"Zgornji levi kot","Touch (mobile)":"Dotik (mobilno)","Transform a game into a multiplayer experience.":"Pretvorite igro v ve\u010Digralsko izku\u0161njo.","Transform this Plinko game with collectibles that multiply your score.":"Pretvorite to Plinko igro v zbiralne predmete, ki pomno\u017Eijo va\u0161 rezultat.","Transform this platformer into a co-op game, where two players can play together.":"Pretvorite to platformersko igro v kooperativno igro, kjer lahko igrajo dva igralca skupaj.","Triangle":"Trikotnik","True":"Resni\u010Dno","True (checked)":"Resni\u010Dno (ozna\u010Deno)","True or False":"Resni\u010Dno ali neresni\u010Dno","True or False (boolean)":"Resni\u010Dno ali napa\u010Dno (logi\u010Dna vrednost)","Try again":"Poskusi ponovno","Try installing it from the extension store.":"Poskusi namestiti iz trgovine raz\u0161iritev.","Try it online":"Preizkusite ga na spletu","Try making your prompt more specific.":"Poskusi, da postavi\u0161 svoj poziv bolj specifi\u010Dno.","Try something else, browse the packs or create your object from scratch!":"Poskusite nekaj drugega. Brskajte po paketih ali ustvarite nov objekt!","Try your game":"Preizkusite svojo igro","Tutorial":"Vodi\u010D","Tweak gameplay":"Prilagodite igranje","Twitter":"Twitter","Type":"Tip","Type a prompt":"Vnesite poziv","Type a prompt or generate one":"Vnesite poziv ali ustvarite enega","Type of License: <0>{0}</0>":function(a){return["Vrsta licence: <0>",a("0"),"</0>"]},"Type of License: {0}":function(a){return["Vrsta licence: ",a("0")]},"Type of objects":"Vrsta objektov","Type your email address to delete your account:":"Vnesite svoj e-po\u0161tni naslov za izbris ra\u010Duna:","Type your email to confirm":"Vnesite svoj elektronski naslov za potrditev","Type:":"Vrsta:","UI Theme":"Tema uporabni\u0161kega vmesnika","UI/Interface":"Vmesnik/UI","URL":"URL","Unable to change feedback for this game":"Ne morem spremeniti povratnih informacij za to igro","Unable to change quality rating of feedback.":"Ni mogo\u010De spremeniti ocene kakovosti povratnih informacij.","Unable to change read status of feedback.":"Ni mogo\u010De spremeniti statusa branja povratne informacije.","Unable to change your email preferences":"Ne morem spremeniti svojih nastavitev e-po\u0161te","Unable to create a new project for the course chapter. Try again later.":"Ni mogo\u010De ustvariti novega projekta za poglavje te\u010Daja. Poskusite znova kasneje.","Unable to create a new project for the tutorial. Try again later.":"Ne morem ustvariti novega projekta za tutorial. Poskusite znova kasneje.","Unable to create the project":"Neposredno me ne morem ustvariti projekta","Unable to delete the project":"Ne morem izbrisati projekta","Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Raz\u0161iritve ni bilo mogo\u010De prenesti in namestiti. Preverite va\u0161o spletno povezavo ali kasneje znova poskusite.","Unable to download the icon. Verify your internet connection or try again later.":"Ne morem prenesti ikone. Preverite spletno povezavo ali poskusite kasneje.","Unable to fetch leaderboards as you are offline.":"Ni mo\u017Eno pridobiti lestvic vodilnih, ker ste brez povezave.","Unable to fetch the example.":"Primera ni mogo\u010De raz\u010Dleniti.","Unable to find the price for this asset pack. Please try again later.":"Ni mogo\u010De najti cene za ta paket sredstev. Poskusite znova kasneje.","Unable to find the price for this game template. Please try again later.":"Ni mogo\u010De najti cene za to igro predlogo. Poskusite znova kasneje.","Unable to generate project":"Neposredno ne morem generirati projekta","Unable to get the checkout URL. Please try again later.":"Ni mogo\u010De pridobiti URL-ja za odjavitev. Prosimo, poskusite znova pozneje.","Unable to load the code editor":"Urejevalnika kode ni bilo mogo\u010De zagnati","Unable to load the image":"Slike ni bilo mogo\u010De nalo\u017Eiti","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Informacij o zadnjih izdajah GDevelopa ni bilo mogo\u010De nalo\u017Eiti. Preverite va\u0161o spletno povezavo ali kasneje ponovno poskusite.","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"Tutoriala ni mo\u017Eno nalo\u017Eiti. Poskusite znova kasneje ali nas kontaktirajte, \u010De problem \u0161e vedno traja.","Unable to mark one of the feedback as read.":"Nobenega povratnega sporo\u010Dila ni bilo mogo\u010De ozna\u010Diti kot prebrano.","Unable to open the project":"Ne morem odpreti projekta","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Projekta ni mogo\u010De odpreti, ker ni znan ponudnik: ",a("storageProviderName"),". Poskusite ga odpreti z druge lokacije."]},"Unable to open the project.":"Ne morem odpreti projekta.","Unable to open this file.":"Ne morem odpreti te datoteke.","Unable to register the game":"Ne morem registrirati igre","Unable to remove collaborator":"Sodelavca ni bilo mogo\u010De odstraniti","Unable to save the project":"Ne morem shraniti projekta","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Stre\u017Enika za razhro\u0161\u010Devanje ni bilo mogo\u010De zagnati! Preverite ali ste avtorizirani za zagon stre\u017Enikov na tem ra\u010Dunalniku.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Stre\u017Enika za predogled ni bilo mogo\u010De zagnati! Preverite ali ste avtorizirani za zagon stre\u017Enikov na tem ra\u010Dunalniku. V nasprotnem primeru uporabite klasi\u010Dni predogled za preizkus va\u0161e igre.","Unable to unregister the game":"Registracije igre ni mogo\u010De preklicati","Unable to update game.":"Igre ni mogo\u010De podsodobiti.","Unable to update the game details.":"Ne miogo\u010De posodobiti podrobnosti o igri.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Lastnikov in avtorjev igre ni mogo\u010De posodobiti. Ali ste se odstranili s seznama lastnikov?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Ni mogo\u010De posodobiti URL poimenovanje igre. Ta mora biti dolg med 6 in 30 znakov in sme vsebovati le \u010Drke, \u0161tevilke in pomi\u0161ljaje.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Ne morem preveriti URL ",a("0"),". Preverite pravilnost."]},"Understood, I'll check my Apple or Google account":"Razumem, preveril bom svoj ra\u010Dun Apple ali Google","Undo":"Razveljavi","Undo the last changes":"Razveljavi zadnje spremembe","Unexpected error":"Nepri\u010Dakovana napaka","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Ta raz\u0161iritev za delovanje zahteva novej\u0161o razli\u010Dico GDevelop-a. Nadgradite GDevelop, da bi jo lahko uporabili v svojem projektu.","Unknown behavior":"Neznano obna\u0161anje","Unknown certificate type":"Neznana vrsta certifikata","Unknown game":"Nepoznana igra","Unknown status":"Neznan status","Unknown status.":"Neznan status.","Unlimited":"Brez omejitev","Unlimited commercial use license for claim with Gold or Pro subscription":"Neomejena licenca za komercialno uporabo za zahtevo z naro\u010Dnino Gold ali Pro","Unlock GDevelop's features to build more and faster.":"Odklenite zna\u010Dilnosti GDevelop, da zgradite ve\u010D in hitreje.","Unlock full access to GDevelop to create without limits!":"Odkleni popoln dostop do GDevelop, da ustvarja\u0161 brez omejitev!","Unlock layer":"Odkleni plast","Unlock this lesson to finish the course":"Odklenite to lekcijo, da zaklju\u010Dite te\u010Daj","Unlock with {0} credits":function(a){return["Odkleni s ",a("0")," krediti"]},"Unnamed":"Brez imena","Unregister game":"Od-registracija igre","Unsaved changes":"Neshranjene spremembe","Untitled external events":"Neimenovani zunanji dogodki","Untitled external layout":"Neimonovana zunanja razporeditev","Untitled scene":"Neimenovana scena","UntitledExtension":"NeimenovanaRazsiritev","Up to {0}% discount":function(a){return["Popust do ",a("0"),"%"]},"Update":"Posodobi","Update (could break the project)":"Posodobi (lahko pokvari projekt)","Update GDevelop to latest version":"Posodobi GDevelop na najnovej\u0161o razli\u010Dico","Update game page":"Posodobite stran igre","Update my subscription":"Posodobi svojo naro\u010Dnino","Update resolution during the game to fit the screen or window size":"Posodobi lo\u010Dljivost med igranjem, da ustreza velikosti zaslona ali okna","Update the extension":"Posodobi raz\u0161iritev","Update your subscription":"Posodobite svojo naro\u010Dnino","Updates":"Posodobitve","Updating...":"Posodabljanje...","Upgrade":"Nadgradnja","Upgrade to GDevelop Premium":"Nadgradite na GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"Nadgradite na GDevelop Premium, da pridobite ve\u010D tabel vodilnih, shranjevanja in pakiranja z enim klikom!","Upgrade to another premium plan to get more free AI requests.":"Nadgradite na drug premium na\u010Drt, da pridobite ve\u010D brezpla\u010Dnih zahtevanj AI.","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Nadgradite za ve\u010D projektov v oblaku, objav, ve\u010Dopravilnosti, te\u010Dajev in kreditov vsak mesec z GDevelop Premium.","Upgrade your GDevelop subscription to unlock this packaging.":"Nadgradite svojo GDevelop naro\u010Dnino, da odklenete to pakiranje.","Upgrade your Premium Plan":"Nadgradite svoj Premium na\u010Drt","Upgrade your subscription":"Nadgradite svojo naro\u010Dnino","Upload to build service":"Nalo\u017Ei v storitev izgradnje","Uploading your game...":"Nalaganje va\u0161e igre...","Use 3D rendering":"Uporabite 3D upodabljanje","Use GDevelop credits or get a subscription to increase the limits.":"Uporabite kredite GDevelop ali pridobite naro\u010Dnino, da pove\u010Date meje.","Use GDevelop credits or upgrade your subscription to increase the limits.":"Uporabite kredite GDevelop ali nadgradite svojo naro\u010Dnino, da pove\u010Date meje.","Use GDevelop credits to start an export.":"Uporabite kredite GDevelop za za\u010Detek izvoza.","Use a Tilemap to build a level and change it dynamically during the game.":"Uporabite karto plo\u0161\u010Dic za gradnjo nivoja in jo dinami\u010Dno spreminjajte med igro.","Use a custom collision mask":"Izberite po meri narejeno masko trkov","Use a public URL":"Uporabite javni URL","Use an AI request for <0>{aiRequestPriceInCredits} credits.</0>":function(a){return["Uporabite zahtevo AI za <0>",a("aiRequestPriceInCredits")," kreditov.</0>"]},"Use an AI request for <0>{aiRequestPriceInCredits} credits</0> \u2013 you have {availableCredits} credits.":function(a){return["Uporabite zahtevo AI za <0>",a("aiRequestPriceInCredits")," kreditov</0> \u2013 imate ",a("availableCredits")," kreditov."]},"Use an expression":"Uporabite izraz","Use as...":"Uporabi kot...","Use custom CSS for the leaderboard":"Uporabite prilagojen CSS za razvrstitev","Use full image as collision mask":"Uporabite celotno sliko kot masko trkov","Use icon":"Uporabi ikono","Use legacy renderer":"Uporabite staro risalko","Use same collision mask":"Uporabite isto masko trkov","Use same collision mask for all animations?":"Ali \u017Eelite uporabljati isto masko trkov za vse animacije?","Use same collision mask for all frames?":"Ali \u017Eelite uporabljati isto masko trkov za vse sli\u010Dice?","Use same points":"Uporabite iste to\u010Dke","Use same points for all animations?":"Ali \u017Eelite uporabljati iste to\u010Dke za vse animacije?","Use same points for all frames?":"Ali \u017Eelite uporabljati iste to\u010Dke za vse sli\u010Dice?","Use this external layout inside this scene to start all previews":"Uporabite ta zunanji razpored v tej sceni, da za\u017Eenete vse predoglede","Use this scene to start all previews":"Uporabite to sceno, da za\u017Eenete vse predoglede","Use your GDevelop credits to purchase lessons in this course; or get a subscription to get them for free.":"Uporabite svoje GDevelop kredite za nakup lekcij v tem te\u010Daju; ali pridobite naro\u010Dnino za brezpla\u010Den dostop.","Use your email":"Uporabite svoj elektronski naslov","User interface":"Uporabni\u0161ki vmesnik","User name in the game URL":"Ime igre v URL naslovu","Username":"Uporabni\u0161ko ime","Usernames are required to choose a custom game URL.":"Za izbiro URL naslov po meri so potrebna uporabni\u0161ka imena.","Users can chose to see only players' best entries or not.":"Uporabniki lahko izibrajo ali \u017Eelijo videti le najbolj\u0161e rezultate igralcev ali ne.","Using Nearest Scale Mode":"Uporablja se na\u010Din sklariranja po najbli\u017Ejem","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Uporaba velikega \u0161tevila u\u010Dinkov lahk ima zelo negativen u\u010Dinek na u\u010Dinkovistost izrisovanja, \u0161e posebej na manj zmogljivih mobilnih napravah. Razmislite o uporabi manj u\u010Dinkov, \u010De je to mogo\u010De. U\u010Dinke je s pomo\u010Djo dogodkov mogo\u010De tudi izklopiti in nato ponovno vklopiti, ko jih potrebujemo.","Using effects":"Uporabljeni so u\u010Dinki","Using empty events based behavior":"Uporablja se obna\u0161anje, ki temelji na praznih dogodkih","Using empty events based object":"Uporablja se obna\u0161anje, ki temelji na praznih dogodkih","Using events based behavior":"Uporablja se obna\u0161anje, ki temelji na dogodkih","Using events based object":"Uporablja se obna\u0161anje, ki temelji na dogodkih","Using function extractor":"Uporablja se ekstraktor funkcij","Using lighting layer":"Raba osvetlitvene ravnine","Using non smoothed textures":"Uporabljajo se ne-zmeh\u010Dane teksture","Using pixel rounding":"Uporabi zaokro\u017Eevanje pikslov","Using the resource properties panel":"Uporablja se pano za lastnosti virov","Using too much effects":"Uporablja se preve\u010D u\u010Dinkov","Validate these parameters":"Preveri te parametre","Variable":"Spremenljivka","Variables":"Spremenljivke","Variables declared in all objects of the group will be visible in event expressions.":"Spremenljivke, razgla\u0161ene v vseh objektih skupine, bodo vidne v izrazih dogodkov.","Variables list":"Seznam spremenljivk","Verify that you have the authorization for reading the file you're trying to access.":"Preverite, da imate pravice za branje datoteke, do katere \u017Eelite dostopati.","Verify your internet connection and try again later.":"Preverite svojo internetno povezavo in poskusite znova kasneje.","Verify your internet connection or try again later.":"Preverite spletno povezavo in kasneje znova poskusite.","Verify your internet connection to access your personalized content.":"Preverite svojo internetno povezavo, da dostopate do svojega personaliziranega sadr\u017Eaja.","Version":"Razli\u010Dica","Version number (X.Y.Z)":"\u0160tevilka razli\u010Dice (X.Y.Z)","Version {0}":function(a){return["Razli\u010Dica ",a("0")]},"Version {0} ({1} available)":function(a){return["Razli\u010Dica ",a("0")," (",a("1")," na voljo)"]},"Vertical flip":"Navpi\u010Dno prezrcaljen","Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Podprti video zapisi se lahko spreminjajo glede na naprave in brskalnike. Za maksimalno zdru\u017Eljivost uporabite H.264/mp4 zapis (in AAC za zvok).","Video game":"Video igra","Video resource":"Video vir","View":"Prikaz","View history":"Prika\u017Ei zgodovino","Viewers":"Ogledi","Viewpoint":"Gledi\u0161\u010De","Visibility":"Vidnost","Visibility and instances ordering":"Vidnost in vrstni red primerkov","Visibility in quick customization dialog":"Vidnost v pogovornem oknu hitre prilagoditve","Visible":"Vidno","Visible in editor":"Vidno v urejevalniku","Visible in the search and your profile":"Vidno v iskanju in va\u0161em profilu","Visual Effects":"Vizualni u\u010Dinki","Visual appearance":"Vizualna podoba","Visual appearance (advanced)":"Vizualna podoba (napredna)","Visual effect":"Vizualni u\u010Dinek","Visuals":"Vizualije","Wait for the action to end before executing the actions (and subevents) following it":"\u010Caka na zaklju\u010Dek dejanja pred izvajanjem naslednjih (in podrejenih) dejanj","Waiting for the purchase confirmation...":"\u010Cakam na potrditev nakupa...","Waiting for the subscription confirmation...":"\u010Cakam na potrditev naro\u010Dnine...","Wallet":"Denarnica","Warning":"Opozorilo","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Opazujte spremembe v virih igralnega pogona (GDJS) in jih samodejno uvozite (le za razvijalce)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"Spremljajte mapo projekta za spremembe datotek, da osve\u017Eite vire, uporabljene v urejevalniku (slike, 3D modeli, pisave itd.)","Watch tutorial":"Oglejte si tutorial","We could not check your follow":"Nismo mogli preveriti va\u0161ega sledenja","We could not check your subscription":"Nismo mogli preveriti va\u0161e naro\u010Dnine","We could not find your GitHub star":"Va\u0161e GitHub zvezdice nismo mogli najti","We could not find your GitHub user and star":"Nismo mogli najti va\u0161ega GitHub uporabnika in zvezdice","We could not find your user":"Nismo mogli najti va\u0161ega uporabnika","We couldn't find a version to go back to.":"Nismo mogli najti razli\u010Dice, na katero bi se vrnili.","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["Nismo mogli najti va\u0161ega projekta.",a("0"),"\u010Ce je va\u0161 projekt shranjen na drugem ra\u010Dunalniku, za\u017Eenite GDevelop na tem ra\u010Dunalniku.",a("1"),"V nasprotnem primeru uporabite gumb \"Odpri projekt\" in ga poi\u0161\u010Dite v datote\u010Dnem sistemu."]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"Nismo mogli nalo\u017Eiti va\u0161ih obla\u010Dnih projektov. Preverite svojo internetno povezavo ali poskusite znova kasneje.","We have found a non-corrupt save from {0} available for modification.":function(a){return["Na\u0161li smo nepo\u0161kodovano shrambo iz ",a("0"),", ki je na voljo za spremembo."]},"Web":"Splet","Web Build":"Spletna gradnja","Web builds":"Spletne gradnje","Welcome back!":"Dobrodo\u0161li nazaj!","Welcome to GDevelop!":"Dobrodo\u0161li v GDevelop!","What are you using GDevelop for?":"Za kaj uporabljate GDevelop?","What could be improved?":"Kaj bi lahko izbolj\u0161ali?","What do you want to make?":"Kaj \u017Eelite ustvariti?","What is a good GDevelop feature I could use in my game?":"Katera dobra funkcija GDevelop-a bi jo lahko uporabil v svoji igri?","What is your goal with GDevelop?":"Kak\u0161en je va\u0161 cilj s GDevelop?","What kind of projects are you building?":"Kak\u0161ne projekte gradite?","What kind of projects do you want to build with GDevelop?":"Kak\u0161ne projekte \u017Eelite graditi z GDevelop?","What would you add to my game?":"Kaj bi dodali v mojo igro?","What would you like to do with this uncorrupted version of your project?":"Kaj \u017Eelite storiti s to nepo\u0161kodovano razli\u010Dico va\u0161ega projekta?","What's new in GDevelop?":"Kaj je novega v GDevelop-u?","What's new?":"Kaj je novega?","When checked, will only display the best score of each player (only for the display below).":"Ko je izbrano, bo prikazan le najbolj\u0161i rezultat vsakega igralca (zgolj za spodnji prikaz).","When do you plan to finish or release your projects?":"Kdaj nameravate kon\u010Dati ali objaviti svoje projekte?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"Ob predogledu igre v urejevalniku je to trajanje prezrto (predogled se za\u017Eene takoj, ko je to mogo\u010De).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"Kadar ustvarjate objekt s pomo\u010Djo dogodkov, bo GDevelop po novem nastavil vrednost Z zaporedja na najve\u010Djo vrednost, ki jo je na\u0161el ob zagonu scene za posamezno ravnino. S tem poskrbi, da se objekti, ki jih ustvarite, nahajajo pred ostalimi. Ta igra je bila ustvarjena pred to spremembo, zato bo GDevelop ohranil star na\u010Din obna\u0161anja: vrednost Z zaporedja novo ustvarjenih objektov je 0. Priporo\u010Damo, da preklopite na novo obna\u0161anje s klikom na spodnji gumb.","Where are you planing to publish your project(s)?":"Kje nameravate objaviti svoje projekte?","Where to store this project":"Kje shraniti ta projekt","While these conditions are true:":"Ko so ti pogoji resni\u010Dni:","Width":"\u0160irina","Window":"Okno","Window title":"Naslov okna","Windows (auto-installer file)":"Windows (datoteka za samodejno namestitev)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip datoteka)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows, MacOS in Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS in Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (ro\u010Dno)","Windows/macOS/Linux Build":"Windows/macOS/Linux izvedba","With an established team of people during the whole project":"Z uveljavljeno ekipo ljudi \u010Dez celoten projekt","With at least one other person":"Z vsaj eno drugo osebo","With placeholder":"Z rezerviranim mestom","Working...":"Delam...","Would you like to describe your projects?":"Bi \u017Eeleli opisati svoje projekte?","Would you like to open the non-corrupt version instead?":"\u017Delite namesto tega odpreti nepo\u0161kodovano razli\u010Dico?","Write your question as precisely as possible. Tell where you're blocked or what you want to do.":"Svoje vpra\u0161anje napi\u0161ite \u010Dim bolj natan\u010Dno. Povejte, kje ste zablokirali ali kaj \u017Eelite narediti.","X":"X","X offset (in pixels)":"X odmik (v pikslih)","Y":"Y","Y offset (in pixels)":"V odmik (v pikslih)","Year":"Leto","Yearly":"Letno","Yearly, {0}":function(a){return["Letno, ",a("0")]},"Yearly, {0} per seat":function(a){return["Letno, ",a("0")," na sede\u017E"]},"Yes":"Da","Yes or No":"Da ali ne","Yes or No (boolean)":"Da ali ne (logi\u010Dna vrednost)","Yes, discard my changes":"Da, zavrzite moje spremembe","Yesterday":"V\u010Deraj","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"\u017De imate ra\u010Dun za to e-po\u0161tno naslov z drugim ponudnikom (Google, Apple ali GitHub). Poskusite s katerim od teh.","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["\u017De imate aktivno ",a("translatedName")," funkcionalnost za va\u0161o igro ",a("0"),". Preverite svoje e-maile ali discord, kontaktirali vas bomo, da za\u010Dnemo kampanjo!"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["Teh ",a("0")," sredstev je \u017Ee name\u0161\u010Denih. Bi jih radi ponovno dodali?"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["\u0160tevilo \u017Ee obstoje\u010Dih sredstev v va\u0161i sceni je ",a("0"),". Ali bi radi namestili preostala sredstva (",a("1")," sredstev)?"]},"You already own this pack!":"\u017De posedujete ta paket!","You already own this product":"\u017De imate ta izdelek","You already own this template!":"\u017De imate to predlogo!","You already used this code - you can't reuse a code multiple times.":"Kodo ste \u017Ee uporabili - kode ni mo\u017Eno ve\u010D ve\u010Dkrat uporabiti.","You are about to delete an object":"Pripravljeni ste na izbris objekta","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["Zdaj odstranjujete projekt ",a("projectName"),", ki je trenutno odprt. \u010Ce nadaljujete, bo projekt zaprt in izgubili boste vse nename\u0161\u010Dene spremembe. Ali \u017Eelite nadaljevati?"]},"You are about to quit the tutorial.":"Pravkar nameravate zapustiti vodnik.","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["Pravkar \u017Eelite odstraniti \"",a("0"),"\" s seznama va\u0161ih projektov.",a("1"),"To ne bo izbrisalo iz va\u0161ega diska in ga lahko vedno znova odprete kasneje. Ali \u017Eelite nadaljevati?"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"Pravkar boste odstranili zadnji sprite tega objekta, ki ima prilagojen masko za tr\u010Denje. Prilagojena maska za tr\u010Denje bo izgubljena. Ali ste prepri\u010Dani, da \u017Eelite nadaljevati?","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["Sodelavec ",a("0"),a("1")," bo odstranjen s seznama sodelavcev. Ali ste prepri\u010Dani?"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["Z uporabo ",a("assetPackCreditsAmount")," kreditov nameravate kupiti paket sredstev ",a("0"),". Nadaljujete?"]},"You are about to use {creditsAmount} credits to purchase the chapter \"{0}\". Continue?":function(a){return["Pravkar boste uporabili ",a("creditsAmount")," kreditov za nakup poglavja \"",a("0"),"\". Nadaljujete?"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["Z uporabo ",a("gameTemplateCreditsAmount")," kreditov nameravate kupiti predlogo igre ",a("0"),". Nadaljujete?"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["Na to\u010Dno to\u010Dno boste uporabili ",a("planCreditsAmount")," kredite, da raz\u0161irite igro z ",a("translatedName")," za va\u0161o igro ",a("0")," in jo potisnite na vrh gd.games. Nadaljujete?"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["Na to\u010Dno to\u010Dno boste uporabili ",a("planCreditsAmount")," kredite za nakup igre z ",a("translatedName")," za va\u0161o igro ",a("0"),". Nadaljujete?"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["Na to\u010Dno to\u010Dno boste uporabili ",a("usageCreditPrice")," kredite, da za\u010Dnete to gradnjo. Nadaljujete?"]},"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"Nahajate se v surovem na\u010Dinu. Lahko urejate polja, vendar se zavedajte, da lahko to ustvari nepredvidljive rezultate ali celo sesuje igro, ki se razhro\u0161\u010Duje!","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"Zamujate zni\u017Eanja v trgovini sredstev in druge ugodnosti! Preverite elektronsko po\u0161to. Niste prejeli sporo\u010Dila?","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"Niste povezani. Ustvarite ra\u010Dun, da lahko zgradite igro za Android, Windows, macOS in Linux z le enim klikom in da pridobite dostop do meritev za va\u0161o igro.","You are not owner of this project, so you cannot invite collaborators.":"Ker niste lastnik tega projekta, ne morete dodajati sodelavcev.","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"Niste lastnik te igre, prosite lastnika, da vas doda kot lastnika, da vidite njene izvoze.","You can <0>help translate GDevelop into your language</0>.":"Lahko <0>pomagate prevesti GDevelop v svoj jezik</0>.","You can also ask your question on <0>the forum</0>, on <1>the GDevelop Discord server</1> or <2>book fast professional support</2>.":"Svoje vpra\u0161anje lahko postavite tudi na <0>forumu</0>, na <1>GDevelop Discord stre\u017Eniku</1> ali <2>rezervirajte hitro profesionalno podporo</2>.","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"Lahko tudi za\u017Eenete predogled iz te zunanje razporeditve, kar pa bo \u0161e vedno ustvarilo objekte scene, kot tudi spro\u017Eilo njene dogodke. Pred tem izklopite vsa dejanja, ki bi nalo\u017Eila zunanji razpored, da se izognete podvajanju objektov!","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"Lahko konfigurirate naslednje lastnosti in se bodo uporabile takoj, ko delite svojo igro z izvozom na gd.games.","You can contribute and <0>create your own themes</0>.":"Lahko <0>ustvarite in prispevate svoje lastne teme</0>.","You can download the file of your game to continue working on it using the full GDevelop version:":"Datoteko va\u0161e igre lahko prenesete, da nadaljujete z delom na njej, z uporabo polne razli\u010Dice GDevelop:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Raz\u0161iritev lahko izvozite v datoteko, da bi jo enostavno uvozili v drug projekt. \u010Ce va\u0161a raz\u0161iritev vsebuje uporabne in koristne funkcije ali obna\u0161anja, jo je koristno deliti z GDevelop skupnostjo!","You can find your cloud projects in the Build section of the homepage.":"Svoje obla\u010Dne projekte lahko najdete v razdelku Gradnja na doma\u010Di strani.","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"Sedaj lahko igro sami prevedete za iOS (potreben je XCode) ali Android (potreben je Android SDK) z uporabo Cordovinega orodja za ukazno vrstico.","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"Sedaj lahko ustvarite igro na Facebook Instant Games, \u010De tega \u0161e niste storili in nalo\u017Eite ustvarjeni arhiv.","You can now go back to the asset store to use the assets in your games.":"Sedaj se lahko vrnete v trgovino sredstev in uporabite sredstva v svojih igrah.","You can now go back to the store to use your new game template.":"Sedaj se lahko vrnete v trgovino in uporabite svojo novo predlogo igre.","You can now upload the game to a web hosting service to play it.":"Igro lahko sedaj nalo\u017Eite na spletno gosti\u0161\u010De, kjer jo bo mogo\u010De igrati.","You can now use them across the app!":"Zdaj jih lahko uporabljate po aplikaciji!","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["Naenkrat namestite lahko do ",a("MAX_ASSETS_TO_INSTALL")," sredstev. Poskusite uporabiti filter za sredstva, ki bi jih radi namestili ali jih namestite posami\u010Dno."]},"You can open the command palette by pressing {commandPaletteShortcut}.":function(a){return["Paleto z ukazi lahko odprete s pritiskom na ",a("commandPaletteShortcut"),"."]},"You can save your project to come back to it later. What do you want to do?":"Svoj projekt lahko shranite, da se mu pozneje vrnete. Kaj \u017Eelite narediti?","You can select more than one.":"Lahko izberete ve\u010D kot eno.","You can use credits to feature a game or purchase asset packs and game templates in the store!":"Kredite lahko uporabite za izpostavljanje igre ali nakup paketov sredstev in predlog iger v trgovini!","You can wait a bit more, or try refining your prompt.":"Lahko malo po\u010Dakate ali poskusite izbolj\u0161ati svoj poziv.","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"Svojega ra\u010Duna ne morete izbrisati, dokler imate aktivno naro\u010Dnino. Najprej prekli\u010Dite svoje naro\u010Dilo.","You cannot add yourself as a collaborator.":"Sebe ni mogo\u010De dodati kot sodelavca.","You cannot do this.":"Tega ne morete narediti.","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"Igre z aktivno lestvico ni mogo\u010De odregistrirati. Za izbris pojdite na zavihek Lestvice in jih izbri\u0161ite posami\u010Dno.","You currently have a subscription, applied thanks to a redemption code, valid until {0}. If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["Trenutno imate naro\u010Dnino, ki je bila aktivirana s pomo\u010Djo kode za unov\u010Denje, veljavne do ",a("0"),". \u010Ce unov\u010Dite drugo kodo, bo va\u0161a obstoje\u010Da naro\u010Dnina preklicana in ne bo ve\u010D unov\u010Dljiva!"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"Trenutno imate naro\u010Dnino. \u010Ce unov\u010Dite kodo, bo obstoje\u010Da naro\u010Dnina preklicana in zamenjana z naro\u010Dnino, ki jo prina\u0161a koda.","You don't have a thumbnail":"Nimate sli\u010Dice","You don't have any Android builds for this game.":"Nimate nobene gradnje Android za to igro.","You don't have any builds for this game.":"Za to igro \u0161e ni narejenih gradenj.","You don't have any desktop builds for this game.":"Za to igro \u0161e ni narejenih namiznih gradenj.","You don't have any feedback for this export.":"Na ta izvoz nimate povratnih informacij.","You don't have any feedback for this game.":"Na to igro ni odzivov.","You don't have any iOS builds for this game.":"Nimate nobene gradnje iOS za to igro.","You don't have any previous chat. Ask the AI your first question!":"Nimate nobenega prej\u0161njega klepeta. Postavite AI svoje prvo vpra\u0161anje!","You don't have any students yet.":"\u0160e nimate u\u010Dencev.","You don't have any unread feedback for this export.":"Na ta izvoz nimate nenadenih povratnih informacij.","You don't have any unread feedback for this game.":"Za to igro nimate nobenih neprebranih povratnih informacij.","You don't have any web builds for this game.":"Za to igro \u0161e ni narejenih spletnih gradenj.","You don't have enough available seats to restore those accounts.":"Nimate dovolj prostih mest za obnovitev teh ra\u010Dunov.","You don't have enough rights to add a new admin.":"Nimate dovolj pravic za dodajanje novega skrbnika.","You don't have enough rights to manage those accounts.":"Nimate dovolj pravic za upravljanje teh ra\u010Dunov.","You don't have permissions to add collaborators.":"Nimate dovoljenja za dodajanje sodelavcev.","You don't have permissions to delete this project.":"Nimate dovoljenja za izbris tega projekta.","You don't have permissions to save this project. Please choose another location.":"Nimate dovoljeni za shranitev tega projekta. Izberite drugo lokacijo.","You don't need to add the @ in your username":"Ne potrebujete dodajati @ v va\u0161e uporabni\u0161ko ime","You don't own any pack yet!":"\u0160e nimate nobenega paketa!","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"Nimate nobenih povratnih informacij o svoji igri. Delite svojo igro in za\u010Dnite zbirati povratne informacije igralcev.","You have 0 notifications.":"Imate 0 obvestil.","You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["Imate <0>",a("remainingBuilds"),"</0> preostalih zgradnjih \u2014 v prej\u0161njih 24h ste porabili ",a("usageRatio"),"."]},"You have <0>{remainingBuilds}</0> build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["Imate <0>",a("remainingBuilds"),"</0> preostalih zgradnjih \u2014 v prej\u0161njih 30 dneh ste porabili ",a("usageRatio"),"."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["Imate <0>",a("remainingBuilds"),"</0> preostalih zgradnj \u2014 v prej\u0161njih 24h ste porabili ",a("usageRatio"),"."]},"You have <0>{remainingBuilds}</0> builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["Imate <0>",a("remainingBuilds"),"</0> preostalih zgradnj \u2014 v prej\u0161njih 30 dneh ste porabili ",a("usageRatio"),"."]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"Trenutno imate zgradnjo, ki poteka, njen napredek lahko vidite prek gumba za izvoze na dnu tega pogovora.","You have an active subscription":"Imate aktivno naro\u010Dnino","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"Dosegli ste maksimalno \u0161tevilo iger, ki jih lahko registrirate! Iger se lahko odjavite v nadzorni plo\u0161\u010Di iger.","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Startup subscription!":"Dosegli ste najve\u010Dje \u0161tevilo gostujo\u010Dih sodelavcev za va\u0161o naro\u010Dnino. Uporabnika lahko pozovete, da pridobi zagonsko naro\u010Dnino!","You have to wait {0} days before you can reactivate an archived account.":function(a){return["Mora\u0161 po\u010Dakati ",a("0")," dni, preden lahko ponovno aktivira\u0161 arhiviran ra\u010Dun."]},"You have unlocked full access to GDevelop to create without limits!":"Odblokirali ste popoln dostop do GDevelop, da ustvarjate brez omejitev!","You have unsaved changes in your project.":"Imate neshranjene spremembe v svojem projektu.","You haven't contributed any examples":"Niste posredovali nobenega primera","You haven't contributed any extensions":"Niste posredovali nobene raz\u0161iritve","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["Pravkar ste dodali primerke v skrito plast (\"",a("0"),"\"). Odprite plo\u0161\u010Do plasti, da jo naredite vidno."]},"You might like":"Morda vam bo v\u0161e\u010D","You must be connected to use online export services.":"Morate biti povezani, da uporabljate spletne izvozne storitve.","You must be logged in to invite collaborators.":"Za vabljenje sodelavcev morate biti prijevljeni.","You must own a Spine license to publish a game with a Spine object.":"Morate imeti licenco Spine, da objavite igro z objektom Spine.","You must select a key.":"Izbrati morate tipko.","You must select a valid key. \"{0}\" is not valid.":function(a){return["Izbrati morate veljaven klju\u010D. \"",a("0"),"\" ni veljaven."]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["Izbrati morate veljaven klju\u010D. \"",a("value"),"\" ni veljaven."]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["Izbrati morate veljavno vrednost. \"",a("value"),"\" ni veljavna."]},"You must select a value.":"Izbrati morate vrednost.","You must select at least one user to be the author of the game.":"Izbrati morate vsaj enega uporabnika, ki bo avtor igre.","You must select at least one user to be the owner of the game.":"Izbrati morate vsaj enega uporabnika, ki bo lastnik igre.","You need a Apple Developer account to create a certificate.":"Potrebujete ra\u010Dun razvijalca Apple za ustvarjanje certifikata.","You need a Apple Developer account to create an API key that will automatically publish your app.":"Potrebujete ra\u010Dun razvijalca Apple za ustvarjanje API klju\u010Da, ki bo samodejno objavil va\u0161o aplikacijo.","You need to first save your project to the cloud to invite collaborators.":"Pred vabljenjem sodelavcev morate projekt shraniti.","You need to login first to see your builds.":"Za pregledovanje zgrajenih izvedb se je potrebno najprej vpisati.","You need to login first to see your game feedbacks.":"Za pregledovanje odzivov se je potrebno najprej vpisati.","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"Za namestitev premijskih sredstev je najprej potrebno shraniti ta projekt kot projekt v oblaku. Shranite projekt in poskusite znova.","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"Za namestitev tega sredstva je najprej potrebno shraniti ta projekt kot projekt v oblaku. Shranite projekt in poskusite znova.","You received {0} credits thanks to your subscription":function(a){return["Z va\u0161o naro\u010Dnino ste prejeli ",a("0")," kreditov"]},"You seem to be offline":"Izgleda, da ste brez povezave","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"Moralibi dobiti e-po\u0161tvo z navodili, kako se ponastavi in nastavi novo geslo. Ko je to narejeno, lahko svoje novo geslo uporabite za GDevelop.","You still have {0} free answers from the AI.":function(a){return["\u0160e vedno je na voljo ",a("0")," odgovor s strani umetne inteligence."]},"You still have {0} free answers with your membership (refreshed every month).":function(a){return["Va\u0161e \u010Dlanstvo ima na voljo \u0161e ",a("0")," brezpla\u010Dnih odgovorov (se osve\u017Euje mese\u010Dno)."]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"Pridobili boste posebne popuste v GDevelop trgovini sredstev, kot tudi tedensko statistiko va\u0161ih iger.","You will lose all custom collision masks. Do you want to continue?":"Izgubili boste vse prilagojene maske trkov. Ali \u017Eelite nadaljevati?","You will lose any progress made with the external editor. Do you wish to cancel?":"Izgubili boste vsak napredek, narejen z zunanjim urejevalnikom. Ali \u017Eelite preklicati?","You'll convert {0} USD to {1} credits.":function(a){return["Pretvorili boste ",a("0")," USD v ",a("1")," kreditov."]},"You're about to add 1 asset.":"Dodali boste eno sredstvo.","You're about to add {0} assets.":function(a){return["Dodali boste ",a("0")," sredstev."]},"You're about to cash out {0} USD.":function(a){return["Pravkar boste dvignili ",a("0")," USD."]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"Odpirate (ali ponovno odpirate) projekt. Za nadaljevanje kliknite na \"Odpri projekt\".","You're about to restart this multichapter guided lesson.":"Pravkar boste ponovno zagnali to ve\u010Dtaktno vodeno lekcijo.","You're awesome!":"Nepri\u010Dakovana!","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["Brisanje igre, ki je:",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," \u010Ce nadaljujete, bo igra in ta projekt izbrisan.",a("5")," Ta akcija je nepovratna. \u017Delite nadaljevati?"]},"You're leaving the game tutorial":"Zapustili ste igro u\u010Dne ure","You're now logged out":"Zdaj ste se odjavili","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"Posku\u0161ate shraniti spremembe, ki so bile narejene na prej\u0161nji razli\u010Dici va\u0161ega projekta. \u010Ce nadaljujete, se bo uporabila kot nova najnovej\u0161a razli\u010Dica.","You're {missingCredits} credits short.":function(a){return["Manjka vam ",a("missingCredits")," kreditov."]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"Tukaj ste naredili nekaj sprememb. Ste prepri\u010Dani, da \u017Eelite to zavre\u010Di in odpreti dogodke obna\u0161anja?","You've made some changes here. Are you sure you want to discard them and open the function?":"Tu ste opravili nekaj sprememb. Ali ste prepri\u010Dani, da jih \u017Eelite zavre\u010Di in odpreti funkcijo?","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"Dosegli ste mejo oblaka projektov, ki jih lahko imate. Izbri\u0161ite nekatere obstoje\u010De projekte v oblaku, preden poskusite znova.","You've reached your limit":"Dosegli ste svoj limit","You've reached your limit of questions. Wait a bit and try again tomorrow, or get a subscription to unlock more questions!":"Dosegli ste svoj limit vpra\u0161anj. Po\u010Dakajte malo in poskusite znova jutri, ali se naro\u010Dite, da odklenete ve\u010D vpra\u0161anj!","You've reached your maximum of {0} leaderboards for your game":function(a){return["Dosegli ste najve\u010Dje \u0161tevilo ",a("0")," lestvic za va\u0161o igro"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["Dosegli ste najve\u010Dje shranjevanje ",a("maximumCount")," obla\u010Dnih projektov"]},"You've used all your daily pre-made AI scenes! Generate as many as you want with a subscription.":"Porabili ste vse svoje vsakodnevne predhodne AI prizore! Ustvarite toliko, kolikor \u017Eelite s \u010Dlanstvom.","YouTube channel (tutorials and more)":"YouTube kanal (vodniki in drugo)","Your Discord username":"Va\u0161e uporabni\u0161ko ime Discord","Your account has been deleted!":"Va\u0161 ra\u010Dun je bil izbrisan!","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Va\u0161 ra\u010Dun je nadgrajen z dodatnimi izvoznimi in spletnimi storitvami. \u010Ce ga \u017Eelite kasneje spremeniti, se vrnite v va\u0161 profil in izberite nov paket.","Your browser will now open to enter your payment details.":"Va\u0161 brskalnik se bo zdaj odprl, da vnesete podatke o pla\u010Dilu.","Your computer":"Va\u0161 ra\u010Dunalnik","Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?":"Va\u0161e povratne informacije so dragocene za izbolj\u0161anje na\u0161ih premium storitev. Zakaj prekinjate naro\u010Dnino?","Your free trial will expire in {0} hours.":function(a){return["Va\u0161a brezpla\u010Dna preskusna razli\u010Dica bo pote\u010Dela \u010Dez ",a("0")," ur."]},"Your game has some invalid elements, please fix these before continuing:":"Va\u0161a igra vsebuje neveljavne elemente, prosimo, popravite jih pred nadaljevanjem:","Your game is hidden on gd.games":"Va\u0161a igra je skrita na gd.games","Your game is in the \u201CBuild\u201D section or you can restart the tutorial.":"Va\u0161a igra je v razdelku \"Zgradite\" ali pa lahko znova za\u017Eenete u\u010Dni program.","Your game is not published on gd.games":"Va\u0161a igra ni objavljena na gd.games","Your game may not be registered, create one in the leaderboard manager.":"Va\u0161a igra morda ni registrirana, ustvarite jo v upravitelju lestvic.","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Va\u0161a igra bo izvo\u017Eena in zapakirana na spletu kot samostojna igra za Windows, Linux in/ali macOS.","Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.":"Va\u0161a igra ne bo delovala, \u010De boste odprli datoteko index.html na svojem ra\u010Dunalniku. Nalo\u017Eiti jo morate na platformo za spletno gostovanje (Itch.io, Poki, CrazyGames itd...) ali spletni stre\u017Enik, da jo lahko za\u017Eenete.","Your game {0} received a feedback message: \"{1}...\"":function(a){return["Va\u0161a igra ",a("0")," je prejela povratno sporo\u010Dilo: \"",a("1"),"...\""]},"Your game {0} received {1} feedback messages":function(a){return["Va\u0161a igra ",a("0")," je prejela ",a("1")," povratnih sporo\u010Dil"]},"Your game {0} was played more than {1} times!":function(a){return["Va\u0161a igra ",a("0")," je bila odigrana ve\u010D kot ",a("1")," krat!"]},"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Zadnjih sprememb ni bilo mogo\u010De dodati obstoje\u010Dim predogledom. Namesto tega za\u017Eenite nov predogled in se prepri\u010Dajte, da so vse spremembe upo\u0161tevane v igri.","Your membership helps the GDevelop company maintain servers, build new features and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"Va\u0161e \u010Dlanstvo pomaga podjetju GDevelop vzdr\u017Eevati stre\u017Enike, razvijati nove funkcije in ohranjati uspeh odprtokodne projekta. Na\u0161 cilj: narediti razvoj iger hiter, zabaven in dostopen vsem.","Your name":"Va\u0161e ime","Your need to first create your account, or login, to upload your own resources.":"Najprej morate ustvariti svoj ra\u010Dun ali se prijaviti, da nalo\u017Eite svoje vire.","Your need to first save your game on GDevelop Cloud to upload your own resources.":"Najprej morate shraniti svojo igro v GDevelop Cloud, da nalo\u017Eite svoje vire.","Your new plan is now activated.":"Va\u0161 nov paket je aktiviran.","Your password must be between 8 and 30 characters long.":"Geslo mora biti dolgo med 8 in 30 znakov.","Your plan:":"Va\u0161 na\u010Drt:","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Va\u0161 predogled je prirpavljen! Odprite brskalnik na va\u0161em telefonu ali tablici in v naslovno vrstico vnesite:","Your project is saved in the same folder as the application. This folder will be deleted when the application is updated. Please choose another location if you don't want to lose your project.":"Va\u0161 projekt je shranjen v isti mapi kot aplikacija. Ta mapa bo izbrisana, ko bo aplikacija posodobljena. Izberite drugo lokacijo, \u010De no\u010Dete izgubiti svojega projekta.","Your project name has changed, this will also save the whole project, continue?":"Ime va\u0161ega projekta se je spremenilo, to bo prav tako shranilo celoten projekt, nadaljujete?","Your purchase has been processed!":"Va\u0161a kupnina je bila obdelana!","Your question":"Va\u0161e vpra\u0161anje","Your question has been sent! You'll receive your answer by email.":"Va\u0161e vpra\u0161anje je bilo poslano! Odgovor boste prejeli po e-po\u0161ti.","Your question is too short":"Va\u0161e vpra\u0161anje je prekratko","Your question must be at least {minLength} characters long.":function(a){return["Va\u0161e vpra\u0161anje mora biti dolgo vsaj ",a("minLength")," znakov."]},"Your search and filters did not return any result.":"Va\u0161a iskanja in filtri niso vrnili rezultatov.","Your search and filters did not return any result.<0/>If you need support for a specific language, please contact us.":"Va\u0161a iskanja in filtri niso vrnili rezultatov.<0/>\u010Ce potrebujete podporo za dolo\u010Den jezik, nas prosimo kontaktirajte.","Your subscription could not be cancelled. Please try again later!":"Va\u0161e naro\u010Dnine ni bilo mogo\u010De preklicati. Poskusite znova kasneje!","Your subscription has been canceled":"Va\u0161a naro\u010Dnina je bila preklicana","Your subscription is being cancelled: you will lose the benefits at the end of the period you already paid for.":"Va\u0161a naro\u010Dnina se odpoveduje: na koncu obdobja, ki ste ga \u017Ee pla\u010Dali, boste izgubili ugodnosti.","Your team does not have enough seats for a new admin.":"Va\u0161a ekipa nima dovolj mest za novega skrbnika.","You\u2019re about to permanently delete your GDevelop account [email protected]. You will no longer be able to log into the app with this email address.":"Na robu ste, da trajno izbri\u0161ete svoje GDevelop uporabni\u0161ko ime [email protected]. S tem e-po\u0161tnim naslovom se ne boste mogli ve\u010D prijaviti v aplikacijo.","You\u2019ve reached the maximum amount of available seats. <0>Increase the number of seats</0> on your subscription to invite more students and collaborators.":"Dosegli ste najve\u010Dje \u0161tevilo sede\u017Eev. <0>Pove\u010Dajte \u0161tevilo sede\u017Eev</0> v svoji naro\u010Dnini, \u010De \u017Eelite povabiti ve\u010D u\u010Dencev in sodelavcev.","Z":"Z","Z Order":"Z-vrstni red","Z Order of objects created from events":"Z vrstni red objektov ustvarjenih preko dogodkov","Z max bound":"Z max meja","Z max bound should be greater than Z min bound":"Z max meja mora biti ve\u010Dja od Z min meje","Z min bound":"Z min meja","Z min bound should be smaller than Z max bound":"Z min meja mora biti manj\u0161a od Z max meje","Zoom In":"Pribli\u017Eaj","Zoom Out":"Oddalji","Zoom in":"Pove\u010Daj","Zoom in (you can also use Ctrl + Mouse wheel)":"Pove\u010Daj (lahko uporabite tudi Ctrl + mi\u0161kino kolesce)","Zoom out":"Pomanj\u0161aj","Zoom out (you can also use Ctrl + Mouse wheel)":"Zmanj\u0161aj (lahko uporabite tudi Ctrl + mi\u0161kino kolesce)","Zoom to fit content":"Pove\u010Dajte, da se prilega vsebini","Zoom to fit selection":"Pove\u010Dajte, da se prilega izbiri","Zoom to initial position":"Pove\u010Dajte na za\u010Detni polo\u017Eaj","[Follow GDevelop](https://tiktok.com/@gdevelop) and enter your TikTok username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Sledite GDevelop](https://tiktok.com/@gdevelop) in vnesite svoje TikTok uporabni\u0161ko ime tukaj, da pridobite ",a("rewardValueInCredits")," brezpla\u010Dnih kreditov kot zahvalo!"]},"[Follow GDevelop](https://twitter.com/GDevelopApp) and enter your Twitter username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Sledite GDevelop](https://twitter.com/GDevelopApp) in vnesite svoje Twitter uporabni\u0161ko ime tukaj, da pridobite ",a("rewardValueInCredits")," brezpla\u010Dnih kreditov kot zahvalo!"]},"[Star the GDevelop repository](https://github.com/4ian/GDevelop) and add your GitHub username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Ozna\u010Dite GDevelop repozitorij](https://github.com/4ian/GDevelop) in dodajte svoje GitHub uporabni\u0161ko ime tukaj, da pridobite ",a("rewardValueInCredits")," brezpla\u010Dnih kreditov kot zahvalo!"]},"[Subscribe to GDevelop](https://youtube.com/@gdevelopapp) and enter your YouTube username here to get {rewardValueInCredits} free credits as a thank you!":function(a){return["[Naro\u010Dite se na GDevelop](https://youtube.com/@gdevelopapp) in vnesite svoje uporabni\u0161ko ime na YouTube tukaj, da dobite ",a("rewardValueInCredits")," brezpla\u010Dnih kreditov kot zahvalo!"]},"a permanent":"stalno","add":"dodaj","an instant":"instanca","audios":"zvoki","bitmap fonts":"bitne pisave","by":"od","contains":"vsebuje","date,date":"date,date","date,date,date0":"datum,datum,datum0","day,date,date0":"dan,d datum,d datum0","delete":"izbri\u0161i","divide by":"deli z","ends with":"se kon\u010Da z","false":"neresni\u010Dno","fonts":"pisave","gd.games":"gd.games","iOS":"iOS","iOS & Android (manual)":"iOS & Android (ro\u010Dno)","iOS (iPhone and iPad) icons":"iOS (iPhone in iPad) ikone","iOS Build":"iOS gradnja","iOS builds":"iOS gradnje","in {elementsWithWords}":function(a){return["v ",a("elementsWithWords")]},"leaderboard.":"lestvica.","leaderboards.":"lestvice.","macOS (zip file)":"macOS (zip datoteka)","macOS (zip)":"macOS (zip)","minutes":"minut","multiply by":"zmno\u017Ei z","no":"ne","or":"ali","panel sprites":"figura panoja","particle emitters":"sevalniki delcev","set to":"nastavi na","set to false":"Dolo\u010Di za neresni\u010Dno","set to true":"Dolo\u010Di za resni\u010Dno","sprites":"figura","starts with":"se za\u010Dne z","subtract":"od\u0161tej","the events sheet":"Tabela dogodkov","the home page":"Domovska stran","the scene editor":"Urejevalnik scene","tile maps":"zemljevidi plo\u0161\u010Dic","tiled sprites":"razdeljene figure","toggle":"Preklopi","true":"resni\u010Dno","username":"uporabni\u0161ko ime","yes":"da","{0}":function(a){return[a("0")]},"{0} % of players with more than {1} minutes":function(a){return[a("0"),"% igralcev z ve\u010D kot ",a("1")," minutami"]},"{0} (default)":function(a){return[a("0")," (privzeto)"]},"{0} Assets":function(a){return[a("0")," sredstev"]},"{0} builds":function(a){return[a("0")," gradnje"]},"{0} chapters":function(a){return[a("0")," poglavij"]},"{0} children":function(a){return[a("0")," otrok"]},"{0} credits":function(a){return[a("0")," kreditov"]},"{0} exports created":function(a){return[a("0")," izvozov ustvarjenih"]},"{0} exports ongoing...":function(a){return[a("0")," izvozov poteka..."]},"{0} minutes per player":function(a){return[a("0")," minut na igralca"]},"{0} new feedbacks":function(a){return[a("0")," novih odzivov"]},"{0} of {1} completed":function(a){return[a("0")," od ",a("1")," kon\u010Danih"]},"{0} options":function(a){return[a("0")," mo\u017Enosti"]},"{0} part":function(a){return[a("0")," del"]},"{0} players with more than {1} minutes":function(a){return[a("0")," igralcev z ve\u010D kot ",a("1")," minutami"]},"{0} projects":function(a){return[a("0")," projektov"]},"{0} properties":function(a){return[a("0")," lastnosti"]},"{0} reviews":function(a){return[a("0")," mnenj"]},"{0} sessions":function(a){return[a("0")," seans"]},"{0} variables":function(a){return[a("0")," spremenljivke"]},"{0} weeks":function(a){return[a("0")," tednov"]},"{0} will be added to your account {1}.":function(a){return[a("0")," bo dodano na va\u0161 ra\u010Dun ",a("1"),"."]},"{0}% bounce rate":function(a){return[a("0"),"% stopnja odbojnosti"]},"{0}'s projects":function(a){return["Projekti ",a("0")]},"{0}+ (Available with a subscription)":function(a){return[a("0"),"+ (Na voljo z naro\u010Dnino)"]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," dose\u017Ekov"]},"{daysAgo} days ago":function(a){return["Pred ",a("daysAgo")," dnevi"]},"{durationInMinutes} minutes":function(a){return[a("durationInMinutes")," minut"]},"{functionNode} action from {extensionNode} extension is missing.":function(a){return["Akcija ",a("functionNode")," iz raz\u0161iritve ",a("extensionNode")," manjka."]},"{functionNode} action on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return["Akcija ",a("functionNode")," na vedenju ",a("behaviorNode")," iz raz\u0161iritve ",a("extensionNode")," manjka."]},"{functionNode} condition from {extensionNode} extension is missing.":function(a){return["Stanje ",a("functionNode")," iz raz\u0161iritve ",a("extensionNode")," manjka."]},"{functionNode} condition on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return["Stanje ",a("functionNode")," na vedenju ",a("behaviorNode")," iz raz\u0161iritve ",a("extensionNode")," manjka."]},"{gameCount} of your games were played more than {0} times in total!":function(a){return[a("gameCount")," va\u0161ih iger je bilo odigranih ve\u010D kot ",a("0")," krat!"]},"{hoursAgo} hours ago":function(a){return["Pred ",a("hoursAgo")," urami"]},"{minutesAgo} minutes ago":function(a){return["Pred ",a("minutesAgo")," minutami"]},"{objectName} variables":function(a){return[a("objectName")," spremenljivke"]},"{planCreditsAmount} credits":function(a){return[a("planCreditsAmount")," krediti"]},"{price} every {0} months":function(a){return[a("price")," na vsakih ",a("0")," mesecev"]},"{price} every {0} weeks":function(a){return[a("price")," na vsakih ",a("0")," tednov"]},"{price} every {0} years":function(a){return[a("price")," na vsakih ",a("0")," let"]},"{price} per month":function(a){return[a("price")," na mesec"]},"{price} per seat, each month":function(a){return[a("price")," na sede\u017E, vsak mesec"]},"{price} per seat, each week":function(a){return[a("price")," na sede\u017E, vsak teden"]},"{price} per seat, each year":function(a){return[a("price")," na sede\u017E, vsako leto"]},"{price} per seat, every {0} months":function(a){return[a("price")," na sede\u017E, vsakih ",a("0")," mesecev"]},"{price} per seat, every {0} weeks":function(a){return[a("price")," na sede\u017E, vsakih ",a("0")," tednov"]},"{price} per seat, every {0} years":function(a){return[a("price")," na sede\u017E, vsakih ",a("0")," let"]},"{price} per week":function(a){return[a("price")," na teden"]},"{price} per year":function(a){return[a("price")," na leto"]},"{resultsCount} results":function(a){return[a("resultsCount")," rezultatov"]},"{smartObjectsCount} smart objects":function(a){return[a("smartObjectsCount")," pametnih objektov"]},"~{0} minutes.":function(a){return["~",a("0")," minut."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\"Povratne informacije igralcev\" je izklopljeno, omogo\u010Dite ga, da za\u010Dnete zbirati povratne informacije o va\u0161i igri.","\u201CStart\u201D screen":"Ekran \u201CZa\u010Dnite\u201D","\u201CYou win\u201D message":"Sporo\u010Dilo \u201CZmagali ste\u201D","\u2260 (not equal to)":"\u2260 (ni enako)","\u2264 (less or equal to)":"\u2264 (manj\u0161e ali enako)","\u2265 (greater or equal to)":"\u2265 (ve\u010Dje ali enako)","\u274C Game configuration could not be saved, please try again later.":"\u274C Konfiguracije igre ni bilo mogo\u010De shraniti, poskusite znova pozneje.","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 \u010Cestitamo, da ste pridobili ",a("translatedName")," za va\u0161o igro ",a("0"),"!"]},"\uD83C\uDF89 You can now follow your new chapter!":"\uD83C\uDF89 Zdaj lahko spremljate svoje novo poglavje!","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 Sedaj lahko uporabite svoja sredstva!","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 Zdaj lahko uporabite svoje kredite!","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 Sedaj lahko uporabite svojo predlogo!","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 Va\u0161a zahteva je bila shranjena. Oprijemite se, kmalu vas bomo kontaktirali.","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B Dobro te videti ",a("username"),"!"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B Dobro te videti!","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B Dobrodo\u0161li v GDevelop ",a("username"),"!"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B Dobrodo\u0161li v GDevelop!","Change the width of an object.":"Spremeni \u0161irino objekta.","the width":"\u0161irina","Change the height of an object.":"Spremeni vi\u0161ino objekta.","the height":"vi\u0161ina","Scale":"Pove\u010Dava","Modify the scale of the specified object.":"Spremeni merilo za podani objekt.","the scale":"pove\u010Dava","Scale on X axis":"Pove\u010Dava po X osi","the width's scale of an object":"stopnja pove\u010Dave \u0161irine objekta","the width's scale":"merilo \u0161irine","Scale on Y axis":"Pove\u010Dava po Y osi","the height's scale of an object":"stopnja pove\u010Dave \u0161irine objekta","the height's scale":"merilo vi\u0161ine","Flip the object horizontally":"Vodoravno prezrcali objekt","Flip horizontally _PARAM0_: _PARAM1_":"Prezrcali vodoravno _PARAM0_: _PARAM1_","Activate flipping":"Aktiviraj zrcaljenje","Flip the object vertically":"Navpi\u010Dno prezrcali objekt","Flip vertically _PARAM0_: _PARAM1_":"Prezrcali navpi\u010Dno _PARAM0_: _PARAM1_","Horizontally flipped":"Vodoravno prezracljen","Check if the object is horizontally flipped":"Preveri ali je objekt vodoravno prezrcaljen","_PARAM0_ is horizontally flipped":"_PARAM0_ je vodoravno prezrcaljen","Vertically flipped":"Navpi\u010Dno prezrcaljen","Check if the object is vertically flipped":"Preveri ali je objekt navpi\u010Dno prezrcaljen","_PARAM0_ is vertically flipped":"_PARAM0_ je navpi\u010Dno prezrcaljen","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"neprosojnost objekta med 0 (povsem prosojno) do 255 (zapolnjeno)","the opacity":"neprosojnost","Change <subject>":"Spremeni <subject>","Check the property value for <property_name>.":"Preveri vrednost lastnosti <property_name>.","Property <property_name> of _PARAM0_ is true":"Lastnost <property_name> za _PARAM0_ je resni\u010Dna","Update the property value for <property_name>.":"Posodobi vrednost lastnosti <property_name>.","Set property value for <property_name> of _PARAM0_ to <property_value>":"Nastavi vrednost lastnosti <property_name> od _PARAM_ na <property_value>","New value to set":"Nova vrednost","Toggle":"Preklopi","Toggle the property value for <property_name>.\nIf it was true, it will become false, and if it was false it will become true.":"Preklopi vrednost lastnosti <property_name>.\n\u010Ce je bila resni\u010Dno, bo postala neresni\u010Dno, \u010De je bila neresni\u010Dno, bo postala resni\u010Dno.","Toggle property <property_name> of _PARAM0_":"Preklopi lastnost <property_name>od _PARAM0_","the property value for <property_name>":"vrednost lastnosti <property_name>","<property_name> property":"lastnost <property_name>","<property_name> shared property":"deljena lastnost <property_name>","Center of rotation":"Sredi\u0161\u010De sukanja","Change the center of rotation of an object relatively to the object origin.":"Spremeni sredi\u0161\u010De sukanja objekta relativno glede na izhodi\u0161\u010De objekta.","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"Spremeni sredi\u0161\u010De sukanja iz _PARAM0_ na _PARAM1_; _PARAM2_; _PARAM3_","X position":"X polo\u017Eaj","Y position":"Y polo\u017Eaj","Z position":"Z polo\u017Eaj","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"Spremeni sredi\u0161\u010De sukanja iz _PARAM0_ na _PARAM1_; _PARAM2_","Javascript code":"Javascript koda","Insert some Javascript code into events":"V dogodke vstavi Javascript kodo","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Obravnavaj objekta, kot da se dotikata a ne prekrivata, kot pri trku (privzeto: ne)","Error during exporting! Unable to export events:\n":"Napaka med izva\u017Eanjem. Ne morem izvoziti dogodkov:\n","Error during export:\n":"Napaka med izva\u017Eanjem:\n","Unable to write ":"Ne morem zapisati ","HTML5 (Web and Android games)":"HTML5 (spletne in Android igre)","HTML5 and javascript based games for web browsers.":"Igre za spletne brskalnike, ki temeljijo na HTML5 in javascriptu.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Omogo\u010Di ustvarjanje 2D iger, ki jih je mogo\u010De igrati s spletnih brskalnikih. Te je mogo\u010De tudi izvoziti za Android s pomo\u010Djo dodatnih orodji.","Texture":"Tekstura","Left":"Levo","Margins":"Robovi","Right":"Desno","Panel Sprite (9-patch) Object":"Objekt figure panoja (9-patch)","Panel Sprite (\"9-patch\")":"Figura panoja (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"Slika z robovi in koti, ki se raztegnejo neodvisno od celotne slike.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Primerjaj neprosojnost figure panela med 0 (prosojno) in 255 (polno).","Opacity to compare to (0-255)":"Pokrivnost za primerjavo (0-255)","Change Panel Sprite opacity":"Spremeni neprosojnost za figuro panela","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Spremeni neprosojnost figure panela. 0 je povsem prosojno, 255 je zapolnjeno (privzeto).","Opacity (0-255)":"Neprosojnost (0-255)","Panel Sprite":"Figura panoja","Tint color":"Barva obarvanja","Change the tint of a Panel Sprite. The default color is white.":"Spremeni barvo obarvanja za figuro panela. Privzeta je bela.","Change tint of _PARAM0_ to _PARAM1_":"Spremeni obarvanost za _PARAM0_ v _PARAM1_","Tint":"Obarvaj","Modify the width of a Panel Sprite.":"Spremeni \u0161irino figure panela.","Size and angle":"Velikost in kot","Check the width of a Panel Sprite.":"Preveri \u0161irino panoja.","Modify the height of a Panel Sprite.":"Spremeni vi\u0161ino figure panela.","Check the height of a Panel Sprite.":"Preveri vi\u0161ino figure panela.","Angle (in degrees)":"Kot (v stopinjah)","Angle to compare to (in degrees)":"Kot za primerjavo (v stopinjah)","Image name (deprecated)":"Ime slike (opi\u0161\u010Deno)","Change the image of a Panel Sprite.":"Spremeni sliko za figuro panoja.","Set image _PARAM1_ on _PARAM0_":"Nastavi sliko _PARAM1_ na _PARAM0_","Image name":"Ime slike","Image file (or image resource name)":"Slikovna datoteka (ali ime silkovnerga vira)","System information":"Informacije o sistemu","Get information about the system and device running the game.":"Pridobi informacije o sistemu in napravi, ki poganja igro.","Is a mobile device":"Je mobilna naprava","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"Preveri, \u010De je naprave, ki poganja igro, mobilna naprava (telefon ali tablica na iOS, Android ali drugi vrasti mobilne platforme). Igra bi lahko bila spletna ali istovrstna mobilna aplikacija (za preverbo uporabite druge pogoje).","The device is a mobile device":"Naprava je mobilna naprava","Is a native mobile app":"Je istovrstna mobilna aplikacija","Check if the game is running as a native mobile app (iOS or Android app).":"Preveri, \u010De je igra zagnana kot istovrstna mobilna aplikacija (iOS ali Android aplikacija).","The game is running as a native mobile app":"Igra je zagnana kot istovrstna mobilna aplikacija","Is a native desktop app":"Je izvorno namizna aplikacija","Check if the game is running as a native desktop app.":"Preveri ali se igra izvaja kot izvorno namizna aplikacija.","The game is running as a native desktop app":"Igra se izvaja kot izvorno namizna aplikacija","Is WebGL supported":"Je WebGL podprt","Check if GPU accelerated WebGL is supported on the target device.":"Preveri, ali je na ciljni napravi podprt strojno pospe\u0161eni WebGL.","WebGL is available":"WebGL je na voljo","Is the game running as a preview":"Ali je igra zagnana kot predogled","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Preveri ali se igra trenutno izvaja kot predogled iz urejevalnika. To je mogo\u010De uporabiti za \"razhro\u0161\u010Devalni na\u010Din\" ali za izvajanje opravil, ki so v izklju\u010Dni domeni predogledov.","The game is being previewed in the editor":"Igra se predogleduje v urejevalniku","Device has a touchscreen":"Naprava ima zaslon na dotik","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Preveri ali ima naprava zaslona ob\u010Dutljiv na dotik (ve\u010Dinoma Androidni telefoni, iPhone, iPad, pa tudi nekateri prenosniki).","The device has a touchscreen":"Naprava ima zaslon na dotik","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Bodite v interakciji s produkti in generirajte URL za va\u0161o blagajno Shopify trgovine.","Initialize a shop":"Inicializacija trgovine","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Inicilizranje trgovine z va\u0161imi podatki. Najprej kli\u010Dite to akcijo in potem uporabite ime trgovine in ostale akcije za interakcijo s produkti.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Inicializacija prodajalne _PARAM1_ (domena: _PARAM2_, appId: _PARAM3_)","Shop name":"Ime trgovine","Domain (xxx.myshopify.com)":"Domena (xxx.myshopify.com)","App Id":"App Id","Access Token":"\u017Deton dostopa","Get the URL for buying a product":"Pridobi URL za nakup produkta","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Pridobi URL za nakup proizvoda iz trgovine. URL bo shranjen v scensko spremenljivko, ki jo dolo\u010Dite. Nato lahko uporabite akcijo, da odprete URL in igralca preusmerite na blagajno.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Pridobi URL za produkt #_PARAM2_ (koli\u010Dina: _PARAM3_, razli\u010Dica: _PARAM4_) iz trgovine _PARAM1_ in ga shrani v _PARAM5_ (ali _PARAM6_ v primeru napake)","Shop name (initialized with \"Initialize a shop\" action)":"Ime trgovine (inicializirana z akcijo \"Inicializiraj trgovino\")","Product id":"Id produkta","Quantity":"Koli\u010Dina","Variant (0 by default)":"Razli\u010Dica (privzeta je 0)","Scene variable where the URL for checkout must be stored":"Spremenljivka, v katero se naj shrani URL za blagajno","Scene variable containing the error (if any)":"Spremenljivka za primer napake (\u010De so)","Window left":"Okno levo","Window right":"Okno desno","Proportional":"Proporcialno","Window center":"Center okna","No anchor":"Brez sidranja","Window top":"Okno zgoraj","Window bottom":"Okno spodaj","relativeToOriginalWindowSize":"relativnoNaOriginalnoVelikostOkna","Anchor relatively to original window size":"Sidraj relativno na originalno velikost okna","otherwise, objects are anchored according to the window size when the object is created.":"sicer so objekti sidrani glede na velikost okna, ko je to ustvarjeno.","Left edge":"Levi rob","Anchor the left edge of the object on X axis.":"Zasidraj levi rob objekta na X os.","Right edge":"Desni rob","Anchor the right edge of the object on X axis.":"Zasidraj desni rob objekta na X os.","Top edge":"Zgornji rob","Anchor the top edge of the object on Y axis.":"Zasidraj zgornji rob objekta na Y os.","Bottom edge":"Spodnji rob","Anchor the bottom edge of the object on Y axis.":"Zasidraj spodnji rob objekta na Y os.","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"Raztegni objekt med sidranjem desnega ali spodnjega roba (opu\u0161\u010Deno - uporaba ni priporo\u010Dena - raje zasidrajte obe strani, \u010De \u017Eelite objekt raztegniti)","Anchor":"Sidranje","Anchor objects to the window's bounds.":"Zasidra objekte na robove okna.","Precise check":"Natan\u010Den pregled","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"Uporabi masko trka objekta (po meri), namesto okvirja okoli njega, kar omogo\u010Da ve\u010Djo natan\u010Dnost a zahteva ve\u010D zmogljivosti","Draggable Behavior":"Vle\u010Dljivo obna\u0161anje","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Dovoli premikanje objektov s pomo\u010Djo mi\u0161ke (ali dotika). Dodajte obna\u0161anje objektu, da ga lahko vle\u010Dete. Uporabite dogodke za vklop ali izklop obna\u0161anja, ko je to potrebno.","Draggable object":"Vle\u010Dljivi objekti","Draggable":"Vle\u010Dljivo","Move objects by holding a mouse button (or touch).":"Premikanje objektov s pritisnjenim gumbom mi\u0161ke (ali pritisnjeno sledilno plo\u0161\u010Dico).","Being dragged":"Se ga vle\u010De","Check if the object is being dragged.":"Preveri ali nekdo objekt vle\u010De.","_PARAM0_ is being dragged":"_PARAM0_ je vle\u010Den","Was just dropped":"Je bil ravnokar izpu\u0161\u010Den","Check if the object was just dropped after being dragged.":"Preveri ali je bil objekt izpu\u0161\u010Den, potem ko je bil vle\u010Den.","_PARAM0_ was just dropped":"_PARAM0_ je bil ravnokar izpu\u0161\u010Den","Inventories":"Inventarji","Provides actions and conditions to add an inventory to your game, with items in memory.":"Ponuja akcije in pogoje za dodajanje inventarja v va\u0161o igro, s predmeti v pomnilniku.","Add an item":"Dodaj predmet","Add an item in an inventory.":"Dodaj predmet v inventar.","Add a _PARAM2_ to inventory _PARAM1_":"Dodaj _PARAM2_ v inventar _PARAM1_","Inventory name":"Ime inventarja","Item name":"Ime predmeta","Remove an item":"Odstrani predmet","Remove an item from an inventory.":"Odstrani predmet iz inventarja.","Remove a _PARAM2_ from inventory _PARAM1_":"Odstrani _PARAM2_ iz inventarja _PARAM1_","Item count":"\u0160tevilo predmetov","Compare the number of an item in an inventory.":"Primerjaj \u0161tevilo nekega predmeta v inventarju.","the count of _PARAM2_ in _PARAM1_":"\u0161tevilo od _PARAM2_ v _PARAM1_","Has an item":"Ima predmet","Check if at least one of the specified items is in the inventory.":"Preveri, \u010De je vsaj eden od podanih predmetov v inventarju.","Inventory _PARAM1_ contains a _PARAM2_":"Inventar _PARAM1_ vsebuje _PARAM2_","Set a maximum count for an item":"Dolo\u010Di najve\u010Djo \u0161tevilo za predmet","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Dolo\u010Di najve\u010Dje \u0161tevilo dolo\u010Denega predmeta, ki je lahko dodan inventarju. Privzeto je neomejeno \u0161tevilo predmetov.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Nastavi najve\u010Dje \u0161tevilo za _PARAM2_ v inventarju _PARAM1_ na _PARAM3_","Maximum count":"Najve\u010Dje \u0161tevilo","Set unlimited count for an item":"Dolo\u010Di neomejeno \u0161tevilo za nek predmet","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Dovoli neomejeno koli\u010Dino objektov v inventarju. Za vsak predmet je to privzeto.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Dovoli neomejeno \u0161tevilo za _PARAM2_ v inventarju _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Dovolim neomejeno koli\u010Dino?","Item full":"Zapolnjen s predmetom","Check if an item has reached its maximum number allowed in the inventory.":"Preveri ali je nek predmet dosegel najve\u010Dje dovoljeno \u0161tevilo v inventarju.","Inventory _PARAM1_ is full of _PARAM2_":"Inventar _PARAM1_ je zapolnjen s _PARAM2_","Equip an item":"Opremi se s predmetom","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Ozna\u010Di, da je nek predmet opremljen. \u010Ce je \u0161tevec predmeta 0, ne bo ozna\u010Den kot opremljen.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Nastavi _PARAM2_ kot opremljen v inventarju _PARAM1_: _PARAM3_","Equip?":"Opremim?","Item equipped":"Predmet opremljen","Check if an item is equipped.":"Preveri ali je predmet opremljen.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ je opremljen v inventarju _PARAM1_","Save an inventory in a scene variable":"Shrani inventar v scensko spremenljivko","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Shrani vse predmete inventarja v scensko spremenljivko, da jih je mogo\u010De kasneje spet priklicati.","Save inventory _PARAM1_ in variable _PARAM2_":"Shrani inventar _PARAM1_ v spremenljivko _PARAM2_","Load an inventory from a scene variable":"Nalo\u017Ei inventar iz scenske spremenljivke","Load the content of the inventory from a scene variable.":"Nalo\u017Ei vsebino inventarja iz scenske spremenljivke.","Load inventory _PARAM1_ from variable _PARAM2_":"Nalo\u017Ei inventar _PARAM1_ iz spremenljivke _PARAM2_","Get the number of an item in the inventory":"Pridobi \u0161tevilo nekega predmeta v inventarju","Item maximum":"Maksimalno predmetov","Get the maximum of an item in the inventory, or 0 if it is unlimited":"Pridobi najve\u010Dje mo\u017Eno koli\u010Dino enega predmet v inventoriju ali 0, \u010De jih je lahko neskon\u010Dno","Tiled Sprite Object":"Objekt figure sestavljanke","Tiled Sprite":"Figura sestavljanke","Displays an image repeated over an area.":"Prika\u017Ee sliko, ki se ponovi na nekem podro\u010Dju.","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Primerjaj neprosojnost figure sestavljanke med 0 (prozorna) in 255 (zapolnjena).","Change Tiled Sprite opacity":"Spremeni neprosojnost za figuro sestavljanke","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Spremeni neprosojnost figure sestavljanke. 0 je prozorno, 255 je zapolnjeno (privzeto).","Change the tint of a Tiled Sprite. The default color is white.":"Spremeni barvo obarvanja za figuro sestavljanke. Privzeta je bela.","Modify the width of a Tiled Sprite.":"Spremeni \u0161irino figure sestavljanke.","Test the width of a Tiled Sprite.":"Preveri \u0161irino figure sestavljanke.","Modify the height of a Tiled Sprite.":"Spremeni vi\u0161ino figure sestavljanke.","Test the height of a Tiled Sprite.":"Preveri vi\u0161ino figure sestavljanke.","Modify the size of a Tiled Sprite.":"Spremeni velikost figure sestavljanke.","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"Spremenii velikost za _PARAM0_: nastavi na _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"Spremeni kot figure sestavljanke.","the angle":"kot","Image X Offset":"X odmik slike","Modify the offset used on the X axis when displaying the image.":"Spremeni odmik po X osi, ko se prikazuje slika.","the X offset":"X odmik","Image offset":"Odmik slike","Test the offset used on the X axis when displaying the image.":"Preizkusi uporabljeni odmik po X osi, ko se prikazuje slika.","Return the offset used on the X axis when displaying the image.":"Vrne uporabljeni odmik po X osi, ko se prikazuje slika.","Image Y Offset":"Y odmik slike","Modify the offset used on the Y axis when displaying the image.":"Spremeni odmik po Y osi, ko se prikazuje slika.","the Y offset":"Y odmik","Test the offset used on the Y axis when displaying the image.":"Preizkusi uporabljeni odmik po Y osi, ko se prikazuje slika.","Return the offset used on the Y axis when displaying the image.":"Vrne uporabljeni odmik po Y osi, ko se prikazuje slika.","Deletion margin":"Marge izbrisa","Margin before deleting the object, in pixels":"Rob pred brisanjem objekta v pikslih","Destroy Outside Screen Behavior":"Uni\u010Di obna\u0161anja izven zaslona","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"To obna\u0161anje je mogo\u010De uporabiti za uni\u010Denje objektov, ko gredo preko meja kamere. Uporabno za metke ali druge kratkoro\u010Dne objekte.","Destroy when outside of the screen":"Uni\u010Di izven zaslona","DestroyOutside":"Uni\u010DiIzven","Destroy objects automatically when they go outside of the screen's borders.":"Samodejno uni\u010Denje objektov, ko ti gredo izven meja zaslona.","Additional border":"Dodatni rob","Compare the additional border that the object must cross before being deleted.":"Primerjaj dodatni rob, ki ga mora objekt preiti, preden je zbrisan.","the additional border":"dodatni rob","Destroy outside configuration":"Unikni zunanja konfiguracija","Change the additional border that the object must cross before being deleted.":"Spremeni dodatni rob, ki ga mora objekt preiti, preden je zbrisan.","Platform behavior":"Obna\u0161anje za plo\u0161\u010Dad","Platformer character":"Lik plo\u0161\u010Dadne igre","Jump and run on platforms.":"Ska\u010De in te\u010De po plo\u0161\u010Dadih.","Is moving":"Se premika","Check if the object is moving (whether it is on the floor or in the air).":"Preveri ali se objekt premika (ali je na tleh, ali v zraku).","_PARAM0_ is moving":"_PARAM0_ se premika","Platformer state":"Stanje platformerja","Is on floor":"Je na tleh","Check if the object is on a platform.":"Preveri ali je objekt na plo\u0161\u010Dadi.","_PARAM0_ is on floor":"_PARAM0_ je na tleh","Is on ladder":"Je na lestvi","Check if the object is on a ladder.":"Preveri ali je objekt na lestvi.","_PARAM0_ is on ladder":"_PARAM0_ je na lestvi","Is jumping":"Ska\u010De","Check if the object is jumping.":"Preveri ali objekt ska\u010De.","_PARAM0_ is jumping":"_PARAM0_ ska\u010De","Is falling":"Pada","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Preveri ali objekt pada.\nZapomnite si, da je lahko obejtk hkrati ozna\u010Den kot skakajo\u010D in padajo\u010D: ob koncu skoka hitrost padanja postane ve\u010Dja od hitrosti skoka.","_PARAM0_ is falling":"_PARAM0_ pada","Is grabbing platform ledge":"Se oprijema police plo\u0161\u010Dadi","Check if the object is grabbing a platform ledge.":"Preveri ali se objekt oprijema police plo\u0161\u010Dadi.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ se oprijema roba plo\u0161\u010Dadi","Gravity":"Gravitacija","Compare the gravity applied on the object.":"Primerjaj gravitacijo, uporabljeno na objektu.","the gravity":"gravitacija","Platformer configuration":"Konfiguracija platformerja","Gravity to compare to (in pixels per second per second)":"Gravitacija za primerjavo (v pikslih na sekundo na sekundo)","Change the gravity applied on an object.":"Spremeni gravitacijo, uporabljeno na objektu.","Gravity (in pixels per second per second)":"Gravitacija (v pikslih na sekundo na sekundo)","Maximum falling speed":"Najve\u010Dja hitrost padanja","Compare the maximum falling speed of the object.":"Primerjaj najve\u010Djo hitrost padanja objekta.","the maximum falling speed":"najvelja hitrost padanja","Max speed to compare to (in pixels per second)":"Najve\u010Dja hitrost za primerjavo (v pikslih na sekundo)","Change the maximum falling speed of an object.":"Spremeni najve\u010Djo hitrost padanja objekta.","Max speed (in pixels per second)":"Najve\u010Dja hitrost (v pikslih na sekundo)","If jumping, try to preserve the current speed in the air":"Ob skoku poskusi ohraniti trenutno hitrost v zraku","Ladder climbing speed":"Hitrost plezanja po lestvi","Compare the ladder climbing speed (in pixels per second).":"Primerja hitrost plezanja po lestvi (v pikslih na sekundo).","the ladder climbing speed":"hitrost plezanja po lestvi","Speed to compare to (in pixels per second)":"Hitrost za primerjavo (v pikslih na sekundo)","Change the ladder climbing speed.":"Spremeni hitrost plezanja po lestvi.","Speed (in pixels per second)":"Hitrost (v pikslih na sekundo)","Acceleration":"Pospe\u0161evanje","Compare the horizontal acceleration of the object.":"Primerjaj vodoravni pospe\u0161ek objekta.","the horizontal acceleration":"vodoravni pospe\u0161ek","Acceleration to compare to (in pixels per second per second)":"Pospe\u0161ek za primerjavo (v pikslih na sekundo na sekundo)","Change the horizontal acceleration of an object.":"Spremeni vodoravni pospe\u0161ek objekta.","Acceleration (in pixels per second per second)":"Pospe\u0161ek (v pikslih na sekundo na sekundo)","Deceleration":"Pojemek","Compare the horizontal deceleration of the object.":"Primerjaj vodoravni pojemek objekta.","the horizontal deceleration":"vodoravni pojemek","Deceleration to compare to (in pixels per second per second)":"Pojemek za primerjavo (v pikslih na sekundo na sekundo)","Change the horizontal deceleration of an object.":"Spremeni vodoravni pojemek objekta.","Deceleration (in pixels per second per second)":"Pojemek (v pikslih na sekundo na sekundo)","Maximum horizontal speed":"Najve\u010Dja vodoravna hitrost","Compare the maximum horizontal speed of the object.":"Primerjaj najve\u010Djo vodoravno hitrost objekta.","the maximum horizontal speed":"najve\u010Dja vodoravna hitrost","Change the maximum horizontal speed of an object.":"Spremeni najve\u010Djo vodoravno hitrost objekta.","Jump speed":"Hitrost skoka","Compare the jump speed of the object.Its value is always positive.":"Primerjaj hitrost skoka objekta (v pikslih na sekundo). Vrednost je vedno pozitivna.","the jump speed":"hitrost skoka","Change the jump speed of an object. Its value is always positive.":"Primerjaj hitrost skoka objekta. Vrednost je vedno pozitivna.","Jump sustain time":"\u010Cas zadr\u017Eevanja skoka","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Primerjaj \u010Das zadr\u017Eanja skoka objekta. To je \u010Das v katerem se ohrani izhodi\u0161\u010Dna hitrost skoka, kadar je pritisnjena tipka za skok.","the jump sustain time":"\u010Das zadr\u017Eevanja skoka","Duration to compare to (in seconds)":"Trajanje za primerjavo (v sekundah)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Spremeni \u010Das zadr\u017Eanja skoka objekta. To je \u010Das v katerem se ohrani izhodi\u0161\u010Dna hitrost skoka, kadar je pritisnjena tipka za skok.","Duration (in seconds)":"Trajanje ( v sekundah)","Allow jumping again":"Dovoli ponoven skok","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"Ko se to dejanje izvede, je objekt spet sposoben sko\u010Diti, pa \u010Deprav je v zraku: to je uporabno za npr. dvojne skoke. Ta u\u010Dinek ni trajen: klicati ga morate vedno znova, ko \u017Eelite objektu dovoliti, da sko\u010Di (razen \u010De ni n atleh).","Allow _PARAM0_ to jump again":"Dovoli, da _PARAM0_ ponovno sko\u010Di","Forbid jumping again in the air":"Prepoved ponovnega skoka v zrak","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"To prekli\u010De u\u010Dinek od \"Dovoli ponoven skok\". Objekt po tem ne more ve\u010D sko\u010Diti, ko je \u017Ee v zraku. \u010Ce objekt ni v zraku, to nima u\u010Dinka.","Forbid _PARAM0_ to air jump":"Prepovej _PARAM0_ da sko\u017Ei v zraku","Abort jump":"Prekini skok","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"Prekine trenutni skok in navpi\u010Dno zaustavi objekt. To dejanje nima u\u010Dinka, kadar lik ne ska\u010De.","Abort the current jump of _PARAM0_":"Prekii trenutni skok za _PARAM0_","Can jump":"Lahko ska\u010De","Check if the object can jump.":"Preveri ali objekt lahko ska\u010De.","_PARAM0_ can jump":"_PARAM0_ lahko ska\u010De","Simulate left key press":"Simuliraj pritisk na levo tipko","Simulate a press of the left key.":"Simulira pritisk na levo tipko.","Simulate pressing Left for _PARAM0_":"Simuliraj pritisk na Levo za _PARAM0_","Platformer controls":"Kontrole platformerja","Simulate right key press":"Simuliraj pritisk na desno tipko","Simulate a press of the right key.":"Simulira pritisk na desno tipko.","Simulate pressing Right for _PARAM0_":"Simuliraj pritisk na Desno za _PARAM0_","Simulate up key press":"Simuliraj pritisk na tipko gor","Simulate a press of the up key (used when on a ladder).":"Simulira pritisk na tipko gor (uporabljeno na lestvi).","Simulate pressing Up for _PARAM0_":"Simuliraj pritisk na Gor za _PARAM0_","Simulate down key press":"Simuliraj pritisk na tipko dol","Simulate a press of the down key (used when on a ladder).":"Simulira pritisk na tipko dol (uporabljeno na lestvi).","Simulate pressing Down for _PARAM0_":"Simuliraj pritisk na Dol za _PARAM0_","Simulate ladder key press":"Simuliraj pritisk na tipko Lestev","Simulate a press of the ladder key (used to grab a ladder).":"Simuliraj pritisk na tipko za lestev (uporabljeno za oprijem lestve).","Simulate pressing Ladder key for _PARAM0_":"Simuliraj pritisk na tipko Lestev za _PARAM0_","Simulate release ladder key press":"Simuliraj pritisk na tipko spusti lestev","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simulira pritisk na tipko za izpust lestve (uporabljeno za zapu\u0161\u010Danje lestve).","Simulate pressing Release Ladder key for _PARAM0_":"Simuliraj pritisk na tipko Spusti lestev za _PARAM0_","Simulate jump key press":"Simulira pritisk na tipko Skok","Simulate a press of the jump key.":"Simulira pritisk na tipko za skakanje.","Simulate pressing Jump key for _PARAM0_":"Simuliraj pritisk na tipko Skok za _PARAM0_","Simulate release platform key press":"Simuliraj pritisk na tipko spusti plo\u0161\u010Dad","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simulira pritisk na tipko za spust plo\u0161\u010Dadi (uporabljeno, kadar se dr\u017Ei roba plo\u0161\u010Dadi).","Simulate pressing Release Platform key for _PARAM0_":"Simuliraj pritisk na tipko Spusti plo\u0161\u010Dad za _PARAM0_","Simulate control":"Simuliranje kontrol","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simulira pritisk na tipko.\nMo\u017Ene tipke so Levo, Desno, Skok, Lestev, Spusti lestev, Gor, Dol.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simuliraj pritisk na tipko _PARAM2_ za _PARAM0_","Key":"Tipka","Control pressed or simulated":"Pritisnjena ali simulirana kontrola","A control was applied from a default control or simulated by an action.":"Kontrola je bila podana iz privzete kontrole ali simulirana iz dejanja.","_PARAM0_ has the _PARAM2_ key pressed or simulated":"Za _PARAM0_ je pritisnjena ali simulirana tipka _PARAM2_","Ignore default controls":"Prezri privzete kontrole","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/aktiviraj uporabo privzetih kontrol.\n\u010Ce je deaktivirano, uporabi simulirane akcije za premikanje objektov.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignoriraj privzete kontrole za _PARAM0_: _PARAM2_","Ignore controls":"Ignoriraj kontrole","Platform grabbing":"Oprijem plo\u0161\u010Dadi","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Omogo\u010Di (ali onemogo\u010Di) objektu, da se oprime plo\u0161\u010Dadi, kadar pada blizu nje.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Dovoli _PARAM0_, da se oprime plo\u0161\u010Dadi: _PARAM2_","Can grab platforms":"Lahko zgrabi plo\u0161\u010Dad","Check if the object can grab the platforms.":"Preveri ali se objekt lahko oprime platform.","_PARAM0_ can grab the platforms":"_PARAM0_ se lahko oprime platform","Current falling speed":"Trenutna hitrost padanja","Compare the current falling speed of the object. Its value is always positive.":"Primerjaj hitrost padanja objekta. Vrednost je vedno pozitivna.","the current falling speed":"trenutna hitrost padanja","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"Spremeni trenutno hitrost padanja objekta. To dejanje nima vpliva, kadar lik ne pada ali kadar je v za\u010Detni fazi skoka.","Current jump speed":"Trenutna hitrost padanja","Compare the current jump speed of the object. Its value is always positive.":"Primerjaj trenutno hitrost skoka objekta. Vrednost je vedno pozitivna.","the current jump speed":"trenutna hitrost padanja","Current horizontal speed":"Trenutna vodoravna hitrost","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Spremeni trenutno vodoravno hitrost objekta. Na levo se objekt premika preko negativnih vrednosti, na desno pa preko pozitivnih","the current horizontal speed":"trenutna vodoravna hitrost","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"Primerjaj trenutno vodoravno hitrost objekta. Objekt se na levo premika preko negativnih vrednosti, na desno pa preko pozitivnih vrednosti","Return the gravity applied on the object (in pixels per second per second).":"Vrne gravitacijo uporabljeno na objektu (v pikslih na kvadratno sekundo).","Return the maximum falling speed of the object (in pixels per second).":"Vrne najve\u010Djo hitrost padanja objekta (v pikslih na sekundo).","Return the ladder climbing speed of the object (in pixels per second).":"Vrne hitrost plezanja objekta po lestvi (v pikslih na sekundo).","Return the horizontal acceleration of the object (in pixels per second per second).":"Vrne vodoravni pospe\u0161ek objekta (v pikslih na kvadratno sekundo).","Return the horizontal deceleration of the object (in pixels per second per second).":"Vrne vodoravni pojemek objekta (v pikslih na kvadratno sekundo).","Return the maximum horizontal speed of the object (in pixels per second).":"Vrne najve\u010Djo vodoravno hitrost objekta (v pikslih na sekundo).","Return the jump speed of the object (in pixels per second). Its value is always positive.":"Vrne hitrost skoka objekta (v pikslih na sekundo). Vrednost je vedno pozitivna.","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Vrne \u010Das zadr\u017Eanja skoka (v sekundah). To je \u010Das v katerem se ohrani izhodi\u0161\u010Dna hitrost skoka, kadar je pritisnjena tipka za skok.","Current fall speed":"Trenutna hitrost padanja","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"Vrne trenutno hitrost padanja objekta (v pikslih na sekundo). Vrednost je vedno pozitivna.","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Vrne trenutno vodoravno hitrost objekta (v pikslih na sekundo). Objekt se na levo premika preko negativnih vrednosti, na desno pa preko pozitivnih vrednosti","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"Vrne trenutno hitrost skoka objekta (v pikslih na sekundo). Vrednost je vedno pozitivna.","Platform":"Plo\u0161\u010Dad","Flag objects as being platforms which characters can run on.":"Ozna\u010Di objekte kot plo\u0161\u010Dadi, po katerih je mogo\u010De te\u010Di.","Platform type":"Vrsta plo\u0161\u010Dadi","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Spremeni vrsto platforme za objekt: Platforma, Sko\u010Di-skozi ali Lestev.","Set platform type of _PARAM0_ to _PARAM2_":"Nastavi vrsto platforme za _PARAM0_ na _PARAM2_","Character is on given platform":"Lik se nahaja na dolo\u010Deni platformi","Check if a platformer character is on a given platform.":"Preverite, ali je lik platformerja na dolo\u010Deni platformi.","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ je na platformi _PARAM2_","Collision":"Trk","Platforms":"Platforme","Jump":"Skok","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Najdalj\u0161i \u010Das (v sekundah) v katerem se ohrani jakost skoka, \u010De je pritisnjena tipka za skok - omogo\u010Da razli\u010Dne vi\u0161ine skokov.","Max. falling speed":"Maksimalna hitrost padanja","Ladder":"Lestev","Walk":"Hoja","Max. speed":"Najve\u010Dja hitrost","Default controls":"Privzete kontrole","Slope max. angle":"Kot maksimalnega naklona","Can grab platform ledges":"Lahko se oprime police platform","Ledge":"Polica","Automatically grab platform ledges without having to move horizontally":"Samodejno zgrabi rob plo\u0161\u010Dadi, ne da bi bil potreben vodoravni premik","Grab offset on Y axis":"Odmik oprijema po Y osi","Grab tolerance on X axis":"Toleranca za oprijem na X osi","Use frame rate dependent trajectories (deprecated, it's recommended to leave this unchecked)":"Uporabi tirnice, ki so odvisne od slik na sekundo (opu\u0161\u010Deno, priporo\u010Deno je, da to ni ozna\u010Deno)","Deprecated options":"Zastarele mo\u017Enosti","Can go down from jumpthru platforms":"Lahko izstopi iz prehodnih plo\u0161\u010Dadi","Jumpthru platform":"Prehodna plo\u0161\u010Dad","Ledges can be grabbed":"Polic se je mogo\u010De oprijeti","Particles size":"Velikost delcev","Start size (in percents)":"Za\u010Detna velikost (v odstotkih)","End size (in percents)":"Kon\u010Dna velikost (v odstotkih)","Start color":"Za\u010Detna barva","Particles color":"Barva delcev","End color":"Kon\u010Dna barva","Particles flow":"Tok delcev","Max particles count":"Najve\u010Dje \u0161tevilo delcev","Tank":"Cisterne","Flow":"Tok","Particles flow (particles/seconds)":"Tok delcev (delcev/sekundo)","Emitter force min":"Min. sila emitorja","Particles movement":"Gibanje delcev","Emitter force max":"Max. sila emitorja","Minimum rotation speed":"Minimalna hitrost vrtenja","Maximum rotation speed":"Maksimalna hitrost vrtenja","Cone spray angle":"Koni\u010Dni pr\u0161ilni kot","Emitter radius":"Polmer emitorja","Gravity X":"Gravitacija X","Particles gravity":"Gravitacija delcev","Gravity Y":"Gravitacija Y","Minimum lifetime":"Najmanj\u0161a \u017Eivljenjska doba","Particles life time":"\u017Divljenjska doba delcev","Maximum lifetime":"Najdalj\u0161a \u017Eivljenjska doba","Jump forward in time on creation":"Presko\u010Di naprej v \u010Dasu ob ustvarjanju","Modify start color of particles.":"Spremeni za\u010Detno barvo delcev.","Change particles start color of _PARAM0_ to _PARAM1_":"Spremeni za\u010Detno barvo delcev _PARAM0_ v _PARAM1_","Common":"Splo\u0161no","Modify end color of particles.":"Spremeni kon\u010Dno barvo delcev.","Change particles end color of _PARAM0_ to _PARAM1_":"Spremeni kon\u010Dno barvo delcev _PARAM0_ v _PARAM1_","Start color red component":"Rde\u010Da komponenta za\u010Detne barve","Modify the start color red component.":"Spremeni za\u010Detno rde\u010Do komponento barve.","the start color red component":"za\u010Detna rde\u010Da komponenta barve","Value (0-255)":"Vrednost (0-255)","Compare the start color red component.":"Primerjaj za\u010Detno rde\u010Do komponento barve.","Value to compare to (0-255)":"Vrednost za primerjavo (0-255)","End color red component":"Rde\u010Da komponenta kon\u010Dne barve","Modify the end color red component.":"Spremeni kon\u010Dno rde\u010Do komponento barve.","the end color red component":"kon\u010Dna rde\u010Da komponenta barve","Compare the end color red component.":"Primerjaj kon\u010Dno rde\u010Do komponento barve.","Start color blue component":"Modra komponenta za\u010Detne barve","Modify the start color blue component.":"Spremeni kon\u010Dno rde\u010Do komponento barve.","the start color blue component":"za\u010Detna modra komponenta barve","Compare the start color blue component.":"Primerjaj za\u010Detno modro komponento barve.","End color blue component":"Modra komponenta kon\u010Dne barve","Modify the end color blue component.":"Spremeni kon\u010Dno modro komponento barve.","the end color blue component":"kon\u010Dna modra komponenta barve","Compare the end color blue component.":"Primerjaj kon\u010Dno modro komponento barve.","Start color green component":"Zelena komponenta za\u010Detne barve","Modify the start color green component.":"Spremeni za\u010Detno zeleno komponento barve.","the start color green component":"za\u010Detna zelena komponenta barve","Compare the start color green component.":"Primerjaj za\u010Detno zeleno komponento barve.","End color green component":"Zelena komponenta kon\u010Dne barve","Modify the end color green component.":"Spremeni kon\u010Dno zeleno komponento barve.","the end color green component":"kon\u010Dna zelena komponenta barve","Compare the end color green component.":"Primerjaj kon\u010Dno zeleno komponento barve.","Start size":"Za\u010Detna velikost","Modify the particle start size.":"Spremeni za\u010Detno velikost delca.","the start size":"za\u010Detna velikost","Compare the particle start size.":"Primerjaj za\u010Detno velikost delca.","End size":"Kon\u010Dna velikost","Modify the particle end size.":"Spremeni kon\u010Dno velikost delca.","the end size":"kon\u010Dna velikost","Compare the particle end size.":"Primerjaj kon\u010Dno velikost delca.","Start opacity":"Za\u010Detna neprosojnost","Modify the start opacity of particles.":"Spremeni za\u010Detno neprosojnost delcev.","the start opacity":"za\u010Detna neprosojnost","Compare the start opacity of particles.":"Primerjaj za\u010Detno neprosojnost delcev.","End opacity":"Kon\u010Dna neprosojnost","Modify the end opacity of particles.":"Spremeni kon\u010Dno neprosojnost delcev.","the end opacity":"kon\u010Dna neprosojnost","Compare the end opacity of particles.":"Primerjaj kon\u010Dno neprosojnost delcev.","No more particles":"Ni ve\u010D delcev","Check if the object does not emit particles any longer, so as to destroy it for example.":"Preveri ali objekt ve\u010D ne seva delcev, da ga lahko npr. uni\u010Dimo.","_PARAM0_ does not emit any longer":"_PARAM0_ ne seva ve\u010D","Particle rotation min speed":"Najmanj\u0161a hitrost rotacije delca","the minimum rotation speed of the particles":"najmanj\u0161a hitrost rotacije delcev","the particles minimum rotation speed":"najmanj\u0161a hitrost rotacije delca","Angular speed (in degrees per second)":"Kotna hitrost (stopinj na sekundo)","Particle rotation max speed":"Najve\u010Dja hitrost rotacije delca","the maximum rotation speed of the particles":"najve\u010Dja hitrost rotacije delcev","the particles maximum rotation speed":"najve\u010Dja hitrost rotacije delca","Number of displayed particles":"\u0160tevilo prikazanih delcev","the maximum number of displayed particles":"najve\u010Dje \u0161tevilo prikazanih delcev","Activate particles additive rendering":"Aktiviraj aditivno izrisovanje delcev","the particles additive rendering is activated":"aditivno izrisovanje delcev je aktivirano","displaying particles with additive rendering activated":"prikaz delcev z aditivnim izrisovanjem je aktiviran","Recreate particles":"Poustvari delce","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Uni\u010Di in poustvari delce, da upo\u0161teva vpliv sprememb v nastavitvah sevalnika delcev.","Recreate particles of _PARAM0_":"Poustvari delce za _PARAM0_","Setup":"Nastavitve","Rendering first parameter":"Izris prvega parametra","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Spremeni prvi parameter izrisa (velikost/dol\u017Eina).\n Delci morajo biti poustvarjeni, da bi bile spremembe upo\u0161tevane.","the rendering 1st parameter":"prvi parameter izrisa","Test the first parameter of rendering (Size/Length).":"Preizkusi prvi parameter izrisa (velikost/dol\u017Eina).","the 1st rendering parameter":"prvi parameter izrisa","Rendering second parameter":"Izris drugega parametra","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Spremeni drugi parameter izrisa (velikost/dol\u017Eina).\n Delci morajo biti poustvarjeni, da bi bile spremembe upo\u0161tevane.","the rendering 2nd parameter":"drugi parameter izrisa","Test the second parameter of rendering (Size/Length).":"Preizkusi drugi parameter izrisa (velikost/dol\u017Eina).","the 2nd rendering parameter":"drugi parameter izrisa","Capacity":"Kapaciteta","Change the capacity of the emitter.":"Spremeni kapaciteto sevalnika.","the capacity":"kapaciteta","Test the capacity of the emitter.":"Preveri kapaciteto sevalnika.","Capacity to compare to":"Primerjalna zmogljivost","Change the flow of the emitter.":"Spremeni tok sevalnika.","the flow":"tok","Flow (in particles per second)":"Tok (v delcih na sekundo)","Test the flow of the emitter.":"Preveri tok sevalnika.","Flow to compare to (in particles per second)":"Tok za primerjavo (v delcih na sekundo)","Particle image (deprecated)":"Slika delca (opu\u0161\u010Deno)","Change the image of particles (if displayed).":"Spremeni sliko delcev (\u010De s prikazani).","Change the image of particles of _PARAM0_ to _PARAM1_":"Spremeni sliko delcev za _PARAM0_ v _PARAM1_","Image to use":"Uporabi sliko","Particle image":"Slika delca","Test the name of the image displayed by particles.":"Preveri ime slike, ki jo prikazujejo delci.","the image displayed by particles":"slika prikazana s pomo\u010Djo delcev","Particles image":"Slika delcev","Name of the image displayed by particles.":"Ime slike, ki jo prikazujejo delci.","Particles":"Delci","Particles number":"\u0160tevilo delcev","Particles count":"\u0160tevilo delcev","Number of particles currently displayed.":"\u0160tevilo delcev, ki so trenutno prikazani.","Capacity of the particle tank.":"Kapaciteta rezervoarja z delci.","Flow of the particles (particles/second).":"Pretok delcev (delcev/sekundo).","Emission minimal force":"Minimalna sila sevanja","The minimal emission force of the particles.":"Najmanj\u0161a sila sevanja delcev.","Emission maximal force":"Maksimalna mo\u010D sevanja","The maximal emission force of the particles.":"Najve\u010Dja sila sevanja delcev.","Emission angle":"Kot sevanja","Emission angle of the particles.":"Sevalni kot delcev.","Emission angle A":"Kot sevanja A","Emission angle B":"Kot sevanja B","Angle of the spray cone":"Kot razpr\u0161ilne cone","Radius of emission zone":"Polmer podro\u010Dja sevanja","The radius of the emission zone.":"Polmer podro\u010Dja sevanja.","X gravity":"X gravitacija","Gravity of particles applied on X-axis.":"Gravitacija uporabljena za delce na X osi.","Y gravity":"Y gravitacija","Gravity of particles applied on Y-axis.":"Gravitacija uporabljena za delce na Y osi.","Gravity angle":"Kot gravitacije","Angle of gravity.":"Kot gravitacije.","Value of gravity.":"Vrednost gravitacije.","Minimum lifetime of particles":"Najmanj\u0161a \u017Eivljenjska doba delcev","Minimum lifetime of the particles.":"Najmanj\u0161a \u017Eivljenjska doba delcev.","Maximum lifetime of particles":"Najdalj\u0161a \u017Eivljenjska doba delcev","Maximum lifetime of the particles.":"Najve\u010Dja \u017Eivljenjska doba delcev.","The start color red component of the particles.":"Za\u010Detni dele\u017E rde\u010De barve v delcih.","The end color red component of the particles.":"Kon\u010Dni dele\u017E rde\u010De barve v delcih.","The start color blue component of the particles.":"Za\u010Detni dele\u017E modre barve v delcih.","The end color blue component of the particles.":"Kon\u010Dni dele\u017E modre barve v delcih.","The start color green component of the particles.":"Za\u010Detni dele\u017E zelene barve v delcih.","The end color green component of the particles.":"Kon\u010Dni dele\u017E zelene barve v delcih.","Start opacity of the particles.":"Za\u010Detna neprosojnost delcev.","End opacity of the particles.":"Kon\u010Dna neprosjnost delcev.","Start size of particles.":"Za\u010Detna velikost delcev.","End size of particles.":"Kon\u010Dna velikost delcev.","Jump emitter forward in time":"Preskok sevalnika po \u010Dasu naprej","Simulate the passage of time for an emitter, including creating and moving particles":"Simulira minevanje \u010Dasa za sevalnik, vklju\u010Dno z ustvarjanjem in premikanjem delcev","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"Skok _PARAM0_ naprej po \u010Dasu za _PARAM1_ sekund","Seconds of time":"Sekund \u010Dasa","Modify minimal emission force of particles.":"Spremeni minimalno silo sevanja.","the minimal emission force":"najmanj\u0161a sila sevanja","Modify maximal emission force of particles.":"Spremeni maksimalno silo sevanja.","the maximal emission force":"najve\u010Dja sila emisije","Modify emission angle.":"Spremeni kot sevanja.","the emission angle":"kot sevanja","Test the value of emission angle of the emitter.":"Preveri vrednost sevalnega kota sevalnika.","Emission angle 1":"Kot sevanja 1","Change emission angle #1":"Spremeni kot sevanja #1","the 1st emission angle":"1. kot sevanja","Test the value of emission 1st angle of the emitter":"Preveri vrednost prvega sevalnega kota sevalnika","Emission angle 2":"Kot sevanja 2","Change emission angle #2":"Spremeni kot sevanja #2","the 2nd emission angle":"2. kot sevanja","Test the emission angle #2 of the emitter.":"Preveri vrednost drugega sevalnega kota sevalnika.","Modify the angle of the spray cone.":"Spremeni kot razpr\u0161ilne cone.","the angle of the spray cone":"kot razpr\u0161ilne cone","Test the angle of the spray cone of the emitter":"Preveri kot razpr\u0161ilne cone sevalnika","Creation radius":"Polmer ob nastanku","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Spremeni polmer ustvarjenih delcev.\nDelci morajo biti poustvarjeni, da bi bile spremembe upo\u0161tevane.","the creation radius":"polmer ob nastanku","Test creation radius of particles.":"Preveri polmer nastanka delcev.","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"Spremeni najmanj\u0161o \u017Eivljenjsko dobo delca. Delci morajo biti poustvarjeni, da bi bile spremembe upo\u0161tevane.","the minimum lifetime of particles":"najmanj\u0161a \u017Eivljenjska doba delcev","Test minimum lifetime of particles.":"Preveri namanj\u0161o \u017Eivljenjsko dobo delcev.","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Spremeni najve\u010Djo \u017Eivljenjsko dobo za delec. Delci morajo biti poustvarjeni, da bi bile spremembe upo\u0161tevane.","the maximum lifetime of particles":"najdalj\u0161a \u017Eivljenjska doba delcev","Test maximum lifetime of particles.":"Preveri najdalj\u0161o \u017Eivljenjsko dobo delcev.","Gravity value on X axis":"Vrednost gravitacije na X osi","Change value of the gravity on X axis.":"Spremeni vrednost gravitacije na X osi.","the gravity on X axis":"gravitacija na X osi","Compare value of the gravity on X axis.":"Primerjaj vrednost gravitacije na X osi.","Gravity value on Y axis":"Vrednost gravitacije na Y osi","Change value of the gravity on Y axis.":"Spremeni vrednost gravitacije na Y osi.","the gravity on Y axis":"gravitacija na Y osi","Compare value of the gravity on Y axis.":"Primerjaj vrednost gravitacije na Y osi.","Change gravity angle":"Spremeni kot gravitacije","the gravity angle":"kot gravitacije","Test the gravity angle of the emitter":"Preveri gravitacijski kot sevalnika","Change the gravity of the emitter.":"Spremeni gravitacijo sevalnika.","Test the gravity of the emitter.":"Preveri gravitacijo sevalnika.","Start emission":"Za\u010Dni s sevanjem","Refill tank (if not infinite) and start emission of the particles.":"Ponovno napolni rezervoar (\u010De ni neskon\u010Den) in za\u010Dni sevati delce.","Start emission of _PARAM0_":"Za\u010Dni sevanje za _PARAM0_","Stop emission":"Zaustavi sevanje","Stop the emission of particles.":"Zaustavi sevanje delcev.","Stop emission of _PARAM0_":"Zaustavi sevanje za _PARAM0_","Particle system":"Sistem delcev","Particles emitter":"Sevalnik delcev","Displays a large number of small particles to create visual effects.":"Prika\u017Ee veliko \u0161tevilo malih delcev za ustvarjanje vizualnih u\u010Dinkov.","Allow diagonals":"Dovoli diagonale","Rotation speed":"Hitrost vrtenja","Rotate object":"Rotiraj objekt","Angle offset":"Odmik kota","Top-Down":"Od zograj navzdol","Isometry 2:1 (26.565\xB0)":"Izometrija 2:1 (26.565\xB0)","True Isometry (30\xB0)":"Resni\u010Dna izometrija (30\xB0)","Custom Isometry":"Izometrija po meri","Custom isometry angle (between 1deg and 44deg)":"Kot izometrije po meri (med 1 in 44 stopinjami)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"\u010Ce izberete \"Izometrija po meri\", lahko dolo\u010Dite kot izometri\u010Dne projekcije.","Movement angle offset":"Odmik kota gibanja","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Ponavadi 0, razen \u010De izberete *izometri\u010Dno* gledi\u0161\u010De, pri katerem je priporo\u010Dljiva vrednost -45.","Top-down movement":"Gibanje od zgoraj navzdol","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Dovoli premikanje objekta v bodisi 4 ali 8 smereh s tipkovnico ob uporabi dogodkov.","Top-down movement (4 or 8 directions)":"Gibanje od zgoraj navzdol (4 ali 8 smeri)","Move objects left, up, right, and down (and, optionally, diagonally).":"Premikanje objektov levo, navzgor, desno ali navzdol (in, kot mo\u017Enost, tudi diagonalno).","Simulate a press of left key.":"Simulira pritisk na levo tipko.","Top-down controls":"Kontrole zgoraj-dolje","Simulate a press of right key.":"Simulira pritisk na desno tipko.","Simulate a press of up key.":"Simulira pritisk na tipko gor.","Simulate a press of down key.":"Simulira pritisk na tipko dol.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulira pritisk na tipko.\nMo\u017Ene tipke so Levo, Desno, Gor, Dol.","Simulate stick control":"Simulacija krmilne palice","Simulate a stick control.":"Simulira krmilno palico.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simuliraj krmilno palico za _PARAM0_ s kotom _PARAM2_ in silo _PARAM3_","Stick angle (in degrees)":"Kot palice (v stopinjah)","Stick force (between 0 and 1)":"Sila palice (med 0 in 1)","Top-down state":"Zgornji-dol\u017Eni na\u010Din","Stick angle":"Kot palice","Return the angle of the simulated stick input (in degrees)":"Vrne kot vhoda simulirane krmilne palice (v stopinjah)","Check if the object is moving.":"Preveri ali se objekt giblje.","Change the acceleration of the object":"Spremeni pospe\u0161ek objekta","the acceleration":"pospe\u0161ek","Top-down configuration":"Zgornja-dol\u017Ena konfiguracija","Compare the acceleration of the object":"Primerjaj pospe\u0161ek objekta","Change the deceleration of the object":"Spremeni pojemek objekta","the deceleration":"pojemek","Compare the deceleration of the object":"Primerjaj pojemek objekta","Maximum speed":"Najve\u010Dja hitrost","Change the maximum speed of the object":"Spremeni najve\u010Djo hitrost objekta","the max. speed":"najve\u010Dja hitrost","Compare the maximum speed of the object":"Primerjaj najve\u010Djo hitrost objekta","Speed":"Hitrost","Compare the speed of the object":"Primerjaj hitrost objekta","the speed":"hitrost","Angular maximum speed":"Najve\u010Dja kotna hitrost","Change the maximum angular speed of the object":"Spremeni najve\u010Djo kotno hitrost objekta","the max. angular speed":"najve\u010Dja kotna hitrost","Max angular speed (in degrees per second)":"Najve\u010Dja kotna hitrost (stopinj na sekundo)","Compare the maximum angular speed of the object":"Primerjaj najve\u010Djo kotno hitrost objekta","Max angular speed to compare to (in degrees per second)":"Najve\u010Dja kotna hitrost za primerjavo (v pikslih na sekundo)","Rotation offset":"Odmik rotacije","Change the rotation offset applied when moving the object":"Spremeni odmik rotacije, ki je dolo\u010Den pri premikanju objekta","the rotation offset":"odmik rotacije","Compare the rotation offset applied when moving the object":"Primerjaj odmik rotacije, ki je dolo\u010Den pri premikanju objekta","Angle of movement":"Gibalni kot","Compare the angle of the top-down movement of the object.":"Primerjaj kot gibanja objekta od zgoraj navzdol.","the angle of movement":"kot gibanja","Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"Kot gibanja za _PARAM0_ je _PARAM2_ \xB1 _PARAM3_\xB0","Tolerance (in degrees)":"Toleranca (v stopinjah)","Speed on X axis":"Hitrost na X osi","Compare the velocity of the top-down movement of the object on the X axis.":"Primerjaj hitrost objektovega gibanja od zgoraj nazvdol po X osi.","the speed of movement on X axis":"hitrost gibanja po X osi","Speed on the X axis":"Hitrost na X osi","Change the speed on the X axis of the movement":"Spremeni hitrost gibanja po X osi","the speed on the X axis of the movement":"hitrost gibanja po X osi","Speed on Y axis":"Hitrost na Y osi","Compare the velocity of the top-down movement of the object on the Y axis.":"Primerjaj hitrost objektovega gibanja od zgoraj nazvdol po Y osi.","the speed of movement on Y axis":"hitorst gibanja po Y osi","Speed on the Y axis":"Hitrost na Y osi","Change the speed on the Y axis of the movement":"Spremeni hitrost gibanja po Y osi","the speed on the Y axis of the movement":"hitrost gibanja po Y osi","Diagonal movement":"Diagonalno gibanje","Allow or restrict diagonal movement":"Dovoli ali omeji diagonalno gibanje","Allow diagonal moves for _PARAM0_: _PARAM2_":"Dovoli diagonalno gibanje za _PARAM0_: _PARAM2_","Allow?":"Dovoli?","Check if the object is allowed to move diagonally":"Preveri ali je objektu dovoljeno diagonalno gibanje","Allow diagonal moves for _PARAM0_":"Dovoli diagonalno gibanje za _PARAM0_","Rotate the object":"Vrtenje objekta","Enable or disable rotation of the object":"Omogo\u010Di ali onemogo\u010Di rotacijo objekta","Enable rotation of _PARAM0_: _PARAM2_":"Omogo\u010Di vrtenje za _PARAM0_:_PARAM2_","Rotate object?":"Vrtim objekt?","Object rotated":"Objekt rotiran","Check if the object is rotated while traveling on its path.":"Preveri ali je objekt zavrten, medtem ko potuje po svoji poti.","_PARAM0_ is rotated when moving":"_PARAM0_ se vrti med gibanjem","Acceleration of the object":"Pospe\u0161ek objekta","Deceleration of the object":"Pojemek objekta","Maximum speed of the object":"Najve\u010Dja hitrost objekta","Speed of the object":"Hitrost objekta","Angular maximum speed of the object":"Najve\u010Dja kotna hitrost objekta","Rotation offset applied to the object":"Odmik rotacije, ki je dolo\u010Den za objekt","Angle of the movement":"Gibalni kot","Angle, in degrees, of the movement":"Gibalni kot v stopinjah","Speed on the X axis of the movement":"Hitrost gibanja po X osi","Speed on the Y axis of the movement":"Hitrost gibanja po Y osi","the movement angle offset":"odmik kota gibanja","Impassable obstacle":"Neprehodna ovira","Cost (if not impassable)":"Stro\u0161ek (\u010De ni neprehodno)","Allows diagonals":"Dovoli diagonale","Path smoothing":"Glajenje poti","Cell width":"\u0160irina celice","Virtual Grid":"Navidezna mre\u017Ea","Cell height":"Vi\u0161ina celice","X offset":"X odmik","Y offset":"Y odmik","Extra border size":"Velikost dodatnega roba","Smoothing max cell gap":"Glajenje najve\u010Dje celi\u010Dne vrzeli","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"Priporo\u010Dljiva je uporaba najve\u010Dje vrzeli 1 celice. Nastavitev na 0 onemogo\u010Di glajenje.","Pathfinding behavior":"Obna\u0161anje za iskanje poti","Pathfinding":"Iskanje poti","Move objects to a target while avoiding all objects that are flagged as obstacles.":"Premikanje objektov proti tar\u010Di ob izogibanju objektov, ki so ozna\u010Deni kot ovire.","Move to a position":"Premakni se na polo\u017Eaj","Move the object to a position":"Premakni objekt na dolo\u010Deno pozicijo","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Premakni _PARAM0_ na _PARAM3_;_PARAM4_","Movement on the path":"Gibanje po poti","Destination X position":"Ciljni X polo\u017Eaj","Destination Y position":"Ciljni Y polo\u017Eaj","Path found":"Najdena pot","Check if a path has been found.":"Preveri ali je bila najdena pot.","A path has been found for _PARAM0_":"Za _PARAM0_ je bila najdena pot","Destination reached":"Cilj je bil dose\u017Een","Check if the destination was reached.":"Preveri ali je bil dose\u017Een cilj.","_PARAM0_ reached its destination":"_PARAM0_ je na cilju","Width of the cells":"\u0160irina celic","Change the width of the cells of the virtual grid.":"Spremeni \u0161irino celic za navidezno mre\u017Eo.","the width of the virtual cells":"\u0161irina navideznih celic","Virtual grid":"Navidezna mre\u017Ea","Width of the virtual grid":"\u0160irina navidezne mre\u017Ee","Compare the width of the cells of the virtual grid.":"Primerjaj \u0161irino celic navidezne mre\u017Ee.","Height of the cells":"Vi\u0161ina celic","Change the height of the cells of the virtual grid.":"Spremeni vi\u0161ino celic za navidezno mre\u017Eo.","the height of the virtual cells":"vi\u0161ina navideznih celic","Height of the virtual grid":"Vi\u0111ina navidezne mre\u017Ee","Compare the height of the cells of the virtual grid.":"Primerjaj vi\u0161ino celic navidezne mre\u017Ee.","Change the acceleration when moving the object":"Spremeni pospe\u0161ek, ko se objekt premika","the acceleration on the path":"pospe\u0161ek na poti","Pathfinding configuration":"Nastavitve iskanja poti","Compare the acceleration when moving the object":"Primerjaj pospe\u0161ek, ko se objekt premika","Change the maximum speed when moving the object":"Spremeni najve\u010Djo hitrost, ko se objekt premika","the max. speed on the path":"najve\u010Dja hitrost na poti","Compare the maximum speed when moving the object":"Primerjaj najve\u010Djo hitrost, ko se objekt premika","Change the speed of the object on the path":"Spremeni hitrost objekta na poti","the speed on the path":"hitrost na poti","Speed on its path":"Hitrost na poti","Compare the speed of the object on its path.":"Primerjaj hitrost objekta na njegovi poti.","Angle of movement on its path":"Kot gibanja na njegovi poti","Compare the angle of movement of an object on its path.":"Primerjaj kot gibanja objekta na njegovi poti.","Angle, in degrees":"Kot v stopinjah","Tolerance, in degrees":"Toleranca v stopinjah","Change the maximum angular speed when moving the object":"Spremeni najve\u010Djo kotno hitrost, ko se objekt premika","the max. angular speed on the path":"najve\u010Dja kotna hitrost na poti","Compare the maximum angular speed when moving the object":"Primerjaj najve\u010Djo kotno hitrost, ko se objekt premika","the rotation offset on the path":"odmik rotacije na poti","Compare the rotation offset when moving the object":"Primerjaj odmik rotacije ob premikanju objekta","Extra border":"Dodatni rob","Change the size of the extra border applied to the object when planning a path":"Spremeni velikost dodatnega roba, apliciranega na objekt, ko se na\u010Drtuje pot","the size of the extra border on the path":"velikost dodatnega roba na poti","Compare the size of the extra border applied to the object when planning a path":"Primerja velikost velikost dodatnega roba apliciranega na objekt, ko se na\u010Drtuje pot","Allow or restrict diagonal movement on the path":"Dovoli ali omeji diagonalno gibanje na poti","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Dovoli diagonalno gibanje za _PARAM0_ po poti: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Preveri ali je objektu dovoljenu diagonalno gibanje po poti","Diagonal moves allowed for _PARAM0_":"Diagonalno gibanje je dovoljeno za _PARAM0_","Enable or disable rotation of the object on the path":"Omogo\u010Di ali onemogo\u010Di rotacijo objekta na poti","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Omogo\u010Di vrtenje za _PARAM0_ po poti: _PARAM2_","Check if the object is rotated when traveling on its path.":"Preveri ali je objekt zavrten, ko potuje po svoji poti.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ se vrti med gibanjem po svoji poti","Get a waypoint X position":"Pridobi X polo\u017Eaj to\u010Dke na poti","Get next waypoint X position":"Pridobi X polo\u017Eaj naslednje to\u010Dke na poti","Node index (start at 0!)":"Indeks vozli\u0161\u010Da (za\u010Dne se z 0!)","Get a waypoint Y position":"Pridobi Y polo\u017Eajto\u010Dke na poti","Get next waypoint Y position":"Pridobi Y polo\u017Eaj naslednje to\u010Dke na poti","Index of the next waypoint":"Indeks naslednje to\u010Dke na poti","Get the index of the next waypoint to reach":"Pridobi indeks naslednje to\u010Dke na poti, ki jo je potrebno dose\u010Di","Waypoint count":"\u0160tevec to\u010Dk na poti","Get the number of waypoints on the path":"Pridobi \u0161tevilo to\u010Dk na poti","Last waypoint X position":"X polo\u017Eaj zadnje to\u010Dke na poti","Last waypoint Y position":"Y polo\u017Eaj zadnje to\u010Dke na poti","Acceleration of the object on the path":"Pospe\u0161ek objekta na poti","Maximum speed of the object on the path":"Maksimalna hitrost objekta na poti","Speed of the object on the path":"Hitrost objekta na poti","Angular maximum speed of the object on the path":"Najve\u010Dja kotna hitrost objekta na poti","Rotation offset applied the object on the path":"Odmik rotacije bo apliciran za objekt na poti","Extra border applied the object on the path":"Dodatni rob apliciran objektu na poti","Width of a cell":"\u0160irina celice","Height of a cell":"Vi\u0161ina celice","Grid X offset":"X odmik mre\u017Ee","X offset of the virtual grid":"X odmik virtualne mre\u017Ee","Grid Y offset":"Y odmik mre\u017Ee","Y offset of the virtual grid":"Y odmik virtualne mre\u017Ee","Obstacle for pathfinding":"Ovira pri iskanju poti","Flag objects as being obstacles for pathfinding.":"Ozna\u010Devanje objektov kot ovir za iskanje poti.","Cost":"Stro\u0161ek","Change the cost of going through the object.":"Spremeni stro\u0161ek prehoda skozi objekt.","the cost":"stro\u0161ek","Obstacles":"Ovire","Compare the cost of going through the object":"Primerjaj stro\u0161ek prehoda skozi objekt","Should object be impassable":"Ali naj bo objekt neprehoden?","Decide if the object is an impassable obstacle.":"Odlo\u010Dite se ali naj bo objekt neprehodna ovira.","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Dolo\u010Di _PARAM0_ za neprehodno oviro: _PARAM2_","Impassable":"Neprehodno","Check if the obstacle is impassable.":"Preveri ali je ovira neprehodna.","_PARAM0_ is impassable":"_PARAM0_ je neprehoden","Obstacle cost":"Stro\u0161ek ovire","Reduce initial dimensions to keep aspect ratio":"Zmanj\u0161aj izhodi\u0161\u010Dno velikost za prilagoditev razmerja slike","Rotation around X axis":"Sukanje okoli osi X","Default rotation":"Privzeto vrtenje","Rotation around Y axis":"Sukanje okoli osi Y","Rotation around Z axis":"Sukanje okoli osi Z","Material":"Material","Origin point":"Izvorna to\u010Dka","Center point":"Sredi\u0161\u010Dna to\u010Dka","Crossfade duration":"Trajanje prehoda","Linked objects":"Povezani objekti","Link two objects":"Pove\u017Ei dva objekta","Link two objects together, so as to be able to get one from the other.":"Pove\u017Ei dva objekta, tako da lahko razpolagata en z drugim.","Link _PARAM1_ and _PARAM2_":"Pove\u017Ei _PARAM1_ in _PARAM2_","Object 1":"Objekt 1","Object 2":"Objekt 2","Unlink two objects":"Razve\u017Ei dva objekta","Unlink two objects.":"Razve\u017Ei dva objekta.","Unlink _PARAM1_ and _PARAM2_":"Razve\u017Ei _PARAM1_ in _PARAM2_","Unlink all objects from an object":"Razve\u017Ei vse objekte od nekega objekta","Unlink all objects from an object.":"Razve\u017Ei vse objekte od nekega objekta.","Unlink all objects from _PARAM1_":"Razve\u017Ei vse objekte od _PARAM1_","Take into account linked objects":"Upo\u0161tevaj povezane objekte","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Upo\u0161tevaj dolo\u010Dene objekte, ki so povezani z objektom, pri naslednjih pogojih in akcijah.\nPogoj bo vrnil neresni\u010Dno, \u010De noben objekt ni bil upo\u0161tevan.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Upo\u0161tevaj vse \"_PARAM1_\" povezane z _PARAM2_","Pick these objects...":"Izberi te objekte...","...if they are linked to this object":"...\u010De so povezani s tem objektom","Take objects linked to the object into account for next actions.":"Upo\u0161tevaj objekte, ki so povzeani z objektom, pri naslednjih akcijah.","Fill":"Polnjenje","Fill opacity":"Neprosojnost polnila","Outline opacity":"Neprosojnost obrobe","Outline size":"Velikost obrobe","Use absolute coordinates":"Uporabite absolutne koordinate","Drawing":"Risanje","Clear drawing at each frame":"Po\u010Disti risbo na vsakem okvirju","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"Ko je omogo\u010Deno, po\u010Disti prej\u0161nji izris na vsakem okvirju. Sicer oblike ostanejo na zaslonu, dokler ne po\u010Distite objekta ro\u010Dno v dogodkih.","Antialiasing":"Antialiasing","Antialiasing mode":"Antialiasing na\u010Din","Shape painter":"Risar likov","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"To ustvari objekt, ki je lahko uporabljen za risanje poljubnih oblik po zaslonu s pomo\u010Djo dogodkov.","Allows you to draw simple shapes on the screen using the events.":"S pomo\u010Djo dogodkov omogo\u010Da risanje preprostih likov na zaslonu.","Rectangle":"Pravokotnik","Draw a rectangle on screen":"Na zaslon nari\u0161i pravokotnik","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Nari\u0161i od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ pravokotnik z/s _PARAM0_","Shape Painter object":"Objekt risarja likov","Left X position":"Leva X pozicija","Top Y position":"Zgornja X pozicija","Right X position":"Desna X pozicija","Bottom Y position":"Spodnja X pozicija","Draw a circle on screen":"Na zaslon nari\u0161i krog","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Nari\u0161i v _PARAM1_;_PARAM2_ krog s polmerom _PARAM3_ z/s _PARAM0_","X position of center":"X polo\u017Eaj sredi\u0161\u010Da","Y position of center":"Y polo\u017Eaj sredi\u0161\u010Da","Radius (in pixels)":"Polmer ( v pikslih)","X position of start point":"X polo\u017Eaj za\u010Detne to\u010Dke","Y position of start point":"Y polo\u017Eaj za\u010Detne to\u010Dke","X position of end point":"X polo\u017Eaj kon\u010Dne to\u010Dke","Y position of end point":"Y polo\u017Eaj kon\u010Dne to\u010Dke","Thickness (in pixels)":"Debelina ( v pikslih)","Draw a line on screen":"Na zaslon nari\u0161i \u010Drto","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Nari\u0161i od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ \u010Drto (debeline: _PARAM5_) z/s _PARAM0_","Ellipse":"Elipsa","Draw an ellipse on screen":"Na zaslon nari\u0161i elipso","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Nari\u0161i v _PARAM1_;_PARAM2_ elipso s \u0161irino _PARAM3_ in vi\u0161ino _PARAM4_ z/s _PARAM0_","The width of the ellipse":"\u0160irina elipse","The height of the ellipse":"Vi\u0161ina elipse","Fillet Rectangle":"Pravokotnik s posnetimi ogli\u0161\u010Di","Draw a fillet rectangle on screen":"Na zaslon nari\u0161e pravokotnik s posnetimi ogli\u0161\u010Di","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"Nari\u0161i od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ zaokro\u017Een pravokotnik (polmer: _PARAM5_) z _PARAM0_","Fillet (in pixels)":"Zaokro\u017Eeno (v pikselih)","Rounded rectangle":"Zaokro\u017Een pravokotnik","Draw a rounded rectangle on screen":"Na zaslon nari\u0161e zaokro\u017Een pravokotnik","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Nari\u0161i od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ zaokro\u017Een pravokotnik (polmer: _PARAM5_) z/s _PARAM0_","Chamfer Rectangle":"Pravokotnik s posnetimi ogli\u0161\u010Di","Draw a chamfer rectangle on screen":"Na zaslon nari\u0161e pravokotnik s posnetimi ogli\u0161\u010Di","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"Nari\u0161ite od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ zaobljen pravokotnik (zaokro\u017Eitev: _PARAM5_) z _PARAM0_","Chamfer (in pixels)":"Zaobljenost (v pikslih)","Torus":"Torus","Draw a torus on screen":"Nari\u0161i torus na zaslonu","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_":"Nari\u0161i na _PARAM1_;_PARAM2_ torus z notranjim polmerom: _PARAM3_, zunanjim polmerom: _PARAM4_ in z za\u010Detnim kotom loke: _PARAM5_\xB0, kon\u010Dnim kotom: _PARAM6_\xB0 z _PARAM0_","Inner Radius (in pixels)":"Notranji polmer (v pikselih)","Outer Radius (in pixels)":"Zunanji polmer (v pikselih)","Start Arc (in degrees)":"Za\u010Detni lok (v stopinjah)","End Arc (in degrees)":"Kon\u010Dni lok (v stopinjah)","Regular Polygon":"Redni mnogokotnik","Draw a regular polygon on screen":"Nari\u0161i reden mnogokotnik na zaslonu","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"Nari\u0161ite na _PARAM1_;_PARAM2_ reden mnogokotnik s _PARAM3_ stranicami in polmerom: _PARAM4_ (rotacija: _PARAM5_) z _PARAM0_","Number of sides of the polygon (minimum: 3)":"\u0160tevilo stranic mnogokotnika (najmanj: 3)","Rotation (in degrees)":"Rotacija (v stopinjah)","Star":"Zvezda","Draw a star on screen":"Na zaslon nari\u0161e zvezdo","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Nari\u0161i v _PARAM1_;_PARAM2_ zvezdo s _PARAM3_ to\u010Dkami in polmerom _PARAM4_ (notranji polmer:_PARAM5_, rotacija: _PARAM6_) z/s _PARAM0_","Number of points of the star (minimum: 2)":"\u0160tevilo to\u010Dk zvezde (najmanj 2)","Inner radius (in pixels, half radius by default)":"Notranji polmer (v pikslih, privzet je polovi\u010Dni polmer)","Arc":"Lok","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Na zaslon nari\u0161e lok. \u010Ce je izbrano \"Zapri lik\", bo narisana \u010Drta med za\u010Detno in kon\u010Dno to\u010Dko loka, ki bo zaprla oris.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Nari\u0161i v _PARAM1_;_PARAM2_ lok s polmerom: _PARAM3_, za\u010Detnim kotom: _PARAM4_, zaklju\u010Dnim kotom: _PARAM5_ (naspr. smer ur. kaz.: _PARAM6_, zapri oris: _PARAM7_) z/s _PARAM0_","Start angle of the arc (in degrees)":"Za\u010Detni kot loka (v stopinjah)","End angle of the arc (in degrees)":"Zaklju\u010Dni kot loka (v stopinjah)","Anticlockwise":"V nasprotni smeri urinega kazalca","Close path":"Zapri oris","Bezier curve":"Bezierova krivulja","Draw a bezier curve on screen":"Na zaslon nari\u0161e bezeirovo krivuljo","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Nari\u0161i od _PARAM1_;_PARAM2_ do _PARAM7_;_PARAM8_ bezierovo krivuljo (prva kontrolna to\u010Dka: _PARAM3_;_PARAM4_, druga kontrolna to\u010Dka: _PARAM5_;_PARAM6_) z _PARAM0_","First control point x":"Prva kontrolna to\u010Dka x","First control point y":"Prva kontrolna to\u010Dka y","Second Control point x":"Druga kontrolna to\u010Dka x","Second Control point y":"Druga kontrolna to\u010Dka y","Destination point x":"Ciljna to\u010Dka x","Destination point y":"Ciljna to\u010Dka y","Quadratic curve":"Kvadratna krivulja","Draw a quadratic curve on screen":"Na zaslon nari\u0161i kvadratno krivuljo","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Nari\u0161i od _PARAM1_;_PARAM2_ do _PARAM5_;_PARAM6_ kvadratno krivuljo (kontrolna to\u010Dka: _PARAM3_;_PARAM4_) z _PARAM0_","Control point x":"Kontrolna to\u010Dka x","Control point y":"Kontrolna to\u010Dka y","Begin fill path":"Za\u010Dni zapolnjen oris","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Za\u010Dni izrisovati preprosto enobarvno polnilo. Za risanje so lahko uporabljene dodatne akcije, kot so \"\u010Crta orisa\" (v napredni kategoriji). Uporabite dejanje \"Zaklju\u010Di zapolnjen oris\", ko kon\u010Date z risanjem lika.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Za\u010Dne s polnjenjem risbe iz naprednega orisa s PARAM_0 (start:_PARAM1_;_PARAM2_)","Start drawing x":"Za\u010Detni x risbe","Start drawing y":"Za\u010Detni y risbe","End fill path":"Zaklju\u010Di zapolnjen oris","Finish the filling drawing in an advanced path":"Zaklju\u010Di z zapolnjevanjem risbe v naprednem orisu","Finish the filling drawing in an advanced path with _PARAM0_":"Zaklju\u010Di z zapolnjevanjem risbe v naprednem orisu s _PARAM0_","Move path drawing position":"Premakni polo\u017Eaj pri risanju orisa","Move the drawing position for the current path":"Premakne pozicijo pri risanju trenutnega orisa","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Premakni polo\u017Eaj pri risanju orisa na _PARAM1_;_PARAM2_ z _PARAM0_","Path line":"\u010Crta orisa","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Orisu dodaj \u010Drto na nek polo\u017Eaj. Za\u010Detek izhaja iz prej\u0161nje akcije ali iz \"Za\u010Dni zapolnjen oris\" ali \"Premakni polo\u017Eaj pri risanju orisa\". Privzeta za\u010Detna pozicija je polo\u017Eaj objekta.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Orisu dodaj \u010Drto na polo\u017Eaj _PARAM1_;_PARAM2_ z _PARAM0_","Path bezier curve":"Bezierova krivulja orisa","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Orisu dodaj bezierovo krivuljo na nek polo\u017Eaj. Za\u010Detek izhaja iz prej\u0161nje akcije ali iz \"Za\u010Dni zapolnjen oris\" ali \"Premakni polo\u017Eaj pri risanju orisa\". Privzeta za\u010Detna pozicija je polo\u017Eaj objekta.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Orisu dodaj bezierovo krivuljo na polo\u017Eaj _PARAM5_;_PARAM6_ (prva kontrolna to\u010Dka: _PARAM1_;_PARAM2_, druga kontrolna to\u010Dka: _PARAM3_;_PARAM4_) z _PARAM0_","Path arc":"Lok orisa","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Orisu dodaj lok na nek polo\u017Eaj. Za\u010Detek izhaja iz prej\u0161nje akcije ali iz \"Za\u010Dni zapolnjen oris\" ali \"Premakni polo\u017Eaj pri risanju orisa\". Privzeta za\u010Detna pozicija je polo\u017Eaj objekta.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Orisu dodaj lok na polo\u017Eaj _PARAM1_;_PARAM2_ (polmer: _PARAM3_, za\u010Detni kot: _PARAM4_, zaklju\u010Dni kot_PARAM5_) z _PARAM0_","Center x of circle":"X sredi\u0161\u010Da kroga","Center y of circle":"Y sredi\u0161\u010Da kroga","Start angle":"Za\u010Detni kot","End angle":"Zaklju\u010Dni kot","Path quadratic curve":"Kvadratna krivulja orisa","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Orisu dodaj kvadratno krivuljo na nek polo\u017Eaj. Za\u010Detek izhaja iz prej\u0161nje akcije ali iz \"Za\u010Dni zapolnjen oris\" ali \"Premakni polo\u017Eaj pri risanju orisa\". Privzeta za\u010Detna pozicija je polo\u017Eaj objekta.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Orisu dodaj kvadratno krivuljo na polo\u017Eaj _PARAM3_;_PARAM4_ (kontrolna to\u010Dka: _PARAM1_;_PARAM2_) z _PARAM0_","Close Path":"Zapri oris","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Zapri oris naprednega lika. To oris zapre med zadnjo in prvo to\u010Dko.","Close the path with _PARAM0_":"Zapri oris z _PARAM0_","Clear shapes":"Po\u010Disti like","Clear the rendered shape(s). Useful if not set to be done automatically.":"Po\u010Disti izrisan(e) lik(e). Uproabno, kadar ni nastavljeno na samodejno.","Clear the rendered image of _PARAM0_":"Po\u010Disti izrisano sliko za _PARAM0_","Clear between frames":"Po\u010Disti med sli\u010Dicami","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Vklopi (ali izklopi) \u010Di\u0161\u010Denje renderiranih oblik na za\u010Detku vsake sli\u010Dice.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Po\u010Disti renderirano sliko od _PARAM0_ med vsako sli\u010Dico: _PARAM1_","Clear between each frame":"Po\u010Disti med vsako sli\u010Dico","Check if the rendered image is cleared between frames.":"Preveri ali je renderirana slika po\u010Di\u0161\u010Dena med sli\u010Dicami.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ o\u010Disti renderirano sliko med vsako sli\u010Dico","Change the color used when filling":"Spremeni barvo, ki se uporablja kot polnilo","Change fill color of _PARAM0_ to _PARAM1_":"Spremeni polnilo za _PARAM0_ v _PARAM1_","Filing color red component":"Rde\u010Da komponenta barve polnila","Filing color green component":"Zelena komponenta barve polnila","Filing color blue component":"Modra komponenta barve polnila","Modify the color of the outline of future drawings.":"Spremeni barvo obrobe za naslednje risbe.","Change outline color of _PARAM0_ to _PARAM1_":"Spremeni barvo obrobe za _PARAM0_ v _PARAM1_","Outline color red component":"Rde\u010Da komponenta barve orisa","Outline color green component":"Zelena komponenta barve orisa","Outline color blue component":"Modra komponenta barve orisa","Modify the size of the outline of future drawings.":"Spremeni velikost obrobe za naslednje risbe.","the size of the outline":"debelina orisa","Test the size of the outline.":"Preveri velikost obrobe.","Modify the opacity level used when filling future drawings.":"Spremeni stopnjo neprosojnosti, ki se uporablja za zapolnjevanje slede\u010Dih risb.","the opacity of filling":"neprosojnost polnila","Test the value of the opacity level used when filling.":"Preveri vrednost za stopnjo neprosojnosti, ki jo uporablja polnilo.","Filling opacity":"Neprosojnost polnila","Modify the opacity of the outline of future drawings.":"Spremeni neprosojnost obrobe za naslednje risbe.","the opacity of the outline":"neprosojnost orisa","Test the opacity of the outline.":"Preveri neprosojnost obrobe.","Use relative coordinates":"Uporabi relativne koordinate","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Dolo\u010Di ali naj objekt uporablja relativne koordinate (privzeto) ali ne. Priporo\u010Dljiva je uporaba relativnih koordinat.","Use relative coordinates for _PARAM0_: _PARAM1_":"Uporabi relativne koordinate za _PARAM0_: _PARAM1_","Use relative coordinates?":"Uporabim relativne koordinate?","Relative coordinates":"Relativne koordinate","Check if the coordinates of the shape painter is relative.":"Preveri ali ali so koordinate risarja oblik relativne.","_PARAM0_ is using relative coordinates":"_PARAM0_ uporablja relativne koordinate","Scale (1 by default)":"Pove\u010Dava (privzeto je 1)","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"Spremeni sredi\u0161\u010De sukanja iz _PARAM0_ na _PARAM1_; _PARAM2_","Collision Mask":"Maska trkov","Change the collision mask of an object to a rectangle relatively to the object origin.":"Spremeni masko trkov objekta v pravokotnik, ki je relativen glede na izhodi\u0161\u010De objekta.","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"Spremeni masko trkov za _PARAM0_ v pravkotnik iz _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_","Position":"Polo\u017Eaj","X drawing coordinate of a point from the scene":"X risalna koordinata to\u010Dke na sceni","X scene position":"X scenska pozicija","Y scene position":"Y scenska pozicija","Y drawing coordinate of a point from the scene":"Y risalna koordinata to\u010Dke na sceni","X scene coordinate of a point from the drawing":"X risalna koordinata to\u010Dke na risbi","X drawing position":"X risalna pozicija","Y drawing position":"Y risalna pozicija","Y scene coordinate of a point from the drawing":"Y risalna koordinata to\u010Dke na risbi","Set anti-aliasing of _PARAM0_ to _PARAM1_":"Nastavi glajenje robov za _PARAM0_ na _PARAM1_","Anti-aliasing quality level":"Stopnja kakovosti meh\u010Danja robov","Anti-aliasing type":"Vrsta glajenja robov","Checks the selected type of anti-aliasing":"Preveri izbrano vrsto glajenja robov","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"Glajenje robov za _PARAM0_ je nastavljen na _PARAM1_","Type of anti-aliasing to check the object against":"Vrsta glajenja robov za primerjavo","Type of anti-aliasing used by a shape painter":"Vrsta glajenja robov, ki naj ga uporablja risar likov","Returns the type of anti-aliasing in use: none, low, medium, or high.":"Vrne uporabljeno vrsto glajenja robov: brez, malo, srednje, mo\u010Dno.","Box (rectangle)":"Okvir (kvadrat)","Custom polygon":"Poligon po meri","Shape":"Lik","Dynamic object":"Dinami\u010Den objekt","Fixed rotation":"Fiksirana rotacija","Consider as bullet (better collision handling)":"Obravnavaj kot metek (bolj\u0161a obravnava trkov)","Mass density":"Gostota mase","Friction":"Trenje","Restitution (elasticity)":"Resitucija (elasti\u010Dnost)","Linear Damping":"Linearno du\u0161enje","Angular Damping":"Kotno du\u0161enje","Gravity on X axis (in m/s\xB2)":"Gravitacija na X osi (v m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravitacija na Y osi (v m/s\xB2)","X Scale: number of pixels for 1 meter":"X merilo: \u0161tevilo pikslov na meter","Y Scale: number of pixels for 1 meter":"Y merilo: \u0161tevilo pikslov na meter","X scale: number of pixels for 1 meter":"X merilo: \u0161tevilo pikslov na meter","Y scale: number of pixels for 1 meter":"Y merilo: \u0161tevilo pikslov na meter","Font size":"Velikost pisave","Alignment":"Poravnava","Alignment of the text when multiple lines are displayed":"Poravnava besedila, ko je prikazanih ve\u010D vrstic","Vertical alignment":"Verticalna poravnava","Show outline":"Prika\u017Ei obris","Show shadow":"Prika\u017Ei senco","Text object":"Tekstovni objekt","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"Objekt, ki se lahko uporabi za prikaz poljubnega besedila na zaslonu: \u0161tevec \u017Eivljenj, prikazovalniki, meniji, dialogi...","Displays a text on the screen.":"Prika\u017Ee besedilo na zaslonu.","Change the font of the text.":"Spremeni pisavo teksta.","Change font of _PARAM0_ to _PARAM1_":"Spremeni pisavo od _PARAM0_ v _PARAM1_","Font resource name":"Ime vira pisave","Change the color of the text. The color is white by default.":"Spremeni barvo teksta. Privzeta barva je bela.","Change color of _PARAM0_ to _PARAM1_":"Spremeni barvo od _PARAM0_ to _PARAM1_","Gradient":"Preliv","Change the gradient of the text.":"Spremeni preliv teksta.","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"Spremeni preliv za _PARAM0_ v barve _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, vrste _PARAM1_","Gradient type":"Vrsta preliva","First Color":"Prva barva","Second Color":"Druga barva","Third Color":"Tretja barva","Fourth Color":"\u010Cetrta barva","Change the outline of the text. A thickness of 0 disables the outline.":"Spremeni obrobo teksta. Debelina 0 obrobo odpravi.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Spremeni obrobo od _PARAM0_ v barvo _PARAM1_ z debelino _PARAM2_","Enable outline":"Omogo\u010Di obris","Enable or disable the outline of the text.":"Omogo\u010Di ali onemogo\u010Di obris besedila.","Enable the outline of _PARAM0_: _PARAM1_":"Omogo\u010Di obrobo _PARAM0_: _PARAM1_","Outline enabled":"Obroba je omogo\u010Dena","Check if the text outline is enabled.":"Preveri, ali je obroba besedila omogo\u010Dena.","The outline of _PARAM0_ is enabled":"Obroba _PARAM0_ je omogo\u010Dena","Change the outline color of the text.":"Spremeni barvo obrobe besedila.","Change the text outline color of _PARAM0_ to _PARAM1_":"Spremeni barvo obrobe besedila _PARAM0_ na _PARAM1_","Outline thickness":"Debelina obrobe","the outline thickness of the text":"debeline obrobe besedila","the text outline thickness":"debeline obrobe besedila","Text shadow":"Senca besedila","Change the shadow of the text.":"Spremeni, kako je tekst osen\u010Den.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Spremeni senco od _PARAM0_ v barvo _PARAM1_ razdalje _PARAM2_ zameglenosti _PARAM3_ s kotom _PARAM4_","Blur":"Zamegljenost","Enable shadow":"Omogo\u010Di senco","Enable or disable the shadow of the text.":"Omogo\u010Di ali onemogo\u010Di senco besedila.","Enable the shadow of _PARAM0_: _PARAM1_":"Omogo\u010Di senco _PARAM0_: _PARAM1_","Show the shadow":"Prika\u017Ei senco","Shadow enabled":"Senca je vklopljena","Check if the text shadow is enabled.":"Preveri, ali je senca besedila omogo\u010Dena.","The shadow of _PARAM0_ is enabled":"Senca _PARAM0_ je omogo\u010Dena","Shadow color":"Barva sence","Change the shadow color of the text.":"Spremeni barvo sence besedila.","Change the shadow color of _PARAM0_ to _PARAM1_":"Spremeni barvo sence _PARAM0_ na _PARAM1_","Shadow opacity":"Neprosojnost sence","the shadow opacity of the text":"neprosojnost sence besedila","the shadow opacity ":"neprosojnost sence ","Shadow distance":"Razdalja sence","the shadow distance of the text":"razdalja sence besedila","the shadow distance ":"razdalja sence ","Shadow angle":"Kotni kot sence","the shadow angle of the text":"kot sence besedila","the shadow angle ":"kot sence ","Shadow blur radius":"Radij sence","the shadow blur radius of the text":"radij razmazane sence besedila","the shadow blur radius ":"radij razmazane sence ","Smoothing":"Meh\u010Danje","Activate or deactivate text smoothing.":"Vklju\u010Di ali izklju\u010Di meh\u010Danje teksta.","Smooth _PARAM0_: _PARAM1_":"Meh\u010Daj _PARAM0_: _PARAM1_","Style":"Stil","Smooth the text":"Omeh\u010Daj tekst","Check if an object is smoothed":"Preveri ali je objekt meh\u010Dan","_PARAM0_ is smoothed":"_PARAM_0 je zmeh\u010Dan","De/activate bold":"De-/aktiviraj krepko","Set bold style of _PARAM0_ : _PARAM1_":"Nastavi krepek stil za _PARAM0_ : _PARAM1_","Set bold style":"Nastavi stil na krepko","Check if the bold style is activated":"Preveri ali je stil nastavljen na krepko","_PARAM0_ bold style is set":"_PARAM0_ je nastavljen na krepko","De/activate italic.":"De/aktiviraj le\u017Ee\u010De.","Set italic style for _PARAM0_ : _PARAM1_":"Nastavi le\u017Ee\u010D stil za _PARAM0_ : _PARAM1_","Set italic":"Nastavi stil na le\u017Ee\u010De","Check if the italic style is activated":"Preveri ali je stil nastavljen na le\u017Ee\u010De","_PARAM0_ italic style is set":"_PARAM0_ je nastavljen na le\u017Ee\u010De","Underlined":"Pod\u010Drtano","De/activate underlined style.":"De/aktiviraj pod\u010Drtan stil.","Set underlined style of _PARAM0_: _PARAM1_":"Nastavi pod\u010Drtan slog za _PARAM0_: _PARAM1_","Underline":"Pod\u010Drtano","Check if the underlined style of an object is set.":"Preveri ali je stil nekega objekta nastavljen na pod\u010Drtano.","_PARAM0_ underlined style is activated":"_PARAM0_ pod\u010Drtan slog je vklopljen","Padding":"Odmik","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Primerjaj \u0161tevilo pikslov okoli nekega tekstovnega objekta. \u010Ce so sence ali obrobe okoli teksta porezane, pove\u010Dajte to vrednost.","the padding":"odmik","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Dolo\u010Di \u0161tevilo pikslov okoli nekega tekstovnega objekta. \u010Ce so sence ali obrobe okoli teksta porezane, pove\u010Dajte to vrednost.","Change the text alignment of a multiline text object.":"Spremeni poravnavo besedila ve\u010Dvrsti\u010Dnega objekta.","Align _PARAM0_: _PARAM1_":"Poravnaj _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Primerjaj poravnavo ve\u010Dvrsti\u010Dnega tekstovnega objekta.","the alignment":"poravnava","Word wrapping":"Prelom besed","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/akriviraj prelom besed. Pmnite, da je prelom besedila grafi\u010Dna opcija\nin da ni mogo\u010De pridobiti \u0161tevilo vrstic, ki bodo prikazane","Activate word wrapping of _PARAM0_: _PARAM1_":"Aktiviraj prelom besed za _PARAM0_: _PARAM1_","Wrapping":"Prelom","Check if word wrapping is enabled.":"Preveri, ali je vklopljen prelom besed.","_PARAM0_ word wrapping is enabled":"_PARAM0_ prelom besedila je vklopljen","Wrapping width":"\u0160irina preloma","Change the word wrapping width of a Text object.":"Spremeni \u0161irino preloma besedila za tekstovni objekt.","the wrapping width":"\u0161irina preloma","Compare the word wrapping width of a Text object.":"Primerjaj \u0161irino preloma besedila za tekstovni objekt.","the font size of a text object":"velikost pisave tekstovnega objekta","the font size":"velikost pisave","Modify the angle of a Text object.":"Spremeni kot tekstovnega objekta.","Compare the value of the angle of a Text object.":"Primerjaj vrednost kota tekstovnega objekta.","Compare the scale of the text on the X axis":"Primerjaj pove\u010Davo teksta po X osi","the scale on the X axis":"pove\u010Dava po X osi","Scale to compare to (1 by default)":"Pove\u010Dava za primerjavo (privzeto je 1)","Modify the scale of the text on the X axis (default scale is 1)":"Spremeni pove\u010Davo teksta po X osi (privzeta pove\u010Dava je 1)","Compare the scale of the text on the Y axis":"Primerjaj merilo teksta na Y osi","the scale on the Y axis":"pove\u010Dava po Y osi","Modify the scale of the text on the Y axis (default scale is 1)":"Spremeni merilo teksta na Y osi (privzeto merilo je 1)","Modify the scale of the specified object (default scale is 1)":"Spremeni merilo dolo\u010Denega objekta (privteto merilo je 1)","X Scale of a Text object":"X pove\u010Dava tekstovnega objekta","Y Scale of a Text object":"Y pove\u010Dava tekstovnega objekta","Text opacity":"Pokrivnost besedila","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Spremeni neprosojnost teksta. 0 je povsem prosojno, 255 je zapolnjeno (privzeto).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Primerjaj neprosojnost tekstovnega objekta med 0 (povsem prosojno) do 255 (zapolnjeno).","Opacity of a Text object":"Neprozornost tekstovnega objekta","Modify the text":"Spremeni tekst","Modify the text of a Text object.":"Spremeni tekst tekstovnega objekta.","the text":"tekst","Compare the text":"Primerjaj tekst","Compare the text of a Text object.":"Primerjaj tekst tekstovnega objekta.","Text to compare to":"Tekst za primerjanje","Spine json":"Spine json","P2P":"P2P","Event triggered by peer":"Dogodek spro\u017Een od sole\u017Enika","Triggers once when a connected client sends the event":"Se spro\u017Ei enkrat, ko povezan odjemalec po\u0161lje dogodek","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Dogodek _PARAM0_ prejet od drugega odjemalca (izguba podatkov: _PARAM1_)","Event name":"Ime dogodka","Data loss allowed?":"Je dovoljena izguba podatkov?","Is P2P ready":"Je P2P pripravljen","True if the peer-to-peer extension initialized and is ready to use.":"Resni\u010Dno, \u010De je sole\u017Ena P2P raz\u0161iritev inicializirana in pripravljena za delovanje.","Is P2P ready?":"Je P2P pripravljen?","An error occurred":"Zgodila se je napaka","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"S spro\u017Ei enkrat, ko se zgodi napaka. Uporabite::GetLastError() izraz, da pridobite vsebino napake, \u010De jo \u017Eelite analizirati in jo prikazati uporabniku.","P2P error occurred":"Zgodila se je P2P napaka","Peer disconnected":"Sole\u017Enik je odklopljen","Triggers once when a peer disconnects.":"Se spro\u017Ei enkrat, ko se sole\u017Enik odklopi.","P2P peer disconnected":"P2P sole\u017Enik odklopljen","Peer Connected":"Sole\u017Enik povezan","Triggers once when a remote peer initiates a connection.":"Se spro\u017Ei enkrat, ko oddaljeni sole\u017Enik vzpostavi povezavo.","P2P peer connected":"P2P sole\u017Enik je povezan","Connect to another client":"Pove\u017Ei z drugim odjemalcem","Connects the current client to another client using its id.":"Pove\u017Ee trenutnega odjemalca z drugim odjemalcem z uporabo njegovega id.","Connect to P2P client _PARAM0_":"Pove\u017Ei z P2P odjemalcem _PARAM0_","ID of the other client":"ID drugega odjemalca","Connect to a broker server":"Pove\u017Ei z posredni\u0161kim stre\u017Enikom","Connects the extension to a broker server.":"Pove\u017Ee raz\u0161iritev s posredni\u0161kim stre\u017Enikom.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Pove\u017Ei s posredni\u0161kim stre\u017Enikom na http://_PARAM0_:_PARAM1_/","Host":"Gostitelj","Port":"Vrata","Path":"Pot","SSl enabled?":"SSI vklopljen?","Use a custom ICE server":"Uporabi po meri prilagojen ICE stre\u017Enik","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"Onemogo\u010Di privzeti ICE (STUN ali TURN) seznam stre\u017Enikov in omogo\u010Di lastnega. Priporo\u010Da se dodajanje vsaj enega lastnega STUN ali TURN gostitelja za igre, ki se ne povezujejo preko LAN temve\u010D spleta. To dejanje je mogo\u010De uporabiti ve\u010Dkrat za dodajanje ve\u010D stre\u017Enikov. Dejanje je potrebno klicati PRED povezovanjem s posredni\u0161kim stre\u017Enikom.","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"Uporabi ICE stre\u017Enik _PARAM0_ (uporabni\u0161ko ime: _PARAM1_, geslo: _PARAM2)","URL to the ICE server":"URL povezava na ICE stre\u017Enik","(Optional) Username":"(Opcija) Uporabni\u0161ko ime","(Optional) Password":"(Opcija) Geslo","Disable IP address sharing":"Onemogo\u010Di deljenje IP naslovov","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"Onemogo\u010Da deljenje IP naslovov z drugimi peerji. Ta ukrep je treba aktivirati PRED povezovanjem z broker stre\u017Enikom.","Disable IP sharing: _PARAM0_":"Onemogo\u010Di deljenje IP: _PARAM0_","Disable sharing of IP addresses":"Onemogo\u010Di deljenje IP naslovov","Connect to the default broker server":"Pove\u017Ei s privzetim posredni\u0161kim stre\u017Enikom","Connects to the default broker server.":"Pove\u017Ee s privzetim posredni\u0161kim stre\u017Enikom.","Override the client ID":"Nadomesti ID odjemalca","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Nadomesti ID odjemalca trenutne instance igre s specifi\u010Dnim ID. Mora biti klican PRED povezovanjem s posrednikom.","Override the client ID with _PARAM0_":"Nadomesti ID odjemalca z ID _PARAM0_","ID":"ID","Trigger event on all connected clients":"Spro\u017Ei dogodek na vseh priklju\u010Denih odjemalcih","Triggers an event on all connected clients":"Spro\u017Ei dogodek na vseh priklju\u010Denih odjemalcih","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Spro\u017Ei dogodek _PARAM0_ na vseh priklju\u010Denih odjemalcih (dodatni podatki: _PARAM1_)","Extra data (optional)":"Dodatni podatki (izbirno)","Trigger event on a specific client":"Spro\u017Ei dogodek na dolo\u010Denem odjemalcu","Triggers an event on a specific connected client":"Spro\u017Ei dogodek na to\u010Dno dolo\u010Denemu priklju\u010Denemu odjemalcu","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Spro\u017Ei dogodek _PARAM1_ na odjemalcu _PARAM0_ (dodatni podatki: _PARAM2_)","Trigger event on all connected clients (variable)":"Spro\u017Ei dogodek na vseh priklju\u010Denih odjemalcih (spremenljivka)","Variable containing the extra data":"Spremenljivka z dodatnimi podatki","Trigger event on a specific client (variable)":"Spro\u017Ei dogodek na to\u010Dno dolo\u010Denemu odjemalcu (spemenljivka)","Get event data (variable)":"Pridobi podatke o dogodku (spremenljivka)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Shrani podatke o specifi\u010Dnem dogodku v spremenljivko. V pogojih preverite prejem dogodka z uporabo pogoja \"Dogodek prejet\".","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Prepi\u0161i _PARAM1_ s spremenljivko poslano z zadnjim spro\u017Eilcem za _PARAM0_","Variable where to store the received data":"Spremenljivka za shranjevanje prejetih podatkov","Disconnect from a peer":"Odklop od sole\u017Enika","Disconnects this client from another client.":"Odklopi tega odejamlca od drugega odjemalca.","Disconnect from client _PARAM0_":"Odklopi od odjemalca _PARAM0_","Disconnect from all peers":"Odklop od vseh sole\u017Enikov","Disconnects this client from all other clients.":"Odklopi tega odjemalca od vseh drugih odjemalcev.","Disconnect from all clients":"Odklop od vseh odjemalcev","Disconnect from broker":"Odklop od posrednika","Disconnects the client from the broker server.":"Odklopi odjemalca od vseh drugih posredni\u0161kih stre\u017Enikov.","Disconnect the client from the broker":"Odklopi odjemalca od posrednika","Disconnect from all":"Odklop od vseh","Disconnects the client from the broker server and all other clients.":"Odklopi odjemalca od posredni\u0161kega stre\u017Enika in vseh drugih odjemalcev.","Disconnect the client from the broker and other clients":"Odklopi odjemalca od posrednika in drugih odjemalcev","Get event data":"Pridobi podatke o dogodku","Returns the data received when the specified event was last triggered":"Vrne podatke prejete ob zadnjem pro\u017Eenju specifi\u010Dnega dogodka","Get event sender":"Pridobi po\u0161iljatelja dogodka","Returns the id of the peer that triggered the event":"Vrne id sole\u017Enika, ki je spro\u017Eil dogodek","Get client ID":"Pridobi ID odjemalca","Gets the client ID of the current game instance":"Pridobi ID odjemalca trenutne instance igre","Get last error":"Pridobi zadnjo napako","Gets the description of the last P2P error":"Pridobi opis zadnje P2P napake","Get last disconnected peer":"Pridobi zadnjega odklopljenega uporabnika","Gets the ID of the latest peer that has disconnected.":"Pridobi ID zadnjega sole\u017Enika, ki se je odklopil.","Get ID of the connected peer":"Pridobi ID povezanega sole\u017Enika","Gets the ID of the newly connected peer.":"Pridobi ID na novo povezanega sole\u017Enika.","Tweening":"Interpoliranje","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animiranje objektov skozi \u010Das. To omogo\u010Da mehke prehode, animacije ali gibanje objektov na dolo\u010Dene polo\u017Eaje.","Ease":"Meh\u010Danje","Tween between 2 values according to an easing function.":"Prehod med dvema vrednostima z uporabo mehke funkcije.","Easing":"Mehkoba","From value":"Iz vrednosti","To value":"V vrednost","Weighting":"Tehtanje","From 0 to 1.":"Od 0 do 1.","Tween a number in a scene variable":"Interpoliraj \u0161tevilko scenske spremenljivke","Tweens a scene variable's numeric value from one number to another.":"Interpolira \u0161tevil\u010Dno vrednost scenske spremenljivke iz ene v drugo.","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Interpoliraj spremenljivko _PARAM2_ iz _PARAM3_ v _PARAM4_ v _PARAM5_ms z mehkobo _PARAM6_ kot _PARAM1_","Scene Tweens":"Scenske interpolacije","Tween Identifier":"Identifikator interpolacije","The variable to tween":"Spremenljivka, ki se interpolira","Initial value":"Za\u010Detna vrednost","Final value":"Kon\u010Dna vrednost","Duration (in milliseconds)":"Trajanje (v milisekundah)","Tweens a scene variable's numeric value from its current value to a new one.":"Interpolira \u0161tevil\u010Dno vrednost scenske spremenljivke iz trenutne vrednosti v novo.","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Interpoliraj spremenljivko _PARAM3_ do _PARAM2_ v _PARAM4_ms z mehkobo _PARAM5_ kot _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Interpoliraj spremenljivko _PARAM2_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ sekunde kot _PARAM1_","Tween a scene value":"Interpoliraj vrednost scene","Tweens a scene value that can be use with the expression Tween::Value.":"Interpoliraj vrednost scene, ki se lahko uporabi z izrazom Tween::Value.","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Interpoliraj vrednost od _PARAM2_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ sekunde kot _PARAM1_","Exponential interpolation":"Ekspontentno interpolacijo","Tween a layer value":"Interpoliraj vrednost plasti","Tweens a layer value that can be use with the expression Tween::Value.":"Interpoliraj vrednost plasti, ki se lahko uporabi z izrazom Tween::Value.","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Interpoliraj vrednost _PARAM7_ od _PARAM2_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ sekunde kot _PARAM1_","Tween the camera position":"Interpoliraj polo\u017Eaj kamere","Tweens the camera position from the current one to a new one.":"Interpolira polo\u017Eaj kamere s trenutnega v nov.","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"Interpoliraj kamero na ravni _PARAM4_ do _PARAM2_;_PARAM3_ v _PARAM5_ms z mehkobo _PARAM6_ kot _PARAM1_","Target X position":"Ciljni X polo\u017Eaj","Target Y position":"Ciljni Y polo\u017Eaj","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"Interpoliraj kamero na ravnini _PARAM4_ do _PARAM2_;_PARAM3_ z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM1_","Tween the camera zoom":"Interpoliraj pove\u010Davo kamere","Tweens the camera zoom from the current zoom factor to a new one.":"Interpolira pove\u010Davo kamere iz trenutne pove\u010Dave v novo.","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Interpoliraj zoom kamere na ravni _PARAM3_ do _PARAM2_ v _PARAM4_ms z mehkobo _PARAM5_ kot _PARAM1_","Target zoom":"Ciljna pove\u010Dava","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Interpoliraj zoom kamere na ravnini _PARAM3_ do _PARAM2_ z mehkobo _PARAM4_ v _PARAM5_ sekundah kot _PARAM1_","Tween the camera rotation":"Interpoliraj vrtenje kamere","Tweens the camera rotation from the current angle to a new one.":"Interpolira vrtenje kamere iz trenutnega kota v nov.","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"Interpoliraj rotacijo kamere na ravni _PARAM3_ do _PARAM2_ v _PARAM4_ms z mehkobo _PARAM5_ kot _PARAM1_","Target rotation (in degrees)":"Ciljna rotacija (v stopinjah)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"Interpoliraj rotacijo kamere na ravnini _PARAM3_ do _PARAM2_ z mehkobo _PARAM4_ v _PARAM5_ sekundah kot _PARAM1_","Tween number effect property":"Tween \u0161tevilske u\u010Dinke","Tweens a number effect property from its current value to a new one.":"Tween \u0161tevilske u\u010Dinke iz trenutne vrednosti v novo.","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Tween lastnosti _PARAM5_ za u\u010Dinek _PARAM4_ iz _PARAM3_ v _PARAM2_ s mehkobo _PARAM6_ \u010Dez _PARAM7_ sekund kot _PARAM1_","Effect name":"Ime u\u010Dinka","Property name":"Ime lastnosti","Tween color effect property":"Tween barvne u\u010Dinke","Tweens a color effect property from its current value to a new one.":"Tween lastnosti barve iz trenutne vrednosti v novo.","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"Tween barvne lastnosti _PARAM5_ za u\u010Dinek _PARAM4_ iz _PARAM3_ v _PARAM2_ s mehkobo _PARAM6_ \u010Dez _PARAM7_ sekund kot _PARAM1_","To color":"V barvo","Scene tween exists":"Obstaja scenska interpolacija","Check if the scene tween exists.":"Preveri ali obstaja scenska interpolacija.","Scene tween _PARAM1_ exists":"Scenska interpolacija _PARAM1_ obstaja","Scene tween is playing":"Scenska interpolacija se predvaja","Check if the scene tween is currently playing.":"Preveri ali se scenska interpolacija trenutno predvaja.","Scene tween _PARAM1_ is playing":"Scenska interpolacija _PARAM1_ se predvaja","Scene tween finished playing":"Scenska interpolacija se je zaklju\u010Dila","Check if the scene tween has finished playing.":"Preveri ali se je scenska interpolacija kon\u010Dala.","Scene tween _PARAM1_ has finished playing":"Scenska interpolacija _PARAM1_ je zaklju\u010Dila predvajanje","Pause a scene tween":"Premor scenske interpolacije","Pause the running scene tween.":"Pavzira predvajano scensko interpolacijo.","Pause the scene tween _PARAM1_":"Pavziraj scensko interpolacijo _PARAM1_","Stop a scene tween":"Zaustavi scensko interpolacijo","Stop the running scene tween.":"Zaustavi predvajano scensko interpolacijo.","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"Zaustavi scensko interpolacijo _PARAM1_ (skok na konec: _PARAM2_)","Jump to the end":"Sko\u010Di na konec","Resume a scene tween":"Nadaljuj scensko interpolacijo","Resume the scene tween.":"Nadaljuje s predvajanjem scenske interpolacije.","Resume the scene tween _PARAM1_":"Nadaljuj scensko interpolacijo _PARAM1_","Remove a scene tween":"Odstrani scensko interpolacijo","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"Odstrani scensko interpolacijo. Kli\u010Dite za sprostitev pomnilnika, ko interpolacija ni ve\u010D potrebna.","Remove the scene tween _PARAM1_":"Odstrani scensko interpolacijo _PARAM1_","Tween progress":"Napredek interpolacije","the progress of a tween (between 0.0 and 1.0)":"napredek interpolacije (med <b>0,0</b> in <b>1,0</b>)","the progress of the scene tween _PARAM1_":"napredek scene tween _PARAM1_","Tween value":"Vrednost interpolacije","Return the value of a tween. It is always 0 for tweens with several values.":"Vrni vrednost interpolacije. Vedno je 0 za interpolacije z ve\u010D vrednostmi.","Tween":"Interpolacija","Smoothly animate position, angle, scale and other properties of objects.":"Mehko animiranje polo\u017Eaja, kota, velikosti in drugih lastnosti objektov.","Add object variable tween":"Objektni spremenljivki dodaj interpolirano animacijo","Add a tween animation for an object variable.":"Objektni spremenljivki dodaj interpolirano animacijo.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Interpoliraj spremenljivko _PARAM3_ od _PARAM0_ iz _PARAM4_ v _PARAM5_ z mehkobo _PARAM6_ v \u010Dasu _PARAM7_ms kot _PARAM2_","Destroy this object when tween finishes":"Uni\u010Di ta objekt, ko je interpolacija kon\u010Dana","Tween a number in an object variable":"Interpoliraj \u0161tevilko v spremenljivki objekta","Tweens an object variable's numeric value from its current value to a new one.":"Interpolira \u0161tevil\u010Dno vrednost spremenljivke objekta iz trenutne vrednosti v novo.","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Interpoliraj spremenljivko _PARAM3_ od _PARAM0_ do _PARAM4_ z mehkobo _PARAM5_ v _PARAM6_ms kot _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Interpoliraj spremenljivko _PARAM3_ od _PARAM0_ do _PARAM4_ z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM2_","Tween an object value":"Interpoliraj vrednost objekta","Tweens an object value that can be use with the object expression Tween::Value.":"Interpoliraj vrednost objekta, ki se lahko uporablja z izrazom Tween::Value.","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Interpoliraj vrednost _PARAM0_ od _PARAM3_ do _PARAM4_ z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM2_","Tween object position":"Interpoliraj polo\u017Eaj objekta","Tweens an object position from its current position to a new one.":"Interpolira polo\u017Eaj objekta iz trenutnega v nov.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Interpoliraj polo\u017Eaj od _PARAM0_ do x: _PARAM3_, y: _PARAM4_ z mehkobo _PARAM5_ v \u010Dasu _PARAM6_ms kot _PARAM2_","To X":"Do X","To Y":"Do Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Interpoliraj polo\u017Eaj _PARAM0_ do x: _PARAM3_, y: _PARAM4_ z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM2_","Tween object X position":"Interpoliraj polo\u017Eaj X objekta","Tweens an object X position from its current X position to a new one.":"Interpolira polo\u017Eaj X objekta iz trenutnega X polo\u017Eaja v nov.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj X polo\u017Eaj od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj X polo\u017Eaj _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v _PARAM5_ sekundah kot _PARAM2_","Tween object Z position":"Tween objekt Z polo\u017Eaj","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"Tween objekta Z polo\u017Eaj (samo 3D objekti) od trenutne Z pozicije do nove.","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Z pozicijo _PARAM0_ do _PARAM3_ z easing _PARAM4_ \u010Dez _PARAM5_ms kot _PARAM2_","To Z":"Do Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Interpoliraj Z polo\u017Eaj od _PARAM0_ do _PARAM4_ z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM3_","3D capability":"3D zmogljivost","Tween object width":"Interpoliraj \u0161irino objekta","Tweens an object width from its current width to a new one.":"Interpolira \u0161irino objekta iz trenutne \u0161irine v novo.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj \u0161irino od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","To width":"do \u0161irine","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj \u0161irino _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v _PARAM5_ sekundah kot _PARAM2_","Tween object height":"Interpoliraj vi\u0161ino objekta","Tweens an object height from its current height to a new one.":"Interpolira vi\u0161ino objekta iz trenutne vi\u0161ine v novo.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj vi\u0161ino od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM6_ms kot _PARAM2_","To height":"do vi\u0161ine","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj vi\u0161ino _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v _PARAM5_ sekundah kot _PARAM2_","Tween object depth":"Tween globina objekta","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"Tween globino objekta (samo primerni 3D objekti) od trenutne globine do nove.","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween globino _PARAM0_ do _PARAM3_ z easing _PARAM4_ \u010Dez _PARAM5_ms kot _PARAM2_","To depth":"Do globine","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Interpoliraj globino od _PARAM0_ do _PARAM4_ z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM3_","Tween object Y position":"Interpoliraj polo\u017Eaj Y objekta","Tweens an object Y position from its current Y position to a new one.":"Interpolira polo\u017Eaj Y objekta iz trenutnega Y polo\u017Eaja v nov.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj Y polo\u017Eaj od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj Y polo\u017Eaj od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ kot _PARAM2_","Tween object angle":"Interpoliraj kot objekta","Tweens an object angle from its current angle to a new one.":"Interpolira kot objekta iz trenutnega kota v nov.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj kot od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","To angle (in degrees)":"V kot (v stopinjah)","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj kot od _PARAM0_ do _PARAM3_\xB0 z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ kot _PARAM2_","Tween object rotation on X axis":"Interpoliraj vrtenje objekta po X osi","Tweens an object rotation on X axis from its current angle to a new one.":"Interpolira vrtenje objekta po X osi od njegove trenutne kotne vrednosti do nove.","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Interpoliraj vrtenje po X osi od _PARAM0_ do _PARAM4_\xB0 z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM3_","Tween object rotation on Y axis":"Interpoliraj vrtenje objekta po Y osi","Tweens an object rotation on Y axis from its current angle to a new one.":"Interpolira vrtenje objekta po Y osi od njegove trenutne kotne vrednosti do nove.","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"Interpoliraj vrtenje po Y osi od _PARAM0_ do _PARAM4_\xB0 z mehkobo _PARAM5_ v _PARAM6_ sekundah kot _PARAM3_","Tween object scale":"Interpoliraj skalo objekta","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"Interpolira skalo objekta iz trenutne skale v novo (opomba: skala nikoli ne more biti manj\u0161a od 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Interpoliraj merilo od _PARAM0_ do X-merilo: _PARAM3_, Y-merilo: _PARAM4_ (iz sredi\u0161\u010Da: _PARAM8_) z mehkobo _PARAM5_ v \u010Dasu _PARAM6_ms kot _PARAM2_","To scale X":"V merilo X","To scale Y":"V merilo Y","Scale from center of object":"spremeni iz sredi\u0161\u010Da objekta","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"Tweenira razmer objekta iz njegove trenutne velikosti v novo (opomba: velikost ne more biti 0 ali manj).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"Interpoliraj merilo od _PARAM0_ do X-merilo: _PARAM3_, Y-merilo: _PARAM4_ (iz sredi\u0161\u010Da: _PARAM8_) z mehkobo _PARAM5_ v \u010Dasu _PARAM6_ kot _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"Interpoliraj velikost objekta od trenutne vrednosti do nove (opomba: velikost ne more biti 0 ali manj).","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj velikost _PARAM0_ do _PARAM3_ (od sredi\u0161\u010Da: _PARAM7_) z mehkobo _PARAM4_ v _PARAM5_ sekundah kot _PARAM2_","To scale":"Do merila","Tween object X-scale":"Interpoliraj X-skaliranje objekta","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"Interpolira X-skaliranje objekta iz trenutne vrednosti v novo (opomba: skala nikoli ne more biti manj\u0161a od 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj X-merilo od _PARAM0_ do X-merilo: _PARAM3_, Y-merilo: _PARAM4_ (iz sredi\u0161\u010Da: _PARAM8_) z mehkobo _PARAM5_ v \u010Dasu _PARAM6_ms kot _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"Interpoliraj X-merilo objekta od trenutne vrednosti do nove (opomba: merilo nikoli ne more biti 0 ali manj).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj X-merilo od _PARAM0_ do _PARAM3_ (iz sredi\u0161\u010Da: _PARAM7_) z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ kot _PARAM2_","Tween object Y-scale":"Interpoliraj Y-skaliranje objekta","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"Interpolira Y-skaliranje objekta iz trenutne vrednosti v novo (opomba: skala nikoli ne more biti manj\u0161a od 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj Y-merilo od _PARAM0_ do X-merilo: _PARAM3_, Y-merilo: _PARAM4_ (iz sredi\u0161\u010Da: _PARAM8_) z mehkobo _PARAM5_ v \u010Dasu _PARAM6_ms kot _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"Interpoliraj Y-merilo objekta od trenutne vrednosti do nove (opomba: merilo nikoli ne more biti 0 ali manj).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj Y-merilo od _PARAM0_ do _PARAM3_ (iz sredi\u0161\u010Da: _PARAM7_) z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ kot _PARAM2_","Tween text size":"Interpoliraj velikost besedila","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"Interpolira velikost znakov objekta besedila iz trenutne vrednosti v novo (opomba: velikost nikoli ne more biti manj\u0161a od 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj velikost znakov od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","To character size":"V velikost znakov","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj velikost znakov od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ kot _PARAM2_","Tween object opacity":"Interpoliraj neprosojnost objekta","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"Interpolira neprosojnost objekta iz trenutne vrednosti v novo (opomba: vrednost naj ostane med 0 in 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj neprosojnost od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","To opacity":"V neprosojnost","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"Interpoliraj neprosojnost od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ sekund kot _PARAM2_ in uni\u010Di: _PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Interpoliraj lastnost _PARAM6_ za u\u010Dinek _PARAM5_ od _PARAM0_ do _PARAM4_ z mehkobo _PARAM7_ v _PARAM8_ sekundah kot _PARAM3_","Effect capability":"Zmogljivost u\u010Dinka","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"Interpoliraj barvno lastnost _PARAM6_ za u\u010Dinek _PARAM5_ od _PARAM0_ do _PARAM4_ z mehkobo _PARAM7_ v _PARAM8_ sekundah kot _PARAM3_","Tween object color":"Interpoliraj barvo objekta","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Interpolira barvo objekta iz trenutne vrednosti v novo. Format: \"128;200;255\" z vrednostmi med 0 in 255 za rde\u010Do, zeleno in modro","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpoliraj barvo od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ms kot _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"Interpoliraj odtenek/zasi\u010Denost/svetlost (HSL)","Useful to have a more natural change between colors.":"Uporabno za bolj naraven prehod med barvami.","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"Interpoliraj barvo od _PARAM0_ do _PARAM3_ z mehkobo _PARAM4_ v \u010Dasu _PARAM5_ kot _PARAM2_","Tween object HSL color":"Interpoliraj HSL barvo objekta","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Interpoliraj barvo objekta z uporabo Hue/Saturation/Lightness. Hue je v stopinjah, Saturation in Lightness sta med 0 in 100. Uporabite -1 za Saturation in Lightness, da ju pustite nespremenjene.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Interpoliraj barvo od _PARAM0_ z uporabo HSL v H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ z umirjanjem _PARAM7_ , ki traja _PARAM8_ms, kot _PARAM2_","To Hue (in degrees)":"Do Hue (v stopinjah)","Animate Hue":"Animiraj obarvanost","To Saturation (0 to 100, -1 to ignore)":"Do zasi\u010Denosti (0 do 100, -1 za prezri)","To Lightness (0 to 100, -1 to ignore)":"Do svetlosti (0 do 100, -1 za prezri)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"Interpoliraj barvo od _PARAM0_ z uporabo HSL v H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ z mehkobo _PARAM7_ v \u010Dasu _PARAM8_ kot _PARAM2_","Tween exists":"Interpolacija obstaja","Check if the tween animation exists.":"Preveri ali obstaja interpolirana animacije.","Tween _PARAM2_ on _PARAM0_ exists":"Interpolacija _PARAM2_ na _PARAM0_ obstaja","Tween is playing":"Interpolacija se predvaja","Check if the tween animation is currently playing.":"Preveri ali se interpolirana animacija predvaja.","Tween _PARAM2_ on _PARAM0_ is playing":"Interpolacija _PARAM2_ na _PARAM0_ se predvaja","Tween finished playing":"Interpolacija zaklju\u010Dena","Check if the tween animation has finished playing.":"Preveri ali se je interpolirana animacija predvaja zaklju\u010Dila.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Interpolacija _PARAM2_ na _PARAM0_ se je kon\u010Dala","Pause a tween":"Pavziraj interpolacijo","Pause the running tween animation.":"Pavziraj interpoliarno animacijo, ki se predvaja.","Pause the tween _PARAM2_ on _PARAM0_":"Pavziraj interpolacijo _PARAM1_ na _PARAM0_","Stop a tween":"Zaustavi interpolacijo","Stop the running tween animation.":"Zaustavi interpolirano animacijo, ki se predvaja.","Stop the tween _PARAM2_ on _PARAM0_":"Zaustavi interpolacijo _PARAM1_ na _PARAM0_","Jump to end":"Sko\u010Di na konec","Resume a tween":"Nadaljuj z interpolacijo","Resume the tween animation.":"Nadaljuje predvajanje interpolirane animacije.","Resume the tween _PARAM2_ on _PARAM0_":"Nadaljuj interpolacijo _PARAM1_ na _PARAM0_","Remove a tween":"Odstrani interpolacijo","Remove the tween animation from the object.":"Odstrani interpolirano animacijo iz objekta.","Remove the tween _PARAM2_ from _PARAM0_":"Odstrani interpolacijo _PARAM1_ na _PARAM0_","the progress of the tween _PARAM2_":"napredek tween _PARAM2_","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"Dovoli prikaz AdMob pasic, otvoritev aplikacij, medoglasov, nagradnih medoglasov in nagradnih video oglasov.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Omogo\u010Di testni na\u010Din","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Aktivira ali deaktivira preiskusni na\u010Din (\"razvojni\" na\u010Din).\nKo je aktiven, bodo uporabljeni testni oglasi, namesto pravih.\n\nPomembno je med razvojem vklopiti testne oglase, tako da lahko nanje kliknete, ne da bi ra\u010Dunalni ogla\u0161evalcem. \u010Ce kliknete na preve\u010D oglasov, ne da bi bili v preizkusnem na\u010Dinu, tvegate da bo va\u0161 ra\u010Dun blokiran zaradi zlonamerne aktivnosti.","Enable test mode (serving test ads, for development): _PARAM0_":"Vklopi testni na\u010Din (posreduje testne oglase za razvoj): _PARAM0_","Enable test mode?":"Vklopim testni na\u010Din?","Prevent AdMob auto initialization":"Prepre\u010Di samodejno inicializacijo AdMob","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"Prepre\u010Di AdMob, da se samodejno inicializira. Ro\u010Dno boste morali poklicati dejanje \"Inicializiraj AdMob\".\nTo je koristno, \u010De \u017Eelite nadzorovati, kdaj bo prikazan pogovor za soglasje (na primer, potem ko je uporabnik sprejel pogoje va\u0161e igre).","Initialize AdMob manually":"Ro\u010Dno inicializirajte AdMob","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"Ro\u010Dno inicializirajte AdMob. To bo po potrebi spro\u017Eilo dialog za soglasje in nato nalo\u017Eilo oglase.\nUporabite to dejanje, \u010De ste onemogo\u010Dili samodejno inicializacijo in \u017Eelite nadzorovati, kdaj bo dialog za soglasje prikazan.","Initialize AdMob":"Inicializirajte AdMob","AdMob initializing":"AdMob se inicializira","Check if AdMob is initializing.":"Preverite, ali se AdMob inicializira.","AdMob is initializing":"AdMob se inicializira","AdMob initialized":"AdMob je bil inicializiran","Check if AdMob has been initialized.":"Preverite, ali je bil AdMob inicializiran.","AdMob has been initialized":"AdMob je bil inicializiran","App open loading":"Nalaganje odprtega programa","Check if an app open is currently loading.":"Preveri ali se trenutno nalaga kak\u0161na otvoritev aplikacije.","App open is loading":"Otvoritev aplikacije se nalaga","App open ready":"Otvoritev aplikacije je pripravljena","Check if an app open is ready to be displayed.":"Preveri ali je otvoritev aplikacije pripravljena za prikaz.","App open is ready":"Otvoritev aplikacije je pripravljena","App open showing":"Otvoritev aplikacije je prikazana","Check if there is an app open being displayed.":"Preveri ali se prikazuje otvoritev aplikacije.","App open is showing":"Otvoritev aplikacije je prikazana","App open errored":"Napaka otvoritve aplikacije","Check if there was an error while loading the app open.":"Preveri, ali se je pri nalaganju otvoritve aplikacije zgodila napaka.","App open had an error":"Otvoritev aplikacije je imela napako","Load app open":"Nalo\u017Ei otvoritev aplikacije","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"Za\u010Dni nalagati otvoritev aplikacije (ki se lahko samodejno prika\u017Ee, ko je nalaganje zaklju\u010Deno).\n\u010Ce je nastavljen preizkusni na\u010Din, se bo prikazala preizkusna otvoritev.","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"Nalo\u017Ei otvoritev aplikacije z Androidovim ID oglasnega pogona: _PARAM0_, iOS ID oglasnega pogona: _PARAM1_ (polo\u017Eno: _PARAM2_, samodejno predvajaj, ko je nalo\u017Een: _PARAM3_)","Android app open ID":"Android otvoritev aplikacije ID","iOS app open ID":"iOS otvoritev aplikacije ID","Display in landscape? (portrait otherwise)":"Prika\u017Eem le\u017Ee\u010De? (sicer stoje\u010De)","Displayed automatically when loading is finished?":"Samodejni prikaz po nalaganju?","Show app open":"Prika\u017Ei otvoritev aplikacije","Show the app open that was loaded. Will work only when the app open is fully loaded.":"Prika\u017Ee otvoritev aplikacije, ki je bil nalo\u017Eena. Deluje le, \u010De je bila aplikacija v celoti nalo\u017Eena.","Show the loaded app open":"Prika\u017Ei nalo\u017Eeno otvoritev aplikacije","Banner showing":"Pasica je prikazana","Check if there is a banner being displayed.":"Preveri ali je pasica prikazana.","Banner is showing":"Pasica je prikazana","Banner configured":"Pasica je konfigurirana","Check if there is a banner correctly configured ready to be shown.":"Preveri ali je pasica pravilno konfigurirana in pripravljena za prikaz.","Banner is configured":"Banner je konfiguriran","Banner loaded":"Banner je nalo\u017Een","Check if there is a banner correctly loaded ready to be shown.":"Preveri, ali je banner pravilno nalo\u017Een in pripravljen za prikaz.","Banner is loaded":"Banner je nalo\u017Een","Banner had an error":"Pasica ima napako","Check if there was a error while displaying a banner.":"Preveri, ali se je ob prikazovanju pasice zgodila napaka.","Banner ad had an error":"Oglasna pasica je imela napako","Configure the banner":"Nastavi pasico","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Nastavi pasico, ki se lahko nato prika\u017Ee.\n\u010Ce je pasica \u017Ee prikazana, bo odstranjena.\n\u010Ce je vklopljen testni na\u010Din, se bo prikazala testna pasica.\n\nKo je pasica postavljena (na vrhu ali dnu igre), je ni ve\u010D mogo\u010De premakniti.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Nastavi pasico z ID Androidovega oglasnega pogona: _PARAM0_, ID iOS oglasnega pogona: _PARAM1_, prika\u017Ei na vrhu: _PARAM2_","Android banner ID":"ID pasice za Android","iOS banner ID":"ID pasice za iOS","Display at top? (bottom otherwise)":"Prika\u017Eem na vrhu? (sicer na dnu)","Show banner":"Prika\u017Ei pasico","Show the banner that was previously set up.":"Prika\u017Ei pasico, ki je bila pred tem nastavljena.","Hide banner":"Skrij pasico","Hide the banner. You can show it again with the corresponding action.":"Skrij pasico. Znova jo lahko prika\u017Eete z uporabo ustrezne akcije.","Interstitial loading":"Nalagam medoglas","Check if an interstitial is currently loading.":"Preveri ali se medoglas trenutno nalaga.","Interstitial is loading":"Medoglas se nalaga","Interstitial ready":"Medoglas je pripravljen","Check if an interstitial is ready to be displayed.":"Preveri ali je medoglas pripravljen za prikaz.","Interstitial is ready":"Medoglas je pripravljen","Interstitial showing":"Medoglas je prikazan","Check if there is an interstitial being displayed.":"Preveri ali je prikazan medoglas.","Interstitial is showing":"Medoglas je prikazan","Interstitial had an error":"Medoglas je imel napako","Check if there was a error while loading the interstitial.":"Preveri, ali se je pri nalaganju medoglasa zgodila napaka.","Interstitial ad had an error":"Medoglas je imel napako","Load interstitial":"Nalo\u017Ei medoglas","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Za\u010Dni z nalaganjem medoglasa (lahko se prika\u017Ee samodejno, ko je nalo\u017Een).\n\u010Ce je preizkusni na\u010Din nastavljen na resni\u010Dno, bo prikazan testni medoglas.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Nalo\u017Ei medoglas z ID Androidovega oglasnega pogona: _PARAM0_, ID iOS oglasnega pogona: _PARAM1_ (samodejno prika\u017Ei, ko je nalo\u017Een: _PARAM2_)","Android interstitial ID":"ID vlo\u017Eka za Android","iOS interstitial ID":"ID medoglasa za iOS","Show interstitial":"Prika\u017Ei medoglas","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Prika\u017Ei medoglas, ki je bil nalo\u017Een. Deluje le kadar je medoglas popolnoma nalo\u017Een.","Show the loaded interstitial":"Prika\u017Ei nalo\u017Eeni medoglas","Rewarded interstitial loading":"Nagradni medoglas se nalaga","Check if a rewarded interstitial is currently loading.":"Preveri ali se nagradni medoglas trenutno nalaga.","Rewarded interstitial is loading":"Nagradni medoglas se nalaga","Rewarded interstitial ready":"Nagradni medoglas je pripravljen","Check if a rewarded interstitial is ready to be displayed.":"Preveri ali je nagradni medoglas pripravljen za prikaz.","Rewarded interstitial is ready":"Nagradni medoglas je pripravljen","Rewarded interstitial showing":"Nagradni medoglas je prikazan","Check if there is a rewarded interstitial being displayed.":"Preveri ali je prikazan nagradni medoglas.","Rewarded interstitial is showing":"Nagradni medoglas je prikazan","Rewarded interstitial had an error":"Nagradni medoglas je imel napako","Check if there was a error while loading the rewarded interstitial.":"Preveri, ali se je pri nalaganju medoglasa zgodila napaka.","Rewarded Interstitial had an error":"Nagradni medoglas je imel napako","Rewarded Interstitial reward received":"Prejeta je bila nagrada za nagradni medoglas","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"Preveri ali je bila nagrada za nagradni medoglas predana uporabniku.\nTak\u0161no nagrado lahko ozna\u010Dite za po\u010Di\u0161\u010Deno, tako da bo pogoj vrnil napa\u010Dno in boste lahko kasneje spet prikazali nagradni medoglas.","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"Uporabnik je dobil nagrado za nagradni medoglas (tudi po\u010Disti to nagrado: _PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"Po\u010Disti nagrado (to je potrebno za prikaz drugega nagradnega medoglasa)","Load rewarded interstitial":"Nalo\u017Ei nagradni medoglas","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"Za\u010Dni nalagati nagradni medoglas (ki bo lahko samodejno prikazan, ko je nalo\u017Een). \n\u010Ce je nastavljen preizkusni na\u010Din, bo prikazan testni medoglas.\nTo spominja na nagradni video, a je lahko prikazano kadarkoli, uporabnik pa ga lahko zapre.","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Nalo\u017Ei nagradni medoglas z ID Androidovega oglasnega pogona: _PARAM0_, ID iOS oglasnega pogona: _PARAM1_ (samodejno prika\u017Ei, ko je nalo\u017Een: _PARAM2_)","Android rewarded interstitial ID":"ID Androidnega nagradnega medoglasa","Show rewarded interstitial":"Prika\u017Ei nagradani medoglas","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"Prika\u017Ei nagradni medoglas, ki je bil nalo\u017Een. To bo delovalo le v primeru, da je bil nagradni medoglas v celoti nalo\u017Een.","Show the loaded rewarded interstitial":"Prika\u017Ei nalo\u017Eeni nagradni medoglas","Mark the reward of the rewarded interstitial as claimed":"Ozna\u010Di nagrado nagradnega medoglasa za prevzeto","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Ozna\u010Di nagrado nagradnega medoglasa za prevzeto. Uporabno, \u010De ste preverjali pogoj prevzema nagrade s strani uporabnika in niste po\u010Distili nagrade.","Rewarded video loading":"Nagradni video se nalaga","Check if a rewarded video is currently loading.":"Preveri ali se nagradni video trenutno nalaga.","Rewarded video is loading":"Nagradni video se predvaja","Rewarded video ready":"Nagradni video je pripravljen","Check if a rewarded video is ready to be displayed.":"Preveri ali je nagradni video pripravljen za prikaz.","Rewarded video is ready":"Nagradni video je pripravljen","Rewarded video showing":"Nagradni video se predvaja","Check if there is a rewarded video being displayed.":"Preveri ali se predvaja nagradni video.","Rewarded video is showing":"Nagradni video je prikazan","Rewarded video had an error":"Nagradni video je imel napako","Check if there was a error while loading the rewarded video.":"Preveri, ali se je pri nalaganju nagradnega videa zgodila napaka.","Rewarded video ad had an error":"Nagradni video oglas je imel napako","Rewarded Video reward received":"Prejeta je bila nagrada za nagradni video","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"Preveri ali je bila nagrada za nagradni vlo\u017Eek predana uporabniku.\nTak\u0161no nagrado lahko ozna\u010Dite za po\u010Di\u0161\u010Deno, tako da bo pogoj vrnil napa\u010Dno in boste lahko kasneje spet prikazali drug nagradni vlo\u017Eek.","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"Uporabnik je prevzel nagradni video (in po\u010Disti to nagrado: _PARAM0_)","Clear the reward (needed to show another rewarded video)":"Po\u010Disti nagrado (potrebno za prikaz drugega nagradnega videa)","Load rewarded video":"Nalo\u017Ei nagradni video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Za\u010Dni z nalaganjem nagradnega videa (ki se lahko samodejno prika\u017Ee, ko je nalaganje kon\u010Dano).\nV preizkusnem na\u010Dinu bo prikazan testni video.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Nalo\u017Ei nagradni video z Androidovim ID oglasnega pogona: _PARAM0_, iOS ID oglasnega pogona: _PARAM1_ (samodejno predvajaj, ko je nalo\u017Een: _PARAM2_)","Android reward video ID":"ID nagradnega videa za Android","iOS reward video ID":"ID nagradnega videa za iOS","Show rewarded video":"Predvajaj nagradni video","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Prika\u017Ee nagradni video, ki je bil nalo\u017Een. Deluje le, \u010De je bil video v celoti nalo\u017Een.","Show the loaded reward video":"Prika\u017Ei nalo\u017Eeni nagradni video","Mark the reward of the rewarded video as claimed":"Ozna\u010Di nagrado nagradnega videa za prevzeto","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Ozna\u010Di nagrado nagradnega videa za prevzeto. Uporabno, \u010De ste preverjali pogoj prevzema nagrade s strani uporabnika in niste po\u010Distili nagrade.","Device sensors":"Senzorij naprave","Allow the game to access the sensors of a mobile device.":"Dovoli igri dostop do senzorjev mobilne naprave.","Sensor active":"Senzor je aktiven","The condition is true if the device orientation sensor is currently active":"Pogoj je resni\u010Den, \u010De je senzor orientacije naprave trenutno aktiven","Orientation sensor is active":"Senzor orientacije je aktiven","Orientation":"Usmerjenost","Compare the value of orientation alpha":"Primerjaj vrednost alfa orientacije","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Primerja vrednost alfa orientacije. (Obseg: 0 do 360\xB0)","the orientation alpha":"alfa orientacije","Sign of the test":"Znak preverbe","Value":"Vrednost","Compare the value of orientation beta":"Primerjaj vrednost orientacije beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Primerjaj vrednost orientacije beta. (obseg: -180 do 180\xB0)","the orientation beta":"beta orientacije","Compare the value of orientation gamma":"Primerjaj vrednost orientacije gama","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Primerjaj vrednost orientacije gama. (obseg: -180 do 180\xB0)","the orientation gamma":"gama orientacije","Activate orientation sensor":"Aktiviraj senzor orientacije","Activate the orientation sensor. (remember to turn it off again)":"Aktivira senzor orientacije. (ne pozabite ga spet izklopiti)","Activate the orientation sensor.":"Aktivira senzor orientacije.","Deactivate orientation sensor":"Deaktiviraj senzor orientacije","Deactivate the orientation sensor.":"Deaktivira senzor orientacije.","Is Absolute":"Je absolutna","Get if the devices orientation is absolute and not relative":"Preveri ali je orientacija naprave absolutna in ne relativna","Alpha value":"Alfa vrednost","Get the devices orientation Alpha (compass)":"Pridobi alfa orientacijo naprave (kompas)","Beta value":"Beta vrednost","Get the devices orientation Beta":"Pridobi beta orientacijo naprave","Gamma value":"Gama vrednost","Get the devices orientation Gamma value":"Pridobi gama vrednost za orientacijo naprave","The condition is true if the device motion sensor is currently active":"Pogoj je resni\u010Den, \u010De je gibali senzor naprave trenutno aktiven","Motion sensor is active":"Gibalni senzor je aktiven","Motion":"Gibanje","Compare the value of rotation alpha":"Primerjaj vrednost rotacije alfa","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Primerja vrednost rotacije alfa. (Opomba: le malo naprav podpira ta senzor)","the rotation alpha":"alfa zasuka","Value (m/s\xB2)":"Vrednost (m/s\xB2)","Compare the value of rotation beta":"Primerjaj vrednost rotacije beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Primerja vrednost rotacije beta. (Opomba: le malo naprav podpira ta senzor)","the rotation beta":"beta zasuka","Compare the value of rotation gamma":"Primerjaj vrednost rotacije gama","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Primerja vrednost rotacije gama. (Opomba: le malo naprav podpira ta senzor)","the rotation gamma":"gama zasuka","Compare the value of acceleration on X-axis":"Primerjaj vrednost pospe\u0161ka na X osi","Compare the value of acceleration on the X-axis (m/s\xB2).":"Primerjaj vrednost pospe\u0161ka na X osi (m/s\xB2).","the acceleration X":"X pospe\u0161ka","Compare the value of acceleration on Y-axis":"Primerjaj vrednost pospe\u0161ka na Y osi","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Primerjaj vrednost pospe\u0161ka na Y osi (m/s\xB2).","the acceleration Y":"Y pospe\u0161ka","Compare the value of acceleration on Z-axis":"Primerjaj vrednost pospe\u0161ka na Z osi","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Primerjaj vrednost pospe\u0161ka na Z osi (m/s\xB2).","the acceleration Z":"Z posepe\u0161ka","Activate motion sensor":"Aktiviraj gibalni senzor","Activate the motion sensor. (remember to turn it off again)":"Aktivira gibalni senzor. (ne pozabite ga spet izklopiti)","Activate the motion sensor.":"Aktivira gibalni senzor.","Deactivate motion sensor":"Deaktiviraj gibalni senzor","Deactivate the motion sensor.":"Deaktivira gibalni senzor.","Get the devices rotation Alpha":"Za napravo pridobi rotacijo alfa","Get the devices rotation Beta":"Za napravo pridobi rotacijo beta","Get the devices rotation Gamma":"Za napravo pridobi rotacijo gama","Acceleration X value":"Vrednost X pospe\u0161ka","Get the devices acceleration on the X-axis (m/s\xB2)":"Pridobi pospe\u0161ek naprave na X osi (m/s\xB2)","Acceleration Y value":"Vrednost Y pospe\u0161ka","Get the devices acceleration on the Y-axis (m/s\xB2)":"Pridobi pospe\u0161ek naprave na Y osi (m/s\xB2)","Acceleration Z value":"Vrednost Z pospe\u0161ka","Get the devices acceleration on the Z-axis (m/s\xB2)":"Pridobi pospe\u0161ek naprave na Z osi (m/s\xB2)","Text Input":"Vnos besedila","A text field the player can type text into.":"Polje za besedilo v katerega pi\u0161e uporabnik.","Placeholder":"Rezervirano mesto","Font size (px)":"Velikost pisave (px)","Input type":"Vrsta vnosa","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"Privzeto je \"besedilo\" ena vrstica. Izberite \"podro\u010Dje z besedilom\" da omogo\u010Dite vnos ve\u010D vrstic.","Field":"Polje","Disabled":"Onemogo\u010Deno","Field appearance":"Pojav polja","Border appearance":"Zunanji videz","Padding (horizontal)":"Odstotek (horizontalno)","Padding (vertical)":"Odstotek (vertikalno)","Max length":"Maksimalna dol\u017Eina","The maximum length of the input value (this property will be ignored if the input type is a number).":"Najve\u010Dja dol\u017Eina vnosa (ta lastnost bo ignorirana, \u010De je tip vnosa \u0161tevilka).","Text alignment":"Poravnava besedila","Text input":"Tekstovni vnos","Return the text.":"Vrni tekst.","the placeholder":"rezervirano mesto","Font name":"Ime pisave","the font name":"ime pisave","Set the font of the object.":"Nastavi pisavo objekta.","Set the font of _PARAM0_ to _PARAM1_":"Nastavi pisavo za _PARAM0_ na: _PARAM1_","the input type":"vrsta vnosa","Set the text color of the object.":"Nastavi barvo besedila objekta.","Set the text color of _PARAM0_ to _PARAM1_":"Nastavi barvo pisave za _PARAM0_ na: _PARAM1_","Set the fill color of the object.":"Nastavi barvo polnila objekta.","Set the fill color of _PARAM0_ to _PARAM1_":"Nastavi barvo polnila za _PARAM0_ na: _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"neprosojnost polnila med 0 (prosojno) in 255 (neprosojno)","the fill opacity":"neprosojnost polnila","Border color":"Barva roba","Set the border color of the object.":"Nastavi barvo roba objekta.","Set the border color of _PARAM0_ to _PARAM1_":"Nastavi barvo polnila za _PARAM0_ na: _PARAM1_","Border opacity":"Neprosojnost roba","the border opacity, between 0 (fully transparent) and 255 (opaque)":"neprosojnost roba med 0 (prosojno) in 255 (neprosojno)","the border opacity":"neprosojnost roba","Border width":"Debelina roba","the border width":"debelina roba","Read-only":"Samo za branje","the text input is read-only":"vnos besedila je samo za branje","read-only":"samo za branje","Read-only?":"Samo za branje?","the text input is disabled":"vnos besedila je onemogo\u010Den","disabled":"onemogo\u010Deno","the opacity, between 0 (fully transparent) and 255 (opaque)":"neprosojnost med 0 (prosojno) in 255 (neprosojno)","Focused":"Fokusirano","Check if the text input is focused (the cursor is in the field and player can type text in).":"Preveri ali je vnosnik besedila fokusiran (kurzor je v polju in igralec lahko pi\u0161e vanj).","_PARAM0_ is focused":"_PARAM0_ je fokusiran","Input is submitted":"Vnos je poslan","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"Preveri ali je vnos poslan, kar se obi\u010Dajno zgodi, ko je pritisnjena tipka Enter na tipkovnici, ali dolo\u010Den gumb na mobilnih virtualnih tipkovnicah.","_PARAM0_ value was submitted":"_PARAM0_ vrednost je bila poslana","Focus":"Odli\u010Dno","Focus the input so that text can be entered (like if it was touched/clicked).":"Osredoto\u010Dite se na vnos, da bo mogo\u010De vnesti besedilo (tako kot \u010De bi bilo dotaknjeno/kliknjeno).","Focus _PARAM0_":"Osredoto\u010Di _PARAM0_","Tilemap file (Tiled or LDtk)":"Datoteka mape sestavljanke (Tiled ali LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"To je datoteka, ki je bila shranjena ali izvo\u017Eena iz Tiled ali LDtk.","LDtk or Tiled":"LDtk ali Tiled","Tileset JSON file (optional)":"JSON datoteka s sestavljanko (izbirno)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"Mo\u017Enost: uporabite to, \u010De ste shranili mapo sestavljanke v drugo vrsto datoteke, kot je Tiled.","Tiled only":"Samo Tiled","Atlas image":"Slika atlasa","The Atlas image containing the tileset.":"Atlas slika, ki vsebuje sestavljanko.","Display mode":"Na\u010Din prikaza","Layer index to display":"Indesk ravnine za prikaz","If \"index\" is selected as the display mode, this is the index of the layer to display.":"\u010Ce je kot na\u010Din prikaza izbran \"indeks\", je to indeks ravnine, ki naj se prika\u017Ee.","Level index to display":"Indeks nivoja za prikaz","Select which level to render via its index (LDtk)":"Dolo\u010Dite, kateri nivo naj se izri\u0161e glede na indeks (LDtk)","Animation speed scale":"Hitrostna skala animacije","Animation FPS":"Animacija sl./s","External Tilemap (Tiled/LDtk)":"Zunanja plo\u0161\u010Da (Tiled/LDtk)","Displays a tiled-based map, made with the Tiled editor (https://www.mapeditor.org/) or the LDtk editor (https://ldtk.io/).":"Prikazuje zemljevid na osnovi plo\u0161\u010Dic, ki je bil izdelan s Tiled urejevalnikom (https://www.mapeditor.org/) ali LDtk urejevalnikom (https://ldtk.io/).","Check the tilemap file (Tiled or LDtk) being used.":"Preveri datoteko mape sestavljanke (Tiled ali LDtk) v uporabi.","The tilemap file of _PARAM0_ is _PARAM1_":"Datoteka mape sestavljanke od _PARAM0_ je _PARAM1_","Tile map":"Zemljevid plo\u0161\u010Dic","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"Dolo\u010Di Tiled ali LDtk datoteko, ki vsebuje zemljevid-sestavljanko, ki jo je potrebno prikazati. Ponavadi gre za glavno datoteko, ki je izvo\u017Eena iz programa Tiled.","Set the tilemap file of _PARAM0_ to _PARAM1_":"Nastavi datoteko zemljevida-sestavljanke od _PARAM0_ na _PARAM1_","Tileset JSON file":"JSON datoteka s sestavljanko","Check the tileset JSON file being used.":"Preveri uporabljeno JSON datoteko s sestavljanko.","The tileset JSON file of _PARAM0_ is _PARAM1_":"JSON datoteka sestavljanke _PARAM0_ je _PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"Dolo\u010Di JSON datoteko, ki vsebuje podatke o mapi sestavljanke (v\u010Dasih so ti \u017Ee vklju\u010Deni v zemljevid sestavljanke in zato to ni potrebno)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Nastavi JSON datoteko sestavljanke _PARAM0_ na _PARAM1_","Compare the value of the display mode.":"Primerjaj vrednost na\u010Dina prikaza.","The display mode of _PARAM0_ is _PARAM1_":"Na\u010Din prikaza za _PARAM0_ je _PARAM1_","Set the display mode":"Nastavi na\u010Din prikaza","Set the display mode of _PARAM0_ to _PARAM1_":"Nastavi na\u010Din prikaza za _PARAM0_ na _PARAM1_","Layer index":"Indeks ravnine","Compare the value of the layer index.":"Primerjaj vrednost indeksa ravnine.","the layer index":"indeks ravnine","Set the layer index of the Tilemap.":"Dolo\u010Di indeks ravnine za mapo sestavljanke.","Get the layer index being displayed":"Pridobi indeks ravnine, ki je prikazana","Level index":"Indeks nivoja","the level index being displayed.":"prikazani indeks nivoja.","the level index":"indeks nivoja","Compare the animation speed scale.":"Primerjaj faktor hitrosti animacije.","the animation speed scale":"merilo hitrosti animacije","Speed scale to compare to (1 by default)":"Merilo hitrosti za primerjavo (privzeto 1)","Set the animation speed scale of the Tilemap.":"Nastavi hitrost animacije za mapo sestavljanko.","Speed scale (1 by default)":"Merilo hitrosti (privzeto 1)","Get the Animation speed scale":"Pridobi faktor hitrosti animacije","Animation speed (FPS)":"Hitrost animacije (sl./s)","Compare the animation speed.":"Primerjaj hitrost animacije.","the animation speed (FPS)":"hitrost animacije (sl./s)","Animation speed to compare to (in frames per second)":"Hitrost animacije za primerjavo z (v slikah na sekundo)","Set the animation speed of the Tilemap.":"Nastavi hitrost animacije za mapo sestavljanko.","Animation speed (in frames per second)":"Hitrost animacije ( v slikah na sekundo)","Get the animation speed (in frames per second)":"Pridobi hitrost animacije (v slikah na sekundo)","Columns":"Stolpci","Number of columns.":"\u0160tevilo stolpcev.","Rows":"Vrstice","Number of rows.":"\u0160tevilo vrstic.","Tile size in pixels.":"Velikost plo\u0161\u010Dice v pikslih.","Tile ids with hit box":"ID-ji plo\u0161\u010Dic z okvirjem za tr\u010Denje","The list of tile ids with a hit box (separated by commas).":"Seznam ID-jev plo\u0161\u010Dic z okvirjem za tr\u010Denje (lo\u010Denih z vejicami).","Displays a tile-based map. Recommended for most games that need to use static tiles.":"Prikazuje zemljevide na osnovi plo\u0161\u010Dic. Priporo\u010Dljivo za ve\u010Dino iger, ki potrebujejo stati\u010Dne plo\u0161\u010Dice.","Edit tileset and collisions":"Uredi tileset in trke","Tileset column count":"\u0160tevilo stolpcev plo\u0161\u010Dic","Get the number of columns in the tileset.":"Pridobi \u0161tevilo stolpcev v tilesetu.","Tileset row count":"\u0160tevilo vrstic plo\u0161\u010Dic","Get the number of rows in the tileset.":"Pridobi \u0161tevilo vrstic v tilesetu.","Scene X coordinate of tile":"Koordinata X plo\u0161\u010Dice na sceni","Get the scene X position of the center of the tile.":"Pridobi X polo\u017Eaj sredi\u0161\u010Da plo\u0161\u010Dice.","Grid X":"Mre\u017Ea X","Grid Y":"Mre\u017Ea Y","Scene Y coordinate of tile":"Koordinata Y plo\u0161\u010Dice na sceni","Get the scene Y position of the center of the tile.":"Pridobi Y polo\u017Eaj sredi\u0161\u010Da plo\u0161\u010Dice na sceni.","Tile map grid column coordinate":"Koordinata stolpca mre\u017Ee plo\u0161\u010Dice","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"Pridobi koordinate stolpca v mre\u017Ei na plo\u0161\u010Di, ki ustrezajo scenskim koordinatam.","Position X":"Pozicija X","Position Y":"Pozicija Y","Tile map grid row coordinate":"Koordinata vrstice mre\u017Ee plo\u0161\u010Dice","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"Pridobi koordinate vrstice v mre\u017Ei na plo\u0161\u010Di, ki ustrezajo scenskim koordinatam.","Tile (at position)":"Plo\u0161\u010Dica (na mre\u017Ei)","the id of the tile at the scene coordinates":"ID plo\u0161\u010Dice na scenskih koordinatah","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"id plo\u0161\u010Dice v _PARAM0_ na scenskih koordinatah _PARAM3_ ; _PARAM4_","Flip tile vertically (at position)":"Vertikalno obrnite plo\u0161\u010Dico (na poziciji)","Flip tile vertically at scene coordinates.":"Vertikalno obrnite plo\u0161\u010Dico na scenskih koordinatah.","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obrni plo\u0161\u010Dico navpi\u010Dno v _PARAM0_ na scenskih koordinatah _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (at position)":"Horizontally flip tile (at position)","Flip tile horizontally at scene coordinates.":"Horizontally flip tile at scene coordinates.","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obrni plo\u0161\u010Dico vodoravno v _PARAM0_ na scenskih koordinatah _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (at position)":"Odstrani plo\u0161\u010Dico (na mre\u017Ei)","Remove the tile at the scene coordinates.":"Odstrani plo\u0161\u010Dico pri scenskih koordinatah.","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"Odstrani plo\u0161\u010Dico v _PARAM0_ na scenskih koordinatah _PARAM1_ ; _PARAM2_","Tile (on the grid)":"Plo\u0161\u010Dica (na mre\u017Ei)","the id of the tile at the grid coordinates":"ID plo\u0161\u010Dice na mre\u017Enih koordinatah","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"id plo\u0161\u010Dice na mre\u017Enih koordinatah _PARAM3_; _PARAM4_","Flip tile vertically (on the grid)":"Vertikalno obrnite plo\u0161\u010Dico (na mre\u017Ei)","Flip tile vertically at grid coordinates.":"Vertikalno obrnite plo\u0161\u010Dico pri mre\u017Enih koordinatah.","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obrni plo\u0161\u010Dico navpi\u010Dno v _PARAM0_ na koordinatah mre\u017Ee _PARAM1_ ; _PARAM2_: _PARAM3_","Flip tile horizontally (on the grid)":"Horizontally flip tile (on the grid)","Flip tile horizontally at grid coordinates.":"Horizontally flip tile at grid coordinates.","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"Obrni plo\u0161\u010Dico vodoravno v _PARAM0_ na koordinatah mre\u017Ee _PARAM1_ ; _PARAM2_: _PARAM3_","Remove tile (on the grid)":"Odstrani plo\u0161\u010Dico (na mre\u017Ei)","Remove the tile at the grid coordinates.":"Odstrani plo\u0161\u010Dico na koordinatah mre\u017Ee.","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"Odstrani plo\u0161\u010Dico v _PARAM0_ na koordinatah mre\u017Ee _PARAM1_ ; _PARAM2_","Tile flipped horizontally (at position)":"Plo\u0161\u010Dica je obrnjena vodoravno (na polo\u017Eaju)","Check if tile at scene coordinates is flipped horizontally.":"Preveri, ali je plo\u0161\u010Dica na koordinatah scene obrnjena vodoravno.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"Plo\u0161\u010Dica v _PARAM0_ na scenskih koordinatah _PARAM1_ ; _PARAM2_ je obrnjena vodoravno","Tile flipped vertically (at position)":"Plo\u0161\u010Dica je obrnjena navpi\u010Dno (na polo\u017Eaju)","Check if tile at scene coordinates is flipped vertically.":"Preveri, ali je plo\u0161\u010Dica na koordinatah scene obrnjena navpi\u010Dno.","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"Plo\u0161\u010Dica v _PARAM0_ na scenskih koordinatah _PARAM1_ ; _PARAM2_ je obrnjena navpi\u010Dno","Tile flipped horizontally (on the grid)":"Plo\u0161\u010Dica je obrnjena vodoravno (na mre\u017Ei)","Check if tile at grid coordinates is flipped horizontally.":"Preveri, ali je plo\u0161\u010Dica na mre\u017Enih koordinatah obrnjena vodoravno.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"Plo\u0161\u010Dica v _PARAM0_ na koordinatah mre\u017Ee _PARAM1_ ; _PARAM2_ je obrnjena vodoravno","Tile flipped vertically (on the grid)":"Plo\u0161\u010Dica je obrnjena navpi\u010Dno (na mre\u017Ei)","Check if tile at grid coordinates is flipped vertically.":"Preveri, ali je plo\u0161\u010Dica na mre\u017Enih koordinatah obrnjena navpi\u010Dno.","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"Plo\u0161\u010Dica v _PARAM0_ na koordinatah mre\u017Ee _PARAM1_ ; _PARAM2_ je obrnjena navpi\u010Dno","Grid row count":"\u0160tevilo vrstic mre\u017Ee","the grid row count in the tile map":"\u0161tevilo vrstic mre\u017Ee na karti plo\u0161\u010Dic","the grid row count":"\u0161tevilo vrstic mre\u017Ee","Grid column count":"\u0160tevilo stolpcev mre\u017Ee","the grid column count in the tile map":"\u0161tevilo stolpcev mre\u017Ee na karti plo\u0161\u010Dic","the grid column count":"\u0161tevilo stolpcev mre\u017Ee","Tilemap JSON file":"JSON datoteka mape sestavljanke","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"To je JSON datoteka, ki je bila shranjena ali izvo\u017Eena iz Tiled. LDtk \u0161e ni podprt za kolizije.","Optional, don't specify it if you've not saved the tileset in a different file.":"Ne dolo\u010Dajte datoteke, \u010De sestavljanke niste posneli v drugo datoteko.","Class filter":"Filter razredov","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"Obmo\u010Dje trkov bo ustvarjeno le za kose sestavljanke, ki imajo podan razred (dolo\u010Den v programu Tiled 1.9+).","Use all layers":"Uporabi vse ravnine","Debug mode":"Na\u010Din razhro\u0161\u010Devanja","When activated, it displays the hitboxes in the given color.":"Ko je dejavno, prika\u017Ee obmo\u010Dja trkov v podani barvi.","External Tilemap (Tiled/LDtk) collision mask":"Maska trka zunanje plo\u0161\u010Dice (Tiled/LDtk)","Invisible object handling collisions with parts of a tilemap.":"Nevidni objekt, ki upravlja trke s kosi mape sestavljanke.","Check the Tilemap JSON file being used.":"Preveri JSON mape sestavljanke, ki je v rabi.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"JSON datoteka mape sestavljanke _PARAM0_ je _PARAM1_","Tile map collision mask":"Maska trkov zemljevid-sestavljanke","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Dolo\u010Di JSON datoteko, ki vsebuje mapo sestavljanke, ki ga je potrebno prikazati. Ponavadi gre za JSON datoteko, ki je izvo\u017Eena iz programa Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Nastavi JSON datoteko mape sestavljanke _PARAM0_ na _PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"Objekt Tilemap lahko uporabite za prikazovanje objektov na osnovi plo\u0161\u010Dic. Dober na\u010Din za ustvarjanje zemljevidov za RPG, strate\u0161ke igre ali ustvarjanje objektov s sestavljanjem plo\u0161\u010Dic, uporabno za platformne, retro videzne igre itd. Zunanje plo\u0161\u010Dice so prav tako podprte - vendar se priporo\u010Da, da uporabite vgrajen, preprost objekt Tilemap za ve\u010Dino primerov uporabe.","Bitmap Text":"Bitno besedilo","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Prika\u017Ee besedilo s pomo\u010Djo \"bitne pisave\" (slika, ki prikazuje \u010Drke). To je bolj zmogljivo od tradicionalnih tekstovnih objektov in omogo\u010Da celoten nadzor nad podobo znakov.","Bitmap Atlas":"Bitmap atlas","Text scale":"Merilo teksta","Font tint":"Obarvanost pisave","Bitmap text":"Bitno besedilo","the font size, defined in the Bitmap Font":"velikost pisave, ki je podana v bitni pisavi","the scale (1 by default)":"merilo (privzeto je 1)","the font name (defined in the Bitmap font)":"ime pisave (podano v bitni pisavi)","Set the tint of the Bitmap Text object.":"Nastavi barvo obarvanja objekta z bitnim besedilom.","Set tint of _PARAM0_ to _PARAM1_":"Nastavi obarvanost za _PARAM0_ v _PARAM1_","Bitmap files resources":"Viri za bitne datoteke","Change the Bitmap Font and/or the atlas image used by the object.":"Spremeni bitno pisavo in/ali atlas sliko, ki jo uporablja objekt.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Nastavi bitno pisavo za _PARAM0_ v _PARAM1_ in atlas v _PARAM2_","Bitmap font resource name":"Ime vira bitne pisave","Texture atlas resource name":"Ime vira z atlasom teksture","the text alignment":"poravnava besedila","Alignment (\"left\", \"right\" or \"center\")":"Poravnava (\"levo\", \"desno\" ali \"sredina\")","Change the alignment of a Bitmap text object.":"Spremeni poravnavo objekta z bitnim besedilom.","Set the alignment of _PARAM0_ to _PARAM1_":"Nastavi poravnavo za _PARAM0_ na _PARAM1_","De/activate word wrapping.":"De/-aktivira prelom besed.","Activate word wrapping":"Aktiviraj prelom besed","the width, in pixels, after which the text is wrapped on next line":"\u0161irina (v pikslih) po katerem se besedilo prelomi v naslednjo vrstico","Dialogue Tree":"Dijalo\u0161ki drevo","Load dialogue tree from a scene variable":"Nalo\u017Ei drevo dialogov iz scenske spremenljivke","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Nalo\u017Ei objekt s podatki dialoga - Yarn json format, ki je shranjen v scenski spremenljivki. Uporabite ta ukaz za vse podatke dialogov na za\u010Detku igre.","Load dialogue data from scene variable _PARAM0_":"Nalo\u017Ei podatke o dialogu iz scenske spremenljivke _PARAM0_","Scene variable that holds the Yarn JSON data":"Scenska spremenljivka, ki vsebuje Yarn Json podatke","Load dialogue tree from a JSON file":"Nalo\u017Ei drevo dialogov iz Json datoteke","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"Nalo\u017Ei objekt s podatki dialoga - Yarn json format, ki je shranjen v Json datoteki. Uporabite ta ukaz za vse podatke dialogov na za\u010Detku igre.","Load dialogue data from JSON file _PARAM1_":"Nalo\u017Ei podatke o dialogu iz json datoteke _PARAM1_","JSON file that holds the Yarn JSON data":"Json datoteka, ki vsebuje Yarn Json podatke","Start dialogue from branch":"Za\u017Eeni dialog iz veje","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Za\u017Eene dialog iz veje. To uporabite za zagon dialoga iz izbrane veje.","Start dialogue from branch _PARAM0_":"Za\u017Eeni dialog z veje _PARAM0_","Dialogue branch":"Veja dialoga","Stop running dialogue":"Zaustavi izvajanje dialoga","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Zaustavi izvajanje dialoga. To uporabite za prekinitev dialoga, ki se interpretira.","Go to the next dialogue line":"Sko\u010Di v naslednjo vrstico dialoga","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Gre na naslednjo vrstico dialoga. To uporabite za napredovanje v naslednjo vrstico dialoga, kadar igralec pritisne tipko.","Confirm selected option":"Potrdite izbrano mo\u017Enost","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Dolo\u010Di izbrano mo\u017Ensoti kot potrjeno, kar jo bo potrdilo in povzro\u010Dilo premik na naslednje vozli\u0161\u010De. Za izbiranje mo\u017Enosti, uporabite druge akcije (glej \"Izberi naslednjo mo\u017Enost\" in \"Izberi prej\u0161njo mo\u017Enost\").","Select next option":"Izberi naslednjo mo\u017Enost","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Izberite naslednjo mo\u017Enost (\u0161tevilki z izbrano opcijo doda 1). To uporabite, kadar je vrstica dialoga tipa \"mo\u017Enosti\" in je igralec pritisnil tipko za spremembo izbire.","Select previous option":"Izberi prej\u0161njo mo\u017Enost","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Izberite prej\u0161njo mo\u017Enost (\u0161tevilki z izbrano opcijo odvzame 1). To uporabite, kadar je vrstica dialoga tipa \"mo\u017Enosti\" in je igralec pritisnil tipko za spremembo izbire.","Select option by number":"Izberi mo\u017Enost s \u0161tevilko","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Izberite mo\u017Enost preko \u0161tevilke. To uporabite, kadae je vrstica dialoga tipa \"mo\u017Enosti\" in je igralec pritisnil tipko za spremembo izbire.","Select option at index _PARAM0_":"Izberi mo\u017Enost z indeksom _PARAM0_","Option index number":"Indeksna \u0161tevilka mo\u017Enosti","Scroll clipped text":"Pomikaj obrezan tekst","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Pomika obrezan tekst. To uporabite s \u010Dasovnikom in \"pridobi obrezan tekst\", kadar \u017Eelite ustvariti u\u010Dinek pisalnega stroja. Ob vsakem zagonu akcije, se pojavi nov znak iz teksta.","Complete clipped text scrolling":"Zaklju\u010Di pomikanje obrezanega teksta","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Zaklju\u010Di pomikanje obrezanega teksta. To akcijo uporablite uporabite, kadar \u017Eelite presko\u010Diti pomikanje.","Set dialogue state string variable":"Dolo\u010Di spremenljivko za stanje dialoga","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Nastavi spremenljivko stanja dialoga. To uporabite, da dolo\u010Dite spremenljivko, ki jo uporabljajo podatki dialoga.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Nastavi spremenljivko za stanja dialoga _PARAM0_ na _PARAM1_","State variable name":"Ime spremenljivke stanja","New value":"Nova vrednost","Set dialogue state number variable":"Dolo\u010Di numeri\u010Dno spremenljivko za stanje dialoga","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Nastavi numeri\u010Dno spremenljivko stanja dialoga. To uporabite, da dolo\u010Dite spremenljivko, ki jo uporabljajo podatki dialoga.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Nastavi numeri\u010Dno spremenljivko za stanja dialoga _PARAM0_ na _PARAM1_","Set dialogue state boolean variable":"Dolo\u010Di logi\u010Dno spremenljivko za stanje dialoga","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Nastavi logi\u010Dno spremenljivko stanja dialoga. To uporabite, da dolo\u010Dite spremenljivko, ki jo uporabljajo podatki dialoga.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Nastavi logi\u010Dno spremenljivko za stanja dialoga _PARAM0_ na _PARAM1_","Save dialogue state":"Shrani stanje dialoga","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Shrani stanje dialoga. To uporabite za shranjevanje stanja v spremenljivko, ki jo lahko kasneje uporabite za shranjevanje igre. Na ta na\u010Din lahko igral\u010Deve izbire postanejo del shranjene igre.","Save dialogue state to _PARAM0_":"Shrani stanje dialoga v _PARAM0_","Global Variable":"Globalna spremenljivka","Load dialogue state":"Nalo\u017Ei stanje dialoga","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Nalo\u017Ei stanje dialoga. To uporabite za obnovo stanja dialoga, \u010De ste ga pred tem shranili v spremenljivko preko akcije \"Shrani stanje\".","Load dialogue state from _PARAM0_":"Nalo\u017Ei stanje dialoga iz _PARAM0_","Clear dialogue state":"Po\u010Disti stanje dialoga","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Po\u010Disti stanje dialoga. To ponastavi vsa stanja dialoga, ki so posledica izbir igralca. Uporabno kadar igralec za\u010Denja novo igro.","Get the current dialogue line text":"Pridobi tekst trenutne vrstice dialoga","Returns the current dialogue line text":"Vrne tekst trenutne vrstice dialoga","Get the number of options in an options line type":"Pridobi \u0161tevilo mo\u017Enosti za vrstico tipa mo\u017Enosti","Get the text of an option from an options line type":"Pridobi tekst mo\u017Enosti za vrstico tipa mo\u017Enosti","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"Pridobi tekst mo\u017Enosti za vrstico tipa mo\u017Enosti, z uporabo \u0161tevilke mo\u017Enosti. \u0160tevilke se za\u010Dnejo z 0.","Option Index Number":"Indeksna \u0161tevilka mo\u017Enosti","Get a Horizontal list of options from the options line type":"Pridobi horizontalni seznam mo\u017Enosti iz vrstice tipa mo\u017Enosti","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Pridobi tekst vseh mo\u017Enosti iz tipa vrstice mo\u017Enosti v obliki vodoravnega seznama. Lahko posreduje\u0161 tudi niz s kurzorjem izbrane mo\u017Enosti, kar je privzeto ->","Options Selection Cursor":"Izbirni kurzor mo\u017Enosti","Get a Vertical list of options from the options line type":"Pridobi vertikalni seznam mo\u017Enosti iz vrstice tipa mo\u017Enosti","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Pridobi tekst vseh mo\u017Enosti iz tipa vrstice mo\u017Enosti v obliki navpi\u010Dnega seznama. Lahko posreduje\u0161 tudi niz s kurzorjem izbrane mo\u017Enosti, kar je privzeto ->","Get the number of the currently selected option":"Pridobi \u0161tevilo trenutno izbranih mo\u017Enosti","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Pridobi \u0161tevilo trenutno izbranih mo\u017Enosti. To uporabite za pomo\u010D pri izrisovanju oznake izbire mo\u017Enosti na pravilnem polo\u017Eaju.","Get dialogue line text clipped":"Pridobi tekst vrstice dialoga, obrezano","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Pridobi tekst vrstice dialoga, kot jo obre\u017Ee u\u010Dinek pisalnega stroja. Uporabite akcijo \"Pomakni obrezan tekst\" za nadzor nad u\u010Dinkom pisalnega stroja.","Get the title of the current branch of the running dialogue":"Pridobi naslov trenutne veje dialoga, ki se izvaja","Get the tags of the current branch of the running dialogue":"Pridobi oznake trenutne veje dialoga, ki se izvaja","Get a tag of the current branch of the running dialogue via its index":"Pridobi oznakeo trenutne veje dialoga, ki se izvaja, preko njenega indeksa","Tag Index Number":"Indeksna \u0161tevilka oznake","Get the parameters of a command call":"Pridobi parametre za klic ukaza","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Pridobi parametre klica ukaza - <<command withParameter anotherParameter>>","parameter Index Number":"indeksna \u0161tevilka parametra","Get the number of parameters in the currently passed command":"Pridobi \u0161tevilo parametrov v trenutno podanem ukazu","Get parameter from a Tag found by the branch contains tag condition":"Pridobi parameter iz oznake, kot jo je na\u0161la veja, ki vsebuje pogoje oznake","Get a list of all visited branches":"Pridobi seznam vseh obiskanih vej","Get the full raw text of the current branch":"Pridobi celoten surov tekst trenutne veje","Get the number stored in a dialogue state variable":"Pridobi \u0161tevilo shranjenih v dialogovski spremenljivki","Dialogue state variable name":"Ime spremenljivke za stanje dialoga","Get the string stored in a dialogue state variable":"Pridobi niz shranjen v dialogovski spremenljivki","Command is called":"Ukaz je klican","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Preveri ali je bil klican dolo\u010Den ukaz. \u010Ce gre za <command withParameter>, lahko celo pridobite parameter z izrazom CommandParameter.","Command <<_PARAM0_>> is called":"Ukaz <<_PARAM0_>> je klican","Command String":"Niz ukaza","Dialogue line type":"Tip vrstice dialoga","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Preveri ali je trenutna vrstica dialoga ena od treh vrst. To se uporablja za dolo\u010Danje vrste logike, ki se izvaja za vsako od teh vrst.\nTe tri vrste so slede\u010De:\n- tekst: ko se prikazuje tekst dialoga.\n-mo\u017Enosti: ko se prikazuje [[branching/options]] za mo\u017Enosti dialoga.\n-ukaz: kadar podatki dialoga spro\u017Eijo <<commands> >.","The dialogue line is _PARAM0_":"Vrstica dialoga je _PARAM0_","type":"tip","Dialogue is running":"Dialog se izvaja","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Preveri, ali se dialog izvaja. To uporabite za tak\u0161ne re\u010Di, kot so zaklepanje premikanja igralca, ko se pogovarja z ra\u010Dunalni\u0161kim likom.","Dialogue has branch":"Dialog ima vejo","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Preveri ali ima dialog vejo s podanim imenom. Uporabite to za preverjanje obstoja veje dialoga v nalo\u017Eenih podatkih dialoga.","Dialogue has a branch named _PARAM0_":"Dialog ima vejo z imenom _PARAM0_","Branch name":"Ime veje","Has selected option changed":"Ima spremenjeno izbrano opcijo","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Preveri, ali se je izbrana opcija spremenila, ko je trenutni tip vrstice dialoga opcije. To uporabljajte za zaznavanje, da je igralec izbral drugo opcijo, da lahko ponovno nari\u0161ete izbirno pu\u0161\u010Dico na ustrezni lokaciji.","Selected option has changed":"Izbrana opcija se je spremenila","Current dialogue branch title":"Naslov trenutne veje dialoga","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Preveri, ali je naslov trenutne veje dialoga enaka nekemu nizu. Uporabite to za spro\u017Eitev dogodkov igre, ko je igralec obiskal dolo\u010Deno vejo dialoga.","The current dialogue branch title is _PARAM0_":"Naslov trenutne veje dialoga je _PARAM0_","title name":"ime naslova","Current dialogue branch contains a tag":"Trenutna veja dialoga vsebuje oznako","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Preveri, ali trenutna veja dialoga vsebuje dolo\u010Deno oznako. Oznake so uporabna alternativa <<commands>> za izvajanje logike igre s pomo\u010Djo podatkov dialoga.","The current dialogue branch contains a _PARAM0_ tag":"Trenutna veja dialoga vsebuje _PARAM0_ oznako","tag name":"ime oznake","Branch title has been visited":"Naslov veje je bil obiskan","Check if a branch has been visited":"Preveri ali je neka veja bila obiskana","Branch title _PARAM0_ has been visited":"Naslov veje _PARAM0_ je bil obiskan","branch title":"naslov veje","Compare dialogue state string variable":"Primerjaj nizovno spremenljivko stanja dialoga","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Primerjaj nizovno spremenljivko stanja dialoga. To uporabite za spro\u017Eenje dogodkov preko spremenljivk dialoga.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Nizovna spremenljivka s stanjem dialoga _PARAM0_ je enaka _PARAM1_","State variable":"Spremenljivka stanja","Equal to":"Je enako","Compare dialogue state number variable":"Primerjaj \u0161tevil\u010Dno spremenljivko stanja dialoga","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Primerjaj \u0161tevil\u010Dno spremenljivko stanja dialoga. To uporabite za spro\u017Eenje dogodkov preko spremenljivk dialoga.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"\u0160tevil\u010Dna spremenljivka s stanjem dialoga _PARAM0_ je enaka _PARAM1_","Compare dialogue state boolean variable":"Primerjaj logi\u010Dno spremenljivko stanja dialoga","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Primerjaj spremenljivki stanja dialoga. To uporabite za sporo\u017Eenje dogodkov preko spremenljivk dialoga.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Logi\u010Dna spremenljivka s stanjem dialoga _PARAM0_ je enaka _PARAM1_","Clipped text has completed scrolling":"Obrezan tekst je zaklju\u010Dil pomikanje","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Preveri ali se je premikanje obrezanega teksta zaklju\u010Dilo. To uporabite, da prepre\u010Dite, da bi se igralec pomaknil na naslenji dialog \u0161e preden je u\u010Dinek pisalnega stroja razkril celoten tekst.","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Dovoli igri poi\u0161ljanje rezultatov in interakcijo z Facebook Instant Games platformo.","Save player data":"Shrani podatke o igralcu","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Shrani vsebino dane spremenljivke v igral\u010Deve podatke, ki so shranjeni na Facebook Instant Games stre\u017Enikih","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Shrani vsebino od _PARAM1_ v klju\u010D _PARAM0_ igral\u010Devih podatkov (shrani sporo\u010Dilo o uspe\u0161nosti v _PARAM2_ ali o napaki v _PARAM3_)","Player data":"Podatki o igralcu","Variable where to store the success message (optional)":"Spremenljivka za shranjevanje sporo\u010Dila o uspe\u0161nosti (opcija)","Variable where to store the error message (optional, if an error occurs)":"Spremenljivka za shranjevanje sporo\u010Dila o napaki (opcija)","Load player data":"Nalo\u017Ei igral\u010Deve podatke","Load the player data with the given key in a variable":"Nalo\u017Ei igral\u010Deve podatke s klju\u010Dem, ki je podan v spremenljivki","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Nalo\u017Ei igral\u010Deve podatke s klju\u010Dem _PARAM0_ v _PARAM1_ (ali napako v _PARAM2_)","Data key name (e.g: \"Lives\")":"Ime podatkovnega klju\u010Da (npr. \"\u017Divljenja\")","Variable where to store loaded data":"Spremenljivka za shranjevanje nalo\u017Eenih podatkov","Save player score":"Shrani igral\u010Dev rezultat","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Shrani rezultat in kot mo\u017Enost tudi vsebino dane spremenljivke v rezultatu igralca za dane metapodatke.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"V lestvico _PARAM0_, shrani rezultat _PARAM1_ za igralca in posebne podatke iz _PARAM2_ (shrani sporo\u010Dilo o uspe\u0161nosti v _PARAM3_ ali o napaki v _PARAM4_)","Optional variable with metadata to save":"Opcijski podatki z metapodatki za shranjevanje","Load player entry":"Nalo\u017Ei igral\u010Dev vnos","Load the player entry in the given leaderboard":"Nalo\u017Ei vnos o igralcu v dani lestvici","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Nalo\u017Ei podatke o igralcu iz lestvice _PARAM0_. Nastavi uvrstitev v _PARAM1_, to\u010Dke v _PARAM2_ (posebne podatke, \u010De obstajajo, v _PARAM3_ in napako v _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Ime lestvice (npr. \"Najbolj\u0161i rezultati\")","Variable where to store the player rank (of -1 if not ranked)":"Spremenljivka, v katero se shranjuje uvrstitev igralca (ali -1, \u010De ni uvr\u0161\u010Den)","Variable where to store the player score (of -1 if no score)":"Spremenljivka, v katero se shrani igral\u010Dev rezultat (ali -1 \u010De ni rezultata)","Variable where to store extra data (if any)":"Spremenljivka za shranjevanje posebnih podatkov (\u010De so)","Check if ads are supported":"Preveri, ali so podprti oglasi","Check if showing ads is supported on this device (only mobile phones can show ads)":"Preveri, ali je na tej napravi podprto prikazovanje oglasov (oglase lahko prika\u017Eejo le mobilni telefoni)","Ads can be shown on this device":"Ta naprava lahko prikazuje oglase","Is the interstitial ad ready":"Ali je medoglas pripravljen?","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Preveri ali je medoglas pripravljen.","The interstitial ad is loaded and ready to be shown":"Medoglas je nalo\u017Een in pripravljen za prikaz","Load and prepare an interstitial ad":"Nalo\u017Ei in pripravi medoglas","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Zahtevaj in nalo\u017Ei medoglas iz Facebooka, tako da bo pripravljen za prikaz.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Zahtevaj in nalo\u017Ei medoglas iz Facebooka (umestitveni id oglasa:_PARAM0_, napaka v _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"Ad Placement id (tega je mogo\u010De najti, ko se vzpostavi oglas na Facebooku)","Show the loaded interstitial ad":"Prika\u017Ei nalo\u017Eeni medoglas","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Prika\u017Ei medoglas, ki je bil pred tem nalo\u017Een v pomnilnik. To ne bo delovalo, \u010De medoglas pred tem ni bil nalo\u017Een.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Prika\u017Ei medoglas, nalo\u017Een v pomnilniku (morebitne napake shrani v _PARAM0_)","Is the rewarded video ready":"Ali je nagradni video pripravljen","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Prveri ali je nagradni video, ki je bil zahtevan iz Facebooka, nalo\u017Een in pripravljen za ogled.","The rewarded video is loaded and ready to be shown":"Nagradni video je nalo\u017Een in pripravljen za ogled","Load and prepare a rewarded video":"Nalo\u017Ei in pripravi nagradni video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Zahtevaj in nalo\u017Ei nagradni video iz Facebooka, da bo pripravljen za ogled.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Zahtevaj in nalo\u017Ei nagradni video iz Facebooka (umestitveni id oglasa:_PARAM0_, napaka v _PARAM1_)","Show the loaded rewarded video":"Prika\u017Ei nalo\u017Eeni nagradni video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Prika\u017Ei nagtadni video, ki je bil pred tem nalo\u017Een v pomnilnik. To ne bo delovalo, \u010De video pred tem ni bil nalo\u017Een.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Prika\u017Ei nagradni video, nalo\u017Een v pomnilniku (morebitne napake shrani v _PARAM0_)","Player identifier":"Igral\u010Dev identifikator","Get the player unique identifier":"Pridobi edinstven identifikator igralca","Player name":"Ime igralca","Get the player name":"Pridobi ime igralca","Advanced window management":"Napredno upravljanje oken","Provides advanced features related to the game window positioning and interaction with the operating system.":"Zagotavlja napredne funkcije, ki so povezane s polo\u017Eajem okna igre in interakcijo z operacijskim sistemom.","Window focus":"Fokus okna","Make the window gain or lose focus.":"Povzro\u010Di, da okno dobi ali izgubi fokus.","Focus the window: _PARAM0_":"Fokusiraj okno: _PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"Fokusiram okno?","Window focused":"Okno je fokusirano","Checks if the window is focused.":"Preveri ali je okno fokusirano.","The window is focused":"Okno je fokusirano","Window visibility":"Vidnost okna","Make the window visible or invisible.":"Naredi okno vidno ali nevidno.","Window visible: _PARAM0_":"Vidnost okna: _PARAM0_","Show window?":"Prika\u017Eem okno?","Window visible":"Okno je vidno","Checks if the window is visible.":"Preveri ali je okno vidno.","The window is visible":"Okno je vidno","Maximize the window":"Maksimiraj okno","Maximize or unmaximize the window.":"Maksimiraj ali od-maksimiraj okno.","Maximize window: _PARAM0_":"Maksimiraj okno: _PARAM0_","Maximize window?":"Maksimiraj okno?","Window maximized":"Okno je maksimirano","Checks if the window is maximized.":"Preveri ali je okno maksimirano.","The window is maximized":"Okno je maksimirano","Minimize the window":"Miminimaliziraj okno","Minimize or unminimize the window.":"Minimaliziraj ali odminimaliziraj okno.","Minimize window: _PARAM0_":"Minimaliziraj okno: _PARAM0_","Minimize window?":"Minimaliziraj okno?","Window minimized":"Okno je minimalizirano","Checks if the window is minimized.":"Preveri ali je okno minimalizirano.","The window is minimized":"Okno je minimalizirano","Enable the window":"Omogo\u010Di okno","Enables or disables the window.":"Omogo\u010Di ali onemogo\u010Di okno.","Enable window: _PARAM0_":"Omogo\u010Di okno: _PARAM_0","Enable window?":"Vklopi okno?","Window enabled":"Okno je vklopljeno","Checks if the window is enabled.":"Prveri ali je okno vklopljeno.","The window is enabled":"Okno je vklopljeno","Allow resizing":"Dovoli spreminjanje velikosti","Enables or disables resizing of the window by the user.":"Omogo\u010Di ali onemogo\u010Di spreminjanje velikosti okna s strani uporabnika.","Enable window resizing: _PARAM0_":"Omogo\u010Di spreminjanje velikosti okna: _PARAM0_","Allow resizing?":"Dovolim spreminjanje velikosti?","Window resizable":"Velikost okna je spremenljiva","Checks if the window can be resized.":"Preveri ali je mogo\u010De spreminjati velikost okna.","The window can be resized":"Velikost okna je mogo\u010De spreminjati","Allow moving":"Dovoli premikanje","Enables or disables moving of the window by the user.":"Omogo\u010Di ali onemogo\u010Di premikanje okna s strani uporabnika.","Enable window moving: _PARAM0_":"Omogo\u010Di premikanje okna: _PARAM0_","Allow moving?":"Dovolim premikanje?","Window movable":"Okno je premakljivo","Checks if the window can be moved.":"Preveri ali je okno mogo\u010De premikati.","The window can be moved":"Okno je mogo\u010De premikati","Allow maximizing":"Dovoli maksimaliziranje","Enables or disables maximizing of the window by the user.":"Omogo\u010Di ali onemogo\u010Di maksimaliziranje okna s strani uporabnika.","Enable window maximizing: _PARAM0_":"Onemogo\u010Di maksimaliziranje okna: _PARAM0_","Allow maximizing?":"Dovolim maksimaliziranje?","Window maximizable":"Okno je mogo\u010De maksimalizirati","Checks if the window can be maximized.":"Prevereri ali je okno mogo\u010De maksimalizirati.","The window can be maximized":"Okno je mogo\u010De maksimalizirati","Allow minimizing":"Dovoli pomanj\u0161anje","Enables or disables minimizing of the window by the user.":"Omogo\u010Di ali onemogo\u010Di minimaliziranje okna s strani uporabnika.","Enable window minimizing: _PARAM0_":"Omogo\u010Di minimaliziranje okna: _PARAM0_","Allow minimizing?":"Dovoli minimaliziranje?","Window minimizable":"Okno je mogo\u010De minimalizirati","Checks if the window can be minimized.":"Preveri ali je okno mogo\u010De minimalizirati.","The window can be minimized":"Okno je mogo\u010De minimalizirati","Allow full-screening":"Dovoli celozaslonski na\u010Din","Enables or disables full-screening of the window by the user.":"Omogo\u010Di ali onemogo\u010Di izbiro celozaslonskega na\u010Dina okna s strani uporabnika.","Enable window full-screening: _PARAM0_":"Onemogo\u010Di celozaslonski na\u010Din okna: _PARAM0_","Allow full-screening?":"Dovoli \u010Dez cel zaslon?","Window full-screenable":"Okno lahko uporablja celozaslonski na\u010Din","Checks if the window can be full-screened.":"Preveri ali je mogo\u010D okno uporabiti v celozaslonskem na\u010Dinu.","The window can be set in fullscreen":"Okno je mogo\u010De uporabiti v celozaslonskem na\u010Dinu","Allow closing":"Dovoli zapiranje","Enables or disables closing of the window by the user.":"Omogo\u010Di ali onemogo\u010Di zapiranje okna s strani uporabnika.","Enable window closing: _PARAM0_":"Omogo\u010Di zapiranje okna:_PARAM0_","Allow closing?":"Dovolim zapiranje?","Window closable":"Okno je mogo\u010De zapreti","Checks if the window can be closed.":"Preveri ali je okno mogo\u010De zapreti.","The window can be closed":"Okno je mogo\u010De zapreti","Make the window always on top":"Okno naj bo vedno na vrhu","Puts the window constantly above all other windows.":"Okno stalno potavi nad vsa ostala okna.","Make window always on top: _PARAM0_, level: _PARAM1_":"Naredi, da bo okno vedno na vrhu: _PARAM0_, nivo: _PARAM1_","Enable always on top?":"Vklopim vedno na vrhu?","Level":"Nivo","Window always on top":"Okno je vedno na vrhu","Checks if the window is always on top.":"Preveri ali je okno vedno na vrhu.","The window is always on top":"Okno je vedno na vrhu","Enable kiosk mode":"Omogo\u010Di kiosk na\u010Din","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Postavi okno v kiosk na\u010Din. Ta prepre\u010Di, da bi uporabnik zapustil celozaslonski na\u010Din.","Enable kiosk mode: _PARAM0_":"Vklopi kiosk na\u010Din: _PARAM0_","Enable kiosk mode?":"Vklopim kiosk na\u010Din?","Kiosk mode":"Kiosk na\u010Din","Checks if the window is currently in kiosk mode.":"Preveri ali je okno trenutno v kiosk na\u010Dinu.","The window is in kiosk mode":"Okno je v kiosk na\u010Dinu","Enable window shadow":"Vklopi senco okna","Enables or disables the window shadow.":"Vklopi ali izklopi senco okna.","Enable window shadow: _PARAM0_":"Vklopi senco okna: _PARAM0_","Enable shadow?":"Vklopim senco?","Checks if the window currently has it's shadow enabled.":"Preveri ali ima okno vklopljeno senco.","The window has a shadow":"Okno ima senco","Enable content protection":"Vklopi \u0161\u010Ditenje vsebine","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Vklopi ali izklopi \u0161\u010Ditenje vsebine. S tem se prepre\u010Duje zajemanje zaslona igre.","Enable content protection: _PARAM0_":"Vklopi \u0161\u010Ditenje vsebine: _PARAM0_","Enable content protection?":"Vklopim \u0161\u010Ditenje vsebine?","Allow focusing":"Dovoli fokusiranje","Allow or disallow the user to focus the window.":"Dovoli ali onemogo\u010Di uporabniku fokusiranje okna.","Allow to focus the window: _PARAM0_":"Dovoli fokusiranje okna: _PARAM0_","Allow focus?":"Dovolim fokusiranje?","Flash the window":"Utripajo\u010De okno","Make the window flash or end flashing.":"Naredi, da bo okno utripalo ali prenehalo utripati.","Make the window flash: _PARAM0_":"Naredi, da bo okno utripalo: _PARAM0_","Flash the window?":"Ali naj okno utripa?","Window opacity":"Neprosojnost okna","Changes the window opacity.":"Spremeni neprosojnost okna.","Set the window opacity to _PARAM0_":"Nastavi neprosojnost okna na _PARAM0_","New opacity":"Nova prosojnost","Window position":"Polo\u017Eaj okna","Changes the window position.":"Spremeni polo\u017Eaj okna.","Set the window position to _PARAM0_;_PARAM1_":"Nastavi polo\u017Eaj okna na _PARAM0_;_PARAM1_","Window X position":"X polo\u017Eaj okna","Returns the current window X position.":"Vrne trenutni X polo\u017Eaj okna.","Window Y position":"Y polo\u017Eaj okna","Returns the current window Y position.":"Vrne trenutni Y polo\u017Eaj okna.","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Vrne neprosojnost trenutnega okna (\u0161tevilko med 0 in 1, 1 je neprosojen).","3D physics engine":"Fizikalni pogon 3D","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"Stati\u010Dni objekt se ne bo premikal (popoln za ovire). Dinami\u010Dni objekti se lahko premikajo. Kinemati\u010Dni se bo premikal samo v skladu z uporabljenimi silo (koristno za like ali specifi\u010Dne mehanizme).","Considered as a bullet":"Obravnava se kot metek","Useful for fast moving objects which requires a more accurate collision detection.":"Koristno za hitro premikajo\u010De se predmete, ki zahtevajo natan\u010Dnej\u0161e zaznavanje trkov.","Physics body advanced settings":"Napredne nastavitve fizikalnega telesa","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"\u010Ce je omogo\u010Deno, se objekt ne bo vrtel in bo ostal pod istim kotom. Koristno za like na primer.","Density":"Gostota","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"Dolo\u010Di te\u017Eo objekta glede na njegovo velikost. Ve\u010Dja kot je gostota, te\u017Eji je objekt.","The friction applied when touching other objects. The higher the value, the more friction.":"Trenje, ki se uporablja pri dotiku drugih predmetov. Vi\u0161ja kot je vrednost, ve\u010Dje je trenje.","Restitution":"Restitucija","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"\"Elasti\u010Dnost\" predmeta. Vi\u0161ja kot je vrednost, bolj se bodo drugi objekti odbijali od njega.","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"Simulirajte realisti\u010Dne 3D fizike za ta objekt, vklju\u010Dno z gravitacijo, silami, tr\u010Denji itd.","Edit shape and advanced settings":"Uredi obliko in napredne nastavitve","World scale":"Svetovni meril","Return the world scale.":"Vrni svetovno merilo.","Global":"Globalno","World gravity on X axis":"Globalna gravitacija an X osi","the world gravity on X axis":"globalna gravitacija na X osi","While an object is needed, this will apply to all objects using the behavior.":"Ko se objekt uporablja, se to nana\u0161a na vse objekte, ki uporabljajo to obna\u0161anje.","Gravity (in Newton)":"Gravitacija (v Newtonih)","World gravity on Y axis":"Globalna gravitacija na Y osi","the world gravity on Y axis":"globalna gravitacija na Y osi","World gravity on Z axis":"Globalna gravitacija na Z osi","the world gravity on Z axis":"globalna gravitacija na Z osi","Is dynamic":"Je dinami\u010Dno","Check if an object is dynamic.":"Preveri ali je objekt dinami\u010Den.","_PARAM0_ is dynamic":"_PARAM0_ je dinami\u010Dno","Dynamics":"Dinamika","Is static":"Je stati\u010Dno","Check if an object is static.":"Preizkusi ali je nek objekt stati\u010Den.","_PARAM0_ is static":"_PARAM0_ je stati\u010Dno","Is kinematic":"Je kinemati\u010Dno","Check if an object is kinematic.":"Preveri ali je nek objekt kinemati\u010Den.","_PARAM0_ is kinematic":"_PARAM0_ je kinemati\u010Dno","Is treated as a bullet":"Se obravnava kot metek","Check if the object is being treated as a bullet.":"Preizkusi ali se nek objekt obravnava kot metek.","_PARAM0_ is treated as a bullet":"_PARAM0_ se obravnava kot metek","Treat as bullet":"Obravnavaj kot metek","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Obravnavaj objekt kot metek. Bolj\u0161a obdelava trkov ob visokih hitrostih na ra\u010Dun zmogljivosti.","Treat _PARAM0_ as bullet: _PARAM2_":"Obravnavaj _PARAM0_ kot metek: _PARAM2_","Treat as bullet?":"Obravnavaj kot metek?","Has fixed rotation":"Ima fiksirano rotacijo","Check if an object has fixed rotation.":"Preveri ali ima objekt fiksirano rotacijo.","_PARAM0_ has fixed rotation":"_PARAM0_ ima fiksirano rotacijo","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Omogo\u010Di ali onemogo\u010Di fiksiranje rotacije objekta. \u010Ce je omogo\u010Deno, se objekt ne bo mogel vrsteti.","Set _PARAM0_ fixed rotation: _PARAM2_":"Nastavi _PARAM0_ fiksno rotacijo: _PARAM2_","Fixed rotation?":"Fiksirana rotacija?","Shape scale":"Merilo oblike","Modify an object shape scale. It affects custom shape dimensions, if custom dimensions are not set the body will be scaled automatically to the object size.":"Spremeni merilo oblike objekta. To vpliva na po meri dimenzionirane oblike in odmike oblike. Kadar po meri dolo\u010Dene dimenzije niso dolo\u010Dene, bo velikost telesa samodejno prilagojena velikosti objekta.","the shape scale":"merilo lika","Body settings":"Nastavitve telesa","the object density. The body's density and volume determine its mass.":"Spremeni gostoto objekta. Gostota in prostornina telesa dolo\u010Data njegovo maso.","the density":"gostota","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"spremeni trenje objekta. Koliko energije se izgubi pri prehodu enega objekta preko drugega. Kombinirano trenje dveh teles se izra\u010Duna kot 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"trenje","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Spremeni restitucijo objekta. Shranjevanje energije ob trku. Kombinirana restitucija dveh teles je izra\u010Dunana kot 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"restitucija","Linear damping":"Linearno du\u0161enje","the object linear damping. How much movement speed is lost across the time.":"Spremeni linearno du\u0161enje objekta. Koliko hitrosti premikanja se izgubi skozi \u010Das.","the linear damping":"linearno du\u0161enje","Angular damping":"Kotno du\u0161enje","the object angular damping. How much angular speed is lost across the time.":"Spremeni kotno du\u0161enje objekta. Koliko kotne hitrosti se izgubi skozi \u010Das.","the angular damping":"kotno du\u0161enje","Gravity scale":"Merilo gravitacije","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Spremeni merilo gravitacije objekta. Gravitacija, ki se pripi\u0161e za nek objekt, je globalna gravitacija pomno\u017Eena z merilom gravitacije objekta.","the gravity scale":"merilo gravitacije","Layer enabled":"Ravnina je vklopljena","Check if an object has a specific layer enabled.":"Preveri ali ima objekt vklopljeno specifi\u010Dno ravnino.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ ima vklopljeno ravnino _PARAM2_","Filtering":"Filtriranje","Layer (1 - 8)":"Ravnina (1 - 8)","Enable layer":"Vklopi ravnino","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Vklopi ali izklopi ravnino za nek objekt. Dva objekta tr\u010Dita, kadar katerakoli ravnina prvega objekta ustreza katerikoli maski drugega in obratno.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Vklopi ravnino _PARAM2_ za _PARAM0_: _PARAM3_","Enable?":"Vklopi?","Mask enabled":"Maska je vklopljena","Check if an object has a specific mask enabled.":"Preizkusi ali ima objekt vklopljeno dolo\u010Deno masko.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ ima vklopljeno masko _PARAM2_","Mask (1 - 8)":"Maska (1 - 8)","Enable mask":"Vklopi masko","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Vklopi ali izklopi masko za nek objekt. Dva objekta tr\u010Dita, kadar katerakoli ravnina prvega objekta ustreza katerikoli maski drugega in obratno.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Vklopi masko _PARAM2_ za _PARAM0_:_PARAM3_","Linear velocity X":"Linearna hitrost X","the object linear velocity on X.":"linearna hitrost na X.","the linear velocity on X":"linearna hitrost na X","Velocity":"Hitrost","Linear velocity Y":"Linearna hitrost Y","the object linear velocity on Y.":"linearna hitrost na Y.","the linear velocity on Y":"linearna hitrost na Y","Linear velocity Z":"Linearna hitrost Z","the object linear velocity on Z.":"linearna hitrost objekta na Z.","the linear velocity on Z":"linarna hitrost na Z","Linear velocity":"Linearna hitrost","the object linear velocity length.":"dol\u017Eina linearne hitrosti objekta.","the linear velocity length":"dol\u017Eina linearne hitrosti","Angular velocity X":"Kotna hitrost X","the object angular velocity around X.":"kotna hitrost objekta okoli X.","the angular velocity around X":"kotna hitrost okoli X","Angular velocity Y":"Kotna hitrost Y","the object angular velocity around Y.":"kotna hitrost objekta okoli Y.","the angular velocity around Y":"kotna hitrost okoli Y","Angular velocity Z":"Kotna hitrost Z","the object angular velocity around Z.":"kotna hitrost objekta okoli Z.","the angular velocity around Z":"kotna hitrost okoli Z","Apply force (at a point)":"Dodaj silo (v to\u010Dki)","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"Uporabi silo na objekt skozi \u010Das. To \"pospe\u0161uje\" objekt in mora biti uporabljeno na vsakem okviru med \u010Dasovnim obdobjem.","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Dodaj silo _PARAM2_ ; _PARAM3_ ; _PARAM4_ k _PARAM0_ v _PARAM5_ ; _PARAM6_ ; _PARAM7_","Forces & impulses":"Sile & impulzi","X component (N)":"X komponenta (N)","Y component (N)":"Y komponenta (N)","Z component (N)":"Z komponenta (N)","A force is like an acceleration but depends on the mass.":"Sila je podobna pospe\u0161ku, vendar je odvisna od mase.","Application point on X axis":"To\u010Dka uporabe na X osi","Application point on Y axis":"To\u010Dka uporabe na Y osi","Application point on Z axis":"Ti\u010Dna to\u010Dka na Z osi","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"Uporabite izraze `MassCenterX` in `MassCenterY`, da se izognete kakr\u0161nemu koli vrtenju.","Apply force (at center)":"Dodaj silo (v centru)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Dodaj silo _PARAM2_ ; _PARAM3_ ; _PARAM4_ v sredi\u0161\u010Du _PARAM0_","Apply force toward position":"Dodaj silo, usmerjeno proti polo\u017Eaju","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"Uporabi silo na objekt skozi \u010Das, da ga premakne\u0161 proti poziciji. To \"pospe\u0161uje\" objekt in mora biti uporabljeno na vsakem okviru med \u010Dasovnim obdobjem.","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Dodaj _PARAM0_ silo dol\u017Eine _PARAM2_ proti _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N)":"Dol\u017Eina (N)","Apply impulse (at a point)":"Dodaj sunek (v to\u010Dki)","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"Uporabi impulz na objekt. Takoj spremeni hitrost, da da za\u010Detno hitrost na primer.","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"Dodaj _PARAM2_ ; _PARAM3_ ; _PARAM4_ sunek k _PARAM0_ v _PARAM5_ ; _PARAM6_ ; _PARAM7_","X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"X komponenta (N\xB7s ali kg\xB7m\xB7s\u207B\xB9)","Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Y komponenta (N\xB7s ali kg\xB7m\xB7s\u207B\xB9)","Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Z komponenta (N\xB7s ali kg\xB7m\xB7s\u207B\xB9)","An impulse is like a speed addition but depends on the mass.":"Impuls je kot dodajanje hitrosti, vendar je odvisno od mase.","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"Uporabite izraze `MassCenterX`, `MassCenterY` in `MassCenterZ`, da se izognete kakr\u0161nemukoli vrtenju.","Apply impulse (at center)":"Dodaj sunek (v centru)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"Dodaj _PARAM2_ ; _PARAM3_ ; _PARAM4_ sunek v sredi\u0161\u010Du _PARAM0_","Apply impulse toward position":"Dodaj sunek, usmerjen proti polo\u017Eaju","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"Uporabi impulz na objekt, da ga premakne\u0161 proti poziciji. Takoj spremeni hitrost, da da za\u010Detno hitrost na primer.","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"Dodaj k _PARAM0_ sunek dol\u017Eine _PARAM2_ proti _PARAM3_ ; _PARAM4_ ; _PARAM5_","Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Dol\u017Eina (N\xB7s ali kg\xB7m\xB7s\u207B\xB9)","Apply torque (rotational force)":"Dodaj navor (rotacijsko silo)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"Uporabite navor (imenovan tudi \"vrtilna sila\") na objektu. To \"pospe\u0161uje\" rotacijo objekta in mora biti uporabljeno na vsakem okviru med \u010Dasovnim obdobjem.","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Dodaj _PARAM0_ navor _PARAM2_ ; _PARAM3_ ; _PARAM4_","Torque around X (N\xB7m)":"Navor okoli X (N\xB7m)","Torque around Y (N\xB7m)":"Navor okoli Y (N\xB7m)","Torque around Z (N\xB7m)":"Navor okoli Z (N\xB7m)","A torque is like a rotation acceleration but depends on the mass.":"Momentalna sila je kot pospe\u0161ek vrtenja, vendar je odvisna od mase.","Apply angular impulse (rotational impulse)":"Dodaj kro\u017Eni sunek","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"Na objekt uporabite kotni sunek (imenovan tudi \"rotacijski sunek\"). Takoj spremeni hitrost vrtenja, da da za\u010Detno hitrost.","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"Dodaj k _PARAM0_ kotni sunek _PARAM2_ ; _PARAM3_ ; _PARAM4_","Angular impulse around X (N\xB7m\xB7s)":"Kotni sunek okoli X (N\xB7m\xB7s)","Angular impulse around Y (N\xB7m\xB7s)":"Kotni sunek okoli Y (N\xB7m\xB7s)","Angular impulse around Z (N\xB7m\xB7s)":"Kotni sunek okoli Z (N\xB7m\xB7s)","An impulse is like a rotation speed addition but depends on the mass.":"Impuls je kot dodatek vrtilne hitrosti, vendar je odvisen od mase.","Mass":"Masa","Return the mass of the object (in kilograms)":"Vrne maso objekta (v kilogramih)","Inertia around X":"Inercija okoli X","Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Vrni inercijo okoli osi X objekta (v kilogramih \xB7 metri\xB2) ko je njegova privzeta rotacija (0\xB0; 0\xB0; 0\xB0)","Inertia around Y":"Inercija okoli Y","Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Vrni inercijo okoli osi Y objekta (v kilogramih \xB7 metri\xB2) ko je njegova privzeta rotacija (0\xB0; 0\xB0; 0\xB0)","Inertia around Z":"Inercija okoli Z","Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"Vrni inercijo okoli osi Z objekta (v kilogramih \xB7 metri\xB2) ko je njegova privzeta rotacija (0\xB0; 0\xB0; 0\xB0)","Mass center X":"Te\u017Ei\u0161\u010De X","Mass center Y":"Te\u017Ei\u0161\u010De Y","Check if two objects collide.":"Preveri, ali sta dva objekta tr\u010Dila.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ se zaletava v _PARAM2_","Collision started":"Trk se je za\u010Del","Check if two objects just started colliding during this frame.":"Preveri ali sta dva objekta ravnokar tr\u010Dila v \u010Dasu te sli\u010Dice.","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ je za\u010Del trk z _PARAM2_","Collision stopped":"Zaustavljen trk","Check if two objects just stopped colliding at this frame.":"Preveri ali sta dva objekta ravnokar zaustavila trk med v \u010Dasu te sli\u010Dice.","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ je prenehal trk z _PARAM2_","Jump height":"Vi\u0161ina skoka","Forward acceleration":"Pospe\u0161ek naprej","Forward deceleration":"Pojemek naprej","Max. forward speed":"Maks. napredna hitrost","Sideways acceleration":"Pospe\u0161ek vstran","Sideways deceleration":"Pojemek vstran","Max. sideways speed":"Maks. stranska hitrost","3D physics character":"3D fizi\u010Dna oseba","Simulate move forward key press":"Simuliraj pritisk tipke za naprej","Simulate a press of the move forward key.":"Simulira pritisk tipke za naprej.","Simulate pressing Forward key for _PARAM0_":"Simuliraj pritisk na tipko Naprej za _PARAM0_","Character controls":"Nadzor likov","Simulate move backward key press":"Simuliraj pritisk na tipko nazaj","Simulate a press of the move backward key.":"Simulira pritisk na tipko za nazaj.","Simulate pressing Backward key for _PARAM0_":"Simuliraj pritisk na tipko Nazaj za _PARAM0_","Simulate move right key press":"Simuliraj pritisk na tipko desno","Simulate a press of the move right key.":"Simulira pritisk na desno tipko.","Simulate pressing Right key for _PARAM0_":"Simuliraj pritisk na tipko Desno za _PARAM0_","Simulate move left key press":"Simuliraj pritisk na tipko levo","Simulate a press of the move left key.":"Simulira pritisk na levo tipko.","Simulate pressing Left key for _PARAM0_":"Simuliraj pritisk na tipko Levo za _PARAM0_","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"Ko se to dejanje izvede, je objekt spet sposoben sko\u010Diti, pa \u010Deprav je v zraku: to je uporabno za npr. dvojne skoke. Ta u\u010Dinek ni trajen: klicati ga morate vedno znova, ko \u017Eelite objektu dovoliti, da sko\u010Di (razen \u010De ni na tleh).","Character state":"Stanje lika","Should bind object and forward angle":"Ali naj se objekt pove\u017Ee z naprednim kotom","Check if the object angle and forward angle should be kept the same.":"Preverite, ali sta kot objekta in naprej kot enaka.","Keep _PARAM0_ angle and forward angle the same":"Obdr\u017Eite _PARAM0_ kot in napredni kot enake","Character configuration":"Konfiguracija lika","Enable or disable keeping the object angle and forward angle the same.":"Omogo\u010Di ali onemogo\u010Di ohranjanje enakih kotov objekta in naprednega kota.","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"Ali naj se pove\u017Ee _PARAM0_ kot in napredni kot: _PARAM2_","Keep object angle and forward direction the same":"Ohranite kot objekta in naprej usmerjenost enake","Forward angle":"Napreden kot","Compare the angle used by the character to go forward.":"Primerjajte kot, ki ga uporablja lik za naprej.","Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"Napreden kot _PARAM0_ je _PARAM2_ \xB1 _PARAM3_\xB0","Change the angle used by the character to go forward.":"Spremenite kot, ki ga uporablja lik za naprej.","the forward angle":"napreden kot","Forward angle of the character":"Napreden kot lika","Return the angle used by the character to go forward.":"Vrni kot, ki ga uporablja lik za naprej.","Current forward speed":"Trenutna hitrost naprej","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"trenutna hitrost napredovanja objekta. Objekt se premika nazaj z negativnimi vrednostmi in naprej s pozitivnimi","the current forward speed":"trenutna hitrost naprej","the forward acceleration of an object.":"pospe\u0161ek naprej objekta.","the forward acceleration":"pospe\u0161ek naprej","the forward deceleration of an object.":"upo\u010Dasnitev naprej objekta.","the forward deceleration":"upo\u010Dasnitev naprej","Forward max speed":"Maksimalna hitrost naprej","the forward max speed of the object.":"maksimalna hitrost naprej objekta.","the forward max speed":"maksimalna hitrost naprej","Current sideways speed":"Trenutna bo\u010Dna hitrost","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"trenutna bo\u010Dna hitrost objekta. Objekt se premika na levo z negativnimi vrednostmi in na desno s pozitivnimi","the current sideways speed":"trenutna bo\u010Dna hitrost","the sideways acceleration of an object.":"bo\u010Dni pospe\u0161ek objekta.","the sideways acceleration":"bo\u010Dni pospe\u0161ek","the sideways deceleration of an object.":"upokojitev bo\u010Dnega objekta.","the sideways deceleration":"upokojitev bo\u010Dna","Sideways max speed":"Maksimalna hitrost bo\u010Dno","the sideways max speed of the object.":"maksimalna bo\u010Dna hitrost objekta.","the sideways max speed":"maksimalna bo\u010Dna hitrost","the jump speed of an object. Its value is always positive.":"hitrost skoka objekta. Njegova vrednost je vedno pozitivna.","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u010Das zadr\u017Eanja skoka objekta. To je \u010Das v katerem se ohrani izhodi\u0161\u010Dna hitrost skoka, kadar je pritisnjena tipka za skok.","the gravity applied on an object.":"gravitacija, uporabljena na objektu.","the maximum falling speed of an object.":"najve\u010Dja hitrost padanja objekta.","Check if a 3D physics character is on a given platform.":"Preveri ali je 3D fizi\u010Dni lik na dolo\u010Deni platformi.","Device vibration":"Vibriranja naprave","Vibrate":"Vibriranje","Vibrate (Duration in ms).":"Vibriranje (trajanje v ms).","Start vibration for _PARAM0_ ms":"Za\u010Dni vibrirati _PARAM0_ ms","Vibrate by pattern":"Vzorec vibriranja","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibriranje (trajanje v ms). Mo\u017Eno je dodati ve\u010D vrednosti, ki so lo\u010Dene z vejico. Vsaka druga vrednost dolo\u010Da \u010Das trajanja ti\u0161ine med dvema vibracijama. Vrednost je zapisana kot niz, zato so potrebni narekovaji.","Intervals (for example \"500,100,200\"":"Intervali (na primer \"500,100,200\")","Stop vibration":"Zaustavi vibracije","Stop the vibration":"Zaustavi vibracije","Steamworks (Steam) (experimental)":"Steamworks (Steam) (eksperimentalno)","Adds integrations for Steam's Steamworks game development SDK.":"Dodaja integracije za Steamov Steamworks SDK za razvoj iger.","Steam App ID":"Steam ID aplikacije","Require Steam to launch the game":"Zahteva Steam za zagon igre","Claim achievement":"Zahtevaj dose\u017Eek","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"Ozna\u010Di Steam dose\u017Eek kot pridobljen. Steam bo prikazal obvestilo s podatki o dose\u017Eku, definiranimi na partnerskem spletnem mestu Steamworks.","Claim steam achievement _PARAM0_":"Zahtevaj steam dose\u017Eek _PARAM0_","Achievement ID":"ID dose\u017Eka","Unclaim achievement":"Odstrani zahtevek za dose\u017Eek","Removes a player's Steam achievement.":"Odstrani dose\u017Eek igralca na Steamu.","Unclaim Steam achievement _PARAM0_":"Odstrani zahtevek za Steam dose\u017Eek _PARAM0_","Has achievement":"Ima dose\u017Eek","Checks if a player owns one of this game's Steam achievement.":"Preveri, ali ima igralec enega od dose\u017Ekov Steam te igre.","Player has previously claimed the Steam achievement _PARAM0_":"Igralec je \u017Ee prej prevzel Steam dose\u017Eek _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"Unikatna Steam ID \u0161tevilka igralca. Upo\u0161tevajte, da je prevelika \u0161tevilka, da bi jo pravilno nalo\u017Eili kot tradicionalno \u0161tevilo (\"plavajo\u010De \u0161tevilo\"), in mora biti uporabljena kot niz.","The player's registered name on Steam.":"Zapisano ime igralca na Steamu.","Country code":"Koda dr\u017Eave","The player's country represented as its two-letter code.":"Dr\u017Eava igralca, predstavljena z dvobo\u010Dnim kodo.","Steam Level":"Steam nivo","Obtains the player's Steam level":"Pridobi Steam nivo igralca","Steam rich presence":"Bogata prisotnost Steam","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"Spremeni atribut Steamove bogate prisotnosti. Dolo\u010Dite, kaj igralec trenutno po\u010Dne v igri.","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"Nastavi Steam rich presence atribut _PARAM0_ na _PARAM1_","Rich presence":"Bogata prisotnost","Is Steamworks Loaded":"Ali je Steamworks nalo\u017Een","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"Preverite, ali se je Steamworks SDK lahko pravilno nalo\u017Eil. \u010Ce Steam ni name\u0161\u010Den, igra ni zagnana na PC-ju, ali iz katerega koli drugega razloga Steamworks funkcije ne morejo delovati, ta funkcija se spro\u017Ei, da vam omogo\u010Di onemogo\u010Ditev funkcionalnosti, ki temelji na Steamworks.","Steamworks is properly loaded":"Steamworks je pravilno nalo\u017Een","Utilities":"Orodja","Steam AppID":"Steam AppID","Obtains the game's Steam app ID, as declared in the games properties.":"Pridobi Steam ID aplikacije igre, kot je navedeno v lastnostih iger.","Current time (from the Steam servers)":"Trenutni \u010Das (iz stre\u017Enikov Steam)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"Pridobi pravi trenutni \u010Das iz stre\u017Enikov Steam, ki ga ni mogo\u010De ponarediti z spremembo sistemskega \u010Dasa.","Is on Steam Deck":"Je na Steam Deck","Checks whether the game is currently running on a Steam Deck or not.":"Preveri, ali se igra trenutno izvaja na Steam Deck.","Game is running on a Steam Deck":"Igra se izvaja na Steam Deck","Create a lobby":"Ustvari lobi","Creates a new steam lobby owned by the player, for other players to join.":"Ustvari nov steam lobi, lastnik igre, da se drugi igralci lahko pridru\u017Eijo.","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"Ustvari lobi, viden _PARAM0_, z najve\u010D _PARAM1_ igralci (shrani rezultate v _PARAM2_)","Matchmaking":"Ujemanje","Get a list of lobbies":"Pridobi seznam lobijev","Fills an array variable with a list of lobbies for the player to join.":"Napolni spremenljivko tabele s seznamom lobijev, ki se jim lahko igralec pridru\u017Ei.","Fill _PARAM0_ with a list of lobbies":"Napolnite _PARAM0_ s seznamom lobijev","Join a lobby (by ID)":"Pridru\u017Ei se lobiju (po ID-ju)","Join a Steam lobby, using its lobby ID.":"Pridru\u017Ei se Steam lobiju, z uporabo njegovega ID lobija.","Join lobby _PARAM0_ (store result in _PARAM1_)":"Pridru\u017Ei se lobiju _PARAM0_ (shrani rezultat v _PARAM1_)","Leave current lobby":"Zapusti trenutni lobi","Marks the player as having left the current lobby.":"Ozna\u010Di igralca, da je zapustil trenutni lobi.","Leave the current lobby":"Zapusti trenutni lobi","Matchmaking \u276F Current lobby":"Ujemanje \u276F Trenutna \u010Dakalna vrsta","Open invite dialogue":"Odpri okno za povabilo","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"Odpre okno za povabilo Steam, da lahko igralec povabi svoje prijatelje Steam v trenutni lobi. U\u010Dinkuje le, \u010De je igralec trenutno v lobiju.","Open lobby invitation dialogue":"Odpri dialog povabila za lobi","Set a lobby attribute":"Nastavi atribut lobija","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"Nastavi atribut trenutnega lobija. Atributi so berljivi za vsakogar, ki vidi lobi. Lahko vsebujejo javne informacije o lobiju, kot je opis, ali na primer P2P ID za vedeti, kje se povezati, da se pridru\u017Eite temu lobiju.","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"Nastavi atribut trenutnega lobija _PARAM0_ na _PARAM1_ (shrani rezultat v _PARAM2_)","Set the lobby joinability":"Nastavi mo\u017Enost pridru\u017Eitve lobiju","Sets whether other users can join the current lobby or not.":"Nastavi, ali se lahko drugi uporabniki pridru\u017Eijo trenutnemu lobiju ali ne.","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"Naredi, da je trenutna lobija dostopna: _PARAM0_ (shranite rezultat v _PARAM1_)","Get the lobby's members":"Pridobi \u010Dlane lobije","Gets the Steam ID of all players in the current lobby.":"Pridobi Steam ID vseh igralcev v trenutni lobiji.","Store the array of all players in _PARAM0_":"Shrani tabelo vseh igralcev v _PARAM0_","Get a lobby's members":"Pridobi \u010Dlane lobije","Gets the Steam ID of all players in a lobby.":"Pridobi Steam ID vseh igralcev v lobiju.","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"Shrani tabelo vseh igralcev lobija _PARAM0_ v _PARAM1_","Current lobby's ID":"ID trenutne lobije","The ID of the current lobby, useful for letting other players join it.":"ID trenutne lobije, uporaben za omogo\u010Danje vstopa drugim igralcem.","Attribute of the lobby":"Atribut lobije","Obtains the value of one of the current lobby's attributes.":"Pridobi vrednost enega od atributov trenutne lobije.","Member count of the lobby":"\u0160tevilo \u010Dlanov lobije","Obtains the current lobby's member count.":"Pridobi \u0161tevilo \u010Dlanov trenutne lobije.","Member limit of the lobby":"Meja \u010Dlanov lobije","Obtains the current lobby's maximum member limit.":"Pridobi maksimalno \u0161tevilo \u010Dlanov trenutne lobije.","Owner of the lobby":"Lastnik lobije","Obtains the Steam ID of the user that owns the current lobby.":"Pridobi Steam ID uporabnika, ki je lastnik trenutne lobije.","Attribute of a lobby":"Atribut lobija","Obtains the value of one of a lobby's attributes.":"Pridobi vrednost enega od atributov lobija.","Member count of a lobby":"\u0160tevilo \u010Dlanov lobija","Obtains a lobby's member count.":"Pridobi \u0161tevilo \u010Dlanov lobija.","Member limit of a lobby":"Meja \u010Dlanov lobija","Obtains a lobby's maximum member limit.":"Pridobi maksimalno \u0161tevilo \u010Dlanov lobija.","Owner of a lobby":"Lastnik lobija","Obtains the Steam ID of the user that owns a lobby.":"Pridobi Steam ID uporabnika, ki je lastnik lobija.","Player owns an application":"Igralec ima aplikacijo","Checks if the current user owns an application on Steam.":"Preveri, ali obstoji aplikacija, ki jo ima trenutni uporabnik na Steamu.","App _PARAM0_ owned on Steam":"Aplikacija _PARAM0_ lastnik na Steamu","Steam Apps":"Steam aplikacije","Player installed an application":"Igralec je namestil aplikacijo","Checks if the current user has a Steam application currently installed.":"Preveri, ali ima trenutni uporabnik trenutno name\u0161\u010Deno aplikacijo Steam.","App _PARAM0_ installed from Steam":"Aplikacija _PARAM0_ name\u0161\u010Dena iz Steama","Player installed DLC":"Igralec je namestil DLC","Checks if the current user has installed a piece of DLC.":"Preveri, ali ima trenutni uporabnik name\u0161\u010Den DLC.","DLC _PARAM0_ installed from Steam":"DLC _PARAM0_ name\u0161\u010Den iz Steama","Get installed app path":"Pridobi pot aplikacije, name\u0161\u010Dene na Steamu","Gets the path to an installed Steam application.":"Pridobi pot do name\u0161\u010Dene Steam aplikacije.","Player has a VAC ban":"Igralec ima VAC ban","Checks if the current user has a VAC ban on their account.":"Preveri, ali ima trenutni uporabnik VAC ban na svojem ra\u010Dunu.","Player cannot be exposed to violence":"Igralec ne sme biti izpostavljen nasilju","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"Preveri, ali je trenutnemu uporabniku dovoljeno izpostavljanje le nizkemu nasilju, na primer zaradi njihove starosti in omejitev vsebine v njihovi dr\u017Eavi.","Player bought the game":"Igralec je kupil igro","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"Preveri, ali je trenutni uporabnik dejansko kupil in lasti igro. \u010Ce je bila potrjena mo\u017Enost \"Zahteva Steam\" v lastnostih igre, bo to vedno res, saj Steam ne bo dovolil zagoniti igre, \u010De je ne lasti. Lahko se uporabi za prikaz sporo\u010Dila proti piratstvu namesto neposrednega blokiranja zagona igre.","Game language":"Jezik igre","Gets the language the user set in the Steam game properties.":"Pridobi jezik, ki ga je uporabnik nastavil v lastnostih igre Steam.","Current beta name":"Trenutno ime beta razli\u010Dice","Gets the name of the beta the player enrolled to in the Steam game properties.":"Pridobi ime beta razli\u010Dice, v katero se je igralec vpisal v lastnostih igre Steam.","Current app build ID":"ID trenutne izdaje aplikacije","Gets the ID of the current app build.":"Pridobi ID trenutne aplikacijske izdaje.","Digital action activated":"Digitalna akcija aktivirana","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"Spro\u017Ei, ko je digitalna akcija (gumb, ki je pritisnjen ali ne) kontrolerja Steam Input spro\u017Eena.","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"Digitalna akcija _PARAM1_ kontrolerja _PARAM0_ je bila aktivirana","Activate an action set":"Aktiviraj nabor dejanj","Activates a Steam Input action set of a Steam Input controller.":"Aktivira nabor Steam Input dejanj kontrolerja Steam Input.","Activate action set _PARAM1_ of controller _PARAM0_":"Aktiviraj nabor dejanj _PARAM1_ kontrolerja _PARAM0_","Controller count":"\u0160tevilo kontrolerjev","The amount of connected Steam Input controllers.":"Koli\u010Dina povezanih Steam Input kontrolerjev.","Analog X-Action vector":"Analogni X-Action vektor","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"Akcijski vektor analogne krmilne palica na Steam vhodu od 1 (skrajno desno) do -1 (skrajno levo).","Analog Y-Action vector":"Analogni Y-Action vektor","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Akcijski vektor analogne krmilne palice na Steam vhodu na osi Y, od 1 (vse zgoraj) do -1 (vse spodaj).","Is Steam Cloud enabled?":"Je Steam Cloud omogo\u010Den?","Checks whether steam cloud has been enabled or not for this application.":"Preveri, ali je bila Steam Cloud za to aplikacijo omogo\u010Dena ali ne.","Steam Cloud is enabled":"Steam Cloud je omogo\u010Den","Cloud Save":"Shranjevanje v oblak","File exists":"Datoteka obstaja","Checks if a file exists on Steam Cloud.":"Preveri, ali datoteka obstaja v Steam Cloud.","File _PARAM0_ exists on Steam Cloud":"Datoteka _PARAM0_ obstaja v Steam Cloud","Write a file":"Zapi\u0161i datoteko","Writes a file onto the Steam Cloud.":"Zapi\u0161i datoteko v Steam Cloud.","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"Zapi\u0161i _PARAM1_ v datoteko _PARAM0_ v Steam Cloud (shrani rezultat v _PARAM2_)","Delete a file":"Izbri\u0161i datoteko","Deletes a file from the Steam Cloud.":"Izbri\u0161e datoteko iz Steam Cloud.","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"Izbri\u0161i datoteko _PARAM0_ iz Steam Cloud (shrani rezultat v _PARAM1_)","Read a file":"Preberi datoteko","Reads a file from Steam Cloud and returns its contents.":"Prebere datoteko iz Steam Cloud in vrne njeno vsebino.","Create a Workshop item":"Ustvari predmet delavnice","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"Ustvari predmet, lastnino trenutnega igralca na Steam Workshopu. To samo dodeli ID predmeta uporabniku - uporabite dejanje \"Posodobi predmet delavnice\", da nastavite podatke o predmetu in nalo\u017Eite datoteko delavnice.","Create a Workshop item and store its ID in _PARAM0_":"Ustvari predmet delavnice in shrani njegov ID v _PARAM0_","Workshop":"Delavnica","Update a Workshop item":"Posodobi predmet delavnice","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"Objavi posodobitev za predmet delavnice, lastnino igralca. \u010Ce pustite polje prazno, bo ostalo nespremenjeno kot je bilo pred posodobitvijo.","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"Posodobi predmet delavnice _PARAM0_ z itemId naslovom opisom changeNote previewPath contentPath oznakami vidnostjo","Workshop Item ID":"ID predmeta delavnice","Title":"Naslov","Changelog":"Zapis sprememb","Path to the preview image file":"Pot do slike vnaprej\u0161njega ogledovanja","Path to the file with the item's file":"Pot do datoteke z datoteko predmeta","Tags":"Oznake","Subscribe to a Workshop item":"Naro\u010Di se na predmet delavnice","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"Naredi, da se igralec naro\u010Di na predmet delavnice. To bo povzro\u010Dilo, da bo prenesen in name\u0161\u010Den \u010Dim prej.","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Naro\u010Di se na predmet delavnice _PARAM0_ (shrani rezultat v _PARAM1_)","Unsubscribe to a Workshop item":"Odjavi se od predmeta delavnice","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"Naredi, da se igralec odjavi od predmeta delavnice. To bo povzro\u010Dilo, da bo odstranjen po izhodu iz igre.","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"Odjavi se od predmeta delavnice _PARAM0_ (shrani rezultat v _PARAM1_)","Download a Workshop item":"Prenesi predmet delavnice","Initiates the download of a Workshop item now.":"Za\u010Dne prenos predmeta delavnice.","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"Za\u010Dnite prenos delavnice _PARAM0_ zdaj, zaustavite druge prenose: _PARAM1_","Check workshop item state":"Preveri stanje predmeta delavnice","Check whether a state flag is set for a Workshop item.":"Preverite, ali je zastava stanja nastavljena za predmet delavnice.","Flag _PARAM1_ is set on Workshop item _PARAM0_":"Zastava _PARAM1_ je nastavljena na predmet delavnice _PARAM0_","Workshop item installation location":"Lokacija namestitve predmeta delavnice","The file path to the contents file of an installed workshop item.":"Pot do datoteke z vsebino name\u0161\u010Denega predmeta delavnice.","Workshop item size":"Velikost predmeta delavnice","The size on disk taken by the contents file of an installed workshop item.":"Velikost na disku, ki jo zavzema datoteka vsebine name\u0161\u010Denega predmeta delavnice.","Workshop item installation time":"\u010Cas namestitve predmeta delavnice","The timestamp of the last time the contents file of an installed workshop item was updated.":"\u010Casovna oznaka zadnje posodobitve datoteke z vsebino name\u0161\u010Denega predmeta delavnice.","Workshop item download progress":"Napredek prenosa predmeta delavnice","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"Koli\u010Dina podatkov, ki je bila doslej prenesena s strani Steama za trenutno prenosni predmet.","Workshop \u276F Download":"Delavnica \u276F Prenos","Workshop item download total":"Skupna koli\u010Dina prenosa predmeta delavnice","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"Koli\u010Dina podatkov, ki jih mora Steam \u0161e prenesti za trenutno prenosni predmet.","Allow your game to send scores to your leaderboards.":"Dovolite igri po\u0161iljanje rezultatov na lestvico.","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"Shrani rezultat igralca na dano tabljo rezultatov. \u010Ce je igralec povezan, bo rezultat pripet povezanemu igralcu (razen \u010De je onemogo\u010Deno).","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"Na lestvico _PARAM1_ po\u0161lji rezultat _PARAM2_ z imenom igralca: _PARAM3_","Save score":"Shrani rezultate","Score to register for the player":"Rezultat v regiser za igralca","Name to register for the player":"Ime v regiser za igralca","Let this empty to let the leaderboard auto-generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"Pustite to prazno, da bo tabela vodnikov samodejno ustvarila ime igralca (npr.: \"Igralec23464\"). To lahko konfigurirate v upravljanju tabele vodnikov.","Save connected player score":"Shrani rezultat povezanega igralca","Save the connected player's score to the given leaderboard.":"Shrani rezultat povezanega igralca na dano lestvico.","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"Na lestvico _PARAM1_ po\u0161lji rezultat _PARAM2_ za povezanega igralca","Always attach scores to the connected player":"Vedno pove\u017Eite rezultate z povezanim igralcem","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"Dolo\u010Di, ali je rezultat, poslan na tabelo rezultatov, vedno povezan z igralcem - \u010De je ta na voljo. Privzeto je to vklju\u010Deno.","Always attach the score to the connected player: _PARAM1_":"Vedno pove\u017Eite rezultata z povezanim igralcem: _PARAM1_","Last score save has errored":"Shranjevanje zadnjega rezultat ni bilo uspe\u0161no","Check if the last attempt to save a score has errored.":"Preveri ali je bilo shranjervanje zadnjega rezultata neuspe\u0161no.","Last score save in leaderboard _PARAM0_ has errored":"Dodajanje zadnjega rezultata na lestvico _PARAM0_ ni bilo uspe\u0161no","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"\u010Ce lestvica ni podana, se bo vrednost nana\u0161ala na zadnjo lestvico, ki se je shranjevala.","Last score save has succeeded":"Zadnji rezultat je bil uspe\u0161no shranjen","Check if the last attempt to save a score has succeeded.":"Preveri ali je bilo shranjervanje zadnjega rezultata uspe\u0161no.","Last score save in leaderboard _PARAM0_ has succeeded":"Dodajanje zadnjega rezultata na lestvico _PARAM0_ je bilo uspe\u0161no","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"\u010Ce lestvica ni podana, se bo vrednost nana\u0161ala na zadnjo lestvico, ki se je uspe\u0161no shranila.","Score is saving":"Shranjevanje rezultata","Check if a score is currently being saved in leaderboard.":"Preveri ali se nek rezultat trenutno shranjuje na lestvico.","Score is saving in leaderboard _PARAM0_":"Rezultat se shranjuje v lestvico _PARAM0_","Closed by player":"Zaprto s strani igralca","Check if the player has just closed the leaderboard view.":"Preveri, ali je igralec ravnokar zaprl pogled naostro.","Player has just closed the leaderboard view":"Igralec je ravnokar zaprl pogled naostro","Display leaderboard":"Prikaz lestvice","Error of last save attempt":"Napaka ob zadnjem poskusu shranjevanja","Get the error of the last save attempt.":"Pridobi napako zadnjega poskusa shranjevanja.","Leaderboard display has errored":"Napaka prikaza lestvice","Check if the display of the leaderboard errored.":"Preveri ali se je zgodila napaka ob prikazu lestvice.","Leaderboard display has loaded":"Prikaz lestvice je bil nalo\u017Een","Check if the display of the leaderboard has finished loading and been displayed on screen.":"Prebveri ali se je prikaz lestvice uspe\u0161no nalo\u017Eil in prikazal na zaslonu.","Leaderboard display has loaded and is displayed on screen":"Lestvica je bila nalo\u017Eena in prikazana na zaslonu","Leaderboard display is loading":"Lestvica se nalaga","Check if the display of the leaderboard is loading.":"Preveri ali se lestvica nalaga.","Format player name":"Oblikovanje imena igralca","Formats a name so that it can be submitted to a leaderboard.":"Oblikuje ime na na\u010Din, da je lahko posredovan na lestvico.","Raw player name":"Neoblikovano ime igralca","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"Prikaz dolo\u010Dene lestvice nad igro. \u010Ce je \u017Ee bila prikazana neka lestvica nad igro, jo bo nova lestvica nadomestila.","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"Prika\u017Ei lestvico _PARAM1_ (prika\u017Ei nalagalnik: _PARAM2_)","Display loader while leaderboard is loading":"Med nalaganjem lestvice prika\u017Ei nalagalnik","Close current leaderboard":"Zapri trenutno lestvico","Close the leaderboard currently displayed on top of the game.":"Zapri trenutno nad igro prikazano lestvico.","Close current leaderboard displayed on top of the game":"Zapre trenutno lestvico, ki je prikazana nad igro","Player Authentication":"Overitev predvajalnika","Allow your game to authenticate players.":"Omogo\u010Dite igri, da overi predvajalnike.","Display authentication banner":"Prika\u017Ei overitveno pasico","Display an authentication banner at the top of the game screen, for the player to log in.":"Na vrhu zaslona igre prika\u017Ee overitveno pasico, ki omogo\u010Da prijavo igralca.","Display an authentication banner":"Prika\u017Ei overitveno pasico","Hide authentication banner":"Skrij overitveno pasico","Hide the authentication banner from the top of the game screen.":"Umakni overitveno pasico z vrha zaslona igre.","Hide the authentication banner":"Skrij overitveno pasico","Open authentication window":"Odpri overitveno okno","Open an authentication window for the player to log in.":"Odpri okno za overitev, da se igralec prijavi.","Open an authentication window":"Odpri okno za overitev","Authentication window is open":"Okno za overitev je odprto","Check if the authentication window is open.":"Preveri, ali je okno za overitev odprto.","Log out the player":"Odjavi igralca","Log out the player.":"Odjava igralca.","Get the username of the authenticated player.":"Pridobi uporabni\u0161ko ime avtoriziranega igralca.","User ID":"ID uporabnika","Get the unique user ID of the authenticated player.":"Pridobi edinstven ID uporabnika avtoriziranega igralca.","Player is authenticated":"Igralec je avtoriziran","Check if the player is authenticated.":"Preveri, ali je igralec avtoriziran.","Player has logged in":"Igralec se je prijavil","Check if the player has just logged in.":"Preveri, ali se je igralec pravkar prijavil.","Screenshot":"Posnetek zaslona","Take screenshot":"Zajemi zaslon","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Zajemi zaslon igre in sliko shrani v PNG datoteko (podprto le v Windows, Linux ali macOS okolju).","Take a screenshot and save at _PARAM1_":"Zajemi zaslon in shrani v _PARAM1_","Save path":"Pot do posnetka","Debugger Tools":"Orodja za razhro\u0161\u010Devanje","Allow to interact with the editor debugger from the game.":"Dovoli interakcijo z razhro\u0161\u010Devalnim urejevalnikom iz igre.","Pause game execution":"Pavziraj izvajanje igre","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"To pavzira igro in je uporabno za preiskovanje stanj v igri preko razhro\u0161\u010Devalnika. Dogodki se bodo pred zaustavitvijo \u0161e vedno izvedli do konca.","Draw collisions hitboxes and points":"Nari\u0161i obmo\u010Dja trkov in to\u010Dke","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"To na zaslonu vklopi prikaz pravokotnikov in podatkov, ki prikazujejo meje objekta (modro), obmo\u010Dja trkov (rde\u010De) in nekatere to\u010Dke objekta.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Vklopi prikaz za razhro\u0161\u010Devanje meja objektov/ mask trkov: _PARAM1_ (vklju\u010Dno z nevidnimi objekti: _PARAM2_, imena to\u010Dk: _PARAM3_, to\u010Dke po meri: _PARAM4)","Enable debug draw":"Vklopi razhro\u0161\u010Devalno izrisovanje","Show collisions for hidden objects":"Prika\u017Ei trke skritih to\u010Dk","Show points names":"Prika\u017Ei imena to\u010Dk","Show custom points":"Prika\u017Ei to\u010Dke po meri","Log a message to the console":"Zabele\u017Ei sporo\u010Dilo v konzolo","Logs a message to the debugger's console.":"Zabele\u017Ei sporo\u010Dilo v konzolo razhro\u0161\u010Devalnika.","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"Zabele\u017Ei sporo\u010Dilo _PARAM0_ vrste _PARAM1_ v konzolo skupine _PARAM2_","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"Nudi objekt za prikaz videa v sceni. Priporo\u010Den format datoteke je MPEG4, z videokodekom H264 in avdikodekom AAC, da se maksimalno pove\u010Da podpora videa na razli\u010Dnih platformah in brskalnikih.","Loop the video":"Ponavljaj video","Playback settings":"Nastavitve predvajanja","Video volume (0-100)":"Glasnost videa (0-100)","Displays a video.":"Prika\u017Ee video.","Play a video":"Predvajaj video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Predvajanje videa (priporo\u010Den format je MPEG4 s video kodekom H264 in zvo\u010Dnim kodekom AAC).","Play the video of _PARAM0_":"Predvajaj video za _PARAM0_","Video object":"Video objekt","Pause a video":"Pavziraj video","Pause the specified video.":"Za\u010Dasno zaustavi predvajanje videa.","Pause video _PARAM0_":"Zaustavi video _PARAM0_","Loop a video":"Ponavljaj video","Loop the specified video.":"V zanki ponavlja izbrani videoposnetek.","Loop video of _PARAM0_: _PARAM1_":"Ponavljaj video za _PARAM0_: _PARAM1_","Activate loop":"Aktiviraj ponavljanje","Mute a video":"Uti\u0161aj video","Mute, or unmute, the specified video.":"Uti\u0161aj ali vklopi zvok za izbrani video.","Mute video of _PARAM0_: _PARAM1_":"Uti\u0161aj video za _PARAM0_: _PARAM1_","Activate mute":"Uti\u0161aj","Current time":"Trenutni \u010Das","Set the time of the video":"Dolo\u010Di \u010Das videa","the time":"\u010Das","Position (in seconds)":"Polo\u017Eaj (v sekundah)","Volume":"Glasnost","Set the volume of the video object.":"Dolo\u010Di glasnost video objekta.","the volume":"glasnost","Volume (0-100)":"Glasnost (0-100)","Get the volume":"Pridobi glasnost","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Pridobi glasnost video objekta med 0 (tiho) in 100 (maksimalno).","Is played":"Se predvaja","Check if a video is played.":"Preveri ali se video predvaja.","_PARAM0_ is played":"_PARAM0_ se predvaja","Is paused":"Je pavziran","Check if the video is paused.":"Preveri ali je video zaustavljen.","_PARAM0_ is paused":"_PARAM0_ je zaustavljen","Is looped":"Se ponavlja","Check if the video is looped.":"Preveri ali se video na koncu ponovi.","_PARAM0_ is looped":"_PARAM0_ se ponavlja","Compare the current volume of a video object.":"Primerjaj trenutno glasnost video objekta.","Volume to compare to (0-100)":"Glasnost za primerjavo (0-100)","Is muted":"Je uti\u0161an","Check if a video is muted.":"Preveri ali je video uti\u0161an.","_PARAM0_ is muted":"_PARAM0_ je uti\u0161an","Get current time":"Pridobi trenutni \u010Das","Return the current time of a video object (in seconds).":"Vrne trenutni \u010Das video objekta (v sekundah).","Get the duration":"Pridobi dol\u017Eino","Return the duration of a video object (in seconds).":"Vrni dol\u017Eino video objekta (v sekundah).","Compare the duration of a video object":"Primerjaj dol\u017Eino video objekta","the duration (in seconds)":"\u010Das trajanja (v sekundah)","Compare the current time of a video object":"Primerjaj trenutni \u010Das video objekta","the current time (in seconds)":"trenutni \u010Das (v sekundah)","Time to compare to (in seconds)":"\u010Cas za primerjavo (v sekundah)","Is ended":"Je kon\u010Dan","Check if a video is ended":"Preveri ali je video kon\u010Dan","_PARAM0_ is ended":"_PARAM0_ je kon\u010Dan","Set opacity":"Nastavi neprosojnost","Set opacity of the specified video object.":"Dolo\u010Di pokrivnost podanega video objekta.","Compare the opacity of a video object":"Primerjaj neprosojnost video objekta","Get current opacity":"Pridobi trenutno neprosojnost","Return the opacity of a video object":"Vrne vrednost za neprosjnost video objekta","Set playback speed":"Nastavi hitrost predvajanja","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Nastavi hitrost predvajanja za podani video objekt (1 = privzeta hitrost, >1 = hitreje in <1 = po\u010Dasneje).","the playback speed":"hitrost predvajanja","Playback speed (1 by default)":"Hitrost predvajanja (privzeto je 1)","Playback speed ":"Hitrost predvajanja ","Compare the playback speed of a video object":"Primerjaj hitrost predvajanja video objekta","Get current playback speed":"Pridobi trenutno hitrost predvajanja","Return the playback speed of a video object":"Vrne hitrost predvajanja za video objekt","Lights":"Lu\u010Di","Light Obstacle Behavior":"Svetlobna ovira","Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.":"Ozna\u010Di objekte kot ovire za svetlobo. Objekt bo zaustavil svetlobo, ki jo oddaja objekt.","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"Ko je aktivirano, prika\u017Ee \u010Drte, uporabljene za izrisovanje lu\u010Di - uporabno za razumevanje, kako bo lu\u010D izrisana na zaslonu.","Light texture (optional)":"Tekstura svetlobe (izbirno)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"Tekstura uporabljena za prikaz svetlobe. \u010Ce teksture ne dolo\u010Dite, bo lu\u010D izrisana kor preliv od svetlega, prek sredi\u0161\u010Da, v temo.","Light":"Lu\u010D","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Na sceni prika\u017Ee lu\u010D z dolo\u010Dljivim polmerom in barvo. Nato objektom dodajte obna\u0161anje Svetlobna ovira, \u010De morajo delovati kot ovira za svetlobo.","Light radius":"Polmer svetlobe","Set the radius of light object":"Nastavi polmer svetlobnega objekta","Set the radius of _PARAM0_ to: _PARAM1_":"Nastavi polmer od _PARAM0_ na: _PARAM1_","Light color":"Barva svetlobe","Set the color of light object in format \"R;G;B\" string.":"Nastavi barvo svetlobnega objekta z nizom v formatu \"R;G;B\".","Set the color of _PARAM0_ to: _PARAM1_":"Nastavi barvo od _PARAM0_ na: _PARAM1_","3D":"3D","Support for 3D in GDevelop.":"Podpora za 3D v GDevelop.","Move the object in 3D space.":"Premaknite objekt v 3D prostoru.","Z (elevation)":"Z (nadmorska vi\u0161ina)","the Z position (the \"elevation\")":"polo\u017Eaj Z (\"nadmorska vi\u0161ina\")","the Z position":"polo\u017Eaj Z","Center Z position":"Sredinska Z pozicija","the Z position of the center of rotation":"Z polo\u017Eaj sredi\u0161\u010Da vrtenja","the Z position of the center":"Z polo\u017Eaj sredi\u0161\u010Da","Position \u276F Center":"Polo\u017Eaj \u276F Sredi\u0161\u010De","Depth (size on Z axis)":"Globina (velikost na Z osi)","the depth (size on Z axis)":"globina (velikost na Z osi)","the depth":"globina","Scale on Z axis":"Pove\u010Dava po Z osi","the scale on Z axis of an object (default scale is 1)":"merilo na Z osi objekta (privzeto merilo je 1)","the scale on Z axis scale":"merilo na Z osi","Flip the object on Z":"Obratite objekt na Z","Flip the object on Z axis":"Obratite objekt na Z osi","Flip on Z axis _PARAM0_: _PARAM2_":"Obrni na Z osi _PARAM0_: _PARAM2_","Flipped on Z":"Obrnjen na Z","Check if the object is flipped on Z axis":"Preveri, ali je objekt obrnjen na Z osi","_PARAM0_ is flipped on Z axis":"_PARAM0_ je obrnjen na Z osi","Rotation on X axis":"Sukanje okoli osi X","the rotation on X axis":"vrtljiva os na X osi","Rotation on Y axis":"Sukanje okoli osi Y","the rotation on Y axis":"vrtljiva os na Y osi","Turn around X axis":"Obratite se okoli osi X","Turn the object around X axis. This axis doesn't move with the object rotation.":"Obrnite objekt okoli osi X. Ta os se ne premika z vrtenjem objekta.","Turn _PARAM0_ from _PARAM2_\xB0 around X axis":"Obrni _PARAM0_ od _PARAM2_\xB0 okoli X osi","Rotation angle":"Kot rotacije","Turn around Y axis":"Obratite se okoli osi Y","Turn the object around Y axis. This axis doesn't move with the object rotation.":"Obrnite objekt okoli osi Y. Ta os se ne premika z vrtenjem objekta.","Turn _PARAM0_ from _PARAM2_\xB0 around Y axis":"Obrni _PARAM0_ od _PARAM2_\xB0 okoli Y osi","Turn around Z axis":"Obratite se okoli osi Z","Turn the object around Z axis. This axis doesn't move with the object rotation.":"Obrnite objekt okoli osi Z. Ta os se ne premika z vrtenjem objekta.","Turn _PARAM0_ from _PARAM2_\xB0 around Z axis":"Obrni _PARAM0_ od _PARAM2_\xB0 okoli Z osi","3D Model":"3D model","An animated 3D model.":"Animiran 3D model.","Compare the width of an object.":"Primerjaj \u0161irino objekta.","Compare the height of an object.":"Primerjaj vi\u0161ino objekta.","the depth's scale of an object":"merilo globine objekta","the depth's scale":"merilo globine","Flip on Z axis _PARAM0_: _PARAM1_":"Obratite na Z osi _PARAM0_: _PARAM1_","Turn _PARAM0_ from _PARAM1_\xB0 around X axis":"Obrnite _PARAM0_ iz _PARAM1_\xB0 okoli osi X","Turn _PARAM0_ from _PARAM1_\xB0 around Y axis":"Obrnite _PARAM0_ iz _PARAM1_\xB0 okoli osi Y","Turn _PARAM0_ from _PARAM1_\xB0 around Z axis":"Obrnite _PARAM0_ iz _PARAM1_\xB0 okoli osi Z","Animation (by number)":"Animacija (po \u0161tevilki)","the number of the animation played by the object (the number from the animations list)":"\u0161tevilka animacije, ki jo objekt predvaja (\u0161tevilka s seznama animacij)","the number of the animation":"\u0161tevilka animacije","Animations and images":"Animacije in slike","Animation (by name)":"Animacija (po imenu)","the animation played by the object":"animacija, ki jo predvaja objekt","the animation":"animacija","Animation name":"Ime animacije","Pause the animation":"Pavziraj animacijo","Pause the animation of the object":"Pavziraj animacijo objekta","Pause the animation of _PARAM0_":"Pavziraj animacijo od _PARAM0_","Resume the animation":"Nadaljuj z animacijo","Resume the animation of the object":"Nadaljuje animacijo objekta","Resume the animation of _PARAM0_":"Nadaljuj z animacijo od _PARAM0_","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"hitrost animacije (1 = privzeta, >1 = hitreje, >1 = po\u010Dasneje)","Speed scale":"Merilo hitrosti","Animation paused":"Animacija je pavzirana","Check if the animation of an object is paused.":"Preveri ali je animacija nekega objekta pavzirana.","The animation of _PARAM0_ is paused":"Animacija od _PARAM0_ je pavzirana","Animation finished":"Animacija je kon\u010Dana","Check if the animation being played by the Sprite object is finished.":"Preveri ali se je animacija, ki jo predvaja objekt figure, kon\u010Dana.","The animation of _PARAM0_ is finished":"Animacija od _PARAM0_ je kon\u010Dana","Set crossfade duration":"Nastavi trajanje prehoda","Set the crossfade duration when switching to a new animation.":"Nastavi trajanje prehoda pri preklopu na novo animacijo.","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"Nastavi trajanje prehoda _PARAM0_ na _PARAM1_ sekund","Crossfade duration (in seconds)":"Trajanje prehoda (v sekundah)","Enable texture transparency":"Omogo\u010Di prosojnost tekstur","Enabling texture transparency has an impact on rendering performance.":"Omogo\u010Danje prosojnosti teksture vpliva na zmogljivost renderiranja.","Texture settings":"Nastavitve teksture","Faces orientation":"Usmeritev obrazov","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"Vrh vsake slike lahko dotakne **zgornje povr\u0161ine** (Y) ali **sprednje povr\u0161ine** (Z).","Face orientation":"Usmeritev obraza","Textures":"Teksture","Back face orientation":"Usmeritev zadnje povr\u0161ine","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"Vrh slike lahko dotakne **zgornje povr\u0161ine** (Y) ali **spodnje povr\u0161ine** (X).","Tile":"Ploskev","Face visibility":"Vidnost obraza","Material type":"Vrsta materiala","3D Box":"3D \u0161katla","A box with images for each face":"\u0160katla z slikami za vsako povr\u0161ino","3D cube":"3D kocka","a face should be visible":"Obraz bi moral biti viden","having its _PARAM1_ face visible":"imeti vidno _PARAM1_ povr\u0161ino","Face":"Obraz","Visible?":"Vidno?","Face image":"Slika obraza","Change the image of the face.":"Zamenjajte sliko obraza.","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"Zamenjajte sliko _PARAM1_ obraza _PARAM0_ na _PARAM2_","Change the tint of the cube.":"Spremeni obarvanost za kubus.","Change the tint of _PARAM0_ to _PARAM1_":"Spremeni obarvanost za _PARAM0_ v _PARAM1_","3D Cube":"3D Kocka","Camera Z position":"Pozicija Z kamere","the camera position on Z axis":"pozicija kamere na Z osi","Camera number (default : 0)":"\u0160tevilka kamere (privzeto : 0)","Camera X rotation":"Rotacija X kamere","the camera rotation on X axis":"rotacija kamere na X osi","Camera Y rotation":"Rotacija Y kamere","the camera rotation on Y axis":"rotacija kamere na Y osi","Look at an object":"Poglej objekt","Change the camera rotation to look at an object. The camera top always face the screen.":"Spremenite rotacijo kamere za gledanje objekta. Vrh kamere se vedno obra\u010Da proti ekranu.","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"Spremenite rotacijo kamere _PARAM2_, da se gleda _PARAM1_","Layers and cameras":"Ravnine in kamere","Stand on Y instead of Z":"Stojte na Y namesto Z","Look at a position":"Poglej pozicijo","Change the camera rotation to look at a position. The camera top always face the screen.":"Spremenite rotacijo kamere za gledanje pozicije. Vrh kamere se vedno obra\u010Da proti ekranu.","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"Spremenite rotacijo kamere _PARAM4_ za gledanje _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"Blizu kamera povr\u0161ina","the camera near plane distance":"razdalja blizu povr\u0161ine kamere","Distance (> 0)":"Razdalja (> 0)","Camera far plane":"Udaljena povr\u0161ina kamere","the camera far plane distance":"razdalja oddaljene povr\u0161ine kamere","Camera field of view (fov)":"Vidno polje kamere (fov)","the camera field of view":"vidno polje kamere","Field of view in degrees (between 0\xB0 and 180\xB0)":"Vidno polje v stopinjah (med 0\xB0 in 180\xB0)","Fog (linear)":"Megla (linearno)","Linear fog for 3D objects.":"Linearna megla za 3D objekte.","Fog color":"Barva meglenosti","Distance where the fog starts":"Razdalja, kjer se za\u010Dne megla","Distance where the fog is fully opaque":"Razdalja, kjer je megla popolnoma neprosojna","Fog (exponential)":"Megla (eksponentna)","Exponential fog for 3D objects.":"Eksponentna megla za 3D objekte.","Ambient light":"Ambientna svetloba","A light that illuminates all objects from every direction.":"Svetloba, ki osvetljuje vse objekte z vseh smeri.","Intensity":"Intenzivnost","Directional light":"Usmerjena svetloba","A very far light source like the sun.":"Zelo oddaljen vir svetlobe, kot je sonce.","3D world top":"Zgornji del 3D sveta","Elevation (in degrees)":"Vi\u0161ina (v stopinjah)","Maximal elevation is reached at 90\xB0.":"Najve\u010Dja vi\u0161ina dose\u017Eena pri 90\xB0.","Hemisphere light":"Svetloba polobli","A light that illuminates objects from every direction with a gradient.":"Svetloba, ki osvetljuje objekte iz vseh smeri z gradientom.","Sky color":"Barva neba","Ground color":"Barva tal","Hue and saturation":"Odtis in nasi\u010Denje","Adjust hue and saturation.":"Prilagodi odtisen in nasi\u010Denje.","Hue in degrees (between -180 and 180)":"Odtenek v stopinjah (med -180 in 180)","Saturation (between -1 and 1)":"Zasi\u010Denost (med -1 in 1)","Exposure":"Izpostavljenost","Adjust exposure.":"Prilagodi izpostavljenost.","Exposure (positive value)":"Izpostavljenost (pozitivna vrednost)","Bloom":"Svetlost","Apply a bloom effect.":"Uvedi u\u010Dinek cvetenja.","Strength (between 0 and 3)":"Mo\u010D (med 0 in 3)","Radius (between 0 and 1)":"Radij (med 0 in 1)","Threshold (between 0 and 1)":"Prag (med 0 in 1)","Brightness and contrast.":"Svetlost in kontrast.","Adjust brightness and contrast.":"Prilagodi svetlost in kontrast.","Brightness (between -1 and 1)":"Svetlost (med -1 in 1)","Contrast (between -1 and 1)":"Kontrast (med -1 in 1)","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Uporabi Google Firebase storitve (podatkovne baze, funkcije, shrambo...) v svoji igri.","Firebase configuration string":"Nastavitveni niz za Firebase","Enable analytics":"Vklopi analitiko","Enables Analytics for that project.":"Vklopi analitiko za ta projekt.","Log an Event":"Zabele\u017Ei dogodek","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Spro\u017Ei dogodek/pretvorbo za trenutnega uporabnika v Analitiki. Lahko Analitiki posreduje tudi dodtne podatke","Trigger Event _PARAM0_ with argument _PARAM1_":"Spro\u017Ei dogodek _PARAM0_ z argumentom _PARAM1_","Event Name":"Ime dogodka","Additional Data":"Dodatni podatki","User UID":"Uporabni\u0161ki UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"Spremeni analiti\u010Dni identifikator za trenutnega uporabnika. To omogo\u010Da Analitiki razlikovanje uproabnikov, zato mora biti ta vedno edinstven za vsakega od uporabnikov. Zgolj za napredno rabo.","Set current user's ID to _PARAM0_":"Nastavi ID trenutnega uporabnika na _PARAM0_","New Unique ID":"Novi unikatni ID","Set a user's property":"Dolo\u010Danje uporabnikove lastnosti","Sets an user's properties.Can be used to classify user in Analytics.":"Dolo\u010Di lastnosti uporabnika. Se lahko uporablja za klasifikacijo uporabnikov v Analitiki.","Set property _PARAM0_ of the current user to _PARAM1_":"Nastavi lastnost _PARAM0_ trenutnega uporabnika na _PARAM1_","Property Name":"Ime lastnosti","Property Data":"Podatek lastnosti","Get Remote setting as String":"Pridobi oddaljeno nastavitev kot niz","Get a setting from Firebase Remote Config as a string.":"Pridobi nastavitev iz oddaljnih nastavitev Firebase-a kot niz.","Remote Config":"Nastavljanje na daljavo","Setting Name":"Ime nastavitve","Get Remote setting as Number":"Pridobi oddaljeno nastavitev kot \u0161tevilko","Get a setting from Firebase Remote Config as Number.":"Pridobi nastavitev iz oddaljnih nastavitev Firebase-a kot \u0161tevilko.","Set Remote Config Auto Update Interval":"Nastavi interval za samodejno posodabljanje oddaljene nastavitve","Sets Remote Config Auto Update Interval.":"Dolo\u010Di interval za samodejno posodabljanje oddaljene nastavitve.","Set Remote Config Auto Update Interval to _PARAM0_":"Nastavi interval samodejnega posodabljanja oddaljene nastavitve na _PARAM0_","Update Interval in ms":"Posodobi interval v ms","Set the default configuration":"Dolo\u010Di privzeto nastavitev","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"Ker je oddaljena nastavitev shranjena na spletu, morate nastaviti privzete vrednosti ali izraze oddaljene nastavitve, ki se vrnejo, kadar ni spletne povezave ali se nastavitev \u0161e nalaga.","Set default config to _PARAM0_":"Nastavi privzeto nastavitev na _PARAM0_","Structure with defaults":"Strukture s privzetimi nastavitvami","Force sync the configuration":"Prisiljeno sinhroniziraj nastavitve","Use this to sync the Remote Config with the client at any time.":"Uporabite to kadarkoli za sinhronizacijo oddaljenih nastavitev z odjemalcem.","Synchronize Remote Config":"Sinhorniziraj oddaljene nastavitve","Create account with email":"Ustvari ra\u010Dun z elektronskim naslovom","Create an account with email and password as credentials.":"Ustvari ra\u010Dun, ki za vpis uporablja elektronski naslov in geslo.","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Ustvari ra\u010Dun z naslovom _PARAM0_ in geslom _PARAM1_ (shrani rezultat v _PARAM2_)","Authentication":"Overitev","Callback variable with state (ok or error)":"Spremenljivka povratnega klica s stanjem (v redu ali napaka)","Sign into an account with email":"Prijava v ra\u010Dun z elektronskim naslovom","Sign into an account with email and password as credentials. ":"Vpis v ra\u010Dun z elektronskim naslovom in geslom. ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"Pove\u017Ei se na ra\u010Dun z naslovom _PARAM0_ in geslom _PARAM1_ (shrani rezultat v _PARAM2_)","Log out of the account":"Odjava iz ra\u010Duna","Logs out of the current account. ":"Izpis iz trenutnega ra\u010Duna. ","Log out from the account":"Odjava iz ra\u010Duna","Sign into an account via an external provider":"Prijava v ra\u010Dun preko zunanjega ponudnika","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Prijava v ra\u010Dun preko sistema zunanjega ponudnika. Na voljo so \"google\", \"facebook\", \"github\" in \"twitter\".\nPonudnikova overitev deluje le v brskalniku! Ne deluje v predogledih ali izvozih za pc/mobilno.","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"Pove\u017Ei se z ra\u010Dunom preko ponudnika _PARAM0_ (shrani rezultat v _PARAM1_)","Provider":"Ponudnik","Sign In as an anonymous guest":"Prijavi se kot anonimni gost","Sign into a temporary anonymous account.":"Prijavi se z za\u010Dasni anonimni ra\u010Dun.","Authenticate anonymously (store result in _PARAM0_)":"Anonimna overitev (shrani rezultat v _PARAM0_)","Is the user signed in?":"Ali je uporabnik prijavljen?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Preveri ali je uporabnik prijavljen.\nTo je vedno dobro uporabiti pred dejanji, ki zahzevajo overitev.","Check for authentication":"Preveri overitev","User authentication token":"\u017Deton za avtentikacijo uporabnika","Get the user authentication token. The token is the proof of authentication.":"Pridobi uporabnikov overitveni \u017Eeton. \u017Deton je dokazilo za overitev.","Is the user email address verified":"Ali je uporabnikov elektronski naslov preverjen","Checks if the email address of the user got verified.":"Preveri ali je naslov elektronske po\u0161te uporabnika bil preverjen.","The email of the user is verified":"Elektronski naslov uporabnika je preverjen","Authentication \u276F User Management":"Overitev \u276F Nadzor uporabnikov","User email address":"Elektronski naslov uporabnika","Return the user email address.":"Vrni elektronski naslov uporabnika.","Accounts creation time":"\u010Cas ustvarjanja ra\u010Dunov","Return the accounts creation time.":"Vrni \u010Das ustvarjanja ra\u010Dunov.","User last login time":"\u010Cas zadnje prijave uporabnika","Return the user last login time.":"Vrni \u010Das zadnje prijave uporabnika.","User display name":"Prikazno ime uporabnika","Return the user display name.":"Vrni prikazno ime uporabnika.","User phone number":"Telefonska \u0161tevilka uporabnika","Return the user phone number.":"Vrni telefonsko \u0161tevilko uporabnika.","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Vrni edinstven identifikator uporabnika. Uporabi ga za povezovanje podatkov z uporabnikom namesto imena ali elektronskega naslova.","User tenant ID":"ID najemnika uporabnika","Return the user tenant ID. For advanced usage only.":"Vrni ID najemnika uporabnika. Samo za napredno rabo.","User refresh token":"\u017Deton za osve\u017Eitev uporabnika","Return the user refresh token. For advanced usage only.":"Vrni \u017Eeton za osve\u017Eitev uporabnika. Samo za napredno rabo.","Profile picture URL":"URL profilne slike","Gets an URL to the user profile picture.":"Pridobi URL do uporabnikove profilne slike.","Send a password reset email":"Po\u0161lji sporo\u010Dilo za ponastavitev gesla","Send a password reset link per email.":"Po\u0161lji sporo\u010Dilo za ponastavitev gesla preko elektronske po\u0161te.","Email of the user whose password must be reset":"Elektronski naslov uporabnika, katerega gedlo naj se ponastavi","Send a verification email":"Po\u0161lji elektronsko po\u0161to za preverjanje","Send a link per email to verify the user email.":"Preko elektronske po\u0161te po\u0161lje povezavo za preverjanje uporabnikove elektronske po\u0161te.","Display name":"Prikazno ime","Sets the user display name.":"Dolo\u010Di uporabnikovo prikazno ime.","Set the user's display name to _PARAM0_":"Nastavi prikazno ime uporabnika na _PARAM0_","New display name":"Novo prikazno ime","Profile picture":"Profilna slika","Change the user profile picture URL to a new one.":"Spremeni URL profilne slike uporabnika na novega.","Change the user's profile picture URL to _PARAM0_":"Spremeni URL profilne slike uporabnika na _PARAM0_","New profile picture URL":"Novi URL profilne slike","User email":"Elektronski naslov uporabnika","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"Do dejanje je tvegano, zato zahteva ponovno overitev.\nSpremeni uporabnikov naslov elektronske po\u0161te.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Spremeni uporabnikov elektronski naslov v _PARAM0_ in shrani rezultat v _PARAM4_ (po\u0161lji overitveno sporo\u010Dilo: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"Overitev \u276F Nadzor uporabnikov \u276F Napredno","Old email":"Stari e-naslov","New email":"Novi e-naslov","Send a verification email before doing the change?":"Ali naj pred spremembo po\u0161ljem overitveno sporo\u010Dilo?","User email (Provider)":"Elektronski naslov uporabnika (ponudnik)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"To je nevarno dejanje, ki zahteva ponovno overjanje.\nSpremeni uporabnikov elektronski naslov.\nJe enak opciji Spremeni uporabnikov elektonski naslov, a ga ponovno overi preko zunanjega ponudnika.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Spremeni uporabnikov elektronski naslov v _PARAM0_ in shrani rezultat v _PARAM2_ (po\u0161lji overitveno sporo\u010Dilo: _PARAM1_)","User password":"Geslo uporabnika","This action is dangerous so it requires reauthentication.\nChanges the user password.":"Do dejanje je tvegano, zato zahteva ponovno overitev.\nSpremeni geslo uporabnika.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Spremeni uporabnikov elektronski naslov v _PARAM2_ in shrani rezultat v _PARAM4_ (po\u0161lji overitveno sporo\u010Dilo: _PARAM3_)","Old password":"Staro geslo","New password":"Novo geslo","User password (Provider)":"Geslo uporabnika (ponudnik)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"To je nevarno dejanje, ki zahteva ponovno overjanje.\nSpremeni geslo uporabnika.\nJe enak opciji Spremeni uporabni\u0161ko geslo, a ga ponovno overi preko zunanjega ponudnika.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Spremeni uporabnikov elektronski naslov v _PARAM0_ in shrani rezultat v _PARAM2_ (po\u0161lji overitveno sporo\u010Dilo: _PARAM1_)","New Password":"Novo geslo","Delete the user account":"Izbri\u0161i uporabni\u0161ki ra\u010Dun","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"Do dejanje je tvegano, zato zahteva ponovno overitev.\nIzbri\u0161e uporabnikov ra\u010Dun.","Delete the user account and store result in _PARAM2_":"Izbri\u0161i uporabni\u0161ki ra\u010Dun in shrani rezultat v _PARAM2_","Delete the user account (Provider)":"Izbri\u0161i uporabni\u0161ki ra\u010Dun (ponudnik)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"To je nevarno dejanje, ki zahteva ponovno overjanje.\nIzbri\u0161e uporabnikov ra\u010Dun.\nJe enak opciji Izbri\u0161i uporabni\u0161ki ra\u010Dun, a ga ponovno overi preko zunanjega ponudnika.","Delete the user account and store result in _PARAM0_":"Izbri\u0161i uporabni\u0161ki ra\u010Dun in shrani rezultat v _PARAM0_","Enable performance measuring":"Vklopi merjenje zmogljivosti","Enables performance measuring.":"Vklopi merjenje zmogljivosti.","Performance Measuring":"Merjenje zmogljivosti","Create a custom performance tracker":"Ustvari po meri prilagojen sledilnik zmogljivosti","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Ustvari po meri oblikovan sledilnik zmogljivosti delovanja (\u010De \u0161e ne obstaja). Ti se uporabljajo za merjenje zmogljivosti delovanja lastno oblikovanih dogodkov po meri.","Create performance tracker: _PARAM0_":"Ustvari sledilnik zmogljivosti: _PARAM0_","Tracker Name":"Ime sledilnika","Start a tracer":"Za\u017Eeni sledilnik","Start measuring performance for that tracer":"Za\u010Dni merjenje zmogljivosti delovanja za ta sledilnik","Start performance measuring on tracer _PARAM0_":"Za\u010Dni merjenje zmogljivosti s sledilnikom _PARAM0_","Stop a tracer":"Zaustavi sledilnik","Stop measuring performance for that tracer":"Zaustavi merjenje zmogljivosti delovanja za ta sledilnik","Stop performance measuring on tracer _PARAM0_":"Zaustavi merjenje zmogljivosti s sledilnikom _PARAM0_","Record performance":"Snemaj zmogljivost","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Snema zmogljivost delovanja za dolo\u010Den \u010Das. To je namenjeno merjenju zmogljivosti delovanja v dolo\u010Denm \u010Dasovnem obdobju.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Snemaj zmogljivost _PARAM1_ms z zamikom _PARAM2_ms (shrani v sledilnik _PARAM0_)","Delay before measuring start (in ms)":"Zamik pred za\u010Detkom merjenja (v ms)","Measuring duration (in ms)":"\u010Cas merjenja (v ms)","Call a HTTP function":"Klic HTTP funkcije","Calls a HTTP function by name, and store the result in a variable.":"Pokli\u010De HTTP funkcijo po imenu in shrani rezultat v spremenljivko.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Pokli\u010Di HTTP funkcijo _PARAM0_ s parametrom (parametri) _PARAM1_ (spremenljivka povratnega klica: vrednost: _PARAM2_ stanje: _PARAM3_)","HTTP Function Name":"Ime HTTP funkcije","Parameter(s) as JSON or string.":"Parameter (parametri) kot JSON ali niz.","Callback variable with returned value":"Spremenljivka povratnega klica z vrnjeno vrednostjo","Get server timestamp":"Pridobi \u010Dasovni \u017Eig stre\u017Enika","Set a field to the timestamp on the server when the request arrives there":"Nastavi polje na \u010Dasovni \u017Eig stre\u017Enika, ko zahtevek prispe na njega","Cloud Firestore Database":"Cloud Firestore podatkovna baza","Start a query":"Za\u010Dni s poizvedbo","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Za\u010Dni s poizvedbo po zbirki. Poizvedba omogo\u010Da pridobitev filtriranega in urejenega seznama dokumentov v zbirki.","Create a query named _PARAM0_ for collection _PARAM1_":"Ustvari poizvedbo poimenovano _PARAM0_ za zbirko _PARAM1_","Cloud Firestore Database/Queries/Create":"Cloud Firestore podatkovna baza/poizvedbe/ustvari","Query name":"Ime poizvedbe","Collection":"Zbirka","Start a query from another query":"Za\u017Eeni poizvedbo iz druge poizvedbe","Start a query with the same collection and filters as another one.":"Za\u010Dne s poizvedbo na isti zbirki in filtrira kot druga.","Create a query named _PARAM0_ from query _PARAM1_":"Ustvari poizvedbo poimenovano _PARAM0_ iz poizvedbe _PARAM1_","Source query name":"Ime izhodi\u0161\u010Dne poizvedbe","Filter by field value":"Filtriraj po vrednosti polja","Only match the documents that have a field passing a check.":"Primerjaj zoglj tiste dokumente, ki imajo polje, ki opravijo preverjanje.","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"Filtriraj poizvedbo _PARAM0_ in horanje le polja, katerih _PARAM1__PARAM2__PARAM3_","Cloud Firestore Database/Queries/Filters":"Cloud Firestore podatkovna baza/poizvedbe/filtri","Field to check":"Polje za preverjanje","Check type":"Vrsta preverjanja","Value to check":"Vrednost za preverjanje","Filter by field text":"Filtriraj po tekstu polja","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filtriraj poizvedbo _PARAM0_ in odstrani dokumente, katerih polje _PARAM1_ ni enak _PARAM2__PARAM3_","Text to check":"Tekst za preverjanje","Order by field value":"Razvrsti po vrednosti polja","Orders all documents in the query by a the value of a field.":"Dokumente v poizvedbi razvrsti po vrednosti nekega polja.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Razvrsti poizvedbo _PARAM0_ po polju _PARAM1_ (smer: _PARAM2_)","Field to order by":"Polje za razvrstitev","Direction (ascending or descending)":"Smer (nara\u0161\u010Dajo\u010Da ali padajo\u010Da)","Limit amount of documents":"Omeji koli\u010Dino dokumentov","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Omeji koli\u010Dino dokumentov, ki jih poizvedba vrne. Lahko se uporablja le po filtru razvr\u0161\u010Danja.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Omeji poizvedbo _PARAM0_ na _PARAM1_ dokumentov (za\u010Dni od konca: _PARAM2_)","Amount to limit by":"Koli\u010Dina omejevanja","Begin from the end":"Za\u010Dni od konca","Skip some documents":"Presko\u010Di nekatere dokumente","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Odstrani dokumente pred dolo\u010Deno vrednostjo polja razvr\u0161\u010Danja v poizvedbi. Lahko se uporablja le po filtru razvr\u0161\u010Danja.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Presko\u010Di dokumente z vrednostmi polji (pred: _PARAM2_) _PARAM1_ v poizvedbi _PARAM0_ (vklju\u010Di dokumente ob tej vrednosti: _PARAM3_)","The value of the field ordered by to skip after":"Vrednost razvr\u0161\u010Denega polja po katerem se poizvedovanje presko\u010Di","Skip documents before?":"Naj presko\u010Dim dokumente, ki so spredaj?","Include documents which field value equals the value to skip after?":"Vklju\u010Di dokumkente, katerih vrednost je enaka vrednosti po kateri se presko\u010Di?","Run a query once":"Enkrat za\u017Eeni poizvedbo","Runs the query once and store results in a scene variable.":"Izvede poizvedbo enkrat in rezultate shrani v scensko spremenljivko.","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Za\u017Eeni poizvedbo _PARAM0_ in shrani rezultate v _PARAM1_ (shrani rezultat v _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore podatkovna baza/poizvedbe/zagon","Callback variable where to load the results":"Spremenljivka povratnega klica za nalaganje rezultatov","Callback variable with state (ok or error message)":"Spremenljivka povratnega klica s stanjem (sporo\u010Dilom ok ali error)","Continuously run (watch) a query":"Ponavljaj zagon poizvedbe (opazuj)","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"Kontinuirano zaganja poizvedbo, tako da vsaki\u010D, ko nek dokument ustreza ali ve\u010D ne ustreza poizvedbi, ali se nek dokument spremeni, spremenljivki poda nov rezultat.","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"Za\u017Eeni poizvedbo _PARAM0_ ponavljajo\u010De in shrani rezultat v _PARAM1_ vsaki\u010D, ko je dokument poizvedbe spremenjen (shrani stanje rezultata v _PARAM2_)","Enable persistence":"Vklopi obstojnost","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u010Ce je vklopljena obstojnost, so vsi podatki, ki so prevzeti iz podatkovne baze, samodejno shranjeni, kar omogo\u010Da dostop do podatkov v primerih, ko je prekinjena mre\u017Ena povezava, tako da ni potrebno \u010Dakanje na ponovno vzpostavitev povezave.\nTo je potrebno klicati pred drugimi Firestore operacijami, sicer ne bo delovalo.","Disable persistence":"Izklopi obstojnost","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Izklju\u010Di shranjevanje prevzetih podatkov in po\u010Disti vse podatke, ki so bili shranjeni.\nTo je potrebno klicati pred drugimi Firestore operacijami, sicer ne bo delovalo.","Re-enable network":"Ponovno omogo\u010Di omre\u017Eje","Re-enables the connection to the database after disabling it.":"Ponovno omogo\u010Di povezavo s podatkovno bazo, po tem ko je bila onemogo\u010Dena.","Disable network":"Onemogo\u010Di omre\u017Eje","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Onemogo\u010Di povezavo s podatkovno bazo.\nMedtem ko je omre\u017Eje onemogo\u010Deno, bodo vsa branja vrnila rezultat iz medpomnilnika, zapisovanja pa bodo na \u010Dakanju do ponovne vzpostavitve povezave.","Write a document to firestore":"Zapi\u0161i dokument na Firestore","Writes a document (variable) to cloud firestore.":"Zapi\u0161e dokument (spremenljivko) v Firestore oblak.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Zapi\u0161i _PARAM2_ na Firestore v dokument _PARAM1_ zbirke _PARAM0_ (shrani stanje rezultata v _PARAM3_)","Cloud Firestore Database/Documents":"Cloud Firestore/dokumenti","Document":"Dokument","Variable to write":"Spremenljivka za zapisovanje","Add a document to firestore":"Dodaj dokument na Firestore","Adds a document (variable) to cloud firestore with a unique name.":"Dodaj dokument (spremenljivko) v Firestore oblak z unikatnim imenom.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Dodaj _PARAM1_ v Firestore zbirko _PARAM0_ (shrani stanje rezultata v _PARAM2_)","Write a field in firestore":"Zapi\u0161i polje v Firestore","Writes a field of a firestore document.":"Zapi\u0161i polje Firestore dokumenta.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"Zapi\u0161i _PARAM3_ na Firestore v polje _PARAM2_ dokumenta _PARAM1_ zbirke _PARAM0_ (shrani stanje rezultata v _PARAM4_, Namesto prepisovanja zdru\u017Ei: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore podatkovna baza/polja","Field to write":"Polje za zapisovanje","Value to write":"Vrednost za zapisovanje","If the document already exists, merge them instead of replacing the old one?":"\u010Ce dokument \u017Ee obstaja, ga zdru\u017Eim, namesto da ga prepi\u0161em?","Update a document in firestore":"Posodobi dokumente na Firestore","Updates a firestore document (variable).":"Posodobi Firestore dokument (spremenljivko).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Posodobi Firestore dokument _PARAM1_ v zbirki _PARAM0_ s/z _PARAM2_ (shrani stanje rezultata v _PARAM3_)","Variable to update with":"Vrednost za posodobitev","Update a field of a document":"Posodobi polje dokumenta","Updates a field of a firestore document.":"Posodobi polje Firestore dokumenta.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Posodobi polje _PARAM2_ Firestore dokumenta _PARAM1_ zbirke _PARAM0_ s/z _PARAM3_ (shrani stanje rezultata v _PARAM4_)","Field to update":"Polje za posodobitev","Delete a document in firestore":"Izbri\u0161i dokument v Firestore","Deletes a firestore document (variable).":"Izbri\u0161e Firestore dokument (spremenljivka).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Izbri\u0161i Firestore dokument _PARAM1_ zbirke _PARAM0_ (shrani rezultat v _PARAM2_)","Delete a field of a document":"Izbri\u0161e polje dokumenta","Deletes a field of a firestore document.":"Izbri\u0161e polje Firestore dokumenta.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Izbri\u0161i polje _PARAM2_ Firestore dokumenta _PARAM1_ zbirke _PARAM0_ (shrani stanje rezultata v _PARAM3_)","Field to delete":"Polje za brisanje","Get a document from firestore":"Pridobi dokument z Firestore-a","Gets a firestore document and store it in a variable.":"Pridobi Firestore dokument in ga shrani v spremenljivko.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Nalo\u017Ei Firestore dokument _PARAM1_ iz zbirke _PARAM0_ v _PARAM2_ (shrani stanje rezultata v _PARAM3_)","Callback variable where to load the document":"Spremenljivka povratnega klica kamor naj se nalo\u017Ei dokument","Get a field of a document":"Pridobi polje dokumenta","Return the value of a field in a firestore document.":"Vrni vrednost polja v dokumentu Firestore.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Nalo\u017Ei polje _PARAM2_ Firestore dokumenta _PARAM1_ iz zbirke _PARAM0_ v _PARAM3_ (shrani stanje rezultata v _PARAM4_)","Field to get":"Polje za pridobitev","Callback variable where to store the field's value":"Spremenljivka povratnega klica kamor naj se shrani vrednost polja","Check for a document's existence":"Preveri ali dokument obstaja","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"Preveri obstoj dokumenta. \u010Ce obstaja, postane spremenljivka rezultata resni\u010Dno, sicer pa napa\u010Dno.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Preveri obstoj _PARAM1_ v zbirki _PARAM0_ in shrani rezultat v _PARAM2_ (shrani stanje rezultata v _PARAM3_)","Callback variable where to store the result":"Spremenljivka povratnega klica kamor naj se shrani rezultat","Check for existence of a document's field":"Preveri ali polje dokumenta obstaja","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Preveri obstoj polja dokumenta. \u010Ce obstaja postane spremenljivka rezultata 1, sicer pa 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Preveri obstoj _PARAM2_ v dokumentu _PARAM1_ zbirke _PARAM0_ in shrani rezultat v _PARAM3_ (shrani stanje rezultata v _PARAM4_)","Callback Variable where to store the result":"Spremenljivka povratnega klica kamor naj se shrani rezultat","List all documents of a collection":"Seznam vseh dokumentov zbirke","Generates a list of all document names in a collection, and stores it as a structure.":"Ustvari seznam imen vseh dokumentov v neki zbirki in jih shrani kot strukturo.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Seznam vseh dokumentov v _PARAM0_ shrani v _PARAM1_ (shrani stanje rezultata v _PARAM2_)","Upload a file":"Nalo\u017Ei datoteko","Upload a file to firebase Storage.":"Nalo\u017Ei datoteko v Firebase shrambo.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Shrani _PARAM0_ na lokacijo _PARAM1_ v Firebase shrambo in shrani URL za dostop v _PARAM3_ (Format: _PARAM2_, shrani rezultat s stanjem v _PARAM4_)","Storage":"Shramba","Upload ID":"Nalo\u017Ei ID","File content":"Vsebina datoteke","Storage path":"Pot do shrambe","File content format":"Format vsebine datoteke","Callback variable with the url to the uploaded file":"Spremenljivka povratnega klica z url naslovom do nalo\u017Eene datoteke","Get Download URL":"Pridobi URL za prenos","Get a unique download URL for a file.":"Pridobi unikaten URL za prenos datoteke.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Pridobi URL za prenos _PARAM0_ in ga shrani v _PARAM1_ (shrani stanje rezultata v _PARAM2_)","Storage path to the file":"Pot shrambe do datoteke","Write a variable to Database":"Zapi\u0161i spremenljivko v podatkovno bazo","Writes a variable to Database.":"Zapi\u0161e spremenljivko v bazo podatkov.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Zapi\u0161i _PARAM1_ v podatkovno bazo v _PARAM0_ (shrani stanje rezultata v _PARAM2_)","Realtime Database":"Podatkovna baza v realnem \u010Dasu","Write a field in Database":"Zapi\u0161i polje v podatkovno bazo","Writes a field of a Database document.":"Zapi\u0161e polje dokumenta podatkovne baze.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Zapi\u0161i _PARAM2_ v polje _PARAM1_ od _PARAM0_ (shrani stanje rezultata v _PARAM3_)","Update a document in Database":"Posodobi dokument v podatkovni bazi","Updates a variable on the database.":"Posodobi spremenljivko v bazi podatkov.","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Posodobi spremenljivko _PARAM0_ s/z _PARAM1_ (shrani stanje rezultata v _PARAM2_)","Updates a field of a Database document.":"Posodobi polje dokumenta podatkovne baze.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Posodobi polje _PARAM1_ od _PARAM0_ s/z _PARAM2_ (shrani stanje rezultata v _PARAM3_)","Delete a database variable":"Izbri\u0161i spremenljivko podatkovne baze","Deletes a variable from the database.":"Izbri\u0161e spremenljivko iz baze podatkov.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Izbri\u0161i spremenljivko _PARAM0_ iz baze podatkov (shrani stanje rezultata v _PARAM1_)","Delete a field of a variable":"Izbri\u0161e polje spremenljivke","Deletes a field of a variable on the database.":"Izbri\u0161e polje spremenljivke iz baze podatkov.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Izbri\u0161i polje _PARAM1_ spremenljivke _PARAM0_ iz baze podatkov (shrani stanje rezultata v _PARAM2_)","Get a variable from the database":"Pridobi spremenljivko iz baze podatkov","Gets a variable from the database and store it in a Scene variable.":"Pridobi spremenljivko iz baze podatkov in jo shrani v scensko spremenljivko.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Nalo\u017Ei spremenljivko baze podatkov _PARAM0_ v _PARAM1_ (shrani stanje rezultata v _PARAM2_)","Callback variable where to store the data":"Spremenljivka povratnega klica kamor naj se shranijo podatki","Get a field of a variable":"Pridobi polje spremenljivke","Return the value of a field in a variable from the database and store it in a scene variable.":"Vrni vrednost polja v spremenljivki iz baze podatkov in jo shrani v scensko spremenljivko.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Nalo\u017Ei polje _PARAM1_ spremenljivke baze podatkov _PARAM0_ v _PARAM2_ (shrani stanje rezultata v _PARAM3_)","Check for a variable's existence":"Preveri ali spremenljivka obstaja","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Preveri obstoj spremenljivke. \u010Ce obstaja postane spremenljivka rezultata 1, sicer pa 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Preveri obstoj _PARAM0_ in shrani rezultat v _PARAM1_ (shrani stanje rezultata v _PARAM2_)","Check for existence of a variable's field":"Preveri ali polje spremenljivke obstaja","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Preveri obstoj polja spremenljivke. \u010Ce obstaja postane spremenljivka rezultata 1, sicer pa 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Preveri obstoj _PARAM1_ v spremenljivki baze podatkov _PARAM0_ in shrani rezultat v _PARAM2_ (shrani stanje rezultata v _PARAM3_)","Spatial sound":"Prostorski zvok","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Omogo\u010Di ume\u0161\u010Danje zvoka v 3D prostoru. Stereo sistem naprave je uporabljen za simuliranje polo\u017Eaja zvoka in ustvarjanje ob\u010Dutka, da je zvok ume\u0161\u010Den nekje okoli igralca.","Set position of sound":"Dolo\u010Di polo\u017Eaj zvoka","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Dolo\u010Di prostorski polo\u017Eaj zvoka. Kadar je zvok na razdalji 1 od poslu\u0161alca, je njegova glasnost 100%. Nato sledi *modelu obrnjene razdalje*. Na razdalji 2 je glasnost 50%, na razdalji 4 pa 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Dolo\u010Di polo\u017Eaj zvoka na kanalu _PARAM1_ na polo\u017Eaj _PARAM2_, _PARAM3_, _PARAM4_","Channel":"Kanal","Listener position":"Polo\u017Eaj poslu\u0161alca","Change the spatial position of the listener/player.":"Spremeni prostorski polo\u017Eaj poslu\u0161alca/igralca.","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Spremeni polo\u017Eaj poslu\u0161alca na _PARAM0_, _PARAM1_, _PARAM2_","2D Physics Engine":"2D Fizikalni pogon","Physics Engine 2.0":"Fizikalni pogon 2.0","Can be put to sleep by the engine":"Lahko ga motor postavi v stanje spanja","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"Dovoli fizi\u010Dnemu motorju, da preneha s prera\u010Dunavanjem interakcij z objektom, ko ga ne dotikamo. Priporo\u010Dljivo je, da to obdr\u017Eite vklju\u010Den.","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"Simulirajte realisti\u010Dne 2D fizike za objekt, vklju\u010Dno z gravitacijo, silami, tr\u010Denji in spoji.","Compare the world gravity on X axis.":"Primerjaj vrednost globalne gravitacije na X osi.","Compare the world gravity on Y axis.":"Primerjaj vrednost globalne gravitacije na Y osi.","World gravity":"Globalna gravitacija","Modify the world gravity.":"Prilagodi globalno gravitacijo.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Nastavi globalno gravitacijo za _PARAM0_ na _PARAM2_;_PARAM3_","World time scale":"Globalno merilo \u010Dasa","Compare the world time scale.":"Primerjaj globalno merilo \u010Dasa.","the world time scale":"globalno merilo \u010Dasa","Time scale to compare to (1 by default)":"Merilo \u010Dasa za primerjavo (privzeto 1)","Modify the world time scale.":"Spremeni globalno merilo \u010Dasa.","Set the world time scale of _PARAM0_ to _PARAM2_":"Nastavi globalno merilo \u010Dasa za _PARAM0_ na _PARAM2_","Time scale (1 by default)":"Merilo \u010Dasa (privzeto 1)","Set as dynamic":"Nastavi na dinami\u010Dno","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Dolo\u010Di objekt za dinami\u010Den. Nanj vplivajo gravitacija, sile in hitrosti.","Set _PARAM0_ as dynamic":"Nastavi _PARAM0_ na dinami\u010Dno","Set as static":"Nastavi na stati\u010Dno","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Dolo\u010Di object kot stati\u010Den. Nanj gravitacija ne vpliva in ga sploh ni mogo\u010De premikati s pomo\u010Djo sil ali hitrosti.","Set _PARAM0_ as static":"Nastavi _PARAM0_ kot stati\u010Dno","Set as kinematic":"Nastavi na kinemati\u010Dno","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Dolo\u010Di, da je nek objekt kinemati\u010Den. Je kot trdno telo, vendar se lahko premika preko svoje hitrosti.","Set _PARAM0_ as kinematic":"Nastavi _PARAM0_ kot kinemati\u010Dno","Is sleeping allowed":"Je spanje dovoljeno","Check if an object can sleep.":"Preizkusi ali lahko nek objekt spi.","_PARAM0_ can sleep":"_PARAM0_ lahko spi","Sleeping allowed":"Spanje je dovoljeno","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Dovoli ali ne dovoli objektu, da spi. \u010Ce je omogo\u010Deno, lahko objekt spi, kar izbolj\u0161a zmogljivost za trenutno ne-gibajo\u010De se objekte.","Allow _PARAM0_ to sleep: _PARAM2_":"Dovoli _PARAM0_ da spi: _PARAM2_","Can sleep?":"Lahko spi?","Is sleeping":"Spi","Check if an object is sleeping.":"Preizkusi ali nek objekt spi.","_PARAM0_ is sleeping":"_PARAM0_ spi","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Spremeni merilo oblike objekta. To vpliva na po meri dimenzionirane oblike in odmike oblike. Kadar po meri dolo\u010Dene dimenzije niso dolo\u010Dene, bo velikost telesa samodejno prilagojena velikosti objekta.","Test an object density.":"Preizkusi gostoto objekta.","the _PARAM0_ density":"_PARAM0_ gostota","Modify an object density. The body's density and volume determine its mass.":"Spremeni gostoto objekta. Gostota in prostornina telesa dolo\u010Data njegovo maso.","Density of the object":"Gostota objekta","Get the density of an object.":"Pridobi gostoto objekta.","Test an object friction.":"Preizkusi trenje objekta.","the _PARAM0_ friction":"_PARAM0_ trenje","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Spremeni trenje objekta. Koliko energije se izgubi pri prehodu enega objekta preko drugega. Kombinirano trenje dveh teles se izra\u010Duna kot 'sqrt(bodyA.friction * bodyB.friction)'.","Friction of the object":"Trenje objekta","Get the friction of an object.":"Pridobi trenje objekta.","Test an object restitution.":"Preizkusi restitucijo objekta.","the _PARAM0_ restitution":"_PARAM0_ restitucija","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Spremeni restitucijo objekta. Shranjevanje energije ob trku. Kombinirana restitucija dveh teles je izra\u010Dunana kot 'max(bodyA.restitution, bodyB.restitution)'.","Restitution of the object":"Restitucija objekta","Get the restitution of an object.":"Pridobi restitucijo objekta.","Test an object linear damping.":"Preizkusi linearno du\u0161enje objekta.","the _PARAM0_ linear damping":"_PARAM0_ linearno du\u0161enje","Modify an object linear damping. How much movement speed is lost across the time.":"Spremeni linearno du\u0161enje objekta. Koliko hitrosti premikanja se izgubi skozi \u010Das.","Linear damping of the object":"Linearno du\u0161enje objekta","Get the linear damping of an object.":"Pridobi linearno du\u0161enje za objekt.","Test an object angular damping.":"Preizkusi kotno du\u0161enje objekta.","the _PARAM0_ angular damping":"_PARAM0_ kotno du\u0161enje","Modify an object angular damping. How much angular speed is lost across the time.":"Spremeni kotno du\u0161enje objekta. Koliko kotne hitrosti se izgubi skozi \u010Das.","Angular damping of the object":"Kotno du\u0161enje objekta","Get the angular damping of an object.":"Pridobi kotno du\u0161enje za objekt.","Test an object gravity scale.":"Preveri merilo gravitacije za nek objekt.","the _PARAM0_ gravity scale":"_PARAM0_ merilo gravitacije","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Spremeni merilo gravitacije objekta. Gravitacija, ki se pripi\u0161e za nek objekt, je globalna gravitacija pomno\u017Eena z merilom gravitacije objekta.","Gravity scale of the object":"Merilo gravitacije objekta","Get the gravity scale of an object.":"Pridobi merilo gravitacije za nek objekt.","Layer (1 - 16)":"Ravnina (1-16)","Mask (1 - 16)":"Maska (1 - 16)","Test an object linear velocity on X.":"Preizkusi linearno hitrost objekta na X.","Modify an object linear velocity on X.":"Spremeni linearno hitrost objekta na X.","Linear velocity on X axis":"Linearna hitrost na X osi","Get the linear velocity of an object on X axis.":"Pridobi linearno hitrost objekta na X osi.","Test an object linear velocity on Y.":"Preizkusi linearno hitrost objekta na Y.","Modify an object linear velocity on Y.":"Spremeni linearno hitrost objekta na Y.","Linear velocity on Y axis":"Linearna hitrost na Y osi","Get the linear velocity of an object on Y axis.":"Pridobi linearno hitrost objekta na Y osi.","Test an object linear velocity length.":"Preizkusi dol\u017Eino linearne hitrosti objekta.","Get the linear velocity of an object.":"Pridobi dol\u017Eino linearne hitrosti objekta.","Linear velocity angle":"Kot linearne hitrosti","Test an object linear velocity angle.":"Preizkusi kot linearne hitrosti objekta.","the linear velocity angle":"kot linearne hitrosti","Compare the linear velocity angle of the object.":"Primerjaj kot linearne hitrosti objekta.","Linear velocity towards an angle":"Linearna hitrost proti kotu","Set the linear velocity towards an angle.":"Nastavi linearno hitrost proti kotu.","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"Nastavi linearno hitrost _PARAM0_ proti kotu: _PARAM2_ stopinj, hitrost: _PARAM3_ pikslov na sekundo","Get the linear velocity angle of an object.":"Pridobi kot linearne hitrosti objekta.","Angular velocity":"Kotna hitrost","Test an object angular velocity.":"Preizkusi kotno hitrost objekta.","the angular velocity":"kotna hitrost","Angular speed to compare to (in degrees per second)":"Kotna hitrost za primerjavo (v stopinjah na sekundo)","Modify an object angular velocity.":"Spremeni kotno hitrost objekta.","Get the angular velocity of an object.":"Pridobi kotno hitrost objekta.","Apply force":"Dodaj silo","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Dodaj k _PARAM0_ silo, ki zna\u0161a _PARAM2_;_PARAM3_","Apply force (angle)":"Dodaj silo (kot)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"Uporabi silo na objekt skozi \u010Das z uporabo polarnih koordinat. To \"pospe\u0161uje\" objekt in mora biti uporabljeno na vsakem okviru med \u010Dasovnim obdobjem.","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Dodaj k _PARAM0_ silo kota _PARAM2_ in dol\u017Eino _PARAM3_","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Dodaj k _PARAM0_ silo dol\u017Eine _PARAM2_ usmerjeno proti _PARAM3_;_PARAM4_","Apply impulse":"Dodaj sunek","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Dodaj k_PARAM0_ sunek od _PARAM2_;_PARAM3_","Apply impulse (angle)":"Dodaj sunek (kot)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"Uporabi impulz na objekt z uporabo polarnih koordinat. Takoj spremeni hitrost, na primer, da da za\u010Detno hitrost.","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Dodaj k _PARAM0_ sunek pod kotom _PARAM2_ in dol\u017Eino _PARAM3_ (dodan v to\u010Dki _PARAM4_;_PARAM5_)","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Dodaj k _PARAM0_ sunek dol\u017Eine _PARAM2_ usmerjen proti _PARAM3_ (dodan v to\u010Dki _PARAM4_;_PARAM5_)","Apply to _PARAM0_ a torque of _PARAM2_":"Dodaj k _PARAM0_ navor, ki zna\u0161a _PARAM2_","Torque (N\xB7m)":"Navor (N\xB7m)","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Dodaj k _PARAM0_ kro\u017Eni sunek, ki zna\u0161a _PARAM2_","Angular impulse (N\xB7m\xB7s)":"Kotna sila (N\xB7m\xB7s)","Inertia":"Inercija","Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)":"Vrni rotacijsko inercijo objekta (v kilogramih * metrih\xB2)","Joint first object":"Prvi objekt zgloba","Check if an object is the first object on a joint.":"Preveri ali je objekt prvi objekt zgloba.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ je prvi objekt za zglob _PARAM2_","Joints":"Zglobi","Joint ID":"ID zgloba","Joint second object":"Drugi objekt zgloba","Check if an object is the second object on a joint.":"Preveri ali je objekt drugi objekt zgloba.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ je drugi objekt za zglob _PARAM2_","Joint first anchor X":"X prvega sidra zgloba","Joint first anchor Y":"Y prvega sidra zgloba","Joint second anchor X":"X drugega sidra zgloba","Joint second anchor Y":"Y drugega sidra zgloba","Joint reaction force":"Reakcijska sila zgloba","Test a joint reaction force.":"Preveri reakcijsko silo zgloba.","the joint _PARAM2_ reaction force":"reakcijska sila zgloba _PARAM2_","Joint reaction torque":"Rekcijski navor zgloba","Test a joint reaction torque.":"Preveri reakcijski navor zgloba.","the joint _PARAM2_ reaction torque":"reakcijski navor zgloba _PARAM2_","Remove joint":"Odstrani zglob","Remove a joint from the scene.":"Odstrani zglob iz scene.","Remove joint _PARAM2_":"Odstrani zglob _PARAM2_","Add distance joint":"Dodaj distan\u010Dni zglob","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Dodaj distan\u010Dni zglob med dva objekta. Dol\u017Eina se pretvori v metre preko globalnega merila na X osi. Frekvenca in faktor du\u0161enja sta povezana s hitrostjo oscilacije zgloba in hitrostjo zaustavitve.","Add a distance joint between _PARAM0_ and _PARAM4_":"Dodaj distan\u010Dni zglob med _PARAM0_ in _PARAM4_","Joints \u276F Distance":"Zglobi \u276F Razdalja","First object":"Prvi objekt","Anchor X on first body":"Sidraj X na prvo telo","Anchor Y on first body":"Sidraj Y na prvo telo","Second object":"Drugi objekt","Anchor X on second body":"Sidraj X na drugo telo","Anchor Y on second body":"Sidraj Y na drugo telo","Length (-1 to use current objects distance) (default: -1)":"Dol\u017Eina (-1 za uporabo trenutnih razdalj objektov) (privzeto:-1)","Frequency (Hz) (non-negative) (default: 0)":"Frekvenca (Hz) (ne-negativno) (privzeto: 0)","Damping ratio (non-negative) (default: 1)":"Faktor du\u0161enja (ne-negativno) (privzeto: 1)","Allow collision between connected bodies? (default: no)":"Dovolim trk dveh povezanih teles? (privzeto:. ne)","Variable where to store the joint ID (default: none)":"Spremenljivka za shranjevanje ID zgloba (privzeto: brez)","Distance joint length":"Dol\u017Eina distan\u010Dnega zgloba","Modify a distance joint length.":"Spremeni dol\u017Eino distan\u010Dnega zgloba.","the length for distance joint _PARAM2_":"dol\u017Eina distan\u010Dnega zgloba _PARAM2_","Distance joint frequency":"Frekvenca distan\u010Dnega zgloba","Modify a distance joint frequency.":"Spremeni frekvenco distan\u010Dnega zgloba.","the frequency for distance joint _PARAM2_":"frekvenca za distan\u010Dni zglob _PARAM2_","Distance joint damping ratio":"Faktor du\u0161enja distan\u010Dnega zgloba","Modify a distance joint damping ratio.":"Spremeni faktor du\u0161enja za distan\u010Dni zglob.","the damping ratio for distance joint _PARAM2_":"faktor du\u0161enja za distan\u010Dni zglob _PARAM2_","Add revolute joint":"Dodaj vrtljiv zglob","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Objektu doda vrtljiv zglob na fiksirano to\u010Dko. Object je pripet kot drugi objekt v zglobu, zato lahko to uporabite za prestavne zglobe.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Dodaj vrtljiv zglob k _PARAM0_ v _PARAM2_;_PARAM3_","Joints \u276F Revolute":"Zglobi \u276F Vrtljaji","X anchor":"X sidro","Y anchor":"Y sidro","Enable angle limits? (default: no)":"Vklopi omejitve kota? (privzeto: ne)","Reference angle (default: 0)":"Referen\u010Dni kot (privzeto: 0)","Minimum angle (default: 0)":"Najmanj\u0161i kot (privzeto: 0)","Maximum angle (default: 0)":"Najve\u010Dji kot (privzeto: 0)","Enable motor? (default: no)":"Vklopi motor? (privzeto: ne)","Motor speed (default: 0)":"Hotrost motorja (privzeto: 0)","Motor maximum torque (default: 0)":"Najve\u010Dji navor motorja (privzeto: 0)","Add revolute joint between two bodies":"Dodaj vrtljiv zglob med dve telesi","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Doda vrtljivo os med dvema objektoma. Referen\u010Dni kot dolo\u010Da, kaj se dojema kot osnovni kot v za\u010Detnem stanju.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Dodaj vrtljiv zglob med _PARAM0_ in _PARAM4_","Revolute joint reference angle":"Referen\u010Dni kot vrtljivega zgloba","Revolute joint current angle":"Trenutni kot vrtljivega zgloba","Revolute joint angular speed":"Kotna hitrost vrtljivega zgloba","Revolute joint limits enabled":"Omejitve za vrtljiv zglob so vklopljene","Check if a revolute joint limits are enabled.":"Preizkusi ali so vklopljene omejitve za vrtljivi zglob.","Limits for revolute joint _PARAM2_ are enabled":"Omejitve za vrtljivi zglob _PARAM2_ so vklopljene","Enable revolute joint limits":"Vklopi omejitve za vrtljiv zglob","Enable or disable a revolute joint angle limits.":"Vklopi ali izklopi omejitve za kot vrtljivega zgloba.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Vklopi omejitve za vrtljivi zglob _PARAM2_:_PARAM3_","Revolute joint limits":"Omejitve vrtljivega zgloba","Modify a revolute joint angle limits.":"Spremeni omejtve kota za vrtljivi zglob.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Nastavi meje na _PARAM3_;_PARAM4_ za vrtljivi spoj _PARAM2_","Minimum angle":"Najmanj\u0161i kot","Maximum angle":"Najve\u010Dji kot","Revolute joint minimum angle":"Najmanj\u0161i kot vrtljivega zgloba","Revolute joint maximum angle":"Najve\u010Dji kot vrtljivega zgloba","Revolute joint motor enabled":"Motor vrtljivega zgloba je vklopljen","Check if a revolute joint motor is enabled.":"Preizkusi ali je motor vrtljivega zgloba vklopljen.","Motor of revolute joint _PARAM2_ is enabled":"Motor vrtljivega zgloba _PARAM2_ je vklopljen","Enable revolute joint motor":"Vklopi motor vrtljivega zgloba","Enable or disable a revolute joint motor.":"Vklopi ali izklopi motor vrtljivega zgloba.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Vklopi motor za vrtljivi zglob _PARAM2_:_PARAM3_","Revolute joint motor speed":"Hitrost motorja vrtljivega zgloba","Modify a revolute joint motor speed.":"Spremeni hitrost motorja za vrtljivi zglob.","the motor speed for revolute joint _PARAM2_":"hitrost motorja za vrtljivi zglob _PARAM2_","Revolute joint max motor torque":"Maksimalni motorni navor vrtljivega zgloba","Modify a revolute joint maximum motor torque.":"Prilagodi nejve\u010Dji motorni navor vrtljivega zgloba.","the maximum motor torque for revolute joint _PARAM2_":"najve\u010Dji motorni navor za vrtljivi zglob _PARAM2_","Revolute joint maximum motor torque":"Najve\u010Dji motorni navor vrtljivega zgloba","Revolute joint motor torque":"Motorni navor vrtljivega zgloba","Add prismatic joint":"Dodaj prizmati\u010Dni zglob","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Doda prizmati\u010Dni zglob med dva objekta. Omejitve prenosa so pretvorjene v metre preko globalnega merila na X osi.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Dodaj prizmati\u010Dni zglob med _PARAM0_ in _PARAM4_","Joints \u276F Prismatic":"Zglobi \u276F Prizmati\u010Dni","Axis angle":"Kot osi","Enable limits? (default: no)":"Vklopi omejitve? (privzeto: ne)","Minimum translation (default: 0)":"Minimalni prenos (privzeto: 0)","Maximum translation (default: 0)":"Maksimalni prenos (privzeto: 0)","Motor maximum force (default: 0)":"Najve\u010Dja sila motorja (privzeto: 0)","Prismatic joint axis angle":"Kot osi prizmati\u010Dnega zgloba","Prismatic joint reference angle":"Referen\u010Dni kot prizmati\u010Dnega zgloba","Prismatic joint current translation":"Trenutni prenos prizmati\u010Dnega zgloba","Prismatic joint current speed":"Trenutna hitrost prizmati\u010Dnega zgloba","Prismatic joint speed":"Hitrost prizmati\u010Dnega zgloba","Prismatic joint limits enabled":"Omejitve za prizmati\u010Dni zglob so vklopljene","Check if a prismatic joint limits are enabled.":"Preizkusi ali so vklopljene omejitve za prizmati\u010Dni zglob.","Limits for prismatic joint _PARAM2_ are enabled":"Omejitve za prizmati\u010Dni zglob _PARAM2_ so vklopljene","Enable prismatic joint limits":"Vklopi omejitve za prizmati\u010Dni zglob","Enable or disable a prismatic joint limits.":"Vklopi ali izklopi omejitve prizmati\u010Dnega zgloba.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Vklopi omejitve za prizmati\u010Dni zglob _PARAM2_:_PARAM3_","Prismatic joint limits":"Omejitve prizmati\u010Dnega zgloba","Modify a prismatic joint limits.":"Spremeni omejitve za prizmati\u010Dni zglob.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Nastavi meje na _PARAM3_;_PARAM4_ za potisni spoj _PARAM2_","Minimum translation":"Minimalni prenos","Maximum translation":"Najve\u010Dji prenos","Prismatic joint minimum translation":"Minimalni prenos prizmati\u010Dnega zgloba","Prismatic joint maximum translation":"Najve\u010Dji prenos prizmati\u010Dnega zgloba","Prismatic joint motor enabled":"Motor prizmati\u010Dnega zgloba je vklopljen","Check if a prismatic joint motor is enabled.":"Preizkusi ali je motor prizmati\u010Dnega zgloba vklopljen.","Motor for prismatic joint _PARAM2_ is enabled":"Motor prizmati\u010Dnega zgloba _PARAM2_ je vklopljen","Enable prismatic joint motor":"Vklopi motor prizmati\u010Dnega zgloba","Enable or disable a prismatic joint motor.":"Vklopi ali izklopi motor prizmati\u010Dnega zgloba.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Vklopi motor za prizmati\u010Dni zglob _PARAM2_:_PARAM3_","Prismatic joint motor speed":"Hitrost motorja prizmati\u010Dnega zgloba","Modify a prismatic joint motor speed.":"Spremeni hitrost motorja vrtljivega zgloba.","the motor force for prismatic joint _PARAM2_":"sila motorja za prizmati\u010Dni zglob _PARAM2_","Prismatic joint max motor force":"Najve\u010Dja motorna sila prizmati\u010Dnega zgloba","Modify a prismatic joint maximum motor force.":"Spremeni najve\u010Djo motorno silo prizmati\u010Dnega zgloba.","the maximum motor force for prismatic joint _PARAM2_":"najve\u010Dja sila motorja za prizmati\u010Dni zglob _PARAM2_","Prismatic joint maximum motor force":"Najve\u010Dja motorna sila prizmati\u010Dnega zgloba","Prismatic joint motor force":"Motorna sila prizmati\u010Dnega zgloba","Add pulley joint":"Dodaj zglob \u0161kripca","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Doda zglob \u0161kripca med dva objekta. Dol\u017Eine so pretvorjene v metre preko globalnega merila na X osi.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Dodaj zglob \u0161kripca med _PARAM0_ in _PARAM4_","Joints \u276F Pulley":"Zglobi \u276F \u0160kripec","Ground anchor X for first object":"Temeljno sidro X za prvi objekt","Ground anchor Y for first object":"Temeljno sidro Y za prvi objekt","Ground anchor X for second object":"Temeljno sidro X za drugi objekt","Ground anchor Y for second object":"Temeljno sidro Y za drugi objekt","Length for first object (-1 to use anchor positions) (default: -1)":"Dol\u017Eina prvega objekta (-1 za uporabo polo\u017Eaja sidra) (privzeto: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Dol\u017Eina drugega objekta (-1 za uporabo polo\u017Eaja sidra) (privzeto: -1)","Ratio (non-negative) (default: 1":"Razmerje (ne-negativno) (privzeto: 1)","Pulley joint first ground anchor X":"X prvega talnega sidra za zglob \u0161kripca","Pulley joint first ground anchor Y":"Y prvega talnega sidra za zglob \u0161kripca","Pulley joint second ground anchor X":"X drugega talnega sidra za zglob \u0161kripca","Pulley joint second ground anchor Y":"Y drugega talnega sidra za zglob \u0161kripca","Pulley joint first length":"Prva dol\u017Eina zgloba \u0161kripca","Pulley joint second length":"Druga dol\u017Eina zgloba \u0161kripca","Pulley joint ratio":"Razmerje zgloba \u0161kripca","Add gear joint":"Dodaj prestavni zglob","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Doda prestavni zglob med dva zgloba. Pozor: Prestavni zglobi potrebujejo vrtljiva ali prizmati\u010Dna zgloba, oba pa morata biti pripeta, kot stati\u010Dni objekt, na prvi objekt.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Dodaj prestavni zglob med zgloba _PARAM2_ in _PARAM3_","Joints \u276F Gear":"Zglobi \u276F Prestava","First joint ID":"ID prvega zgloba","Second joint ID":"ID drugega zgloba","Ratio (non-zero) (default: 1)":"Razmerje (ne-ni\u010D) (privzeto: 1)","Gear joint first joint":"Prvi zglob prestavnega zgloba","Gear joint second joint":"Drugi zglob prestavnega zgloba","Gear joint ratio":"Razmerje prestavnega zgloba","Modify a Gear joint ratio.":"Spremeni razmerje za prestavni zglob.","the ratio for gear joint _PARAM2_":"razmerje prestavnega zgloba _PARAM2_","Add mouse joint":"Dodaj mi\u0161kin zglob","Add a mouse joint to an object (makes the object move towards a specific point).":"Objektu dodaj mi\u0161kin zglob (povzro\u010Di gibanje objekta proti dolo\u010Deni to\u010Dki).","Add a mouse joint to _PARAM0_":"Dodaj mi\u0161kin zglob k _PARAM0_","Joints \u276F Mouse":"Zglobi \u276F Mi\u0161ka","Target X":"Ciljni X","Target Y":"Ciljni Y","Maximum force (N) (non-negative) (default: 500)":"Najve\u010Dja sila (N) (ne-negativno) (privzeto: 500)","Frequency (Hz) (positive) (default: 10)":"Frekvenca (Hz) (pozitivna) (privzeto: 10)","Mouse joint target":"Cilj za mi\u0161kin zglob","Set a mouse joint target.":"Dolo\u010Di cilj za mi\u0161kin zglob.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Dolo\u010Di kon\u010Dni polo\u017Eaj mi\u0161kinega zgloba _PARAM2_ za _PARAM0_ v _PARAM3_;_PARAM4_","Mouse joint target X":"Ciljni X mi\u0161kinega zgloba","Mouse joint target Y":"Ciljni Y mi\u0161kinega zgloba","Mouse joint max force":"Maksimalna sila zgloba mi\u0161ke","Set a mouse joint maximum force.":"Dolo\u010Di najve\u010Djo silo za zglob mi\u0161ke.","the maximum force for mouse joint _PARAM2_":"najve\u010Dja sila za mi\u0161kin zglob _PARAM2_","Mouse joint maximum force":"Najve\u010Dja sila zgloba mi\u0161ke","Mouse joint frequency":"Frekvenca mi\u0161kinega zgloba","Set a mouse joint frequency.":"Nastavi frekvenco mi\u0161kinega zgloba.","the frequency for mouse joint _PARAM2_":"frekvenca za mi\u0161kin zglob _PARAM2_","Mouse joint damping ratio":"Faktor du\u0161enja mi\u0161kinega zgloba","Set a mouse joint damping ratio.":"Dolo\u010Di faktor du\u0161enja za mi\u0161kin zglob.","the damping ratio for mouse joint _PARAM2_":"faktor du\u0161enja za mi\u0161kin zglob _PARAM2_","Add wheel joint":"Dodaj kolesni zglob","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Dodaj kolesni zglob med dva objekta. Vi\u0161je frekvence pomenijo ve\u010D suspenzije. Du\u0161enje dolo\u010Da oscilacije, kriti\u010Dno du\u0161enje 1 pomeni, da ni oscilacij.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Dodaj kolesni zglob med _PARAM0_ in _PARAM4_","Joints \u276F Wheel":"Zglobi \u276F Kolo","Frequency (Hz) (non-negative) (default: 10)":"Frekvenca (Hz) (ne-negativno)(privzeto: 10)","Wheel joint axis angle":"Kot osi kolesnega zgloba","Wheel joint current translation":"Trenutni prenos kolesnega zgloba","Wheel joint current speed":"Trenutna hitrost kolesnega zgloba","Wheel joint speed":"Hitrost kolesnega zgloba","Wheel joint motor enabled":"Motor kolesnega zgloba je vklopljen","Check if a wheel joint motor is enabled.":"Preizkusi ali je motor kolesnega zgloba vklopljen.","Motor for wheel joint _PARAM2_ is enabled":"Motor kolesnega zgloba _PARAM2_ je vklopljen","Enable wheel joint motor":"Vklopi motor kolesnega zgloba","Enable or disable a wheel joint motor.":"Vklopi ali izklopi motor kolesnega zgloba.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Vklopi motor za kolesni zglob _PARAM2_:_PARAM3_","Wheel joint motor speed":"Hitrost motorja kolesnega zgloba","Modify a wheel joint motor speed.":"Spremeni hitrost motorja kolesnega zgloba.","the motor speed for wheel joint _PARAM2_":"hitrost motorja za kolesni zglob _PARAM2_","Wheel joint max motor torque":"Maksimalni motorni navor kolesnega zgloba","Modify a wheel joint maximum motor torque.":"Prilagodi najve\u010Dji motorni navor kolesnega zgloba.","the maximum motor torque for wheel joint _PARAM2_":"najve\u010Dji motorni navor za kolesni zglob _PARAM2_","Wheel joint maximum motor torque":"Najve\u010Dji motorni navor kolesnega zgloba","Wheel joint motor torque":"Motorni navor kolesnega zgloba","Wheel joint frequency":"Frekvenca kolesnega zgloba","Modify a wheel joint frequency.":"Spremeni frekvenco kolesnega zgloba.","the frequency for wheel joint _PARAM2_":"frekvenca za kolesni zglob _PARAM2_","Wheel joint damping ratio":"Faktor du\u0161enja kolesnega zgloba","Modify a wheel joint damping ratio.":"Spremeni faktor du\u0161enja kolesnega zgloba.","the damping ratio for wheel joint _PARAM2_":"faktor du\u0161enja za kolesni zglob _PARAM2_","Add weld joint":"Dodaj varjeni zglob","Add a weld joint between two objects.":"Doda varjeni zglob med dva objekta.","Add a weld joint between _PARAM0_ and _PARAM4_":"Dodaj varjeni zglob med _PARAM0_ in _PARAM4_","Joints \u276F Weld":"Zglobi \u276F Varjen","Weld joint reference angle":"Referen\u010Dni kot varjenega zgloba","Weld joint frequency":"Frekvenca varjenega zgloba","Modify a weld joint frequency.":"Spremeni frekvenco varjenega zgloba.","the frequency for weld joint _PARAM2_":"frekvenca za varjeni zglob _PARAM2_","Weld joint damping ratio":"Faktor du\u0161enja varjenega zgloba","Modify a weld joint damping ratio.":"Spremeni faktor du\u0161enja varjenega zgloba.","the damping ratio for weld joint _PARAM2_":"faktor du\u0161enja za varjeni zglob _PARAM2_","Add rope joint":"Dodaj vrvi\u010Dni zglob","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Dodaj vrv med dva objekta. Najve\u010Dja dol\u017Eina je pretvorjena v metre preko globalnega merila na X osi.","Add a rope joint between _PARAM0_ and _PARAM4_":"Dodaj vrvi\u010Dni zglob med _PARAM0_ in _PARAM4_","Joints \u276F Rope":"Zglobi \u276F Vrv","Maximum length (-1 to use current objects distance) (default: -1)":"Najve\u010Dja dol\u017Eina (-1 za uporabo trenutnih razdalje objektov) (privzeto:-1)","Rope joint max length":"Najve\u010Dja dol\u017Eina zgloba vrvi","Modify a rope joint maximum length.":"Prilagodi najve\u010Djo dol\u017Eino zgloba vrvi.","the maximum length for rope joint _PARAM2_":"najve\u010Dja sila za zglob vrvi _PARAM2_","Rope joint maximum length":"Najve\u010Dja dol\u017Eina zgloba vrvi","Add friction joint":"Dodaj frikcijski zglob","Add a friction joint between two objects.":"Dodaj frikcijski zglob med dva objekta.","Add a friction joint between _PARAM0_ and _PARAM4_":"Dodaj frikcijski zglob med _PARAM0_ in _PARAM4_","Joints \u276F Friction":"Zglobi \u276F Frikcija","Maximum force (non-negative)":"Najve\u010Dja sila (ne-negativno)","Maximum torque (non-negative)":"Najve\u010Dji navor (ne-negativno)","Friction joint max force":"Maksimalna sila frikcijskega zgloba","Modify a friction joint maximum force.":"Spremeni najve\u010Djo silo frikcijskega zgloba.","the maximum force for friction joint _PARAM2_":"najve\u010Dja sila za frikcijski zglob _PARAM2_","Friction joint maximum force":"Najve\u010Dja sila frikcijskega zgloba","Friction joint max torque":"Najve\u010Dji navor frikcijskega zgloba","Modify a friction joint maximum torque.":"Spremeni najve\u010Dji navor fikcijskega zgloba.","the maximum torque for friction joint _PARAM2_":"najve\u010Dji navor za frikcijski zglob _PARAM2_","Friction joint maximum torque":"Najve\u010Dji navor za frikcijski zglob","Add motor joint":"Dodaj motorni zglob","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Dodaj motorni zglob med dva objekta. Polo\u017Eaj in odmik kota sta relativna, glede na prvi objekt.","Add a motor joint between _PARAM0_ and _PARAM2_":"Dodaj motorni zglob med _PARAM0_ in _PARAM2_","Joints \u276F Motor":"Zglobi \u276F Motor","Offset X position":"Polo\u017Eaj X odmika","Offset Y position":"Polo\u017Eaj Y odmika","Offset Angle":"Kot odmika","Correction factor (default: 1)":"Korekcijski faktor (privzeto: 1)","Motor joint offset":"Odmik motornega zgloba","Modify a motor joint offset.":"Spremeni odmik motornega zgloba.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Nastavi meje na _PARAM3_;_PARAM4_ za motorni zglob _PARAM2_","Offset X":"Odmik X","Offset Y":"Odmik Y","Motor joint offset X":"Odmik X motornega zgloba","Motor joint offset Y":"Odmik Y motornega zgloba","Motor joint angular offset":"Kotni odmik motornega zgloba","Modify a motor joint angular offset.":"Spremeni kotni odmik motornega zgloba.","the angular offset for motor joint _PARAM2_":"kotni odmik za motorni zglob _PARAM2_","Motor joint max force":"Maksimalni navor motornega zgloba","Modify a motor joint maximum force.":"Prilagodi najve\u010Dji navor motornega zgloba.","the maximum force for motor joint _PARAM2_":"najve\u010Dja sila za motorni zglob _PARAM2_","Motor joint maximum force":"Najve\u010Dji navor motornega zgloba","Motor joint max torque":"Najve\u010Dji navor motornega zgloba","Modify a motor joint maximum torque.":"Prilagodi najve\u010Dji navor motornega zgloba.","the maximum torque for motor joint _PARAM2_":"najve\u010Dji navor za motorni zglob _PARAM2_","Motor joint maximum torque":"Najve\u010Dji navor motornega zgloba","Motor joint correction factor":"Korekcijski faktor motornega zgloba","Modify a motor joint correction factor.":"Spremeni korekcijski faktor motornega zgloba.","the correction factor for motor joint _PARAM2_":"faktor korekcije za motorni zglob _PARAM2_","BBCode Text Object":"BBCode tekstovni objekt","BBCode text":"BBCode tekst","Base color":"Osnovna barva","Base size":"Osnovna velikost","Base alignment":"Osnovna poravnava","Visible on start":"Vidno ob zagonu","BBText":"BBText","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Prika\u017Ee obogateno tekstovno oznako s pomo\u010Djo BBCode oznak (omogo\u010Da poudarjanje, kurzivo ali druga\u010Dne barve in sence).","Compare the value of the BBCode text.":"Primerjaj vrednost BBCode teksta.","the BBCode text":"BBCode tekst","Set BBCode text":"Nastavi BBCode tekst","Get BBCode text":"Pridobi BBCode tekst","Color (R;G;B)":"Barva (R;G;B)","Set base color":"Nastavi osnovno barvo","Set base color of _PARAM0_ to _PARAM1_":"Nastavi osnovno barvo za _PARAM0_ na _PARAM1_","Compare the value of the base opacity of the text.":"Primerjaj vrednost osnovne neprosojnosti teksta.","the base opacity":"osnovna neprosojnost","Set base opacity":"Nastavi osnovno neprosojnost","Get the base opacity":"Pridobi osnovno neprosojnost","Compare the base font size of the text.":"Primerjaj osnovno velikost pisave teksta.","the base font size":"osnovna velikost pisave","Set base font size":"Nastavi osnovno velikost pisave","Get the base font size":"Pridobi osnovno velikost pisave","Font family":"Dru\u017Eina pisave","Compare the value of font family":"Primerjaj vrednost dru\u017Eine pisave","the base font family":"osnovna dru\u017Eina pisave","Set font family":"Nastavi dru\u017Eino pisave","Get the base font family":"Pridobi osnovno dru\u017Eino pisave","Check the current text alignment.":"Preveri trenutno poravnavo teksta.","The text alignment of _PARAM0_ is _PARAM1_":"Poravnava teksta _PARAM0_ je _PARAM1_","Change the alignment of the text.":"Spremeni poravnavo teksta.","text alignment":"poravnava besedila","Get the text alignment":"Pridobi poravnavo teksta","Compare the width, in pixels, after which the text is wrapped on next line.":"Primerjaj \u0161irino v pikslih, po kateri se tekst prelomi v naslednjo vrstico.","Change the width, in pixels, after which the text is wrapped on next line.":"Spremeni \u0161irino v pikslih, po kateri se tekst prelomi v naslednjo vrstico.","Get the wrapping width":"Pridobi \u0161irino preloma","File system":"Datote\u010Dni sistem","Access the filesystem of the operating system.":"Dostopa do datote\u010Dnega sistema operacijskega sistema.","File or directory exists":"Datoteka ali mapa obstaja","Check if the file or directory exists.":"Preveri ali datoteka ali mapa \u017Ee obstaja.","The path _PARAM0_ exists":"Pot _PARAM0_ obstaja","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"Pot do datoteke ali mape","Create a directory":"Ustvari mapo","Create a new directory at the specified path.":"Ustvari direktorij z izbrano potjo.","Create directory _PARAM0_":"Ustvari direktorij _PARAM0_","Directory":"Imenik","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(Opcija) Spremenljivka za shranjevanje rezultata. 'ok': opravilo je bilo uspe\u0161no, 'error': zgodila se je napaka.","Save a text into a file":"Shrani tekst v datoteko","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Shrani besedilo v datoteko. Uporabite le za manj\u0161e datoteke, da se izognete dalj\u0161im zamrznitvam med delovanjem igre.","Save _PARAM0_ into file _PARAM1_":"Shrani _PARAM0_ v datoteko _PARAM1_","Save a text into a file (Async)":"Shrani tekst v datoteko (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Shrani tekst v datoteko asinhrono. To uporabite za velike datotke, da se izognete zatikanju ali zamrzvoanju med izvajanjem igre. Spremenljivka 'rezultat' se posodobi, ko je operacija kon\u010Dana.","Windows, Linux, MacOS/Asynchronous":"Windows, Linux, MacOS/Asinhrono","Save a scene variable into a JSON file":"Shrani scensko spremenljivko v JSON datoteko","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"Shrani scensko spremenljivko (vklju\u010Dno, za strukturo, vse naslednike) v datoteko JSON. Uporabite le za manj\u0161e datoteke, da se izognete dalj\u0161im zamrznitvam med delovanjem igre.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Shrani scensko spremenljivko _PARAM0_ v datoteko _PARAM1_ kot JSON","Save a scene variable into a JSON file (Async)":"Shrani scensko spremenljivko v JSON datoteko (asinhrono)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Shrani scensko spremenljivko (vklju\u010Dno, za strukture, vse naslednike) v datoteko v JSON formatu asinhrono. To uporabite za velike datoteke, da se izognete zatikanju ali zamrzovanju med izvajanjem igre. Spremenljivka z 'rezultatom' se bo posodobila, ko bo operacija kon\u010Dana.","Load a text from a file (Async)":"Nalo\u017Ei tekst iz datoteke (asinhrono)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Nalo\u017Ei tekst iz datoteke, asinhrono. To uporabite za velike datoteke, da se izognete zatikanju in zamrzovanju med izvajanjem igre. Vsebina datoteke bo na voljo v scenski spremenljivki po manj\u0161em zakasnitvi (ponavadi nekaj milisekund). Spremenljivka z 'rezultatom' bo posodobljena, ko bo operacija kon\u010Dana.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Nalo\u017Ei tekst iz _PARAM1_ v scensko spremenljivko _PARAM0_ (asinhrono)","Load path":"Nalo\u017Ei pot","Normalize the file content (recommended)":"Normaliziraj vsebino datoteke (priporo\u010Deno)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"To nadomesti znake za nove vrstice Windows (\"CRLF\") z enim samim znakom nove vrstice.","Load a text from a file":"Nalo\u017Ei tekst iz datoteke","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Nalo\u017Ei besedilo iz datoteke. Uporabite le za manj\u0161e datoteke, da se izognete dalj\u0161im zamrznitvam med delovanjem igre.","Load text from _PARAM1_ into scene variable _PARAM0_":"Nalo\u017Ei tekst iz _PARAM1_ v scensko spremenljivko _PARAM0_","Load a scene variable from a JSON file":"Nalo\u017Ei scensko spremenljivko iz JSON datoteke","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"Nalo\u017Ei JSON oblikovano besedilo iz datoteke in jo pretvori v scensko spremenljivko (potencialno gre za strukturno spremenljivko z nasledniki). Uporabite le za manj\u0161e datoteke, da se izognete dalj\u0161im zamrznitvam med delovanjem igre.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Nalo\u017Ei JSON iz _PARAM1_ v scensko spremenljivko _PARAM0_","Load a scene variable from a JSON file (Async)":"Nalo\u017Ei scensko spremenljivko iz JSON datoteke (asinhrono)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Nalo\u017Ei kot JSON oblikovan tekst iz datoteke in ga pretvori v scensko spremenljivko (potencialno v strukturno spremenljivko z naslednik) asinhrono. Vsebina datoteke bo na voljo kot scenska spremenljivka po majhni zakasnitvi (ponavadi nekaj milisekund). Spremenljivka z 'rezultatom' bo na voljo, ko bo operacija kon\u010Dana.","Delete a file from the filesystem.":"Izbri\u0161i datoteko iz datote\u010Dnega sistema.","Delete the file _PARAM0_":"Izbri\u0161i datoteko _PARAM0_","File path":"Pot do datoteko","Delete a file (Async)":"Izbri\u0161i datoteko (asnihrono)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Izbri\u0161i datoteko iz datote\u010Dnega sistema asinhrono. Spremenljivka z rezultatom te opcije bo posodobljena, ko bo datoteka izbrisana.","Read a directory":"Preberite imenik","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"Prebere vsebino imenika (vse datoteke in podimenike) in jo shrani v polje.","Read the directory _PARAM0_ into _PARAM1_":"Preberite imenik _PARAM0_ v _PARAM1_","Directory path":"Pot imenika","Variable to store the result":"Spremenljivka za shranjevanje rezultata","Desktop folder":"Mapa namizja","Get the path to the desktop folder.":"Pridobi pot do mape namizja.","Documents folder":"Mapa z dokumenti","Get the path to the documents folder.":"Pridobi pot do mape z dokumenti.","Pictures folder":"Mapa s slikami","Get the path to the pictures folder.":"Pridobi pot do mape s slikami.","Game executable file":"Izvr\u0161ljiva datoteka igre","Get the path to this game executable file.":"Pridobi pot do zagonske datoteke igre.","Game executable folder":"Mapa izvajanja igre","Get the path to this game executable folder.":"Pridobi pot do zagonske mape igre.","Userdata folder (for application settings)":"Mapa z uporabni\u0161kimi podatki (za nastavitve aplikacije)","Get the path to userdata folder (for application settings).":"Pridobi pot do mape z uporabnikovimi podatki (za nastavitve aplikacije).","User's Home folder":"Doma\u010Da mapa uporabnika","Get the path to the user home folder.":"Pridobi pot do uporabnikove doma\u010De mape.","Temp folder":"Za\u010Dasna mapa","Get the path to temp folder.":"Pridobi pot do za\u010Dasne mape.","Path delimiter":"Razmejilnik poti","Get the operating system path delimiter.":"Od operacijskega sistema pridobi razmejilnik poti.","Get directory name from a path":"Iz poti pridobi ime direktorija","Returns the portion of the path that represents the directories, without the ending file name.":"Vrne del poti, ki predstavlja direktorije, brez imena datoteke.","File or folder path":"Pot do datoteke ali mape","Get file name from a path":"Iz poti pridobi ime datoteke","Returns the name of the file with its extension, if any.":"Vrne ime datoteke s kon\u010Dnico, \u010De jo ima.","Get the extension from a file path":"Iz poti datoteke pridobi njeno kon\u010Dnico","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Vrne kon\u010Dnico datoteke iz dane poti, skupaj s piko pred kon\u010Dnico. Na primer: \".txt\".","Adjustment":"Prilagoditve","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Prilagodi gamo, kontrast, zais\u010Denost, svetlost, alfa ali zamik barvnega kanala.","Gamma (between 0 and 5)":"Gama (med 0 in 5)","Saturation (between 0 and 5)":"Zasi\u010Denost (med 0 in 5)","Contrast (between 0 and 5)":"Kontrast (med 0 in 5)","Brightness (between 0 and 5)":"Svetlost (med 0 in 5)","Red (between 0 and 5)":"Rde\u010Da (med 0 in 5)","Green (between 0 and 5)":"Zelena (med 0 in 5)","Blue (between 0 and 5)":"Modra (med 0 in 5)","Alpha (between 0 and 1, 0 is transparent)":"Alfa (med 0 in 1, 0 je prosojno)","Advanced bloom":"Napredno cvetenje","Applies a bloom effect.":"Doda sijo\u010Di u\u010Dinek.","Bloom Scale (between 0 and 2)":"Merilo cvetenja (med 0 in 2)","Brightness (between 0 and 2)":"Svetlost (med 0 in 2)","Blur (between 0 and 20)":"Meh\u010Danje (med 0 in 20)","Quality (between 0 and 20)":"Kakovost (med 0 in 20)","Padding for the visual effect area":"Odmik za obmo\u010Dje z vizualnimi u\u010Dinki","ASCII":"ASCII","Render the image with ASCII characters only.":"Izris slike z uporabo ASCII znakov.","Size (between 2 and 20)":"Velikost (med 2 in 20)","Beveled edges":"Izbo\u010Deni robovi","Add beveled edges around the rendered image.":"Dodaj izbo\u010Dene robove okoli slike izrisa.","Rotation (between 0 and 360)":"Zasuk (med 0 in 360)","Outer strength (between 0 and 5)":"Zunanja poudarjenost (med 0 in 5)","Distance (between 10 and 20)":"Razdalja (med 10 in 20)","Light alpha (between 0 and 1)":"Alfa lu\u010Di (med 0 in 1)","Light color (color of the outline)":"Alfa lu\u010Di (barva orisa)","Shadow color (color of the outline)":"Barva sence (barva orisa)","Shadow alpha (between 0 and 1)":"Alfa sence (med 0 in 1)","Black and White":"\u010Crnobelo","Alter the colors to make the image black and white":"Spremeni barve, da bo slika \u010Drnobela","Opacity (between 0 and 1)":"Neprosojnost (med 0 in 1)","Blending mode":"Na\u010Din prekrivanja","Alter the rendered image with the specified blend mode.":"Spremeni izrisano sliko preko dolo\u010Denega na\u010Dina prekrivanja.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Na\u010Din (0: navadno, 1: dodaj, 2: zmno\u017Ei, 3: zaslon)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Meh\u010Danje (Gaussian, po\u010Dasno - pripro\u010Damo rabo Kawase meh\u010Danja)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Zmeh\u010Daj izrisano sliko. To je po\u010Dasno, zato pripro\u010Damo uprabo Kawase meh\u010Danja.","Blur intensity":"Intenzivnost meh\u010Danja","Number of render passes. An high value will cause lags/poor performance.":"\u0160tevilo prehodov pri izrisu. Velika vrednost bo povzro\u010Dila zamike in po\u010Dasno delovanje.","Resolution":"Lo\u010Dljivost","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Velikost jedra (ena of teh vrednosti: 5,7,9,11,13,15)","Brightness":"Svelost","Make the image brighter.":"Naredi sliko bolj svetlo.","Brightness (between 0 and 1)":"Svetlost (med 0 in 1)","Bulge Pinch":"Izboklina","Bulges or pinches the image in a circle.":"Kro\u017Eno izbo\u010Di ali uslo\u010Di sliko.","Center X (between 0 and 1, 0.5 is image middle)":"X sredi\u0161\u010Da (med 0 in 1, 0.5 je sredi\u0161\u010De slike)","Center Y (between 0 and 1, 0.5 is image middle)":"Y sredi\u0161\u010Da (med 0 in 1, 0.5 je sredi\u0161\u010De slike)","strength (between -1 and 1)":"jakost (med 0 in 5)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 je mo\u010Dno uslo\u010Denje, 0 je brez u\u010Dinka, 1 je mo\u010Dno izbo\u010Denje","Color Map":"Mapa barv","Change the color rendered on screen.":"Spremeni barvo izrisa na ekranu.","Color map texture for the effect":"Mapa barv za u\u010Dinek","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"Barvo pikslov lahko spremenite s spreminjanjem referen\u010Dne barvne slike, ki vsebuje vse barve in jo imenujemo *Mapa barv teksture*. Za za\u010Detek jo **prenesite** [privzeta barvna mapa se nahaja tukaj](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Izklopi meh\u010Danje robov (zaokro\u017Eevanje na \"najbli\u017Eji\" piksel)","Mix":"Me\u0161anje","Mix value of the effect on the layer (in percent)":"Me\u0161aj vrednost u\u010Dinka na ravnini (v odstotkih)","Color Replace":"Zamenjaj barvo","Effect replacing a color (or similar) by another.":"U\u010Dinek, ki zamenja barvo (ali podobno) z drugo.","Original Color":"Izvrirna barva","New Color":"Nova barva","Epsilon (between 0 and 1)":"Epsilon (med 0 in 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Toleranca/ob\u010Dutljivost primerjave na decimalno vejico med barvami (manj = bolj natan\u010Dna, ve\u010D = vklju\u010Duje ve\u010D barv)","CRT":"Katodna cev","Apply an effect resembling old CRT monitors.":"Dodaj u\u010Dinek, ki opona\u0161a star monitor s katodno cevjo.","Line width (between 0 and 5)":"\u0160irina \u010Drte (med 0 in 5)","Line contrast (between 0 and 1)":"Kontrast \u010Drte (med 0 in 1)","Noise (between 0 and 1)":"\u0160um (med 0 in 1)","Curvature (between 0 and 10)":"Ukrivljenost (med 0 in 10)","Show vertical lines":"Prika\u017Ei navpi\u010Dne \u010Drte","Noise size (between 0 and 10)":"Velikost \u0161uma (med 0 in 10)","Vignetting (between 0 and 1)":"Vinjeta (med 0 in 1)","Vignetting alpha (between 0 and 1)":"Alfa vinjete (med 0 in 1)","Vignetting blur (between 0 and 1)":"Meh\u010Danje vinjete (med 0 in 1)","Interlaced Lines Speed":"Hitrost prepletajo\u010Dih se \u010Drt","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: pavza, 0.5: polovi\u010Dna hitrost, 1: normalna hitrost, 2: dvojna hitrost, itd...","Noise Frequency":"Frekvenca \u0161uma","Displacement":"Prestavljanje","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Uporabi vrednosti pikslov dolo\u010Dene teksture (imenovane prestavitvena mapa), da izvede prestavitev nekega objekta.","Displacement map texture":"Tekstura prestavitvene mape","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"Prestavitvena mapa teksture za u\u010Dinek. Za za\u010Detek **prenesite** [privzeta prestavitvena mapa se nahaja tukaj](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Pika","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Doda pik\u010Dasti u\u010Dinek, ki prika\u017Ee objekte, kot da so narejeni iz \u010Drnih in belih pik, kot pri starih tiskalnikih.","Scale (between 0.3 and 1)":"Merilo (med 0.3 in 1)","Angle (between 0 and 5)":"Kot (med 0 in 5)","Drop shadow":"Ustvari senco","Add a shadow around the rendered image.":"Sliki izrisa okoli roba dodaj senco.","Quality (between 1 and 20)":"Kakovost (med 1 in 20)","Alpha (between 0 and 1)":"Alfa (med 0 in 1)","Distance (between 0 and 50)":"Razdalja (med 0 in 50)","Color of the shadow":"Barva sence","Shadow only (shows only the shadow when enabled)":"Samo senca (\u010De je vklopljeno, prika\u017Ee zgolj senco)","Glitch":"Preskok","Applies a glitch effect to an object.":"Objektu doda u\u010Dinek preskakovanja.","Slices (between 2 and infinite)":"Razrezi (med 2 in neskon\u010Dno)","Offset (between -400 and 400)":"Odmik (med -400 in 400)","Direction (between -180 and 180)":"Smer (med -180 in 180)","Fill Mode (between 0 and 4)":"Na\u010Din polnjenja (med 0 in 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"Na\u010Din zapolnitve prostora med odmikom. (0: PROZORNO, 1: ORIGINAL, 2: ZANKA, 3: OBJEM, 4: ZRCALO)","Average":"Povpre\u010Dje","Min Size":"Najmanj\u0161a velikost","Sample Size":"Velikost vzorca","Animation Frequency":"Frekvenca animacije","Red X offset (between -50 and 50)":"X odmik rde\u010De (med -50 in 50)","Red Y offset (between -50 and 50)":"Y odmik rde\u010De (med -50 in 50)","Green X offset (between -50 and 50)":"X odmik zelene (med -50 in 50)","Green Y offset (between -50 and 50)":"Y odmik zelene (med -50 in 50)","Blue X offset (between -50 and 50)":"X odmik modre (med -50 in 50)","Blue Y offset (between -50 and 50)":"Y odmik modre (med -50 in 50)","Glow":"Sij","Add a glow effect around the rendered image.":"Dodaj svetlwe\u010D u\u010Dinek okoli izrisane slike.","Inner strength (between 0 and 20)":"Notranja poudarjenost (med 0 in 20)","Outer strength (between 0 and 20)":"Zunanja poudarjenost (med 0 in 20)","Color (color of the outline)":"Barva (barva orisa)","Godray":"Bo\u017Eji \u017Earki","Apply and animate atmospheric light rays.":"Dodaj in animiraj atmosferske svetlobne \u017Earke.","Parallel (parallel rays)":"Vzporedno (vzporedni \u017Earki)","Animation Speed":"Hitrost animacije","Lacunarity (between 0 and 5)":"Lakunarnost (med 0 in 5)","Angle (between -60 and 60)":"Kot (med -60 in 60)","Gain (between 0 and 1)":"Oja\u010Ditev (med 0 in 1)","Light (between 0 and 60)":"Lu\u010D (med 0 in 60)","Center X (between 100 and 1000)":"X sredi\u0161\u010Da (med 100 in 1000)","Center Y (between -1000 and 100)":"Y sredi\u0161\u010Da (med -1000 in 100)","HSL Adjustment":"Prilagoditve HSL","Adjust hue, saturation and lightness.":"Prilagodite odtenek, zasi\u010Denost in svetlost.","Lightness (between -1 and 1)":"Svetlost (med -1 in 1)","Colorize from the grayscale image":"Koloriraj iz slike v odtenkih sive","Blur (Kawase, fast)":"Meh\u010Danje (Kawase, hitro)","Blur the rendered image, with much better performance than Gaussian blur.":"Zmeh\u010Daj izrisano sliko. To je deluje precej hitreje od Gaussian meh\u010Danja.","Pixelize X (between 0 and 10)":"Pikselacija X (med 0 in 10)","Pixelize Y (between 0 and 10)":"Pikselacija Y (med 0 in 10)","Light Night":"Svetla no\u010D","Alter the colors to simulate night.":"Spremeni barve, da simulirajo no\u010D.","Motion Blur":"Zameglitev gibanja","Blur the rendered image to give a feeling of speed.":"Zameglite renderirano sliko, da dobite ob\u010Dutek hitrosti.","Velocity on X axis":"Hitrost na X osi","Velocity on Y axis":"Hitrost na Y osi","Kernel size (odd number between 3 and 25)":"Velikost jedra (neparno \u0161tevilo med 3 in 25)","Quality of the blur.":"Kakovost zameglitve.","Offset":"Odmik","Dark Night":"Temna no\u010D","Alter the colors to simulate a dark night.":"Spremeni barvo, da simulirajo temno no\u010D.","Intensity (between 0 and 1)":"Intenzivnost (med 0 in 1)","Noise":"\u0160um","Add some noise on the rendered image.":"Dodaj nekaj \u0161uma na sliko izrisa.","Noise intensity (between 0 and 1)":"Intenzivnost \u0161uma (med 0 in 1)","Old Film":"Postaran film","Add a Old film effect around the rendered image.":"Izrisani sliki doda u\u010Dinek postaranega filma.","Sepia (between 0 and 1)":"Sepia (med 0 in 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"Koli\u010Dicna zasi\u010Denosti sepia u\u010Dinka. Vrednost 1 je ve\u010Dja zasi\u010Denost, ki se manj\u0161a proti vrednosti 0. Vrednost 0 pomeni, da ni sepia u\u010Dinka","Noise Size (between 0 and 10)":"Velikost \u0161uma (med 0 in 10)","Scratch (between -1 and 1)":"Praske (med -1 in 1)","Scratch Density (between 0 and 1)":"Gostota prask (med 0 in 1)","Scratch Width (between 1 and 20)":"\u0160irina prask (med 1 in 20)","Vignetting Alpha (between 0 and 1)":"Alfa vinjete (med 0 in 1)","Vignetting Blur (between 0 and 1)":"Meh\u010Danje vinjete (med 0 in 1)","Draws an outline around the rendered image.":"Nari\u0161i oris okoli slike izrisa.","Thickness (between 0 and 20)":"Debelina (med 0 in 20)","Color of the outline":"Barva orisa","Pixelate":"Pikselacija","Applies a pixelate effect, making display objects appear 'blocky'.":"Doda u\u010Dinek pikselacija, ki povzro\u010Di, da objekt izgleda \"kockasto\".","Size of the pixels (10 pixels by default)":"Velikost pikslov (privzeto je 10 pikslov)","Radial Blur":"Okroglo meh\u010Danje","Applies a Motion blur to an object.":"Objektu doda meh\u010Danje zaradi gibanje.","The maximum size of the blur radius, -1 is infinite":"Najve\u010Dja velikost polmera zameglitve. -1 je neskon\u010Dno","Angle (between -180 and 180)":"Kot (med -180 in 180)","The angle in degree of the motion for blur effect":"Kot v stopinjah za u\u010Dinek meh\u010Danja zaradi gibanja","Kernel Size (between 3 and 25)":"Velikost jedra (ed 3 in 25)","The kernel size of the blur filter (Odd number)":"Velikost jedra u\u010Dinka meh\u010Danja (liho \u0161tevilo)","Reflection":"Odsev","Applies a reflection effect to simulate the reflection on water with waves.":"Doda odsev, ki simulira odsev vode z valovi.","Reflect the image on the waves":"Odsevaj sliko na valovih","Vertical position of the reflection point":"Navpi\u010Dni polo\u017Eaj to\u010Dke odseva","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Privzeto je 50% (sredina). Manj\u0161e vrednosti ustvarjajo ve\u010Dji odsev, ve\u010Dje \u0161tevilke ustvarjajo manj\u0161i odsev.","Amplitude start":"Za\u010Detna amplituda","Starting amplitude of waves (0 by default)":"Za\u010Detna amplituda valov (privzeto je 0)","Amplitude ending":"Kon\u010Dna amplituda","Ending amplitude of waves (20 by default)":"Kon\u010Dna amplituda valov (privzeto je 20)","Wave length start":"Za\u010Detna dol\u017Eina valov","Starting wave length (30 by default)":"Za\u010Detna dol\u017Eina valov (privzeto je 30)","Wave length ending":"Kon\u010Dna dol\u017Eina valov","Ending wave length (100 by default)":"Kon\u010Dna dol\u017Eina valov (privzeto je 100)","Alpha start":"Za\u010Detni alfa","Starting alpha (1 by default)":"Za\u010Detni alfa (privzeto 1)","Alpha ending":"Kon\u010Dni alfa","Ending alpha (1 by default)":"Kon\u010Dni alfa (privzeto 1)","RGB split (chromatic aberration)":"Razdeli RGB (kromati\u010Dna aberacija)","Applies a RGB split effect also known as chromatic aberration.":"Doda u\u010Dinek, ki zamakne RGB kanale, kar je znano kot kromati\u010Dna aberacija","Red X offset (between -20 and 20)":"X odmik rde\u010De (med -20 in 20)","Red Y offset (between -20 and 20)":"Y odmik rde\u010De (med -20 in 20)","Green X offset (between -20 and 20)":"X odmik zelene (med -20 in 20)","Green Y offset (between -20 and 20)":"Y odmik zelene (med -20 in 20)","Blue X offset (between -20 and 20)":"X odmik modre (med -20 in 20)","Blue Y offset (between -20 and 20)":"Y odmik modre (med -20 in 20)","Sepia":"Sepia","Alter the colors to sepia.":"Spremeni barve v sepio.","Shockwave":"\u0160ok val","Deform the image the way a drop deforms a water surface.":"Deformirajte sliko tako, kot kaplja deformira povr\u0161ino vode.","Elapsed time":"Prete\u010Den \u010Das","Spreading speed (in pixels per second)":"Hitrost \u0161irjenja (v pikselih na sekundo)","Amplitude":"Amplituda","Wavelength":"Valovna dol\u017Eina","Maximum radius (0 for infinity)":"Maksimalni polmer (0 za neomejeno)","Center on X axis":"Sredi\u0161\u010De na X osi","Center on Y axis":"Sredi\u0161\u010De na Y osi","Tilt shift":"Nagibanje objektiva (tilt shift)","Render a tilt-shift-like camera effect.":"Izris u\u010Dinka, ki je podoben zamiku le\u010De kamere.","Blur (between 0 and 200)":"Meh\u010Danje (med 0 in 200)","Gradient blur (between 0 and 2000)":"Prelivajo\u010De meh\u010Danje (med 0 in 2000)","Twist":"Vrtinec","Applies a twist effect making objects appear twisted in the given direction.":"Doda vtin\u010Dast u\u010Dinek zaradi katerega so objekti videti zavrtin\u010Deni v izbrano smer.","The radius of the twist":"Polmer vrtinca","Angle (between -10 and 10)":"Kot (med -10 in 10)","The angle in degree of the twist":"Kot vrtinca v stopinjah","Offset X (between 0 and 1, 0.5 is image middle)":"X odmik (med 0 in 1, 0.5 je sredi\u0161\u010De slike)","Offset Y (between 0 and 1, 0.5 is image middle)":"Y odmik (med 0 in 1, 0.5 je sredi\u0161\u010De slike)","Zoom blur":"Meh\u010Danje zaradi pove\u010Dave","Applies a Zoom blur.":"Doda meh\u010Danje, ki je posledica pove\u010Dave oz. zuma.","Inner radius":"Notranji polmer","strength (between 0 and 5)":"jakost (med 0 in 5)","Spine (experimental)":"Spine (eksperimentalno)","Displays a Spine animation.":"Prika\u017Ee animacijo Spine.","Spine":"Spine","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"Prika\u017Ei in gladko animiraj 2D objekt s kostno animacijo, ustvarjeno s Spine. Uporabite datoteke, izvo\u017Eene iz Spine (json, atlas in slika).","Edit animations":"Uredi animacije","Animation mixing duration":"Trajanje me\u0161anja animacije","the duration of the smooth transition between 2 animations (in second)":"trajanje gladkega prehoda med 2 animacijama (v sekundah)","the animation mixing duration":"trajanje me\u0161anja animacij","Point attachment X position":"X polo\u017Eaj to\u010Dke tvirtitve","x position of spine point attachment":"x polo\u017Eaj to\u010Dke tvirtitve spine","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"x polo\u017Eaj spine _PARAM1_ to\u010Dke tvirtitve za _PARAM2_ re\u017Eo","Attachment name":"Ime tvirtitve","Slot name (use \"\" if names are the same)":"Ime re\u017Ee (uporabite \"\" \u010De sta imeni enaki)","Point attachment Y position":"Y polo\u017Eaj to\u010Dke tvirtitve","y position of spine point attachment":"y polo\u017Eaj to\u010Dke tvirtitve spine","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"y polo\u017Eaj spine _PARAM1_ to\u010Dke tvirtitve za _PARAM2_ re\u017Eo","Allow players to connect to lobbies and play together.":"Dovoli igralcem, da se pove\u017Eejo na predprostora in igrajo skupaj.","Join the next available lobby":"Pridru\u017Ei se naslednjem voljo lobiju","Join the next available lobby. The player will join the game instantly if this is possible.":"Pridru\u017Ei se naslednjem voljo lobiju. Igralec se bo nemudoma pridru\u017Eil igri, \u010De bo to mogo\u010De.","Lobbies":"Lobiji","Display loader while searching for a lobby.":"Prika\u017Ei nalagalnik med iskanjem lobija.","Display game lobbies if no lobby can be joined directly.":"Prika\u017Ei igralne lobije, \u010De se ni mogo\u010De neposredno pridru\u017Eiti lobiju.","Is searching for a lobby to join":"I\u0161\u010De lobi, da se pridru\u017Ei","Is searching for a lobby to join.":"I\u0161\u010De lobi, da se pridru\u017Ei.","Quick join failed to join a lobby":"Hitro pridru\u017Eitev ni uspela pridru\u017Eiti lobiju","Quick join failed to join a lobby.":"Hitro pridru\u017Eitev ni uspela pridru\u017Eiti lobiju.","Quick join action failure reason":"Razlog za neuspeh hitrega pridru\u017Eitvenega dejanja","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"Vrne razlog, zakaj je hitra pridru\u017Eitev spodletela. Lahko je 'POLNO', \u010De so vsi lobiji zasedeni, 'NI_DOVOLJ_PLAYERS', \u010De konfiguracija lobija zahteva ve\u010D kot 1 igralca za za\u010Detek igre in ni drugih igralcev na voljo. Lahko ima tudi vrednost 'NEZNAN'.","Open Game Lobbies":"Odprti igralni predprostor","Open the game lobbies window, where players can join lobbies or see the one they are in.":"Odprite okno predprostora, kjer se lahko igralci pridru\u017Eijo predprostorom ali vidijo tistega, v katerem se nahajajo.","Open the game lobbies":"Odprite predprostore","Allow players to close the lobbies window":"Dovoli igralcem, da zaprejo okno predprostora","Allow players to close the lobbies window. Allowed by default.":"Dovoli igralcem, da zaprejo okno predprostora. Opravi\u010Duje se privzeto.","Allow players to close the lobbies window: _PARAM1_":"Dovoli igralcem, da zaprejo okno predprostora: _PARAM1_","Show close button":"Prika\u017Ei gumb za zapiranje","End Lobby Game":"Kon\u010Daj igro v predprostoru","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"Kon\u010Dajte igro v predprostoru. To bo spro\u017Eilo pogoj \"Igra v predprostoru se je pravkar kon\u010Dala\".","End the lobby game":"Kon\u010Daj igro v predprostoru","Leave Game Lobby":"Zapusti igro v lobiju","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"Zapusti trenutno igro v lobiju. To bo aktiviralo stanje \"Igralec je od\u0161el\" pri drugih igralcih in stanje \"Igra v lobiju se je zaklju\u010Dila\" pri igralcu, ki odhaja.","Leave the game lobby":"Zapusti igro v lobiju","Send custom message to other players":"Po\u0161lji prilagojeno sporo\u010Dilo drugim igralcem","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Po\u0161lji prilagojeno sporo\u010Dilo drugim igralcem v predprostoru, z avtomatskim sistemom ponovnega po\u0161iljanja, \u010De sporo\u010Dilo ni bilo prejeto. Uporabite s pogojem 'Sporo\u010Dilo je bilo prejeto', da veste, kdaj je bilo sporo\u010Dilo pravilno obdelano s strani gostitelja.","Send message _PARAM0_ to other players with content _PARAM1_":"Po\u0161lji sporo\u010Dilo _PARAM0_ drugim igralcem z vsebino _PARAM1_","Message name":"Ime sporo\u010Dila","Message content":"Vsebina sporo\u010Dila","Send custom message to other players with a variable":"Po\u0161lji po meri sporo\u010Dilo drugim igralcem z spremenljivko","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Po\u0161lji po meri sporo\u010Dilo drugim igralcem v lobiju, ki vsebuje spremenljivko, s sistemom samodejnega ponovnega po\u0161iljanja, \u010De ga ni prejela. Uporabi s pogojem 'Sporo\u010Dilo je bilo prejeto', da izve\u0161, kdaj je bilo sporo\u010Dilo pravilno obdelano s strani gostitelja.","Send message _PARAM0_ to other players with variable _PARAM1_":"Po\u0161lji sporo\u010Dilo _PARAM0_ drugim igralcem s spremenljivko _PARAM1_","Get message variable":"Pridobi spremenljivko sporo\u010Dila","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"Shrani podatke izbranega sporo\u010Dila v spremenljivko. Uporabi s pogojem 'Sporo\u010Dilo je bilo prejeto', da izve\u0161, kdaj je bilo sporo\u010Dilo pravilno obdelano s strani gostitelja.","Save message _PARAM0_ data in _PARAM1_":"Shrani podatke sporo\u010Dila _PARAM0_ v _PARAM1_","Lobbies window is open":"Okno predprostora je odprto","Check if the lobbies window is open.":"Preveri, ali je okno predprostora odprto.","Lobby game has just started":"Igra v predprostoru se je pravkar za\u010Dela","Check if the lobby game has just started.":"Preverite, ali se je igra v predprostoru pravkar za\u010Dela.","Lobby game has started":"Igra v predprostoru se je za\u010Dela","Lobby game is running":"Igra v predprostoru se izvaja","Check if the lobby game is running.":"Preveri, ali se igra v predprostoru izvaja.","Lobby game has just ended":"Igra v predprostoru se je pravkar kon\u010Dala","Check if the lobby game has just ended.":"Preverite, ali se je igra v predprostoru pravkar kon\u010Dala.","Lobby game has ended":"Igra v predprostoru je kon\u010Dana","Custom message has been received from another player":"Prejel sem prilagojeno sporo\u010Dilo od drugega igralca","Check if a custom message has been received from another player. Will be true only for one frame.":"Preveri, ali je bilo prejeto prilagojeno sporo\u010Dilo od drugega igralca. Bodo resni\u010Dna le za en okvir.","Message _PARAM0_ has been received":"Sporo\u010Dilo _PARAM0_ je bilo prejeto","Objects synchronization rate":"Stopnja sinhronizacije objektov","objects synchronization rate (between 1 and 60, default is 30 times per second)":"stopnja sinhronizacije objektov (med 1 in 60, privzeto je 30-krat na sekundo)","objects synchronization rate":"stopnja sinhronizacije objektov","Sync rate":"Stopnja sinhronizacije","Player is host":"Igralec je gostitelj","Check if the player is the host. (Player 1 is the host)":"Preverite, ali je igralec gostitelj. (Igralec 1 je gostitelj)","Any player has left":"Kateri koli igralec je zapustil","Check if any player has left the lobby game.":"Preveri, ali je kateri koli igralec zapustil igro v lobiju.","Player has left":"Igralec je zapustil","Check if the player has left the lobby game.":"Preveri, ali je igralec zapustil igro v lobiju.","Player _PARAM0_ has left":"Igralec _PARAM0_ je zapustil","Player number":"\u0160tevilka igralca","Player number that just left":"\u0160tevilo igralca, ki je pravkar zapustil","Returns the player number of the player that has just left the lobby.":"Vrne \u0161tevilko igralca, ki je pravkar zapustil lobi.","Any player has joined":"Kateri koli igralec se je pridru\u017Eil","Check if any player has joined the lobby.":"Preverite, ali se je kateri koli igralec pridru\u017Eil \u010Dakalnici.","Player has joined":"Igralec se je pridru\u017Eil","Check if the player has joined the lobby.":"Preverite, ali se je igralec pridru\u017Eil \u010Dakalnici.","Player _PARAM0_ has joined":"Igralec _PARAM0_ se je pridru\u017Eil","Player number that just joined":"\u0160tevilo igralca, ki se je pravkar pridru\u017Eil","Returns the player number of the player that has just joined the lobby.":"Vrne \u0161tevilko igralca, ki se je pravkar pridru\u017Eil lobiju.","Host is migrating":"Gospodar se seli","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"Preveri, ali se gospodar seli, da se prilagodi stanje igre (kot na primer ustavitev igre).","Configure lobby game to end when host leaves":"Konfiguriraj igro v lobiju, da se kon\u010Da, ko gospodar zapusti","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"Konfiguriraj igro v lobiju, da se kon\u010Da, ko gospodar zapusti. To bo spro\u017Eilo pogoj \"Igra v lobiju se je pravkar kon\u010Dala\". (Privzeto vedenje je migrirati gosta)","End lobby game when host leaves":"Kon\u010Daj igro v lobbiju, ko gostitelj odide","Message data":"Podatki sporo\u010Dila","Returns the data received when the specified message was received from another player.":"Vrne podatke prejete, ko je bila prejeta dolo\u010Dena sporo\u010Dilo od drugega igralca.","Message sender":"Po\u0161iljatelj sporo\u010Dila","Returns the player number of the sender of the specified message.":"Vrne \u0161tevilko igralca po\u0161iljatelja dolo\u010Denega sporo\u010Dila.","Number of players in lobby":"\u0160tevilo igralcev v lobiju","the number of players in the lobby":"\u0161tevilo igralcev v lobiju","Player is connected":"Igralec je povezan","Check if the specified player is connected to the lobby.":"Preveri, ali je dolo\u010Den igralec povezan z lobijem.","Player _PARAM0_ is connected":"Igralec _PARAM0_ je povezan","The position of the player in the lobby (1, 2, ...)":"Polo\u017Eaj igralca v lobiju (1, 2, ...)","Current player number in lobby":"Trenutna \u0161tevilka igralca v lobiju","the current player number in the lobby (1, 2, ...)":"trenutna \u0161tevilka igralca v lobiju (1, 2, ...)","the current player number in the lobby":"trenutna \u0161tevilka igralca v lobiju","Player username in lobby":"Uporabni\u0161ko ime igralca v lobiju","Get the username of the player in the lobby.":"Pridobi uporabni\u0161ko ime igralca v lobiju.","Current player username in lobby":"Trenutno uporabni\u0161ko ime igralca v lobiju","Get the username of the current player in the lobby.":"Pridobi uporabni\u0161ko ime trenutnega igralca v lobiju.","Player ping in lobby":"Ping igralca v lobiju","Get the ping of the player in the lobby.":"Pridobi ping igralca v lobiju.","Current player ping in lobby":"Trenutni ping igralca v lobiju","Get the ping of the current player in the lobby.":"Pridobi ping trenutnega igralca v lobiju.","Player variable ownership":"Lastni\u0161tvo spremenljivk igralca","the player owning the variable":"igralec, ki je lastnik spremenljivke","the player owning the variable _PARAM1_":"igralec, ki ima spremenljivko _PARAM1_","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"Samo osnovne spremenljivke lahko spremenijo lastni\u0161tvo. Otro\u0161ke matrike in strukture so usklajene s svojimi star\u0161i.","Take ownership of variable":"Prevzemi lastni\u0161tvo spremenljivke","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"Prevzemi lastni\u0161tvo spremenljivke. Nato se bo sinhronizirala z drugimi igralci, trenutni igralec pa bo lastnik.","Take ownership of _PARAM1_":"Prevzemi lastni\u0161tvo _PARAM1_","Remove ownership of variable":"Odstrani lastni\u0161tvo spremenljivke","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"Odstrani lastni\u0161tvo spremenljivke. \u0160e vedno bo sinhronizirana z drugimi igralci, vendar ga bo lastil gostitelj.","Remove ownership of _PARAM1_":"Odstrani lastni\u0161tvo _PARAM1_","Disable variable synchronization":"Onemogo\u010Di sinhronizacijo spremenljivke","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"Onemogo\u010Di sinhronizacijo spremenljivke prek omre\u017Eja. Ne bo ve\u010D poslana drugim igralcem.","Disable synchronization of _PARAM1_":"Onemogo\u010Di sinhronizacijo _PARAM1_","Player owning the object":"Igralec, ki je lastnik objekta","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"Kdo sinhronizira objekt z igralci. \u010Ce je to objekt, ki ga nadzira igralec, dodelite \u0161tevilko igralca. V nasprotnem primeru pustite \"Gost\" in gostitelj igre bo sinhroniziral objekt z igralci. (Opomba: lastni\u0161tvo objekta lahko spremenite med igro s pripadajo\u010Dimi dejanji).","Action when player disconnects":"Dejanje, ko se igralec odklopi","Multiplayer object":"Ve\u010Digralski objekt","Allow the object to be synchronized with other players in the lobby.":"Dovoli, da se objekt sinhronizira z drugimi igralci v lobiju.","Player object ownership":"Lastni\u0161tvo igral\u010Devega objekta","the player owning the object":"igralec, ki je lastnik objekta","the player owning the instance":"igralec, ki ima primerek","Is object owned by current player":"Ali objekt pripada trenutnemu igralcu","Check if the object is owned by the current player, as a player or the host.":"Preverite, ali objekt pripada trenutnemu igralcu, bodisi igralcu bodisi gostu.","Object _PARAM0_ is owned by current player":"Objekt _PARAM0_ pripada trenutnemu igralcu","Take ownership of object":"Prevzemi lastni\u0161tvo objekta","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"Prevzemi lastni\u0161tvo objekta. Nato bo sinhroniziran z drugimi igralci, trenutni igralec pa bo lastnik.","Take ownership of _PARAM0_":"Prevzemi lastni\u0161tvo _PARAM0_","Remove object ownership":"Odstrani lastni\u0161tvo objekta","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"Odstrani lastni\u0161tvo objekta pri igralcu. \u0160e vedno bo sinhronizirano z drugimi igralci, vendar ga bo lastil gostitelj.","Remove ownership of _PARAM0_":"Odstrani lastni\u0161tvo _PARAM0_","Enable (or disable) the synchronization of a behavior":"Omogo\u010Di (ali onemogo\u010Di) sinhronizacijo vedenja","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"Omogo\u010Di ali onemogo\u010Di sinhronizacijo vedenja prek omre\u017Eja. \u010Ce je onemogo\u010Deno, trenutni stanje vedenja ne bo ve\u010D po\u0161iljano drugim igralcem.","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"Omogo\u010Di sinhronizacijo _PARAM2_ za _PARAM0_: _PARAM3_","Multiplayer behavior":"Vedenje za ve\u010D igralcev","Object behavior":"Vedenje objekta","Enable synchronization":"Omogo\u010Di sinhronizacijo","Smooth the image":"Zmeh\u010Daj sliko","Preload as sound":"Pred-nalo\u017Ei kot zvok","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"Nalo\u017Ei razkodirano datoteko v medpomnilnik, da jo je mogo\u010De nemudoma predvajati kot zvok brez dodatnih zakasnitev.","Preload as music":"Pred-nalo\u017Ei kot glasbo","Prepares the file for immediate streaming as Music (does not wait for complete download).":"Pripravi datoteko za tako\u0161nje pretakanje kot glasbo (ne \u010Daka na zaklju\u010Dek prenosa).","Preload in cache":"Prednalo\u017Eitev v medpomnilnik","Loads the complete file into cache, but does not decode it into memory until requested.":"Nalo\u017Ei celotno datoteko v medpomnilnik, a je ne razkodira v pomnilnik, dokler to ni zahtevano.","Disable preloading at game startup":"Onemogo\u010Di predhodno nalaganje ob zagonu igre","A text must start with a double quote (\").":"Tekst se mora za\u010Deti z dvojnim narekovajem (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"Tekst se mora kon\u010Dati z dvojnim narekovajem (\"). Dodajte dvojni narekovaj, da zaklju\u010Dite tekst.","A number was expected. You must enter a number here.":"Pri\u010Dakovana je bila \u0161tevilka. Tu morate vnesti \u0161tevilko.","Return <subject>.":"Vrni <subject>.","Compare <subject>.":"Primerjaj <subject>.","Check if <subject>.":"Preveri ali <subject>.","Set (or unset) if <subject>.":"Nastavi (ali zavrzi) \u010De <subject>.","Change <subject>.":"Spremeni <subject>.","Set _PARAM0_ as <subject>: <value>":"Nastavi _PARAM0_ kot <subject>: <value>","Change <subject>: <value>":"Spremeni <subject>: <value>","Modification's sign":"Znaki sprememb","Change <subject> of _PARAM0_: <operator> <value>":"Spremeni <subject> za _PARAM0_:<operator><value>","Change <subject>: <operator> <value>":"Spremeni <subject>: <operator> <value>","_PARAM0_ is <subject>":"_PARAM0_ je <subject>","<subject>":"<subject>","Value to compare":"Primerjalna vrednost","<subject> of _PARAM0_ <operator> <value>":"<subject> za _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Mathematical tools":"Matemati\u010Dna orodja","Random integer":"Naklju\u010Dno celo \u0161tevilo","Maximum value":"Najve\u010Dja vrednost","Random integer in range":"Naklju\u010Dno celo \u0161tevilo v obsegu","Minimum value":"Najmanj\u0161a vrednost","Random float":"Naklju\u010Dno decimalno \u0161tevilo","Random float in range":"Naklju\u010Dno decimalno \u0161tevilo v obsegu","Random value in steps":"Naklju\u010Dna vrednost v korakih","Step":"Korak","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normaliziraj vrednost med `min` in `maks` v vrednost med 0 in 1.","Remap a value between 0 and 1.":"Premapiraj vrednost med 0 in 1.","Min":"Minimum","Max":"Maksimum","Clamp (restrict a value to a given range)":"Sponka (omeji vrednost na podani razpon)","Restrict a value to a given range":"Omeji vrednost na podani razpon","Difference between two angles":"Razlika med dvema kotoma","First angle, in degrees":"Prvi kot v stopinjah","Second angle, in degrees":"Drugi kot v stopinjah","Angle between two positions":"Kot med dvema polo\u017Eajema","Compute the angle between two positions (in degrees).":"Izra\u010Duna kot med dvema pozicijama (v stopinjah).","First point X position":"X polo\u017Eaj prve to\u010Dke","First point Y position":"Y polo\u017Eaj prve to\u010Dke","Second point X position":"X polo\u017Eaj druge to\u010Dke","Second point Y position":"Y polo\u017Eaj druge to\u010Dke","Distance between two positions":"Razdalja med dvema polo\u017Eajema","Compute the distance between two positions.":"Izra\u010Duna razdalja med dvema pozicijama.","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (kot v x mod y)","y (as in x mod y)":"y (kot v x mod y)","Minimum of two numbers":"Manj\u0161a od dveh \u0161tevil","First expression":"Prvi izraz","Second expression":"Drugi izraz","Maximum of two numbers":"Ve\u010Dja od dveh \u0161tevil","Absolute value":"Absolutna vrednost","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"Vrni nenegativen vrednost s odstranitvijo znaka. Absolutna vrednost -8 je 8.","Arccosine":"Ark-kosinus","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arkus kosinus vrne kot (v radianih). 'ToDeg' omogo\u010Da pretvorbo v stopinje.","Hyperbolic arccosine":"Hiperboli\u010Dni arkus kosinus","Arcsine":"Arkus sinus","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arkus sinus vrne kot (v radianih). 'ToDeg' omogo\u010Da pretvorbo v stopinje.","Arctangent":"Arkus tangens","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"Arkus tangens vrne kot (v radianih). 'ToDeg' omogo\u010Da pretvorbo v stopinje.","2 argument arctangent":"Arkus tanges z dvema argumentoma","2 argument arctangent (atan2)":"Arkus tanges z dvema argumentoma (atan2)","Hyperbolic arctangent":"Hiperboli\u010Dni arkus tangens","Cube root":"Kubi\u010Dni koren","Ceil (round up)":"Zaokro\u017Ei navzgor (zgornji celi del)","Round number up to an integer":"Zaokro\u017Ei \u0161tevilko na celo \u0161tevilo","Ceil (round up) to a decimal point":"Zaokro\u017Ei na decimalko (navzgor)","Round number up to the Nth decimal place":"Navzgor zaokro\u017Ei \u0161tevilko na n-to decimalko","Floor (round down)":"Zaokro\u017Ei navzdol (spodnji celi del)","Round number down to an integer":"Zaokro\u017Ei \u0161tevilo navzdol v celo \u0161tevilo","Floor (round down) to a decimal point":"Zaokro\u017Ei na decimalko (navzdol)","Round number down to the Nth decimal place":"Navzdol zaokro\u017Ei \u0161tevilko na n-to decimalko","Cosine":"Kosinus","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Kosinus kota (v radianih). \u010Ce \u017Eelite uporabiti stopinje, uporabite `ToRad`: `sin(ToRad(45))`.","Hyperbolic cosine":"Hiperboli\u010Dni kosinus","Cotangent":"Kotangens","Cotangent of a number":"Kotangens \u0161tevila","Cosecant":"Kosekanta","Cosecant of a number":"Kosekanta \u0161tevila","Round":"Zaokro\u017Ei","Round a number":"Zaokro\u017Ei na \u0161tevilo","Round to a decimal point":"Zaokoro\u017Ei na decimalko","Round a number to the Nth decimal place":"Zaokro\u017Ei \u0161tevilko na n-to decimalko","Exponential":"Eksponent","Exponential of a number":"Eksponent \u0161tevila","Logarithm":"Logaritem","Base-2 logarithm":"Dvoji\u0161ki logaritem","Base 2 Logarithm":"Dvoji\u0161ki logaritem","Base-10 logarithm":"Deseti\u0161ki logaritem","Nth root":"N-ti koren","Nth root of a number":"N-ti koren \u0161tevila","N":"N","Power":"Potenca","Raise a number to power n":"Potenciraj \u0161tevilo x na n","The exponent (n in x^n)":"Eksponent (n v x^n)","Secant":"Sekant","Sign of a number":"Predznak \u0161tevila","Return the sign of a number (1,-1 or 0)":"Vrni predznak \u0161tevila (1,-1 ali 0)","Sine":"Sinus","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"Sinus kota (v radianih). \u010Ce \u017Eelite uporabiti stopinje, uporabite `ToRad`: `sin(ToRad(45))`.","Hyperbolic sine":"Hiperboli\u010Dni sinus","Square root":"Kvadratni koren","Square root of a number":"Kvadratni koren \u0161tevila","Tangent":"Tangenta","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"Tangens kota (v radianih). \u010Ce \u017Eelite uporabiti stopinje, uporabite `ToRad`: `sin(ToRad(45))`.","Hyperbolic tangent":"Hiberboli\u010Dna tengenta","Truncation":"Rezanje","Truncate a number":"Odre\u017Ei \u0161tevilo","Lerp (Linear interpolation)":"Lerp (linearna interpolacija)","Linearly interpolate a to b by x":"Linearno interpoliraj a v b za x","a (in a+(b-a)*x)":"a (v a+(b-a)*x)","b (in a+(b-a)*x)":"b (v a+(b-a)*x)","x (in a+(b-a)*x)":"x (v a+(b-a)*x)","X position from angle and distance":"X polo\u017Eaj od kota in razdalje","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Izra\u010Duna X polo\u017Eaj, kadar sta podana kot in razdalja glede na izhodi\u0161\u010De (0;0). To je znano tudi kot pridobivanje kartezijanskih koordinat 2D vektorja z uporabo njegovih polarnih koordinat.","Y position from angle and distance":"Y polo\u017Eaj od kota in razdalje","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Izra\u010DunaY polo\u017Eaj, kadar sta podana kot in razdalja glede na izhodi\u0161\u010De (0;0). To je znano tudi kot pridobivanje kartezijanskih koordinat 2D vektorja z uporabo njegovih polarnih koordinat.","Number Pi (3.1415...)":"\u0160tevilo Pi (3,1415...)","The number Pi (3.1415...)":"\u0160tevilo Pi (3,1415...)","Lerp (Linear interpolation) between two angles":"Lerp (Linear interpolation) med dvema kote","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"Linearly interpolira med dvema kotoma (v stopinjah) tako, da vzame najkraj\u0161o smer okrog kroga.","Starting angle, in degrees":"Za\u010Detni kot, v stopinjah","Destination angle, in degrees":"Ciljni kot, v stopinjah","Interpolation value between 0 and 1.":"Vrednost interpolacije med 0 in 1.","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Funkcije za po\u0161iljanje spletnih zahtevkov, komunikacijo z zunanjimi \"API\" knji\u017Enicami in druga opravila, ki so povezana z omre\u017Ejem.","Send a request to a web page":"Po\u0161lji zahtevek spletni strani","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Po\u0161lji asinhrono zahtevo na specifi\u010Dno spletno stran.\n\nPomnite, da morajo biti spletne igre na istem gostitelju, kot je navedeno spodaj, razen \u010De je stre\u017Enik nastavljen, da odgovarja vsem zahtevkom (med-domenski zahtevki).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Po\u0161lji _PARAM2_ zahtevek do _PARAM0_ s telesom: _PARAM1_ in shrani rezultat v _PARAM4_ (ali v _PARAM5_ v primeru napake)","URL (API or web-page address)":"URL (API ali naslov spletne strani)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Primer: \"https://primer.si/uporabnik/123\". Raba *https* je zlo priporo\u010Dljiva.","Request body content":"Zahtevaj vsebino telesa","Request method":"Metoda zahtevka","If empty, \"GET\" will be used.":"\u010Ce je prazno, bo uporabljena metoda 'GET'.","Content type":"Vrsta vsebine","If empty, \"application/x-www-form-urlencoded\" will be used.":"\u010Ce je prazno, bo uporabljen \"application/x-www-form-urlencoded\".","Variable where to store the response":"Spremenljivka za shranjevanje odzivov","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"Odziv stre\u017Enika bo shranjen kot niz v tej spremenljivki. \u010Ce stre\u017Enik vrne *JSON*, lahko naknadno uporabite akcijo \"Pretvori JSON v scensko spremenljivko\", da razi\u0161\u010Dete rezultate s *strukturno spremenljivko*.","Variable where to store the error message":"Spremenljivka za shranjevanje sporo\u010Dil o napakah","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"Opcijsko. Je uporabljeno le ob napaki. To bo vsebovalo [\"statusno kodo\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), kadar stre\u017Enik vrnse status >= 400. \u010Ce zahtevek sploh ni bi poslan (ni spleta ali CORS te\u017Eave), bo spremenljivka imela vrednost \"REQUEST_NOT_SENT\".","Open a URL (web page) or a file":"Odpri spletni naslov (spletno stran) ali datoteko","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"Ta akcija odpre navedeno datoteko ali URL v brskalniku (ali v novem zavihku, \u010De igra uporablja spletno platformo in je zagnana znotraj spletnega brskalnika).","Open URL _PARAM0_ in a browser (or new tab)":"Odpri spletni naslov _PARAM0_ v brskalniku (ali novem zavihku)","URL (or filename)":"URL (ali ime datoteke)","Download a file":"Prenesi datoteko","Download a file from a web site":"Prenesi datoteko s spletne strani","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Prenesi datoteko _PARAM1_ iz _PARAM0_ pod imenom _PARAM2_","Host (for example : http://www.website.com)":"Gostitelj (na primer: http://www.spletnastran.com)","Path to file (for example : /folder/file.txt)":"Pot do datoteke (na primer: /folder/file.txt)","Save as":"Shrani kot","Enable (or disable) metrics collection":"Vklopi (ali izklopi) zbiranje meritev","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Omogo\u010Di ali onemogo\u010Di po\u0161iljanje anonimnih podatkov, ki se uporabljajo za izra\u010Dun \u0161tevila seans in drugih meritev igralcev igre.\nMeritve po\u0161iljajte le, kadar so v skladu s splo\u0161nimi pogoji igre in je igralec na to pristal, v skladu s tem kakor va\u0161a igra/podjetje to obravnava.","Enable analytics metrics: _PARAM1_":"Vklopi analiti\u010Dne meritve: _PARAM1_","Enable the metrics?":"Vklopim meritve?","Sprite are animated object which can be used for most elements of a game.":"Figure so animirani objekti, ki jih je mogo\u010De uporabljati za ve\u010Dino elementov igre.","Animated object which can be used for most elements of a game.":"Animiran objekt, ki ga je mogo\u010De uporabljati za ve\u010Dino elementov, ki sestavljajo igro.","Sprite opacity":"Nepreglednost sprite-a","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Spremeni neprosojnost figure. 0 je polnoma prosojno, 255 je zapolnjeno (privzeto).","Change the animation":"Zamenjaj animacijo","Change the animation of the object, using the animation number in the animations list.":"Zamenja animacijo za objekt in pri tem uporabi \u0161tevilko animacije iz seznama animacij.","Change the animation (by name)":"Zamenjaj animacijo (po imenu)","Change the animation of the object, using the name of the animation.":"Zamenjaj animacijo objekta in pri tem uporabi ime animacije.","Set animation of _PARAM0_ to _PARAM1_":"Nastavi animacijo od _PARAM0_ na _PARAM1_","Change the direction":"Spremeni smer","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Spremeni smer objekta.\n\u010Ce je dolo\u010Deno, da objekt samodejno rotira, je smer njegov kot.\n\u010Ce se objekt nahaja v 8-smernen na\u010Dinu, so mo\u017Ene smeri 0..7","the direction":"smer","Current frame":"Trenutna sli\u010Dica","Modify the current frame of the object":"Spremeni trenutno sli\u010Dico za objekt","the animation frame":"sliko v animaciji","Play the animation":"Predvajaj animacijo","Play the animation of the object":"Predvajaj animacijo objekta","Play the animation of _PARAM0_":"Predvajaj animacijo od _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Spremeni hitrostno skalo animacije (1=privzeta hitrost, >1 = hitreje in <1 = po\u010Dasneje).","Object to be rotated":"Objekt, ki naj bo zavrten","Angular speed (degrees per second)":"Kotna hitrost (stopinj na sekundo)","Modify the scale of the width of an object.":"Spremeni merilo za \u0161irino objekta.","Modify the scale of the height of an object.":"Spremeni merilo za vi\u0161ino objekta.","Change the width of a Sprite object.":"Spremeni \u0161irino objekta figura.","Compare the width of a Sprite object.":"Primerja \u0161irino objekta figura.","Change the height of a Sprite object.":"Spremeni vi\u0161ino objekta figura.","Compare the height of a Sprite object.":"Primerja vi\u0161ino objekta figura.","Change the size of an object.":"Spremeni velikost objekta.","Current animation":"Trenutna animacija","Compare the number of the animation played by the object.":"Primerjaj \u0161teilko animacije, ki jo predvaja objekt.","Current animation name":"Ime trenutne animacije","Check the animation played by the object.":"Preveri animacijo, ki jo predvaja objekt.","The animation of _PARAM0_ is _PARAM1_":"Animacija od _PARAM0_ je _PARAM1_","Current direction":"Trenutna smer","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Primerja smer objekta. \u010Ce je za figuro vklopljen osem-smerni na\u010Din, bo vrednost smeri med 0 in 7. Sicer je vrednost smeri podana v stopinjah.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Primerjaj indeks trenutne sli\u010Dice animacije, ki jo prikazuje dolo\u010Den objekt. Prva sli\u010Dica animacije ima indeks 0.","Compare the scale of the width of an object.":"Primerja merilo za \u0161irino objekta.","Compare the scale of the height of an object.":"Primerja merilo za vi\u0161ino objekta.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Primerjaj neprosojnost figure med 0 (prozorna) in 255 (zapolnjena).","Blend mode":"Na\u010Din prekrivanja","Compare the number of the blend mode currently used by an object":"Primerja \u0161tevilko na\u010Dina prekrivanja, ki ga nek objekt trenutno uporablja","the number of the current blend mode":"\u0161tevilka trenutnega na\u010Dina prekrivanja","Change the tint of an object. The default color is white.":"Spremeni barvo obarvanja za objekt. Privzeta je bela.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Spremeni \u0161tevilko na\u010Dina prekrivanja objekta.\nPrivzeti na\u010Din prekrivanja je 0 (alfa).","Change Blend mode of _PARAM0_ to _PARAM1_":"Spremeni na\u010Din prekrivanja za _PARAM0_ na _PARAM1_","X position of a point":"X polo\u017Eaj to\u010Dke","Name of the point":"Ime to\u010Dke","Y position of a point":"Y polo\u017Eaj to\u010Dke","Direction of the object":"Smer objekta","Animation of the object":"Animacija objekta","Name of the animation of the object":"Ime animacije objekta","Current frame of the animation of the object":"Trenutna slika animacije","Number of frames":"\u0160tevilo slik","Number of frames in the current animation of the object":"\u0160tevilo slik v trenutni animaciji objekta","Scale of the width of an object":"Merilo \u0161irine objekta","Scale of the height of an object":"Merilo vi\u0161ine objekta","Collision (Pixel perfect)":"Trk (na piksel natan\u010Dno)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"Pogoj je resni\u010Den, \u010De sta dva objekta tr\u010Dila.\nTa preizkus je na piksel natan\u010Den.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ je tr\u010Dil z/s _PARAM1_ (na piksel natan\u010Dno)","Text manipulation":"Manipuliranje teksta","Insert a new line":"Vnesi novo vrstico","Get character from code point":"Pridobi znak iz polo\u017Eaja v kodi","Code point":"Polo\u017Eaj v kodi","Uppercase a text":"Velike \u010Drke za tekst","Lowercase a text":"Male \u010Drke za tekst","Get a portion of a text":"Pridobi del teksta","Start position of the portion (the first letter is at position 0)":"Za\u010Detni polo\u017Eaj dela (prva \u010Drka je na poziciji 0)","Length of the portion":"Dol\u017Eina dela","Get a character from a text":"Pridobi znak iz teksta","Position of the character (the first letter is at position 0)":"Polo\u017Eaj znaka (prva \u010Drka je na poziciji 0)","Repeat a text":"Ponovi tekst","Text to repeat":"Tekst za ponovitev","Repetition count":"\u0160tevilo ponovitev","Length of a text":"Dol\u017Eina teksta","Search in a text":"Iskanje po tekstu","Search in a text (return the position of the result or -1 if not found)":"Iskanje po tekstu (vrne polo\u017Eaj rezultata ali -1, \u010De iskanje ni uspe\u0161no)","Text to search for":"Tekst za iskanje","Search the last occurrence in a text":"Poi\u0161\u010Di zadnjo pojavitev v tekstu","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Poi\u0161\u010Di, kdaj se zadnji\u010D pojavi v nizu (vrne polo\u017Eaj rezultata od za\u010Detka niza ali -1, \u010De ni najden)","Search in a text, starting from a position":"Iskanje po tekstu od nekega polo\u017Eaja naprej","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Iskanje po tekstu z dolo\u010Denega polo\u017Eaja (vrne pozicijo rezultata ali -1, \u010De iskanje ni uspe\u0161no)","Position of the first character in the string to be considered in the search":"Pri iskanju naj bo upo\u0161tevan polo\u017Eaj prvega znaka v nizu","Search the last occurrence in a text, starting from a position":"Poi\u0161\u010Di, kje se zadnji\u010D pojavi v nizu, za\u010Den\u0161i od nekega polo\u017Eaja","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"Poi\u0161\u010Di, kdaj se zadnji\u010D pojavi v nizu, za\u010Den\u0161i od nekega polo\u017Eaja (vrne polo\u017Eaj rezultata od za\u010Detka niza ali -1, \u010De ni najden)","Position of the last character in the string to be considered in the search":"Pri iskanju bo upo\u0161tevan polo\u017Eaj zadnjega znaka v nizu","Replace the first occurrence of a text by another.":"Zamenjaj prvo pojavitev besedila z drugim.","Text in which the replacement must be done":"Besedilo, v katerem je treba zamenjavo opraviti","Text to find inside the first text":"Besedilo, ki ga je treba najti v prvem besedilu","Replacement to put instead of the text to find":"Nadomestilo, ki ga je treba namestiti namesto besedila za iskanje","Replace all occurrences of a text by another.":"Zamenjaj vse pojavitve besedila z drugim.","Text in which the replacement(s) must be done":"Besedilo, v katerem je treba opraviti zamenjave","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Omogo\u010Da igri, da se odzove na vnos preko tipkovnice. To ne deluje z zaslonsko tipkovnico na zaslonih ob\u010Dutljivih na dotik: namesto tega ob ustvarjanju iger za mobilne naprave ali naprave z zaslonom na dotik uporabite pogoje, ki so povezani z dotikom.","Key pressed":"Pritisnjena tipka","Check if a key is pressed":"Preveri ali je pritisnjena tipka","_PARAM1_ key is pressed":"Tipka _PARAM1_ je pritisnjena","Key to check":"Klju\u010D za preverjanje","Key released":"Spu\u0161\u010Dena tipka","Check if a key was just released":"Preveri, ali je bila tipka ravnokar spu\u0161\u010Dena","_PARAM1_ key is released":"Tipka _PARAM1_ je spu\u0161\u010Dena","Any key pressed":"Pritisk na katerokoli tipko","Check if any key is pressed":"Preveri ali je pritisnjena tipka","Any key is pressed":"Katerakoli tipka je pritisnjena","Any key released":"Spu\u0161\u010Dena je katerakoli tipka","Check if any key is released":"Preveri ali je spu\u0161\u010Dena katerakoli tipka","Any key is released":"Spu\u0161\u010Dena je katerakoli tipka","Last pressed key":"Nazadnje pritisnjena tipka","Get the name of the latest key pressed on the keyboard":"Pridobi ime zadnje tipke, ki je bila pritisnjena na tipkovnici","Events and control flow":"Tok dogodkov in nadzora","This condition always returns true (or always false, if the condition is inverted).":"Ta pogoj vedno vrne resni\u010Dno (ali vedno napa\u010Dno, \u010De je pogoj obrnjen).","Or":"Ali","Check if one of the sub conditions is true":"Preveri ali je resni\u010Den kateri od podpogojev","If one of these conditions is true:":"\u010Ce je eden od teh dogodkov resni\u010Den:","And":"In","Check if all sub conditions are true":"Preveri ali so resni\u010Dni vsi podpogoji","If all of these conditions are true:":"\u010Ce so vsi ti dogodki resni\u010Dni:","Not":"Ne","Return the contrary of the result of the sub conditions":"Vrne nasrotni rezultat pod-pogojev","Invert the logical result of these conditions:":"Obrni logi\u010Dni rezultat teh pogojev:","Trigger once while true":"Spro\u017Ei enkrat, ko je resni\u010Dno","Run actions only once, for each time the conditions have been met.":"Izvedi akcije zgolj enkrat, vsaki\u010D ko so pogoji izpolnjeni.","Trigger once":"Spro\u017Ei enkrat","Compare two numbers":"Primerjaj dve \u0161tevili","Compare the two numbers.":"Primerjanje dveh \u0161tevil.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"Primerjaj dva niza","Compare the two strings.":"Primerjanje dveh nizov.","First string expression":"Izraz za prvi niz","Second string expression":"Izraz za drugi niz","Standard event":"Standardni dogodek","Standard event: Actions are run if conditions are fulfilled.":"Standardni dogodek: Akcije so zagnane, \u010De so pogoji izpolnjeni.","Link external events":"Pove\u017Ei zunanje dogodke","Link to external events.":"Povezava na zunanje dogodke.","Event displaying a text in the events editor.":"Dogodek, ki prika\u017Ee tekst v urejevalniku dogodkov.","While":"Dokler","Repeat the event while the conditions are true.":"Ponovi dogodek, kadar so pogoji resni\u010Dni.","Repeat":"Ponavljaj","Repeat the event for a specified number of times.":"Ponovi dogodek dolo\u010Deno \u0161tevilo krat.","For each object":"Za vsak objekt","Repeat the event for each specified object.":"Ponavljaj dogodek za vsak dolo\u010Deni objekt.","For each child variable (of a structure or array)":"Za vsako otro\u0161ko spremenljivko (strukture ali polja)","Repeat the event for each child variable of a structure or array.":"Ponovi dogodek za vsako nasledstveno spremenljivko strukture ali polja.","Event group":"Skupina dogodkov","Group containing events.":"Skupina, ki vsebuje dogodke.","Existence of a group":"Obstoj skupine","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Preveri ali nek element (na primer: StanjeIgralca/TrenutniNivo) obstaja med shranjenimi podatki.\nPresledki v poimenovanjih elementov niso dovoljeni.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ obstaja v shrambi _PARAM0_","Storage name":"Ime shrambe","Group":"Skupina","Load a storage in memory":"Nalo\u017Ei shrambo v pomnilnik","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"Ta akcija nalo\u017Ei izbrano shrambo v pomnilnik, tako da jo lahko berete in zapisujete.\nLahko jo odprete in zapisujete brez uporabe te funkcije, a bo to po\u010Dasnej\u0161e.\nPo uporabi te akcije ne pozabite odstraniti shrambe iz pomnilnika.","Load storage _PARAM0_ in memory":"Nalo\u017Ei shrambo _PARAM0_ v pomnilnik","Close a storage":"Zapri shrambo","This action closes the structured data previously loaded in memory, saving all changes made.":"Ta akcija zapre strukturirane podatke, ki so bili prej nalo\u017Eeni v pomnilnik in shrani vse spremembe, ki so bile opravljene.","Close structured data _PARAM0_":"Zapri strukturirane podatke _PARAM0_","Save a value":"Shrani vrednost","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Zapi\u0161i rezultat izraza v shranjene podatke, v izbrani element.\nDolo\u010Di strukturo, ki vodi do elementa z uporabo / (npr.: Koren/Nivo/Trenutni)\nPresledki v imenih elementov niso dovoljeni.","Save _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Zapi\u0161i _PARAM2_ v _PARAM1_ shrambe _PARAM0_","Save a text":"Zapi\u0161i tekst","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Zapi\u0161i tekst v izbrano shrambo, v izbrani element.\nDolo\u010Di strukturo, ki vodi do elementa z uporabo / (npr.: Koren/Nivo/Trenutni)\nPresledki v imenih elementov niso dovoljeni.","Load a value":"Preberi vrednost","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Preberi vrednost, ki je shranjena v dolo\u010Denem elementu in jo shrani v scensko spremenljivko.\nDolo\u010Dite strukturo, ki vodi do elementa z uporabo / (primer : Koren/Nivo/Trenutni)\nPresledki v imenih elementov so prepovedani.","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Preberi _PARAM1_ iz shrambe _PARAM0_ in shrani vrednost v _PARAM3_","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Nalo\u017Ei vrednost, shranjeno v izbranem elementu, in jo shrani v spremenljivko.\nDolo\u010Di strukturo, ki vodi do elementa, z uporabo / (primer: Koren/Nivo/Trenutni)\nProstori v imenih elementov niso dovoljeni.","Load a text":"Preberi tekst","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Preberi tekst, ki je shranjen v dolo\u010Denem elementu in ga shrani v scensko spremenljivko.\nDolo\u010Dite strukturo, ki vodi do elementa z uporabo / (primer: Koren/Nivo/Trenutno)\nPresledki v imenih elementov niso dovoljeni.","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Preberi _PARAM1_ iz shrambe _PARAM0_ in shrani tekst v _PARAM3_","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Preberi tekst, ki je shranjen v izbranem elementu in ga shrani v spremenljivko.\nDolo\u010Di strukturo, ki vodi do elementa z uporabo / (npr.: Koren/Nivo/Trenutni)\nPresledki v imenih elementov niso dovoljeni.","Delete an element":"Izbri\u0161i element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Ta akcija izbri\u0161e izbrani element iz izbrane shrambe.\nDolo\u010Di strukturo, ki vodi do elementa z uporabo / (npr.: Koren/Nivo/Trenutni)\nPresledki v imenih elementov niso dovoljeni.","Delete _PARAM1_ from storage _PARAM0_":"Izbri\u0161i _PARAM1_ iz shrambe _PARAM0_","Clear a storage":"Po\u010Disti shrambo","Clear the specified storage, removing all data saved in it.":"Po\u010Disti shrambo, tako ta odstrani vse podatke, ki so shranjeni v njej.","Delete storage _PARAM0_":"Izbri\u0161i shrambo _PARAM0_","A storage exists":"Obstaja shramba","Test if the specified storage exists.":"Preveri ali podana shramba obstaja.","Storage _PARAM0_ exists":"Shramba _PARAM0_ obstaja","Execute a command":"Izvedi ukaz","This action executes the specified command.":"Ta akcija izvede podani ukaz.","Execute _PARAM0_":"Izvedi _PARAM0_","Command":"Ukaz","Conversion":"Pretvorba","Text > Number":"Text>\u0160tevilka","Convert the text to a number":"Pretvori tekst v \u0161tevilko","Text to convert to a number":"Tekst za pretvorbo v \u0161tevilko","Number > Text":"\u0160tevilka>Tekst","Convert the result of the expression to text":"Pretvori rezultat izraza v tekst","Expression to be converted to text":"Izraz, ki naj bo pretvorjen v tekst","Number > Text ( without scientific notation )":"\u0160tevilka > Tekst (brez znanstvenega formata)","Convert the result of the expression to text, without using the scientific notation":"Pretvori rezultat izraza v tekst, brez uporabe znanstvenega zapisa","Degrees > Radians":"Stopinje>Radiane","Converts the angle, expressed in degrees, into radians":"Pretvori kot, ki je izra\u017Een v stopinjah, v radiane","Radians > Degrees":"Radiani > stopinje","Converts the angle, expressed in radians, into degrees":"Pretvori kot, izra\u017Een v radianih, v stopinje","Angle, in radians":"Kot, v radianih","Convert variable to JSON":"Pretvori spremenljivko v JSON","Convert a variable to JSON":"Pretvori spremenljivko v JSON","JSON":"JSON","The variable to be stringified":"Spremenljivka, ki se pretvarja v niz","Convert global variable to JSON":"Pretvori globalno spremenljivko v JSON","Convert a global variable to JSON":"Pretvori globalno spremenljivko v JSON","The global variable to be stringified":"Globalna spremenljivka, ki se pretvarja v niz","Convert object variable to JSON":"Pretvori objektno spremenljivko v JSON","Convert an object variable to JSON":"Pretvori objektno spremenljivko v JSON","The object with the variable":"Objekt s spremenljivko","The object variable to be stringified":"Objektna spremenljivka, ki se pretvarja v niz","Convert JSON to a scene variable":"Pretvori JSON v scensko spremenljivko","Parse a JSON object and store it into a scene variable":"Raz\u010Dleni JSON objekt in ga shrani v scensko spremenljivko","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"Pretvori JSON niz _PARAM0_ in ga shrani v spremenljivko _PARAM1_","JSON string":"JSON niz","Variable where store the JSON object":"Spremenljivka, v katero se shrani JSON objekt","Convert JSON to global variable":"Pretovri JSON v globalno spremenljivko","Parse a JSON object and store it into a global variable":"Raz\u010Dleni JSON objekt in ga shrani v globalno spremenljivko","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"Pretvori JSON niz _PARAM0_ in ga shrani v globalno spremenljivko _PARAM1_","Global variable where store the JSON object":"Globalna spremenljivka, v katero se shrani JSON objekt","Convert JSON to a variable":"Pretvori JSON v spremenljivko","Parse a JSON object and store it into a variable":"Raz\u010Dleni JSON objekt in ga shrani v spremenljivko","Variable where to store the JSON object":"Spremenljivka, v katero se shrani JSON objekt","Convert JSON to object variable":"Pretvori JSON v objektno spremenljivko","Parse a JSON object and store it into an object variable":"Raz\u010Dleni JSON objekt in ga shrani v objektno spremenljivko","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Raz\u010Dleni JSON niz _PARAM0_ in ga shrani v spremenljivko _PARAM2_ od _PARAM1_","Object variable where store the JSON object":"Objektna spremenljivka za shranjevanje JSON objekta","Asynchronous functions":"Asinhrone funkcije","Functions that defer the execution of the events after it.":"Funkcije, ki odlo\u017Eijo izvedbo dejanj po njih.","Async event":"Asinhron dogodek","Internal event for asynchronous actions":"Notranji dogodek za asinhrono dejanje","End asynchronous function":"Kon\u010Daj asinhrono funkcijo","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"Ozna\u010Dite asinhrono funkcijo kot kon\u010Dano. To bo omogo\u010Dilo izvajanje akcij in poddogodkov, ki sledijo.","Mouse and touch":"Mi\u0161ka in dotik","Multitouch":"Ve\u010D dotikov","The mouse wheel is scrolling up":"Mi\u0161kino kolesce se premika navzgor","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Preveri, ali se mi\u0161kino kolesce premika navzgor. Uporabite izraz MouseWheelDelta, \u010De \u017Eelite izvedeti, za koliko je bilo premaknjeno.","The mouse wheel is scrolling down":"Mi\u0161kino kolesce se premika navzdol","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Preveri, ali se mi\u0161kino kolesce premika navzdol. Uporabite izraz MouseWheelDelta, \u010De \u017Eelite izvedeti, za koliko je bilo premaknjeno.","De/activate moving the mouse cursor with touches":"De-/aktiviraj premikanje kurzorja mi\u0161ke z dotiki","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"\u010Ce je aktivirano, bo vsak dotik na zaslonu premaknil tudi kurzor mi\u0161ke. \u010Ce je deaktivirano, sta poziciji mi\u0161ke iin dotika povsem neodvisni.\nPrivzeto je, da je to aktivirano, zato da lahko uporabite mi\u0161kine izraze tudi za podporo zaslonov ob\u010Dutljivih na dotik. \u010Ce \u017Eelite uporabljati ve\u010D dotikov hktrati (multitouch) in razlikovati med premiki mi\u0161ke in dotiki, zgolj deaktivrajte to akcijo.","Move mouse cursor when touching screen: _PARAM1_":"Premakni kurzor mi\u0161ke ob dotku na zaslon: _PARAM1_","Activate (yes by default when game is launched)":"Aktiviraj (ko se igra za\u017Eene, je privzeta vrednost da)","Center cursor horizontally":"Centriraj kurzor vodoravno","Put the cursor in the middle of the screen horizontally.":"Postavi kurzor v vodoravno sredino ekrana.","Center cursor vertically":"Vertikalno centriraj kurzor","Put the cursor in the middle of the screen vertically.":"Postavi kurzor v navpi\u010Dno sredino ekrana.","Hide the cursor":"Skrij kurzor","Hide the cursor.":"Skrije kurzor.","Show the cursor":"Prika\u017Ei kurzor","Show the cursor.":"Prika\u017Ee kurzor.","Position the cursor of the mouse":"Pozicioniraj kurzor mi\u0161ke","Position the cursor at the given coordinates.":"Umesti kurzor na podane koordinate.","Position cursor at _PARAM1_;_PARAM2_":"Postavi kurzor na _PARAM1_;_PARAM2_","Center the cursor":"Centriraj kurzor","Center the cursor on the screen.":"Centrira kurzor na sredino zaslona.","Cursor X position":"X polo\u017Eaj kurzorja","the X position of the cursor or of a touch":"X polo\u017Eaj kurzorja ali dotika","the cursor (or touch) X position":"X polo\u017Eaj kurzorja (ali dotika)","Cursor Y position":"Y polo\u017Eaj kurzorja","the Y position of the cursor or of a touch":"Y polo\u017Eaj kurzorja ali dotika","the cursor (or touch) Y position":"X polo\u017Eaj kurzorja (ali dotika)","Mouse cursor X position":"Pozicija X kurzorja mi\u0161ke","the X position of the mouse cursor":"X pozicija kurzorja mi\u0161ke","the mouse cursor X position":"X pozicija kurzorja mi\u0161ke","Mouse cursor Y position":"Pozicija Y kurzorja mi\u0161ke","the Y position of the mouse cursor":"Y pozicija kurzorja mi\u0161ke","the mouse cursor Y position":"Y pozicija kurzorja mi\u0161ke","Mouse cursor is inside the window":"Kazalec mi\u0161ke je znotraj okna","Check if the mouse cursor is inside the window.":"Preveri ali je kazalec mi\u0161ke znotraj okna.","The mouse cursor is inside the window":"Kazalec mi\u0161ke je znotraj okna","Mouse button pressed or touch held":"Gumb mi\u0161ke je pritisnjen ali je dotik zadr\u017Ean","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Preveri ali je pritisnjena dolo\u010Dena tipka na mi\u0161ki ali \u010De je vzpostavljen dotik z zaslonom.","Touch or _PARAM1_ mouse button is down":"Zaslon ali _PARAM1_ gumb mi\u0161ke je pritisnjen","Button to check":"Gumb za preizkus","Mouse button released":"Gumb mi\u0161ke je spu\u0161\u010Den","Check if the specified mouse button was released.":"Preveri ali je dolo\u010Den gumb bil spu\u0161\u010Den.","Touch or _PARAM1_ mouse button is released":"Dotik ali _PARAM1_ gumb mi\u0161ke je spro\u0161\u010Den","Touch X position":"X polo\u017Eaj dotika","the X position of a specific touch":"X polo\u017Eaj dolo\u010Denega dotika","the touch #_PARAM1_ X position":"X polo\u017Eaj dotika #_PARAM1_","Touch identifier":"Identifikator dotika","Touch Y position":"Y polo\u017Eaj dotika","the Y position of a specific touch":"Y polo\u017Eaj dolo\u010Denega dotika","the touch #_PARAM1_ Y position":"Y polo\u017Eaj dotika #_PARAM1_","A new touch has started":"Za\u010Del se je nov dotik","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Preveri, \u010De se je za\u010Del dotik. Do identifikatorja dotika lahko dostopamo preko LastTouchId().\nKer je lahko zagnanih ve\u010D dotikov, je ta pogoj resni\u010Den le po enkrat za vsak dotik: ob naslednji uporabi, bo veljal za nov dotik ali pa bo vrnil neresni\u010Dno, \u010De se drugi dotiki niso ravnokar za\u010Deli.","A touch has ended":"Dotik se je zaklju\u010Dil","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Vrne resni\u010Dno, \u010De se je dotik kon\u010Dal. Do identifikatorja konca dotika lahko dostopamo preko LastEndedTouchId().\nKer je lahko kon\u010Danih ve\u010D dotikov, je ta pogoj resni\u010Den le po enkrat za vsak dotik: ob naslednji uporabi, bo veljal za nov dotik ali pa bo vrnil neresni\u010Dno, \u010De noben drug dotik ni bil ravnokar kon\u010Dan.","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"Preveri ali se je na tej sliki za\u010Del dotik. Do identifikatorjev dotika se dotopa z uporabo StartedTouchId() in StartedTouchCount().","Started touch count":"\u0160tevec pri\u010Detih dotikov","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"\u0160tevilo dotikov, ki so se ravnokar pri\u010Deli na tej sliki. Do identifikatorjev dotika se dostopa preko StartedTouchId().","Started touch identifier":"Identifikator pri\u010Detih dotikov","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"Identifikator dotika, ki se je ravnokar za\u010Del v tej sliki. \u0160tevilo dotikov lahko dobite z uporabo StartedTouchCount().","Touch index":"Index dotika","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"Preveri, ali se je dotik ravnokar za\u010Del ali je bil levi gumb mi\u0161ke pritisnjen v tej sliki. Identifikatorje dotikov lahko dobite z uporabo StartedTouchOrMouseId() in StartedTouchOrMouseCount().","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"\u0160tevilo dotikov (vklju\u010Dno z mi\u0161ko), ki so se ravnokar za\u010Deli v tej sliki. Identifikatorje dotikov lahko dobite z uporabo StartedTouchOrMouseId().","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"Identifikator dotika ali mi\u0161ke, ki se je ravnokar za\u010Del v tej sliki. \u0160tevilo dotikov lahko dobite z uporabo StartedTouchOrMouseCount().","Check if a touch has ended or a mouse left button has been released.":"Preveri, ali je dotik kon\u010Dan ali je bil levi gumb mi\u0161ke spro\u0161\u010Den.","The touch with identifier _PARAM1_ has ended":"Dotik z identifikatorjem _PARAM1_ se je kon\u010Dal","Mouse wheel: Displacement":"Kole\u0161\u010Dek mi\u0161ke: Prestavljanje","Mouse wheel displacement":"Prestavljanje z mi\u0161kinim kole\u0161\u010Dkom","Identifier of the last touch":"Indentifikator zadnjega dotika","Identifier of the last ended touch":"Identifikator zadnjega zaklju\u010Denega dotika","Event functions":"Funkcije dogodkov","Advanced control features for functions made with events.":"Napredne mo\u017Enosti nadzora za funkcije ustvarjene z dogodki.","Set number return value":"Dolo\u010Di vrnjeno \u0161tevil\u010Dno vrednost","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Dolo\u010Di vrednost, ki jo vrne dogodek, na specifi\u010Dno \u0161tevilo (se uporablja s funkcijami \"Izraz\").","Set return value to number _PARAM0_":"Nastavi vrnjeno vrednost na \u0161tevilko _PARAM0_","The number to be returned":"\u0160tevilka, ki naj se vrne","Set text return value":"Dolo\u010Di vrnjeno tekstovno vrednost","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Dolo\u010Di vrednost, ki jo vrne dogodek, na specifi\u010Den tekst (se uporablja s funkcijami \"Nizovni izraz\").","Set return value to text _PARAM0_":"Nastavi vrnjeno vrednost na tekst _PARAM0_","The text to be returned":"Tekst, ki naj se vrne","Set condition return value":"Dolo\u010Di vrnjeno vrednost pogoja","Set the return value of the Condition events function to either true (condition will pass) or false.":"Dolo\u010Di vrednost, ki jo vrne funkcija pogojenih dogodkov, na bodisi resni\u010Dno (pogoj je izpolnjen), bodisi neresni\u010Dno.","Set return value of the condition to _PARAM0_":"Nastavi vrnjeno vrednost pogoja na _PARAM0_","Should the condition be true or false?":"Naj bo pogoj resni\u010Dno ali napa\u010Dno?","Copy function parameter to variable":"Kopiraj parameter funkcije v spremenljivko","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"Kopirajte parameter funkcije (imenovan tudi \"argument\") v spremenljivko. Tip parametra mora biti spremenljivka.","Copy the parameter _PARAM0_ into the variable _PARAM1_":"Kopiraj parameter _PARAM0_ v spremenljivko _PARAM1_","Copy variable to function parameter":"Kopiraj spremenljivko v funkcijski parameter","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"Kopiraj spremenljivko v funkcijski parameter (tudi imenovano \"argument\"). Tip parametra mora biti spremenljivka.","Copy the variable _PARAM1_ into the parameter _PARAM0_":"Kopiraj spremenljivko _PARAM1_ v parameter _PARAM0_","Check if a function parameter is set to true (or yes)":"Preveri ali je parameter funkcije nastavljen na resni\u010Dno (oz. da)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Preveri ali je dolo\u010Den parameter funkcije (oz. argument) nastavljen na resni\u010Dno oz. da. \u010Ce je argument niz, se prazen niz upo\u0161teva kot \"napa\u010Dno\", \u010De je \u0161tevilka, se 0 upo\u0161teva kot \"napa\u010Dno\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ je resni\u010Den","Get function parameter value":"Pridobi vrednost za parameter funkcije","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"Pridobi vrednost funkcijskega parametra (imenuje se tudi \"argument\"). Ve\u010Dinoma tega ne potrebuje\u0161, saj lahko enostavno napi\u0161e\u0161 ime parametra v izrazu.","Get function parameter text":"Pridobi tekst za parameter funkcije","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"Pridobi tekst funkcijskega parametra (imenuje se tudi \"argument\"). Ve\u010Dinoma tega ne potrebuje\u0161, saj lahko enostavno napi\u0161e\u0161 ime parametra v izrazu.","Compare function parameter value":"Primerjaj vrednost parametra funkcije","Compare function parameter (also called \"argument\") value.":"Primerjajte vrednost parametra funkcije (tudi \"argument\").","Parameter _PARAM0_":"Parameter _PARAM0_","Compare function parameter text":"Primerjaj besedilo parametra funkcije","Compare function parameter (also called \"argument\") text.":"Primerjajte besedilo parametra funkcije (tudi \"argument\").","Camera center X position":"X polo\u017Eaj sredi\u0161\u010Da kamere","the X position of the center of a camera":"X polo\u017Eaj sredi\u0161\u010Da kamere","the X position of camera _PARAM4_ (layer: _PARAM3_)":"X polo\u017Eaj kamere _PARAM4_ (ravnina: _PARAM3_)","Camera center Y position":"Y polo\u017Eaj sredi\u0161\u010Da kamere","the Y position of the center of a camera":"Y polo\u017Eaj sredi\u0161\u010Da kamere","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"Y polo\u017Eaj kamere _PARAM4_ (ravnina: _PARAM3_)","Width of a camera":"\u0160irina kamere","the width of a camera of a layer":"\u0161irino kamere dolo\u010Dene ravnine","the width of camera _PARAM2_ of layer _PARAM1_":"\u0161irina kamere _PARAM2_ ravnine _PARAM1_","Camera number":"\u0160tevilka kamere","Height of a camera":"Vi\u0161ina kamere","the height of a camera of a layer":"vi\u0161ino kamere dolo\u010Dene ravnine","the height of camera _PARAM2_ of layer _PARAM1_":"vi\u0161ina kamere _PARAM2_ ravnine _PARAM1_","Camera left border position":"Pozicija levega roba kamere","the position of the left border of a camera":"polo\u017Eaj levega roba kamere","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"polo\u017Eaj levega roba kamere _PARAM2_ ravnine _PARAM1_","Camera right border position":"Pozicija desnega roba kamere","the position of the right border of a camera":"polo\u017Eaj desnega roba kamere","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"polo\u017Eaj desnega roba kamere _PARAM2_ ravnine _PARAM1_","Camera top border position":"Pozicija zgornjega roba kamere","the position of the top border of a camera":"polo\u017Eaj zgornjega roba kamere","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"polo\u017Eaj zgornjega roba kamere _PARAM2_ ravnine _PARAM1_","Camera bottom border position":"Pozicija spodnjega roba kamere","the position of the bottom border of a camera":"polo\u017Eaj spodnjega roba kamere","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"polo\u017Eaj spodnjega roba kamere _PARAM2_ ravnine _PARAM1_","Angle of a camera of a layer":"Kot kamere neke ravnine","the angle of rotation of a camera (in degrees)":"kot rotacije kamere (v stopinjah)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"kot kamere (ravnina: _PARAM3_, kamera: _PARAM4_)","Add a camera to a layer":"Dodaj kamero na ravnino","This action adds a camera to a layer":"Ta akcija doda kamero na ravnino","Add a camera to layer _PARAM1_":"Dodaj kamero na ravnino _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Obmo\u010Dje izrisovanja: Zgoraj levo: X polo\u017Eaj (med 0 in 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Obmo\u010Dje izrisovanja: Zgoraj levo: Y polo\u017Eaj (med 0 in 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Obmo\u010Dje izrisovanja: Spodaj desno: X polo\u017Eaj (med 0 in 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Obmo\u010Dje izrisovanja: Spodaj desno: Y polo\u017Eaj (med 0 in 1)","Delete a camera of a layer":"Odstrani kamero z ravnine","Remove the specified camera from a layer":"Odstrani dolo\u010Deno kamero z ravnine","Delete camera _PARAM2_ from layer _PARAM1_":"Odstrani kamero _PARAM2_ z ravnine _PARAM1_","Modify the size of a camera":"Spremeni velikost kamere","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"Ta akcija spremeni velikost kamare na dolo\u010Deni ravnini. Pove\u010Dava bo ponastavljena.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Spremeni velikosti kamere _PARAM2_ ravnine _PARAM1_ na _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Spremeni podro\u010Dje izrisovanja za kamero","This action modifies the render zone of a camera of the specified layer.":"Akcija, ki spremeni podro\u010Dje izrisovanja kamere za dolo\u010Deno ravnino.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Nastavi podro\u010Dje izrisa kamere _PARAM2_ ravnine _PARAM1_ na _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"Zoom kamere","Change camera zoom.":"Spremeni pove\u010Davo kamere.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Spremeni pove\u010Davo kamere na _PARAM1_ (ravnina: _PARAM2_, kamera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Vrednost (1: za\u010Detna pove\u010Dava, 1: 2\xD7 pove\u010Dava, 0.5:2\xD7pomanj\u0161ava)","Compare the zoom of a camera of a layer.":"Primerjaj pove\u010Davo kamere ravnine.","Zoom of camera _PARAM2_ of layer _PARAM1_":"Pove\u010Dava kamere _PARAM2_ ravnine _PARAM1_","Zoom":"Pove\u010Dava","Center the camera on an object within limits":"Centriraj kamero na objekt znotraj meja","Center the camera on the specified object, without leaving the specified limits.":"Centrira kamero na podani objekt, ne da bi zapustil dolo\u010Dene meje.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Centriraj kamero na _PARAM1_ (meja : od _PARAM2_;_PARAM3_ do _PARAM4_;_PARAM5_) (ravnina: _PARAM7_, kamera: _PARAM8_)","Top left side of the boundary: X Position":"Zgornji levi rob meje: X polo\u017Eaj","Top left side of the boundary: Y Position":"Zgornji levi rob meje: Y polo\u017Eaj","Bottom right side of the boundary: X Position":"Spodnji desni rob meje: X polo\u017Eaj","Bottom right side of the boundary: Y Position":"Spodnji desni rob meje: Y polo\u017Eaj","Anticipate the movement of the object (yes by default)":"Anticipiraj gibanje objekta (privzeto je da)","Enforce camera boundaries":"Vsili meje kamere","Enforce camera boundaries by moving the camera back inside specified boundaries.":"Omeji kamero, tako da kamero premakne nazaj v dolo\u010Dene meje.","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"Vsili meje kamere (levo: _PARAM1_, zgoraj: _PARAM2_ desno: _PARAM3_, spodaj: _PARAM4_, ravnina: _PARAM5_)","Left bound X Position":"X polo\u017Eaj leve meje","Top bound Y Position":"Y polo\u017Eaj zgornje meje","Right bound X Position":"X polo\u017Eaj desne meje","Bottom bound Y Position":"Y polo\u017Eaj spodnje meje","Center the camera on an object":"Centriraj kamero na objekt","Center the camera on the specified object.":"Centrira kamero na dolo\u010Den objekt.","Center camera on _PARAM1_ (layer: _PARAM3_)":"Centriraj kamero na _PARAM1_ (ravnina: _PARAM3_)","Show a layer":"Prika\u017Ei ravnino","Show a layer.":"Prika\u017Ee ravnino.","Show layer _PARAM1_":"Prika\u017Ei ravnino _PARAM1_","Hide a layer":"Skrij ravnino","Hide a layer.":"Skrije ravnino.","Hide layer _PARAM1_":"Skrij ravnino _PARAM1_","Visibility of a layer":"Vidnost ravnine","Test if a layer is set as visible.":"Preveri, ali je neka ravnina dolo\u010Dena kot vidna.","Layer _PARAM1_ is visible":"Ravnina _PARAM1_ je vidna","Effect property (number)":"Parameter u\u010Dinka (\u0161tevilka)","Change the value of a property of an effect.":"Spremeni vrednost parametra za nek u\u010Dinek.","You can find the property names (and change the effect names) in the effects window.":"Imena parametrov najdete (in jih spremenite) v oknu z u\u010Dinki.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Nastavi _PARAM3_ to _PARAM4_ za u\u010Dinek _PARAM2_ ravnine _PARAM1_","Effect property (string)":"Parameter u\u010Dinka (niz)","Change the value (string) of a property of an effect.":"Spremeni vrednost (niz) parametra u\u010Dinka.","Effect property (enable or disable)":"Parameter u\u010Dinka (vklopi ali izklopi)","Enable or disable a property of an effect.":"Vklopi ali izklopi parameter u\u010Dinka.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Vklopi _PARAM3_ za u\u010Dinek _PARAM2 ravnine _PARAM1_:_PARAM4_","Enable this property":"Vklopi parameter","Layer effect is enabled":"U\u010Dinek za ravnino je vklopljen","The effect on a layer is enabled":"U\u010Dinek na ravnini je vklopljen","Effect _PARAM2_ on layer _PARAM1_ is enabled":"U\u010Dinek _PARAM2_ na ravnini _PARAM1_ je vklopljen","Enable layer effect":"Vklopi u\u010Dinek na ravnini","Enable an effect on a layer":"Vklopi u\u010Dinek na neki ravnini","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Vklopi u\u010Dinek _PARAM2_ za ravnino _PARAM1_: _PARAM3_","Enable":"Vklopi","Layer time scale":"Merilo \u010Dasa ravnine","Compare the time scale applied to the objects of the layer.":"Primerjaj merilo \u010Dasa, ki je dolo\u010Dena objektom na ravnini.","the time scale of layer _PARAM1_":"merilo \u010Dasa ravnine _PARAM1_","Change the time scale applied to the objects of the layer.":"Spremeni merilo \u010Dasa, ki je dolo\u010Dena objektom na ravnini.","Set the time scale of layer _PARAM1_ to _PARAM2_":"Nastavi \u010Dasovno skalo _PARAM1_ na _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Merilo (1: Privzeto, 2: 2x hitreje, 0.5: 2x po\u010Dasneje...)","Layer default Z order":"Prvizeti Z-razpored ravnine","Compare the default Z order set to objects when they are created on a layer.":"Primerjaj privzeti Z-razpored, ki je dolo\u010Den objektom, ko so ustvarjeni na ravnini.","the default Z order of objects created on _PARAM1_":"privzeti Z-razpored objektov ustvarjenih na _PARAM1_","Change the default Z order set to objects when they are created on a layer.":"Spremeni privzeti Z-razpored, ki je dolo\u010Den objektom, ko so ustvarjeni na ravnini.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Nastavi privzeti Z-razpored objektov ustvarjenih na _PARAM1_ na _PARAM2_","New default Z order":"Nov privzeti Z-razpored","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Nastavi barvo ambientalne svetlobe za svetlobno ravnino zapisano kot \"R;G;B\" niz.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Nastavi ambientalno barvo osvetlitvene ravnine _PARAM1_ na _PARAM2_","X position of the top left side point of a render zone":"X polo\u017Eaj to\u010Dke v zgornjem levem kotu podro\u010Dja izrisovanja","Y position of the top left side point of a render zone":"X polo\u017Eajto\u010Dke v zgornjem levem kotu podro\u010Dja izrisovanja","X position of the bottom right side point of a render zone":"X polo\u017Eajto\u010Dke v spodnjem desnem kotu podro\u010Dja izrisovanja","Y position of the bottom right side point of a render zone":"Y polo\u017Eaj to\u010Dke v spodnjem desnem kotu podro\u010Dja izrisovanja","Zoom of a camera of a layer":"Pove\u010Dava kamere ravnine","Returns the time scale of the specified layer.":"Vrne \u010Dasovno skalo dolo\u010Dene ravnine.","Default Z Order for a layer":"Privzeti Z-razpored za ravnino","Common features that can be used for all objects in GDevelop.":"Pogosto rabljene funkcionalnosti, ki jih je mogo\u010De uporabiti za vse objekte v GDevelopu.","Movement using forces":"Premikanje z uporabo sile","Base object":"Osnovni objekt","Compare the X position of the object.":"Primerja X pozicijo objekta.","the X position":"polo\u017Eaj X","Change the X position of an object.":"Spremeni X pozicijo objekta.","Compare the Y position of an object.":"Primerja Y pozicijo objekta.","the Y position":"polo\u017Eaj Y","Change the Y position of an object.":"Spremeni Y pozicijo objekta.","Change the position of an object.":"Spremeni pozicijo objekta.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Spremeni polo\u017Eaj za _PARAM0_: _PARAM1_ _PARAM2_ (x os), _PARAM3_ _PARAM4_ (y os)","Center position":"Polo\u017Eaj sredi\u0161\u010Da","Change the position of an object, using its center.":"Spremeni polo\u017Eaj objekta z uporabo njegovega sredi\u0161\u010Da.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Spremeni polo\u017Eaj sredi\u0161\u010Da za _PARAM0_:_PARAM1_ _PARAM2_ (x os), _PARAM3_ _PARAM4_ (y os)","Center X position":"X polo\u017Eaj sredi\u0161\u010Da","the X position of the center of rotation":"X polo\u017Eaj sredi\u0161\u010Da vrtenja","the X position of the center":"X pozicija sredi\u0161\u010Da","Center Y position":"Y polo\u017Eaj sredi\u0161\u010Da","the Y position of the center of rotation":"Y polo\u017Eaj sredi\u0161\u010Da vrtenja","the Y position of the center":"Y pozicija sredi\u0161\u010Da","Bounding box left position":"Levi polo\u017Eaj meje objekta","the bounding box (the area encapsulating the object) left position":"levi polo\u017Eaj meje objekta (zamejitveni pravokotnik objekta)","the bounding box left position":"levi polo\u017Eaj meje objekta","Position \u276F Bounding Box":"Polo\u017Eaj \u276F Meja objekta","Bounding box top position":"Zgornji polo\u017Eaj meje objekta","the bounding box (the area encapsulating the object) top position":"zgornji polo\u017Eaj meje objekta (zamejitveni pravokotnik objekta)","the bounding box top position":"zgornji polo\u017Eaj meje objekta","Bounding box right position":"Desni polo\u017Eaj meje objekta","the bounding box (the area encapsulating the object) right position":"desni polo\u017Eaj meje objekta (zamejitveni pravokotnik objekta)","the bounding box right position":"desni polo\u017Eaj meje objekta","Bounding box bottom position":"Spodnji polo\u017Eaj meje objekta","the bounding box (the area encapsulating the object) bottom position":"spodnji polo\u017Eaj meje objekta (zamejitveni pravokotnik objekta)","the bounding box bottom position":"spodnji polo\u017Eaj meje objekta","Bounding box center X position":"X polo\u017Eaj meje objekta","the bounding box (the area encapsulating the object) center X position":"X polo\u017Eaj meje objekta (zamejitveni pravokotnik objekta)","the bounding box center X position":"X polo\u017Eaj meje objekta","Bounding box center Y position":"Y polo\u017Eaj meje objekta","the bounding box (the area encapsulating the object) center Y position":"Y polo\u017Eaj meje objekta (zamejitveni pravokotnik objekta)","the bounding box center Y position":"Y polo\u017Eaj meje objekta","Put around a position":"Postavi okoli polo\u017Eaja","Position the center of the given object around a position, using the specified angle and distance.":"Umesti sredi\u0161\u010De danega objekta okoli nekega polo\u017Eaja z uporabo dolo\u010Denega kota in razdalje.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Postavi _PARAM0_ okoli _PARAM1_;_PARAM2_, s kotom _PARAM4_ stopinj in _PARAM3_ piksli razdalje.","Change the angle of rotation of an object (in degrees).":"Spremeni kot rotacije objekta (v stopinjah).","Rotate":"Vrtenje","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Rotiraj objekt v smeri urinega kazalca, \u010De je hitrost pozitivna, sicer pa v nasprotni smeri.","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"Vrti _PARAM0_ s hitrostjo _PARAM1_ stopinj/sekundo","Rotate toward angle":"Zavrti proti kotu","Rotate an object towards an angle with the specified speed.":"Zavrti objekt proti nekemu kotu s podano hitrostjo.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"Zavrti _PARAM0_ proti _PARAM1_ s hitrostjo _PARAM2_ stopinj/sekundo","Angle to rotate towards (in degrees)":"Kot, do katerega naj se zavrti (v stopinjah)","Enter 0 for an immediate rotation.":"Vnesite 0 za takoj\u0161njo vrtenje.","Rotate toward position":"Zavrti proti polo\u017Eaju","Rotate an object towards a position, with the specified speed.":"Zavrti objekt proti neki poziciji z dolo\u010Deno hitrostjo.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"Zavrti _PARAM0_ proti _PARAM1_;_PARAM2_ s hitrostjo _PARAM3_ stopinj/sekundo","Add a force":"Dodaj silo","Add a force to an object. The object will move according to all of the forces it has.":"Objektu dodaj silo. Objekt se bo premikal v skladu s silami, ki jih ima.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Dodaj k _PARAM0_ _PARAM3_ silo _PARAM1_ p/s na X osi in _PARAM2_ p/s na Y osi","Speed on X axis (in pixels per second)":"Hitrost na X osi (v pikslih na sekundo)","Speed on Y axis (in pixels per second)":"Hitrost na Y osi (v pikslih na sekundo)","Force multiplier":"Ve\u010Dkratnik sile","Add a force (angle)":"Dodaj silo (kot)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Objektu dodaj silo. Objekt se bo gibal glede na sile, ki jih ima. Ta akcija ustvari silo z uporabo podanega kota in dol\u017Eine.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Dodaj k _PARAM0_ _PARAM3_ silo, kot: _PARAM1_ stopinj in dol\u017Eino: _PARAM2_ pikslov","Add a force to move toward a position":"Dodaj silo za premik proti nekemu polo\u017Eaju","Add a force to an object to make it move toward a position.":"Objektu doda silo, ki ga premika proti nekemu polo\u017Eaju.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Premakni _PARAM0_ proti_PARAM1_;_PARAM2_ s/z _PARAM4_ silo od _PARAM3_ pikslov","Stop the object":"Zaustavi objekt","Stop the object by deleting all of its forces.":"Zaustavi objekt z izbrisom vseh njegovih sil.","Stop _PARAM0_ (remove all forces)":"Zaustavi _PARAM0_ (odstrani vse sile)","Delete the object":"Izbri\u0161i objekt","Delete the specified object.":"Izbri\u0161i izbrani objekt.","Delete _PARAM0_":"Izbri\u0161i _PARAM0_","Z order":"Z-razpored","Modify the Z-order of an object":"Spremeni Z-razpored za nek objekt","the z-order":"Z-razpored","Move the object to a different layer.":"Premakni objekt na drugo ravnino.","Put _PARAM0_ on the layer _PARAM1_":"Postavi _PARAM0_ na ravnino _PARAM1_","Move it to this layer":"Premakni ga na to plast","Change object variable value":"Spremeni vrednost objektne spremenljivke","Modify the number value of an object variable.":"Spremeni \u0161tevilsko vrednost objektne spremenljivke.","the variable _PARAM1_":"spremenljivka _PARAM1_","Modify the text of an object variable.":"Spremeni tekst objektne spremenljivke.","Modify the boolean value of an object variable.":"Spremeni logi\u010Dno vrednost objektne spremenljivke.","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"Spremeni spremenljivko _PARAM1_ od _PARAM0_: _PARAM2_","Object variable value":"Vrednost objektne spremenljivke","Compare the number value of an object variable.":"Primerjaj \u0161tevilsko vrednost objektne spremenljivke.","Compare the text of an object variable.":"Primerjaj tekst objektne spremenljivke.","Compare the boolean value of an object variable.":"Primerjaj logi\u010Dno vrednost objektne spremenljivke.","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"Spremenljivka _PARAM1_ od _PARAM0_ je _PARAM2_","Check if the value is":"Preveri ali je vrednost","Change number variable":"Spremeni \u0161tevilsko spremenljivko","Change text variable":"Spremeni besedilno spremenljivko","the text of variable _PARAM1_":"tekst spremenljivke _PARAM1_","Change boolean variable":"Spremeni logi\u010Dno spremenljivko","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Nastavi logi\u010Dno vrednost spremenljivke _PARAM1_ od _PARAM0_ na _PARAM2_","New Value:":"Nova vrednost:","Toggle boolean variable":"Preklopi logi\u010Dno spremenljivko","Toggles the boolean value of an object variable.":"Preklopi logi\u010Dno vrednost objektne spremenljivke.","If it was true, it will become false, and if it was false it will become true.":"\u010Ce je vrednost resni\u010Dno, postane napa\u010Dno in \u010De je vrednost napa\u010Dno postane resni\u010Dno.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"Preklopi logi\u010Dno vrednost spremenljivke _PARAM1_ od _PARAM0_","Child existence":"Obstoj naslednika","Check if the specified child of the object structure variable exists.":"Preveri, ali dolo\u010Den otrok spremenljive strukture objekta obstaja.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Naslednik _PARAM2_ spremenljivke _PARAM1_ od _PARAM0_ obstaja","Variables \u276F Arrays and structures":"Spremenljivke \u276F Tabele in strukture","Structure variable":"Spremenljivka strukture","Name of the child":"Ime naslednika","Remove a child":"Odstrani naslednika","Remove a child from an object structure variable.":"Odstrani otroka iz spremenljivke strukture objekta.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Odstrani naslednika _PARAM2__PARAM3_ spremenljivke _PARAM1_ od _PARAM0_","Child's name":"Ime naslednika","Clear children":"Po\u010Disti naslednike","Remove all the children from the object array or structure variable.":"Odstrani vse otroke iz spremenljivke polja ali strukture objekta.","Clear children from variable _PARAM1_ of _PARAM0_":"Po\u010Disti naslednika iz spremenljivke _PARAM1_ od _PARAM0_","Array or structure variable":"Spremenljivka polja ali strukture","Hide":"Skrij","Hide the specified object.":"Skrij izbrani objekt.","Hide _PARAM0_":"Skrij _PARAM0_","Show the specified object.":"Prika\u017Ei dolo\u010Den objekt.","Show _PARAM0_":"Prika\u017Ei _PARAM0_","Compare the angle of the specified object.":"Primerja kot izbranega objekta.","the angle (in degrees)":"kot (v stopinjah)","Z-order":"Z-razpored","Compare the Z-order of the specified object.":"Primerja Z-razpored izbranega objekta.","the Z-order":"Z-razpored","Current layer":"Trenutna ravnina","Check if the object is on the specified layer.":"Preveri ali je objekt na dolo\u010Deni ravnini.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ je na ravnini _PARAM1_","Check if an object is visible.":"Preveri ali je objekt viden.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ je viden (ni ozna\u010Den kot skrit)","Object is stopped (no forces applied on it)":"Objekt je zaustavljen (nima dodanih sil)","Check if an object is not moving":"Preveri ali se objekt ne premika","_PARAM0_ is stopped":"_PARAM0_ je zaustavljen","Speed (from forces)":"Hitrost (zaradi sil)","Compare the overall speed of an object":"Primerjaj skupno hitrost objekta","the overall speed":"vsesplo\u0161na hitrost","Angle of movement (using forces)":"Kot gibanja (zaradi sil)","Compare the angle of movement of an object according to the forces applied on it.":"Primerja kot gibanja objekta glede na sile, ki so mu dodane.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Kot gibanja _PARAM0_ je _PARAM1_ (toleranca: _PARAM2_ stopinj)","Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0":"Kot gibanja za _PARAM0_ je _PARAM1_ \xB1 _PARAM2_\xB0","Number variable":"\u0160tevilska spremenljivka","Text variable":"Besedilna spremenljivka","Boolean variable":"Logi\u010Dna spremenljivka","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"Logi\u010Dna vrednost spremenljivke _PARAM1_ objekta _PARAM0_ je _PARAM2_","Add value to object array variable":"Dodaj vrednost k objektni spremenljivki tabele","Adds a text (string) to the end of an object array variable.":"Doda tekst (niz) na konec objektne spremenljivke.","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Dodaj vrednost _PARAM2_ k polju spremenljivke _PARAM1_ od _PARAM0_","Array variable":"Spremenljivka s poljem","Text to add":"Tekst za dodajanje","Adds a number to the end of an object array variable.":"Doda \u0161tevilko na konec objektnega polja.","Number to add":"\u0160tevilka za dodajanje","Adds a boolean to the end of an object array variable.":"Doda logi\u010Dno vrednost na konec objektnega polja.","Boolean to add":"Logi\u010Dna vrednost za dodajanje","Add existing variable":"Dodaj obstoje\u010Do spremenljivko","Adds an existing variable to the end of an object array variable.":"Doda obstoje\u010Do spremenljivko na konec spremenljivke polja objekta.","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Dodaj spremenljivko _PARAM2_ k spremenljivki polja _PARAM1_ od _PARAM0_","Scene variable with the content to add":"Scenska spremenljivka z vsebino za dodajanje","The content of the object variable will *be copied* and added at the end of the array.":"Vsebina spremenljivke bo *kopirana* in dodana na konec polja.","Add text variable":"Dodaj tekstovno spremenljivko","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Dodaj niz _PARAM2_ k polju _PARAM1_ od _PARAM0_","Add number variable":"Dodaj \u0161tevilsko spremenljivko","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Dodaj \u0161tevilko _PARAM2_ k polju _PARAM1_ od _PARAM0_","Add boolean variable":"Dodaj logi\u010Dno spremenljivko","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Dodaj logi\u010Dno vrednost _PARAM2_ k polju _PARAM1_ od _PARAM0_","Remove variable by index":"Odstrani spremenljivko po indeksu","Removes a variable at the specified index of an object array variable.":"Odstrani spremenljivko, ki se nahaja na dolo\u010Denem indeksu, iz objektnega polja.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Odstrani spremenljivko _PARAM2_ iz polja _PARAM1_ od _PARAM0_","Index to remove":"Indeks za odstranjevanje","Number of children":"\u0160tevilo naslednikov","Compare the number of children in an object array variable.":"Primerjaj \u0161tevilo otrok v objektu polju.","The number of children in the array variable _PARAM1_":"\u0160tevilo otrok v polju _PARAM1_","First text child":"Prvi tekstovni naslednik","Get the value of the first element of an object array variable, if it is a text (string) variable.":"Pridobi vrednost prvega elementa objektnega polja, \u010De gre za spremenljivko tekst (niz).","First number child":"Prvi \u0161tevilski otrok","Get the value of the first element of an object array variable, if it is a number variable.":"Pridobi vrednost prvega elementa objektnega polja, \u010De gre za \u0161tevil\u010Dno spremenljivko.","Last text child":"Zadnji tekstovni otrok","Get the value of the last element of an object array variable, if it is a text (string) variable.":"Pridobi vrednost zadnjega elementa objektnega polja, \u010De gre za spremenljivko tekst (niz).","Last number child":"Zadnji \u0161tevilski otrok","Get the value of the last element of an object array variable, if it is a number variable.":"Pridobi vrednost zadnjega elementa objektnega polja, \u010De gre za \u0161tevil\u010Dno spremenljivko.","Behavior activated":"Obna\u0161anje je aktivirano","Check if the behavior is activated for the object.":"Preveri ali je za objekt vklopljeno obna\u0161anje.","Behavior _PARAM1_ of _PARAM0_ is activated":"Obna\u0161anje _PARAM1_ od _PARAM0_ je aktivirano","De/activate a behavior":"De-/aktiviraj obna\u0161anje","De/activate the behavior for the object.":"De-aktivira obna\u0161anje za nek objekt.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Aktiviraj obna\u0161anje _PARAM1_ od _PARAM0_:_PARAM2_","Activate?":"Aktiviram?","Add a force to move toward an object":"Dodaj silo za premik proti nekemu objektu","Add a force to an object to make it move toward another.":"Dodaj silo na objekt, da se premika proti drugemu.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Premakni _PARAM0_ proti _PARAM1_ s/z _PARAM3_ silo _PARAM2_ pikslov","Target Object":"Ciljni objekt","Add a force to move around an object":"Dodaj silo za premik okoli nekega objekta","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Objektu doda silo, da se bo vrtel okoli drugega objekta.\nTo vrtenje ni natan\u010Dno, \u0161e posebej \u010De je hitrost velika.\nDa bi se nek objekt bolj natan\u010Dno ume\u0161\u010Dal okoli nekega polo\u017Eaja, uporabite akcije iz kategorijie 'Polo\u017Eaj'.","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Vrti _PARAM0_ okoli _PARAM1_ s hitrostjo _PARAM2_ stopinj/sekundo in oddaljenostjo _PARAM3_ pikslov","Rotate around this object":"Rotiraj okoli tega objekta","Speed (in degrees per second)":"Hitrost (stopinj na sekundo)","Distance (in pixels)":"Razdalja (v pikslih)","Put the object around another":"Postavi objekt okoli drugega","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Umesti objekt okoli drugega s podanim kotom in razdaljo. Za dolo\u010Danje polo\u017Eaja objektov sta uporabljeni njuni sredi\u0161\u010Di.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Postavi _PARAM0_ okoli _PARAM1_ s kotom _PARAM3_ stopinj in oddaljenostjo _PARAM2_ pikslov.","\"Center\" Object":"\"Sredi\u0161\u010Dni\" objekt","Separate objects":"Lo\u010Di objekte","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Premakni objekt stran od drugega z uporabo njunih mask trkov.\n Prepri\u010Dajte se, da to akcijo kli\u010Dete z razumnim \u0161tevilom objektov,\n ker lahko upo\u010Dasni igro.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Premakni _PARAM0_ stran od _PARAM1_ (premaknjen bo le _PARAM0_)","Objects (won't move)":"Objekti (ne bodo premaknjeni)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignoriraj objekte, ki se dotikajo drug drugega na robovih, a se ne prekrivajo (privzeto: ne)","Point inside object":"To\u010Dka znotraj objekta","Test if a point is inside the object collision masks.":"Preizkusi ali je neka to\u010Dka znotraj objektove maske trka.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ je znotraj _PARAM0_","X position of the point":"X polo\u017Eaj to\u010Dke","Y position of the point":"X polo\u0107aj to\u010Dke","The cursor/touch is on an object":"Kurzor/dotik je na objektu","Test if the cursor is over an object, or if the object is being touched.":"Preveri, ali je kurzor nad nekim objektom oz. ali je objekt dotaknjen.","The cursor/touch is on _PARAM0_":"Kurzor/dotik je na _PARAM0_","Accurate test (yes by default)":"Natan\u010Den test (privzeto je da)","Value of an object timer":"Vrednost objektnega \u010Dasovnika","Test the elapsed time of an object timer.":"Preveri izmerjeni \u010Das objektnega \u010Dasovnika.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"\u010Casovnik _PARAM1_ za _PARAM0_ je ve\u010Dji od _PARAM2_ sekund","Timer's name":"Ime \u010Dasovnika","Time in seconds":"\u010Cas v sekundah","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"Primerja izmerjen \u010Das objektnega \u010Dasovnika. Ta pogoj ne za\u017Eene \u010Dasovnika.","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"\u010Casovnik _PARAM1_ za _PARAM0__PARAM2_ _PARAM3_ sekund","Object timer paused":"Objektni \u010Dasovnik je pavziran","Test if specified object timer is paused.":"Preveri ali je dolo\u010Deni objektni \u010Dasovnik pavziran.","The timer _PARAM1_ of _PARAM0_ is paused":"\u010Casovnik _PARAM1_ za _PARAM0_ je pavziran","Start (or reset) an object timer":"Za\u017Eeni (ali ponastavi) \u010Dasovnik objekta","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Ponastavi dolo\u010Den \u010Dasovnik objekta. \u010Ce ne obstaja, ga ustvari in za\u017Eeni.","Start (or reset) the timer _PARAM1_ of _PARAM0_":"Za\u017Eeni (ali ponastavi) \u010Dasovnik _PARAM1_ za _PARAM0_","Pause an object timer":"Premor za \u010Dasovnik objekta","Pause an object timer.":"Za\u010Dasno zaustavi \u010Dasovnik objeta.","Pause timer _PARAM1_ of _PARAM0_":"Premor \u010Dasovnika _PARAM1_ za _PARAM0_","Unpause an object timer":"Nadaljuj s \u010Dasovnikom objekta","Unpause an object timer.":"Nadaljuje delovanje \u010Dasovnika objekta.","Unpause timer _PARAM1_ of _PARAM0_":"Nadaljuj s \u010Dasovnikom _PARAM1_ za _PARAM0_","Delete an object timer":"Zbri\u0161i \u010Dasovnik objekta","Delete an object timer from memory.":"Odstrani \u010Dasovnik objekta iz pomnilnika.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Zbri\u0161i \u010Dasovnik _PARAM1_ za _PARAM0_ iz pomnilnika","X position of the object":"X polo\u017Eaj objekta","Y position of the object":"X polo\u017Eaj objekta","Current angle, in degrees, of the object":"Trenutni kot objekta, v stopinjah","X coordinate of the sum of forces":"X koordinata se\u0161tevka sil","Y coordinate of the sum of forces":"Y koordinata se\u0161tevka sil","Angle of the sum of forces":"Kot se\u0161tevka sil","Angle of the sum of forces (in degrees)":"Kot se\u0161tetih sil (v stopinjah)","Length of the sum of forces":"Dol\u017Eina se\u0161tevka sil","Width of the object":"\u0160irina objekta","Height of the object":"Vi\u0161ina objekta","Z-order of an object":"Z-razpored objekta","Distance between two objects":"Razdalja med dvema objektoma","Square distance between two objects":"Kvadrat razdalje med dvema objektoma","Distance between an object and a position":"Razdalja med objektom in dolo\u010Denim polo\u017Eajem","Square distance between an object and a position":"Kvadrat razdalje med objektom in dolo\u010Denim polo\u017Eajem","Number value of an object variable":"\u0160tevil\u010Dna vrednost objektne spremenljivke","Number of children in an object array or structure variable":"\u0160tevilo otrok v objektni spremenljivki ali strukturi","Text of an object variable":"Tekst objektne spremenljivke","Object timer value":"Vrednost \u010Dasovnika objekta","Angle between two objects":"Kot med dvema objektoma","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"Izra\u010Duna kot med dvema objektoma (v stopinjah). \u010Ce potrebujete kot glede na poljubno pozicijo, uporabite AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Izra\u010Duna X polo\u017Eaj, kadar sta podana kot in razdalja glede na za\u010Detni objekt. To je znano tudi kot pridobivanje kartezijanskih koordinat 2D vektorja z uporabo njegovih polarnih koordinat.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Izra\u010Duna Y polo\u017Eaj, kadar sta podana kot in razdalja glede na za\u010Detni objekt. To je znano tudi kot pridobivanje kartezijanskih koordinat 2D vektorja z uporabo njegovih polarnih koordinat.","Angle between an object and a position":"Kot med objektom in dolo\u010Denim polo\u017Eajem","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"Izra\u010Duna kot med sredi\u0161\u010Dem objekta in \"ciljno\" pozicijo (v stopinjah). \u010Ce potrebujete kot med dvema objektoma, uporabite AngleToObject.","Enable an object effect":"Vklopi objektni u\u010Dinek","Enable an effect on the object":"Vklopi u\u010Dinek za dolo\u010Den objekt","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Vklopi u\u010Dinek _PARAM1_ za _PARAM0_: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"Nastavi _PARAM2_ na _PARAM3_ za u\u010Dinek _PARAM1_ od _PARAM0_","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Vklopi _PARAM2_ za u\u010Dinek _PARAM1 od _PARAM0_:_PARAM3_","Effect is enabled":"U\u010Dinek je vklopljen","Check if the effect on an object is enabled.":"Preveri ali je u\u010Dinek dolo\u010Denega objekta vklopljen.","Effect _PARAM1_ of _PARAM0_ is enabled":"U\u010Dinek _PARAM1_ od _PARAM0_ je vklopljen","Include in parent collision mask":"Vklju\u010Di v masko tr\u010Denja star\u0161ev","Include or exclude a child from its parent collision mask.":"Vklju\u010Di ali izklju\u010Di otroka iz njegove maske tr\u010Denja star\u0161ev.","Include _PARAM0_ in parent object collision mask: _PARAM1_":"Vklju\u010Di _PARAM0_ v masko tr\u010Denja star\u0161evskega objekta: _PARAM1_","Create an object":"Ustvari objekt","Create an object at specified position":"Ustvari objekt na dolo\u010Denem polo\u017Eaju","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"Ustvari objekt _PARAM1_ na poziciji _PARAM2_;_PARAM3_ (ravnina: _PARAM4_)","Object to create":"Objekt, ki naj se ustvari","Create an object from its name":"Ustvari objekt iz imena","Among the objects of the specified group, this action will create the object with the specified name.":"Med objekti dolo\u010Dene skupine, bo ta akcija ustvarila objekt z dolo\u010Denim imenom.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"Med objekti _PARAM1_ ustvari objekt z imenom _PARAM2_ na poziciji _PARAM3_;_PARAM4_ (ravnina: _PARAM5_)","Group of potential objects":"Skupina potencialnih objektov","Group containing objects that can be created by the action.":"Skupina, ki vsebuje objekte, ki jih lahko akcij ustvari.","Name of the object to create":"Ime objekta, ki naj se ustvari","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Tekst, ki predstavlja ime objekta, ki naj se ustvari. \u010Ce v skupini ni najdenih objektov s tem imenom, ne bo ustvarjen noben objekt.","Pick all instances":"Izberi vse instance","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Izberi vse instance dolo\u010Denega objekta (ali ve\u010D njih). \u010Ce izberete vse instance, bodo naslednji pogoji in akcije imeli vpliv na vse instance.","Pick all instances of _PARAM1_":"Izberi vse instance od _PARAM1_","Pick a random object":"Naklju\u010Dno izberi objekt","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Izbere en objekt izmed vseh dolo\u010Denih objektov. Ko je nek objekt izbran, bodo naslednji pogoji in akcije tega dogodka delovali le na tem objektu.","Pick a random _PARAM1_":"Izberi naklju\u010Dni _PARAM1_","Apply movement to all objects":"Dodaj gibanje vsem objektom","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Premakne vse objekte skladno s silami, ki jih imajo. GDevelop privzeto kli\u010De to kacijo ob koncu dogodkov.","An object is moving toward another (using forces)":"Objekt se premika proti drugemu (z uporabo sile)","Check if an object moves toward another.\nThe first object must move.":"Preveri, ali se nek objekt premika proti drugemu.\nPrvi objekt se mora premikati.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ se premika proti _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Primerjaj razdaljo med dvema objektoma.\n\u010Ce je pogoj obrnjen, bodo izbrani le objekti, ki imajo razdaljo ve\u010Djo od podane, v primerjavi z drugimi objekti.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ razdalja do _PARAM1_ je manj\u0161a od _PARAM2_ pikslov","Pick all objects":"Izberi vse objekte","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Izberi vse dolo\u010Dene objekte. Ko izberete vse objekte, bodo naslednji pogoji in akcije tega dogodka delovali na vseh objektih.","Pick all _PARAM1_ objects":"Izberi vse _PARAM1_ objekte","Pick nearest object":"Izberi najbli\u017Eji objekt","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Izberi objekt te vrste, ki je najbli\u017Eji izbranemu polo\u017Eaju. \u010Ce je pogoj obrnjen, je namesto tega izbran objekt, ki je najdlje od izbrane pozicije.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Izberi _PARAM0_, ki je najbli\u017Eje _PARAM1_;_PARAM2_","Number of objects":"\u0160tevilo objektov","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Pre\u0161teje, koliko, od dolo\u010Denih objektov, je trenutno izbranih in to \u0161tevilo primerja z neko vrednostjo. \u010Ce prej\u0161nji pogoji objekta niso bili uporabljeni, ta pogoj pre\u0161teje, koliko teh objektov obstaja v trenutni sceni.","the number of _PARAM0_ objects":"\u0161tevilo _PARAM0_ objektov","Number of object instances on the scene":"\u0160tevilo instanc objekta na sceni","the number of instances of the specified objects living on the scene":"\u0161tevilo instanc dolo\u010Denega objekta, ki \u017Eivijo na sceni","the number of _PARAM1_ living on the scene":"\u0161tevilo _PARAM1_, ki \u017Eivijo na sceni","Number of object instances currently picked":"\u0160tevilo trenutno izbranih instanc","the number of instances picked by the previous conditions (or actions)":"\u0161tevilo instanc, ki so bile izbrane zaradi prej\u0161njih pogojev (ali dejanj)","the number of _PARAM0_ currently picked":"\u0161tevilo trenutno izbranih _PARAM_","Test the collision between two objects using their collision masks.":"Preveri trk med dvema objektoma glede na njuni maski trkov.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ je tr\u010Dil s/z _PARAM1_","An object is turned toward another":"Objekt je obrnjen proti drugemu","Check if an object is turned toward another":"Preveri ali je objekt obrnjen proti drugemu","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ se vrti proti _PARAM1_","Name of the object":"Ime objekta","Name of the second object":"Ime drugega objekta","Angle of tolerance, in degrees (0: minimum tolerance)":"Toleran\u010Dni kot v stopinjah (0: najmanj\u0161a toleranca)","_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ je obrnjen proti _PARAM1_ \xB1 _PARAM2_\xB0","Raycast":"Slednje \u017Earkom - raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Po\u0161lje \u017Earek od podanega za\u010Detnega polo\u017Eaja in kota, ki seka najbli\u017Eji objekt.\n Sekan objekt bo edini, ki se bo upo\u0161teval.\n\u010Ce je pogoj obrnjen, bo sekan objekt, ki je v radiju \u017Earka najbolj oddaljen.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Sledi \u017Earku od _PARAM1_;_PARAM2_, kot:_PARAM3_ z najve\u010Djo razdaljo: _PARAM4_px, proti _PARAM0_ in shrani rezultat v _PARAM5_, _PARAM6_","Objects to test against the ray":"Objekte, ki jih je potrebno preizkusiti napram \u017Earku","Ray source X position":"X polo\u017Eaj vira \u017Earkov","Ray source Y position":"Y polo\u017Eaj vira \u017Earkov","Ray angle (in degrees)":"Kot \u017Earkov (v stopinjah)","Ray maximum distance (in pixels)":"Najve\u010Dja razdalja \u017Earkov (v pikslih)","Result X position scene variable":"Scenska spremenljivka z rezultatom X polo\u017Eaja","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scenska spremenljivka za shranjevanje X pozicije prese\u010Di\u0161\u010Da. \u010Ce prese\u010Di\u0161\u010De ni najdeno, spremenljivka ne bo spremenjena.","Result Y position scene variable":"Scenska spremenljivka z rezultatom X polo\u017Eaja","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scenska spremenljivka za shranjevanje Y pozicije prese\u010Di\u0161\u010Da. \u010Ce prese\u010Di\u0161\u010De ni najdeno, spremenljivka ne bo spremenjena.","Raycast to position":"Sledenje \u017Earku do pozicije","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Po\u0161lje \u017Earek od podanega za\u010Detnega polo\u017Eaja do kon\u010Dne to\u010Dke, ki seka najbli\u017Eji objekt.\nSekani objekt bo edini, ki se bo upo\u0161teval.\n\u010Ce je pogoj obrnjen, bo sekan najbolj oddaljen objekt v radiju \u017Earka.","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Sledi \u017Earku od _PARAM1_;_PARAM2_ do _PARAM3_;_PARAM4_ proti _PARAM0_ in shrani rezultat v _PARAM5_, _PARAM6_","Ray target X position":"X polo\u017Eaj cilja \u017Earkov","Ray target Y position":"Y polo\u017Eaj cilja \u017Earkov","Count the number of the specified objects being currently picked in the event":"Pre\u0161tej \u0161tevilo dolo\u010Denih objektov, ki so trenutno izbrani v dogodku","Return the name of the object":"Vrne ime objekta","Object layer":"Ravnina objekta","Return the name of the layer the object is on":"Vrne ime ravnine na kateri se nahaja objekt","Timers and time":"\u010Casovniki in \u010Das","Value of a scene timer":"Vrednost scenskega \u010Dasovnika","Test the elapsed time of a scene timer.":"Preveri izmerjeni \u010Das scenskega \u010Dasovnika.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u010Casovnik _PARAM2_ je ve\u010Dji od _PARAM1_ sekund","Compare the elapsed time of a scene timer. This condition doesn't start the timer.":"Primerja izmerjen \u010Das scendkega \u010Dasovnika. Ta pogoj ne za\u017Eene \u010Dasovnika.","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"\u010Casovnik _PARAM1_ _PARAM2_ _PARAM3_ sekund","Time scale":"Merilo \u010Dasa","Compare the time scale of the scene.":"Primerjaj \u010Dasovno skalo scene.","the time scale of the scene":"\u010Dasovna skala scene","Scene timer paused":"Scenski \u010Dasovnik je pavziran","Test if the specified scene timer is paused.":"Preveri ali je dolo\u010Deni scenski \u010Dasovnik pavziran.","The timer _PARAM1_ is paused":"\u010Casovnik _PARAM1_ je pavziran","Start (or reset) a scene timer":"Za\u017Eeni (ali ponastavi) scenski \u010Dasovnik","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Ponastavi dolo\u010Den scenski \u010Dasovnik. \u010Ce ne obstaja, ga ustvari in za\u017Eeni.","Start (or reset) the timer _PARAM1_":"Za\u017Eeni (ali ponastavi) \u010Dasovnik _PARAM1_","Pause a scene timer":"Pavziraj scenski \u010Dasovnik","Pause a scene timer.":"Pavziraj scenski \u010Dasovnik.","Pause timer _PARAM1_":"Pavziraj \u010Dasovnik _PARAM1_","Unpause a scene timer":"Odpavziraj scenski \u010Dasovnik","Unpause a scene timer.":"Odpavziraj scenski \u010Dasovnik.","Unpause timer _PARAM1_":"Odpavziraj \u010Dasovnik _PARAM1_","Delete a scene timer":"Izbri\u0161i scenski \u010Dasovnik","Delete a scene timer from memory.":"Odstrani scenski \u010Dasovnik iz pomnilnika.","Delete timer _PARAM1_ from memory":"Zbri\u0161i \u010Dasovnik _PARAM1_ iz pomnilnika","Change the time scale of the scene.":"Spremeni \u010Dasovno skalo scene.","Set the time scale of the scene to _PARAM1_":"Nastavi \u010Dasovno skalo scene na _PARAM1_","Wait X seconds":"Po\u010Dakaj X sekund","Waits a number of seconds before running the next actions (and sub-events).":"Po\u010Daka dolo\u010Deno \u0161tevilo sekund, preden nadaljuje z naslednjim dejanjem (in pod-dejanji).","Wait _PARAM0_ seconds":"Po\u010Dakaj _PARAM0_ s","Time to wait in seconds":"\u010Cas, da \u010Dakate v sekundah","Time elapsed since the last frame":"Izmerjeni \u010Das od zadnje sli\u010Dice","Time elapsed since the last frame rendered on screen":"\u010Cas, ki je bil izmerjen odkar se je izrisala zadnja sli\u010Dica na zaslonu","Scene timer value":"Vrednost scenskega \u010Dasovnika","Time elapsed since the beginning of the scene":"\u010Cas izmerjen od za\u010Detka scena","Returns the time scale of the scene.":"Vrne \u010Dasovno skalo scene.","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Ura: ura - Minute: min - Sekunde: s - Dan v mesecu: mdan - Meseci od januarja: mes - Leto od 1900: leto - Dnevi od nedelje: tdan - Dnevi od prevega januarja: ldan - \u010Casovna vrednost (ms): timestamp\"","Game window and resolution":"Okno in lo\u010Dljivost igre","De/activate fullscreen":"De/aktiviraj celozaslonski na\u010Din","This action activates or deactivates fullscreen.":"Ta akcije aktivira ali deaktivira celozaslonski na\u010Din.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Aktiviraj celozaslonski na\u010Din: _PARAM1_ (obdr\u017Ei razmerje slike: _PARAM2_)","Activate fullscreen":"Aktiviraj celozaslonski na\u010Din","Keep aspect ratio (HTML5 games only, yes by default)":"Obdr\u017Ei razmerje slike (zgolj HTML5 igre, da je privzeto)","Fullscreen activated?":"Celozaslonski na\u010Din aktiviran?","Check if the game is currently in fullscreen.":"Preveri ali je igra trenutno v celozaslonskem na\u010Dinu.","The game is in fullscreen":"Igra je v celozaslonskem na\u010Dinu","Window's margins":"Robovi okna","This action changes the margins, in pixels, between the game frame and the window borders.":"To dejanje spremeni razdaljo med okvirjem igre in robom okna izra\u017Eeno v pikslih.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Nastavi robove okna igre na _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Game resolution":"Lo\u010Dljivost igre","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Spremeni lo\u010Dljivost igre, tako da spremeni samo povr\u0161ino igre. To ne bo spremenilo velikosti okna v katerem igra te\u010De.","Set game resolution to _PARAM1_x_PARAM2_":"Nastavi lo\u010Dljivost igre na _PARAM1_x_PARAM2_","Game window size":"Velikost okna igre","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"Ta akcija spremeni velikost okna igre. To bo delovalo le na platformah, ki tovrstno dejanje podpirajo: Igre, ki te\u010Dejo v brskalnikih ali na mobilnih napravah, ne morejo spremeniti velikosti svojega okna. Lo\u010Dljivost igre je \u0161e vedno mogo\u010De spremeniti.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Nastavi velikost okna na _PARAM1_x_PARAM2_ (prav tako spremeni lo\u010Dljivost igre: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Ali naj spremenim tudi lo\u010Dljivost igre? \u010Ce ne, bo igra raztegnjena ali zmanj\u0161ana, da bo ustrezala oknu.","Center the game window on the screen":"Centriraj okno igre na zaslonu","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"To dejanje poravna okno igre na sredino zaslona. To deluje le v Windows, na macOSu in v Linuxu (ne pa tudi v brskalniku ali na iOS/Androidu).","Center the game window":"Centriraj okno igre","Game resolution resize mode":"Na\u010Din spreminjanja lo\u010Dljivosti igre","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Dolo\u010Di ali naj se \u0161irina ali vi\u0161ina lo\u010Dljivosti igre spremeni, tako da ustreza oknu igre, ali naj se ne spreminja samodejno.","Set game resolution resize mode to _PARAM1_":"Nastavi na\u010Din spreminjanja lo\u010Dljivosti igre na _PARAM1_","Resize mode":"Na\u010Din spreminjanja lo\u010Dljivosti","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Prazno za izklop spreminjanja velikosti. \"adaptWidht\" do posodobil \u0161irino igre, da bo ustrezala oknu ali zaslonu, \"adaptHeight\" bo isto storil z vi\u0161ino igre.","Automatically adapt the game resolution":"Samodejno prilagodi lo\u010Dljivost igre","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Dolo\u010Di ali naj se lo\u010Dljivost igre samodejno prilagodi spremembi velikosti okna ali zaslona. To se bo izvedlo le v primeru, da je na\u010Din spreminjanja lo\u010Dljivosti nastavljena na prilagajanje \u0161irine ali vi\u0161ine igre.","Automatically adapt the game resolution: _PARAM1_":"Samodejno prilagodi lo\u010Dljivost igre:_PARAM1_","Update resolution during the game to fit the screen or window size?":"Posodobim lo\u010Dljivost med igranjem, da ustreza velikosti zaslona ali okna?","Window's icon":"Ikona okna","This action changes the icon of the game's window.":"Ta akcija zamenja ikono okna igre.","Use _PARAM1_ as the icon for the game's window.":"Uporabi _PARAM_1 kot ikono za okno igre.","Name of the image to be used as the icon":"Ime slike, ki naj se uporabi za ikono","Window's title":"Naslov okna","This action changes the title of the game's window.":"Ta akcija spremeni naslov okna igre.","Change window title to _PARAM1_":"Spremeni velikost naslova na _PARAM1_","New title":"Novi naslov","Width of the scene window":"\u0160irina okna scene","Width of the scene window (or scene canvas for HTML5 games)":"\u0160irina okna scene (ali platna scene za HTML5 igre)","Height of the scene window":"Vi\u0161ina okna scene","Height of the scene window (or scene canvas for HTML5 games)":"Vi\u0161ina okna scene (ali platna scene za HTML5 igre)","Width of the screen/page":"\u0160irina zaslona/strani","Width of the screen (or the page for HTML5 games in browser)":"\u0160irina zaslona (ali strani za HTML5 igre v brskalniku)","Height of the screen/page":"Vi\u0161ina zaslona/strani","Height of the screen (or the page for HTML5 games in browser)":"Vi\u0161ina zaslona (ali strani za HTML5 igre v brskalniku)","Color depth":"Barvna globina","Variable value":"Vrednost spremenljivke","Compare the number value of a variable.":"Primerjaj \u0161tevilsko vrednost spremenljivke.","The variable _PARAM0_":"Spremenljivka _PARAM0_","Compare the text (string) of a variable.":"Primerjaj tekst (niz) spremenljivke.","Compare the boolean value of a variable.":"Primerjaj logi\u010Dno vrednost spremenljivke.","The variable _PARAM0_ is _PARAM1_":"Spremenljivka _PARAM0_ je _PARAM1_","Change variable value":"Spremeni vrednost spremenljivke","Modify the number value of a variable.":"Spremeni \u0161tevilsko vrednost spremenljivke.","the variable _PARAM0_":"spremenljivka _PARAM0_","Modify the text (string) of a variable.":"Spremeni tekst (niz) spremenljivke.","Modify the boolean value of a variable.":"Spremeni logi\u010Dno vrednost spremenljivke.","Change the variable _PARAM0_: _PARAM1_":"Spremeni spremenljivko _PARAM0_: _PARAM1_","Compare the number of children in an array variable.":"Primerjaj \u0161tevilo otrok v polju spremenljivke.","The number of children in the array variable _PARAM0_":"\u0160tevilo naslednikov v polju spremenljivke _PARAM0_","Arrays and structures":"Polja in strukture","Check if the specified child of the structure variable exists.":"Preveri, ali navedeni otrok spremenljivke strukture obstaja.","Child _PARAM1_ of variable _PARAM0_ exists":"Otrok _PARAM1_ spremenljivke _PARAM0_ obstaja","Remove a child from a structure variable.":"Odstrani otroka iz spremenljivke strukture.","Remove child _PARAM1_ from structure variable _PARAM0_":"Odstrani otroka _PARAM1_ iz strukture spremenljivke _PARAM0_","Remove all the children from the structure or array variable.":"Odstrani vse otroke iz spremenljivke strukture ali polja.","Clear children from variable _PARAM0_":"Po\u010Disti otroke iz spremenljivke _PARAM0_","Structure or array variable":"Spremenljivka strukture ali polja","Adds an existing variable at the end of an array variable.":"Doda obstoje\u010Do spremenljivko na konec polja spremenljivke.","Add variable _PARAM1_ to array variable _PARAM0_":"Dodaj spremenljivko _PARAM1_ k polju _PARAM0_","Variable with the content to add":"Spremenljivka z vsebino za dodajanje","The content of the variable will *be copied* and added at the end of the array.":"Vsebina spremenljivke bo *kopirana* in dodana na konec polja.","Add value to array variable":"Dodaj vrednost k spremenljivki tabele","Adds a text (string) at the end of a array variable.":"Doda tekst (niz) na konec polja spremenljivke.","Add the value _PARAM1_ to array variable _PARAM0_":"Dodaj vrednost _PARAM1_ k polju spremenljivke _PARAM0_","Adds a number at the end of an array variable.":"Doda \u0161tevilo na konec polja spremenljivke.","Adds a boolean at the end of an array variable.":"Doda logi\u010Dno vrednost na konec polja spremenljivke.","Removes a variable at the specified index of an array variable.":"Odstrani spremenljivko na dolo\u010Denem indeksu polja spremenljivke.","Remove variable at index _PARAM1_ from array variable _PARAM0_":"Odstrani spremenljivko z indeksom _PARAM1_ iz polja spremenljivke _PARAM0_","Get the value of the first element of an array variable, if it is a text (string).":"Pridobi vrednost prvega elementa polja spremenljivke, \u010De je to tekst (niz).","Get the value of the first element of an array variable, if it is a number.":"Pridobi vrednost prvega elementa polja spremenljivke, \u010De je to \u0161tevilo.","Get the value of the last element of an array variable, if it is a text (string).":"Pridobi vrednost zadnjega elementa polja spremenljivke, \u010De je to tekst (niz).","Get the value of the last element of an array variable, if it is a number.":"Pridobi vrednost zadnjega elementa polja spremenljivke, \u010De je to \u0161tevilo.","Compare the number value of a scene variable.":"Primerjaj \u0161tevilsko vrednost scenske spremenljivke.","The number of scene variable _PARAM0_":"\u0160tevilo scenske spremenljivke _PARAM0_","External variables \u276F Scene variables":"Zunanje spremenljivke \u276F Scenske spremenljivke","Compare the text (string) of a scene variable.":"Primerjaj besedilo (niz) scenske spremenljivke.","The text of scene variable _PARAM0_":"Besedilo scenske spremenljivke _PARAM0_","Compare the boolean value of a scene variable.":"Primerja logi\u010Dno vrednost scenske spremenljivke.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"Logi\u010Dna vrednost scenske spremenljivke _PARAM0_ je _PARAM1_","Check if the specified child of the scene structure variable exists.":"Preveri ali podani naslednik scenske strukture spremenljivke obstaja.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Naslednik _PARAM1_ scenske spremenljivke _PARAM0_ obstaja","External variables \u276F Scene variables \u276F Arrays and structures":"Zunanje spremenljivke \u276F Scenske spremenljivke \u276F Tabele in strukture","Check if the specified child of the global structure variable exists.":"Preveri ali podani naslednik globalne strukture spremenljivke obstaja.","Child _PARAM1_ of global variable _PARAM0_ exists":"Naslednik _PARAM1_ globalne spremenljivke _PARAM0_ obstaja","External variables \u276F Global variables \u276F Arrays and structures":"Zunanje spremenljivke \u276F Globalne spremenljivke \u276F Tabele in strukture","Compare the number value of a global variable.":"Primerjaj \u0161tevilsko vrednost globalne spremenljivke.","the global variable _PARAM0_":"globalna spremenljivka _PARAM1_","External variables \u276F Global variables":"Zunanje spremenljivke \u276F Globalne spremenljivke","Compare the text (string) of a global variable.":"Primerjaj besedilo (niz) globalne spremenljivke.","the text of the global variable _PARAM0_":"tekst globalne spremenljivke _PARAM1_","Compare the boolean value of a global variable.":"Primerja logi\u010Dno vrednost globalne spremenljivke.","The boolean value of global variable _PARAM0_ is _PARAM1_":"Logi\u010Dna vrednost globalne spremenljivke _PARAM0_ je _PARAM1_","Modify the number value of a scene variable.":"Spremeni \u0161tevilsko vrednost scenske spremenljivke.","the scene variable _PARAM0_":"scensko spremenljivko _PARAM0_","Modify the text (string) of a scene variable.":"Spremeni besedilo (niz) scenske spremenljivke.","the text of scene variable _PARAM0_":"tekst scenske spremenljivke _PARAM0_","Modify the boolean value of a scene variable.":"Spremeni logi\u010Dno vrednost scenske spremenljivke.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Nastavi logi\u010Dno vrednost scenske spremenljivke _PARAM0_ na _PARAM1_","Toggle the boolean value of a scene variable.":"Preklopi logi\u010Dno vrednost scenske spremenljivke.","Toggle the boolean value of scene variable _PARAM0_":"Preklopi logi\u010Dno vrednost scenske spremenljivke _PARAM0_","Modify the number value of a global variable.":"Spremeni vrednost \u0161tevila globalne spremenljivke.","Modify the text (string) of a global variable.":"Spremeni tekst (niz) globalne spremenljivke.","the text of global variable _PARAM0_":"tekst globalne spremenljivke _PARAM1_","Modify the boolean value of a global variable.":"Spremeni logi\u010Dno vrednost globalne spremenljivke.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Nastavi logi\u010Dno vrednost globalne spremenljivke _PARAM0_ na _PARAM1_","Toggle the boolean value of a global variable.":"Preklopi logi\u010Dno vrednost globalne spremenljivke.","Toggle the boolean value of global variable _PARAM0_":"Preklopi logi\u010Dno vrednost globalne spremenljivke _PARAM0_","Remove a child from a scene structure variable.":"Odstrani naslednika iz spremenljivke strukture scene.","Remove child _PARAM1_ from scene structure variable _PARAM0_":"Odstrani naslednika _PARAM1_ iz spremenljivke strukture scene _PARAM0_","Remove a child from a global structure variable.":"Odstrani naslednika iz globalne spremenljivke strukture.","Remove child _PARAM1_ from global structure variable _PARAM0_":"Odstrani naslednika _PARAM1_ iz globalne spremenljivke strukture _PARAM0_","Remove all the children from the scene structure or array variable.":"Odstrani vse naslednike iz spremenljivke strukture scene ali polja.","Clear children from scene variable _PARAM0_":"Izbri\u0161i naslednike iz scenske spremenljivke _PARAM0_","Remove all the children from the global structure or array variable.":"Odstrani vse naslednike iz globalne spremenljivke strukture ali polja.","Clear children from global variable _PARAM0_":"Izbri\u0161i naslednike iz globalne spremenljivke _PARAM0_","Adds an existing variable at the end of a scene array variable.":"Doda obstoje\u010Do spremenljivko na konec polja spremenljivk scene.","Adds a text (string) at the end of a scene array variable.":"Doda tekst (niz) na konec spremenljivke polja scene.","Add text _PARAM1_ to array variable _PARAM0_":"Dodaj tekst _PARAM1_ k polju _PARAM0_","Adds a number at the end of a scene array variable.":"Doda \u0161tevilo na konec spremenljivke polja scene.","Add number _PARAM1_ to array variable _PARAM0_":"Dodaj \u0161tevilo _PARAM1_ k polju _PARAM0_","Adds a boolean at the end of a scene array variable.":"Doda logi\u010Dno vrednost na konec spremenljivke polja scene.","Add boolean _PARAM1_ to array variable _PARAM0_":"Dodaj logi\u010Dno _PARAM1_ k polju _PARAM0_","Removes a variable at the specified index of a scene array variable.":"Odstrani spremenljivko, ki se nahaja na dolo\u010Denem indeksu, iz scenskega polja.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Odstrani spremenljivko z indeksom _PARAM1_ iz scenskega polja _PARAM0_","Compare the number of children in a scene array variable.":"Primerjaj \u0161tevilo naslednikov v spremenljivki polja scene.","Get the value of the first element of a scene array variable, if it is a text (string).":"Pridobi vrednost prvega elementa spremenljivke scene v obliki polja, \u010De je to tekst (niz).","Get the value of the first element of a scene array variable, if it is a number.":"Pridobi vrednost prvega elementa spremenljivke scene v obliki polja, \u010De je to \u0161tevilo.","Get the value of the last element of a scene array variable, if it is a text (string).":"Pridobi vrednost zadnjega elementa spremenljivke scene v obliki polja, \u010De je to tekst (niz).","Get the value of the last element of a scene array variable, if it is a number.":"Pridobi vrednost zadnjega elementa spremenljivke scene v obliki polja, \u010De je to \u0161tevilka.","Adds an existing variable at the end of a global array variable.":"Doda obstoje\u010Do spremenljivko na konec globalnega polja.","Removes a variable at the specified index of a global array variable.":"Odstrani spremenljivko, ki se nahaja na dolo\u010Denem indeksu, iz globalnega polja.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Odstrani spremenljivko z indeksom _PARAM1_ iz globalnega polja _PARAM0_","Adds a text (string) at the end of a global array variable.":"Doda tekst (niz) na konec globalnega polja.","Adds a number at the end of a global array variable.":"Doda \u0161tevilko na konec globalnega polja.","Adds a boolean at the end of a global array variable.":"Doda logi\u010Dno vrednost na konec globalnega polja.","Compare the number of children in a global array variable.":"Primerjaj \u0161tevilo otrok v globalnem polju.","The number of children of the array variable _PARAM0_":"\u0160tevilo otrok spremenljivega polja _PARAM0_","Value of the first element of a global array variable, if it is a text (string) variable.":"Vrednost prvega elementa globalne spremenljivke polja, \u010De gre za tekstovno (nizovno) spremenljivko.","Value of the first element of a global array variable, if it is a number variable":"Vrednost prvega elementa globalne spremenljivke polja, \u010De gre za \u0161tevilsko spremenljivko","Value of the last element of a global array variable, if it is a text (string) variable.":"Vrednost zadnjega elementa globalne spremenljivke polja, \u010De gre za tekstovno (nizovno) spremenljivko.","Value of the last element of a global array variable, if it is a number variable":"Vrednost zadnjega elementa globalne spremenljivke polja, \u010De gre za \u0161tevilsko spremenljivko","Number of children in a global array or structure variable":"\u0160tevilo otrok v globalni spremenljivki ali strukturi","Number of children in a scene array or structure variable":"\u0160tevilo otrok v spremenljivki scene ali strukturi","Number value of a scene variable":"\u0160tevilska vrednost spremenljivke scene","Text of a scene variable":"Tekst scenske spremenljivke","Number value of a global variable":"\u0160tevilska vrednost globalne spremenljivke","Name of the global variable":"Ime globalne spremenljivke","Text of a global variable":"Tekst globalne spremenljivke","Apply visual effects to objects.":"Uporabite vizualne u\u010Dinke na objektih.","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"Omogo\u010Di u\u010Dinek _PARAM2_ za _PARAM0_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"Nastavi _PARAM3_ na _PARAM4_ za u\u010Dinek _PARAM2_ od _PARAM0_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"Vklopi _PARAM3_ za u\u010Dinek _PARAM2_ od _PARAM0_: _PARAM4_","Effect _PARAM2_ of _PARAM0_ is enabled":"U\u010Dinek _PARAM2_ od _PARAM0_ je vklopljen","Animatable capability":"Animabilna zmogljivost","Animate objects.":"Animirajte objekte.","the animation played by the object using the animation number (from the animations list)":"animacija, ki jo predvaja objekt, po \u0161tevilu animacije (iz seznama animacij)","Animation index":"Indeks animacije","the animation played by the object using the name of the animation":"animacija, ki jo predvaja objekt, po imenu animacije","Pause the animation of the object.":"Pavziraj animacijo objekta.","Resume the animation of the object.":"Nadaljuj z animacijo objekta.","Animation elapsed time":"\u010Cas animacije","the elapsed time from the beginning of the animation (in seconds)":"\u010Das, ki je pretekel od za\u010Detka animacije (v sekundah)","the animation elapsed time":"pretekli \u010Das animacije","Elapsed time (in seconds)":"Pretekli \u010Das (v sekundah)","Animation duration":"Trajanje animacije","Return the current animation duration (in seconds).":"Vrni trenutno trajanje animacije (v sekundah).","Resizable capability":"Zmogljivost spremembe velikosti","Change the object dimensions.":"Spremeni dimenzije objekta.","Change the width of the object.":"Spremeni \u0161irino objekta.","Compare the width of the object.":"Primerjaj \u0161irino objekta.","Change the height of the object.":"Spremeni vi\u0161ino objekta.","Compare the height of the object.":"Primerjaj vi\u0161ino objekta.","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"Spremenii velikost za _PARAM0_: nastavi na _PARAM2_ x _PARAM3_","Scalable capability":"Zmogljivost skaliranja","Change the object scale.":"Spremeni merilo objekta.","the scale of the object (default scale is 1)":"merilo objekta (privzeto merilo je 1)","the scale on X axis of the object (default scale is 1)":"merilo na X osi objekta (privzeto merilo je 1)","the scale on X axis":"merilo na X osi","the scale on Y axis of the object (default scale is 1)":"merilo na Y osi objekta (privzeto merilo je 1)","the scale on Y axis":"merilo na Y osi","Opacity capability":"Zmogljivost prosojnosti","Change the object opacity.":"Spremeni prosojnost objekta.","Flippable capability":"Zmogljivost obrnjenosti","Flip objects.":"Obrnite objekte.","Flip horizontally _PARAM0_: _PARAM2_":"Obrni vodoravno _PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"Obrni navpi\u010Dno _PARAM0_: _PARAM2_","Text capability":"Zmo\u017Enosti besedila","Access objects text.":"Dostopi se do besedila objektov.","Create objects from an external layout":"Ustvari objekte iz zunanje razporeditve","Create objects from an external layout.":"Ustvari objekte iz zunanje razporeditve.","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"Ustvari objekte iz zunanjega razporeda z imenom _PARAM1_ na polo\u017Eaju _PARAM2_;_PARAM3_;_PARAM4_","X position of the origin":"X polo\u017Eaj izvora","Y position of the origin":"Y polo\u017Eaj izvora","Z position of the origin":"Z polo\u017Eaj za\u010Detka","Sounds and music":"Zvoki in glasba","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop ponuja \u0161tevilne pogoje in dejanja za predvajanje zvo\u010Dnih datotek. Lahko gre za dolge skladbe ali kratke zvo\u010Dne u\u010Dinke.","Sounds on channels":"Zvoki na kanalih","Play a sound on a channel":"Predvajaj zvok na kanalu","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Predvaja zvok (majhno zvo\u010Dno datoteko) na izbranem kanalu tako,\nda ga je mogo\u010De manipulirati.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Predvajaj zvok _PARAM1_ na kanalu _PARAM2_, glasnost: _PARAM4_, ponavljaj: _PARAM3_","Audio file (or audio resource name)":"Zvo\u010Dna datoteka (ali ime zvo\u010Dnega vira)","Channel identifier":"Identifikator kanala","Repeat the sound":"Ponovi zvok","From 0 to 100, 100 by default.":"Od 0 do 100, privzeto je 100.","Pitch (speed)":"Vi\u0161ina (hitrost)","1 by default.":"Privzeto je 1.","Stop the sound of a channel":"Zaustavi zvok na kanalu","Stop the sound on the specified channel.":"Zaustavi zvok na izbranem kanalu.","Stop the sound of channel _PARAM1_":"Zaustavi zvok na kanalu _PARAM1_","Pause the sound of a channel":"Pavziraj zvok na kanalu","Pause the sound played on the specified channel.":"Pavziraj zvok, ki se predvaja na izbranem kanalu.","Pause the sound of channel _PARAM1_":"Pavziraj zvok na kanalu _PARAM1_","Resume playing a sound on a channel":"Nadaljuj predvajanje zvoka na kanalu","Resume playing a sound on a channel that was paused.":"Nadaljuj predvajanje zvoka na kanalu, ki je bil pavziran.","Resume the sound of channel _PARAM1_":"Nadaljuj zvok kanala _PARAM1_","Play a music file on a channel":"Predvajaj glasbo na kanalu","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Predvajaj glasbeno datoteko na specifi\u010Dnem kanalu,\nda boste lahko kasneje z njo v interakciji.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Predvajaj glasbo _PARAM1_ na kanalu _PARAM2_, glasnost: _PARAM4_, ponavljaj: _PARAM3_","Music on channels":"Glasba na kanalih","Stop the music on a channel":"Zaustavi glasbo na kanalu","Stop the music on the specified channel":"Zaustavi glasbo na izbranem kanalu","Stop the music of channel _PARAM1_":"Zaustavi glasbo na kanalu _PARAM1_","Pause the music of a channel":"Pavziraj glasbo na kanalu","Pause the music on the specified channel.":"Pavzira glasbo na izbranem kanalu.","Pause the music of channel _PARAM1_":"Pavziraj glasbo na kanalu _PARAM1_","Resume playing a music on a channel":"Nadaljuj predvajanje glasbe na kanalu","Resume playing a music on a channel that was paused.":"Nadaljuj predvajanje glasbe na kanalu, ki je bil pavziran.","Resume the music of channel _PARAM1_":"Nadaljuj glasbo na kanalu _PARAM1_","Volume of the sound on a channel":"Glasnost zvoka za kanal","This action modifies the volume of the sound on the specified channel.":"Ta akcija spremeni glasnost zvoka na izbranem kanalu.","the volume of the sound on channel _PARAM1_":"glasnost zvoka na kanalu _PARAM1_","Volume of the music on a channel":"Glasnost glasbe na kanalu","This action modifies the volume of the music on the specified channel.":"Ta akcija spremeni glasnost glasbe na izbranem kanalu.","the volume of the music on channel _PARAM1_":"glasnost glasbe na kanalu _PARAM1_","Game global volume":"Globalna glasnost igre","This action modifies the global volume of the game.":"Ta akcija spremeni globalno glasnost igre.","the global sound level":"globalna jakost zvoka","Pitch of the sound of a channel":"Vi\u0161ina zvoka kanala","This action modifies the pitch (speed) of the sound on a channel.":"Ta akcija spremeni vi\u0161ino (hitrost) zvoka na kanalu.","the pitch of the sound on channel _PARAM1_":"vi\u0161ina zvoka na kanalu _PARAM1_","Pitch (1 by default)":"Vi\u0161ina (privzeto 1)","Pitch of the music on a channel":"Vi\u0161ina glasbe na kanalu","This action modifies the pitch of the music on the specified channel.":"Ta akcija spremeni vi\u0161ino glasbe na izbranem kanalu.","the pitch of the music on channel _PARAM1_":"vi\u0161ina glasbe na kanalu _PARAM1_","Playing offset of the sound on a channel":"Zamik zvoka na kanalu","This action modifies the playing offset of the sound on a channel":"Ta akcija spremeni zamik pri predvajanju zvoka za izbrani kanal","the playing offset of the sound on channel _PARAM1_":"odmik predvajanja zvoka na kanalu _PARAM1_","Playing offset of the music on a channel":"Zamika glasbe za kanal","This action modifies the playing offset of the music on the specified channel":"Ta akcija spremeni zamik pri predvajanju glasbe za izbrani kanal","the playing offset of the music on channel _PARAM1_":"odmik predvajanja glasbe na kanalu _PARAM1_","Play a sound":"Predvajaj zvok","Play a sound.":"Predvaja zvok.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Predvajaj zvok _PARAM1_, glasnost: _PARAM3_, ponavljaj: _PARAM2_","Play a music file":"Predvajaj glasbeno datoteko","Play a music file.":"Predvaja glasbeno datoteko.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Predvajaj glasbo _PARAM1_, glasnost: _PARAM3_, ponavljaj: _PARAM2_","Preload a music file":"Prednalo\u017Ei glasbeno datoteko","Preload a music file in memory.":"V pomnilnik nalo\u017Ei glasbeno datoteko.","Preload the music file _PARAM1_":"Prednalo\u017Ei glasbeno datoteko _PARAM1_","Loading":"Nalaganje","Preload a sound file":"Prednalo\u017Ei zvo\u010Dno datoteko","Preload a sound file in memory.":"V pomnilnik nalo\u017Ei zvo\u010Dno datoteko.","Preload the sound file _PARAM1_":"Prednalo\u017Ei zvo\u010Dno datoteko _PARAM1_","Sound file (or sound resource name)":"Zvo\u010Dna datoteka (ali ime zvo\u010Dnega vira)","Unload a music file":"Sprosti glasbeno datoteko","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Sprosti glasbeno datoteko iz pomnilnika. To bo povzro\u010Dilo, da se bo njeno predvajanje zaustavilo.","Unload the music file _PARAM1_":"Sprosti glasbeno datoteko _PARAM1_","Unload a sound file":"Sprosti zvo\u010Dno datoteko","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Sprosti zvo\u010Dno datoteko iz pomnilnika. To bo povzro\u010Dilo, da se bo njeno predvajanje zaustavilo.","Unload the sound file _PARAM1_":"Sprosti zvo\u010Dno datoteko _PARAM1_","Unload all audio":"Sprosti ves zvok","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Sprosti ves zvok iz pomnilnika. To bo povzro\u010Dilo, da se bo predvajanje vseh zvokov in glasbe v igri zaustavilo.","Unload all audio files":"Sprosti ves zvok","Fade the volume of a sound played on a channel.":"Prelji glasnost zvoka, ki se predvaja na kanalu.","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"Prelije glasnost zvoka na kanalu na dolo\u010Deno glasnost v dolo\u010Denem \u010Dasu.","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Prelji glasnost zvoka na kanalu _PARAM1_ na glasnost _PARAM2_ v _PARAM3_ s","Final volume (0-100)":"Kon\u010Dna glasnost (0-100)","Fading time in seconds":"\u010Cas preliva v sekundah","Fade the volume of a music played on a channel.":"Prelji glasnost glasbe, ki se predvaja na kanalu.","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"Prelije glasnost glasbe na kanalu na dolo\u010Deno glasnost v dolo\u010Denem \u010Dasu.","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Prelji glasnost glasbe na kanalu _PARAM1_ na glasnost _PARAM2_ v _PARAM3_ s","A music file is being played":"Glasbena datoteka se predvaja","Test if the music on a channel is being played":"Preveri ali se na kanalu predvaja glasba","Music on channel _PARAM1_ is being played":"Glasba na kanalu _PARAM1_ se predvaja","A music file is paused":"Glasbena datoteka je pavzirana","Test if the music on the specified channel is paused.":"Preveri ali je glasba na izbranem kanalu pavzirana.","Music on channel _PARAM1_ is paused":"Glasba na kanalu _PARAM1_ je pavzirana","A music file is stopped":"Glasbena datototeka je zaustavljena","Test if the music on the specified channel is stopped.":"Preveri ali je glasba na izbranem kanalu zaustavljena.","Music on channel _PARAM1_ is stopped":"Glasba na kanalu _PARAM1_ je zaustavljena","A sound is being played":"Zvok se predvaja","Test if the sound on a channel is being played.":"Preveri ali se zvok na kanalu predvaja.","Sound on channel _PARAM1_ is being played":"Zvok na kanalu _PARAM1_ se predvaja","A sound is paused":"Zvok je pavziran","Test if the sound on the specified channel is paused.":"Preveri ali je zvok na izbranem kanalu pavziran.","Sound on channel _PARAM1_ is paused":"Zvok na kanalu _PARAM1_ je pavziran","A sound is stopped":"Zvok je zaustavljen","Test if the sound on the specified channel is stopped.":"Preveri ali je zvok na izbranem kanalu zaustavljen.","Sound on channel _PARAM1_ is stopped":"Zvok na kanalu _PARAM1_ je zaustavljen","Test the volume of the sound on the specified channel.":"Preverite glasnost zvoka na izbranem kanalu.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Preveri glasnost glasber za izbrani kanal. Glasnost je med 0 in 100.","Global volume":"Globalna glasnost","Test the global sound level. The volume is between 0 and 100.":"Preveri globalni glasnost zvoka. Glasnost je med 0 in 100.","the global game volume":"globalna glasnost igre","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Preveri vi\u0161ino zvoka za izbrani kanal. Privzeta vi\u0161ina je 1.","Pitch to compare to (1 by default)":"Vi\u0161ina za primerjavo (privzeto 1)","Test the pitch (speed) of the music on a specified channel.":"Preizkusi vi\u0161ino (hitrost) glasbe na izbranem kanalu.","Test the playing offset of the sound on the specified channel.":"Preveri zamik predvajanja zvoka za izbrani kanal.","Position to compare to (in seconds)":"Polo\u017Eaj za primerjavo (v sekundah)","Test the playing offset of the music on the specified channel.":"Preveri zamik predvajanja za glasbo na izbranem kanalu.","Sound playing offset":"Zamik predvajanja zvoka","Sounds":"Zvoki","Music playing offset":"Zamik predvajanja glasbe","Sound volume":"Glasnost zvoka","Music volume":"Glasnost glasbe","Sound's pitch":"Vi\u0161ina zvoka","Music's pitch":"Vi\u0161ina glasbe","Global volume value":"Vrednost globalne glasnosti","Sound level":"Nivo zvoka","Actions and conditions to manipulate the scenes during the game.":"Dejanja in pogoji za manipuliranje scene med igro.","Current scene name":"Ime trenutne scene","Name of the current scene":"Ime trenutne scene","At the beginning of the scene":"Na za\u010Detku scene","Is true only when scene just begins.":"Je resni\u010Dno le, kadar se je scena ravnokar za\u010Dela.","Scene just resumed":"Scena se je ravnokar nadaljevala","The scene has just resumed after being paused.":"Scena se je ravnokar nadaljevala, po tem ko je bila pavzirana.","Does scene exist":"Ali scena obstaja","Check if a scene exists.":"Preveri, ali obstaja scena.","Scene _PARAM1_ exists":"Scena _PARAM1_ obstaja","Name of the scene to check":"Ime scene za preverjanje","Change the scene":"Spremeni sceno","Stop this scene and start the specified one instead.":"Zaustavi to sceno in namesto nje za\u017Eeni podano.","Change to scene _PARAM1_":"Spremeni v sceno _PARAM1_","Name of the new scene":"Ime nove scene","Stop any other paused scenes?":"Zaustavim druge pavzirane scene?","Pause and start a new scene":"Pavziraj in za\u017Eeni novo sceno","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pavzira to sceno in za\u017Eene izbrano.\nKasneje lahko uporabite akcijo \"Zaustavi in se vrni na prej\u0161njo sceno\", da se vrnete na to sceno.","Pause the scene and start _PARAM1_":"Pavziraj sceno in za\u017Eeni _PARAM1_","Stop and go back to previous scene":"Zaustavi in se vrni na prej\u0161njo sceno","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Zaustavi to sceno in se vrne na prej pavzirano sceno.\nZa pavziranje scene uporabite akcijo \"Pavziraj in za\u017Eeni novo sceno\".","Stop the scene and go back to the previous paused one":"Zaustavi sceno in se vrni na prej pavzirano","Quit the game":"Kon\u010Daj igro","Change the background color of the scene.":"Spremeni barvo ozadja za sceno.","Set background color to _PARAM1_":"Nastavi barvo ozadja na _PARAM1_","Disable input when focus is lost":"Onemogo\u010Di vnos, ko nima fokusa","mouse buttons must be taken into account even\nif the window is not active.":"mi\u0161kini gumbi morajo biti upo\u0161tevani, \u010Detudi\nokno ni aktivno.","Disable input when focus is lost: _PARAM1_":"Onemogo\u010Di vnos, ko nima fokusa: _PARAM1_","Deactivate input when focus is lost":"Onemogo\u010Di vnos, ko nima fokusa","Game has just resumed":"Igra se je ravnokar ponovno za\u010Dela","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"Preveri, ali se je igra ravnokar ponovno za\u010Dela po tem, ko je bila skrita. To se zgodi, ko je izbrana zavihek igre, minimizirano okno pa je obnovljeno ali pa je aplikacija ponovno postavljena na spredaj.","Preload scene":"Prednalo\u017Ei sceno","Preload a scene resources as soon as possible in background.":"Prednalo\u017Ei vire scene, kolikor hitro je mogo\u010De v ozadju.","Preload scene _PARAM1_ in background":"Prednalo\u017Ei sceno _PARAM1_ v ozadju","Scene loading progress":"Napredek nalaganja scene","The progress of resources loading in background for a scene (between 0 and 1).":"Napredek nalaganja virov v ozadju za sceno (med 0 in 1).","_PARAM0_ loading progress":"Napredek nalaganja _PARAM0_","Scene preloaded":"Scena je prednalo\u017Eena","Check if scene resources have finished to load in background.":"Preveri, ali so se viri scene kon\u010Dali z nalaganjem v ozadju.","Scene _PARAM1_ was preloaded in background":"Scena _PARAM1_ je bila prednalo\u017Eena v ozadju","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"Klicano ComputeChangesetForVariablesContainer na spremenljivkah, ki so razli\u010Dne - ne morejo biti primerjane.","Unable to copy \"":"Kopiranje ni mo\u017Eno \"","\" to \"":"\" v \"","\".":"\".","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"Morate dolo\u010Diti ime podrejene spremenljivke za dostop. Na primer: `MyVariable.child`.","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"Morate dolo\u010Diti ime podrejene spremenljivke za dostop. Na primer: `MyVariable[0]`.","An object variable or expression should be entered.":"Vnesite spremenljivko ali izraz objekta.","This variable does not exist on this object or group.":"Ta spremenljivka ne obstaja na tem objektu ali skupini.","This variable only exists on some objects of the group. It must be declared for all objects.":"Ta spremenljivka obstaja le pri nekaterih objektih skupine. Na voljo je za vse objekte.","This group is empty. Add an object to this group first.":"Ta skupina je prazna. Najprej dodajte objekt v to skupino.","No child variable with this name found.":"Nobena podrejena spremenljivka s tem imenom ni bila najdena.","Accessing a child variable of a property is not possible - just write the property name.":"Dostop do podrejene spremenljivke lastnosti ni mogo\u010D - preprosto napi\u0161ite ime lastnosti.","Behaviors can't be used as a value in expressions.":"Obna\u0161anja se ne morejo uporabljati kot vrednost v izrazih.","Accessing a child variable of a parameter is not possible - just write the parameter name.":"Dostop do podrejene spremenljivke parametra ni mogo\u010D - preprosto napi\u0161ite ime parametra.","This parameter is not a string, number or boolean - it can't be used in an expression.":"Ta parameter ni niz, \u0161tevilka ali boolean - ne more se uporabiti v izrazu.","This object doesn't exist.":"Ta objekt ne obstaja.","This behavior is not attached to this object.":"To vedenje ni povezano s tem objektom.","Enter the name of the function to call.":"Vnesite ime funkcije za klic.","Cannot find an expression with this name: ":"Ne morem najti izraza s tem imenom: ","Double check that you've not made any typo in the name.":"Preverite, da se niste zatipkali.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"Uporabili ste izraz, ki vrne \u0161tevilko, ko je bil pri\u010Dakovan niz. Uporabite 'ToString', kadar je potrebno \u0161tevilko pretovoriti v niz.","You tried to use an expression that returns a number, but another type is expected:":"Uporabili ste izraz, ki vrne \u0161tevilko, ko je bil pri\u010Dakovan drug tip:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"Uporabili ste izraz, ki vrne niz, ko je bila pri\u010Dakovana \u0161tevilka. Uporabite 'ToNumber', kadar je potrebno niz pretovoriti v \u0161tevilko.","You tried to use an expression that returns a string, but another type is expected:":"Uporabili ste izraz, ki vrne niz, ko je bil pri\u010Dakovan drug tip:","You tried to use an expression with the wrong return type:":"Uporabili ste izraz, ki vrne napa\u010Den tip:","The number of parameters must be exactly ":"\u0160tevilo parametrov mora biti to\u010Dno ","The number of parameters must be: ":"\u0160tevilo parametrov mora biti: ","You have not entered enough parameters for the expression.":"Ni dovolj vne\u0161enih parametrov za izraz.","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"Ta parameter ni bil pri\u010Dakovan v tem izrazu. Odstranite ga ali preverite pravilnost vnosa imena izraza.","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"Namesto imena spremenljivke je bilo zapisano nekaj drugega. V ta parameter vnesite zgolj ime spremenljivke.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"Namesto imena objekta je bilo zapisano nekaj drugega. V ta parameter vnesite zgolj ime objekta.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"Ta funkcija je napa\u010Dno nastavljena. Kontaktirajte razvijalca raz\u0161iritve ali GDevelop vzdr\u017Eevalca, da odpravi to te\u017Eavo","Undefined":"nedolo\u010Deno","Dimensionless":"Brezdimenzionalno","degree":"stopinja","second":"sekunda","pixel":"piksel","pixel per second":"piksel na sekundo","How much distance is covered per second.":"Koliko razdalje je prekrite na sekundo.","pixel per second, per second":"piksel na sekundo, na sekundo","How much speed is gained (or lost) per second.":"Koliko hitrosti se pridobi (ali izgubi) na sekundo.","Force (in Newton)":"Kraft (v Newtonih)","meter kilogram per second, per second":"meter kilogram na sekundo, na sekundo","A unit to measure forces.":"Enota za merjenje sil.","Angular speed":"Kotna hitrost","degree per second":"stopinja na sekundo","How much angle is covered per second.":"Koliko kota je prekrite na sekundo.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"Izraz ima dodaten znak na koncu, ki mora biti odstranjen (ali dopolnjen, \u010De izraz ni dokon\u010Dan).","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Manjkajo zaprti narekovaji. Vsak odprti narekovaj potrebuje \u0161e zaklju\u010Dni narekovaj.","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Manjka oglati zaklepaj. Za vsak oglati oklepaj je potreben oglati zaklepaj.","A name should be entered after the dot.":"Ime mora biti vneseno za piko.","A dot or bracket was expected here.":"Odgajatelj je bil pri\u010Dakovan tukaj.","An opening parenthesis was expected here to call a function.":"Pri\u010Dakovan je bil oklepaj za klic funkcije.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"Seznam parametrov ni zaklju\u010Den. Dodajte zaklepaj, da ga zaklju\u010Dite.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"Uporabili ste operator, ki ni podprt. Operator bi moral biti bodisi +, -, / ali *.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"Uporabili ste eno\u010Dleni operator, ki ni podprt. Operator bi moral biti bodisi +, -.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"Uporabili ste operator, ki ni podprt. Za zdru\u017Eevanje tekstov je mogo\u010De uporabljati le +.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operatorjev (+, -, /, *) ni mogo\u010De uporabljati skupaj z imenom objekta. Odstranite operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operatorjev (+, -, /, *) ni mogo\u010De uporabljati v imenih spremenljivk. Odstranite operator iz imena spremenljivke.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"Uporabili ste operator, ki ni podprt. Za zdru\u017Eevanje teksta lahko uporabite le +, ki mora biti postavljen med dvema tekstoma (ali izrazoma).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operatorja (+,-) ne moreta biti uporabljena z imenom objekta. Odstranite operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operatorja (+,-) ne moreta biti uporabljena z imenom spremenljivke. Odstranite operator iz imena spremenljivke.","You entered a number, but a text was expected (in quotes).":"Vnesli ste \u0161tevilko. Pri\u010Dakovan je bil tekst (v navedku).","You entered a number, but this type was expected:":"Vnesli ste \u0161tevilko. Pri\u010Dakovan je bil ta tip:","You entered a text, but a number was expected.":"Vnesli ste tekst. Pri\u010Dakovana je bila \u0161tevilka.","You entered a text, but this type was expected:":"Vnesli ste tekst. Pri\u010Dakovan je bil slede\u010Di tip:","No object, variable or property with this name found.":"Nobeno objekt, spremenljivka ali lastnost s tem imenom ni bila najdena.","You entered a variable, but this type was expected:":"Vnesli ste spremenljivko, vendar je bil pri\u010Dakovan ta tip:","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"Ne morete uporabiti okroglih okvirov za dostop do spremenljivke objekta. Uporabite to\u010Dko, ki ji sledi ime spremenljivke, kot na primer: `MyObject.MyVariable`.","You must wrap your text inside double quotes (example: \"Hello world\").":"Svoj tekst morate vpisati med dva dvojna narekovaja (npr: \"Pozdravljen, svet\").","You must enter a number.":"Vnesti morate \u0161tevilko.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"Vnesite \u0161tevilko ali tekst, zavit v dvojne narekovaje (primer: \"Pozdravljen svet\"), ali ime spremenljivke.","You've entered a name, but this type was expected:":"Vnesli ste ime. Pri\u010Dakovan je bil ta tip:","You must enter a number or a valid expression call.":"Vnesti morate \u0161tevilko ali veljaven klic izraza.","You must enter a text (between quotes) or a valid expression call.":"Vnesti morate tekst (med narekovaji) ali veljaven klic izraza.","You must enter a variable name.":"Vnesti morate ime spremenljivke.","You must enter a valid object name.":"Vnesti morate veljavno ime objekta.","You must enter a valid expression.":"Vnesti morate veljaven izraz.","This variable has the same name as a property. Consider renaming one or the other.":"Ta spremenljivka ima isto ime kot lastnost. Razmislite o preimenovanju enega ali drugega.","This variable has the same name as a parameter. Consider renaming one or the other.":"Ta spremenljivka ima isto ime kot parameter. Razmislite o preimenovanju enega ali drugega.","No variable with this name found.":"Nobena spremenljivka s tem imenom ni bila najdena."}};