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I think |
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Use case
Veldrid doesn't seem to like OpenGL, so
OpenGlControlBase
can't be used. So I changed to aNativeControlHost
where I create a SDL2 window from native API and pass it to Veldrid, which works just fine, but I'd like to use an Avalonia Window and not from SDL2, to make it easier to handle inputs and have less dependencies.Is this possible?
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