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Offline 3D Tileset Fails to Load Without Internet Connection #574
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I have raised a PR about the problem: #575 |
I'm trying to reproduce the behavior in this issue so I can test your PR. However, I was able to load a tileset while being offline just fine: This is a tileset.json with a single root tile, stored on disk. And it's loaded via a (This doesn't mean your PR is invalid, I just want to figure out where exactly the error is occurring. Thanks!) |
Offline_tileset.mp4I’d like to clarify the issue: the tileset appears in the preview, but when I run the application, it disappears. |
Thanks for the additional info @Heisenberk-Karabay. I confirmed I can see the same thing -- the data loads fine in the Editor, but fails to show up in play mode. |
I’m trying to use Cesium for Unity with my own offline 3D Tiles data. When I run the app without an internet connection, I get the following error in the Unity Console:

As soon as I reconnect to the internet, the tileset loads successfully. This makes offline usage impractical, since it appears to still require a connection to Cesium Ion. Is this intended behavior? If not, how can I configure Cesium for Unity to load local tilesets entirely offline?
Environment:
Unity Version: 6000.0.36f1
Cesium for Unity Version: 1.16.0
Relevant Links:
Loading local data without internet?
Offline data for Cesium Unity
Cesium Unity datasets tutorial (local directory)
CesiumJS Ion in offline environment
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