Description
Tested with Easel 1.0 on OSX 10.13.4, Chrome 66.0.3359.106, and Safari 11.1
When an image is loaded via a LoadQueue, then placed into a container, attempting to recursively clone the container results in an async GET error. The error happens within Bitmap's clone method when it attempts to run cloneNode(). Specific line reads:
image = image.cloneNode();
This worked fine on Easel 0.6. We are currently updating a heap of games to run on Easel 1.0 and this issue has shown up. Our current workaround is to cache the container in instead of cloning it.
I have made a Codepen at: https://codepen.io/adrian-gray/pen/wmLVJw
The display should show two bananas, the second being a clone of the first – offset by 200 on X.
Note that the error displayed on CodePen is different to a simple local server – but they are closely related.
With Chrome on a local server it shows an async error when it runs image.cloneNode() within Bitmap, on Codepen the same line of code shows a file not found error when trying to load the blob.
Safari shows the error as:
Failed to load resource: The operation couldn’t be completed. (WebKitBlobResource error 1.)