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Audio stops on Firefox after a new preloadjs queue fires #236

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@paip

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@paip

I'm developing a game with different preload queues (mainQueue, levelQueue, soundQueue). First of all, i had to create a separate queue for audio, because if i have sound and video in the same queue, preloadjs tries to load video as audio and fails.

So, after loading the mains assets, i load the sounds and then the first level assets. There, the sounds work ok. After finishing the level 1 and trying to load the level 2 assets, the sound stops. It only happens on firefox (chrome is ok), and i tracked the issue down to calling the "loadManifest" method. Notice that this method is called on levelQueue, which has nothing to do with soundQueue.

I'm using all latest versions.

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