-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathluadrawings.py
162 lines (122 loc) · 4.04 KB
/
luadrawings.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# import pygame
# import pygame_gui
from drawingclasses import (
GRAPH_LIST,
LuaBarGraph,
LuaRingGraph,
LuaStaticText,
LuaLine,
LuaRing,
LuaEllipse,
LuaEllipseGraph,
LuaVariableText,
)
class LuaDrawings:
""" Save all drawings in a list """
def __init__(self, draw_area):
self.draw_area = draw_area
self.buf = NewObjectBuffer()
self.an_object_is_moving = False
self.an_object_is_resizing = False
self._selected_item_ID = 0
self.objects = {}
self.id_gen = self.gen_id()
@property
def selected_draw(self):
return self.objects[self._selected_item_ID]
@property
def selected_item_ID(self):
return self._selected_item_ID
@selected_item_ID.setter
def selected_item_ID(self, ID):
self._selected_item_ID = ID
def _get_draw_class(self, kind):
if kind == "ring_graph":
drawing = LuaRingGraph(self.draw_area)
elif kind == "ellipse_graph":
drawing = LuaEllipseGraph(self.draw_area)
elif kind == "bar_graph":
drawing = LuaBarGraph(self.draw_area)
elif kind == "variable_text":
drawing = LuaVariableText(self.draw_area)
elif kind == "ring":
drawing = LuaRing(self.draw_area)
elif kind == "ellipse":
drawing = LuaEllipse(self.draw_area)
elif kind == "line":
drawing = LuaLine(self.draw_area)
elif kind == "static_text":
drawing = LuaStaticText(self.draw_area)
return drawing
def create_from_dct(self, dct, name):
kind = dct["kind"] # [1:-1]
drawing = self._get_draw_class(kind)
drawing.dct = dct
self.objects[name] = drawing
def create(self, kind):
drawing = self._get_draw_class(kind)
self.buf.set_drawing(drawing)
def draw_from_buffer(self):
self.buf.draw()
name = self.buf.drawing.dct["kind"] + self.id_gen.__next__()
self.objects[name] = self.buf.drawing
self.buf.clear()
self.selected_item_ID = name
def preview_from_buffer(self, mouse_pos):
self.buf.draw(mouse_pos)
def get_dict_from_name(self, item_name):
for name, drawing in enumerate(self.objects):
if name == item_name:
self.selected_item = name
return drawing.get_lua_dct()
def rename_draw(self, new_ID):
self.objects[new_ID] = self.objects.pop(self.selected_item_ID)
self.selected_item_ID = new_ID
def delete_selected_item(self):
del self.objects[self.selected_item_ID]
try:
self.selected_item_ID = list(self.objects.keys())[-1]
except:
print("no drawings to select")
self.selected_item_ID = 0
def gen_id(self):
i = 0
while True:
i += 1
yield "_#{}".format(i)
class NewObjectBuffer:
def __init__(self):
self.waiting_inputs = False
self.input_remaning = 0
self.inputs_pos = []
self.drawing = None
def set_drawing(self, drawing):
self.drawing = drawing
self.waiting_inputs = True
self.input_remaning = drawing.input_remaning
def add_input(self, pos):
self.input_remaning -= 1
self.inputs_pos.append(pos)
if self.input_remaning == 0:
self.waiting_inputs = False
def draw(self, mouse_pos=(0, 0)):
if self.input_remaning >= 2:
pass
elif self.input_remaning == 1:
fake_inputs = self.inputs_pos.copy()
fake_inputs.append(mouse_pos)
self.drawing.draw(fake_inputs)
else:
self.drawing.draw(self.inputs_pos)
# def is_empty(self):
# if self.waiting_inputs == False and self.inputs_pos:
# return False
# else:
# return True
def clear(self):
self.waiting_inputs = False
self.input_remaning = 0
self.inputs_pos = []
self.drawing = None