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SahCore.cmake
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cmake_minimum_required(VERSION 3.26.1)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
project(sah_renderer)
# These must be 1 or 0 because of CMake skill issue
option(SAH_USE_FFX "Whether to use AMD's FidelityFX library" 1)
option(SAH_USE_STREAMLINE "Whether to use Nvidia's Streamline library" 1)
option(SAH_USE_XESS "Whether to use Intel's XeSS library" 1)
set(SAH_TOOLS_DIR "${CMAKE_CURRENT_LIST_DIR}/../Tools")
if(ANDROID)
# Integrate GameActivity, refer to
# https://d.android.com/games/agdk/integrate-game-activity
# for the detailed instructions.
find_package(game-activity REQUIRED CONFIG)
endif()
# Shaders
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake;")
set(SHADER_DIR ${CMAKE_CURRENT_LIST_DIR}/shaders)
file(GLOB_RECURSE SHADERS CONFIGURE_DEPENDS
${SHADER_DIR}/*.vert
${SHADER_DIR}/*.geom
${SHADER_DIR}/*.frag
${SHADER_DIR}/*.comp
)
# SAH Core
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS ${CMAKE_CURRENT_LIST_DIR}/*.cpp ${CMAKE_CURRENT_LIST_DIR}/*.hpp)
add_library(SahCore STATIC ${SOURCES})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "$<TARGET_FILE_DIR:SahCore>")
# External code
# Must be after we set CMAKE_RUNTIME_OUTPUT_DIRECTORY, because Streamline needs that variable
set(EXTERN_DIR ${CMAKE_CURRENT_LIST_DIR}/extern)
include(${EXTERN_DIR}/extern.cmake)
target_compile_definitions(SahCore PUBLIC
VK_NO_PROTOTYPES
GLM_FORCE_DEPTH_ZERO_TO_ONE
GLM_ENABLE_EXPERIMENTAL
_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING
TRACY_ENABLE
SAH_BINARY_DIR="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
SAH_USE_FFX=${SAH_USE_FFX}
SAH_USE_STREAMLINE=${SAH_USE_STREAMLINE}
SAH_USE_XESS=${SAH_USE_XESS}
UTF_CPP_CPLUSPLUS=202002
EASTL_EASTDC_VSNPRINTF=0
)
if(WIN32)
target_compile_definitions(SahCore PUBLIC
VK_USE_PLATFORM_WIN32_KHR
NOMINMAX
)
elseif(ANDROID)
target_compile_definitions(SahCore PUBLIC
VK_USE_PLATFORM_ANDROID_KHR
)
endif()
target_include_directories(SahCore PUBLIC
${CMAKE_CURRENT_LIST_DIR}
"$ENV{VK_SDK_PATH}/Include"
)
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-format-security")
target_link_libraries(SahCore PUBLIC
EASTL
fastgltf::fastgltf
glm::glm-header-only
GPUOpen::VulkanMemoryAllocator
imgui
KTX::ktx
magic_enum::magic_enum
plf_colony
renderdoc
slang
spdlog::spdlog
spirv-reflect-static
stb
tl::optional
Tracy::TracyClient
utf8cpp
vk-bootstrap
volk::volk_headers
)
add_custom_command(TARGET SahCore POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
${CMAKE_CURRENT_LIST_DIR}/assets
${CMAKE_BINARY_DIR}/assets
)
if(ANDROID)
target_link_libraries(SahCore PUBLIC
game-activity::game-activity
log
android
adrenotools
)
elseif(WIN32)
target_link_libraries(SahCore PUBLIC
glfw
)
target_compile_options(SahCore PUBLIC
"/MP"
)
endif()
if(SAH_USE_FFX)
target_link_libraries(SahCore PUBLIC
ffx_api
fidelityfx
)
add_custom_command(TARGET SahCore POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${fidelityfx_SOURCE_DIR}/PrebuiltSignedDLL/amd_fidelityfx_vk.dll"
$<TARGET_FILE_DIR:SahCore>)
add_custom_command(TARGET SahCore POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${fidelityfx_SOURCE_DIR}/sdk/bin/ffx_sdk/ffx_cacao_x64d.dll"
$<TARGET_FILE_DIR:SahCore>)
add_custom_command(TARGET SahCore POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${fidelityfx_SOURCE_DIR}/sdk/bin/ffx_sdk/ffx_fsr3_x64d.dll"
$<TARGET_FILE_DIR:SahCore>)
endif()
if(SAH_USE_STREAMLINE)
target_link_libraries(SahCore PUBLIC
streamline
)
endif()
if(SAH_USE_XESS)
target_link_libraries(SahCore PUBLIC
xess
)
add_custom_command(TARGET SahCore POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${xess_SOURCE_DIR}/bin/libxess.dll"
$<TARGET_FILE_DIR:SahCore>)
endif()
#######################
# Generate VS filters #
#######################
foreach(source IN LISTS SOURCES)
get_filename_component(source_path "${source}" PATH)
string(REPLACE "${CMAKE_CURRENT_LIST_DIR}/" "" source_path_relative "${source_path}")
string(REPLACE "/" "\\" source_path_msvc "${source_path_relative}")
source_group("${source_path_msvc}" FILES "${source}")
endforeach()
foreach(shader IN LISTS SHADERS)
get_filename_component(source_path "${shader}" PATH)
string(REPLACE "${CMAKE_CURRENT_LIST_DIR}/" "" source_path_relative "${source_path}")
string(REPLACE "/" "\\" source_path_msvc "${source_path_relative}")
source_group("${source_path_msvc}" FILES "${shader}")
endforeach()
get_target_property(SAH_INCLUDES SahCore INCLUDE_DIRECTORIES)
foreach(dir ${SAH_INCLUDES})
message(STATUS "include='${dir}'")
endforeach()