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Open source repo & project #55
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not sure how much we want to share with #25, #36, etc., generally lots of mentions of ark that we should vet, probably a task for @repi (and it looks like @Jasper-Bekkers never followed up with #4, but we should check if we still want those). Also, I was pretty open about some potentially sensitive stuff in #47 like headcount commitment estimates, not sure if we should include those. I didn't see anything else in my quick scan. |
I will take a stab at the announcement post, and also do a last sweep for "things we don't want to say" this week. |
Added "Include small example Rust shader and screenshot in top of README" |
Another thing we said back in the #46 meeting was
And it would indeed, but is a bit tight and not the highest prio so could skip it for now, likely will get additional contacts even without a role up anyway. |
I am also writing a small blog post about the future of rlsl, I am going to deprecate the repo and link to rust-gpu. |
Closing as complete :) |
@XAMPPRocky closed it a bit early :) we had some post-release stuff to fix. I added it to https://embark.rs now, but still need to add it to https://embark.dev also, can you do it @XAMPPRocky or otherwise @arirawr ? It is pretty easy, just is a data file here https://github.com/embarkStudios/opensource-website |
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Tracking issue for what we need to do before opening this project now soon! Let's link relevant issues and have checkboxes for them here and drive discussions about it here
What to do before:
CUT for v0.1 release (may do later):
Ideally some Ark shaders Convert all Ark shaders to Rust GPU #36 (we have a simple similar sky shader instead)Sketch out "Compiler Engineer" job ad would be excellent to have posted when we open source the projectRelease checklist:
Once released:
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