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Mention about ActorEditor's existence in tutorial
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manual/scripting/tutorials/custom-editor.md

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@@ -64,6 +64,9 @@ namespace GraphicsFeaturesTour
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#endif
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```
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> [!TIP]
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> GenericEditor should be usually used for Script inherited objects, while for custom actors you should be using ActorEditor.
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If your script is in editor-only module then you can skip `#if FLAX_EDITOR / #endif` pair.
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### 5. See the results

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