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Fix typos
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04 - Custom Stages.md

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@@ -159,13 +159,9 @@ The animation names the game uses by default are:
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When the game starts, it queries the list of possible characters by searching in the `data/characters` folder for JSON files. This gets used to preload data which is used later when the character is loaded in a stage.
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## Replacing/Reskinning an Existing Character
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As a short aside, you can create a JSON with the same filename as an existing character (from the base game, or from a mod if your mod loads after it) and it will replace it. This can be used to create more elaborate reskins for characters, such as ones that use a different render type.
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## Using a Stage in a Song
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There are two ways to use your character in a song once it's implemented.
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There are two ways to use your stage in a song once it's implemented.
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1. Create a new chart. Open the Chart Editor, start a chart, and select the stage from the `Metadata` toolbox before charting.
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2. Edit an existing chart in your mod. Open the `metadata.json` file and check in `playData` for the `stage` key, and set it to your internal ID.

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