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RenderDoc

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Welcome to RenderDoc - a graphics debugger currently available for Vulkan, D3D11, D3D12, and OpenGL development on windows.

This document serves primarily as reference guide, introductory document and explanation of which features are available in RenderDoc and how to best use them.

The latest information and discussion is always available on the GitHub wiki.

Table of Contents

.. toctree::
   :maxdepth: 2

   introduction
   in_application_api
   credits_acknowledgements
   getting_started/index
   behind_scenes/index
   how/index
   window/index