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main.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <signal.h>
#include <stdint.h>
#define STACK_MAX 256
#define INIT_OBJ_NUM_MAX 8
#define HEAP_MAX 65536
#define DEFAULT_ALIGN 8
typedef enum {
OBJ_INT,
OBJ_PAIR,
OBJ_FRWD
} ObjectType;
typedef struct sObject {
ObjectType type;
union {
/* OBJ_INT */
int value;
/* OBJ_PAIR */
struct {
struct sObject* head;
struct sObject* tail;
};
struct sObject* forward;
};
} Object;
/* used for the two regions of the collector.*/
typedef enum {
RGN_BOBA,
RGN_KIKI
} Region;
typedef struct {
Region region;
size_t bump_offset;
unsigned char region_boba[HEAP_MAX];
unsigned char region_kiki[HEAP_MAX];
} Heap;
typedef struct {
Object* stack[STACK_MAX];
int stackSize;
/* Linked list of work objects. */
Object* firstObject;
Object* lastObject;
/* The total number of currently allocated objects. */
int numObjects;
/* The number of objects required to trigger a GC. */
int maxObjects;
/* Pointer to a Heap object*/
Heap* heap;
} VM;
bool inFromHeap(Heap* heap, void* ptr) {
if (heap->region == RGN_KIKI) {
return ((void*)heap->region_boba) <= ptr
&& ptr < ((void*)(heap->region_boba + HEAP_MAX));
}
else {
return ((void*) heap->region_kiki) <= ptr
&& ptr < ((void*)(heap->region_kiki + HEAP_MAX));
}
}
static void* heapAlloc(Heap* vm, size_t size);
void assertPrint(int condition, const char* message) {
if (!condition) {
printf("%s\n", message);
raise(SIGTRAP);
exit(1);
}
}
// Allocates and creates new Heap
Heap* newHeap() {
Heap* heap = malloc(sizeof(Heap));
memset(heap->region_boba, 0, sizeof heap->region_boba);
memset(heap->region_kiki, 0, sizeof heap->region_kiki);
heap->region = RGN_BOBA;
heap->bump_offset = 0;
return heap;
}
VM* newVM() {
VM* vm = malloc(sizeof(VM));
vm->stackSize = 0;
vm->firstObject = NULL;
vm->lastObject = NULL;
vm->numObjects = 0;
vm->maxObjects = INIT_OBJ_NUM_MAX;
vm->heap = newHeap();
return vm;
}
void push(VM* vm, Object* value) {
assertPrint(vm->stackSize < STACK_MAX, "Stack overflow!");
vm->stack[vm->stackSize++] = value;
}
Object* pop(VM* vm) {
assertPrint(vm->stackSize > 0, "Stack underflow!");
return vm->stack[--vm->stackSize];
}
/// @brief Performs the copying/forwarding and if not forwarded, adds the item to worklist.
Object* forward(VM* vm, Object* object) {
assertPrint(inFromHeap(vm->heap, object), "Object must be in from-heap.");
if (object->type == OBJ_FRWD) return object->forward;
Object* copied = heapAlloc(vm->heap, sizeof(Object));
vm->numObjects++;
memcpy(copied, object, sizeof(Object));
// thread copied object into worklist
//set forwarding pointer
object->type = OBJ_FRWD;
object->forward = copied;
vm->lastObject = copied + 1;
return copied;
}
void processRoots(VM* vm) {
for (int i = 0; i < vm->stackSize; i++) {
vm->stack[i] = forward(vm, vm->stack[i]);
}
}
void processWorklist(VM* vm) {
while (vm->firstObject != vm->lastObject) {
//forward sub-pointers of Pair object
if (vm->firstObject->type == OBJ_PAIR) {
vm->firstObject->head = forward(vm, vm->firstObject->head);
vm->firstObject->tail = forward(vm, vm->firstObject->tail);
}
vm->firstObject++;
}
}
void swapHeap(VM* vm) {
if (vm->heap->region == RGN_BOBA) {
vm->heap->region = RGN_KIKI;
vm->firstObject = vm->lastObject = (Object*) vm->heap->region_kiki;
}
else {
vm->heap->region = RGN_BOBA;
vm->firstObject = vm->lastObject = (Object*) vm->heap->region_boba;
}
vm->heap->bump_offset = 0;
}
void gc(VM* vm) {
int numObjects = vm->numObjects;
vm->numObjects = 0;
swapHeap(vm);
processRoots(vm);
processWorklist(vm);
vm->lastObject = NULL;
vm->firstObject = NULL;
vm->maxObjects = vm->numObjects == 0 ? INIT_OBJ_NUM_MAX : vm->numObjects * 2;
printf("Collected %d objects, %d remaining.\n", numObjects - vm->numObjects,
vm->numObjects);
}
void* align_up(void* ptr) {
uintptr_t value = (uintptr_t) ptr;
value = (value + (DEFAULT_ALIGN-1)) & -DEFAULT_ALIGN;
assertPrint(value % DEFAULT_ALIGN == 0, "Pointer must be aligned to DEFAULT_ALIGN");
return (void*) value;
}
void* heapAlloc(Heap* heap, size_t size) {
assertPrint(heap->bump_offset + size < HEAP_MAX, "Attempted to allocate more items that can be in heap");
void* pointer = NULL;
if (heap->region == RGN_BOBA) {
pointer = heap->region_boba + heap->bump_offset;
}
else {
pointer = heap->region_kiki + heap->bump_offset;
}
heap->bump_offset += size;
return pointer;
}
Object* newObject(VM* vm, ObjectType type) {
if (vm->numObjects == vm->maxObjects) gc(vm);
Object* object = heapAlloc(vm->heap, sizeof(Object));
object->type = type;
vm->numObjects++;
return object;
}
void pushInt(VM* vm, int intValue) {
Object* object = newObject(vm, OBJ_INT);
object->value = intValue;
push(vm, object);
}
Object* pushPair(VM* vm) {
Object* object = newObject(vm, OBJ_PAIR);
object->tail = pop(vm);
object->head = pop(vm);
push(vm, object);
return object;
}
void objectPrint(Object* object) {
switch (object->type) {
case OBJ_INT:
printf("%d", object->value);
break;
case OBJ_PAIR:
printf("(");
objectPrint(object->head);
printf(", ");
objectPrint(object->tail);
printf(")");
break;
default:
assertPrint(0, "You shouldn't be seeing this!\n");
break;
}
}
void freeVM(VM *vm) {
vm->stackSize = 0;
gc(vm);
free(vm->heap);
free(vm);
}
void test1() {
printf("Test 1: Objects on stack are preserved.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
gc(vm);
assertPrint(vm->numObjects == 2, "Should have preserved objects.");
freeVM(vm);
}
void test2() {
printf("Test 2: Unreached objects are collected.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
pop(vm);
pop(vm);
gc(vm);
assertPrint(vm->numObjects == 0, "Should have collected objects.");
freeVM(vm);
}
void test3() {
printf("Test 3: Reach nested objects.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
pushPair(vm);
pushInt(vm, 3);
pushInt(vm, 4);
pushPair(vm);
pushPair(vm);
gc(vm);
assertPrint(vm->numObjects == 7, "Should have reached objects.");
freeVM(vm);
}
void test4() {
printf("Test 4: Handle cycles.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
Object* a = pushPair(vm);
pushInt(vm, 3);
pushInt(vm, 4);
Object* b = pushPair(vm);
/* Set up a cycle, and also make 2 and 4 unreachable and collectible. */
a->tail = b;
b->tail = a;
gc(vm);
assertPrint(vm->numObjects == 4, "Should have collected objects.");
freeVM(vm);
}
void perfTest() {
printf("Performance Test.\n");
VM* vm = newVM();
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 20; j++) {
pushInt(vm, i);
}
for (int k = 0; k < 20; k++) {
pop(vm);
}
}
freeVM(vm);
}
int main(int argc, const char * argv[]) {
(void) argc;
(void) argv;
test1();
test2();
test3();
test4();
perfTest();
return 0;
}