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Singleton Pattern

The Singleton Pattern is a design pattern that restricts the instantiation of a class to a single instance and provides a global point of access to that instance. This is particularly useful when exactly one object is needed to coordinate actions across the system, such as managing shared resources or configurations.

Key Characteristics:

  • Single Instance: Ensures that only one instance of the class exists throughout the application.
  • Global Access: Provides a static method to access the instance, allowing it to be easily retrieved from anywhere in the code.
  • Lazy Initialization: The instance is created only when it is needed, which can help improve performance and resource management.

Use Cases:

  • Managing application-wide settings or configurations.
  • Implementing logging mechanisms where a single logger instance is required.
  • Controlling access to shared resources, such as database connections or thread pools.

Example:

In a typical implementation, the constructor of the class is made private to prevent direct instantiation. A static method (often called Instance) is provided to return the single instance of the class, creating it if it does not already exist.