@@ -33914,6 +33914,17 @@ references:
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nameWithType: BuildProfile.scenes
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEditor.Build.Profile.BuildProfile.scriptingDefines
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+ name: scriptingDefines
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Build.Profile.BuildProfile-scriptingDefines.html
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+ commentId: P:UnityEditor.Build.Profile.BuildProfile.scriptingDefines
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+ isSpec:
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+ fullName: UnityEditor.Build.Profile.BuildProfile.scriptingDefines
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+ fullName.vb:
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+ nameWithType: BuildProfile.scriptingDefines
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEditor.Build.Profile.BuildProfile.SetActiveBuildProfile(UnityEditor.Build.Profile.BuildProfile)
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name: SetActiveBuildProfile(BuildProfile)
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name.vb:
@@ -35674,6 +35685,17 @@ references:
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nameWithType: BuildPipeline.BuildPlayer(BuildPlayerOptions)
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEditor.BuildPipeline.BuildPlayer(UnityEditor.BuildPlayerWithProfileOptions)
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+ name: BuildPlayer(BuildPlayerWithProfileOptions)
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html
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+ commentId: M:UnityEditor.BuildPipeline.BuildPlayer(UnityEditor.BuildPlayerWithProfileOptions)
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+ isSpec:
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+ fullName: UnityEditor.BuildPipeline.BuildPlayer(UnityEditor.BuildPlayerWithProfileOptions)
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+ fullName.vb:
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+ nameWithType: BuildPipeline.BuildPlayer(BuildPlayerWithProfileOptions)
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEditor.BuildPipeline.BuildPlayer(UnityEditor.EditorBuildSettingsScene[],System.String,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
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name: BuildPlayer(EditorBuildSettingsScene[], string, BuildTarget, BuildOptions)
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name.vb: BuildPlayer(EditorBuildSettingsScene(), String, BuildTarget, BuildOptions)
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nameWithType: BuildPlayerWindow.ShowBuildPlayerWindow()
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEditor.BuildPlayerWithProfileOptions
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+ name: BuildPlayerWithProfileOptions
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildPlayerWithProfileOptions.html
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+ commentId: T:UnityEditor.BuildPlayerWithProfileOptions
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+ isSpec:
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+ fullName: UnityEditor.BuildPlayerWithProfileOptions
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+ fullName.vb:
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+ nameWithType: BuildPlayerWithProfileOptions
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+ nameWithType.vb:
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+ IsValid: true
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+ - uid: UnityEditor.BuildPlayerWithProfileOptions.assetBundleManifestPath
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+ name: assetBundleManifestPath
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildPlayerWithProfileOptions-assetBundleManifestPath.html
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+ commentId: P:UnityEditor.BuildPlayerWithProfileOptions.assetBundleManifestPath
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+ isSpec:
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+ fullName: UnityEditor.BuildPlayerWithProfileOptions.assetBundleManifestPath
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+ fullName.vb:
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+ nameWithType: BuildPlayerWithProfileOptions.assetBundleManifestPath
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+ nameWithType.vb:
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+ IsValid: true
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+ - uid: UnityEditor.BuildPlayerWithProfileOptions.buildProfile
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+ name: buildProfile
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildPlayerWithProfileOptions-buildProfile.html
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+ commentId: P:UnityEditor.BuildPlayerWithProfileOptions.buildProfile
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+ isSpec:
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+ fullName: UnityEditor.BuildPlayerWithProfileOptions.buildProfile
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+ fullName.vb:
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+ nameWithType: BuildPlayerWithProfileOptions.buildProfile
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+ nameWithType.vb:
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+ IsValid: true
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+ - uid: UnityEditor.BuildPlayerWithProfileOptions.locationPathName
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+ name: locationPathName
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildPlayerWithProfileOptions-locationPathName.html
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+ commentId: P:UnityEditor.BuildPlayerWithProfileOptions.locationPathName
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+ isSpec:
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+ fullName: UnityEditor.BuildPlayerWithProfileOptions.locationPathName
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+ fullName.vb:
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+ nameWithType: BuildPlayerWithProfileOptions.locationPathName
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+ nameWithType.vb:
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+ IsValid: true
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+ - uid: UnityEditor.BuildPlayerWithProfileOptions.options
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+ name: options
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/BuildPlayerWithProfileOptions-options.html
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+ commentId: P:UnityEditor.BuildPlayerWithProfileOptions.options
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+ isSpec:
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+ fullName: UnityEditor.BuildPlayerWithProfileOptions.options
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+ fullName.vb:
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+ nameWithType: BuildPlayerWithProfileOptions.options
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEditor.BuildTarget
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name: BuildTarget
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name.vb:
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nameWithType: PopupWindow
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEditor.PopupWindow.invalidSizeLabelUssClassName
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+ name: invalidSizeLabelUssClassName
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/PopupWindow.invalidSizeLabelUssClassName.html
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+ commentId: F:UnityEditor.PopupWindow.invalidSizeLabelUssClassName
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+ isSpec:
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+ fullName.vb:
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+ nameWithType: PopupWindow.invalidSizeLabelUssClassName
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEditor.PopupWindow.OnDisable
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name: OnDisable()
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name.vb:
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nameWithType: PopupWindowContent
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEditor.PopupWindowContent.CreateGUI
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+ name: CreateGUI()
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/PopupWindowContent.CreateGUI.html
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+ commentId: M:UnityEditor.PopupWindowContent.CreateGUI
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+ isSpec:
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+ fullName: UnityEditor.PopupWindowContent.CreateGUI()
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+ fullName.vb:
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+ nameWithType: PopupWindowContent.CreateGUI()
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEditor.PopupWindowContent.editorWindow
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name: editorWindow
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name.vb:
@@ -248931,6 +249030,17 @@ references:
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nameWithType: InputExtraction.BakeInput
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEngine.LightTransport.InputExtraction.ComputeOcclusionLightIndicesFromBakeInput(UnityEngine.LightTransport.InputExtraction.BakeInput,UnityEngine.Vector3[],System.UInt32)
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+ name: ComputeOcclusionLightIndicesFromBakeInput(BakeInput, Vector3[], uint)
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+ name.vb: ComputeOcclusionLightIndicesFromBakeInput(BakeInput, Vector3(), UInteger)
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/LightTransport.InputExtraction.ComputeOcclusionLightIndicesFromBakeInput.html
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+ commentId: M:UnityEngine.LightTransport.InputExtraction.ComputeOcclusionLightIndicesFromBakeInput(UnityEngine.LightTransport.InputExtraction.BakeInput,UnityEngine.Vector3[],System.UInt32)
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+ isSpec:
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+ fullName: UnityEngine.LightTransport.InputExtraction.ComputeOcclusionLightIndicesFromBakeInput(UnityEngine.LightTransport.InputExtraction.BakeInput, UnityEngine.Vector3[], uint)
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+ fullName.vb: UnityEngine.LightTransport.InputExtraction.ComputeOcclusionLightIndicesFromBakeInput(UnityEngine.LightTransport.InputExtraction.BakeInput, UnityEngine.Vector3(), UInteger)
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+ nameWithType: InputExtraction.ComputeOcclusionLightIndicesFromBakeInput(InputExtraction.BakeInput, Vector3[], uint)
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+ nameWithType.vb: InputExtraction.ComputeOcclusionLightIndicesFromBakeInput(InputExtraction.BakeInput, Vector3(), UInteger)
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+ IsValid: true
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- uid: UnityEngine.LightTransport.InputExtraction.ExtractFromScene(UnityEngine.LightTransport.InputExtraction.BakeInput@)
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name: ExtractFromScene(out BakeInput)
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name.vb: ExtractFromScene(BakeInput)
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nameWithType: IProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext, int, int, int, bool, BufferSlice<SphericalHarmonicsL2>)
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nameWithType.vb: IProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext, Integer, Integer, Integer, Boolean, BufferSlice(Of SphericalHarmonicsL2))
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IsValid: true
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+ - uid: UnityEngine.LightTransport.IProbeIntegrator.IntegrateOcclusion(UnityEngine.LightTransport.IDeviceContext,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.LightTransport.BufferSlice{System.Int32},UnityEngine.LightTransport.BufferSlice{System.Single})
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+ name: IntegrateOcclusion(IDeviceContext, int, int, int, int, BufferSlice<int>, BufferSlice<float>)
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+ name.vb: IntegrateOcclusion(IDeviceContext, Integer, Integer, Integer, Integer, BufferSlice(Of Integer), BufferSlice(Of Single))
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/LightTransport.IProbeIntegrator.IntegrateOcclusion.html
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+ commentId: M:UnityEngine.LightTransport.IProbeIntegrator.IntegrateOcclusion(UnityEngine.LightTransport.IDeviceContext,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.LightTransport.BufferSlice{System.Int32},UnityEngine.LightTransport.BufferSlice{System.Single})
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+ fullName.vb: UnityEngine.LightTransport.IProbeIntegrator.IntegrateOcclusion(UnityEngine.LightTransport.IDeviceContext, Integer, Integer, Integer, Integer, UnityEngine.LightTransport.BufferSlice(Of Integer), UnityEngine.LightTransport.BufferSlice(Of Single))
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+ nameWithType: IProbeIntegrator.IntegrateOcclusion(IDeviceContext, int, int, int, int, BufferSlice<int>, BufferSlice<float>)
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+ nameWithType.vb: IProbeIntegrator.IntegrateOcclusion(IDeviceContext, Integer, Integer, Integer, Integer, BufferSlice(Of Integer), BufferSlice(Of Single))
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+ IsValid: true
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- uid: UnityEngine.LightTransport.IProbeIntegrator.IntegrateValidity(UnityEngine.LightTransport.IDeviceContext,System.Int32,System.Int32,System.Int32,UnityEngine.LightTransport.BufferSlice{System.Single})
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name: IntegrateValidity(IDeviceContext, int, int, int, BufferSlice<float>)
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name.vb: IntegrateValidity(IDeviceContext, Integer, Integer, Integer, BufferSlice(Of Single))
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nameWithType: RadeonRaysProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext, int, int, int, bool, BufferSlice<SphericalHarmonicsL2>)
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nameWithType.vb: RadeonRaysProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext, Integer, Integer, Integer, Boolean, BufferSlice(Of SphericalHarmonicsL2))
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IsValid: true
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+ - uid: UnityEngine.LightTransport.RadeonRaysProbeIntegrator.IntegrateOcclusion(UnityEngine.LightTransport.IDeviceContext,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.LightTransport.BufferSlice{System.Int32},UnityEngine.LightTransport.BufferSlice{System.Single})
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+ name: IntegrateOcclusion(IDeviceContext, int, int, int, int, BufferSlice<int>, BufferSlice<float>)
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+ name.vb: IntegrateOcclusion(IDeviceContext, Integer, Integer, Integer, Integer, BufferSlice(Of Integer), BufferSlice(Of Single))
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/LightTransport.RadeonRaysProbeIntegrator.IntegrateOcclusion.html
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+ commentId: M:UnityEngine.LightTransport.RadeonRaysProbeIntegrator.IntegrateOcclusion(UnityEngine.LightTransport.IDeviceContext,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.LightTransport.BufferSlice{System.Int32},UnityEngine.LightTransport.BufferSlice{System.Single})
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+ isSpec:
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+ fullName.vb: UnityEngine.LightTransport.RadeonRaysProbeIntegrator.IntegrateOcclusion(UnityEngine.LightTransport.IDeviceContext, Integer, Integer, Integer, Integer, UnityEngine.LightTransport.BufferSlice(Of Integer), UnityEngine.LightTransport.BufferSlice(Of Single))
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+ nameWithType: RadeonRaysProbeIntegrator.IntegrateOcclusion(IDeviceContext, int, int, int, int, BufferSlice<int>, BufferSlice<float>)
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+ nameWithType.vb: RadeonRaysProbeIntegrator.IntegrateOcclusion(IDeviceContext, Integer, Integer, Integer, Integer, BufferSlice(Of Integer), BufferSlice(Of Single))
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+ IsValid: true
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- uid: UnityEngine.LightTransport.RadeonRaysProbeIntegrator.IntegrateValidity(UnityEngine.LightTransport.IDeviceContext,System.Int32,System.Int32,System.Int32,UnityEngine.LightTransport.BufferSlice{System.Single})
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name: IntegrateValidity(IDeviceContext, int, int, int, BufferSlice<float>)
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name.vb: IntegrateValidity(IDeviceContext, Integer, Integer, Integer, BufferSlice(Of Single))
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nameWithType: Material.passCount
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEngine.Material.rawRenderQueue
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+ name: rawRenderQueue
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Material-rawRenderQueue.html
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+ commentId: P:UnityEngine.Material.rawRenderQueue
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+ isSpec:
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+ fullName.vb:
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+ nameWithType: Material.rawRenderQueue
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEngine.Material.renderQueue
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name: renderQueue
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name.vb:
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nameWithType: RenderPipelineAsset<TRenderPipeline>.pipelineType
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nameWithType.vb: RenderPipelineAsset(Of TRenderPipeline).pipelineType
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IsValid: true
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+ - uid: UnityEngine.Rendering.RenderPipelineAsset`1.renderPipelineShaderTag
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+ name: renderPipelineShaderTag
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Rendering.RenderPipelineAsset_1-renderPipelineShaderTag.html
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+ commentId: P:UnityEngine.Rendering.RenderPipelineAsset`1.renderPipelineShaderTag
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+ isSpec:
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+ fullName.vb: UnityEngine.Rendering.RenderPipelineAsset(Of TRenderPipeline).renderPipelineShaderTag
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+ nameWithType.vb: RenderPipelineAsset(Of TRenderPipeline).renderPipelineShaderTag
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+ IsValid: true
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- uid: UnityEngine.Rendering.RenderPipelineAsset`1.renderPipelineType
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name: renderPipelineType
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name.vb:
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