@@ -116799,6 +116799,17 @@ references:
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nameWithType: RenderPipelineGraphicsSettingsEditorUtility.ForEachFieldOfType<T>(IRenderPipelineResources, Action<T>, BindingFlags)
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nameWithType.vb: RenderPipelineGraphicsSettingsEditorUtility.ForEachFieldOfType(Of T)(IRenderPipelineResources, Action(Of T), BindingFlags)
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IsValid: true
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+ - uid: UnityEditor.Rendering.RenderPipelineGraphicsSettingsEditorUtility.Rebind(UnityEngine.Rendering.IRenderPipelineGraphicsSettings,System.Type)
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+ name: Rebind(IRenderPipelineGraphicsSettings, Type)
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.1/Documentation/ScriptReference/Rendering.RenderPipelineGraphicsSettingsEditorUtility.Rebind.html
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+ commentId: M:UnityEditor.Rendering.RenderPipelineGraphicsSettingsEditorUtility.Rebind(UnityEngine.Rendering.IRenderPipelineGraphicsSettings,System.Type)
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+ isSpec:
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+ fullName: UnityEditor.Rendering.RenderPipelineGraphicsSettingsEditorUtility.Rebind(UnityEngine.Rendering.IRenderPipelineGraphicsSettings, System.Type)
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+ fullName.vb:
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+ nameWithType: RenderPipelineGraphicsSettingsEditorUtility.Rebind(IRenderPipelineGraphicsSettings, Type)
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEditor.Rendering.RenderPipelineGraphicsSettingsEditorUtility.RecreateRenderPipelineMatchingSettings(UnityEngine.Rendering.IRenderPipelineGraphicsSettings)
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name: RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings)
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name.vb:
@@ -239196,6 +239207,39 @@ references:
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nameWithType: HumanPose.bodyRotation
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEngine.HumanPose.ikGoalPositions
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+ name: ikGoalPositions
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.1/Documentation/ScriptReference/HumanPose-ikGoalPositions.html
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+ commentId: P:UnityEngine.HumanPose.ikGoalPositions
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+ isSpec:
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+ fullName: UnityEngine.HumanPose.ikGoalPositions
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+ fullName.vb:
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+ nameWithType: HumanPose.ikGoalPositions
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+ nameWithType.vb:
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+ IsValid: true
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+ - uid: UnityEngine.HumanPose.ikGoalRotations
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+ name: ikGoalRotations
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.1/Documentation/ScriptReference/HumanPose-ikGoalRotations.html
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+ commentId: P:UnityEngine.HumanPose.ikGoalRotations
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+ isSpec:
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+ fullName: UnityEngine.HumanPose.ikGoalRotations
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+ fullName.vb:
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+ nameWithType: HumanPose.ikGoalRotations
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+ nameWithType.vb:
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+ IsValid: true
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+ - uid: UnityEngine.HumanPose.internalIkGoalRotations
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+ name: internalIkGoalRotations
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+ name.vb:
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+ href: https://docs.unity3d.com/6000.1/Documentation/ScriptReference/HumanPose-internalIkGoalRotations.html
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+ commentId: P:UnityEngine.HumanPose.internalIkGoalRotations
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+ isSpec:
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+ fullName: UnityEngine.HumanPose.internalIkGoalRotations
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+ fullName.vb:
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+ nameWithType: HumanPose.internalIkGoalRotations
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+ nameWithType.vb:
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+ IsValid: true
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- uid: UnityEngine.HumanPose.muscles
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name: muscles
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name.vb:
@@ -310597,6 +310641,17 @@ references:
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nameWithType: RayTracingAccelerationStructure.RemoveInstance(Renderer)
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nameWithType.vb:
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IsValid: true
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+ - uid: UnityEngine.Rendering.RayTracingAccelerationStructure.RemoveInstances(System.Int32,UnityEngine.Rendering.RayTracingAccelerationStructure.RayTracingModeMask)
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+ name: RemoveInstances(int, RayTracingModeMask)
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+ name.vb: RemoveInstances(Integer, RayTracingModeMask)
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+ href: https://docs.unity3d.com/6000.1/Documentation/ScriptReference/Rendering.RayTracingAccelerationStructure.RemoveInstances.html
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+ commentId: M:UnityEngine.Rendering.RayTracingAccelerationStructure.RemoveInstances(System.Int32,UnityEngine.Rendering.RayTracingAccelerationStructure.RayTracingModeMask)
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+ isSpec:
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+ fullName: UnityEngine.Rendering.RayTracingAccelerationStructure.RemoveInstances(int, UnityEngine.Rendering.RayTracingAccelerationStructure.RayTracingModeMask)
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+ fullName.vb: UnityEngine.Rendering.RayTracingAccelerationStructure.RemoveInstances(Integer, UnityEngine.Rendering.RayTracingAccelerationStructure.RayTracingModeMask)
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+ nameWithType: RayTracingAccelerationStructure.RemoveInstances(int, RayTracingAccelerationStructure.RayTracingModeMask)
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+ nameWithType.vb: RayTracingAccelerationStructure.RemoveInstances(Integer, RayTracingAccelerationStructure.RayTracingModeMask)
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+ IsValid: true
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- uid: UnityEngine.Rendering.RayTracingAccelerationStructure.RemoveVFXInstances(UnityEngine.Renderer)
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name: RemoveVFXInstances(Renderer)
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name.vb:
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