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config_ini_writer.cpp
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#include "config_ini_writer.h"
#include <stdio.h>
#include <Core/Core.h>
using namespace Upp;
const char config_ini_kbcontrols[] = \
"# Game keyboard controls (Psy-X layer PSX mapping)\r\n"
"[kbcontrols_game]\r\n"
"cross=%s\r\n"
"square=%s\r\n"
"circle=%s\r\n"
"triangle=%s\r\n"
"up=%s\r\n"
"down=%s\r\n"
"left=%s\r\n"
"right=%s\r\n"
"start=%s\r\n"
"select=%s\r\n"
"l1=%s\r\n"
"r1=%s\r\n"
"l2=%s\r\n"
"r2=%s\r\n"
"l3=%s\r\n"
"r3=%s";
const char config_ini_controls[] = \
"[controls_game]\r\n"
"cross=%s\r\n"
"square=%s\r\n"
"circle=%s\r\n"
"triangle=%s\r\n"
"up=%s\r\n"
"down=%s\r\n"
"left=%s\r\n"
"right=%s\r\n"
"start=%s\r\n"
"select=%s\r\n"
"l1=%s\r\n"
"r1=%s\r\n"
"l2=%s\r\n"
"r2=%s\r\n"
"l3=%s\r\n"
"r3=%s\r\n"
"axis_left_x=%s\r\n"
"axis_left_y=%s\r\n"
"axis_right_x=%s\r\n"
"axis_right_y=%s";
const char config_ini_settings[] = \
"[cdfs]\r\n"
"%s=%s\r\n"
"mode=1,2,2352 # track, mode, sector size. DO NOT MODIFY\r\n"
"\r\n"
"[pad]\r\n"
"pad1device=-1 # player 1 controller device; -1 for automatic assignment\r\n"
"pad2device=-1 # player 2 controller device; -1 for automatic assignment\r\n"
"\r\n"
"[render]\r\n"
"windowWidth=1280\r\n"
"windowHeight=720\r\n"
"screenWidth=1280\r\n"
"screenHeight=720\r\n"
"fullscreen=%d # enable full screen mode; it takes screen resolution\r\n"
"vsync=1 # Prevents screen tearing in Full screen. Turn it off if you have framerate problems.\r\n"
"pgxpTextureMapping=%d\r\n"
"bilinearFiltering=%d # \"smooth\" textures\r\n"
"pgxpZbuffer=%d # full Z-buffer on PSX polygons\r\n"
"\r\n"
"[game]\r\n"
"languageId=%d # 0 = ENGLISH; 1 = ITALIAN; 2 = GERMAN; 3 = FRENCH; 4 = SPANISH;\r\n"
"drawDistance=1800 # 441..1800\r\n"
"fieldOfView=%d # 128..384, 256 is default\r\n"
"disableChicagoBridges=%d # Experimental: also activate AI roads\r\n"
"freeCamera=1 # Press F7 in game to enable\r\n"
"fastLoadingScreens=%d\r\n"
"widescreenOverlays=%d # set 1 to see map, bars and stats aligned to screen corners\r\n"
"driver1music=0 # put Driver 1's MUSIC.BIN as D1MUSIC.BIN to DRIVER2\\SOUNDS folder\r\n"
"overrideContent=%d # this enables texture and car model modding\r\n";
const char config_ini_fmt[] = \
"[fs]\r\n"
"# dataFolder=REDRIVER2\r\n"
"# dataFolder=.\r\n"
"\r\n"
"# Available controller binds (refer to SDL2 game controller)\r\n"
"#\r\n"
"# Axes:\r\n"
"# leftx lefty\r\n"
"# rightx righty\r\n"
"# lefttrigger righttrigger\r\n"
"#\r\n"
"# NOTE: adding `-` before axis names makes it inverse, so -leftx inverse left stick X axis\r\n"
"#\r\n"
"# Buttons:\r\n"
"# a, b, x, y\r\n"
"# back guide start\r\n"
"# leftstick rightstick\r\n"
"# leftshoulder rightshoulder\r\n"
"# dpup dpdown dpleft dpright\r\n"
"\r\n"
"%s\r\n"
"\r\n"
"%s\r\n"
"\r\n"
"[kbcontrols_menu]\r\n"
"cross=return\r\n"
"square=q\r\n"
"circle=right shift\r\n"
"triangle=escape\r\n"
"start=escape\r\n"
"up=up\r\n"
"down=down\r\n"
"left=left\r\n"
"right=right\r\n"
"start=w\r\n"
"select=H\r\n"
"\r\n"
"%s";
//--------------------------------------------------------------------
void BestDefaultConfig(config_data_t* cfgData)
{
cfgData->imageFilename = NULL;
cfgData->fullScreen = 0;
cfgData->pgxpTextureCorrection = 1;
cfgData->pgxpZBuffer = 1;
cfgData->bilinearFiltering = 1;
cfgData->disableChicagoBridges = 0;
cfgData->fieldOfView = 256;
cfgData->widescreenOverlayAlign = 1;
cfgData->fastLoadingScreens = 1;
cfgData->languageId = 0;
DefaultMappings(cfgData->keyboardCtrls);
DefaultMappings(cfgData->controllerCtrls);
}
// stores config.ini from template above
bool SaveNewConfigFile(config_data_t* data)
{
// keyboard controls config
String kbControlsIniData = Format(config_ini_kbcontrols,
KeyboardScanToName(data->keyboardCtrls.kc_cross),
KeyboardScanToName(data->keyboardCtrls.kc_square),
KeyboardScanToName(data->keyboardCtrls.kc_circle),
KeyboardScanToName(data->keyboardCtrls.kc_triangle),
KeyboardScanToName(data->keyboardCtrls.kc_dpad_up),
KeyboardScanToName(data->keyboardCtrls.kc_dpad_down),
KeyboardScanToName(data->keyboardCtrls.kc_dpad_left),
KeyboardScanToName(data->keyboardCtrls.kc_dpad_right),
KeyboardScanToName(data->keyboardCtrls.kc_start),
KeyboardScanToName(data->keyboardCtrls.kc_select),
KeyboardScanToName(data->keyboardCtrls.kc_l1),
KeyboardScanToName(data->keyboardCtrls.kc_r1),
KeyboardScanToName(data->keyboardCtrls.kc_l2),
KeyboardScanToName(data->keyboardCtrls.kc_r2),
KeyboardScanToName(data->keyboardCtrls.kc_l3),
KeyboardScanToName(data->keyboardCtrls.kc_r3)
);
// controls config
String controlsIniData = Format(config_ini_controls,
ControllerMapToName(data->controllerCtrls.gc_cross),
ControllerMapToName(data->controllerCtrls.gc_square),
ControllerMapToName(data->controllerCtrls.gc_circle),
ControllerMapToName(data->controllerCtrls.gc_triangle),
ControllerMapToName(data->controllerCtrls.gc_dpad_up),
ControllerMapToName(data->controllerCtrls.gc_dpad_down),
ControllerMapToName(data->controllerCtrls.gc_dpad_left),
ControllerMapToName(data->controllerCtrls.gc_dpad_right),
ControllerMapToName(data->controllerCtrls.gc_start),
ControllerMapToName(data->controllerCtrls.gc_select),
ControllerMapToName(data->controllerCtrls.gc_l1),
ControllerMapToName(data->controllerCtrls.gc_r1),
ControllerMapToName(data->controllerCtrls.gc_l2),
ControllerMapToName(data->controllerCtrls.gc_r2),
ControllerMapToName(data->controllerCtrls.gc_l3),
ControllerMapToName(data->controllerCtrls.gc_r3),
ControllerMapToName(data->controllerCtrls.gc_axis_left_x),
ControllerMapToName(data->controllerCtrls.gc_axis_left_y),
ControllerMapToName(data->controllerCtrls.gc_axis_right_x),
ControllerMapToName(data->controllerCtrls.gc_axis_right_y)
);
// make actual config ini data
String configIniData = Format(config_ini_settings,
data->imageFilename ? "image" : "# image=install/Driver2CD1.bin",
data->imageFilename,
data->fullScreen,
data->pgxpTextureCorrection,
data->bilinearFiltering,
data->pgxpZBuffer,
data->languageId,
data->fieldOfView,
data->disableChicagoBridges,
data->fastLoadingScreens,
data->widescreenOverlayAlign,
data->imageFilename == NULL ? 1 : 0);
FILE* fp = fopen("config.ini", "wb");
if(!fp)
{
return false;
}
// write final INI file contents
fprintf(fp, config_ini_fmt, (const char*)kbControlsIniData, (const char*)controlsIniData, (const char*)configIniData);
fclose(fp);
return true;
}