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More tag descriptions and removed "Game Texture Maps" (#285)
* More tag descriptions and removed "Game Texture Maps" * Added texture generation tag
1 parent c11a145 commit ff459d5

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-24
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data/models/1x-FrankenMapGenerator-CX-Lite.json

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"author": "joey",
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"license": "CC-BY-NC-SA-4.0",
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"tags": [
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"game-texture-maps"
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"game-textures",
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"texture-generation"
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],
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"description": "Category: Normal Map/Bump Map Generation\nPurpose: Map Generation - roughness and displacement maps\n\nThis model generates \"Franken Maps\" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.\n\nPretrained model: 1x_DIV2K-Lite_450k.pth",
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"date": "2020-11-07",

data/models/1x-NormalMapGenerator-CX-Lite.json

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"author": "joey",
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"license": "CC-BY-NC-SA-4.0",
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"tags": [
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"game-texture-maps"
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"game-textures",
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"texture-generation"
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],
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"description": "Category: Normal Map/Bump Map Generation\nPurpose: Map Generation - normal maps\n\nGenerating normal maps from textures\n\nPretrained model: 1x_DIV2K-Lite_450k.pth",
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"date": "2020-11-04",

data/models/1x-normals-generator-general.json

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"author": "lyonhrt",
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"license": "CC-BY-NC-SA-4.0",
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"tags": [
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"game-texture-maps"
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"game-textures",
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"texture-generation"
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],
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"description": "Category: Normal Map/Bump Map Generation\nPurpose: Map Generation - Normal Maps\n\nThis model generates \"Franken Maps\" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.",
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"date": "2019-04-28",

data/tag-categories.json

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"anime",
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"cartoon",
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"faces",
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"game-texture-maps",
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"game-textures",
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"manga",
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"photo",
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"jpeg",
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"pretrained",
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"research",
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"restoration"
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"restoration",
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"texture-generation"
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]
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},
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"architecture": {

data/tags.json

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{
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"anime": {
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"name": "Anime",
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"description": ""
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"description": "Image or video of anime or anime-style artwork."
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},
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"anti-aliasing": {
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"name": "Anti-aliasing",
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"description": "The model smooths aliasing artifacts (also called jaggies)."
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},
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"cartoon": {
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"name": "Cartoon",
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"description": ""
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"description": "Image or video of western cartoon or artwork in a similar style."
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},
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"colorization": {
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"name": "Colorization",
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},
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"faces": {
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"name": "Faces",
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"description": ""
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},
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"game-texture-maps": {
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"name": "Game Texture Maps",
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"description": ""
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"description": "Image or video of faces. This can be photograph or artwork."
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},
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"game-textures": {
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"name": "Game Textures",
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"description": ""
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"description": "Textures used in video games or other 3D applications. These textures are typically diffuse/albedo maps, but other types of textures (such as normal maps) are also included."
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},
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"general-upscaler": {
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"name": "General Upscaler",
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},
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"manga": {
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"name": "Manga",
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"description": ""
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"description": "Image of manga pages or manga-style artwork."
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},
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"photo": {
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"name": "Photo",
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"description": ""
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"description": "Image or video of realistic scenes recorded with a camera."
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},
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"pixel-art": {
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"name": "Pixel Art",
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"description": ""
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"description": "Digital art. This includes everything from retro pixel artworks to modern CGI."
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},
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"pretrained": {
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"name": "Pretrained",
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},
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"text": {
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"name": "Text",
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"description": ""
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"description": "Image or video of text."
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},
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"texture-generation": {
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"name": "Texture Generation",
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"description": "The model generates textures from other textures. E.g. a model could generate a normal map from a diffuse texture."
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},
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"video-frame": {
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"name": "Video Frame",
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"description": ""
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"description": "Image of individual video frames."
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},
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"arch:cain": {
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"name": "CAIN",
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},
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"platform:ncnn": {
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"name": "NCNN",
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"description": ""
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"description": "The model has NCNN models (`.bin`+`.param`) to download."
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},
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"platform:ncnn-compatible": {
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"name": "NCNN Compatible",
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"description": ""
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"description": "The either has NCNN models to download or can be converted into an NCNN model."
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},
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"platform:onnx": {
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"name": "ONNX",
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"description": ""
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"description": "The model has ONNX models (`.onnx`) to download."
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},
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"platform:onnx-compatible": {
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"name": "ONNX Compatible",
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"description": ""
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"description": "The either has ONNX models to download or can be converted into an ONNX model."
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},
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"platform:pytorch": {
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"name": "PyTorch",
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"description": ""
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"description": "The model has PyTorch models (`.pth`/`.pt`) to download."
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},
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"platform:pytorch-compatible": {
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"name": "PyTorch Compatible",
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"description": ""
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"description": "The either has PyTorch models to download or can be converted into a PyTorch model."
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},
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"scale:1": {
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"name": "1x",

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