@@ -821,13 +821,15 @@ DEFINE_HOOK(0x689EB0, ScenarioClass_ReadMap_SkipHeaderInCampaign, 0x6)
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#pragma region save_load
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- // Skip incorrect load ctor call in various LocomotionClass_Load
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+ // Skip incorrect load ctor call in various Load
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DEFINE_JUMP (LJMP, 0x719CBC , 0x719CD8 );// Teleport, notorious CLEG frozen state removal on loading game
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DEFINE_JUMP (LJMP, 0x72A16A , 0x72A186 );// Tunnel, not a big deal
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DEFINE_JUMP (LJMP, 0x663428 , 0x663445 );// Rocket, not a big deal
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DEFINE_JUMP (LJMP, 0x5170CE , 0x5170E0 );// Hover, not a big deal
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DEFINE_JUMP (LJMP, 0x65B3F7 , 0x65B416 );// RadSite, no effect
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-
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+ DEFINE_JUMP (LJMP, 0x6F4317 , 0x6F43AB );
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+ DEFINE_JUMP (LJMP, 0x6F43B5 , 0x6F43C7 );// Techno (AirstrikeTimer,CloakProgress,TurretRecoil,BarrelRecoil)
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+ DEFINE_JUMP (LJMP, 0x43B694 , 0x43B6C3 );// Building(RepairProgress)
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// Save GameModeOptions in campaign modes
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DEFINE_JUMP (LJMP, 0x67E3BD , 0x67E3D3 ); // Save
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DEFINE_JUMP (LJMP, 0x67F72E , 0x67F744 ); // Load
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