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[cn] update
#1725
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docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po

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@@ -196,7 +196,7 @@ msgid ""
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" animation's owner & invoker instead of the object the effect is attached"
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" to."
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msgstr ""
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"`Animation.UseInvokerAsOwner` 可以设置赋予 AE 的所属方和科技类型(例如武器的发射者)为 AE "
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"`Animation.UseInvokerAsOwner` 可以设置创建该效果的所属方和科技类型(例如武器的发射者)为 AE 动画"
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"的所有者和调用者而不是 AE 所附加的对象。"
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#: ../../New-or-Enhanced-Logics.md:30
@@ -264,14 +264,13 @@ msgstr ""
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"自然结束或被移除后触发。"
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#: ../../New-or-Enhanced-Logics.md:36
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#, fuzzy
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msgid ""
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"`ExpireWeapon.UseInvokerAsOwner` can be used to set the house and "
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"TechnoType that created the effect (e.g firer of the weapon that applied "
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"it) as the weapon's owner & invoker instead of the object the effect is "
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"attached to."
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msgstr ""
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"`Animation.UseInvokerAsOwner` 可以设置赋予 AE 的所属方和科技类型(例如武器的发射者)为 AE "
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"`ExpireWeapon.UseInvokerAsOwner` 可以设置创建该效果的所属方和科技类型(例如武器的发射者)为 `ExpireWeapon` "
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"的所有者和调用者而不是 AE 所附加的对象。"
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#: ../../New-or-Enhanced-Logics.md:37
@@ -386,14 +385,13 @@ msgid ""
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msgstr "`RevengeWeapon.AffectsHouses` 定义哪些所属方可以触发这个复仇武器。"
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#: ../../New-or-Enhanced-Logics.md:51
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#, fuzzy
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msgid ""
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"`RevengeWeapon.UseInvokerAsOwner` can be used to set the house and "
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"TechnoType that created the effect (e.g firer of the weapon that applied "
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"it) as the weapon's owner & invoker instead of the object the effect is "
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"attached to."
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msgstr ""
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"`Animation.UseInvokerAsOwner` 可以设置赋予 AE 的所属方和科技类型(例如武器的发射者)为 AE "
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"`RevengeWeapon.UseInvokerAsOwner` 可以设置创建该效果的所属方和科技类型(例如武器的发射者)为 `RevengeWeapon` "
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"的所有者和调用者而不是 AE 所附加的对象。"
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#: ../../New-or-Enhanced-Logics.md:52
@@ -431,14 +429,13 @@ msgstr ""
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"的作用与此相同,但用于所列分组名下的所有 AE 类型。"
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#: ../../New-or-Enhanced-Logics.md:54
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#, fuzzy
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msgid ""
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"`ReflectDamage.UseInvokerAsOwner` can be used to set the house and "
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"TechnoType that created the effect (e.g firer of the weapon that applied "
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"it) as the reflected damage's owner & invoker instead of the object the "
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"effect is attached to."
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msgstr ""
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"`Animation.UseInvokerAsOwner` 可以设置赋予 AE 的所属方和科技类型(例如武器的发射者)为 AE "
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"`ReflectDamage.UseInvokerAsOwner` 可以设置创建该效果的所属方和科技类型(例如武器的发射者)为 `ReflectDamage` "
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"的所有者和调用者而不是 AE 所附加的对象。"
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#: ../../New-or-Enhanced-Logics.md:55

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