diff --git a/src/main.cc b/src/main.cc index 3118f98..67d2909 100644 --- a/src/main.cc +++ b/src/main.cc @@ -10,14 +10,14 @@ //================================================================================================== #include +#include + #include "sphere.h" #include "hitable_list.h" -#include "float.h" #include "camera.h" #include "material.h" #include "random.h" - vec3 color(const ray& r, hitable *world, int depth) { hit_record rec; if (world->hit(r, 0.001, MAXFLOAT, rec)) { @@ -84,7 +84,11 @@ int main() { int nx = 1200; int ny = 800; int ns = 10; - std::cout << "P3\n" << nx << " " << ny << "\n255\n"; + + std::cout << "P3\n"; + std::cout << nx << ' ' << ny << '\n'; + std::cout << "255\n"; + hitable *world = random_scene(); vec3 lookfrom(13,2,3); @@ -108,7 +112,7 @@ int main() { int ir = int(255.99*col[0]); int ig = int(255.99*col[1]); int ib = int(255.99*col[2]); - std::cout << ir << " " << ig << " " << ib << "\n"; + std::cout << ir << ' ' << ig << ' ' << ib << '\n'; } } } diff --git a/src/vec3.h b/src/vec3.h index 5d690a2..a3864e5 100644 --- a/src/vec3.h +++ b/src/vec3.h @@ -11,11 +11,10 @@ // with this software. If not, see . //================================================================================================== -#include -#include +#include +#include #include - class vec3 { public: vec3() {}