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Added README.md file for Insert Delete GetRandom O(1) - Duplicates allowed
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<h2><a href="https://leetcode.com/problems/insert-delete-getrandom-o1-duplicates-allowed">Insert Delete GetRandom O(1) - Duplicates allowed</a></h2> <img src='https://img.shields.io/badge/Difficulty-Hard-red' alt='Difficulty: Hard' /><hr><p><code>RandomizedCollection</code> is a data structure that contains a collection of numbers, possibly duplicates (i.e., a multiset). It should support inserting and removing specific elements and also reporting a random element.</p>
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<p>Implement the <code>RandomizedCollection</code> class:</p>
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<ul>
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<li><code>RandomizedCollection()</code> Initializes the empty <code>RandomizedCollection</code> object.</li>
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<li><code>bool insert(int val)</code> Inserts an item <code>val</code> into the multiset, even if the item is already present. Returns <code>true</code> if the item is not present, <code>false</code> otherwise.</li>
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<li><code>bool remove(int val)</code> Removes an item <code>val</code> from the multiset if present. Returns <code>true</code> if the item is present, <code>false</code> otherwise. Note that if <code>val</code> has multiple occurrences in the multiset, we only remove one of them.</li>
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<li><code>int getRandom()</code> Returns a random element from the current multiset of elements. The probability of each element being returned is <strong>linearly related</strong> to the number of the same values the multiset contains.</li>
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</ul>
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<p>You must implement the functions of the class such that each function works on <strong>average</strong> <code>O(1)</code> time complexity.</p>
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<p><strong>Note:</strong> The test cases are generated such that <code>getRandom</code> will only be called if there is <strong>at least one</strong> item in the <code>RandomizedCollection</code>.</p>
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<p>&nbsp;</p>
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<p><strong class="example">Example 1:</strong></p>
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<pre>
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<strong>Input</strong>
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[&quot;RandomizedCollection&quot;, &quot;insert&quot;, &quot;insert&quot;, &quot;insert&quot;, &quot;getRandom&quot;, &quot;remove&quot;, &quot;getRandom&quot;]
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[[], [1], [1], [2], [], [1], []]
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<strong>Output</strong>
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[null, true, false, true, 2, true, 1]
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<strong>Explanation</strong>
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RandomizedCollection randomizedCollection = new RandomizedCollection();
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randomizedCollection.insert(1); // return true since the collection does not contain 1.
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// Inserts 1 into the collection.
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randomizedCollection.insert(1); // return false since the collection contains 1.
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// Inserts another 1 into the collection. Collection now contains [1,1].
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randomizedCollection.insert(2); // return true since the collection does not contain 2.
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// Inserts 2 into the collection. Collection now contains [1,1,2].
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randomizedCollection.getRandom(); // getRandom should:
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// - return 1 with probability 2/3, or
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// - return 2 with probability 1/3.
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randomizedCollection.remove(1); // return true since the collection contains 1.
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// Removes 1 from the collection. Collection now contains [1,2].
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randomizedCollection.getRandom(); // getRandom should return 1 or 2, both equally likely.
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</pre>
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<p>&nbsp;</p>
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<p><strong>Constraints:</strong></p>
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<ul>
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<li><code>-2<sup>31</sup> &lt;= val &lt;= 2<sup>31</sup> - 1</code></li>
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<li>At most <code>2 * 10<sup>5</sup></code> calls <strong>in total</strong> will be made to <code>insert</code>, <code>remove</code>, and <code>getRandom</code>.</li>
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<li>There will be <strong>at least one</strong> element in the data structure when <code>getRandom</code> is called.</li>
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</ul>

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