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basic_function.cpp
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#include "bod.cpp"
#define For(q,w) for(int q=0; q<w; q++)
#define vykonaj(p) vykonajPrikaz(mapa, stav, mojTah, (p))
extern int ja; // ktory hrac som
extern Mapa mapa;
extern vector<int> myHeroes;
extern Tah tah;
extern Stav stav;
extern Tah mojTah;
extern vector<Bod> d_cka;
vector<vector<vector<int> > > vzdialenostOdMiest;
vector<Bod> mesta;
void basic_function_setMap();
void bfs(vector<vector<int> > &nazov, Bod bod);
void bfs(vector<vector<int> > &nazov, Bod bod, vector <vector<int> > &beware);
int sgn(int c);
void inicializujZoznamMiest();
void preratajVzdialenostOdMiest(); // zavolat!!!1
Zivocich findLifeByID(int ID);
int vratCislomesta(Bod m);
vector<Quest_spec> get_Quest_spec(Quest);
bool QuestExist(Quest);
int verbovanie(int typ=HRDINA_LUMP);
int countHeroes (int hrac=ja, int typ=-1);
void aktualizujMojichHrdinov();
template <class T> int find_item_by_x_y (vector<T > &data, Bod b);
vector<vector<vector<vector<int>>>> bfsdatamem;
vector<vector<int>>& bfsmem (Bod a){
if (a.get(bfsdatamem).size() == 0) bfs(bfsdatamem[a.x][a.y], a);
return a.get(bfsdatamem);
}
Quest_spec getBestItem (Quest quest, vector<vector<int>> &bfsdata){
int vzdial = 100908;
Quest_spec target_item;
for (Quest_spec item: get_Quest_spec(quest)){
if (!((item.item_owner == 0) || ((item.item_owner == 0)))) continue;
int v = item.vzdialenost_k_mestu + item.poz.get(bfsdata);
if (v < vzdial) {
vzdial = v;
target_item = item;
target_item.vzdialenost_k_mestu = v;
}
}
if (vzdial > 100000) target_item.item_owner = -1;
return target_item;
}
void bfs(vector<vector<int> > &nazov, Bod bod) {
nazov.clear();
nazov.resize(mapa.w,vector<int> (mapa.h,100908));
queue<Bod> haldicka;
haldicka.push(bod);
bod.get(nazov)=0;
int pocet = 0;
while(!haldicka.empty()) {
Bod pom = haldicka.front();
haldicka.pop();
for(auto pos: d_cka) {
Bod tar = pos + pom;
/*if((tar.get(mapa) > 0) && (tar.get(nazov) > pom.get(nazov) + 1) ) {
tar.get(nazov) = pom.get(nazov)+1;
haldicka.push(tar);
}*/
if((mapa.zisti(tar.x, tar.y) > 0) && (nazov[tar.x][tar.y] > nazov[pom.x][pom.y] + 1) ) {
nazov[tar.x][tar.y] = nazov[pom.x][pom.y]+1;
haldicka.push(tar);
}
}
}
}
void bfs(vector<vector<int> > &nazov, Bod bod, vector<vector<int> > &beware) {
nazov.clear();
nazov.resize(mapa.w,vector<int> (mapa.h,100908));
queue<Bod> haldicka;
haldicka.push(bod);
bod.get(nazov)=0;
int pocet = 0;
while(!haldicka.empty()) {
Bod pom = haldicka.front();
haldicka.pop();
for(auto pos: d_cka) {
Bod tar = pos + pom;
/*if((tar.get(mapa) > 0) && (tar.get(nazov) > pom.get(nazov) + 1) ) {
tar.get(nazov) = pom.get(nazov)+1;
haldicka.push(tar);
}*/
if((mapa.zisti(tar.x, tar.y) > 0) && (nazov[tar.x][tar.y] > nazov[pom.x][pom.y] + 1) ) {
if (beware[tar.x][tar.y] == 1) continue;
nazov[tar.x][tar.y] = nazov[pom.x][pom.y]+1;
haldicka.push(tar);
}
}
}
}
int sgn(int c) {
if (c < 0) return -1;
if (c > 0) return 1;
return 0;
}
void inicializujZoznamMiest () {
for (int y = 0; y < mapa.h; y++) {
for (int x = 0; x < mapa.w; x++) {
if (mapa.zisti(x, y) == MAPA_MESTO) {
mesta.push_back(Bod(x, y));
}
}
}
}
void preratajVzdialenostOdMiest(){
vzdialenostOdMiest.resize(mesta.size());
for(int i=0; i<mesta.size();i++){
bfs(vzdialenostOdMiest[i], Bod(mesta[i]));
}
}
Zivocich findLifeByID(int ID){
for (auto ziv: stav.zivocichy){
if (ziv.id == ID) return ziv;
}
return stav.zivocichy[0];
}
int vratCislomesta(Bod m){
for(int i=0; i<mesta.size(); i++){
if(mesta[i]==m) return i;
}
return -1;
}
vector<Quest_spec> get_Quest_spec(Quest q){
vector<Quest_spec> pole;
bool found = false;
for(auto na_zemi: stav.predmety){
if( na_zemi.typ == q.ziadanyPredmet){
pole.push_back( Quest_spec(0, Bod(na_zemi), Bod(na_zemi).get(vzdialenostOdMiest[vratCislomesta(Bod(q.cielX, q.cielY))])) );
found = true;
}
}
for(auto drzany: stav.zivocichy){
if( drzany.nesenyPredmet == q.ziadanyPredmet){
pole.push_back( Quest_spec((drzany.ktorehoHraca == -1)?1:2, Bod(drzany) , Bod(drzany).get(vzdialenostOdMiest[vratCislomesta(Bod(q.cielX, q.cielY))])) );
found = true;
}
}
return pole;
}
bool QuestExist(Quest q){
bool found=false;
for(auto pom_q: stav.questy){
if(q.ziadanyPredmet == pom_q.ziadanyPredmet && ( pom_q.cielX == q.cielX && pom_q.cielY == q.cielY ) ){
found=true;
}
}
return found;
}
int verbovanie(int typ){
bool verbujem=false;
for (auto ponuka: stav.pracovnePonuky){
if (ponuka.ktorehoHraca != ja || ponuka.typ != typ) continue;
bool collision = false;
for (auto life : stav.zivocichy){
if (Bod(life) == Bod(ponuka)) collision = true;
}
if (! collision) verbujem = true;
}
if ((countHeroes() < 2) && (verbujem == false)) {
int r = rand() % mesta.size();
if (vykonaj(Prikaz::verbuj(typ, mesta[r].x, mesta[r].y))) {
return 1;}
else return 3;
}
if (countHeroes() == 2) return 0;
else return 2;
}
int countHeroes (int hrac, int typ) {
if(typ== -1){
int mojiSpehovia = 0;
for (auto it: stav.zivocichy) {
if (it.ktorehoHraca == ja ) mojiSpehovia++;
}
return mojiSpehovia;
}
else{
int mojiBojovnici = 0;
for (auto it: stav.zivocichy) {
if (it.ktorehoHraca == hrac && it.typ == typ) mojiBojovnici++;
}
return mojiBojovnici;
}
}
template <class T> int find_by_x_y (vector<T > &data, Bod b){
For(i,data.size()){
if( Bod (data[i].x, data[i].y) == b ){
return i;
}
}
}
void aktualizujMojichHrdinov() {
for (int i=0; i<stav.zivocichy.size(); i++) {
if (stav.zivocichy[i].ktorehoHraca == ja) {
myHeroes.push_back(stav.zivocichy[i].id);
}
}
}