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[Migrated] Make error messages more human #61

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rust-gpu-bot opened this issue Nov 13, 2024 · 1 comment
Open

[Migrated] Make error messages more human #61

rust-gpu-bot opened this issue Nov 13, 2024 · 1 comment

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@rust-gpu-bot
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Issue automatically imported from old repo: EmbarkStudios/rust-gpu#1139
Old labels: t: enhancement
Originally creatd by LegNeato on 2024-03-26T15:34:16Z


Currently the rust-gpu error messages are super obtuse and require understanding of both graphics programming and the underlying apis like vulkan. They are not written for humans to understand and while useful don't meet the high bar that rustc has set. For example, this is the error message when you use a built-in variable that is only valid for vertex shaders in a fragment shader:

error: error:0:0 - [VUID-Position-Position-04318] Vulkan spec allows BuiltIn Position to be used only with Vertex, TessellationControl, TessellationEvaluation or Geometry execution models. ID <15> (OpLoad) is referencing ID <2> (OpVariable) which is decorated with BuiltIn Position in function <1> called with execution model Fragment.
         %15 = OpLoad %v4float %frag_coord

Instead of an issue this might be more a project, let me know if you want me to write a RFC with concrete suggestions and a plan to make these great.

@rust-gpu-bot
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Comment from LegNeato (CONTRIBUTOR) on 2024-03-26T15:38:20Z


Another:

When you don't declare an entrypoint pub you get:

error: error:0:0 - No OpEntryPoint instruction was found. This is only allowed if the Linkage capability is being used.

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