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Merge pull request #1717 from heinezen/release/changelog_0_6_0
Changelog release 0.6.0
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Diff for: doc/changelogs/engine/v0.6.0.md

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# [0.6.0] - 2024-11-26
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All notable changes for version [0.6.0] are documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) since release [0.4.0].
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## Added
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- Flow field pathfinder
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- Activity system for controlling the behavior of game entities
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- Drag selection of game entities in the UI
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- `clang-format` comment formatting
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- Log messages for creation of uniform buffers
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- nix flake
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- GDB pretty printers for various internal data types
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- Time types (`time::time_t`)
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- Fixed point values
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- Coordinate types
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- openage arrays (`util::Vector`)
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- Curve keyframes
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- Flow field types
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- Support for multiple meshes per terrain
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- Frustum culling
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- Example screenshots for the renderer demos
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- Check for outdated modpacks on startup
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- Camera boundaries to prevent camera movement outside of the map terrain
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- Creation of temporary files/directories
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- [Windows] Default paths for DLL searching on startup
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- [Windows] DLL manager class in converter to support loading DLLs in multi-threaded conversion
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## Changed
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- Use multithreading for media export in the converter
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- Rework curve container `Queue` to be more user-friendly
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- `front(t)`/`pop_front(t)` now return the most recently added element before time `t`
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- track lifetime of elements by storing insertion time (`alive` time) and erasure time (`dead` time)
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- queue elements are now sorted by insertion time
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- Curves now use `std::vector` for their keyframe storage to increase performance
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- Window settings are passed as `struct` instead of arguments
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- Sprite scaling is now handled in shader
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- Replace `constexpr` with `consteval` where appropriate
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- Optimize renderer
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- Vectorize shader uniform (buffer) input storage
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- Replace shared pointer usage with references
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- Use raw pointers instead of shared pointers in pairing heap implementation
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## Deprecated
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- Old pathfnder code (`libopenage/pathfinding`)
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## Removed
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- Exception propagation to Python with `_PyTraceback_Add`
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## Fixed
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- Bullet point formatting in event system documentation
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- Uniform alignment in uniform buffers
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- Input contexts are now handled in the correct order (top to bottom)
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- Support for GCC 14
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- Support for Clang 19
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- DE2 conversion
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- *The Mountain Royals* DLC
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- *Battle for Greece* DLC
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- Thread-safety of render entity
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- Documentation for the single file converter
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- Numerous documentation typos and mistakes
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- [Windows] Order of inclusion for `DbgHelp.h`
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- [Windows] Build instructions
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- [macOS] Build instructions
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## Full commit log
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https://github.com/SFTtech/openage/compare/v0.5.3...v0.6.0

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0.5.3
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