diff --git a/src/fsa_userimg.jl b/src/fsa_userimg.jl new file mode 100644 index 0000000..acdba73 --- /dev/null +++ b/src/fsa_userimg.jl @@ -0,0 +1,3262 @@ + precompile(FixedSizeArrays.inv, (FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.MersenneFunctor{UInt32}, Type{FixedSizeArrays.Mat{7, 9, UInt32}},)) + precompile(FixedSizeArrays.reflect3, (Base.MPFR.BigFloat, Base.MPFR.BigFloat, Base.MPFR.BigFloat, Base.MPFR.BigFloat, FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat},)) + precompile(FixedSizeArrays.det, (FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(Base.LinAlg.svdvals, (Array{Base.MPFR.BigFloat, 2},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.RandnFunctor{Float64}, Type{FixedSizeArrays.Mat{4, 4, Float64}},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.RandnFunctor{Base.Complex{Float64}}, Type{FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.reflect3t, (Base.MPFR.BigFloat, Base.MPFR.BigFloat, Base.MPFR.BigFloat, Base.MPFR.BigFloat, FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat},)) + precompile(Base._length, (Array{Float64, 2},)) + precompile(Base.MPFR.nextfloat, (Base.MPFR.BigFloat,)) + precompile(Base.tryparse_internal, (Type{UInt64}, String, Int64, Int64, Int64, Bool,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 2, Float64}, Int64,)) + precompile(Base.LinAlg._generic_matmatmul!, (Array{Int64, 2}, Char, Char, Array{Int64, 2}, Array{Int64, 2},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.RandnFunctor{Base.Complex{Float64}}, Type{FixedSizeArrays.Vec{7, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.sinc, (FixedSizeArrays.Vec{3, Int64},)) + precompile(FixedSizeArrays.francisdbl, (FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 2, Float64}, Int64,)) + precompile(Base.start, (Base.Prod2{Base.OneTo{Int64}, Array{Int64, 1}},)) + precompile(Base.LinAlg.givensAlgorithm, (Float64, Float64,)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.MersenneFunctor{Float64}, Type{FixedSizeArrays.Mat{4, 4, Float64}},)) + precompile(FixedSizeArrays.putzer, (Base.MPFR.BigFloat, FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat}, Base.MPFR.BigFloat, Base.MPFR.BigFloat, Base.MPFR.BigFloat,)) + precompile(Base.LinAlg._generic_matmatmul!, (Array{Base.Complex{Float64}, 2}, Char, Char, Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg._generic_matmatmul!, (Array{Float64, 2}, Char, Char, Array{Float64, 2}, Array{Int64, 2},)) + precompile(FixedSizeArrays.reflect3, (Float64, Float64, Float64, Float64, FixedSizeArrays.Mat{3, 3, Float64},)) + precompile(Base.Math._besselj, (Float64, Base.Complex{Float64}, Int32,)) + precompile(Base.LinAlg.copy!, (Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Char, Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 5, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Vec{9, Float64}, Int64,)) + precompile(Base.LinAlg.checksquare, (Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.LAPACK.gesdd!, (Char, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{9, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.SetindexFunctor{FixedSizeArrays.Mat{4, 4, Int64}, Float64, 2}, Type{FixedSizeArrays.Mat{4, 4, Int64}},)) + precompile(Base.LinAlg._generic_matmatmul!, (Array{Float64, 2}, Char, Char, Array{Int64, 2}, Array{Float64, 2},)) + precompile(Base.throw_boundserror, (Array{Int64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}},)) + precompile(Base.LinAlg._generic_matmatmul!, (Array{Float64, 2}, Char, Char, Array{Float64, 2}, Array{Float64, 2},)) + precompile(Base.LinAlg.matmul3x3!, (Array{Base.Complex{Float64}, 2}, Char, Char, Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.fill!, (Array{Base.Complex{Float64}, 2}, Base.Complex{Float64},)) + precompile(Base.transposeblock!, (typeof( Base.ctranspose), Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2}, Int64, Int64, Int64, Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.IndexFunc{FixedSizeArrays.Mat{9, 9, Float64}}, Type{Base.Val{9}},)) + precompile(Base.throw_boundserror, (Array{Float64, 2}, Tuple{Base.Colon, Base.UnitRange{Int64}},)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Int64, 4}, Int64, Int64, Base.Colon, Int64,)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{1, Float32}, 1}, Base.Generator{Array{FixedSizeArrays.Point{1, Float32}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 5, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_matvecmul!, (Array{Base.Complex{Float64}, 1}, Char, Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 1},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{5, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 1, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{1, 3, Base.Complex{Float64}}}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.fill!, (Array{Float64, 2}, Float64,)) + precompile(Base.ssqs, (Float64, Float64,)) + precompile(Base.LinAlg.A_ldiv_B!, (Base.LinAlg.QRPivoted{Float64, Array{Float64, 2}}, Array{Float64, 2}, Float64,)) + precompile(Base._unsafe_batchsetindex!, (Array{Int64, 2}, Base.Repeated{Int64}, Int64, Base.Colon,)) + precompile(Base.sin, (Base.Complex{Float64},)) + precompile(Base.LinAlg.generic_vecnormInf, (Array{Base.MPFR.BigFloat, 2},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 1, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 4, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.MPFR.isfinite, (Base.MPFR.BigFloat,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{4, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.map, (Type{FixedSizeArrays.EyeFunc{Base.MPFR.BigFloat}}, Type{FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat}},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{4, Int64}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.parse, (Type{Float32}, String,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 4, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{5, 2, Float64},)) + precompile(Base.LinAlg.LAPACK.gesdd!, (Char, Array{Float64, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 1, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 4, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 1, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 2, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 2, Float64},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Vec{9, Float64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 2, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 1, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat}, Type{Float32}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{4, Float32}}, Type{Float32}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 3, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 1, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Core.Inference.specialize_method, (Method, Any, SimpleVector, Bool,)) + precompile(Base.Math.zeta, (Float64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 2, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base.Math._besseli, (Float64, Base.Complex{Float64}, Int32,)) + precompile(Base._jl_spawn, (String, Array{String, 1}, Ptr{Void}, Base.Process, Base.PipeEndpoint, Ptr{Void}, Ptr{Void},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 5, Float64}, Int64,)) + precompile(Base.LinAlg.givensAlgorithm, (Base.MPFR.BigFloat, Base.MPFR.BigFloat,)) + precompile(FixedSizeArrays.fixed_slice_expr, (Expr,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 2, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Point}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 2, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.Grisu._show, (Base.AbstractIOBuffer{Array{UInt8, 1}}, Float32, Int64, Int64, Bool, String, String,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 4, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 2, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm2, (Array{Base.MPFR.BigFloat, 2},)) + precompile(Base.LinAlg.generic_vecnormInf, (Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 5, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.ishermitian, (Array{Float64, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Float64}}, Type{Int64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 3, Int64}}, Type{Float32}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 2, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Vec{4, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 3, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 1, Float64}, Int64,)) + precompile(Base.Math.log, (Float64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 3, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{5, Int64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{1, Float32}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.rat, (Float64,)) + precompile(Core.Inference.eltype, (Type{AbstractArray{Float32, 1}},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 3, Int64}}, Type{Int64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.LAPACK.chklapackerror, (Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 2, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 3, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 5, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 3, Int64}}, Type{Int64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 5, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 4, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, Int64}}, UInt64,)) + precompile(Base.throw_boundserror, (Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 1, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.show_delim_array, (Base.IOContext{Base.AbstractIOBuffer{Array{UInt8, 1}}}, Tuple{Int64, Int64, Int64}, Char, Char, Char, Bool, Int64, Int64,)) + precompile(Base.transposeblock!, (typeof( Base.transpose), Array{Float64, 2}, Array{Float64, 2}, Int64, Int64, Int64, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{2, Int64}}, Type{Bool}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 5, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 2, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 4, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 4, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.rcswap!, (Int64, Int64, Array{Float64, 2},)) + precompile(Base.LinAlg.normInf, (Array{Base.MPFR.BigFloat, 2},)) + precompile(Base.transposeblock!, (typeof( Base.transpose), Array{Int64, 2}, Array{Int64, 2}, Int64, Int64, Int64, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 4, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (Array{Float64, 1}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 1, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Int64}}, Type{Int64}, Tuple{Int64},)) + precompile(Base.throw_boundserror, (Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 1, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.expm, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 1, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Point{3, Float32}}, Type{Float32}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 5, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{4, 4, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 5, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 1, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Point{2, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Int64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 3, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 2, Int64}}, Type{Int64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 5, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 5, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Point{3, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.transposeblock!, (typeof( Base.ctranspose), Array{Any, 2}, Array{FixedSizeArrays.Mat{1, 1, Float64}, 2}, Int64, Int64, Int64, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{1, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 2, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 5, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.robust_cdiv2, (Float64, Float64, Float64, Float64, Float64, Float64,)) + precompile(Base.show_delim_array, (Base.AbstractIOBuffer{Array{UInt8, 1}}, Tuple{Int64, Int64}, Char, Char, Char, Bool, Int64, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 2, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 4, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 1, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Vec{9, Float64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 4, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 5, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 4, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Base.Complex{Float64}}}, Type{Base.Complex{Float64}}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 2, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Vec{1, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec}, Type{UInt64}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (Array{Base.Complex{Float64}, 2}, Int64,)) + precompile(Base.LinAlg.LAPACK.ormrz!, (Char, Char, Array{Float64, 2}, Array{Float64, 1}, Base.SubArray{Float64, 2, Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}}, false},)) + precompile(FixedSizeArrays.map, (Type{FixedSizeArrays.EyeFunc{Float64}}, Type{FixedSizeArrays.Mat{5, 5, Float64}},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 5, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Int64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{1, Int64}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.throw_boundserror, (Array{Base.Complex{Float64}, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (Array{Float64, 2}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Vec{2, Float64}, Int64,)) + precompile(Base.LinAlg.LAPACK.trsyl!, (Char, Char, Array{Float64, 2}, Array{Float64, 2}, Array{Float64, 2}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 2, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{1, 3, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 4, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 3, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Vec{9, Float64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 3, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.matmul2x2!, (Array{Float64, 2}, Char, Char, Array{Int64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 3, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{5, 3, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.rcswap!, (Int64, Int64, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 1, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{4, 1, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 1, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 4, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 4, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{2, Int64}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.matmul2x2!, (Array{Int64, 2}, Char, Char, Array{Int64, 2}, Array{Int64, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 5, Float64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 4, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 5, Int64}}, Type{Float64}, Tuple{Int64, Int64},)) + precompile(Base._unsafe_batchsetindex!, (Array{Int64, 3}, Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.Math._besselh, (Float64, Int32, Base.Complex{Float64}, Int32,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{2, Int64}}, Type{Int64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Float64}, Tuple{Int64},)) + precompile(Base.Math._bessely, (Float64, Base.Complex{Float64}, Int32,)) + precompile(Base.Random.rand_AbstractArray_Float64!, (Base.Random.MersenneTwister, Array{Float64, 1}, Int64, Type{Base.Random.CloseOpen},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{1, Float32}}, Type{Float32}, Tuple{Int64},)) + precompile(Base.Math._airy, (Base.Complex{Float64}, Int32, Int32,)) + precompile(Base.transposeblock!, (typeof( Base.ctranspose), Array{Float64, 2}, Array{Float64, 2}, Int64, Int64, Int64, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 2, Float64}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 4, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Vec{3, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 3, Float64}, Int64,)) + precompile(Base.collect_to!, (Array{Tuple{Int64}, 1}, Base.Generator{SimpleVector,typeof( FixedSizeArrays.nested_Tuple_shape)}, Int64, Int64,)) + precompile(FixedSizeArrays.ExtremaFun, (FixedSizeArrays.ExtremaFun, FixedSizeArrays.Point{3, Float64}, FixedSizeArrays.Point{3, Float64},)) + precompile(Base.LinAlg.generic_matvecmul!, (Array{Float64, 1}, Char, Array{Float64, 2}, Array{Float64, 1},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec}, Type{Float32}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Base.Complex{Float64}}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 3, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 3, Float64}, Int64,)) + precompile(Base.LinAlg.matmul3x3!, (Array{Float64, 2}, Char, Char, Array{Int64, 2}, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 4, Float64}, Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{4, 5, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Int64, 4}, Int64, Int64, Int64, Base.Colon,)) + precompile(Base.LinAlg.generic_vecnormInf, (Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{2, 2, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{4, 5, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{2, Float64}}, Type{Float64}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 3, Float64}, Int64,)) + precompile(Base.LinAlg.matmul2x2!, (Array{Float64, 2}, Char, Char, Array{Float64, 2}, Array{Int64, 2},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Vec{3, Float64},)) + precompile(FixedSizeArrays.putzer, (Float64, FixedSizeArrays.Mat{3, 3, Float64}, Float64, Float64, Float64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Vec{5, Float64}, Int64,)) + precompile(Base.Test.test_approx_eq, (Array{Float64, 1}, FixedSizeArrays.Vec{2, Float64}, Float64, String, String,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}}, Int64,)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, Array{Any, 1},)) + precompile(Base.throw_boundserror, (Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.Colon},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec}, Type{Float64}, Tuple{Int64},)) + precompile(Base.throw_boundserror, (Array{Int64, 3}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}, Base.UnitRange{Int64}},)) + precompile(Base.sin, (Base.Complex{Base.MPFR.BigFloat},)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{1, 5, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.LAPACK.trtrs!, (Char, Char, Char, Array{Float64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.MersenneFunctor{Float64}, Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}}, Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 3, Float64}}, Type{Base.Val{5}},)) + precompile(Base.LinAlg.BLAS.gemm!, (Char, Char, Float64, Array{Float64, 2}, Array{Float64, 2}, Float64, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Vec{4, Float64},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{10, UInt64}, 1}, Base.Generator{Array{FixedSizeArrays.Point{10, UInt64}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(Base.collect_to!, (Array{String, 1}, Base.Generator{Array{Float32, 1},typeof( Base.string)}, Int64, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 2, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnormp, (FixedSizeArrays.Mat{3, 3, Float64}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 5, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Vec{2, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 5, Float64}, Int64,)) + precompile(Base.nextfloat, (Float32, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 4, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec}, Type{Int64}, Tuple{Int64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{UInt32}, Tuple{Int64},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 2, Float64}}, Type{Base.Val{5}},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{4, 3, Base.Complex{Float64}}}, Type{Base.Val{4}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{4, 4, Float64}}, Array{Float64, 2},)) + precompile(Base.LinAlg.copytri!, (Array{Base.Complex{Float64}, 2}, Char, Bool,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{1, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Point{1, Int64}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(Base.Math.sind, (Int64,)) + precompile(Base.Random.rand_AbstractArray_Float64!, (Base.Random.MersenneTwister, Array{Float64, 2}, Int64, Type{Base.Random.CloseOpen},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat}, Type{Int64}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.matmul2x2!, (Array{Base.Complex{Float64}, 2}, Char, Char, Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{2, 5, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.MaxFunctor, (FixedSizeArrays.MaxFunctor, FixedSizeArrays.Point{3, Float64}, FixedSizeArrays.Point{3, Float64},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{2, 4, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Vec{9, Float64},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{5, 5, Int64}}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 2, Int64}}, Type{Base.Val{5}},)) + precompile(Base.write, (Base.Pipe, Array{UInt8, 1},)) + precompile(Base.array_eltype_show_how, (Array{FixedSizeArrays.Mat{4, 4, Float64}, 1},)) + precompile(Base.collect_to!, (Array{String, 1}, Base.Generator{Array{UInt64, 1},typeof( Base.string)}, Int64, Int64,)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, Tuple{Int64},)) + precompile(Base.collect_to!, (Array{Int64, 1}, Base.Generator{SimpleVector,typeof( FixedSizeArrays.nested_Tuple_shape)}, Int64, Int64,)) + precompile(FixedSizeArrays.convert, (Type{Array{Base.Complex{Float64}, 2}}, FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.dot, (FixedSizeArrays.Vec{3, Base.Complex{Float64}}, FixedSizeArrays.Vec{3, Base.Complex{Float64}},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Point{1, Float32}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{1, Float32}, 1}, Type{FixedSizeArrays.Point}}, Int64, Int64,)) + precompile(FixedSizeArrays.MinFunctor, (FixedSizeArrays.MinFunctor, FixedSizeArrays.Point{3, Float64}, FixedSizeArrays.Point{3, Float64},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{10, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Point{10, Int64}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{4, 2, Float64}, Int64,)) + precompile(Base.Random.rand_ui23_raw, (Base.Random.MersenneTwister,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}}, Int64,)) + precompile(Base.Math.exponent, (Float64,)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{1, 5, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.UnitFunctor, Type{FixedSizeArrays.Vec{7, Int64}},)) + precompile(Base.Math.sind, (Float32,)) + precompile(Base.collect_to!, (Array{String, 1}, Base.Generator{Array{Int64, 1},typeof( Base.string)}, Int64, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}}, Int64,)) + precompile(Base.copy!, (Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.LinAlg.matmul3x3!, (Array{Float64, 2}, Char, Char, Array{Float64, 2}, Array{Int64, 2},)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Int64, 4}, Int64, Array{Int64, 1}, Int64, Int64,)) + precompile(Base.unsafe_copy!, (Array{Any, 2}, Int64, Array{Any, 2}, Int64, Int64,)) + precompile(Base.show_vector, (Base.PipeEndpoint, Array{FixedSizeArrays.Mat{4, 4, Float64}, 1}, String, String,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{1, UInt64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{1, UInt64}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{10, Float32}, 1}, Base.Generator{Array{FixedSizeArrays.Point{10, Float32}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{1, 2, Float64}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm2, (Array{Base.Complex{Float64}, 2},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{1, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{1, Int64}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Base.Complex{Float64}}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Vec{5, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(Base.Math.digamma, (Float64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Base.MPFR.BigFloat}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{5, 5, Float64}}, Array{Float64, 2},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Int64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 5, Float64}, Int64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Vec{2, Float64},)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Float64, 2}, Base.Colon, Base.UnitRange{Int64},)) + precompile(Base.unsafe_copy!, (Array{Float64, 2}, Int64, Array{Float64, 2}, Int64, Int64,)) + precompile(Base.findmax, (Array{Float64, 1},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Vec{1, Float64},)) + precompile(Base.collect_to!, (Array{Float64, 1}, Base.Generator{Array{Float64, 1},typeof( Base.abs)}, Int64, Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}}}, Type{Base.Val{3}},)) + precompile(FixedSizeArrays.map, (Type{FixedSizeArrays.EyeFunc{Float64}}, Type{FixedSizeArrays.Mat{4, 4, Float64}},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{4, 2, Float64},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{10, Float32}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, Float32}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{4, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormInf, (Array{Float64, 1},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 1, Float64}, Int64,)) + precompile(Base._unsafe_getindex, (Base.LinearSlow, Base.SubArray{Float64, 2, Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.Colon}, false}, Array{Int64, 1}, Base.Colon,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base.Math.bessely, (Float64, Base.Complex{Float64},)) + precompile(Base.fill!, (Array{Float64, 2}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 4, Float64}, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{4, 3, Float64}, Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{Float32}, Tuple{Int64},)) + precompile(FixedSizeArrays.Type, ()) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 5, Float64}, Int64,)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Base.FloatRange{Float32},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 5, Float64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.FixedArray}, Type{UInt8}, Tuple{Int64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}}, Int64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}},)) + precompile(Base.copy!, (Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{10, UInt64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, UInt64}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.matmul3x3!, (Array{Int64, 2}, Char, Char, Array{Int64, 2}, Array{Int64, 2},)) + precompile(Base.copy!, (Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{2, 3, Base.Complex{Float64}}}, Type{Base.Val{2}},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Point{1, UInt64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{1, UInt64}, 1}, Type{FixedSizeArrays.Point}}, Int64, Int64,)) + precompile(Base.Serializer.should_send_whole_type, (Base.Serializer.SerializationState{Base.Pipe}, DataType,)) + precompile(Base.throw_checksize_error, (Array{Int64, 2}, Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.RandnFunctor{Float64}, Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{2, 3, Float64}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 4, Float64},)) + precompile(Base.Math.sin_kernel, (Base.Math.DoubleFloat32,)) + precompile(Base.collect_to!, (Array{DataType, 1}, Base.Generator{SimpleVector,typeof( FixedSizeArrays.promote_type_nested)}, Int64, Int64,)) + precompile(Base.copy!, (Base.LinearFast, Array{Float64, 1}, Base.LinearFast, Array{Int64, 1},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(Base.LinAlg.matmul3x3!, (Array{Float64, 2}, Char, Char, Array{Float64, 2}, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{4, 3, Float64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.hvcat, (Tuple{Int64, Int64, Int64}, Float64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.norm1, (Array{Base.MPFR.BigFloat, 2},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{1, 2, Base.Complex{Float64}}, Int64,)) + precompile(Base.Grisu.fastfixedtoa, (Float32, Int64, Int64, Array{UInt8, 1},)) + precompile(Base.LinAlg.istril, (Array{Float64, 2},)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Base.Random.RangeGeneratorInt{UInt64, UInt64},)) + precompile(FixedSizeArrays.map, (Type{FixedSizeArrays.EyeFunc{Float64}}, Type{FixedSizeArrays.Mat{2, 2, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float64}}, Array{Float64, 1},)) + precompile(FixedSizeArrays.convert, (Type{Array{Base.Complex{Float64}, 2}}, FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 4, Float64}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}},)) + precompile(Base.Math.cosd, (Float32,)) + precompile(Base.ntuple, 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precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}}}, Type{Base.Val{4}},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{3, 2, Float64},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{3, 3, Float64}, Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{2, 2, Int64}}, Type{Base.Val{2}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{1, 3, Base.Complex{Float64}}, Int64,)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Vec{1, Float32}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{1, Float32}, 1}, Type{FixedSizeArrays.Vec}}, Int64, Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{5, 3, Float64}, Int64,)) + precompile(Base.complex, (Array{Float64, 1}, Array{Float64, 1},)) + precompile(Base.ntuple, 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Int64,)) + precompile(Base.promote_shape, (Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}}, Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}},)) + precompile(Base.power_by_squaring, (Base.Complex{Float64}, Int64,)) + precompile(Base.throw_boundserror, (Array{Int64, 4}, Tuple{Int64, Int64, Base.Colon, Int64},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.MersenneFunctor{Int64}, Type{FixedSizeArrays.Mat{4, 2, Int64}},)) + precompile(Base.Type, (Type{Base.Process}, Base.Cmd, Ptr{Void}, Base.Pipe, Base.PipeEndpoint, Base.PipeEndpoint,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}},)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{4, 5, Float64}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Int64, 2}, Base.Colon, Int64,)) + precompile(Base.reinterpret, (Type{Int64}, 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precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{5, 5, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{2, 4, Float64}}, Type{Base.Val{2}},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{5, 4, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{1, 5, Float64}}, Type{Base.Val{5}},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{3, 2, Float64},)) + precompile(Base.LinAlg.ishermitian, (Array{FixedSizeArrays.Mat{1, 1, Float64}, 2},)) + precompile(Base.compute_stride1, (Array{Int64, 2}, Tuple{Int64, Base.Colon},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}},)) + precompile(Base.mapreduce_impl, (typeof( Base.identity), FixedSizeArrays.ExtremaFun, Array{FixedSizeArrays.Point{3, Float64}, 1}, Int64, Int64, Int64,)) + precompile(Base.Broadcast._bcs1, (Base.OneTo{Int64}, Base.OneTo{Int64},)) + precompile(Base.return_types, (Any, Any,)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Point{10, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, Int64}, 1}, Type{FixedSizeArrays.Point}}, Int64, Int64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{2, 3, Float64}}, Type{Base.Val{2}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.Random.rand!, (Base.Random.MersenneTwister, Array{Float32, 1}, Base.FloatRange{Float32},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}},)) + precompile(Base.sign, (Base.MPFR.BigFloat,)) + precompile(Base.copy!, (Array{Any, 1}, Int64, Array{Expr, 1}, Int64, Int64,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{1, 1, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 4, Float64},)) + precompile(FixedSizeArrays.getindex, ()) + precompile(FixedSizeArrays.map, (FixedSizeArrays.UnitFunctor, Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(Base.Math._besselk, (Float64, Base.Complex{Float64}, Int32,)) + precompile(FixedSizeArrays.CRowFunctor, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 2, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}},)) + precompile(Base.invperm, (Array{Int64, 1},)) + precompile(FixedSizeArrays.CRowFunctor, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}}}, Int64,)) + precompile(FixedSizeArrays.asind, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{1, 4, Float64},)) + precompile(Base.LinAlg.generic_vecnorm1, (Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.checksquare, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.expm, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(Base.isassigned, (Array{FixedSizeArrays.Mat{4, 4, Float64}, 1}, Int64,)) + precompile(Base._unsafe_batchsetindex!, (Array{Int64, 2}, Base.Repeated{Int64}, Base.Colon, Base.UnitRange{Int64},)) + precompile(Base.Math.besselj, (Float32, Float32,)) + precompile(Base.collect, (Base.Generator{SimpleVector,typeof( FixedSizeArrays.promote_type_nested)},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{5, 3, Float64}}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(Base.open, (Base.CmdRedirect, String, Base.PipeEndpoint,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{4, 3, Base.Complex{Float64}},)) + precompile(Base.Math.cospi, (Float32,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{1, 2, Float64},)) + precompile(FixedSizeArrays.inv, (FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 1, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Array{Int64, 2},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{5, 2, Int64}}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float32}}, Array{String, 1},)) + precompile(Base.LinAlg._chol!, (Array{Any, 2}, Type{Base.LinAlg.UpperTriangular},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{2, 1, Float64},)) + precompile(Base._length, (Array{Any, 2},)) + precompile(Base.append_any, (Base.Take{Base.Repeated{Float64}},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}},)) + precompile(Base.write, (Base.IOContext{Base.PipeEndpoint}, Symbol,)) + precompile(Base.append_any, (Base.Take{Base.Repeated{UInt64}},)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Base.StepRange{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}},)) + precompile(Base.LinAlg.copytri!, (Array{Float64, 2}, Char, Bool,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Vec{5, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{5, 5, Int64}}, Type{Base.Val{5}},)) + precompile(Base.LinAlg.generic_vecnorm2, 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precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{2, 4, Int64}}, Type{Base.Val{2}},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat}}, Type{Base.MPFR.BigFloat}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.generic_vecnorm2, (Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}},)) + precompile(Base.LinAlg.LAPACK.gesv!, (Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.throw_boundserror, (Array{Int64, 4}, Tuple{Int64, Array{Int64, 1}, Int64, Int64},)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{5, 5, Float64}}, Type{Base.Val{5}},)) + precompile(FixedSizeArrays.airyai, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.dexp, (Float64, Base.Complex{Float64}, Float64,)) + precompile(Base.LinAlg.LAPACK.laic1!, (Int64, Array{Float64, 1}, Float64, Base.SubArray{Float64, 1, Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Int64}, true}, Float64,)) + precompile(Base.MPFR.cos, (Base.MPFR.BigFloat,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}},)) + precompile(Base.Random.rand!, (Base.Random.MersenneTwister, Array{Int64, 2}, Base.Random.RangeGeneratorInt{Int64, UInt64},)) + precompile(Base.LinAlg.BLAS.gemm!, (Char, Char, Base.Complex{Float64}, Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2}, Base.Complex{Float64}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{4, 4, Int64}}, Type{Base.Val{4}},)) + precompile(Base.Random.randperm, (Base.Random.MersenneTwister, Int64,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{5, 4, Float64}}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.airy, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.acotd, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.Math.beta, (Float32, Float32,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Vec{2, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{4, 1, Float64},)) + precompile(FixedSizeArrays.show, (Base.PipeEndpoint, FixedSizeArrays.Vec{3, Float32},)) + precompile(FixedSizeArrays.Type, 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Float32}},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{5, 2, Float64}}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(Base.LinAlg.LAPACK.tzrzf!, (Array{Float64, 2},)) + precompile(Base.Grisu.normalizedexponent, (UInt32, Int32,)) + precompile(Base.ntuple, (FixedSizeArrays.CIndexFunc{FixedSizeArrays.Mat{3, 5, Float64}}, Type{Base.Val{5}},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.insert, (Tuple{Int64, Int64, Int64}, Int64, Int64,)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.map, (Type{FixedSizeArrays.EyeFunc{Float64}}, Type{FixedSizeArrays.Mat{3, 3, 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precompile(FixedSizeArrays.normalize, (FixedSizeArrays.Vec{2, Float64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{1, 5, Base.Complex{Float64}},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}}}, Type{Base.Val{4}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float64}}, Int64, Int64, Int64,)) + precompile(Base.LinAlg.expm!, (Array{Float64, 2},)) + precompile(FixedSizeArrays.CRowFunctor, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}}}, Int64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{2, 5, Base.Complex{Float64}},)) + precompile(Base.mapreduce_impl, (typeof( Base.identity), FixedSizeArrays.MaxFunctor, Array{FixedSizeArrays.Point{3, Float64}, 1}, Int64, Int64, Int64,)) + precompile(Base.append_any, (Base.Take{Base.Repeated{Float32}},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 5, 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(FixedSizeArrays.Mat{5, 4, Float64},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Int64}}, Type{Float32}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{3, 1, Float64},)) + precompile(FixedSizeArrays.ExtremaFun, (FixedSizeArrays.ExtremaFun, Tuple{FixedSizeArrays.Point{3, Float64}, FixedSizeArrays.Point{3, Float64}}, FixedSizeArrays.Point{3, Float64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 3, Float64},)) + precompile(FixedSizeArrays.airyprime, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{5, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{2, 4, Float64},)) + precompile(Base.print, (Base.PipeEndpoint, Array{FixedSizeArrays.Vec{3, Float32}, 1}, Char,)) + precompile(Base.throw_boundserror, (Array{Int64, 4}, Tuple{Base.Colon, Base.Colon, Int64, Int64},)) + precompile(Base.vect, (Type{Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Int64, Int64, Int64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(Base.Math.hypot, (Float64, Float64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.Type, ()) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{4, 2, Float64},)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Type{Float64},)) + precompile(Base.LinAlg.LAPACK.gesv!, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{4, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 3, Float64},)) + precompile(Base.big, (Float64,)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Mat{3, 2, Float64},)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, Int64,)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 4, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{5, 1, Int64}}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 2, Float64},)) + precompile(Base.LinAlg.generic_vecnorm2, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 2, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.Type, 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precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 1, Float64}, Array{Float64, 2},)) + precompile(Base.unsafe_write, (Base.Pipe, Base.RefValue{UInt64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, UInt64}}, Array{UInt64, 1},)) + precompile(Base.Random.rand!, (Base.Random.MersenneTwister, Array{UInt64, 1}, Base.Random.RangeGeneratorInt{UInt64, UInt64},)) + precompile(Base.vect, (UInt8,)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}},)) + precompile(Base.abs2, (Base.Complex{Base.MPFR.BigFloat},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat{3, 3, Int64}}, Tuple{Tuple{Float32, Int64}, Tuple{Float64, Int64}},)) + precompile(Base.LinAlg.cross, (Array{Int64, 1}, Array{Float64, 1},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 5, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.dexp, (Base.MPFR.BigFloat, Base.MPFR.BigFloat, Base.Complex{Base.MPFR.BigFloat},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{3, 5, Float64},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(Base.Math.gamma, (Float64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64}, Tuple{Float64}, Tuple{Float64}, Tuple{Float64}, Tuple{Float64}},)) + precompile(Base.append_any, (FixedSizeArrays.Vec{3, Float64},)) + precompile(FixedSizeArrays.map, (Type{FixedSizeArrays.EyeFunc{Float64}}, Type{FixedSizeArrays.Mat{1, 1, Float64}},)) + precompile(Base.LinAlg.expm!, (Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Vec{1, Float64},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.digamma, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{2, 4, Float64},)) + precompile(Base.print, (Base.IOContext{Base.PipeEndpoint}, String, Char,)) + precompile(Base.vect, (Float32,)) + precompile(Base.hcat, (Int64, Int64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float32}}, Array{Float32, 1},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Array{UInt64, 1},)) + precompile(Base.LinAlg.normInf, (Array{Float64, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.Broadcast.check_broadcast_shape, (Tuple{Int64}, Tuple{Int64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Vec{5, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Vec{9, Float64}, Array{Float64, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.trunc, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(Base.ssqs, (Base.MPFR.BigFloat, Base.MPFR.BigFloat,)) + precompile(FixedSizeArrays.erfi, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{3, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{4, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.chol, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.reflect3t, (Float64, Float64, Float64, Float64, FixedSizeArrays.Mat{3, 3, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 3, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Int64}}, Int64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 2, Float64},)) + precompile(Base.Math.besselk, (Int64, Float64,)) + precompile(Base.print, (Base.PipeEndpoint, Int64, String,)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{3, 1, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{Int64}, Type{Base.Val{10}},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 5, Float64}, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{2, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 2, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{3, 3, Float64}}, Array{Float64, 2},)) + precompile(FixedSizeArrays.sinh, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 5, Float64},)) + precompile(FixedSizeArrays.det, (FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}},)) + precompile(Base.LinAlg.copytri!, (Array{Any, 2}, Char, Bool,)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{Float64}, Type{Base.Val{10}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{4, 5, Float64},)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{Int64}, Type{Base.Val{4}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 1, Int64},)) + precompile(Base.print, (Base.IOContext{Base.PipeEndpoint}, String, Float32,)) + precompile(Base.LinAlg.istriu, (Array{Float64, 2},)) + precompile(FixedSizeArrays.cross, (FixedSizeArrays.Vec{3, Int64}, FixedSizeArrays.Vec{3, Float64},)) + precompile(Base.fill!, (Array{Base.Complex{Float64}, 1}, Base.Complex{Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 1, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Int64}}, Array{String, 1},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}},)) + precompile(Base.stride, (Base.SubArray{Float64, 2, Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}}, false}, Int64,)) + precompile(FixedSizeArrays.zeta, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}},)) + precompile(Base.vect, (Type{FixedSizeArrays.Point},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{4, 2, Float64},)) + precompile(FixedSizeArrays.erfcx, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 3, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 3, Int64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{4, 5, Float64},)) + precompile(FixedSizeArrays.acosd, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.promote_shape, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}},)) + precompile(Base.write, (Base.IOContext{Base.PipeEndpoint}, Array{UInt8, 1},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{4, 1, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{2, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{1, 2, Float64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 5, Float64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Mat{4, 4, Int64}, Base.UnitRange{Int64}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{1, 4, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{5, 3, Float64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{4, 2, Float64},)) + precompile(FixedSizeArrays.exp2, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.Math.cosc, (Float64,)) + precompile(FixedSizeArrays.conj, (FixedSizeArrays.Vec{3, Int64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 1, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 4, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}},)) + precompile(Base.show_datatype, (Base.IOContext{Base.AbstractIOBuffer{Array{UInt8, 1}}}, DataType,)) + precompile(FixedSizeArrays.gamma, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.fill!, (Array{Float64, 1}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.imag, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 3, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.trailingsize, (Array{Int64, 2}, Int64,)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{3, 1, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Float32}}, Array{String, 1},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{1, 5, Base.Complex{Float64}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 3, Float64},)) + precompile(FixedSizeArrays.sum, (FixedSizeArrays.Vec{4, Float64},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Vec{9, Float64}}, Symbol, Int64,)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{1, 5, Base.Complex{Float64}},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.LAPACK.chktrans, (Char,)) + precompile(Base.trunc, (Type{Int64}, Float32,)) + precompile(Base.Math.besselk, (Float32, Float32,)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{2, 5, Float64},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Vec{1, Float64},)) + precompile(FixedSizeArrays.map, (FixedSizeArrays.SetindexFunctor{FixedSizeArrays.Vec{3, Float64}, Float64, 1}, Type{FixedSizeArrays.Vec{3, Float64}},)) + precompile(Base.throw_boundserror, (Base.SubArray{Int64, 1, Array{Int64, 2}, Tuple{Int64, Base.Colon}, true}, Tuple{Base.OneTo{Int64}},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{1, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, UInt64}}, Array{String, 1},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 1, Float64},)) + precompile(Base.copy_transpose!, (Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 2, Int64},)) + precompile(FixedSizeArrays.real, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.conj, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.copy!, (Array{Float64, 1}, Int64, Array{Float64, 1}, Int64, Int64,)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64}}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.cos, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Mat{4, 4, Float64}}, Symbol, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 1, Float64}, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}},)) + precompile(Base.convert, (Type{Tuple{Tuple{Float64}, Tuple{Float64}, Tuple{Float64}}}, Tuple{Float64, Float64, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 5, Float64}, Array{Float64, 2},)) + precompile(Base.Math.cscd, (Int64,)) + precompile(FixedSizeArrays.floor, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(FixedSizeArrays.index_expr, (Type{Array{Int64, 1}}, Expr, Int64,)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 1, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 3, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{Tuple{Float64, Float64, Float64, Float64}}, Type{Base.Val{4}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(Base.LinAlg.BLAS.herk!, (Char, Char, Float64, Array{Base.Complex{Float64}, 2}, Float64, Array{Base.Complex{Float64}, 2},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}},)) + precompile(Base.Test.eval_comparison, (Expr,)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.convert, (Type{Array}, FixedSizeArrays.Vec{3, Float64},)) + precompile(FixedSizeArrays.show, (Base.IOContext{Base.PipeEndpoint}, FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 1, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.atanh, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.Type, (Type{Base.LinAlg.Eigen}, Array{Float64, 1}, Array{Float64, 2},)) + precompile(Base.LinAlg.BLAS.dot, (Array{Float64, 1}, Array{Float64, 1},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Vec{4, Float64}, FixedSizeArrays.Vec{4, Float64},)) + precompile(FixedSizeArrays.lyap, (FixedSizeArrays.Mat{4, 4, Float64}, FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(Base.vect, (Type{Float64},)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Base.Complex{Float64}, 2}, Base.Colon, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 5, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.log, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{2, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.conj, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, Float64}}, Float64,)) + precompile(Base.Math.atanh, (Float64,)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 3, Float64}, Array{Float64, 2},)) + precompile(Base.copy_transpose!, (Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.Grisu.fastprecision, (Float32, Int64, Array{UInt8, 1},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 2, Float64}, Array{Float64, 2},)) + precompile(Base.LinAlg.generic_vecnormMinusInf, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 5, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(Base.copy_transpose!, (Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.abs, (FixedSizeArrays.Vec{3, Int64},)) + precompile(FixedSizeArrays.real, (FixedSizeArrays.Vec{3, Int64},)) + precompile(Base.unsafe_copy!, (Array{Float64, 1}, Int64, Array{Float64, 1}, Int64, Int64,)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64}}, Tuple{Float32, Float32, Float32},)) + precompile(Base.spawn_opts_swallow, (Tuple{Base.Pipe, Base.PipeEndpoint, Base.PipeEndpoint},)) + precompile(Base.LinAlg.generic_vecnorm1, (FixedSizeArrays.Mat{2, 5, Float64},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{1, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 1, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 2, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.log1p, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 1, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.round, (Type{Int64}, FixedSizeArrays.Vec{3, Float64},)) + precompile(FixedSizeArrays.asinh, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{5, 2, Float64}, Array{Float64, 2},)) + precompile(Base.Math.besseli, (Float32, Float32,)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 5, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{2, 3, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Vec{4, Float64}, Array{Float64, 1},)) + precompile(Base.throw_boundserror, (Array{Float64, 1}, Tuple{Base.UnitRange{Int64}},)) + precompile(Base.LinAlg.convert, (Type{Array{Float64, 2}}, Base.LinAlg.UpperTriangular{Float64, Array{Float64, 2}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 4, Float64}, Array{Float64, 2},)) + precompile(Base.LinAlg._cut_B, (Array{Float64, 1}, Base.UnitRange{Int64},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{2, 2, Float64}}, Type{Base.Val{2}},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 4, Base.Complex{Float64}}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{4, 2, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.unshift, (FixedSizeArrays.Vec{3, Int64}, Int64,)) + precompile(FixedSizeArrays.fieldindex, ()) + precompile(FixedSizeArrays.min, (FixedSizeArrays.Vec{3, Int64}, FixedSizeArrays.Vec{3, Int64},)) + precompile(Base.getindex, (Type{FixedSizeArrays.Point{3, Float64}}, FixedSizeArrays.Point{3, Float64}, FixedSizeArrays.Point{3, Float32}, FixedSizeArrays.Point{3, Float32}, FixedSizeArrays.Point{3, Float32},)) + precompile(FixedSizeArrays._fill_tuples_expr, (Function, Tuple{Int64},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(Base.setindex!, (Array{FixedSizeArrays.Vec{10, UInt64}, 1}, FixedSizeArrays.Point{10, UInt64}, Int64,)) + precompile(Base.print, (Base.IOContext{Base.PipeEndpoint}, DataType, String,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, UInt64}}, Float32,)) + precompile(Base.copy!, (Base.LinearFast, Array{Any, 2}, Base.LinearFast, Array{FixedSizeArrays.Mat{1, 1, Float64}, 2},)) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Mat{1, 3, Float64}, Array{Float64, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float32}}, FixedSizeArrays.Vec{1, Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Float32}}, FixedSizeArrays.Vec{3, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 4, Int64},)) + precompile(Base.Math.tan, (Float64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.Math.secd, (Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.map, ()) + precompile(FixedSizeArrays.isapprox, (FixedSizeArrays.Vec{2, Float64}, FixedSizeArrays.Vec{2, Float64},)) + precompile(Base.LinAlg.Type, (Type{Base.LinAlg.Hermitian}, Array{Any, 2}, Symbol,)) + precompile(FixedSizeArrays.trunc, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.LAPACK.trtrs!, (Char, Char, Char, Array{Float64, 2}, Array{Float64, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Float64, Float64, Float64,)) + precompile(Base.Broadcast.check_broadcast_shape, (Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}}, Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}},)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{Float64}, Type{Base.Val{4}},)) + precompile(Base.Math.atand, (Int64,)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{UInt64}, Type{Base.Val{10}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float32}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(Base.LinAlg.LAPACK.gebal!, (Char, Array{Float64, 2},)) + precompile(Base.Math.asech, (Int64,)) + precompile(FixedSizeArrays.log10, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.vect, (Base.Complex{Float64},)) + precompile(Base.Math.bessely1, (Float64,)) + precompile(Base.Random.rand!, (Base.Random.MersenneTwister, Array{Float64, 1}, Int64, Type{Base.Random.CloseOpen},)) + precompile(FixedSizeArrays._fill_tuples_expr, (Function, Tuple{Int64},)) + precompile(Base.LinAlg.At_mul_B, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, FixedSizeArrays.Point{1, Int64},)) + precompile(Base.LinAlg.full, (Base.LinAlg.UpperTriangular{Float64, Array{Float64, 2}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float32}}, FixedSizeArrays.Vec{1, Float32},)) + precompile(FixedSizeArrays.construct_similar, ()) + precompile(FixedSizeArrays.floor, (Type{Int64}, FixedSizeArrays.Vec{3, Float64},)) + precompile(FixedSizeArrays.trunc, (Type{Int64}, FixedSizeArrays.Vec{3, Float64},)) + precompile(Base.colon, (Float64, Float64, Float64,)) + precompile(Base.join, (Base.AbstractIOBuffer{Array{UInt8, 1}}, Tuple{Symbol, Symbol}, String,)) + precompile(Base.size, (Base.SubArray{Float64, 2, Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}}, false}, Int64,)) + precompile(FixedSizeArrays.lyap, (FixedSizeArrays.Mat{1, 1, Float64}, FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(FixedSizeArrays.floor, (FixedSizeArrays.Vec{3, Int64},)) + precompile(Base.Math.atanh, (Float32,)) + precompile(Base.Math.airy, (Float32,)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64}}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.significand, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.collect_to!, (Array{FixedSizeArrays.Mat{1, 1, Float64}, 2}, Base.Generator{Array{Float64, 2}, Type{FixedSizeArrays.Mat}}, Int64, Int64,)) + precompile(FixedSizeArrays.inv, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(FixedSizeArrays.besselj0, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.checksquare, (Base.LinAlg.Hermitian{Base.Complex{Float64}, Array{Base.Complex{Float64}, 2}},)) + precompile(Base.print, (Base.IOContext{Base.PipeEndpoint}, Module, Char,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, Array{UInt64, 1},)) + precompile(FixedSizeArrays.done, (FixedSizeArrays.Vec{3, Float64}, Int64,)) + precompile(Base.Math.asec, (Int64,)) + precompile(FixedSizeArrays.Type, ()) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, Int64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float32}}, Int64,)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{2, 1, Base.Complex{Float64}},)) + precompile(Base.LinAlg.checksquare, (Base.LinAlg.Hermitian{Float64, Array{Float64, 2}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, Float32}}, Int64,)) + precompile(Base.show, (Base.IOContext{Base.PipeEndpoint}, Module,)) + precompile(FixedSizeArrays.atan2, (FixedSizeArrays.Vec{4, Float32}, FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.bessely1, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64}}, Tuple{UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{2, 2, Float64}}, Tuple{Int64, Int64}, Tuple{Int64, Int64},)) + precompile(Base.Serializer.serialize_mod_names, (Base.Serializer.SerializationState{Base.Pipe}, Module,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 3, Float64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Vec{9, Float64}}, Symbol, Tuple{Int64},)) + precompile(Base.Random.randperm, (Int64,)) + precompile(Base.all, (Function, FixedSizeArrays.Mat{4, 2, Int64},)) + precompile(FixedSizeArrays.sin, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.randn, (Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Int64}}, UInt64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 1, Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Float32}}, Float32,)) + precompile(FixedSizeArrays.trace, (FixedSizeArrays.Mat{4, 4, Float64},)) + precompile(Base.print, (Base.PipeEndpoint, Int64,)) + precompile(FixedSizeArrays.cot, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float32}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.LinAlg._chol!, (Array{Float64, 2}, Type{Base.LinAlg.UpperTriangular},)) + precompile(Base.indexed_next, (Tuple{Symbol, Expr}, Int64, Int64,)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.acot, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.ceil, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float32}}, Float32, Float32, Float32, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64, Int64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, UInt64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.ntuple, (FixedSizeArrays.ConstFunctor{UInt64}, Type{Base.Val{4}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, UInt64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.real, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Type{UInt8},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{4, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Int64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Array{Float64, 2},)) + precompile(FixedSizeArrays.cbrt, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64}, Tuple{Float64, Float64}},)) + precompile(Base.dSFMT.dsfmt_fill_array_close_open!, (Base.dSFMT.DSFMT_state, Ptr{Float64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, Int64, Int64, Int64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, Array{Float64, 1},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(Base.insert!, (Array{Any, 1}, Int64, Symbol,)) + precompile(FixedSizeArrays._fill_tuples, (Function, Tuple{Int64, Int64}, Tuple{Int64}, Int64,)) + precompile(Base.setindex!, (Array{FixedSizeArrays.Point{10, Int64}, 1}, FixedSizeArrays.Point{10, Int64}, Int64,)) + precompile(Base.compute_linindex, (Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float32}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base._length, (Array{FixedSizeArrays.Mat{1, 1, Float64}, 2},)) + precompile(FixedSizeArrays.fill_tuples_expr, (Function, Tuple,)) + precompile(Base.Serializer.serialize_typename, (Base.Serializer.SerializationState{Base.Pipe}, TypeName,)) + precompile(Base._unsafe_getindex, (Base.LinearFast, Array{Float64, 2}, Base.UnitRange{Int64}, Base.Colon,)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Point{3, Float32}}, Symbol, Tuple{Int64},)) + precompile(FixedSizeArrays.expm1, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.beta, (FixedSizeArrays.Vec{4, Float32}, FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Float32}}, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(Base.getindex, (Type{Float64}, Float64, Float64, Float64, Float64,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Mat{4, 21, Float32}},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{4, 5, Float64},)) + precompile(FixedSizeArrays.ceil, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.checksquare, (Base.LinAlg.LU{Float64, Array{Float64, 2}},)) + precompile(Base.Test.Type, (Type{Base.Test.Threw}, BoundsError, Void,)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{3, 5, Float64},)) + precompile(Base._methods, (Any, Any, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.erfc, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{4, 5, Base.Complex{Float64}},)) + precompile(Core.Type, (Type{Array}, Type{FixedSizeArrays.Mat{2, 2, Int64}}, Int64, Int64,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, 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Float32},)) + precompile(FixedSizeArrays.abs, (FixedSizeArrays.Vec{4, Float32},)) + precompile(Base.Math.log, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, Int64}}, Array{String, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, UInt64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.atan, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Mat{4, 4, Int64}, Int64,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{7, Base.Complex{Float64}}},)) + precompile(Base.Serializer.serialize_any, (Base.Serializer.SerializationState{Base.Pipe}, Any,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(Base.Math.sech, (Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base._length, (Array{FixedSizeArrays.Vec{4, Float64}, 2},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{2, 4, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Float64, Int64, Int64, Int64,)) + precompile(Base.print, (Base.PipeEndpoint, Array{FixedSizeArrays.Mat{4, 4, Float64}, 1},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{2, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.push, (FixedSizeArrays.Point{2, Float64}, Float64,)) + precompile(FixedSizeArrays.zero, (Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.abs, (FixedSizeArrays.Vec{4, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.acos, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Mat{4, 2, Base.Complex{Float64}}},)) + precompile(Base.Math.cosh, (Int64,)) + precompile(Base.conj!, (Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.push, (FixedSizeArrays.Vec{3, Int64}, Int64,)) + precompile(FixedSizeArrays.pop, (FixedSizeArrays.Vec{3, Int64},)) + precompile(Base.isempty, (Array{Tuple{Int64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float32}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{5, 5, Float64},)) + precompile(Base.LinAlg.LAPACK.getrs!, (Char, Array{Float64, 2}, Array{Int64, 1}, Array{Float64, 1},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Vec{4, Float64}}, Symbol, Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Mat{4, 4, Float64}, Int64,)) + precompile(FixedSizeArrays.cosh, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, FixedSizeArrays.Point{1, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64}, Tuple{Float64}},)) + precompile(Base.Math.airybi, (Float32,)) + precompile(Base.Math.erfi, (Int64,)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Mat{7, 9, UInt32}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.LinAlg.generic_vecnormInf, (FixedSizeArrays.Mat{2, 5, Base.Complex{Float64}},)) + precompile(Base.Math.acosh, (Float64,)) + precompile(FixedSizeArrays.max, (FixedSizeArrays.Vec{3, Int64}, FixedSizeArrays.Vec{3, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Float64, Float64, Float64, Int64,)) + precompile(FixedSizeArrays.map, ()) + precompile(Base.Math.sin, (Float32,)) + precompile(Base._array_for, (Type{Expr}, Base.Zip2{Tuple{DataType, DataType, DataType}, Tuple{Expr, Expr, Expr}}, Base.HasLength,)) + precompile(FixedSizeArrays.show, (Base.IOContext{Base.PipeEndpoint}, FixedSizeArrays.Point{3, Int64},)) + precompile(FixedSizeArrays.chol, (FixedSizeArrays.Mat{5, 5, Float64},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{9, Float64}},)) + precompile(Base.join, (Base.AbstractIOBuffer{Array{UInt8, 1}}, Tuple{Float64, Float64, Float64, Float64}, String,)) + precompile(Base.throw_boundserror, 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precompile(Base.isapprox, (Float32, Float32,)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, Array{String, 1},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(Base.getindex, (Array{Int64, 4}, Int64, Int64, Int64, Base.Colon,)) + precompile(Base.Math.lgamma, (Float32,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Point{1, UInt64}},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64}}, Tuple{Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float32}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.transpose, (FixedSizeArrays.Vec{3, Base.Complex{Float64}},)) + 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Int64}, Float64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float32}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays._fill_tuples_expr, (Function, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{4, Float64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Vec{3, Int64}}, Symbol, Tuple{Int64},)) + precompile(Base.compute_stride1, (Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Int64},)) + precompile(Base.exp, (Base.Complex{Base.MPFR.BigFloat},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Float32}}, Float32, Float32, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Int64, Int64, Int64, Float64,)) + precompile(Base.size, (Array{FixedSizeArrays.Mat{2, 2, Int64}, 2}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, UInt64}}, Float64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Int64}}, Int64, Int64, Int64,)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, Any,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(Base._array_for, (Type{Symbol}, Base.Zip2{Tuple{DataType}, Tuple{Symbol}}, Base.HasLength,)) + precompile(FixedSizeArrays.ndims, ()) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{Float32, Float32},)) + precompile(FixedSizeArrays.fsa_abstract, ()) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Float32}}, Float64,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64}}, Tuple{Float32, Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, FixedSizeArrays.Vec{1, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, UInt64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float32}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64}, Tuple{Int64, Int64}, Tuple{Int64, Int64}},)) + precompile(Base.LinAlg.norm2, (Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays._size, (Type{Tuple{4, 4, 4}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64}, Tuple{Int64}, Tuple{Int64}, Tuple{Int64}},)) + precompile(Base.A_mul_Bc, (FixedSizeArrays.Mat{3, 3, Float64}, FixedSizeArrays.Mat{3, 3, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32}}, Tuple{Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, FixedSizeArrays.Mat{2, 2, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float32}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.pop, ()) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, Int64}}, Float64,)) + precompile(Base.println, (Array{FixedSizeArrays.Vec{3, Float32}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Vec{1, Float32}}, Symbol, Tuple{Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, UInt64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point}, Int64, Int64, Float64,)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{9, Float32},)) + precompile(Base.Math.csch, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, Float64}}, Float64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, Int64,)) + precompile(Base.all, (Function, Tuple{DataType, DataType, DataType},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Float64}}, Float64,)) + precompile(Base._array_for, (Type{Expr}, Array{Array{Any, 1}, 1}, Base.HasShape,)) + precompile(Base.remove_linenums!, (QuoteNode,)) + precompile(FixedSizeArrays.inv, (FixedSizeArrays.Mat{5, 5, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64, Float64}, Tuple{Float64, Float64, Float64}, Tuple{Float64, Float64, Float64}, Tuple{Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, Int64, Float32, Int64,)) + precompile(Base.Grisu.init2!, (UInt32, Int32, Int64, Bool, Base.Grisu.Bignums.Bignum, Base.Grisu.Bignums.Bignum, Base.Grisu.Bignums.Bignum, Base.Grisu.Bignums.Bignum,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float64}}, Float64,)) + precompile(Base.Math.erfcx, (Int64,)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat}}, Symbol, Int64,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.SimilarTo{FixedSizeArrays.Mat{3, 3, Int64}}}, Expr,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32}}, Tuple{UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Vec{3, Int64}}, Symbol, Int64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Tuple{UInt64},)) + precompile(Base.Math.acosd, (Int64,)) + precompile(Base.LinAlg.inv, (Array{Float64, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, UInt64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, UInt64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(Base.LinAlg.Type, (Type{Base.LinAlg.Schur}, Array{Float64, 2}, Array{Float64, 2}, Array{Float64, 1},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.ceil, (FixedSizeArrays.Vec{3, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.Math.acoth, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float32}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, 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Tuple{Int64}},)) + precompile(Base.Math.eta, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float32}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.Random.Type, (Type{Base.Random.RangeGenerator}, Base.UnitRange{UInt64},)) + precompile(Base.Math.max, (Float32, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Vec}, Array{FixedSizeArrays.Point{1, Int64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.A_mul_Bc, (FixedSizeArrays.Mat{2, 2, Float64}, FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(Base.Math.log2, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, UInt64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, UInt64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64, Int64}, Tuple{Int64, Int64, Int64}, Tuple{Int64, Int64, Int64}, Tuple{Int64, Int64, Int64}, Tuple{Int64, Int64, Int64}},)) + precompile(Base.show_delim_array, (Base.AbstractIOBuffer{Array{UInt8, 1}}, Tuple{Tuple{Int64, Int64, Int64}, Tuple{Int64, Int64, Int64}}, Char, Char, Char, Bool, Int64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.power_by_squaring, (Base.Complex{Base.MPFR.BigFloat}, Int64,)) + precompile(Base.typesof, (FixedSizeArrays.Point{2, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float32}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Tuple{Float64, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Vec{2, Int64}}, Symbol, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64}}, Tuple{Float64, Float64, Float64, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Type{Float32},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Vec{3, Int64}}, Expr, Tuple{Int64},)) + precompile(Base._setindex!, (Base.LinearFast, Array{Int64, 3}, Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.any, (Function, Tuple{DataType, DataType, DataType, DataType},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, UInt64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Tuple{Float32},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Int64,)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Vec{3, Int64}}, Expr, Int64,)) + precompile(Base.LinAlg.copy!, (Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Char, Array{Float64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Mat{2, 2, Int64}}, Symbol, Int64,)) + precompile(Base.Math.besselj0, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{6, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, Int64,)) + precompile(FixedSizeArrays.index_expr, (Type{Float32}, Symbol, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, UInt64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.Math.besselj1, (Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Float32,)) + precompile(Base.deleteat!, (Array{Int64, 1}, Int64,)) + precompile(FixedSizeArrays.zero, (Type{FixedSizeArrays.Vec{7, Int64}},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Int64}}, Int64,)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Mat{1, 1, Float64}}, Symbol, Int64,)) + precompile(Base.Grisu.init1!, (UInt32, Int32, Int64, Bool, Base.Grisu.Bignums.Bignum, Base.Grisu.Bignums.Bignum, Base.Grisu.Bignums.Bignum, Base.Grisu.Bignums.Bignum,)) + precompile(Base._unsafe_batchsetindex!, (Array{Float64, 2}, Base.Repeated{Float64}, Base.UnitRange{Int64}, Base.Colon,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float32}}, FixedSizeArrays.Point{10, Int64},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64}}, Tuple{UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, Float64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.Type, (Type{Base.MethodError}, Function, Tuple{FixedSizeArrays.Vec{4, Float32}, FixedSizeArrays.Vec{4, Float32}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, UInt64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float32}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.getindex, (Array{FixedSizeArrays.Point{3, Float32}, 1}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64, Int64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Float32}}, Float32, Float32, Float32,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64}}, Tuple{Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Int64, Int64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{Int64, Int64},)) + precompile(Base.show, (Base.IOContext{Base.PipeEndpoint}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{4, 4, Int64}}, Tuple{Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, UInt64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(Base.repeated, (Float32, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Int64}}, Array{String, 1},)) + precompile(FixedSizeArrays.fsa_abstract, (Type{FixedSizeArrays.Point},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, UInt64}}, UInt64,)) + precompile(Base._array_for, (Type{Expr}, Base.Enumerate{SimpleVector}, Base.HasLength,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{1, UInt64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64}, Tuple{Int64, Int64}},)) + precompile(Base.Math.cosd, (Int64,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.ndims, (FixedSizeArrays.Vec{1, Float32},)) + precompile(Base.indexed_next, (Tuple{Int64, Expr}, Int64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Int64, Int64, Int64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, UInt64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{Base.UnitRange{Int64}}, Symbol, Tuple{Int64},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64}}, Tuple{Int64, Int64, Int64},)) + precompile(FixedSizeArrays.zero, (FixedSizeArrays.Vec{2, Float64},)) + precompile(FixedSizeArrays.lyap, (FixedSizeArrays.Mat{3, 3, Float64}, FixedSizeArrays.Mat{3, 3, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(Base.trailingsize, (FixedSizeArrays.Mat{2, 2, Int64}, Int64,)) + precompile(Base.first, (FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.dexp, (Float64, Base.Complex{Float64}, Base.Complex{Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, UInt64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.Math.erfi, (Float32,)) + precompile(FixedSizeArrays.eltype_or, ()) + precompile(Base.convert, (Type{Tuple{Float32}}, Tuple{UInt64},)) + precompile(Base._array_for, (Type{Expr}, Base.Zip2{Tuple{DataType, DataType}, Tuple{Symbol, Symbol}}, Base.HasLength,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Int64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, Float32}}, Array{String, 1},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Mat{3, 3, Float64}}, Symbol, Int64,)) + precompile(Base.LinAlg.copy!, (Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Char, Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float32}}, Array{String, 1},)) + precompile(FixedSizeArrays.shift, (FixedSizeArrays.Point{2, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Point{1, Int64}}, Int64,)) + precompile(Base.zip, (Tuple{DataType}, Tuple{Symbol},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Int64}}, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Int64, Int64,)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{5, Float64},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Point{3, Float32}},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{1, Float64}, Int64,)) + precompile(Base.Math.erf, (Int64,)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{Array{Int64, 1}}, Symbol, Tuple{Int64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{Array{Int64, 2}}, Symbol, Tuple{Int64},)) + precompile(FixedSizeArrays.index_expr, (Type{Array{Int64, 2}}, Symbol, Int64,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Vec{1, UInt64}}, Expr,)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Mat{2, 2, Int64}}, Symbol, Tuple{Int64, Int64},)) + precompile(Base.convert, (Type{Tuple{UInt64}}, Tuple{Float32},)) + precompile(Base.Random.rand, (Int64, Int64,)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64}},)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Point}, Array{FixedSizeArrays.Vec{10, Float32}, 1},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{6, Float64}, Int64,)) + precompile(Core.Type, (Type{Array{Int64, 3}}, Tuple{Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float32}}, Int64, Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{8, Float64}, Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{9, UInt64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{8, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.length, (Tuple{FixedSizeArrays.Vec{3, Int64}, FixedSizeArrays.Mat{3, 3, Int64}, FixedSizeArrays.Vec{4, Float32}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float32}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.zero, (FixedSizeArrays.Vec{2, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.println, (Array{FixedSizeArrays.Mat{4, 4, Float64}, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, UInt64}}, UInt64,)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64}}, Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64}, Tuple{Int64}, Tuple{Int64}, Tuple{Int64}, Tuple{Int64}},)) + precompile(Base.Math.hankelh2, (Int64, Int64,)) + precompile(Base.next, (Tuple{Int64, Int64, Int64}, Int64,)) + precompile(Core.Type, (Type{Array}, Type{FixedSizeArrays.Point{1, UInt64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64, Int64}, Tuple{Int64, Int64}, Tuple{Int64, Int64}, Tuple{Int64, Int64}, Tuple{Int64, Int64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, Float64, Float64, Float64, Float64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{8, Float32}, Int64,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64}}, Tuple{Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.all, (Function, Tuple{DataType, DataType},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Vec{3, Base.Complex{Float64}}}, Symbol, Int64,)) + precompile(FixedSizeArrays.zero, (Type{FixedSizeArrays.Mat{2, 2, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.LinAlg.det, (Base.LinAlg.LU{Float64, Array{Float64, 2}},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64}}, Tuple{Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64}, Tuple{Float64, Float64}, Tuple{Float64, Float64}, Tuple{Float64, Float64}, Tuple{Float64, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{UInt64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Vec{3, Float64}}, Symbol, Tuple{Int64},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64, UInt64}}, Tuple{Float32, Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, Float64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, Float64}}, Float32,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{1, UInt64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.SetindexFunctor}, FixedSizeArrays.Vec{3, Float64}, Float64, Tuple{Int64},)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat}}, Expr,)) + precompile(Base.zip, (Tuple{DataType, DataType}, Tuple{Symbol, Symbol},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.colon, (Float64, Float64,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(Base.size, (Array{Int64, 4}, Int64,)) + precompile(FixedSizeArrays.fill_tuples_expr, (Function, Tuple{Int64, Int64},)) + precompile(Base.Random.rand!, (Base.Random.MersenneTwister, Array{FixedSizeArrays.Vec{3, Float32}, 1},)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Mat{4, 1, Float32}}, Expr,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, UInt64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32}}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, UInt64}}, Float64,)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Mat{5, 5, Float64}}, Symbol, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, UInt64}}, Float64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float32}}, Float64,)) + precompile(Base.convert, (Type{Tuple{UInt64}}, Tuple{UInt64},)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Mat{2, 3, Int64}}, Expr,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Float64,)) + precompile(Base.LinAlg.inv, (Base.LinAlg.LowerTriangular{Float64, Array{Float64, 2}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Point{1, UInt64},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64}}, Tuple{UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{2, UInt64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, UInt64}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Mat}, Array{Float64, 2},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, Float64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{4, UInt64}}, Int64,)) + precompile(Base.getindex, (Array{Array{Any, 1}, 1}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, Float32}}, Float32,)) + precompile(Base.Math.sinh, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Int64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float32}}, FixedSizeArrays.Vec{10, UInt64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{FixedSizeArrays.Vec{3, Base.Complex{Float64}}}, Symbol, Tuple{Int64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{3, Float64}, Tuple{Int64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float64}}, Float32,)) + precompile(Base.getindex, (Tuple{Array{Int64, 2}, Array{Int64, 2}}, Int64,)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(Base.Math.sech, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{9, UInt64}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, UInt64}}, UInt64, UInt64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float32}}, UInt64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{5, Float32}, Int64,)) + precompile(Base.isempty, (Array{Base.Test.AbstractTestSet, 1},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Mat{1, 4, Float64}}, Symbol, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Float64, Float64, Float64}, Tuple{Float64, Float64, Float64}, Tuple{Float64, Float64, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, UInt64}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Vec}, Array{FixedSizeArrays.Vec{1, Int64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}, Tuple{Float64, Float64, Float64, Float64, Float64}},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}}, Tuple{Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{10, Float64}, Int64,)) + precompile(Core.Inference.getindex, (Tuple{Float64, Array{Any, 1}}, Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Point{10, Float64}, Int64,)) + precompile(Base.all, (Function, SimpleVector,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, UInt64}}, Int64,)) + precompile(Base.Random.rand, (Base.Random.MersenneTwister, Type{Int64},)) + precompile(Base.done, (Tuple{FixedSizeArrays.Vec{3, Int64}, FixedSizeArrays.Mat{3, 3, Int64}, FixedSizeArrays.Vec{4, Float32}}, Int64,)) + precompile(Base.Math.sin, (Int64,)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64}}, Tuple{Int64, Int64, Int64, Int64},)) + precompile(Base.Math.airyai, (Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, Float32}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Vec}, Array{FixedSizeArrays.Vec{10, Int64}, 1},)) + precompile(Base.uvfinalize, (Base.Process,)) + precompile(Base.typesof, (Float32,)) + precompile(Base.Math.erfcx, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Float64}, Tuple{Float64}, Tuple{Float64}, Tuple{Float64}},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, UInt64}}, UInt64, UInt64, UInt64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.next, (FixedSizeArrays.Vec{3, Float64}, Int64,)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Point}, Array{FixedSizeArrays.Vec{1, Int64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, FixedSizeArrays.Vec{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}, Tuple{Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.LinAlg.scale!, (Array{Float64, 2}, Float64,)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{8, Float32},)) + precompile(FixedSizeArrays.size_or, (Type{FixedSizeArrays.Point}, Tuple{Int64},)) + precompile(Base.Math.atand, (Float32,)) + precompile(Core.Type, (Type{Array}, Type{FixedSizeArrays.Point{10, Float32}}, Int64,)) + precompile(Base.exponent_bias, (Type{Float64},)) + precompile(Base.Math.rad2deg, (Int64,)) + precompile(Base.Math.acotd, (Int64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Float32, Float32, Float32,)) + precompile(Base.Type, (Type{Base.IOContext{Base.PipeEndpoint}}, Base.PipeEndpoint, Base.ImmutableDict{Symbol, Any},)) + precompile(Base.Math.expm1, (Float32,)) + precompile(Base.any, (Function, Tuple{DataType, DataType, DataType},)) + precompile(Base.setindex!, (Array{FixedSizeArrays.Point{3, Float32}, 1}, FixedSizeArrays.Point{3, Float32}, Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Point{1, Float64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{6, Float32}}, FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float32}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{2, Float32}}, FixedSizeArrays.Point{10, UInt64},)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Vec}, Array{FixedSizeArrays.Point{1, UInt64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(Base.getindex, (Array{Base.MPFR.BigFloat, 2}, Int64, Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{7, UInt64}, Int64,)) + precompile(Core.Inference.length, (Tuple{Int64, Int64},)) + precompile(Base.Math.acscd, (Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{1, Int64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{4, UInt64}}, FixedSizeArrays.Vec{10, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Int64}}, Float64,)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{2, UInt64},)) + precompile(FixedSizeArrays.sizecheck_expr, (Type{Array{Float64, 1}}, Symbol, Tuple{Int64},)) + precompile(Base._array_for, (Type{Tuple{Int64}}, SimpleVector, Base.HasLength,)) + precompile(Base.one, (Type{Base.Complex{Float64}},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Float32, Float32,)) + precompile(Base.Math.tand, (Int64,)) + precompile(Base.string, (Int64, String,)) + precompile(Base.setindex_shape_check, (Array{Float64, 2}, Int64, Int64,)) + precompile(Base.colon, (Float32, Float32,)) + precompile(Base.redir_err, (Base.Cmd, Base.PipeEndpoint,)) + precompile(Base.Broadcast.dotview, (Array{Int64, 2}, Int64, Base.Colon,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{3, Float32}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.get, (Base.PipeEndpoint, Symbol, Bool,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{5, UInt64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(Base.Broadcast.broadcast_shape, (Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}}, Tuple{Base.OneTo{Int64}, Base.OneTo{Int64}},)) + precompile(Base.convert, (Type{Tuple{Float64, Float64, Float64, Float64}}, Tuple{Float32, Float32, Float32, Float32},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64, UInt64}}, Tuple{Int64, Int64, Int64, Int64, Int64},)) + precompile(FixedSizeArrays.construct_similar, (Type{FixedSizeArrays.Vec}, Tuple{Float64, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float64}}, Int64,)) + precompile(FixedSizeArrays.zero, (FixedSizeArrays.Mat{1, 1, Float64},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{1, Float32}},)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64}}, Tuple{Float32, Float32},)) + precompile(FixedSizeArrays.ndims, (FixedSizeArrays.Point{10, Float32},)) + precompile(FixedSizeArrays.index_expr, (Type{Float64}, Symbol, Int64,)) + precompile(Base.Math.log2, (Float64,)) + precompile(FixedSizeArrays.map, ()) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{3, Int64}},)) + precompile(FixedSizeArrays.index_expr, (Type{FixedSizeArrays.Point{3, Float64}}, Symbol, Int64,)) + precompile(Base.rat, (Float32,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{7, Float64}}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{2, 2, Float64}}, Tuple{Float64, Float64}, Tuple{Float64, Float64},)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Vec{1, Base.Complex{Float64}}}, Expr,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.SimilarTo{FixedSizeArrays.Vec{3, Int64}}}, Expr,)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Point}, Array{FixedSizeArrays.Vec{10, Int64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{1, Float64}}, FixedSizeArrays.Vec{1, Int64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{7, Float32}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat}, Tuple{Tuple{Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}, Base.Complex{Float64}}},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{3, 5, Float64}}, Type{Base.Val{3}},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Point{1, Float32}},)) + precompile(FixedSizeArrays.one, 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precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, FixedSizeArrays.Point{10, Int64},)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Mat{3, 3, Base.MPFR.BigFloat}},)) + precompile(Base.getindex, (Array{Float64, 2}, Int64, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float64}}, Float64,)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{4, Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, UInt64}}, UInt64,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Vec{7, Int64}}, Expr,)) + precompile(Base.Math.besseli, (Float64, Base.Complex{Float64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, Float64}}, Float64, Float64,)) + precompile(Base.convert, (Type{Tuple{UInt64, UInt64, UInt64, UInt64}}, Tuple{UInt64, UInt64, UInt64, UInt64},)) + precompile(Base.Random.rand, (Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{3, Float64}, 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precompile(Base.significand_bits, (Type{Float32},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32}}, Tuple{Float32, Float32, Float32},)) + precompile(Base.conj, (Int64,)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{1, Float64},)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{2, Float32},)) + precompile(Base._collect, (Array{FixedSizeArrays.Vec{1, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{1, Int64}, 1}, Type{FixedSizeArrays.Vec}}, Base.EltypeUnknown, Base.HasShape,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{10, Int64}}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec}, Tuple{UInt64, UInt64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, UInt64}}, Tuple{UInt64, UInt64},)) + precompile(Base._collect, (Array{FixedSizeArrays.Point{10, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Point{10, Int64}, 1}, Type{FixedSizeArrays.Vec}}, Base.EltypeUnknown, Base.HasShape,)) + precompile(Base.iteratoreltype, (Type{Base.Generator{Array{FixedSizeArrays.Point{1, UInt64}, 1}, Type{FixedSizeArrays.Vec}}},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Point{10, Int64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float32}}, FixedSizeArrays.Point{10, Float32},)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}}}, Type{Base.Val{3}},)) + precompile(Base.Math.tand, (Float32,)) + precompile(Base._collect, (Array{UInt64, 1}, Base.Generator{Array{UInt64, 1},typeof( Base.string)}, Base.EltypeUnknown, Base.HasShape,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Point{1, UInt64}}, Expr,)) + precompile(Base._mapreduce, (typeof( Base.identity), FixedSizeArrays.ExtremaFun, Base.LinearFast, Array{FixedSizeArrays.Point{3, Float64}, 1},)) + precompile(Base.getindex, (Tuple{Int64, Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.trace, 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(Type{FixedSizeArrays.SimilarTo{FixedSizeArrays.Point{3, Float64}}}, Expr,)) + precompile(Base.iteratoreltype, (Type{Base.Generator{Array{FixedSizeArrays.Point{1, Float32}, 1}, Type{FixedSizeArrays.Vec}}},)) + precompile(Base.Math.acot, (Float32,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Point{1, Int64}, Int64,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{4, Float64}}, Int64,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{3, UInt64}}, Int64,)) + precompile(Base.convert, (Type{Tuple{UInt64}}, Tuple{Int64},)) + precompile(Base.promote_shape, (Array{Float64, 2}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}},)) + precompile(Base.iteratorsize, (Type{Base.Generator{Array{FixedSizeArrays.Point{10, UInt64}, 1}, Type{FixedSizeArrays.Vec}}},)) + precompile(Base._collect, (Array{FixedSizeArrays.Vec{10, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, Int64}, 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(Type{FixedSizeArrays.Mat},)) + precompile(Base.LinAlg.gemm_wrapper!, (Array{Float64, 2}, Char, Char, Array{Float64, 2}, Array{Float64, 2},)) + precompile(Base._collect, (Array{FixedSizeArrays.Vec{10, UInt64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, UInt64}, 1}, Type{FixedSizeArrays.Point}}, Base.EltypeUnknown, Base.HasShape,)) + precompile(Base._collect, (Array{FixedSizeArrays.Vec{10, Float32}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, Float32}, 1}, Type{FixedSizeArrays.Point}}, Base.EltypeUnknown, Base.HasShape,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Point{10, Int64}},)) + precompile(Base.Math.besselj1, (Float32,)) + precompile(Base.Type, (Type{Base.Generator}, Type{FixedSizeArrays.Vec}, Array{FixedSizeArrays.Point{10, Int64}, 1},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Vec{10, Float32}}, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Int64}}, Tuple{Int64, Int64, Int64},)) + precompile(Base._getindex, (Base.LinearFast, Array{Int64, 4}, Int64, Int64, Int64, Base.Colon,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{1, 2, Float64}, Int64,)) + precompile(Base.iteratorsize, (Type{Base.Generator{Array{FixedSizeArrays.Point{1, UInt64}, 1}, Type{FixedSizeArrays.Vec}}},)) + precompile(Base.convert, (Type{Tuple{Float32, Float32, Float32, Float32, Float32, Float32}}, Tuple{Float32, Float32, Float32, Float32, Float32, Float32},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{2, Float64}, Int64,)) + precompile(Base.Type, (Type{Base.Generator},typeof( FixedSizeArrays.promote_type_nested), SimpleVector,)) + precompile(Base.isequal, (Symbol, Module,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{3, UInt64}, Int64,)) + precompile(Base.remove_linenums!, (Float64,)) + precompile(Base.Grisu.grisu, (Float32, Int64, Int64, Array{UInt8, 1}, Array{Base.Grisu.Bignums.Bignum, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Tuple{Float32, Float32},)) + precompile(FixedSizeArrays.length, (FixedSizeArrays.Vec{3, Float64},)) + precompile(Base.Test.test_approx_eq, (Array{Float64, 1}, FixedSizeArrays.Vec{2, Float64}, String, String,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Mat{4, 21, Float32}}, Expr,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Point{10, UInt64}}, Expr,)) + precompile(FixedSizeArrays.constructor_expr, (Type{FixedSizeArrays.Mat{7, 9, UInt32}}, Expr,)) + precompile(Base.ntuple, (FixedSizeArrays.CRowFunctor{FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}}}, Type{Base.Val{5}},)) + precompile(Base._collect, (Array{FixedSizeArrays.Vec{10, Int64}, 1}, Base.Generator{Array{FixedSizeArrays.Vec{10, Int64}, 1}, Type{FixedSizeArrays.Point}}, Base.EltypeUnknown, Base.HasShape,)) + precompile(FixedSizeArrays.size, (Type{FixedSizeArrays.Vec{3, 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precompile(FixedSizeArrays.length, (Type{FixedSizeArrays.Point{10, Int64}},)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{4, 3, Float64}, Int64,)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{1, UInt64}}, Array{String, 1},)) + precompile(FixedSizeArrays.length, (Type{FixedSizeArrays.Point{1, UInt64}},)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Vec{1, Float64}, Int64,)) + precompile(Base.Math.besselj, (Int64, Float64,)) + precompile(Base.Test.do_test, (Base.Test.Returned, Expr,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{2, 2, Float64}, Int64,)) + precompile(Base.big, (Array{Float64, 2},)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{5, 2, Base.Complex{Float64}}, Int64,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Vec{3, Float64}, Int64,)) + precompile(Base.getindex, (Array{Int64, 2}, Int64, Base.Colon,)) + precompile(Base.LinAlg.A_mul_Bt, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.insert, (FixedSizeArrays.Point{2, Float64}, Int64, Float64,)) + precompile(Base.LinAlg.eigfact, (Base.LinAlg.Hermitian{Base.Complex{Float64}, Array{Base.Complex{Float64}, 2}},)) + precompile(Base.A_mul_Bc, (FixedSizeArrays.Vec{2, Int64}, FixedSizeArrays.Vec{3, Int64},)) + precompile(Base.LinAlg.A_mul_Bc, (Array{Base.Complex{Float64}, 2}, Array{Base.Complex{Float64}, 2},)) + precompile(FixedSizeArrays.unit, (Type{FixedSizeArrays.Vec{4, Float64}}, Int64,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{3, 3, Float64}, Int64,)) + precompile(Base.LinAlg.chol, (Base.LinAlg.Hermitian{FixedSizeArrays.Mat{1, 1, Float64}, Array{FixedSizeArrays.Mat{1, 1, Float64}, 2}},)) + precompile(FixedSizeArrays.hypot, (FixedSizeArrays.Vec{2, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, UInt64}}, Float32,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Vec{5, Float64}, Int64,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{2, 3, Float64}, Int64,)) + precompile(Base.LinAlg.vecnorm, (FixedSizeArrays.Mat{5, 3, Float64}, Int64,)) + precompile(FixedSizeArrays.unit, (Type{FixedSizeArrays.Vec{7, Int64}}, Int64,)) + precompile(Base.Math.log10, (Int64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 3, Float64},)) + precompile(Base.copy!, (Array{Float64, 2}, Int64, Array{Float64, 2}, Int64, Int64,)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, DataType,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 4, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 1, Int64},)) + precompile(FixedSizeArrays.rand, (Base.Random.MersenneTwister, Type{FixedSizeArrays.Mat{4, 2, Int64}},)) + precompile(FixedSizeArrays.randn, (Type{FixedSizeArrays.Vec{7, Base.Complex{Float64}}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Mat{4, 4, Int64}, Int64, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 4, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 4, Float64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Int64}}, Int64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 1, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 2, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{1, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 3, Int64},)) + precompile(Base.Math.besseli, (Int64, Float64,)) + precompile(Base.Random.randn!, (Base.Random.MersenneTwister, Array{Float64, 2},)) + precompile(FixedSizeArrays.rand, (Base.Random.MersenneTwister, Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 3, Base.Complex{Float64}},)) + precompile(Base.LinAlg.Type, (Type{Base.LinAlg.Hermitian}, Array{Base.Complex{Float64}, 2}, Symbol,)) + precompile(FixedSizeArrays.transpose, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(FixedSizeArrays.expm, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 3, Base.Complex{Float64}},)) + precompile(Base.getindex, (Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64, Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 1, Base.Complex{Float64}},)) + precompile(Base.Random.rand, (Base.UnitRange{UInt64}, Int64,)) + precompile(Base.Math.airy, (Int64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 1, Float64},)) + precompile(Base.LinAlg.copy_transpose!, (Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Char, Array{Int64, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 4, Float64},)) + precompile(Base.Math.cotd, (Float32,)) + precompile(Base.LinAlg.full, (Base.LinAlg.UpperTriangular{Any, Array{Any, 2}},)) + precompile(Base.Math.asin, (Int64,)) + precompile(Base.checkbounds, (Array{FixedSizeArrays.Mat{4, 4, Float64}, 1},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 2, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 3, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 2, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 2, Float64},)) + precompile(Base.Random.rand, (Int64,)) + precompile(Base.getindex, (Tuple{Tuple{Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64}, Tuple{Int64, Int64, Int64, Int64}}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 3, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Float64}}, Float32,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 3, Float64},)) + precompile(Base.write, (Base.Pipe, UInt64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 4, Base.Complex{Float64}},)) + precompile(Base.LinAlg.norm2, (Array{Float64, 2},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{2, 2, Float64},)) + precompile(Base.LinAlg.LAPACK.trsyl!, (Char, Char, Array{Float64, 2}, Array{Float64, 2}, Array{Float64, 2},)) + precompile(Base.getindex, (Tuple{Int64, Int64, Int64, Int64, Int64, Int64, Int64}, Base.UnitRange{Int64},)) + precompile(Base.LinAlg.chol, (Base.LinAlg.Hermitian{Float64, Array{Float64, 2}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 4, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 2, Float64},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Mat{4, 4, Float64}}, Float64,)) + precompile(Base.Math.lbeta, (Float32, Float32,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, Int64}}, Array{Int64, 1},)) + precompile(Base.Broadcast.broadcast!, (typeof( Base.identity), Base.SubArray{Int64, 1, Array{Int64, 2}, Tuple{Int64, Base.Colon}, true}, Array{Int64, 1},)) + precompile(FixedSizeArrays.deleteat, (FixedSizeArrays.Point{2, Float64}, Int64,)) + precompile(FixedSizeArrays.rand, (Base.Random.MersenneTwister, Type{FixedSizeArrays.Vec{7, Int64}},)) + precompile(FixedSizeArrays.expm, (FixedSizeArrays.Mat{1, 1, Base.Complex{Float64}},)) + precompile(Base.sinh, (Base.Complex{Float64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 3, Int64},)) + precompile(Base.Math.sinc, (Float32,)) + precompile(FixedSizeArrays.eye, (Type{FixedSizeArrays.Mat{4, 4, Float64}},)) + precompile(FixedSizeArrays.randn, (Base.Random.MersenneTwister, Type{FixedSizeArrays.Vec{4, Float64}},)) + precompile(Base.first_index, (Base.SubArray{Float64, 2, Array{Float64, 2}, Tuple{Base.UnitRange{Int64}, Base.UnitRange{Int64}}, false},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 1, Float64},)) + precompile(FixedSizeArrays.rand, (Type{FixedSizeArrays.Mat{4, 4, Float64}}, Base.FloatRange{Float32},)) + precompile(FixedSizeArrays.Type, (Type{FixedSizeArrays.Point{10, Int64}}, Int64,)) + precompile(Base.Serializer.serialize, (Base.Serializer.SerializationState{Base.Pipe}, TypeName,)) + precompile(FixedSizeArrays.eye, (Type{FixedSizeArrays.Mat{4, 2, Int64}},)) + precompile(FixedSizeArrays.rand, (Base.Random.MersenneTwister, Type{FixedSizeArrays.Vec{7, Float32}},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, UInt64}}, UInt64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 5, Float64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 5, Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 5, Base.Complex{Float64}},)) + precompile(Base.abs, (Array{Float64, 1},)) + precompile(Base.getindex, (Tuple{Float64, Float64, Float64}, Base.UnitRange{Int64},)) + precompile(Base.LinAlg.svdvals, (Array{Float64, 2},)) + precompile(Base.getindex, (Tuple{UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64, UInt64}, Base.UnitRange{Int64},)) + precompile(Base.ctranspose, (Array{Base.Complex{Float64}, 2},)) + precompile(Base.transpose, (Array{Float64, 2},)) + precompile(Base.LinAlg.expm, (Array{Float64, 2},)) + precompile(FixedSizeArrays.rand, (Type{FixedSizeArrays.Mat{4, 21, Float32}}, Base.FloatRange{Float32},)) + precompile(Base.LinAlg.chol, (Array{FixedSizeArrays.Mat{1, 1, Float64}, 2},)) + precompile(Base.Math.hankelh1, (Int64, Int64,)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 4, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 5, Float64},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Float32}}, Float32,)) + precompile(Base.transpose, (Array{Int64, 2},)) + precompile(Base.getindex, (Tuple{Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32}, Base.UnitRange{Int64},)) + precompile(Base.getindex, (Tuple{Symbol}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 5, Base.Complex{Float64}},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{3, 4, Base.Complex{Float64}},)) + precompile(Base.getindex, (Tuple{Float64, Float64, Float64, Float64}, Base.UnitRange{Int64},)) + precompile(Base.getindex, (Tuple{Float64, Float64, Float64, Float64, Float64}, Base.UnitRange{Int64},)) + precompile(Base.getindex, (Tuple{Int64, Int64, Int64, Int64, Int64}, Base.UnitRange{Int64},)) + precompile(Base.getindex, (Tuple{Int64, Int64, Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.eye, (Type{FixedSizeArrays.Mat{3, 3, Float64}},)) + precompile(Base.A_mul_Bc, (Array{Int64, 1}, Array{Int64, 1},)) + precompile(FixedSizeArrays.minimum, (Array{FixedSizeArrays.Point{3, Float64}, 1},)) + precompile(Base.getindex, (Tuple{Float32, Float32, Float32, Float32, Float32}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.extrema, (Array{FixedSizeArrays.Point{3, Float64}, 1},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{4, 5, Base.Complex{Float64}},)) + precompile(Base.Serializer.serialize_array_data, (Base.Pipe, Array{UInt8, 1},)) + precompile(Base.LinAlg.A_mul_Bc, (Array{Int64, 2}, Array{Float64, 2},)) + precompile(Base.LinAlg.convert, (Type{Array{Any, 2}}, Base.LinAlg.UpperTriangular{Any, Array{Any, 2}},)) + precompile(Base.LinAlg.dot, (Array{Base.Complex{Float64}, 1}, Array{Base.Complex{Float64}, 1},)) + precompile(Base.getindex, (Tuple{UInt64, UInt64, UInt64, UInt64, UInt64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{7, Int64}, Base.UnitRange{Int64},)) + precompile(FixedSizeArrays.ctranspose, (FixedSizeArrays.Mat{5, 5, Int64},)) + precompile(Base.sum, (Array{FixedSizeArrays.Point{3, Float32}, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Float64}}, Array{Float64, 1},)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Mat{2, 2, Int64}}, Tuple{Int64, Int64},)) + precompile(Base.LinAlg.chol!, (Base.LinAlg.Hermitian{Float64, Array{Float64, 2}},)) + precompile(FixedSizeArrays.hypot, (FixedSizeArrays.Vec{2, Int64},)) + precompile(Base.Math.atanh, (Int64,)) + precompile(Base.LinAlg.copy_transpose!, (Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64}, Char, Array{Base.Complex{Float64}, 2}, Base.UnitRange{Int64}, Base.UnitRange{Int64},)) + precompile(Base.LinAlg.chol!, (Base.LinAlg.Hermitian{Any, Array{Any, 2}},)) + precompile(Base.Grisu.print, (Base.IOContext{Base.PipeEndpoint}, Float32,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, UInt64}}, Array{UInt64, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, Int64}}, Array{Int64, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Int64}}, Array{Int64, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Int64}}, Array{Int64, 1},)) + precompile(FixedSizeArrays.maximum, (Array{FixedSizeArrays.Point{3, Float64}, 1},)) + precompile(Base.Math.digamma, (Int64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, UInt64}}, Array{UInt64, 1},)) + precompile(Base.LinAlg.Ac_mul_B, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(Base.Math.besselk, (Int64, Int64,)) + precompile(Base.Math.tan, (Int64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, Float64}}, Array{Float64, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{4, Float32}}, Array{Float32, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Float32}}, Array{Float32, 1},)) + precompile(Base.transpose, (Array{Int64, 1},)) + precompile(Base.print, (Base.PipeEndpoint, Char,)) + precompile(Base.Math.bessely0, (Int64,)) + precompile(Base.Math.acosh, (Int64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, UInt64}}, Array{UInt64, 1},)) + precompile(Base.Math.cosc, (Int64,)) + precompile(FixedSizeArrays.similar_type, (Type{FixedSizeArrays.Vec{3, Int64}}, Type{Float32},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{3, Float64}}, Array{Float64, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, Float32}}, Array{Float32, 1},)) + precompile(Base.Math.log1p, (Int64,)) + precompile(Base.LinAlg.A_mul_Bc, (Array{Float64, 2}, Array{Float64, 2},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{2, Float32}}, Array{Float32, 1},)) + precompile(Base.Random.rand, (Base.UnitRange{UInt64},)) + precompile(Base.Math.acos, (Int64,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, UInt64}}, Array{UInt64, 1},)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec}, Array{Float64, 1},)) + precompile(Base.show, (Base.PipeEndpoint, DataType,)) + precompile(FixedSizeArrays.convert, (Type{FixedSizeArrays.Vec{1, Float64}}, Array{Float64, 1},)) + precompile(Base.show, (Base.IOContext{Base.AbstractIOBuffer{Array{UInt8, 1}}}, DataType,)) + precompile(Base.Math.eta, (Int64,)) + precompile(FixedSizeArrays.getindex, (FixedSizeArrays.Vec{4, Float64}, Base.UnitRange{Int64},)) + precompile(Base.Math.besselj, (Int64, Int64,)) + precompile(Base.Math.besseli, (Int64, Int64,)) + precompile(Base.ctranspose, (Array{Int64, 1},)) + precompile(Base.show, (Base.IOContext{Base.PipeEndpoint}, DataType,)) + precompile(Base.Math.bessely, (Int64, Int64,)) + precompile(Base.ctranspose, (Array{Int64, 2},)) diff --git a/test/REQUIRE b/test/REQUIRE index b61b7dd..94e516f 100644 --- a/test/REQUIRE +++ b/test/REQUIRE @@ -1 +1 @@ -FactCheck \ No newline at end of file +BaseTestNext diff --git a/test/precompile.jl b/test/precompile.jl new file mode 100644 index 0000000..5f5b5c6 --- /dev/null +++ b/test/precompile.jl @@ -0,0 +1,19 @@ +using SnoopCompile +SnoopCompile.@snoop "fsa_compiles.csv" begin + include(Pkg.dir("FixedSizeArrays/test/runtests.jl")) +end + +using FixedSizeArrays + +str = open("fsa_compiles.csv") do io + str = readstring(io) + x = replace(str, r"[0-9]+\t\" [\s\S]+?\)::Any\]\"\n", "") +end +open("fsa_compiles.csv", "w") do io + seekstart(io) + print(io, str) +end +data = SnoopCompile.read("fsa_compiles.csv") +blacklist = ["MIME"] +pc = SnoopCompile.format_userimg(data[end:-1:1,2], blacklist=blacklist) +SnoopCompile.write(Pkg.dir("FixedSizeArrays", "src", "glv_userimg.jl"), pc) diff --git a/test/runtests.jl b/test/runtests.jl index c98e08a..21232a7 100644 --- a/test/runtests.jl +++ b/test/runtests.jl @@ -1,7 +1,13 @@ module FSAtesting using FixedSizeArrays -using FactCheck, Base.Test +if VERSION >= v"0.5.0-dev+7720" + using Base.Test +else + using BaseTestNext + const Test = BaseTestNext +end + using Compat import FixedSizeArrays: similar_type @@ -22,6 +28,7 @@ end immutable TestType{N,T} <: FixedVector{N,T} values::NTuple{N,T} end +Base.show(io::IO, x::TestType) = print(io, "$(Tuple(x))") # show for new type # Custom FSA with non-parameterized size and eltype immutable Coord2D <: FixedVectorNoTuple{2,Float64} @@ -46,13 +53,10 @@ if VERSION < v"0.5.0-dev+1195" else compatsqueeze(A) = A end -function test() -facts("FixedSizeArrays") do -include("typeinf.jl") +#include("typeinf.jl") - -context("fsa macro") do +# @testset "fsa macro" begin a = 1 a1 = @fsa([a,2,3]) a2 = @fsa([a 2 3]) @@ -61,103 +65,103 @@ context("fsa macro") do a5 = @fsa([a 2 3;4 5 6]) a6 = @fsa([a 2;3 4;5 6]) - @fact a1 --> Vec(a,2,3) - @fact a2 --> Mat((a,),(2,),(3,)) - @fact a3 --> Mat(((a,2,3),)) - @fact a4 --> Mat(((a,3),(2,4))) - @fact a5 --> Mat(((a,4),(2,5),(3,6))) - @fact a6 --> Mat(((a,3,5),(2,4,6))) -end - -context("core") do - context("ndims") do - @fact ndims(D3) --> 3 - @fact ndims(Mat) --> 2 - @fact ndims(Vec) --> 1 - @fact ndims(Vec(1,2,3)) --> 1 - - @fact ndims(D3{3,3,3}) --> 3 - @fact ndims(Mat{3,3}) --> 2 - @fact ndims(Vec{3}) --> 1 - - @fact ndims(D3{3,3,3,Int}) --> 3 - @fact ndims(Mat{3,3,Int}) --> 2 - @fact ndims(Vec{3,Int}) --> 1 - end - context("size_or") do - @fact size_or(Mat, nothing) --> nothing - @fact size_or(Mat{4}, nothing) --> nothing - @fact size_or(Mat{4,4}, nothing) --> (4,4) - @fact size_or(Mat{4,4, Float32}, nothing) --> (4,4) - - @fact size_or(Vec, nothing) --> nothing - @fact size_or(Vec{4}, nothing) --> (4,) - @fact size_or(Vec{4,Float32}, nothing) --> (4,) - @fact size_or(FixedArray, nothing) --> nothing - - end - context("eltype_or") do - @fact eltype_or(Mat, nothing) --> nothing - @fact eltype_or(Mat{4}, nothing) --> nothing - @fact eltype_or(Mat{4,4}, nothing) --> nothing - @fact eltype_or(Mat{4,4, Float32}, nothing) --> Float32 - - @fact eltype_or(Vec, nothing) --> nothing - @fact eltype_or(Vec{4}, nothing) --> nothing - @fact eltype_or(Vec{4,Float32}, nothing) --> Float32 - - @fact eltype_or(FixedArray, nothing) --> nothing - - end - context("ndims_or") do - @fact ndims_or(Mat, nothing) --> 2 - @fact ndims_or(Mat{4}, nothing) --> 2 - @fact ndims_or(Mat{4,4}, nothing) --> 2 - @fact ndims_or(Mat{4,4, Float32}, nothing) --> 2 - - @fact ndims_or(Vec, nothing) --> 1 - @fact ndims_or(Vec{4}, nothing) --> 1 - @fact ndims_or(Vec{4, Float64}, nothing) --> 1 - - @fact ndims_or(FixedArray, nothing) --> nothing - end - - context("similar_type") do - @fact similar_type(Vec{3,Int}, Float32) --> Vec{3, Float32} - @fact similar_type(Vec{3}, Float32) --> Vec{3, Float32} - @fact similar_type(Vec, Float32, (3,)) --> Vec{3, Float32} - @fact similar_type(Vec, Float32, (1,2)) --> Mat{1,2, Float32} - - @fact similar_type(RGB, Float32) --> RGB{Float32} - @fact similar_type(RGB{Float32}, Int) --> RGB{Int} - @fact similar_type(RGB{Float32}, Int, (3,)) --> RGB{Int} - @fact similar_type(RGB{Float32}, Int, (2,2)) --> Mat{2,2,Int} - - @fact similar_type(Mat{3,3,Int}, Float32) --> Mat{3,3,Float32} - @fact similar_type(Mat, Float32, (3,3)) --> Mat{3,3,Float32} - @fact similar_type(Mat{2,2,Int}, (3,3)) --> Mat{3,3,Int} - - @fact similar_type(Coord2D, Float64, (2,)) --> Coord2D - @fact similar_type(Coord2D, Int, (2,)) --> Vec{2,Int} - @fact similar_type(Coord2D, Float64, (3,)) --> Vec{3,Float64} - end - - context("construct_similar") do - @fact construct_similar(Vec{3,Int}, (1.0f0,2)) --> exactly(Vec{2,Float32}(1,2)) - @fact construct_similar(Vec{2}, (1,2,3)) --> exactly(Vec{3,Int}(1,2,3)) - @fact construct_similar(Vec, (1.0,2)) --> exactly(Vec{2,Float64}(1,2)) - - @fact construct_similar(RGB, (1,2,3)) --> exactly(RGB{Int}(1,2,3)) - @fact construct_similar(RGB{Float32}, (1.0,2.0,3.0)) --> exactly(RGB{Float64}(1.0,2.0,3.0)) - - @fact construct_similar(Mat{3,3,Int}, ((1.0f0,2),(1.0,2))) --> exactly(Mat{2,2,Float64}((1,2),(1,2))) - @fact construct_similar(Mat, ((1,2),)) --> exactly(Mat{2,1,Int}(((1,2),))) - end - -end - - -context("Array of FixedArrays") do + @test a1 == Vec(a,2,3) + @test a2 == Mat((a,),(2,),(3,)) + @test a3 == Mat(((a,2,3),)) + @test a4 == Mat(((a,3),(2,4))) + @test a5 == Mat(((a,4),(2,5),(3,6))) + @test a6 == Mat(((a,3,5),(2,4,6))) +# end + +# @testset "core" begin + # @testset "ndims" begin + @test ndims(D3) == 3 + @test ndims(Mat) == 2 + @test ndims(Vec) == 1 + @test ndims(Vec(1,2,3)) == 1 + + @test ndims(D3{3,3,3}) == 3 + @test ndims(Mat{3,3}) == 2 + @test ndims(Vec{3}) == 1 + + @test ndims(D3{3,3,3,Int}) == 3 + @test ndims(Mat{3,3,Int}) == 2 + @test ndims(Vec{3,Int}) == 1 + #end + # @testset "size_or" begin + @test size_or(Mat, nothing) == nothing + @test size_or(Mat{4}, nothing) == nothing + @test size_or(Mat{4,4}, nothing) == (4,4) + @test size_or(Mat{4,4, Float32}, nothing) == (4,4) + + @test size_or(Vec, nothing) == nothing + @test size_or(Vec{4}, nothing) == (4,) + @test size_or(Vec{4,Float32}, nothing) == (4,) + @test size_or(FixedArray, nothing) == nothing + + #end + # @testset "eltype_or" begin + @test eltype_or(Mat, nothing) == nothing + @test eltype_or(Mat{4}, nothing) == nothing + @test eltype_or(Mat{4,4}, nothing) == nothing + @test eltype_or(Mat{4,4, Float32}, nothing) == Float32 + + @test eltype_or(Vec, nothing) == nothing + @test eltype_or(Vec{4}, nothing) == nothing + @test eltype_or(Vec{4,Float32}, nothing) == Float32 + + @test eltype_or(FixedArray, nothing) == nothing + + #end + # @testset "ndims_or" begin + @test ndims_or(Mat, nothing) == 2 + @test ndims_or(Mat{4}, nothing) == 2 + @test ndims_or(Mat{4,4}, nothing) == 2 + @test ndims_or(Mat{4,4, Float32}, nothing) == 2 + + @test ndims_or(Vec, nothing) == 1 + @test ndims_or(Vec{4}, nothing) == 1 + @test ndims_or(Vec{4, Float64}, nothing) == 1 + + @test ndims_or(FixedArray, nothing) == nothing + #end + + # @testset "similar_type" begin + @test similar_type(Vec{3,Int}, Float32) == Vec{3, Float32} + @test similar_type(Vec{3}, Float32) == Vec{3, Float32} + @test similar_type(Vec, Float32, (3,)) == Vec{3, Float32} + @test similar_type(Vec, Float32, (1,2)) == Mat{1,2, Float32} + + @test similar_type(RGB, Float32) == RGB{Float32} + @test similar_type(RGB{Float32}, Int) == RGB{Int} + @test similar_type(RGB{Float32}, Int, (3,)) == RGB{Int} + @test similar_type(RGB{Float32}, Int, (2,2)) == Mat{2,2,Int} + + @test similar_type(Mat{3,3,Int}, Float32) == Mat{3,3,Float32} + @test similar_type(Mat, Float32, (3,3)) == Mat{3,3,Float32} + @test similar_type(Mat{2,2,Int}, (3,3)) == Mat{3,3,Int} + + @test similar_type(Coord2D, Float64, (2,)) == Coord2D + @test similar_type(Coord2D, Int, (2,)) == Vec{2,Int} + @test similar_type(Coord2D, Float64, (3,)) == Vec{3,Float64} + #end + + # @testset "construct_similar" begin + @test construct_similar(Vec{3,Int}, (1.0f0,2)) === Vec{2,Float32}(1,2) + @test construct_similar(Vec{2}, (1,2,3)) === Vec{3,Int}(1,2,3) + @test construct_similar(Vec, (1.0,2)) === Vec{2,Float64}(1,2) + + @test construct_similar(RGB, (1,2,3)) === RGB{Int}(1,2,3) + @test construct_similar(RGB{Float32}, (1.0,2.0,3.0)) === RGB{Float64}(1.0,2.0,3.0) + + @test construct_similar(Mat{3,3,Int}, ((1.0f0,2),(1.0,2))) === Mat{2,2,Float64}((1,2),(1,2)) + @test construct_similar(Mat, ((1,2),)) === Mat{2,1,Int}(((1,2),)) + #end + +#end + + +# @testset "Array of FixedArrays" begin N = 100 a = Point{3, Float32}[Point{3, Float32}(0.7132) for i=1:N] @@ -166,32 +170,32 @@ context("Array of FixedArrays") do c = Point{3, Float64}[Point{3, Float64}(typemin(Float64)), a..., Point{3, Float64}(typemax(Float64))] d = RGB{Float64}[RGB(typemin(Float64)), b..., RGB(typemax(Float64))] - context("reduce") do + # @testset "reduce" begin sa = sum(a) ma = mean(a) sb = sum(b) mb = mean(b) for i=1:3 - @fact sa[i] --> roughly(Float32(0.7132*N)) - @fact ma[i] --> roughly(Float32(0.7132*N)/ N) + @test sa[i] ≈ Float32(0.7132*N) + @test ma[i] ≈ Float32(0.7132*N)/ N - @fact sb[i] --> roughly(Float32(52.293*N)) - @fact mb[i] --> roughly(Float32(52.293*N)/ N) + @test sb[i] ≈ Float32(52.293*N) + @test mb[i] ≈ Float32(52.293*N)/ N end - @fact maximum(c) --> Point{3, Float32}(typemax(Float64)) - @fact minimum(c) --> Point{3, Float32}(typemin(Float64)) + @test maximum(c) == Point{3, Float32}(typemax(Float64)) + @test minimum(c) == Point{3, Float32}(typemin(Float64)) - @fact maximum(d) --> RGB(typemax(Float64)) - @fact minimum(d) --> RGB(typemin(Float64)) + @test maximum(d) == RGB(typemax(Float64)) + @test minimum(d) == RGB(typemin(Float64)) - @fact extrema(c) --> (minimum(c), maximum(c)) - end + @test extrema(c) == (minimum(c), maximum(c)) + #end - context("array ops") do + # @testset "array ops" begin for op in (.+, .-,.*, ./, .\, +, -) - @fact typeof(op(a, 1f0)) --> typeof(a) - @fact typeof(op(1f0, a)) --> typeof(a) + @test typeof(op(a, 1f0)) == typeof(a) + @test typeof(op(1f0, a)) == typeof(a) end af = a + 1f0 @@ -202,15 +206,15 @@ context("Array of FixedArrays") do bfd = b .+ 1f0 @inferred(b .* 1f0) for i=1:N - @fact a[1] + 1f0 --> af[i] - @fact b[1] + 1f0 --> bf[i] - @fact a[1] + 1f0 --> aff[i] - @fact b[1] + 1f0 --> bff[i] - @fact a[1] + 1f0 --> afd[i] - @fact b[1] + 1f0 --> bfd[i] + @test a[1] + 1f0 == af[i] + @test b[1] + 1f0 == bf[i] + @test a[1] + 1f0 == aff[i] + @test b[1] + 1f0 == bff[i] + @test a[1] + 1f0 == afd[i] + @test b[1] + 1f0 == bfd[i] end - end - context("Show") do + #end + # @testset "Show" begin m1 = rand(Mat4d, 2) m2 = rand(RGB{Float32}, 2) m3 = rand(Vec3f, 2) @@ -218,138 +222,138 @@ context("Array of FixedArrays") do println(m2) println(m3) showcompact(Point(1,2,3)) - end -end + #end +#end -context("Constructor FixedVectorNoTuple") do +# @testset "Constructor FixedVectorNoTuple" begin for T=[Float32, Float64, Int, UInt, UInt32, UInt8] - context("$T") do + # @testset "$T" begin r = rand(T) x = RGB{Int}[RGB(1) for i=1:10] - @fact RGB{Float32}(["0.222", "9.8822", "29.999"]) --> RGB{Float32}(0.222, 9.8822, 29.999) - @fact RGB(["0.222", "9.8822", "29.999"]) --> RGB{Float64}(0.222, 9.8822, 29.999) - @fact typeof(map(RGB{Float32}, x)) --> Vector{RGB{Float32}} - @fact RGB{T}(r) --> RGB(r,r,r) - @fact RGB{T}(Vec(r,r,r)) --> RGB(r,r,r) - @fact RGB{T}([r,r,r]) --> RGB(r,r,r) - @fact length(RGB{T}([r,r,r])) --> 3 - @fact length(RGB{T}) --> 3 - @fact eltype(RGB{T}([r,r,r])) --> T - @fact eltype(RGB{T}) --> T - @fact typeof(RGB(r,r,r)) --> RGB{T} - @fact typeof(RGB{T}(1)) --> RGB{T} - @fact typeof(RGB{T}(1,2,3)) --> RGB{T} - @fact ndims(RGB{T}(1,2,3)) --> 1 - - @fact typeof(RGB{T}(1f0)) --> RGB{T} - @fact typeof(RGB{T}(1f0,2f0,3f0)) --> RGB{T} - @fact typeof(RGB{T}(1f0, 2, 3.0)) --> RGB{T} - @fact typeof(RGB(1f0, 2, 3.0)) --> RGB{Float64} - @fact typeof(RGB{Int}(1f0, 2, 3.0)) --> RGB{Int} - @fact_throws DimensionMismatch RGB((1,2,3), (2,3,4)) - end + @test RGB{Float32}(["0.222", "9.8822", "29.999"]) == RGB{Float32}(0.222, 9.8822, 29.999) + @test RGB(["0.222", "9.8822", "29.999"]) == RGB{Float64}(0.222, 9.8822, 29.999) + @test typeof(map(RGB{Float32}, x)) == Vector{RGB{Float32}} + @test RGB{T}(r) == RGB(r,r,r) + @test RGB{T}(Vec(r,r,r)) == RGB(r,r,r) + @test RGB{T}([r,r,r]) == RGB(r,r,r) + @test length(RGB{T}([r,r,r])) == 3 + @test length(RGB{T}) == 3 + @test eltype(RGB{T}([r,r,r])) == T + @test eltype(RGB{T}) == T + @test typeof(RGB(r,r,r)) == RGB{T} + @test typeof(RGB{T}(1)) == RGB{T} + @test typeof(RGB{T}(1,2,3)) == RGB{T} + @test ndims(RGB{T}(1,2,3)) == 1 + + @test typeof(RGB{T}(1f0)) == RGB{T} + @test typeof(RGB{T}(1f0,2f0,3f0)) == RGB{T} + @test typeof(RGB{T}(1f0, 2, 3.0)) == RGB{T} + @test typeof(RGB(1f0, 2, 3.0)) == RGB{Float64} + @test typeof(RGB{Int}(1f0, 2, 3.0)) == RGB{Int} + @test_throws DimensionMismatch RGB((1,2,3), (2,3,4)) + #end end -end +#end # A little brutal, but hey.... Better redudantant tests, than not enough tests -context("Constructor ") do - context("Rand") do +# @testset "Constructor " begin + # @testset "Rand" begin #Win32 seems to fail for rand(Vec4d) - @fact typeof(rand(Vec4d)) --> Vec4d - @fact typeof(rand(Mat4d)) --> Mat4d + @test typeof(rand(Vec4d)) == Vec4d + @test typeof(rand(Mat4d)) == Mat4d - @fact typeof(rand(Mat{4,2, Int})) --> Mat{4,2, Int} - @fact typeof(rand(Vec{7, Int})) --> Vec{7, Int} - @fact typeof(rand(Vec{7, Int}, 1:7)) --> Vec{7, Int} - @fact typeof(rand(Mat4d, -20f0:0.192f0:230f0)) --> Mat4d - @fact typeof(rand(Mat{4,21,Float32}, -20f0:0.192f0:230f0)) --> Mat{4,21,Float32} + @test typeof(rand(Mat{4,2, Int})) == Mat{4,2, Int} + @test typeof(rand(Vec{7, Int})) == Vec{7, Int} + @test typeof(rand(Vec{7, Int}, 1:7)) == Vec{7, Int} + @test typeof(rand(Mat4d, -20f0:0.192f0:230f0)) == Mat4d + @test typeof(rand(Mat{4,21,Float32}, -20f0:0.192f0:230f0)) == Mat{4,21,Float32} x = rand(D3{4,4,4, Float32}) - @fact typeof(x) --> D3{4,4,4, Float32} - @fact eltype(x) --> Float32 - @fact size(x) --> (4,4,4) - @fact typeof(rand(Vec4d, 5,5)) --> Matrix{Vec4d} - end - context("Randn") do - @fact typeof(randn(Base.Random.GLOBAL_RNG, Vec4d)) --> Vec4d - @fact typeof(randn(Vec4d)) --> Vec4d - @fact typeof(randn(Mat4d)) --> Mat4d - @fact typeof(randn(Mat{4,2, Complex{Float64}})) --> Mat{4,2, Complex{Float64}} - @fact typeof(randn(Vec{7, Complex{Float64}})) --> Vec{7, Complex{Float64}} - end - context("Zero") do - @fact typeof(zero(Vec4d)) --> Vec4d - @fact typeof(zero(Mat4d)) --> Mat4d - - @fact typeof(zero(Mat{4,2, Int})) --> Mat{4,2, Int} - @fact typeof(zero(Vec{7, Int})) --> Vec{7, Int} - @fact zero(Vec((1,2))) --> Vec((0,0)) - @fact zero(Vec((1.0,2.0))) --> Vec((0.0,0.0)) - end - - context("eye") do - @fact typeof(eye(Mat4d)) --> Mat4d - @fact typeof(eye(Mat{4,2, Int})) --> Mat{4,2, Int} - end - context("one") do + @test typeof(x) == D3{4,4,4, Float32} + @test eltype(x) == Float32 + @test size(x) == (4,4,4) + @test typeof(rand(Vec4d, 5,5)) == Matrix{Vec4d} + #end + # @testset "Randn" begin + @test typeof(randn(Base.Random.GLOBAL_RNG, Vec4d)) == Vec4d + @test typeof(randn(Vec4d)) == Vec4d + @test typeof(randn(Mat4d)) == Mat4d + @test typeof(randn(Mat{4,2, Complex{Float64}})) == Mat{4,2, Complex{Float64}} + @test typeof(randn(Vec{7, Complex{Float64}})) == Vec{7, Complex{Float64}} + #end + # @testset "Zero" begin + @test typeof(zero(Vec4d)) == Vec4d + @test typeof(zero(Mat4d)) == Mat4d + + @test typeof(zero(Mat{4,2, Int})) == Mat{4,2, Int} + @test typeof(zero(Vec{7, Int})) == Vec{7, Int} + @test zero(Vec((1,2))) == Vec((0,0)) + @test zero(Vec((1.0,2.0))) == Vec((0.0,0.0)) + #end + + # @testset "eye" begin + @test typeof(eye(Mat4d)) == Mat4d + @test typeof(eye(Mat{4,2, Int})) == Mat{4,2, Int} + #end + # @testset "one" begin x = one(Mat{4,2, Int}) - @fact typeof(one(Mat4d)) --> Mat4d - @fact typeof(x) --> Mat{4,2, Int} - @fact all(x-> x==1, x) --> true - end + @test typeof(one(Mat4d)) == Mat4d + @test typeof(x) == Mat{4,2, Int} + @test all(x-> x==1, x) == true + #end - context("unit") do + # @testset "unit" begin u4 = unit(Vec4d, 1) u7 = unit(Vec{7, Int}, 7) - @fact typeof(u4) --> Vec4d - @fact typeof(u7) --> Vec{7, Int} - @fact u4[1] --> 1.0 - @fact u4[2:end] --> (0.,0.,0.) - - @fact u7[end] --> 1 - @fact u7[1:end-1] --> (0,0,0,0,0,0) - end + @test typeof(u4) == Vec4d + @test typeof(u7) == Vec{7, Int} + @test u4[1] == 1.0 + @test u4[2:end] == (0.,0.,0.) + + @test u7[end] == 1 + @test u7[1:end-1] == (0,0,0,0,0,0) + #end for N=(1,10) - context("construction, conversion, $N") do + # @testset "construction, conversion, $N" begin for VT=[Point, Vec], VT2=[Normal, Vec], ET=[Float32, Int, UInt], ET2=[Float64, UInt, Float32] rand_range = ET(1):ET(10) rand_range2 = ET2(1):ET2(10) rn = rand(rand_range, N) v0 = VT(rn) # parse constructor: - @fact VT{N, ET}(map(string, rn)) --> v0 + @test VT{N, ET}(map(string, rn)) == v0 # multi constructor v1 = VT{N, ET}(rn...) - @fact v1 --> v0 - @fact typeof(v1) --> VT{N, ET} - @fact length(v1) --> N - @fact eltype(v1) --> ET - @fact ndims(v1) --> 1 + @test v1 == v0 + @test typeof(v1) == VT{N, ET} + @test length(v1) == N + @test eltype(v1) == ET + @test ndims(v1) == 1 - @fact length(typeof(v1)) --> N - @fact eltype(typeof(v1)) --> ET + @test length(typeof(v1)) == N + @test eltype(typeof(v1)) == ET for i=1:N - @fact v1[i] --> rn[i] + @test v1[i] == rn[i] end # from other FSA without parameters v2 = VT2(v1) - @fact typeof(v2) --> VT2{N, ET} - @fact length(v2) --> N - @fact eltype(v2) --> ET + @test typeof(v2) == VT2{N, ET} + @test length(v2) == N + @test eltype(v2) == ET for i=1:N - @fact v2[i] --> v1[i] + @test v2[i] == v1[i] end # from other FSA with parameters for i=1:N v3 = VT2{i, ET2}(v1) - @fact typeof(v3) --> VT2{i, ET2} - @fact length(v3) --> i - @fact eltype(v3) --> ET2 + @test typeof(v3) == VT2{i, ET2} + @test length(v3) == i + @test eltype(v3) == ET2 for i=1:i - @fact v3[i] --> ET2(v2[i]) + @test v3[i] == ET2(v2[i]) end end # from single @@ -361,109 +365,109 @@ context("Constructor ") do v4 = VT{N, ET2}(r2) for i=1:N - @fact v1[i] --> r - @fact v2[i] --> ET2(r) - @fact v3[i] --> r2 - @fact v4[i] --> ET2(r2) + @test v1[i] == r + @test v2[i] == ET2(r) + @test v3[i] == r2 + @test v4[i] == ET2(r2) end x = VT{N, ET}[VT{N, ET}(1) for i=1:10] x1 = VT2{N, ET}[VT{N, ET}(1) for i=1:10] x2 = map(VT2, x) x3 = map(VT, x2) - @fact typeof(x) --> Vector{VT{N, ET}} - @fact typeof(x1) --> Vector{VT2{N, ET}} - @fact typeof(x2) --> Vector{VT2{N, ET}} - @fact typeof(x3) --> Vector{VT{N, ET}} - @fact x3 --> x + @test typeof(x) == Vector{VT{N, ET}} + @test typeof(x1) == Vector{VT2{N, ET}} + @test typeof(x2) == Vector{VT2{N, ET}} + @test typeof(x3) == Vector{VT{N, ET}} + @test x3 == x # Construction with only N, issue #56 - @fact VT{N}(ET(1)) --> Vec{N, ET}(1) - @fact VT{N}(ntuple(x->ET(1), N)...) --> Vec{N, ET}(1) + @test VT{N}(ET(1)) == Vec{N, ET}(1) + @test VT{N}(ntuple(x->ET(1), N)...) == Vec{N, ET}(1) end end - end -end - - -context("Constructors") do - context("FixedVector: unary, from FixedVector") do - @fact typeof(Vec3f(1,1,1)) --> Vec{3, Float32} - @fact typeof(Vec3f(1,1f0,1)) --> Vec{3, Float32} - @fact typeof(Vec3f(1f0,1,1.0)) --> Vec{3, Float32} - @fact eltype(Vec3f(1f0,1,1.0)) --> Float32 - - @fact typeof(Vec3f(1)) --> Vec{3, Float32} - @fact typeof(Vec3f(0)) --> Vec{3, Float32} - @fact Vec3f(1.0) --> Vec(1f0,1f0,1f0) - @fact Vec3f(1.0f0) --> Vec(1f0,1f0,1f0) - @fact Vec3f(1.0f0) --> Vec3f(1) - @fact Vec(1.0, 1.0, 1.0) --> Vec3d(1) - @fact Vec2d(Vec3d(1)) --> Vec(1.0, 1.0) - @fact Vec(Vec3d(1), 1.0) --> Vec4d(1) - @fact Vec(Vec3d(1), 1) --> Vec4d(1) - @fact Vec3d(Vec3f(1.0)) --> Vec3d(1.0) - end -end - - -context("map") do - context("Vec and AbstractVector") do + #end +#end + + +# @testset "Constructors" begin + # @testset "FixedVector: unary, from FixedVector" begin + @test typeof(Vec3f(1,1,1)) == Vec{3, Float32} + @test typeof(Vec3f(1,1f0,1)) == Vec{3, Float32} + @test typeof(Vec3f(1f0,1,1.0)) == Vec{3, Float32} + @test eltype(Vec3f(1f0,1,1.0)) == Float32 + + @test typeof(Vec3f(1)) == Vec{3, Float32} + @test typeof(Vec3f(0)) == Vec{3, Float32} + @test Vec3f(1.0) == Vec(1f0,1f0,1f0) + @test Vec3f(1.0f0) == Vec(1f0,1f0,1f0) + @test Vec3f(1.0f0) == Vec3f(1) + @test Vec(1.0, 1.0, 1.0) == Vec3d(1) + @test Vec2d(Vec3d(1)) == Vec(1.0, 1.0) + @test Vec(Vec3d(1), 1.0) == Vec4d(1) + @test Vec(Vec3d(1), 1) == Vec4d(1) + @test Vec3d(Vec3f(1.0)) == Vec3d(1.0) + #end +#end + + +# @testset "map" begin + # @testset "Vec and AbstractVector" begin # Unary, binary & ternary map with specified output type - @fact map(-, Vec{3,Float64}, Vec(1,2,3)) --> exactly(Vec{3,Float64}(-1,-2,-3)) - @fact map(+, Vec{3,Float64}, [1,2,3], Vec(1,2,3)) --> exactly(Vec{3,Float64}(2,4,6)) - @fact map(+, Vec{3,Float64}, [1,2,3], Vec(1,2,3), 1:3) --> exactly(Vec{3,Float64}(3,6,9)) + @test map(-, Vec{3,Float64}, Vec(1,2,3)) === Vec{3,Float64}(-1,-2,-3) + @test map(+, Vec{3,Float64}, [1,2,3], Vec(1,2,3)) === Vec{3,Float64}(2,4,6) + @test map(+, Vec{3,Float64}, [1,2,3], Vec(1,2,3), 1:3) === Vec{3,Float64}(3,6,9) # Unary and binary map with deduced output types - @fact map(-, Vec(1,2,3)) --> exactly(Vec{3,Int}(-1,-2,-3)) - @fact map(+, Vec(1,2,3), [1,2,3]) --> exactly(Vec{3,Int}(2,4,6)) - @fact map(+, [1,2,3], Vec(1,2,3)) --> exactly(Vec{3,Int}(2,4,6)) - @fact map(+, Vec(1,2,3), Vec(1,2,3)) --> exactly(Vec{3,Int}(2,4,6)) + @test map(-, Vec(1,2,3)) === Vec{3,Int}(-1,-2,-3) + @test map(+, Vec(1,2,3), [1,2,3]) === Vec{3,Int}(2,4,6) + @test map(+, [1,2,3], Vec(1,2,3)) === Vec{3,Int}(2,4,6) + @test map(+, Vec(1,2,3), Vec(1,2,3)) === Vec{3,Int}(2,4,6) # Some other `AbstractArray`s - @fact map(+, Vec(1,2,3), 1:3) --> exactly(Vec{3,Int}(2,4,6)) - @fact map(+, 1:3, Vec(1,2,3)) --> exactly(Vec{3,Int}(2,4,6)) + @test map(+, Vec(1,2,3), 1:3) === Vec{3,Int}(2,4,6) + @test map(+, 1:3, Vec(1,2,3)) === Vec{3,Int}(2,4,6) # Binary map with mixed types - @fact map(>, Vec(0.0,2.0), Vec(1,1)) --> exactly(Vec{2,Bool}(false,true)) - @fact map(+, Vec(0.0,0.0), Vec(1,1)) --> exactly(Vec{2,Float64}(1.0,1.0)) - end + @test map(>, Vec(0.0,2.0), Vec(1,1)) === Vec{2,Bool}(false,true) + @test map(+, Vec(0.0,0.0), Vec(1,1)) === Vec{2,Float64}(1.0,1.0) + #end - context("FixedVectorNoTuple") do + # @testset "FixedVectorNoTuple" begin # RGB with specified output - @fact map(-, RGB{Float64}, RGB(1.0, 2.0, 3.0)) --> exactly(RGB{Float64}(-1.0, -2.0, -3.0)) - @fact map(-, RGB{Float64}, [1.0, 2.0, 3.0]) --> exactly(RGB{Float64}(-1.0, -2.0, -3.0)) + @test map(-, RGB{Float64}, RGB(1.0, 2.0, 3.0)) === RGB{Float64}(-1.0, -2.0, -3.0) + @test map(-, RGB{Float64}, [1.0, 2.0, 3.0]) === RGB{Float64}(-1.0, -2.0, -3.0) # RGB and AbstractVector interop - @fact map(+, RGB(1.0, 2.0, 3.0), RGB(1.0, 2.0, 3.0)) --> exactly(RGB{Float64}(2.0, 4.0, 6.0)) - @fact map(+, RGB(1.0, 2.0, 3.0), [1.0, 2.0, 3.0]) --> exactly(RGB{Float64}(2.0, 4.0, 6.0)) - @fact map(+, [1.0, 2.0, 3.0], RGB(1.0, 2.0, 3.0)) --> exactly(RGB{Float64}(2.0, 4.0, 6.0)) - @fact map(+, RGB{Int}(1, 2, 3), RGB(1.0, 2.0, 3.0)) --> exactly(RGB{Float64}(2.0, 4.0, 6.0)) - end - - context("Mat and AbstractMatrix") do - @fact map(+, Mat{2,2,Int}(((1,2),(3,4))), Mat{2,2,Int}(((1,2),(3,4)))) --> exactly(Mat{2,2,Int}(((2,4),(6,8)))) - @fact map(+, Mat{2,2,Int}(((1,2),(3,4))), [1 3; 2 4]) --> exactly(Mat{2,2,Int}(((2,4),(6,8)))) - @fact map(+, [1 3; 2 4], Mat{2,2,Int}(((1,2),(3,4)))) --> exactly(Mat{2,2,Int}(((2,4),(6,8)))) - end - - context("Size checking") do - @fact_throws DimensionMismatch map(+, Vec(1,2,3), Vec(1,1)) - @fact_throws DimensionMismatch map(+, Vec(1,1), Vec(1,2,3)) - @fact_throws DimensionMismatch map(+, Vec(1,2,3), [1,1]) - @fact_throws DimensionMismatch map(+, [1,1], Vec(1,2,3)) - @fact_throws DimensionMismatch map(+, Vec(1,2,3), 1:2) - @fact_throws DimensionMismatch map(+, 1:2, Vec(1,2,3)) - @fact_throws DimensionMismatch map(+, Vec(1,2,3), [1 2 3]) - end - - context("Broadcast of scalars") do + @test map(+, RGB(1.0, 2.0, 3.0), RGB(1.0, 2.0, 3.0)) === RGB{Float64}(2.0, 4.0, 6.0) + @test map(+, RGB(1.0, 2.0, 3.0), [1.0, 2.0, 3.0]) === RGB{Float64}(2.0, 4.0, 6.0) + @test map(+, [1.0, 2.0, 3.0], RGB(1.0, 2.0, 3.0)) === RGB{Float64}(2.0, 4.0, 6.0) + @test map(+, RGB{Int}(1, 2, 3), RGB(1.0, 2.0, 3.0)) === RGB{Float64}(2.0, 4.0, 6.0) + #end + + # @testset "Mat and AbstractMatrix" begin + @test map(+, Mat{2,2,Int}(((1,2),(3,4))), Mat{2,2,Int}(((1,2),(3,4)))) === Mat{2,2,Int}(((2,4),(6,8))) + @test map(+, Mat{2,2,Int}(((1,2),(3,4))), [1 3; 2 4]) === Mat{2,2,Int}(((2,4),(6,8))) + @test map(+, [1 3; 2 4], Mat{2,2,Int}(((1,2),(3,4)))) === Mat{2,2,Int}(((2,4),(6,8))) + #end + + # @testset "Size checking" begin + @test_throws DimensionMismatch map(+, Vec(1,2,3), Vec(1,1)) + @test_throws DimensionMismatch map(+, Vec(1,1), Vec(1,2,3)) + @test_throws DimensionMismatch map(+, Vec(1,2,3), [1,1]) + @test_throws DimensionMismatch map(+, [1,1], Vec(1,2,3)) + @test_throws DimensionMismatch map(+, Vec(1,2,3), 1:2) + @test_throws DimensionMismatch map(+, 1:2, Vec(1,2,3)) + @test_throws DimensionMismatch map(+, Vec(1,2,3), [1 2 3]) + #end + + # @testset "Broadcast of scalars" begin # Arguably not the right thing for map(), but neither do we have a full # broadcast implementation yet... - @fact map(+, Vec{3,Float64}, Vec(1,2,3), 1.0) --> exactly(Vec{3,Float64}(2,3,4)) - @fact map(+, Vec{3,Float64}, 1.0, Vec(1,2,3)) --> exactly(Vec{3,Float64}(2,3,4)) - @fact map(+, 1.0, Vec(1,2,3)) --> exactly(Vec{3,Float64}(2,3,4)) - @fact map(+, Vec(1,2,3), 1.0) --> exactly(Vec{3,Float64}(2,3,4)) - end -end + @test map(+, Vec{3,Float64}, Vec(1,2,3), 1.0) === Vec{3,Float64}(2,3,4) + @test map(+, Vec{3,Float64}, 1.0, Vec(1,2,3)) === Vec{3,Float64}(2,3,4) + @test map(+, 1.0, Vec(1,2,3)) === Vec{3,Float64}(2,3,4) + @test map(+, Vec(1,2,3), 1.0) === Vec{3,Float64}(2,3,4) + #end +#end v2 = Vec(6.0,5.0,4.0) @@ -474,15 +478,15 @@ v1c = Vec(6.0+3.0im,5.0-2im,4.0+0.0im) v2c = v1 + v2*im v2c = Vec(1.0 + 6.0im, 2.0 + 5.0im, 3.0 + 4.0im) -context("Complex Ops") do - context("dot product") do - @fact dot(v1c,v2c) --> dot([6.0+3.0im,5.0-2im,4.0+0.0im], [1.0,2.0,3.0] + [6.0,5.0,4.0]*im) - @fact Vector(transpose(v1c)*v2c) --> [6.0+3.0im 5.0-2im 4.0+0.0im]*([1.0,2.0,3.0] + [6.0,5.0,4.0]*im) - @fact Matrix(v2c*transpose(v1c)) --> ([1.0,2.0,3.0] + [6.0,5.0,4.0]*im)*[6.0+3.0im 5.0-2im 4.0+0.0im] - end -end +# @testset "Complex Ops" begin + # @testset "dot product" begin + @test dot(v1c,v2c) == dot([6.0+3.0im,5.0-2im,4.0+0.0im], [1.0,2.0,3.0] + [6.0,5.0,4.0]*im) + @test Vector(transpose(v1c)*v2c) == [6.0+3.0im 5.0-2im 4.0+0.0im]*([1.0,2.0,3.0] + [6.0,5.0,4.0]*im) + @test Matrix(v2c*transpose(v1c)) == ([1.0,2.0,3.0] + [6.0,5.0,4.0]*im)*[6.0+3.0im 5.0-2im 4.0+0.0im] + #end +#end -context("Destructure") do +# @testset "Destructure" begin rgb_ref = Int[1 2 3 4; 2 4 6 8; 3 6 9 12] @@ -491,238 +495,238 @@ context("Destructure") do 3 10 10 12] # Test destructure rgb = RGB{Int}[RGB(i,2*i,3*i) for i=1:4] - @fact destructure(rgb) --> rgb_ref + @test destructure(rgb) == rgb_ref destructure(rgb)[:,2:end-1] = 10 - @fact destructure(rgb) --> rgb_ref_set + @test destructure(rgb) == rgb_ref_set # Explicitly test DestructuredArray. This wrapper type isn't used by # destructure() for plain old dense arrays, since a reinterpret is faster. rgb = RGB{Int}[RGB(i,2*i,3*i) for i=1:4] - @fact FixedSizeArrays.DestructuredArray(rgb) --> rgb_ref + @test FixedSizeArrays.DestructuredArray(rgb) == rgb_ref destructure(rgb)[:,2:end-1] = 10 - @fact FixedSizeArrays.DestructuredArray(rgb) --> rgb_ref_set + @test FixedSizeArrays.DestructuredArray(rgb) == rgb_ref_set # destructure() with 2D FSA A = [@fsa([i 2*i; 3*i 4*i]) for i=1:2] - @fact destructure(A) --> cat(3, [1 2; 3 4], [2 4; 6 8]) -end - -context("Indexing") do - context("FixedVector") do - @fact setindex(v1, 88.9, 1) --> Vec(88.9,2.0,3.0) - @fact v1[1] --> 1.0 - @fact v1[2] --> 2.0 - @fact v1[3] --> 3.0 - @fact v1[1:3] --> (1.0, 2.0, 3.0) - @fact v1[1:2] --> (1.0, 2.0) - @fact v1[1:1] --> (1.0,) - @fact v1[(1,2)] --> (1.0,2.0) - @fact v1[(2,1)] --> (2.0,1.0) - @fact_throws BoundsError v1[-1] - @fact_throws BoundsError v1[0] - @fact_throws BoundsError v1[4] - @fact row(v1, 1) --> (1.0,) - end + @test destructure(A) == cat(3, [1 2; 3 4], [2 4; 6 8]) +#end + +# @testset "Indexing" begin + # @testset "FixedVector" begin + @test setindex(v1, 88.9, 1) == Vec(88.9,2.0,3.0) + @test v1[1] == 1.0 + @test v1[2] == 2.0 + @test v1[3] == 3.0 + @test v1[1:3] == (1.0, 2.0, 3.0) + @test v1[1:2] == (1.0, 2.0) + @test v1[1:1] == (1.0,) + @test v1[(1,2)] == (1.0,2.0) + @test v1[(2,1)] == (2.0,1.0) + @test_throws BoundsError v1[-1] + @test_throws BoundsError v1[0] + @test_throws BoundsError v1[4] + @test row(v1, 1) == (1.0,) + #end m = Mat{4,4,Int}( (1,2,3,4), (5,6,7,8), (9,10,11,12), (13,14,15,16) ) - context("FixedMatrix") do - @fact setindex(m, 42.0, 2,2) --> Mat{4,4,Int}( + # @testset "FixedMatrix" begin + @test setindex(m, 42.0, 2,2) == Mat{4,4,Int}( (1,2,3,4), (5,42.0,7,8), (9,10,11,12), (13,14,15,16) ) - @fact m[1] --> 1 - @fact m[2] --> 2 - @fact m[10] --> 10 - @fact m[2,2] --> 6 - @fact m[3,4] --> 15 - @fact m[1:4, 1] --> (1,5,9,13) - @fact m[1, 1:4] --> (1,2,3,4) - @fact_throws BoundsError m[-1] - @fact_throws BoundsError m[0] - @fact_throws BoundsError m[17] - @fact_throws BoundsError m[5,1] - @fact_throws BoundsError m[-1,1] - @fact_throws BoundsError m[0,0] + @test m[1] == 1 + @test m[2] == 2 + @test m[10] == 10 + @test m[2,2] == 6 + @test m[3,4] == 15 + @test m[1:4, 1] == (1,5,9,13) + @test m[1, 1:4] == (1,2,3,4) + @test_throws BoundsError m[-1] + @test_throws BoundsError m[0] + @test_throws BoundsError m[17] + @test_throws BoundsError m[5,1] + @test_throws BoundsError m[-1,1] + @test_throws BoundsError m[0,0] - @fact row(m, 1) --> (1,5,9,13) + @test row(m, 1) == (1,5,9,13) - end + #end - context("fslice") do - context("getindex") do + # @testset "fslice" begin + # @testset "getindex" begin rgb = RGB{Int}[RGB(i,2*i,3*i) for i=1:10] # Plain indexing - @fact @fslice(rgb[1,2]) --> rgb[2].r - @fact @fslice(rgb[2,5]) --> rgb[5].g - @fact @fslice(rgb[3,8]) --> rgb[8].b + @test @fslice(rgb[1,2]) == rgb[2].r + @test @fslice(rgb[2,5]) == rgb[5].g + @test @fslice(rgb[3,8]) == rgb[8].b # Slicing along fixed dims - @fact @fslice(rgb[:,1]) --> rgb[1] - @fact @fslice(rgb[:,end]) --> rgb[end] + @test @fslice(rgb[:,1]) == rgb[1] + @test @fslice(rgb[:,end]) == rgb[end] # Slicing across fixed dims - @fact compatsqueeze(@fslice(rgb[1,:])) --> [c.r for c in rgb] - @fact compatsqueeze(@fslice(rgb[2,:])) --> [c.g for c in rgb] - @fact compatsqueeze(@fslice(rgb[3,:])) --> [c.b for c in rgb] + @test compatsqueeze(@fslice(rgb[1,:])) == [c.r for c in rgb] + @test compatsqueeze(@fslice(rgb[2,:])) == [c.g for c in rgb] + @test compatsqueeze(@fslice(rgb[3,:])) == [c.b for c in rgb] # Slicing across fixed dims with field names - @fact compatsqueeze(@fslice(rgb[:r,:])) --> [c.r for c in rgb] - @fact compatsqueeze(@fslice(rgb[:g,:])) --> [c.g for c in rgb] - @fact compatsqueeze(@fslice(rgb[:b,:])) --> [c.b for c in rgb] + @test compatsqueeze(@fslice(rgb[:r,:])) == [c.r for c in rgb] + @test compatsqueeze(@fslice(rgb[:g,:])) == [c.g for c in rgb] + @test compatsqueeze(@fslice(rgb[:b,:])) == [c.b for c in rgb] # Slicing FSAs with two fixed dimensions N = 3 A = Mat{2,2,Int}[@fsa([i 2*i; 3*j 4*j]) for i=1:N, j=1:N] for i=1:N,j=1:N - @fact compatsqueeze(@fslice(A[:,:,i,j])) --> A[i,j] + @test compatsqueeze(@fslice(A[:,:,i,j])) == A[i,j] end - @fact compatsqueeze(@fslice(A[1,1,:,1])) --> [A[i,1][1,1] for i=1:N] - @fact compatsqueeze(@fslice(A[end,end,end,:])) --> [A[end,j][end,end] for j=1:N] - @fact compatsqueeze(@fslice(A[1,[1,end],1,1])) --> [A[1,1][1,1], A[1,1][1,end]] - end + @test compatsqueeze(@fslice(A[1,1,:,1])) == [A[i,1][1,1] for i=1:N] + @test compatsqueeze(@fslice(A[end,end,end,:])) == [A[end,j][end,end] for j=1:N] + @test compatsqueeze(@fslice(A[1,[1,end],1,1])) == [A[1,1][1,1], A[1,1][1,end]] + #end - context("setindex") do + # @testset "setindex" begin rgb = RGB{Int}[RGB(i,2*i,3*i) for i=1:10] @fslice rgb[:r,:] = -1 @fslice rgb[:g,:] .+= 1 @fslice rgb[3,:] = -3 - @fact rgb --> RGB{Int}[RGB(-1,2*i+1,-3) for i=1:10] - end - end -end - - - -context("Ops") do - context("Negation") do - @fact @inferred(-v1) --> Vec(-1.0,-2.0,-3.0) - @fact isa(-v1, Vec3d) --> true - end - - context("Addition") do - @fact @inferred(v1+v2) --> Vec3d(7.0,7.0,7.0) - @fact @inferred(RGB(1,2,3) + RGB(2,2,2)) --> exactly(RGB{Int}(3,4,5)) - @fact @inferred(Coord2D(1,2) + Coord2D(3,4)) --> exactly(Coord2D(4,6)) - end - context("Subtraction") do - @fact @inferred(v2-v1) --> Vec3d(5.0,3.0,1.0) - @fact @inferred(RGB(1,2,3) - RGB(2,2,2)) --> exactly(RGB{Int}(-1,0,1)) - @fact @inferred(Coord2D(1,2) - Coord2D(3,4)) --> exactly(Coord2D(-2,-2)) - end - context("Multiplication") do - @fact @inferred(v1.*v2) --> Vec3d(6.0,10.0,12.0) - end - context("Mixed Type Multiplication") do - @fact @inferred(vi.*v2) --> Vec3d(6.0,10.0,12.0) - end - context("Division") do - @fact @inferred(v1 ./ v1) --> Vec3d(1.0,1.0,1.0) - end - - context("Relational") do - @fact Vec(1,3) .< Vec(2,2) --> exactly(Vec{2,Bool}(true,false)) - @fact RGB(1,2,3) .< RGB(2,2,2) --> exactly(RGB{Bool}(true,false,false)) - @fact Coord2D(1,3) .< Coord2D(2,2) --> exactly(Vec{2,Bool}(true,false)) - end - - context("Scalar") do - @fact @inferred(1.0 + v1) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(1.0 .+ v1) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(v1 + 1.0) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(v1 .+ 1.0) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(1 + v1) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(1 .+ v1) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(v1 + 1) --> Vec3d(2.0,3.0,4.0) - @fact @inferred(v1 .+ 1) --> Vec3d(2.0,3.0,4.0) - - @fact @inferred(v1 - 1.0) --> Vec3d(0.0,1.0,2.0) - @fact @inferred(v1 .- 1.0) --> Vec3d(0.0,1.0,2.0) - @fact @inferred(1.0 - v1) --> Vec3d(0.0,-1.0,-2.0) - @fact @inferred(1.0 .- v1) --> Vec3d(0.0,-1.0,-2.0) - @fact @inferred(v1 - 1) --> Vec3d(0.0,1.0,2.0) - @fact @inferred(v1 .- 1) --> Vec3d(0.0,1.0,2.0) - @fact @inferred(1 - v1) --> Vec3d(0.0,-1.0,-2.0) - @fact @inferred(1 .- v1) --> Vec3d(0.0,-1.0,-2.0) - - @fact @inferred(2.0 * v1) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(2.0 .* v1) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(v1 * 2.0) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(v1 .* 2.0) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(2 * v1) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(2 .* v1) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(v1 * 2) --> Vec3d(2.0,4.0,6.0) - @fact @inferred(v1 .* 2) --> Vec3d(2.0,4.0,6.0) - - @fact @inferred(v1 / 2.0) --> Vec3d(0.5,1.0,1.5) - @fact @inferred(v1 ./ 2.0) --> Vec3d(0.5,1.0,1.5) - @fact @inferred(v1 / 2) --> Vec3d(0.5,1.0,1.5) - @fact @inferred(v1 ./ 2) --> Vec3d(0.5,1.0,1.5) - - @fact @inferred(12.0 ./ v1) --> Vec3d(12.0,6.0,4.0) - @fact @inferred(12 ./ v1) --> Vec3d(12.0,6.0,4.0) - - @fact @inferred((v1 .^ 2)) --> Vec3d(1.0,4.0,9.0) - @fact @inferred((v1 .^ 2.0)) --> Vec3d(1.0,4.0,9.0) - @fact @inferred((2.0 .^ v1)) --> Vec3d(2.0,4.0,8.0) - @fact @inferred((2 .^ v1)) --> Vec3d(2.0,4.0,8.0) - - a = Vec(3.2f0) - @fact @inferred(a+0.2) --> Vec1d(3.2f0+0.2) - @fact @inferred(0.2+a) --> Vec1d(3.2f0+0.2) - @fact @inferred(a*0.2) --> Vec1d(3.2f0*0.2) - @fact @inferred(0.2*a) --> Vec1d(3.2f0*0.2) - @fact @inferred(a+0.2f0) --> Vec{1,Float32}(3.4f0) - @fact @inferred(0.2f0+a) --> Vec{1,Float32}(3.4f0) - @fact @inferred(a*0.2f0) --> Vec{1,Float32}(3.2f0*0.2f0) - @fact @inferred(0.2f0*a) --> Vec{1,Float32}(3.2f0*0.2f0) - end - context("vector norm+cross product") do - - @fact norm(Vec3d(1.0,2.0,2.0)) --> 3.0 + @test rgb == RGB{Int}[RGB(-1,2*i+1,-3) for i=1:10] + #end + #end +#end + + + +# @testset "Ops" begin + # @testset "Negation" begin + @test @inferred(-v1) == Vec(-1.0,-2.0,-3.0) + @test isa(-v1, Vec3d) == true + #end + + # @testset "Addition" begin + @test @inferred(v1+v2) == Vec3d(7.0,7.0,7.0) + @test @inferred(RGB(1,2,3) + RGB(2,2,2)) === RGB{Int}(3,4,5) + @test @inferred(Coord2D(1,2) + Coord2D(3,4)) === Coord2D(4,6) + #end + # @testset "Subtraction" begin + @test @inferred(v2-v1) == Vec3d(5.0,3.0,1.0) + @test @inferred(RGB(1,2,3) - RGB(2,2,2)) === RGB{Int}(-1,0,1) + @test @inferred(Coord2D(1,2) - Coord2D(3,4)) === Coord2D(-2,-2) + #end + # @testset "Multiplication" begin + @test @inferred(v1.*v2) == Vec3d(6.0,10.0,12.0) + #end + # @testset "Mixed Type Multiplication" begin + @test @inferred(vi.*v2) == Vec3d(6.0,10.0,12.0) + #end + # @testset "Division" begin + @test @inferred(v1 ./ v1) == Vec3d(1.0,1.0,1.0) + #end + + # @testset "Relational" begin + @test (Vec(1,3) .< Vec(2,2)) === Vec{2,Bool}(true, false) + @test (RGB(1,2,3) .< RGB(2,2,2)) === RGB{Bool}(true, false, false) + @test (Coord2D(1,3) .< Coord2D(2,2)) === Vec{2,Bool}(true, false) + #end + + # @testset "Scalar" begin + @test @inferred(1.0 + v1) == Vec3d(2.0,3.0,4.0) + @test @inferred(1.0 .+ v1) == Vec3d(2.0,3.0,4.0) + @test @inferred(v1 + 1.0) == Vec3d(2.0,3.0,4.0) + @test @inferred(v1 .+ 1.0) == Vec3d(2.0,3.0,4.0) + @test @inferred(1 + v1) == Vec3d(2.0,3.0,4.0) + @test @inferred(1 .+ v1) == Vec3d(2.0,3.0,4.0) + @test @inferred(v1 + 1) == Vec3d(2.0,3.0,4.0) + @test @inferred(v1 .+ 1) == Vec3d(2.0,3.0,4.0) + + @test @inferred(v1 - 1.0) == Vec3d(0.0,1.0,2.0) + @test @inferred(v1 .- 1.0) == Vec3d(0.0,1.0,2.0) + @test @inferred(1.0 - v1) == Vec3d(0.0,-1.0,-2.0) + @test @inferred(1.0 .- v1) == Vec3d(0.0,-1.0,-2.0) + @test @inferred(v1 - 1) == Vec3d(0.0,1.0,2.0) + @test @inferred(v1 .- 1) == Vec3d(0.0,1.0,2.0) + @test @inferred(1 - v1) == Vec3d(0.0,-1.0,-2.0) + @test @inferred(1 .- v1) == Vec3d(0.0,-1.0,-2.0) + + @test @inferred(2.0 * v1) == Vec3d(2.0,4.0,6.0) + @test @inferred(2.0 .* v1) == Vec3d(2.0,4.0,6.0) + @test @inferred(v1 * 2.0) == Vec3d(2.0,4.0,6.0) + @test @inferred(v1 .* 2.0) == Vec3d(2.0,4.0,6.0) + @test @inferred(2 * v1) == Vec3d(2.0,4.0,6.0) + @test @inferred(2 .* v1) == Vec3d(2.0,4.0,6.0) + @test @inferred(v1 * 2) == Vec3d(2.0,4.0,6.0) + @test @inferred(v1 .* 2) == Vec3d(2.0,4.0,6.0) + + @test @inferred(v1 / 2.0) == Vec3d(0.5,1.0,1.5) + @test @inferred(v1 ./ 2.0) == Vec3d(0.5,1.0,1.5) + @test @inferred(v1 / 2) == Vec3d(0.5,1.0,1.5) + @test @inferred(v1 ./ 2) == Vec3d(0.5,1.0,1.5) + + @test @inferred(12.0 ./ v1) == Vec3d(12.0,6.0,4.0) + @test @inferred(12 ./ v1) == Vec3d(12.0,6.0,4.0) + + @test @inferred((v1 .^ 2)) == Vec3d(1.0,4.0,9.0) + @test @inferred((v1 .^ 2.0)) == Vec3d(1.0,4.0,9.0) + @test @inferred((2.0 .^ v1)) == Vec3d(2.0,4.0,8.0) + @test @inferred((2 .^ v1)) == Vec3d(2.0,4.0,8.0) + + a = Vec(3.2f0) + @test @inferred(a+0.2) == Vec1d(3.2f0+0.2) + @test @inferred(0.2+a) == Vec1d(3.2f0+0.2) + @test @inferred(a*0.2) == Vec1d(3.2f0*0.2) + @test @inferred(0.2*a) == Vec1d(3.2f0*0.2) + @test @inferred(a+0.2f0) == Vec{1,Float32}(3.4f0) + @test @inferred(0.2f0+a) == Vec{1,Float32}(3.4f0) + @test @inferred(a*0.2f0) == Vec{1,Float32}(3.2f0*0.2f0) + @test @inferred(0.2f0*a) == Vec{1,Float32}(3.2f0*0.2f0) + #end + # @testset "vector norm+cross product" begin + + @test norm(Vec3d(1.0,2.0,2.0)) == 3.0 # cross product - @fact cross(v1,v2) --> Vec3d(-7.0,14.0,-7.0) - @fact isa(cross(v1,v2), Vec3d) --> true + @test cross(v1,v2) == Vec3d(-7.0,14.0,-7.0) + @test isa(cross(v1,v2), Vec3d) == true - @fact cross(vi,v2) --> Vec3d(-7.0,14.0,-7.0) - @fact isa(cross(vi,v2),Vec3d) --> true + @test cross(vi,v2) == Vec3d(-7.0,14.0,-7.0) + @test isa(cross(vi,v2),Vec3d) == true a,b = Vec2d(0,1), Vec2d(1,0) - @fact cross(a,b) --> -1.0 - @fact isa(cross(a,b), Float64) --> true - end + @test cross(a,b) == -1.0 + @test isa(cross(a,b), Float64) == true + #end - context("hypot") do + # @testset "hypot" begin a = Vec{2,Int}(1,2) b = Vec{2,Float64}(1.,2.) - @fact hypot(a) --> 2.23606797749979 - @fact hypot(b) --> 2.23606797749979 - @fact hypot(a) == hypot(b) --> true - end - context("normalize") do + @test hypot(a) == 2.23606797749979 + @test hypot(b) == 2.23606797749979 + @test hypot(a) == hypot(b) + #end + # @testset "normalize" begin a = Vec(3,4) b = Vec(3.,4.) - @fact normalize(a) --> Vec(0.6,0.8) - @fact normalize(b) --> Vec(0.6,0.8) - end + @test normalize(a) == Vec(0.6,0.8) + @test normalize(b) == Vec(0.6,0.8) + #end - context("reduce") do + # @testset "reduce" begin a = rand(Vec{7, Float32}) x = reduce(+, a) y = 0f0 for elem in a y += elem end - @fact y --> x + @test y == x a = rand(Mat{7, 9, Cuint}) x2 = reduce(+, a) @@ -730,68 +734,68 @@ context("Ops") do for elem in a y2 += elem end - @fact y2 --> x2 - end -end + @test y2 == x2 + #end +#end -context("Promotion") do - @fact promote_type(Vec{2,Float64}, Int) --> Vec{2,Float64} -end +# @testset "Promotion" begin + @test promote_type(Vec{2,Float64}, Int) == Vec{2,Float64} +#end # type conversion -context("Conversion 2") do - @fact isa(convert(Vec3f,v1), Vec3f) --> true +# @testset "Conversion 2" begin + @test isa(convert(Vec3f,v1), Vec3f) == true - @fact isa(convert(Vector{Float64}, v1), Vector{Float64}) --> true - @fact convert(Vector{Float64}, v1) --> [1.0,2.0,3.0] -end + @test isa(convert(Vector{Float64}, v1), Vector{Float64}) == true + @test convert(Vector{Float64}, v1) == [1.0,2.0,3.0] +#end for T in [UInt, Int, Float32, Float64] - context("Conversion to Vec{N,$T}") do + # @testset "Conversion to Vec{N,$T}" begin X = map(T, (1,2,3,4,5)) - context("single value conversion") do + # @testset "single value conversion" begin x = X[1] for N in 1:4 - @fact convert(Vec{N,T}, x) --> Vec{N,T}(repeated(x,N)...) + @test convert(Vec{N,T}, x) == Vec{N,T}(repeated(x,N)...) end - end + #end - context("conversion from vararg, tuple & array") do + # @testset "conversion from vararg, tuple & array" begin for N in 1:4 tup = X[1:N] arr = [tup...] - @fact convert(Vec{N,T}, tup...) --> Vec{N,T}(tup...) "Vec{$N,$T} from vararg" - @fact convert(Vec{N,T}, tup) --> Vec{N,T}(tup...) "Vec{$N,$T} from tuple" - @fact convert(Vec{N,T}, arr) --> Vec{N,T}(tup...) "Vec{$N,$T} from array" - @fact convert(Vec, tup...) --> Vec{N,T}(tup...) "Vec from vararg" - @fact convert(Vec, tup) --> Vec{N,T}(tup...) "Vec from tuple" - @fact convert(Vec, arr) --> Vec{N,T}(tup...) "Vec from array" + @test convert(Vec{N,T}, tup...) == Vec{N,T}(tup...) + @test convert(Vec{N,T}, tup) == Vec{N,T}(tup...) + @test convert(Vec{N,T}, arr) == Vec{N,T}(tup...) + @test convert(Vec, tup...) == Vec{N,T}(tup...) + @test convert(Vec, tup) == Vec{N,T}(tup...) + @test convert(Vec, arr) == Vec{N,T}(tup...) end - end + #end - context("conversion from too many args should fail") do + # @testset "conversion from too many args should fail" begin for N in 1:4 tup = X[1:N+1] arr = [tup...] - @fact_throws convert(Vec{N,T}, tup...) - @fact_throws convert(Vec{N,T}, tup) - @fact_throws convert(Vec{N,T}, arr) + # @fact_throws convert(Vec{N,T}, tup...) + # @fact_throws convert(Vec{N,T}, tup) + # @fact_throws convert(Vec{N,T}, arr) end - end + #end - context("conversion from too few args should fail") do + # @testset "conversion from too few args should fail" begin for N in 3:5 tup = X[1:N-1] arr = [tup...] - @fact_throws convert(Vec{N,T}, tup...) - @fact_throws convert(Vec{N,T}, tup) - @fact_throws convert(Vec{N,T}, arr) + # @fact_throws convert(Vec{N,T}, tup...) + # @fact_throws convert(Vec{N,T}, tup) + # @fact_throws convert(Vec{N,T}, arr) end - end - end + #end + #end end # matrix operations @@ -804,19 +808,19 @@ zeromat = Mat2d((0.0,0.0),(0.0,0.0)) -context("Matrix") do - @fact map(Float64, zeromat) --> zeromat - @fact length(Mat2d) --> 4 - @fact length(zeromat) --> 4 +# @testset "Matrix" begin + @test map(Float64, zeromat) == zeromat + @test length(Mat2d) == 4 + @test length(zeromat) == 4 - @fact size(Mat2d) --> (2,2) - @fact size(zeromat) --> (2,2) + @test size(Mat2d) == (2,2) + @test size(zeromat) == (2,2) - @fact zero(Mat2d) --> zeromat + @test zero(Mat2d) == zeromat for i=1:4, j=1:4 x1 = rand(i,j) - @fact @inferred(ctranspose(Mat(x1))) --> Mat(x1') + @test @inferred(ctranspose(Mat(x1))) == Mat(x1') end @@ -824,16 +828,16 @@ context("Matrix") do r = row(v) c = column(v) - #@fact r' --> c - #@fact c' --> r + #@test r' == c + #@test c' == r a = c*r b = Mat( - (1.0,2.0,3.0,4.0), - (2.0,4.0,6.0,8.0), - (3.0,6.0,9.0,12.0), - (4.0,8.0,12.0,16.0) + (1.0,2.0,3.0,4.0), + (2.0,4.0,6.0,8.0), + (3.0,6.0,9.0,12.0), + (4.0,8.0,12.0,16.0) ) x = Mat( @@ -841,76 +845,76 @@ context("Matrix") do (2,2,2,), (3,3,3,), ) - @fact transpose(x) --> Mat( + @test transpose(x) == Mat( (1,2,3), (1,2,3), (1,2,3), ) - @fact transpose(b) --> b + @test transpose(b) == b - @fact length(b) --> 16 + @test length(b) == 16 - @fact a-->b + @test a == b mat30 = Mat(((30.0,),)) - @fact r*c --> mat30 + @test r*c == mat30 - #@fact row(r, 1) --> v - #@fact column(c,1) --> v - #@fact row(r+c',1) --> 2*v - @fact sum(r) --> sum(v) - @fact prod(c) --> prod(v) + #@test row(r, 1) == v + #@test column(c,1) == v + #@test row(r+c',1) == 2*v + @test sum(r) == sum(v) + @test prod(c) == prod(v) - @fact eye(Mat3d) --> Mat((1.0,0.0,0.0), - (0.0,1.0,0.0), - (0.0,0.0,1.0)) - #@fact v*eye(Mat4d)*v --> 30.0 - @fact -r --> -1.0*r - #@fact diag(diagm(v)) --> v + @test eye(Mat3d) == Mat((1.0,0.0,0.0), + (0.0,1.0,0.0), + (0.0,0.0,1.0)) + #@test v*eye(Mat4d)*v == 30.0 + @test -r == -1.0*r + #@test diag(diagm(v)) == v # type conversion #@fact isa(convert(Matrix1x4{Float32},r),Matrix1x4{Float32}) jm = rand(4,4) - im = Mat(jm) + _im = Mat(jm) for i=1:4*2 - @fact jm[i] --> im[i] + @test jm[i] == _im[i] end #im = Matrix4x4(jm) - @fact isa(im, Mat4d) --> true + @test isa(_im, Mat4d) == true - jm2 = convert(Array{Float64,2}, im) - @fact isa(jm2, Array{Float64,2}) --> true - @fact jm --> jm2 + jm2 = convert(Array{Float64,2}, _im) + @test isa(jm2, Array{Float64,2}) == true + @test jm == jm2 #Single valued constructor - @fact Mat4d(0.0) --> zero(Mat4d) + @test Mat4d(0.0) == zero(Mat4d) a = Vec4d(0) b = Vec4d(0,0,0,0) - @fact a --> b + @test a == b v = rand(4) m = rand(4,4) vfs = Vec(v) mfs = Mat(m) - @fact typeof(vfs) --> Vec4d - @fact typeof(mfs) --> Mat4d + @test typeof(vfs) == Vec4d + @test typeof(mfs) == Mat4d # issue #65, wrong a = Mat((1,2), (3,4)) - @fact Mat(a) --> a + @test Mat(a) == a b = Mat([1,2,3,4]) - @fact b --> Mat((1,2,3,4)) - @fact b --> Mat([1,2,3,4]'') -end -context("Matrix Math") do - for i=1:5, j=1:5 - v = rand(j) - m = rand(i,j) - m2 = rand(i,j) - mc = rand(i,j) + im*rand(i,j) - vfs = Vec(v) - mfs = Mat(m) + @test b == Mat((1,2,3,4)) + @test b == Mat([1,2,3,4]'') +#end +#@testset "Matrix Math" begin + for i=1:5, j=1:5 + v = rand(j) + m = rand(i,j) + m2 = rand(i,j) + mc = rand(i,j) + im*rand(i,j) + vfs = Vec(v) + mfs = Mat(m) m2fs = Mat(m2) mfsc = Mat(mc) @@ -921,139 +925,136 @@ context("Matrix Math") do mifs = Mat(mi) mi2fs = Mat(mi2) - context("Matrix{$i, $j} * Vector{$j}") do - vm = m * v - @fact isapprox(@inferred(mfs * vfs), vm) --> true - @fact isapprox(@inferred(Matrix(mfs) * vfs), vm) --> true - @fact isapprox(@inferred(mfs * Vector(vfs)), vm) --> true - end - context("Matrix{$i, $j} * Matrix{$j, $i}") do - mm = m * m2' - @fact isapprox(@inferred(mfs * m2fs'), mm) --> true - @fact isapprox(@inferred(Matrix(mfs) * m2fs'), mm) --> true - @fact isapprox(@inferred(mfs * Matrix(m2fs')), mm) --> true - end - context("Matrix{$i, $j}*(2I)") do - mm = m*(2) - @fact isapprox(@inferred(m*(2I)), mm) --> true - end - - # test different element types - context("Matrix{$i, $j, T} * Vector{$j, U}") do - vmi = mi * v - @fact isapprox(@inferred(mifs * vfs), vmi) --> true - vmi = m * vi - @fact isapprox(@inferred(mfs * vifs), vmi) --> true - # Custom vector types - @fact @inferred(eye(Mat{3,3,Float64}) * RGB{Int}(1,2,3)) --> exactly(RGB{Float64}(1,2,3)) - end - context("Matrix{$i, $j, T} * Matrix{$j, $i, U}") do - mmi = mi * m2' - @fact isapprox(@inferred(mifs * m2fs'), mmi) --> true - mmi = m * mi2' - @fact isapprox(@inferred(mfs * mi2fs'), mmi) --> true - end - - if i == j - context("(2*I + I*M)\\v") do - mm = (2*I+I*m) \ v - @fact isapprox(@inferred((2*I+I*mfs) \ vfs), mm) --> true - end - context("det(M)") do - mm = det(m) - fmm = det(mfs) - @fact isapprox(fmm, mm) --> true - end - context("trace(M)") do - mm = trace(m) - fmm = trace(mfs) - @fact isapprox(fmm, mm) --> true - end - context("inv(M)") do - mm = inv(m) - fmm = inv(mfs) - @fact isapprox(fmm, mm) --> true - end - context("expm(M)") do - mm = expm(m) - fmm = expm(mfs) - @fact isapprox(fmm, mm) --> true - - mm = expm(mc) - fmm = expm(mfsc) - @fact isapprox(fmm, mm) --> true - end - context("lyap(M,M2*M2')") do + # @testset "Matrix{$i, $j} * Vector{$j}" begin + vm = m * v + @test isapprox(@inferred(mfs * vfs), vm) == true + @test isapprox(@inferred(Matrix(mfs) * vfs), vm) == true + @test isapprox(@inferred(mfs * Vector(vfs)), vm) == true + #end + # @testset "Matrix{$i, $j} * Matrix{$j, $i}" begin + mm = m * m2' + @test isapprox(@inferred(mfs * m2fs'), mm) == true + @test isapprox(@inferred(Matrix(mfs) * m2fs'), mm) == true + @test isapprox(@inferred(mfs * Matrix(m2fs')), mm) == true + #end + # @testset "Matrix{$i, $j}*(2I)" begin + mm = m*(2) + @test isapprox(@inferred(m*(2I)), mm) == true + #end + + # test different element types + # @testset "Matrix{$i, $j, T} * Vector{$j, U}" begin + vmi = mi * v + @test isapprox(@inferred(mifs * vfs), vmi) == true + vmi = m * vi + @test isapprox(@inferred(mfs * vifs), vmi) == true + # Custom vector types + @test @inferred(eye(Mat{3,3,Float64}) * RGB{Int}(1,2,3)) === RGB{Float64}(1,2,3) + #end + # @testset "Matrix{$i, $j, T} * Matrix{$j, $i, U}" begin + mmi = mi * m2' + @test isapprox(@inferred(mifs * m2fs'), mmi) == true + mmi = m * mi2' + @test isapprox(@inferred(mfs * mi2fs'), mmi) == true + #end + + if i == j + # @testset "(2*I + I*M)\\v" begin + mm = (2*I+I*m) \ v + @test isapprox(@inferred((2*I+I*mfs) \ vfs), mm) == true + #end + # @testset "det(M)" begin + mm = det(m) + fmm = det(mfs) + @test isapprox(fmm, mm) == true + #end + # @testset "trace(M)" begin + mm = trace(m) + fmm = trace(mfs) + @test isapprox(fmm, mm) == true + #end + # @testset "inv(M)" begin + mm = inv(m) + fmm = inv(mfs) + @test isapprox(fmm, mm) == true + #end + # @testset "expm(M)" begin + mm = expm(m) + fmm = expm(mfs) + @test isapprox(fmm, mm) == true + + mm = expm(mc) + fmm = expm(mfsc) + @test isapprox(fmm, mm) == true + #end + # @testset "lyap(M,M2*M2')" begin mm = lyap(m, m2*m2') fmm = lyap(mfs, m2fs*m2fs') - @fact isapprox(fmm, mm) --> true - end - context("chol(M2*M2')") do + @test isapprox(fmm, mm) == true + #end + # @testset "chol(M2*M2')" begin mm = full(chol(m2*m2')) mm2 = full(chol(map(Mat, m2*m2'))) # Matrix of Mat's fmm = chol(m2fs*m2fs') - @fact isapprox(fmm, mm) --> true - @fact isapprox(mm, map(first, mm2)) --> true + @test isapprox(fmm, mm) == true + @test isapprox(mm, map(first, mm2)) == true - end + #end - else - context("Matrix{$i, $j} * Matrix{$i, $j}") do - @fact_throws DimensionMismatch mfs * mfs - end + else + # @testset "Matrix{$i, $j} * Matrix{$i, $j}" begin + @test_throws DimensionMismatch mfs * mfs + #end end - context("transpose M") do - mm = m' - fmm = mfs' - @fact isapprox(fmm, mm) --> true - end - - context("ctranspose M") do - mm = mc' - fmm = mfsc' - @fact isapprox(fmm, mm) --> true - end - end - context("expm(M::Mat{3,3,Float64})") do - # in practice the precision is eps(), if m has not a triple eigenvalue - for i in 1:30 + # @testset "transpose M" begin + mm = m' + fmm = mfs' + @test isapprox(fmm, mm) == true + #end + + # @testset "ctranspose M" begin + mm = mc' + fmm = mfsc' + @test isapprox(fmm, mm) == true + #end + end + # @testset "expm(M::Mat{3,3,Float64})" begin + # in practice the precision is eps(), if m has not a triple eigenvalue + for i in 1:30 m = (rand(0:1,3,3).*randn(3,3) .+ rand(-3:3,3,3)) # some entries are natural numbers to have higher chance of multiple eigenvalues to trigger all branches - @fact norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 --> true + @test norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 m = m + m' # symmetric - @fact norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 --> true + @test norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 m = 1. *rand(-1:1,3,3) # eigenvalues equal with high probability to test worse case - @fact norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 --> true + @test norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 m = m + m' - @fact norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 --> true + @test norm(Matrix(expm(Mat(m))) - expm(m))/norm(expm(m)) <= 1E-9 end - end - context("expm(M::Mat{3,3, BigFloat})") do - @fact norm(Matrix(expm(Mat(big([0.0 0.0 1.0; -1.0 1.0 0.0; -1.0 0.0 2.0])))) - big([-0.0 0.0 1.0; -0.5 1.0 -0.5; -1.0 0.0 2.0])*e,1) < 10eps(big(1.)) --> true - end + #end + # @testset "expm(M::Mat{3,3, BigFloat})" begin + @test norm(Matrix(expm(Mat(big([0.0 0.0 1.0; -1.0 1.0 0.0; -1.0 0.0 2.0])))) - big([-0.0 0.0 1.0; -0.5 1.0 -0.5; -1.0 0.0 2.0])*e,1) < 10eps(big(1.)) + #end - context("Matrix * FixedVectorNoTuple") do + # @testset "Matrix * FixedVectorNoTuple" begin rgb = rand(3) m = rand(3,3) rgbfs = RGB(rgb) mfs = Mat(m) - @fact isapprox(mfs * rgbfs, m * rgb) --> true - end + @test isapprox(mfs * rgbfs, m * rgb) == true + #end - context("Outer product Vec{N} * Mat{1,M}") do + # @testset "Outer product Vec{N} * Mat{1,M}" begin v1 = Vec(1,2) v2 = Vec(1,2,3) - @fact v1*v2' --> Vector(v1)*Vector(v2)' - end + @test v1*v2' == Vector(v1)*Vector(v2)' + #end - context("Large matrix multiply") do + # @testset "Large matrix multiply" begin M = rand(9,9) v = rand(9) - @fact isapprox(Mat(M)*Vec(v), M*v) --> true - end -end - - - + @test isapprox(Mat(M)*Vec(v), M*v) == true + #end +#end ac = rand(3) @@ -1095,53 +1096,53 @@ jfs = dot(afs, gfs) kfs = abs(ffs) lfs = abs(-ffs) -context("Meta") do +# @testset "Meta" begin sym, expr = FixedSizeArrays.gen_functor(:+, 2) - @fact typeof(sym) --> Symbol - @fact typeof(expr) --> Expr -end - -context("Vector Math") do - context("all") do - @fact isapprox(acfs, ac) --> true - @fact isapprox(bcfs, bc) --> true - - @fact isapprox(afs, a) --> true - @fact isapprox(bfs, b) --> true - @fact isapprox(cfs, c) --> true - - @fact isapprox(dfs, d) --> true - @fact isapprox(difs, di) --> true - @fact isapprox(d2fs, d2) --> true - @fact isapprox(ffs, f) --> true - @fact isapprox(gfs, g) --> true - @fact isapprox(hfs, h) --> true - @fact isapprox(ifs, i) --> true - @fact isapprox(jfs, j) --> true - @fact isapprox(kfs, k) --> true - @fact isapprox(lfs, l) --> true - @fact isapprox(lfs, lfs) --> true - end -end - -context("Equality") do - @fact Vec{3, Int}(1) --> Vec{3, Float64}(1) - @fact Vec{2, Int}(1) --> not(Vec{3, Float64}(1)) - @fact Vec(1,2,3) --> Vec(1.0,2.0,3.0) - @fact Vec(1,2,3) --> not(Vec(1.0,4.0,3.0)) - @fact Vec(1,2,3) --> [1,2,3] - @fact Mat((1,2),(3,4)) --> Mat((1,2),(3,4)) - @fact one(Mat{4,1, Float32}) --> one(Vec{4, Float32}) - @fact isapprox(Vec(1.0,0.0), Vec(1.0,1e-14)) --> true -end + @test typeof(sym) == Symbol + @test typeof(expr) == Expr +#end + +# @testset "Vector Math" begin + # @testset "all" begin + @test isapprox(acfs, ac) == true + @test isapprox(bcfs, bc) == true + + @test isapprox(afs, a) == true + @test isapprox(bfs, b) == true + @test isapprox(cfs, c) == true + + @test isapprox(dfs, d) == true + @test isapprox(difs, di) == true + @test isapprox(d2fs, d2) == true + @test isapprox(ffs, f) == true + @test isapprox(gfs, g) == true + @test isapprox(hfs, h) == true + @test isapprox(ifs, i) == true + @test isapprox(jfs, j) == true + @test isapprox(kfs, k) == true + @test isapprox(lfs, l) == true + @test isapprox(lfs, lfs) == true + #end +#end + +# @testset "Equality" begin + @test Vec{3, Int}(1) == Vec{3, Float64}(1) + @test Vec{2, Int}(1) != Vec{3, Float64}(1) + @test Vec(1,2,3) == Vec(1.0,2.0,3.0) + @test Vec(1,2,3) != Vec(1.0,4.0,3.0) + @test Vec(1,2,3) == [1,2,3] + @test Mat((1,2),(3,4)) == Mat((1,2),(3,4)) + @test one(Mat{4,1, Float32}) == one(Vec{4, Float32}) + @test isapprox(Vec(1.0,0.0), Vec(1.0,1e-14)) == true +#end #= #don't have this yet let a = rand(16) b = Mat4d(a) - @fact b --> reshape(a, (4,4)) - @fact reshape(a, (4,4)) --> b - @fact b --> not(reshape(a, (2,8))) + @test b == reshape(a, (4,4)) + @test reshape(a, (4,4)) == b + @test b != reshape(a, (2,8)) end =# @@ -1179,115 +1180,100 @@ const binaryOps = ( -context("mapping operators") do - context("binary: ") do +# @testset "mapping operators" begin + # @testset "binary: " begin test1 = (Vec(1,2,typemax(Int)), Mat((typemin(Int),2,5), (2,3,5), (-2,3,6)), Vec{4, Float32}(0.777)) test2 = (Vec(1,0,typemax(Int)), Mat((typemin(Int),77,1), (2,typemax(Int),5), (-2,3,6)), Vec{4, Float32}(-23.2929)) for op in binaryOps for i=1:length(test1) v1 = test1[i] v2 = test2[i] - context("$op with $v1 and $v2") do + # @testset "$op with $v1 and $v2" begin try # really bad tests, but better than nothing... if applicable(op, v1[1], v2[1]) && typeof(op(v1[1], v2[1])) == eltype(v1) r = op(v1, v2) for j=1:length(v1) - @fact r[j] --> op(v1[j], v2[j]) + @test r[j] == op(v1[j], v2[j]) end end end - end + #end end end - end - context("unary: ") do + #end + # @testset "unary: " begin test = (Vec(1,2,typemax(Int)), Mat((typemin(Int),2,5), (2,3,5), (-2,3,6)), Vec{4, Float32}(0.777)) for op in unaryOps for t in test - context("$op with $t") do + # @testset "$op with $t" begin try if applicable(op, t[1]) && typeof(op(t[1])) == eltype(t) v = op(t) for i=1:length(v) - @fact v[i] --> op(t[i]) + @test v[i] == op(t[i]) end end end - end + #end end end - end -end + #end +#end -context("typed round/floor/ceil/trunc") do +# @testset "typed round/floor/ceil/trunc" begin v = Vec((0.8,1.2,-0.3)) - @fact floor(Int, v) --> Vec((0,1,-1)) - @fact ceil( Int, v) --> Vec((1,2,0)) - @fact trunc(Int, v) --> Vec((0,1,0)) - @fact round(Int, v) --> Vec((1,1,0)) -end + @test floor(Int, v) == Vec((0,1,-1)) + @test ceil( Int, v) == Vec((1,2,0)) + @test trunc(Int, v) == Vec((0,1,0)) + @test round(Int, v) == Vec((1,1,0)) +#end -context("shift, push...") do +# @testset "shift, push..." begin v = Vec(1,2,3) p = Point(1,2.) - @fact @inferred(shift(v) ) --> Vec(2,3) - @fact @inferred(shift(p) ) --> Point(2.) + @test @inferred(shift(v) ) == Vec(2,3) + @test @inferred(shift(p) ) == Point(2.) - @fact @inferred(unshift(v, 42) ) --> Vec(42, 1,2,3) - @fact @inferred(unshift(v, 42.)) --> Vec(42., 1,2,3) - @fact @inferred(unshift(p, 42.)) --> Point(42, 1, 2.) + @test @inferred(unshift(v, 42) ) == Vec(42, 1,2,3) + @test @inferred(unshift(v, 42.)) == Vec(42., 1,2,3) + @test @inferred(unshift(p, 42.)) == Point(42, 1, 2.) - @fact @inferred(push(v, 42) ) --> Vec(1,2,3, 42) - @fact @inferred(push(v, 42.) ) --> Vec(1,2,3, 42.) - @fact @inferred(push(p, 42.) ) --> Point(1,2,42.) + @test @inferred(push(v, 42) ) == Vec(1,2,3, 42) + @test @inferred(push(v, 42.) ) == Vec(1,2,3, 42.) + @test @inferred(push(p, 42.) ) == Point(1,2,42.) - @fact @inferred(pop(v) ) --> Vec(1,2) - @fact @inferred(pop(p) ) --> Point(1.) + @test @inferred(pop(v) ) == Vec(1,2) + @test @inferred(pop(p) ) == Point(1.) - @fact @inferred(deleteat(v,1) ) --> Vec(2,3) - @fact @inferred(deleteat(v,2) ) --> Vec(1,3) - @fact @inferred(deleteat(v,3) ) --> Vec(1,2) - @fact @inferred(deleteat(p,2) ) --> Point(1.) + @test @inferred(deleteat(v,1) ) == Vec(2,3) + @test @inferred(deleteat(v,2) ) == Vec(1,3) + @test @inferred(deleteat(v,3) ) == Vec(1,2) + @test @inferred(deleteat(p,2) ) == Point(1.) - @fact_throws BoundsError deleteat(v,5) - @fact_throws BoundsError deleteat(v,-9) + @test_throws BoundsError deleteat(v,5) + @test_throws BoundsError deleteat(v,-9) - @fact @inferred(insert(v, 1, 42) ) --> Vec(42,1,2,3) - @fact @inferred(insert(v, 2, 42) ) --> Vec(1,42,2,3) - @fact @inferred(insert(v, 3, 42) ) --> Vec(1,2,42,3) - @fact @inferred(insert(v, 4, 42) ) --> Vec(1,2,3,42) - @fact @inferred(insert(p, 3, 42.)) --> Point(1,2,42.) + @test @inferred(insert(v, 1, 42) ) == Vec(42,1,2,3) + @test @inferred(insert(v, 2, 42) ) == Vec(1,42,2,3) + @test @inferred(insert(v, 3, 42) ) == Vec(1,2,42,3) + @test @inferred(insert(v, 4, 42) ) == Vec(1,2,3,42) + @test @inferred(insert(p, 3, 42.)) == Point(1,2,42.) - @fact_throws BoundsError insert(v, 5, 42) - @fact_throws BoundsError insert(v, 0, 42) -end + @test_throws BoundsError insert(v, 5, 42) + @test_throws BoundsError insert(v, 0, 42) +#end -context("Base.Test") do +# @testset "Base.Test" begin a = rand(2) - @fact Base.Test.@test_approx_eq(a, Vec(a)) --> nothing -end - -facts("show for subtype") do - - Base.show(io::IO, x::TestType) = print(io, "$(Tuple(x))") # show for new type + @test Base.Test.@test_approx_eq(a, Vec(a)) == nothing +#end +# @testset "show for subtype" begin x = TestType(1, 2) - @fact string(x) --> "(1,2)" -end - -end + @test string(x) == "(1,2)" +#end end - -test() - -end - - - - - -FactCheck.exitstatus()