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Themperror
Feb 20, 2019
f30a349 · Feb 20, 2019

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GPU-Particles

Basic particle sim on GPU using Compute Shaders in Dx11

Compilation requires Visual Studio 2017, and D3D11 support

Runs 150fps (limited) on my i7 6700k and GTX1080 with 2 million particles. ~70 FPS at 5 million particles.

Screenshot Screenshot