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CameraDistance.cs
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using UnityEngine;
using Cinemachine;
public class CameraDistance : MonoBehaviour
{
CinemachineVirtualCamera cam;
void Start()
{
cam = GetComponent<CinemachineVirtualCamera>();
}
void Camera(bool Zoom)
{
//Zoom by 100%
if(Zoom)
{
CinemachineComponentBase componentBase = cam.GetCinemachineComponent(CinemachineCore.Stage.Body);
if (componentBase is CinemachineFramingTransposer)
{
(componentBase as CinemachineFramingTransposer).m_CameraDistance = 10f;
}
}
else
{
CinemachineComponentBase componentBase = cam.GetCinemachineComponent(CinemachineCore.Stage.Body);
if (componentBase is CinemachineFramingTransposer)
{
(componentBase as CinemachineFramingTransposer).m_CameraDistance = 20f;
}
}
}
}