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feat: update version number to 4.38.1
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Assets/Adjust/Android/AdjustAndroid.cs

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@@ -8,7 +8,7 @@ namespace com.adjust.sdk
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#if UNITY_ANDROID
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public class AdjustAndroid
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{
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private const string sdkPrefix = "unity4.38.0";
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private const string sdkPrefix = "unity4.38.1";
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private static bool launchDeferredDeeplink = true;
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private static AndroidJavaClass ajcAdjust = new AndroidJavaClass("com.adjust.sdk.Adjust");
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private static AndroidJavaObject ajoCurrentActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");

Assets/Adjust/Windows/AdjustWindows.cs

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@@ -17,7 +17,7 @@ namespace com.adjust.sdk
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{
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public class AdjustWindows
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{
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private const string sdkPrefix = "unity4.38.0";
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private const string sdkPrefix = "unity4.38.1";
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private static bool appLaunched = false;
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public static void Start(AdjustConfig adjustConfig)

Assets/Adjust/iOS/AdjustiOS.cs

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@@ -8,7 +8,7 @@ namespace com.adjust.sdk
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#if UNITY_IOS
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public class AdjustiOS
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{
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private const string sdkPrefix = "unity4.38.0";
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private const string sdkPrefix = "unity4.38.1";
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[DllImport("__Internal")]
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private static extern void _AdjustLaunchApp(

VERSION

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4.38.0
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4.38.1

doc/english/migration/migrate.md

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## Migrate your Adjust SDK for Unity3d to 4.38.0 from 3.4.4
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## Migrate your Adjust SDK for Unity3d to 4.38.1 from 3.4.4
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### Migration procedure
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