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Merge pull request #85 from adjust/v4101
V4101
2 parents cc57d30 + 62f5ae7 commit 786f910

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-12
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13 files changed

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Assets/Adjust/Android/AdjustAndroid.cs

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@@ -8,7 +8,7 @@ namespace com.adjust.sdk {
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#if UNITY_ANDROID
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public class AdjustAndroid : IAdjust {
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#region Fields
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private const string sdkPrefix = "unity4.10.0";
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private const string sdkPrefix = "unity4.10.1";
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private static bool launchDeferredDeeplink = true;
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Assets/Adjust/Metro/AdjustMetro.cs

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namespace com.adjust.sdk {
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public class AdjustMetro : IAdjust {
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private const string sdkPrefix = "unity4.10.0";
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private const string sdkPrefix = "unity4.10.1";
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public bool isEnabled() {
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return AdjustWS.IsEnabled();

Assets/Adjust/WP8/AdjustWP8.cs

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namespace com.adjust.sdk {
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public class AdjustWP8 : IAdjust {
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private const string sdkPrefix = "unity4.10.0";
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private const string sdkPrefix = "unity4.10.1";
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public bool isEnabled() {
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return AdjustWP.IsEnabled();

Assets/Adjust/iOS/AdjustSdk.a

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Assets/Adjust/iOS/AdjustiOS.cs

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#if UNITY_IOS
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public class AdjustiOS : IAdjust {
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#region Fields
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private const string sdkPrefix = "unity4.10.0";
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private const string sdkPrefix = "unity4.10.1";
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#endregion
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#region External methods

Assets/Editor/AdjustEditor.cs

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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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#if UNITY_EDITOR_OSX
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using UnityEditor.iOS.Xcode;
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#endif
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public class AdjustEditor {
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private static bool isPostProcessingEnabled = true;
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UnityEngine.Debug.Log("adjust: Starting to perform post build tasks for Android platform.");
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RunPostProcessTasksAndroid();
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} else if (target == BuildTarget.iOS) {
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#if UNITY_EDITOR_OSX
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UnityEngine.Debug.Log("adjust: Starting to perform post build tasks for iOS platform.");
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string xcodeProjectPath = projectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
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// Save the changes to Xcode project file.
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xcodeProject.WriteToFile(xcodeProjectPath);
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#endif
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}
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}
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CHANGELOG.md

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### Version 4.10.1 (13th October 2016)
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#### Changed
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- Updated Native iOS SDK to version **4.10.2**.
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- Updated Native Android SDK to version **4.10.2**.
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### Version 4.10.0 (15th September 2016)
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#### Added
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- Added possibility to set session callback and partner parameters on `Adjust` instance with `addSessionCallbackParameter` and `addSessionPartnerParameter` methods.

README.md

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@@ -52,8 +52,8 @@ These are the minimal steps required to integrate the adjust SDK into your Unity
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Download the latest version from our [releases page][releases]. In there you will find two Unity packages:
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* **Adjust_v4.10.0_Unity_4.unitypackage** - Use this package if you are using **Unity IDE version 4**.
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* **Adjust_v4.10.0_Unity_5.unitypackage** - Use this package if you are using **Unity IDE version 5**.
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* **Adjust_v4.10.1_Unity_4.unitypackage** - Use this package if you are using **Unity IDE version 4**.
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* **Adjust_v4.10.1_Unity_5.unitypackage** - Use this package if you are using **Unity IDE version 5**.
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### <a id="sdk-add">Add the SDK to your project
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VERSION

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4.10.0
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4.10.1

doc/migrate.md

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## Migrate your adjust SDK for Unity3d to 4.10.0 from 3.4.4
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## Migrate your adjust SDK for Unity3d to 4.10.1 from 3.4.4
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### Migration procedure
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For migration purposes, we have prepared two Unity packages:
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* `Adjust_v4.10.0_Unity_4.unitypackage` (for Unity 4 users)
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* `Adjust_v4.10.0_Unity_5.unitypackage` (for Unity 5 users)
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* `Adjust_v4.10.1_Unity_4.unitypackage` (for Unity 4 users)
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* `Adjust_v4.10.1_Unity_5.unitypackage` (for Unity 5 users)
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and the adjust SDK uninstall script written in Python (`adjust_uninstall.py`).
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ext/iOS/sdk

Submodule sdk updated from e2559e2 to 875b462

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