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fix: add -force_load to UnityFramework target if it exists
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Assets/Adjust/Editor/AdjustEditor.cs

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -206,7 +206,14 @@ private static void RunPostBuildScript(BuildTarget target, string projectPath =
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if (xcodeProject.ContainsFileByProjectPath("Libraries/Adjust/iOS/AdjustSigSdk.a"))
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{
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xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
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if (!string.IsNullOrEmpty(xcodeTargetUnityFramework))
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{
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xcodeProject.AddBuildProperty(xcodeTargetUnityFramework, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
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}
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else
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{
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xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
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}
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}
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// Save the changes to Xcode project file.

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