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New version 4.12.1
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Assets/Adjust/Android/AdjustAndroid.cs

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@@ -9,7 +9,7 @@ namespace com.adjust.sdk
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#if UNITY_ANDROID
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public class AdjustAndroid
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{
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private const string sdkPrefix = "unity4.12.0";
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private const string sdkPrefix = "unity4.12.1";
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private static bool launchDeferredDeeplink = true;
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Assets/Adjust/Windows/AdjustWindows.cs

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{
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public class AdjustWindows
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{
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private const string sdkPrefix = "unity4.12.0";
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private const string sdkPrefix = "unity4.12.1";
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private static bool appLaunched = false;
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public static void Start(AdjustConfig adjustConfig)

Assets/Adjust/iOS/AdjustiOS.cs

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#if UNITY_IOS
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public class AdjustiOS
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{
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private const string sdkPrefix = "unity4.12.0";
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private const string sdkPrefix = "unity4.12.1";
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[DllImport("__Internal")]
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private static extern void _AdjustLaunchApp(

VERSION

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4.12.0
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4.12.1

doc/migrate.md

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## Migrate your adjust SDK for Unity3d to 4.12.0 from 3.4.4
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## Migrate your Adjust SDK for Unity3d to 4.12.1 from 3.4.4
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### Migration procedure
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@@ -7,14 +7,9 @@ adjust SDK are now moved to the `Assets/Adjust` folder, since Unity 5 allows tha
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outside of `Assets/Plugins` folder. This is done so that adjust files are no longer mixed with files you may be
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keeping in `Assets/Plugins` folder.
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For migration purposes, we have prepared two Unity packages:
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For migration purposes, we have prepared the Adjust SDK uninstall script written in Python (`adjust_uninstall.py`).
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* `Adjust_v4.12.0_Unity_4.unitypackage` (for Unity 4 users)
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* `Adjust_v4.12.0_Unity_5.unitypackage` (for Unity 5 users)
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and the adjust SDK uninstall script written in Python (`adjust_uninstall.py`).
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Migration to version 4.12.0 of our SDK requires the following steps:
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Migration to version 4.12.1 of our SDK requires the following steps:
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1. Copy the `adjust_uninstall.py` script to your root Unity project directory and run it. This script should
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delete all adjust source files from the previous SDK version you had.

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