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Assembly-CSharp-vs.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{3E0C842C-C004-53B2-EFB3-CACAA20E7B95}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace></RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\GameManager.cs" />
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<Compile Include="Assets\Scripts\HUDS\ArcadeModeHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\HighScoreHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\MainMenuHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\StoryModeHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\TimeAttackHud.cs" />
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<Compile Include="Assets\Scripts\Helpers\ButtonNext.cs" />
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<Compile Include="Assets\Scripts\Helpers\ButtonNextImage.cs" />
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<Compile Include="Assets\Scripts\Helpers\CoinAI.cs" />
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<Compile Include="Assets\Scripts\Helpers\CoinSpawner.cs" />
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<Compile Include="Assets\Scripts\Helpers\OptionsUI.cs" />
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<Compile Include="Assets\Scripts\Helpers\PauseButton.cs" />
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<Compile Include="Assets\Scripts\Helpers\SoundClick.cs" />
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<Compile Include="Assets\Scripts\Helpers\TimeWaiting.cs" />
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<Compile Include="Assets\Scripts\RobberSpawner.cs" />
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<Compile Include="Assets\Scripts\SoundEffects.cs" />
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<Compile Include="Assets\Scripts\powerups\FreezeButton.cs" />
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<Compile Include="Assets\Scripts\powerups\LifeButton.cs" />
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<Compile Include="Assets\Scripts\powerups\TargetButton.cs" />
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<Compile Include="Assets\Scripts\robbers\RobberDestroy.cs" />
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<Compile Include="Assets\Scripts\robbers\RobberHealth.cs" />
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<Compile Include="Assets\Scripts\robbers\RobberWalk.cs" />
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<None Include="Assets\Sprites\Capstone Reminders.txt" />
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<None Include="Assets\Sprites\Colors used for sprites.txt" />
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<None Include="Assets\Sprites\changes or kulang8162014.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>

Assembly-CSharp.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{3E0C842C-C004-53B2-EFB3-CACAA20E7B95}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace></RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\GameManager.cs" />
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<Compile Include="Assets\Scripts\HUDS\ArcadeModeHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\HighScoreHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\MainMenuHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\StoryModeHud.cs" />
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<Compile Include="Assets\Scripts\HUDS\TimeAttackHud.cs" />
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<Compile Include="Assets\Scripts\Helpers\ButtonNext.cs" />
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<Compile Include="Assets\Scripts\Helpers\ButtonNextImage.cs" />
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<Compile Include="Assets\Scripts\Helpers\CoinAI.cs" />
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<Compile Include="Assets\Scripts\Helpers\CoinSpawner.cs" />
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<Compile Include="Assets\Scripts\Helpers\OptionsUI.cs" />
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<Compile Include="Assets\Scripts\Helpers\PauseButton.cs" />
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<Compile Include="Assets\Scripts\Helpers\SoundClick.cs" />
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<Compile Include="Assets\Scripts\Helpers\TimeWaiting.cs" />
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<Compile Include="Assets\Scripts\RobberSpawner.cs" />
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<Compile Include="Assets\Scripts\SoundEffects.cs" />
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<Compile Include="Assets\Scripts\powerups\FreezeButton.cs" />
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<Compile Include="Assets\Scripts\powerups\LifeButton.cs" />
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<Compile Include="Assets\Scripts\powerups\TargetButton.cs" />
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<Compile Include="Assets\Scripts\robbers\RobberDestroy.cs" />
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<Compile Include="Assets\Scripts\robbers\RobberHealth.cs" />
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<Compile Include="Assets\Scripts\robbers\RobberWalk.cs" />
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<None Include="Assets\Sprites\Capstone Reminders.txt" />
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<None Include="Assets\Sprites\Colors used for sprites.txt" />
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<None Include="Assets\Sprites\changes or kulang8162014.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>

Assets/Animations.meta

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Assets/Animations/New Sprite.controller.meta

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Assets/Animations/citizen_female.anim

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Assets/Animations/citizen_female.anim.meta

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Assets/Animations/citizen_female.controller.meta

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Assets/Animations/citizen_male.anim

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Assets/Animations/citizen_male.anim.meta

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Assets/Animations/fatguy.controller

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Assets/Animations/fatguy.controller.meta

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Assets/Animations/fatguy_normal_right.anim.meta

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Assets/Animations/logo.controller

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Assets/Animations/logo.controller.meta

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11.2 KB
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Assets/Animations/macho_normal_right.anim.meta

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Assets/Animations/macho_normal_right.controller.meta

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Assets/Animations/mainmenulogo.anim

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Assets/Animations/mainmenulogo.anim.meta

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Assets/Animations/mainmenurobber.anim

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Assets/Animations/mainmenurobber.anim.meta

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Assets/Animations/robber.controller

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Assets/Animations/robber.controller.meta

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Assets/Animations/small_normal_right.anim.meta

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Assets/Animations/small_normal_right.controller.meta

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Assets/HUD SKIN.guiskin

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Assets/HUD SKIN.guiskin.meta

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Assets/New Story Sprite.meta

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Assets/New Story Sprite/10754185_10152866300871411_422759173_o.jpg.meta

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Assets/New Story Sprite/10804386_10152866300861411_228371172_o.jpg.meta

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