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script.js
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window.addEventListener("DOMContentLoaded", () => {
const tiles = Array.from(document.querySelectorAll(".tile"));
const playerDisplay = document.querySelector(".display-player");
const resetButton = document.querySelector("#reset");
const announcer = document.querySelector(".announcer");
let board = ["", "", "", "", "", "", "", "", ""];
let currentPlayer = "X";
let isGameActive = true;
const PLAYERX_WON = "PLAYERX_WON";
const PLAYERO_WON = "PLAYERO_WON";
const TIE = "TIE";
// Indexes within the board
// [0] [1] [2]
// [3] [4] [5]
// [6] [7] [8]
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
function handleResultValidation() {
let roundWOn = false;
for (let i = 0; i <= 7; i++) {
const winCondition = winningConditions[i];
const a = board[winCondition[0]];
const b = board[winCondition[1]];
const c = board[winCondition[2]];
if (a === "" || b === "" || c === "") {
continue;
}
if (a === b && b === c) {
roundWOn = true;
break;
}
}
if (roundWOn) {
announce(currentPlayer === "X" ? PLAYERX_WON : PLAYERO_WON);
isGameActive = false;
return;
}
if (!board.includes("")) announce(TIE);
}
const announce = (type) => {
switch (type) {
case PLAYERO_WON:
announcer.innerHTML = 'Player <span class="playerO">O</span> Won';
break;
case PLAYERX_WON:
announcer.innerHTML = 'Player <span class="playerX">X</span> Won';
break;
case TIE:
announcer.innerText = "Tie";
}
announcer.classList.remove("hide");
};
const isvalidAction = (tile) => {
if (tile.innerText === "X" || tile.innerText === "O") {
return false;
}
return true;
};
const updateBoard = (index) => {
board[index] = currentPlayer;
};
const ChangePlayer = () => {
playerDisplay.classList.remove(`player${currentPlayer}`);
currentPlayer = currentPlayer === "X" ? "O" : "X";
playerDisplay.innerText = currentPlayer;
playerDisplay.classList.add(`player${currentPlayer}`);
};
const userAction = (tile, index) => {
if (isvalidAction(tile) && isGameActive) {
tile.innerText = currentPlayer;
tile.classList.add(`player${currentPlayer}`);
updateBoard(index);
handleResultValidation();
ChangePlayer();
}
};
const resetBoard = () => {
board = ["", "", "", "", "", "", "", "", ""];
isGameActive = true;
announcer.classList.add("hide");
if (currentPlayer === "O") {
ChangePlayer();
}
tiles.forEach((tile) => {
tile.innerText = "";
tile.classList.remove("playerX");
tile.classList.remove("playerO");
});
};
tiles.forEach((tile, index) => {
tile.addEventListener("click", () => userAction(tile, index));
});
resetButton.addEventListener("click", resetBoard);
});