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In PR #3362, we try each possible segment padding length to reconstruct objects while minimising the number of pieces downloaded.
Instead of doing this, the archiver could store an array of segment padding lengths for each segment. Since there are only 4 possible padding lengths, this takes 2 bits per segment. (Or one byte per segment.)
The text was updated successfully, but these errors were encountered:
In PR #3362, we try each possible segment padding length to reconstruct objects while minimising the number of pieces downloaded.
Instead of doing this, the archiver could store an array of segment padding lengths for each segment. Since there are only 4 possible padding lengths, this takes 2 bits per segment. (Or one byte per segment.)
The text was updated successfully, but these errors were encountered: