@@ -45,124 +45,132 @@ namespace Model
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline const Aws::String& GetLocalProfileId () const { return m_localProfileId; }
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline bool LocalProfileIdHasBeenSet () const { return m_localProfileIdHasBeenSet; }
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline void SetLocalProfileId (const Aws::String& value) { m_localProfileIdHasBeenSet = true ; m_localProfileId = value; }
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline void SetLocalProfileId (Aws::String&& value) { m_localProfileIdHasBeenSet = true ; m_localProfileId = std::move (value); }
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline void SetLocalProfileId (const char * value) { m_localProfileIdHasBeenSet = true ; m_localProfileId.assign (value); }
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline As2ConnectorConfig& WithLocalProfileId (const Aws::String& value) { SetLocalProfileId (value); return *this ;}
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline As2ConnectorConfig& WithLocalProfileId (Aws::String&& value) { SetLocalProfileId (std::move (value)); return *this ;}
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/* *
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- * <p>A unique identifier for the AS2 process .</p>
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+ * <p>A unique identifier for the AS2 local profile .</p>
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*/
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inline As2ConnectorConfig& WithLocalProfileId (const char * value) { SetLocalProfileId (value); return *this ;}
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline const Aws::String& GetPartnerProfileId () const { return m_partnerProfileId; }
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline bool PartnerProfileIdHasBeenSet () const { return m_partnerProfileIdHasBeenSet; }
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline void SetPartnerProfileId (const Aws::String& value) { m_partnerProfileIdHasBeenSet = true ; m_partnerProfileId = value; }
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline void SetPartnerProfileId (Aws::String&& value) { m_partnerProfileIdHasBeenSet = true ; m_partnerProfileId = std::move (value); }
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline void SetPartnerProfileId (const char * value) { m_partnerProfileIdHasBeenSet = true ; m_partnerProfileId.assign (value); }
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline As2ConnectorConfig& WithPartnerProfileId (const Aws::String& value) { SetPartnerProfileId (value); return *this ;}
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline As2ConnectorConfig& WithPartnerProfileId (Aws::String&& value) { SetPartnerProfileId (std::move (value)); return *this ;}
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/* *
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- * <p>A unique identifier for the partner for the connector.</p>
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+ * <p>A unique identifier for the partner profile for the connector.</p>
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*/
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inline As2ConnectorConfig& WithPartnerProfileId (const char * value) { SetPartnerProfileId (value); return *this ;}
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline const Aws::String& GetMessageSubject () const { return m_messageSubject; }
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline bool MessageSubjectHasBeenSet () const { return m_messageSubjectHasBeenSet; }
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline void SetMessageSubject (const Aws::String& value) { m_messageSubjectHasBeenSet = true ; m_messageSubject = value; }
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline void SetMessageSubject (Aws::String&& value) { m_messageSubjectHasBeenSet = true ; m_messageSubject = std::move (value); }
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline void SetMessageSubject (const char * value) { m_messageSubjectHasBeenSet = true ; m_messageSubject.assign (value); }
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline As2ConnectorConfig& WithMessageSubject (const Aws::String& value) { SetMessageSubject (value); return *this ;}
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline As2ConnectorConfig& WithMessageSubject (Aws::String&& value) { SetMessageSubject (std::move (value)); return *this ;}
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/* *
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- * <p>A short description to help identify the connector.</p>
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+ * <p>Used as the <code>Subject</code> HTTP header attribute in AS2 messages that
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+ * are being sent with the connector.</p>
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*/
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inline As2ConnectorConfig& WithMessageSubject (const char * value) { SetMessageSubject (value); return *this ;}
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@@ -230,69 +238,81 @@ namespace Model
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/* *
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- * <p>The algorithm that is used to sign the AS2 transfers for this partner
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- * profile .</p>
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+ * <p>The algorithm that is used to sign the AS2 messages sent with the
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+ * connector .</p>
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*/
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inline const SigningAlg& GetSigningAlgorithm () const { return m_signingAlgorithm; }
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/* *
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- * <p>The algorithm that is used to sign the AS2 transfers for this partner
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- * profile .</p>
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+ * <p>The algorithm that is used to sign the AS2 messages sent with the
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+ * connector .</p>
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*/
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inline bool SigningAlgorithmHasBeenSet () const { return m_signingAlgorithmHasBeenSet; }
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/* *
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- * <p>The algorithm that is used to sign the AS2 transfers for this partner
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- * profile .</p>
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+ * <p>The algorithm that is used to sign the AS2 messages sent with the
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+ * connector .</p>
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*/
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inline void SetSigningAlgorithm (const SigningAlg& value) { m_signingAlgorithmHasBeenSet = true ; m_signingAlgorithm = value; }
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/* *
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- * <p>The algorithm that is used to sign the AS2 transfers for this partner
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- * profile .</p>
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+ * <p>The algorithm that is used to sign the AS2 messages sent with the
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+ * connector .</p>
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*/
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inline void SetSigningAlgorithm (SigningAlg&& value) { m_signingAlgorithmHasBeenSet = true ; m_signingAlgorithm = std::move (value); }
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/* *
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- * <p>The algorithm that is used to sign the AS2 transfers for this partner
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- * profile .</p>
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+ * <p>The algorithm that is used to sign the AS2 messages sent with the
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+ * connector .</p>
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*/
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inline As2ConnectorConfig& WithSigningAlgorithm (const SigningAlg& value) { SetSigningAlgorithm (value); return *this ;}
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/* *
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- * <p>The algorithm that is used to sign the AS2 transfers for this partner
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- * profile .</p>
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+ * <p>The algorithm that is used to sign the AS2 messages sent with the
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+ * connector .</p>
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*/
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inline As2ConnectorConfig& WithSigningAlgorithm (SigningAlg&& value) { SetSigningAlgorithm (std::move (value)); return *this ;}
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/* *
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- * <p>The signing algorithm for the MDN response.</p>
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+ * <p>The signing algorithm for the MDN response.</p> <p>If set to DEFAULT
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+ * (or not set at all), the value for <code>SigningAlogorithm</code> is used.</p>
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+ *
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*/
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inline const MdnSigningAlg& GetMdnSigningAlgorithm () const { return m_mdnSigningAlgorithm; }
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/* *
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- * <p>The signing algorithm for the MDN response.</p>
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+ * <p>The signing algorithm for the MDN response.</p> <p>If set to DEFAULT
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+ * (or not set at all), the value for <code>SigningAlogorithm</code> is used.</p>
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+ *
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*/
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inline bool MdnSigningAlgorithmHasBeenSet () const { return m_mdnSigningAlgorithmHasBeenSet; }
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/* *
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- * <p>The signing algorithm for the MDN response.</p>
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+ * <p>The signing algorithm for the MDN response.</p> <p>If set to DEFAULT
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+ * (or not set at all), the value for <code>SigningAlogorithm</code> is used.</p>
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+ *
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*/
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inline void SetMdnSigningAlgorithm (const MdnSigningAlg& value) { m_mdnSigningAlgorithmHasBeenSet = true ; m_mdnSigningAlgorithm = value; }
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/* *
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- * <p>The signing algorithm for the MDN response.</p>
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+ * <p>The signing algorithm for the MDN response.</p> <p>If set to DEFAULT
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+ * (or not set at all), the value for <code>SigningAlogorithm</code> is used.</p>
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+ *
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*/
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inline void SetMdnSigningAlgorithm (MdnSigningAlg&& value) { m_mdnSigningAlgorithmHasBeenSet = true ; m_mdnSigningAlgorithm = std::move (value); }
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/* *
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- * <p>The signing algorithm for the MDN response.</p>
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+ * <p>The signing algorithm for the MDN response.</p> <p>If set to DEFAULT
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+ * (or not set at all), the value for <code>SigningAlogorithm</code> is used.</p>
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+ *
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*/
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inline As2ConnectorConfig& WithMdnSigningAlgorithm (const MdnSigningAlg& value) { SetMdnSigningAlgorithm (value); return *this ;}
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/* *
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- * <p>The signing algorithm for the MDN response.</p>
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+ * <p>The signing algorithm for the MDN response.</p> <p>If set to DEFAULT
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+ * (or not set at all), the value for <code>SigningAlogorithm</code> is used.</p>
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+ *
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*/
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inline As2ConnectorConfig& WithMdnSigningAlgorithm (MdnSigningAlg&& value) { SetMdnSigningAlgorithm (std::move (value)); return *this ;}
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