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util_math.py
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import math
import numpy as np
import numpy.linalg as npla
def rotation_matrix_to_euler(R: np.ndarray) -> np.ndarray:
sy = math.sqrt(R[0, 0] * R[0, 0] + R[1, 0] * R[1, 0])
singular = sy < 1e-6
if not singular:
x = math.atan2(R[2, 1], R[2, 2])
y = math.atan2(-R[2, 0], sy)
z = math.atan2(R[1, 0], R[0, 0])
else:
x = math.atan2(-R[1, 2], R[1, 1])
y = math.atan2(-R[2, 0], sy)
z = 0
return np.array([x, y, z])
def segment_length(p1: np.ndarray, p2: np.ndarray):
"""
p1 (2,)
p2 (2,)
"""
return npla.norm(p2 - p1)
def segment_to_vector(p1: np.ndarray, p2: np.ndarray):
"""
p1 (2,)
p2 (2,)
"""
x = p2 - p1
x /= npla.norm(x)
return x
def intersect_two_line(a1, a2, b1, b2) -> np.ndarray:
"""
Returns the point of intersection of the lines (not segments) passing through a2,a1 and b2,b1.
a1: [x, y] a point on the first line
a2: [x, y] another point on the first line
b1: [x, y] a point on the second line
b2: [x, y] another point on the second line
"""
s = np.vstack([a1, a2, b1, b2]) # s for stacked
h = np.hstack((s, np.ones((4, 1)))) # h for homogeneous
l1 = np.cross(h[0], h[1]) # get first line
l2 = np.cross(h[2], h[3]) # get second line
x, y, z = np.cross(l1, l2) # point of intersection
if z == 0: # lines are parallel
return (float("inf"), float("inf"))
return np.array([x / z, y / z], np.float32)
def polygon_area(poly: np.ndarray) -> float:
"""
calculate area of n-vertices polygon with non intersecting edges
poly np.ndarray (n,2)
"""
return float(
np.abs(
np.sum(
poly[:, 0] * np.roll(poly[:, 1], -1)
- poly[:, 1] * np.roll(poly[:, 0], -1)
)
/ 2
)
)