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Tidy up includes. Fork linkotec to make building on new machines easier.
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.gitmodules

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[submodule "ffts"]
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path = ffts
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url = git://github.com/linkotec/ffts.git
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url = https://github.com/xdaimon/ffts.git
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[submodule "rapidjson"]
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path = rapidjson
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url = https://github.com/Tencent/rapidjson.git
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[submodule "SimpleFileWatcher"]
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path = SimpleFileWatcher
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url = https://github.com/xdaimon/SimpleFileWatcher.git
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ShaderPrograms.cpp

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using std::string;
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using std::stringstream;
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#include "gl.h"
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#include "ShaderConfig.h"
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#include "ShaderPrograms.h"
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ShaderPrograms.h

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#include "filesystem.h"
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namespace filesys = std::experimental::filesystem;
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#include "gl.h"
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#include <GL/glew.h>
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#include "ShaderConfig.h"
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// Uniform Locations

Window.h

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#pragma once
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#include "gl.h"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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class Renderer;

gl.h

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