File tree 3 files changed +20
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lines changed
3 files changed +20
-2
lines changed Original file line number Diff line number Diff line change @@ -45,8 +45,8 @@ def process(filename):
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strval = str (e ['value' ]).strip ()
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if strval .startswith ("__" ):
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continue
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- # if strval in known_enum:
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- # print(e['name'] + " = raylib." + strval)
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+ if strval in known_enum :
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+ print (e ['name' ] + " = raylib." + strval )
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elif strval in known_define :
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print (e ['name' ] + " = " + strval )
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else :
Original file line number Diff line number Diff line change 7
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PI : float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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+ MOUSE_LEFT_BUTTON = raylib .MOUSE_BUTTON_LEFT
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+ MOUSE_RIGHT_BUTTON = raylib .MOUSE_BUTTON_RIGHT
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+ MOUSE_MIDDLE_BUTTON = raylib .MOUSE_BUTTON_MIDDLE
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+ MATERIAL_MAP_DIFFUSE = raylib .MATERIAL_MAP_ALBEDO
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+ MATERIAL_MAP_SPECULAR = raylib .MATERIAL_MAP_METALNESS
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+ SHADER_LOC_MAP_DIFFUSE = raylib .SHADER_LOC_MAP_ALBEDO
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+ SHADER_LOC_MAP_SPECULAR = raylib .SHADER_LOC_MAP_METALNESS
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EPSILON : float = 1e-06
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RLGL_VERSION : str = "4.5"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS : int = 8192
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RL_BLEND_DST_ALPHA : int = 32970
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RL_BLEND_SRC_ALPHA : int = 32971
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RL_BLEND_COLOR : int = 32773
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+ RL_SHADER_LOC_MAP_DIFFUSE = raylib .RL_SHADER_LOC_MAP_ALBEDO
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+ RL_SHADER_LOC_MAP_SPECULAR = raylib .RL_SHADER_LOC_MAP_METALNESS
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GL_SHADING_LANGUAGE_VERSION : int = 35724
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT : int = 33776
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : int = 33777
Original file line number Diff line number Diff line change 7
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PI : float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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+ MOUSE_LEFT_BUTTON = raylib .MOUSE_BUTTON_LEFT
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+ MOUSE_RIGHT_BUTTON = raylib .MOUSE_BUTTON_RIGHT
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+ MOUSE_MIDDLE_BUTTON = raylib .MOUSE_BUTTON_MIDDLE
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+ MATERIAL_MAP_DIFFUSE = raylib .MATERIAL_MAP_ALBEDO
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+ MATERIAL_MAP_SPECULAR = raylib .MATERIAL_MAP_METALNESS
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+ SHADER_LOC_MAP_DIFFUSE = raylib .SHADER_LOC_MAP_ALBEDO
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+ SHADER_LOC_MAP_SPECULAR = raylib .SHADER_LOC_MAP_METALNESS
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EPSILON : float = 1e-06
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RLGL_VERSION : str = "4.5"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS : int = 8192
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RL_BLEND_DST_ALPHA : int = 32970
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RL_BLEND_SRC_ALPHA : int = 32971
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RL_BLEND_COLOR : int = 32773
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+ RL_SHADER_LOC_MAP_DIFFUSE = raylib .RL_SHADER_LOC_MAP_ALBEDO
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+ RL_SHADER_LOC_MAP_SPECULAR = raylib .RL_SHADER_LOC_MAP_METALNESS
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GL_SHADING_LANGUAGE_VERSION : int = 35724
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT : int = 33776
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : int = 33777
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