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Minor formatting and include changes
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-2
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3 files changed

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src/game.cpp

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@@ -51,5 +51,4 @@ void Game::spawn_wave() {
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for (std::size_t i = 0; i < wave_size; ++i) { new_wave.emplace_back(m_services, glm::vec2{0.0f, 0.0f}, util::random_range(35.0f, 65.0f)); }
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m_enemies.insert(m_enemies.end(), std::make_move_iterator(new_wave.begin()), std::make_move_iterator(new_wave.end()));
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}
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} // namespace miracle

src/game.hpp

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@@ -18,6 +18,7 @@ class Game {
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void tick(kvf::Seconds dt);
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void render(le::Renderer& renderer) const;
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void spawn_wave();
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private:
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gsl::not_null<le::ServiceLocator const*> m_services;
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src/util/random.hpp

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@@ -2,9 +2,9 @@
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#include <glm/ext/vector_float2.hpp>
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#include <klib/assert.hpp>
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#include <klib/concepts.hpp>
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#include <cmath>
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#include <numbers>
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#include <random>
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namespace miracle::util {
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/// \brief Wrapper that reuses the same random engine for all calls.
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class Random {

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