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Q-tree.cpp
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#include <bits/stdc++.h>
using namespace std;
#define Max 506
#define INF (1 << 30)
int P[Max][Max]; // container for 2D grid
/* 2D Segment Tree node */
struct Point {
int x, y, mx;
Point() {}
Point(int x, int y, int mx) : x(x), y(y), mx(mx) {}
bool operator < (const Point& other) const {
return mx < other.mx;
}
};
struct Segtree2d {
Point T[2 * Max * Max];
int n, m;
// initialize and construct segment tree
void init(int n, int m) {
this->n = n;
this->m = m;
build(1, 1, 1, n, m);
}
// build a 2D segment tree from data [ (a1, b1), (a2, b2) ]
// Time: O(n logn)
Point build(int node, int a1, int b1, int a2, int b2) {
// out of range
if (a1 > a2 or b1 > b2)
return def();
// if it is only a single index, assign value to node
if (a1 == a2 and b1 == b2)
return T[node] = Point(a1, b1, P[a1][b1]);
// split the tree into four segments
T[node] = def();
T[node] = maxNode(T[node], build(4 * node - 2, a1, b1, (a1 + a2) / 2, (b1 + b2) / 2));
T[node] = maxNode(T[node], build(4 * node - 1, (a1 + a2) / 2 + 1, b1, a2, (b1 + b2) / 2));
T[node] = maxNode(T[node], build(4 * node + 0, a1, (b1 + b2) / 2 + 1, (a1 + a2) / 2, b2));
T[node] = maxNode(T[node], build(4 * node + 1, (a1 + a2) / 2 + 1, (b1 + b2) / 2 + 1, a2, b2));
return T[node];
}
// helper function for query(int, int, int, int);
Point query(int node, int a1, int b1, int a2, int b2, int x1, int y1, int x2, int y2) {
// if we out of range, return dummy
if (x1 > a2 or y1 > b2 or x2 < a1 or y2 < b1 or a1 > a2 or b1 > b2)
return def();
// if it is within range, return the node
if (x1 <= a1 and y1 <= b1 and a2 <= x2 and b2 <= y2)
return T[node];
// split into four segments
Point mx = def();
mx = maxNode(mx, query(4 * node - 2, a1, b1, (a1 + a2) / 2, (b1 + b2) / 2, x1, y1, x2, y2));
mx = maxNode(mx, query(4 * node - 1, (a1 + a2) / 2 + 1, b1, a2, (b1 + b2) / 2, x1, y1, x2, y2));
mx = maxNode(mx, query(4 * node + 0, a1, (b1 + b2) / 2 + 1, (a1 + a2) / 2, b2, x1, y1, x2, y2));
mx = maxNode(mx, query(4 * node + 1, (a1 + a2) / 2 + 1, (b1 + b2) / 2 + 1, a2, b2, x1, y1, x2, y2));
// return the maximum value
return mx;
}
// query from range [ (x1, y1), (x2, y2) ]
// Time: O(logn)
Point query(int x1, int y1, int x2, int y2) {
return query(1, 1, 1, n, m, x1, y1, x2, y2);
}
// helper function for update(int, int, int);
Point update(int node, int a1, int b1, int a2, int b2, int x, int y, int value) {
if (a1 > a2 or b1 > b2)
return def();
if (x > a2 or y > b2 or x < a1 or y < b1)
return T[node];
if (x == a1 and y == b1 and x == a2 and y == b2)
return T[node] = Point(x, y, value);
Point mx = def();
mx = maxNode(mx, update(4 * node - 2, a1, b1, (a1 + a2) / 2, (b1 + b2) / 2, x, y, value));
mx = maxNode(mx, update(4 * node - 1, (a1 + a2) / 2 + 1, b1, a2, (b1 + b2) / 2, x, y, value));
mx = maxNode(mx, update(4 * node + 0, a1, (b1 + b2) / 2 + 1, (a1 + a2) / 2, b2, x, y, value));
mx = maxNode(mx, update(4 * node + 1, (a1 + a2) / 2 + 1, (b1 + b2) / 2 + 1, a2, b2, x, y, value));
return T[node] = mx;
}
// update the value of (x, y) index to 'value'
// Time: O(logn)
Point update(int x, int y, int value) {
return update(1, 1, 1, n, m, x, y, value);
}
// utility functions; these functions are virtual because they will be overridden in child class
virtual Point maxNode(Point a, Point b) {
return max(a, b);
}
// dummy node
virtual Point def() {
return Point(0, 0, -INF);
}
};
/* 2D Segment Tree for range minimum query; a override of Segtree2d class */
struct Segtree2dMin : Segtree2d {
// overload maxNode() function to return minimum value
Point maxNode(Point a, Point b) {
return min(a, b);
}
Point def() {
return Point(0, 0, INF);
}
};
// initialize class objects
Segtree2d Tmax;
Segtree2dMin Tmin;
/* Drier program */
int main(void) {
int n, m;
// input
scanf("%d %d", &n, &m);
for (int i = 1; i <= n; i++)
for (int j = 1; j <= m; j++)
scanf("%d", &P[i][j]);
// initialize
Tmax.init(n, m);
Tmin.init(n, m);
// query
int x1, y1, x2, y2;
scanf("%d %d %d %d", &x1, &y1, &x2, &y2);
cout << Tmax.query(x1, y1, x2, y2).mx;
Tmin.query(x1, y1, x2, y2).mx;
// update
int x, y, v;
scanf("%d %d %d", &x, &y, &v);
Tmax.update(x, y, v);
Tmin.update(x, y, v);
return 0;
}