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LICENSE

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README.md

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![BattleCon - BATTLEFIELD layer on node.js](https://raw.github.com/dcodeIO/BattleCon/master/BattleCon.png)
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========================================
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BattleCon is a RCON layer for Frostbyte engine driven servers built on top of nothing less than the excellent
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node.js platform.
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With BattleCon it's easy to create your very own server management interface, like automatic map votings, auto team
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balancing and more.
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License
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-------
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Apache License, Version 2.0, with the exception that commercial use requires the author's written consent.

docs/BF4.txt

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MapList Commands:
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mapList.load Load list of maps from disk
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mapList.save Save list of maps to disk
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mapList.add Insert map at specified offset in map list
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mapList.remove Remove specified map from map list
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mapList.clear Clear map list
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mapList.list Returns entire map list
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mapList.setNextMapIndex Set which map to switch to at end of current round
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mapList.getMapIndices Get indices for current & next map
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mapList.getRounds Get current round and number of rounds
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mapList.endRound End current round, declaring the specified team as winners
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mapList.runNextRound Abort current round and move on to next
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mapList.restartRound Restart current round
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mapList.availableMaps Currently broken!
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Basic Commands:
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login.plainText Attempt to login to game server with password
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login.hashed Retrieves the salt, used in the hashed password login process
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login.hashed Sends a hashed password to the server, in an attempt to log in
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serverinfo Query for brief server info
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admin.help Report which commands the server knows about
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logout Logout from game server
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quit Disconnect from server version Reports game server type, and build ID
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listPlayers Return list of a group of players on the server, without GUIDs
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Admin Commands:
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admin.eventsEnabled Set whether or not the server will send events to the current connection
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admin.password Set the admin password for the server
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admin.say Send a chat message to a group of players
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admin.kickPlayer Kick player from server
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admin.listPlayers Return list of a group of players on the server
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admin.movePlayer Move a player to another team and squad
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admin.killPlayer Kill a player without scoring effects
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punkBuster.isActive Returns whether or not PunkBuster currently is active
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punkBuster.activate Attempt to activate PunkBuster if it is not currently running
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punkBuster.pb_sv_command Send a raw PunkBuster command to the PunkBuster server
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gameAdmin.load Load list of game admins from file
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gameAdmin.save Save list of game admins to file
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gameAdmin.add Add player to list of game admins
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gameAdmin.remove Remove player from list of game admins
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gameAdmin.list Return list of game admins
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Ban List:
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banList.load Load list of banned players/IPs/GUIDs from file
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banList.save Save list of banned players/IPs/GUIDs to file
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banList.add Add player/IP/GUID to ban list for a certain amount of time
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banList.remove Remove player/IP/GUID from ban list
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banList.clear Clears ban list
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banList.list Return part of the list of banned players/IPs/GUIDs
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Reserved Slots:
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reservedSlotsList.load Load list of reserved soldier names from file
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reservedSlotsList.save Save list of reserved soldier names to file
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reservedSlotsList.add Add to list of players who can use the reserved slots
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reservedSlotsList.remove Remove from list of players who can use the reserved slots
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reservedSlotsList.clear Clear reserved slots list
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reservedSlotsList.list Retrieve list of players who can utilize the reserved slots
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Server Variables:
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vars.serverName Set the server name
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vars.gamePassword Set the game password for the server
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vars.autoBalance Set if the server should autobalance
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vars.roundStartPlayerCount Set minimum numbers of players to go from preround to in-round
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vars.roundRestartPlayerCount Set minimum numbers of players to go from in-round to preround
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vars.serverMessage TODO: document
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vars.killRotation TODO: document
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vars.friendlyFire Set if the server should allow team damage
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vars.maxPlayers Set desired maximum number of players
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vars.bannerUrl TODO: document
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vars.serverDescription TODO: document
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vars.killCam Set if killcam is enabled
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vars.miniMap Set if minimap is enabled vars.hud Set if HUD is enabled
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vars.crossHair Set if crosshair for all weapons is enabled
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vars.3dSpotting Set if spotted targets are visible in the 3d-world
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vars.miniMapSpotting Set if spotted targets are visible on the minimap
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vars.nameTag Set if nametags should be displayed
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vars.3pCam Set if allowing to toggle to third person vehicle cameras
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vars.regenerateHealth Set if health regeneration should be active
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vars.teamKillCountForKick Set number of teamkills allowed during a round
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vars.teamKillValueForKick Set max kill-value allowed for a player before he/she is kicked
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vars.teamKillValueIncrease Set kill-value increase for a teamkill
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vars.teamKillValueDecreasePerSecond Set kill-value decrease per second
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vars.teamKillKickForBan Set number of team-kill kicks that will lead to permaban
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vars.idleTimeout Set idle timeout
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vars.idleBanRounds Set how many rounds idle timeout should ban (if at all)
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vars.vehicleSpawnAllowed Set whether vehicles should spawn in-game
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vars.vehicleSpawnDelay Set vehicle spawn delay scale factor
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vars.soldierHealth Set soldier max health scale factor
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vars.playerRespawnTime Set player respawn time scale factor
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vars.playerManDownTime Set player man-down time scale factor
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vars.bulletDamage Set bullet damage scale factor
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vars.onlySquadLeaderSpawn Set if players can only spawn on their squad leader
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vars.roundsPerMap TODO: investigate this

package.json

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{
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"name": "battlecon",
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"description": "A BATTLEFIELD layer on node.js",
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"author": "Daniel Wirtz <[email protected]>",
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"version": "0.1.0",
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"main": "src/BattleCon.js"
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}

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