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"type" : " FUNCTION"
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},
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{
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- "brief" : " Construct a hash of an instance id based on the in ..." ,
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- "description" : " Construct a hash of an instance id based on the index provided ." ,
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+ "brief" : " Creates a new unique instance ID and returns its h ..." ,
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+ "description" : " Creates a new unique instance ID and returns its hash ." ,
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"error" : " " ,
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"examples" : " " ,
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"language" : " " ,
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"members" : [],
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- "name" : " ConstructInstanceId " ,
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+ "name" : " CreateInstanceId " ,
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"notes" : [],
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- "parameters" : [
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- {
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- "doc" : " The index to base the id off of." ,
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- "name" : " index" ,
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- "types" : [
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- " uint32_t"
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- ]
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- }
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- ],
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+ "parameters" : [],
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"replaces" : " " ,
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"returnvalues" : [
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{
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- "doc" : " hash of the instance id constructed. " ,
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+ "doc" : " hash of the new unique instance id" ,
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"name" : " id" ,
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"types" : [
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" dmhash_t"
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"type" : " TYPEDEF"
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},
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{
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- "brief" : " Opaque handle to a list of properties" ,
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- "description" : " Opaque handle to a list of properties" ,
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+ "brief" : " Handle to a list of properties (gameobject_props.h... " ,
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+ "description" : " Handle to a list of properties (gameobject_props.h) " ,
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"error" : " " ,
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"examples" : " " ,
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"language" : " " ,
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"type" : " TYPEDEF"
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},
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{
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- "brief" : " Handle to a list of properties (gameobject_props.h... " ,
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- "description" : " Handle to a list of properties (gameobject_props.h) " ,
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+ "brief" : " Opaque handle to a list of properties" ,
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+ "description" : " Opaque handle to a list of properties" ,
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"error" : " " ,
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"examples" : " " ,
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"language" : " " ,
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}
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],
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"info" : {
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- "brief" : " Game object functions " ,
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- "description" : " API for manipulating game objects " ,
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- "file" : " dmsdk/gameobject/gameobject .h" ,
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+ "brief" : " Game object property container " ,
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+ "description" : " API for game object property container " ,
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+ "file" : " dmsdk/gameobject/gameobject_props .h" ,
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"group" : " DEFOLD SDK" ,
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"language" : " " ,
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- "name" : " Gameobject " ,
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+ "name" : " PropertyContainer " ,
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"namespace" : " dmGameObject" ,
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"notes" : [],
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- "path" : " engine/gameobject/src/dmsdk/gameobject/gameobject .h"
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+ "path" : " engine/gameobject/src/dmsdk/gameobject/gameobject_props .h"
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}
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}
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