C# Wrapper Project (what would be most helpful for the community?) #1776
QueenOfSquiggles
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Update: I got a small start on this project that you can see here: https://github.com/QueenOfSquiggles/SquigglesDialogicSharpWrapper It's got some super basic functionality:
I also made a few example scenes to show how the code would look for using the wrapper because it is slightly different from how using Dialogic in GDScript works. |
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Hi! I currently manage a C# Framework mostly oriented towards 3D games in Godot 4.X. I recently used it alongside Dialogic in my submission to Ludum Dare 54, and I rediscovered how much I could enjoy using Dialogic for narrative elements. The trouble I had was hooking into it from C#. It wasn't impossible, but the entire time I was wishing I had at least a thin wrapper to interface with the
Dialogic
"autoload" singleton.I'm completely comfortable writing this wrapper myself and I fully intend to do so. The reason I wanted to share it here, is to give the community around Dialogic a chance to tell me if there is a particular way that the wrapper I write could be most helpful. For example, if the general response is that no one is interested, I might just bake it into SC4X (my framework project) directly. But if there is enough people interested in using the wrapper themselves, I'm happy to write it as it's own system.
Additionally, if it would be preferred that I write the wrapper as a fork of Dialogic so it's a single download, I'm happy to do that. And even contribute the wrapper back to the main repo if that is desired.
I guess in summary, I'm making the wrapper no matter what, but I want to know what scope of users I should be making it for. Ranging from "just me" to "everyone who uses Dialogic"
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