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[mono] android crash #113195
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In case you have any interest, the .NET team is now bringing up CoreCLR for Android in .NET 10 time phase, which may supersede mono vm eventually. |
I thought that Unity engine based games are shipped the Unity-forked mono implementation, which is not related to the modern mono in this repo. Please correct me if I'm wrong. |
we are embeding monovm in dotnet/runtime repo with unrealengine, not using unity |
@srxqds unsure if this helps your case directly or not, but for your awareness: |
Also, if you can provide a small repro for any of these issues, that would be helpful. We likely won't be able to track them down easily without it. |
thank you, I will check later |
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our app release collect some crash which can't reproduce, I will push them in this issuse to help official developer analyze and trying to fix. the monovm have so many bug that our project have stoped, we have pay five year on this project, so said.
hope official can pay more attention to these.
we use release/8.0 version
#113196
#113197
#113198
#113199
#113202
#113203
#113204
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