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<tr><td>&[u8]</td><td>rust::Slice<const uint8_t></td><td><sup><i>arbitrary &[T] not implemented yet</i></sup></td></tr>
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<tr><td>&mut [u8]</td><td>rust::Slice<uint8_t></td><td><sup><i>arbitrary &mut [T] not implemented yet</i></sup></td></tr>
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<tr><td><ahref="https://docs.rs/cxx/1.0/cxx/struct.CxxString.html">CxxString</a></td><td>std::string</td><td><sup><i>cannot be passed by value</i></sup></td></tr>
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<tr><td>Box<T></td><td>rust::Box<T></td><td><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><td><ahref="https://docs.rs/cxx/1.0/cxx/struct.UniquePtr.html">UniquePtr<T></a></td><td>std::unique_ptr<T></td><td><sup><i>cannot hold opaque Rust type</i></sup></td></tr>
<tr><tdstyle="padding:3px6px">&[u8]</td><tdstyle="padding:3px6px"><b><ahref="binding/slice.md">rust::Slice<const uint8_t></a></b></td><tdstyle="padding:3px6px"><sup><i>arbitrary &[T] not implemented yet</i></sup></td></tr>
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<tr><tdstyle="padding:3px6px">&mut [u8]</td><tdstyle="padding:3px6px"><b><ahref="binding/slice.md">rust::Slice<uint8_t></a></b></td><tdstyle="padding:3px6px"><sup><i>arbitrary &mut [T] not implemented yet</i></sup></td></tr>
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<tr><tdstyle="padding:3px6px"><b><ahref="binding/cxxstring.md">CxxString</a></b></td><tdstyle="padding:3px6px">std::string</td><tdstyle="padding:3px6px"><sup><i>cannot be passed by value</i></sup></td></tr>
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<tr><tdstyle="padding:3px6px">Box<T></td><tdstyle="padding:3px6px"><b><ahref="binding/box.md">rust::Box<T></a></b></td><tdstyle="padding:3px6px"><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><tdstyle="padding:3px6px"><b><ahref="binding/uniqueptr.md">UniquePtr<T></a></b></td><tdstyle="padding:3px6px">std::unique_ptr<T></td><tdstyle="padding:3px6px"><sup><i>cannot hold opaque Rust type</i></sup></td></tr>
@@ -43,7 +44,6 @@ matter of designing a nice API for each in its non-native language.
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<table>
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<tr><th>name in Rust</th><th>name in C++</th></tr>
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