How do I create a filter with an additional texture? #10489
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asturur
applekeeper-cat
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I'd like to create a custom 1D LUT filter (aka gradient map), the WebGL code is very simple:
How do I define and pass the additional texture (uMapTexture) as an option for my filter? What best practices should I follow? I see that the Filter class has a bindAdditionalTexture() method, but it lacks documentation. |
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Answered by
asturur
Apr 4, 2025
Replies: 1 comment 3 replies
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i should have one for showing. Let me see... |
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I extended the base filter and created the LutFilter for example