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Add a Material/Cupertino adaptive application example (#69)
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platform_design/.gitignore

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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# Visual Studio Code related
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.vscode/
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# Flutter/Dart/Pub related
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**/doc/api/
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.dart_tool/
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.flutter-plugins
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.packages
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.pub-cache/
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.pub/
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/build/
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# Android related
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**/android/**/gradle-wrapper.jar
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**/android/.gradle
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**/android/captures/
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**/android/gradlew
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**/android/gradlew.bat
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**/android/local.properties
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**/android/**/GeneratedPluginRegistrant.java
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# iOS/XCode related
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**/ios/**/*.mode1v3
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**/ios/**/*.mode2v3
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**/ios/**/*.moved-aside
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**/ios/**/*.pbxuser
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**/ios/**/*.perspectivev3
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**/ios/**/*sync/
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**/ios/**/.sconsign.dblite
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**/ios/**/.tags*
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**/ios/**/.vagrant/
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**/ios/**/DerivedData/
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**/ios/**/Icon?
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**/ios/**/Pods/
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**/ios/**/.symlinks/
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**/ios/**/profile
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**/ios/**/xcuserdata
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**/ios/.generated/
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**/ios/Flutter/App.framework
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**/ios/Flutter/Flutter.framework
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**/ios/Flutter/Generated.xcconfig
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**/ios/Flutter/app.flx
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**/ios/Flutter/app.zip
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**/ios/Flutter/flutter_assets/
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**/ios/ServiceDefinitions.json
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**/ios/Runner/GeneratedPluginRegistrant.*
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# Exceptions to above rules.
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!**/ios/**/default.mode1v3
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!**/ios/**/default.mode2v3
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!**/ios/**/default.pbxuser
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!**/ios/**/default.perspectivev3
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!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages

platform_design/.metadata

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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: 8bea3fb2ebadc3933b6b213483d2d4379ac53a5c
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channel: master
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project_type: app

platform_design/README.md

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# Platform Design
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Instead of transliterating widgets one by one between Cupertino and Material,
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Android and iOS apps often follow different information architecture patterns
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that require some design decisions.
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This sample project shows a Flutter app that maximizes application code reuse
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while adhering to different design patterns on Android and iOS. On
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Android, it uses Material's [lateral navigation](https://material.io/design/navigation/understanding-navigation.html#types-of-navigation)
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based on a drawer and on iOS, it adheres to Apple Human Interface Guideline's
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[flat navigation](https://developer.apple.com/design/human-interface-guidelines/ios/app-architecture/navigation/)
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by using a bottom tab bar.
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Visually, the app presents platform-agnostic content surrounded by
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platform-specific 'chrome'.
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# Preview
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![App's platform toggling preview](adaptive-overview.gif)
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See https://youtu.be/svhbbFZg1IA for a longer non-gif format.
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# Features
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## Home
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Defines the top level navigation structure of the app and shows the contents
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of the songs tab on launch.
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### Android
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* Uses the drawer paradigm on the root page.
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### iOS
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* Uses bottom tab bars with parallel navigation stacks.
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## Songs feed tab
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Shows platform-agnostic cards that is tappable and that performs a hero
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transition on top of the platform native page transitions.
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Both platforms also show a button in their app/nav bar to toggle the platform.
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### Android
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* Android uses a static pull-to-refresh pattern with an additional refresh
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button in the app bar.
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* The song details page must be popped in order to change tabs on Android.
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### iOS
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* The iOS songs tab uses a scrollable iOS 11 large title style navigation bar.
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* iOS uses an overscrolling pull-to-refresh pattern.
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* On iOS, parallel tabs are always accessible and the songs tab's navigation
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stack is preserved when changing tabs.
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## News Tab
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Shows platform-agnostic news boxes.
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### Android
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* The news tab always appears on top of the songs tab when summoned from the
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drawer.
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### iOS
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* The news tab appears instead of the songs tab on iOS when switching tabs from
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the tab bar.
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## Profile Tab
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Shows a number of user preferences.
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### Android
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* The profile tab appears on top of the songs tab on Android.
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* Has tappable preference cards which shows a multiple-choice dialog on Android.
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* The log out button shows a 2 button dialog on Android.
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### iOS
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* The profile tab appears instead of the songs tab on iOS.
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* Has tappable preference cards which shows a picker on iOS.
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* The log out button shows a 3 choice action sheet on iOS.
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## Settings Tab
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Shows a number of app settings via Material switches which auto adapt to the
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platform.
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### Android
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* The settings is directly available in the drawer on Android since a Material
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Design drawer can fit many tabs.
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### iOS
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* The settings is accessible from a button inside the profile tab's nav bar on
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iOS. This is a common pattern since there are conventionally more items in the
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drawer than there are tabs.
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* On iOS, the settings page is shown as a full screen dialog instead of a tab
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in the tab scaffold.

platform_design/adaptive-overview.gif

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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader('UTF-8') { reader ->
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localProperties.load(reader)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
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if (flutterVersionCode == null) {
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flutterVersionCode = '1'
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}
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def flutterVersionName = localProperties.getProperty('flutter.versionName')
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if (flutterVersionName == null) {
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flutterVersionName = '1.0'
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}
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apply plugin: 'com.android.application'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion 28
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lintOptions {
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disable 'InvalidPackage'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "com.example.platform_design"
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minSdkVersion 16
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targetSdkVersion 28
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versionCode flutterVersionCode.toInteger()
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versionName flutterVersionName
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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dependencies {
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testImplementation 'junit:junit:4.12'
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androidTestImplementation 'com.android.support.test:runner:1.0.2'
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androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.platform_design">
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<!-- Flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.platform_design">
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<application
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android:name="io.flutter.app.FlutterApplication"
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android:label="platform_design"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- This keeps the window background of the activity showing
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until Flutter renders its first frame. It can be removed if
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there is no splash screen (such as the default splash screen
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defined in @style/LaunchTheme). -->
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<meta-data
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android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
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android:value="true" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.example.platform_design;
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import android.os.Bundle;
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import io.flutter.app.FlutterActivity;
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import io.flutter.plugins.GeneratedPluginRegistrant;
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public class MainActivity extends FlutterActivity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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GeneratedPluginRegistrant.registerWith(this);
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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Flutter draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.platform_design">
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<!-- Flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>

platform_design/android/build.gradle

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buildscript {
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.2.1'
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}
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}
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allprojects {
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repositories {
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google()
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jcenter()
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}
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}
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rootProject.buildDir = '../build'
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subprojects {
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project.buildDir = "${rootProject.buildDir}/${project.name}"
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}
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subprojects {
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project.evaluationDependsOn(':app')
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}
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task clean(type: Delete) {
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delete rootProject.buildDir
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}
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org.gradle.jvmargs=-Xmx1536M
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#Fri Jun 23 08:50:38 CEST 2017
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip
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include ':app'
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def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
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def plugins = new Properties()
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def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
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if (pluginsFile.exists()) {
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pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
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}
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plugins.each { name, path ->
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def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
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include ":$name"
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project(":$name").projectDir = pluginDirectory
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}

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